diff --git a/Interface/AddOns/DockingStation/Config.lua b/Interface/AddOns/DockingStation/Config.lua deleted file mode 100644 index eaaed7a..0000000 --- a/Interface/AddOns/DockingStation/Config.lua +++ /dev/null @@ -1,92 +0,0 @@ -local addonName, addon = ... -setfenv(1, addon) - -CONFIG_IS_OPEN = false -PanelList = { Add = DoNothing, Delete = DoNothing, Refresh = DoNothing, Select = DoNothing } -PluginList = PanelList -- Will assign a seperate table when needed - ---[[----------------------------------------------------------------------------- -Config mode support --------------------------------------------------------------------------------]] -GetSubTable(_G, 'CONFIGMODE_CALLBACKS')[addonName] = function(action) - local lock - if action == 'ON' then - lock = false - elseif action == 'OFF' then - lock = true - else - return - end - settings.lockPanel = lock - for _, settings in pairs(settings.panels) do - settings.lockPanel = nil - end - AllPanels(lock and "Lock" or "Unlock") - UpdateConfig(nil, true) -end - ---[[----------------------------------------------------------------------------- -LoD support --------------------------------------------------------------------------------]] -local LOA = LibStub('LibOptionsAssist-1.0', true) -if not (LOA and select(2, GetAddOnInfo(addonName .. '_Config'))) then return end -- Make sure config support exists - -local function LoadOnDemand() - local config = addonName .. '_Config' - addon.addonName, _G[config], PluginList = addonName, addon, { } -- PanelList and PluginList are shared while they are dummies - LibStub('LibOptionsAssist-1.0'):LoadModule(config) - addon.addonName, _G[config] = nil, nil - for index = 0, #ConfigFrames do - ConfigFrames[index]:FlagAsLoaded() - end -end - -ConfigFrames = { - [0] = LOA:AddEntry(addonName, nil, LoadOnDemand), - [1] = LOA:AddEntry(L["Panels"], addonName, LoadOnDemand), - [2] = LOA:AddEntry(L["Plugins"], addonName, LoadOnDemand), - [3] = LOA:AddEntry(L["Profiles"], addonName, LoadOnDemand) -} - -function OpenConfig() - local open = 0 - for index = 0, #ConfigFrames do - if ConfigFrames[index]:IsShown() then - open = ConfigFrames[index]:IsVisible() and index + 1 or index - break - end - end - ConfigFrames[open % (#ConfigFrames + 1)]() -end - ---[[----------------------------------------------------------------------------- -Quicklauncher --------------------------------------------------------------------------------]] -LibStub('LibDataBroker-1.1'):NewDataObject(addonName, { - type = 'launcher', - icon = [[Interface\AddOns\]] .. addonName .. [[\Media\Icon]], - iconCoords = { 2/64, 61/64, 3/64, 61/64 }, - label = addonName, - OnClick = function() - local open = 0 - for index = 0, #ConfigFrames do - if ConfigFrames[index]:IsShown() then - open = ConfigFrames[index]:IsVisible() and index + 1 or index - break - end - end - ConfigFrames[open % (#ConfigFrames + 1)]() - end, - OnTooltipShow = function(tooltip) - tooltip:SetText(addonName, 1, 1, 1) - tooltip:AddLine(L["Click to open the configuration panel."], NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true) - end -}) - ---[[----------------------------------------------------------------------------- -Slash command --------------------------------------------------------------------------------]] -_G['SLASH_' .. addonName .. 1] = '/' .. addonName -_G['SLASH_' .. addonName .. 2] = '/' .. addonName:lower() -_G['SLASH_' .. addonName .. 3] = '/' .. addonName:upper() -SlashCmdList[addonName] = ConfigFrames[0] diff --git a/Interface/AddOns/DockingStation/Convert.lua b/Interface/AddOns/DockingStation/Convert.lua deleted file mode 100644 index 39ccb29..0000000 --- a/Interface/AddOns/DockingStation/Convert.lua +++ /dev/null @@ -1,195 +0,0 @@ -local addonName, addon = ... -setfenv(1, addon) - -local format, pairs_iter, pcall, select = string.format, pairs(addon), pcall, select - -local function Relocate(table, oldKey, newKey, newTable) - if table[oldKey] ~= nil then - if (newTable or table)[newKey] == nil then - (newTable or table)[newKey] = table[oldKey] - end - table[oldKey] = nil - end -end - -local function Update(settings, ConvertProfile, ConvertPanel, ConvertPlugin, UpdatePanels, UpdatePlugins) - for name, settings in pairs_iter, settings.profiles, nil do - if settings.plugins then - if UpdatePlugins then - UpdatePlugins(settings.plugins, settings) - end - for name, settings in pairs_iter, settings.plugins, nil do - ConvertPlugin(settings, name) - end - end - if settings.panels then - if UpdatePanels then - UpdatePanels(settings.panels, settings) - end - for id, settings in pairs_iter, settings.panels, nil do - ConvertPanel(settings, id) - end - end - ConvertProfile(settings, name) - end -end - -local function Void(table, ...) - for index = 1, select('#', ...) do - table[select(index, ...)] = nil - end -end - -function Convert(settings) - local major, minor, revision = tostring(settings.version):match("([0-9]*)%.?([0-9]*)%.?([0-9]*)") - local version = (tonumber(major) or 0) * 1000000 + (tonumber(minor) or 0) * 1000 + (tonumber(revision) or 0) - - --[[-------------------------------------------------------------------------- - Update settings to version 0.3 - ----------------------------------------------------------------------------]] - if version < 3000 then - local function ConvertPlugin(settings) - if settings.tooltipDefaults == false then - if settings.tooltipHideCombat == nil then - if settings.tooltipHide ~= nil then - settings.tooltipHideCombat, settings.tooltipHideNoCombat = settings.tooltipHide, settings.tooltipHide - elseif settings.tooltipRestrict ~= nil then - settings.tooltipHideCombat, settings.tooltipHideNoCombat = settings.tooltipRestrict, false - end - end - if settings.tooltipNoScale ~= nil then - settings.tooltipScale = 1 - end - end - Void(settings, "tooltipHide", "tooltipNoScale", "tooltipRestrict") - end - - local function ConvertPanel(settings) - if settings.template ~= nil then - local ok, result = pcall(format, settings.template, "$id", "$#") - if ok then - settings.template = result - else - settings.template = nil - end - end - ConvertPlugin(settings) - end - - Update(settings, ConvertPanel, ConvertPanel, ConvertPlugin) - end - - --[[-------------------------------------------------------------------------- - Update settings to version 0.4 - ----------------------------------------------------------------------------]] - if version < 4000 then - local pluginAlias, pluginType = settings.pluginAlias, settings.pluginType - local function ConvertPlugin(settings, name) - if name then - if settings.label ~= name then - Relocate(settings, 'label', name, pluginAlias) - end - Relocate(settings, 'type', name, pluginType) - end - if settings.iconDefaults == false then - settings.iconFlip, settings.iconTrim, settings.iconVertAdj = false, true, 0 - end - if settings.tooltipHideCombat then - if settings.tooltipHideNoCombat then - settings.tooltipParameters = "hide" - else - settings.tooltipParameters = "[combat] hide" - end - elseif settings.tooltipHideNoCombat then - settings.tooltipParameters = "[nocombat] hide" - elseif settings.tooltipDefaults == false then - settings.tooltipParameters = "" - end - Void(settings, "iconDefaults", "labelDefaults", "suffixDefaults", "textDefaults", "tooltipDefaults") - Void(settings, "labelColorA", "labelColorB", "labelColorG", "labelColorR", "labelEffect", "labelFont", "labelHide", "labelOverride", "labelSize", "labelUseText", "labelVertAdj") - Void(settings, "suffixColorA", "suffixColorB", "suffixColorG", "suffixColorR", "suffixEffect", "suffixFont", "suffixHide", "suffixOverride", "suffixSize", "suffixUseText", "suffixVertAdj") - Void(settings, "textColorA", "textColorB", "textColorG", "textColorR", "textEffect", "textFixed", "textFont", "textHide", "textOverride", "textSize", "textVertAdj") - Void(settings, "tooltipAllowScaling", "tooltipHideCombat", "tooltipHideNoCombat") - end - - local function ConvertPanel(settings) - if settings.alphaCombat then - settings.alphaParameters = "[combat] " .. settings.alphaFaded - elseif settings.alphaDefaults == false then - settings.alphaParameters = "" - end - Relocate(settings, "bgOverlay", "overlayTexture") - Relocate(settings, "bgOverlayColorA", "overlayColorA") - Relocate(settings, "bgOverlayColorB", "overlayColorB") - Relocate(settings, "bgOverlayColorG", "overlayColorG") - Relocate(settings, "bgOverlayColorR", "overlayColorR") - Relocate(settings, "bgOverlayFlip", "overlayFlip") - Relocate(settings, "bgOverlayFlop", "overlayFlop") - Void(settings, "alphaDefaults", "appearanceDefaults", "bgDefaults", "borderDefaults", "positionDefaults", "spacingDefaults") - Void(settings, "alphaCombat", "alphaFaded", "template") - Void(settings, "spacingCenter", "spacingLeft", "spacingLeftEdge", "spacingRight", "spacingRightEdge") - ConvertPlugin(settings) - end - - local function ConvertProfile(settings) - Void(settings, "centerConfig", "panelOrder", "report") - ConvertPanel(settings) - end - - local function UpdatePanels(panels, profile) - local numPanels, settings = #panels - for id = numPanels, 1, -1 do - settings = panels[id] - settings.alias = (settings.template or profile.template or "Panel $id"):gsub("$id", id):gsub("$#", numPanels) - panels[id], panels[GenerateUniqueKey()] = nil, settings - end - end - - local configName = addonName .. "_Config" - local function UpdatePlugins(plugins, profile) - if plugins[configName] then - if not plugins[addonName] then - plugins[addonName] = plugins[configName] - if profile.panels then - addon.settings = profile - local id, section, index = GetPluginLocation(configName) - if id then - profile.panels[id][section][index] = addonName - end - end - end - plugins[configName] = nil - end - end - - Update(settings, ConvertProfile, ConvertPanel, ConvertPlugin, UpdatePanels, UpdatePlugins) - end - - --[[-------------------------------------------------------------------------- - Update settings to version 0.4.2 - ----------------------------------------------------------------------------]] - if version < 4002 then - local function ConvertPlugin(settings) - if settings.iconZoom and settings.iconZoom < 0 then - settings.iconZoom = 0 - end - end - - Update(settings, ConvertPlugin, ConvertPlugin, ConvertPlugin) - end - - --[[-------------------------------------------------------------------------- - Update settings to version 0.4.5 - ----------------------------------------------------------------------------]] - if version < 4005 then - local function ConvertPlugin(settings) - if settings.labelHide ~= nil then - settings.labelUseName = false - end - end - - Update(settings, ConvertPlugin, ConvertPlugin, ConvertPlugin) - end - - settings.version = GetAddOnMetadata(addonName, 'Version') -end diff --git a/Interface/AddOns/DockingStation/Core.lua b/Interface/AddOns/DockingStation/Core.lua deleted file mode 100644 index 4d7a5e7..0000000 --- a/Interface/AddOns/DockingStation/Core.lua +++ /dev/null @@ -1,267 +0,0 @@ -local addonName, addon = ... -setmetatable(addon, { __index = _G }) -setfenv(1, addon) - -LibStub('AceEvent-3.0'):Embed(addon) - -local gsub, pairs_iter, pcall, tostring, type = gsub, pairs(addon), pcall, tostring, type - -local GetObjectType = UIParent.GetObjectType - -local LDB = LibStub('LibDataBroker-1.1') - -settings = false -- To avoid issues with a global named 'settings' (it's happened) - ---[[----------------------------------------------------------------------------- -Helper functions --------------------------------------------------------------------------------]] -local function UpdateProfile() - AllPanels("Recycle") - settings = GetSettings() - for id, settings in pairs_iter, settings.panels, nil do - if settings.enable then - CreatePanel(id) - end - end - PanelList:Refresh() - PluginList:Refresh() -end - -RESOLUTION_HEIGHT, RESOLUTION_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH = 768, 1024, 768, 1024 -SCREEN_HEIGHT_MIDDLE, SCREEN_WIDTH_MIDDLE = SCREEN_HEIGHT / 2, SCREEN_WIDTH / 2 -local function UpdateResolution(event, screenWidth, screenHeight, resolutionWidth, resolutionHeight) - RESOLUTION_HEIGHT, RESOLUTION_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH = resolutionHeight, resolutionWidth, screenHeight, screenWidth - SCREEN_HEIGHT_MIDDLE, SCREEN_WIDTH_MIDDLE = screenHeight / 2, screenWidth / 2 - UpdateConfig() -end - -local function UpdateSharedMedia(event, type) - if type == 'border' or type == 'font' or type == 'statusbar' or type == 'statusbar_overlay' then - addon:QueueMethod("UpdateConfig") - end -end - ---[[----------------------------------------------------------------------------- -Global to addon --------------------------------------------------------------------------------]] -LSM, PHI = LibStub('LibSharedMedia-3.0'), 2 / (sqrt(5) + 1) -LDB_RegisterCallback, LDB_UnregisterCallback = LDB.RegisterCallback, LDB.UnregisterCallback -hideConditions , sectionTypes = { hide = 0, Hide = 0, HIDE = 0, ["0"] = 0 }, { Center = "Center", Left = "Left", Right = "Right" } -dataObj, panels, plugins = { }, { }, { } - -L = setmetatable({ }, { __index = function(self, key) - self[key] = key - return key -end }) - -mt_subtables = { - __index = function(self, key) - self[key] = { } - return self[key] - end -} - -function safecall(...) - local ok, result = pcall(...) - if ok then - return result - elseif not settings.hideErrors then - geterrorhandler()(result) - end -end - -function tremove_byVal(table, value) - for index = 1, #table do - if table[index] == value then - tremove(table, index) - return true - end - end -end - -function AllPanels(method, ...) - for index = #addon, 1, -1 do -- Reversed order so that panel:Recycle() will work properly - addon[index][method](addon[index], ...) - end -end - -function ConnectTooltip(frame, tooltip, scale) - if tooltip.SetOwner then - safecall(tooltip.SetOwner, tooltip, frame, 'ANCHOR_NONE') - end - safecall(tooltip.SetPoint, tooltip, GetAnchorInfo(frame)) - local oldScale = safecall(tooltip.GetScale, tooltip) - if oldScale then - safecall(tooltip.SetScale, tooltip, scale or frame.settings.tooltipScale) - return oldScale - end -end - -function DoNothing() -end - -function GetAnchorInfo(frame) - local _, y = frame:GetCenter() - if y >= SCREEN_HEIGHT_MIDDLE then - return 'TOP', frame, 'BOTTOM', 0, 0 - end - return 'BOTTOM', frame, 'TOP', 0, 0 -end - -function GetSubTable(table, key, ...) - local tableKey = table[key] - if type(tableKey) ~= 'table' then - tableKey = { } - local field, value - for index = 1, select('#', ...), 2 do - field, value = select(index, ...) - tableKey[field] = value - end - table[key] = tableKey - end - return tableKey -end - -function IsFrame(object) - return pcall(GetObjectType, object) -end - -function RemoveColorCodes(string) - local type = type(string) - if type == 'string' then - return gsub(gsub(string, "\|[Rr]", ""), "\|[Cc]%x%x%x%x%x%x%x%x", "") - elseif type == 'number' then - return tostring(string) - end - return "" -end - -function UpdateConfig(self, noRefresh) - if noRefresh then return end - AllPanels("Refresh") -end - ---[[----------------------------------------------------------------------------- -Key Generator --------------------------------------------------------------------------------]] -do - local digit, base, chrono = { - '#', '$', '%', '&', '*', '+', '-', '.', '0', '1', '2', '3', '4', '5', '6', - '7', '8', '9', ':', '=', '?', '@', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', - 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', - 'X', 'Y', 'Z', '^', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', - 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z' - } - base, chrono, digit[0] = #digit + 1, 0, '!' - - function GenerateUniqueKey() - local key, time = "", time() - 1262325600 -- Epoch: 2010 Jan 01 00:00:00 - if chrono >= time then - time = chrono + 1 - end - chrono = time - while time >= base do - time, key = floor(time / base), digit[time % base] .. key - end - if time > 0 or key == "" then - key = digit[time] .. key - end - return key - end -end - ---[[----------------------------------------------------------------------------- -Queue - delays a method until the next OnUpdate, used to throttle stuff --------------------------------------------------------------------------------]] -do - local caller, shown = CreateFrame('Frame') - caller:Hide() - - local process, queue = setmetatable({ }, mt_subtables), setmetatable({ }, mt_subtables) - - caller:SetScript('OnUpdate', function(self) - self:Hide() - process, queue, shown = queue, process, nil -- Fix for a queued method triggering a call to QueueMethod - for object, methods in pairs_iter, process, nil do - for method, arg in pairs_iter, methods, nil do - object[method](object, arg) - methods[method] = nil - end - end - end) - - function PurgeQueue(object, method) - if method then - queue[object][method] = nil - if not pairs_iter(queue[object]) then - process[object], queue[object] = nil, nil - end - else - process[object], queue[object] = nil, nil - end - end - - function QueueMethod(object, method, arg) - queue[object][method] = arg or false - if not shown then - shown = true - caller:Show() - end - end -end - ---[[----------------------------------------------------------------------------- -Data Objects --------------------------------------------------------------------------------]] -local ValidateDataObject - -do - local function DetectType(_, name, _, _, data) - ValidateDataObject(_, name, data) - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_type') - end - - function ValidateDataObject(_, name, data) - local type = data.type - if type == nil then -- Just in case type == false - LDB_RegisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_type', DetectType) - elseif (type == 'data source' or type == 'launcher') and not dataObj[name] then - dataObj[name], pluginType[name] = data, type - if GetPluginSettings(name).enable then - CreatePlugin(name) - else - PluginList:Add(name) - end - end - end -end - ---[[----------------------------------------------------------------------------- -Initialize display/media --------------------------------------------------------------------------------]] -LibStub('LibDisplayAssist-1.2'):Register(addon, function(...) -- Runs on first frame update to ensure proper sizing - LibStub('LibDisplayAssist-1.2'):Register(addon, UpdateResolution) - UpdateResolution(...) -- Refreshes panels/plugins - UpdateProfile() - for name, data in LDB:DataObjectIterator() do -- Check for plugins - ValidateDataObject(nil, name, data) - end - addon.db.RegisterCallback(addon, 'OnProfileChanged', UpdateProfile) - addon.db.RegisterCallback(addon, 'OnProfileCopied', UpdateProfile) - addon.db.RegisterCallback(addon, 'OnProfileReset', UpdateProfile) - LDB_RegisterCallback(addon, 'LibDataBroker_DataObjectCreated', ValidateDataObject) - LSM.RegisterCallback(addon, 'LibSharedMedia_Registered', UpdateSharedMedia) - LSM.RegisterCallback(addon, 'LibSharedMedia_SetGlobal', UpdateSharedMedia) -end) - -LSM:Register('statusbar', "Blizzard Gradient", [[Interface\WorldStateFrame\WORLDSTATEFINALSCORE-HIGHLIGHT]]) -LSM:Register('statusbar', "Empty", [[Interface\AddOns\]] .. addonName .. [[\Media\None]]) -LSM:Register('statusbar', "Solid", [[Interface\BUTTONS\WHITE8X8]]) - -LSM:Register('statusbar_overlay', "Line, Gradient", [[Interface\AddOns\]] .. addonName .. [[\Media\Line, Gradient]]) -LSM:Register('statusbar_overlay', "Line, Gradient (Center)", [[Interface\AddOns\]] .. addonName .. [[\Media\Line, Gradient (Center)]]) -LSM:Register('statusbar_overlay', "Line, Solid", [[Interface\AddOns\]] .. addonName .. [[\Media\Line, Solid]]) -LSM:Register('statusbar_overlay', "Gloss", [[Interface\AddOns\]] .. addonName .. [[\Media\Gloss]]) -LSM:Register('statusbar_overlay', "None", [[Interface\AddOns\]] .. addonName .. [[\Media\None]]) - -LSM:SetDefault('statusbar_overlay', "None") diff --git a/Interface/AddOns/DockingStation/DockingStation.toc b/Interface/AddOns/DockingStation/DockingStation.toc deleted file mode 100644 index 5214686..0000000 --- a/Interface/AddOns/DockingStation/DockingStation.toc +++ /dev/null @@ -1,32 +0,0 @@ -## Interface: 40000 -## Author: Vrul -## Version: 0.4.6 (Beta) -## Title: DockingStation -## Notes: A display platform for LibDataBroker (LDB) based plug-ins. -## OptionalDeps: Ace3, CallbackHandler-1.0, LibDataBroker-1.1, LibDisplayAssist-1.2, LibJostle-3.0, LibOptionsAssist-1.0, LibSharedMedia-3.0, LibStateDriver-1.1, LibStub -## SavedVariables: DockingStationSettings -## X-WoWI-ID: 11831 - -Libs\LibStub.lua -Libs\CallbackHandler-1.0.lua -Libs\AceDB-3.0.lua -Libs\AceEvent-3.0.lua -Libs\LibJostle-3.0.lua -Libs\LibSharedMedia-3.0.lua -Libs\LibDataBroker-1.1.lua -Libs\LibDisplayAssist-1.2.lua -Libs\LibOptionsAssist-1.0.lua -Libs\LibStateDriver-1.1.lua - -Core.lua - -Locales\deDE.lua - -Panels.lua -Plugins.lua -Groups.lua -FontStrings.lua -Textures.lua -Settings.lua -Config.lua -Convert.lua diff --git a/Interface/AddOns/DockingStation/FontStrings.lua b/Interface/AddOns/DockingStation/FontStrings.lua deleted file mode 100644 index da87d33..0000000 --- a/Interface/AddOns/DockingStation/FontStrings.lua +++ /dev/null @@ -1,171 +0,0 @@ -local addonName, addon = ... -setfenv(1, addon) - -local strtrim = strtrim - -local mt = getmetatable(InterfaceOptionsFrameHeaderText) - -local SetText = mt.__index.SetText - -local LDB_RegisterCallback, LDB_UnregisterCallback = LDB_RegisterCallback, LDB_UnregisterCallback - -local plugins, safecall, QueueMethod = plugins, safecall, QueueMethod - ---[[----------------------------------------------------------------------------- -Helpers --------------------------------------------------------------------------------]] -local recycled = { } - -local function CleanString(value) - if value then - value = safecall(strtrim, value) - if value and value ~= "" then - return value - end - end -end - -local function DetectString(_, name, field, value, data) - if CleanString(value) then - PurgeQueue(plugins[name], "UpdateWidth") - QueueMethod(plugins[name], "UpdateChildren") - end -end - -local function UpdateString(_, name, field, value, data) - value = CleanString(value) - if value then - plugins[name][field]:SetText(value) - else - PurgeQueue(plugins[name], "UpdateWidth") - QueueMethod(plugins[name], "UpdateChildren") - end -end - -local Update = { - ['label'] = function(_, name, field, value, data) - local plugin = plugins[name] - if not plugin.settings[field .. "UseName"] then - value = CleanString(value) - else - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field) - value = nil - end - if not value then - value = pluginAlias[name] or strtrim(name) - end - if plugin.text or plugin.value then - value = value .. ": " - end - plugin[field]:SetText(value) - end, - - ['suffix'] = function(_, name, field, value, data) - value = CleanString(value) - if value then - plugins[name][field]:SetText(" " .. value) - else - PurgeQueue(plugins[name], "UpdateWidth") - QueueMethod(plugins[name], "UpdateChildren") - end - end, - - ['text'] = UpdateString, - ['value'] = UpdateString -} - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["Recycle"] = function(self) - self:Hide() - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. self.plugin.name .. '_' .. self.field) - self.plugin[self.field] = nil - PurgeQueue(self) - self[0], self = self[0], wipe(self) - recycled[#recycled + 1] = self - end, - - ["Refresh"] = function(self) - local field, settings = self._field, self.settings - local shadow, outline = settings[field .. "Effect"] or 0 - if shadow > 2 then - shadow = shadow - 2 - elseif shadow == 1 then - outline, shadow = 'OUTLINE', 0 - elseif shadow == 2 then - outline, shadow = 'THICKOUTLINE', 0 - end - self:SetFont(LSM:Fetch('font', settings[field .. "Font"]), settings[field .. "Size"] * self.plugin.size, outline) - self:SetTextColor(settings[field .. "ColorR"], settings[field .. "ColorG"], settings[field .. "ColorB"], settings[field .. "ColorA"]) - self:SetShadowOffset(shadow, -shadow) - --- self:SetHeight(0) - self.size = self:GetStringHeight() - self:SetHeight(self.size) - self:SetWidth(0) - if settings[field .. "Fixed"] then - local value = self:GetText() - SetText(self, "...") - local minWidth = self:GetStringWidth() - SetText(self, settings[field .. "Fixed"]) - self:SetWidth(max(minWidth, self:GetStringWidth())) - SetText(self, value) - end - end, - - ['SetText'] = function(self, text) - if self.settings[self._field .. "Override"] then - text = RemoveColorCodes(text) - end - SetText(self, text) - QueueMethod(self.plugin, "UpdateWidth") - end, - - ['GetLeft'] = mt.__index.GetLeft, - ['GetRight'] = mt.__index.GetRight -} - -mt = { __index = setmetatable(methods, mt), __metatable = addonName } - ---[[----------------------------------------------------------------------------- -Global to addon --------------------------------------------------------------------------------]] -function CreateFontString(field, plugin, alias) - local name = plugin.name - local data = dataObj[name] - - if field ~= 'label' and not CleanString(data[field]) then - LDB_RegisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field, DetectString) - return - end - - local self = recycled[#recycled] - if self then - recycled[#recycled] = nil - self:SetParent(plugin) - self:ClearAllPoints() - self:Show() - else - self = plugin:CreateFontString(nil, 'ARTWORK') - self:SetFont([[Fonts\FRIZQT__.TTF]], 12) - self:SetJustifyH('LEFT') - self:SetJustifyV('MIDDLE') - self:SetNonSpaceWrap(false) - self:SetShadowColor(0, 0, 0, 0.5) - self:SetText(" ") - setmetatable(self, mt) - end - plugin[field], self.field, self.plugin, self.settings = self, field, plugin, plugin.settings - self._field = alias or field - - self:SetHeight(1) - self:SetWidth(1) - self.size = 1 - - LDB_RegisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field, Update[field]) - Update[field](nil, name, field, data[field], data) - self:Refresh() - return self -end diff --git a/Interface/AddOns/DockingStation/Groups.lua b/Interface/AddOns/DockingStation/Groups.lua deleted file mode 100644 index 04ca5c1..0000000 --- a/Interface/AddOns/DockingStation/Groups.lua +++ /dev/null @@ -1,93 +0,0 @@ -local addonName, addon = ... - ---[[----------------------------------------------------------------------------- -Helpers --------------------------------------------------------------------------------]] -local recycled = { } - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["Recycle"] = function(self) - local name, panel = self.name, self.panel - self:Hide() - for index = #self, 1, -1 do - self[index]:Recycle() - end - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_icon') - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_label') - if pluginType[name] == 'data source' then - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_suffix') - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_text') - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_value') - end - if panel and tremove_byVal(panel[self.section], self) then - panel:AnchorChildren(self.section) - panel[self] = nil - end - PurgeQueue(self) - plugins[name] = nil - self[0], self = self[0], wipe(self) - recycled[#recycled + 1] = self - end, - - ["SetState"] = function(self) - local id, section, index = GetPluginLocation(self.name) - SetInheritance(self.name, id) - local panel = panels[id] - if panel then - if self.settings.enable then - self.panel, self.section, self.index = panel, section, index - - local children = panel[section] - tremove_byVal(children, self) - self:SetParent(panel) - self:SetFrameStrata(panel:GetFrameStrata()) - self:SetFrameLevel(panel:GetFrameLevel() + 1) - - local insertPoint - for i = 1, #children do - if index <= children[i].index then - insertPoint = i - break - end - end - tinsert(children, insertPoint or #children + 1, self) - panel:AnchorChildren(section) - panel[self] = true - self:Refresh() - self:Show() - return - end - elseif not id then - self.settings.enable = false - end - self:Recycle() - end, - - ["UpdateChildren"] = function(self) - UpdateChildren(self) - self:AnchorChildren() - end, - - ["UpdateWidth"] = function(self) - self:SetWidth(self[#self]:GetRight() - self[1]:GetLeft() + 1) - if self.section == "Center" and not self.moving then - QueueMethod(self.panel, "UpdateCenterWidth") - end - end, - - ["AnchorChildren"] = DoNothing, - ['AttachFrame'] = DoNothing, - ['DetachFrame'] = DoNothing, - ['EnableMouseWheel'] = DoNothing, - ['GetLeft'] = DoNothing, - ['GetName'] = DoNothing, - ['GetRight'] = DoNothing, - ['GetScript'] = DoNothing, - ["Refresh"] = DoNothing, - ['SetScript'] = DoNothing -} - -mt = { __index = setmetatable(methods, mt), __metatable = addonName } diff --git a/Interface/AddOns/DockingStation/Libs/AceDB-3.0.lua b/Interface/AddOns/DockingStation/Libs/AceDB-3.0.lua deleted file mode 100644 index 7a29450..0000000 --- a/Interface/AddOns/DockingStation/Libs/AceDB-3.0.lua +++ /dev/null @@ -1,728 +0,0 @@ ---- **AceDB-3.0** manages the SavedVariables of your addon. --- It offers profile management, smart defaults and namespaces for modules.\\ --- Data can be saved in different data-types, depending on its intended usage. --- The most common data-type is the `profile` type, which allows the user to choose --- the active profile, and manage the profiles of all of his characters.\\ --- The following data types are available: --- * **char** Character-specific data. Every character has its own database. --- * **realm** Realm-specific data. All of the players characters on the same realm share this database. --- * **class** Class-specific data. All of the players characters of the same class share this database. --- * **race** Race-specific data. All of the players characters of the same race share this database. --- * **faction** Faction-specific data. All of the players characters of the same faction share this database. --- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database. --- * **global** Global Data. All characters on the same account share this database. --- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used. --- --- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions --- of the DBObjectLib listed here. \\ --- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note --- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that, --- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases. --- --- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]]. --- --- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs. --- --- @usage --- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample") --- --- -- declare defaults to be used in the DB --- local defaults = { --- profile = { --- setting = true, --- } --- } --- --- function MyAddon:OnInitialize() --- -- Assuming the .toc says ## SavedVariables: MyAddonDB --- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true) --- end --- @class file --- @name AceDB-3.0.lua --- @release $Id: AceDB-3.0.lua 940 2010-06-19 08:01:47Z nevcairiel $ -local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 21 -local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR) - -if not AceDB then return end -- No upgrade needed - --- Lua APIs -local type, pairs, next, error = type, pairs, next, error -local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget - --- WoW APIs -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: LibStub - -AceDB.db_registry = AceDB.db_registry or {} -AceDB.frame = AceDB.frame or CreateFrame("Frame") - -local CallbackHandler -local CallbackDummy = { Fire = function() end } - -local DBObjectLib = {} - ---[[------------------------------------------------------------------------- - AceDB Utility Functions ----------------------------------------------------------------------------]] - --- Simple shallow copy for copying defaults -local function copyTable(src, dest) - if type(dest) ~= "table" then dest = {} end - if type(src) == "table" then - for k,v in pairs(src) do - if type(v) == "table" then - -- try to index the key first so that the metatable creates the defaults, if set, and use that table - v = copyTable(v, dest[k]) - end - dest[k] = v - end - end - return dest -end - --- Called to add defaults to a section of the database --- --- When a ["*"] default section is indexed with a new key, a table is returned --- and set in the host table. These tables must be cleaned up by removeDefaults --- in order to ensure we don't write empty default tables. -local function copyDefaults(dest, src) - -- this happens if some value in the SV overwrites our default value with a non-table - --if type(dest) ~= "table" then return end - for k, v in pairs(src) do - if k == "*" or k == "**" then - if type(v) == "table" then - -- This is a metatable used for table defaults - local mt = { - -- This handles the lookup and creation of new subtables - __index = function(t,k) - if k == nil then return nil end - local tbl = {} - copyDefaults(tbl, v) - rawset(t, k, tbl) - return tbl - end, - } - setmetatable(dest, mt) - -- handle already existing tables in the SV - for dk, dv in pairs(dest) do - if not rawget(src, dk) and type(dv) == "table" then - copyDefaults(dv, v) - end - end - else - -- Values are not tables, so this is just a simple return - local mt = {__index = function(t,k) return k~=nil and v or nil end} - setmetatable(dest, mt) - end - elseif type(v) == "table" then - if not rawget(dest, k) then rawset(dest, k, {}) end - if type(dest[k]) == "table" then - copyDefaults(dest[k], v) - if src['**'] then - copyDefaults(dest[k], src['**']) - end - end - else - if rawget(dest, k) == nil then - rawset(dest, k, v) - end - end - end -end - --- Called to remove all defaults in the default table from the database -local function removeDefaults(db, defaults, blocker) - -- remove all metatables from the db, so we don't accidentally create new sub-tables through them - setmetatable(db, nil) - -- loop through the defaults and remove their content - for k,v in pairs(defaults) do - if k == "*" or k == "**" then - if type(v) == "table" then - -- Loop through all the actual k,v pairs and remove - for key, value in pairs(db) do - if type(value) == "table" then - -- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables - if defaults[key] == nil and (not blocker or blocker[key] == nil) then - removeDefaults(value, v) - -- if the table is empty afterwards, remove it - if next(value) == nil then - db[key] = nil - end - -- if it was specified, only strip ** content, but block values which were set in the key table - elseif k == "**" then - removeDefaults(value, v, defaults[key]) - end - end - end - elseif k == "*" then - -- check for non-table default - for key, value in pairs(db) do - if defaults[key] == nil and v == value then - db[key] = nil - end - end - end - elseif type(v) == "table" and type(db[k]) == "table" then - -- if a blocker was set, dive into it, to allow multi-level defaults - removeDefaults(db[k], v, blocker and blocker[k]) - if next(db[k]) == nil then - db[k] = nil - end - else - -- check if the current value matches the default, and that its not blocked by another defaults table - if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then - db[k] = nil - end - end - end -end - --- This is called when a table section is first accessed, to set up the defaults -local function initSection(db, section, svstore, key, defaults) - local sv = rawget(db, "sv") - - local tableCreated - if not sv[svstore] then sv[svstore] = {} end - if not sv[svstore][key] then - sv[svstore][key] = {} - tableCreated = true - end - - local tbl = sv[svstore][key] - - if defaults then - copyDefaults(tbl, defaults) - end - rawset(db, section, tbl) - - return tableCreated, tbl -end - --- Metatable to handle the dynamic creation of sections and copying of sections. -local dbmt = { - __index = function(t, section) - local keys = rawget(t, "keys") - local key = keys[section] - if key then - local defaultTbl = rawget(t, "defaults") - local defaults = defaultTbl and defaultTbl[section] - - if section == "profile" then - local new = initSection(t, section, "profiles", key, defaults) - if new then - -- Callback: OnNewProfile, database, newProfileKey - t.callbacks:Fire("OnNewProfile", t, key) - end - elseif section == "profiles" then - local sv = rawget(t, "sv") - if not sv.profiles then sv.profiles = {} end - rawset(t, "profiles", sv.profiles) - elseif section == "global" then - local sv = rawget(t, "sv") - if not sv.global then sv.global = {} end - if defaults then - copyDefaults(sv.global, defaults) - end - rawset(t, section, sv.global) - else - initSection(t, section, section, key, defaults) - end - end - - return rawget(t, section) - end -} - -local function validateDefaults(defaults, keyTbl, offset) - if not defaults then return end - offset = offset or 0 - for k in pairs(defaults) do - if not keyTbl[k] or k == "profiles" then - error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset) - end - end -end - -local preserve_keys = { - ["callbacks"] = true, - ["RegisterCallback"] = true, - ["UnregisterCallback"] = true, - ["UnregisterAllCallbacks"] = true, - ["children"] = true, -} - -local realmKey = GetRealmName() -local charKey = UnitName("player") .. " - " .. realmKey -local _, classKey = UnitClass("player") -local _, raceKey = UnitRace("player") -local factionKey = UnitFactionGroup("player") -local factionrealmKey = factionKey .. " - " .. realmKey --- Actual database initialization function -local function initdb(sv, defaults, defaultProfile, olddb, parent) - -- Generate the database keys for each section - - -- map "true" to our "Default" profile - if defaultProfile == true then defaultProfile = "Default" end - - local profileKey - if not parent then - -- Make a container for profile keys - if not sv.profileKeys then sv.profileKeys = {} end - - -- Try to get the profile selected from the char db - profileKey = sv.profileKeys[charKey] or defaultProfile or charKey - - -- save the selected profile for later - sv.profileKeys[charKey] = profileKey - else - -- Use the profile of the parents DB - profileKey = parent.keys.profile or defaultProfile or charKey - - -- clear the profileKeys in the DB, namespaces don't need to store them - sv.profileKeys = nil - end - - -- This table contains keys that enable the dynamic creation - -- of each section of the table. The 'global' and 'profiles' - -- have a key of true, since they are handled in a special case - local keyTbl= { - ["char"] = charKey, - ["realm"] = realmKey, - ["class"] = classKey, - ["race"] = raceKey, - ["faction"] = factionKey, - ["factionrealm"] = factionrealmKey, - ["profile"] = profileKey, - ["global"] = true, - ["profiles"] = true, - } - - validateDefaults(defaults, keyTbl, 1) - - -- This allows us to use this function to reset an entire database - -- Clear out the old database - if olddb then - for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end - end - - -- Give this database the metatable so it initializes dynamically - local db = setmetatable(olddb or {}, dbmt) - - if not rawget(db, "callbacks") then - -- try to load CallbackHandler-1.0 if it loaded after our library - if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end - db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy - end - - -- Copy methods locally into the database object, to avoid hitting - -- the metatable when calling methods - - if not parent then - for name, func in pairs(DBObjectLib) do - db[name] = func - end - else - -- hack this one in - db.RegisterDefaults = DBObjectLib.RegisterDefaults - db.ResetProfile = DBObjectLib.ResetProfile - end - - -- Set some properties in the database object - db.profiles = sv.profiles - db.keys = keyTbl - db.sv = sv - --db.sv_name = name - db.defaults = defaults - db.parent = parent - - -- store the DB in the registry - AceDB.db_registry[db] = true - - return db -end - --- handle PLAYER_LOGOUT --- strip all defaults from all databases --- and cleans up empty sections -local function logoutHandler(frame, event) - if event == "PLAYER_LOGOUT" then - for db in pairs(AceDB.db_registry) do - db.callbacks:Fire("OnDatabaseShutdown", db) - db:RegisterDefaults(nil) - - -- cleanup sections that are empty without defaults - local sv = rawget(db, "sv") - for section in pairs(db.keys) do - if rawget(sv, section) then - -- global is special, all other sections have sub-entrys - -- also don't delete empty profiles on main dbs, only on namespaces - if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then - for key in pairs(sv[section]) do - if not next(sv[section][key]) then - sv[section][key] = nil - end - end - end - if not next(sv[section]) then - sv[section] = nil - end - end - end - end - end -end - -AceDB.frame:RegisterEvent("PLAYER_LOGOUT") -AceDB.frame:SetScript("OnEvent", logoutHandler) - - ---[[------------------------------------------------------------------------- - AceDB Object Method Definitions ----------------------------------------------------------------------------]] - ---- Sets the defaults table for the given database object by clearing any --- that are currently set, and then setting the new defaults. --- @param defaults A table of defaults for this database -function DBObjectLib:RegisterDefaults(defaults) - if defaults and type(defaults) ~= "table" then - error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2) - end - - validateDefaults(defaults, self.keys) - - -- Remove any currently set defaults - if self.defaults then - for section,key in pairs(self.keys) do - if self.defaults[section] and rawget(self, section) then - removeDefaults(self[section], self.defaults[section]) - end - end - end - - -- Set the DBObject.defaults table - self.defaults = defaults - - -- Copy in any defaults, only touching those sections already created - if defaults then - for section,key in pairs(self.keys) do - if defaults[section] and rawget(self, section) then - copyDefaults(self[section], defaults[section]) - end - end - end -end - ---- Changes the profile of the database and all of it's namespaces to the --- supplied named profile --- @param name The name of the profile to set as the current profile -function DBObjectLib:SetProfile(name) - if type(name) ~= "string" then - error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2) - end - - -- changing to the same profile, dont do anything - if name == self.keys.profile then return end - - local oldProfile = self.profile - local defaults = self.defaults and self.defaults.profile - - -- Callback: OnProfileShutdown, database - self.callbacks:Fire("OnProfileShutdown", self) - - if oldProfile and defaults then - -- Remove the defaults from the old profile - removeDefaults(oldProfile, defaults) - end - - self.profile = nil - self.keys["profile"] = name - - -- if the storage exists, save the new profile - -- this won't exist on namespaces. - if self.sv.profileKeys then - self.sv.profileKeys[charKey] = name - end - - -- populate to child namespaces - if self.children then - for _, db in pairs(self.children) do - DBObjectLib.SetProfile(db, name) - end - end - - -- Callback: OnProfileChanged, database, newProfileKey - self.callbacks:Fire("OnProfileChanged", self, name) -end - ---- Returns a table with the names of the existing profiles in the database. --- You can optionally supply a table to re-use for this purpose. --- @param tbl A table to store the profile names in (optional) -function DBObjectLib:GetProfiles(tbl) - if tbl and type(tbl) ~= "table" then - error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2) - end - - -- Clear the container table - if tbl then - for k,v in pairs(tbl) do tbl[k] = nil end - else - tbl = {} - end - - local curProfile = self.keys.profile - - local i = 0 - for profileKey in pairs(self.profiles) do - i = i + 1 - tbl[i] = profileKey - if curProfile and profileKey == curProfile then curProfile = nil end - end - - -- Add the current profile, if it hasn't been created yet - if curProfile then - i = i + 1 - tbl[i] = curProfile - end - - return tbl, i -end - ---- Returns the current profile name used by the database -function DBObjectLib:GetCurrentProfile() - return self.keys.profile -end - ---- Deletes a named profile. This profile must not be the active profile. --- @param name The name of the profile to be deleted --- @param silent If true, do not raise an error when the profile does not exist -function DBObjectLib:DeleteProfile(name, silent) - if type(name) ~= "string" then - error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2) - end - - if self.keys.profile == name then - error("Cannot delete the active profile in an AceDBObject.", 2) - end - - if not rawget(self.profiles, name) and not silent then - error("Cannot delete profile '" .. name .. "'. It does not exist.", 2) - end - - self.profiles[name] = nil - - -- populate to child namespaces - if self.children then - for _, db in pairs(self.children) do - DBObjectLib.DeleteProfile(db, name, true) - end - end - - -- Callback: OnProfileDeleted, database, profileKey - self.callbacks:Fire("OnProfileDeleted", self, name) -end - ---- Copies a named profile into the current profile, overwriting any conflicting --- settings. --- @param name The name of the profile to be copied into the current profile --- @param silent If true, do not raise an error when the profile does not exist -function DBObjectLib:CopyProfile(name, silent) - if type(name) ~= "string" then - error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2) - end - - if name == self.keys.profile then - error("Cannot have the same source and destination profiles.", 2) - end - - if not rawget(self.profiles, name) and not silent then - error("Cannot copy profile '" .. name .. "'. It does not exist.", 2) - end - - -- Reset the profile before copying - DBObjectLib.ResetProfile(self, nil, true) - - local profile = self.profile - local source = self.profiles[name] - - copyTable(source, profile) - - -- populate to child namespaces - if self.children then - for _, db in pairs(self.children) do - DBObjectLib.CopyProfile(db, name, true) - end - end - - -- Callback: OnProfileCopied, database, sourceProfileKey - self.callbacks:Fire("OnProfileCopied", self, name) -end - ---- Resets the current profile to the default values (if specified). --- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object --- @param noCallbacks if set to true, won't fire the OnProfileReset callback -function DBObjectLib:ResetProfile(noChildren, noCallbacks) - local profile = self.profile - - for k,v in pairs(profile) do - profile[k] = nil - end - - local defaults = self.defaults and self.defaults.profile - if defaults then - copyDefaults(profile, defaults) - end - - -- populate to child namespaces - if self.children and not noChildren then - for _, db in pairs(self.children) do - DBObjectLib.ResetProfile(db, nil, noCallbacks) - end - end - - -- Callback: OnProfileReset, database - if not noCallbacks then - self.callbacks:Fire("OnProfileReset", self) - end -end - ---- Resets the entire database, using the string defaultProfile as the new default --- profile. --- @param defaultProfile The profile name to use as the default -function DBObjectLib:ResetDB(defaultProfile) - if defaultProfile and type(defaultProfile) ~= "string" then - error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2) - end - - local sv = self.sv - for k,v in pairs(sv) do - sv[k] = nil - end - - local parent = self.parent - - initdb(sv, self.defaults, defaultProfile, self) - - -- fix the child namespaces - if self.children then - if not sv.namespaces then sv.namespaces = {} end - for name, db in pairs(self.children) do - if not sv.namespaces[name] then sv.namespaces[name] = {} end - initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self) - end - end - - -- Callback: OnDatabaseReset, database - self.callbacks:Fire("OnDatabaseReset", self) - -- Callback: OnProfileChanged, database, profileKey - self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"]) - - return self -end - ---- Creates a new database namespace, directly tied to the database. This --- is a full scale database in it's own rights other than the fact that --- it cannot control its profile individually --- @param name The name of the new namespace --- @param defaults A table of values to use as defaults -function DBObjectLib:RegisterNamespace(name, defaults) - if type(name) ~= "string" then - error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2) - end - if defaults and type(defaults) ~= "table" then - error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2) - end - if self.children and self.children[name] then - error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2) - end - - local sv = self.sv - if not sv.namespaces then sv.namespaces = {} end - if not sv.namespaces[name] then - sv.namespaces[name] = {} - end - - local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self) - - if not self.children then self.children = {} end - self.children[name] = newDB - return newDB -end - ---- Returns an already existing namespace from the database object. --- @param name The name of the new namespace --- @param silent if true, the addon is optional, silently return nil if its not found --- @usage --- local namespace = self.db:GetNamespace('namespace') --- @return the namespace object if found -function DBObjectLib:GetNamespace(name, silent) - if type(name) ~= "string" then - error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2) - end - if not silent and not (self.children and self.children[name]) then - error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2) - end - if not self.children then self.children = {} end - return self.children[name] -end - ---[[------------------------------------------------------------------------- - AceDB Exposed Methods ----------------------------------------------------------------------------]] - ---- Creates a new database object that can be used to handle database settings and profiles. --- By default, an empty DB is created, using a character specific profile. --- --- You can override the default profile used by passing any profile name as the third argument, --- or by passing //true// as the third argument to use a globally shared profile called "Default". --- --- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char" --- will use a profile named "char", and not a character-specific profile. --- @param tbl The name of variable, or table to use for the database --- @param defaults A table of database defaults --- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default. --- You can also pass //true// to use a shared global profile called "Default". --- @usage --- -- Create an empty DB using a character-specific default profile. --- self.db = LibStub("AceDB-3.0"):New("MyAddonDB") --- @usage --- -- Create a DB using defaults and using a shared default profile --- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true) -function AceDB:New(tbl, defaults, defaultProfile) - if type(tbl) == "string" then - local name = tbl - tbl = _G[name] - if not tbl then - tbl = {} - _G[name] = tbl - end - end - - if type(tbl) ~= "table" then - error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2) - end - - if defaults and type(defaults) ~= "table" then - error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2) - end - - if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then - error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2) - end - - return initdb(tbl, defaults, defaultProfile) -end - --- upgrade existing databases -for db in pairs(AceDB.db_registry) do - if not db.parent then - for name,func in pairs(DBObjectLib) do - db[name] = func - end - else - db.RegisterDefaults = DBObjectLib.RegisterDefaults - db.ResetProfile = DBObjectLib.ResetProfile - end -end diff --git a/Interface/AddOns/DockingStation/Libs/AceEvent-3.0.lua b/Interface/AddOns/DockingStation/Libs/AceEvent-3.0.lua deleted file mode 100644 index e9b18b1..0000000 --- a/Interface/AddOns/DockingStation/Libs/AceEvent-3.0.lua +++ /dev/null @@ -1,126 +0,0 @@ ---- AceEvent-3.0 provides event registration and secure dispatching. --- All dispatching is done using **CallbackHandler-1.0**. AceEvent is a simple wrapper around --- CallbackHandler, and dispatches all game events or addon message to the registrees. --- --- **AceEvent-3.0** can be embeded into your addon, either explicitly by calling AceEvent:Embed(MyAddon) or by --- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object --- and can be accessed directly, without having to explicitly call AceEvent itself.\\ --- It is recommended to embed AceEvent, otherwise you'll have to specify a custom `self` on all calls you --- make into AceEvent. --- @class file --- @name AceEvent-3.0 --- @release $Id: AceEvent-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $ -local MAJOR, MINOR = "AceEvent-3.0", 3 -local AceEvent = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceEvent then return end - --- Lua APIs -local pairs = pairs - -local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") - -AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame -AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib - --- APIs and registry for blizzard events, using CallbackHandler lib -if not AceEvent.events then - AceEvent.events = CallbackHandler:New(AceEvent, - "RegisterEvent", "UnregisterEvent", "UnregisterAllEvents") -end - -function AceEvent.events:OnUsed(target, eventname) - AceEvent.frame:RegisterEvent(eventname) -end - -function AceEvent.events:OnUnused(target, eventname) - AceEvent.frame:UnregisterEvent(eventname) -end - - --- APIs and registry for IPC messages, using CallbackHandler lib -if not AceEvent.messages then - AceEvent.messages = CallbackHandler:New(AceEvent, - "RegisterMessage", "UnregisterMessage", "UnregisterAllMessages" - ) - AceEvent.SendMessage = AceEvent.messages.Fire -end - ---- embedding and embed handling -local mixins = { - "RegisterEvent", "UnregisterEvent", - "RegisterMessage", "UnregisterMessage", - "SendMessage", - "UnregisterAllEvents", "UnregisterAllMessages", -} - ---- Register for a Blizzard Event. --- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument. --- Any arguments to the event will be passed on after that. --- @name AceEvent:RegisterEvent --- @class function --- @paramsig event[, callback [, arg]] --- @param event The event to register for --- @param callback The callback function to call when the event is triggered (funcref or method, defaults to a method with the event name) --- @param arg An optional argument to pass to the callback function - ---- Unregister an event. --- @name AceEvent:UnregisterEvent --- @class function --- @paramsig event --- @param event The event to unregister - ---- Register for a custom AceEvent-internal message. --- The callback will always be called with the event as the first argument, and if supplied, the `arg` as second argument. --- Any arguments to the event will be passed on after that. --- @name AceEvent:RegisterMessage --- @class function --- @paramsig message[, callback [, arg]] --- @param message The message to register for --- @param callback The callback function to call when the message is triggered (funcref or method, defaults to a method with the event name) --- @param arg An optional argument to pass to the callback function - ---- Unregister a message --- @name AceEvent:UnregisterMessage --- @class function --- @paramsig message --- @param message The message to unregister - ---- Send a message over the AceEvent-3.0 internal message system to other addons registered for this message. --- @name AceEvent:SendMessage --- @class function --- @paramsig message, ... --- @param message The message to send --- @param ... Any arguments to the message - - --- Embeds AceEvent into the target object making the functions from the mixins list available on target:.. --- @param target target object to embed AceEvent in -function AceEvent:Embed(target) - for k, v in pairs(mixins) do - target[v] = self[v] - end - self.embeds[target] = true - return target -end - --- AceEvent:OnEmbedDisable( target ) --- target (object) - target object that is being disabled --- --- Unregister all events messages etc when the target disables. --- this method should be called by the target manually or by an addon framework -function AceEvent:OnEmbedDisable(target) - target:UnregisterAllEvents() - target:UnregisterAllMessages() -end - --- Script to fire blizzard events into the event listeners -local events = AceEvent.events -AceEvent.frame:SetScript("OnEvent", function(this, event, ...) - events:Fire(event, ...) -end) - ---- Finally: upgrade our old embeds -for target, v in pairs(AceEvent.embeds) do - AceEvent:Embed(target) -end diff --git a/Interface/AddOns/DockingStation/Libs/CallbackHandler-1.0.lua b/Interface/AddOns/DockingStation/Libs/CallbackHandler-1.0.lua deleted file mode 100644 index a127301..0000000 --- a/Interface/AddOns/DockingStation/Libs/CallbackHandler-1.0.lua +++ /dev/null @@ -1,240 +0,0 @@ ---[[ $Id: CallbackHandler-1.0.lua 965 2010-08-09 00:47:52Z mikk $ ]] -local MAJOR, MINOR = "CallbackHandler-1.0", 6 -local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR) - -if not CallbackHandler then return end -- No upgrade needed - -local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end} - --- Lua APIs -local tconcat = table.concat -local assert, error, loadstring = assert, error, loadstring -local setmetatable, rawset, rawget = setmetatable, rawset, rawget -local next, select, pairs, type, tostring = next, select, pairs, type, tostring - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: geterrorhandler - -local xpcall = xpcall - -local function errorhandler(err) - return geterrorhandler()(err) -end - -local function CreateDispatcher(argCount) - local code = [[ - local next, xpcall, eh = ... - - local method, ARGS - local function call() method(ARGS) end - - local function dispatch(handlers, ...) - local index - index, method = next(handlers) - if not method then return end - local OLD_ARGS = ARGS - ARGS = ... - repeat - xpcall(call, eh) - index, method = next(handlers, index) - until not method - ARGS = OLD_ARGS - end - - return dispatch - ]] - - local ARGS, OLD_ARGS = {}, {} - for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end - code = code:gsub("OLD_ARGS", tconcat(OLD_ARGS, ", ")):gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) - --------------------------------------------------------------------------- --- CallbackHandler:New --- --- target - target object to embed public APIs in --- RegisterName - name of the callback registration API, default "RegisterCallback" --- UnregisterName - name of the callback unregistration API, default "UnregisterCallback" --- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API. - -function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused) - -- TODO: Remove this after beta has gone out - assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused") - - RegisterName = RegisterName or "RegisterCallback" - UnregisterName = UnregisterName or "UnregisterCallback" - if UnregisterAllName==nil then -- false is used to indicate "don't want this method" - UnregisterAllName = "UnregisterAllCallbacks" - end - - -- we declare all objects and exported APIs inside this closure to quickly gain access - -- to e.g. function names, the "target" parameter, etc - - - -- Create the registry object - local events = setmetatable({}, meta) - local registry = { recurse=0, events=events } - - -- registry:Fire() - fires the given event/message into the registry - function registry:Fire(eventname, ...) - if not rawget(events, eventname) or not next(events[eventname]) then return end - local oldrecurse = registry.recurse - registry.recurse = oldrecurse + 1 - - Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...) - - registry.recurse = oldrecurse - - if registry.insertQueue and oldrecurse==0 then - -- Something in one of our callbacks wanted to register more callbacks; they got queued - for eventname,callbacks in pairs(registry.insertQueue) do - local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. - for self,func in pairs(callbacks) do - events[eventname][self] = func - -- fire OnUsed callback? - if first and registry.OnUsed then - registry.OnUsed(registry, target, eventname) - first = nil - end - end - end - registry.insertQueue = nil - end - end - - -- Registration of a callback, handles: - -- self["method"], leads to self["method"](self, ...) - -- self with function ref, leads to functionref(...) - -- "addonId" (instead of self) with function ref, leads to functionref(...) - -- all with an optional arg, which, if present, gets passed as first argument (after self if present) - target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]]) - if type(eventname) ~= "string" then - error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2) - end - - method = method or eventname - - local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. - - if type(method) ~= "string" and type(method) ~= "function" then - error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2) - end - - local regfunc - - if type(method) == "string" then - -- self["method"] calling style - if type(self) ~= "table" then - error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2) - elseif self==target then - error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2) - elseif type(self[method]) ~= "function" then - error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2) - end - - if select("#",...)>=1 then -- this is not the same as testing for arg==nil! - local arg=select(1,...) - regfunc = function(...) self[method](self,arg,...) end - else - regfunc = function(...) self[method](self,...) end - end - else - -- function ref with self=object or self="addonId" or self=thread - if type(self)~="table" and type(self)~="string" and type(self)~="thread" then - error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2) - end - - if select("#",...)>=1 then -- this is not the same as testing for arg==nil! - local arg=select(1,...) - regfunc = function(...) method(arg,...) end - else - regfunc = method - end - end - - - if events[eventname][self] or registry.recurse<1 then - -- if registry.recurse<1 then - -- we're overwriting an existing entry, or not currently recursing. just set it. - events[eventname][self] = regfunc - -- fire OnUsed callback? - if registry.OnUsed and first then - registry.OnUsed(registry, target, eventname) - end - else - -- we're currently processing a callback in this registry, so delay the registration of this new entry! - -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency - registry.insertQueue = registry.insertQueue or setmetatable({},meta) - registry.insertQueue[eventname][self] = regfunc - end - end - - -- Unregister a callback - target[UnregisterName] = function(self, eventname) - if not self or self==target then - error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2) - end - if type(eventname) ~= "string" then - error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2) - end - if rawget(events, eventname) and events[eventname][self] then - events[eventname][self] = nil - -- Fire OnUnused callback? - if registry.OnUnused and not next(events[eventname]) then - registry.OnUnused(registry, target, eventname) - end - end - if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then - registry.insertQueue[eventname][self] = nil - end - end - - -- OPTIONAL: Unregister all callbacks for given selfs/addonIds - if UnregisterAllName then - target[UnregisterAllName] = function(...) - if select("#",...)