Dungeon mobs will now have their names with the instance they're in in brackets.
ackis [08-30-09 - 02:57]
Dungeon mobs will now have their names with the instance they're in in brackets.
diff --git a/ARLFrame.lua b/ARLFrame.lua
index cec11e8..dd4c659 100644
--- a/ARLFrame.lua
+++ b/ARLFrame.lua
@@ -569,6 +569,10 @@ do
loc = questDB[k]
end
+ local name = loc["Name"]
+ local x = loc["Coordx"]
+ local y = loc["Coordy"]
+
-- We don't have a loc in our database for these entries
if (not loc) then
--@alpha@
@@ -591,6 +595,7 @@ do
elseif dungeonlist[k] then
continent = dungeonlist[k]["c"]
zone = dungeonlist[k]["loc"]
+ name = name .. " (" .. loc["Location"] .. ")"
else
--@alpha@
--addon:Print("DEBUG: No continent/zone map match for ID " .. k .. " Location: " .. loc["Location"])
@@ -598,7 +603,7 @@ do
end
if ((zone) and (continent)) then
- local iconuid = TomTom:AddZWaypoint(continent, zone, loc["Coordx"], loc["Coordy"], loc["Name"], false, minimap, worldmap)
+ local iconuid = TomTom:AddZWaypoint(continent, zone, x, y, n, false, minimap, worldmap)
tinsert(iconlist, iconuid)
end