diff --git a/oUF_Fader.lua b/oUF_Fader.lua
index afa0d34..010884a 100644
--- a/oUF_Fader.lua
+++ b/oUF_Fader.lua
@@ -1,89 +1,122 @@
---[[
+local _, ns = ...
+local oUF = ns.oUF or oUF
+assert(oUF, 'oUF Fader was unable to locate oUF install')
- Shared:
- - BarFade [boolean]
- - BarFadeMinAlpha [value] default: 0.25
- - BarFadeMaxAlpha [value] default: 1
+local function Update(self)
+ local unit = self.unit
---]]
+ local _, powerType = UnitPowerType(unit)
+ local power = UnitPower(unit)
-local function pending(self, unit)
- local num, str = UnitPowerType(unit)
- if(self.Castbar and (self.Castbar.casting or self.Castbar.channeling)) then return true end
- if(UnitAffectingCombat(unit)) then return true end
- if(unit == 'pet' and GetPetHappiness() and GetPetHappiness() < 3) then return true end
- if(UnitExists(unit..'target')) then return true end
- if(UnitHealth(unit) < UnitHealthMax(unit)) then return true end
- if((str == 'RAGE' or str == 'RUNIC_POWER') and UnitPower(unit) > 0) then return true end
- if((str ~= 'RAGE' and str ~= 'RUNIC_POWER') and UnitMana(unit) < UnitManaMax(unit)) then return true end
-end
-
-local function update(self, event, unit)
- if(unit and unit ~= self.unit) then return end
-
- if(not pending(self, self.unit)) then
- self:SetAlpha(self.BarFaderMinAlpha or 0.25)
+ if
+ (self.FadeCasting and (UnitCastingInfo(unit) or UnitChannelInfo(unit))) or
+ (self.FadeCombat and UnitAffectingCombat(unit)) or
+ (self.FadeTarget and (unit:find('target') and UnitExists(unit))) or
+ (self.FadeTarget and UnitExists(unit .. 'target')) or
+ (self.FadeHealth and UnitHealth(unit) < UnitHealthMax(unit)) or
+ (self.FadePower and ((powerType == 'RAGE' or powerType == 'RUNIC_POWER') and power > 0)) or
+ (self.FadePower and ((powerType ~= 'RAGE' and powerType ~= 'RUNIC_POWER') and power < UnitPowerMax(unit))) or
+ (self.FadeHover and GetMouseFocus() == self)
+ then
+ if(self.FadeSmooth) then
+ UIFrameFadeIn(self, self.FadeSmooth, self:GetAlpha(), self.FadeMaxAlpha or 1)
+ else
+ self:SetAlpha(self.FadeMaxAlpha or 1)
+ end
else
- self:SetAlpha(self.BarFaderMaxAlpha or 1)
+ if(self.FadeSmooth) then
+ UIFrameFadeOut(self, self.FadeSmooth, self:GetAlpha(), self.FadeMinAlpha or 0.3)
+ else
+ self:SetAlpha(self.FadeMinAlpha or 0.3)
+ end
end
end
-local function enable(self, unit)
- if(unit and self.BarFade) then
- update(self)
+local function ForceUpdate(element)
+ return Update(element.__owner)
+end
- self:RegisterEvent('UNIT_COMBAT', update)
- self:RegisterEvent('UNIT_HAPPINESS', update)
- self:RegisterEvent('UNIT_TARGET', update)
- self:RegisterEvent('UNIT_FOCUS', update)
- self:RegisterEvent('UNIT_HEALTH', update)
- self:RegisterEvent('UNIT_POWER', update)
- self:RegisterEvent('UNIT_ENERGY', update)
- self:RegisterEvent('UNIT_RAGE', update)
- self:RegisterEvent('UNIT_MANA', update)
- self:RegisterEvent('UNIT_RUNIC_POWER', update)
+local function Enable(self, unit)
+ if
+ unit == 'player' or
+ unit == 'target' or
+ unit == 'targettarget' or
+ unit == 'focus' or
+ unit == 'pet'
+ then
+ if(self.FadeHover) then
+ self:HookScript('OnEnter', Update)
+ self:HookScript('OnLeave', Update)
+ end
+ if(self.FadeCombat) then
+ self:RegisterEvent('PLAYER_REGEN_ENABLED', Update)
+ self:RegisterEvent('PLAYER_REGEN_DISABLED', Update)
+ end
+ if(self.FadeTarget) then
+ self:HookScript('OnShow', Update)
+ self:RegisterEvent('UNIT_TARGET', Update)
+ self:RegisterEvent('PLAYER_TARGET_CHANGED', Update)
+ end
+ if(self.FadeHealth) then
+ self:RegisterEvent('UNIT_HEALTH', Update)
+ self:RegisterEvent('UNIT_HEALTHMAX', Update)
+ end
+ if(self.FadePower) then
+ self:RegisterEvent('UNIT_POWER', Update)
