cdfg
Steven Jackson [11-26-14 - 00:44]
diff --git a/Interface/AddOns/SVUI/framework/widgets/widget_comix.lua b/Interface/AddOns/SVUI/framework/widgets/widget_comix.lua
index d892af4..683757a 100644
--- a/Interface/AddOns/SVUI/framework/widgets/widget_comix.lua
+++ b/Interface/AddOns/SVUI/framework/widgets/widget_comix.lua
@@ -41,7 +41,7 @@ LOCAL VARS
##########################################################
]]--
local animReady = true;
-local playerGUID;
+
local COMIX_DATA = {
{
{0,0.25,0,0.25},
@@ -139,8 +139,7 @@ local Comix_OnEvent = function(self, event, ...)
local subEvent = select(2,...)
local guid = select(4,...)
local ready = self:ReadyState()
- playerGUID = UnitGUID('player')
- if subEvent == "PARTY_KILL" and guid == playerGUID and ready then
+ if subEvent == "PARTY_KILL" and guid == UnitGUID('player') and ready then
self:ReadyState(false)
local rng = random(1,15)
if rng < 8 then
@@ -207,8 +206,5 @@ function SV.Comix:Initialize()
self:ReadyState(true)
- if(SV.db.general.comix) then
- self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
- self:SetScript("OnEvent", Comix_OnEvent)
- end
+ self:Toggle()
end
\ No newline at end of file