Made local GetLocale function return enUS if locale is enGB.
F16Gaming [07-03-12 - 08:41]
Made local GetLocale function return enUS if locale is enGB.
diff --git a/LocaleManager.lua b/LocaleManager.lua
index c03035e..9489553 100644
--- a/LocaleManager.lua
+++ b/LocaleManager.lua
@@ -1,18 +1,18 @@
--[[
* Copyright (c) 2011-2012 by Adam Hellberg.
- *
+ *
* This file is part of Command.
- *
+ *
* Command is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
- *
+ *
* Command is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the GNU General Public License
* along with Command. If not, see <http://www.gnu.org/licenses/>.
--]]
@@ -26,6 +26,14 @@ local pairs = pairs
local tostring = tostring
local setmetatable = setmetatable
+-- Custom GetLocale()
+local BlizzGetLocale = GetLocale
+local GetLocale = function()
+ local l = BlizzGetLocale()
+ if l == "enGB" then l = "enUS" end
+ return l
+end
+
local C = Command
C.LocaleManager = {