diff --git a/AnnoyingPopupRemover.lua b/AnnoyingPopupRemover.lua
deleted file mode 100644
index 395fef4..0000000
--- a/AnnoyingPopupRemover.lua
+++ /dev/null
@@ -1,153 +0,0 @@
--- AutoLootBOP.lua
--- Written by KyrosKrane Sylvanblade (kyros@kyros.info)
--- Licensed under the MIT License, as below.
---
--- Copyright (c) 2015 KyrosKrane Sylvanblade
---
--- Permission is hereby granted, free of charge, to any person obtaining a copy
--- of this software and associated documentation files (the "Software"), to deal
--- in the Software without restriction, including without limitation the rights
--- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
--- copies of the Software, and to permit persons to whom the Software is
--- furnished to do so, subject to the following conditions:
---
--- The above copyright notice and this permission notice shall be included in
--- all copies or substantial portions of the Software.
---
--- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
--- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
--- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
--- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
--- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
--- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
--- THE SOFTWARE.
-
--- This add-on file removes a number of annoying pop-ups.
--- It removes the popup confirmation dialog when looting a bind-on-pickup item.
--- It removes the popup confirmation dialog when rolling on a bind-on-pickup item.
--- It removes the popup confirmation dialog when adding a BOP item to void storage, and that item is modified (gemmed, enchanted, or transmogged) or still tradable with the looting group.
-
--- Define whether we're in debug mode or production mode. True means debug; false means production.
-local DebugMode = true;
-
-
--- Print debug output to the chat frame.
-function DebugPrint(...)
- if (DebugMode) then
- print (...);
- end
-end
-
-
--- Figure out what sort of variable we're dealing with.
-function typeof(var)
- local _type = type(var);
- if(_type ~= "table" and _type ~= "userdata") then
- return _type;
- end
- local _meta = getmetatable(var);
- if(_meta ~= nil and _meta._NAME ~= nil) then
- return _meta._NAME;
- else
- return _type;
- end
-end -- typeof()
-
-
--- Debugging code to see what the hell is being passed in...
-function PrintVarArgs(...)
- local n = select('#', ...)
- DebugPrint ("There are ", n, " items in varargs.")
- local msg
- for i = 1, n do
- msg = select(i, ...)
- DebugPrint ("Item ", i, " is ", msg);
- end
-end -- PrintVarArgs()
-
--- Create the frame to hold our event catcher, and the list of events.
-local AutoLootBOP_Frame, events = CreateFrame("Frame"), {};
-
--- Looting a BOP item triggers this event.
-function events:LOOT_BIND_CONFIRM(Self, ...)
- if (DebugMode) then
- DebugPrint ("In events:LOOT_BIND_CONFIRM");
- DebugPrint ("Self is ", Self);
- --DebugPrint ("typeof Self is ", typeof(Self));
- PrintVarArgs(...);
- end -- if Debugmode
-
- local id = ...;
- ConfirmLootSlot(id);
-end -- events:LOOT_BIND_CONFIRM()
-
-
--- Rolling on a BOP item triggers this event.
-function events:CONFIRM_LOOT_ROLL(...)
- if (DebugMode) then
- DebugPrint ("In events:CONFIRM_LOOT_ROLL");
- PrintVarArgs(...);
- end -- if Debugmode
-
- -- local id, rollType;
- -- id = select(1, ...);
- -- rollType = select(2, ...);
- local id, rollType = ...;
-
- DebugPrint ("id is ", id);
- DebugPrint ("rollType is ", rollType);
-
- ConfirmLootRoll(id, rollType);
-end -- events:CONFIRM_LOOT_ROLL()
-
-
--- Depositing an item that's modified (gemmed, enchanted, or transmogged) or a BOP item still tradable in group triggers this event.
-function events:VOID_DEPOSIT_WARNING(...)
- if (DebugMode) then
- DebugPrint ("In events:VOID_DEPOSIT_WARNING");
- PrintVarArgs(...);
- end -- if Debugmode
-
- -- Document the incoming parameters.
- -- local slot, itemLink = ...;
-
- VoidStorage_UpdateTransferButton(nil);
- VoidStorage_UpdateTransferButton(nil);
- -- prior to this event firing, the game triggers "VOID_STORAGE_DEPOSIT_UPDATE", which disables the transfer button and pops up the dialog.
- -- So, we simulate clicking OK with the UpdateTransferButton, and pass "nil" to indicate the warning dialog isn't showing.
