diff --git a/ElvUI_SLE/modules/backgrounds/backgrounds.lua b/ElvUI_SLE/modules/backgrounds/backgrounds.lua index 9874833..c54a210 100644 --- a/ElvUI_SLE/modules/backgrounds/backgrounds.lua +++ b/ElvUI_SLE/modules/backgrounds/backgrounds.lua @@ -3,7 +3,7 @@ local BG = E:NewModule('BackGrounds', 'AceHook-3.0', 'AceEvent-3.0'); local BGb = CreateFrame('Frame', "BottomBG", E.UIParent); local BGl = CreateFrame('Frame', "LeftBG", E.UIParent); -local BGright = CreateFrame('Frame', "RightBG", E.UIParent); +local BGr = CreateFrame('Frame', "RightBG", E.UIParent); local BGaction = CreateFrame('Frame', "ActionBG", E.UIParent); --Frames setup @@ -30,14 +30,14 @@ function BG:FramesCreate() BGl.tex:SetAlpha(E.db.general.backdropfadecolor.a - 0.7 > 0 and E.db.general.backdropfadecolor.a - 0.7 or 0.5) --Right - BGright:CreateBackdrop(E.private.sle.backgrounds.right.template); - BGright.backdrop:SetAllPoints(); - BGright:SetFrameLevel(BGright:GetFrameLevel() - 1) - BGright:SetFrameStrata('BACKGROUND'); - BGright:SetScript("OnShow", function() BGright:SetFrameStrata('BACKGROUND') end) + BGr:CreateBackdrop(E.private.sle.backgrounds.right.template); + BGr.backdrop:SetAllPoints(); + BGr:SetFrameLevel(BGr:GetFrameLevel() - 1) + BGr:SetFrameStrata('BACKGROUND'); + BGr:SetScript("OnShow", function() BGr:SetFrameStrata('BACKGROUND') end) --Texture - BGright.tex = BGright:CreateTexture(nil, 'OVERLAY') - BGright.tex:SetAlpha(E.db.general.backdropfadecolor.a - 0.7 > 0 and E.db.general.backdropfadecolor.a - 0.7 or 0.5) + BGr.tex = BGr:CreateTexture(nil, 'OVERLAY') + BGr.tex:SetAlpha(E.db.general.backdropfadecolor.a - 0.7 > 0 and E.db.general.backdropfadecolor.a - 0.7 or 0.5) --Action BGaction:CreateBackdrop(E.private.sle.backgrounds.action.template); @@ -53,7 +53,7 @@ function BG:FramesCreate() --Hiding BGb:Hide() BGl:Hide() - BGright:Hide() + BGr:Hide() BGaction:Hide() end @@ -65,8 +65,8 @@ function BG:FramesSize() BGl:SetWidth(E.db.sle.backgrounds.left.width) BGl:SetHeight(E.db.sle.backgrounds.left.height) - BGright:SetWidth(E.db.sle.backgrounds.right.width) - BGright:SetHeight(E.db.sle.backgrounds.right.height) + BGr:SetWidth(E.db.sle.backgrounds.right.width) + BGr:SetHeight(E.db.sle.backgrounds.right.height) BGaction:SetWidth(E.db.sle.backgrounds.action.width) BGaction:SetHeight(E.db.sle.backgrounds.action.height) @@ -76,7 +76,7 @@ end function BG:FramesPositions() BGb:Point("BOTTOM", E.UIParent, "BOTTOM", 0 + E.db.sle.backgrounds.bottom.xoffset, 21 + E.db.sle.backgrounds.bottom.yoffset); BGl:Point("BOTTOMRIGHT", E.UIParent, "BOTTOM", -(E.screenwidth/4 + 32)/2 - 1 + E.db.sle.backgrounds.left.xoffset, 21 + E.db.sle.backgrounds.left.yoffset); - BGright:Point("BOTTOMLEFT", E.UIParent, "BOTTOM", (E.screenwidth/4 + 32)/2 + 1 + E.db.sle.backgrounds.right.xoffset, 21 + E.db.sle.backgrounds.right.yoffset); + BGr:Point("BOTTOMLEFT", E.UIParent, "BOTTOM", (E.screenwidth/4 + 32)/2 + 1 + E.db.sle.backgrounds.right.xoffset, 21 + E.db.sle.backgrounds.right.yoffset); BGaction:Point("BOTTOM", E.UIParent, "BOTTOM", 0 + E.db.sle.backgrounds.action.xoffset, E.screenheight/6 + 9 + E.db.sle.backgrounds.action.yoffset); end @@ -86,9 +86,9 @@ function BG:UpdateTex() BGb.tex:Point('BOTTOMRIGHT', BGb, 'BOTTOMRIGHT', -2, 2) BGb.tex:SetTexture(E.db.sle.backgrounds.bottom.texture) - BGright.tex:Point('TOPLEFT', BGright, 'TOPLEFT', 2, -2) - BGright.tex:Point('BOTTOMRIGHT', BGright, 'BOTTOMRIGHT', -2, 2) - BGright.tex:SetTexture(E.db.sle.backgrounds.right.texture) + BGr.tex:Point('TOPLEFT', BGr, 'TOPLEFT', 2, -2) + BGr.tex:Point('BOTTOMRIGHT', BGr, 'BOTTOMRIGHT', -2, 2) + BGr.tex:SetTexture(E.db.sle.backgrounds.right.texture) BGl.tex:Point('TOPLEFT', BGl, 'TOPLEFT', 2, -2) BGl.tex:Point('BOTTOMRIGHT', BGl, 'BOTTOMRIGHT', -2, 2) @@ -114,9 +114,9 @@ function BG:FramesVisibility() end if E.db.sle.backgrounds.right.enabled then - BGright:Show() + BGr:Show() else - BGright:Hide() + BGr:Hide() end if E.db.sle.backgrounds.action.enabled then