diff --git a/Broker_StartMenu.lua b/Broker_StartMenu.lua deleted file mode 100644 index 2b09082..0000000 --- a/Broker_StartMenu.lua +++ /dev/null @@ -1,162 +0,0 @@ ---[[ - Copyright (c) 2014 Eyal Shilony <Lynxium> - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice shall be - included in all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -]] - -local addonName, addon = ... -local dropdown = CreateFrame("Frame", "StartMenuFrame", nil, "UIDropDownMenuTemplate") -local display = LibStub("EasyDisplay-1.0") -local L = LibStub("AceLocale-3.0"):GetLocale(addonName) -dropdown:Hide() - -local menu = { } -local disabledItems = { "talents" } - -local function insertItem(name, order) - local interface = display:GetInterface(name) - if interface and order > 0 then - local entry = { - order = order, - name = name, - text = interface.title, - icon = interface.icon, - notCheckable = 1, - func = function() display:DisplayInterface(name) end, - } - - if interface.button then - entry.button = interface.button - end - - table.insert(menu, entry) - end -end - -local function insertSimpleItem(text, func) - table.insert(menu, { - text = text, - notCheckable = 1, - func = func, - }) -end - -local function insertSeparator() - if #menu > 0 then - table.insert(menu, { - text = "", - notCheckable = 1, - disabled = true, - }) - end -end - -local function comp(a, b) - return a.order < b.order -end - -DropDownList1:HookScript("OnShow", function(self) - if InCombatLockdown() then - return - end - addon:RemoveSecureButtonsOverlay() - if addon:IsMenuVisible() then - addon:AddSecureButtonsOverlay(menu) - end -end) - -function addon:BuildMenu(brokerDisplayButton) - if not self.updateMenu then - return - end - - wipe(menu) - for name, order in pairs(self.db.profile.order) do - insertItem(name, order) - end - table.sort(menu, comp) - - if not self.db.profile.hideLogoutButtons then - insertSeparator() - insertSimpleItem(LOGOUT, function() - Logout() - HideUIPanel(GameMenuFrame) - end) - end - - if not self.db.profile.hideLogoutButtons then - insertSimpleItem(EXIT_GAME, function() - Quit() - HideUIPanel(GameMenuFrame) - end) - end - - if not self.db.profile.hideReloadUIButton then - insertSeparator() - insertSimpleItem(L["Reload UI"], function() - ReloadUI() - end) - end - - if not self.db.profile.hideOptionsButton then - insertSeparator() - insertSimpleItem(L["Options"], function() - if not InterfaceOptionsFrame:IsVisible() then - HideUIPanel(GameMenuFrame) - InterfaceOptionsFrame_OpenToCategory(addon.name) - else - HideUIPanel(InterfaceOptionsFrame) - end - end) - end - - self.updateMenu = false -end - -function addon:OpenMenu(frame, button) - local name - local isLeftButton = self.db.profile.mouseButton == 1 and button == "LeftButton" - local isRightButton = self.db.profile.mouseButton == 2 and button == "RightButton" - - for i, v in pairs(self.db.profile.accessibility) do - if not IsModifierKeyDown() and v.modifier == 4 - or IsAltKeyDown() and v.modifier == 1 - or IsControlKeyDown() and v.modifier == 2 - or IsShiftKeyDown() and v.modifier == 3 then - name = v.name - break - end - end - - if isLeftButton or isRightButton then - display:DisplayInterface(name) - else - EasyMenu(menu, dropdown, frame, 0, 0, "MENU") - end -end - -function addon:IsMenuVisible() - local current = UIDropDownMenu_GetCurrentDropDown() - if current and current == dropdown and DropDownList1:IsShown() then - return true - else - return false - end -end \ No newline at end of file diff --git a/Broker_StartMenu.toc b/Broker_StartMenu.toc index e29019d..87f5bfe 100644 --- a/Broker_StartMenu.toc +++ b/Broker_StartMenu.toc @@ -11,26 +11,23 @@ ## X-Website: http://wow.curseforge.com/addons/broker-startmenu/ ## X-License: MIT. -## SavedVariables: Broker_StartMenuDB +## SavedVariables: Broker_StartMenuDb libs\LibStub.lua libs\CallbackHandler-1.0.lua libs\LibDataBroker-1.1.lua - libs\AceLocale-3.0\AceLocale-3.0.xml -libs\AceGUI-3.0\AceGUI-3.0.xml -libs\AceConfig-3.0\AceConfig-3.0.xml libs\AceDB-3.0\AceDB-3.0.xml -libs\AceDBOptions-3.0\AceDBOptions-3.0.xml - +libs\Libra-26\Libra.xml libs\EasyDisplay.lua -libs\AceConfigRegistrar.lua loc\enUS.lua -Broker_Tooltip.lua -Broker_Menu.lua - -SecureButtonsOverlay.lua +Tooltip.lua +Menu.lua Core.lua -Options.lua +options\UI.lua +options\General.lua +options\Accessibility.lua +options\Menu.lua +options\Profiles.lua \ No newline at end of file diff --git a/Broker_Tooltip.lua b/Broker_Tooltip.lua deleted file mode 100644 index cbc40d5..0000000 --- a/Broker_Tooltip.lua +++ /dev/null @@ -1,186 +0,0 @@ ---[[ - Copyright (c) 2014 Eyal Shilony <Lynxium> - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice shall be - included in all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -]] - -local addonName, addon = ... -local display = LibStub("EasyDisplay-1.0") -local L = LibStub("AceLocale-3.0"):GetLocale(addonName) - -local function getTotalMemUsage() - UpdateAddOnMemoryUsage() - - local long, short - local totalMem = 0 - - for i=1, GetNumAddOns(), 1 do - totalMem = totalMem + GetAddOnMemoryUsage(i) - end - - if totalMem > 0 then - if totalMem > 1000 then - totalMem = totalMem / 1000 - short = format("%.2f MB", totalMem) - long = format(TOTAL_MEM_MB_ABBR, totalMem) - else - short = format("%.0f KB", totalMem) - long = format(TOTAL_MEM_KB_ABBR, totalMem) - end - end - - return totalMem, long, short -end - -local topAddOns = { } -local numAddOns = 0 -local tooltip = GameTooltip - -function addon:UpdateTooltip() - local db = self.db.profile - - if db.hideTooltip then - return - end - - if numAddOns ~= db.numAddOns then - for i=1, db.numAddOns do - topAddOns[i] = { value = 0, name = "" } - end - numAddOns = db.numAddOns - end - - local text = "" - local i, j, k = 0, 0, 0 - - tooltip:ClearLines() - - tooltip:AddLine(self.name, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) - - -- latency - local _, _, latencyHome, latencyWorld = GetNetStats() - text = format(MAINMENUBAR_LATENCY_LABEL, latencyHome, latencyWorld) - tooltip:AddLine(" ") - tooltip:AddLine(text, 1.0, 1.0, 1.0) - if SHOW_NEWBIE_TIPS == "1" then - tooltip:AddLine(NEWBIE_TOOLTIP_LATENCY, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) - end - tooltip:AddLine(" ") - - -- framerate - text = format(MAINMENUBAR_FPS_LABEL, GetFramerate()) - tooltip:AddLine(text, 1.0, 1.0, 1.0) - if SHOW_NEWBIE_TIPS == "1" then - tooltip:AddLine(NEWBIE_TOOLTIP_FRAMERATE, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) - end - - local bandwidth = GetAvailableBandwidth() - if not bandwidth == 0 then - tooltip:AddLine(" ") - text = format(MAINMENUBAR_BANDWIDTH_LABEL, GetAvailableBandwidth()) - tooltip:AddLine(text, 1.0, 1.0, 1.0) - if SHOW_NEWBIE_TIPS == "1" then - tooltip:AddLine(NEWBIE_TOOLTIP_BANDWIDTH, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) - end - end - - local percent = floor(GetDownloadedPercentage() * 100 + 0.5) - if not percent == 0 then - tooltip:AddLine(" ") - text = format(MAINMENUBAR_DOWNLOAD_PERCENT_LABEL, percent) - tooltip:AddLine(text, 1.0, 1.0, 1.0) - if ( SHOW_NEWBIE_TIPS == "1" ) then - tooltip:AddLine(NEWBIE_TOOLTIP_DOWNLOAD_PERCENT, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) - end - end - - -- memory - local totalMem, totalText = getTotalMemUsage() - - if totalMem > 0 then - local mem - - for i = 1, db.numAddOns, 1 do - topAddOns[i].value = 0 - end - - for i = 1, GetNumAddOns(), 1 do - mem = GetAddOnMemoryUsage(i) - for j = 1, db.numAddOns, 1 do - if mem > topAddOns[j].value then - for k = db.numAddOns, 1, -1 do - if k == j then - topAddOns[k].value = mem - topAddOns[k].name = GetAddOnInfo(i) - break - elseif k ~= 1 then - topAddOns[k].value = topAddOns[k-1].value - topAddOns[k].name = topAddOns[k-1].name - end - end - break - end - end - end - - tooltip:AddLine(" ") - tooltip:AddLine(totalText, 1.0, 1.0, 1.0) - if SHOW_NEWBIE_TIPS == "1" then - tooltip:AddLine(NEWBIE_TOOLTIP_MEMORY, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) - end - - for i = 1, db.numAddOns, 1 do - if topAddOns[i].value == 0 then - break - end - - local size = topAddOns[i].value - - if size > 1000 then - size = size / 1000 - text = format(ADDON_MEM_MB_ABBR, size, topAddOns[i].name) - else - text = format(ADDON_MEM_KB_ABBR, size, topAddOns[i].name) - end - - tooltip:AddLine(text, 1.0, 1.0, 1.0) - end - end - - -- accessibility - if not db.hideTooltipAccessibilityBindings then - tooltip:AddLine(" ") - - local text = "" - - for i, v in ipairs(db.accessibility) do - local mouseButton = addon.buttons[db.mouseButton] - if v.modifier == 4 then - text = ": |cffffffff" .. mouseButton .. "|r" - else - text = ": |cffffffff" .. mouseButton .. " + " .. addon.modifiers[v.modifier] .. "|r" - end - text = display:GetInterface(v.name).title .. text - tooltip:AddLine(text, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b) - end - end - - tooltip:Show() -end \ No newline at end of file diff --git a/Core.lua b/Core.lua index 172b4ea..69f65d5 100644 --- a/Core.lua +++ b/Core.lua @@ -22,17 +22,9 @@ ]] local addonName, addon = ... -local core = CreateFrame("Frame") - -core:RegisterEvent("PLAYER_LOGIN") -core:RegisterEvent("PLAYER_REGEN_DISABLED") -local function onEvent(self, event, ...) - if self[event] and type(self[event]) == "function" then - self[event](self, ...) - end -end -core:SetScript('OnEvent', onEvent) +local core = LibStub("Libra"):NewAddon(addonName, addon) +addon.display = LibStub("EasyDisplay-1.0") addon.name = addonName:gsub("Broker_", "") local defaults = { @@ -44,7 +36,7 @@ local defaults = { hideLogoutButtons = true, hideReloadUIButton = false, hideOptionsButton = false, - order = { + menu = { character = 1, spellbook = 2, talents = 3, @@ -85,13 +77,13 @@ addon.buttons = { } addon.modifiers = { - ALT_KEY, - CTRL_KEY, + NONE, SHIFT_KEY, - NONE + CTRL_KEY, + ALT_KEY } -core:SetScript('OnUpdate', function(self, elapsed) +core:SetOnUpdate(function(self, elapsed) if addon:IsMenuVisible() or not addon.tooltip then return end @@ -107,10 +99,10 @@ core:SetScript('OnUpdate', function(self, elapsed) end end) -function core:PLAYER_LOGIN() +function core:OnInitialize() addon.updateMenu = true - addon.db = LibStub("AceDB-3.0"):New("LonnyMenuDB", defaults, true) + addon.db = LibStub("AceDB-3.0"):New("Broker_StartMenuDb", defaults, true) addon.db.RegisterCallback(addon, "OnProfileChanged", "BuildMenu") addon.db.RegisterCallback(addon, "OnProfileCopied", "BuildMenu") addon.db.RegisterCallback(addon, "OnProfileReset", "BuildMenu") @@ -143,10 +135,4 @@ function core:PLAYER_LOGIN() addon.tooltip = nil end }) - - addon:InitializeOptions() -end - -function core:PLAYER_REGEN_DISABLED() - addon:RemoveSecureButtonsOverlay() end \ No newline at end of file diff --git a/Menu.lua b/Menu.lua new file mode 100644 index 0000000..e7c0e86 --- /dev/null +++ b/Menu.lua @@ -0,0 +1,157 @@ +--[[ + Copyright (c) 2014 Eyal Shilony <Lynxium> + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +]] + +local addonName, addon = ... +local dropdown = CreateFrame("Frame", "StartMenuFrame", nil, "UIDropDownMenuTemplate") +local display = LibStub("EasyDisplay-1.0") +local L = LibStub("AceLocale-3.0"):GetLocale(addonName) +dropdown:Hide() + +local menu = { } +local disabledItems = { "talents" } + +local function insertItem(name, order) + local interface = display:GetInterface(name) + if interface and order > 0 then + local entry = { + order = order, + name = name, + text = interface.title, + icon = interface.icon, + notCheckable = 1, + func = function() display:DisplayInterface(name) end, + attributes = { + ["type"] = "click", + ["clickbutton"] = interface.button, + } + } + + if interface.button then + entry.button = interface.button + end + + table.insert(menu, entry) + end +end + +local function insertSimpleItem(text, func) + table.insert(menu, { + text = text, + notCheckable = 1, + func = func, + }) +end + +local function insertSeparator() + if #menu > 0 then + table.insert(menu, { + text = "", + notCheckable = 1, + disabled = true, + }) + end +end + +local function comp(a, b) + return a.order < b.order +end + +function addon:BuildMenu(brokerDisplayButton) + if not self.updateMenu then + return + end + + wipe(menu) + for name, order in pairs(self.db.profile.menu) do + insertItem(name, order) + end + table.sort(menu, comp) + + if not self.db.profile.hideLogoutButtons then + insertSeparator() + insertSimpleItem(LOGOUT, function() + Logout() + HideUIPanel(GameMenuFrame) + end) + end + + if not self.db.profile.hideLogoutButtons then + insertSimpleItem(EXIT_GAME, function() + Quit() + HideUIPanel(GameMenuFrame) + end) + end + + if not self.db.profile.hideReloadUIButton then + insertSeparator() + insertSimpleItem(L["Reload UI"], function() + ReloadUI() + end) + end + + if not self.db.profile.hideOptionsButton then + insertSeparator() + insertSimpleItem(L["Options"], function() + if not InterfaceOptionsFrame:IsVisible() then + HideUIPanel(GameMenuFrame) + InterfaceOptionsFrame_OpenToCategory(addon.name) + InterfaceOptionsFrame_OpenToCategory(addon.name) + else + HideUIPanel(InterfaceOptionsFrame) + end + end) + end + + self.updateMenu = false +end + +function addon:OpenMenu(frame, button) + local name + local isLeftButton = self.db.profile.mouseButton == 1 and button == "LeftButton" + local isRightButton = self.db.profile.mouseButton == 2 and button == "RightButton" + + for _, v in pairs(self.db.profile.accessibility) do + if not IsModifierKeyDown() and v.modifier == 4 + or IsAltKeyDown() and v.modifier == 1 + or IsControlKeyDown() and v.modifier == 2 + or IsShiftKeyDown() and v.modifier == 3 then + name = v.name + break + end + end + + if isLeftButton or isRightButton then + display:DisplayInterface(name) + else + EasyMenu(menu, dropdown, frame, 0, 0, "MENU") + end +end + +function addon:IsMenuVisible() + local current = UIDropDownMenu_GetCurrentDropDown() + if current and current == dropdown and DropDownList1:IsShown() then + return true + else + return false + end +end \ No newline at end of file diff --git a/Options.lua b/Options.lua deleted file mode 100644 index 0cb7f39..0000000 --- a/Options.lua +++ /dev/null @@ -1,250 +0,0 @@ ---[[ - Copyright (c) 2014 Eyal Shilony <Lynxium> - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice shall be - included in all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -]] - -local addonName, addon = ... -local display = LibStub("EasyDisplay-1.0") -local L = LibStub("AceLocale-3.0"):GetLocale(addonName) - -function addon:InitializeOptions() - local options = { - name = addon.name, - type = "group", - args = { - { - type = "description", - name = function() - return GetAddOnMetadata(addonName, "Notes") - end, - cmdHidden = true, - }, - { - type = "header", - name = "", - }, - { - type = "description", - name = "", - }, - { - type = "toggle", - name = L["Block the menu in combat"], - get = function() - return addon.db.profile.blockInCombat - end, - set = function() - addon.db.profile.blockInCombat = not addon.db.profile.blockInCombat - end, - width = "full", - }, - { - type = "toggle", - name = L["Hide the logout and exit items from the menu"], - get = function() - return addon.db.profile.hideLogoutButtons - end, - set = function() - addon.db.profile.hideLogoutButtons = not addon.db.profile.hideLogoutButtons - addon.updateMenu = true - end, - width = "full", - }, - { - type = "toggle", - name = L["Hide the reload item from the menu"], - get = function() - return addon.db.profile.hideReloadUIButton - end, - set = function() - addon.db.profile.hideReloadUIButton = not addon.db.profile.hideReloadUIButton - addon.updateMenu = true - end, - width = "full", - }, - { - type = "toggle", - name = L["Hide the options item from the menu"], - get = function() - return addon.db.profile.hideOptionsButton - end, - set = function() - addon.db.profile.hideOptionsButton = not addon.db.profile.hideOptionsButton - addon.updateMenu = true - end, - width = "full", - }, - { - type = "header", - name = L["Tooltip"], - }, - { - type = "description", - name = "", - }, - { - type = "toggle", - name = L["Hide tooltip"], - get = function() - return addon.db.profile.hideTooltip - end, - set = function() - addon.db.profile.hideTooltip = not addon.db.profile.hideTooltip - end, - width = "full", - }, - { - type = "range", - name = L["Number of addons to display"], - get = function() - return addon.db.profile.numAddOns - end, - set = function(_, value) - addon.db.profile.numAddOns = value - end, - step = 1, - min = 1, - max = 40, - width = "full", - }, - }, - } - addon:RegisterOptions(options) - - local accessibility = { - name = L["Accessibility"], - type = "group", - args = { - { - type = "description", - name = L["Bind up to four menu items to the mouse which you can use to open them quickly by clicking on the broker display."], - cmdHidden = true, - }, - { - type = "header", - name = "", - }, - { - type = "select", - name = L["Mouse Setting"], - get = function() - return addon.db.profile.mouseButton - end, - set = function(_, value) - addon.db.profile.mouseButton = value - end, - values = addon.buttons, - }, - { - type = "header", - name = "", - }, - }, - } - - local num = 0 - local titles = { } - for _, v in display:Interfaces() do - num = num + 1 - table.insert(titles, v.title) - end - - for i, v in pairs(addon.db.profile.accessibility) do - table.insert(accessibility.args, { - type = "select", - name = L["Action %s"]:format(i), - get = function() - local _, index = display:GetInterface(addon.db.profile.accessibility[i].name) - return index - end, - set = function(_, value) - local interface = display:GetInterfaceByIndex(value) - addon.db.profile.accessibility[i].name = interface.name - end, - values = titles, - width = "double", - }) - table.insert(accessibility.args, { - type = "select", - name = L["Modifier"], - get = function() - return addon.db.profile.accessibility[i].modifier - end, - set = function(_, value) - addon.db.profile.accessibility[i].modifier = value - end, - values = addon.modifiers, - }) - end - table.insert(accessibility.args, { - type = "header", - name = "", - }) - table.insert(accessibility.args, { - type = "toggle", - name = L["Hide the bindings from the tooltip"], - get = function() - return addon.db.profile.hideTooltipAccessibilityBindings - end, - set = function() - addon.db.profile.hideTooltipAccessibilityBindings = not addon.db.profile.hideTooltipAccessibilityBindings - end, - width = "full", - }) - addon:RegisterOptions(accessibility) - - local order = { - name = L["Order"] , - type = "group", - args = { - { - type = "description", - name = L["Sort the order of the menu items.