<1 then - error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2) - end - if select("#",...)==1 and ...==target then - error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2) - end - - - for i=1,select("#",...) do - local self = select(i,...) - if registry.insertQueue then - for eventname, callbacks in pairs(registry.insertQueue) do - if callbacks[self] then - callbacks[self] = nil - end - end - end - for eventname, callbacks in pairs(events) do - if callbacks[self] then - callbacks[self] = nil - -- Fire OnUnused callback? - if registry.OnUnused and not next(callbacks) then - registry.OnUnused(registry, target, eventname) - end - end - end - end - end - end - - return registry -end - - --- CallbackHandler purposefully does NOT do explicit embedding. Nor does it --- try to upgrade old implicit embeds since the system is selfcontained and --- relies on closures to work. - diff --git a/Interface/AddOns/DockingStation/Libs/LibDataBroker-1.1.lua b/Interface/AddOns/DockingStation/Libs/LibDataBroker-1.1.lua deleted file mode 100644 index f47c0cd..0000000 --- a/Interface/AddOns/DockingStation/Libs/LibDataBroker-1.1.lua +++ /dev/null @@ -1,90 +0,0 @@ - -assert(LibStub, "LibDataBroker-1.1 requires LibStub") -assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0") - -local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4) -if not lib then return end -oldminor = oldminor or 0 - - -lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib) -lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {} -local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks - -if oldminor < 2 then - lib.domt = { - __metatable = "access denied", - __index = function(self, key) return attributestorage[self] and attributestorage[self][key] end, - } -end - -if oldminor < 3 then - lib.domt.__newindex = function(self, key, value) - if not attributestorage[self] then attributestorage[self] = {} end - if attributestorage[self][key] == value then return end - attributestorage[self][key] = value - local name = namestorage[self] - if not name then return end - callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self) - callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self) - callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self) - callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self) - end -end - -if oldminor < 2 then - function lib:NewDataObject(name, dataobj) - if self.proxystorage[name] then return end - - if dataobj then - assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table") - self.attributestorage[dataobj] = {} - for i,v in pairs(dataobj) do - self.attributestorage[dataobj][i] = v - dataobj[i] = nil - end - end - dataobj = setmetatable(dataobj or {}, self.domt) - self.proxystorage[name], self.namestorage[dataobj] = dataobj, name - self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj) - return dataobj - end -end - -if oldminor < 1 then - function lib:DataObjectIterator() - return pairs(self.proxystorage) - end - - function lib:GetDataObjectByName(dataobjectname) - return self.proxystorage[dataobjectname] - end - - function lib:GetNameByDataObject(dataobject) - return self.namestorage[dataobject] - end -end - -if oldminor < 4 then - local next = pairs(attributestorage) - function lib:pairs(dataobject_or_name) - local t = type(dataobject_or_name) - assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)") - - local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name - assert(attributestorage[dataobj], "Data object not found") - - return next, attributestorage[dataobj], nil - end - - local ipairs_iter = ipairs(attributestorage) - function lib:ipairs(dataobject_or_name) - local t = type(dataobject_or_name) - assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)") - - local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name - assert(attributestorage[dataobj], "Data object not found") - - return ipairs_iter, attributestorage[dataobj], 0 - end -end diff --git a/Interface/AddOns/DockingStation/Libs/LibDisplayAssist-1.2.lua b/Interface/AddOns/DockingStation/Libs/LibDisplayAssist-1.2.lua deleted file mode 100644 index a76cf04..0000000 --- a/Interface/AddOns/DockingStation/Libs/LibDisplayAssist-1.2.lua +++ /dev/null @@ -1,229 +0,0 @@ -local LIB, REVISION = "LibDisplayAssist-1.2", 1 -if not (LibStub and LibStub('CallbackHandler-1.0', true)) then - error(LIB .. " requires LibStub and CallbackHandler-1.0", 0) -end - -local lib, oldRevision = LibStub:NewLibrary(LIB, REVISION) -if not lib then - return -elseif not oldRevision then - oldRevision = -1 -end - -local strsplit, tonumber, type = strsplit, tonumber, type - -local GetCVar, GetRect = GetCVar, UIParent.GetRect - ---[[----------------------------------------------------------------------------- -Internal support --------------------------------------------------------------------------------]] -if oldRevision < 0 then - lib.CBH = LibStub('CallbackHandler-1.0'):New(lib, nil, nil, false) -end - -if oldRevision < 0 then - lib.CVars = { gxMaximize = true, gxWindow = true, uiscale = true, useUiScale = true } -end - -if oldRevision < 0 then - lib.frame = CreateFrame('Frame', nil, UIParent) - - lib.frame:SetScript('OnUpdate', function(self) -- Always runs upon start/reload - lib.resolution = GetCVar('gxResolution') - lib.CBH:Fire("Update", UIParent:GetWidth(), UIParent:GetHeight(), lib:GetResolutionInfo()) - self:Hide() - end) - - hooksecurefunc('SetCVar', function(name, value) -- Monitor CVar changes during normal play - if not lib.CVars[name] then return end - lib.frame:Show() - end) - - hooksecurefunc('SetScreenResolution', function(value) -- In case a setting combo doesn't trigger a CVar change - if lib.resolution == GetCVar('gxResolution') then return end - lib.frame:Show() - end) -end - -lib.resolution = lib.resolution or GetCVar('gxResolution') - -if oldRevision < 1 then - lib.mt = { __newindex = function() end } -end - ---[=[---------------------------------------------------------------------------- - -LIB.AnchorPoints - - The anchor points used for frames, as a dictionary. - -------------------------------------------------------------------------------]=] -if oldRevision < 1 then - lib.AnchorPoints = setmetatable({ BOTTOM = 'BOTTOM', BOTTOMLEFT = 'BOTTOMLEFT', BOTTOMRIGHT = 'BOTTOMRIGHT', CENTER = 'CENTER', LEFT = 'LEFT', RIGHT = 'RIGHT', TOP = 'TOP', TOPLEFT = 'TOPLEFT', TOPRIGHT = 'TOPRIGHT' }, lib.mt) -end - ---[=[---------------------------------------------------------------------------- - -LIB.StrataLayers - - The non-tooltip strata layers generally used by addons, as an array, from - lowest to highest. - -------------------------------------------------------------------------------]=] -if oldRevision < 1 then - lib.StrataLayers = setmetatable({ 'BACKGROUND', 'LOW', 'MEDIUM', 'HIGH', 'DIALOG', 'FULLSCREEN', 'FULLSCREEN_DIALOG' }, lib.mt) -end - ---[=[---------------------------------------------------------------------------- - -LIB:GetOffsets(frame [, point [, relFrame [, relPoint]]]) - - Get the X and Y offsets of a frame relative to another frame. - -Input: - - frame (table) The frame to get the offsets for. - - point (string) The point on frame to get the offsets for. Defaults - to 'CENTER' if nil. - - relFrame (table) The frame to get the offsets relative to. Defaults to - frame's parent if nil or to UIParent if frame has no - parent. - - relPoint (string) The point on relFrame to get the offsets relative to. - Defaults to point if nil. - -Returns: - - x (number) The horizontal offset. - - y (number) The vertical offset. - -------------------------------------------------------------------------------]=] -if oldRevision < 1 then - local function get_offsets(frame, point) - local left, bottom, width, height = GetRect(frame) - if point == 'TOP' then - return (left + left + width - 1) * 0.5, bottom + height - 1 - elseif point == 'BOTTOM' then - return (left + left + width - 1) * 0.5, bottom - elseif point == 'LEFT' then - return left, (bottom + bottom + height - 1) * 0.5 - elseif point == 'RIGHT' then - return left + width - 1, (bottom + bottom + height - 1) * 0.5 - elseif point == 'TOPLEFT' then - return left, bottom + height - 1 - elseif point == 'TOPRIGHT' then - return left + width - 1, bottom + height - 1 - elseif point == 'BOTTOMLEFT' then - return left, bottom - elseif point == 'BOTTOMRIGHT' then - return left + width - 1, bottom - else - return (left + left + width - 1) * 0.5, (bottom + bottom + height - 1) * 0.5 - end - end - - function lib.GetOffsets(frame, point, relFrame, relPoint) - if type(frame) ~= 'table' then - error(LIB .. ":GetOffsets(frame, point, relFrame, relPoint) - 'frame' expected table, got " .. type(frame), 2) - elseif relFrame == nil then - relFrame = frame:GetParent() or UIParent - elseif type(relFrame) ~= 'table' then - error(LIB .. ":GetOffsets(frame, point, relFrame, relPoint) - 'relFrame' expected table, got " .. type(relFrame), 2) - end - if point == nil then - point = 'CENTER' - elseif type(point) ~= 'string' then - error(LIB .. ":GetOffsets(frame, point, relFrame, relPoint) - 'point' expected string or nil, got " .. type(point), 2) - elseif not lib.AnchorPoints[point] then - error(LIB .. ":GetOffsets(frame, point, relFrame, relPoint) - 'point' has an invalid value of '" .. point .. "'", 2) - end - if relPoint == nil then - relPoint = point - elseif type(relPoint) ~= 'string' then - error(LIB .. ":GetOffsets(frame, point, relFrame, relPoint) - 'relPoint' expected string or nil, got " .. type(relPoint), 2) - elseif not lib.AnchorPoints[relPoint] then - error(LIB .. ":GetOffsets(frame, point, relFrame, relPoint) - 'relPoint' has an invalid value of '" .. relPoint .. "'", 2) - end - local frameX, frameY = get_offsets(frame, point) - local relX, relY = get_offsets(relFrame, relPoint) - return frameX - relX, frameY - relY - end -end - ---[=[---------------------------------------------------------------------------- - -LIB:GetResolutionInfo(resolution) - - Take a string representing a screen resolution and break it down into useful - information. - -Input: - - resolution (string) The resolution to break down or nil to use the current - resolution. Example: 1024x768 - -Returns: - - width (number) The resolution width. - - height (number) The resolution height. - - isWide (boolean) Whether or not the resolution is wide-screen. - -------------------------------------------------------------------------------]=] -if oldRevision < 0 then - function lib:GetResolutionInfo(resolution) - resolution = resolution or lib.resolution - if type(resolution) ~= 'string' then - error(LIB .. ":GetResolutionInfo(resolution) - 'resolution' expected string or nil, got " .. type(resolution), 2) - end - local width, height = strsplit('x', resolution) - width, height = tonumber(width), tonumber(height) - if not (width and height) then - error(LIB .. ":GetResolutionInfo(resolution) - 'resolution' is not in the proper format", 2) - end - return width, height, height / width < 0.75 - end -end - ---[=[---------------------------------------------------------------------------- - -LIB:Register(nameSpace, func [, arg]) - - Register for a callback on the "Update" event. - -Input: - - nameSpace (table) The addon that will be receiving the callback. - - func (function) A function reference or method name within nameSpace. - (string) - - arg (any) An optional arguement to pass during the callback. - -------------------------------------------------------------------------------]=] -if oldRevision < 0 then - function lib:Register(nameSpace, ...) - self.RegisterCallback(nameSpace, "Update", ...) - end -end - ---[=[---------------------------------------------------------------------------- - -LIB:Unregister(nameSpace) - - Unregister for the callback on the "Update" event. - -Input: - - nameSpace (table) The addon that was receiving the callback. - -------------------------------------------------------------------------------]=] -if oldRevision < 0 then - function lib:Unregister(nameSpace) - self.UnregisterCallback(nameSpace, "Update") - end -end diff --git a/Interface/AddOns/DockingStation/Libs/LibJostle-3.0.lua b/Interface/AddOns/DockingStation/Libs/LibJostle-3.0.lua deleted file mode 100644 index 80763a9..0000000 --- a/Interface/AddOns/DockingStation/Libs/LibJostle-3.0.lua +++ /dev/null @@ -1,555 +0,0 @@ ---[[ -Name: LibJostle-3.0 -Revision: $Rev: 52 $ -Author(s): ckknight (ckknight@gmail.com) -Website: http://ckknight.wowinterface.com/ -Documentation: http://www.wowace.com/addons/libjostle-3-0/ -SVN: svn://svn.wowace.com/wow/libjostle-3-0/mainline/trunk -Description: A library to handle rearrangement of blizzards frames when bars are added to the sides of the screen. -License: LGPL v2.1 ---]] - -local MAJOR_VERSION = "LibJostle-3.0" -local MINOR_VERSION = tonumber(("$Revision: 52 $"):match("(%d+)")) + 90000 - -if not LibStub then error(MAJOR_VERSION .. " requires LibStub") end - -local oldLib = LibStub:GetLibrary(MAJOR_VERSION, true) -local Jostle = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION) -if not Jostle then - return -end - -local blizzardFrames = { - 'PlayerFrame', - 'TargetFrame', - 'MinimapCluster', - 'PartyMemberFrame1', - 'TicketStatusFrame', - 'WorldStateAlwaysUpFrame', - 'MainMenuBar', - 'MultiBarRight', - 'CT_PlayerFrame_Drag', - 'CT_TargetFrame_Drag', - 'Gypsy_PlayerFrameCapsule', - 'Gypsy_TargetFrameCapsule', - 'ConsolidatedBuffs', - 'BuffFrame', - 'DEFAULT_CHAT_FRAME', - 'ChatFrame2', - 'GroupLootFrame1', - 'TutorialFrameParent', - 'FramerateLabel', - 'DurabilityFrame', - 'CastingBarFrame', -} -local blizzardFramesData = {} - -local _G = _G - -Jostle.hooks = oldLib and oldLib.hooks or {} -Jostle.topFrames = oldLib and oldLib.topFrames or {} -Jostle.bottomFrames = oldLib and oldLib.bottomFrames or {} -Jostle.topAdjust = oldLib and oldLib.topAdjust -Jostle.bottomAdjust = oldLib and oldLib.bottomAdjust -if Jostle.topAdjust == nil then - Jostle.topAdjust = true -end -if Jostle.bottomAdjust == nil then - Jostle.bottomAdjust = true -end - -if not Jostle.hooks.WorldMapFrame_Hide then - Jostle.hooks.WorldMapFrame_Hide = true - hooksecurefunc(WorldMapFrame, "Hide", function() - if Jostle.WorldMapFrame_Hide then - Jostle:WorldMapFrame_Hide() - end - end) -end - -if not Jostle.hooks.TicketStatusFrame_OnEvent then - Jostle.hooks.TicketStatusFrame_OnEvent = true - hooksecurefunc("TicketStatusFrame_OnEvent", function() - if Jostle.TicketStatusFrame_OnEvent then - Jostle:TicketStatusFrame_OnEvent() - end - end) -end - -if not Jostle.hooks.FCF_UpdateDockPosition then - Jostle.hooks.FCF_UpdateDockPosition = true - hooksecurefunc("FCF_UpdateDockPosition", function() - if Jostle.FCF_UpdateDockPosition then - Jostle:FCF_UpdateDockPosition() - end - end) -end - -if FCF_UpdateCombatLogPosition and not Jostle.hooks.FCF_UpdateCombatLogPosition then - Jostle.hooks.FCF_UpdateCombatLogPosition = true - hooksecurefunc("FCF_UpdateCombatLogPosition", function() - if Jostle.FCF_UpdateCombatLogPosition then - Jostle:FCF_UpdateCombatLogPosition() - end - end) -end - -if not Jostle.hooks.UIParent_ManageFramePositions then - Jostle.hooks.UIParent_ManageFramePositions = true - hooksecurefunc("UIParent_ManageFramePositions", function() - if Jostle.UIParent_ManageFramePositions then - Jostle:UIParent_ManageFramePositions() - end - end) -end - -if not Jostle.hooks.PlayerFrame_SequenceFinished then - Jostle.hooks.PlayerFrame_SequenceFinished = true - hooksecurefunc("PlayerFrame_SequenceFinished", function() - if Jostle.PlayerFrame_SequenceFinished then - Jostle:PlayerFrame_SequenceFinished() - end - end) -end - -Jostle.frame = oldLib and oldLib.frame or CreateFrame("Frame") -local JostleFrame = Jostle.frame -local start = GetTime() -local nextTime = 0 -local fullyInitted = false -JostleFrame:SetScript("OnUpdate", function(this, elapsed) - local now = GetTime() - if now - start >= 3 then - fullyInitted = true - for k,v in pairs(blizzardFramesData) do - blizzardFramesData[k] = nil - end - this:SetScript("OnUpdate", function(this, elapsed) - if GetTime() >= nextTime then - Jostle:Refresh() - this:Hide() - end - end) - end -end) -function JostleFrame:Schedule(time) - time = time or 0 - nextTime = GetTime() + time - self:Show() -end -JostleFrame:UnregisterAllEvents() -JostleFrame:SetScript("OnEvent", function(this, event, ...) - return Jostle[event](Jostle, ...) -end) -JostleFrame:RegisterEvent("PLAYER_AURAS_CHANGED") -JostleFrame:RegisterEvent("PLAYER_REGEN_DISABLED") -JostleFrame:RegisterEvent("PLAYER_REGEN_ENABLED") -JostleFrame:RegisterEvent("PLAYER_CONTROL_GAINED") - -function Jostle:PLAYER_AURAS_CHANGED() - JostleFrame:Schedule() -end - -function Jostle:WorldMapFrame_Hide() - JostleFrame:Schedule() -end - -function Jostle:TicketStatusFrame_OnEvent() - self:Refresh(TicketStatusFrame, ConsolidatedBuffs) -end - -function Jostle:FCF_UpdateDockPosition() - self:Refresh(DEFAULT_CHAT_FRAME) -end - -function Jostle:FCF_UpdateCombatLogPosition() - self:Refresh(ChatFrame2) -end - -function Jostle:UIParent_ManageFramePositions() - self:Refresh(GroupLootFrame1, TutorialFrameParent, FramerateLabel, DurabilityFrame) -end - -function Jostle:PlayerFrame_SequenceFinished() - self:Refresh(PlayerFrame) -end - -function Jostle:GetScreenTop() - local bottom = GetScreenHeight() - for _,frame in ipairs(self.topFrames) do - if frame.IsShown and frame:IsShown() and frame.GetBottom and frame:GetBottom() and frame:GetBottom() < bottom then - bottom = frame:GetBottom() - end - end - return bottom -end - -function Jostle:GetScreenBottom() - local top = 0 - for _,frame in ipairs(self.bottomFrames) do - if frame.IsShown and frame:IsShown() and frame.GetTop and frame:GetTop() and frame:GetTop() > top then - top = frame:GetTop() - end - end - return top -end - -function Jostle:RegisterTop(frame) - for k,f in ipairs(self.bottomFrames) do - if f == frame then - table.remove(self.bottomFrames, k) - break - end - end - for _,f in ipairs(self.topFrames) do - if f == frame then - return - end - end - table.insert(self.topFrames, frame) - JostleFrame:Schedule() - return true -end - -function Jostle:RegisterBottom(frame) - for k,f in ipairs(self.topFrames) do - if f == frame then - table.remove(self.topFrames, k) - break - end - end - for _,f in ipairs(self.bottomFrames) do - if f == frame then - return - end - end - table.insert(self.bottomFrames, frame) - JostleFrame:Schedule() - return true -end - -function Jostle:Unregister(frame) - for k,f in ipairs(self.topFrames) do - if f == frame then - table.remove(self.topFrames, k) - JostleFrame:Schedule() - return true - end - end - for k,f in ipairs(self.bottomFrames) do - if f == frame then - table.remove(self.bottomFrames, k) - JostleFrame:Schedule() - return true - end - end -end - -function Jostle:IsTopAdjusting() - return self.topAdjust -end - -function Jostle:EnableTopAdjusting() - if not self.topAdjust then - self.topAdjust = not self.topAdjust - JostleFrame:Schedule() - end -end - -function Jostle:DisableTopAdjusting() - if self.topAdjust then - self.topAdjust = not self.topAdjust - JostleFrame:Schedule() - end -end - -function Jostle:IsBottomAdjusting() - return self.bottomAdjust -end - -function Jostle:EnableBottomAdjusting() - if not self.bottomAdjust then - self.bottomAdjust = not self.bottomAdjust - JostleFrame:Schedule() - end -end - -function Jostle:DisableBottomAdjusting() - if self.bottomAdjust then - self.bottomAdjust = not self.bottomAdjust - JostleFrame:Schedule() - end -end - -local tmp = {} -local queue = {} -local inCombat = false -function Jostle:ProcessQueue() - if not inCombat and HasFullControl() then - for k in pairs(queue) do - self:Refresh(k) - queue[k] = nil - end - end -end -function Jostle:PLAYER_CONTROL_GAINED() - self:ProcessQueue() -end - -function Jostle:PLAYER_REGEN_ENABLED() - inCombat = false - self:ProcessQueue() -end - -function Jostle:PLAYER_REGEN_DISABLED() - inCombat = true -end - -local function isClose(alpha, bravo) - return math.abs(alpha - bravo) < 0.1 -end - -function Jostle:Refresh(...) - if not fullyInitted then - return - end - - local screenHeight = GetScreenHeight() - local topOffset = self:IsTopAdjusting() and self:GetScreenTop() or screenHeight - local bottomOffset = self:IsBottomAdjusting() and self:GetScreenBottom() or 0 - if topOffset ~= screenHeight or bottomOffset ~= 0 then - JostleFrame:Schedule(10) - end - - local frames - if select('#', ...) >= 1 then - for k in pairs(tmp) do - tmp[k] = nil - end - for i = 1, select('#', ...) do - tmp[i] = select(i, ...) - end - frames = tmp - else - frames = blizzardFrames - end - - if inCombat or not HasFullControl() and not UnitHasVehicleUI("player") then - for _,frame in ipairs(frames) do - if type(frame) == "string" then - frame = _G[frame] - end - if frame then - queue[frame] = true - end - end - return - end - - local screenHeight = GetScreenHeight() - for _,frame in ipairs(frames) do - if type(frame) == "string" then - frame = _G[frame] - end - - local framescale = frame and frame.GetScale and frame:GetScale() or 1 - - if frame and not blizzardFramesData[frame] and frame.GetTop and frame:GetCenter() and select(2, frame:GetCenter()) then - if select(2, frame:GetCenter()) <= screenHeight / 2 or frame == MultiBarRight then - blizzardFramesData[frame] = {y = frame:GetBottom(), top = false} - else - blizzardFramesData[frame] = {y = frame:GetTop() - screenHeight / framescale, top = true} - end - if frame == MinimapCluster then - blizzardFramesData[frame].lastX = GetScreenWidth() - MinimapCluster:GetWidth() - blizzardFramesData[frame].lastY = GetScreenHeight() - blizzardFramesData[frame].lastScale = 1 - end - end - end - - for _,frame in ipairs(frames) do - if type(frame) == "string" then - frame = _G[frame] - end - - local framescale = frame and frame.GetScale and frame:GetScale() or 1 - - if ((frame and frame.IsUserPlaced and not frame:IsUserPlaced()) or ((frame == DEFAULT_CHAT_FRAME or frame == ChatFrame2) and SIMPLE_CHAT == "1") or frame == FramerateLabel) and (frame ~= ChatFrame2 or SIMPLE_CHAT == "1") then - local frameData = blizzardFramesData[frame] - if (select(2, frame:GetPoint(1)) ~= UIParent and select(2, frame:GetPoint(1)) ~= WorldFrame) then - -- do nothing - elseif frame == PlayerFrame and (CT_PlayerFrame_Drag or Gypsy_PlayerFrameCapsule) then - -- do nothing - elseif frame == TargetFrame and (CT_TargetFrame_Drag or Gypsy_TargetFrameCapsule) then - -- do nothing - elseif frame == PartyMemberFrame1 and (CT_MovableParty1_Drag or Gypsy_PartyFrameCapsule) then - -- do nothing - elseif frame == MainMenuBar and Gypsy_HotBarCapsule then - -- do nothing - elseif frame == MinimapCluster and select(3, frame:GetPoint(1)) ~= "TOPRIGHT" then - -- do nothing - elseif frame == DurabilityFrame and DurabilityFrame:IsShown() and (DurabilityFrame:GetLeft() > GetScreenWidth() or DurabilityFrame:GetRight() < 0 or DurabilityFrame:GetBottom() > GetScreenHeight() or DurabilityFrame:GetTop() < 0) then - DurabilityFrame:Hide() - elseif frame == FramerateLabel and ((frameData.lastX and not isClose(frameData.lastX, frame:GetLeft())) or not isClose(WorldFrame:GetHeight() * WorldFrame:GetScale(), UIParent:GetHeight() * UIParent:GetScale())) then - -- do nothing - elseif frame == PlayerFrame or frame == MainMenuBar or frame == ConsolidatedBuffs or frame == CastingBarFrame or frame == TutorialFrameParent or frame == FramerateLabel or frame == DurabilityFrame or frame == WatchFrame or not (frameData.lastScale and frame.GetScale and frameData.lastScale == frame:GetScale()) or not (frameData.lastX and frameData.lastY and (not isClose(frameData.lastX, frame:GetLeft()) or not isClose(frameData.lastY, frame:GetTop()))) then - local anchor - local anchorAlt - local width, height = GetScreenWidth(), GetScreenHeight() - local x - - if frame:GetRight() and frame:GetLeft() then - local anchorFrame = UIParent - if frame == MainMenuBar or frame == GroupLootFrame1 or frame == FramerateLabel then - x = 0 - anchor = "" - elseif frame:GetRight() / framescale <= width / 2 then - x = frame:GetLeft() / framescale - anchor = "LEFT" - else - x = frame:GetRight() - width / framescale - anchor = "RIGHT" - end - local y = blizzardFramesData[frame].y - local offset = 0 - if blizzardFramesData[frame].top then - anchor = "TOP" .. anchor - offset = ( topOffset - height ) / framescale - else - anchor = "BOTTOM" .. anchor - offset = bottomOffset / framescale - end - if frame == MinimapCluster and not MinimapBorderTop:IsShown() then - offset = offset + MinimapBorderTop:GetHeight() * 3/5 - elseif frame == ConsolidatedBuffs and TicketStatusFrame:IsShown() then - offset = offset - TicketStatusFrame:GetHeight() * TicketStatusFrame:GetScale() - elseif frame == DEFAULT_CHAT_FRAME then - y = MainMenuBar:GetHeight() * MainMenuBar:GetScale() + 32 - if PetActionBarFrame:IsShown() or ShapeshiftBarFrame:IsShown() then - offset = offset + ShapeshiftBarFrame:GetHeight() * ShapeshiftBarFrame:GetScale() - end - if MultiBarBottomLeft:IsShown() then - offset = offset + MultiBarBottomLeft:GetHeight() * MultiBarBottomLeft:GetScale() - 21 - end - elseif frame == ChatFrame2 then - y = MainMenuBar:GetHeight() * MainMenuBar:GetScale() + 32 - if MultiBarBottomRight:IsShown() then - offset = offset + MultiBarBottomRight:GetHeight() * MultiBarBottomRight:GetScale() - 21 - end - elseif frame == CastingBarFrame then - y = MainMenuBar:GetHeight() * MainMenuBar:GetScale() + 17 - if PetActionBarFrame:IsShown() or ShapeshiftBarFrame:IsShown() then - offset = offset + ShapeshiftBarFrame:GetHeight() * ShapeshiftBarFrame:GetScale() - end - if MultiBarBottomLeft:IsShown() or MultiBarBottomRight:IsShown() then - offset = offset + MultiBarBottomLeft:GetHeight() * MultiBarBottomLeft:GetScale() - end - elseif frame == GroupLootFrame1 or frame == TutorialFrameParent or frame == FramerateLabel then - if MultiBarBottomLeft:IsShown() or MultiBarBottomRight:IsShown() then - offset = offset + MultiBarBottomLeft:GetHeight() * MultiBarBottomLeft:GetScale() - end - elseif frame == DurabilityFrame or frame == WatchFrame then - anchorFrame = MinimapCluster - x = 0 - y = 0 - offset = 0 - if frame == WatchFrame and DurabilityFrame:IsShown() then - y = y - DurabilityFrame:GetHeight() * DurabilityFrame:GetScale() - end - if frame == DurabilityFrame then - x = -20 - end - anchor = "TOPRIGHT" - anchorAlt = "BOTTOMRIGHT" - if MultiBarRight:IsShown() then - x = x - MultiBarRight:GetWidth() * MultiBarRight:GetScale() - if MultiBarLeft:IsShown() then - x = x - MultiBarLeft:GetWidth() * MultiBarLeft:GetScale() - end - end - end - if frame == FramerateLabel then - anchorFrame = WorldFrame - end - frame:ClearAllPoints() - frame:SetPoint(anchor, anchorFrame, anchorAlt or anchor, x, y + offset) - blizzardFramesData[frame].lastX = frame:GetLeft() - blizzardFramesData[frame].lastY = frame:GetTop() - blizzardFramesData[frame].lastScale = framescale - end - end - end - end -end - -local function compat() - local Jostle20 = {} - function Jostle20:RegisterTop(...) - Jostle:RegisterTop(...) - end - function Jostle20:RegisterBottom(...) - Jostle:RegisterBottom(...) - end - function Jostle20:GetScreenTop(...) - Jostle:GetScreenTop(...) - end - function Jostle20:GetScreenBottom(...) - Jostle:GetScreenBottom(...) - end - function Jostle20:Unregister(...) - Jostle:Unregister(...) - end - function Jostle20:IsTopAdjusting(...) - Jostle:IsTopAdjusting(...) - end - function Jostle20:EnableTopAdjusting(...) - Jostle:EnableTopAdjusting(...) - end - function Jostle20:DisableTopAdjusting(...) - Jostle:DisableTopAdjusting(...) - end - function Jostle20:IsBottomAdjusting(...) - Jostle:IsBottomAdjusting(...) - end - function Jostle20:EnableBottomAdjusting(...) - Jostle:EnableBottomAdjusting(...) - end - function Jostle20:DisableBottomAdjusting(...) - Jostle:DisableBottomAdjusting(...) - end - function Jostle20:Refresh(...) - Jostle:Refresh(...) - end - local function activate(self, oldLib) - Jostle20 = self - if oldLib and oldLib.topFrames and oldLib.bottomFrames then - for i,v in ipairs(oldLib.topFrames) do - Jostle:RegisterTop(v) - end - for i,v in ipairs(oldLib.bottomFrames) do - Jostle:RegisterBottom(v) - end - end - end - local function external(self, instance, major) - if major == "AceEvent-2.0" then - instance:embed(self) - - self:UnregisterAllEvents() - self:CancelAllScheduledEvents() - end - end - AceLibrary:Register(Jostle20, "Jostle-2.0", MINOR_VERSION*1000, activate, external) - Jostle20 = AceLibrary("Jostle-2.0") -end -if AceLibrary then - compat() -elseif Rock then - function Jostle:OnLibraryLoad(major, version) - if major == "AceLibrary" then - compat() - end - end -end diff --git a/Interface/AddOns/DockingStation/Libs/LibOptionsAssist-1.0.lua b/Interface/AddOns/DockingStation/Libs/LibOptionsAssist-1.0.lua deleted file mode 100644 index 2e49cbe..0000000 --- a/Interface/AddOns/DockingStation/Libs/LibOptionsAssist-1.0.lua +++ /dev/null @@ -1,442 +0,0 @@ -local LIB, REVISION = "LibOptionsAssist-1.0", 3 -if not LibStub then error(LIB .. " requires LibStub", 0) end - -local lib, oldRevision = LibStub:NewLibrary(LIB, REVISION) -if not lib then return end - ---[[----------------------------------------------------------------------------- -Version bridge --------------------------------------------------------------------------------]] -local content, desc, frame, fsDesc, fsInfo, fsTitle, info, mt, name, path, showing, title, widget, LOD, OnHide, OnShow - -if oldRevision then - if oldRevision < 2 then - desc, info, name, path, title, LOD, OnHide, OnShow = { }, lib._info, lib._name, lib._path, lib._title, lib._LOD, lib._OnHide, lib._OnShow - content, frame, fsInfo, fsTitle = lib.content, lib.frame, lib.info, lib.title - mt, showing, widget = lib.emulate_mt, lib.showing, lib.widget - fsDesc = frame:CreateFontString(nil, 'ARTWORK', 'GameFontHighlightSmall') - fsInfo:SetParent(frame) - fsTitle:SetParent(frame) - lib.title_bar:Hide() - wipe(lib) - wipe(mt) - else - content, desc, frame, fsDesc, fsInfo, fsTitle, info, mt, name, path, showing, title, widget, LOD, OnHide, OnShow = lib.__void() - end -else - desc, info, mt, name, path, title, LOD, OnHide, OnShow = { }, { }, { }, { }, { }, { }, { }, { }, { } - frame = CreateFrame('Frame', nil, UIParent) - content = CreateFrame('Frame', nil, frame) - fsDesc = frame:CreateFontString(nil, 'ARTWORK', 'GameFontHighlightSmall') - fsInfo = frame:CreateFontString(nil, 'ARTWORK', 'GameFontNormalSmall') - fsTitle = frame:CreateFontString(nil, 'OVERLAY', 'GameFontNormalLarge') - frame:Hide() -end - ---[[----------------------------------------------------------------------------- -Initialize frames and font strings --------------------------------------------------------------------------------]] -frame:SetScript('OnHide', function(self) - if OnHide[showing] then - local ok, err = pcall(OnHide[showing], showing) - if not ok then - geterrorhandler()(err) - end - end -end) - -frame:SetScript('OnShow', function(self) - if showing then - if OnShow[showing] then - local ok, err = pcall(OnShow[showing], showing) - if not ok then - geterrorhandler()(err) - end - end - showing:Refresh() - end -end) - -frame:SetScript('OnUpdate', function(self) -- Keep the width of fontString[DESC] set correctly - self:SetScript('OnUpdate', nil) - fsDesc:SetWidth(self:GetWidth() - 25) - self:SetScript('OnSizeChanged', function(self, width) - fsDesc:SetWidth(width - 25) - end) -end) - -content:SetPoint('BOTTOMRIGHT', frame, 'BOTTOMRIGHT', -10, 10) - -fsDesc:ClearAllPoints() -fsDesc:SetJustifyH('LEFT') -fsDesc:SetJustifyV('TOP') -fsDesc:SetNonSpaceWrap(true) -fsDesc:SetText(" ") -fsDesc:Hide() -fsDesc.shown = false - -fsInfo:ClearAllPoints() -fsInfo:SetAlpha(0.75) -fsInfo:SetJustifyH('RIGHT') -fsInfo:SetJustifyV('MIDDLE') -fsInfo:SetPoint('TOPLEFT', frame, 'TOPLEFT', 15, -15) -fsInfo:SetPoint('TOPRIGHT', frame, 'TOPRIGHT', -10, -15) -fsInfo:SetText(" ") -fsInfo:Hide() -fsInfo.shown = false - -fsTitle:ClearAllPoints() -fsTitle:SetJustifyH('LEFT') -fsTitle:SetJustifyV('TOP') -fsTitle:SetPoint('TOPLEFT', frame, 'TOPLEFT', 15, -15) -fsTitle:SetPoint('TOPRIGHT', frame, 'TOPRIGHT', -10, -15) -fsTitle:SetText(" ") -fsTitle:SetHeight(fsTitle:GetStringHeight()) -fsTitle:Hide() -fsTitle.shown = false - ---[[----------------------------------------------------------------------------- -LoD library support --------------------------------------------------------------------------------]] -local ACD, ACR = LibStub('AceConfigDialog-3.0', true), LibStub('AceConfigRegistry-3.0', true) - -if ACD and ACR and widget then - frame:UnregisterEvent('ADDON_LOADED') - frame:SetScript('OnEvent', nil) -else - frame:RegisterEvent('ADDON_LOADED') - frame:SetScript('OnEvent', function(self) - if not ACD then - ACD = LibStub('AceConfigDialog-3.0', true) - end - if not ACR then - ACR = LibStub('AceConfigRegistry-3.0', true) - end - if not (ACD and ACR and LibStub('AceGUI-3.0', true)) then return end - self:UnregisterEvent('ADDON_LOADED') - self:SetScript('OnEvent', nil) - widget = { - content = content, - frame = frame, - type = LIB - } - LibStub('AceGUI-3.0'):RegisterAsContainer(widget) - if showing then - showing:Refresh() - end - end) -end - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function AnchorContent() - local anchor = fsTitle.shown and fsTitle - if fsInfo.shown then - if anchor then - fsInfo:SetHeight(fsTitle:GetStringHeight()) - else - fsInfo:SetHeight(fsInfo:GetStringHeight()) - anchor = fsInfo - end - end - if fsDesc.shown then - if anchor then - fsDesc:SetPoint('TOPLEFT', anchor, 'BOTTOMLEFT', 0, -11) - else - fsDesc:SetPoint('TOPLEFT', fsTitle, 'TOPLEFT') - end - content:SetPoint('TOPLEFT', fsDesc, 'BOTTOMLEFT', 0, -10) - elseif anchor then - content:SetPoint('TOPLEFT', anchor, 'BOTTOMLEFT', 0, -8) - else - content:SetPoint('TOPLEFT', fsTitle, 'TOPLEFT') - end -end -AnchorContent() - -local function DoNothing() -end - -local function Update(fs, text) - if text then - fs:SetText(text) - if not fs.shown then - fs.shown = true - fs:Show() - AnchorContent() - end - elseif fs.shown then - fs.shown = false - fs:Hide() - AnchorContent() - end -end - -local function Set(entry, text, fs, variable) - if type(text) ~= 'string' and text ~= nil then - error(LIB .. ": <object>:Set" .. (fs == fsDesc and "Desc") or (fs == fsInfo and "Info") or "Title" .. "(text) - 'text' expected string or nil, got " .. type(text), 3) - end - if text then - text = strtrim(text) - if text == "" then - text = nil - end - end - variable[entry] = text - if showing == entry then - Update(fs, text) - end -end - ---[[----------------------------------------------------------------------------- -Instead of creating a new set of frames and font strings for each Blizzard -options panel entry, one set will be shared between them all. To facilitate -this, a metatable will be used to emulate the needed methods. --------------------------------------------------------------------------------]] -mt.__call = function(self) - InterfaceOptionsFrame_OpenToCategory(self) -end - -mt.__index = { - cancel = DoNothing, - defaults = DoNothing, - okay = DoNothing, - refresh = DoNothing, - - ["AssignOptions"] = function(self, optName, ...) - if optName == nil then - name[self], path[self] = nil, nil - else - name[self] = optName - if select('#', ...) > 0 then - path[self] = { ... } - else - path[self] = nil - end - end - self:Refresh() - end, - - ['ClearAllPoints'] = function(self) -- Required - if (showing or self) == self then - frame:ClearAllPoints() - end - end, - - ["FlagAsLoaded"] = function(self) - LOD[self] = nil - end, - - ["GetDesc"] = function(self) - return desc[self] - end, - - ["GetInfo"] = function(self) - return info[self] - end, - - ['GetScript'] = function(self, script) - if script == 'OnHide' then - return OnHide[self] - elseif script == 'OnShow' then - return OnShow[self] - else - error(LIB .. ": <object>:GetScript(script) - '" .. tostring(script) .. "' is not a valid script for this object", 2) - end - end, - - ["GetTitle"] = function(self) - return title[self] - end, - - ['HasScript'] = function(self, script) - return script == 'OnHide' or script == 'OnShow' - end, - - ['Hide'] = function(self) -- Required - if showing == self then - content:Hide() - if widget then - widget:PauseLayout() - widget:ReleaseChildren() - end - frame:Hide() - showing = nil - end - end, - - ['IsShown'] = function(self) - return showing == self - end, - - ['IsVisible'] = function(self) - return showing == self and frame:IsVisible() - end, - - ["Refresh"] = function(self) - if showing == self then - Update(fsDesc, desc[self]) - Update(fsInfo, info[self]) - Update(fsTitle, title[self]) - if widget then - content:Hide() - local name = name[self] - if name and ACR:GetOptionsTable(name) then - widget:ResumeLayout() - if not path[self] then - ACD:Open(name, widget) - else - ACD:Open(name, widget, unpack(path[self])) - end - content:Show() - end - end - end - end, - - ['SetAllPoints'] = function(self, ...) - if (showing or self) == self then - frame:SetAllPoints(...) - end - end, - - ["SetDesc"] = function(self, text) - Set(self, text, fsDesc, desc) - end, - - ["SetInfo"] = function(self, text) - Set(self, text, fsInfo, info) - end, - - ['SetParent'] = function(self, ...) -- Required - if (showing or self) == self then - frame:SetParent(...) - end - end, - - ['SetPoint'] = function(self, ...) -- Required - if (showing or self) == self then - frame:SetPoint(...) - end - end, - - ['SetScript'] = function(self, script, func) - if type(func) ~= 'function' and func ~= nil then - error(LIB .. ": <object>:SetScript(script, func) - 'func' expected function or nil, got " .. type(func), 2) - elseif script == 'OnHide' then - OnHide[self] = func - elseif script == 'OnShow' then - OnShow[self] = func - else - error(LIB .. ": <object>:SetScript(script, func) - '" .. tostring(script) .. "' is not a valid script for this object", 2) - end - end, - - ["SetTitle"] = function(self, text) - Set(self, text, fsTitle, title) - end, - - ['Show'] = function(self) -- Required - if showing then - if showing == self then - return self:Refresh() - end - showing:Hide() - elseif LOD[self] then -- Do this before showing to avoid potential LoD issues - local lod = LOD[self] - LOD[self] = nil - if type(lod) == 'function' then - local ok, name = pcall(lod, self) - lod = ok and name - end - if type(lod) == 'string' then - lib:LoadModule(lod) - end - end - showing = self - frame:Show() - end -} - -mt.__metatable = LIB - -if showing then - showing:Refresh() -end - ---[[----------------------------------------------------------------------------- -Private API --------------------------------------------------------------------------------]] -function lib.__void() - wipe(lib) - wipe(mt) - return content, desc, frame, fsDesc, fsInfo, fsTitle, info, mt, name, path, showing, title, widget, LOD, OnHide, OnShow -end - ---[[----------------------------------------------------------------------------- -Public API --------------------------------------------------------------------------------]] -function lib:AddEntry(name, parent, loadOnDemand) - if type(name) ~= 'string' then - error(LIB .. ":AddEntry(name, parent, loadOnDemand) - 'name' expected string, got " .. type(name), 2) - elseif type(parent) ~= 'string' and parent ~= nil then - error(LIB .. ":AddEntry(name, parent, loadOnDemand) - 'parent' expected string or nil, got " .. type(parent), 2) - elseif parent and not self:HasEntry(parent) then - error(LIB .. ":AddEntry(name, parent, loadOnDemand) - 'parent' (" .. parent .. ") must exist before adding a child", 2) - elseif type(loadOnDemand) ~= 'string' and type(loadOnDemand) ~= 'function' and loadOnDemand ~= nil then - error(LIB .. ":AddEntry(name, parent, loadOnDemand) - 'loadOnDemand' expected function or string or nil, got " .. type(loadOnDemand), 2) - end - local entry = setmetatable({ - name = name, - parent = parent - }, mt) - title[entry], LOD[entry] = name, loadOnDemand - InterfaceOptions_AddCategory(entry) - return entry -end - -function lib:HasEntry(name, parent) - if type(name) ~= 'string' or (parent and type(parent) ~= 'string') then return end - for index, entry in self:IterateEntries(parent) do - if entry.name == name then - return index - end - end -end - -do - local entries = INTERFACEOPTIONS_ADDONCATEGORIES - - local function iterator(parent, index) - for index = (index or 0) + 1, #entries do - if entries[index].parent == parent then - return index, entries[index] - end - end - end - - function lib:IterateEntries(parent) - return iterator, type(parent) == 'string' and parent or nil, 0 - end -end - -function lib:LoadModule(name) - if type(name) ~= 'string' then - error(LIB .. ":LoadModule(name) - 'name' expected string, got " .. type(name), 2) - end - local loaded, reason, _, title, _, enabled = nil, 'MISSING', GetAddOnInfo(name) - if title then - loaded = IsAddOnLoaded(name) - if not loaded then - if not enabled then - EnableAddOn(name) - end - loaded, reason = LoadAddOn(name) - if not enabled then - DisableAddOn(name) - end - end - end - return loaded, reason -end diff --git a/Interface/AddOns/DockingStation/Libs/LibSharedMedia-3.0.lua b/Interface/AddOns/DockingStation/Libs/LibSharedMedia-3.0.lua deleted file mode 100644 index 44f6c09..0000000 --- a/Interface/AddOns/DockingStation/Libs/LibSharedMedia-3.0.lua +++ /dev/null @@ -1,230 +0,0 @@ ---[[ -Name: LibSharedMedia-3.0 -Revision: $Revision: 58 $ -Author: Elkano (elkano@gmx.de) -Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com) -Website: http://www.wowace.com/projects/libsharedmedia-3-0/ -Description: Shared handling of media data (fonts, sounds, textures, ...) between addons. -Dependencies: LibStub, CallbackHandler-1.0 -License: LGPL v2.1 -]] - -local MAJOR, MINOR = "LibSharedMedia-3.0", 90000 + tonumber(("$Revision: 58 $"):match("(%d+)")) -local lib = LibStub:NewLibrary(MAJOR, MINOR) - -if not lib then return end - -local _G = getfenv(0) - -local pairs = _G.pairs -local type = _G.type - -local band = _G.bit.band - -local table_insert = _G.table.insert -local table_sort = _G.table.sort - -local locale = GetLocale() -local locale_is_western -local LOCALE_MASK = 0 -lib.LOCALE_BIT_koKR = 1 -lib.LOCALE_BIT_ruRU = 2 -lib.LOCALE_BIT_zhCN = 4 -lib.LOCALE_BIT_zhTW = 8 -lib.LOCALE_BIT_western = 128 - -local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") - -lib.callbacks = lib.callbacks or CallbackHandler:New(lib) - -lib.DefaultMedia = lib.DefaultMedia or {} -lib.MediaList = lib.MediaList or {} -lib.MediaTable = lib.MediaTable or {} -lib.MediaType = lib.MediaType or {} -lib.OverrideMedia = lib.OverrideMedia or {} - -local defaultMedia = lib.DefaultMedia -local mediaList = lib.MediaList -local mediaTable = lib.MediaTable -local overrideMedia = lib.OverrideMedia - - --- create mediatype constants -lib.MediaType.BACKGROUND = "background" -- background textures -lib.MediaType.BORDER = "border" -- border textures -lib.MediaType.FONT = "font" -- fonts -lib.MediaType.STATUSBAR = "statusbar" -- statusbar textures -lib.MediaType.SOUND = "sound" -- sound files - --- populate lib with default Blizzard data --- BACKGROUND -if not lib.MediaTable.background then lib.MediaTable.background = {} end -lib.MediaTable.background["Blizzard Dialog Background"] = [[Interface\DialogFrame\UI-DialogBox-Background]] -lib.MediaTable.background["Blizzard Low Health"] = [[Interface\FullScreenTextures\LowHealth]] -lib.MediaTable.background["Blizzard Out of Control"] = [[Interface\FullScreenTextures\OutOfControl]] -lib.MediaTable.background["Blizzard Parchment"] = [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]] -lib.MediaTable.background["Blizzard Parchment 2"] = [[Interface\AchievementFrame\UI-Achievement-Parchment]] -lib.MediaTable.background["Blizzard Tabard Background"] = [[Interface\TabardFrame\TabardFrameBackground]] -lib.MediaTable.background["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Background]] -lib.MediaTable.background["Solid"] = [[Interface\Buttons\WHITE8X8]] - --- BORDER -if not lib.MediaTable.border then lib.MediaTable.border = {} end -lib.MediaTable.border["None"] = [[Interface\None]] -lib.MediaTable.border["Blizzard Achievement Wood"] = [[Interface\AchievementFrame\UI-Achievement-WoodBorder]] -lib.MediaTable.border["Blizzard Chat Bubble"] = [[Interface\Tooltips\ChatBubble-Backdrop]] -lib.MediaTable.border["Blizzard Dialog"] = [[Interface\DialogFrame\UI-DialogBox-Border]] -lib.MediaTable.border["Blizzard Dialog Gold"] = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]] -lib.MediaTable.border["Blizzard Party"] = [[Interface\CHARACTERFRAME\UI-Party-Border]] -lib.MediaTable.border["Blizzard Tooltip"] = [[Interface\Tooltips\UI-Tooltip-Border]] - --- FONT -if not lib.MediaTable.font then lib.MediaTable.font = {} end -local SML_MT_font = lib.MediaTable.font -if locale == "koKR" then - LOCALE_MASK = lib.LOCALE_BIT_koKR --- - SML_MT_font["굵은 글꼴"] = [[Fonts\2002B.TTF]] - SML_MT_font["기본 글꼴"] = [[Fonts\2002.TTF]] - SML_MT_font["데미지 글꼴"] = [[Fonts\K_Damage.TTF]] - SML_MT_font["퀘스트 글꼴"] = [[Fonts\K_Pagetext.TTF]] --- - lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed --- -elseif locale == "zhCN" then - LOCALE_MASK = lib.LOCALE_BIT_zhCN --- - SML_MT_font["伤害数字"] = [[Fonts\ZYKai_C.ttf]] - SML_MT_font["默认"] = [[Fonts\ZYKai_T.ttf]] - SML_MT_font["聊天"] = [[Fonts\ZYHei.ttf]] --- - lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed --- -elseif locale == "zhTW" then - LOCALE_MASK = lib.LOCALE_BIT_zhTW --- - SML_MT_font["提示訊息"] = [[Fonts\bHEI00M.ttf]] - SML_MT_font["聊天"] = [[Fonts\bHEI01B.ttf]] - SML_MT_font["傷害數字"] = [[Fonts\bKAI00M.ttf]] - SML_MT_font["預設"] = [[Fonts\bLEI00D.ttf]] --- - lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed - -elseif locale == "ruRU" then - LOCALE_MASK = lib.LOCALE_BIT_ruRU --- - SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]] - SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]] - SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]] - SML_MT_font["Nimrod MT"] = [[Fonts\NIM_____.ttf]] - SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]] --- - lib.DefaultMedia.font = "Friz Quadrata TT" --- -else - LOCALE_MASK = lib.LOCALE_BIT_western - locale_is_western = true --- - SML_MT_font["Arial Narrow"] = [[Fonts\ARIALN.TTF]] - SML_MT_font["Friz Quadrata TT"] = [[Fonts\FRIZQT__.TTF]] - SML_MT_font["Morpheus"] = [[Fonts\MORPHEUS.TTF]] - SML_MT_font["Skurri"] = [[Fonts\SKURRI.TTF]] --- - lib.DefaultMedia.font = "Friz Quadrata TT" --- -end - --- STATUSBAR -if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end -lib.MediaTable.statusbar["Blizzard"] = [[Interface\TargetingFrame\UI-StatusBar]] -lib.DefaultMedia.statusbar = "Blizzard" - --- SOUND -if not lib.MediaTable.sound then lib.MediaTable.sound = {} end -lib.MediaTable.sound["None"] = [[Interface\Quiet.mp3]] -- Relies on the fact that PlaySound[File] doesn't error on non-existing input. -lib.DefaultMedia.sound = "None" - -local function rebuildMediaList(mediatype) - local mtable = mediaTable[mediatype] - if not mtable then return end - if not mediaList[mediatype] then mediaList[mediatype] = {} end - local mlist = mediaList[mediatype] - -- list can only get larger, so simply overwrite it - local i = 0 - for k in pairs(mtable) do - i = i + 1 - mlist[i] = k - end - table_sort(mlist) -end - -function lib:Register(mediatype, key, data, langmask) - if type(mediatype) ~= "string" then - error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype)) - end - if type(key) ~= "string" then - error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key)) - end - if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then return false end - mediatype = mediatype:lower() - if not mediaTable[mediatype] then mediaTable[mediatype] = {} end - local mtable = mediaTable[mediatype] - if mtable[key] then return false end - - mtable[key] = data - rebuildMediaList(mediatype) - self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key) - return true -end - -function lib:Fetch(mediatype, key, noDefault) - local mtt = mediaTable[mediatype] - local overridekey = overrideMedia[mediatype] - local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil - - return result -end - -function lib:IsValid(mediatype, key) - return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false -end - -function lib:HashTable(mediatype) - return mediaTable[mediatype] -end - -function lib:List(mediatype) - if not mediaTable[mediatype] then - return nil - end - if not mediaList[mediatype] then - rebuildMediaList(mediatype) - end - return mediaList[mediatype] -end - -function lib:GetGlobal(mediatype) - return overrideMedia[mediatype] -end - -function lib:SetGlobal(mediatype, key) - if not mediaTable[mediatype] then - return false - end - overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil - self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype]) - return true -end - -function lib:GetDefault(mediatype) - return defaultMedia[mediatype] -end - -function lib:SetDefault(mediatype, key) - if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then - defaultMedia[mediatype] = key - return true - else - return false - end -end diff --git a/Interface/AddOns/DockingStation/Libs/LibStateDriver-1.1.lua b/Interface/AddOns/DockingStation/Libs/LibStateDriver-1.1.lua deleted file mode 100644 index bc7fb2e..0000000 --- a/Interface/AddOns/DockingStation/Libs/LibStateDriver-1.1.lua +++ /dev/null @@ -1,377 +0,0 @@ -local LIB, REVISION = "LibStateDriver-1.1", 2 -if not LibStub then error(LIB .. " requires LibStub", 0) end - -local lib, oldRevision = LibStub:NewLibrary(LIB, REVISION) -if not lib then return end - -local gmatch, pcall, select, setmetatable, tremove = string.gmatch, pcall, select, setmetatable, table.remove -local SecureCmdOptionParse, AND, OR, XOR = SecureCmdOptionParse, bit.band, bit.bor, bit.bxor - ---[[----------------------------------------------------------------------------- -Version bridge --------------------------------------------------------------------------------]] -local activeMonitor, callback, enabled, eventCount, eventMonitor, modMonitor, mt, object, parameters, state, status - -if oldRevision then - activeMonitor, callback, enabled, eventCount, eventMonitor, modMonitor, mt, object, parameters, state, status = lib.__void() -else - callback, enabled, modMonitor, mt, object, parameters, state, status = { }, { }, { }, { }, { }, { }, { }, { } - eventCount = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } - activeMonitor, eventMonitor = CreateFrame('Frame'), CreateFrame('Frame') - activeMonitor:Hide() - eventMonitor:Hide() -end - ---[[----------------------------------------------------------------------------- -Defaults --------------------------------------------------------------------------------]] -local function DoNothing() end - -setmetatable(callback, { __index = function() return DoNothing end }) - -setmetatable(object, { __index = function(_, index) return index end }) - -setmetatable(parameters, { __index = function() return "" end }) - ---[[----------------------------------------------------------------------------- -Constants --------------------------------------------------------------------------------]] -local ACTIVE_FLAG, MOD_FLAG, STATIC = 0x80000000, 0x40000000, 0x00000000 -local ACTIVE_MASK = OR(ACTIVE_FLAG, MOD_FLAG) -local EVENT_MASK = bit.bnot(ACTIVE_MASK) - -local conditionMask = { - ['actionbar'] = 0x00000010, ['noactionbar'] = 0x00000010, - ['bar'] = 0x00000010, ['nobar'] = 0x00000010, - ['bonusbar'] = 0x00000020, ['nobonusbar'] = 0x00000020, - ['combat'] = 0x00000003, ['nocombat'] = 0x00000003, - ['equipped'] = 0x00000200, ['noequipped'] = 0x00000200, - ['form'] = 0x00000020, ['noform'] = 0x00000020, - ['group'] = 0x0000000C, ['nogroup'] = 0x0000000C, - ['mod'] = MOD_FLAG, ['nomod'] = MOD_FLAG, - ['modifier'] = MOD_FLAG, ['nomodifier'] = MOD_FLAG, - ['pet'] = 0x00000100, ['nopet'] = 0x00000100, - ['spec'] = 0x00000080, ['nospec'] = 0x00000080, - ['stance'] = 0x00000020, ['nostance'] = 0x00000020, - ['stealth'] = 0x00000040, ['nostealth'] = 0x00000040, - ['worn'] = 0x00000200, ['noworn'] = 0x00000200 -} - -local eventMask = { - 0x00000001, 0x00000002, 0x00000004, 0x00000008, - 0x00000010, 0x00000020, 0x00000040, 0x00000080, - 0x00000100, 0x00000200 -} - -local eventName = { - 'PLAYER_REGEN_DISABLED', 'PLAYER_REGEN_ENABLED', 'PARTY_MEMBERS_CHANGED', 'RAID_ROSTER_UPDATE', - 'ACTIONBAR_PAGE_CHANGED', 'UPDATE_BONUS_ACTIONBAR', 'UPDATE_STEALTH', 'ACTIVE_TALENT_GROUP_CHANGED', - 'UNIT_PET', 'UNIT_INVENTORY_CHANGED' -} - -local NUM_EVENTS = #eventName - ---[[----------------------------------------------------------------------------- -Set status flags for parameters: status[parameters] = flags --------------------------------------------------------------------------------]] -setmetatable(status, { __index = function(self, index) - local status, temp = STATIC, STATIC - for parameter in gmatch(index, "[^;]+") do - for conditions in gmatch(parameter, "%[%s*(.-)%s*%]") do - if conditions ~= "" then - for condition in gmatch(conditions, "%s*([%a@]+)[^%a,]*[^,]*") do - temp = OR(temp, conditionMask[condition] or ACTIVE_FLAG) - end - else - self[index] = AND(status, ACTIVE_FLAG) == 0 and status or AND(status, ACTIVE_MASK) - return self[index] - end - end - status, temp = OR(status, temp), STATIC - end - self[index] = AND(status, ACTIVE_FLAG) == 0 and status or AND(status, ACTIVE_MASK) - return self[index] -end }) - ---[[----------------------------------------------------------------------------- -Active Monitor / Modifier Monitor --------------------------------------------------------------------------------]] -local numActive, numMod = #activeMonitor, #modMonitor - -activeMonitor:SetScript('OnEvent', function(self) - local driver, err, ok, result - for index = numMod, 1, -1 do - driver = modMonitor[index] - result = SecureCmdOptionParse(parameters[driver]) - if state[driver] ~= result then - state[driver] = result - ok, err = pcall(callback[driver], object[driver], result) - if not ok then - geterrorhandler()(err) - end - end - end -end) - -do - local timer = 0 - - activeMonitor:SetScript('OnUpdate', function(self, elapsed) - timer = timer + elapsed - if timer < 0.2 then return end - timer = 0 - local driver, err, ok, result - for index = numActive, 1, -1 do - driver = self[index] - result = SecureCmdOptionParse(parameters[driver]) - if state[driver] ~= result then - state[driver] = result - ok, err = pcall(callback[driver], object[driver], result) - if not ok then - geterrorhandler()(err) - end - end - end - end) -end - ---[[----------------------------------------------------------------------------- -Event Monitor --------------------------------------------------------------------------------]] -local numEvent = #eventMonitor - -eventMonitor:SetScript('OnEvent', function(self, event, unit) - if (event == 'UNIT_INVENTORY_CHANGED' or event == 'UNIT_PET') and unit ~= 'player' then return end - self:Show() -end) - -eventMonitor:SetScript('OnUpdate', function(self) - self:Hide() - local driver, err, ok, result - for index = numEvent, 1, -1 do - driver = self[index] - result = SecureCmdOptionParse(parameters[driver]) - if state[driver] ~= result then - state[driver] = result - ok, err = pcall(callback[driver], object[driver], result) - if not ok then - geterrorhandler()(err) - end - end - end -end) - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function Disable(driver, status) - if AND(status, EVENT_MASK) ~= 0 then - for index = 1, numEvent do - if eventMonitor[index] == driver then - tremove(eventMonitor, index) - numEvent = numEvent - 1 - for index = 1, NUM_EVENTS do - if AND(status, eventMask[index]) ~= 0 then - eventCount[index] = eventCount[index] - 1 - if eventCount[index] == 0 then - eventMonitor:UnregisterEvent(eventName[index]) - end - end - end - break - end - end - elseif AND(status, ACTIVE_FLAG) ~= 0 then - for index = 1, numActive do - if activeMonitor[index] == driver then - tremove(activeMonitor, index) - if numActive > 1 then - numActive = numActive - 1 - else - numActive = 0 - activeMonitor:Hide() - end - break - end - end - end - if AND(status, MOD_FLAG) ~= 0 then - for index = 1, numMod do - if modMonitor[index] == driver then - tremove(modMonitor, index) - if numMod > 1 then - numMod = numMod - 1 - else - numMod = 0 - activeMonitor:UnregisterEvent('MODIFIER_STATE_CHANGED') - end - break - end - end - end -end - -local function Enable(driver, status) - if AND(status, EVENT_MASK) ~= 0 then - numEvent = numEvent + 1 - eventMonitor[numEvent] = driver - for index = 1, NUM_EVENTS do - if AND(status, eventMask[index]) ~= 0 then - eventCount[index] = eventCount[index] + 1 - if eventCount[index] == 1 then - eventMonitor:RegisterEvent(eventName[index]) - end - end - end - elseif AND(status, ACTIVE_FLAG) ~= 0 then - if numActive > 0 then - numActive = numActive + 1 - else - numActive = 1 - activeMonitor:Show() - end - activeMonitor[numActive] = driver - end - if AND(status, MOD_FLAG) ~= 0 then - if numMod > 0 then - numMod = numMod + 1 - else - numMod = 1 - activeMonitor:RegisterEvent('MODIFIER_STATE_CHANGED') - end - modMonitor[numMod] = driver - end -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -mt.__call = function(self, force) -- Trigger a state update and callback - state[self] = SecureCmdOptionParse(parameters[self]) - if enabled[self] or force then - local ok, err = pcall(callback[self], object[self], state[self]) - if ok then return end - geterrorhandler()(err) - end -end - -mt.__index = { - ["Disable"] = function(self) - if enabled[self] then - enabled[self] = nil - Disable(self, status[parameters[self]]) - end - end, - - ["Enable"] = function(self) - if not enabled[self] then - enabled[self] = true - Enable(self, status[parameters[self]]) - self() - end - end, - - ["GetCallback"] = function(self) - return rawget(callback, self) - end, - - ["GetObject"] = function(self) - return object[self] - end, - - ["GetParameters"] = function(self) - return parameters[self] - end, - - ["GetState"] = function(self) - return state[self] - end, - - ["IsEnabled"] = function(self) - return enabled[self] - end, - - ["Pack"] = function(self, ...) - local num = select('#', ...) - for index = 1, num do - self[index] = select(index, ...) - end - for index = #self, num + 1, -1 do - self[index] = nil - end - end, - - ["Recycle"] = function(self) - self:Disable() - callback[self], object[self], parameters[self], state[self] = nil, nil, nil, nil - mt.__metatable = nil - setmetatable(self, nil) - mt.__metatable = LIB - end, - - ["SetCallback"] = function(self, value) - if type(value) ~= 'function' and value ~= nil then - error(LIB .. ": <object>:SetCallback(value) - 'value' expected function or nil, got " .. type(value), 2) - end - callback[self] = value - end, - - ["SetObject"] = function(self, value) - if value == self then - value = nil - end - object[self] = value - end, - - ["SetParameters"] = function(self, value) - if type(value) == 'string' then - value = strtrim(value) - elseif value == nil then - value = "" - else - error(LIB .. ": <object>:SetParameters(value) - 'value' expected string or nil, got " .. type(value), 2) - end - if parameters[self] ~= value then - if enabled[self] then - local newStatus, oldStatus, result = status[value], status[parameters[self]], SecureCmdOptionParse(value) - if oldStatus ~= newStatus then - local deltaStatus = XOR(oldStatus, newStatus) - Disable(self, AND(deltaStatus, oldStatus)) - Enable(self, AND(deltaStatus, newStatus)) - end - end - parameters[self] = value ~= "" and value or nil - self() - end - end, - - ["Toggle"] = function(self) - if enabled[self] then - self:Disable() - else - self:Enable() - end - end -} - -mt.__metatable = LIB - ---[[----------------------------------------------------------------------------- -Private API --------------------------------------------------------------------------------]] -function lib.__void() - wipe(lib) - wipe(mt) - return activeMonitor, callback, enabled, eventCount, eventMonitor, modMonitor, mt, object, parameters, state, status -end - ---[[----------------------------------------------------------------------------- -Public API --------------------------------------------------------------------------------]] -function lib:New(enable) - local driver = setmetatable({ }, mt) - if enable then - driver:Enable() - end - return driver -end diff --git a/Interface/AddOns/DockingStation/Libs/LibStub.lua b/Interface/AddOns/DockingStation/Libs/LibStub.lua deleted file mode 100644 index 0a41ac0..0000000 --- a/Interface/AddOns/DockingStation/Libs/LibStub.lua +++ /dev/null @@ -1,30 +0,0 @@ --- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info --- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke -local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! -local LibStub = _G[LIBSTUB_MAJOR] - -if not LibStub or LibStub.minor < LIBSTUB_MINOR then - LibStub = LibStub or {libs = {}, minors = {} } - _G[LIBSTUB_MAJOR] = LibStub - LibStub.minor = LIBSTUB_MINOR - - function LibStub:NewLibrary(major, minor) - assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") - minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") - - local oldminor = self.minors[major] - if oldminor and oldminor >= minor then return nil end - self.minors[major], self.libs[major] = minor, self.libs[major] or {} - return self.libs[major], oldminor - end - - function LibStub:GetLibrary(major, silent) - if not self.libs[major] and not silent then - error(("Cannot find a library instance of %q."):format(tostring(major)), 2) - end - return self.libs[major], self.minors[major] - end - - function LibStub:IterateLibraries() return pairs(self.libs) end - setmetatable(LibStub, { __call = LibStub.GetLibrary }) -end diff --git a/Interface/AddOns/DockingStation/Locales/deDE.lua b/Interface/AddOns/DockingStation/Locales/deDE.lua deleted file mode 100644 index 432260a..0000000 --- a/Interface/AddOns/DockingStation/Locales/deDE.lua +++ /dev/null @@ -1,12 +0,0 @@ -if GetLocale() ~= 'deDE' then return end - -local L = select(2, ...).L - -L["Click to open the configuration panel."] = "Click to open the configuration panel." -L["Left click and hold to move this panel."] = "Left click and hold to move this panel." -L["Panel"] = "Panel" -L["Panels"] = "Panels" -L["Plugins"] = "Plugins" -L["Profiles"] = "Profiles" -L["Right click to change this panel's settings."] = "Right click to change this panel's settings." -L["Unlocked"] = "Unlocked" diff --git a/Interface/AddOns/DockingStation/Media/Gloss.tga b/Interface/AddOns/DockingStation/Media/Gloss.tga deleted file mode 100644 index b508f3a..0000000 Binary files a/Interface/AddOns/DockingStation/Media/Gloss.tga and /dev/null differ diff --git a/Interface/AddOns/DockingStation/Media/Icon.tga b/Interface/AddOns/DockingStation/Media/Icon.tga deleted file mode 100644 index a23bf24..0000000 Binary files a/Interface/AddOns/DockingStation/Media/Icon.tga and /dev/null differ diff --git a/Interface/AddOns/DockingStation/Media/Line, Gradient (Center).tga b/Interface/AddOns/DockingStation/Media/Line, Gradient (Center).tga deleted file mode 100644 index 96d69bd..0000000 Binary files a/Interface/AddOns/DockingStation/Media/Line, Gradient (Center).tga and /dev/null differ diff --git a/Interface/AddOns/DockingStation/Media/Line, Gradient.tga b/Interface/AddOns/DockingStation/Media/Line, Gradient.tga deleted file mode 100644 index 430a27d..0000000 Binary files a/Interface/AddOns/DockingStation/Media/Line, Gradient.tga and /dev/null differ diff --git a/Interface/AddOns/DockingStation/Media/Line, Solid.tga b/Interface/AddOns/DockingStation/Media/Line, Solid.tga deleted file mode 100644 index 5600ac4..0000000 Binary files a/Interface/AddOns/DockingStation/Media/Line, Solid.tga and /dev/null differ diff --git a/Interface/AddOns/DockingStation/Media/None.tga b/Interface/AddOns/DockingStation/Media/None.tga deleted file mode 100644 index 95b5127..0000000 Binary files a/Interface/AddOns/DockingStation/Media/None.tga and /dev/null differ diff --git a/Interface/AddOns/DockingStation/Panels.lua b/Interface/AddOns/DockingStation/Panels.lua deleted file mode 100644 index 13f40dd..0000000 --- a/Interface/AddOns/DockingStation/Panels.lua +++ /dev/null @@ -1,479 +0,0 @@ -local addonName, addon = ... -setfenv(1, addon) - -local min, pairs_iter, tonumber, GetMouseFocus = min, pairs(addon), tonumber, GetMouseFocus - -local mt = getmetatable(InterfaceOptionsFrame) - -local SetFrameLevel, SetFrameStrata = mt.