-end -- events:VOID_DEPOSIT_WARNING()
-
-
--- For debugging only.
-function events:VOID_STORAGE_DEPOSIT_UPDATE(...)
- -- We don't actually do anything in this function; it's just for debugging.
- if (not DebugMode) then return end;
-
- DebugPrint ("In events:VOID_STORAGE_DEPOSIT_UPDATE");
- PrintVarArgs(...);
-
- -- Document the incoming parameters.
- -- local slot = ...;
-
-end -- events:VOID_STORAGE_DEPOSIT_UPDATE()
-
-
--- Create the event handler function.
-AutoLootBOP_Frame:SetScript("OnEvent", function(self, event, ...)
- events[event](self, ...); -- call one of the functions above
-end);
-
--- Register all events for which handlers have been defined
-for k, v in pairs(events) do
- DebugPrint ("Registering event ", k);
- AutoLootBOP_Frame:RegisterEvent(k);
-end
-
--- Disable the dialog that pops to confirm looting BoP gear yourself.
-StaticPopupDialogs["LOOT_BIND"] = nil;
-
--- Disable the dialog for the event that triggers when rolling on BOP items.
-StaticPopupDialogs["CONFIRM_LOOT_ROLL"] = nil;
-
--- Disable the dialog for putting tradable or modified items into void storage.
-StaticPopupDialogs["VOID_DEPOSIT_CONFIRM"] = nil;
diff --git a/AnnoyingPopupRemover.toc b/AnnoyingPopupRemover.toc
deleted file mode 100644
index e1680d3..0000000
--- a/AnnoyingPopupRemover.toc
+++ /dev/null
@@ -1,5 +0,0 @@
-## Interface: 60200
-## Title: BOP Items Quick-Loot
-## Notes: Allows you to loot bind-on-pickup (BOP) items by clicking them in the loot window, without confirmation. Also removes the BOP confirmation when rolling on BOP items.
-
-zAutoLootBOP.lua
diff --git a/AnnoyingPopupRemover/AnnoyingPopupRemover.lua b/AnnoyingPopupRemover/AnnoyingPopupRemover.lua
new file mode 100644
index 0000000..395fef4
--- /dev/null
+++ b/AnnoyingPopupRemover/AnnoyingPopupRemover.lua
@@ -0,0 +1,153 @@
+-- AutoLootBOP.lua
+-- Written by KyrosKrane Sylvanblade (kyros@kyros.info)
+-- Licensed under the MIT License, as below.
+--
+-- Copyright (c) 2015 KyrosKrane Sylvanblade
+--
+-- Permission is hereby granted, free of charge, to any person obtaining a copy
+-- of this software and associated documentation files (the "Software"), to deal
+-- in the Software without restriction, including without limitation the rights
+-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+-- copies of the Software, and to permit persons to whom the Software is
+-- furnished to do so, subject to the following conditions:
+--
+-- The above copyright notice and this permission notice shall be included in
+-- all copies or substantial portions of the Software.
+--
+-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+-- THE SOFTWARE.
+
+-- This add-on file removes a number of annoying pop-ups.
+-- It removes the popup confirmation dialog when looting a bind-on-pickup item.
+-- It removes the popup confirmation dialog when rolling on a bind-on-pickup item.
+-- It removes the popup confirmation dialog when adding a BOP item to void storage, and that item is modified (gemmed, enchanted, or transmogged) or still tradable with the looting group.
+
+-- Define whether we're in debug mode or production mode. True means debug; false means production.
+local DebugMode = true;
+
+
+-- Print debug output to the chat frame.
+function DebugPrint(...)
+ if (DebugMode) then
+ print (...);
+ end
+end
+
+
+-- Figure out what sort of variable we're dealing with.
+function typeof(var)
+ local _type = type(var);
+ if(_type ~= "table" and _type ~= "userdata") then
+ return _type;
+ end
+ local _meta = getmetatable(var);
+ if(_meta ~= nil and _meta._NAME ~= nil) then
+ return _meta._NAME;
+ else
+ return _type;
+ end
+end -- typeof()
+
+
+-- Debugging code to see what the hell is being passed in...
+function PrintVarArgs(...)
+ local n = select('#', ...)
+ DebugPrint ("There are ", n, " items in varargs.")
+ local msg
+ for i = 1, n do
+ msg = select(i, ...)