+ self:RegisterEvent('UNIT_POWERMAX', Update)
+ end
- if(self.Castbar) then
- self:RegisterEvent('UNIT_SPELLCAST_START', update)
- self:RegisterEvent('UNIT_SPELLCAST_FAILED', update)
- self:RegisterEvent('UNIT_SPELLCAST_STOP', update)
- self:RegisterEvent('UNIT_SPELLCAST_INTERRUPTED', update)
- self:RegisterEvent('UNIT_SPELLCAST_DELAYED', update)
- self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_START', update)
- self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_UPDATE', update)
- self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_INTERRUPTED', update)
- self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_STOP', update)
+ if(self.FadeCasting) then
+ self:RegisterEvent('UNIT_SPELLCAST_START', Update)
+ self:RegisterEvent('UNIT_SPELLCAST_FAILED', Update)
+ self:RegisterEvent('UNIT_SPELLCAST_STOP', Update)
+ self:RegisterEvent('UNIT_SPELLCAST_INTERRUPTED', Update)
+ self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_START', Update)
+ self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_INTERRUPTED', Update)
+ self:RegisterEvent('UNIT_SPELLCAST_CHANNEL_STOP', Update)
end
+ Update(self)
+
return true
end
end
-local function disable(self)
- if(self.BarFade) then
- self:UnregisterEvent('UNIT_COMBAT', update)
- self:UnregisterEvent('UNIT_HAPPINESS', update)
- self:UnregisterEvent('UNIT_TARGET', update)
- self:UnregisterEvent('UNIT_FOCUS', update)
- self:UnregisterEvent('UNIT_HEALTH', update)
- self:UnregisterEvent('UNIT_POWER', update)
- self:UnregisterEvent('UNIT_ENERGY', update)
- self:UnregisterEvent('UNIT_RAGE', update)
- self:UnregisterEvent('UNIT_MANA', update)
- self:UnregisterEvent('UNIT_RUNIC_POWER', update)
+local function Disable(self, unit)
+ if
+ unit == 'player' or
+ unit == 'target' or
+ unit == 'targettarget' or
+ unit == 'focus' or
+ unit == 'pet'
+ then
+ if(self.FadeCombat) then
+ self:UnregisterEvent('PLAYER_REGEN_ENABLED', Update)
+ self:UnregisterEvent('PLAYER_REGEN_DISABLED', Update)
+ end
+ if(self.FadeTarget) then
+ self:UnregisterEvent('UNIT_TARGET', Update)
+ self:UnregisterEvent('PLAYER_TARGET_CHANGED', Update)
+ end
+ if(self.FadeHealth) then
+ self:UnregisterEvent('UNIT_HEALTH', Update)
+ self:UnregisterEvent('UNIT_HEALTHMAX', Update)
+ end
+ if(self.FadePower) then
+ self:UnregisterEvent('UNIT_POWER', Update)
+ self:UnregisterEvent('UNIT_POWERMAX', Update)
+ end
- if(self.Castbar) then
- self:UnregisterEvent('UNIT_SPELLCAST_START', update)
- self:UnregisterEvent('UNIT_SPELLCAST_FAILED', update)
- self:UnregisterEvent('UNIT_SPELLCAST_STOP', update)
- self:UnregisterEvent('UNIT_SPELLCAST_INTERRUPTED', update)
- self:UnregisterEvent('UNIT_SPELLCAST_DELAYED', update)
- self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_START', update)
- self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_UPDATE', update)
- self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_INTERRUPTED', update)
- self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_STOP', update)
+ if(self.FadeCasting) then
+ self:UnregisterEvent('UNIT_SPELLCAST_START', Update)
+ self:UnregisterEvent('UNIT_SPELLCAST_FAILED', Update)
+ self:UnregisterEvent('UNIT_SPELLCAST_STOP', Update)
+ self:UnregisterEvent('UNIT_SPELLCAST_INTERRUPTED', Update)
+ self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_START', Update)
+ self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_INTERRUPTED', Update)
+ self:UnregisterEvent('UNIT_SPELLCAST_CHANNEL_STOP', Update)
end
end
end
-oUF:AddElement('BarFader', update, enable, disable)
\ No newline at end of file
+oUF:AddElement('Fader', Path, Enable, Disable)