__index.SetFrameLevel, mt.__index.SetFrameStrata - -local panels, strataLayers = panels, LibStub('LibDisplayAssist-1.2').StrataLayers - ---[[----------------------------------------------------------------------------- -Helpers --------------------------------------------------------------------------------]] -local anchors, backdropInsets = { Center = 'LEFT', Left = 'LEFT', Right = 'RIGHT' }, { left = 0, right = 0, top = 0, bottom = 0 } -local backdrop = { bgFile = "", tile = false, tileSize = 0, edgeFile = "", edgeSize = 0, insets = backdropInsets } -local connections, directions = { LEFT = 'RIGHT', RIGHT = 'LEFT' }, { Center = 1, Left = 1, Right = -1 } -local recycled = { } - -local auxFrame, auxString, centerFrame, overlayFrame, stateDriver = { }, { }, { }, { }, { } - -local LJ = LibStub('LibJostle-3.0') - -local function UpdateAlpha(panel, alpha) - alpha = hideConditions[alpha] or tonumber(alpha) or panel.settings.alphaNormal - if alpha <= 0 then - panel:Hide() - else - panel:Show() - panel:SetAlpha(alpha) - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function OnLeave(self, motion) - self:HideTooltip(motion) - if self.settings.alphaMouse and not self:HasMouseFocus() then - self:Unreveal() - end -end - -local function OnMouseDown(self, button) - if button == 'LeftButton' and self.unlocked then - self.x, self.y = self:GetCenter() - self:HideTooltip() - self:SetFrameStrata('TOOLTIP') - self:StartMoving() - self.moving = true - end -end - -local function OnMouseUp(self, button) - if button == 'LeftButton' then - if self.moving then - self.moving = nil - self:StopMovingOrSizing() - self:SetFrameStrata(strataLayers[self.settings.strata]) - self:SaveOffset() - self:ShowTooltip() - end - elseif button == 'RightButton' and ConfigFrames and self.settings.rightClickConfig and GetMouseFocus() == self then - ConfigFrames[1]() -- Do it this way to force loading of config module - PanelList:Select(self.id) - self:ShowTooltip() - end -end - -local function OnEnter_AuxFrame(self) - self.parent:Reveal() --- self:EnableMouse(false) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["AllChildren"] = function(self, method, ...) - local children - for section in pairs_iter, sectionTypes, nil do - children = self[section] - for index = #children, 1, -1 do - children[index][method](children[index], ...) - end - end - end, - - ["AnchorChildren"] = function(self, section) - local children = self[section] - if children[1] then - local anchor, frame, offset = anchors[section] - local anchorTo = connections[anchor] - if section ~= "Center" then - frame, offset = self, self.settings["spacing" .. section .. "Edge"] * directions[section] * self.size - else - frame, offset = centerFrame[self], 0 - end - - plugin = children[1] - plugin:ClearAllPoints() - plugin:SetPoint(anchor, frame, anchor, offset, 0) - frame, offset = plugin, self.settings["spacing" .. section] * directions[section] * self.size - - for index = 2, #children do - plugin = children[index] - plugin:ClearAllPoints() - plugin:SetPoint(anchor, frame, anchorTo, offset, 0) - frame = plugin - end - - if section == "Center" then - QueueMethod(self, "UpdateCenterWidth") - end - end - end, - - ['GetName'] = function(self) - if self.settings.allowGlobals then - return GetPanelName(self.id) - end - end, - - ["GetOffset"] = function(self) - local anchor, x, y = self.anchor - local L1, B1, W1, H1 = UIParent:GetRect() - local L2, B2, W2, H2 = self:GetRect() - if anchor == 'TOP' then --- x, y = (L2 + L2 + W2 - L1 - L1 - W1) * 0.5, B2 + H2 - B1 - H1 - x, y = L2 - L1 + (W2 - W1) * 0.5, B2 + H2 - B1 - H1 - elseif anchor == 'BOTTOM' then --- x, y = (L2 + L2 + W2 - L1 - L1 - W1) * 0.5, B2 - B1 - x, y = L2 - L1 + (W2 - W1) * 0.5, B2 - B1 - elseif anchor == 'LEFT' then --- x, y = L2 - L1, (B2 + B2 + H2 - B1 - B1 - H1) * 0.5 - x, y = L2 - L1, B2 - B1 + (H2 - H1) * 0.5 - elseif anchor == 'RIGHT' then --- x, y = L2 + W2 - L1 - W1, (B2 + B2 + H2 - B1 - B1 - H1) * 0.5 - x, y = L2 + W2 - L1 - W1, B2 - B1 + (H2 - H1) * 0.5 - elseif anchor == 'TOPLEFT' then - x, y = L2 - L1, B2 + H2 - B1 - H1 - elseif anchor == 'TOPRIGHT' then - x, y = L2 + W2 - L1 - W1, B2 + H2 - B1 - H1 - elseif anchor == 'BOTTOMLEFT' then - x, y = L2 - L1, B2 - B1 - elseif anchor == 'BOTTOMRIGHT' then - x, y = L2 + W2 - L1 - W1, B2 - B1 - else --- x, y = (L2 + L2 + W2 - L1 - L1 - W1) * 0.5, (B2 + B2 + H2 - B1 - B1 - H1) * 0.5 - x, y = L2 - L1 + (W2 - W1) * 0.5, B2 - B1 + (H2 - H1) * 0.5 - end - return x / SCREEN_WIDTH, y / SCREEN_HEIGHT - end, - - ["HasMouseFocus"] = function(self) - return self[GetMouseFocus()] - end, - - ["HideTooltip"] = function(self, motion) - if not (motion and CONFIG_IS_OPEN and GetMouseFocus() == self) then - GameTooltip:Hide() - if self.tooltipScale then - GameTooltip:SetScale(self.tooltipScale) - self.tooltipScale = nil - end - end - end, - - ["Recycle"] = function(self) - if self.jostle then - LJ:Unregister(auxFrame[self]) - end - stateDriver[self]:Recycle() - self:Hide() - self:AllChildren("Recycle") - PurgeQueue(self) - auxFrame[self]:EnableMouse(false) - auxFrame[self]:Hide() - tremove_byVal(addon, self) - _G[GetPanelName(self.id)] = nil - panels[self.id], stateDriver[self] = nil, nil - self[0], self = self[0], wipe(self) - recycled[#recycled + 1] = self - end, - - ["Refresh"] = function(self) - local settings = self.settings - - local height, width = settings.height * SCREEN_HEIGHT, settings.width * SCREEN_WIDTH - self.anchor, self.size = settings.anchor, height - - local level, strata = settings.level, strataLayers[settings.strata] - self:SetFrameStrata(strata) - self:SetFrameLevel(level) - - local stateDriver = stateDriver[self] - if stateDriver:IsEnabled() then - auxFrame[self]:EnableMouse(not self:HasMouseFocus() and settings.alphaMouse) - end - stateDriver:SetParameters(settings.alphaParameters) - stateDriver() - - local clamp, x, y = settings.screenClamp, self:GetOffset() - self:SetClampedToScreen(false) - self:SetClampRectInsets(clamp, -clamp, -clamp, clamp) - self:SetHeight(height) - self:SetWidth(width) - self:SetClampedToScreen(true) - self:SetOffset(x, y) - - local fontSize, string = min(height * PHI, width / PHI / 10), auxString[self] - if fontSize < 1 then - fontSize = 1 - elseif fontSize > 34 then - fontSize = 34 - end - string:SetHeight(0) - string:SetWidth(0) - string:SetFont([[Fonts\FRIZQT__.TTF]], fontSize) - string:SetHeight(string:GetStringHeight()) - string:SetWidth(min(width, string:GetStringWidth())) - self:AllChildren("Refresh") - - local bgInset = settings.bgInset - backdrop.bgFile = LSM:Fetch('statusbar', settings.bgTexture) - backdrop.edgeFile = LSM:Fetch('border', settings.borderTexture) or LSM:Fetch('border', "None") - backdrop.edgeSize = settings.borderSize - for inset in pairs_iter, backdropInsets, nil do - backdropInsets[inset] = bgInset - end - self:SetBackdrop(backdrop) - self:SetBackdropColor(settings.bgColorR, settings.bgColorG, settings.bgColorB, settings.bgColorA) - self:SetBackdropBorderColor(settings.borderColorR, settings.borderColorG, settings.borderColorB, settings.borderColorA) - - local overlay = overlayFrame[self] - overlay:SetTexture(LSM:Fetch('statusbar_overlay', settings.overlayTexture)) - if settings.overlayFlip then - if settings.overlayFlop then - overlay:SetTexCoord(1, 0, 1, 0) - else - overlay:SetTexCoord(1, 0, 0, 1) - end - else - if settings.overlayFlop then - overlay:SetTexCoord(0, 1, 1, 0) - else - overlay:SetTexCoord(0, 1, 0, 1) - end - end - overlay:SetVertexColor(settings.overlayColorR, settings.overlayColorG, settings.overlayColorB, settings.overlayColorA) - - for section in pairs_iter, sectionTypes, nil do - self:AnchorChildren(section) - end - end, - - ["SaveOffset"] = function(self) - local settings = self.settings - settings.offsetX, settings.offsetY = self:GetOffset() - if settings.moveBlizzard then - local region = self.anchor:sub(1, 1) - if region ~= 'T' and region ~= 'B' then - local _, y = self:GetCenter() - region = y < SCREEN_HEIGHT_MIDDLE and 'B' or 'T' - end - if region ~= self.jostle then - LJ[region == 'T' and 'RegisterTop' or 'RegisterBottom'](LJ, auxFrame[self]) - self.jostle = region - else - LJ:Refresh() - end - elseif self.jostle then - LJ:Unregister(auxFrame[self]) - self.jostle = nil - end - end, - - ['SetFrameLevel'] = function(self, value) - SetFrameLevel(self, value) - SetFrameLevel(auxFrame[self], value + 3) - self:AllChildren("SetFrameLevel", value + 1) - end, - - ['SetFrameStrata'] = function(self, value) - SetFrameStrata(self, value) - SetFrameStrata(auxFrame[self], value) - self:AllChildren("SetFrameStrata", value) - end, - - ["SetOffset"] = function(self, x, y) - self:ClearAllPoints() - self:SetPoint(self.anchor, UIParent, self.anchor, x * SCREEN_WIDTH, y * SCREEN_HEIGHT) - self:SaveOffset() - end, - - ["ShowTooltip"] = function(self, motion) - if self.unlocked or CONFIG_IS_OPEN then - local settings, tooltip = self.settings, GameTooltip - if not self.tooltipScale then -- In case of multiple shows before a hide - self.tooltipScale = ConnectTooltip(self, tooltip, 0.8) - end - tooltip:SetText(addonName .. " - " .. (settings.alias or L["Panel"]), 1, 1, 1) - if self.unlocked then - tooltip:AddLine(L["Left click and hold to move this panel."]) - end - if settings.rightClickConfig and (CONFIG_IS_OPEN ~= ConfigFrames[1] or PanelList.selection ~= self.id) then - tooltip:AddLine(L["Right click to change this panel's settings."]) - end - tooltip:Show() - end - end, - - ["UpdateCenterWidth"] = function(self) - local center = self.Center - centerFrame[self]:SetWidth(center[#center]:GetRight() - center[1]:GetLeft() + 1) - end, - - ["UpdateOrder"] = function(self) - local settings = self.settings - local order = (#strataLayers - settings.strata) * 1000 + (127 - settings.level) - if self.order ~= order then - self.order = order - tremove_byVal(addon, self) - local insertPoint - for index = 1, #addon do - if order <= addon[index].order then - insertPoint = index - break - end - end - tinsert(addon, insertPoint or #addon + 1, self) - end - end, - --- WIP - - ["Lock"] = function(self) - if self.unlocked ~= false then - self.unlocked = false - auxFrame[self]:SetAlpha(0) - self:Unreveal() - end - end, - - ["Reveal"] = function(self) - if self.revealed == 0 then - self.revealed = 1 - stateDriver[self]:Disable() - auxFrame[self]:EnableMouse(false) - self:SetAlpha(1) - self:Show() - else - self.revealed = self.revealed + 1 - end - end, - - ["Unlock"] = function(self) - if self.unlocked ~= true then - self.unlocked = true - auxFrame[self]:SetAlpha(1) - self:Reveal() - end - end, - - ["Unreveal"] = function(self) - local revealed = self.revealed - if revealed == 1 and self.unlocked ~= true then - self.revealed = 0 - stateDriver[self]:Enable() - auxFrame[self]:EnableMouse(self.settings.alphaMouse) - elseif revealed > 1 then - self.revealed = revealed - 1 - end - end, - - ['EnableMouse'] = mt.__index.EnableMouse, - ['Hide'] = mt.__index.Hide, - ['SetAlpha'] = mt.__index.SetAlpha, - ['Show'] = mt.__index.Show -} - -mt = { __index = setmetatable(methods, mt), __metatable = addonName } - ---[[----------------------------------------------------------------------------- -Global to addon --------------------------------------------------------------------------------]] -function GetPanelName(id) - return addonName .. L["Panel"] .. "[" .. id .. "]" -end - -function CreatePanel(id) - if not id then - id = GenerateUniqueKey() - end - local self = recycled[#recycled] - if self then - recycled[#recycled] = nil - self:SetClampedToScreen(false) - auxFrame[self]:Show() - self:Show() - else - self = CreateFrame('Frame', nil, UIParent) - self:EnableMouse(true) - self:SetMovable(true) - self:SetScript('OnEnter', methods.ShowTooltip) - self:SetScript('OnLeave', OnLeave) - self:SetScript('OnMouseDown', OnMouseDown) - self:SetScript('OnMouseUp', OnMouseUp) - - local frame = CreateFrame('Frame', nil, UIParent) - frame:SetAllPoints(self) - frame:SetScript('OnEnter', OnEnter_AuxFrame) - - local texture = frame:CreateTexture(nil, 'BACKGROUND') - texture:SetAllPoints() - texture:SetTexture([[Interface\BUTTONS\WHITE8X8]]) - texture:SetVertexColor(0, 0.05, 1, 1 - PHI) - - local string = frame:CreateFontString(nil, 'ARTWORK') - string:SetPoint('CENTER') - string:SetFont([[Fonts\FRIZQT__.TTF]], 12) - string:SetJustifyH('CENTER') - string:SetJustifyV('MIDDLE') - string:SetNonSpaceWrap(false) - string:SetShadowColor(0, 0, 0, 0.5) - string:SetShadowOffset(1, -1) - string:SetText(L["Unlocked"]) - string:SetTextColor(0.85, 0.85, 0.85) - - local overlay = self:CreateTexture(nil, 'OVERLAY') - overlay:SetAllPoints() - - local center = CreateFrame('Frame', nil, self) - center:SetPoint('CENTER') - center:SetHeight(1) - center:SetWidth(1) - - auxFrame[self], auxString[self], centerFrame[self], frame.parent, overlayFrame[self] = frame, string, center, self, overlay - setmetatable(self, mt) - end - panels[id], self.id, self.Center, self.Left, self.Right = self, id, { }, { }, { } - - self:SetHeight(1) - self:SetWidth(1) - - local driver = LibStub('LibStateDriver-1.1'):New() - driver:SetObject(self) - driver:SetCallback(UpdateAlpha) - stateDriver[self] = driver - - local settings = GetPanelSettings(id) - self.anchor, self.settings = settings.anchor, settings - self:SetOffset(settings.offsetX, settings.offsetY) - - self:UpdateOrder() - if settings.lockPanel then - self.revealed = 1 - self:Lock() - else - self.revealed = 0 - self:Unlock() - end - self:Refresh() - _G[GetPanelName(id)] = settings.allowGlobals and self or nil - - local pluginSettings, children, name = settings.plugins - for section in pairs_iter, sectionTypes, nil do - children = settings[section] - for index = 1, #children do - name = children[index] - if dataObj[name] and pluginSettings[name].enable and not plugins[name] then - CreatePlugin(name, dataObj[name]) - end - end - end - - PanelList:Add(id) - return self -end diff --git a/Interface/AddOns/DockingStation/Plugins.lua b/Interface/AddOns/DockingStation/Plugins.lua deleted file mode 100644 index bbf9661..0000000 --- a/Interface/AddOns/DockingStation/Plugins.lua +++ /dev/null @@ -1,524 +0,0 @@ -local addonName, addon = ... -setfenv(1, addon) - -local pairs_iter, type = pairs(addon), type - -local mt = getmetatable(InterfaceOptionsFrameOkay) - -local EnableMouseWheel, SetScript = mt.__index.EnableMouseWheel, mt.__index.SetScript - -local LDB_UnregisterCallback = LDB_UnregisterCallback - -local dataObj, plugins, QueueMethod = dataObj, plugins, QueueMethod - ---[[----------------------------------------------------------------------------- -Helpers --------------------------------------------------------------------------------]] -local components = { ['data source'] = { 'icon', 'label', 'text', 'value', 'suffix' }, ['launcher'] = { 'icon', 'label' } } -local scriptHandlers = { OnClick = { }, OnEnter = { }, OnLeave = { }, OnMouseWheel = { }, OnReceiveDrag = { } } -local recycled = { } - -local BUFFER_FACTOR = PHI * PHI * 0.1 - -local function FixPluginLocation(children) - local plugin - for index = 1, #children do - plugin = plugins[children[index]] - if plugin then - plugin.index = index - end - end -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["AnchorChildren"] = function(self) - local child, settings, size = self[1], self.settings, self.size - local frame, offsetY, vertAdj = child, settings[child._field .. "VertAdj"] or 0 - if offsetY ~= 0 then - offsetY = offsetY * (size - child.size) * 0.5 - end - child:ClearAllPoints() - child:SetPoint('LEFT', self, 'LEFT', 0, offsetY) - local deltaZero = -offsetY - for index = 2, #self do - child = self[index] - vertAdj = settings[child._field .. "VertAdj"] or 0 - if vertAdj == 0 then - offsetY = deltaZero - else - offsetY = vertAdj * (size - child.size) * 0.5 + deltaZero - end - child:ClearAllPoints() - child:SetPoint('LEFT', frame, 'RIGHT', (child.size + frame.size) * BUFFER_FACTOR, offsetY) - deltaZero, frame = deltaZero - offsetY, child - end - end, - - ['AttachFrame'] = function(self, frame) - if IsFrame(frame) then - if self.attached then - self:DetachFrame() - end - self.attached, self.attachedScale = frame, ConnectTooltip(self, frame, self.settings.tooltipScale) - end - end, - - ['DetachFrame'] = function(self) - local frame = self.attached - if frame then - self.attached = nil - if self.attachedScale then - safecall(frame.SetScale, frame, self.attachedScale) - self.attachedScale = nil - end - safecall(frame.ClearAllPoints, frame) - end - end, - - ['EnableMouseWheel'] = DoNothing, - - ['GetName'] = function(self) - return self:GetParent():GetName() - end, - - ['GetScript'] = function(self, script) -- Stop plugins from directly hooking in and bypassing settings - if scriptHandlers[script] then - return scriptHandlers[script][self] - end - end, - - ["Recycle"] = function(self) - local name, panel = self.name, self.panel - self:Hide() - for index = #self, 1, -1 do - self[index]:Recycle() - end - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_icon') - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_label') - if pluginType[name] == 'data source' then - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_suffix') - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_text') - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_value') - end - if panel and tremove_byVal(panel[self.section], self) then - panel:AnchorChildren(self.section) - panel[self] = nil - end - PurgeQueue(self) - plugins[name] = nil - self[0], self = self[0], wipe(self) - recycled[#recycled + 1] = self - end, - - ["Refresh"] = function(self) - self.size = self.panel.size - self:SetHeight(self.size) - self:UpdateChildren() - end, - - ['SetScript'] = function(self, script, handler) -- Stop plugins from directly hooking in and bypassing settings - if scriptHandlers[script] and (type(handler) == 'function' or handler == nil) then - scriptHandlers[script][self] = handler - if script ~= 'OnMouseWheel' then return end - EnableMouseWheel(self, handler) - end - end, - - ["SetState"] = function(self) - local id, section, index = GetPluginLocation(self.name) - SetInheritance(self.name, id) - local panel = panels[id] - if panel then - if self.settings.enable then - self.panel, self.section, self.index = panel, section, index - - local children = panel[section] - tremove_byVal(children, self) - self:SetParent(panel) - self:SetFrameStrata(panel:GetFrameStrata()) - self:SetFrameLevel(panel:GetFrameLevel() + 1) - - local insertPoint - for i = 1, #children do - if index <= children[i].index then - insertPoint = i - break - end - end - tinsert(children, insertPoint or #children + 1, self) - panel:AnchorChildren(section) - panel[self] = true - self:Refresh() - self:Show() - return - end - elseif not id then - self.settings.enable = false - end - self:Recycle() - end, - - ["UpdateChildren"] = function(self) - local count, name, settings = 0, self.name, self.settings - local type = pluginType[name] - local components = components[type] - for index = #self, 1, -1 do - self[index]:Recycle() - self[index] = nil - end - for index = 1, #components do - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. components[index]) - end - if type == 'data source' then - if not settings.textHide then - if CreateFontString('value', self, 'text') then - if not settings.suffixHide then - CreateFontString('suffix', self) - end - else - CreateFontString('text', self) - end - end - end - if not settings.iconHide then - CreateTexture('icon', self) - end - if not settings.labelHide then - CreateFontString('label', self) - end - for index = 1, #components do - if self[components[index]] then - count = count + 1 - self[count] = self[components[index]] - end - end - if count > 1 then - if self.icon and settings.iconFlip then - self[count] = tremove(self, 1) - end - elseif count == 0 then - self[1] = CreateFontString('label', self) - end - self:AnchorChildren() - end, - - ["UpdateWidth"] = function(self) - self:SetWidth(self[#self]:GetRight() - self[1]:GetLeft() + 1) - if self.section == "Center" and not self.moving then - QueueMethod(self.panel, "UpdateCenterWidth") - end - end, - - ['GetLeft'] = mt.__index.GetLeft, - ['GetRight'] = mt.__index.GetRight -} - -mt = { __index = setmetatable(methods, mt), __metatable = addonName } - ---[[----------------------------------------------------------------------------- -Tooltip visibility support --------------------------------------------------------------------------------]] -local OnEnter, OnLeave -do - local tooltipDriver = LibStub('LibStateDriver-1.1'):New() - - local function HideTooltip(self, motion) - local data = dataObj[self.name] - tooltipDriver.shown = nil - if data.tooltip then - local tooltip = data.tooltip - self:DetachFrame(tooltip) - safecall(tooltip.Hide, tooltip) - else - local handler = scriptHandlers.OnLeave[self] or data.OnLeave - if type(handler) == 'function' then - safecall(handler, self, motion) - else - self:DetachFrame(GameTooltip) - GameTooltip:Hide() - end - end - end - - tooltipDriver:SetCallback(function(self, state) - local data = dataObj[self.name] - if hideConditions[state] then - if tooltipDriver.shown then - HideTooltip(self) - end - elseif not tooltipDriver.shown then -- ShowTooltip: tooltip > OnEnter > OnTooltipShow > tooltiptext - tooltipDriver.shown = true - local tooltip = data.tooltip - if tooltip then - self:AttachFrame(tooltip) - safecall(tooltip.Show, tooltip) - else - local handler = scriptHandlers.OnEnter[self] or data.OnEnter - if type(handler) == 'function' then - safecall(handler, self) - else - tooltip = GameTooltip - self:AttachFrame(tooltip) - if type(data.OnTooltipShow) == 'function' then - safecall(data.OnTooltipShow, tooltip) - else - tooltip:SetText(pluginAlias[self.name] or strtrim(self.name), 1, 1, 1) - if data.keybind then - local keyBind = pcall(GetBindingKey, data.keybind) - if keyBind then - tooltip:AppendText(("%s (%s)|r"):format(NORMAL_FONT_COLOR_CODE, keyBind)) - end - end - if data.tooltiptext then - tooltip:AddLine(data.tooltiptext, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true) - end - end - tooltip:Show() - end - end - end - end) - - function OnEnter(self) - tooltipDriver:SetObject(self) - tooltipDriver:SetParameters(self.settings.tooltipParameters) - tooltipDriver:Enable() - end - - function OnLeave(self, motion) - tooltipDriver:Disable() - HideTooltip(self, motion) - if not self.drag then - local panel = self.panel - if panel.settings.alphaMouse and not panel:HasMouseFocus() then - panel:Unreveal() - end - end - end -end - ---[[----------------------------------------------------------------------------- -Drag-and-drop support --------------------------------------------------------------------------------]] -local function ActiveIndexToRealIndex(panel, section, activeIndex) - local activeCount, lastActive, settings, plugin = 0, 0, panel.settings[section] - for realIndex = 1, #settings do - plugin = plugins[settings[realIndex]] - if plugin then - activeCount, lastActive = activeCount + 1, realIndex - if activeCount == activeIndex then - return panel.id, section, realIndex - end - end - end - return panel.id, section, lastActive + 1 -end - -local function GetActiveIndex(panel, section, x, y, reversed) - local children = panel[section] - if not reversed then - for index = 1, #children do - if x <= children[index]:GetCenter() then - return ActiveIndexToRealIndex(panel, section, index) - end - end - else - for index = 1, #children do - if x > children[index]:GetCenter() then - return ActiveIndexToRealIndex(panel, section, index) - end - end - end - return ActiveIndexToRealIndex(panel, section, #children + 1) -end - -local function GetLocation(self) - local x, y, bottom, height, left, panel, width = self:GetCenter() - for index = 1, #addon do - panel = addon[index] - left, bottom, width, height = panel:GetRect() - if y >= bottom and left <= x and bottom + height >= y and x <= left + width then - local Center, Left, Right = panel.Center, panel.Left, panel.Right - if x < ((Left[1] and Left[#Left]:GetRight() or left) + (Center[1] and Center[1]:GetLeft() or left + width * 0.5)) * 0.5 then - return GetActiveIndex(panel, "Left", x, y) - elseif x < ((Center[1] and Center[#Center]:GetRight() or left + width * 0.5) + (Right[1] and Right[#Right]:GetLeft() or left + width)) * 0.5 then - return GetActiveIndex(panel, "Center", x, y) - else - return GetActiveIndex(panel, "Right", x, y, true) - end - end - end - return self.panel.id, self.section, self.index -end - -local function OnDragStart(self) - if self.drag then - SetScript(self, 'OnEnter', nil) - OnLeave(self) - --- if not dataObj[self.name].group then - AllPanels("Reveal") --- end - - local x, y = self:GetCenter() - self:ClearAllPoints() - self:SetPoint('CENTER', UIParent, 'BOTTOMLEFT', x, y) - - VoidPluginLocation(self.name) - - local hClamp, vClamp = (self:GetWidth() - 1) / 2, (self.size - 1) / 2 - self:SetClampedToScreen(true) - self:SetClampRectInsets(hClamp, -hClamp, -vClamp, vClamp) - self:SetFrameStrata('TOOLTIP') - self:StartMoving() - self.moving = true - end -end - -local function OnDragStop(self) - if self.drag then - self:StopMovingOrSizing() - self:SetClampedToScreen(false) - self.moving = nil - - local panel = self.panel - SetPluginLocation(self.name, GetLocation(self)) - --- if not dataObj[self.name].group then - AllPanels("Unreveal") --- end - self.drag = nil - - if panel.settings.alphaMouse and not panel:HasMouseFocus() then - panel:Unreveal() - end - SetScript(self, 'OnEnter', OnEnter) - if GetMouseFocus() == self then - OnEnter(self) - end - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function OnClick(self, button, down, ...) - if button == 'LeftButton' then - if down then - if not self.settings.lockPlugin then - self.drag = true - end - return - elseif self.drag then - self.drag = nil - end - end - local handler = scriptHandlers.OnClick[self] or dataObj[self.name].OnClick - if type(handler) == 'function' then - safecall(handler, self, button, down, ...) - end -end - -local function OnMouseWheel(self, ...) - local handler = scriptHandlers.OnMouseWheel[self] or dataObj[self.name].OnMouseWheel - if type(handler) == 'function' then - safecall(handler, self, ...) - end -end - -local function OnReceiveDrag(self, ...) - local handler = scriptHandlers.OnReceiveDrag[self] or dataObj[self.name].OnReceiveDrag - if type(handler) == 'function' then - safecall(handler, self, ...) - end -end - ---[[----------------------------------------------------------------------------- -Global to addon --------------------------------------------------------------------------------]] -function GetPluginLocation(name) - local children - for id, settings in pairs_iter, settings.panels, nil do - for section in pairs_iter, sectionTypes, nil do - children = settings[section] - for index = 1, #children do - if children[index] == name then - return id, section, index - end - end - end - end -end - -function SetPluginLocation(name, id, section, index) - VoidPluginLocation(name) - if not id then - id = settings.defaultPanel - end - local children = settings.panels[id][section or settings.defaultSection] - if not index or index > #children then - index = #children + 1 - end - tinsert(children, index, name) - if panels[id] then - FixPluginLocation(children) - end - if plugins[name] then - plugins[name]:SetState() - else - SetInheritance(name, id) - end - UpdateConfig(nil, true) -end - -function VoidPluginLocation(name) - local id, section, index = GetPluginLocation(name) - if id then - local children = settings.panels[id][section] - tremove(children, index) - local panel = panels[id] - if panel then - local plugin = plugins[name] - if plugin and tremove_byVal(panel[section], plugin) then - panel:AnchorChildren(section) - panel[plugin] = nil - end - FixPluginLocation(children) - end - end -end - -function CreatePlugin(name) - local self = recycled[#recycled] - if self then - recycled[#recycled] = nil - self:Show() - else - self = CreateFrame('Button', nil, UIParent) -- Need the 'OnClick' handler (fix for CastSpellByName) - self:EnableMouse(true) - self:SetMovable(true) - self:RegisterForClicks('AnyUp', 'LeftButtonDown') - self:RegisterForDrag('LeftButton') - self:SetScript('OnClick', OnClick) - self:SetScript('OnDragStart', OnDragStart) - self:SetScript('OnDragStop', OnDragStop) - self:SetScript('OnEnter', OnEnter) - self:SetScript('OnLeave', OnLeave) - self:SetScript('OnMouseWheel', OnMouseWheel) - self:SetScript('OnReceiveDrag', OnReceiveDrag) - setmetatable(self, mt) - end - plugins[name], self.name = self, name - - self:SetHeight(1) - self:SetWidth(1) - self.size = 1 - - self.settings = GetPluginSettings(name) - self:SetState() - PluginList:Add(name) - return self -end diff --git a/Interface/AddOns/DockingStation/Settings.lua b/Interface/AddOns/DockingStation/Settings.lua deleted file mode 100644 index 0b0eda7..0000000 --- a/Interface/AddOns/DockingStation/Settings.lua +++ /dev/null @@ -1,255 +0,0 @@ -local addonName, addon = ... -setfenv(1, addon) - -local pairs_iter = pairs(addon) - ---[[----------------------------------------------------------------------------- -Local to module --------------------------------------------------------------------------------]] -local CheckStringDefaults -do - local default = { "labelColorA", "labelColorB", "labelColorG", "labelColorR", "labelEffect", "labelFont", "labelOverride", "labelSize", "labelVertAdj" } - local watched = { - suffixColorA = -1, textColorA = 1, - suffixColorB = -2, textColorB = 2, - suffixColorG = -3, textColorG = 3, - suffixColorR = -4, textColorR = 4, - suffixEffect = -5, textEffect = 5, - suffixFont = -6, textFont = 6, - suffixOverride = -7, textOverride = 7, - suffixSize = -8, textSize = 8, - suffixVertAdj = -9, textVertAdj = 9 - } - CheckStringDefaults = function(self, key) - key = watched[key] - if key then - if key > 0 then - if self["textUseLabel"] then - return self[default[key]] - end - else - if self["suffixUseLabel"] then - return self[default[-key]] - end - end - end - end -end - -local DEFAULT_SETTINGS = { - allowGlobals = false, - alphaMouse = false, - alphaNormal = 1, - alphaParameters = "", - anchor = 'CENTER', - bgColorA = 1, - bgColorB = 0, - bgColorG = 0, - bgColorR = 0, - bgInset = 0, - bgTexture = 'Solid', - borderColorA = 1, - borderColorB = 0.85, - borderColorG = 0.85, - borderColorR = 0.85, - borderSize = 11, - borderTexture = 'None', - defaultPanel = false, - defaultSection = "Left", - height = 20 / 768, - hideErrors = true, - iconFlip = false, - iconHide = false, - iconSize = 0.85, - iconTrim = true, - iconVertAdj = 0, - iconZoom = 0, - labelColorA = 1, - labelColorB = 1, - labelColorG = 1, - labelColorR = 1, - labelEffect = 0, - labelFont = 'Friz Quadrata TT', - labelHide = false, - labelOverride = false, - labelSize = 0.55, - labelUseName = false, - labelVertAdj = 0, - level = 32, - lockPanel = true, - lockPlugin = false, - moveBlizzard = false, - overlayColorA = 1, - overlayColorB = 1, - overlayColorG = 1, - overlayColorR = 1, - overlayFlip = false, - overlayFlop = false, - overlayTexture = "None", - rightClickConfig = true, - scaleSideBar = 0.85, - screenClamp = 0, - spacingCenter = 0.5, - spacingLeft = 0.5, - spacingLeftEdge = 0.25, - spacingRight = 0.5, - spacingRightEdge = 0.25, - strata = 4, - suffixColorA = 1, - suffixColorB = 1, - suffixColorG = 1, - suffixColorR = 1, - suffixEffect = 0, - suffixFont = 'Friz Quadrata TT', - suffixHide = false, - suffixOverride = false, - suffixSize = 0.55, - suffixUseLabel = true, - suffixVertAdj = 0, - textColorA = 1, - textColorB = 1, - textColorG = 1, - textColorR = 1, - textEffect = 0, - textFixed = false, - textFont = 'Friz Quadrata TT', - textHide = false, - textOverride = false, - textSize = 0.55, - textUseLabel = true, - textVertAdj = 0, - tooltipParameters = "", - tooltipScale = 0.8, - width = 1 -} - -local function GetDefaultPanelSettings() - return { - enable = true, - lockPanel = false, - offsetX = 0, - offsetY = 0, - Center = { }, - Left = { }, - Right = { } - } -end - -local function GetDefaultPluginSettings() - return { - enable = false - } -end - -local function GetSettingsMT(defaults) - return { __index = function(value, index) - value = CheckStringDefaults(value, index) - if value == nil then - return defaults[index] - end - return value - end } -end - -local mt_defaults, mt_panels, mt_settings = GetSettingsMT(DEFAULT_SETTINGS), { } - ---[[----------------------------------------------------------------------------- -Global to addon --------------------------------------------------------------------------------]] -function GetSettings() - settings = setmetatable(addon.db.profile, mt_defaults) - mt_panels, mt_settings = wipe(mt_panels), GetSettingsMT(settings) - if not sectionTypes[settings.defaultSection] then - settings.defaultSection = nil - end - - local panels = GetSubTable(settings, "panels") - if not next(panels) then - local id = GenerateUniqueKey() - panels[id] = GetDefaultPanelSettings() - panels[id][settings.defaultSection][1] = addonName - settings.defaultPanel = id - elseif not panels[settings.defaultPanel] then - settings.defaultPanel = next(panels) - end - for id in pairs_iter, panels, nil do - GetPanelSettings(id) - end - - local plugins = GetSubTable(settings, "plugins") - if not plugins[addonName] then - plugins[addonName] = GetDefaultPluginSettings() - plugins[addonName].enable = true - end - for name in pairs_iter, plugins, nil do - GetPluginSettings(name) - end - - return settings -end - -function GetPanelSettings(id) - if not settings.panels[id] then - settings.panels[id] = GetDefaultPanelSettings() - end - return setmetatable(settings.panels[id], mt_settings) -end - -function GetPluginSettings(name) - if not settings.plugins[name] then - settings.plugins[name] = GetDefaultPluginSettings() - end - return SetInheritance(name, GetPluginLocation(name)) -end - -function SetInheritance(name, id) - if id then - if not mt_panels[id] then - mt_panels[id] = GetSettingsMT(settings.panels[id]) - end - return setmetatable(settings.plugins[name], mt_panels[id]) - else - return setmetatable(settings.plugins[name], mt_settings) - end -end - ---[[----------------------------------------------------------------------------- -Initialize on load --------------------------------------------------------------------------------]] -addon:RegisterEvent('ADDON_LOADED', function(_, name) - if name ~= addonName then return end - addon:UnregisterEvent('ADDON_LOADED') - - local settings = GetSubTable(_G, addonName .. "Settings") - pluginAlias = GetSubTable(settings, "pluginAlias") - pluginType = GetSubTable(settings, "pluginType") - GetSubTable(settings, 'profileKeys') - GetSubTable(settings, 'profiles') - - if addon.Convert then -- Convert.lua may be deleted after it has run once - Convert(settings) - Convert = nil - end - addon.db = LibStub('AceDB-3.0'):New(addonName .. "Settings", nil, 'Default') -end) - ---[[----------------------------------------------------------------------------- -Clean up on log out --------------------------------------------------------------------------------]] -addon:RegisterEvent('PLAYER_LOGOUT', function() - local remove = { } - for name in pairs_iter, pluginType, nil do - remove[name] = true - end - for _, settings in pairs_iter, _G[addonName .. "Settings"].profiles, nil do - settings = settings.plugins - for name in pairs_iter, remove, nil do - if settings[name] then - remove[name] = nil - end - end - end - for name in pairs_iter, remove, nil do - pluginAlias[name], pluginType[name] = nil, nil - end -end) diff --git a/Interface/AddOns/DockingStation/Textures.lua b/Interface/AddOns/DockingStation/Textures.lua deleted file mode 100644 index c8399bb..0000000 --- a/Interface/AddOns/DockingStation/Textures.lua +++ /dev/null @@ -1,185 +0,0 @@ -local addonName, addon = ... -setfenv(1, addon) - -local tonumber, type = tonumber, type - -local mt = getmetatable(InterfaceOptionsFrameHeader) - -local LDB_RegisterCallback, LDB_UnregisterCallback = LDB_RegisterCallback, LDB_UnregisterCallback - -local plugins, QueueMethod = plugins, QueueMethod - ---[[----------------------------------------------------------------------------- -Helpers --------------------------------------------------------------------------------]] -local fields, recycled = { }, { } - -local proxy = UIParent:CreateTexture(nil, 'ARTWORK') -proxy:Hide() - -local function topercent(value, default) - value = tonumber(value) or default - if value >= 1 then - return 1 - elseif value <= 0 then - return 0 - end - return value -end - -local function DetectTexture(_, name, field, value, data) - if type(value) == 'string' then - PurgeQueue(plugins[name], "UpdateWidth") - QueueMethod(plugins[name], "UpdateChildren") - end -end - -local function UpdateColors(_, name, field, value, data) - QueueMethod(plugins[name][fields[field]], "RefreshColors") -end - -local function UpdateCoords(_, name, field, value, data) - field = fields[field] - local self = plugins[name][field] - local zoom = self.settings[field .. "Zoom"] - if type(value) == 'table' then - if #value == 4 then - local L, R, T, B = topercent(value[1], 0), topercent(value[2], 1), topercent(value[3], 0), topercent(value[4], 1) - local zX, zY = (R - L) * zoom, (B - T) * zoom - self:SetTexCoord(L + zX, R - zX, T + zY, B - zY) - else - local ULx, ULy, LLx, LLy, URx, URy, LRx, LRy = topercent(value[1], 0), topercent(value[2], 0), topercent(value[3], 0), topercent(value[4], 1), topercent(value[5], 1), topercent(value[6], 0), topercent(value[7], 1), topercent(value[8], 1) - local zXT, zXB, zYL, zYR = (URx - ULx) * zoom, (LRx - LLx) * zoom, (LLy - ULy) * zoom, (LRy - URy) * zoom - self:SetTexCoord(ULx + zXT, ULy + zYL, LLx + zXB, LLy - zYL, URx - zXT, URy + zYR, LRx - zXB, LRy - zYR) - end - elseif self.blizIcon and self.settings[field .. "Trim"] then - zoom = zoom * 0.86 - self:SetTexCoord(0.07 + zoom, 0.93 - zoom, 0.07 + zoom, 0.93 - zoom) - else - self:SetTexCoord(zoom, 1 - zoom, zoom, 1 - zoom) - end -end - -local function UpdateRatio(_, name, field, value, data) - field = fields[field] - local plugin = plugins[name] - local self = plugin[field] - self.size = self.settings[field .. "Size"] * plugin.size - value = tonumber(value) or 1 - if value >= 1 then - self:SetWidth(self.size) - elseif value <= 0.2 then - self:SetWidth(self.size * 0.2) - else - self:SetWidth(self.size * value) - end - self:SetHeight(self.size) - QueueMethod(plugin, "UpdateWidth") -end - -local function UpdateTexture(_, name, field, value, data) - local self = plugins[name][field] - if type(value) == 'string' and self:SetTexture(value) then - self.blizIcon = value:find([[^[Ii][Nn][Tt][Ee][Rr][Ff][Aa][Cc][Ee]\[Ii][Cc][Oo][Nn][Ss]\.+$]]) - UpdateCoords(nil, name, field, data[field .. 'Coords'], data) - else - PurgeQueue(self.plugin, "UpdateWidth") - QueueMethod(self.plugin, "UpdateChildren") - end -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["Recycle"] = function(self) - local field, name = self.field, self.plugin.name - self:Hide() - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field) - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field .. 'B') - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field .. 'Coords') - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field .. 'G') - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field .. 'R') - LDB_UnregisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field .. 'Ratio') - plugins[name][field] = nil - PurgeQueue(self) - self[0], self = self[0], wipe(self) - recycled[#recycled + 1] = self - end, - - ["Refresh"] = function(self) - local field, name = self.field, self.plugin.name - local data = dataObj[name] - UpdateRatio(nil, name, field, data[field .. 'Ratio'], data) - UpdateTexture(nil, name, field, data[field], data) -- Also updates coords - self:RefreshColors() - end, - - ["RefreshColors"] = function(self) - local data, field = dataObj[self.plugin.name], self.field - local blue, green, red = data[field .. 'B'], data[field .. 'G'], data[field .. 'R'] - if blue or green or red then - self:SetVertexColor(topercent(red, 0), topercent(green, 0), topercent(blue, 0)) - else - self:SetVertexColor(1, 1, 1) - end - end, - - ['GetLeft'] = mt.__index.GetLeft, - ['GetRight'] = mt.__index.GetRight, - ['SetHeight'] = mt.__index.SetHeight, - ['SetTexCoord'] = mt.__index.SetTexCoord, - ['SetTexture'] = mt.__index.SetTexture, - ['SetVertexColor'] = mt.__index.SetVertexColor, - ['SetWidth'] = mt.__index.SetWidth -} - -mt = { __index = setmetatable(methods, mt), __metatable = addonName } - ---[[----------------------------------------------------------------------------- -Global to addon --------------------------------------------------------------------------------]] -function CreateTexture(field, plugin) - local name = plugin.name - - local value = dataObj[name][field] - if type(value) ~= 'string' or not proxy:SetTexture(value) then - LDB_RegisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field, DetectTexture) - return - end - - local self = recycled[#recycled] - if self then - recycled[#recycled] = nil - self:SetParent(plugin) - self:ClearAllPoints() - self:Show() - else - self = plugin:CreateTexture(nil, 'ARTWORK') - setmetatable(self, mt) - end - plugin[field], self.field, self.plugin, self.settings = self, field, plugin, plugin.settings - self._field = field - - self:SetHeight(1) - self:SetWidth(1) - self.size = 1 - - if not fields[field] then - fields[field] = field - fields[field .. 'B'] = field - fields[field .. 'Coords'] = field - fields[field .. 'G'] = field - fields[field .. 'R'] = field - fields[field .. 'Ratio'] = field - end - - LDB_RegisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field, UpdateTexture) - LDB_RegisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field .. 'B', UpdateColors) - LDB_RegisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field .. 'Coords', UpdateCoords) - LDB_RegisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field .. 'G', UpdateColors) - LDB_RegisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field .. 'R', UpdateColors) - LDB_RegisterCallback(addon, 'LibDataBroker_AttributeChanged_' .. name .. '_' .. field .. 'Ratio', UpdateRatio) - self:Refresh() - return self -end diff --git a/Interface/AddOns/DockingStation_Config/Core.lua b/Interface/AddOns/DockingStation_Config/Core.lua deleted file mode 100644 index 395cd1a..0000000 --- a/Interface/AddOns/DockingStation_Config/Core.lua +++ /dev/null @@ -1,1147 +0,0 @@ -if not _G[...] then return end -local addon = _G[...] -local addonName = addon.addonName -setfenv(1, addon) - -local max, min, pairs_iter, rawget = max, min, pairs(addon), rawget - -local L = L - ---[[----------------------------------------------------------------------------- -Helpers --------------------------------------------------------------------------------]] -local MAX_HEIGHT, MAX_WIDTH, MIN_HEIGHT, MIN_WIDTH = RESOLUTION_HEIGHT / 16, RESOLUTION_WIDTH, RESOLUTION_HEIGHT / 64, RESOLUTION_WIDTH / 64 -local panels, plugins, PanelList, PluginList = panels, plugins, PanelList, PluginList -local panelIDs, panelList = { }, { } - -function update_panel_list() -- Global to addon for use in SideBarMenu - wipe(panelIDs) - wipe(panelList) - for index = 1, #PanelList do - panelIDs[index], panelList[index] = PanelList[index].key, PanelList[index].label - end -end -update_panel_list() - ---[[----------------------------------------------------------------------------- -Common for all options --------------------------------------------------------------------------------]] -local _branch, _object, _selection, _settings -- Set via UpdateConfigVariables() - -local function DisableIfDefault(info) - return info.type ~= 'group' and rawget(_settings, info[#info]) == nil -end - -local function DisableIfDefaultColor(info) - return rawget(_settings, info[#info] .. "R") == nil -end - -local function Get(info) - return _settings[info[#info]] -end - -local function GetColor(info) - local field = info[#info] - return _settings[field .. "R"], _settings[field .. "G"], _settings[field .. "B"], _settings[field .. "A"] -end - -local function GetDefaultStatus(info) - if info.arg[1] ~= true then - return rawget(_settings, info.arg[1]) == nil - else - return rawget(_settings, info[#info - 1] .. info.arg[2]) == nil - end -end - -local function GetTriState(info) - if _branch then - return _settings[info[#info]] or false - end - local field, set, unset = info[#info] - for _, settings in pairs_iter, settings.panels, nil do - if settings[field] then - if unset then return end - set = true - else - if set then return end - unset = true - end - end - return set and true or false -end - -local function HideDualPosition(info) - return #info == 1 -end - -local function IsLauncher() - return _branch == "Plugins" and pluginType[_selection] == 'launcher' -end - -local function MassClear(info, fields) - if fields[1] ~= true then - for index = 1, #fields do - _settings[fields[index]] = nil - end - else - local category = info[#info - 1] - for index = 2, #fields do - _settings[category .. fields[index]] = nil - end - end -end - -local function MassLoad(info, fields) - if fields[1] ~= true then - for index = 1, #fields do - _settings[fields[index]] = _settings[fields[index]] - end - else - local category, field = info[#info - 1] - for index = 2, #fields do - field = category .. fields[index] - _settings[field] = _settings[field] - end - end -end - -local function RefreshSettings() - if _branch then - if _object then - _object:Refresh() - end - else - AllPanels("Refresh") - end -end - -local function Set(info, value) - if not info.arg then - _settings[info[#info]] = value or false - if not _branch and info.option.tristate then - local field = info[#info] - for _, settings in pairs_iter, settings.panels, nil do - settings[field] = nil - end - end - elseif value then - MassClear(info, info.arg) - else - MassLoad(info, info.arg) - end -end - -local function SetColor(info, red, green, blue, alpha) - local field = info[#info] - _settings[field .. "R"], _settings[field .. "G"], _settings[field .. "B"], _settings[field .. "A"] = red, green, blue, alpha - RefreshSettings() -end - -local function SetWithRefresh(info, value) - Set(info, value) - RefreshSettings() -end - ---[[----------------------------------------------------------------------------- -String Options --------------------------------------------------------------------------------]] -local baseArg = { true, "Hide", "Fixed", "UseLabel", "UseName" } -local sharedArg = { true, "ColorA", "ColorB", "ColorG", "ColorR", "Effect", "Font", "Override", "Size", "VertAdj" } - -local function DisableIfDefaultString(info) - return info.type ~= 'group' and rawget(_settings, info[#info - 1] .. info[#info]) == nil -end - -local function GetString(info) - return _settings[info[#info - 1] .. info[#info]] -end - -local function SetString(info, value) - _settings[info[#info - 1] .. info[#info]] = value - RefreshSettings() -end - -local stringArgs = { - defaults = { - type = 'toggle', - order = 1, - name = L["Defaults"], - desc = L["Use defaults for these settings."], - width = 'half', - disabled = false, - arg = baseArg, - get = GetDefaultStatus, - set = function(info, value) - if value then - MassClear(info, baseArg) - MassClear(info, sharedArg) - else - MassLoad(info, baseArg) - if not _settings[info[#info - 1] .. "UseLabel"] then - MassLoad(info, sharedArg) - end - end - RefreshSettings() - end - }, - Hide = { - type = 'toggle', - order = 2, - name = L["Hide"], - desc = L["Determines if this component should be hidden."], - width = 'half' - }, - UseLabel = { - type = 'toggle', - order = 3, - name = L["Same as Label"], - desc = L["Use the same settings as for the label."], - hidden = function(info) - return info[#info - 1] == 'label' - end, - set = function(info, value) - if value then - MassClear(info, sharedArg) - else - MassLoad(info, sharedArg) - end - _settings[info[#info - 1] .. "UseLabel"] = value - RefreshSettings() - end - }, - UseName = { - type = 'toggle', - order = 3.5, - name = L["Use Name"], - desc = L["Determines if the name of the plugin, as it appears in the selection window, should replace any provided label."], - hidden = function(info) - return info[#info - 1] ~= 'label' - end - }, - Font = { - type = 'select', control = 'LSM30_Font', - order = 4, - name = L["Font"], - desc = L["Choose a font to use."], - values = AceGUIWidgetLSMlists.font - }, - Effect = { - type = 'select', - order = 5, - name = L["Effect"], - desc = L["Choose an effect to apply to the font."], - values = { [0] = L["None"], [1] = L["Outline"], [2] = L["Outline, Thick"], [3] = L["Shadow"], [4] = L["Shadow, Distinct"] } - }, - Size = { - type = 'range', isPercent = true, - order = 6, - name = L["Size"], - desc = L["Set the size of the font."], - min = 0.2, max = 1, step = 0.01 - }, - VertAdj = { - type = 'range', isPercent = true, - order = 7, - name = L["Vertical Adjust"], - desc = L["Align the font vertically."], - min = -1, max = 1, step = 0.01 - }, - Color = { - type = 'color', - order = 8, - name = L["Color"], - desc = L["Change the color of the font."], - width = 'half', - disabled = function(info) - return rawget(_settings, info[#info - 1] .. "ColorR") == nil - end, - get = function(info) - local category = info[#info - 1] - return _settings[category .. "ColorR"], _settings[category .. "ColorG"], _settings[category .. "ColorB"], _settings[category .. "ColorA"] - end, - set = function(info, red, green, blue, alpha) - local category = info[#info - 1] - _settings[category .. "ColorR"], _settings[category .. "ColorG"], _settings[category .. "ColorB"], _settings[category .. "ColorA"] = red, green, blue, alpha - RefreshSettings() - end - }, - Override = { - type = 'toggle', - order = 9, - name = L["Override"], - desc = L["Ignore native plugin font coloring."], - width = 'half' - }, - Fixed = { - type = 'input', - order = 10, - name = L["Fixed Width"], - desc = L["Enter a value that best represents the width to be maintained.\n\nExample: 8888.88 DPS"], - hidden = function(info) - return info[#info - 1] ~= 'text' - end, - set = function(info, value) - value = strtrim(value) - if value == "" then - value = false - end - SetString(info, value) - end - } -} - ---[[----------------------------------------------------------------------------- -Plugin Options --------------------------------------------------------------------------------]] -local function HidePanelAndSectionOption(info) - return _branch == "Panels" or #info == 1 -end - -local panel = { - type = 'select', - order = -2, - name = L["Panel"], - desc = function(info) - if _branch then - return L["Choose which panel should display this plugin."] - end - return L["Choose which panel should be the default display for plugins."] - end, - values = panelList, - disabled = false, - hidden = HidePanelAndSectionOption, - get = function(info) - local id = _branch and GetPluginLocation(_selection) or settings.defaultPanel - for index = 1, #panelIDs do - if panelIDs[index] == id then - return index - end - end - end, - set = function(info, value) - if _branch then - local id, sectionType = GetPluginLocation(_selection) - if id ~= panelIDs[value] then - SetPluginLocation(_selection, panelIDs[value], sectionType) - end - else - settings.defaultPanel = panelIDs[value] - end - end -} - -local section = { - type = 'select', - order = -1, - name = L["Section"], - desc = function(info) - if _branch then - return L["Choose the section of a panel to display this plugin."] - end - return L["Choose the default section of panels to display plugins."] - end, - values = sectionTypes, - disabled = false, - hidden = HidePanelAndSectionOption, - get = function(info) - if _branch then - local _, section = GetPluginLocation(_selection) - return section or settings.defaultSection - end - return settings.defaultSection - end, - set = function(info, value) - if _branch then - local id, section = GetPluginLocation(_selection) - if section ~= value then - SetPluginLocation(_selection, id, value) - end - else - settings.defaultSection = value - end - end -} - -local pluginOptions = { - type = 'group', - order = -1, - name = L["Plugin Defaults"], - desc = function(info) - if info[1] == "Panels" then - return L["Set the default behavior for plugins in this panel."] - end - return L["Set the default behavior for plugins."] - end, - disabled = DisableIfDefault, - hidden = function(info) - return info[1] == "panels" - end, - get = Get, - set = SetWithRefresh, - args = { - lockPlugin = { - type = 'toggle', tristate = true, - order = 1, - name = L["Lock"], - width = 'half', - desc = function(info) - if info[1] == "Panels" then - return L["Determines whether or not the plugins in this panel can be dragged by the mouse."] - end - return L["Determines whether or not plugins can be dragged by the mouse."] - end, - disabled = false, - hidden = function(info) - return #info == 1 - end, - get = GetTriState, - set = Set - }, - panel = panel, - section = section, - general = { - type = 'group', - order = 1, - name = L["General"], - desc = L["General settings."], - disabled = false, - hidden = function(info) - return info[1] ~= "general" - end, - args = { - enable = { - type = 'toggle', - order = 1, - name = L["Enable"], - desc = L["Determines if this plugin should be shown or not."], - width = 'half', --- disabled = false, - set = function(info, value) - Set(info, value) - if value then - local id = GetPluginLocation(_selection) - if not id then - SetPluginLocation(_selection) - end - if not _object then - _object = CreatePlugin(_selection) - end - elseif _object then - _object:SetState() - _object = nil - end - end - }, - panel = panel, - section = section - } - }, - icon = { - type = 'group', - name = L["Icon"], - desc = L["Icon related settings."], - args = { - defaults = { - type = 'toggle', - order = 1, - name = L["Defaults"], - desc = L["Use defaults for these settings."], - width = 'half', - disabled = false, - arg = { "iconFlip", "iconHide", "iconSize", "iconTrim", "iconVertAdj", "iconZoom" }, - get = GetDefaultStatus - }, - iconHide = { - type = 'toggle', - order = 2, - name = L["Hide"], - desc = L["Determines if the icon should be hidden."], - width = 'half' - }, - iconSize = { - type = 'range', isPercent = true, - order = 3, - name = L["Size"], - desc = L["Set the size of the icon."], - min = 0.2, max = 1, step = 0.01 - }, - iconVertAdj = { - type = 'range', isPercent = true, - order = 4, - name = L["Vertical Adjust"], - desc = L["Align the icon vertically."], - min = -1, max = 1, step = 0.01 - }, - iconZoom = { - type = 'range', isPercent = true, - order = 5, - name = L["Zoom"], - desc = L["Set how much to zoom in on the icon by."], - min = 0, max = 1, step = 0.01, - get = function(info) - return _settings[info[#info]] * 2 - end, - set = function(info, value) - _settings[info[#info]] = value * 0.5 - RefreshSettings() - end - }, - iconFlip = { - type = 'toggle', - order = 6, - name = L["Flip"], - desc = L["Determines if the icon should be placed on the far end of the plugin."], - width = 'half' - }, - iconTrim = { - type = 'toggle', - order = 7, - name = L["Trim"], - desc = L["Automatically remove the border from stock icons."], - width = 'half' - } - } - }, - label = { - type = 'group', - name = L["Label"], - desc = L["Label related settings."], - disabled = DisableIfDefaultString, - get = GetString, - set = SetString, - args = stringArgs - }, - suffix = { - type = 'group', - name = L["Suffix"], - desc = L["Suffix related settings."], - disabled = DisableIfDefaultString, - hidden = IsLauncher, - get = GetString, - set = SetString, - args = stringArgs - }, - text = { - type = 'group', - name = L["Text"], - desc = L["Text related settings."], - disabled = DisableIfDefaultString, - hidden = IsLauncher, - get = GetString, - set = SetString, - args = stringArgs - }, - tooltip = { - type = 'group', - name = L["Tooltip"], - desc = L["Tooltip related settings."], - args = { - defaults = { - type = 'toggle', - order = 1, - name = L["Defaults"], - desc = L["Use defaults for these settings."], - width = 'half', - disabled = false, - arg = { "tooltipParameters" , "tooltipScale" }, - get = GetDefaultStatus, - set = Set - }, - tooltipParameters = { - type = 'input', multiline = 5, - order = 2, - name = L["Visibility, Parameters"], - desc = L["Enter parameters that will be evaluated to determine if the tooltip will be shown or hidden.\n\nExample: [combat] hide; show"], - width = 'full' - }, - tooltipScale = { - type = 'range', isPercent = true, - order = 3, - name = L["Scale"], - desc = L["Set the scale of the tooltip.\n\nMay not work for some plugins."], - min = 0.5, max = 1.5, step = 0.01 - } - } - } - } -} - ---[[----------------------------------------------------------------------------- -Panel Options --------------------------------------------------------------------------------]] -local function HideForNonPanels(info) - return info[1] == "panels" -end - -local allowGlobals = { - type = 'toggle', tristate = true, - order = 4, - name = L["Global"], - desc = function(info) - if info[1] == "Panels" then - return L["Allow a global reference to this panel for compatibility with other addons."] - end - return L["Allow global references to panels for compatibility with other addons."] - end, - width = 'half', - disabled = false, - hidden = HideDualPosition, - get = GetTriState, - set = function(info, value) - Set(info, value) - if _branch == "Panels" then - _G[GetPanelName(_selection)] = value and _object or nil - else - for id, settings in pairs_iter, settings.panels, nil do - _G[GetPanelName(id)] = value and panels[id] or nil - end - end - end -} - -local newPanel = { - type = 'execute', - order = 1, - name = L["Create New Panel"], - desc = L["Create a new panel and switch to it's options."], - disabled = false, - hidden = HideDualPosition, - func = function() - PanelList:Select(CreatePanel().id) - update_panel_list() - ConfigFrames[1]() - end -} - -local rightClickConfig = { - type = 'toggle', tristate = true, - order = 3, - name = L["Config"], - desc = function(info) - if info[1] == "Panels" then - return L["Determines if this panel will open it's configuration panel on a right click."] - end - return L["Determines if panels will open their configuration panel on a right click."] - end, - width = 'half', - disabled = false, - hidden = HideDualPosition, - get = GetTriState, - set = Set -} - -local panelOptions = { - type = 'group', - order = -1, - name = L["Panel Options"], - desc = L["Set the default behavior for panels."], - disabled = DisableIfDefault, - hidden = function(info) - return info[#info] == "plugins" - end, - get = Get, - set = SetWithRefresh, - args = { - newPanel = newPanel, - allowGlobals = allowGlobals, - rightClickConfig = rightClickConfig, - general = { - type = 'group', - order = 1, - name = L["General"], - desc = L["General settings."], - disabled = false, - hidden = HideForNonPanels, - args = { - newPanel = newPanel, - enable = { - type = 'toggle', - order = 2, - name = L["Enable"], - desc = L["Determines if this panel is active or not."], - width = 'half', - disabled = false, - set = function(info, value) - Set(info, value) - if value then - _object = CreatePanel(_selection) - elseif _object then - _object:Recycle() - _object = nil - end - end - }, - allowGlobals = allowGlobals, - rightClickConfig = rightClickConfig - } - }, - bg = { - type = 'group', - name = L["Background"], - desc = L["Background related settings."], - args = { - defaults = { - type = 'toggle', - order = 1, - name = L["Defaults"], - desc = L["Use defaults for these settings."], - width = 'half', - disabled = false, - arg = { "bgColorA", "bgColorB", "bgColorG", "bgColorR", "bgInset", "bgTexture" }, - get = GetDefaultStatus - }, - bgColor = { - type = 'color', hasAlpha = true, - order = 2, - name = L["Color"], - desc = L["Change the color and transparency of the background."], - width = 'half', - disabled = DisableIfDefaultColor, - get = GetColor, - set = SetColor - }, - bgTexture = { - type = 'select', control = 'LSM30_Statusbar', - order = 3, - name = L["Texture"], - desc = L["Choose a texture to use for the background."], - values = AceGUIWidgetLSMlists.statusbar - }, - bgInset = { - type = 'range', - order = 4, - name = L["Inset"], - desc = L["Set the distance inside the panel before the background begins."], - min = -1, max = 8, step = 1 - } - } - }, - border = { - type = 'group', - name = L["Border"], - desc = L["Border related settings."], - args = { - defaults = { - type = 'toggle', - order = 1, - name = L["Defaults"], - desc = L["Use defaults for these settings."], - width = 'half', - disabled = false, - arg = { "borderColorA", "borderColorB", "borderColorG", "borderColorR", "borderSize", "borderTexture" }, - get = GetDefaultStatus - }, - borderColor = { - type = 'color', hasAlpha = true, - order = 2, - name = L["Color"], - desc = L["Change the color and transparency of the border."], - width = 'half', - disabled = DisableIfDefaultColor, - get = GetColor, - set = SetColor - }, - borderTexture = { - type = 'select', control = 'LSM30_Border', - order = 3, - name = L["Texture"], - desc = L["Choose a texture to use for the border."], - values = AceGUIWidgetLSMlists.border - }, - borderSize = { - type = 'range', - order = 4, - name = L["Size"], - desc = L["Set how thick the border will be."], - min = 1, max = 16, step = 1 - } - } - }, - overlay = { - type = 'group', - name = L["Overlay"], - desc = L["Overlay related settings."], - args = { - defaults = { - type = 'toggle', - order = 1, - name = L["Defaults"], - desc = L["Use defaults for these settings."], - width = 'half', - disabled = false, - arg = { "overlayColorA", "overlayColorB", "overlayColorG", "overlayColorR", "overlayFlip", "overlayFlop", "overlayTexture" }, - get = GetDefaultStatus - }, - overlayColor = { - type = 'color', hasAlpha = true, - order = 2, - name = L["Color"], - desc = L["Change the color and transparency of the overlay."], - width = 'half', - disabled = DisableIfDefaultColor, - get = GetColor, - set = SetColor - }, - overlayTexture = { - type = 'select', control = 'LSM30_Statusbar_Overlay', - order = 3, - name = L["Texture"], - desc = L["Choose a texture to apply as an overlay to the panel."], - values = AceGUIWidgetLSMlists.statusbar_overlay - }, - overlayFlip = { - type = 'toggle', - order = 4, - name = L["Flip"], - desc = L["Reverse the texture horizontally."], - width = 'half' - }, - overlayFlop = { - type = 'toggle', - order = 5, - name = L["Flop"], - desc = L["Reverse the texture vertically."], - width = 'half' - } - } - }, - position = { - type = 'group', - name = L["Position"], - desc = L["Position related settings."], - args= { - reset = { - type = 'execute', - order = 1, - name = L["Reset Position"], - desc = L["Reset position to the current anchor."], - disabled = false, - hidden = HideForNonPanels, - func = function(info) - if _object then - _object:SetOffset(0, 0) - else - _settings.offsetX, _settings.offsetY = 0, 0 - end - end - }, - lockPanel = { - type = 'toggle', tristate = true, - order = 2, - name = L["Lock"], - desc = function(info) - if info[1] == "Panels" then - return L["Determines whether or not this panel can be dragged by the mouse."] - end - return L["Determines whether or not panels can be dragged by the mouse."] - end, - width = 'half', - disabled = false, - get = GetTriState, - set = function(info, value) - Set(info, value) - if _branch == "Panels" then - if _object then - _object[value and "Lock" or "Unlock"](_object) - end - else - AllPanels(value and "Lock" or "Unlock") - end - end - }, - defaults = { - type = 'toggle', - order = 3, - name = L["Defaults"], - desc = L["Use defaults for these settings."], - width = 'half', - disabled = false, - arg = { "anchor", "level", "moveBlizzard", "screenClamp", "strata" }, - get = GetDefaultStatus - }, - anchor = { - type = 'select', - order = 4, - name = L["Anchor"], - desc = L["Choose the screen region for positioning to be relative to."], - values = LibStub('LibDisplayAssist-1.2').AnchorPoints - }, - screenClamp = { - type = 'range', - order = 5, - name = L["Screen Clamp"], - desc = L["Set how much off-screen movement to allow."], - min = 0, max = 5, step = 1 - }, - strata = { - type = 'select', - order = 6, - name = L["Strata"], - desc = L["Set the frame strata layer."], - values = LibStub('LibDisplayAssist-1.2').StrataLayers - }, - level = { - type = 'range', - order = 7, - name = L["Level"], - desc = L["Set the frame level."], - min = 1, max = 127, step = 1 - }, - moveBlizzard = { - type = 'toggle', - order = 8, - name = L["Move Blizzard Frames"], - desc = L["Determines if the default Blizzard frames should be moved."] - } - } - }, - size = { - type = 'group', - name = L["Size"], - desc = L["Size related settings."], - args= { - defaults = { - type = 'toggle', - order = 1, - name = L["Defaults"], - desc = L["Use defaults for these settings."], - disabled = false, - arg = { "height", "width" }, - get = GetDefaultStatus - }, - height = { - type = 'range', - order = 2, - name = L["Height"], - desc = L["Set the height."], - min = MIN_HEIGHT, max = MAX_HEIGHT, step = 0.01, - get = function(info) - return _settings[info[#info]] * RESOLUTION_HEIGHT - end, - set = function(info, value) - _settings[info[#info]] = max(min(value, MAX_HEIGHT), MIN_HEIGHT) / RESOLUTION_HEIGHT - RefreshSettings() - end - }, - width = { - type = 'range', - order = 3, - name = L["Width"], - desc = L["Set the width."], - min = MIN_WIDTH, max = MAX_WIDTH, step = 0.01, - get = function(info) - return _settings[info[#info]] * RESOLUTION_WIDTH - end, - set = function(info, value) - _settings[info[#info]] = max(min(value, MAX_WIDTH), MIN_WIDTH) / RESOLUTION_WIDTH - RefreshSettings() - end - } - } - }, - spacing = { - type = 'group', - name = L["Spacing"], - desc = L["Spacing related settings."], - args= { - defaults = { - type = 'toggle', - order = 1, - name = L["Defaults"], - desc = L["Use defaults for these settings."], - disabled = false, - arg = { "spacingCenter", "spacingLeft", "spacingLeftEdge", "spacingRight", "spacingRightEdge" }, - get = GetDefaultStatus - }, - spacingLeftEdge = { - type = 'range', isPercent = true, - order = 2, - name = L["Left Edge"], - desc = L["Set how much distance to place between the left panel edge and the first left-side plugin."], - min = 0, max = 3, step = 0.01 - }, - spacingRightEdge = { - type = 'range', isPercent = true, - order = 3, - name = L["Right Edge"], - desc = L["Set how much distance to place between the right panel edge and the first right-side plugin."], - min = 0, max = 3, step = 0.01 - }, - spacingCenter = { - type = 'range', isPercent = true, - order = 4, - name = L["Center Plugins"], - desc = L["Set how much distance to place between the center plugins."], - min = 0, max = 3, step = 0.01 - }, - spacingLeft = { - type = 'range', isPercent = true, - order = 5, - name = L["Left Plugins"], - desc = L["Set how much distance to place between the left-side plugins."], - min = 0, max = 3, step = 0.01 - }, - spacingRight = { - type = 'range', isPercent = true, - order = 6, - name = L["Right Plugins"], - desc = L["Set how much distance to place between the right-side plugins."], - min = 0, max = 3, step = 0.01 - } - } - }, - alpha = { - type = 'group', - name = L["Visibility"], - desc = L["Visibility related settings."], - args= { - defaults = { - type = 'toggle', - order = 1, - name = L["Defaults"], - desc = L["Use defaults for these settings."], - disabled = false, - arg = { "alphaMouse", "alphaNormal", "alphaParameters" }, - get = GetDefaultStatus - }, - alphaNormal = { - type = 'range', - order = 2, - name = L["Alpha, Base"], - desc = L["Set the base alpha level to use for the panel."], - min = 0, max = 1, step = 0.01 - }, - alphaParameters = { - type = 'input', multiline = 5, - order = 3, - name = L["Alpha, Parameters"], - desc = L["Enter parameters that will be evaluated to set the alpha level of the panel, falling back to the base alpha as needed.