G/C auras in the state machine for each new frame.
Johnny C. Lam [12-05-13 - 08:19]
G/C auras in the state machine for each new frame.
There aren't that many to G/C from frame to frame and it keeps the state
aura table under control.
git-svn-id: svn://svn.curseforge.net/wow/ovale/mainline/trunk@1240 d5049fe3-3747-40f7-a4b5-f36d6801af5f
diff --git a/OvaleAura.lua b/OvaleAura.lua
index eec5840..276b121 100644
--- a/OvaleAura.lua
+++ b/OvaleAura.lua
@@ -614,8 +614,8 @@ end
-- Reset the state to the current conditions.
function OvaleAura:ResetState(state)
- -- Periodically garbage-collect auras in the state machine.
- if not Ovale.enCombat and state.serial % 1000 then
+ -- Garbage-collect auras in the state machine.
+ if not Ovale.enCombat then
self:CleanState(state)
end
state.serial = state.serial + 1