\n\nNote, having no sorting order (zero) hides the item from the menu."], - cmdHidden = true, - }, - { - type = "header", - name = "", - }, - }, - } - - for _, v in display:Interfaces() do - table.insert(order.args, { - type = "range", - name = v.title, - get = function() - return addon.db.profile.order[v.name] - end, - set = function(_, value) - addon.db.profile.order[v.name] = value - addon.updateMenu = true - end, - step = 1, - min = 0, - max = num, - width = "full", - }) - end - addon:RegisterOptions(order) - - addon:RegisterOptions(LibStub("AceDBOptions-3.0"):GetOptionsTable(addon.db), true) -end \ No newline at end of file diff --git a/SecureButtonsOverlay.lua b/SecureButtonsOverlay.lua deleted file mode 100644 index c978f9e..0000000 --- a/SecureButtonsOverlay.lua +++ /dev/null @@ -1,111 +0,0 @@ ---[[ - Copyright (c) 2014 Eyal Shilony <Lynxium> - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice shall be - included in all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -]] - -local _, addon = ... - -local secureButtons = { } - --- script handlers to mimic regular dropdown button behaviour --- close menu when clicked -local function onClick(self) - self.parent:GetParent():Hide() -end - -local function onMouseDown(self) - self.parent:SetButtonState("PUSHED") -end - -local function onMouseUp(self) - self.parent:SetButtonState("NORMAL") -end - --- prevent menu from hiding -local function onEnter(self) - local grandParent = self.parent:GetParent() - CloseDropDownMenus(grandParent:GetID() + 1) - _G[self.parent:GetName().."Highlight"]:Show() - UIDropDownMenu_StopCounting(grandParent) -end - --- hide menu after timeout -local function onLeave(self) - _G[self.parent:GetName().."Highlight"]:Hide() - UIDropDownMenu_StartCounting(self.parent:GetParent()) - GameTooltip:Hide() -end - -local function createSecureButtonOverlay(button) - local secureButton = CreateFrame("Button", nil, nil, "SecureActionButtonTemplate") - secureButton:SetSize(200, 16) - secureButton:HookScript("OnClick", onClick) - secureButton:SetScript("OnEnter", onEnter) - secureButton:SetScript("OnLeave", onLeave) - secureButton:SetScript("OnMouseDown", onMouseDown) - secureButton:SetScript("OnMouseUp", onMouseUp) - secureButton:SetAttribute("type", "click") - secureButton:SetAttribute("clickbutton", button) - return secureButton -end - --- TODO: We can remove the dependency on the menu by using the dropdown itself, for now it works! -function addon:AddSecureButtonsOverlay(menu) - local index = 0 - for _, item in pairs(menu) do - if item.order and item.order > 0 then - index = index + 1 - local parent = _G["DropDownList1Button" .. index] - if not parent then - UIDropDownMenu_CreateFrames(1, index) - parent = _G["DropDownList1Button" .. index] - end - if parent and item.button then - local button = createSecureButtonOverlay(item.button) - table.insert(secureButtons, button) - button.parent = parent - button:SetParent(parent) - button:SetAllPoints() - --[[button:SetBackdrop({ - bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", - tile = true, - tileSize = 16, - --edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - edgeSize = 16, - insets = {left = 5, right = 3, top = 3, bottom = 5} - }) - button:SetBackdropColor(0, 1, 0, 0.5)]] - button:Show() - end - end - end -end - -function addon:RemoveSecureButtonsOverlay() - if #secureButtons > 0 then - for index, button in ipairs(secureButtons) do - button:SetParent(UIParent) - button:ClearAllPoints() - button:Hide() - end - wipe(secureButtons) - end -end \ No newline at end of file diff --git a/Tooltip.lua b/Tooltip.lua new file mode 100644 index 0000000..4d836a8 --- /dev/null +++ b/Tooltip.lua @@ -0,0 +1,202 @@ +--[[ + Copyright (c) 2014 Eyal Shilony <Lynxium> + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +]] + +local addonName, addon = ... +local display = LibStub("EasyDisplay-1.0") +local L = LibStub("AceLocale-3.0"):GetLocale(addonName) + +local function addons() + local n = 1 + local count = 0 + local max = 40 + local addons = GetNumAddOns() + return function () + for i = n, addons do + local name, _, _, enabled = GetAddOnInfo(i) + if count <= max and enabled then + n = i + 1 + count = count + 1 + return name, GetAddOnMemoryUsage(i) + end + end + end +end + +local function getTotalMemUsage() + UpdateAddOnMemoryUsage() + + local long, short + local totalMem = 0 + + for _, mem in addons() do + totalMem = totalMem + mem + end + + if totalMem > 0 then + if totalMem > 1000 then + totalMem = totalMem / 1000 + short = format("%.2f MB", totalMem) + long = format(TOTAL_MEM_MB_ABBR, totalMem) + else + short = format("%.0f KB", totalMem) + long = format(TOTAL_MEM_KB_ABBR, totalMem) + end + end + + return totalMem, long, short +end + +local topAddOns = { } +local numAddOns = 0 +local tooltip = GameTooltip + +function addon:UpdateTooltip() + local db = self.db.profile + + if db.hideTooltip then + return + end + + if numAddOns ~= db.numAddOns then + for i=1, db.numAddOns do + topAddOns[i] = { value = 0, name = "" } + end + numAddOns = db.numAddOns + end + + local text = "" + local i, j, k = 0, 0, 0 + + tooltip:ClearLines() + + tooltip:AddLine(self.name, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) + + -- latency + local _, _, latencyHome, latencyWorld = GetNetStats() + text = format(MAINMENUBAR_LATENCY_LABEL, latencyHome, latencyWorld) + tooltip:AddLine(" ") + tooltip:AddLine(text, 1.0, 1.0, 1.0) + if SHOW_NEWBIE_TIPS == "1" then + tooltip:AddLine(NEWBIE_TOOLTIP_LATENCY, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) + end + tooltip:AddLine(" ") + + -- framerate + text = format(MAINMENUBAR_FPS_LABEL, GetFramerate()) + tooltip:AddLine(text, 1.0, 1.0, 1.0) + if SHOW_NEWBIE_TIPS == "1" then + tooltip:AddLine(NEWBIE_TOOLTIP_FRAMERATE, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) + end + + local bandwidth = GetAvailableBandwidth() + if not bandwidth == 0 then + tooltip:AddLine(" ") + text = format(MAINMENUBAR_BANDWIDTH_LABEL, GetAvailableBandwidth()) + tooltip:AddLine(text, 1.0, 1.0, 1.0) + if SHOW_NEWBIE_TIPS == "1" then + tooltip:AddLine(NEWBIE_TOOLTIP_BANDWIDTH, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) + end + end + + local percent = floor(GetDownloadedPercentage() * 100 + 0.5) + if not percent == 0 then + tooltip:AddLine(" ") + text = format(MAINMENUBAR_DOWNLOAD_PERCENT_LABEL, percent) + tooltip:AddLine(text, 1.0, 1.0, 1.0) + if ( SHOW_NEWBIE_TIPS == "1" ) then + tooltip:AddLine(NEWBIE_TOOLTIP_DOWNLOAD_PERCENT, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) + end + end + + -- memory + local totalMem, totalText = getTotalMemUsage() + + if totalMem > 0 then + local mem + + for i = 1, db.numAddOns, 1 do + topAddOns[i].value = 0 + end + + for name, mem in addons() do + for j = 1, db.numAddOns, 1 do + if mem > topAddOns[j].value then + for k = db.numAddOns, 1, -1 do + if k == j then + topAddOns[k].value = mem + topAddOns[k].name = name + break + elseif k ~= 1 then + topAddOns[k].value = topAddOns[k-1].value + topAddOns[k].name = topAddOns[k-1].name + end + end + break + end + end + end + + tooltip:AddLine(" ") + tooltip:AddLine(totalText, 1.0, 1.0, 1.0) + if SHOW_NEWBIE_TIPS == "1" then + tooltip:AddLine(NEWBIE_TOOLTIP_MEMORY, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) + end + + for i = 1, db.numAddOns, 1 do + if topAddOns[i].value == 0 then + break + end + + local size = topAddOns[i].value + + if size > 1000 then + size = size / 1000 + text = format(ADDON_MEM_MB_ABBR, size, topAddOns[i].name) + else + text = format(ADDON_MEM_KB_ABBR, size, topAddOns[i].name) + end + + tooltip:AddLine(text, 1.0, 1.0, 1.0) + end + end + + -- accessibility + if not db.hideTooltipAccessibilityBindings then + tooltip:AddLine(" ") + + local text = "" + + for i, v in ipairs(db.accessibility) do + local mouseButton = addon.buttons[db.mouseButton] + if v.modifier == 4 then + text = ": |cffffffff" .. mouseButton .. "|r" + else + text = ": |cffffffff" .. mouseButton .. " + " .. addon.modifiers[v.modifier] .. "|r" + end + text = display:GetInterface(v.name).title .. text + tooltip:AddLine(text, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b) + end + end + + tooltip:Show() +end \ No newline at end of file diff --git a/libs/AceConfig-3.0/AceConfig-3.0.lua b/libs/AceConfig-3.0/AceConfig-3.0.lua deleted file mode 100644 index 3bedf8c..0000000 --- a/libs/AceConfig-3.0/AceConfig-3.0.lua +++ /dev/null @@ -1,57 +0,0 @@ ---- AceConfig-3.0 wrapper library. --- Provides an API to register an options table with the config registry, --- as well as associate it with a slash command. --- @class file --- @name AceConfig-3.0 --- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $ - ---[[ -AceConfig-3.0 - -Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole. - -]] - -local MAJOR, MINOR = "AceConfig-3.0", 2 -local AceConfig = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceConfig then return end - -local cfgreg = LibStub("AceConfigRegistry-3.0") -local cfgcmd = LibStub("AceConfigCmd-3.0") ---TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true) ---TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true) - --- Lua APIs -local pcall, error, type, pairs = pcall, error, type, pairs - --- ------------------------------------------------------------------- --- :RegisterOptionsTable(appName, options, slashcmd, persist) --- --- - appName - (string) application name --- - options - table or function ref, see AceConfigRegistry --- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command - ---- Register a option table with the AceConfig registry. --- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly. --- @paramsig appName, options [, slashcmd] --- @param appName The application name for the config table. --- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/ --- @param slashcmd A slash command to register for the option table, or a table of slash commands. --- @usage --- local AceConfig = LibStub("AceConfig-3.0") --- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"}) -function AceConfig:RegisterOptionsTable(appName, options, slashcmd) - local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options) - if not ok then error(msg, 2) end - - if slashcmd then - if type(slashcmd) == "table" then - for _,cmd in pairs(slashcmd) do - cfgcmd:CreateChatCommand(cmd, appName) - end - else - cfgcmd:CreateChatCommand(slashcmd, appName) - end - end -end diff --git a/libs/AceConfig-3.0/AceConfig-3.0.xml b/libs/AceConfig-3.0/AceConfig-3.0.xml deleted file mode 100644 index 87972ad..0000000 --- a/libs/AceConfig-3.0/AceConfig-3.0.xml +++ /dev/null @@ -1,8 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/> - <Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/> - <Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/> - <!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>--> - <Script file="AceConfig-3.0.lua"/> -</Ui> \ No newline at end of file diff --git a/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua deleted file mode 100644 index e764a99..0000000 --- a/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua +++ /dev/null @@ -1,787 +0,0 @@ ---- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames. --- @class file --- @name AceConfigCmd-3.0 --- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $ - ---[[ -AceConfigCmd-3.0 - -Handles commandline optionstable access - -REQUIRES: AceConsole-3.0 for command registration (loaded on demand) - -]] - --- TODO: plugin args - - -local MAJOR, MINOR = "AceConfigCmd-3.0", 12 -local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceConfigCmd then return end - -AceConfigCmd.commands = AceConfigCmd.commands or {} -local commands = AceConfigCmd.commands - -local cfgreg = LibStub("AceConfigRegistry-3.0") -local AceConsole -- LoD -local AceConsoleName = "AceConsole-3.0" - --- Lua APIs -local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim -local format, tonumber, tostring = string.format, tonumber, tostring -local tsort, tinsert = table.sort, table.insert -local select, pairs, next, type = select, pairs, next, type -local error, assert = error, assert - --- WoW APIs -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME - - -local L = setmetatable({}, { -- TODO: replace with proper locale - __index = function(self,k) return k end -}) - - - -local function print(msg) - (SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg) -end - --- constants used by getparam() calls below - -local handlertypes = {["table"]=true} -local handlermsg = "expected a table" - -local functypes = {["function"]=true, ["string"]=true} -local funcmsg = "expected function or member name" - - --- pickfirstset() - picks the first non-nil value and returns it - -local function pickfirstset(...) - for i=1,select("#",...) do - if select(i,...)