\n\nExample: [group:raid] 0; [combat] 0.5"], - width = 'full' - }, - alphaMouse = { - type = 'toggle', - order = 4, - name = L["Mouse Reveal"], - desc = L["Determines if the panel should be set to full visibility if it has the focus of the mouse."], - } - } - }, - plugins = pluginOptions - } -} - ---[[----------------------------------------------------------------------------- -Base Options --------------------------------------------------------------------------------]] -local baseOptions = { - type = 'group', - get = Get, - set = Set, - args = { - general = { - type = 'group', - name = L["General"], - desc = L["General settings."], - args = { - hideErrors = { - type = 'toggle', - order = 1, - name = L["Hide Errors"], - desc = L["Suppress errors generated by plugins."] - }, - scaleSideBar = { - type = 'range', - order = 2, - name = L["Side Bar Scale"], - desc = L["Set the scale of the panel and plugin selection window."], - min = 0.5, max = 1, step = 0.01, - set = function(info, value) - Set(info, value) - SideBar:ShowScale(value) - end - } - } - }, - panels = panelOptions, - plugins = pluginOptions - } -} - ---[[----------------------------------------------------------------------------- -Global to addon --------------------------------------------------------------------------------]] -function UpdateConfig(self, noRefresh) - MAX_HEIGHT, MAX_WIDTH, MIN_HEIGHT, MIN_WIDTH = RESOLUTION_HEIGHT / 16, RESOLUTION_WIDTH, RESOLUTION_HEIGHT / 64, RESOLUTION_WIDTH / 64 - local sizeArgs = panelOptions.args.size.args - sizeArgs.height.max, sizeArgs.height.min = MAX_HEIGHT, MIN_HEIGHT - sizeArgs.width.max, sizeArgs.width.min = MAX_WIDTH, MIN_WIDTH - if CONFIG_IS_OPEN then - CONFIG_IS_OPEN:Refresh() - end - if noRefresh then return end - AllPanels("Refresh") -end - -function UpdateConfigVariables() - if CONFIG_IS_OPEN == ConfigFrames[2] then - _selection = PluginList.selection - _object, _branch, _settings = plugins[_selection], "Plugins", settings.plugins[_selection] - elseif CONFIG_IS_OPEN == ConfigFrames[1] then - _selection = PanelList.selection - _object, _branch, _settings = panels[_selection], "Panels", settings.panels[_selection] - else - _object, _branch, _selection, _settings = nil, nil, nil, settings - end -end - ---[[----------------------------------------------------------------------------- -Initialize --------------------------------------------------------------------------------]] -local ACR = LibStub('AceConfigRegistry-3.0') - -ACR:RegisterOptionsTable(addonName, baseOptions) -ACR:RegisterOptionsTable(addonName .. "Panels", panelOptions) -ACR:RegisterOptionsTable(addonName .. "Plugins", pluginOptions) -ACR:RegisterOptionsTable(addonName .. "Profiles", LibStub('AceDBOptions-3.0'):GetOptionsTable(addon.db)) - -ConfigFrames[0]:AssignOptions(addonName) -ConfigFrames[1]:AssignOptions(addonName .. "Panels") -ConfigFrames[2]:AssignOptions(addonName .. "Plugins") -ConfigFrames[3]:AssignOptions(addonName .. "Profiles") - -ConfigFrames[0]:SetDesc(L["These options allow you to change the appearance and behavior of %s."]:format(addonName)) -ConfigFrames[1]:SetDesc(L["These options allow you to change the appearance and behavior of each panel individually."]) -ConfigFrames[2]:SetDesc(L["These options allow you to change the appearance and behavior of each plugin individually."]) - -ConfigFrames[0]:SetInfo(L["Version: %s"]:format(GetAddOnMetadata(addonName, 'Version'))) - -local function OnHide() - CONFIG_IS_OPEN = false - SideBar:Hide() - local frame = GetMouseFocus() - for index = 1, #addon do - if addon[index] == frame then - frame:HideTooltip(true) - return frame:ShowTooltip() - end - end -end - -local function OnShow(self) - CONFIG_IS_OPEN = self - UpdateConfigVariables() - if ConfigFrames[1] == self or ConfigFrames[2] == self then - SideBar:Show() - end - local frame = GetMouseFocus() - for index = 1, #addon do - if addon[index] == frame then - return frame:ShowTooltip() - end - end -end - -for index = 0, #ConfigFrames do - ConfigFrames[index]:SetScript('OnHide', OnHide) - ConfigFrames[index]:SetScript('OnShow', OnShow) -end diff --git a/Interface/AddOns/DockingStation_Config/DockingStation_Config.toc b/Interface/AddOns/DockingStation_Config/DockingStation_Config.toc deleted file mode 100644 index 9c19aa9..0000000 --- a/Interface/AddOns/DockingStation_Config/DockingStation_Config.toc +++ /dev/null @@ -1,24 +0,0 @@ -## Interface: 40000 -## Author: Vrul -## Title: DockingStation_Config -## Notes: Configuration support for DockingStation. -## LoadOnDemand: 1 -## Dependencies: DockingStation -## OptionalDeps: AceGUI-3.0-SharedMediaWidgets, LibMenuAssist-1.0 -## DefaultState: Disabled -## X-Child-Of: DockingStation - -Libs\AceConfigRegistry-3.0.lua -Libs\AceGUI-3.0\AceGUI-3.0.xml -Libs\AceConfigDialog-3.0.lua -Libs\AceDBOptions-3.0.lua -Libs\AceGUI-3.0-SharedMediaWidgets\widget.xml -Libs\LibMenuAssist-1.0.lua - -Widget-StatusbarOverlay.lua - -Locales\deDE.lua - -SideBar.lua -SideBarMenu.lua -Core.lua diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceConfigDialog-3.0.lua b/Interface/AddOns/DockingStation_Config/Libs/AceConfigDialog-3.0.lua deleted file mode 100644 index 36b0356..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceConfigDialog-3.0.lua +++ /dev/null @@ -1,1901 +0,0 @@ ---- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables. --- @class file --- @name AceConfigDialog-3.0 --- @release $Id: AceConfigDialog-3.0.lua 967 2010-09-25 08:20:55Z nevcairiel $ - -local LibStub = LibStub -local MAJOR, MINOR = "AceConfigDialog-3.0", 50 -local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceConfigDialog then return end - -AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {} -AceConfigDialog.Status = AceConfigDialog.Status or {} -AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame") - -AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {} -AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {} -AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {} - -local gui = LibStub("AceGUI-3.0") -local reg = LibStub("AceConfigRegistry-3.0") - --- Lua APIs -local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove -local strmatch, format = string.match, string.format -local assert, loadstring, error = assert, loadstring, error -local pairs, next, select, type, unpack, wipe = pairs, next, select, type, unpack, wipe -local rawset, tostring, tonumber = rawset, tostring, tonumber -local math_min, math_max, math_floor = math.min, math.max, math.floor - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show --- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge --- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler - -local emptyTbl = {} - ---[[ - xpcall safecall implementation -]] -local xpcall = xpcall - -local function errorhandler(err) - return geterrorhandler()(err) -end - -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - -local function safecall(func, ...) - return Dispatchers[select("#", ...)](func, ...) -end - -local width_multiplier = 170 - ---[[ -Group Types - Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree - - Descendant Groups with inline=true and thier children will not become nodes - - Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control - - Grandchild groups will default to inline unless specified otherwise - - Select- Same as Tab but with entries in a dropdown rather than tabs - - - Inline Groups - - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border - - If declared on a direct child of a root node of a select group, they will appear above the group container control - - When a group is displayed inline, all descendants will also be inline members of the group - -]] - --- Recycling functions -local new, del, copy ---newcount, delcount,createdcount,cached = 0,0,0 -do - local pool = setmetatable({},{__mode="k"}) - function new() - --newcount = newcount + 1 - local t = next(pool) - if t then - pool[t] = nil - return t - else - --createdcount = createdcount + 1 - return {} - end - end - function copy(t) - local c = new() - for k, v in pairs(t) do - c[k] = v - end - return c - end - function del(t) - --delcount = delcount + 1 - for k in pairs(t) do - t[k] = nil - end - pool[t] = true - end --- function cached() --- local n = 0 --- for k in pairs(pool) do --- n = n + 1 --- end --- return n --- end -end - --- picks the first non-nil value and returns it -local function pickfirstset(...) - for i=1,select("#",...) do - if select(i,...)~=nil then - return select(i,...) - end - end -end - ---gets an option from a given group, checking plugins -local function GetSubOption(group, key) - if group.plugins then - for plugin, t in pairs(group.plugins) do - if t[key] then - return t[key] - end - end - end - - return group.args[key] -end - ---Option member type definitions, used to decide how to access it - ---Is the member Inherited from parent options -local isInherited = { - set = true, - get = true, - func = true, - confirm = true, - validate = true, - disabled = true, - hidden = true -} - ---Does a string type mean a literal value, instead of the default of a method of the handler -local stringIsLiteral = { - name = true, - desc = true, - icon = true, - usage = true, - width = true, - image = true, - fontSize = true, -} - ---Is Never a function or method -local allIsLiteral = { - type = true, - descStyle = true, - imageWidth = true, - imageHeight = true, -} - ---gets the value for a member that could be a function ---function refs are called with an info arg ---every other type is returned -local function GetOptionsMemberValue(membername, option, options, path, appName, ...) - --get definition for the member - local inherits = isInherited[membername] - - - --get the member of the option, traversing the tree if it can be inherited - local member - - if inherits then - local group = options - if group[membername] ~= nil then - member = group[membername] - end - for i = 1, #path do - group = GetSubOption(group, path[i]) - if group[membername] ~= nil then - member = group[membername] - end - end - else - member = option[membername] - end - - --check if we need to call a functon, or if we have a literal value - if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then - --We have a function to call - local info = new() - --traverse the options table, picking up the handler and filling the info with the path - local handler - local group = options - handler = group.handler or handler - - for i = 1, #path do - group = GetSubOption(group, path[i]) - info[i] = path[i] - handler = group.handler or handler - end - - info.options = options - info.appName = appName - info[0] = appName - info.arg = option.arg - info.handler = handler - info.option = option - info.type = option.type - info.uiType = "dialog" - info.uiName = MAJOR - - local a, b, c ,d - --using 4 returns for the get of a color type, increase if a type needs more - if type(member) == "function" then - --Call the function - a,b,c,d = member(info, ...) - else - --Call the method - if handler and handler[member] then - a,b,c,d = handler[member](handler, info, ...) - else - error(format("Method %s doesn't exist in handler for type %s", member, membername)) - end - end - del(info) - return a,b,c,d - else - --The value isnt a function to call, return it - return member - end -end - ---[[calls an options function that could be inherited, method name or function ref -local function CallOptionsFunction(funcname ,option, options, path, appName, ...) - local info = new() - - local func - local group = options - local handler - - --build the info table containing the path - -- pick up functions while traversing the tree - if group[funcname] ~= nil then - func = group[funcname] - end - handler = group.handler or handler - - for i, v in ipairs(path) do - group = GetSubOption(group, v) - info[i] = v - if group[funcname] ~= nil then - func = group[funcname] - end - handler = group.handler or handler - end - - info.options = options - info[0] = appName - info.arg = option.arg - - local a, b, c ,d - if type(func) == "string" then - if handler and handler[func] then - a,b,c,d = handler[func](handler, info, ...) - else - error(string.format("Method %s doesn't exist in handler for type func", func)) - end - elseif type(func) == "function" then - a,b,c,d = func(info, ...) - end - del(info) - return a,b,c,d -end ---]] - ---tables to hold orders and names for options being sorted, will be created with new() ---prevents needing to call functions repeatedly while sorting -local tempOrders -local tempNames - -local function compareOptions(a,b) - if not a then - return true - end - if not b then - return false - end - local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100 - if OrderA == OrderB then - local NameA = (type(tempNames[a]) == "string") and tempNames[a] or "" - local NameB = (type(tempNames[b]) == "string") and tempNames[b] or "" - return NameA:upper() < NameB:upper() - end - if OrderA < 0 then - if OrderB > 0 then - return false - end - else - if OrderB < 0 then - return true - end - end - return OrderA < OrderB -end - - - ---builds 2 tables out of an options group --- keySort, sorted keys --- opts, combined options from .plugins and args -local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - tempOrders = new() - tempNames = new() - - if group.plugins then - for plugin, t in pairs(group.plugins) do - for k, v in pairs(t) do - if not opts[k] then - tinsert(keySort, k) - opts[k] = v - - path[#path+1] = k - tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) - tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) - path[#path] = nil - end - end - end - end - - for k, v in pairs(group.args) do - if not opts[k] then - tinsert(keySort, k) - opts[k] = v - - path[#path+1] = k - tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) - tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) - path[#path] = nil - end - end - - tsort(keySort, compareOptions) - - del(tempOrders) - del(tempNames) -end - -local function DelTree(tree) - if tree.children then - local childs = tree.children - for i = 1, #childs do - DelTree(childs[i]) - del(childs[i]) - end - del(childs) - end -end - -local function CleanUserData(widget, event) - - local user = widget:GetUserDataTable() - - if user.path then - del(user.path) - end - - if widget.type == "TreeGroup" then - local tree = user.tree - widget:SetTree(nil) - if tree then - for i = 1, #tree do - DelTree(tree[i]) - del(tree[i]) - end - del(tree) - end - end - - if widget.type == "TabGroup" then - widget:SetTabs(nil) - if user.tablist then - del(user.tablist) - end - end - - if widget.type == "DropdownGroup" then - widget:SetGroupList(nil) - if user.grouplist then - del(user.grouplist) - end - end -end - --- - Gets a status table for the given appname and options path. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param path The path to the options (a table with all group keys) --- @return -function AceConfigDialog:GetStatusTable(appName, path) - local status = self.Status - - if not status[appName] then - status[appName] = {} - status[appName].status = {} - status[appName].children = {} - end - - status = status[appName] - - if path then - for i = 1, #path do - local v = path[i] - if not status.children[v] then - status.children[v] = {} - status.children[v].status = {} - status.children[v].children = {} - end - status = status.children[v] - end - end - - return status.status -end - ---- Selects the specified path in the options window. --- The path specified has to match the keys of the groups in the table. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param ... The path to the key that should be selected -function AceConfigDialog:SelectGroup(appName, ...) - local path = new() - - - local app = reg:GetOptionsTable(appName) - if not app then - error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) - end - local options = app("dialog", MAJOR) - local group = options - local status = self:GetStatusTable(appName, path) - if not status.groups then - status.groups = {} - end - status = status.groups - local treevalue - local treestatus - - for n = 1, select("#",...) do - local key = select(n, ...) - - if group.childGroups == "tab" or group.childGroups == "select" then - --if this is a tab or select group, select the group - status.selected = key - --children of this group are no longer extra levels of a tree - treevalue = nil - else - --tree group by default - if treevalue then - --this is an extra level of a tree group, build a uniquevalue for it - treevalue = treevalue.."\001"..key - else - --this is the top level of a tree group, the uniquevalue is the same as the key - treevalue = key - if not status.groups then - status.groups = {} - end - --save this trees status table for any extra levels or groups - treestatus = status - end - --make sure that the tree entry is open, and select it. - --the selected group will be overwritten if a child is the final target but still needs to be open - treestatus.selected = treevalue - treestatus.groups[treevalue] = true - - end - - --move to the next group in the path - group = GetSubOption(group, key) - if not group then - break - end - tinsert(path, key) - status = self:GetStatusTable(appName, path) - if not status.groups then - status.groups = {} - end - status = status.groups - end - - del(path) - reg:NotifyChange(appName) -end - -local function OptionOnMouseOver(widget, event) - --show a tooltip/set the status bar to the desc text - local user = widget:GetUserDataTable() - local opt = user.option - local options = user.options - local path = user.path - local appName = user.appName - - GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") - local name = GetOptionsMemberValue("name", opt, options, path, appName) - local desc = GetOptionsMemberValue("desc", opt, options, path, appName) - local usage = GetOptionsMemberValue("usage", opt, options, path, appName) - local descStyle = opt.descStyle - - if descStyle and descStyle ~= "tooltip" then return end - - GameTooltip:SetText(name, 1, .82, 0, 1) - - if opt.type == "multiselect" then - GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1) - end - if type(desc) == "string" then - GameTooltip:AddLine(desc, 1, 1, 1, 1) - end - if type(usage) == "string" then - GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) - end - - GameTooltip:Show() -end - -local function OptionOnMouseLeave(widget, event) - GameTooltip:Hide() -end - -local function GetFuncName(option) - local type = option.type - if type == "execute" then - return "func" - else - return "set" - end -end -local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) - if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then - StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {} - end - local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] - for k in pairs(t) do - t[k] = nil - end - t.text = message - t.button1 = ACCEPT - t.button2 = CANCEL - local dialog, oldstrata - t.OnAccept = function() - safecall(func, unpack(t)) - if dialog and oldstrata then - dialog:SetFrameStrata(oldstrata) - end - AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) - del(info) - end - t.OnCancel = function() - if dialog and oldstrata then - dialog:SetFrameStrata(oldstrata) - end - AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) - del(info) - end - for i = 1, select("#", ...) do - t[i] = select(i, ...) or false - end - t.timeout = 0 - t.whileDead = 1 - t.hideOnEscape = 1 - - dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG") - if dialog then - oldstrata = dialog:GetFrameStrata() - dialog:SetFrameStrata("TOOLTIP") - end -end - -local function ActivateControl(widget, event, ...) - --This function will call the set / execute handler for the widget - --widget:GetUserDataTable() contains the needed info - local user = widget:GetUserDataTable() - local option = user.option - local options = user.options - local path = user.path - local info = new() - - local func - local group = options - local funcname = GetFuncName(option) - local handler - local confirm - local validate - --build the info table containing the path - -- pick up functions while traversing the tree - if group[funcname] ~= nil then - func = group[funcname] - end - handler = group.handler or handler - confirm = group.confirm - validate = group.validate - for i = 1, #path do - local v = path[i] - group = GetSubOption(group, v) - info[i] = v - if group[funcname] ~= nil then - func = group[funcname] - end - handler = group.handler or handler - if group.confirm ~= nil then - confirm = group.confirm - end - if group.validate ~= nil then - validate = group.validate - end - end - - info.options = options - info.appName = user.appName - info.arg = option.arg - info.handler = handler - info.option = option - info.type = option.type - info.uiType = "dialog" - info.uiName = MAJOR - - local name - if type(option.name) == "function" then - name = option.name(info) - elseif type(option.name) == "string" then - name = option.name - else - name = "" - end - local usage = option.usage - local pattern = option.pattern - - local validated = true - - if option.type == "input" then - if type(pattern)=="string" then - if not strmatch(..., pattern) then - validated = false - end - end - end - - local success - if validated and option.type ~= "execute" then - if type(validate) == "string" then - if handler and handler[validate] then - success, validated = safecall(handler[validate], handler, info, ...) - if not success then validated = false end - else - error(format("Method %s doesn't exist in handler for type execute", validate)) - end - elseif type(validate) == "function" then - success, validated = safecall(validate, info, ...) - if not success then validated = false end - end - end - - local rootframe = user.rootframe - if type(validated) == "string" then - --validate function returned a message to display - if rootframe.SetStatusText then - rootframe:SetStatusText(validated) - else - -- TODO: do something else. - end - PlaySound("igPlayerInviteDecline") - del(info) - return true - elseif not validated then - --validate returned false - if rootframe.SetStatusText then - if usage then - rootframe:SetStatusText(name..": "..usage) - else - if pattern then - rootframe:SetStatusText(name..": Expected "..pattern) - else - rootframe:SetStatusText(name..": Invalid Value") - end - end - else - -- TODO: do something else - end - PlaySound("igPlayerInviteDecline") - del(info) - return true - else - - local confirmText = option.confirmText - --call confirm func/method - if type(confirm) == "string" then - if handler and handler[confirm] then - success, confirm = safecall(handler[confirm], handler, info, ...) - if success and type(confirm) == "string" then - confirmText = confirm - confirm = true - elseif not success then - confirm = false - end - else - error(format("Method %s doesn't exist in handler for type confirm", confirm)) - end - elseif type(confirm) == "function" then - success, confirm = safecall(confirm, info, ...) - if success and type(confirm) == "string" then - confirmText = confirm - confirm = true - elseif not success then - confirm = false - end - end - - --confirm if needed - if type(confirm) == "boolean" then - if confirm then - if not confirmText then - local name, desc = option.name, option.desc - if type(name) == "function" then - name = name(info) - end - if type(desc) == "function" then - desc = desc(info) - end - confirmText = name - if desc then - confirmText = confirmText.." - "..desc - end - end - - local iscustom = user.rootframe:GetUserData("iscustom") - local rootframe - - if iscustom then - rootframe = user.rootframe - end - local basepath = user.rootframe:GetUserData("basepath") - if type(func) == "string" then - if handler and handler[func] then - confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...) - else - error(format("Method %s doesn't exist in handler for type func", func)) - end - elseif type(func) == "function" then - confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...) - end - --func will be called and info deleted when the confirm dialog is responded to - return - end - end - - --call the function - if type(func) == "string" then - if handler and handler[func] then - safecall(handler[func],handler, info, ...) - else - error(format("Method %s doesn't exist in handler for type func", func)) - end - elseif type(func) == "function" then - safecall(func,info, ...) - end - - - - local iscustom = user.rootframe:GetUserData("iscustom") - local basepath = user.rootframe:GetUserData("basepath") or emptyTbl - --full refresh of the frame, some controls dont cause this on all events - if option.type == "color" then - if event == "OnValueConfirmed" then - - if iscustom then - AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) - else - AceConfigDialog:Open(user.appName, unpack(basepath)) - end - end - elseif option.type == "range" then - if event == "OnMouseUp" then - if iscustom then - AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) - else - AceConfigDialog:Open(user.appName, unpack(basepath)) - end - end - --multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed' - elseif option.type == "multiselect" then - user.valuechanged = true - else - if iscustom then - AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) - else - AceConfigDialog:Open(user.appName, unpack(basepath)) - end - end - - end - del(info) -end - -local function ActivateSlider(widget, event, value) - local option = widget:GetUserData("option") - local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step - if min then - if step then - value = math_floor((value - min) / step + 0.5) * step + min - end - value = math_max(value, min) - end - if max then - value = math_min(value, max) - end - ActivateControl(widget,event,value) -end - ---called from a checkbox that is part of an internally created multiselect group ---this type is safe to refresh on activation of one control -local function ActivateMultiControl(widget, event, ...) - ActivateControl(widget, event, widget:GetUserData("value"), ...) - local user = widget:GetUserDataTable() - local iscustom = user.rootframe:GetUserData("iscustom") - local basepath = user.rootframe:GetUserData("basepath") or emptyTbl - if iscustom then - AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) - else - AceConfigDialog:Open(user.appName, unpack(basepath)) - end -end - -local function MultiControlOnClosed(widget, event, ...) - local user = widget:GetUserDataTable() - if user.valuechanged then - local iscustom = user.rootframe:GetUserData("iscustom") - local basepath = user.rootframe:GetUserData("basepath") or emptyTbl - if iscustom then - AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) - else - AceConfigDialog:Open(user.appName, unpack(basepath)) - end - end -end - -local function FrameOnClose(widget, event) - local appName = widget:GetUserData("appName") - AceConfigDialog.OpenFrames[appName] = nil - gui:Release(widget) -end - -local function CheckOptionHidden(option, options, path, appName) - --check for a specific boolean option - local hidden = pickfirstset(option.dialogHidden,option.guiHidden) - if hidden ~= nil then - return hidden - end - - return GetOptionsMemberValue("hidden", option, options, path, appName) -end - -local function CheckOptionDisabled(option, options, path, appName) - --check for a specific boolean option - local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled) - if disabled ~= nil then - return disabled - end - - return GetOptionsMemberValue("disabled", option, options, path, appName) -end ---[[ -local function BuildTabs(group, options, path, appName) - local tabs = new() - local text = new() - local keySort = new() - local opts = new() - - BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - - for i = 1, #keySort do - local k = keySort[i] - local v = opts[k] - if v.type == "group" then - path[#path+1] = k - local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) - local hidden = CheckOptionHidden(v, options, path, appName) - if not inline and not hidden then - tinsert(tabs, k) - text[k] = GetOptionsMemberValue("name", v, options, path, appName) - end - path[#path] = nil - end - end - - del(keySort) - del(opts) - - return tabs, text -end -]] -local function BuildSelect(group, options, path, appName) - local groups = new() - local keySort = new() - local opts = new() - - BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - - for i = 1, #keySort do - local k = keySort[i] - local v = opts[k] - if v.type == "group" then - path[#path+1] = k - local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) - local hidden = CheckOptionHidden(v, options, path, appName) - if not inline and not hidden then - groups[k] = GetOptionsMemberValue("name", v, options, path, appName) - end - path[#path] = nil - end - end - - del(keySort) - del(opts) - - return groups -end - -local function BuildSubGroups(group, tree, options, path, appName) - local keySort = new() - local opts = new() - - BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - - for i = 1, #keySort do - local k = keySort[i] - local v = opts[k] - if v.type == "group" then - path[#path+1] = k - local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) - local hidden = CheckOptionHidden(v, options, path, appName) - if not inline and not hidden then - local entry = new() - entry.value = k - entry.text = GetOptionsMemberValue("name", v, options, path, appName) - entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) - entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName) - entry.disabled = CheckOptionDisabled(v, options, path, appName) - if not tree.children then tree.children = new() end - tinsert(tree.children,entry) - if (v.childGroups or "tree") == "tree" then - BuildSubGroups(v,entry, options, path, appName) - end - end - path[#path] = nil - end - end - - del(keySort) - del(opts) -end - -local function BuildGroups(group, options, path, appName, recurse) - local tree = new() - local keySort = new() - local opts = new() - - BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - - for i = 1, #keySort do - local k = keySort[i] - local v = opts[k] - if v.type == "group" then - path[#path+1] = k - local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) - local hidden = CheckOptionHidden(v, options, path, appName) - if not inline and not hidden then - local entry = new() - entry.value = k - entry.text = GetOptionsMemberValue("name", v, options, path, appName) - entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) - entry.disabled = CheckOptionDisabled(v, options, path, appName) - tinsert(tree,entry) - if recurse and (v.childGroups or "tree") == "tree" then - BuildSubGroups(v,entry, options, path, appName) - end - end - path[#path] = nil - end - end - del(keySort) - del(opts) - return tree -end - -local function InjectInfo(control, options, option, path, rootframe, appName) - local user = control:GetUserDataTable() - for i = 1, #path do - user[i] = path[i] - end - user.rootframe = rootframe - user.option = option - user.options = options - user.path = copy(path) - user.appName = appName - control:SetCallback("OnRelease", CleanUserData) - control:SetCallback("OnLeave", OptionOnMouseLeave) - control:SetCallback("OnEnter", OptionOnMouseOver) -end - - ---[[ - options - root of the options table being fed - container - widget that controls will be placed in - rootframe - Frame object the options are in - path - table with the keys to get to the group being fed ---]] - -local function FeedOptions(appName, options,container,rootframe,path,group,inline) - local keySort = new() - local opts = new() - - BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - - for i = 1, #keySort do - local k = keySort[i] - local v = opts[k] - tinsert(path, k) - local hidden = CheckOptionHidden(v, options, path, appName) - local name = GetOptionsMemberValue("name", v, options, path, appName) - if not hidden then - if v.type == "group" then - if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then - --Inline group - local GroupContainer - if name and name ~= "" then - GroupContainer = gui:Create("InlineGroup") - GroupContainer:SetTitle(name or "") - else - GroupContainer = gui:Create("SimpleGroup") - end - - GroupContainer.width = "fill" - GroupContainer:SetLayout("flow") - container:AddChild(GroupContainer) - FeedOptions(appName,options,GroupContainer,rootframe,path,v,true) - end - else - --Control to feed - local control - - local name = GetOptionsMemberValue("name", v, options, path, appName) - - if v.type == "execute" then - - local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) - local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) - - if type(image) == "string" then - control = gui:Create("Icon") - if not width then - width = GetOptionsMemberValue("imageWidth",v, options, path, appName) - end - if not height then - height = GetOptionsMemberValue("imageHeight",v, options, path, appName) - end - if type(imageCoords) == "table" then - control:SetImage(image, unpack(imageCoords)) - else - control:SetImage(image) - end - if type(width) ~= "number" then - width = 32 - end - if type(height) ~= "number" then - height = 32 - end - control:SetImageSize(width, height) - control:SetLabel(name) - else - control = gui:Create("Button") - control:SetText(name) - end - control:SetCallback("OnClick",ActivateControl) - - elseif v.type == "input" then - local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox" - control = gui:Create(controlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) - control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox") - end - - if v.multiline and control.SetNumLines then - control:SetNumLines(tonumber(v.multiline) or 4) - end - control:SetLabel(name) - control:SetCallback("OnEnterPressed",ActivateControl) - local text = GetOptionsMemberValue("get",v, options, path, appName) - if type(text) ~= "string" then - text = "" - end - control:SetText(text) - - elseif v.type == "toggle" then - control = gui:Create("CheckBox") - control:SetLabel(name) - control:SetTriState(v.tristate) - local value = GetOptionsMemberValue("get",v, options, path, appName) - control:SetValue(value) - control:SetCallback("OnValueChanged",ActivateControl) - - if v.descStyle == "inline" then - local desc = GetOptionsMemberValue("desc", v, options, path, appName) - control:SetDescription(desc) - end - - local image = GetOptionsMemberValue("image", v, options, path, appName) - local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName) - - if type(image) == "string" then - if type(imageCoords) == "table" then - control:SetImage(image, unpack(imageCoords)) - else - control:SetImage(image) - end - end - elseif v.type == "range" then - control = gui:Create("Slider") - control:SetLabel(name) - control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0) - control:SetIsPercent(v.isPercent) - local value = GetOptionsMemberValue("get",v, options, path, appName) - if type(value) ~= "number" then - value = 0 - end - control:SetValue(value) - control:SetCallback("OnValueChanged",ActivateSlider) - control:SetCallback("OnMouseUp",ActivateSlider) - - elseif v.type == "select" then - local values = GetOptionsMemberValue("values", v, options, path, appName) - local controlType = v.dialogControl or v.control or "Dropdown" - control = gui:Create(controlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) - control = gui:Create("Dropdown") - end - control:SetLabel(name) - control:SetList(values) - local value = GetOptionsMemberValue("get",v, options, path, appName) - if not values[value] then - value = nil - end - control:SetValue(value) - control:SetCallback("OnValueChanged",ActivateControl) - - elseif v.type == "multiselect" then - local values = GetOptionsMemberValue("values", v, options, path, appName) - local disabled = CheckOptionDisabled(v, options, path, appName) - - local controlType = v.dialogControl or v.control - - local valuesort = new() - if values then - for value, text in pairs(values) do - tinsert(valuesort, value) - end - end - tsort(valuesort) - - if controlType then - control = gui:Create(controlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) - end - end - if control then - control:SetMultiselect(true) - control:SetLabel(name) - control:SetList(values) - control:SetDisabled(disabled) - control:SetCallback("OnValueChanged",ActivateControl) - control:SetCallback("OnClosed", MultiControlOnClosed) - local width = GetOptionsMemberValue("width",v,options,path,appName) - if width == "double" then - control:SetWidth(width_multiplier * 2) - elseif width == "half" then - control:SetWidth(width_multiplier / 2) - elseif width == "full" then - control.width = "fill" - else - control:SetWidth(width_multiplier) - end - --check:SetTriState(v.tristate) - for i = 1, #valuesort do - local key = valuesort[i] - local value = GetOptionsMemberValue("get",v, options, path, appName, key) - control:SetItemValue(key,value) - end - else - control = gui:Create("InlineGroup") - control:SetLayout("Flow") - control:SetTitle(name) - control.width = "fill" - - control:PauseLayout() - local width = GetOptionsMemberValue("width",v,options,path,appName) - for i = 1, #valuesort do - local value = valuesort[i] - local text = values[value] - local check = gui:Create("CheckBox") - check:SetLabel(text) - check:SetUserData("value", value) - check:SetUserData("text", text) - check:SetDisabled(disabled) - check:SetTriState(v.tristate) - check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value)) - check:SetCallback("OnValueChanged",ActivateMultiControl) - InjectInfo(check, options, v, path, rootframe, appName) - control:AddChild(check) - if width == "double" then - check:SetWidth(width_multiplier * 2) - elseif width == "half" then - check:SetWidth(width_multiplier / 2) - elseif width == "full" then - check.width = "fill" - else - check:SetWidth(width_multiplier) - end - end - control:ResumeLayout() - control:DoLayout() - - - end - - del(valuesort) - - elseif v.type == "color" then - control = gui:Create("ColorPicker") - control:SetLabel(name) - control:SetHasAlpha(v.hasAlpha) - control:SetColor(GetOptionsMemberValue("get",v, options, path, appName)) - control:SetCallback("OnValueChanged",ActivateControl) - control:SetCallback("OnValueConfirmed",ActivateControl) - - elseif v.type == "keybinding" then - control = gui:Create("Keybinding") - control:SetLabel(name) - control:SetKey(GetOptionsMemberValue("get",v, options, path, appName)) - control:SetCallback("OnKeyChanged",ActivateControl) - - elseif v.type == "header" then - control = gui:Create("Heading") - control:SetText(name) - control.width = "fill" - - elseif v.type == "description" then - control = gui:Create("Label") - control:SetText(name) - - local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName) - if fontSize == "medium" then - control:SetFontObject(GameFontHighlight) - elseif fontSize == "large" then - control:SetFontObject(GameFontHighlightLarge) - else -- small or invalid - control:SetFontObject(GameFontHighlightSmall) - end - - local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) - local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) - - if type(image) == "string" then - if not width then - width = GetOptionsMemberValue("imageWidth",v, options, path, appName) - end - if not height then - height = GetOptionsMemberValue("imageHeight",v, options, path, appName) - end - if type(imageCoords) == "table" then - control:SetImage(image, unpack(imageCoords)) - else - control:SetImage(image) - end - if type(width) ~= "number" then - width = 32 - end - if type(height) ~= "number" then - height = 32 - end - control:SetImageSize(width, height) - end - local width = GetOptionsMemberValue("width",v,options,path,appName) - control.width = not width and "fill" - end - - --Common Init - if control then - if control.width ~= "fill" then - local width = GetOptionsMemberValue("width",v,options,path,appName) - if width == "double" then - control:SetWidth(width_multiplier * 2) - elseif width == "half" then - control:SetWidth(width_multiplier / 2) - elseif width == "full" then - control.width = "fill" - else - control:SetWidth(width_multiplier) - end - end - if control.SetDisabled then - local disabled = CheckOptionDisabled(v, options, path, appName) - control:SetDisabled(disabled) - end - - InjectInfo(control, options, v, path, rootframe, appName) - container:AddChild(control) - end - - end - end - tremove(path) - end - container:ResumeLayout() - container:DoLayout() - del(keySort) - del(opts) -end - -local function BuildPath(path, ...) - for i = 1, select("#",...) do - tinsert(path, (select(i,...))) - end -end - - -local function TreeOnButtonEnter(widget, event, uniquevalue, button) - local user = widget:GetUserDataTable() - if not user then return end - local options = user.options - local option = user.option - local path = user.path - local appName = user.appName - - local feedpath = new() - for i = 1, #path do - feedpath[i] = path[i] - end - - BuildPath(feedpath, ("\001"):split(uniquevalue)) - local group = options - for i = 1, #feedpath do - if not group then return end - group = GetSubOption(group, feedpath[i]) - end - - local name = GetOptionsMemberValue("name", group, options, feedpath, appName) - local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName) - - GameTooltip:SetOwner(button, "ANCHOR_NONE") - if widget.type == "TabGroup" then - GameTooltip:SetPoint("BOTTOM",button,"TOP") - else - GameTooltip:SetPoint("LEFT",button,"RIGHT") - end - - GameTooltip:SetText(name, 1, .82, 0, 1) - - if type(desc) == "string" then - GameTooltip:AddLine(desc, 1, 1, 1, 1) - end - - GameTooltip:Show() -end - -local function TreeOnButtonLeave(widget, event, value, button) - GameTooltip:Hide() -end - - -local function GroupExists(appName, options, path, uniquevalue) - if not uniquevalue then return false end - - local feedpath = new() - local temppath = new() - for i = 1, #path do - feedpath[i] = path[i] - end - - BuildPath(feedpath, ("\001"):split(uniquevalue)) - - local group = options - for i = 1, #feedpath do - local v = feedpath[i] - temppath[i] = v - group = GetSubOption(group, v) - - if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then - del(feedpath) - del(temppath) - return false - end - end - del(feedpath) - del(temppath) - return true -end - -local function GroupSelected(widget, event, uniquevalue) - - local user = widget:GetUserDataTable() - - local options = user.options - local option = user.option - local path = user.path - local rootframe = user.rootframe - - local feedpath = new() - for i = 1, #path do - feedpath[i] = path[i] - end - - BuildPath(feedpath, ("\001"):split(uniquevalue)) - local group = options - for i = 1, #feedpath do - group = GetSubOption(group, feedpath[i]) - end - widget:ReleaseChildren() - AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath) - - del(feedpath) -end - - - ---[[ --- INTERNAL -- -This function will feed one group, and any inline child groups into the given container -Select Groups will only have the selection control (tree, tabs, dropdown) fed in -and have a group selected, this event will trigger the feeding of child groups - -Rules: - If the group is Inline, FeedOptions - If the group has no child groups, FeedOptions - - If the group is a tab or select group, FeedOptions then add the Group Control - If the group is a tree group FeedOptions then - its parent isnt a tree group: then add the tree control containing this and all child tree groups - if its parent is a tree group, its already a node on a tree ---]] - -function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot) - local group = options - --follow the path to get to the curent group - local inline - local grouptype, parenttype = options.childGroups, "none" - - - for i = 1, #path do - local v = path[i] - group = GetSubOption(group, v) - inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) - parenttype = grouptype - grouptype = group.childGroups - end - - if not parenttype then - parenttype = "tree" - end - - --check if the group has child groups - local hasChildGroups - for k, v in pairs(group.args) do - if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then - hasChildGroups = true - end - end - if group.plugins then - for plugin, t in pairs(group.plugins) do - for k, v in pairs(t) do - if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then - hasChildGroups = true - end - end - end - end - - container:SetLayout("flow") - local scroll - - --Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on - if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then - if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then - scroll = gui:Create("ScrollFrame") - scroll:SetLayout("flow") - scroll.width = "fill" - scroll.height = "fill" - container:SetLayout("fill") - container:AddChild(scroll) - container = scroll - end - end - - FeedOptions(appName,options,container,rootframe,path,group,nil) - - if scroll then - container:PerformLayout() - local status = self:GetStatusTable(appName, path) - if not status.scroll then - status.scroll = {} - end - scroll:SetStatusTable(status.scroll) - end - - if hasChildGroups and not inline then - local name = GetOptionsMemberValue("name", group, options, path, appName) - if grouptype == "tab" then - - local tab = gui:Create("TabGroup") - InjectInfo(tab, options, group, path, rootframe, appName) - tab:SetCallback("OnGroupSelected", GroupSelected) - tab:SetCallback("OnTabEnter", TreeOnButtonEnter) - tab:SetCallback("OnTabLeave", TreeOnButtonLeave) - - local status = AceConfigDialog:GetStatusTable(appName, path) - if not status.groups then - status.groups = {} - end - tab:SetStatusTable(status.groups) - tab.width = "fill" - tab.height = "fill" - - local tabs = BuildGroups(group, options, path, appName) - tab:SetTabs(tabs) - tab:SetUserData("tablist", tabs) - - for i = 1, #tabs do - local entry = tabs[i] - if not entry.disabled then - tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) - break - end - end - - container:AddChild(tab) - - elseif grouptype == "select" then - - local select = gui:Create("DropdownGroup") - select:SetTitle(name) - InjectInfo(select, options, group, path, rootframe, appName) - select:SetCallback("OnGroupSelected", GroupSelected) - local status = AceConfigDialog:GetStatusTable(appName, path) - if not status.groups then - status.groups = {} - end - select:SetStatusTable(status.groups) - local grouplist = BuildSelect(group, options, path, appName) - select:SetGroupList(grouplist) - select:SetUserData("grouplist", grouplist) - local firstgroup - for k, v in pairs(grouplist) do - if not firstgroup or k < firstgroup then - firstgroup = k - end - end - - if firstgroup then - select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) - end - - select.width = "fill" - select.height = "fill" - - container:AddChild(select) - - --assume tree group by default - --if parenttype is tree then this group is already a node on that tree - elseif (parenttype ~= "tree") or isRoot then - local tree = gui:Create("TreeGroup") - InjectInfo(tree, options, group, path, rootframe, appName) - tree:EnableButtonTooltips(false) - - tree.width = "fill" - tree.height = "fill" - - tree:SetCallback("OnGroupSelected", GroupSelected) - tree:SetCallback("OnButtonEnter", TreeOnButtonEnter) - tree:SetCallback("OnButtonLeave", TreeOnButtonLeave) - - local status = AceConfigDialog:GetStatusTable(appName, path) - if not status.groups then - status.groups = {} - end - local treedefinition = BuildGroups(group, options, path, appName, true) - tree:SetStatusTable(status.groups) - - tree:SetTree(treedefinition) - tree:SetUserData("tree",treedefinition) - - for i = 1, #treedefinition do - local entry = treedefinition[i] - if not entry.disabled then - tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) - break - end - end - - container:AddChild(tree) - end - end -end - -local old_CloseSpecialWindows - - -local function RefreshOnUpdate(this) - for appName in pairs(this.closing) do - if AceConfigDialog.OpenFrames[appName] then - AceConfigDialog.OpenFrames[appName]:Hide() - end - if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then - for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do - if not widget:IsVisible() then - widget:ReleaseChildren() - end - end - end - this.closing[appName] = nil - end - - if this.closeAll then - for k, v in pairs(AceConfigDialog.OpenFrames) do - if not this.closeAllOverride[k] then - v:Hide() - end - end - this.closeAll = nil - wipe(this.closeAllOverride) - end - - for appName in pairs(this.apps) do - if AceConfigDialog.OpenFrames[appName] then - local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable() - AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl)) - end - if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then - for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do - local user = widget:GetUserDataTable() - if widget:IsVisible() then - AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl)) - end - end - end - this.apps[appName] = nil - end - this:SetScript("OnUpdate", nil) -end - --- Upgrade the OnUpdate script as well, if needed. -if AceConfigDialog.frame:GetScript("OnUpdate") then - AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) -end - ---- Close all open options windows -function AceConfigDialog:CloseAll() - AceConfigDialog.frame.closeAll = true - AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) - if next(self.OpenFrames) then - return true - end -end - ---- Close a specific options window. --- @param appName The application name as given to `:RegisterOptionsTable()` -function AceConfigDialog:Close(appName) - if self.OpenFrames[appName] then - AceConfigDialog.frame.closing[appName] = true - AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) - return true - end -end - --- Internal -- Called by AceConfigRegistry -function AceConfigDialog:ConfigTableChanged(event, appName) - AceConfigDialog.frame.apps[appName] = true - AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) -end - -reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged") - ---- Sets the default size of the options window for a specific application. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param width The default width --- @param height The default height -function AceConfigDialog:SetDefaultSize(appName, width, height) - local status = AceConfigDialog:GetStatusTable(appName) - if type(width) == "number" and type(height) == "number" then - status.width = width - status.height = height - end -end - ---- Open an option window at the specified path (if any). --- This function can optionally feed the group into a pre-created container --- instead of creating a new container frame. --- @paramsig appName [, container][, ...] --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param container An optional container frame to feed the options into --- @param ... The path to open after creating the options window (see `:SelectGroup` for details) -function AceConfigDialog:Open(appName, container, ...) - if not old_CloseSpecialWindows then - old_CloseSpecialWindows = CloseSpecialWindows - CloseSpecialWindows = function() - local found = old_CloseSpecialWindows() - return self:CloseAll() or found - end - end - local app = reg:GetOptionsTable(appName) - if not app then - error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) - end - local options = app("dialog", MAJOR) - - local f - - local path = new() - local name = GetOptionsMemberValue("name", options, options, path, appName) - - --If an optional path is specified add it to the path table before feeding the options - --as container is optional as well it may contain the first element of the path - if type(container) == "string" then - tinsert(path, container) - container = nil - end - for n = 1, select("#",...) do - tinsert(path, (select(n, ...))) - end - - --if a container is given feed into that - if container then - f = container - f:ReleaseChildren() - f:SetUserData("appName", appName) - f:SetUserData("iscustom", true) - if #path > 0 then - f:SetUserData("basepath", copy(path)) - end - local status = AceConfigDialog:GetStatusTable(appName) - if not status.width then - status.width = 700 - end - if not status.height then - status.height = 500 - end - if f.SetStatusTable then - f:SetStatusTable(status) - end - if f.SetTitle then - f:SetTitle(name or "") - end - else - if not self.OpenFrames[appName] then - f = gui:Create("Frame") - self.OpenFrames[appName] = f - else - f = self.OpenFrames[appName] - end - f:ReleaseChildren() - f:SetCallback("OnClose", FrameOnClose) - f:SetUserData("appName", appName) - if #path > 0 then - f:SetUserData("basepath", copy(path)) - end - f:SetTitle(name or "") - local status = AceConfigDialog:GetStatusTable(appName) - f:SetStatusTable(status) - end - - self:FeedGroup(appName,options,f,f,path,true) - if f.Show then - f:Show() - end - del(path) - - if AceConfigDialog.frame.closeAll then - -- close all is set, but thats not good, since we're just opening here, so force it - AceConfigDialog.frame.closeAllOverride[appName] = true - end -end - --- convert pre-39 BlizOptions structure to the new format -if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then - local old = AceConfigDialog.BlizOptions - local new = {} - for key, widget in pairs(old) do - local appName = widget:GetUserData("appName") - if not new[appName] then new[appName] = {} end - new[appName][key] = widget - end - AceConfigDialog.BlizOptions = new -else - AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {} -end - -local function FeedToBlizPanel(widget, event) - local path = widget:GetUserData("path") - AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl)) -end - -local function ClearBlizPanel(widget, event) - local appName = widget:GetUserData("appName") - AceConfigDialog.frame.closing[appName] = true - AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) -end - ---- Add an option table into the Blizzard Interface Options panel. --- You can optionally supply a descriptive name to use and a parent frame to use, --- as well as a path in the options table.\\ --- If no name is specified, the appName will be used instead. --- --- If you specify a proper `parent` (by name), the interface options will generate a --- tree layout. Note that only one level of children is supported, so the parent always --- has to be a head-level note. --- --- This function returns a reference to the container frame registered with the Interface --- Options. You can use this reference to open the options with the API function --- `InterfaceOptionsFrame_OpenToCategory`. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param name A descriptive name to display in the options tree (defaults to appName) --- @param parent The parent to use in the interface options tree. --- @param ... The path in the options table to feed into the interface options panel. --- @return The reference to the frame registered into the Interface Options. -function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...) - local BlizOptions = AceConfigDialog.BlizOptions - - local key = appName - for n = 1, select("#", ...) do - key = key.."\001"..select(n, ...) - end - - if not BlizOptions[appName] then - BlizOptions[appName] = {} - end - - if not BlizOptions[appName][key] then - local group = gui:Create("BlizOptionsGroup") - BlizOptions[appName][key] = group - group:SetName(name or appName, parent) - - group:SetTitle(name or appName) - group:SetUserData("appName", appName) - if select("#", ...) > 0 then - local path = {} - for n = 1, select("#",...) do - tinsert(path, (select(n, ...))) - end - group:SetUserData("path", path) - end - group:SetCallback("OnShow", FeedToBlizPanel) - group:SetCallback("OnHide", ClearBlizPanel) - InterfaceOptions_AddCategory(group.frame) - return group.frame - else - error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2) - end -end diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceConfigRegistry-3.0.lua b/Interface/AddOns/DockingStation_Config/Libs/AceConfigRegistry-3.0.lua deleted file mode 100644 index d98c020..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceConfigRegistry-3.0.lua +++ /dev/null @@ -1,346 +0,0 @@ ---- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\ --- Options tables can be registered as raw tables, OR as function refs that return a table.