Fix talents module, thanks to Greltok
Scott Sibley [08-26-10 - 04:30]
Fix talents module, thanks to Greltok
diff --git a/Modules/Talents.lua b/Modules/Talents.lua
index 1e77f32..b399d1f 100644
--- a/Modules/Talents.lua
+++ b/Modules/Talents.lua
@@ -87,7 +87,7 @@ function mod:TalentQuery_Ready(e, name, realm)
spec[nameRealm] = {[4]=NONE}
local highPoints = {}
local specNames = {}
- local group = GetActiveTalentGroup(true)
+ local group = GetActiveTalentGroup(isnotplayer)
for tab = 1, GetNumTalentTabs(isnotplayer) do
local treename, _, pointsspent = GetTalentTabInfo(tab, isnotplayer, nil, group)
highPoints[tab] = pointsspent
@@ -124,8 +124,8 @@ local updateTalents = function()
return
end
if expired then
- TalentQuery:NotifyInspect("player")
- TalentQuery.frame:Hide()
+ --TalentQuery:NotifyInspect("player")
+ --TalentQuery.frame:Hide()
TalentQuery:Query("mouseover")
expireTimer = self:ScheduleTimer(expireQuery, EXPIRE_TIME)
expired = nil
@@ -241,7 +241,7 @@ function mod:SetUnit()
if UnitIsUnit("mouseover", "player") then
self:TalentQuery_Ready(_, UnitName("player"))
else
- TalentQuery:NotifyInspect("mouseover")
+ --TalentQuery:NotifyInspect("mouseover")
TalentQuery:Query("mouseover")
talentTimer = talentTimer or self:ScheduleRepeatingTimer(updateTalents, 0)
if expireTimer then