Proper order of frames
Adrian L Lange [03-30-13 - 21:41]
diff --git a/HabeebIt.lua b/HabeebIt.lua
index 29541d2..b42d74c 100644
--- a/HabeebIt.lua
+++ b/HabeebIt.lua
@@ -204,6 +204,7 @@ Frame:SetScript('OnEvent', function(self, event, ...)
self:SetPoint('BOTTOMLEFT', BonusRollFrame, 'BOTTOMRIGHT')
self:SetSize(338, 76)
+ self:SetFrameLevel(10)
self:Hide()
self:SetBackdrop(backdrop)
@@ -221,6 +222,7 @@ Frame:SetScript('OnEvent', function(self, event, ...)
SpecButton:SetScript('OnClick', SpecializationClick)
SpecButton:SetScript('OnEnter', SpecializationEnter)
SpecButton:SetScript('OnLeave', GameTooltip_Hide)
+ SpecButton:SetFrameLevel(6)
local _, name, _, texture = GetSpecializationInfo(index)
SpecButton.index = index
@@ -278,6 +280,7 @@ Handle:SetPoint('BOTTOMRIGHT', 16, 4)
Handle:SetSize(16, 64)
Handle:SetNormalTexture([[Interface\RaidFrame\RaidPanel-Toggle]])
Handle:GetNormalTexture():SetTexCoord(0, 1/2, 0, 1)
+Handle:SetFrameLevel(6)
local HandleBackground = Handle:CreateTexture(nil, 'BACKGROUND')
HandleBackground:SetPoint('BOTTOMLEFT', -2, 0)