+ DebugPrint ("Item ", i, " is ", msg);
+ end
+end -- PrintVarArgs()
+
+-- Create the frame to hold our event catcher, and the list of events.
+local AutoLootBOP_Frame, events = CreateFrame("Frame"), {};
+
+-- Looting a BOP item triggers this event.
+function events:LOOT_BIND_CONFIRM(Self, ...)
+ if (DebugMode) then
+ DebugPrint ("In events:LOOT_BIND_CONFIRM");
+ DebugPrint ("Self is ", Self);
+ --DebugPrint ("typeof Self is ", typeof(Self));
+ PrintVarArgs(...);
+ end -- if Debugmode
+
+ local id = ...;
+ ConfirmLootSlot(id);
+end -- events:LOOT_BIND_CONFIRM()
+
+
+-- Rolling on a BOP item triggers this event.
+function events:CONFIRM_LOOT_ROLL(...)
+ if (DebugMode) then
+ DebugPrint ("In events:CONFIRM_LOOT_ROLL");
+ PrintVarArgs(...);
+ end -- if Debugmode
+
+ -- local id, rollType;
+ -- id = select(1, ...);
+ -- rollType = select(2, ...);
+ local id, rollType = ...;
+
+ DebugPrint ("id is ", id);
+ DebugPrint ("rollType is ", rollType);
+
+ ConfirmLootRoll(id, rollType);
+end -- events:CONFIRM_LOOT_ROLL()
+
+
+-- Depositing an item that's modified (gemmed, enchanted, or transmogged) or a BOP item still tradable in group triggers this event.
+function events:VOID_DEPOSIT_WARNING(...)
+ if (DebugMode) then
+ DebugPrint ("In events:VOID_DEPOSIT_WARNING");
+ PrintVarArgs(...);
+ end -- if Debugmode
+
+ -- Document the incoming parameters.
+ -- local slot, itemLink = ...;
+
+ VoidStorage_UpdateTransferButton(nil);
+ VoidStorage_UpdateTransferButton(nil);
+ -- prior to this event firing, the game triggers "VOID_STORAGE_DEPOSIT_UPDATE", which disables the transfer button and pops up the dialog.
+ -- So, we simulate clicking OK with the UpdateTransferButton, and pass "nil" to indicate the warning dialog isn't showing.
+end -- events:VOID_DEPOSIT_WARNING()
+
+
+-- For debugging only.
+function events:VOID_STORAGE_DEPOSIT_UPDATE(...)
+ -- We don't actually do anything in this function; it's just for debugging.
+ if (not DebugMode) then return end;
+
+ DebugPrint ("In events:VOID_STORAGE_DEPOSIT_UPDATE");
+ PrintVarArgs(...);
+
+ -- Document the incoming parameters.
+ -- local slot = ...;
+
+end -- events:VOID_STORAGE_DEPOSIT_UPDATE()
+
+
+-- Create the event handler function.
+AutoLootBOP_Frame:SetScript("OnEvent", function(self, event, ...)
+ events[event](self, ...); -- call one of the functions above
+end);
+
+-- Register all events for which handlers have been defined
+for k, v in pairs(events) do
+ DebugPrint ("Registering event ", k);
+ AutoLootBOP_Frame:RegisterEvent(k);
+end
+
+-- Disable the dialog that pops to confirm looting BoP gear yourself.
+StaticPopupDialogs["LOOT_BIND"] = nil;
+
+-- Disable the dialog for the event that triggers when rolling on BOP items.
+StaticPopupDialogs["CONFIRM_LOOT_ROLL"] = nil;
+
+-- Disable the dialog for putting tradable or modified items into void storage.
+StaticPopupDialogs["VOID_DEPOSIT_CONFIRM"] = nil;
diff --git a/AnnoyingPopupRemover/AnnoyingPopupRemover.toc b/AnnoyingPopupRemover/AnnoyingPopupRemover.toc
new file mode 100644
index 0000000..e1680d3
--- /dev/null
+++ b/AnnoyingPopupRemover/AnnoyingPopupRemover.toc
@@ -0,0 +1,5 @@
+## Interface: 60200
+## Title: BOP Items Quick-Loot
+## Notes: Allows you to loot bind-on-pickup (BOP) items by clicking them in the loot window, without confirmation. Also removes the BOP confirmation when rolling on BOP items.
+
+zAutoLootBOP.lua