\\ --- Such functions receive three arguments: "uiType", "uiName", "appName". \\ --- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\ --- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\ --- * The **appName** field is the options table name as given at registration time \\ --- --- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName". --- @class file --- @name AceConfigRegistry-3.0 --- @release $Id: AceConfigRegistry-3.0.lua 921 2010-05-09 15:49:14Z nevcairiel $ -local MAJOR, MINOR = "AceConfigRegistry-3.0", 12 -local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceConfigRegistry then return end - -AceConfigRegistry.tables = AceConfigRegistry.tables or {} - -local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") - -if not AceConfigRegistry.callbacks then - AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry) -end - --- Lua APIs -local tinsert, tconcat = table.insert, table.concat -local strfind, strmatch = string.find, string.match -local type, tostring, select, pairs = type, tostring, select, pairs -local error, assert = error, assert - ------------------------------------------------------------------------ --- Validating options table consistency: - - -AceConfigRegistry.validated = { - -- list of options table names ran through :ValidateOptionsTable automatically. - -- CLEARED ON PURPOSE, since newer versions may have newer validators - cmd = {}, - dropdown = {}, - dialog = {}, -} - - - -local function err(msg, errlvl, ...) - local t = {} - for i=select("#",...),1,-1 do - tinsert(t, (select(i, ...))) - end - error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2) -end - - -local isstring={["string"]=true, _="string"} -local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"} -local istable={["table"]=true, _="table"} -local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"} -local optstring={["nil"]=true,["string"]=true, _="string"} -local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"} -local optnumber={["nil"]=true,["number"]=true, _="number"} -local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"} -local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"} -local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"} -local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"} -local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"} -local opttable={["nil"]=true,["table"]=true, _="table"} -local optbool={["nil"]=true,["boolean"]=true, _="boolean"} -local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"} - -local basekeys={ - type=isstring, - name=isstringfunc, - desc=optstringfunc, - descStyle=optstring, - order=optmethodnumber, - validate=optmethodfalse, - confirm=optmethodbool, - confirmText=optstring, - disabled=optmethodbool, - hidden=optmethodbool, - guiHidden=optmethodbool, - dialogHidden=optmethodbool, - dropdownHidden=optmethodbool, - cmdHidden=optmethodbool, - icon=optstringfunc, - iconCoords=optmethodtable, - handler=opttable, - get=optmethodfalse, - set=optmethodfalse, - func=optmethodfalse, - arg={["*"]=true}, - width=optstring, -} - -local typedkeys={ - header={}, - description={ - image=optstringfunc, - imageCoords=optmethodtable, - imageHeight=optnumber, - imageWidth=optnumber, - fontSize=optstringfunc, - }, - group={ - args=istable, - plugins=opttable, - inline=optbool, - cmdInline=optbool, - guiInline=optbool, - dropdownInline=optbool, - dialogInline=optbool, - childGroups=optstring, - }, - execute={ - image=optstringfunc, - imageCoords=optmethodtable, - imageHeight=optnumber, - imageWidth=optnumber, - }, - input={ - pattern=optstring, - usage=optstring, - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, - multiline=optboolnumber, - }, - toggle={ - tristate=optbool, - image=optstringfunc, - imageCoords=optmethodtable, - }, - tristate={ - }, - range={ - min=optnumber, - softMin=optnumber, - max=optnumber, - softMax=optnumber, - step=optnumber, - bigStep=optnumber, - isPercent=optbool, - }, - select={ - values=ismethodtable, - style={ - ["nil"]=true, - ["string"]={dropdown=true,radio=true}, - _="string: 'dropdown' or 'radio'" - }, - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, - }, - multiselect={ - values=ismethodtable, - style=optstring, - tristate=optbool, - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, - }, - color={ - hasAlpha=optbool, - }, - keybinding={ - -- TODO - }, -} - -local function validateKey(k,errlvl,...) - errlvl=(errlvl or 0)+1 - if type(k)~="string" then - err("["..tostring(k).."] - key is not a string", errlvl,...) - end - if strfind(k, "[%c\127]") then - err("["..tostring(k).."] - key name contained control characters", errlvl,...) - end -end - -local function validateVal(v, oktypes, errlvl,...) - errlvl=(errlvl or 0)+1 - local isok=oktypes[type(v)] or oktypes["*"] - - if not isok then - err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...) - end - if type(isok)=="table" then -- isok was a table containing specific values to be tested for! - if not isok[v] then - err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...) - end - end -end - -local function validate(options,errlvl,...) - errlvl=(errlvl or 0)+1 - -- basic consistency - if type(options)~="table" then - err(": expected a table, got a "..type(options), errlvl,...) - end - if type(options.type)~="string" then - err(".type: expected a string, got a "..type(options.type), errlvl,...) - end - - -- get type and 'typedkeys' member - local tk = typedkeys[options.type] - if not tk then - err(".type: unknown type '"..options.type.."'", errlvl,...) - end - - -- make sure that all options[] are known parameters - for k,v in pairs(options) do - if not (tk[k] or basekeys[k]) then - err(": unknown parameter", errlvl,tostring(k),...) - end - end - - -- verify that required params are there, and that everything is the right type - for k,oktypes in pairs(basekeys) do - validateVal(options[k], oktypes, errlvl,k,...) - end - for k,oktypes in pairs(tk) do - validateVal(options[k], oktypes, errlvl,k,...) - end - - -- extra logic for groups - if options.type=="group" then - for k,v in pairs(options.args) do - validateKey(k,errlvl,"args",...) - validate(v, errlvl,k,"args",...) - end - if options.plugins then - for plugname,plugin in pairs(options.plugins) do - if type(plugin)~="table" then - err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...) - end - for k,v in pairs(plugin) do - validateKey(k,errlvl,tostring(plugname),"plugins",...) - validate(v, errlvl,k,tostring(plugname),"plugins",...) - end - end - end - end -end - - ---- Validates basic structure and integrity of an options table \\ --- Does NOT verify that get/set etc actually exist, since they can be defined at any depth --- @param options The table to be validated --- @param name The name of the table to be validated (shown in any error message) --- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable) -function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl) - errlvl=(errlvl or 0)+1 - name = name or "Optionstable" - if not options.name then - options.name=name -- bit of a hack, the root level doesn't really need a .name :-/ - end - validate(options,errlvl,name) -end - ---- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh. --- You should call this function if your options table changed from any outside event, like a game event --- or a timer. --- @param appName The application name as given to `:RegisterOptionsTable()` -function AceConfigRegistry:NotifyChange(appName) - if not AceConfigRegistry.tables[appName] then return end - AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName) -end - --- ------------------------------------------------------------------- --- Registering and retreiving options tables: - - --- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it) - -local function validateGetterArgs(uiType, uiName, errlvl) - errlvl=(errlvl or 0)+2 - if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then - error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl) - end - if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2" - error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl) - end -end - ---- Register an options table with the config registry. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param options The options table, OR a function reference that generates it on demand. \\ --- See the top of the page for info on arguments passed to such functions. -function AceConfigRegistry:RegisterOptionsTable(appName, options) - if type(options)=="table" then - if options.type~="group" then -- quick sanity checker - error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2) - end - AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) - errlvl=(errlvl or 0)+1 - validateGetterArgs(uiType, uiName, errlvl) - if not AceConfigRegistry.validated[uiType][appName] then - AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable - AceConfigRegistry.validated[uiType][appName] = true - end - return options - end - elseif type(options)=="function" then - AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) - errlvl=(errlvl or 0)+1 - validateGetterArgs(uiType, uiName, errlvl) - local tab = assert(options(uiType, uiName, appName)) - if not AceConfigRegistry.validated[uiType][appName] then - AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable - AceConfigRegistry.validated[uiType][appName] = true - end - return tab - end - else - error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2) - end -end - ---- Returns an iterator of ["appName"]=funcref pairs -function AceConfigRegistry:IterateOptionsTables() - return pairs(AceConfigRegistry.tables) -end - - - - ---- Query the registry for a specific options table. --- If only appName is given, a function is returned which you --- can call with (uiType,uiName) to get the table.\\ --- If uiType&uiName are given, the table is returned. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog" --- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0" -function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName) - local f = AceConfigRegistry.tables[appName] - if not f then - return nil - end - - if uiType then - return f(uiType,uiName,1) -- get the table for us - else - return f -- return the function - end -end diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceDBOptions-3.0.lua b/Interface/AddOns/DockingStation_Config/Libs/AceDBOptions-3.0.lua deleted file mode 100644 index bc56106..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceDBOptions-3.0.lua +++ /dev/null @@ -1,420 +0,0 @@ ---- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles. --- @class file --- @name AceDBOptions-3.0 --- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $ -local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12 -local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR) - -if not AceDBOptions then return end -- No upgrade needed - --- Lua APIs -local pairs, next = pairs, next - --- WoW APIs -local UnitClass = UnitClass - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE - -AceDBOptions.optionTables = AceDBOptions.optionTables or {} -AceDBOptions.handlers = AceDBOptions.handlers or {} - ---[[ - Localization of AceDBOptions-3.0 -]] - -local L = { - default = "Default", - intro = "You can change the active database profile, so you can have different settings for every character.", - reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.", - reset = "Reset Profile", - reset_sub = "Reset the current profile to the default", - choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.", - new = "New", - new_sub = "Create a new empty profile.", - choose = "Existing Profiles", - choose_sub = "Select one of your currently available profiles.", - copy_desc = "Copy the settings from one existing profile into the currently active profile.", - copy = "Copy From", - delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.", - delete = "Delete a Profile", - delete_sub = "Deletes a profile from the database.", - delete_confirm = "Are you sure you want to delete the selected profile?", - profiles = "Profiles", - profiles_sub = "Manage Profiles", - current = "Current Profile:", -} - -local LOCALE = GetLocale() -if LOCALE == "deDE" then - L["default"] = "Standard" - L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird." - L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst." - L["reset"] = "Profil zur\195\188cksetzen" - L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen." - L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus." - L["new"] = "Neu" - L["new_sub"] = "Ein neues Profil erstellen." - L["choose"] = "Vorhandene Profile" - L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus." - L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil." - L["copy"] = "Kopieren von..." - L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten." - L["delete"] = "Profil l\195\182schen" - L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank." - L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?" - L["profiles"] = "Profile" - L["profiles_sub"] = "Profile verwalten" - --L["current"] = "Current Profile:" -elseif LOCALE == "frFR" then - L["default"] = "D\195\169faut" - L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible." - L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase." - L["reset"] = "R\195\169initialiser le profil" - L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut." - L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants." - L["new"] = "Nouveau" - L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge." - L["choose"] = "Profils existants" - L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles." - L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif." - L["copy"] = "Copier \195\160 partir de" - L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables." - L["delete"] = "Supprimer un profil" - L["delete_sub"] = "Supprime un profil de la base de donn\195\169es." - L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?" - L["profiles"] = "Profils" - L["profiles_sub"] = "Gestion des profils" - --L["current"] = "Current Profile:" -elseif LOCALE == "koKR" then - L["default"] = "기본값" - L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다." - L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다." - L["reset"] = "프로필 초기화" - L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다" - L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다." - L["new"] = "새로운 프로필" - L["new_sub"] = "새로운 프로필을 만듭니다." - L["choose"] = "프로필 선택" - L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다." - L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다." - L["copy"] = "복사" - L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다." - L["delete"] = "프로필 삭제" - L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다." - L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?" - L["profiles"] = "프로필" - L["profiles_sub"] = "프로필 설정" - --L["current"] = "Current Profile:" -elseif LOCALE == "esES" or LOCALE == "esMX" then - L["default"] = "Por defecto" - L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones." - L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo." - L["reset"] = "Reiniciar Perfil" - L["reset_sub"] = "Reinicar el perfil actual al de por defecto" - L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes." - L["new"] = "Nuevo" - L["new_sub"] = "Crear un nuevo perfil vacio." - L["choose"] = "Perfiles existentes" - L["choose_sub"] = "Selecciona uno de los perfiles disponibles." - L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual." - L["copy"] = "Copiar de" - L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables." - L["delete"] = "Borrar un Perfil" - L["delete_sub"] = "Borra un perfil de la base de datos." - L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?" - L["profiles"] = "Perfiles" - L["profiles_sub"] = "Manejar Perfiles" - --L["current"] = "Current Profile:" -elseif LOCALE == "zhTW" then - L["default"] = "預設" - L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。" - L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。" - L["reset"] = "重置設定檔" - L["reset_sub"] = "將當前的設定檔恢復為預設值" - L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。" - L["new"] = "新建" - L["new_sub"] = "新建一個空的設定檔。" - L["choose"] = "現有的設定檔" - L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。" - L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。" - L["copy"] = "複製自" - L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。" - L["delete"] = "刪除一個設定檔" - L["delete_sub"] = "從資料庫裏刪除一個設定檔。" - L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?" - L["profiles"] = "設定檔" - L["profiles_sub"] = "管理設定檔" - --L["current"] = "Current Profile:" -elseif LOCALE == "zhCN" then - L["default"] = "默认" - L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。" - L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。" - L["reset"] = "重置配置文件" - L["reset_sub"] = "将当前的配置文件恢复为默认值" - L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。" - L["new"] = "新建" - L["new_sub"] = "新建一个空的配置文件。" - L["choose"] = "现有的配置文件" - L["choose_sub"] = "从当前可用的配置文件里面选择一个。" - L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。" - L["copy"] = "复制自" - L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。" - L["delete"] = "删除一个配置文件" - L["delete_sub"] = "从数据库里删除一个配置文件。" - L["delete_confirm"] = "你确定要删除所选择的配置文件么?" - L["profiles"] = "配置文件" - L["profiles_sub"] = "管理配置文件" - --L["current"] = "Current Profile:" -elseif LOCALE == "ruRU" then - L["default"] = "По умолчанию" - L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа." - L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения." - L["reset"] = "Сброс профиля" - L["reset_sub"] = "Сброс текущего профиля на стандартный" - L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей." - L["new"] = "Новый" - L["new_sub"] = "Создать новый чистый профиль" - L["choose"] = "Существующие профили" - L["choose_sub"] = "Выбор одиного из уже доступных профилей" - L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный." - L["copy"] = "Скопировать из" - L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл." - L["delete"] = "Удалить профиль" - L["delete_sub"] = "Удаление профиля из БД" - L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?" - L["profiles"] = "Профили" - L["profiles_sub"] = "Управление профилями" - --L["current"] = "Current Profile:" -end - -local defaultProfiles -local tmpprofiles = {} - --- Get a list of available profiles for the specified database. --- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below. --- @param db The db object to retrieve the profiles from --- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet --- @param nocurrent If true, then getProfileList will not display the current profile in the list --- @return Hashtable of all profiles with the internal name as keys and the display name as value. -local function getProfileList(db, common, nocurrent) - local profiles = {} - - -- copy existing profiles into the table - local currentProfile = db:GetCurrentProfile() - for i,v in pairs(db:GetProfiles(tmpprofiles)) do - if not (nocurrent and v == currentProfile) then - profiles[v] = v - end - end - - -- add our default profiles to choose from ( or rename existing profiles) - for k,v in pairs(defaultProfiles) do - if (common or profiles[k]) and not (nocurrent and k == currentProfile) then - profiles[k] = v - end - end - - return profiles -end - ---[[ - OptionsHandlerPrototype - prototype class for handling the options in a sane way -]] -local OptionsHandlerPrototype = {} - ---[[ Reset the profile ]] -function OptionsHandlerPrototype:Reset() - self.db:ResetProfile() -end - ---[[ Set the profile to value ]] -function OptionsHandlerPrototype:SetProfile(info, value) - self.db:SetProfile(value) -end - ---[[ returns the currently active profile ]] -function OptionsHandlerPrototype:GetCurrentProfile() - return self.db:GetCurrentProfile() -end - ---[[ - List all active profiles - you can control the output with the .arg variable - currently four modes are supported - - (empty) - return all available profiles - "nocurrent" - returns all available profiles except the currently active profile - "common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default") - "both" - common except the active profile -]] -function OptionsHandlerPrototype:ListProfiles(info) - local arg = info.arg - local profiles - if arg == "common" and not self.noDefaultProfiles then - profiles = getProfileList(self.db, true, nil) - elseif arg == "nocurrent" then - profiles = getProfileList(self.db, nil, true) - elseif arg == "both" then -- currently not used - profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true) - else - profiles = getProfileList(self.db) - end - - return profiles -end - -function OptionsHandlerPrototype:HasNoProfiles(info) - local profiles = self:ListProfiles(info) - return ((not next(profiles)) and true or false) -end - ---[[ Copy a profile ]] -function OptionsHandlerPrototype:CopyProfile(info, value) - self.db:CopyProfile(value) -end - ---[[ Delete a profile from the db ]] -function OptionsHandlerPrototype:DeleteProfile(info, value) - self.db:DeleteProfile(value) -end - ---[[ fill defaultProfiles with some generic values ]] -local function generateDefaultProfiles(db) - defaultProfiles = { - ["Default"] = L["default"], - [db.keys.char] = db.keys.char, - [db.keys.realm] = db.keys.realm, - [db.keys.class] = UnitClass("player") - } -end - ---[[ create and return a handler object for the db, or upgrade it if it already existed ]] -local function getOptionsHandler(db, noDefaultProfiles) - if not defaultProfiles then - generateDefaultProfiles(db) - end - - local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles } - - for k,v in pairs(OptionsHandlerPrototype) do - handler[k] = v - end - - AceDBOptions.handlers[db] = handler - return handler -end - ---[[ - the real options table -]] -local optionsTable = { - desc = { - order = 1, - type = "description", - name = L["intro"] .. "\n", - }, - descreset = { - order = 9, - type = "description", - name = L["reset_desc"], - }, - reset = { - order = 10, - type = "execute", - name = L["reset"], - desc = L["reset_sub"], - func = "Reset", - }, - current = { - order = 11, - type = "description", - name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end, - width = "default", - }, - choosedesc = { - order = 20, - type = "description", - name = "\n" .. L["choose_desc"], - }, - new = { - name = L["new"], - desc = L["new_sub"], - type = "input", - order = 30, - get = false, - set = "SetProfile", - }, - choose = { - name = L["choose"], - desc = L["choose_sub"], - type = "select", - order = 40, - get = "GetCurrentProfile", - set = "SetProfile", - values = "ListProfiles", - arg = "common", - }, - copydesc = { - order = 50, - type = "description", - name = "\n" .. L["copy_desc"], - }, - copyfrom = { - order = 60, - type = "select", - name = L["copy"], - desc = L["copy_desc"], - get = false, - set = "CopyProfile", - values = "ListProfiles", - disabled = "HasNoProfiles", - arg = "nocurrent", - }, - deldesc = { - order = 70, - type = "description", - name = "\n" .. L["delete_desc"], - }, - delete = { - order = 80, - type = "select", - name = L["delete"], - desc = L["delete_sub"], - get = false, - set = "DeleteProfile", - values = "ListProfiles", - disabled = "HasNoProfiles", - arg = "nocurrent", - confirm = true, - confirmText = L["delete_confirm"], - }, -} - ---- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0. --- @param db The database object to create the options table for. --- @return The options table to be used in AceConfig-3.0 --- @usage --- -- Assuming `options` is your top-level options table and `self.db` is your database: --- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db) -function AceDBOptions:GetOptionsTable(db, noDefaultProfiles) - local tbl = AceDBOptions.optionTables[db] or { - type = "group", - name = L["profiles"], - desc = L["profiles_sub"], - } - - tbl.handler = getOptionsHandler(db, noDefaultProfiles) - tbl.args = optionsTable - - AceDBOptions.optionTables[db] = tbl - return tbl -end - --- upgrade existing tables -for db,tbl in pairs(AceDBOptions.optionTables) do - tbl.handler = getOptionsHandler(db) - tbl.args = optionsTable -end diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua deleted file mode 100644 index 32a67ec..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua +++ /dev/null @@ -1,231 +0,0 @@ --- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 --- Widget created by Yssaril - -local AceGUI = LibStub("AceGUI-3.0") -local Media = LibStub("LibSharedMedia-3.0") - -local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") - -do - local widgetType = "LSM30_Background" - local widgetVersion = 9 - - local contentFrameCache = {} - local function ReturnSelf(self) - self:ClearAllPoints() - self:Hide() - self.check:Hide() - table.insert(contentFrameCache, self) - end - - local function ContentOnClick(this, button) - local self = this.obj - self:Fire("OnValueChanged", this.text:GetText()) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function ContentOnEnter(this, button) - local self = this.obj - local text = this.text:GetText() - local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text) - self.dropdown.bgTex:SetTexture(background) - end - - local function GetContentLine() - local frame - if next(contentFrameCache) then - frame = table.remove(contentFrameCache) - else - frame = CreateFrame("Button", nil, UIParent) - --frame:SetWidth(200) - frame:SetHeight(18) - frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") - frame:SetScript("OnClick", ContentOnClick) - frame:SetScript("OnEnter", ContentOnEnter) - local check = frame:CreateTexture("OVERLAY") - check:SetWidth(16) - check:SetHeight(16) - check:SetPoint("LEFT",frame,"LEFT",1,-1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:Hide() - frame.check = check - local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") - - local font, size = text:GetFont() - text:SetFont(font,size,"OUTLINE") - - text:SetPoint("LEFT", check, "RIGHT", 1, 0) - text:SetPoint("RIGHT", frame, "RIGHT", -2, 0) - text:SetJustifyH("LEFT") - text:SetText("Test Test Test Test Test Test Test") - frame.text = text - frame.ReturnSelf = ReturnSelf - end - frame:Show() - return frame - end - - local function OnAcquire(self) - self:SetHeight(44) - self:SetWidth(200) - end - - local function OnRelease(self) - self:SetText("") - self:SetLabel("") - self:SetDisabled(false) - - self.value = nil - self.list = nil - self.open = nil - self.hasClose = nil - - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local function SetValue(self, value) -- Set the value to an item in the List. - if self.list then - self:SetText(value or "") - end - self.value = value - end - - local function GetValue(self) - return self.value - end - - local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) - self.list = list or Media:HashTable("background") - end - - - local function SetText(self, text) -- Set the text displayed in the box. - self.frame.text:SetText(text or "") - local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text) - - self.frame.displayButton:SetBackdrop({bgFile = background, - edgeFile = "Interface/Tooltips/UI-Tooltip-Border", - edgeSize = 16, - insets = { left = 4, right = 4, top = 4, bottom = 4 }}) - end - - local function SetLabel(self, text) -- Set the text for the label. - self.frame.label:SetText(text or "") - end - - local function AddItem(self, key, value) -- Add an item to the list. - self.list = self.list or {} - self.list[key] = value - end - local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> - - local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> - local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> - local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> - - local function SetDisabled(self, disabled) -- Disable the widget. - self.disabled = disabled - if disabled then - self.frame:Disable() - self.frame.displayButton:SetBackdropColor(.2,.2,.2,1) - else - self.frame:Enable() - self.frame.displayButton:SetBackdropColor(1,1,1,1) - end - end - - local function textSort(a,b) - return string.upper(a) < string.upper(b) - end - - local sortedlist = {} - local function ToggleDrop(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - AceGUI:ClearFocus() - else - AceGUI:SetFocus(self) - self.dropdown = AGSMW:GetDropDownFrame() - self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") - for k, v in pairs(self.list) do - sortedlist[#sortedlist+1] = k - end - table.sort(sortedlist, textSort) - for i, k in ipairs(sortedlist) do - local f = GetContentLine() - f.text:SetText(k) - --print(k) - if k == self.value then - f.check:Show() - end - f.obj = self - f.dropdown = self.dropdown - self.dropdown:AddFrame(f) - end - wipe(sortedlist) - end - end - - local function ClearFocus(self) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function OnHide(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function Drop_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Drop_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function Constructor() - local frame = AGSMW:GetBaseFrameWithWindow() - local self = {} - - self.type = widgetType - self.frame = frame - frame.obj = self - frame.dropButton.obj = self - frame.dropButton:SetScript("OnEnter", Drop_OnEnter) - frame.dropButton:SetScript("OnLeave", Drop_OnLeave) - frame.dropButton:SetScript("OnClick",ToggleDrop) - frame:SetScript("OnHide", OnHide) - - self.alignoffset = 31 - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.ClearFocus = ClearFocus - self.SetText = SetText - self.SetValue = SetValue - self.GetValue = GetValue - self.SetList = SetList - self.SetLabel = SetLabel - self.SetDisabled = SetDisabled - self.AddItem = AddItem - self.SetMultiselect = SetMultiselect - self.GetMultiselect = GetMultiselect - self.SetItemValue = SetItemValue - self.SetItemDisabled = SetItemDisabled - self.ToggleDrop = ToggleDrop - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) - -end diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua deleted file mode 100644 index 8d3864a..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua +++ /dev/null @@ -1,228 +0,0 @@ --- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 --- Widget created by Yssaril - -local AceGUI = LibStub("AceGUI-3.0") -local Media = LibStub("LibSharedMedia-3.0") - -local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") - -do - local widgetType = "LSM30_Border" - local widgetVersion = 9 - - local contentFrameCache = {} - local function ReturnSelf(self) - self:ClearAllPoints() - self:Hide() - self.check:Hide() - table.insert(contentFrameCache, self) - end - - local function ContentOnClick(this, button) - local self = this.obj - self:Fire("OnValueChanged", this.text:GetText()) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function ContentOnEnter(this, button) - local self = this.obj - local text = this.text:GetText() - local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text) - this.dropdown:SetBackdrop({edgeFile = border, - bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 4, right = 4, top = 4, bottom = 4 }}) - end - - local function GetContentLine() - local frame - if next(contentFrameCache) then - frame = table.remove(contentFrameCache) - else - frame = CreateFrame("Button", nil, UIParent) - --frame:SetWidth(200) - frame:SetHeight(18) - frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") - frame:SetScript("OnClick", ContentOnClick) - frame:SetScript("OnEnter", ContentOnEnter) - local check = frame:CreateTexture("OVERLAY") - check:SetWidth(16) - check:SetHeight(16) - check:SetPoint("LEFT",frame,"LEFT",1,-1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:Hide() - frame.check = check - local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") - text:SetPoint("LEFT", check, "RIGHT", 1, 0) - text:SetPoint("RIGHT", frame, "RIGHT", -2, 0) - text:SetJustifyH("LEFT") - text:SetText("Test Test Test Test Test Test Test") - frame.text = text - frame.ReturnSelf = ReturnSelf - end - frame:Show() - return frame - end - - local function OnAcquire(self) - self:SetHeight(44) - self:SetWidth(200) - end - - local function OnRelease(self) - self:SetText("") - self:SetLabel("") - self:SetDisabled(false) - - self.value = nil - self.list = nil - self.open = nil - self.hasClose = nil - - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local function SetValue(self, value) -- Set the value to an item in the List. - if self.list then - self:SetText(value or "") - end - self.value = value - end - - local function GetValue(self) - return self.value - end - - local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) - self.list = list or Media:HashTable("border") - end - - - local function SetText(self, text) -- Set the text displayed in the box. - self.frame.text:SetText(text or "") - local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text) - - self.frame.displayButton:SetBackdrop({edgeFile = border, - bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 4, right = 4, top = 4, bottom = 4 }}) - end - - local function SetLabel(self, text) -- Set the text for the label. - self.frame.label:SetText(text or "") - end - - local function AddItem(self, key, value) -- Add an item to the list. - self.list = self.list or {} - self.list[key] = value - end - local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> - - local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> - local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> - local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> - - local function SetDisabled(self, disabled) -- Disable the widget. - self.disabled = disabled - if disabled then - self.frame:Disable() - else - self.frame:Enable() - end - end - - local function textSort(a,b) - return string.upper(a) < string.upper(b) - end - - local sortedlist = {} - local function ToggleDrop(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - AceGUI:ClearFocus() - else - AceGUI:SetFocus(self) - self.dropdown = AGSMW:GetDropDownFrame() - self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") - for k, v in pairs(self.list) do - sortedlist[#sortedlist+1] = k - end - table.sort(sortedlist, textSort) - for i, k in ipairs(sortedlist) do - local f = GetContentLine() - f.text:SetText(k) - --print(k) - if k == self.value then - f.check:Show() - end - f.obj = self - f.dropdown = self.dropdown - self.dropdown:AddFrame(f) - end - wipe(sortedlist) - end - end - - local function ClearFocus(self) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function OnHide(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function Drop_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Drop_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function Constructor() - local frame = AGSMW:GetBaseFrameWithWindow() - local self = {} - - self.type = widgetType - self.frame = frame - frame.obj = self - frame.dropButton.obj = self - frame.dropButton:SetScript("OnEnter", Drop_OnEnter) - frame.dropButton:SetScript("OnLeave", Drop_OnLeave) - frame.dropButton:SetScript("OnClick",ToggleDrop) - frame:SetScript("OnHide", OnHide) - - self.alignoffset = 31 - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.ClearFocus = ClearFocus - self.SetText = SetText - self.SetValue = SetValue - self.GetValue = GetValue - self.SetList = SetList - self.SetLabel = SetLabel - self.SetDisabled = SetDisabled - self.AddItem = AddItem - self.SetMultiselect = SetMultiselect - self.GetMultiselect = GetMultiselect - self.SetItemValue = SetItemValue - self.SetItemDisabled = SetItemDisabled - self.ToggleDrop = ToggleDrop - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) - -end diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua deleted file mode 100644 index d26f621..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua +++ /dev/null @@ -1,214 +0,0 @@ --- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 --- Widget created by Yssaril - -local AceGUI = LibStub("AceGUI-3.0") -local Media = LibStub("LibSharedMedia-3.0") - -local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") - -do - local widgetType = "LSM30_Font" - local widgetVersion = 9 - - local contentFrameCache = {} - local function ReturnSelf(self) - self:ClearAllPoints() - self:Hide() - self.check:Hide() - table.insert(contentFrameCache, self) - end - - local function ContentOnClick(this, button) - local self = this.obj - self:Fire("OnValueChanged", this.text:GetText()) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function GetContentLine() - local frame - if next(contentFrameCache) then - frame = table.remove(contentFrameCache) - else - frame = CreateFrame("Button", nil, UIParent) - --frame:SetWidth(200) - frame:SetHeight(18) - frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") - frame:SetScript("OnClick", ContentOnClick) - local check = frame:CreateTexture("OVERLAY") - check:SetWidth(16) - check:SetHeight(16) - check:SetPoint("LEFT",frame,"LEFT",1,-1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:Hide() - frame.check = check - local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") - text:SetPoint("LEFT", check, "RIGHT", 1, 0) - text:SetPoint("RIGHT", frame, "RIGHT", -2, 0) - text:SetJustifyH("LEFT") - text:SetText("Test Test Test Test Test Test Test") - frame.text = text - frame.ReturnSelf = ReturnSelf - end - frame:Show() - return frame - end - - local function OnAcquire(self) - self:SetHeight(44) - self:SetWidth(200) - end - - local function OnRelease(self) - self:SetText("") - self:SetLabel("") - self:SetDisabled(false) - - self.value = nil - self.list = nil - self.open = nil - self.hasClose = nil - - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local function SetValue(self, value) -- Set the value to an item in the List. - if self.list then - self:SetText(value or "") - end - self.value = value - end - - local function GetValue(self) - return self.value - end - - local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) - self.list = list or Media:HashTable("font") - end - - local function SetText(self, text) -- Set the text displayed in the box. - self.frame.text:SetText(text or "") - local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text) - local _, size, outline= self.frame.text:GetFont() - self.frame.text:SetFont(font,size,outline) - end - - local function SetLabel(self, text) -- Set the text for the label. - self.frame.label:SetText(text or "") - end - - local function AddItem(self, key, value) -- Add an item to the list. - self.list = self.list or {} - self.list[key] = value - end - local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> - - local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> - local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> - local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> - - local function SetDisabled(self, disabled) -- Disable the widget. - self.disabled = disabled - if disabled then - self.frame:Disable() - else - self.frame:Enable() - end - end - - local function textSort(a,b) - return string.upper(a) < string.upper(b) - end - - local sortedlist = {} - local function ToggleDrop(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - AceGUI:ClearFocus() - else - AceGUI:SetFocus(self) - self.dropdown = AGSMW:GetDropDownFrame() - self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") - for k, v in pairs(self.list) do - sortedlist[#sortedlist+1] = k - end - table.sort(sortedlist, textSort) - for i, k in ipairs(sortedlist) do - local f = GetContentLine() - local _, size, outline= f.text:GetFont() - local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k) - f.text:SetFont(font,size,outline) - f.text:SetText(k) - if k == self.value then - f.check:Show() - end - f.obj = self - self.dropdown:AddFrame(f) - end - wipe(sortedlist) - end - end - - local function ClearFocus(self) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function OnHide(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function Drop_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Drop_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function Constructor() - local frame = AGSMW:GetBaseFrame() - local self = {} - - self.type = widgetType - self.frame = frame - frame.obj = self - frame.dropButton.obj = self - frame.dropButton:SetScript("OnEnter", Drop_OnEnter) - frame.dropButton:SetScript("OnLeave", Drop_OnLeave) - frame.dropButton:SetScript("OnClick",ToggleDrop) - frame:SetScript("OnHide", OnHide) - - self.alignoffset = 31 - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.ClearFocus = ClearFocus - self.SetText = SetText - self.SetValue = SetValue - self.GetValue = GetValue - self.SetList = SetList - self.SetLabel = SetLabel - self.SetDisabled = SetDisabled - self.AddItem = AddItem - self.SetMultiselect = SetMultiselect - self.GetMultiselect = GetMultiselect - self.SetItemValue = SetItemValue - self.SetItemDisabled = SetItemDisabled - self.ToggleDrop = ToggleDrop - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) - -end diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua deleted file mode 100644 index 8c67936..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua +++ /dev/null @@ -1,262 +0,0 @@ --- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 --- Widget created by Yssaril - -local AceGUI = LibStub("AceGUI-3.0") -local Media = LibStub("LibSharedMedia-3.0") - -local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") - -do - local widgetType = "LSM30_Sound" - local widgetVersion = 9 - - local contentFrameCache = {} - local function ReturnSelf(self) - self:ClearAllPoints() - self:Hide() - self.check:Hide() - table.insert(contentFrameCache, self) - end - - local function ContentOnClick(this, button) - local self = this.obj - self:Fire("OnValueChanged", this.text:GetText()) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function ContentSpeakerOnClick(this, button) - local self = this.frame.obj - local sound = this.frame.text:GetText() - PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound)) - end - - local function GetContentLine() - local frame - if next(contentFrameCache) then - frame = table.remove(contentFrameCache) - else - frame = CreateFrame("Button", nil, UIParent) - --frame:SetWidth(200) - frame:SetHeight(18) - frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") - frame:SetScript("OnClick", ContentOnClick) - local check = frame:CreateTexture("OVERLAY") - check:SetWidth(16) - check:SetHeight(16) - check:SetPoint("LEFT",frame,"LEFT",1,-1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:Hide() - frame.check = check - - local soundbutton = CreateFrame("Button", nil, frame) - soundbutton:SetWidth(16) - soundbutton:SetHeight(16) - soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0) - soundbutton.frame = frame - soundbutton:SetScript("OnClick", ContentSpeakerOnClick) - frame.soundbutton = soundbutton - - local speaker = soundbutton:CreateTexture(nil, "BACKGROUND") - speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker") - speaker:SetAllPoints(soundbutton) - frame.speaker = speaker - local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT") - speakeron:SetTexture("Interface\\Common\\VoiceChat-On") - speakeron:SetAllPoints(soundbutton) - frame.speakeron = speakeron - - local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") - text:SetPoint("LEFT", check, "RIGHT", 1, 0) - text:SetPoint("RIGHT", soundbutton, "LEFT", -2, 0) - text:SetJustifyH("LEFT") - text:SetText("Test Test Test Test Test Test Test") - frame.text = text - frame.ReturnSelf = ReturnSelf - end - frame:Show() - return frame - end - - local function OnAcquire(self) - self:SetHeight(44) - self:SetWidth(200) - end - - local function OnRelease(self) - self:SetText("") - self:SetLabel("") - self:SetDisabled(false) - - self.value = nil - self.list = nil - self.open = nil - self.hasClose = nil - - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local function SetValue(self, value) -- Set the value to an item in the List. - if self.list then - self:SetText(value or "") - end - self.value = value - end - - local function GetValue(self) - return self.value - end - - local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) - self.list = list or Media:HashTable("sound") - end - - local function SetText(self, text) -- Set the text displayed in the box. - self.frame.text:SetText(text or "") - end - - local function SetLabel(self, text) -- Set the text for the label. - self.frame.label:SetText(text or "") - end - - local function AddItem(self, key, value) -- Add an item to the list. - self.list = self.list or {} - self.list[key] = value - end - local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> - - local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> - local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> - local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> - - local function SetDisabled(self, disabled) -- Disable the widget. - self.disabled = disabled - if disabled then - self.frame:Disable() - self.speaker:SetDesaturated(true) - self.speakeron:SetDesaturated(true) - else - self.frame:Enable() - self.speaker:SetDesaturated(false) - self.speakeron:SetDesaturated(false) - end - end - - local function textSort(a,b) - return string.upper(a) < string.upper(b) - end - - local sortedlist = {} - local function ToggleDrop(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - AceGUI:ClearFocus() - else - AceGUI:SetFocus(self) - self.dropdown = AGSMW:GetDropDownFrame() - self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") - for k, v in pairs(self.list) do - sortedlist[#sortedlist+1] = k - end - table.sort(sortedlist, textSort) - for i, k in ipairs(sortedlist) do - local f = GetContentLine() - f.text:SetText(k) - if k == self.value then - f.check:Show() - end - f.obj = self - self.dropdown:AddFrame(f) - end - wipe(sortedlist) - end - end - - local function ClearFocus(self) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function OnHide(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function Drop_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Drop_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function WidgetPlaySound(this) - local self = this.obj - local sound = self.frame.text:GetText() - PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound)) - end - - local function Constructor() - local frame = AGSMW:GetBaseFrame() - local self = {} - - self.type = widgetType - self.frame = frame - frame.obj = self - frame.dropButton.obj = self - frame.dropButton:SetScript("OnEnter", Drop_OnEnter) - frame.dropButton:SetScript("OnLeave", Drop_OnLeave) - frame.dropButton:SetScript("OnClick",ToggleDrop) - frame:SetScript("OnHide", OnHide) - - - local soundbutton = CreateFrame("Button", nil, frame) - soundbutton:SetWidth(16) - soundbutton:SetHeight(16) - soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1) - soundbutton:SetScript("OnClick", WidgetPlaySound) - soundbutton.obj = self - self.soundbutton = soundbutton - frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0) - - - local speaker = soundbutton:CreateTexture(nil, "BACKGROUND") - speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker") - speaker:SetAllPoints(soundbutton) - self.speaker = speaker - local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT") - speakeron:SetTexture("Interface\\Common\\VoiceChat-On") - speakeron:SetAllPoints(soundbutton) - self.speakeron = speakeron - - self.alignoffset = 31 - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.ClearFocus = ClearFocus - self.SetText = SetText - self.SetValue = SetValue - self.GetValue = GetValue - self.SetList = SetList - self.SetLabel = SetLabel - self.SetDisabled = SetDisabled - self.AddItem = AddItem - self.SetMultiselect = SetMultiselect - self.GetMultiselect = GetMultiselect - self.SetItemValue = SetItemValue - self.SetItemDisabled = SetItemDisabled - self.ToggleDrop = ToggleDrop - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) - -end diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua deleted file mode 100644 index 8abbd4a..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua +++ /dev/null @@ -1,230 +0,0 @@ --- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0 --- Widget created by Yssaril - -local AceGUI = LibStub("AceGUI-3.0") -local Media = LibStub("LibSharedMedia-3.0") - -local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0") - -do - local widgetType = "LSM30_Statusbar" - local widgetVersion = 9 - - local contentFrameCache = {} - local function ReturnSelf(self) - self:ClearAllPoints() - self:Hide() - self.check:Hide() - table.insert(contentFrameCache, self) - end - - local function ContentOnClick(this, button) - local self = this.obj - self:Fire("OnValueChanged", this.text:GetText()) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function GetContentLine() - local frame - if next(contentFrameCache) then - frame = table.remove(contentFrameCache) - else - frame = CreateFrame("Button", nil, UIParent) - --frame:SetWidth(200) - frame:SetHeight(18) - frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD") - frame:SetScript("OnClick", ContentOnClick) - local check = frame:CreateTexture("OVERLAY") - check:SetWidth(16) - check:SetHeight(16) - check:SetPoint("LEFT",frame,"LEFT",1,-1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:Hide() - frame.check = check - local bar = frame:CreateTexture("ARTWORK") - bar:SetHeight(16) - bar:SetPoint("LEFT",check,"RIGHT",1,0) - bar:SetPoint("RIGHT",frame,"RIGHT",-1,0) - frame.bar = bar - local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite") - - local font, size = text:GetFont() - text:SetFont(font,size,"OUTLINE") - - text:SetPoint("LEFT", check, "RIGHT", 3, 0) - text:SetPoint("RIGHT", frame, "RIGHT", -2, 0) - text:SetJustifyH("LEFT") - text:SetText("Test Test Test Test Test Test Test") - frame.text = text - frame.ReturnSelf = ReturnSelf - end - frame:Show() - return frame - end - - local function OnAcquire(self) - self:SetHeight(44) - self:SetWidth(200) - end - - local function OnRelease(self) - self:SetText("") - self:SetLabel("") - self:SetDisabled(false) - - self.value = nil - self.list = nil - self.open = nil - self.hasClose = nil - - self.frame:ClearAllPoints() - self.frame:Hide() - end - - local function SetValue(self, value) -- Set the value to an item in the List. - if self.list then - self:SetText(value or "") - end - self.value = value - end - - local function GetValue(self) - return self.value - end - - local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs) - self.list = list or Media:HashTable("statusbar") - end - - - local function SetText(self, text) -- Set the text displayed in the box. - self.frame.text:SetText(text or "") - local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text) - self.bar:SetTexture(statusbar) - end - - local function SetLabel(self, text) -- Set the text for the label. - self.frame.label:SetText(text or "") - end - - local function AddItem(self, key, value) -- Add an item to the list. - self.list = self.list or {} - self.list[key] = value - end - local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>> - - local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>> - local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>> - local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>> - - local function SetDisabled(self, disabled) -- Disable the widget. - self.disabled = disabled - if disabled then - self.frame:Disable() - else - self.frame:Enable() - end - end - - local function textSort(a,b) - return string.upper(a) < string.upper(b) - end - - local sortedlist = {} - local function ToggleDrop(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - AceGUI:ClearFocus() - else - AceGUI:SetFocus(self) - self.dropdown = AGSMW:GetDropDownFrame() - self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT") - for k, v in pairs(self.list) do - sortedlist[#sortedlist+1] = k - end - table.sort(sortedlist, textSort) - for i, k in ipairs(sortedlist) do - local f = GetContentLine() - f.text:SetText(k) - --print(k) - if k == self.value then - f.check:Show() - end - - local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k) - f.bar:SetTexture(statusbar) - f.obj = self - f.dropdown = self.dropdown - self.dropdown:AddFrame(f) - end - wipe(sortedlist) - end - end - - local function ClearFocus(self) - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function OnHide(this) - local self = this.obj - if self.dropdown then - self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown) - end - end - - local function Drop_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Drop_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function Constructor() - local frame = AGSMW:GetBaseFrame() - local self = {} - - self.type = widgetType - self.frame = frame - frame.obj = self - frame.dropButton.obj = self - frame.dropButton:SetScript("OnEnter", Drop_OnEnter) - frame.dropButton:SetScript("OnLeave", Drop_OnLeave) - frame.dropButton:SetScript("OnClick",ToggleDrop) - frame:SetScript("OnHide", OnHide) - - local bar = frame:CreateTexture(nil, "ARTWORK") - bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25) - bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5) - self.bar = bar - - self.alignoffset = 31 - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.ClearFocus = ClearFocus - self.SetText = SetText - self.SetValue = SetValue - self.GetValue = GetValue - self.SetList = SetList - self.SetLabel = SetLabel - self.SetDisabled = SetDisabled - self.AddItem = AddItem - self.SetMultiselect = SetMultiselect - self.GetMultiselect = GetMultiselect - self.SetItemValue = SetItemValue - self.SetItemDisabled = SetItemDisabled - self.ToggleDrop = ToggleDrop - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) - -end diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua deleted file mode 100644 index ddd3a20..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua +++ /dev/null @@ -1,267 +0,0 @@ --- Widget created by Yssaril ---[===[@debug@ -local DataVersion = 9001 -- dev version always overwrites everything else :) ---@end-debug@]===] ---@non-debug@ -local DataVersion = 37 ---@end-non-debug@ -local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion) - -if not AGSMW then - return -- already loaded and no upgrade necessary -end - -LoadAddOn("LibSharedMedia-3.0") -local AceGUI = LibStub("AceGUI-3.0") -local Media = LibStub("LibSharedMedia-3.0") - -AGSMW = AGSMW or {} - -AceGUIWidgetLSMlists = { - ['font'] = Media:HashTable("font"), - ['sound'] = Media:HashTable("sound"), - ['statusbar'] = Media:HashTable("statusbar"), - ['border'] = Media:HashTable("border"), - ['background'] = Media:HashTable("background"), -} - -do - local function disable(frame) - frame.label:SetTextColor(.5,.5,.5) - frame.text:SetTextColor(.5,.5,.5) - frame.dropButton:Disable() - if frame.displayButtonFont then - frame.displayButtonFont:SetTextColor(.5,.5,.5) - frame.displayButton:Disable() - end - end - - local function enable(frame) - frame.label:SetTextColor(1,.82,0) - frame.text:SetTextColor(1,1,1) - frame.dropButton:Enable() - if frame.displayButtonFont then - frame.displayButtonFont:SetTextColor(1,1,1) - frame.displayButton:Enable() - end - end - - local displayButtonBackdrop = { - edgeFile = "Interface/Tooltips/UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 4, right = 4, top = 4, bottom = 4 }, - } - - -- create or retrieve BaseFrame - function AGSMW:GetBaseFrame() - local frame = CreateFrame("Frame", nil, UIParent) - frame:SetHeight(44) - frame:SetWidth(200) - frame:SetPoint("CENTER", UIParent, "CENTER") - - local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") - label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) - label:SetJustifyH("LEFT") - label:SetHeight(18) - label:SetText("") - frame.label = label - - local DLeft = frame:CreateTexture(nil, "ARTWORK") - DLeft:SetWidth(25) - DLeft:SetHeight(64) - DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21) - DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]]) - DLeft:SetTexCoord(0, 0.1953125, 0, 1) - frame.DLeft = DLeft - local DRight = frame:CreateTexture(nil, "ARTWORK") - DRight:SetWidth(25) - DRight:SetHeight(64) - DRight:SetPoint("TOP", DLeft, "TOP") - DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0) - DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]]) - DRight:SetTexCoord(0.8046875, 1, 0, 1) - frame.DRight = DRight - local DMiddle = frame:CreateTexture(nil, "ARTWORK") - DMiddle:SetHeight(64) - DMiddle:SetPoint("TOP", DLeft, "TOP") - DMiddle:SetPoint("LEFT", DLeft, "RIGHT") - DMiddle:SetPoint("RIGHT", DRight, "LEFT") - DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]]) - DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1) - frame.DMiddle = DMiddle - - local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall") - text:SetPoint("RIGHT",DRight,"RIGHT",-43,1) - text:SetPoint("LEFT",DLeft,"LEFT",26,1) - text:SetJustifyH("RIGHT") - text:SetHeight(18) - text:SetText("") - frame.text = text - - local dropButton = CreateFrame("Button", nil, frame) - dropButton:SetWidth(24) - dropButton:SetHeight(24) - dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18) - dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]]) - dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]]) - dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]]) - dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD") - frame.dropButton = dropButton - - frame.Disable = disable - frame.Enable = enable - return frame - end - - function AGSMW:GetBaseFrameWithWindow() - local frame = self:GetBaseFrame() - - local displayButton = CreateFrame("Button", nil, frame) - displayButton:SetHeight(42) - displayButton:SetWidth(42) - displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2) - displayButton:SetBackdrop(displayButtonBackdrop) - displayButton:SetBackdropBorderColor(.5, .5, .5) - frame.displayButton = displayButton - - frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2) - - frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20) - - return frame - end - -end - -do - - local sliderBackdrop = { - ["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]], - ["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]], - ["tile"] = true, - ["edgeSize"] = 8, - ["tileSize"] = 8, - ["insets"] = { - ["left"] = 3, - ["right"] = 3, - ["top"] = 3, - ["bottom"] = 3, - }, - } - local frameBackdrop = { - bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]], - edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]], - tile = true, tileSize = 32, edgeSize = 32, - insets = { left = 11, right = 12, top = 12, bottom = 9 }, - } - - local function OnMouseWheel(self, dir) - self.slider:SetValue(self.slider:GetValue()+(15*dir*-1)) - end - - local function AddFrame(self, frame) - frame:SetParent(self.contentframe) - local strata = self:GetFrameStrata() - frame:SetFrameStrata(strata) - local level = self:GetFrameLevel() + 100 - frame:SetFrameLevel(level) - if next(self.contentRepo) then - frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0) - frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0) - self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight()) - self.contentRepo[#self.contentRepo+1] = frame - else - self.contentframe:SetHeight(frame:GetHeight()) - frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0) - frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0) - self.contentRepo[1] = frame - end - if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then - self.scrollframe:SetWidth(146) - self:SetHeight(UIParent:GetHeight()*2/5) - self.slider:Show() - self:SetScript("OnMouseWheel", OnMouseWheel) - self.scrollframe:UpdateScrollChildRect() - self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight()) - else - self.scrollframe:SetWidth(160) - self:SetHeight(self.contentframe:GetHeight()+25) - self.slider:Hide() - self:SetScript("OnMouseWheel", nil) - self.scrollframe:UpdateScrollChildRect() - self.slider:SetMinMaxValues(0, 0) - end - self.contentframe:SetWidth(self.scrollframe:GetWidth()) - end - - local function ClearFrames(self) - for i, frame in ipairs(self.contentRepo) do - frame:ReturnSelf() - self.contentRepo[i] = nil - end - end - - local function slider_OnValueChanged(self, value) - self.frame.scrollframe:SetVerticalScroll(value) - end - - local DropDownCache = {} - function AGSMW:GetDropDownFrame() - local frame - if next(DropDownCache) then - frame = table.remove(DropDownCache) - else - frame = CreateFrame("Frame", nil, UIParent) - frame:SetClampedToScreen(true) - frame:SetWidth(188) - frame:SetBackdrop(frameBackdrop) - frame:SetFrameStrata("TOOLTIP") - frame:EnableMouseWheel(true) - - local contentframe = CreateFrame("Frame", nil, frame) - contentframe:SetWidth(160) - contentframe:SetHeight(0) - frame.contentframe = contentframe - local scrollframe = CreateFrame("ScrollFrame", nil, frame) - scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13) - scrollframe:SetPoint("BOTTOM", frame, "BOTTOM", 0, 12) - scrollframe:SetWidth(160) - scrollframe:SetScrollChild(contentframe) - frame.scrollframe = scrollframe - local bgTex = frame:CreateTexture(nil, "ARTWORK") - bgTex:SetAllPoints(scrollframe) - frame.bgTex = bgTex - - frame.AddFrame = AddFrame - frame.ClearFrames = ClearFrames - frame.contentRepo = {} -- store all our frames in here so we can get rid of them later - local slider = CreateFrame("Slider", nil, scrollframe) - slider:SetOrientation("VERTICAL") - slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10) - slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10) - slider:SetBackdrop(sliderBackdrop) - slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]]) - slider:SetMinMaxValues(0, 1) - --slider:SetValueStep(1) - slider:SetWidth(12) - slider.frame = frame - slider:SetScript("OnValueChanged", slider_OnValueChanged) - frame.slider = slider - end - frame:SetHeight(UIParent:GetHeight()*2/5) - frame.slider:SetValue(0) - frame:Show() - return frame - end - - function AGSMW:ReturnDropDownFrame(frame) - ClearFrames(frame) - frame:ClearAllPoints() - frame:Hide() - frame:SetBackdrop(frameBackdrop) - frame.bgTex:SetTexture(nil) - table.insert(DropDownCache, frame) - return nil - end -end diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/widget.xml b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/widget.xml deleted file mode 100644 index 15cd102..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0-SharedMediaWidgets/widget.xml +++ /dev/null @@ -1,9 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="prototypes.lua" /> - <Script file="FontWidget.lua" /> - <Script file="SoundWidget.lua" /> - <Script file="StatusbarWidget.lua" /> - <Script file="BorderWidget.lua" /> - <Script file="BackgroundWidget.lua" /> -</Ui> \ No newline at end of file diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/AceGUI-3.0.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/AceGUI-3.0.lua deleted file mode 100644 index 53295bb..