diff --git a/ElvUI_SLE/defaults/profile.lua b/ElvUI_SLE/defaults/profile.lua index e02ceb9..586daf5 100644 --- a/ElvUI_SLE/defaults/profile.lua +++ b/ElvUI_SLE/defaults/profile.lua @@ -439,7 +439,7 @@ P['sle'] = { ['rumouseover'] = false, ['bags'] = { - ['lootshadow'] = true, + ['lootflash'] = true, }, } diff --git a/ElvUI_SLE/modules/bags.lua b/ElvUI_SLE/modules/bags.lua index 986d2db..e688974 100755 --- a/ElvUI_SLE/modules/bags.lua +++ b/ElvUI_SLE/modules/bags.lua @@ -42,14 +42,14 @@ end function SB:HookSlot(slot, bagID, slotID) slot:HookScript('OnEnter', function() - if (E.db.sle.bags.lootshadow) then + if (E.db.sle.bags.lootflash) then C_NewItems.RemoveNewItem(bagID, slotID); SB:StopAnim(slot); end end); slot:HookScript('OnShow', function() - if (E.db.sle.bags.lootshadow) then + if (E.db.sle.bags.lootflash) then if (C_NewItems.IsNewItem(bagID, slotID)) then SB:StartAnim(slot); else @@ -59,7 +59,7 @@ function SB:HookSlot(slot, bagID, slotID) end); slot:HookScript('OnHide', function() - if (E.db.sle.bags.lootshadow) then + if (E.db.sle.bags.lootflash) then C_NewItems.RemoveNewItem(bagID, slotID); SB:StopAnim(slot); end @@ -139,7 +139,7 @@ function SB:Initialize() for _, bagFrame in pairs(B.BagFrames) do local UpdateSlot = function(self, bagID, slotID) BUpdateSlot(bagFrame, bagID, slotID); - if (E.db.sle.bags.lootshadow) then + if (E.db.sle.bags.lootflash) then SBUpdateSlot(bagFrame, bagID, slotID); end end @@ -148,7 +148,7 @@ function SB:Initialize() local SBUpdateReagentSlot = SB.UpdateReagentSlot; local UpdateReagentSlot = function(self, slotID) BUpdateReagentSlot(bagFrame, slotID); - if (E.db.sle.bags.lootshadow) then + if (E.db.sle.bags.lootflash) then SBUpdateReagentSlot(bagFrame, slotID); end end diff --git a/ElvUI_SLE/options/bags_c.lua b/ElvUI_SLE/options/bags_c.lua index 26da134..5261874 100644 --- a/ElvUI_SLE/options/bags_c.lua +++ b/ElvUI_SLE/options/bags_c.lua @@ -11,13 +11,13 @@ local function configTable() type = "header", name = L["Bags"], }, - lootshadow = { + lootflash = { order = 5, type = "toggle", - name = L["Loot Shadow"], - desc = L["Use the Shadow & Light Loot Shadow"], - get = function(info) return E.db.sle.bags.lootshadow end, - set = function(info, value) E.db.sle.bags.lootshadow = value end, + name = L["New Item Flash"], + desc = L["Use the Shadow & Light New Item Flash instead of the default ElvUI flash"], + get = function(info) return E.db.sle.bags.lootflash end, + set = function(info, value) E.db.sle.bags.lootflash = value end, }, }, }