Only allow leveled menues if player is leading group/not in a group
Adrian L Lange [09-12-09 - 21:22]
Only allow leveled menues if player is leading group/not in a group
diff --git a/dropdown.lua b/dropdown.lua
index 32029a9..2122a15 100644
--- a/dropdown.lua
+++ b/dropdown.lua
@@ -49,17 +49,17 @@ local function initialize(self, level)
if(InGroup()) then
wipe(info)
info.text = string.format(lootone[GetOptOutOfLoot() and 'ignore' or GetLootMethod()], select(4, GetItemQualityColor(GetLootThreshold())))
- info.value = 'loot'
info.notCheckable = 1
- info.hasArrow = 1
+ info.value = GroupLeader() and 'loot'
+ info.hasArrow = GroupLeader() and 1
UIDropDownMenu_AddButton(info, level)
end
wipe(info)
info.text = string.format('Difficulty: %s', UnitInRaid('player') and raid[GetRaidDifficulty()] or party[GetDungeonDifficulty()])
- info.value = 'difficulty'
info.notCheckable = 1
- info.hasArrow = 1
+ info.value = GroupLeader() and 'difficulty'
+ info.hasArrow = GroupLeader() and 1
UIDropDownMenu_AddButton(info, level)
if(GroupLeader()) then