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/AceGUI-3.0.lua +++ /dev/null @@ -1,805 +0,0 @@ ---- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. --- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself --- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 --- stand-alone distribution. --- --- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, --- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool --- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll --- implement a proper API to modify it. --- @usage --- local AceGUI = LibStub("AceGUI-3.0") --- -- Create a container frame --- local f = AceGUI:Create("Frame") --- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end) --- f:SetTitle("AceGUI-3.0 Example") --- f:SetStatusText("Status Bar") --- f:SetLayout("Flow") --- -- Create a button --- local btn = AceGUI:Create("Button") --- btn:SetWidth(170) --- btn:SetText("Button !") --- btn:SetCallback("OnClick", function() print("Click!") end) --- -- Add the button to the container --- f:AddChild(btn) --- @class file --- @name AceGUI-3.0 --- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $ -local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33 -local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) - -if not AceGUI then return end -- No upgrade needed - --- Lua APIs -local tconcat, tremove, tinsert = table.concat, table.remove, table.insert -local select, pairs, next, type = select, pairs, next, type -local error, assert, loadstring = error, assert, loadstring -local setmetatable, rawget, rawset = setmetatable, rawget, rawset -local math_max = math.max - --- WoW APIs -local UIParent = UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: geterrorhandler, LibStub - ---local con = LibStub("AceConsole-3.0",true) - -AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} -AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} -AceGUI.WidgetBase = AceGUI.WidgetBase or {} -AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} -AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} - --- local upvalues -local WidgetRegistry = AceGUI.WidgetRegistry -local LayoutRegistry = AceGUI.LayoutRegistry -local WidgetVersions = AceGUI.WidgetVersions - ---[[ - xpcall safecall implementation -]] -local xpcall = xpcall - -local function errorhandler(err) - return geterrorhandler()(err) -end - -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - -local function safecall(func, ...) - return Dispatchers[select("#", ...)](func, ...) -end - --- Recycling functions -local newWidget, delWidget -do - -- Version Upgrade in Minor 29 - -- Internal Storage of the objects changed, from an array table - -- to a hash table, and additionally we introduced versioning on - -- the widgets which would discard all widgets from a pre-29 version - -- anyway, so we just clear the storage now, and don't try to - -- convert the storage tables to the new format. - -- This should generally not cause *many* widgets to end up in trash, - -- since once dialogs are opened, all addons should be loaded already - -- and AceGUI should be on the latest version available on the users - -- setup. - -- -- nevcairiel - Nov 2nd, 2009 - if oldminor and oldminor < 29 and AceGUI.objPools then - AceGUI.objPools = nil - end - - AceGUI.objPools = AceGUI.objPools or {} - local objPools = AceGUI.objPools - --Returns a new instance, if none are available either returns a new table or calls the given contructor - function newWidget(type) - if not WidgetRegistry[type] then - error("Attempt to instantiate unknown widget type", 2) - end - - if not objPools[type] then - objPools[type] = {} - end - - local newObj = next(objPools[type]) - if not newObj then - newObj = WidgetRegistry[type]() - newObj.AceGUIWidgetVersion = WidgetVersions[type] - else - objPools[type][newObj] = nil - -- if the widget is older then the latest, don't even try to reuse it - -- just forget about it, and grab a new one. - if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then - return newWidget(type) - end - end - return newObj - end - -- Releases an instance to the Pool - function delWidget(obj,type) - if not objPools[type] then - objPools[type] = {} - end - if objPools[type][obj] then - error("Attempt to Release Widget that is already released", 2) - end - objPools[type][obj] = true - end -end - - -------------------- --- API Functions -- -------------------- - --- Gets a widget Object - ---- Create a new Widget of the given type. --- This function will instantiate a new widget (or use one from the widget pool), and call the --- OnAcquire function on it, before returning. --- @param type The type of the widget. --- @return The newly created widget. -function AceGUI:Create(type) - if WidgetRegistry[type] then - local widget = newWidget(type) - - if rawget(widget, "Acquire") then - widget.OnAcquire = widget.Acquire - widget.Acquire = nil - elseif rawget(widget, "Aquire") then - widget.OnAcquire = widget.Aquire - widget.Aquire = nil - end - - if rawget(widget, "Release") then - widget.OnRelease = rawget(widget, "Release") - widget.Release = nil - end - - if widget.OnAcquire then - widget:OnAcquire() - else - error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) - end - -- Set the default Layout ("List") - safecall(widget.SetLayout, widget, "List") - safecall(widget.ResumeLayout, widget) - return widget - end -end - ---- Releases a widget Object. --- This function calls OnRelease on the widget and places it back in the widget pool. --- Any data on the widget is being erased, and the widget will be hidden.\\ --- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. --- @param widget The widget to release -function AceGUI:Release(widget) - safecall(widget.PauseLayout, widget) - widget:Fire("OnRelease") - safecall(widget.ReleaseChildren, widget) - - if widget.OnRelease then - widget:OnRelease() --- else --- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type)) - end - for k in pairs(widget.userdata) do - widget.userdata[k] = nil - end - for k in pairs(widget.events) do - widget.events[k] = nil - end - widget.width = nil - widget.relWidth = nil - widget.height = nil - widget.relHeight = nil - widget.noAutoHeight = nil - widget.frame:ClearAllPoints() - widget.frame:Hide() - widget.frame:SetParent(UIParent) - widget.frame.width = nil - widget.frame.height = nil - if widget.content then - widget.content.width = nil - widget.content.height = nil - end - delWidget(widget, widget.type) -end - ------------ --- Focus -- ------------ - - ---- Called when a widget has taken focus. --- e.g. Dropdowns opening, Editboxes gaining kb focus --- @param widget The widget that should be focused -function AceGUI:SetFocus(widget) - if self.FocusedWidget and self.FocusedWidget ~= widget then - safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) - end - self.FocusedWidget = widget -end - - ---- Called when something has happened that could cause widgets with focus to drop it --- e.g. titlebar of a frame being clicked -function AceGUI:ClearFocus() - if self.FocusedWidget then - safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) - self.FocusedWidget = nil - end -end - -------------- --- Widgets -- -------------- ---[[ - Widgets must provide the following functions - OnAcquire() - Called when the object is acquired, should set everything to a default hidden state - - And the following members - frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes - type - the type of the object, same as the name given to :RegisterWidget() - - Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet - It will be cleared automatically when a widget is released - Placing values directly into a widget object should be avoided - - If the Widget can act as a container for other Widgets the following - content - frame or derivitive that children will be anchored to - - The Widget can supply the following Optional Members - :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data - :OnWidthSet(width) - Called when the width of the widget is changed - :OnHeightSet(height) - Called when the height of the widget is changed - Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead - AceGUI already sets a handler to the event - :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the - area used for controls. These can be nil if the layout used the existing size to layout the controls. - -]] - --------------------------- --- Widget Base Template -- --------------------------- -do - local WidgetBase = AceGUI.WidgetBase - - WidgetBase.SetParent = function(self, parent) - local frame = self.frame - frame:SetParent(nil) - frame:SetParent(parent.content) - self.parent = parent - end - - WidgetBase.SetCallback = function(self, name, func) - if type(func) == "function" then - self.events[name] = func - end - end - - WidgetBase.Fire = function(self, name, ...) - if self.events[name] then - local success, ret = safecall(self.events[name], self, name, ...) - if success then - return ret - end - end - end - - WidgetBase.SetWidth = function(self, width) - self.frame:SetWidth(width) - self.frame.width = width - if self.OnWidthSet then - self:OnWidthSet(width) - end - end - - WidgetBase.SetRelativeWidth = function(self, width) - if width <= 0 or width > 1 then - error(":SetRelativeWidth(width): Invalid relative width.", 2) - end - self.relWidth = width - self.width = "relative" - end - - WidgetBase.SetHeight = function(self, height) - self.frame:SetHeight(height) - self.frame.height = height - if self.OnHeightSet then - self:OnHeightSet(height) - end - end - - --[[ WidgetBase.SetRelativeHeight = function(self, height) - if height <= 0 or height > 1 then - error(":SetRelativeHeight(height): Invalid relative height.", 2) - end - self.relHeight = height - self.height = "relative" - end ]] - - WidgetBase.IsVisible = function(self) - return self.frame:IsVisible() - end - - WidgetBase.IsShown= function(self) - return self.frame:IsShown() - end - - WidgetBase.Release = function(self) - AceGUI:Release(self) - end - - WidgetBase.SetPoint = function(self, ...) - return self.frame:SetPoint(...) - end - - WidgetBase.ClearAllPoints = function(self) - return self.frame:ClearAllPoints() - end - - WidgetBase.GetNumPoints = function(self) - return self.frame:GetNumPoints() - end - - WidgetBase.GetPoint = function(self, ...) - return self.frame:GetPoint(...) - end - - WidgetBase.GetUserDataTable = function(self) - return self.userdata - end - - WidgetBase.SetUserData = function(self, key, value) - self.userdata[key] = value - end - - WidgetBase.GetUserData = function(self, key) - return self.userdata[key] - end - - WidgetBase.IsFullHeight = function(self) - return self.height == "fill" - end - - WidgetBase.SetFullHeight = function(self, isFull) - if isFull then - self.height = "fill" - else - self.height = nil - end - end - - WidgetBase.IsFullWidth = function(self) - return self.width == "fill" - end - - WidgetBase.SetFullWidth = function(self, isFull) - if isFull then - self.width = "fill" - else - self.width = nil - end - end - --- local function LayoutOnUpdate(this) --- this:SetScript("OnUpdate",nil) --- this.obj:PerformLayout() --- end - - local WidgetContainerBase = AceGUI.WidgetContainerBase - - WidgetContainerBase.PauseLayout = function(self) - self.LayoutPaused = true - end - - WidgetContainerBase.ResumeLayout = function(self) - self.LayoutPaused = nil - end - - WidgetContainerBase.PerformLayout = function(self) - if self.LayoutPaused then - return - end - safecall(self.LayoutFunc, self.content, self.children) - end - - --call this function to layout, makes sure layed out objects get a frame to get sizes etc - WidgetContainerBase.DoLayout = function(self) - self:PerformLayout() --- if not self.parent then --- self.frame:SetScript("OnUpdate", LayoutOnUpdate) --- end - end - - WidgetContainerBase.AddChild = function(self, child, beforeWidget) - if beforeWidget then - local siblingIndex = 1 - for _, widget in pairs(self.children) do - if widget == beforeWidget then - break - end - siblingIndex = siblingIndex + 1 - end - tinsert(self.children, siblingIndex, child) - else - tinsert(self.children, child) - end - child:SetParent(self) - child.frame:Show() - self:DoLayout() - end - - WidgetContainerBase.AddChildren = function(self, ...) - for i = 1, select("#", ...) do - local child = select(i, ...) - tinsert(self.children, child) - child:SetParent(self) - child.frame:Show() - end - self:DoLayout() - end - - WidgetContainerBase.ReleaseChildren = function(self) - local children = self.children - for i = 1,#children do - AceGUI:Release(children[i]) - children[i] = nil - end - end - - WidgetContainerBase.SetLayout = function(self, Layout) - self.LayoutFunc = AceGUI:GetLayout(Layout) - end - - WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust) - if adjust then - self.noAutoHeight = nil - else - self.noAutoHeight = true - end - end - - local function FrameResize(this) - local self = this.obj - if this:GetWidth() and this:GetHeight() then - if self.OnWidthSet then - self:OnWidthSet(this:GetWidth()) - end - if self.OnHeightSet then - self:OnHeightSet(this:GetHeight()) - end - end - end - - local function ContentResize(this) - if this:GetWidth() and this:GetHeight() then - this.width = this:GetWidth() - this.height = this:GetHeight() - this.obj:DoLayout() - end - end - - setmetatable(WidgetContainerBase, {__index=WidgetBase}) - - --One of these function should be called on each Widget Instance as part of its creation process - - --- Register a widget-class as a container for newly created widgets. - -- @param widget The widget class - function AceGUI:RegisterAsContainer(widget) - widget.children = {} - widget.userdata = {} - widget.events = {} - widget.base = WidgetContainerBase - widget.content.obj = widget - widget.frame.obj = widget - widget.content:SetScript("OnSizeChanged", ContentResize) - widget.frame:SetScript("OnSizeChanged", FrameResize) - setmetatable(widget, {__index = WidgetContainerBase}) - widget:SetLayout("List") - return widget - end - - --- Register a widget-class as a widget. - -- @param widget The widget class - function AceGUI:RegisterAsWidget(widget) - widget.userdata = {} - widget.events = {} - widget.base = WidgetBase - widget.frame.obj = widget - widget.frame:SetScript("OnSizeChanged", FrameResize) - setmetatable(widget, {__index = WidgetBase}) - return widget - end -end - - - - ------------------- --- Widget API -- ------------------- - ---- Registers a widget Constructor, this function returns a new instance of the Widget --- @param Name The name of the widget --- @param Constructor The widget constructor function --- @param Version The version of the widget -function AceGUI:RegisterWidgetType(Name, Constructor, Version) - assert(type(Constructor) == "function") - assert(type(Version) == "number") - - local oldVersion = WidgetVersions[Name] - if oldVersion and oldVersion >= Version then return end - - WidgetVersions[Name] = Version - WidgetRegistry[Name] = Constructor -end - ---- Registers a Layout Function --- @param Name The name of the layout --- @param LayoutFunc Reference to the layout function -function AceGUI:RegisterLayout(Name, LayoutFunc) - assert(type(LayoutFunc) == "function") - if type(Name) == "string" then - Name = Name:upper() - end - LayoutRegistry[Name] = LayoutFunc -end - ---- Get a Layout Function from the registry --- @param Name The name of the layout -function AceGUI:GetLayout(Name) - if type(Name) == "string" then - Name = Name:upper() - end - return LayoutRegistry[Name] -end - -AceGUI.counts = AceGUI.counts or {} - ---- A type-based counter to count the number of widgets created. --- This is used by widgets that require a named frame, e.g. when a Blizzard --- Template requires it. --- @param type The widget type -function AceGUI:GetNextWidgetNum(type) - if not self.counts[type] then - self.counts[type] = 0 - end - self.counts[type] = self.counts[type] + 1 - return self.counts[type] -end - ---- Return the number of created widgets for this type. --- In contrast to GetNextWidgetNum, the number is not incremented. --- @param type The widget type -function AceGUI:GetWidgetCount(type) - return self.counts[type] or 0 -end - ---- Return the version of the currently registered widget type. --- @param type The widget type -function AceGUI:GetWidgetVersion(type) - return WidgetVersions[type] -end - -------------- --- Layouts -- -------------- - ---[[ - A Layout is a func that takes 2 parameters - content - the frame that widgets will be placed inside - children - a table containing the widgets to layout -]] - --- Very simple Layout, Children are stacked on top of each other down the left side -AceGUI:RegisterLayout("List", - function(content, children) - local height = 0 - local width = content.width or content:GetWidth() or 0 - for i = 1, #children do - local child = children[i] - - local frame = child.frame - frame:ClearAllPoints() - frame:Show() - if i == 1 then - frame:SetPoint("TOPLEFT", content) - else - frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT") - end - - if child.width == "fill" then - child:SetWidth(width) - frame:SetPoint("RIGHT", content) - - if child.DoLayout then - child:DoLayout() - end - elseif child.width == "relative" then - child:SetWidth(width * child.relWidth) - - if child.DoLayout then - child:DoLayout() - end - end - - height = height + (frame.height or frame:GetHeight() or 0) - end - safecall(content.obj.LayoutFinished, content.obj, nil, height) - end) - --- A single control fills the whole content area -AceGUI:RegisterLayout("Fill", - function(content, children) - if children[1] then - children[1]:SetWidth(content:GetWidth() or 0) - children[1]:SetHeight(content:GetHeight() or 0) - children[1].frame:SetAllPoints(content) - children[1].frame:Show() - safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight()) - end - end) - -AceGUI:RegisterLayout("Flow", - function(content, children) - --used height so far - local height = 0 - --width used in the current row - local usedwidth = 0 - --height of the current row - local rowheight = 0 - local rowoffset = 0 - local lastrowoffset - - local width = content.width or content:GetWidth() or 0 - - --control at the start of the row - local rowstart - local rowstartoffset - local lastrowstart - local isfullheight - - local frameoffset - local lastframeoffset - local oversize - for i = 1, #children do - local child = children[i] - oversize = nil - local frame = child.frame - local frameheight = frame.height or frame:GetHeight() or 0 - local framewidth = frame.width or frame:GetWidth() or 0 - lastframeoffset = frameoffset - -- HACK: Why did we set a frameoffset of (frameheight / 2) ? - -- That was moving all widgets half the widgets size down, is that intended? - -- Actually, it seems to be neccessary for many cases, we'll leave it in for now. - -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. - -- TODO: Investigate moar! - frameoffset = child.alignoffset or (frameheight / 2) - - if child.width == "relative" then - framewidth = width * child.relWidth - end - - frame:Show() - frame:ClearAllPoints() - if i == 1 then - -- anchor the first control to the top left - frame:SetPoint("TOPLEFT", content) - rowheight = frameheight - rowoffset = frameoffset - rowstart = frame - rowstartoffset = frameoffset - usedwidth = framewidth - if usedwidth > width then - oversize = true - end - else - -- if there isn't available width for the control start a new row - -- if a control is "fill" it will be on a row of its own full width - if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then - if isfullheight then - -- a previous row has already filled the entire height, there's nothing we can usefully do anymore - -- (maybe error/warn about this?) - break - end - --anchor the previous row, we will now know its height and offset - rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) - height = height + rowheight + 3 - --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it - rowstart = frame - rowstartoffset = frameoffset - rowheight = frameheight - rowoffset = frameoffset - usedwidth = framewidth - if usedwidth > width then - oversize = true - end - -- put the control on the current row, adding it to the width and checking if the height needs to be increased - else - --handles cases where the new height is higher than either control because of the offsets - --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) - - --offset is always the larger of the two offsets - rowoffset = math_max(rowoffset, frameoffset) - rowheight = math_max(rowheight, rowoffset + (frameheight / 2)) - - frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset) - usedwidth = framewidth + usedwidth - end - end - - if child.width == "fill" then - child:SetWidth(width) - frame:SetPoint("RIGHT", content) - - usedwidth = 0 - rowstart = frame - rowstartoffset = frameoffset - - if child.DoLayout then - child:DoLayout() - end - rowheight = frame.height or frame:GetHeight() or 0 - rowoffset = child.alignoffset or (rowheight / 2) - rowstartoffset = rowoffset - elseif child.width == "relative" then - child:SetWidth(width * child.relWidth) - - if child.DoLayout then - child:DoLayout() - end - elseif oversize then - if width > 1 then - frame:SetPoint("RIGHT", content) - end - end - - if child.height == "fill" then - frame:SetPoint("BOTTOM", content) - isfullheight = true - end - end - - --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor - if isfullheight then - rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height) - elseif rowstart then - rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) - end - - height = height + rowheight + 3 - safecall(content.obj.LayoutFinished, content.obj, nil, height) - end) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/AceGUI-3.0.xml b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/AceGUI-3.0.xml deleted file mode 100644 index b515077..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/AceGUI-3.0.xml +++ /dev/null @@ -1,28 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceGUI-3.0.lua"/> - <!-- Container --> - <Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/> - <Script file="widgets\AceGUIContainer-DropDownGroup.lua"/> - <Script file="widgets\AceGUIContainer-Frame.lua"/> - <Script file="widgets\AceGUIContainer-InlineGroup.lua"/> - <Script file="widgets\AceGUIContainer-ScrollFrame.lua"/> - <Script file="widgets\AceGUIContainer-SimpleGroup.lua"/> - <Script file="widgets\AceGUIContainer-TabGroup.lua"/> - <Script file="widgets\AceGUIContainer-TreeGroup.lua"/> - <Script file="widgets\AceGUIContainer-Window.lua"/> - <!-- Widgets --> - <Script file="widgets\AceGUIWidget-Button.lua"/> - <Script file="widgets\AceGUIWidget-CheckBox.lua"/> - <Script file="widgets\AceGUIWidget-ColorPicker.lua"/> - <Script file="widgets\AceGUIWidget-DropDown.lua"/> - <Script file="widgets\AceGUIWidget-DropDown-Items.lua"/> - <Script file="widgets\AceGUIWidget-EditBox.lua"/> - <Script file="widgets\AceGUIWidget-Heading.lua"/> - <Script file="widgets\AceGUIWidget-Icon.lua"/> - <Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/> - <Script file="widgets\AceGUIWidget-Keybinding.lua"/> - <Script file="widgets\AceGUIWidget-Label.lua"/> - <Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/> - <Script file="widgets\AceGUIWidget-Slider.lua"/> -</Ui> diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua deleted file mode 100644 index 7f92d82..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua +++ /dev/null @@ -1,133 +0,0 @@ ---[[----------------------------------------------------------------------------- -BlizOptionsGroup Container -Simple container widget for the integration of AceGUI into the Blizzard Interface Options --------------------------------------------------------------------------------]] -local Type, Version = "BlizOptionsGroup", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local CreateFrame = CreateFrame - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] - -local function OnShow(frame) - frame.obj:Fire("OnShow") -end - -local function OnHide(frame) - frame.obj:Fire("OnHide") -end - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] - -local function okay(frame) - frame.obj:Fire("okay") -end - -local function cancel(frame) - frame.obj:Fire("cancel") -end - -local function defaults(frame) - frame.obj:Fire("defaults") -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] - -local methods = { - ["OnAcquire"] = function(self) - self:SetName() - self:SetTitle() - end, - - -- ["OnRelease"] = nil, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local contentwidth = width - 63 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - 26 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end, - - ["SetName"] = function(self, name, parent) - self.frame.name = name - self.frame.parent = parent - end, - - ["SetTitle"] = function(self, title) - local content = self.content - content:ClearAllPoints() - if not title or title == "" then - content:SetPoint("TOPLEFT", 10, -10) - self.label:SetText("") - else - content:SetPoint("TOPLEFT", 10, -40) - self.label:SetText(title) - end - content:SetPoint("BOTTOMRIGHT", -10, 10) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Frame") - frame:Hide() - - -- support functions for the Blizzard Interface Options - frame.okay = okay - frame.cancel = cancel - frame.defaults = defaults - - frame:SetScript("OnHide", OnHide) - frame:SetScript("OnShow", OnShow) - - local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge") - label:SetPoint("TOPLEFT", 10, -15) - label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45) - label:SetJustifyH("LEFT") - label:SetJustifyV("TOP") - - --Container Support - local content = CreateFrame("Frame", nil, frame) - content:SetPoint("TOPLEFT", 10, -10) - content:SetPoint("BOTTOMRIGHT", -10, 10) - - local widget = { - label = label, - frame = frame, - content = content, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua deleted file mode 100644 index 083a9f7..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua +++ /dev/null @@ -1,157 +0,0 @@ ---[[----------------------------------------------------------------------------- -DropdownGroup Container -Container controlled by a dropdown on the top. --------------------------------------------------------------------------------]] -local Type, Version = "DropdownGroup", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local assert, pairs, type = assert, pairs, type - --- WoW APIs -local CreateFrame = CreateFrame - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function SelectedGroup(self, event, value) - local group = self.parentgroup - local status = group.status or group.localstatus - status.selected = value - self.parentgroup:Fire("OnGroupSelected", value) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self.dropdown:SetText("") - self:SetDropdownWidth(200) - self:SetTitle("") - end, - - ["OnRelease"] = function(self) - self.dropdown.list = nil - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - end, - - ["SetTitle"] = function(self, title) - self.titletext:SetText(title) - self.dropdown.frame:ClearAllPoints() - if title and title ~= "" then - self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0) - else - self.dropdown.frame:SetPoint("TOPLEFT", -1, 0) - end - end, - - ["SetGroupList"] = function(self,list) - self.dropdown:SetList(list) - end, - - ["SetStatusTable"] = function(self, status) - assert(type(status) == "table") - self.status = status - end, - - ["SetGroup"] = function(self,group) - self.dropdown:SetValue(group) - local status = self.status or self.localstatus - status.selected = group - self:Fire("OnGroupSelected", group) - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local contentwidth = width - 26 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - 63 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end, - - ["LayoutFinished"] = function(self, width, height) - self:SetHeight((height or 0) + 63) - end, - - ["SetDropdownWidth"] = function(self, width) - self.dropdown:SetWidth(width) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local function Constructor() - local frame = CreateFrame("Frame") - frame:SetHeight(100) - frame:SetWidth(100) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") - titletext:SetPoint("TOPLEFT", 4, -5) - titletext:SetPoint("TOPRIGHT", -4, -5) - titletext:SetJustifyH("LEFT") - titletext:SetHeight(18) - - local dropdown = AceGUI:Create("Dropdown") - dropdown.frame:SetParent(frame) - dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2) - dropdown:SetCallback("OnValueChanged", SelectedGroup) - dropdown.frame:SetPoint("TOPLEFT", -1, 0) - dropdown.frame:Show() - dropdown:SetLabel("") - - local border = CreateFrame("Frame", nil, frame) - border:SetPoint("TOPLEFT", 0, -26) - border:SetPoint("BOTTOMRIGHT", 0, 3) - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1,0.1,0.1,0.5) - border:SetBackdropBorderColor(0.4,0.4,0.4) - - --Container Support - local content = CreateFrame("Frame", nil, border) - content:SetPoint("TOPLEFT", 10, -10) - content:SetPoint("BOTTOMRIGHT", -10, 10) - - local widget = { - frame = frame, - localstatus = {}, - titletext = titletext, - dropdown = dropdown, - border = border, - content = content, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - dropdown.parentgroup = widget - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua deleted file mode 100644 index b35797b..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua +++ /dev/null @@ -1,298 +0,0 @@ ---[[----------------------------------------------------------------------------- -Frame Container --------------------------------------------------------------------------------]] -local Type, Version = "Frame", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs, assert, type = pairs, assert, type -local wipe = table.wipe - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: CLOSE - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Button_OnClick(frame) - PlaySound("gsTitleOptionExit") - frame.obj:Hide() -end - -local function Frame_OnClose(frame) - frame.obj:Fire("OnClose") -end - -local function Frame_OnMouseDown(frame) - AceGUI:ClearFocus() -end - -local function Title_OnMouseDown(frame) - frame:GetParent():StartMoving() - AceGUI:ClearFocus() -end - -local function MoverSizer_OnMouseUp(mover) - local frame = mover:GetParent() - frame:StopMovingOrSizing() - local self = frame.obj - local status = self.status or self.localstatus - status.width = frame:GetWidth() - status.height = frame:GetHeight() - status.top = frame:GetTop() - status.left = frame:GetLeft() -end - -local function SizerSE_OnMouseDown(frame) - frame:GetParent():StartSizing("BOTTOMRIGHT") - AceGUI:ClearFocus() -end - -local function SizerS_OnMouseDown(frame) - frame:GetParent():StartSizing("BOTTOM") - AceGUI:ClearFocus() -end - -local function SizerE_OnMouseDown(frame) - frame:GetParent():StartSizing("RIGHT") - AceGUI:ClearFocus() -end - -local function StatusBar_OnEnter(frame) - frame.obj:Fire("OnEnterStatusBar") -end - -local function StatusBar_OnLeave(frame) - frame.obj:Fire("OnLeaveStatusBar") -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self.frame:SetParent(UIParent) - self.frame:SetFrameStrata("FULLSCREEN_DIALOG") - self:SetTitle() - self:SetStatusText() - self:ApplyStatus() - self:Show() - end, - - ["OnRelease"] = function(self) - self.status = nil - wipe(self.localstatus) - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local contentwidth = width - 34 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - 57 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end, - - ["SetTitle"] = function(self, title) - self.titletext:SetText(title) - end, - - ["SetStatusText"] = function(self, text) - self.statustext:SetText(text) - end, - - ["Hide"] = function(self) - self.frame:Hide() - end, - - ["Show"] = function(self) - self.frame:Show() - end, - - -- called to set an external table to store status in - ["SetStatusTable"] = function(self, status) - assert(type(status) == "table") - self.status = status - self:ApplyStatus() - end, - - ["ApplyStatus"] = function(self) - local status = self.status or self.localstatus - local frame = self.frame - self:SetWidth(status.width or 700) - self:SetHeight(status.height or 500) - frame:ClearAllPoints() - if status.top and status.left then - frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top) - frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0) - else - frame:SetPoint("CENTER") - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local FrameBackdrop = { - bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", - edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", - tile = true, tileSize = 32, edgeSize = 32, - insets = { left = 8, right = 8, top = 8, bottom = 8 } -} - -local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:Hide() - - frame:EnableMouse(true) - frame:SetMovable(true) - frame:SetResizable(true) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - frame:SetBackdrop(FrameBackdrop) - frame:SetBackdropColor(0, 0, 0, 1) - frame:SetMinResize(400, 200) - frame:SetToplevel(true) - frame:SetScript("OnHide", Frame_OnClose) - frame:SetScript("OnMouseDown", Frame_OnMouseDown) - - local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate") - closebutton:SetScript("OnClick", Button_OnClick) - closebutton:SetPoint("BOTTOMRIGHT", -27, 17) - closebutton:SetHeight(20) - closebutton:SetWidth(100) - closebutton:SetText(CLOSE) - - local statusbg = CreateFrame("Button", nil, frame) - statusbg:SetPoint("BOTTOMLEFT", 15, 15) - statusbg:SetPoint("BOTTOMRIGHT", -132, 15) - statusbg:SetHeight(24) - statusbg:SetBackdrop(PaneBackdrop) - statusbg:SetBackdropColor(0.1,0.1,0.1) - statusbg:SetBackdropBorderColor(0.4,0.4,0.4) - statusbg:SetScript("OnEnter", StatusBar_OnEnter) - statusbg:SetScript("OnLeave", StatusBar_OnLeave) - - local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal") - statustext:SetPoint("TOPLEFT", 7, -2) - statustext:SetPoint("BOTTOMRIGHT", -7, 2) - statustext:SetHeight(20) - statustext:SetJustifyH("LEFT") - statustext:SetText("") - - local titlebg = frame:CreateTexture(nil, "OVERLAY") - titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") - titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) - titlebg:SetPoint("TOP", 0, 12) - titlebg:SetWidth(100) - titlebg:SetHeight(40) - - local title = CreateFrame("Frame", nil, frame) - title:EnableMouse(true) - title:SetScript("OnMouseDown", Title_OnMouseDown) - title:SetScript("OnMouseUp", MoverSizer_OnMouseUp) - title:SetAllPoints(titlebg) - - local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal") - titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) - - local titlebg_l = frame:CreateTexture(nil, "OVERLAY") - titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") - titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) - titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") - titlebg_l:SetWidth(30) - titlebg_l:SetHeight(40) - - local titlebg_r = frame:CreateTexture(nil, "OVERLAY") - titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") - titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) - titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") - titlebg_r:SetWidth(30) - titlebg_r:SetHeight(40) - - local sizer_se = CreateFrame("Frame", nil, frame) - sizer_se:SetPoint("BOTTOMRIGHT") - sizer_se:SetWidth(25) - sizer_se:SetHeight(25) - sizer_se:EnableMouse() - sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown) - sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp) - - local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") - line1:SetWidth(14) - line1:SetHeight(14) - line1:SetPoint("BOTTOMRIGHT", -8, 8) - line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 14/17 - line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") - line2:SetWidth(8) - line2:SetHeight(8) - line2:SetPoint("BOTTOMRIGHT", -8, 8) - line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 8/17 - line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local sizer_s = CreateFrame("Frame", nil, frame) - sizer_s:SetPoint("BOTTOMRIGHT", -25, 0) - sizer_s:SetPoint("BOTTOMLEFT") - sizer_s:SetHeight(25) - sizer_s:EnableMouse(true) - sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown) - sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp) - - local sizer_e = CreateFrame("Frame", nil, frame) - sizer_e:SetPoint("BOTTOMRIGHT", 0, 25) - sizer_e:SetPoint("TOPRIGHT") - sizer_e:SetWidth(25) - sizer_e:EnableMouse(true) - sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown) - sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp) - - --Container Support - local content = CreateFrame("Frame", nil, frame) - content:SetPoint("TOPLEFT", 17, -27) - content:SetPoint("BOTTOMRIGHT", -17, 40) - - local widget = { - localstatus = {}, - titletext = titletext, - statustext = statustext, - content = content, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - closebutton.obj, statusbg.obj = widget, widget - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua deleted file mode 100644 index 9413611..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua +++ /dev/null @@ -1,102 +0,0 @@ ---[[----------------------------------------------------------------------------- -InlineGroup Container -Simple container widget that creates a visible "box" with an optional title. --------------------------------------------------------------------------------]] -local Type, Version = "InlineGroup", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetWidth(300) - self:SetHeight(100) - end, - - -- ["OnRelease"] = nil, - - ["SetTitle"] = function(self,title) - self.titletext:SetText(title) - end, - - - ["LayoutFinished"] = function(self, width, height) - if self.noAutoHeight then return end - self:SetHeight((height or 0) + 40) - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local contentwidth = width - 20 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - 20 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") - titletext:SetPoint("TOPLEFT", 14, 0) - titletext:SetPoint("TOPRIGHT", -14, 0) - titletext:SetJustifyH("LEFT") - titletext:SetHeight(18) - - local border = CreateFrame("Frame", nil, frame) - border:SetPoint("TOPLEFT", 0, -17) - border:SetPoint("BOTTOMRIGHT", -1, 3) - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) - border:SetBackdropBorderColor(0.4, 0.4, 0.4) - - --Container Support - local content = CreateFrame("Frame", nil, border) - content:SetPoint("TOPLEFT", 10, -10) - content:SetPoint("BOTTOMRIGHT", -10, 10) - - local widget = { - frame = frame, - content = content, - titletext = titletext, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua deleted file mode 100644 index 10a4d58..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua +++ /dev/null @@ -1,203 +0,0 @@ ---[[----------------------------------------------------------------------------- -ScrollFrame Container -Plain container that scrolls its content and doesn't grow in height. --------------------------------------------------------------------------------]] -local Type, Version = "ScrollFrame", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs, assert, type = pairs, assert, type -local min, max, floor, abs = math.min, math.max, math.floor, math.abs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function FixScrollOnUpdate(frame) - frame:SetScript("OnUpdate", nil) - frame.obj:FixScroll() -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function ScrollFrame_OnMouseWheel(frame, value) - frame.obj:MoveScroll(value) -end - -local function ScrollFrame_OnSizeChanged(frame) - frame:SetScript("OnUpdate", FixScrollOnUpdate) -end - -local function ScrollBar_OnScrollValueChanged(frame, value) - frame.obj:SetScroll(value) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetScroll(0) - end, - - ["OnRelease"] = function(self) - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - self.scrollframe:SetPoint("BOTTOMRIGHT") - self.scrollbar:Hide() - self.scrollBarShown = nil - self.content.height, self.content.width = nil, nil - end, - - ["SetScroll"] = function(self, value) - local status = self.status or self.localstatus - local viewheight = self.scrollframe:GetHeight() - local height = self.content:GetHeight() - local offset - - if viewheight > height then - offset = 0 - else - offset = floor((height - viewheight) / 1000.0 * value) - end - self.content:ClearAllPoints() - self.content:SetPoint("TOPLEFT", 0, offset) - self.content:SetPoint("TOPRIGHT", 0, offset) - status.offset = offset - status.scrollvalue = value - end, - - ["MoveScroll"] = function(self, value) - local status = self.status or self.localstatus - local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() - - if self.scrollBarShown then - local diff = height - viewheight - local delta = 1 - if value < 0 then - delta = -1 - end - self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) - end - end, - - ["FixScroll"] = function(self) - if self.updateLock then return end - self.updateLock = true - local status = self.status or self.localstatus - local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() - local offset = status.offset or 0 - local curvalue = self.scrollbar:GetValue() - -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys - -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! - if viewheight < height + 2 then - if self.scrollBarShown then - self.scrollBarShown = nil - self.scrollbar:Hide() - self.scrollbar:SetValue(0) - self.scrollframe:SetPoint("BOTTOMRIGHT") - self:DoLayout() - end - else - if not self.scrollBarShown then - self.scrollBarShown = true - self.scrollbar:Show() - self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) - self:DoLayout() - end - local value = (offset / (viewheight - height) * 1000) - if value > 1000 then value = 1000 end - self.scrollbar:SetValue(value) - self:SetScroll(value) - if value < 1000 then - self.content:ClearAllPoints() - self.content:SetPoint("TOPLEFT", 0, offset) - self.content:SetPoint("TOPRIGHT", 0, offset) - status.offset = offset - end - end - self.updateLock = nil - end, - - ["LayoutFinished"] = function(self, width, height) - self.content:SetHeight(height or 0 + 20) - self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) - end, - - ["SetStatusTable"] = function(self, status) - assert(type(status) == "table") - self.status = status - if not status.scrollvalue then - status.scrollvalue = 0 - end - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - content.width = width - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - content.height = height - end -} ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - local num = AceGUI:GetNextWidgetNum(Type) - - local scrollframe = CreateFrame("ScrollFrame", nil, frame) - scrollframe:SetPoint("TOPLEFT") - scrollframe:SetPoint("BOTTOMRIGHT") - scrollframe:EnableMouseWheel(true) - scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel) - scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged) - - local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate") - scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) - scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) - scrollbar:SetMinMaxValues(0, 1000) - scrollbar:SetValueStep(1) - scrollbar:SetValue(0) - scrollbar:SetWidth(16) - scrollbar:Hide() - -- set the script as the last step, so it doesn't fire yet - scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged) - - local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") - scrollbg:SetAllPoints(scrollbar) - scrollbg:SetTexture(0, 0, 0, 0.4) - - --Container Support - local content = CreateFrame("Frame", nil, scrollframe) - content:SetPoint("TOPLEFT") - content:SetPoint("TOPRIGHT") - content:SetHeight(400) - scrollframe:SetScrollChild(content) - - local widget = { - localstatus = { scrollvalue = 0 }, - scrollframe = scrollframe, - scrollbar = scrollbar, - content = content, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - scrollframe.obj, scrollbar.obj = widget, widget - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua deleted file mode 100644 index 57512c3..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua +++ /dev/null @@ -1,69 +0,0 @@ ---[[----------------------------------------------------------------------------- -SimpleGroup Container -Simple container widget that just groups widgets. --------------------------------------------------------------------------------]] -local Type, Version = "SimpleGroup", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetWidth(300) - self:SetHeight(100) - end, - - -- ["OnRelease"] = nil, - - ["LayoutFinished"] = function(self, width, height) - if self.noAutoHeight then return end - self:SetHeight(height or 0) - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - content:SetWidth(width) - content.width = width - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - content:SetHeight(height) - content.height = height - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - --Container Support - local content = CreateFrame("Frame", nil, frame) - content:SetPoint("TOPLEFT") - content:SetPoint("BOTTOMRIGHT") - - local widget = { - frame = frame, - content = content, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua deleted file mode 100644 index 8287696..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua +++ /dev/null @@ -1,348 +0,0 @@ ---[[----------------------------------------------------------------------------- -TabGroup Container -Container that uses tabs on top to switch between groups. --------------------------------------------------------------------------------]] -local Type, Version = "TabGroup", 30 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame, UIParent = CreateFrame, UIParent -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab - --- local upvalue storage used by BuildTabs -local widths = {} -local rowwidths = {} -local rowends = {} - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function UpdateTabLook(frame) - if frame.disabled then - PanelTemplates_SetDisabledTabState(frame) - elseif frame.selected then - PanelTemplates_SelectTab(frame) - else - PanelTemplates_DeselectTab(frame) - end -end - -local function Tab_SetText(frame, text) - frame:_SetText(text) - local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0 - PanelTemplates_TabResize(frame, 0, nil, width) -end - -local function Tab_SetSelected(frame, selected) - frame.selected = selected - UpdateTabLook(frame) -end - -local function Tab_SetDisabled(frame, disabled) - frame.disabled = disabled - UpdateTabLook(frame) -end - -local function BuildTabsOnUpdate(frame) - local self = frame.obj - self:BuildTabs() - frame:SetScript("OnUpdate", nil) -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Tab_OnClick(frame) - if not (frame.selected or frame.disabled) then - PlaySound("igCharacterInfoTab") - frame.obj:SelectTab(frame.value) - end -end - -local function Tab_OnEnter(frame) - local self = frame.obj - self:Fire("OnTabEnter", self.tabs[frame.id].value, frame) -end - -local function Tab_OnLeave(frame) - local self = frame.obj - self:Fire("OnTabLeave", self.tabs[frame.id].value, frame) -end - -local function Tab_OnShow(frame) - _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetTitle() - end, - - ["OnRelease"] = function(self) - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - self.tablist = nil - for _, tab in pairs(self.tabs) do - tab:Hide() - end - end, - - ["CreateTab"] = function(self, id) - local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id) - local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate") - tab.obj = self - tab.id = id - - tab.text = _G[tabname .. "Text"] - tab.text:ClearAllPoints() - tab.text:SetPoint("LEFT", 14, -3) - tab.text:SetPoint("RIGHT", -12, -3) - - tab:SetScript("OnClick", Tab_OnClick) - tab:SetScript("OnEnter", Tab_OnEnter) - tab:SetScript("OnLeave", Tab_OnLeave) - tab:SetScript("OnShow", Tab_OnShow) - - tab._SetText = tab.SetText - tab.SetText = Tab_SetText - tab.SetSelected = Tab_SetSelected - tab.SetDisabled = Tab_SetDisabled - - return tab - end, - - ["SetTitle"] = function(self, text) - self.titletext:SetText(text or "") - if text and text ~= "" then - self.alignoffset = 25 - else - self.alignoffset = 18 - end - self:BuildTabs() - end, - - ["SetStatusTable"] = function(self, status) - assert(type(status) == "table") - self.status = status - end, - - ["SelectTab"] = function(self, value) - local status = self.status or self.localstatus - local found - for i, v in ipairs(self.tabs) do - if v.value == value then - v:SetSelected(true) - found = true - else - v:SetSelected(false) - end - end - status.selected = value - if found then - self:Fire("OnGroupSelected",value) - end - end, - - ["SetTabs"] = function(self, tabs) - self.tablist = tabs - self:BuildTabs() - end, - - - ["BuildTabs"] = function(self) - local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") - local status = self.status or self.localstatus - local tablist = self.tablist - local tabs = self.tabs - - if not tablist then return end - - local width = self.frame.width or self.frame:GetWidth() or 0 - - wipe(widths) - wipe(rowwidths) - wipe(rowends) - - --Place Text into tabs and get thier initial width - for i, v in ipairs(tablist) do - local tab = tabs[i] - if not tab then - tab = self:CreateTab(i) - tabs[i] = tab - end - - tab:Show() - tab:SetText(v.text) - tab:SetDisabled(v.disabled) - tab.value = v.value - - widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text - end - - for i = (#tablist)+1, #tabs, 1 do - tabs[i]:Hide() - end - - --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout - local numtabs = #tablist - local numrows = 1 - local usedwidth = 0 - - for i = 1, #tablist do - --If this is not the first tab of a row and there isn't room for it - if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then - rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px - rowends[numrows] = i - 1 - numrows = numrows + 1 - usedwidth = 0 - end - usedwidth = usedwidth + widths[i] - end - rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px - rowends[numrows] = #tablist - - --Fix for single tabs being left on the last row, move a tab from the row above if applicable - if numrows > 1 then - --if the last row has only one tab - if rowends[numrows-1] == numtabs-1 then - --if there are more than 2 tabs in the 2nd last row - if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then - --move 1 tab from the second last row to the last, if there is enough space - if (rowwidths[numrows] + widths[numtabs-1]) <= width then - rowends[numrows-1] = rowends[numrows-1] - 1 - rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] - rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] - end - end - end - end - - --anchor the rows as defined and resize tabs to fill thier row - local starttab = 1 - for row, endtab in ipairs(rowends) do - local first = true - for tabno = starttab, endtab do - local tab = tabs[tabno] - tab:ClearAllPoints() - if first then - tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 ) - first = false - else - tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) - end - end - - -- equal padding for each tab to fill the available width, - -- if the used space is above 75% already - local padding = 0 - if not (numrows == 1 and rowwidths[1] < width*0.75) then - padding = (width - rowwidths[row]) / (endtab - starttab+1) - end - - for i = starttab, endtab do - PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) - end - starttab = endtab + 1 - end - - self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) - self.border:SetPoint("TOPLEFT", 1, -self.borderoffset) - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local contentwidth = width - 60 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - self:BuildTabs(self) - self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - (self.borderoffset + 23) - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end, - - ["LayoutFinished"] = function(self, width, height) - if self.noAutoHeight then return end - self:SetHeight((height or 0) + (self.borderoffset + 23)) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local function Constructor() - local num = AceGUI:GetNextWidgetNum(Type) - local frame = CreateFrame("Frame",nil,UIParent) - frame:SetHeight(100) - frame:SetWidth(100) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") - titletext:SetPoint("TOPLEFT", 14, 0) - titletext:SetPoint("TOPRIGHT", -14, 0) - titletext:SetJustifyH("LEFT") - titletext:SetHeight(18) - titletext:SetText("") - - local border = CreateFrame("Frame", nil, frame) - border:SetPoint("TOPLEFT", 1, -27) - border:SetPoint("BOTTOMRIGHT", -1, 3) - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) - border:SetBackdropBorderColor(0.4, 0.4, 0.4) - - local content = CreateFrame("Frame", nil, border) - content:SetPoint("TOPLEFT", 10, -7) - content:SetPoint("BOTTOMRIGHT", -10, 7) - - local widget = { - num = num, - frame = frame, - localstatus = {}, - alignoffset = 18, - titletext = titletext, - border = border, - borderoffset = 27, - tabs = {}, - content = content, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua deleted file mode 100644 index a5b7916..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua +++ /dev/null @@ -1,670 +0,0 @@ ---[[----------------------------------------------------------------------------- -TreeGroup Container -Container that uses a tree control to switch between groups. --------------------------------------------------------------------------------]] -local Type, Version = "TreeGroup", 30 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type -local math_min, math_max, floor = math.min, math.max, floor -local select, tremove, unpack = select, table.remove, unpack - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE - --- Recycling functions -local new, del -do - local pool = setmetatable({},{__mode='k'}) - function new() - local t = next(pool) - if t then - pool[t] = nil - return t - else - return {} - end - end - function del(t) - for k in pairs(t) do - t[k] = nil - end - pool[t] = true - end -end - -local DEFAULT_TREE_WIDTH = 175 -local DEFAULT_TREE_SIZABLE = true - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function GetButtonUniqueValue(line) - local parent = line.parent - if parent and parent.value then - return GetButtonUniqueValue(parent).."\001"..line.value - else - return line.value - end -end - -local function UpdateButton(button, treeline, selected, canExpand, isExpanded) - local self = button.obj - local toggle = button.toggle - local frame = self.frame - local text = treeline.text or "" - local icon = treeline.icon - local iconCoords = treeline.iconCoords - local level = treeline.level - local value = treeline.value - local uniquevalue = treeline.uniquevalue - local disabled = treeline.disabled - - button.treeline = treeline - button.value = value - button.uniquevalue = uniquevalue - if selected then - button:LockHighlight() - button.selected = true - else - button:UnlockHighlight() - button.selected = false - end - local normalTexture = button:GetNormalTexture() - local line = button.line - button.level = level - if ( level == 1 ) then - button:SetNormalFontObject("GameFontNormal") - button:SetHighlightFontObject("GameFontHighlight") - button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2) - else - button:SetNormalFontObject("GameFontHighlightSmall") - button:SetHighlightFontObject("GameFontHighlightSmall") - button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) - end - - if disabled then - button:EnableMouse(false) - button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) - else - button.text:SetText(text) - button:EnableMouse(true) - end - - if icon then - button.icon:SetTexture(icon) - button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) - else - button.icon:SetTexture(nil) - end - - if iconCoords then - button.icon:SetTexCoord(unpack(iconCoords)) - else - button.icon:SetTexCoord(0, 1, 0, 1) - end - - if canExpand then - if not isExpanded then - toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") - toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") - else - toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") - toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") - end - toggle:Show() - else - toggle:Hide() - end -end - -local function ShouldDisplayLevel(tree) - local result = false - for k, v in ipairs(tree) do - if v.children == nil and v.visible ~= false then - result = true - elseif v.children then - result = result or ShouldDisplayLevel(v.children) - end - if result then return result end - end - return false -end - -local function addLine(self, v, tree, level, parent) - local line = new() - line.value = v.value - line.text = v.text - line.icon = v.icon - line.iconCoords = v.iconCoords - line.disabled = v.disabled - line.tree = tree - line.level = level - line.parent = parent - line.visible = v.visible - line.uniquevalue = GetButtonUniqueValue(line) - if v.children then - line.hasChildren = true - else - line.hasChildren = nil - end - self.lines[#self.lines+1] = line - return line -end - ---fire an update after one frame to catch the treeframes height -local function FirstFrameUpdate(frame) - local self = frame.obj - frame:SetScript("OnUpdate", nil) - self:RefreshTree() -end - -local function BuildUniqueValue(...) - local n = select('#', ...) - if n == 1 then - return ... - else - return (...).."\001"..BuildUniqueValue(select(2,...)) - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Expand_OnClick(frame) - local button = frame.button - local self = button.obj - local status = (self.status or self.localstatus).groups - status[button.uniquevalue] = not status[button.uniquevalue] - self:RefreshTree() -end - -local function Button_OnClick(frame) - local self = frame.obj - self:Fire("OnClick", frame.uniquevalue, frame.selected) - if not frame.selected then - self:SetSelected(frame.uniquevalue) - frame.selected = true - frame:LockHighlight() - self:RefreshTree() - end - AceGUI:ClearFocus() -end - -local function Button_OnDoubleClick(button) - local self = button.obj - local status = self.status or self.localstatus - local status = (self.status or self.localstatus).groups - status[button.uniquevalue] = not status[button.uniquevalue] - self:RefreshTree() -end - -local function Button_OnEnter(frame) - local self = frame.obj - self:Fire("OnButtonEnter", frame.uniquevalue, frame) - - if self.enabletooltips then - GameTooltip:SetOwner(frame, "ANCHOR_NONE") - GameTooltip:SetPoint("LEFT",frame,"RIGHT") - GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1) - - GameTooltip:Show() - end -end - -local function Button_OnLeave(frame) - local self = frame.obj - self:Fire("OnButtonLeave", frame.uniquevalue, frame) - - if self.enabletooltips then - GameTooltip:Hide() - end -end - -local function OnScrollValueChanged(frame, value) - if frame.obj.noupdate then return end - local self = frame.obj - local status = self.status or self.localstatus - status.scrollvalue = value - self:RefreshTree() - AceGUI:ClearFocus() -end - -local function Tree_OnSizeChanged(frame) - frame.obj:RefreshTree() -end - -local function Tree_OnMouseWheel(frame, delta) - local self = frame.obj - if self.showscroll then - local scrollbar = self.scrollbar - local min, max = scrollbar:GetMinMaxValues() - local value = scrollbar:GetValue() - local newvalue = math_min(max,math_max(min,value - delta)) - if value ~= newvalue then - scrollbar:SetValue(newvalue) - end - end -end - -local function Dragger_OnLeave(frame) - frame:SetBackdropColor(1, 1, 1, 0) -end - -local function Dragger_OnEnter(frame) - frame:SetBackdropColor(1, 1, 1, 0.8) -end - -local function Dragger_OnMouseDown(frame) - local treeframe = frame:GetParent() - treeframe:StartSizing("RIGHT") -end - -local function Dragger_OnMouseUp(frame) - local treeframe = frame:GetParent() - local self = treeframe.obj - local frame = treeframe:GetParent() - treeframe:StopMovingOrSizing() - --treeframe:SetScript("OnUpdate", nil) - treeframe:SetUserPlaced(false) - --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize - treeframe:SetHeight(0) - treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) - treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) - - local status = self.status or self.localstatus - status.treewidth = treeframe:GetWidth() - - treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) - -- recalculate the content width - treeframe.obj:OnWidthSet(status.fullwidth) - -- update the layout of the content - treeframe.obj:DoLayout() -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) - self:EnableButtonTooltips(true) - end, - - ["OnRelease"] = function(self) - self.status = nil - for k, v in pairs(self.localstatus) do - if k == "groups" then - for k2 in pairs(v) do - v[k2] = nil - end - else - self.localstatus[k] = nil - end - end - self.localstatus.scrollvalue = 0 - self.localstatus.treewidth = DEFAULT_TREE_WIDTH - self.localstatus.treesizable = DEFAULT_TREE_SIZABLE - end, - - ["EnableButtonTooltips"] = function(self, enable) - self.enabletooltips = enable - end, - - ["CreateButton"] = function(self) - local num = AceGUI:GetNextWidgetNum("TreeGroupButton") - local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate") - button.obj = self - - local icon = button:CreateTexture(nil, "OVERLAY") - icon:SetWidth(14) - icon:SetHeight(14) - button.icon = icon - - button:SetScript("OnClick",Button_OnClick) - button:SetScript("OnDoubleClick", Button_OnDoubleClick) - button:SetScript("OnEnter",Button_OnEnter) - button:SetScript("OnLeave",Button_OnLeave) - - button.toggle.button = button - button.toggle:SetScript("OnClick",Expand_OnClick) - - return button - end, - - ["SetStatusTable"] = function(self, status) - assert(type(status) == "table") - self.status = status - if not status.groups then - status.groups = {} - end - if not status.scrollvalue then - status.scrollvalue = 0 - end - if not status.treewidth then - status.treewidth = DEFAULT_TREE_WIDTH - end - if not status.treesizable then - status.treesizable = DEFAULT_TREE_SIZABLE - end - self:SetTreeWidth(status.treewidth,status.treesizable) - self:RefreshTree() - end, - - --sets the tree to be displayed - ["SetTree"] = function(self, tree, filter) - self.filter = filter - if tree then - assert(type(tree) == "table") - end - self.tree = tree - self:RefreshTree() - end, - - ["BuildLevel"] = function(self, tree, level, parent) - local groups = (self.status or self.localstatus).groups - local hasChildren = self.hasChildren - - for i, v in ipairs(tree) do - if v.children then - if not self.filter or ShouldDisplayLevel(v.children) then - local line = addLine(self, v, tree, level, parent) - if groups[line.uniquevalue] then - self:BuildLevel(v.children, level+1, line) - end - end - elseif v.visible ~= false or not self.filter then - addLine(self, v, tree, level, parent) - end - end - end, - - ["RefreshTree"] = function(self) - local buttons = self.buttons - local lines = self.lines - - for i, v in ipairs(buttons) do - v:Hide() - end - while lines[1] do - local t = tremove(lines) - for k in pairs(t) do - t[k] = nil - end - del(t) - end - - if not self.tree then return end - --Build the list of visible entries from the tree and status tables - local status = self.status or self.localstatus - local groupstatus = status.groups - local tree = self.tree - - local treeframe = self.treeframe - - self:BuildLevel(tree, 1) - - local numlines = #lines - - local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) - - local first, last - - if numlines <= maxlines then - --the whole tree fits in the frame - status.scrollvalue = 0 - self:ShowScroll(false) - first, last = 1, numlines - else - self:ShowScroll(true) - --scrolling will be needed - self.noupdate = true - self.scrollbar:SetMinMaxValues(0, numlines - maxlines) - --check if we are scrolled down too far - if numlines - status.scrollvalue < maxlines then - status.scrollvalue = numlines - maxlines - self.scrollbar:SetValue(status.scrollvalue) - end - self.noupdate = nil - first, last = status.scrollvalue+1, status.scrollvalue + maxlines - end - - local buttonnum = 1 - for i = first, last do - local line = lines[i] - local button = buttons[buttonnum] - if not button then - button = self:CreateButton() - - buttons[buttonnum] = button - button:SetParent(treeframe) - button:SetFrameLevel(treeframe:GetFrameLevel()+1) - button:ClearAllPoints() - if i == 1 then - if self.showscroll then - button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) - button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) - else - button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) - button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10) - end - else - button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) - button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) - end - end - - UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) - button:Show() - buttonnum = buttonnum + 1 - end - end, - - ["SetSelected"] = function(self, value) - local status = self.status or self.localstatus - if status.selected ~= value then - status.selected = value - self:Fire("OnGroupSelected", value) - end - end, - - ["Select"] = function(self, uniquevalue, ...) - self.filter = false - local status = self.status or self.localstatus - local groups = status.groups - for i = 1, select('#', ...) do - groups[BuildUniqueValue(select(i, ...))] = true - end - status.selected = uniquevalue - self:RefreshTree() - self:Fire("OnGroupSelected", uniquevalue) - end, - - ["SelectByPath"] = function(self, ...) - self:Select(BuildUniqueValue(...), ...) - end, - - ["SelectByValue"] = function(self, uniquevalue) - self:Select(uniquevalue, ("\001"):split(uniquevalue)) - end, - - ["ShowScroll"] = function(self, show) - self.showscroll = show - if show then - self.scrollbar:Show() - if self.buttons[1] then - self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) - end - else - self.scrollbar:Hide() - if self.buttons[1] then - self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) - end - end - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local treeframe = self.treeframe - local status = self.status or self.localstatus - status.fullwidth = width - - local contentwidth = width - status.treewidth - 20 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - - local maxtreewidth = math_min(400, width - 50) - - if maxtreewidth > 100 and status.treewidth > maxtreewidth then - self:SetTreeWidth(maxtreewidth, status.treesizable) - end - treeframe:SetMaxResize(maxtreewidth, 1600) - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - 20 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end, - - ["SetTreeWidth"] = function(self, treewidth, resizable) - if not resizable then - if type(treewidth) == 'number' then - resizable = false - elseif type(treewidth) == 'boolean' then - resizable = treewidth - treewidth = DEFAULT_TREE_WIDTH - else - resizable = false - treewidth = DEFAULT_TREE_WIDTH - end - end - self.treeframe:SetWidth(treewidth) - self.dragger:EnableMouse(resizable) - - local status = self.status or self.localstatus - status.treewidth = treewidth - status.treesizable = resizable - - -- recalculate the content width - if status.fullwidth then - self:OnWidthSet(status.fullwidth) - end - end, - - ["LayoutFinished"] = function(self, width, height) - if self.noAutoHeight then return end - self:SetHeight((height or 0) + 20) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local DraggerBackdrop = { - bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", - edgeFile = nil, - tile = true, tileSize = 16, edgeSize = 0, - insets = { left = 3, right = 3, top = 7, bottom = 7 } -} - -local function Constructor() - local num = AceGUI:GetNextWidgetNum(Type) - local frame = CreateFrame("Frame", nil, UIParent) - - local treeframe = CreateFrame("Frame", nil, frame) - treeframe:SetPoint("TOPLEFT") - treeframe:SetPoint("BOTTOMLEFT") - treeframe:SetWidth(DEFAULT_TREE_WIDTH) - treeframe:EnableMouseWheel(true) - treeframe:SetBackdrop(PaneBackdrop) - treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5) - treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4) - treeframe:SetResizable(true) - treeframe:SetMinResize(100, 1) - treeframe:SetMaxResize(400, 1600) - treeframe:SetScript("OnUpdate", FirstFrameUpdate) - treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged) - treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel) - - local dragger = CreateFrame("Frame", nil, treeframe) - dragger:SetWidth(8) - dragger:SetPoint("TOP", treeframe, "TOPRIGHT") - dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") - dragger:SetBackdrop(DraggerBackdrop) - dragger:SetBackdropColor(1, 1, 1, 0) - dragger:SetScript("OnEnter", Dragger_OnEnter) - dragger:SetScript("OnLeave", Dragger_OnLeave) - dragger:SetScript("OnMouseDown", Dragger_OnMouseDown) - dragger:SetScript("OnMouseUp", Dragger_OnMouseUp) - - local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate") - scrollbar:SetScript("OnValueChanged", nil) - scrollbar:SetPoint("TOPRIGHT", -10, -26) - scrollbar:SetPoint("BOTTOMRIGHT", -10, 26) - scrollbar:SetMinMaxValues(0,0) - scrollbar:SetValueStep(1) - scrollbar:SetValue(0) - scrollbar:SetWidth(16) - scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) - - local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") - scrollbg:SetAllPoints(scrollbar) - scrollbg:SetTexture(0,0,0,0.4) - - local border = CreateFrame("Frame",nil,frame) - border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT") - border:SetPoint("BOTTOMRIGHT") - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) - border:SetBackdropBorderColor(0.4, 0.4, 0.4) - - --Container Support - local content = CreateFrame("Frame", nil, border) - content:SetPoint("TOPLEFT", 10, -10) - content:SetPoint("BOTTOMRIGHT", -10, 10) - - local widget = { - frame = frame, - lines = {}, - levels = {}, - buttons = {}, - hasChildren = {}, - localstatus = { groups = {}, scrollvalue = 0 }, - filter = false, - treeframe = treeframe, - dragger = dragger, - scrollbar = scrollbar, - border = border, - content = content, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua deleted file mode 100644 index bb0a2a2..