Remove debug code, and make intersectRate equal zero by default. This disables intersect checking. There's a bug where the tooltip will expand in width. I need to sleep though.
Scott Sibley [07-30-11 - 12:25]
Remove debug code, and make intersectRate equal zero by default. This disables intersect checking. There's a bug where the tooltip will expand in width. I need to sleep though.
diff --git a/Modules/UnitTooltip/UnitTooltip.lua b/Modules/UnitTooltip/UnitTooltip.lua
index 582ada7..e2de41f 100644
--- a/Modules/UnitTooltip/UnitTooltip.lua
+++ b/Modules/UnitTooltip/UnitTooltip.lua
@@ -132,14 +132,6 @@ else
r, g, b = UnitSelectionColor(self.unitOverride)
end
-if UnitIsUnit(self.unitOverride, "player") then
- self.speed = 200
- self.align = WidgetText.ALIGN_LEFT
- self.direction = WidgetText.SCROLL_RIGHT
- self.width = 500
-end
-
-
return dt:format(r, g, b)
]],
rightUpdating = true,
diff --git a/StarTip.lua b/StarTip.lua
index c0c5008..3be36e7 100644
--- a/StarTip.lua
+++ b/StarTip.lua
@@ -189,7 +189,7 @@ local defaults = {
otherFrameShow = 1,
errorLevel = 2,
throttleVal = 0,
- intersectRate = 1000,
+ intersectRate = 0,
modifierInverse = false,
message = true
}