uncommented LFG border
Kelly Crabbé [12-04-13 - 14:43]
uncommented LFG border
Changed used event from PLAYER_LOGIN to PLAYER_ENTERING_WORLD - this kinda helps redraw with the gazillion load screens in MoP
diff --git a/core.lua b/core.lua
index 9fceaa6..61e965a 100755
--- a/core.lua
+++ b/core.lua
@@ -41,12 +41,11 @@ local frames = {
MiniMapMailBorder,
BattlegroundShine,
MiniMapZoneTextButton,
- MiniMapLFGFrameBorder,
GameTimeFrame
}
-- Frame fluff
-LookInTehCorner.PLAYER_LOGIN = function(self)
+function events:PLAYER_ENTERING_WORLD(...)
Minimap:ClearAllPoints()
Minimap:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -15, -15)
Minimap:SetMovable(true)