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua +++ /dev/null @@ -1,331 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local pairs, assert, type = pairs, assert, type - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontNormal - ----------------- --- Main Frame -- ----------------- ---[[ - Events : - OnClose - -]] -do - local Type = "Window" - local Version = 4 - - local function frameOnClose(this) - this.obj:Fire("OnClose") - end - - local function closeOnClick(this) - PlaySound("gsTitleOptionExit") - this.obj:Hide() - end - - local function frameOnMouseDown(this) - AceGUI:ClearFocus() - end - - local function titleOnMouseDown(this) - this:GetParent():StartMoving() - AceGUI:ClearFocus() - end - - local function frameOnMouseUp(this) - local frame = this:GetParent() - frame:StopMovingOrSizing() - local self = frame.obj - local status = self.status or self.localstatus - status.width = frame:GetWidth() - status.height = frame:GetHeight() - status.top = frame:GetTop() - status.left = frame:GetLeft() - end - - local function sizerseOnMouseDown(this) - this:GetParent():StartSizing("BOTTOMRIGHT") - AceGUI:ClearFocus() - end - - local function sizersOnMouseDown(this) - this:GetParent():StartSizing("BOTTOM") - AceGUI:ClearFocus() - end - - local function sizereOnMouseDown(this) - this:GetParent():StartSizing("RIGHT") - AceGUI:ClearFocus() - end - - local function sizerOnMouseUp(this) - this:GetParent():StopMovingOrSizing() - end - - local function SetTitle(self,title) - self.titletext:SetText(title) - end - - local function SetStatusText(self,text) - -- self.statustext:SetText(text) - end - - local function Hide(self) - self.frame:Hide() - end - - local function Show(self) - self.frame:Show() - end - - local function OnAcquire(self) - self.frame:SetParent(UIParent) - self.frame:SetFrameStrata("FULLSCREEN_DIALOG") - self:ApplyStatus() - self:EnableResize(true) - self:Show() - end - - local function OnRelease(self) - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - end - - -- called to set an external table to store status in - local function SetStatusTable(self, status) - assert(type(status) == "table") - self.status = status - self:ApplyStatus() - end - - local function ApplyStatus(self) - local status = self.status or self.localstatus - local frame = self.frame - self:SetWidth(status.width or 700) - self:SetHeight(status.height or 500) - if status.top and status.left then - frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) - frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) - else - frame:SetPoint("CENTER",UIParent,"CENTER") - end - end - - local function OnWidthSet(self, width) - local content = self.content - local contentwidth = width - 34 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end - - - local function OnHeightSet(self, height) - local content = self.content - local contentheight = height - 57 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end - - local function EnableResize(self, state) - local func = state and "Show" or "Hide" - self.sizer_se[func](self.sizer_se) - self.sizer_s[func](self.sizer_s) - self.sizer_e[func](self.sizer_e) - end - - local function Constructor() - local frame = CreateFrame("Frame",nil,UIParent) - local self = {} - self.type = "Window" - - self.Hide = Hide - self.Show = Show - self.SetTitle = SetTitle - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.SetStatusText = SetStatusText - self.SetStatusTable = SetStatusTable - self.ApplyStatus = ApplyStatus - self.OnWidthSet = OnWidthSet - self.OnHeightSet = OnHeightSet - self.EnableResize = EnableResize - - self.localstatus = {} - - self.frame = frame - frame.obj = self - frame:SetWidth(700) - frame:SetHeight(500) - frame:SetPoint("CENTER",UIParent,"CENTER",0,0) - frame:EnableMouse() - frame:SetMovable(true) - frame:SetResizable(true) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - frame:SetScript("OnMouseDown", frameOnMouseDown) - - frame:SetScript("OnHide",frameOnClose) - frame:SetMinResize(240,240) - frame:SetToplevel(true) - - local titlebg = frame:CreateTexture(nil, "BACKGROUND") - titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]]) - titlebg:SetPoint("TOPLEFT", 9, -6) - titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24) - - local dialogbg = frame:CreateTexture(nil, "BACKGROUND") - dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]]) - dialogbg:SetPoint("TOPLEFT", 8, -24) - dialogbg:SetPoint("BOTTOMRIGHT", -6, 8) - dialogbg:SetVertexColor(0, 0, 0, .75) - - local topleft = frame:CreateTexture(nil, "BORDER") - topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - topleft:SetWidth(64) - topleft:SetHeight(64) - topleft:SetPoint("TOPLEFT") - topleft:SetTexCoord(0.501953125, 0.625, 0, 1) - - local topright = frame:CreateTexture(nil, "BORDER") - topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - topright:SetWidth(64) - topright:SetHeight(64) - topright:SetPoint("TOPRIGHT") - topright:SetTexCoord(0.625, 0.75, 0, 1) - - local top = frame:CreateTexture(nil, "BORDER") - top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - top:SetHeight(64) - top:SetPoint("TOPLEFT", topleft, "TOPRIGHT") - top:SetPoint("TOPRIGHT", topright, "TOPLEFT") - top:SetTexCoord(0.25, 0.369140625, 0, 1) - - local bottomleft = frame:CreateTexture(nil, "BORDER") - bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - bottomleft:SetWidth(64) - bottomleft:SetHeight(64) - bottomleft:SetPoint("BOTTOMLEFT") - bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1) - - local bottomright = frame:CreateTexture(nil, "BORDER") - bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - bottomright:SetWidth(64) - bottomright:SetHeight(64) - bottomright:SetPoint("BOTTOMRIGHT") - bottomright:SetTexCoord(0.875, 1, 0, 1) - - local bottom = frame:CreateTexture(nil, "BORDER") - bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - bottom:SetHeight(64) - bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT") - bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT") - bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1) - - local left = frame:CreateTexture(nil, "BORDER") - left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - left:SetWidth(64) - left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT") - left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT") - left:SetTexCoord(0.001953125, 0.125, 0, 1) - - local right = frame:CreateTexture(nil, "BORDER") - right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - right:SetWidth(64) - right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT") - right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT") - right:SetTexCoord(0.1171875, 0.2421875, 0, 1) - - local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton") - close:SetPoint("TOPRIGHT", 2, 1) - close:SetScript("OnClick", closeOnClick) - self.closebutton = close - close.obj = self - - local titletext = frame:CreateFontString(nil, "ARTWORK") - titletext:SetFontObject(GameFontNormal) - titletext:SetPoint("TOPLEFT", 12, -8) - titletext:SetPoint("TOPRIGHT", -32, -8) - self.titletext = titletext - - local title = CreateFrame("Button", nil, frame) - title:SetPoint("TOPLEFT", titlebg) - title:SetPoint("BOTTOMRIGHT", titlebg) - title:EnableMouse() - title:SetScript("OnMouseDown",titleOnMouseDown) - title:SetScript("OnMouseUp", frameOnMouseUp) - self.title = title - - local sizer_se = CreateFrame("Frame",nil,frame) - sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) - sizer_se:SetWidth(25) - sizer_se:SetHeight(25) - sizer_se:EnableMouse() - sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) - sizer_se:SetScript("OnMouseUp", sizerOnMouseUp) - self.sizer_se = sizer_se - - local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") - self.line1 = line1 - line1:SetWidth(14) - line1:SetHeight(14) - line1:SetPoint("BOTTOMRIGHT", -8, 8) - line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 14/17 - line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") - self.line2 = line2 - line2:SetWidth(8) - line2:SetHeight(8) - line2:SetPoint("BOTTOMRIGHT", -8, 8) - line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 8/17 - line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local sizer_s = CreateFrame("Frame",nil,frame) - sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) - sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) - sizer_s:SetHeight(25) - sizer_s:EnableMouse() - sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) - sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) - self.sizer_s = sizer_s - - local sizer_e = CreateFrame("Frame",nil,frame) - sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) - sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) - sizer_e:SetWidth(25) - sizer_e:EnableMouse() - sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) - sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) - self.sizer_e = sizer_e - - --Container Support - local content = CreateFrame("Frame",nil,frame) - self.content = content - content.obj = self - content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32) - content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13) - - AceGUI:RegisterAsContainer(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua deleted file mode 100644 index 2f49a01..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua +++ /dev/null @@ -1,92 +0,0 @@ ---[[----------------------------------------------------------------------------- -Button Widget -Graphical Button. --------------------------------------------------------------------------------]] -local Type, Version = "Button", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local _G = _G -local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Button_OnClick(frame, ...) - PlaySound("igMainMenuOption") - frame.obj:Fire("OnClick", ...) - AceGUI:ClearFocus() -end - -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - -- restore default values - self:SetHeight(24) - self:SetWidth(200) - self:SetDisabled(false) - self:SetText() - end, - - -- ["OnRelease"] = nil, - - ["SetText"] = function(self, text) - self.text:SetText(text) - end, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.frame:Disable() - else - self.frame:Enable() - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type) - local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2") - frame:Hide() - - frame:EnableMouse(true) - frame:SetScript("OnClick", Button_OnClick) - frame:SetScript("OnEnter", Control_OnEnter) - frame:SetScript("OnLeave", Control_OnLeave) - - local text = frame:GetFontString() - text:ClearAllPoints() - text:SetPoint("TOPLEFT", 15, -1) - text:SetPoint("BOTTOMRIGHT", -15, 1) - text:SetJustifyV("MIDDLE") - - local widget = { - text = text, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua deleted file mode 100644 index 34a2591..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua +++ /dev/null @@ -1,289 +0,0 @@ ---[[----------------------------------------------------------------------------- -Checkbox Widget --------------------------------------------------------------------------------]] -local Type, Version = "CheckBox", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local select, pairs = select, pairs - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: SetDesaturation, GameFontHighlight - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function AlignImage(self) - local img = self.image:GetTexture() - self.text:ClearAllPoints() - if not img then - self.text:SetPoint("LEFT", self.checkbg, "RIGHT") - self.text:SetPoint("RIGHT") - else - self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) - self.text:SetPoint("RIGHT") - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function CheckBox_OnMouseDown(frame) - local self = frame.obj - if not self.disabled then - if self.image:GetTexture() then - self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1) - else - self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1) - end - end - AceGUI:ClearFocus() -end - -local function CheckBox_OnMouseUp(frame) - local self = frame.obj - if not self.disabled then - self:ToggleChecked() - - if self.checked then - PlaySound("igMainMenuOptionCheckBoxOn") - else -- for both nil and false (tristate) - PlaySound("igMainMenuOptionCheckBoxOff") - end - - self:Fire("OnValueChanged", self.checked) - AlignImage(self) - end -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetType() - self:SetValue(false) - self:SetTriState(nil) - -- height is calculated from the width and required space for the description - self:SetWidth(200) - self:SetImage() - self:SetDisabled(nil) - self:SetDescription(nil) - end, - - -- ["OnRelease"] = nil, - - ["OnWidthSet"] = function(self, width) - if self.desc then - self.desc:SetWidth(width - 30) - if self.desc:GetText() and self.desc:GetText() ~= "" then - self:SetHeight(28 + self.desc:GetHeight()) - end - end - end, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.frame:Disable() - self.text:SetTextColor(0.5, 0.5, 0.5) - SetDesaturation(self.check, true) - else - self.frame:Enable() - self.text:SetTextColor(1, 1, 1) - if self.tristate and self.checked == nil then - SetDesaturation(self.check, true) - else - SetDesaturation(self.check, false) - end - end - end, - - ["SetValue"] = function(self,value) - local check = self.check - self.checked = value - if value then - SetDesaturation(self.check, false) - self.check:Show() - else - --Nil is the unknown tristate value - if self.tristate and value == nil then - SetDesaturation(self.check, true) - self.check:Show() - else - SetDesaturation(self.check, false) - self.check:Hide() - end - end - self:SetDisabled(self.disabled) - end, - - ["GetValue"] = function(self) - return self.checked - end, - - ["SetTriState"] = function(self, enabled) - self.tristate = enabled - self:SetValue(self:GetValue()) - end, - - ["SetType"] = function(self, type) - local checkbg = self.checkbg - local check = self.check - local highlight = self.highlight - - local size - if type == "radio" then - size = 16 - checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") - checkbg:SetTexCoord(0, 0.25, 0, 1) - check:SetTexture("Interface\\Buttons\\UI-RadioButton") - check:SetTexCoord(0.25, 0.5, 0, 1) - check:SetBlendMode("ADD") - highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") - highlight:SetTexCoord(0.5, 0.75, 0, 1) - else - size = 24 - checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") - checkbg:SetTexCoord(0, 1, 0, 1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:SetTexCoord(0, 1, 0, 1) - check:SetBlendMode("BLEND") - highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") - highlight:SetTexCoord(0, 1, 0, 1) - end - checkbg:SetHeight(size) - checkbg:SetWidth(size) - end, - - ["ToggleChecked"] = function(self) - local value = self:GetValue() - if self.tristate then - --cycle in true, nil, false order - if value then - self:SetValue(nil) - elseif value == nil then - self:SetValue(false) - else - self:SetValue(true) - end - else - self:SetValue(not self:GetValue()) - end - end, - - ["SetLabel"] = function(self, label) - self.text:SetText(label) - end, - - ["SetDescription"] = function(self, desc) - if desc then - if not self.desc then - local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") - desc:ClearAllPoints() - desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) - desc:SetWidth(self.frame.width - 30) - desc:SetJustifyH("LEFT") - desc:SetJustifyV("TOP") - self.desc = desc - end - self.desc:Show() - --self.text:SetFontObject(GameFontNormal) - self.desc:SetText(desc) - self:SetHeight(28 + self.desc:GetHeight()) - else - if self.desc then - self.desc:SetText("") - self.desc:Hide() - end - --self.text:SetFontObject(GameFontHighlight) - self:SetHeight(24) - end - end, - - ["SetImage"] = function(self, path, ...) - local image = self.image - image:SetTexture(path) - - if image:GetTexture() then - local n = select("#", ...) - if n == 4 or n == 8 then - image:SetTexCoord(...) - else - image:SetTexCoord(0, 1, 0, 1) - end - end - AlignImage(self) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Button", nil, UIParent) - frame:Hide() - - frame:EnableMouse(true) - frame:SetScript("OnEnter", Control_OnEnter) - frame:SetScript("OnLeave", Control_OnLeave) - frame:SetScript("OnMouseDown", CheckBox_OnMouseDown) - frame:SetScript("OnMouseUp", CheckBox_OnMouseUp) - - local checkbg = frame:CreateTexture(nil, "ARTWORK") - checkbg:SetWidth(24) - checkbg:SetHeight(24) - checkbg:SetPoint("TOPLEFT") - checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") - - local check = frame:CreateTexture(nil, "OVERLAY") - check:SetAllPoints(checkbg) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - - local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") - text:SetJustifyH("LEFT") - text:SetHeight(18) - text:SetPoint("LEFT", checkbg, "RIGHT") - text:SetPoint("RIGHT") - - local highlight = frame:CreateTexture(nil, "HIGHLIGHT") - highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") - highlight:SetBlendMode("ADD") - highlight:SetAllPoints(checkbg) - - local image = frame:CreateTexture(nil, "OVERLAY") - image:SetHeight(16) - image:SetWidth(16) - image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0) - - local widget = { - checkbg = checkbg, - check = check, - text = text, - highlight = highlight, - image = image, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua deleted file mode 100644 index ba02615..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua +++ /dev/null @@ -1,186 +0,0 @@ ---[[----------------------------------------------------------------------------- -ColorPicker Widget --------------------------------------------------------------------------------]] -local Type, Version = "ColorPicker", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function ColorCallback(self, r, g, b, a, isAlpha) - if not self.HasAlpha then - a = 1 - end - self:SetColor(r, g, b, a) - if ColorPickerFrame:IsVisible() then - --colorpicker is still open - self:Fire("OnValueChanged", r, g, b, a) - else - --colorpicker is closed, color callback is first, ignore it, - --alpha callback is the final call after it closes so confirm now - if isAlpha then - self:Fire("OnValueConfirmed", r, g, b, a) - end - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function ColorSwatch_OnClick(frame) - HideUIPanel(ColorPickerFrame) - local self = frame.obj - if not self.disabled then - ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") - - ColorPickerFrame.func = function() - local r, g, b = ColorPickerFrame:GetColorRGB() - local a = 1 - OpacitySliderFrame:GetValue() - ColorCallback(self, r, g, b, a) - end - - ColorPickerFrame.hasOpacity = self.HasAlpha - ColorPickerFrame.opacityFunc = function() - local r, g, b = ColorPickerFrame:GetColorRGB() - local a = 1 - OpacitySliderFrame:GetValue() - ColorCallback(self, r, g, b, a, true) - end - - local r, g, b, a = self.r, self.g, self.b, self.a - if self.HasAlpha then - ColorPickerFrame.opacity = 1 - (a or 0) - end - ColorPickerFrame:SetColorRGB(r, g, b) - - ColorPickerFrame.cancelFunc = function() - ColorCallback(self, r, g, b, a, true) - end - - ShowUIPanel(ColorPickerFrame) - end - AceGUI:ClearFocus() -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetHeight(24) - self:SetWidth(200) - self:SetHasAlpha(false) - self:SetColor(0, 0, 0, 1) - self:SetDisabled(nil) - self:SetLabel(nil) - end, - - -- ["OnRelease"] = nil, - - ["SetLabel"] = function(self, text) - self.text:SetText(text) - end, - - ["SetColor"] = function(self, r, g, b, a) - self.r = r - self.g = g - self.b = b - self.a = a or 1 - self.colorSwatch:SetVertexColor(r, g, b, a) - end, - - ["SetHasAlpha"] = function(self, HasAlpha) - self.HasAlpha = HasAlpha - end, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if self.disabled then - self.frame:Disable() - self.text:SetTextColor(0.5, 0.5, 0.5) - else - self.frame:Enable() - self.text:SetTextColor(1, 1, 1) - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Button", nil, UIParent) - frame:Hide() - - frame:EnableMouse(true) - frame:SetScript("OnEnter", Control_OnEnter) - frame:SetScript("OnLeave", Control_OnLeave) - frame:SetScript("OnClick", ColorSwatch_OnClick) - - local colorSwatch = frame:CreateTexture(nil, "OVERLAY") - colorSwatch:SetWidth(19) - colorSwatch:SetHeight(19) - colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") - colorSwatch:SetPoint("LEFT") - - local texture = frame:CreateTexture(nil, "BACKGROUND") - texture:SetWidth(16) - texture:SetHeight(16) - texture:SetTexture(1, 1, 1) - texture:SetPoint("CENTER", colorSwatch) - texture:Show() - - local checkers = frame:CreateTexture(nil, "BACKGROUND") - checkers:SetWidth(14) - checkers:SetHeight(14) - checkers:SetTexture("Tileset\\Generic\\Checkers") - checkers:SetTexCoord(.25, 0, 0.5, .25) - checkers:SetDesaturated(true) - checkers:SetVertexColor(1, 1, 1, 0.75) - checkers:SetPoint("CENTER", colorSwatch) - checkers:Show() - - local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") - text:SetHeight(24) - text:SetJustifyH("LEFT") - text:SetTextColor(1, 1, 1) - text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0) - text:SetPoint("RIGHT") - - --local highlight = frame:CreateTexture(nil, "HIGHLIGHT") - --highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") - --highlight:SetBlendMode("ADD") - --highlight:SetAllPoints(frame) - - local widget = { - colorSwatch = colorSwatch, - text = text, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua deleted file mode 100644 index 37baf04..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua +++ /dev/null @@ -1,465 +0,0 @@ ---[[ $Id: AceGUIWidget-DropDown-Items.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]-- - -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local select, assert = select, assert - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame = CreateFrame - -local function fixlevels(parent,...) - local i = 1 - local child = select(i, ...) - while child do - child:SetFrameLevel(parent:GetFrameLevel()+1) - fixlevels(child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - -local function fixstrata(strata, parent, ...) - local i = 1 - local child = select(i, ...) - parent:SetFrameStrata(strata) - while child do - fixstrata(strata, child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - --- ItemBase is the base "class" for all dropdown items. --- Each item has to use ItemBase.Create(widgetType) to --- create an initial 'self' value. --- ItemBase will add common functions and ui event handlers. --- Be sure to keep basic usage when you override functions. - -local ItemBase = { - -- NOTE: The ItemBase version is added to each item's version number - -- to ensure proper updates on ItemBase changes. - -- Use at least 1000er steps. - version = 1000, - counter = 0, -} - -function ItemBase.Frame_OnEnter(this) - local self = this.obj - - if self.useHighlight then - self.highlight:Show() - end - self:Fire("OnEnter") - - if self.specialOnEnter then - self.specialOnEnter(self) - end -end - -function ItemBase.Frame_OnLeave(this) - local self = this.obj - - self.highlight:Hide() - self:Fire("OnLeave") - - if self.specialOnLeave then - self.specialOnLeave(self) - end -end - --- exported, AceGUI callback -function ItemBase.OnAcquire(self) - self.frame:SetToplevel(true) - self.frame:SetFrameStrata("FULLSCREEN_DIALOG") -end - --- exported, AceGUI callback -function ItemBase.OnRelease(self) - self:SetDisabled(false) - self.pullout = nil - self.frame:SetParent(nil) - self.frame:ClearAllPoints() - self.frame:Hide() -end - --- exported --- NOTE: this is called by a Dropdown-Pullout. --- Do not call this method directly -function ItemBase.SetPullout(self, pullout) - self.pullout = pullout - - self.frame:SetParent(nil) - self.frame:SetParent(pullout.itemFrame) - self.parent = pullout.itemFrame - fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren()) -end - --- exported -function ItemBase.SetText(self, text) - self.text:SetText(text or "") -end - --- exported -function ItemBase.GetText(self) - return self.text:GetText() -end - --- exported -function ItemBase.SetPoint(self, ...) - self.frame:SetPoint(...) -end - --- exported -function ItemBase.Show(self) - self.frame:Show() -end - --- exported -function ItemBase.Hide(self) - self.frame:Hide() -end - --- exported -function ItemBase.SetDisabled(self, disabled) - self.disabled = disabled - if disabled then - self.useHighlight = false - self.text:SetTextColor(.5, .5, .5) - else - self.useHighlight = true - self.text:SetTextColor(1, 1, 1) - end -end - --- exported --- NOTE: this is called by a Dropdown-Pullout. --- Do not call this method directly -function ItemBase.SetOnLeave(self, func) - self.specialOnLeave = func -end - --- exported --- NOTE: this is called by a Dropdown-Pullout. --- Do not call this method directly -function ItemBase.SetOnEnter(self, func) - self.specialOnEnter = func -end - -function ItemBase.Create(type) - -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget - local count = AceGUI:GetNextWidgetNum(type) - local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count) - local self = {} - self.frame = frame - frame.obj = self - self.type = type - - self.useHighlight = true - - frame:SetHeight(17) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") - text:SetTextColor(1,1,1) - text:SetJustifyH("LEFT") - text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0) - text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0) - self.text = text - - local highlight = frame:CreateTexture(nil, "OVERLAY") - highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") - highlight:SetBlendMode("ADD") - highlight:SetHeight(14) - highlight:ClearAllPoints() - highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0) - highlight:SetPoint("LEFT",frame,"LEFT",5,0) - highlight:Hide() - self.highlight = highlight - - local check = frame:CreateTexture("OVERLAY") - check:SetWidth(16) - check:SetHeight(16) - check:SetPoint("LEFT",frame,"LEFT",3,-1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:Hide() - self.check = check - - local sub = frame:CreateTexture("OVERLAY") - sub:SetWidth(16) - sub:SetHeight(16) - sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) - sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") - sub:Hide() - self.sub = sub - - frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) - frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) - - self.OnAcquire = ItemBase.OnAcquire - self.OnRelease = ItemBase.OnRelease - - self.SetPullout = ItemBase.SetPullout - self.GetText = ItemBase.GetText - self.SetText = ItemBase.SetText - self.SetDisabled = ItemBase.SetDisabled - - self.SetPoint = ItemBase.SetPoint - self.Show = ItemBase.Show - self.Hide = ItemBase.Hide - - self.SetOnLeave = ItemBase.SetOnLeave - self.SetOnEnter = ItemBase.SetOnEnter - - return self -end - ---[[ - Template for items: - --- Item: --- -do - local widgetType = "Dropdown-Item-" - local widgetVersion = 1 - - local function Constructor() - local self = ItemBase.Create(widgetType) - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end ---]] - --- Item: Header --- A single text entry. --- Special: Different text color and no highlight -do - local widgetType = "Dropdown-Item-Header" - local widgetVersion = 1 - - local function OnEnter(this) - local self = this.obj - self:Fire("OnEnter") - - if self.specialOnEnter then - self.specialOnEnter(self) - end - end - - local function OnLeave(this) - local self = this.obj - self:Fire("OnLeave") - - if self.specialOnLeave then - self.specialOnLeave(self) - end - end - - -- exported, override - local function SetDisabled(self, disabled) - ItemBase.SetDisabled(self, disabled) - if not disabled then - self.text:SetTextColor(1, 1, 0) - end - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.SetDisabled = SetDisabled - - self.frame:SetScript("OnEnter", OnEnter) - self.frame:SetScript("OnLeave", OnLeave) - - self.text:SetTextColor(1, 1, 0) - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Execute --- A simple button -do - local widgetType = "Dropdown-Item-Execute" - local widgetVersion = 1 - - local function Frame_OnClick(this, button) - local self = this.obj - if self.disabled then return end - self:Fire("OnClick") - if self.pullout then - self.pullout:Close() - end - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.frame:SetScript("OnClick", Frame_OnClick) - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Toggle --- Some sort of checkbox for dropdown menus. --- Does not close the pullout on click. -do - local widgetType = "Dropdown-Item-Toggle" - local widgetVersion = 3 - - local function UpdateToggle(self) - if self.value then - self.check:Show() - else - self.check:Hide() - end - end - - local function OnRelease(self) - ItemBase.OnRelease(self) - self:SetValue(nil) - end - - local function Frame_OnClick(this, button) - local self = this.obj - if self.disabled then return end - self.value = not self.value - if self.value then - PlaySound("igMainMenuOptionCheckBoxOn") - else - PlaySound("igMainMenuOptionCheckBoxOff") - end - UpdateToggle(self) - self:Fire("OnValueChanged", self.value) - end - - -- exported - local function SetValue(self, value) - self.value = value - UpdateToggle(self) - end - - -- exported - local function GetValue(self) - return self.value - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.frame:SetScript("OnClick", Frame_OnClick) - - self.SetValue = SetValue - self.GetValue = GetValue - self.OnRelease = OnRelease - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Menu --- Shows a submenu on mouse over --- Does not close the pullout on click -do - local widgetType = "Dropdown-Item-Menu" - local widgetVersion = 2 - - local function OnEnter(this) - local self = this.obj - self:Fire("OnEnter") - - if self.specialOnEnter then - self.specialOnEnter(self) - end - - self.highlight:Show() - - if not self.disabled and self.submenu then - self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) - end - end - - local function OnHide(this) - local self = this.obj - if self.submenu then - self.submenu:Close() - end - end - - -- exported - local function SetMenu(self, menu) - assert(menu.type == "Dropdown-Pullout") - self.submenu = menu - end - - -- exported - local function CloseMenu(self) - self.submenu:Close() - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.sub:Show() - - self.frame:SetScript("OnEnter", OnEnter) - self.frame:SetScript("OnHide", OnHide) - - self.SetMenu = SetMenu - self.CloseMenu = CloseMenu - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Separator --- A single line to separate items -do - local widgetType = "Dropdown-Item-Separator" - local widgetVersion = 1 - - -- exported, override - local function SetDisabled(self, disabled) - ItemBase.SetDisabled(self, disabled) - self.useHighlight = false - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.SetDisabled = SetDisabled - - local line = self.frame:CreateTexture(nil, "OVERLAY") - line:SetHeight(1) - line:SetTexture(.5, .5, .5) - line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) - line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) - - self.text:Hide() - - self.useHighlight = false - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua deleted file mode 100644 index cbbba1a..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua +++ /dev/null @@ -1,707 +0,0 @@ ---[[ $Id: AceGUIWidget-DropDown.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]-- -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local min, max, floor = math.min, math.max, math.floor -local select, pairs, ipairs = select, pairs, ipairs -local tsort = table.sort - --- WoW APIs -local PlaySound = PlaySound -local UIParent, CreateFrame = UIParent, CreateFrame -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: CLOSE - -local function fixlevels(parent,...) - local i = 1 - local child = select(i, ...) - while child do - child:SetFrameLevel(parent:GetFrameLevel()+1) - fixlevels(child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - -local function fixstrata(strata, parent, ...) - local i = 1 - local child = select(i, ...) - parent:SetFrameStrata(strata) - while child do - fixstrata(strata, child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - -do - local widgetType = "Dropdown-Pullout" - local widgetVersion = 3 - - --[[ Static data ]]-- - - local backdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", - edgeSize = 32, - tileSize = 32, - tile = true, - insets = { left = 11, right = 12, top = 12, bottom = 11 }, - } - local sliderBackdrop = { - bgFile = "Interface\\Buttons\\UI-SliderBar-Background", - edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", - tile = true, tileSize = 8, edgeSize = 8, - insets = { left = 3, right = 3, top = 3, bottom = 3 } - } - - local defaultWidth = 200 - local defaultMaxHeight = 600 - - --[[ UI Event Handlers ]]-- - - -- HACK: This should be no part of the pullout, but there - -- is no other 'clean' way to response to any item-OnEnter - -- Used to close Submenus when an other item is entered - local function OnEnter(item) - local self = item.pullout - for k, v in ipairs(self.items) do - if v.CloseMenu and v ~= item then - v:CloseMenu() - end - end - end - - -- See the note in Constructor() for each scroll related function - local function OnMouseWheel(this, value) - this.obj:MoveScroll(value) - end - - local function OnScrollValueChanged(this, value) - this.obj:SetScroll(value) - end - - local function OnSizeChanged(this) - this.obj:FixScroll() - end - - --[[ Exported methods ]]-- - - -- exported - local function SetScroll(self, value) - local status = self.scrollStatus - local frame, child = self.scrollFrame, self.itemFrame - local height, viewheight = frame:GetHeight(), child:GetHeight() - - local offset - if height > viewheight then - offset = 0 - else - offset = floor((viewheight - height) / 1000 * value) - end - child:ClearAllPoints() - child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) - child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) - status.offset = offset - status.scrollvalue = value - end - - -- exported - local function MoveScroll(self, value) - local status = self.scrollStatus - local frame, child = self.scrollFrame, self.itemFrame - local height, viewheight = frame:GetHeight(), child:GetHeight() - - if height > viewheight then - self.slider:Hide() - else - self.slider:Show() - local diff = height - viewheight - local delta = 1 - if value < 0 then - delta = -1 - end - self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) - end - end - - -- exported - local function FixScroll(self) - local status = self.scrollStatus - local frame, child = self.scrollFrame, self.itemFrame - local height, viewheight = frame:GetHeight(), child:GetHeight() - local offset = status.offset or 0 - - if viewheight < height then - self.slider:Hide() - child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) - self.slider:SetValue(0) - else - self.slider:Show() - local value = (offset / (viewheight - height) * 1000) - if value > 1000 then value = 1000 end - self.slider:SetValue(value) - self:SetScroll(value) - if value < 1000 then - child:ClearAllPoints() - child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) - child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset) - status.offset = offset - end - end - end - - -- exported, AceGUI callback - local function OnAcquire(self) - self.frame:SetParent(UIParent) - --self.itemFrame:SetToplevel(true) - end - - -- exported, AceGUI callback - local function OnRelease(self) - self:Clear() - self.frame:ClearAllPoints() - self.frame:Hide() - end - - -- exported - local function AddItem(self, item) - self.items[#self.items + 1] = item - - local h = #self.items * 16 - self.itemFrame:SetHeight(h) - self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement - - item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") - item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") - - item:SetPullout(self) - item:SetOnEnter(OnEnter) - end - - -- exported - local function Open(self, point, relFrame, relPoint, x, y) - local items = self.items - local frame = self.frame - local itemFrame = self.itemFrame - - frame:SetPoint(point, relFrame, relPoint, x, y) - - - local height = 8 - for i, item in pairs(items) do - if i == 1 then - item:SetPoint("TOP", itemFrame, "TOP", 0, -2) - else - item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1) - end - - item:Show() - - height = height + 16 - end - itemFrame:SetHeight(height) - fixstrata("TOOLTIP", frame, frame:GetChildren()) - frame:Show() - self:Fire("OnOpen") - end - - -- exported - local function Close(self) - self.frame:Hide() - self:Fire("OnClose") - end - - -- exported - local function Clear(self) - local items = self.items - for i, item in pairs(items) do - AceGUI:Release(item) - items[i] = nil - end - end - - -- exported - local function IterateItems(self) - return ipairs(self.items) - end - - -- exported - local function SetHideOnLeave(self, val) - self.hideOnLeave = val - end - - -- exported - local function SetMaxHeight(self, height) - self.maxHeight = height or defaultMaxHeight - if self.frame:GetHeight() > height then - self.frame:SetHeight(height) - elseif (self.itemFrame:GetHeight() + 34) < height then - self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem - end - end - - -- exported - local function GetRightBorderWidth(self) - return 6 + (self.slider:IsShown() and 12 or 0) - end - - -- exported - local function GetLeftBorderWidth(self) - return 6 - end - - --[[ Constructor ]]-- - - local function Constructor() - local count = AceGUI:GetNextWidgetNum(widgetType) - local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) - local self = {} - self.count = count - self.type = widgetType - self.frame = frame - frame.obj = self - - self.OnAcquire = OnAcquire - self.OnRelease = OnRelease - - self.AddItem = AddItem - self.Open = Open - self.Close = Close - self.Clear = Clear - self.IterateItems = IterateItems - self.SetHideOnLeave = SetHideOnLeave - - self.SetScroll = SetScroll - self.MoveScroll = MoveScroll - self.FixScroll = FixScroll - - self.SetMaxHeight = SetMaxHeight - self.GetRightBorderWidth = GetRightBorderWidth - self.GetLeftBorderWidth = GetLeftBorderWidth - - self.items = {} - - self.scrollStatus = { - scrollvalue = 0, - } - - self.maxHeight = defaultMaxHeight - - frame:SetBackdrop(backdrop) - frame:SetBackdropColor(0, 0, 0) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - frame:SetClampedToScreen(true) - frame:SetWidth(defaultWidth) - frame:SetHeight(self.maxHeight) - --frame:SetToplevel(true) - - -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame - local scrollFrame = CreateFrame("ScrollFrame", nil, frame) - local itemFrame = CreateFrame("Frame", nil, scrollFrame) - - self.scrollFrame = scrollFrame - self.itemFrame = itemFrame - - scrollFrame.obj = self - itemFrame.obj = self - - local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) - slider:SetOrientation("VERTICAL") - slider:SetHitRectInsets(0, 0, -10, 0) - slider:SetBackdrop(sliderBackdrop) - slider:SetWidth(8) - slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") - slider:SetFrameStrata("FULLSCREEN_DIALOG") - self.slider = slider - slider.obj = self - - scrollFrame:SetScrollChild(itemFrame) - scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) - scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) - scrollFrame:EnableMouseWheel(true) - scrollFrame:SetScript("OnMouseWheel", OnMouseWheel) - scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) - scrollFrame:SetToplevel(true) - scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") - - itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) - itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) - itemFrame:SetHeight(400) - itemFrame:SetToplevel(true) - itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") - - slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) - slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) - slider:SetScript("OnValueChanged", OnScrollValueChanged) - slider:SetMinMaxValues(0, 1000) - slider:SetValueStep(1) - slider:SetValue(0) - - scrollFrame:Show() - itemFrame:Show() - slider:Hide() - - self:FixScroll() - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) -end - -do - local widgetType = "Dropdown" - local widgetVersion = 22 - - --[[ Static data ]]-- - - --[[ UI event handler ]]-- - - local function Control_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Control_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function Dropdown_OnHide(this) - local self = this.obj - if self.open then - self.pullout:Close() - end - end - - local function Dropdown_TogglePullout(this) - local self = this.obj - PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound - if self.open then - self.open = nil - self.pullout:Close() - AceGUI:ClearFocus() - else - self.open = true - self.pullout:SetWidth(self.frame:GetWidth()) - self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) - AceGUI:SetFocus(self) - end - end - - local function OnPulloutOpen(this) - local self = this.userdata.obj - local value = self.value - - if not self.multiselect then - for i, item in this:IterateItems() do - item:SetValue(item.userdata.value == value) - end - end - - self.open = true - end - - local function OnPulloutClose(this) - local self = this.userdata.obj - self.open = nil - self:Fire("OnClosed") - end - - local function ShowMultiText(self) - local text - for i, widget in self.pullout:IterateItems() do - if widget.type == "Dropdown-Item-Toggle" then - if widget:GetValue() then - if text then - text = text..", "..widget:GetText() - else - text = widget:GetText() - end - end - end - end - self:SetText(text) - end - - local function OnItemValueChanged(this, event, checked) - local self = this.userdata.obj - - if self.multiselect then - self:Fire("OnValueChanged", this.userdata.value, checked) - ShowMultiText(self) - else - if checked then - self:SetValue(this.userdata.value) - self:Fire("OnValueChanged", this.userdata.value) - else - this:SetValue(true) - end - if self.open then - self.pullout:Close() - end - end - end - - --[[ Exported methods ]]-- - - -- exported, AceGUI callback - local function OnAcquire(self) - local pullout = AceGUI:Create("Dropdown-Pullout") - self.pullout = pullout - pullout.userdata.obj = self - pullout:SetCallback("OnClose", OnPulloutClose) - pullout:SetCallback("OnOpen", OnPulloutOpen) - self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) - fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) - - self:SetHeight(44) - self:SetWidth(200) - end - - -- exported, AceGUI callback - local function OnRelease(self) - if self.open then - self.pullout:Close() - end - AceGUI:Release(self.pullout) - self.pullout = nil - - self:SetText("") - self:SetLabel("") - self:SetDisabled(false) - self:SetMultiselect(false) - - self.value = nil - self.list = nil - self.open = nil - self.hasClose = nil - - self.frame:ClearAllPoints() - self.frame:Hide() - end - - -- exported - local function SetDisabled(self, disabled) - self.disabled = disabled - if disabled then - self.text:SetTextColor(0.5,0.5,0.5) - self.button:Disable() - self.label:SetTextColor(0.5,0.5,0.5) - else - self.button:Enable() - self.label:SetTextColor(1,.82,0) - self.text:SetTextColor(1,1,1) - end - end - - -- exported - local function ClearFocus(self) - if self.open then - self.pullout:Close() - end - end - - -- exported - local function SetText(self, text) - self.text:SetText(text or "") - end - - -- exported - local function SetLabel(self, text) - if text and text ~= "" then - self.label:SetText(text) - self.label:Show() - self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18) - self.frame:SetHeight(44) - else - self.label:SetText("") - self.label:Hide() - self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) - self.frame:SetHeight(26) - end - end - - -- exported - local function SetValue(self, value) - if self.list then - self:SetText(self.list[value] or "") - end - self.value = value - end - - -- exported - local function GetValue(self) - return self.value - end - - -- exported - local function SetItemValue(self, item, value) - if not self.multiselect then return end - for i, widget in self.pullout:IterateItems() do - if widget.userdata.value == item then - if widget.SetValue then - widget:SetValue(value) - end - end - end - ShowMultiText(self) - end - - -- exported - local function SetItemDisabled(self, item, disabled) - for i, widget in self.pullout:IterateItems() do - if widget.userdata.value == item then - widget:SetDisabled(disabled) - end - end - end - - local function AddListItem(self, value, text) - local item = AceGUI:Create("Dropdown-Item-Toggle") - item:SetText(text) - item.userdata.obj = self - item.userdata.value = value - item:SetCallback("OnValueChanged", OnItemValueChanged) - self.pullout:AddItem(item) - end - - local function AddCloseButton(self) - if not self.hasClose then - local close = AceGUI:Create("Dropdown-Item-Execute") - close:SetText(CLOSE) - self.pullout:AddItem(close) - self.hasClose = true - end - end - - -- exported - local sortlist = {} - local function SetList(self, list) - self.list = list - self.pullout:Clear() - self.hasClose = nil - if not list then return end - - for v in pairs(list) do - sortlist[#sortlist + 1] = v - end - tsort(sortlist) - - for i, value in pairs(sortlist) do - AddListItem(self, value, list[value]) - sortlist[i] = nil - end - if self.multiselect then - ShowMultiText(self) - AddCloseButton(self) - end - end - - -- exported - local function AddItem(self, value, text) - if self.list then - self.list[value] = text - AddListItem(self, value, text) - end - end - - -- exported - local function SetMultiselect(self, multi) - self.multiselect = multi - if multi then - ShowMultiText(self) - AddCloseButton(self) - end - end - - -- exported - local function GetMultiselect(self) - return self.multiselect - end - - --[[ Constructor ]]-- - - local function Constructor() - local count = AceGUI:GetNextWidgetNum(widgetType) - local frame = CreateFrame("Frame", nil, UIParent) - local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") - - local self = {} - self.type = widgetType - self.frame = frame - self.dropdown = dropdown - self.count = count - frame.obj = self - dropdown.obj = self - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - - self.ClearFocus = ClearFocus - - self.SetText = SetText - self.SetValue = SetValue - self.GetValue = GetValue - self.SetList = SetList - self.SetLabel = SetLabel - self.SetDisabled = SetDisabled - self.AddItem = AddItem - self.SetMultiselect = SetMultiselect - self.GetMultiselect = GetMultiselect - self.SetItemValue = SetItemValue - self.SetItemDisabled = SetItemDisabled - - self.alignoffset = 31 - - frame:SetHeight(44) - frame:SetWidth(200) - frame:SetScript("OnHide",Dropdown_OnHide) - - dropdown:ClearAllPoints() - dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0) - dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0) - dropdown:SetScript("OnHide", nil) - - local left = _G[dropdown:GetName() .. "Left"] - local middle = _G[dropdown:GetName() .. "Middle"] - local right = _G[dropdown:GetName() .. "Right"] - - middle:ClearAllPoints() - right:ClearAllPoints() - - middle:SetPoint("LEFT", left, "RIGHT", 0, 0) - middle:SetPoint("RIGHT", right, "LEFT", 0, 0) - right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) - - local button = _G[dropdown:GetName() .. "Button"] - self.button = button - button.obj = self - button:SetScript("OnEnter",Control_OnEnter) - button:SetScript("OnLeave",Control_OnLeave) - button:SetScript("OnClick",Dropdown_TogglePullout) - - local text = _G[dropdown:GetName() .. "Text"] - self.text = text - text.obj = self - text:ClearAllPoints() - text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) - text:SetPoint("LEFT", left, "LEFT", 25, 2) - - local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") - label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) - label:SetJustifyH("LEFT") - label:SetHeight(18) - label:Hide() - self.label = label - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) -end diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua deleted file mode 100644 index 34a2958..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua +++ /dev/null @@ -1,235 +0,0 @@ ---[[----------------------------------------------------------------------------- -EditBox Widget --------------------------------------------------------------------------------]] -local Type, Version = "EditBox", 22 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local tostring, pairs = tostring, pairs - --- WoW APIs -local PlaySound = PlaySound -local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName -local CreateFrame, UIParent = CreateFrame, UIParent -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -if not AceGUIEditBoxInsertLink then - -- upgradeable hook - hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) -end - -function _G.AceGUIEditBoxInsertLink(text) - for i = 1, AceGUI:GetWidgetCount(Type) do - local editbox = _G["AceGUI-3.0EditBox"..i] - if editbox and editbox:IsVisible() and editbox:HasFocus() then - editbox:Insert(text) - return true - end - end -end - -local function ShowButton(self) - if not self.disablebutton then - self.button:Show() - self.editbox:SetTextInsets(0, 20, 3, 3) - end -end - -local function HideButton(self) - self.button:Hide() - self.editbox:SetTextInsets(0, 0, 3, 3) -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function EditBox_OnEscapePressed(frame) - AceGUI:ClearFocus() -end - -local function EditBox_OnEnterPressed(frame) - local self = frame.obj - local value = frame:GetText() - local cancel = self:Fire("OnEnterPressed", value) - if not cancel then - PlaySound("igMainMenuOptionCheckBoxOn") - HideButton(self) - end -end - -local function EditBox_OnReceiveDrag(frame) - local self = frame.obj - local type, id, info = GetCursorInfo() - if type == "item" then - self:SetText(info) - self:Fire("OnEnterPressed", info) - ClearCursor() - elseif type == "spell" then - local name, rank = GetSpellName(id, info) - if rank and rank:match("%d") then - name = name.."("..rank..")" - end - self:SetText(name) - self:Fire("OnEnterPressed", name) - ClearCursor() - end - HideButton(self) - AceGUI:ClearFocus() -end - -local function EditBox_OnTextChanged(frame) - local self = frame.obj - local value = frame:GetText() - if tostring(value) ~= tostring(self.lasttext) then - self:Fire("OnTextChanged", value) - self.lasttext = value - ShowButton(self) - end -end - -local function Button_OnClick(frame) - local editbox = frame.obj.editbox - editbox:ClearFocus() - EditBox_OnEnterPressed(editbox) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - -- height is controlled by SetLabel - self:SetWidth(200) - self:SetDisabled(false) - self:SetLabel() - self:SetText() - self:DisableButton(false) - self:SetMaxLetters(0) - end, - - -- ["OnRelease"] = nil, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.editbox:EnableMouse(false) - self.editbox:ClearFocus() - self.editbox:SetTextColor(0.5,0.5,0.5) - self.label:SetTextColor(0.5,0.5,0.5) - else - self.editbox:EnableMouse(true) - self.editbox:SetTextColor(1,1,1) - self.label:SetTextColor(1,.82,0) - end - end, - - ["SetText"] = function(self, text) - self.lasttext = text or "" - self.editbox:SetText(text or "") - self.editbox:SetCursorPosition(0) - HideButton(self) - end, - - ["GetText"] = function(self, text) - return self.editbox:GetText() - end, - - ["SetLabel"] = function(self, text) - if text and text ~= "" then - self.label:SetText(text) - self.label:Show() - self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) - self:SetHeight(44) - self.alignoffset = 30 - else - self.label:SetText("") - self.label:Hide() - self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) - self:SetHeight(26) - self.alignoffset = 12 - end - end, - - ["DisableButton"] = function(self, disabled) - self.disablebutton = disabled - if disabled then - HideButton(self) - end - end, - - ["SetMaxLetters"] = function (self, num) - self.editbox:SetMaxLetters(num or 0) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local num = AceGUI:GetNextWidgetNum(Type) - local frame = CreateFrame("Frame", nil, UIParent) - frame:Hide() - - local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate") - editbox:SetAutoFocus(false) - editbox:SetFontObject(ChatFontNormal) - editbox:SetScript("OnEnter", Control_OnEnter) - editbox:SetScript("OnLeave", Control_OnLeave) - editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) - editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) - editbox:SetScript("OnTextChanged", EditBox_OnTextChanged) - editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) - editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) - editbox:SetTextInsets(0, 0, 3, 3) - editbox:SetMaxLetters(256) - editbox:SetPoint("BOTTOMLEFT", 6, 0) - editbox:SetPoint("BOTTOMRIGHT") - editbox:SetHeight(19) - - local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") - label:SetPoint("TOPLEFT", 0, -2) - label:SetPoint("TOPRIGHT", 0, -2) - label:SetJustifyH("LEFT") - label:SetHeight(18) - - local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate") - button:SetWidth(40) - button:SetHeight(20) - button:SetPoint("RIGHT", -2, 0) - button:SetText(OKAY) - button:SetScript("OnClick", Button_OnClick) - button:Hide() - - local widget = { - alignoffset = 30, - editbox = editbox, - label = label, - button = button, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - editbox.obj, button.obj = widget, widget - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua deleted file mode 100644 index 1aaf3f5..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua +++ /dev/null @@ -1,78 +0,0 @@ ---[[----------------------------------------------------------------------------- -Heading Widget --------------------------------------------------------------------------------]] -local Type, Version = "Heading", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetText() - self:SetFullWidth() - self:SetHeight(18) - end, - - -- ["OnRelease"] = nil, - - ["SetText"] = function(self, text) - self.label:SetText(text or "") - if text and text ~= "" then - self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0) - self.right:Show() - else - self.left:SetPoint("RIGHT", -3, 0) - self.right:Hide() - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:Hide() - - local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal") - label:SetPoint("TOP") - label:SetPoint("BOTTOM") - label:SetJustifyH("CENTER") - - local left = frame:CreateTexture(nil, "BACKGROUND") - left:SetHeight(8) - left:SetPoint("LEFT", 3, 0) - left:SetPoint("RIGHT", label, "LEFT", -5, 0) - left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - left:SetTexCoord(0.81, 0.94, 0.5, 1) - - local right = frame:CreateTexture(nil, "BACKGROUND") - right:SetHeight(8) - right:SetPoint("RIGHT", -3, 0) - right:SetPoint("LEFT", label, "RIGHT", 5, 0) - right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - right:SetTexCoord(0.81, 0.94, 0.5, 1) - - local widget = { - label = label, - left = left, - right = right, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua deleted file mode 100644 index f25b586..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua +++ /dev/null @@ -1,144 +0,0 @@ ---[[----------------------------------------------------------------------------- -Icon Widget --------------------------------------------------------------------------------]] -local Type, Version = "Icon", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local select, pairs, print = select, pairs, print - --- WoW APIs -local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function Button_OnClick(frame, button) - frame.obj:Fire("OnClick", button) - AceGUI:ClearFocus() -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetHeight(110) - self:SetWidth(110) - self:SetLabel() - self:SetImage(nil) - self:SetImageSize(64, 64) - self:SetDisabled(false) - end, - - -- ["OnRelease"] = nil, - - ["SetLabel"] = function(self, text) - if text and text ~= "" then - self.label:Show() - self.label:SetText(text) - self:SetHeight(self.image:GetHeight() + 25) - else - self.label:Hide() - self:SetHeight(self.image:GetHeight() + 10) - end - end, - - ["SetImage"] = function(self, path, ...) - local image = self.image - image:SetTexture(path) - - if image:GetTexture() then - local n = select("#", ...) - if n == 4 or n == 8 then - image:SetTexCoord(...) - else - image:SetTexCoord(0, 1, 0, 1) - end - end - end, - - ["SetImageSize"] = function(self, width, height) - self.image:SetWidth(width) - self.image:SetHeight(height) - --self.frame:SetWidth(width + 30) - if self.label:IsShown() then - self:SetHeight(height + 25) - else - self:SetHeight(height + 10) - end - end, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.frame:Disable() - self.label:SetTextColor(0.5, 0.5, 0.5) - self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5) - else - self.frame:Enable() - self.label:SetTextColor(1, 1, 1) - self.image:SetVertexColor(1, 1, 1) - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Button", nil, UIParent) - frame:Hide() - - frame:EnableMouse(true) - frame:SetScript("OnEnter", Control_OnEnter) - frame:SetScript("OnLeave", Control_OnLeave) - frame:SetScript("OnClick", Button_OnClick) - - local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight") - label:SetPoint("BOTTOMLEFT") - label:SetPoint("BOTTOMRIGHT") - label:SetJustifyH("CENTER") - label:SetJustifyV("TOP") - label:SetHeight(18) - - local image = frame:CreateTexture(nil, "BACKGROUND") - image:SetWidth(64) - image:SetHeight(64) - image:SetPoint("TOP", 0, -5) - - local highlight = frame:CreateTexture(nil, "HIGHLIGHT") - highlight:SetAllPoints(image) - highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") - highlight:SetTexCoord(0, 1, 0.23, 0.77) - highlight:SetBlendMode("ADD") - - local widget = { - label = label, - image = image, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - -- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0) - if (select(4, GetBuildInfo()) < 40000) then - widget.SetText = widget.SetLabel - else - widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua deleted file mode 100644 index 9e06049..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua +++ /dev/null @@ -1,101 +0,0 @@ ---[[----------------------------------------------------------------------------- -InteractiveLabel Widget --------------------------------------------------------------------------------]] -local Type, Version = "InteractiveLabel", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local select, pairs = select, pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontHighlightSmall - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function Label_OnClick(frame, button) - frame.obj:Fire("OnClick", button) - AceGUI:ClearFocus() -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:LabelOnAcquire() - self:SetHighlight() - self:SetHighlightTexCoord() - self:SetDisabled(false) - end, - - -- ["OnRelease"] = nil, - - ["SetHighlight"] = function(self, ...) - self.highlight:SetTexture(...) - end, - - ["SetHighlightTexCoord"] = function(self, ...) - local c = select("#", ...) - if c == 4 or c == 8 then - self.highlight:SetTexCoord(...) - else - self.highlight:SetTexCoord(0, 1, 0, 1) - end - end, - - ["SetDisabled"] = function(self,disabled) - self.disabled = disabled - if disabled then - self.frame:EnableMouse(false) - self.label:SetTextColor(0.5, 0.5, 0.5) - else - self.frame:EnableMouse(true) - self.label:SetTextColor(1, 1, 1) - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - -- create a Label type that we will hijack - local label = AceGUI:Create("Label") - - local frame = label.frame - frame:EnableMouse(true) - frame:SetScript("OnEnter", Control_OnEnter) - frame:SetScript("OnLeave", Control_OnLeave) - frame:SetScript("OnMouseDown", Label_OnClick) - - local highlight = frame:CreateTexture(nil, "HIGHLIGHT") - highlight:SetTexture(nil) - highlight:SetAllPoints() - highlight:SetBlendMode("ADD") - - label.highlight = highlight - label.type = Type - label.LabelOnAcquire = label.OnAcquire - for method, func in pairs(methods) do - label[method] = func - end - - return label -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) - diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua deleted file mode 100644 index f3043ff..