~=nil then - return select(i,...) - end - end -end - - --- err() - produce real error() regarding malformed options tables etc - -local function err(info,inputpos,msg ) - local cmdstr=" "..strsub(info.input, 1, inputpos-1) - error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2) -end - - --- usererr() - produce chatframe message regarding bad slash syntax etc - -local function usererr(info,inputpos,msg ) - local cmdstr=strsub(info.input, 1, inputpos-1); - print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table")) -end - - --- callmethod() - call a given named method (e.g. "get", "set") with given arguments - -local function callmethod(info, inputpos, tab, methodtype, ...) - local method = info[methodtype] - if not method then - err(info, inputpos, "'"..methodtype.."': not set") - end - - info.arg = tab.arg - info.option = tab - info.type = tab.type - - if type(method)=="function" then - return method(info, ...) - elseif type(method)=="string" then - if type(info.handler[method])~="function" then - err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler)) - end - return info.handler[method](info.handler, info, ...) - else - assert(false) -- type should have already been checked on read - end -end - --- callfunction() - call a given named function (e.g. "name", "desc") with given arguments - -local function callfunction(info, tab, methodtype, ...) - local method = tab[methodtype] - - info.arg = tab.arg - info.option = tab - info.type = tab.type - - if type(method)=="function" then - return method(info, ...) - else - assert(false) -- type should have already been checked on read - end -end - --- do_final() - do the final step (set/execute) along with validation and confirmation - -local function do_final(info, inputpos, tab, methodtype, ...) - if info.validate then - local res = callmethod(info,inputpos,tab,"validate",...) - if type(res)=="string" then - usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res) - return - end - end - -- console ignores .confirm - - callmethod(info,inputpos,tab,methodtype, ...) -end - - --- getparam() - used by handle() to retreive and store "handler", "get", "set", etc - -local function getparam(info, inputpos, tab, depth, paramname, types, errormsg) - local old,oldat = info[paramname], info[paramname.."_at"] - local val=tab[paramname] - if val~=nil then - if val==false then - val=nil - elseif not types[type(val)] then - err(info, inputpos, "'" .. paramname.. "' - "..errormsg) - end - info[paramname] = val - info[paramname.."_at"] = depth - end - return old,oldat -end - - --- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.* -local dummytable={} - -local function iterateargs(tab) - if not tab.plugins then - return pairs(tab.args) - end - - local argtabkey,argtab=next(tab.plugins) - local v - - return function(_, k) - while argtab do - k,v = next(argtab, k) - if k then return k,v end - if argtab==tab.args then - argtab=nil - else - argtabkey,argtab = next(tab.plugins, argtabkey) - if not argtabkey then - argtab=tab.args - end - end - end - end -end - -local function checkhidden(info, inputpos, tab) - if tab.cmdHidden~=nil then - return tab.cmdHidden - end - local hidden = tab.hidden - if type(hidden) == "function" or type(hidden) == "string" then - info.hidden = hidden - hidden = callmethod(info, inputpos, tab, 'hidden') - info.hidden = nil - end - return hidden -end - -local function showhelp(info, inputpos, tab, depth, noHead) - if not noHead then - print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":") - end - - local sortTbl = {} -- [1..n]=name - local refTbl = {} -- [name]=tableref - - for k,v in iterateargs(tab) do - if not refTbl[k] then -- a plugin overriding something in .args - tinsert(sortTbl, k) - refTbl[k] = v - end - end - - tsort(sortTbl, function(one, two) - local o1 = refTbl[one].order or 100 - local o2 = refTbl[two].order or 100 - if type(o1) == "function" or type(o1) == "string" then - info.order = o1 - info[#info+1] = one - o1 = callmethod(info, inputpos, refTbl[one], "order") - info[#info] = nil - info.order = nil - end - if type(o2) == "function" or type(o1) == "string" then - info.order = o2 - info[#info+1] = two - o2 = callmethod(info, inputpos, refTbl[two], "order") - info[#info] = nil - info.order = nil - end - if o1<0 and o2<0 then return o1<o2 end - if o2<0 then return true end - if o1<0 then return false end - if o1==o2 then return tostring(one)<tostring(two) end -- compare names - return o1<o2 - end) - - for i = 1, #sortTbl do - local k = sortTbl[i] - local v = refTbl[k] - if not checkhidden(info, inputpos, v) then - if v.type ~= "description" and v.type ~= "header" then - -- recursively show all inline groups - local name, desc = v.name, v.desc - if type(name) == "function" then - name = callfunction(info, v, 'name') - end - if type(desc) == "function" then - desc = callfunction(info, v, 'desc') - end - if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then - print(" "..(desc or name)..":") - local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg) - showhelp(info, inputpos, v, depth, true) - info.handler,info.handler_at = oldhandler,oldhandler_at - else - local key = k:gsub(" ", "_") - print(" |cffffff78"..key.."|r - "..(desc or name or "")) - end - end - end - end -end - - -local function keybindingValidateFunc(text) - if text == nil or text == "NONE" then - return nil - end - text = text:upper() - local shift, ctrl, alt - local modifier - while true do - if text == "-" then - break - end - modifier, text = strsplit('-', text, 2) - if text then - if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then - return false - end - if modifier == "SHIFT" then - if shift then - return false - end - shift = true - end - if modifier == "CTRL" then - if ctrl then - return false - end - ctrl = true - end - if modifier == "ALT" then - if alt then - return false - end - alt = true - end - else - text = modifier - break - end - end - if text == "" then - return false - end - if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then - return false - end - local s = text - if shift then - s = "SHIFT-" .. s - end - if ctrl then - s = "CTRL-" .. s - end - if alt then - s = "ALT-" .. s - end - return s -end - --- handle() - selfrecursing function that processes input->optiontable --- - depth - starts at 0 --- - retfalse - return false rather than produce error if a match is not found (used by inlined groups) - -local function handle(info, inputpos, tab, depth, retfalse) - - if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end - - ------------------------------------------------------------------- - -- Grab hold of handler,set,get,func,etc if set (and remember old ones) - -- Note that we do NOT validate if method names are correct at this stage, - -- the handler may change before they're actually used! - - local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg) - local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg) - local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg) - local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg) - local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg) - --local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg) - - ------------------------------------------------------------------- - -- Act according to .type of this table - - if tab.type=="group" then - ------------ group -------------------------------------------- - - if type(tab.args)~="table" then err(info, inputpos) end - if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end - - -- grab next arg from input - local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos) - if not arg then - showhelp(info, inputpos, tab, depth) - return - end - nextpos=nextpos+1 - - -- loop .args and try to find a key with a matching name - for k,v in iterateargs(tab) do - if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end - - -- is this child an inline group? if so, traverse into it - if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then - info[depth+1] = k - if handle(info, inputpos, v, depth+1, true)==false then - info[depth+1] = nil - -- wasn't found in there, but that's ok, we just keep looking down here - else - return -- done, name was found in inline group - end - -- matching name and not a inline group - elseif strlower(arg)==strlower(k:gsub(" ", "_")) then - info[depth+1] = k - return handle(info,nextpos,v,depth+1) - end - end - - -- no match - if retfalse then - -- restore old infotable members and return false to indicate failure - info.handler,info.handler_at = oldhandler,oldhandler_at - info.set,info.set_at = oldset,oldset_at - info.get,info.get_at = oldget,oldget_at - info.func,info.func_at = oldfunc,oldfunc_at - info.validate,info.validate_at = oldvalidate,oldvalidate_at - --info.confirm,info.confirm_at = oldconfirm,oldconfirm_at - return false - end - - -- couldn't find the command, display error - usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"]) - return - end - - local str = strsub(info.input,inputpos); - - if tab.type=="execute" then - ------------ execute -------------------------------------------- - do_final(info, inputpos, tab, "func") - - - - elseif tab.type=="input" then - ------------ input -------------------------------------------- - - local res = true - if tab.pattern then - if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end - if not strmatch(str, tab.pattern) then - usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"]) - return - end - end - - do_final(info, inputpos, tab, "set", str) - - - - elseif tab.type=="toggle" then - ------------ toggle -------------------------------------------- - local b - local str = strtrim(strlower(str)) - if str=="" then - b = callmethod(info, inputpos, tab, "get") - - if tab.tristate then - --cycle in true, nil, false order - if b then - b = nil - elseif b == nil then - b = false - else - b = true - end - else - b = not b - end - - elseif str==L["on"] then - b = true - elseif str==L["off"] then - b = false - elseif tab.tristate and str==L["default"] then - b = nil - else - if tab.tristate then - usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str)) - else - usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str)) - end - return - end - - do_final(info, inputpos, tab, "set", b) - - - elseif tab.type=="range" then - ------------ range -------------------------------------------- - local val = tonumber(str) - if not val then - usererr(info, inputpos, "'"..str.."' - "..L["expected number"]) - return - end - if type(info.step)=="number" then - val = val- (val % info.step) - end - if type(info.min)=="number" and val<info.min then - usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) ) - return - end - if type(info.max)=="number" and val>info.max then - usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) ) - return - end - - do_final(info, inputpos, tab, "set", val) - - - elseif tab.type=="select" then - ------------ select ------------------------------------ - local str = strtrim(strlower(str)) - - local values = tab.values - if type(values) == "function" or type(values) == "string" then - info.values = values - values = callmethod(info, inputpos, tab, "values") - info.values = nil - end - - if str == "" then - local b = callmethod(info, inputpos, tab, "get") - local fmt = "|cffffff78- [%s]|r %s" - local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" - print(L["Options for |cffffff78"..info[#info].."|r:"]) - for k, v in pairs(values) do - if b == k then - print(fmt_sel:format(k, v)) - else - print(fmt:format(k, v)) - end - end - return - end - - local ok - for k,v in pairs(values) do - if strlower(k)==str then - str = k -- overwrite with key (in case of case mismatches) - ok = true - break - end - end - if not ok then - usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"]) - return - end - - do_final(info, inputpos, tab, "set", str) - - elseif tab.type=="multiselect" then - ------------ multiselect ------------------------------------------- - local str = strtrim(strlower(str)) - - local values = tab.values - if type(values) == "function" or type(values) == "string" then - info.values = values - values = callmethod(info, inputpos, tab, "values") - info.values = nil - end - - if str == "" then - local fmt = "|cffffff78- [%s]|r %s" - local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" - print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"]) - for k, v in pairs(values) do - if callmethod(info, inputpos, tab, "get", k) then - print(fmt_sel:format(k, v)) - else - print(fmt:format(k, v)) - end - end - return - end - - --build a table of the selections, checking that they exist - --parse for =on =off =default in the process - --table will be key = true for options that should toggle, key = [on|off|default] for options to be set - local sels = {} - for v in str:gmatch("[^ ]+") do - --parse option=on etc - local opt, val = v:match('(.+)=(.+)') - --get option if toggling - if not opt then - opt = v - end - - --check that the opt is valid - local ok - for k,v in pairs(values) do - if strlower(k)==opt then - opt = k -- overwrite with key (in case of case mismatches) - ok = true - break - end - end - - if not ok then - usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"]) - return - end - - --check that if val was supplied it is valid - if val then - if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then - --val is valid insert it - sels[opt] = val - else - if tab.tristate then - usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val)) - else - usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val)) - end - return - end - else - -- no val supplied, toggle - sels[opt] = true - end - end - - for opt, val in pairs(sels) do - local newval - - if (val == true) then - --toggle the option - local b = callmethod(info, inputpos, tab, "get", opt) - - if tab.tristate then - --cycle in true, nil, false order - if b then - b = nil - elseif b == nil then - b = false - else - b = true - end - else - b = not b - end - newval = b - else - --set the option as specified - if val==L["on"] then - newval = true - elseif val==L["off"] then - newval = false - elseif val==L["default"] then - newval = nil - end - end - - do_final(info, inputpos, tab, "set", opt, newval) - end - - - elseif tab.type=="color" then - ------------ color -------------------------------------------- - local str = strtrim(strlower(str)) - if str == "" then - --TODO: Show current value - return - end - - local r, g, b, a - - if tab.hasAlpha then - if str:len() == 8 and str:find("^%x*$") then - --parse a hex string - r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255 - else - --parse seperate values - r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$") - r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a) - end - if not (r and g and b and a) then - usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str)) - return - end - - if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then - --values are valid - elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then - --values are valid 0..255, convert to 0..1 - r = r / 255 - g = g / 255 - b = b / 255 - a = a / 255 - else - --values are invalid - usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str)) - end - else - a = 1.0 - if str:len() == 6 and str:find("^%x*$") then - --parse a hex string - r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255 - else - --parse seperate values - r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$") - r,g,b = tonumber(r), tonumber(g), tonumber(b) - end - if not (r and g and b) then - usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str)) - return - end - if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then - --values are valid - elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then - --values are valid 0..255, convert to 0..1 - r = r / 255 - g = g / 255 - b = b / 255 - else - --values are invalid - usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str)) - end - end - - do_final(info, inputpos, tab, "set", r,g,b,a) - - elseif tab.type=="keybinding" then - ------------ keybinding -------------------------------------------- - local str = strtrim(strlower(str)) - if str == "" then - --TODO: Show current value - return - end - local value = keybindingValidateFunc(str:upper()) - if value == false then - usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str)) - return - end - - do_final(info, inputpos, tab, "set", value) - - elseif tab.type=="description" then - ------------ description -------------------- - -- ignore description, GUI config only - else - err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'") - end -end - ---- Handle the chat command. --- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\ --- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand` --- @param slashcmd The slash command WITHOUT leading slash (only used for error output) --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param input The commandline input (as given by the WoW handler, i.e. without the command itself) --- @usage --- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0") --- -- Use AceConsole-3.0 to register a Chat Command --- MyAddon:RegisterChatCommand("mychat", "ChatCommand") --- --- -- Show the GUI if no input is supplied, otherwise handle the chat input. --- function MyAddon:ChatCommand(input) --- -- Assuming "MyOptions" is the appName of a valid options table --- if not input or input:trim() == "" then --- LibStub("AceConfigDialog-3.0"):Open("MyOptions") --- else --- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input) --- end --- end -function AceConfigCmd:HandleCommand(slashcmd, appName, input) - - local optgetter = cfgreg:GetOptionsTable(appName) - if not optgetter then - error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2) - end - local options = assert( optgetter("cmd", MAJOR) ) - - local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot - [0] = slashcmd, - appName = appName, - options = options, - input = input, - self = self, - handler = self, - uiType = "cmd", - uiName = MAJOR, - } - - handle(info, 1, options, 0) -- (info, inputpos, table, depth) -end - ---- Utility function to create a slash command handler. --- Also registers tab completion with AceTab --- @param slashcmd The slash command WITHOUT leading slash (only used for error output) --- @param appName The application name as given to `:RegisterOptionsTable()` -function AceConfigCmd:CreateChatCommand(slashcmd, appName) - if not AceConsole then - AceConsole = LibStub(AceConsoleName) - end - if AceConsole.RegisterChatCommand(self, slashcmd, function(input) - AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable - end, - true) then -- succesfully registered so lets get the command -> app table in - commands[slashcmd] = appName - end -end - ---- Utility function that returns the options table that belongs to a slashcommand. --- Designed to be used for the AceTab interface. --- @param slashcmd The slash command WITHOUT leading slash (only used for error output) --- @return The options table associated with the slash command (or nil if the slash command was not registered) -function AceConfigCmd:GetChatCommandOptions(slashcmd) - return commands[slashcmd] -end diff --git a/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml b/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml deleted file mode 100644 index 188d354..0000000 --- a/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml +++ /dev/null @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceConfigCmd-3.0.lua"/> -</Ui> \ No newline at end of file diff --git a/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua deleted file mode 100644 index 0ef1900..0000000 --- a/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua +++ /dev/null @@ -1,1940 +0,0 @@ ---- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables. --- @class file --- @name AceConfigDialog-3.0 --- @release $Id: AceConfigDialog-3.0.lua 998 2010-12-01 18:39:53Z nevcairiel $ - -local LibStub = LibStub -local MAJOR, MINOR = "AceConfigDialog-3.0", 54 -local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceConfigDialog then return end - -AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {} -AceConfigDialog.Status = AceConfigDialog.Status or {} -AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame") - -AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {} -AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {} -AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {} - -local gui = LibStub("AceGUI-3.0") -local reg = LibStub("AceConfigRegistry-3.0") - --- Lua APIs -local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove -local strmatch, format = string.match, string.format -local assert, loadstring, error = assert, loadstring, error -local pairs, next, select, type, unpack, wipe = pairs, next, select, type, unpack, wipe -local rawset, tostring, tonumber = rawset, tostring, tonumber -local math_min, math_max, math_floor = math.min, math.max, math.floor - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show --- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge --- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler - -local emptyTbl = {} - ---[[ - xpcall safecall implementation -]] -local xpcall = xpcall - -local function errorhandler(err) - return geterrorhandler()(err) -end - -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - -local function safecall(func, ...) - return Dispatchers[select("#", ...)](func, ...) -end - -local width_multiplier = 170 - ---[[ -Group Types - Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree - - Descendant Groups with inline=true and thier children will not become nodes - - Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control - - Grandchild groups will default to inline unless specified otherwise - - Select- Same as Tab but with entries in a dropdown rather than tabs - - - Inline Groups - - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border - - If declared on a direct child of a root node of a select group, they will appear above the group container control - - When a group is displayed inline, all descendants will also be inline members of the group - -]] - --- Recycling functions -local new, del, copy ---newcount, delcount,createdcount,cached = 0,0,0 -do - local pool = setmetatable({},{__mode="k"}) - function new() - --newcount = newcount + 1 - local t = next(pool) - if t then - pool[t] = nil - return t - else - --createdcount = createdcount + 1 - return {} - end - end - function copy(t) - local c = new() - for k, v in pairs(t) do - c[k] = v - end - return c - end - function del(t) - --delcount = delcount + 1 - wipe(t) - pool[t] = true - end --- function cached() --- local n = 0 --- for k in pairs(pool) do --- n = n + 1 --- end --- return n --- end -end - --- picks the first non-nil value and returns it -local function pickfirstset(...) - for i=1,select("#",...) do - if select(i,...)~=nil then - return select(i,...) - end - end -end - ---gets an option from a given group, checking plugins -local function GetSubOption(group, key) - if group.plugins then - for plugin, t in pairs(group.plugins) do - if t[key] then - return t[key] - end - end - end - - return group.args[key] -end - ---Option member type definitions, used to decide how to access it - ---Is the member Inherited from parent options -local isInherited = { - set = true, - get = true, - func = true, - confirm = true, - validate = true, - disabled = true, - hidden = true -} - ---Does a string type mean a literal value, instead of the default of a method of the handler -local stringIsLiteral = { - name = true, - desc = true, - icon = true, - usage = true, - width = true, - image = true, - fontSize = true, -} - ---Is Never a function or method -local allIsLiteral = { - type = true, - descStyle = true, - imageWidth = true, - imageHeight = true, -} - ---gets the value for a member that could be a function ---function refs are called with an info arg ---every other type is returned -local function GetOptionsMemberValue(membername, option, options, path, appName, ...) - --get definition for the member - local inherits = isInherited[membername] - - - --get the member of the option, traversing the tree if it can be inherited - local member - - if inherits then - local group = options - if group[membername] ~= nil then - member = group[membername] - end - for i = 1, #path do - group = GetSubOption(group, path[i]) - if group[membername] ~= nil then - member = group[membername] - end - end - else - member = option[membername] - end - - --check if we need to call a functon, or if we have a literal value - if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then - --We have a function to call - local info = new() - --traverse the options table, picking up the handler and filling the info with the path - local handler - local group = options - handler = group.handler or handler - - for i = 1, #path do - group = GetSubOption(group, path[i]) - info[i] = path[i] - handler = group.handler or handler - end - - info.options = options - info.appName = appName - info[0] = appName - info.arg = option.arg - info.handler = handler - info.option = option - info.type = option.type - info.uiType = "dialog" - info.uiName = MAJOR - - local a, b, c ,d - --using 4 returns for the get of a color type, increase if a type needs more - if type(member) == "function" then - --Call the function - a,b,c,d = member(info, ...) - else - --Call the method - if handler and handler[member] then - a,b,c,d = handler[member](handler, info, ...) - else - error(format("Method %s doesn't exist in handler for type %s", member, membername)) - end - end - del(info) - return a,b,c,d - else - --The value isnt a function to call, return it - return member - end -end - ---[[calls an options function that could be inherited, method name or function ref -local function CallOptionsFunction(funcname ,option, options, path, appName, ...) - local info = new() - - local func - local group = options - local handler - - --build the info table containing the path - -- pick up functions while traversing the tree - if group[funcname] ~= nil then - func = group[funcname] - end - handler = group.handler or handler - - for i, v in ipairs(path) do - group = GetSubOption(group, v) - info[i] = v - if group[funcname] ~= nil then - func = group[funcname] - end - handler = group.handler or handler - end - - info.options = options - info[0] = appName - info.arg = option.arg - - local a, b, c ,d - if type(func) == "string" then - if handler and handler[func] then - a,b,c,d = handler[func](handler, info, ...) - else - error(string.format("Method %s doesn't exist in handler for type func", func)) - end - elseif type(func) == "function" then - a,b,c,d = func(info, ...) - end - del(info) - return a,b,c,d -end ---]] - ---tables to hold orders and names for options being sorted, will be created with new() ---prevents needing to call functions repeatedly while sorting -local tempOrders -local tempNames - -local function compareOptions(a,b) - if not a then - return true - end - if not b then - return false - end - local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100 - if OrderA == OrderB then - local NameA = (type(tempNames[a]) == "string") and tempNames[a] or "" - local NameB = (type(tempNames[b]) == "string") and tempNames[b] or "" - return NameA:upper() < NameB:upper() - end - if OrderA < 0 then - if OrderB > 0 then - return false - end - else - if OrderB < 0 then - return true - end - end - return OrderA < OrderB -end - - - ---builds 2 tables out of an options group --- keySort, sorted keys --- opts, combined options from .plugins and args -local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - tempOrders = new() - tempNames = new() - - if group.plugins then - for plugin, t in pairs(group.plugins) do - for k, v in pairs(t) do - if not opts[k] then - tinsert(keySort, k) - opts[k] = v - - path[#path+1] = k - tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) - tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) - path[#path] = nil - end - end - end - end - - for k, v in pairs(group.args) do - if not opts[k] then - tinsert(keySort, k) - opts[k] = v - - path[#path+1] = k - tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName) - tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName) - path[#path] = nil - end - end - - tsort(keySort, compareOptions) - - del(tempOrders) - del(tempNames) -end - -local function DelTree(tree) - if tree.children then - local childs = tree.children - for i = 1, #childs do - DelTree(childs[i]) - del(childs[i]) - end - del(childs) - end -end - -local function CleanUserData(widget, event) - - local user = widget:GetUserDataTable() - - if user.path then - del(user.path) - end - - if widget.type == "TreeGroup" then - local tree = user.tree - widget:SetTree(nil) - if tree then - for i = 1, #tree do - DelTree(tree[i]) - del(tree[i]) - end - del(tree) - end - end - - if widget.type == "TabGroup" then - widget:SetTabs(nil) - if user.tablist then - del(user.tablist) - end - end - - if widget.type == "DropdownGroup" then - widget:SetGroupList(nil) - if user.grouplist then - del(user.grouplist) - end - if user.orderlist then - del(user.orderlist) - end - end -end - --- - Gets a status table for the given appname and options path. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param path The path to the options (a table with all group keys) --- @return -function AceConfigDialog:GetStatusTable(appName, path) - local status = self.Status - - if not status[appName] then - status[appName] = {} - status[appName].status = {} - status[appName].children = {} - end - - status = status[appName] - - if path then - for i = 1, #path do - local v = path[i] - if not status.children[v] then - status.children[v] = {} - status.children[v].status = {} - status.children[v].children = {} - end - status = status.children[v] - end - end - - return status.status -end - ---- Selects the specified path in the options window. --- The path specified has to match the keys of the groups in the table. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param ... The path to the key that should be selected -function AceConfigDialog:SelectGroup(appName, ...) - local path = new() - - - local app = reg:GetOptionsTable(appName) - if not app then - error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) - end - local options = app("dialog", MAJOR) - local group = options - local status = self:GetStatusTable(appName, path) - if not status.groups then - status.groups = {} - end - status = status.groups - local treevalue - local treestatus - - for n = 1, select("#",...) do - local key = select(n, ...) - - if group.childGroups == "tab" or group.childGroups == "select" then - --if this is a tab or select group, select the group - status.selected = key - --children of this group are no longer extra levels of a tree - treevalue = nil - else - --tree group by default - if treevalue then - --this is an extra level of a tree group, build a uniquevalue for it - treevalue = treevalue.."