Update for API changes and new methods
Adrian L Lange [07-08-12 - 23:39]
Update for API changes and new methods
diff --git a/Monomyth.lua b/Monomyth.lua
index 59b7445..130d6bc 100644
--- a/Monomyth.lua
+++ b/Monomyth.lua
@@ -1,3 +1,10 @@
+if(select(4, GetBuildInfo()) == 50001) then
+ print('|cff33ff99Monomyth:|r Thanks for testing out the beta version. Make sure to report any issues!')
+else
+ print('|cff33ff99Monomyth:|r You seem to have installed a version not compatible with this version of the game.')
+ return
+end
+
local Monomyth = CreateFrame('Frame')
Monomyth:SetScript('OnEvent', function(self, event, ...) self[event](...) end)
@@ -128,7 +135,6 @@ Monomyth:Register('QUEST_ITEM_UPDATE', function(...)
end
end)
-local completing
Monomyth:Register('QUEST_COMPLETE', function()
local choices = GetNumQuestChoices()
if(choices <= 1) then
@@ -154,20 +160,12 @@ Monomyth:Register('QUEST_COMPLETE', function()
_G['QuestInfoItem' .. bestIndex]:Click()
end
end
-
- completing = true
end)
-local completedQuests = {}
Monomyth:Register('QUEST_FINISHED', function()
if(choiceFinished) then
choiceQueue = false
end
-
- if(completing) then
- completing = false
- completedQuests[GetQuestID()] = true
- end
end)
Monomyth:Register('QUEST_AUTOCOMPLETE', function(id)
@@ -202,32 +200,13 @@ Monomyth:Register('MAIL_CLOSED', function()
atMail = false
end)
-local query, queried
-Monomyth:Register('QUEST_QUERY_COMPLETE', function()
- if(query) then
- GetQuestsCompleted(completedQuests)
- Monomyth.BAG_UPDATE(query, true)
- end
-end)
-
-Monomyth:Register('BAG_UPDATE', function(bag, handled)
- if(bag < 0) then return end
+Monomyth:Register('BAG_UPDATE', function(bag)
if(atBank or atMail) then return end
- if(query == bag and not handled) then return end
-
- query = nil
for slot = 1, GetContainerNumSlots(bag) do
local _, id, active = GetContainerItemQuestInfo(bag, slot)
- if(id and not active) then
- if(not queried) then
- query = bag
- queried = true
- QueryQuestsCompleted()
- elseif(not completedQuests[id]) then
- UseContainerItem(bag, slot)
- completedQuests[id] = true
- end
+ if(id and not active and not IsQuestFlaggedCompleted(id)) then
+ UseContainerItem(bag, slot)
end
end
end)