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua +++ /dev/null @@ -1,230 +0,0 @@ ---[[----------------------------------------------------------------------------- -Keybinding Widget -Set Keybindings in the Config UI. --------------------------------------------------------------------------------]] -local Type, Version = "Keybinding", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NOT_BOUND - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] - -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function Keybinding_OnClick(frame, button) - if button == "LeftButton" or button == "RightButton" then - local self = frame.obj - if self.waitingForKey then - frame:EnableKeyboard(false) - self.msgframe:Hide() - frame:UnlockHighlight() - self.waitingForKey = nil - else - frame:EnableKeyboard(true) - self.msgframe:Show() - frame:LockHighlight() - self.waitingForKey = true - end - end - AceGUI:ClearFocus() -end - -local ignoreKeys = { - ["BUTTON1"] = true, ["BUTTON2"] = true, - ["UNKNOWN"] = true, - ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, - ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, -} -local function Keybinding_OnKeyDown(frame, key) - local self = frame.obj - if self.waitingForKey then - local keyPressed = key - if keyPressed == "ESCAPE" then - keyPressed = "" - else - if ignoreKeys[keyPressed] then return end - if IsShiftKeyDown() then - keyPressed = "SHIFT-"..keyPressed - end - if IsControlKeyDown() then - keyPressed = "CTRL-"..keyPressed - end - if IsAltKeyDown() then - keyPressed = "ALT-"..keyPressed - end - end - - frame:EnableKeyboard(false) - self.msgframe:Hide() - frame:UnlockHighlight() - self.waitingForKey = nil - - if not self.disabled then - self:SetKey(keyPressed) - self:Fire("OnKeyChanged", keyPressed) - end - end -end - -local function Keybinding_OnMouseDown(frame, button) - if button == "LeftButton" or button == "RightButton" then - return - elseif button == "MiddleButton" then - button = "BUTTON3" - elseif button == "Button4" then - button = "BUTTON4" - elseif button == "Button5" then - button = "BUTTON5" - end - Keybinding_OnKeyDown(frame, button) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetWidth(200) - self:SetLabel("") - self:SetKey("") - self.waitingForKey = nil - self.msgframe:Hide() - self:SetDisabled(false) - end, - - -- ["OnRelease"] = nil, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.button:Disable() - self.label:SetTextColor(0.5,0.5,0.5) - else - self.button:Enable() - self.label:SetTextColor(1,1,1) - end - end, - - ["SetKey"] = function(self, key) - if (key or "") == "" then - self.button:SetText(NOT_BOUND) - self.button:SetNormalFontObject("GameFontNormal") - else - self.button:SetText(key) - self.button:SetNormalFontObject("GameFontHighlight") - end - end, - - ["GetKey"] = function(self) - local key = self.button:GetText() - if key == NOT_BOUND then - key = nil - end - return key - end, - - ["SetLabel"] = function(self, label) - self.label:SetText(label or "") - if (label or "") == "" then - self.alignoffset = nil - self:SetHeight(24) - else - self.alignoffset = 30 - self:SetHeight(44) - end - end, -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] - -local ControlBackdrop = { - bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 3, bottom = 3 } -} - -local function keybindingMsgFixWidth(frame) - frame:SetWidth(frame.msg:GetWidth() + 10) - frame:SetScript("OnUpdate", nil) -end - -local function Constructor() - local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type) - - local frame = CreateFrame("Frame", nil, UIParent) - local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2") - - button:EnableMouse(true) - button:RegisterForClicks("AnyDown") - button:SetScript("OnEnter", Control_OnEnter) - button:SetScript("OnLeave", Control_OnLeave) - button:SetScript("OnClick", Keybinding_OnClick) - button:SetScript("OnKeyDown", Keybinding_OnKeyDown) - button:SetScript("OnMouseDown", Keybinding_OnMouseDown) - button:SetPoint("BOTTOMLEFT") - button:SetPoint("BOTTOMRIGHT") - button:SetHeight(24) - - local text = button:GetFontString() - text:SetPoint("LEFT", 7, 0) - text:SetPoint("RIGHT", -7, 0) - - local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") - label:SetPoint("TOPLEFT") - label:SetPoint("TOPRIGHT") - label:SetJustifyH("CENTER") - label:SetHeight(18) - - local msgframe = CreateFrame("Frame", nil, UIParent) - msgframe:SetHeight(30) - msgframe:SetBackdrop(ControlBackdrop) - msgframe:SetBackdropColor(0,0,0) - msgframe:SetFrameStrata("FULLSCREEN_DIALOG") - msgframe:SetFrameLevel(1000) - - local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal") - msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.") - msgframe.msg = msg - msg:SetPoint("TOPLEFT", 5, -5) - msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) - msgframe:SetPoint("BOTTOM", button, "TOP") - msgframe:Hide() - - local widget = { - button = button, - label = label, - msgframe = msgframe, - frame = frame, - alignoffset = 30, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - button.obj = widget - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua deleted file mode 100644 index 7f5f1c5..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua +++ /dev/null @@ -1,162 +0,0 @@ ---[[----------------------------------------------------------------------------- -Label Widget -Displays text and optionally an icon. --------------------------------------------------------------------------------]] -local Type, Version = "Label", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local max, select, pairs = math.max, select, pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontHighlightSmall - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] - -local function UpdateImageAnchor(self) - if self.resizing then return end - local frame = self.frame - local width = frame.width or frame:GetWidth() or 0 - local image = self.image - local label = self.label - local height - - label:ClearAllPoints() - image:ClearAllPoints() - - if self.imageshown then - local imagewidth = image:GetWidth() - if (width - imagewidth) < 200 or (label:GetText() or "") == "" then - -- image goes on top centered when less than 200 width for the text, or if there is no text - image:SetPoint("TOP") - label:SetPoint("TOP", image, "BOTTOM") - label:SetPoint("LEFT") - label:SetWidth(width) - height = image:GetHeight() + label:GetHeight() - else - -- image on the left - image:SetPoint("TOPLEFT") - label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0) - label:SetWidth(width - imagewidth - 4) - height = max(image:GetHeight(), label:GetHeight()) - end - else - -- no image shown - label:SetPoint("TOPLEFT") - label:SetWidth(width) - height = label:GetHeight() - end - - self.resizing = true - frame:SetHeight(height) - frame.height = height - self.resizing = nil -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - -- set the flag to stop constant size updates - self.resizing = true - -- height is set dynamically by the text and image size - self:SetWidth(200) - self:SetText() - self:SetImage(nil) - self:SetImageSize(16, 16) - self:SetColor() - self:SetFontObject() - - -- reset the flag - self.resizing = nil - -- run the update explicitly - UpdateImageAnchor(self) - end, - - -- ["OnRelease"] = nil, - - ["OnWidthSet"] = function(self, width) - UpdateImageAnchor(self) - end, - - ["SetText"] = function(self, text) - self.label:SetText(text) - UpdateImageAnchor(self) - end, - - ["SetColor"] = function(self, r, g, b) - if not (r and g and b) then - r, g, b = 1, 1, 1 - end - self.label:SetVertexColor(r, g, b) - end, - - ["SetImage"] = function(self, path, ...) - local image = self.image - image:SetTexture(path) - - if image:GetTexture() then - self.imageshown = true - local n = select("#", ...) - if n == 4 or n == 8 then - image:SetTexCoord(...) - else - image:SetTexCoord(0, 1, 0, 1) - end - else - self.imageshown = nil - end - UpdateImageAnchor(self) - end, - - ["SetFont"] = function(self, font, height, flags) - self.label:SetFont(font, height, flags) - end, - - ["SetFontObject"] = function(self, font) - self:SetFont((font or GameFontHighlightSmall):GetFont()) - end, - - ["SetImageSize"] = function(self, width, height) - self.image:SetWidth(width) - self.image:SetHeight(height) - UpdateImageAnchor(self) - end, -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:Hide() - - local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall") - label:SetJustifyH("LEFT") - label:SetJustifyV("TOP") - - local image = frame:CreateTexture(nil, "BACKGROUND") - - -- create widget - local widget = { - label = label, - image = image, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua deleted file mode 100644 index 64d8dd7..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua +++ /dev/null @@ -1,311 +0,0 @@ -local Type, Version = "MultiLineEditBox", 23 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local GetCursorInfo, GetSpellName, ClearCursor = GetCursorInfo, GetSpellName, ClearCursor -local CreateFrame, UIParent = CreateFrame, UIParent -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: ACCEPT, ChatFontNormal - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function Layout(self) - self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight) - - if self.labelHeight == 0 then - self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23) - else - self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19) - end - - if self.disablebutton then - self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21) - self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4) - else - self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18) - self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT") - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function OnClick(self) -- Button - self = self.obj - self.editBox:ClearFocus() - if not self:Fire("OnEnterPressed", self.editBox:GetText()) then - self.button:Disable() - end -end - -local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox - self, y = self.obj.scrollFrame, -y - local offset = self:GetVerticalScroll() - if y < offset then - self:SetVerticalScroll(y) - else - y = y + cursorHeight - self:GetHeight() - if y > offset then - self:SetVerticalScroll(y) - end - end -end - -local function OnEditFocusLost(self) -- EditBox - self:HighlightText(0, 0) -end - -local function OnEnter(self) -- EditBox / ScrollFrame - self = self.obj - if not self.entered then - self.entered = true - self:Fire("OnEnter") - end -end - -local function OnLeave(self) -- EditBox / ScrollFrame - self = self.obj - if self.entered then - self.entered = nil - self:Fire("OnLeave") - end -end - -local function OnMouseUp(self) -- ScrollFrame - self = self.obj.editBox - self:SetFocus() - self:SetCursorPosition(self:GetNumLetters()) -end - -local function OnReceiveDrag(self) -- EditBox / ScrollFrame - local type, id, info = GetCursorInfo() - if type == "spell" then - info, id = GetSpellName(id, info) - if id and id:match("%d") then - info = info .. "(" .. id .. ")" - end - elseif type ~= "item" then - return - end - ClearCursor() - self = self.obj - local editBox = self.editBox - if not editBox:HasFocus() then - editBox:SetFocus() - editBox:SetCursorPosition(editBox:GetNumLetters()) - end - editBox:Insert(info) - self.button:Enable() -end - -local function OnSizeChanged(self, width, height) -- ScrollFrame - self.obj.editBox:SetWidth(width) -end - -local function OnTextChanged(self, userInput) -- EditBox - if userInput then - self = self.obj - self:Fire("OnTextChanged", self.editBox:GetText()) - self.button:Enable() - end -end - -local function OnTextSet(self) -- EditBox - self:HighlightText(0, 0) - self:SetCursorPosition(self:GetNumLetters()) - self:SetCursorPosition(0) - self.obj.button:Disable() -end - -local function OnVerticalScroll(self, offset) -- ScrollFrame - local editBox = self.obj.editBox - editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight()) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self.editBox:SetText("") - self:SetDisabled(false) - self:SetWidth(200) - self:DisableButton(false) - self:SetNumLines() - self.entered = nil - self:SetMaxLetters(0) - end, - - -- ["OnRelease"] = nil, - - ["SetDisabled"] = function(self, disabled) - local editBox = self.editBox - if disabled then - editBox:ClearFocus() - editBox:EnableMouse(false) - editBox:SetTextColor(0.5, 0.5, 0.5) - self.label:SetTextColor(0.5, 0.5, 0.5) - self.scrollFrame:EnableMouse(false) - self.button:Disable() - else - editBox:EnableMouse(true) - editBox:SetTextColor(1, 1, 1) - self.label:SetTextColor(1, 0.82, 0) - self.scrollFrame:EnableMouse(true) - end - end, - - ["SetLabel"] = function(self, text) - if text and text ~= "" then - self.label:SetText(text) - if self.labelHeight ~= 10 then - self.labelHeight = 10 - self.label:Show() - end - elseif self.labelHeight ~= 0 then - self.labelHeight = 0 - self.label:Hide() - end - Layout(self) - end, - - ["SetNumLines"] = function(self, value) - if not value or value < 4 then - value = 4 - end - self.numlines = value - Layout(self) - end, - - ["SetText"] = function(self, text) - self.editBox:SetText(text) - end, - - ["GetText"] = function(self) - return self.editBox:GetText() - end, - - ["SetMaxLetters"] = function (self, num) - self.editBox:SetMaxLetters(num or 0) - end, - - ["DisableButton"] = function(self, disabled) - self.disablebutton = disabled - if disabled then - self.button:Hide() - else - self.button:Show() - end - Layout(self) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local backdrop = { - bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], - edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16, - insets = { left = 4, right = 3, top = 4, bottom = 3 } -} - -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:Hide() - - local widgetNum = AceGUI:GetNextWidgetNum(Type) - - local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") - label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4) - label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4) - label:SetJustifyH("LEFT") - label:SetText(ACCEPT) - label:SetHeight(10) - - local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2") - button:SetPoint("BOTTOMLEFT", 0, 4) - button:SetHeight(22) - button:SetWidth(label:GetStringWidth() + 24) - button:SetText(ACCEPT) - button:SetScript("OnClick", OnClick) - button:Disable() - - local text = button:GetFontString() - text:ClearAllPoints() - text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5) - text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1) - text:SetJustifyV("MIDDLE") - - local scrollBG = CreateFrame("Frame", nil, frame) - scrollBG:SetBackdrop(backdrop) - scrollBG:SetBackdropColor(0, 0, 0) - scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4) - - local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate") - - local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"] - scrollBar:ClearAllPoints() - scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19) - scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18) - scrollBar:SetPoint("RIGHT", frame, "RIGHT") - - scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19) - scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT") - - scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6) - scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4) - scrollFrame:SetScript("OnEnter", OnEnter) - scrollFrame:SetScript("OnLeave", OnLeave) - scrollFrame:SetScript("OnMouseUp", OnMouseUp) - scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag) - scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) - scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll) - - local editBox = CreateFrame("EditBox", nil, scrollFrame) - editBox:SetAllPoints() - editBox:SetFontObject(ChatFontNormal) - editBox:SetMultiLine(true) - editBox:EnableMouse(true) - editBox:SetAutoFocus(false) - editBox:SetCountInvisibleLetters(false) - editBox:SetScript("OnCursorChanged", OnCursorChanged) - editBox:SetScript("OnEditFocusLost", OnEditFocusLost) - editBox:SetScript("OnEnter", OnEnter) - editBox:SetScript("OnEscapePressed", editBox.ClearFocus) - editBox:SetScript("OnLeave", OnLeave) - editBox:SetScript("OnMouseDown", OnReceiveDrag) - editBox:SetScript("OnReceiveDrag", OnReceiveDrag) - editBox:SetScript("OnTextChanged", OnTextChanged) - editBox:SetScript("OnTextSet", OnTextSet) - - scrollFrame:SetScrollChild(editBox) - - local widget = { - button = button, - editBox = editBox, - frame = frame, - label = label, - labelHeight = 10, - numlines = 4, - scrollBar = scrollBar, - scrollBG = scrollBG, - scrollFrame = scrollFrame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua deleted file mode 100644 index 7f0bd5f..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua +++ /dev/null @@ -1,281 +0,0 @@ ---[[----------------------------------------------------------------------------- -Slider Widget -Graphical Slider, like, for Range values. --------------------------------------------------------------------------------]] -local Type, Version = "Slider", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local min, max, floor = math.min, math.max, math.floor -local tonumber, pairs = tonumber, pairs - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontHighlightSmall - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function UpdateText(self) - local value = self.value or 0 - if self.ispercent then - self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10)) - else - self.editbox:SetText(floor(value * 100 + 0.5) / 100) - end -end - -local function UpdateLabels(self) - local min, max = (self.min or 0), (self.max or 100) - if self.ispercent then - self.lowtext:SetFormattedText("%s%%", (min * 100)) - self.hightext:SetFormattedText("%s%%", (max * 100)) - else - self.lowtext:SetText(min) - self.hightext:SetText(max) - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function Frame_OnMouseDown(frame) - frame.obj.slider:EnableMouseWheel(true) - AceGUI:ClearFocus() -end - -local function Slider_OnValueChanged(frame) - local self = frame.obj - if not frame.setup then - local newvalue = frame:GetValue() - if newvalue ~= self.value and not self.disabled then - self.value = newvalue - self:Fire("OnValueChanged", newvalue) - end - if self.value then - UpdateText(self) - end - end -end - -local function Slider_OnMouseUp(frame) - local self = frame.obj - self:Fire("OnMouseUp", self.value) -end - -local function Slider_OnMouseWheel(frame, v) - local self = frame.obj - if not self.disabled then - local value = self.value - if v > 0 then - value = min(value + (self.step or 1), self.max) - else - value = max(value - (self.step or 1), self.min) - end - self.slider:SetValue(value) - end -end - -local function EditBox_OnEscapePressed(frame) - frame:ClearFocus() -end - -local function EditBox_OnEnterPressed(frame) - local self = frame.obj - local value = frame:GetText() - if self.ispercent then - value = value:gsub('%%', '') - value = tonumber(value) / 100 - else - value = tonumber(value) - end - - if value then - PlaySound("igMainMenuOptionCheckBoxOn") - self.slider:SetValue(value) - self:Fire("OnMouseUp", value) - end -end - -local function EditBox_OnEnter(frame) - frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1) -end - -local function EditBox_OnLeave(frame) - frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetWidth(200) - self:SetHeight(44) - self:SetDisabled(false) - self:SetIsPercent(nil) - self:SetSliderValues(0,100,1) - self:SetValue(0) - self.slider:EnableMouseWheel(false) - end, - - -- ["OnRelease"] = nil, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.slider:EnableMouse(false) - self.label:SetTextColor(.5, .5, .5) - self.hightext:SetTextColor(.5, .5, .5) - self.lowtext:SetTextColor(.5, .5, .5) - --self.valuetext:SetTextColor(.5, .5, .5) - self.editbox:SetTextColor(.5, .5, .5) - self.editbox:EnableMouse(false) - self.editbox:ClearFocus() - else - self.slider:EnableMouse(true) - self.label:SetTextColor(1, .82, 0) - self.hightext:SetTextColor(1, 1, 1) - self.lowtext:SetTextColor(1, 1, 1) - --self.valuetext:SetTextColor(1, 1, 1) - self.editbox:SetTextColor(1, 1, 1) - self.editbox:EnableMouse(true) - end - end, - - ["SetValue"] = function(self, value) - self.slider.setup = true - self.slider:SetValue(value) - self.value = value - UpdateText(self) - self.slider.setup = nil - end, - - ["GetValue"] = function(self) - return self.value - end, - - ["SetLabel"] = function(self, text) - self.label:SetText(text) - end, - - ["SetSliderValues"] = function(self, min, max, step) - local frame = self.slider - frame.setup = true - self.min = min - self.max = max - self.step = step - frame:SetMinMaxValues(min or 0,max or 100) - UpdateLabels(self) - frame:SetValueStep(step or 1) - if self.value then - frame:SetValue(self.value) - end - frame.setup = nil - end, - - ["SetIsPercent"] = function(self, value) - self.ispercent = value - UpdateLabels(self) - UpdateText(self) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local SliderBackdrop = { - bgFile = "Interface\\Buttons\\UI-SliderBar-Background", - edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", - tile = true, tileSize = 8, edgeSize = 8, - insets = { left = 3, right = 3, top = 6, bottom = 6 } -} - -local ManualBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", - tile = true, edgeSize = 1, tileSize = 5, -} - -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - - frame:EnableMouse(true) - frame:SetScript("OnMouseDown", Frame_OnMouseDown) - - local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") - label:SetPoint("TOPLEFT") - label:SetPoint("TOPRIGHT") - label:SetJustifyH("CENTER") - label:SetHeight(15) - - local slider = CreateFrame("Slider", nil, frame) - slider:SetOrientation("HORIZONTAL") - slider:SetHeight(15) - slider:SetHitRectInsets(0, 0, -10, 0) - slider:SetBackdrop(SliderBackdrop) - slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") - slider:SetPoint("TOP", label, "BOTTOM") - slider:SetPoint("LEFT", 3, 0) - slider:SetPoint("RIGHT", -3, 0) - slider:SetValue(0) - slider:SetScript("OnValueChanged",Slider_OnValueChanged) - slider:SetScript("OnEnter", Control_OnEnter) - slider:SetScript("OnLeave", Control_OnLeave) - slider:SetScript("OnMouseUp", Slider_OnMouseUp) - slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) - - local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") - lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3) - - local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") - hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3) - - local editbox = CreateFrame("EditBox", nil, frame) - editbox:SetAutoFocus(false) - editbox:SetFontObject(GameFontHighlightSmall) - editbox:SetPoint("TOP", slider, "BOTTOM") - editbox:SetHeight(14) - editbox:SetWidth(70) - editbox:SetJustifyH("CENTER") - editbox:EnableMouse(true) - editbox:SetBackdrop(ManualBackdrop) - editbox:SetBackdropColor(0, 0, 0, 0.5) - editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80) - editbox:SetScript("OnEnter", EditBox_OnEnter) - editbox:SetScript("OnLeave", EditBox_OnLeave) - editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) - editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) - - local widget = { - label = label, - slider = slider, - lowtext = lowtext, - hightext = hightext, - editbox = editbox, - alignoffset = 25, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - slider.obj, editbox.obj = widget, widget - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type,Constructor,Version) diff --git a/Interface/AddOns/DockingStation_Config/Libs/LibMenuAssist-1.0.lua b/Interface/AddOns/DockingStation_Config/Libs/LibMenuAssist-1.0.lua deleted file mode 100644 index bd171f0..0000000 --- a/Interface/AddOns/DockingStation_Config/Libs/LibMenuAssist-1.0.lua +++ /dev/null @@ -1,218 +0,0 @@ -local LIB, REVISION = "LibMenuAssist-1.0", 0 -if not LibStub then error(LIB .. " requires LibStub", 0) end - -local lib, oldRevision = LibStub:NewLibrary(LIB, REVISION) -if not lib then return end - -local setmetatable = setmetatable - ---[[----------------------------------------------------------------------------- -Version bridge --------------------------------------------------------------------------------]] -local activeMenu, focusFrames, mt, OnHide, OnShow - -if oldRevision then - activeMenu, focusFrames, mt, OnHide, OnShow = lib.__void() -else - focusFrames, mt, OnHide, OnShow = { }, { }, { }, { } - DropDownList1:HookScript('OnHide', function() lib.OnHideHook(activeMenu) end) - DropDownList1:HookScript('OnShow', function() lib.OnShowHook(UIDROPDOWNMENU_OPEN_MENU) end) -end - ---[[----------------------------------------------------------------------------- -Hooks --------------------------------------------------------------------------------]] -function lib.OnHideHook(menu) - activeMenu = nil - if OnHide[menu] then - OnHide[menu](menu) - end -end - -function lib.OnShowHook(menu) - activeMenu = menu - if OnShow[menu] then - OnShow[menu](menu) - end -end - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function DoNothing() -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -mt.__index = { - displayMode = 'MENU', - - ["AddFocusFrame"] = function(self, frame) - local type = type(frame) - if type == 'string' or type == 'table' then - if not focusFrames[self] then - focusFrames[self] = { } - end - focusFrames[self][frame] = true - end - end, - - ["Close"] = function(self) - if activeMenu == self then - CloseDropDownMenus() - return true - end - end, - - ['GetScript'] = function(self, script) - if script == 'OnHide' then - return OnHide[self] - elseif script == 'OnShow' then - return OnShow[self] - else - error(LIB .. ": <menu>:GetScript(script) - '" .. tostring(script) .. "' is not a valid script for this object", 2) - end - end, - - ["HasMouseFocus"] = function(self) - local focus, focusFrames = GetMouseFocus(), focusFrames[self] - if focus then - local name = focus:GetName() - if (focusFrames and (focusFrames[focus] or focusFrames[name])) or (activeMenu == self and name and name:match("^DropDownList%d+")) then - return true - end - end - end, - - ['HasScript'] = function(self, script) - return script == 'OnHide' or script == 'OnShow' - end, - - ["IsOpen"] = function(self) - return activeMenu == self - end, - - ["Open"] = function(self) - local onHide, onShow, runOnShow = OnHide[self], OnShow[self], activeMenu ~= self - OnHide[self], OnShow[self] = nil, nil - CloseDropDownMenus() - if self.point ~= 'cursor' then - ToggleDropDownMenu(1, nil, self, self.relativeTo or 'UIParent') - else - ToggleDropDownMenu(1, nil, self, 'cursor', self.xOffset, self.yOffset) - end - DropDownList1.showTimer = nil -- Fix for a typo in UIDropDownMenuTemplates.xml - OnHide[self], OnShow[self] = onHide, onShow - if runOnShow and onShow then - onShow(self) - end - return self:UpdateAutoHide() - end, - - ["Recycle"] = function(self) - self:Close() - focusFrames[self], OnHide[self], OnShow[self] = nil, nil, nil - mt.__metatable = nil - setmetatable(self, nil) - mt.__metatable = LIB - end, - - ["Refresh"] = function(self) - if activeMenu == self then - local menuLevel, frame = UIDROPDOWNMENU_MENU_LEVEL - for level = 2, menuLevel do - frame = _G['DropDownList' .. level] - if not (frame and frame:IsShown()) then - menuLevel = level - 1 - break - end - end - if self:Open() then - local button, _ - for level = 2, menuLevel do - frame = _G['DropDownList' .. level] - _, button = frame:GetPoint() - if button and button.hasArrow then - ToggleDropDownMenu(level, button.value, nil, nil, nil, nil, nil, button) - if frame.numButtons == 0 then - break - end - end - end - return self:UpdateAutoHide() - end - end - end, - - ["RemoveFocusFrame"] = function(self, frame) - if focusFrames[self] then - focusFrames[self][frame] = nil - if not next(focusFrames[self]) then - focusFrames[self] = nil - end - end - end, - - ["SetAnchor"] = function(self, xOffset, yOffset, point, relativeTo, relativePoint) - if point == 'cursor' then - relativeTo, relativePoint = nil, nil - end - if xOffset ~= self.xOffset or yOffset ~= self.yOffset or point ~= self.point or relativeTo ~= self.relativeTo or relativePoint ~= self.relativePoint then - self.xOffset, self.yOffset, self.point, self.relativeTo, self.relativePoint = xOffset, yOffset, point, relativeTo, relativePoint - return self:Refresh() - end - end, - - ['SetHeight'] = DoNothing, -- Let Blizzard's code keep thinking this is a frame - - ['SetScript'] = function(self, script, func) - if type(func) ~= 'function' and func ~= nil then - error(LIB .. ": <menu>:SetScript(script, func) - 'func' expected function or nil, got " .. type(func), 2) - elseif script == 'OnHide' then - OnHide[self] = func - elseif script == 'OnShow' then - OnShow[self] = func - else - error(LIB .. ": <menu>:SetScript(script, func) - '" .. tostring(script) .. "' is not a valid script for this object", 2) - end - end, - - ["UpdateAutoHide"] = function(self) - if activeMenu == self then - if self:HasMouseFocus() then - UIDropDownMenu_StopCounting(DropDownList1) - else - UIDropDownMenu_StartCounting(DropDownList1) - end - return true - end - end -} - -mt.__metatable = LIB - ---[[----------------------------------------------------------------------------- -Tweaks --------------------------------------------------------------------------------]] -DropDownList1:SetClampedToScreen(true) - -for level = 2, UIDROPDOWNMENU_MAXLEVELS do - _G['DropDownList' .. level]:SetScript('OnUpdate', nil) -end - ---[[----------------------------------------------------------------------------- -Private API --------------------------------------------------------------------------------]] -function lib.__void() - wipe(lib) - wipe(mt) - return activeMenu, focusFrames, mt, OnHide, OnShow -end - ---[[----------------------------------------------------------------------------- -Public API --------------------------------------------------------------------------------]] -function lib:New() - return setmetatable({ }, mt) -end diff --git a/Interface/AddOns/DockingStation_Config/Locales/deDE.lua b/Interface/AddOns/DockingStation_Config/Locales/deDE.lua deleted file mode 100644 index 18bcf3a..0000000 --- a/Interface/AddOns/DockingStation_Config/Locales/deDE.lua +++ /dev/null @@ -1,151 +0,0 @@ -if not _G[...] or GetLocale() ~= 'deDE' then return end - -local L = _G[...].L - -L["<unnamed>"] = "<unnamed>" -L["Align the font vertically."] = "Align the font vertically." -L["Align the icon vertically."] = "Align the icon vertically." -L["Allow a global reference to this panel for compatibility with other addons."] = "Allow a global reference to this panel for compatibility with other addons." -L["Allow global references to panels for compatibility with other addons."] = "Allow global references to panels for compatibility with other addons." -L["Alpha, Base"] = "Alpha, Base" -L["Alpha, Parameters"] = "Alpha, Parameters" -L["Anchor"] = "Anchor" -L["Automatically remove the border from stock icons."] = "Automatically remove the border from stock icons." -L["Background"] = "Background" -L["Background related settings."] = "Background related settings." -L["Border"] = "Border" -L["Border related settings."] = "Border related settings." -L["Center Plugins"] = "Center Plugins" -L["Change the color and transparency of the background."] = "Change the color and transparency of the background." -L["Change the color and transparency of the border."] = "Change the color and transparency of the border." -L["Change the color and transparency of the overlay."] = "Change the color and transparency of the overlay." -L["Change the color of the font."] = "Change the color of the font." -L["Choose a font to use."] = "Choose a font to use." -L["Choose a texture to apply as an overlay to the panel."] = "Choose a texture to apply as an overlay to the panel." -L["Choose a texture to use for the background."] = "Choose a texture to use for the background." -L["Choose a texture to use for the border."] = "Choose a texture to use for the border." -L["Choose an effect to apply to the font."] = "Choose an effect to apply to the font." -L["Choose the default section of panels to display plugins."] = "Choose the default section of panels to display plugins." -L["Choose the screen region for positioning to be relative to."] = "Choose the screen region for positioning to be relative to." -L["Choose the section of a panel to display this plugin."] = "Choose the section of a panel to display this plugin." -L["Choose which panel should be the default display for plugins."] = "Choose which panel should be the default display for plugins." -L["Choose which panel should display this plugin."] = "Choose which panel should display this plugin." -L["Color"] = "Color" -L["Config"] = "Config" -L["Create a new panel and switch to it's options."] = "Create a new panel and switch to it's options." -L["Create New Panel"] = "Create New Panel" -L["Defaults"] = "Defaults" -L["Delete"] = "Delete" -L["Determines if panels will open their configuration panel on a right click."] = "Determines if panels will open their configuration panel on a right click." -L["Determines if the default Blizzard frames should be moved."] = "Determines if the default Blizzard frames should be moved." -L["Determines if the icon should be hidden."] = "Determines if the icon should be hidden." -L["Determines if the icon should be placed on the far end of the plugin."] = "Determines if the icon should be placed on the far end of the plugin." -L["Determines if the name of the plugin, as it appears in the selection window, should replace any provided label."] = "Determines if the name of the plugin, as it appears in the selection window, should replace any provided label." -L["Determines if the panel should be set to full visibility if it has the focus of the mouse."] = "Determines if the panel should be set to full visibility if it has the focus of the mouse." -L["Determines if this component should be hidden."] = "Determines if this component should be hidden." -L["Determines if this panel is active or not."] = "Determines if this panel is active or not." -L["Determines if this panel will open it's configuration panel on a right click."] = "Determines if this panel will open it's configuration panel on a right click." -L["Determines if this plugin should be shown or not."] = "Determines if this plugin should be shown or not." -L["Determines whether or not panels can be dragged by the mouse."] = "Determines whether or not panels can be dragged by the mouse." -L["Determines whether or not plugins can be dragged by the mouse."] = "Determines whether or not plugins can be dragged by the mouse." -L["Determines whether or not the plugins in this panel can be dragged by the mouse."] = "Determines whether or not the plugins in this panel can be dragged by the mouse." -L["Determines whether or not this panel can be dragged by the mouse."] = "Determines whether or not this panel can be dragged by the mouse." -L["Enable"] = "Enable" -L["Enter a value that best represents the width to be maintained.\n\nExample: 8888.88 DPS"] = "Enter a value that best represents the width to be maintained.\n\nExample: 8888.88 DPS" -L["Enter parameters that will be evaluated to determine if the tooltip will be shown or hidden.\n\nExample: [combat] hide; show"] = "Enter parameters that will be evaluated to determine if the tooltip will be shown or hidden.\n\nExample: [combat] hide; show" -L["Enter parameters that will be evaluated to set the alpha level of the panel, falling back to the base alpha as needed.\n\nExample: [group:raid] 0; [combat] 0.5"] = "Enter parameters that will be evaluated to set the alpha level of the panel, falling back to the base alpha as needed.\n\nExample: [group:raid] 0; [combat] 0.5" -L["Effect"] = "Effect" -L["Fixed Width"] = "Fixed Width" -L["Flip"] = "Flip" -L["Flop"] = "Flop" -L["Font"] = "Font" -L["General"] = "General" -L["General settings."] = "General settings." -L["Global"] = "Global" -L["Height"] = "Height" -L["Hide"] = "Hide" -L["Hide Errors"] = "Hide Errors" -L["Icon"] = "Icon" -L["Icon related settings."] = "Icon related settings." -L["Ignore native plugin font coloring."] = "Ignore native plugin font coloring." -L["Inset"] = "Inset" -L["Label"] = "Label" -L["Label related settings."] = "Label related settings." -L["Left Edge"] = "Left Edge" -L["Left Plugins"] = "Left Plugins" -L["Level"] = "Level" -L["Lock"] = "Lock" -L["Mouse Reveal"] = "Mouse Reveal" -L["Move Blizzard Frames"] = "Move Blizzard Frames" -L["None"] = "None" -L["Outline"] = "Outline" -L["Outline, Thick"] = "Outline, Thick" -L["Overlay"] = "Overlay" -L["Overlay related settings."] = "Overlay related settings." -L["Override"] = "Override" -L["Panel Options"] = "Panel Options" -L["Plugin Defaults"] = "Plugin Defaults" -L["Position"] = "Position" -L["Position related settings."] = "Position related settings." -L["Rename"] = "Rename" -L["Reset Position"] = "Reset Position" -L["Reset position to the current anchor."] = "Reset position to the current anchor." -L["Reverse the texture horizontally."] = "Reverse the texture horizontally." -L["Reverse the texture vertically."] = "Reverse the texture vertically." -L["Right Edge"] = "Right Edge" -L["Right Plugins"] = "Right Plugins" -L["Same as Label"] = "Same as Label" -L["Scale"] = "Scale" -L["Screen Clamp"] = "Screen Clamp" -L["Section"] = "Section" -L["Set how much distance to place between the center plugins."] = "Set how much distance to place between the center plugins." -L["Set how much distance to place between the left panel edge and the first left-side plugin."] = "Set how much distance to place between the left panel edge and the first left-side plugin." -L["Set how much distance to place between the left-side plugins."] = "Set how much distance to place between the left-side plugins." -L["Set how much distance to place between the right panel edge and the first right-side plugin."] = "Set how much distance to place between the right panel edge and the first right-side plugin." -L["Set how much distance to place between the right-side plugins."] = "Set how much distance to place between the right-side plugins." -L["Set how much off-screen movement to allow."] = "Set how much off-screen movement to allow." -L["Set how much to zoom in on the icon by."] = "Set how much to zoom in on the icon by." -L["Set how thick the border will be."] = "Set how thick the border will be." -L["Set the base alpha level to use for the panel."] = "Set the base alpha level to use for the panel." -L["Set the default behavior for panels."] = "Set the default behavior for panels." -L["Set the default behavior for plugins."] = "Set the default behavior for plugins." -L["Set the default behavior for plugins in this panel."] = "Set the default behavior for plugins in this panel." -L["Set the distance inside the panel before the background begins."] = "Set the distance inside the panel before the background begins." -L["Set the frame level."] = "Set the frame level." -L["Set the frame strata layer."] = "Set the frame strata layer." -L["Set the height."] = "Set the height." -L["Set the scale of the panel and plugin selection window."] = "Set the scale of the panel and plugin selection window." -L["Set the scale of the tooltip.\n\nMay not work for some plugins."] = "Set the scale of the tooltip.\n\nMay not work for some plugins." -L["Set the size of the font."] = "Set the size of the font." -L["Set the size of the icon."] = "Set the size of the icon." -L["Set the width."] = "Set the width." -L["Shadow"] = "Shadow" -L["Shadow, Distinct"] = "Shadow, Distinct" -L["Side Bar Scale"] = "Side Bar Scale" -L["Size"] = "Size" -L["Size related settings."] = "Size related settings." -L["Spacing"] = "Spacing" -L["Spacing related settings."] = "Spacing related settings." -L["Strata"] = "Strata" -L["Suffix"] = "Suffix" -L["Suffix related settings."] = "Suffix related settings." -L["Suppress errors generated by plugins."] = "Suppress errors generated by plugins." -L["Text"] = "Text" -L["Text related settings."] = "Text related settings." -L["Texture"] = "Texture" -L["These options allow you to change the appearance and behavior of %s."] = "These options allow you to change the appearance and behavior of %s." -L["These options allow you to change the appearance and behavior of each panel individually."] = "These options allow you to change the appearance and behavior of each panel individually." -L["These options allow you to change the appearance and behavior of each plugin individually."] = "These options allow you to change the appearance and behavior of each plugin individually." -L["Tooltip"] = "Tooltip" -L["Tooltip related settings."] = "Tooltip related settings." -L["Trim"] = "Trim" -L["Use defaults for these settings."] = "Use defaults for these settings." -L["Use Name"] = "Use Name" -L["Use the same settings as for the label."] = "Use the same settings as for the label." -L["Version: %s"] = "Version: %s" -L["Vertical Adjust"] = "Vertical Adjust" -L["Visibility"] = "Visibility" -L["Visibility related settings."] = "Visibility related settings." -L["Visibility, Parameters"] = "Visibility, Parameters" -L["Width"] = "Width" -L["Zoom"] = "Zoom" diff --git a/Interface/AddOns/DockingStation_Config/SideBar.lua b/Interface/AddOns/DockingStation_Config/SideBar.lua deleted file mode 100644 index 8b08ee4..0000000 --- a/Interface/AddOns/DockingStation_Config/SideBar.lua +++ /dev/null @@ -1,433 +0,0 @@ -if not _G[...] then return end -local addon = _G[...] -local addonName = addon.addonName -setfenv(1, addon) - -local currentList, LUT, PanelList, PluginList = PanelList, { }, PanelList, PluginList - -UpdateConfigVariables = DoNothing - ---[[----------------------------------------------------------------------------- -Constants --------------------------------------------------------------------------------]] -local ENTRY_HEIGHT, ENTRY_WIDTH, INSET_HEIGHT, INSET_WIDTH, NUM_ENTRIES = 18, 175, 21, 12, 23 - ---[[----------------------------------------------------------------------------- -Main frame --------------------------------------------------------------------------------]] -local sideBar, slider = CreateFrame('Frame', nil, InterfaceOptionsFrame) -sideBar:SetHeight(ENTRY_HEIGHT * NUM_ENTRIES + INSET_HEIGHT) -sideBar:SetWidth(ENTRY_WIDTH + INSET_WIDTH) -sideBar:SetBackdrop({ bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]], edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]], edgeSize = 32, tile = true, tileSize = 32, insets = { left = 11, right = 11, top = 11, bottom = 10 } }) -sideBar:SetPoint('LEFT', InterfaceOptionsFrame, 'RIGHT', -13, 0) -sideBar:EnableMouse(true) -sideBar:Hide() - -local displayed = { } -function sideBar:Refresh(offset) - local numDisplayed, data, entry = 0 - wipe(displayed) - for index = 1, #currentList do - if not currentList[index].hidden then - numDisplayed = numDisplayed + 1 - displayed[numDisplayed] = currentList[index] - end - end - offset = slider:Refresh(numDisplayed - NUM_ENTRIES, offset) - for index = 1, NUM_ENTRIES do - entry = sideBar[index] -- Don't use 'self' here due to slider:OnValueChanged calls - data = displayed[index + offset] - if data then - entry.data = data - if not data.hasChildren then - entry.toggle:Hide() - else - if data.collapsed then - entry.toggle:SetNormalTexture([[Interface\Buttons\UI-PlusButton-Up]]) - entry.toggle:SetPushedTexture([[Interface\Buttons\UI-PlusButton-Down]]) - else - entry.toggle:SetNormalTexture([[Interface\Buttons\UI-MinusButton-Up]]) - entry.toggle:SetPushedTexture([[Interface\Buttons\UI-MinusButton-Down]]) - end - entry.toggle:Show() - end - if not data.parent then - entry:SetNormalFontObject(GameFontNormal) - entry:SetHighlightFontObject(GameFontHighlight) - entry.text:SetPoint('LEFT', entry, 'LEFT', 8, 2) - else - entry:SetNormalFontObject(GameFontHighlightSmall) - entry:SetHighlightFontObject(GameFontHighlightSmall) - entry.text:SetPoint('LEFT', entry, 'LEFT', 16, 2) - end - if not data.selected then - entry:UnlockHighlight() - else - entry:LockHighlight() - end - entry:SetText(data.label) - entry:Show() - else - entry:Hide() - end - end -end - ---[[----------------------------------------------------------------------------- -Scroll bar frames --------------------------------------------------------------------------------]] -slider = CreateFrame('Slider', nil, sideBar) -slider:SetOrientation('VERTICAL') - -slider:SetThumbTexture([[Interface\Buttons\UI-ScrollBar-Knob]]) -local sliderThumb = slider:GetRegions() -sliderThumb:SetHeight(24) -sliderThumb:SetWidth(16) -sliderThumb:SetTexCoord(0.25, 0.75, 0.125, 0.875) - -local sliderDown = CreateFrame('Button', nil, slider, 'UIPanelScrollDownButtonTemplate') -sliderDown:SetPoint('BOTTOMRIGHT', sideBar, 'BOTTOMRIGHT', -11, 9) - -local sliderUp = CreateFrame('Button', nil, slider, 'UIPanelScrollUpButtonTemplate') -sliderUp:SetPoint('TOPRIGHT', sideBar, 'TOPRIGHT', -11, -11) - -slider:SetPoint('TOPLEFT', sliderUp, 'BOTTOMLEFT', 0, 5) -slider:SetPoint('BOTTOMRIGHT', sliderDown, 'TOPRIGHT', 0, -4) -slider:SetBackdrop({ bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]], edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 12, tile = true, tileSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 } }) -slider:SetBackdropBorderColor(0.6, 0.6, 0.6, 0.6) -slider:EnableMouseWheel(true) -slider:SetMinMaxValues(0, 0) -slider:SetValue(0) -slider:SetValueStep(1) - -slider:SetScript('OnHide', function(self) - sideBar:EnableMouseWheel(false) - sideBar:SetWidth(ENTRY_WIDTH + INSET_WIDTH) -end) -slider:SetScript('OnShow', function(self) - sideBar:EnableMouseWheel(true) - sideBar:SetWidth(ENTRY_WIDTH + INSET_WIDTH + self:GetWidth()) -end) -slider:SetScript('OnValueChanged', sideBar.Refresh) - -local function OnClick(self) - PlaySound('UChatScrollButton') - slider:SetValue(slider:GetValue() - (self == sliderUp and 1 or -1)) -end -sliderDown:SetScript('OnClick', OnClick) -sliderUp:SetScript('OnClick', OnClick) - -sideBar:SetScript('OnMouseWheel', function(_, direction) -- up = 1, down = -1 - slider:SetValue(slider:GetValue() - direction) -end) - -function slider:Refresh(max, offset) - if max > 0 then - self:SetMinMaxValues(0, max) - offset = offset or self:GetValue() - if offset ~= 0 then - sliderUp:Enable() - else - sliderUp:Disable() - end - if offset ~= max then - sliderDown:Enable() - else - sliderDown:Disable() - end - self:Show() - else - offset = 0 - self:Hide() - end - return offset -end - ---[[----------------------------------------------------------------------------- -Selectable entries --------------------------------------------------------------------------------]] -local function OnToggle(self) - PlaySound('igMainMenuOptionCheckBoxOn') - local data = self:GetParent().data - data.collapsed = not data.collapsed - local collapsed, key = data.collapsed, data.key - for index = 1, #currentList do - if currentList[index].parent == key then - currentList[index].hidden = collapsed - end - end - sideBar:Refresh() -end - -local function OnClick(self, button) - if button == 'RightButton' then - SideBarMenu.entry, SideBarMenu.isPanel = self, currentList == PanelList - return SideBarMenu:Open() - end - PlaySound('igMainMenuOptionCheckBoxOn') - currentList:Select(self.data.key) -end - -local entry, highlight, text, toggle -for index = 1, NUM_ENTRIES do - entry = CreateFrame('Button', nil, sideBar) - entry:SetHeight(ENTRY_HEIGHT) - entry:SetWidth(ENTRY_WIDTH) - if index ~= 1 then - entry:SetPoint('TOPLEFT', sideBar[index - 1], 'BOTTOMLEFT') - else - entry:SetPoint('TOPLEFT', sideBar, 'TOPLEFT', 6, -12) - end - entry:RegisterForClicks('AnyUp') - entry:SetScript('OnClick', OnClick) - entry:SetHighlightTexture([[Interface\QuestFrame\UI-QuestLogTitleHighlight]]) - entry:SetText(index) - - toggle = CreateFrame('Button', nil, entry) - toggle:SetHeight(14) - toggle:SetWidth(14) - toggle:SetPoint('TOPRIGHT', entry, 'TOPRIGHT', -6, -1) - toggle:RegisterForClicks('AnyUp') - toggle:SetHighlightTexture([[Interface\Buttons\UI-PlusButton-Hilight]]) - toggle:SetScript('OnClick', OnToggle) - - highlight, text = entry:GetRegions() - highlight:SetPoint('TOPLEFT', entry, 'TOPLEFT', 0, 1) - highlight:SetPoint('BOTTOMRIGHT', entry, 'BOTTOMRIGHT', 0, 1) - highlight:SetVertexColor(0.196, 0.388, 0.8) - - text:SetPoint('RIGHT', toggle, 'LEFT', -2, -1) - text:SetJustifyH('LEFT') - - entry.text, entry.toggle = text, toggle - sideBar[index] = entry -end - ---[[----------------------------------------------------------------------------- -Shared panel/plugin list support --------------------------------------------------------------------------------]] -local heap, refresh_list = setmetatable({ }, { __mode = 'kv' }) - -local function delete_entry(list, key, noRefresh) - local data = LUT[key] - for index = 1, #list do - if list[index] == data then - tremove(list, index) - break - end - end - if noRefresh then - return data - end - heap[#heap + 1], LUT[key] = wipe(data), nil - if list.selection == key then - list.selection = nil - list:Select(list[1].key) - elseif currentList == list then - sideBar:Refresh() - end -end - -local function get_data() - local data - data, heap[#heap] = heap[#heap], nil - return data or { } -end - -local function select_entry(list, key, noContainerRefresh) - if list.selection == key then return end - if LUT[list.selection] then - LUT[list.selection].selected = false - end - list.selection, LUT[key].selected = key, true - if list.container:IsVisible() and not noContainerRefresh then - UpdateConfigVariables() - list.container:Refresh() - end - if currentList == list then - sideBar:Refresh() - end -end - -function refresh_list(list) - local Add = list.Add - for index = 1, #list do - heap[#heap + 1] = wipe(list[index]) - end - wipe(list) - list.max, list.min, list.value = 0, 0, 0 - list.Add, list.Delete, list.Refresh, list.Select = Add, delete_entry, refresh_list, select_entry - if list == PanelList then - list.container, list.source = ConfigFrames[1], settings.panels - wipe(LUT) -- Assumes PanelList is always refreshed just before PluginList - else - list.container, list.source = ConfigFrames[2], settings.plugins - end - for key in pairs(list.source) do - Add(list, key, true) - end - list:Select(list[1].key) -end - ---[[----------------------------------------------------------------------------- -Panel list --------------------------------------------------------------------------------]] -function PanelList:Add(id, noRefresh) - local data - if LUT[id] then - data = self:Delete(id, true) - data.selected, data = data.selected, wipe(data) - else - data = get_data() - LUT[id] = data - end - local sortKey, insertPoint = settings.panels[id].alias or L["<unnamed>"] - data.key, data.label, data.sortKey = id, sortKey, sortKey - for index = 1, #self do - if sortKey < self[index].sortKey then - insertPoint = index - break - end - end - tinsert(self, insertPoint or #self + 1, data) - if currentList == self and not noRefresh then - sideBar:Refresh() - end -end - ---[[----------------------------------------------------------------------------- -Plugin list --------------------------------------------------------------------------------]] -local function plugin_list_iterator(parent, index) - for index = index + 1, #PluginList do - if PluginList[index].parent == parent then - return index, PluginList[index] - end - end -end - -local function get_insert_point(data, start) - local insertPoint, sortKey = start + 1, data.sortKey - for index, element in plugin_list_iterator, data.parent, start do - if sortKey < element.sortKey then - insertPoint = index - break - else - insertPoint = index + 1 - end - end - return insertPoint -end - -local children = { } -function PluginList:Add(name, noRefresh) - local data - if LUT[name] then - data = self:Delete(name, true) - data.selected, data = data.selected, wipe(data) - else - data = get_data() - LUT[name] = data - end - local numChildren, pluginSettings, insertPoint = 0, settings.plugins[name] - local label = pluginAlias[name] or strtrim(name) - local parent, sortKey = pluginSettings.group, strlower(RemoveColorCodes(label)) - data.key, data.label, data.parent, data.sortKey = name, dataObj[name] and label or '|cff808080' .. RemoveColorCodes(label), parent, sortKey - if pluginType[name] == 'group' then - for _, element in plugin_list_iterator, name, 0 do - numChildren = numChildren + 1 - children[numChildren] = element - end - for index = 1, numChildren do - self:Delete(children[index].key, true) - end - data.parent = nil -- Groups of groups not supported - elseif parent then - for index, element in plugin_list_iterator, nil, 0 do - if element.key == parent then - if not element.hasChildren then - element.collapsed, element.hasChildren = true, true - end - data.hidden, insertPoint = element.collapsed, index - break - end - end - insertPoint = insertPoint and get_insert_point(data, insertPoint) - end - if not insertPoint then - insertPoint = #PluginList + 1 - for index, element in plugin_list_iterator, nil, 0 do - if sortKey < element.sortKey then - insertPoint = index - break - end - end - end - tinsert(PluginList, insertPoint, data) - if numChildren > 0 then - data.collapsed, data.hasChildren = true, true - local child - for index = 1, numChildren do - child = children[index] - tinsert(PluginList, get_insert_point(child, insertPoint), child) - child.hidden, LUT[child.key] = true, child - end - wipe(children) - end - if currentList == self and not noRefresh then - sideBar:Refresh() - end -end - ---[[----------------------------------------------------------------------------- -Auto-hide --------------------------------------------------------------------------------]] -local timer - -local function update_timer(self, elapsed) - timer = timer + elapsed - if timer < 2 then return end - self:SetScript('OnUpdate', nil) - timer = nil - if not (ConfigFrames[1]:IsShown() or ConfigFrames[2]:IsShown()) then - self:Hide() - end -end - -sideBar:SetScript('OnHide', function(self) - SideBarMenu:Close() - if timer then - self:SetScript('OnUpdate', nil) - timer = nil - end -end) - -sideBar:SetScale(settings.scaleSideBar) -function sideBar:ShowScale(value) - self:SetScale(value) - if not timer then - self:SetScript('OnUpdate', update_timer) - self:Show() - end - timer = 0 -end - ---[[----------------------------------------------------------------------------- -Global to config --------------------------------------------------------------------------------]] -sideBar:SetScript('OnShow', function(self) - local list = ConfigFrames[2]:IsShown() and PluginList or PanelList - if currentList ~= list then - currentList.value, currentList.min, currentList.max = slider:GetValue(), slider:GetMinMaxValues() - currentList = list - slider:SetMinMaxValues(list.min, list.max) - slider:SetValue(list.value) - sideBar:Refresh() - end - self:SetFrameStrata(InterfaceOptionsFrame:GetFrameStrata()) - self:SetFrameLevel(InterfaceOptionsFrame:GetFrameLevel() - 1) -end) - -refresh_list(PanelList) -refresh_list(PluginList) -SideBar = sideBar diff --git a/Interface/AddOns/DockingStation_Config/SideBarMenu.lua b/Interface/AddOns/DockingStation_Config/SideBarMenu.lua deleted file mode 100644 index 7c24a65..0000000 --- a/Interface/AddOns/DockingStation_Config/SideBarMenu.lua +++ /dev/null @@ -1,145 +0,0 @@ -if not _G[...] then return end -local addon = _G[...] -local addonName = addon.addonName -setfenv(1, addon) - ---[[----------------------------------------------------------------------------- -Core --------------------------------------------------------------------------------]] -local function DeletePanel(id) - local cacheSettings, pluginSettings, children, name, plugin = settings.panels[id], settings.plugins - settings.panels[id] = nil - if settings.defaultPanel == id then - settings.defaultPanel = next(settings.panels) - end - for section in pairs(sectionTypes) do - children = cacheSettings[section] - for index = 1, #children do - name = children[index] - if pluginSettings[name] then - pluginSettings[name].enable = false - SetInheritance(name, nil) - end - end - end - if panels[id] then - panels[id]:Recycle() - end - PanelList:Delete(id) - update_panel_list() -end - -local function DeletePlugin(name) - local id, section, index = GetPluginLocation(name) - if id then - tremove(settings.panels[id][section], index) - end - settings.plugins[name] = nil - PluginList:Delete(name) -end - -local function RenamePanel(id, value) - if value == "" or value == L["<unnamed>"] then - value = nil - end - if settings.panels[id].alias ~= value then - settings.panels[id].alias = value - PanelList:Add(id) - update_panel_list() - end -end - -local function RenamePlugin(name, value) - if value == "" or value == name then - value = nil - end - if pluginAlias[name] ~= value then - pluginAlias[name] = value - if plugins[name] then - plugins[name]:Refresh() - end - PluginList:Add(name) - end -end - ---[[----------------------------------------------------------------------------- -Edit box --------------------------------------------------------------------------------]] -local editBox = CreateFrame('EditBox', nil, SideBar) -editBox:SetFrameLevel(editBox:GetFrameLevel() + 1) -editBox:SetCountInvisibleLetters(false) -editBox:Hide() - -editBox:SetScript('OnEditFocusLost', function(self) - if self:IsShown() then - if self.ignore then - self.ignore = nil - else - (SideBarMenu.isPanel and RenamePanel or RenamePlugin)(self.entry.data.key, self:GetText():trim()) - end - self:Hide() - end -end) - -editBox:SetScript('OnEnterPressed', editBox.ClearFocus) - -editBox:SetScript('OnEscapePressed', function(self) - self.ignore = true - self:ClearFocus() -end) - -editBox:SetScript('OnHide', function(self) - self.entry.text:Show() -end) - -editBox:SetScript('OnShow', function(self) - local entry = SideBarMenu.entry - self.entry = entry - entry.text:Hide() - self:SetAllPoints(entry.text) - self:SetFontObject(entry:GetNormalFontObject()) - self:SetText(entry.data.label) - self:HighlightText() - self:SetCursorPosition(self:GetNumLetters()) - self:SetFocus() -end) - ---[[----------------------------------------------------------------------------- -Drop down menu --------------------------------------------------------------------------------]] -local function OnClick(self, delete, key) - editBox:ClearFocus() - if delete then - delete(key) - else - editBox:Show() - end -end - -SideBarMenu = LibStub('LibMenuAssist-1.0'):New() -SideBarMenu.point = 'cursor' -SideBarMenu.xOffset = 0 -SideBarMenu.yOffset = 0 - -SideBarMenu.initialize = function(self, level) - local data, info = self.entry.data, UIDropDownMenu_CreateInfo() - info.notCheckable = true - - info.isTitle = true - info.text = RemoveColorCodes(data.label) - UIDropDownMenu_AddButton(info, level) - info.isTitle = nil - - info.func, info.arg2 = OnClick, data.key - info.text = L["Delete"] - if self.isPanel then - info.disabled, info.arg1 = #PanelList <= 1, DeletePanel - else - info.disabled, info.arg1 = dataObj[data.key], DeletePlugin - end - UIDropDownMenu_AddButton(info, level) - info.disabled, info.arg1 = nil, nil - - info.text = L["Rename"] - UIDropDownMenu_AddButton(info, level) -end diff --git a/Interface/AddOns/DockingStation_Config/Widget-StatusbarOverlay.lua b/Interface/AddOns/DockingStation_Config/Widget-StatusbarOverlay.lua deleted file mode 100644 index c26ac5c..0000000 --- a/Interface/AddOns/DockingStation_Config/Widget-StatusbarOverlay.lua +++ /dev/null @@ -1,115 +0,0 @@ -if not _G[...] then return end - --- Based on AceGUI-3.0-SharedMediaWidgets StatusbarWidget by Yssaril - -local AceGUI, LSM = LibStub('AceGUI-3.0'), LibStub('LibSharedMedia-3.0') - -local media = LSM.MediaTable["statusbar_overlay"] -if type(media) ~= 'table' then - media = { } - LSM.MediaTable["statusbar_overlay"] = media -end -AceGUIWidgetLSMlists["statusbar_overlay"] = media - -local list = LSM:List("statusbar_overlay") - -local function SetText(self, text) - if media[text] and self.texture:SetTexture(media[text]) then - self.text:SetText(text) - self.texture:SetAlpha(1) - self.userdata.value = text - else - self.text:SetText("") - self.texture:SetAlpha(0) - self.userdata.value = "" - end -end - -local Type, Version = "LSM30_Statusbar_Overlay-Item-Toggle", 1 -if (AceGUI:GetWidgetVersion(Type) or 0) < Version then - local function Constructor() - local self = AceGUI:Create('Dropdown-Item-Toggle') - local frame = self.frame - - local bg = frame:CreateTexture(nil, 'BORDER') - bg:SetPoint('TOPLEFT', frame, 'TOPLEFT', 6, -1) - bg:SetPoint('BOTTOMRIGHT', frame, 'BOTTOMRIGHT', -4, 1) - bg:SetTexture([[Interface\BUTTONS\WHITE8X8]]) - bg:SetVertexColor(0.5, 0.5, 0.5) - - local texture = frame:CreateTexture(nil, 'ARTWORK') - texture:SetAllPoints(bg) - texture:SetTexture([[Interface\BUTTONS\WHITE8X8]]) - texture:SetVertexColor(1, 1, 1) - - self.texture, self.type, self.SetText = texture, Type, SetText - return self - end - - AceGUI:RegisterWidgetType(Type, Constructor, Version) -end - -local Type, Version = "LSM30_Statusbar_Overlay", 3 -if (AceGUI:GetWidgetVersion(Type) or 0) < Version then - local function OnValueChanged(item, _, checked) - local self = item.userdata.obj - if checked then - self:SetValue(item.userdata.value) - self:Fire('OnValueChanged', item.userdata.value) - else - item:SetValue(true) - end - if self.open then - self.pullout:Close() - end - end - - local function SetList(self) - local pullout = self.pullout - local items, item = pullout.items - for index = 1, #items do - items[index]:SetText(list[index]) - end - for index = #items + 1, #list do - item = AceGUI:Create("LSM30_Statusbar_Overlay-Item-Toggle") - item.userdata.obj = self - item:SetText(list[index]) - item:SetCallback('OnValueChanged', OnValueChanged) - pullout:AddItem(item) - end - self.list = media - end - - local function SetValue(self, value) - self.value = value - self:SetText(value or "") - end - - local function Constructor() - local self = AceGUI:Create('Dropdown') - local dropdown = self.dropdown - local name = dropdown:GetName() - - _G[name .. 'Left']:SetDrawLayer('BACKGROUND') - _G[name .. 'Middle']:SetDrawLayer('BACKGROUND') - _G[name .. 'Right']:SetDrawLayer('BACKGROUND') - - local bg = dropdown:CreateTexture(nil, 'BORDER') - bg:SetPoint('TOPLEFT', _G[name .. 'Left'], 'TOPLEFT', 24, -24) - bg:SetPoint('BOTTOMRIGHT', _G[name .. 'Right'], 'BOTTOMRIGHT', -39, 26) - bg:SetTexture([[Interface\BUTTONS\WHITE8X8]]) - bg:SetVertexColor(0.5, 0.5, 0.5) - - local texture = dropdown:CreateTexture(nil, 'ARTWORK') - texture:SetAllPoints(bg) - texture:SetTexture([[Interface\BUTTONS\WHITE8X8]]) - texture:SetVertexColor(1, 1, 1) - - self.text:SetDrawLayer('OVERLAY') - - self.texture, self.type, self.SetList, self.SetText, self.SetValue = texture, Type, SetList, SetText, SetValue - return self - end - - AceGUI:RegisterWidgetType(Type, Constructor, Version) -end