\001"..key - else - --this is the top level of a tree group, the uniquevalue is the same as the key - treevalue = key - if not status.groups then - status.groups = {} - end - --save this trees status table for any extra levels or groups - treestatus = status - end - --make sure that the tree entry is open, and select it. - --the selected group will be overwritten if a child is the final target but still needs to be open - treestatus.selected = treevalue - treestatus.groups[treevalue] = true - - end - - --move to the next group in the path - group = GetSubOption(group, key) - if not group then - break - end - tinsert(path, key) - status = self:GetStatusTable(appName, path) - if not status.groups then - status.groups = {} - end - status = status.groups - end - - del(path) - reg:NotifyChange(appName) -end - -local function OptionOnMouseOver(widget, event) - --show a tooltip/set the status bar to the desc text - local user = widget:GetUserDataTable() - local opt = user.option - local options = user.options - local path = user.path - local appName = user.appName - - GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT") - local name = GetOptionsMemberValue("name", opt, options, path, appName) - local desc = GetOptionsMemberValue("desc", opt, options, path, appName) - local usage = GetOptionsMemberValue("usage", opt, options, path, appName) - local descStyle = opt.descStyle - - if descStyle and descStyle ~= "tooltip" then return end - - GameTooltip:SetText(name, 1, .82, 0, 1) - - if opt.type == "multiselect" then - GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1) - end - if type(desc) == "string" then - GameTooltip:AddLine(desc, 1, 1, 1, 1) - end - if type(usage) == "string" then - GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1) - end - - GameTooltip:Show() -end - -local function OptionOnMouseLeave(widget, event) - GameTooltip:Hide() -end - -local function GetFuncName(option) - local type = option.type - if type == "execute" then - return "func" - else - return "set" - end -end -local function confirmPopup(appName, rootframe, basepath, info, message, func, ...) - if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then - StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {} - end - local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] - for k in pairs(t) do - t[k] = nil - end - t.text = message - t.button1 = ACCEPT - t.button2 = CANCEL - local dialog, oldstrata - t.OnAccept = function() - safecall(func, unpack(t)) - if dialog and oldstrata then - dialog:SetFrameStrata(oldstrata) - end - AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) - del(info) - end - t.OnCancel = function() - if dialog and oldstrata then - dialog:SetFrameStrata(oldstrata) - end - AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl)) - del(info) - end - for i = 1, select("#", ...) do - t[i] = select(i, ...) or false - end - t.timeout = 0 - t.whileDead = 1 - t.hideOnEscape = 1 - - dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG") - if dialog then - oldstrata = dialog:GetFrameStrata() - dialog:SetFrameStrata("TOOLTIP") - end -end - -local function ActivateControl(widget, event, ...) - --This function will call the set / execute handler for the widget - --widget:GetUserDataTable() contains the needed info - local user = widget:GetUserDataTable() - local option = user.option - local options = user.options - local path = user.path - local info = new() - - local func - local group = options - local funcname = GetFuncName(option) - local handler - local confirm - local validate - --build the info table containing the path - -- pick up functions while traversing the tree - if group[funcname] ~= nil then - func = group[funcname] - end - handler = group.handler or handler - confirm = group.confirm - validate = group.validate - for i = 1, #path do - local v = path[i] - group = GetSubOption(group, v) - info[i] = v - if group[funcname] ~= nil then - func = group[funcname] - end - handler = group.handler or handler - if group.confirm ~= nil then - confirm = group.confirm - end - if group.validate ~= nil then - validate = group.validate - end - end - - info.options = options - info.appName = user.appName - info.arg = option.arg - info.handler = handler - info.option = option - info.type = option.type - info.uiType = "dialog" - info.uiName = MAJOR - - local name - if type(option.name) == "function" then - name = option.name(info) - elseif type(option.name) == "string" then - name = option.name - else - name = "" - end - local usage = option.usage - local pattern = option.pattern - - local validated = true - - if option.type == "input" then - if type(pattern)=="string" then - if not strmatch(..., pattern) then - validated = false - end - end - end - - local success - if validated and option.type ~= "execute" then - if type(validate) == "string" then - if handler and handler[validate] then - success, validated = safecall(handler[validate], handler, info, ...) - if not success then validated = false end - else - error(format("Method %s doesn't exist in handler for type execute", validate)) - end - elseif type(validate) == "function" then - success, validated = safecall(validate, info, ...) - if not success then validated = false end - end - end - - local rootframe = user.rootframe - if type(validated) == "string" then - --validate function returned a message to display - if rootframe.SetStatusText then - rootframe:SetStatusText(validated) - else - -- TODO: do something else. - end - PlaySound("igPlayerInviteDecline") - del(info) - return true - elseif not validated then - --validate returned false - if rootframe.SetStatusText then - if usage then - rootframe:SetStatusText(name..": "..usage) - else - if pattern then - rootframe:SetStatusText(name..": Expected "..pattern) - else - rootframe:SetStatusText(name..": Invalid Value") - end - end - else - -- TODO: do something else - end - PlaySound("igPlayerInviteDecline") - del(info) - return true - else - - local confirmText = option.confirmText - --call confirm func/method - if type(confirm) == "string" then - if handler and handler[confirm] then - success, confirm = safecall(handler[confirm], handler, info, ...) - if success and type(confirm) == "string" then - confirmText = confirm - confirm = true - elseif not success then - confirm = false - end - else - error(format("Method %s doesn't exist in handler for type confirm", confirm)) - end - elseif type(confirm) == "function" then - success, confirm = safecall(confirm, info, ...) - if success and type(confirm) == "string" then - confirmText = confirm - confirm = true - elseif not success then - confirm = false - end - end - - --confirm if needed - if type(confirm) == "boolean" then - if confirm then - if not confirmText then - local name, desc = option.name, option.desc - if type(name) == "function" then - name = name(info) - end - if type(desc) == "function" then - desc = desc(info) - end - confirmText = name - if desc then - confirmText = confirmText.." - "..desc - end - end - - local iscustom = user.rootframe:GetUserData("iscustom") - local rootframe - - if iscustom then - rootframe = user.rootframe - end - local basepath = user.rootframe:GetUserData("basepath") - if type(func) == "string" then - if handler and handler[func] then - confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...) - else - error(format("Method %s doesn't exist in handler for type func", func)) - end - elseif type(func) == "function" then - confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...) - end - --func will be called and info deleted when the confirm dialog is responded to - return - end - end - - --call the function - if type(func) == "string" then - if handler and handler[func] then - safecall(handler[func],handler, info, ...) - else - error(format("Method %s doesn't exist in handler for type func", func)) - end - elseif type(func) == "function" then - safecall(func,info, ...) - end - - - - local iscustom = user.rootframe:GetUserData("iscustom") - local basepath = user.rootframe:GetUserData("basepath") or emptyTbl - --full refresh of the frame, some controls dont cause this on all events - if option.type == "color" then - if event == "OnValueConfirmed" then - - if iscustom then - AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) - else - AceConfigDialog:Open(user.appName, unpack(basepath)) - end - end - elseif option.type == "range" then - if event == "OnMouseUp" then - if iscustom then - AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) - else - AceConfigDialog:Open(user.appName, unpack(basepath)) - end - end - --multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed' - elseif option.type == "multiselect" then - user.valuechanged = true - else - if iscustom then - AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) - else - AceConfigDialog:Open(user.appName, unpack(basepath)) - end - end - - end - del(info) -end - -local function ActivateSlider(widget, event, value) - local option = widget:GetUserData("option") - local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step - if min then - if step then - value = math_floor((value - min) / step + 0.5) * step + min - end - value = math_max(value, min) - end - if max then - value = math_min(value, max) - end - ActivateControl(widget,event,value) -end - ---called from a checkbox that is part of an internally created multiselect group ---this type is safe to refresh on activation of one control -local function ActivateMultiControl(widget, event, ...) - ActivateControl(widget, event, widget:GetUserData("value"), ...) - local user = widget:GetUserDataTable() - local iscustom = user.rootframe:GetUserData("iscustom") - local basepath = user.rootframe:GetUserData("basepath") or emptyTbl - if iscustom then - AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) - else - AceConfigDialog:Open(user.appName, unpack(basepath)) - end -end - -local function MultiControlOnClosed(widget, event, ...) - local user = widget:GetUserDataTable() - if user.valuechanged then - local iscustom = user.rootframe:GetUserData("iscustom") - local basepath = user.rootframe:GetUserData("basepath") or emptyTbl - if iscustom then - AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath)) - else - AceConfigDialog:Open(user.appName, unpack(basepath)) - end - end -end - -local function FrameOnClose(widget, event) - local appName = widget:GetUserData("appName") - AceConfigDialog.OpenFrames[appName] = nil - gui:Release(widget) -end - -local function CheckOptionHidden(option, options, path, appName) - --check for a specific boolean option - local hidden = pickfirstset(option.dialogHidden,option.guiHidden) - if hidden ~= nil then - return hidden - end - - return GetOptionsMemberValue("hidden", option, options, path, appName) -end - -local function CheckOptionDisabled(option, options, path, appName) - --check for a specific boolean option - local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled) - if disabled ~= nil then - return disabled - end - - return GetOptionsMemberValue("disabled", option, options, path, appName) -end ---[[ -local function BuildTabs(group, options, path, appName) - local tabs = new() - local text = new() - local keySort = new() - local opts = new() - - BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - - for i = 1, #keySort do - local k = keySort[i] - local v = opts[k] - if v.type == "group" then - path[#path+1] = k - local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) - local hidden = CheckOptionHidden(v, options, path, appName) - if not inline and not hidden then - tinsert(tabs, k) - text[k] = GetOptionsMemberValue("name", v, options, path, appName) - end - path[#path] = nil - end - end - - del(keySort) - del(opts) - - return tabs, text -end -]] -local function BuildSelect(group, options, path, appName) - local groups = new() - local order = new() - local keySort = new() - local opts = new() - - BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - - for i = 1, #keySort do - local k = keySort[i] - local v = opts[k] - if v.type == "group" then - path[#path+1] = k - local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) - local hidden = CheckOptionHidden(v, options, path, appName) - if not inline and not hidden then - groups[k] = GetOptionsMemberValue("name", v, options, path, appName) - tinsert(order, k) - end - path[#path] = nil - end - end - - del(opts) - del(keySort) - - return groups, order -end - -local function BuildSubGroups(group, tree, options, path, appName) - local keySort = new() - local opts = new() - - BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - - for i = 1, #keySort do - local k = keySort[i] - local v = opts[k] - if v.type == "group" then - path[#path+1] = k - local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) - local hidden = CheckOptionHidden(v, options, path, appName) - if not inline and not hidden then - local entry = new() - entry.value = k - entry.text = GetOptionsMemberValue("name", v, options, path, appName) - entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) - entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName) - entry.disabled = CheckOptionDisabled(v, options, path, appName) - if not tree.children then tree.children = new() end - tinsert(tree.children,entry) - if (v.childGroups or "tree") == "tree" then - BuildSubGroups(v,entry, options, path, appName) - end - end - path[#path] = nil - end - end - - del(keySort) - del(opts) -end - -local function BuildGroups(group, options, path, appName, recurse) - local tree = new() - local keySort = new() - local opts = new() - - BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - - for i = 1, #keySort do - local k = keySort[i] - local v = opts[k] - if v.type == "group" then - path[#path+1] = k - local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false) - local hidden = CheckOptionHidden(v, options, path, appName) - if not inline and not hidden then - local entry = new() - entry.value = k - entry.text = GetOptionsMemberValue("name", v, options, path, appName) - entry.icon = GetOptionsMemberValue("icon", v, options, path, appName) - entry.disabled = CheckOptionDisabled(v, options, path, appName) - tinsert(tree,entry) - if recurse and (v.childGroups or "tree") == "tree" then - BuildSubGroups(v,entry, options, path, appName) - end - end - path[#path] = nil - end - end - del(keySort) - del(opts) - return tree -end - -local function InjectInfo(control, options, option, path, rootframe, appName) - local user = control:GetUserDataTable() - for i = 1, #path do - user[i] = path[i] - end - user.rootframe = rootframe - user.option = option - user.options = options - user.path = copy(path) - user.appName = appName - control:SetCallback("OnRelease", CleanUserData) - control:SetCallback("OnLeave", OptionOnMouseLeave) - control:SetCallback("OnEnter", OptionOnMouseOver) -end - - ---[[ - options - root of the options table being fed - container - widget that controls will be placed in - rootframe - Frame object the options are in - path - table with the keys to get to the group being fed ---]] - -local function FeedOptions(appName, options,container,rootframe,path,group,inline) - local keySort = new() - local opts = new() - - BuildSortedOptionsTable(group, keySort, opts, options, path, appName) - - for i = 1, #keySort do - local k = keySort[i] - local v = opts[k] - tinsert(path, k) - local hidden = CheckOptionHidden(v, options, path, appName) - local name = GetOptionsMemberValue("name", v, options, path, appName) - if not hidden then - if v.type == "group" then - if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then - --Inline group - local GroupContainer - if name and name ~= "" then - GroupContainer = gui:Create("InlineGroup") - GroupContainer:SetTitle(name or "") - else - GroupContainer = gui:Create("SimpleGroup") - end - - GroupContainer.width = "fill" - GroupContainer:SetLayout("flow") - container:AddChild(GroupContainer) - FeedOptions(appName,options,GroupContainer,rootframe,path,v,true) - end - else - --Control to feed - local control - - local name = GetOptionsMemberValue("name", v, options, path, appName) - - if v.type == "execute" then - - local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) - local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) - - if type(image) == "string" then - control = gui:Create("Icon") - if not width then - width = GetOptionsMemberValue("imageWidth",v, options, path, appName) - end - if not height then - height = GetOptionsMemberValue("imageHeight",v, options, path, appName) - end - if type(imageCoords) == "table" then - control:SetImage(image, unpack(imageCoords)) - else - control:SetImage(image) - end - if type(width) ~= "number" then - width = 32 - end - if type(height) ~= "number" then - height = 32 - end - control:SetImageSize(width, height) - control:SetLabel(name) - else - control = gui:Create("Button") - control:SetText(name) - end - control:SetCallback("OnClick",ActivateControl) - - elseif v.type == "input" then - local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox" - control = gui:Create(controlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) - control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox") - end - - if v.multiline and control.SetNumLines then - control:SetNumLines(tonumber(v.multiline) or 4) - end - control:SetLabel(name) - control:SetCallback("OnEnterPressed",ActivateControl) - local text = GetOptionsMemberValue("get",v, options, path, appName) - if type(text) ~= "string" then - text = "" - end - control:SetText(text) - - elseif v.type == "toggle" then - control = gui:Create("CheckBox") - control:SetLabel(name) - control:SetTriState(v.tristate) - local value = GetOptionsMemberValue("get",v, options, path, appName) - control:SetValue(value) - control:SetCallback("OnValueChanged",ActivateControl) - - if v.descStyle == "inline" then - local desc = GetOptionsMemberValue("desc", v, options, path, appName) - control:SetDescription(desc) - end - - local image = GetOptionsMemberValue("image", v, options, path, appName) - local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName) - - if type(image) == "string" then - if type(imageCoords) == "table" then - control:SetImage(image, unpack(imageCoords)) - else - control:SetImage(image) - end - end - elseif v.type == "range" then - control = gui:Create("Slider") - control:SetLabel(name) - control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0) - control:SetIsPercent(v.isPercent) - local value = GetOptionsMemberValue("get",v, options, path, appName) - if type(value) ~= "number" then - value = 0 - end - control:SetValue(value) - control:SetCallback("OnValueChanged",ActivateSlider) - control:SetCallback("OnMouseUp",ActivateSlider) - - elseif v.type == "select" then - local values = GetOptionsMemberValue("values", v, options, path, appName) - if v.style == "radio" then - local disabled = CheckOptionDisabled(v, options, path, appName) - local width = GetOptionsMemberValue("width",v,options,path,appName) - control = gui:Create("InlineGroup") - control:SetLayout("Flow") - control:SetTitle(name) - control.width = "fill" - - control:PauseLayout() - local optionValue = GetOptionsMemberValue("get",v, options, path, appName, value) - for value, text in pairs(values) do - local radio = gui:Create("CheckBox") - radio:SetLabel(text) - radio:SetUserData("value", value) - radio:SetUserData("text", text) - radio:SetDisabled(disabled) - radio:SetType("radio") - radio:SetValue(optionValue == value) - radio:SetCallback("OnValueChanged", ActivateMultiControl) - InjectInfo(radio, options, v, path, rootframe, appName) - control:AddChild(radio) - if width == "double" then - radio:SetWidth(width_multiplier * 2) - elseif width == "half" then - radio:SetWidth(width_multiplier / 2) - elseif width == "full" then - radio.width = "fill" - else - radio:SetWidth(width_multiplier) - end - end - control:ResumeLayout() - control:DoLayout() - else - local controlType = v.dialogControl or v.control or "Dropdown" - control = gui:Create(controlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) - control = gui:Create("Dropdown") - end - local itemType = v.itemControl - if itemType and not gui:GetWidgetVersion(itemType) then - geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType))) - itemType = nil - end - control:SetLabel(name) - control:SetList(values, nil, itemType) - local value = GetOptionsMemberValue("get",v, options, path, appName) - if not values[value] then - value = nil - end - control:SetValue(value) - control:SetCallback("OnValueChanged", ActivateControl) - end - - elseif v.type == "multiselect" then - local values = GetOptionsMemberValue("values", v, options, path, appName) - local disabled = CheckOptionDisabled(v, options, path, appName) - - local controlType = v.dialogControl or v.control - - local valuesort = new() - if values then - for value, text in pairs(values) do - tinsert(valuesort, value) - end - end - tsort(valuesort) - - if controlType then - control = gui:Create(controlType) - if not control then - geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType))) - end - end - if control then - control:SetMultiselect(true) - control:SetLabel(name) - control:SetList(values) - control:SetDisabled(disabled) - control:SetCallback("OnValueChanged",ActivateControl) - control:SetCallback("OnClosed", MultiControlOnClosed) - local width = GetOptionsMemberValue("width",v,options,path,appName) - if width == "double" then - control:SetWidth(width_multiplier * 2) - elseif width == "half" then - control:SetWidth(width_multiplier / 2) - elseif width == "full" then - control.width = "fill" - else - control:SetWidth(width_multiplier) - end - --check:SetTriState(v.tristate) - for i = 1, #valuesort do - local key = valuesort[i] - local value = GetOptionsMemberValue("get",v, options, path, appName, key) - control:SetItemValue(key,value) - end - else - control = gui:Create("InlineGroup") - control:SetLayout("Flow") - control:SetTitle(name) - control.width = "fill" - - control:PauseLayout() - local width = GetOptionsMemberValue("width",v,options,path,appName) - for i = 1, #valuesort do - local value = valuesort[i] - local text = values[value] - local check = gui:Create("CheckBox") - check:SetLabel(text) - check:SetUserData("value", value) - check:SetUserData("text", text) - check:SetDisabled(disabled) - check:SetTriState(v.tristate) - check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value)) - check:SetCallback("OnValueChanged",ActivateMultiControl) - InjectInfo(check, options, v, path, rootframe, appName) - control:AddChild(check) - if width == "double" then - check:SetWidth(width_multiplier * 2) - elseif width == "half" then - check:SetWidth(width_multiplier / 2) - elseif width == "full" then - check.width = "fill" - else - check:SetWidth(width_multiplier) - end - end - control:ResumeLayout() - control:DoLayout() - - - end - - del(valuesort) - - elseif v.type == "color" then - control = gui:Create("ColorPicker") - control:SetLabel(name) - control:SetHasAlpha(v.hasAlpha) - control:SetColor(GetOptionsMemberValue("get",v, options, path, appName)) - control:SetCallback("OnValueChanged",ActivateControl) - control:SetCallback("OnValueConfirmed",ActivateControl) - - elseif v.type == "keybinding" then - control = gui:Create("Keybinding") - control:SetLabel(name) - control:SetKey(GetOptionsMemberValue("get",v, options, path, appName)) - control:SetCallback("OnKeyChanged",ActivateControl) - - elseif v.type == "header" then - control = gui:Create("Heading") - control:SetText(name) - control.width = "fill" - - elseif v.type == "description" then - control = gui:Create("Label") - control:SetText(name) - - local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName) - if fontSize == "medium" then - control:SetFontObject(GameFontHighlight) - elseif fontSize == "large" then - control:SetFontObject(GameFontHighlightLarge) - else -- small or invalid - control:SetFontObject(GameFontHighlightSmall) - end - - local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName) - local image, width, height = GetOptionsMemberValue("image",v, options, path, appName) - - if type(image) == "string" then - if not width then - width = GetOptionsMemberValue("imageWidth",v, options, path, appName) - end - if not height then - height = GetOptionsMemberValue("imageHeight",v, options, path, appName) - end - if type(imageCoords) == "table" then - control:SetImage(image, unpack(imageCoords)) - else - control:SetImage(image) - end - if type(width) ~= "number" then - width = 32 - end - if type(height) ~= "number" then - height = 32 - end - control:SetImageSize(width, height) - end - local width = GetOptionsMemberValue("width",v,options,path,appName) - control.width = not width and "fill" - end - - --Common Init - if control then - if control.width ~= "fill" then - local width = GetOptionsMemberValue("width",v,options,path,appName) - if width == "double" then - control:SetWidth(width_multiplier * 2) - elseif width == "half" then - control:SetWidth(width_multiplier / 2) - elseif width == "full" then - control.width = "fill" - else - control:SetWidth(width_multiplier) - end - end - if control.SetDisabled then - local disabled = CheckOptionDisabled(v, options, path, appName) - control:SetDisabled(disabled) - end - - InjectInfo(control, options, v, path, rootframe, appName) - container:AddChild(control) - end - - end - end - tremove(path) - end - container:ResumeLayout() - container:DoLayout() - del(keySort) - del(opts) -end - -local function BuildPath(path, ...) - for i = 1, select("#",...) do - tinsert(path, (select(i,...))) - end -end - - -local function TreeOnButtonEnter(widget, event, uniquevalue, button) - local user = widget:GetUserDataTable() - if not user then return end - local options = user.options - local option = user.option - local path = user.path - local appName = user.appName - - local feedpath = new() - for i = 1, #path do - feedpath[i] = path[i] - end - - BuildPath(feedpath, ("\001"):split(uniquevalue)) - local group = options - for i = 1, #feedpath do - if not group then return end - group = GetSubOption(group, feedpath[i]) - end - - local name = GetOptionsMemberValue("name", group, options, feedpath, appName) - local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName) - - GameTooltip:SetOwner(button, "ANCHOR_NONE") - if widget.type == "TabGroup" then - GameTooltip:SetPoint("BOTTOM",button,"TOP") - else - GameTooltip:SetPoint("LEFT",button,"RIGHT") - end - - GameTooltip:SetText(name, 1, .82, 0, 1) - - if type(desc) == "string" then - GameTooltip:AddLine(desc, 1, 1, 1, 1) - end - - GameTooltip:Show() -end - -local function TreeOnButtonLeave(widget, event, value, button) - GameTooltip:Hide() -end - - -local function GroupExists(appName, options, path, uniquevalue) - if not uniquevalue then return false end - - local feedpath = new() - local temppath = new() - for i = 1, #path do - feedpath[i] = path[i] - end - - BuildPath(feedpath, ("\001"):split(uniquevalue)) - - local group = options - for i = 1, #feedpath do - local v = feedpath[i] - temppath[i] = v - group = GetSubOption(group, v) - - if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then - del(feedpath) - del(temppath) - return false - end - end - del(feedpath) - del(temppath) - return true -end - -local function GroupSelected(widget, event, uniquevalue) - - local user = widget:GetUserDataTable() - - local options = user.options - local option = user.option - local path = user.path - local rootframe = user.rootframe - - local feedpath = new() - for i = 1, #path do - feedpath[i] = path[i] - end - - BuildPath(feedpath, ("\001"):split(uniquevalue)) - local group = options - for i = 1, #feedpath do - group = GetSubOption(group, feedpath[i]) - end - widget:ReleaseChildren() - AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath) - - del(feedpath) -end - - - ---[[ --- INTERNAL -- -This function will feed one group, and any inline child groups into the given container -Select Groups will only have the selection control (tree, tabs, dropdown) fed in -and have a group selected, this event will trigger the feeding of child groups - -Rules: - If the group is Inline, FeedOptions - If the group has no child groups, FeedOptions - - If the group is a tab or select group, FeedOptions then add the Group Control - If the group is a tree group FeedOptions then - its parent isnt a tree group: then add the tree control containing this and all child tree groups - if its parent is a tree group, its already a node on a tree ---]] - -function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot) - local group = options - --follow the path to get to the curent group - local inline - local grouptype, parenttype = options.childGroups, "none" - - - for i = 1, #path do - local v = path[i] - group = GetSubOption(group, v) - inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) - parenttype = grouptype - grouptype = group.childGroups - end - - if not parenttype then - parenttype = "tree" - end - - --check if the group has child groups - local hasChildGroups - for k, v in pairs(group.args) do - if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then - hasChildGroups = true - end - end - if group.plugins then - for plugin, t in pairs(group.plugins) do - for k, v in pairs(t) do - if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then - hasChildGroups = true - end - end - end - end - - container:SetLayout("flow") - local scroll - - --Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on - if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then - if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then - scroll = gui:Create("ScrollFrame") - scroll:SetLayout("flow") - scroll.width = "fill" - scroll.height = "fill" - container:SetLayout("fill") - container:AddChild(scroll) - container = scroll - end - end - - FeedOptions(appName,options,container,rootframe,path,group,nil) - - if scroll then - container:PerformLayout() - local status = self:GetStatusTable(appName, path) - if not status.scroll then - status.scroll = {} - end - scroll:SetStatusTable(status.scroll) - end - - if hasChildGroups and not inline then - local name = GetOptionsMemberValue("name", group, options, path, appName) - if grouptype == "tab" then - - local tab = gui:Create("TabGroup") - InjectInfo(tab, options, group, path, rootframe, appName) - tab:SetCallback("OnGroupSelected", GroupSelected) - tab:SetCallback("OnTabEnter", TreeOnButtonEnter) - tab:SetCallback("OnTabLeave", TreeOnButtonLeave) - - local status = AceConfigDialog:GetStatusTable(appName, path) - if not status.groups then - status.groups = {} - end - tab:SetStatusTable(status.groups) - tab.width = "fill" - tab.height = "fill" - - local tabs = BuildGroups(group, options, path, appName) - tab:SetTabs(tabs) - tab:SetUserData("tablist", tabs) - - for i = 1, #tabs do - local entry = tabs[i] - if not entry.disabled then - tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) - break - end - end - - container:AddChild(tab) - - elseif grouptype == "select" then - - local select = gui:Create("DropdownGroup") - select:SetTitle(name) - InjectInfo(select, options, group, path, rootframe, appName) - select:SetCallback("OnGroupSelected", GroupSelected) - local status = AceConfigDialog:GetStatusTable(appName, path) - if not status.groups then - status.groups = {} - end - select:SetStatusTable(status.groups) - local grouplist, orderlist = BuildSelect(group, options, path, appName) - select:SetGroupList(grouplist, orderlist) - select:SetUserData("grouplist", grouplist) - select:SetUserData("orderlist", orderlist) - - local firstgroup = orderlist[1] - if firstgroup then - select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup) - end - - select.width = "fill" - select.height = "fill" - - container:AddChild(select) - - --assume tree group by default - --if parenttype is tree then this group is already a node on that tree - elseif (parenttype ~= "tree") or isRoot then - local tree = gui:Create("TreeGroup") - InjectInfo(tree, options, group, path, rootframe, appName) - tree:EnableButtonTooltips(false) - - tree.width = "fill" - tree.height = "fill" - - tree:SetCallback("OnGroupSelected", GroupSelected) - tree:SetCallback("OnButtonEnter", TreeOnButtonEnter) - tree:SetCallback("OnButtonLeave", TreeOnButtonLeave) - - local status = AceConfigDialog:GetStatusTable(appName, path) - if not status.groups then - status.groups = {} - end - local treedefinition = BuildGroups(group, options, path, appName, true) - tree:SetStatusTable(status.groups) - - tree:SetTree(treedefinition) - tree:SetUserData("tree",treedefinition) - - for i = 1, #treedefinition do - local entry = treedefinition[i] - if not entry.disabled then - tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value) - break - end - end - - container:AddChild(tree) - end - end -end - -local old_CloseSpecialWindows - - -local function RefreshOnUpdate(this) - for appName in pairs(this.closing) do - if AceConfigDialog.OpenFrames[appName] then - AceConfigDialog.OpenFrames[appName]:Hide() - end - if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then - for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do - if not widget:IsVisible() then - widget:ReleaseChildren() - end - end - end - this.closing[appName] = nil - end - - if this.closeAll then - for k, v in pairs(AceConfigDialog.OpenFrames) do - if not this.closeAllOverride[k] then - v:Hide() - end - end - this.closeAll = nil - wipe(this.closeAllOverride) - end - - for appName in pairs(this.apps) do - if AceConfigDialog.OpenFrames[appName] then - local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable() - AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl)) - end - if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then - for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do - local user = widget:GetUserDataTable() - if widget:IsVisible() then - AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl)) - end - end - end - this.apps[appName] = nil - end - this:SetScript("OnUpdate", nil) -end - --- Upgrade the OnUpdate script as well, if needed. -if AceConfigDialog.frame:GetScript("OnUpdate") then - AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) -end - ---- Close all open options windows -function AceConfigDialog:CloseAll() - AceConfigDialog.frame.closeAll = true - AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) - if next(self.OpenFrames) then - return true - end -end - ---- Close a specific options window. --- @param appName The application name as given to `:RegisterOptionsTable()` -function AceConfigDialog:Close(appName) - if self.OpenFrames[appName] then - AceConfigDialog.frame.closing[appName] = true - AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) - return true - end -end - --- Internal -- Called by AceConfigRegistry -function AceConfigDialog:ConfigTableChanged(event, appName) - AceConfigDialog.frame.apps[appName] = true - AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) -end - -reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged") - ---- Sets the default size of the options window for a specific application. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param width The default width --- @param height The default height -function AceConfigDialog:SetDefaultSize(appName, width, height) - local status = AceConfigDialog:GetStatusTable(appName) - if type(width) == "number" and type(height) == "number" then - status.width = width - status.height = height - end -end - ---- Open an option window at the specified path (if any). --- This function can optionally feed the group into a pre-created container --- instead of creating a new container frame. --- @paramsig appName [, container][, ...] --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param container An optional container frame to feed the options into --- @param ... The path to open after creating the options window (see `:SelectGroup` for details) -function AceConfigDialog:Open(appName, container, ...) - if not old_CloseSpecialWindows then - old_CloseSpecialWindows = CloseSpecialWindows - CloseSpecialWindows = function() - local found = old_CloseSpecialWindows() - return self:CloseAll() or found - end - end - local app = reg:GetOptionsTable(appName) - if not app then - error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2) - end - local options = app("dialog", MAJOR) - - local f - - local path = new() - local name = GetOptionsMemberValue("name", options, options, path, appName) - - --If an optional path is specified add it to the path table before feeding the options - --as container is optional as well it may contain the first element of the path - if type(container) == "string" then - tinsert(path, container) - container = nil - end - for n = 1, select("#",...) do - tinsert(path, (select(n, ...))) - end - - --if a container is given feed into that - if container then - f = container - f:ReleaseChildren() - f:SetUserData("appName", appName) - f:SetUserData("iscustom", true) - if #path > 0 then - f:SetUserData("basepath", copy(path)) - end - local status = AceConfigDialog:GetStatusTable(appName) - if not status.width then - status.width = 700 - end - if not status.height then - status.height = 500 - end - if f.SetStatusTable then - f:SetStatusTable(status) - end - if f.SetTitle then - f:SetTitle(name or "") - end - else - if not self.OpenFrames[appName] then - f = gui:Create("Frame") - self.OpenFrames[appName] = f - else - f = self.OpenFrames[appName] - end - f:ReleaseChildren() - f:SetCallback("OnClose", FrameOnClose) - f:SetUserData("appName", appName) - if #path > 0 then - f:SetUserData("basepath", copy(path)) - end - f:SetTitle(name or "") - local status = AceConfigDialog:GetStatusTable(appName) - f:SetStatusTable(status) - end - - self:FeedGroup(appName,options,f,f,path,true) - if f.Show then - f:Show() - end - del(path) - - if AceConfigDialog.frame.closeAll then - -- close all is set, but thats not good, since we're just opening here, so force it - AceConfigDialog.frame.closeAllOverride[appName] = true - end -end - --- convert pre-39 BlizOptions structure to the new format -if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then - local old = AceConfigDialog.BlizOptions - local new = {} - for key, widget in pairs(old) do - local appName = widget:GetUserData("appName") - if not new[appName] then new[appName] = {} end - new[appName][key] = widget - end - AceConfigDialog.BlizOptions = new -else - AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {} -end - -local function FeedToBlizPanel(widget, event) - local path = widget:GetUserData("path") - AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl)) -end - -local function ClearBlizPanel(widget, event) - local appName = widget:GetUserData("appName") - AceConfigDialog.frame.closing[appName] = true - AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate) -end - ---- Add an option table into the Blizzard Interface Options panel. --- You can optionally supply a descriptive name to use and a parent frame to use, --- as well as a path in the options table.\\ --- If no name is specified, the appName will be used instead. --- --- If you specify a proper `parent` (by name), the interface options will generate a --- tree layout. Note that only one level of children is supported, so the parent always --- has to be a head-level note. --- --- This function returns a reference to the container frame registered with the Interface --- Options. You can use this reference to open the options with the API function --- `InterfaceOptionsFrame_OpenToCategory`. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param name A descriptive name to display in the options tree (defaults to appName) --- @param parent The parent to use in the interface options tree. --- @param ... The path in the options table to feed into the interface options panel. --- @return The reference to the frame registered into the Interface Options. -function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...) - local BlizOptions = AceConfigDialog.BlizOptions - - local key = appName - for n = 1, select("#", ...) do - key = key.."\001"..select(n, ...) - end - - if not BlizOptions[appName] then - BlizOptions[appName] = {} - end - - if not BlizOptions[appName][key] then - local group = gui:Create("BlizOptionsGroup") - BlizOptions[appName][key] = group - group:SetName(name or appName, parent) - - group:SetTitle(name or appName) - group:SetUserData("appName", appName) - if select("#", ...) > 0 then - local path = {} - for n = 1, select("#",...) do - tinsert(path, (select(n, ...))) - end - group:SetUserData("path", path) - end - group:SetCallback("OnShow", FeedToBlizPanel) - group:SetCallback("OnHide", ClearBlizPanel) - InterfaceOptions_AddCategory(group.frame) - return group.frame - else - error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2) - end -end diff --git a/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml b/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml deleted file mode 100644 index 86ce057..0000000 --- a/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml +++ /dev/null @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceConfigDialog-3.0.lua"/> -</Ui> \ No newline at end of file diff --git a/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua deleted file mode 100644 index 35a35ad..0000000 --- a/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua +++ /dev/null @@ -1,347 +0,0 @@ ---- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\ --- Options tables can be registered as raw tables, OR as function refs that return a table.\\ --- Such functions receive three arguments: "uiType", "uiName", "appName". \\ --- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\ --- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\ --- * The **appName** field is the options table name as given at registration time \\ --- --- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName". --- @class file --- @name AceConfigRegistry-3.0 --- @release $Id: AceConfigRegistry-3.0.lua 998 2010-12-01 18:39:53Z nevcairiel $ -local MAJOR, MINOR = "AceConfigRegistry-3.0", 13 -local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR) - -if not AceConfigRegistry then return end - -AceConfigRegistry.tables = AceConfigRegistry.tables or {} - -local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") - -if not AceConfigRegistry.callbacks then - AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry) -end - --- Lua APIs -local tinsert, tconcat = table.insert, table.concat -local strfind, strmatch = string.find, string.match -local type, tostring, select, pairs = type, tostring, select, pairs -local error, assert = error, assert - ------------------------------------------------------------------------ --- Validating options table consistency: - - -AceConfigRegistry.validated = { - -- list of options table names ran through :ValidateOptionsTable automatically. - -- CLEARED ON PURPOSE, since newer versions may have newer validators - cmd = {}, - dropdown = {}, - dialog = {}, -} - - - -local function err(msg, errlvl, ...) - local t = {} - for i=select("#",...),1,-1 do - tinsert(t, (select(i, ...))) - end - error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2) -end - - -local isstring={["string"]=true, _="string"} -local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"} -local istable={["table"]=true, _="table"} -local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"} -local optstring={["nil"]=true,["string"]=true, _="string"} -local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"} -local optnumber={["nil"]=true,["number"]=true, _="number"} -local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"} -local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"} -local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"} -local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"} -local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"} -local opttable={["nil"]=true,["table"]=true, _="table"} -local optbool={["nil"]=true,["boolean"]=true, _="boolean"} -local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"} - -local basekeys={ - type=isstring, - name=isstringfunc, - desc=optstringfunc, - descStyle=optstring, - order=optmethodnumber, - validate=optmethodfalse, - confirm=optmethodbool, - confirmText=optstring, - disabled=optmethodbool, - hidden=optmethodbool, - guiHidden=optmethodbool, - dialogHidden=optmethodbool, - dropdownHidden=optmethodbool, - cmdHidden=optmethodbool, - icon=optstringfunc, - iconCoords=optmethodtable, - handler=opttable, - get=optmethodfalse, - set=optmethodfalse, - func=optmethodfalse, - arg={["*"]=true}, - width=optstring, -} - -local typedkeys={ - header={}, - description={ - image=optstringfunc, - imageCoords=optmethodtable, - imageHeight=optnumber, - imageWidth=optnumber, - fontSize=optstringfunc, - }, - group={ - args=istable, - plugins=opttable, - inline=optbool, - cmdInline=optbool, - guiInline=optbool, - dropdownInline=optbool, - dialogInline=optbool, - childGroups=optstring, - }, - execute={ - image=optstringfunc, - imageCoords=optmethodtable, - imageHeight=optnumber, - imageWidth=optnumber, - }, - input={ - pattern=optstring, - usage=optstring, - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, - multiline=optboolnumber, - }, - toggle={ - tristate=optbool, - image=optstringfunc, - imageCoords=optmethodtable, - }, - tristate={ - }, - range={ - min=optnumber, - softMin=optnumber, - max=optnumber, - softMax=optnumber, - step=optnumber, - bigStep=optnumber, - isPercent=optbool, - }, - select={ - values=ismethodtable, - style={ - ["nil"]=true, - ["string"]={dropdown=true,radio=true}, - _="string: 'dropdown' or 'radio'" - }, - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, - itemControl=optstring, - }, - multiselect={ - values=ismethodtable, - style=optstring, - tristate=optbool, - control=optstring, - dialogControl=optstring, - dropdownControl=optstring, - }, - color={ - hasAlpha=optbool, - }, - keybinding={ - -- TODO - }, -} - -local function validateKey(k,errlvl,...) - errlvl=(errlvl or 0)+1 - if type(k)~="string" then - err("["..tostring(k).."] - key is not a string", errlvl,...) - end - if strfind(k, "[%c\127]") then - err("["..tostring(k).."] - key name contained control characters", errlvl,...) - end -end - -local function validateVal(v, oktypes, errlvl,...) - errlvl=(errlvl or 0)+1 - local isok=oktypes[type(v)] or oktypes["*"] - - if not isok then - err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...) - end - if type(isok)=="table" then -- isok was a table containing specific values to be tested for! - if not isok[v] then - err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...) - end - end -end - -local function validate(options,errlvl,...) - errlvl=(errlvl or 0)+1 - -- basic consistency - if type(options)~="table" then - err(": expected a table, got a "..type(options), errlvl,...) - end - if type(options.type)~="string" then - err(".type: expected a string, got a "..type(options.type), errlvl,...) - end - - -- get type and 'typedkeys' member - local tk = typedkeys[options.type] - if not tk then - err(".type: unknown type '"..options.type.."'", errlvl,...) - end - - -- make sure that all options[] are known parameters - for k,v in pairs(options) do - if not (tk[k] or basekeys[k]) then - err(": unknown parameter", errlvl,tostring(k),...) - end - end - - -- verify that required params are there, and that everything is the right type - for k,oktypes in pairs(basekeys) do - validateVal(options[k], oktypes, errlvl,k,...) - end - for k,oktypes in pairs(tk) do - validateVal(options[k], oktypes, errlvl,k,...) - end - - -- extra logic for groups - if options.type=="group" then - for k,v in pairs(options.args) do - validateKey(k,errlvl,"args",...) - validate(v, errlvl,k,"args",...) - end - if options.plugins then - for plugname,plugin in pairs(options.plugins) do - if type(plugin)~="table" then - err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...) - end - for k,v in pairs(plugin) do - validateKey(k,errlvl,tostring(plugname),"plugins",...) - validate(v, errlvl,k,tostring(plugname),"plugins",...) - end - end - end - end -end - - ---- Validates basic structure and integrity of an options table \\ --- Does NOT verify that get/set etc actually exist, since they can be defined at any depth --- @param options The table to be validated --- @param name The name of the table to be validated (shown in any error message) --- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable) -function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl) - errlvl=(errlvl or 0)+1 - name = name or "Optionstable" - if not options.name then - options.name=name -- bit of a hack, the root level doesn't really need a .name :-/ - end - validate(options,errlvl,name) -end - ---- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh. --- You should call this function if your options table changed from any outside event, like a game event --- or a timer. --- @param appName The application name as given to `:RegisterOptionsTable()` -function AceConfigRegistry:NotifyChange(appName) - if not AceConfigRegistry.tables[appName] then return end - AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName) -end - --- ------------------------------------------------------------------- --- Registering and retreiving options tables: - - --- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it) - -local function validateGetterArgs(uiType, uiName, errlvl) - errlvl=(errlvl or 0)+2 - if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then - error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl) - end - if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2" - error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl) - end -end - ---- Register an options table with the config registry. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param options The options table, OR a function reference that generates it on demand. \\ --- See the top of the page for info on arguments passed to such functions. -function AceConfigRegistry:RegisterOptionsTable(appName, options) - if type(options)=="table" then - if options.type~="group" then -- quick sanity checker - error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2) - end - AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) - errlvl=(errlvl or 0)+1 - validateGetterArgs(uiType, uiName, errlvl) - if not AceConfigRegistry.validated[uiType][appName] then - AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable - AceConfigRegistry.validated[uiType][appName] = true - end - return options - end - elseif type(options)=="function" then - AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl) - errlvl=(errlvl or 0)+1 - validateGetterArgs(uiType, uiName, errlvl) - local tab = assert(options(uiType, uiName, appName)) - if not AceConfigRegistry.validated[uiType][appName] then - AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable - AceConfigRegistry.validated[uiType][appName] = true - end - return tab - end - else - error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2) - end -end - ---- Returns an iterator of ["appName"]=funcref pairs -function AceConfigRegistry:IterateOptionsTables() - return pairs(AceConfigRegistry.tables) -end - - - - ---- Query the registry for a specific options table. --- If only appName is given, a function is returned which you --- can call with (uiType,uiName) to get the table.