Fix expected bar showing wrong value on first load
Darth Predator [09-26-17 - 11:23]
Fix expected bar showing wrong value on first load
diff --git a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
index fab02a7..34fa685 100644
--- a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
+++ b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
@@ -1297,6 +1297,10 @@ do --<< Artifact Monitor >>
if not self.ArtifactMonitor.UpdateData then
CA:LegionArtifactMonitor_UpdateData()
end
+ if not self.ArtifactMonitor.BarExpected.InitialLoadCheck then
+ CA:LegionArtifactMonitor_UpdateData()
+ self.ArtifactMonitor.BarExpected.InitialLoadCheck = true
+ end
-- LowestPower = nil
@@ -1589,6 +1593,8 @@ KF.Modules.CharacterArmory = function()
]]
_G["CharacterModelFrameBackgroundOverlay"]:SetPoint('TOPLEFT', CharacterArmory, -8, 0)
_G["CharacterModelFrameBackgroundOverlay"]:SetPoint('BOTTOMRIGHT', CharacterArmory, 8, 0)
+
+ CA:LegionArtifactMonitor_UpdateData()
elseif Info.CharacterArmory_Activate then
Info.CharacterArmory_Activate = nil