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Add the tags to the main file

Adrian L Lange [06-05-10 - 21:09]
Add the tags to the main file
Filename
oUF_P3lim.lua
oUF_P3lim.toc
oUF_P3limTags.lua
diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua
index 51b2225..858bbc5 100644
--- a/oUF_P3lim.lua
+++ b/oUF_P3lim.lua
@@ -11,6 +11,74 @@ local BACKDROP = {
 	bgFile = TEXTURE, insets = {top = -1, bottom = -1, left = -1, right = -1}
 }

+local function ShortenValue(value)
+	if(value >= 1e6) then
+		return ('%.2fm'):format(value / 1e6):gsub('%.?0+([km])$', '%1')
+	elseif(value >= 1e4) then
+		return ('%.1fk'):format(value / 1e3):gsub('%.?0+([km])$', '%1')
+	else
+		return value
+	end
+end
+
+for name, func in pairs({
+	['threat'] = function(unit)
+		local tanking, status, percent = UnitDetailedThreatSituation('player', 'target')
+		if(percent and percent > 0) then
+			return ('%s%d%%|r'):format(Hex(GetThreatStatusColor(status)), percent)
+		end
+	end,
+	['health'] = function(unit)
+		local min, max = UnitHealth(unit), UnitHealthMax(unit)
+		local status = not UnitIsConnected(unit) and 'Offline' or UnitIsGhost(unit) and 'Ghost' or UnitIsDead(unit) and 'Dead'
+
+		if(status) then
+			return status
+		elseif(unit == 'target' and UnitCanAttack('player', unit)) then
+			return ('%s (%d|cff0090ff%%|r)'):format(ShortenValue(min), min / max * 100)
+		elseif(unit == 'player' and min ~= max) then
+			return ('|cffff8080%d|r %d|cff0090ff%%|r'):format(min - max, min / max * 100)
+		elseif(min ~= max) then
+			return ('%s |cff0090ff/|r %s'):format(ShortenValue(min), ShortenValue(max))
+		else
+			return max
+		end
+	end,
+	['power'] = function(unit)
+		local power = UnitPower(unit)
+		if(power > 0) then
+			local _, type = UnitPowerType(unit)
+			local colors = _COLORS.power
+			return ('%s%d|r'):format(Hex(colors[type] or colors['RUNES']), power)
+		end
+	end,
+	['druid'] = function(unit)
+		local min, max = UnitPower(unit, 0), UnitPowerMax(unit, 0)
+		if(UnitPowerType(unit) ~= 0 and min ~= max) then
+			return ('|cff0090ff%d%%|r'):format(min / max * 100)
+		end
+	end,
+	['name'] = function(unit)
+		local reaction = UnitReaction(unit, 'player')
+
+		local r, g, b = 1, 1, 1
+		if((UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) or not UnitIsConnected(unit)) then
+			r, g, b = 3/5, 3/5, 3/5
+		elseif(not UnitIsPlayer(unit) and reaction) then
+			r, g, b = unpack(_COLORS.reaction[reaction])
+		elseif(UnitFactionGroup(unit) and UnitIsEnemy(unit, 'player') and UnitIsPVP(unit)) then
+			r, g, b = 1, 0, 0
+		end
+
+		return ('%s%s|r'):format(Hex(r, g, b), UnitName(unit))
+	end
+}) do
+	oUF.Tags['p3lim:'..name] = func
+end
+
+oUF.TagEvents['p3lim:name'] = 'UNIT_NAME_UPDATE UNIT_REACTION UNIT_FACTION'
+oUF.TagEvents['p3lim:threat'] = 'UNIT_THREAT_LIST_UPDATE'
+
 local function SpawnMenu(self)
 	ToggleDropDownMenu(1, nil, _G[string.gsub(self.unit, '^.', string.upper)..'FrameDropDown'], 'cursor')
 end
diff --git a/oUF_P3lim.toc b/oUF_P3lim.toc
index 3e5a7b0..55e88c9 100644
--- a/oUF_P3lim.toc
+++ b/oUF_P3lim.toc
@@ -6,5 +6,4 @@
 ## RequiredDeps: oUF
 ## OptionalDeps: oUF_DebuffHighlight, oUF_Experience

-oUF_P3limTags.lua
 oUF_P3lim.lua
diff --git a/oUF_P3limTags.lua b/oUF_P3limTags.lua
deleted file mode 100644
index c9ad1b6..0000000
--- a/oUF_P3limTags.lua
+++ /dev/null
@@ -1,70 +0,0 @@
-local format = string.format
-local gsub = string.gsub
-
-local function ShortenValue(value)
-	if(value >= 1e6) then
-		return ('%.2fm'):format(value / 1e6):gsub('%.?0+([km])$', '%1')
-	elseif(value >= 1e4) then
-		return ('%.1fk'):format(value / 1e3):gsub('%.?0+([km])$', '%1')
-	else
-		return value
-	end
-end
-
-for name, func in pairs({
-	['threat'] = function(unit)
-		local tanking, status, percent = UnitDetailedThreatSituation('player', 'target')
-		if(percent and percent > 0) then
-			return ('%s%d%%|r'):format(Hex(GetThreatStatusColor(status)), percent)
-		end
-	end,
-	['health'] = function(unit)
-		local min, max = UnitHealth(unit), UnitHealthMax(unit)
-		local status = not UnitIsConnected(unit) and 'Offline' or UnitIsGhost(unit) and 'Ghost' or UnitIsDead(unit) and 'Dead'
-
-		if(status) then
-			return status
-		elseif(unit == 'target' and UnitCanAttack('player', unit)) then
-			return ('%s (%d|cff0090ff%%|r)'):format(ShortenValue(min), min / max * 100)
-		elseif(unit == 'player' and min ~= max) then
-			return ('|cffff8080%d|r %d|cff0090ff%%|r'):format(min - max, min / max * 100)
-		elseif(min ~= max) then
-			return ('%s |cff0090ff/|r %s'):format(ShortenValue(min), ShortenValue(max))
-		else
-			return max
-		end
-	end,
-	['power'] = function(unit)
-		local power = UnitPower(unit)
-		if(power > 0) then
-			local _, type = UnitPowerType(unit)
-			local colors = _COLORS.power
-			return ('%s%d|r'):format(Hex(colors[type] or colors['RUNES']), power)
-		end
-	end,
-	['druid'] = function(unit)
-		local min, max = UnitPower(unit, 0), UnitPowerMax(unit, 0)
-		if(UnitPowerType(unit) ~= 0 and min ~= max) then
-			return ('|cff0090ff%d%%|r'):format(min / max * 100)
-		end
-	end,
-	['name'] = function(unit)
-		local reaction = UnitReaction(unit, 'player')
-
-		local r, g, b = 1, 1, 1
-		if((UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) or not UnitIsConnected(unit)) then
-			r, g, b = 3/5, 3/5, 3/5
-		elseif(not UnitIsPlayer(unit) and reaction) then
-			r, g, b = unpack(_COLORS.reaction[reaction])
-		elseif(UnitFactionGroup(unit) and UnitIsEnemy(unit, 'player') and UnitIsPVP(unit)) then
-			r, g, b = 1, 0, 0
-		end
-
-		return ('%s%s|r'):format(Hex(r, g, b), UnitName(unit))
-	end
-}) do
-	oUF.Tags['p3lim:'..name] = func
-end
-
-oUF.TagEvents['p3lim:name'] = 'UNIT_NAME_UPDATE UNIT_REACTION UNIT_FACTION'
-oUF.TagEvents['p3lim:threat'] = 'UNIT_THREAT_LIST_UPDATE'