Merge branch 'resurrection-status'
F. Dekker [10-31-14 - 17:14]
Merge branch 'resurrection-status'
Conflicts:
PerfectRaid.toc
diff --git a/PerfectRaid.toc b/PerfectRaid.toc
index ffe64c6..4f047e7 100644
--- a/PerfectRaid.toc
+++ b/PerfectRaid.toc
@@ -1,4 +1,4 @@
-## Interface: 50001
+## Interface: 60000
## Title: PerfectRaid
## Version: @project-version@
## Author: Cladhaire
@@ -31,3 +31,4 @@ PerfectRaid_Config.lua
PerfectRaid_RaidIcons.lua
PerfectRaid_IncomingHeals.lua
PerfectRaid_Roles.lua
+PerfectRaid_Resurrection.lua
diff --git a/PerfectRaid_Resurrection.lua b/PerfectRaid_Resurrection.lua
new file mode 100644
index 0000000..e4d6035
--- /dev/null
+++ b/PerfectRaid_Resurrection.lua
@@ -0,0 +1,76 @@
+--[[-------------------------------------------------------------------------
+ *
+ * RaidIcons module for PerfectRaid addon.
+ *
+ * Written by: Panoramix
+ * Version: 1.0
+ *
+---------------------------------------------------------------------------]]
+
+local Resurrection = PerfectRaid:NewModule("PerfectRaid-Resurrection")
+local L = PerfectRaidLocals
+local utils, frames
+
+function Resurrection:Initialize()
+ frames = PerfectRaid.frames
+ utils = PerfectRaid.utils
+end
+
+-- Update Raid Icons when addon is enabled
+function Resurrection:Enable()
+ self:ShowResurrection()
+end
+
+-- Show/Hide raid icons depending on value
+function Resurrection:ShowResurrection(value)
+ self:RegisterEvent("INCOMING_RESURRECT_CHANGED", "UpdateAllUnits")
+ self:RegisterEvent("UNIT_OTHER_PARTY_CHANGED", "UpdateAllUnits")
+ self:RegisterMessage("PERFECTRAID_FRAME_LAYOUT_CHANGED", "UpdateAllUnits")
+ self:UpdateAllUnits()
+end
+
+-- Request full update for all units
+function Resurrection:FullUpdate()
+ self:UpdateAllUnits()
+end
+
+function Resurrection:UpdateAllUnits()
+
+ for unit, tbl in pairs(frames) do
+
+ local resurrecting = UnitHasIncomingResurrection(unit)
+
+ if (resurrecting and frames and frames[unit]) then
+
+ for frame in pairs(frames[unit]) do
+ -- create indicator and texture
+ if (not frame.resurrect) then
+ frame.resurrect = CreateFrame("Frame", nil, frame.healthbar)
+ frame.resurrect:SetHeight(frame:GetHeight())
+ frame.resurrect:SetWidth(frame:GetHeight( ))
+ frame.resurrect:SetFrameLevel(frame.leftbox:GetFrameLevel()+1)
+
+ frame.resurrecticon = frame.resurrect:CreateTexture(nil, "OVERLAY")
+ frame.resurrecticon:SetAllPoints()
+ frame.resurrecticon:SetTexture("Interface\\RaidFrame\\Raid-Icon-Rez")
+ end
+
+ -- resize the texture and show it
+ frame.resurrect:ClearAllPoints()
+ frame.resurrect:SetParent(frame.healthbar)
+ frame.resurrect:SetPoint("RIGHT", 0, 0)
+ frame.resurrect:Show()
+ frame.resurrecticon:Show()
+ end
+ end
+
+ -- unit doesn't have resurrection, hide it
+ if (not resurrecting and frames and frames[unit]) then
+ for frame in pairs(frames[unit]) do
+ if (frame.resurrecticon) then
+ frame.resurrecticon:Hide()
+ end
+ end
+ end
+ end
+end