\\ --- If uiType&uiName are given, the table is returned. --- @param appName The application name as given to `:RegisterOptionsTable()` --- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog" --- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0" -function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName) - local f = AceConfigRegistry.tables[appName] - if not f then - return nil - end - - if uiType then - return f(uiType,uiName,1) -- get the table for us - else - return f -- return the function - end -end diff --git a/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml b/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml deleted file mode 100644 index 101bfda..0000000 --- a/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml +++ /dev/null @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceConfigRegistry-3.0.lua"/> -</Ui> \ No newline at end of file diff --git a/libs/AceConfigRegistrar.lua b/libs/AceConfigRegistrar.lua deleted file mode 100644 index 080c857..0000000 --- a/libs/AceConfigRegistrar.lua +++ /dev/null @@ -1,76 +0,0 @@ ---[[ - Copyright (c) 2012 Eyal Shilony - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice shall be - included in all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - NONINFRINGEMENT. IN - - NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -- Provides a friendlier way to add options to the Blizzard Interface Options panel using AceConfig. -]] - -local addonName, addon = ... - -local config = LibStub("AceConfig-3.0") -local dialog = LibStub("AceConfigDialog-3.0") - -local function fixOptionsTable(source, argsfix) - local dest = { } - for k, v in pairs(source) do - if type(v) ~= "table" then - if tonumber(k) then - tinsert(dest, k, v) - else - dest[k] = v - end - else - if tonumber(k) and argsfix then - local key = tostring(k); - dest[key] = fixOptionsTable(v) - dest[key].order = k - elseif k == "args" then - dest[k] = fixOptionsTable(v, true) - else - dest[k] = fixOptionsTable(v) - end - end - end - return dest -end - -local parentName -function addon:RegisterOptions(table, legacyOptionsFormat) - if not table or not type(table) == "table" then - error("Argument 'table' is not a table.") - end - if not table.name then - error("Cannot find a 'name' entry in the provided table.") - end - if not legacyOptionsFormat then - table = fixOptionsTable(table) - end - local name = addonName .. "_" .. table.name - config:RegisterOptionsTable(name, table) - if not parentName then - parentName = table.name - dialog:AddToBlizOptions(name, table.name) - else - dialog:AddToBlizOptions(name, table.name, parentName) - end -end \ No newline at end of file diff --git a/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua b/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua deleted file mode 100644 index bc56106..0000000 --- a/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua +++ /dev/null @@ -1,420 +0,0 @@ ---- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles. --- @class file --- @name AceDBOptions-3.0 --- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $ -local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12 -local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR) - -if not AceDBOptions then return end -- No upgrade needed - --- Lua APIs -local pairs, next = pairs, next - --- WoW APIs -local UnitClass = UnitClass - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE - -AceDBOptions.optionTables = AceDBOptions.optionTables or {} -AceDBOptions.handlers = AceDBOptions.handlers or {} - ---[[ - Localization of AceDBOptions-3.0 -]] - -local L = { - default = "Default", - intro = "You can change the active database profile, so you can have different settings for every character.", - reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.", - reset = "Reset Profile", - reset_sub = "Reset the current profile to the default", - choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.", - new = "New", - new_sub = "Create a new empty profile.", - choose = "Existing Profiles", - choose_sub = "Select one of your currently available profiles.", - copy_desc = "Copy the settings from one existing profile into the currently active profile.", - copy = "Copy From", - delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.", - delete = "Delete a Profile", - delete_sub = "Deletes a profile from the database.", - delete_confirm = "Are you sure you want to delete the selected profile?", - profiles = "Profiles", - profiles_sub = "Manage Profiles", - current = "Current Profile:", -} - -local LOCALE = GetLocale() -if LOCALE == "deDE" then - L["default"] = "Standard" - L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird." - L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst." - L["reset"] = "Profil zur\195\188cksetzen" - L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen." - L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus." - L["new"] = "Neu" - L["new_sub"] = "Ein neues Profil erstellen." - L["choose"] = "Vorhandene Profile" - L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus." - L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil." - L["copy"] = "Kopieren von..." - L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten." - L["delete"] = "Profil l\195\182schen" - L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank." - L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?" - L["profiles"] = "Profile" - L["profiles_sub"] = "Profile verwalten" - --L["current"] = "Current Profile:" -elseif LOCALE == "frFR" then - L["default"] = "D\195\169faut" - L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible." - L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase." - L["reset"] = "R\195\169initialiser le profil" - L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut." - L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants." - L["new"] = "Nouveau" - L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge." - L["choose"] = "Profils existants" - L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles." - L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif." - L["copy"] = "Copier \195\160 partir de" - L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables." - L["delete"] = "Supprimer un profil" - L["delete_sub"] = "Supprime un profil de la base de donn\195\169es." - L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?" - L["profiles"] = "Profils" - L["profiles_sub"] = "Gestion des profils" - --L["current"] = "Current Profile:" -elseif LOCALE == "koKR" then - L["default"] = "기본값" - L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다." - L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다." - L["reset"] = "프로필 초기화" - L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다" - L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다." - L["new"] = "새로운 프로필" - L["new_sub"] = "새로운 프로필을 만듭니다." - L["choose"] = "프로필 선택" - L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다." - L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다." - L["copy"] = "복사" - L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다." - L["delete"] = "프로필 삭제" - L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다." - L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?" - L["profiles"] = "프로필" - L["profiles_sub"] = "프로필 설정" - --L["current"] = "Current Profile:" -elseif LOCALE == "esES" or LOCALE == "esMX" then - L["default"] = "Por defecto" - L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones." - L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo." - L["reset"] = "Reiniciar Perfil" - L["reset_sub"] = "Reinicar el perfil actual al de por defecto" - L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes." - L["new"] = "Nuevo" - L["new_sub"] = "Crear un nuevo perfil vacio." - L["choose"] = "Perfiles existentes" - L["choose_sub"] = "Selecciona uno de los perfiles disponibles." - L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual." - L["copy"] = "Copiar de" - L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables." - L["delete"] = "Borrar un Perfil" - L["delete_sub"] = "Borra un perfil de la base de datos." - L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?" - L["profiles"] = "Perfiles" - L["profiles_sub"] = "Manejar Perfiles" - --L["current"] = "Current Profile:" -elseif LOCALE == "zhTW" then - L["default"] = "預設" - L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。" - L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。" - L["reset"] = "重置設定檔" - L["reset_sub"] = "將當前的設定檔恢復為預設值" - L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。" - L["new"] = "新建" - L["new_sub"] = "新建一個空的設定檔。" - L["choose"] = "現有的設定檔" - L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。" - L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。" - L["copy"] = "複製自" - L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。" - L["delete"] = "刪除一個設定檔" - L["delete_sub"] = "從資料庫裏刪除一個設定檔。" - L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?" - L["profiles"] = "設定檔" - L["profiles_sub"] = "管理設定檔" - --L["current"] = "Current Profile:" -elseif LOCALE == "zhCN" then - L["default"] = "默认" - L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。" - L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。" - L["reset"] = "重置配置文件" - L["reset_sub"] = "将当前的配置文件恢复为默认值" - L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。" - L["new"] = "新建" - L["new_sub"] = "新建一个空的配置文件。" - L["choose"] = "现有的配置文件" - L["choose_sub"] = "从当前可用的配置文件里面选择一个。" - L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。" - L["copy"] = "复制自" - L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。" - L["delete"] = "删除一个配置文件" - L["delete_sub"] = "从数据库里删除一个配置文件。" - L["delete_confirm"] = "你确定要删除所选择的配置文件么?" - L["profiles"] = "配置文件" - L["profiles_sub"] = "管理配置文件" - --L["current"] = "Current Profile:" -elseif LOCALE == "ruRU" then - L["default"] = "По умолчанию" - L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа." - L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения." - L["reset"] = "Сброс профиля" - L["reset_sub"] = "Сброс текущего профиля на стандартный" - L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей." - L["new"] = "Новый" - L["new_sub"] = "Создать новый чистый профиль" - L["choose"] = "Существующие профили" - L["choose_sub"] = "Выбор одиного из уже доступных профилей" - L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный." - L["copy"] = "Скопировать из" - L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл." - L["delete"] = "Удалить профиль" - L["delete_sub"] = "Удаление профиля из БД" - L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?" - L["profiles"] = "Профили" - L["profiles_sub"] = "Управление профилями" - --L["current"] = "Current Profile:" -end - -local defaultProfiles -local tmpprofiles = {} - --- Get a list of available profiles for the specified database. --- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below. --- @param db The db object to retrieve the profiles from --- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet --- @param nocurrent If true, then getProfileList will not display the current profile in the list --- @return Hashtable of all profiles with the internal name as keys and the display name as value. -local function getProfileList(db, common, nocurrent) - local profiles = {} - - -- copy existing profiles into the table - local currentProfile = db:GetCurrentProfile() - for i,v in pairs(db:GetProfiles(tmpprofiles)) do - if not (nocurrent and v == currentProfile) then - profiles[v] = v - end - end - - -- add our default profiles to choose from ( or rename existing profiles) - for k,v in pairs(defaultProfiles) do - if (common or profiles[k]) and not (nocurrent and k == currentProfile) then - profiles[k] = v - end - end - - return profiles -end - ---[[ - OptionsHandlerPrototype - prototype class for handling the options in a sane way -]] -local OptionsHandlerPrototype = {} - ---[[ Reset the profile ]] -function OptionsHandlerPrototype:Reset() - self.db:ResetProfile() -end - ---[[ Set the profile to value ]] -function OptionsHandlerPrototype:SetProfile(info, value) - self.db:SetProfile(value) -end - ---[[ returns the currently active profile ]] -function OptionsHandlerPrototype:GetCurrentProfile() - return self.db:GetCurrentProfile() -end - ---[[ - List all active profiles - you can control the output with the .arg variable - currently four modes are supported - - (empty) - return all available profiles - "nocurrent" - returns all available profiles except the currently active profile - "common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default") - "both" - common except the active profile -]] -function OptionsHandlerPrototype:ListProfiles(info) - local arg = info.arg - local profiles - if arg == "common" and not self.noDefaultProfiles then - profiles = getProfileList(self.db, true, nil) - elseif arg == "nocurrent" then - profiles = getProfileList(self.db, nil, true) - elseif arg == "both" then -- currently not used - profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true) - else - profiles = getProfileList(self.db) - end - - return profiles -end - -function OptionsHandlerPrototype:HasNoProfiles(info) - local profiles = self:ListProfiles(info) - return ((not next(profiles)) and true or false) -end - ---[[ Copy a profile ]] -function OptionsHandlerPrototype:CopyProfile(info, value) - self.db:CopyProfile(value) -end - ---[[ Delete a profile from the db ]] -function OptionsHandlerPrototype:DeleteProfile(info, value) - self.db:DeleteProfile(value) -end - ---[[ fill defaultProfiles with some generic values ]] -local function generateDefaultProfiles(db) - defaultProfiles = { - ["Default"] = L["default"], - [db.keys.char] = db.keys.char, - [db.keys.realm] = db.keys.realm, - [db.keys.class] = UnitClass("player") - } -end - ---[[ create and return a handler object for the db, or upgrade it if it already existed ]] -local function getOptionsHandler(db, noDefaultProfiles) - if not defaultProfiles then - generateDefaultProfiles(db) - end - - local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles } - - for k,v in pairs(OptionsHandlerPrototype) do - handler[k] = v - end - - AceDBOptions.handlers[db] = handler - return handler -end - ---[[ - the real options table -]] -local optionsTable = { - desc = { - order = 1, - type = "description", - name = L["intro"] .. "\n", - }, - descreset = { - order = 9, - type = "description", - name = L["reset_desc"], - }, - reset = { - order = 10, - type = "execute", - name = L["reset"], - desc = L["reset_sub"], - func = "Reset", - }, - current = { - order = 11, - type = "description", - name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end, - width = "default", - }, - choosedesc = { - order = 20, - type = "description", - name = "\n" .. L["choose_desc"], - }, - new = { - name = L["new"], - desc = L["new_sub"], - type = "input", - order = 30, - get = false, - set = "SetProfile", - }, - choose = { - name = L["choose"], - desc = L["choose_sub"], - type = "select", - order = 40, - get = "GetCurrentProfile", - set = "SetProfile", - values = "ListProfiles", - arg = "common", - }, - copydesc = { - order = 50, - type = "description", - name = "\n" .. L["copy_desc"], - }, - copyfrom = { - order = 60, - type = "select", - name = L["copy"], - desc = L["copy_desc"], - get = false, - set = "CopyProfile", - values = "ListProfiles", - disabled = "HasNoProfiles", - arg = "nocurrent", - }, - deldesc = { - order = 70, - type = "description", - name = "\n" .. L["delete_desc"], - }, - delete = { - order = 80, - type = "select", - name = L["delete"], - desc = L["delete_sub"], - get = false, - set = "DeleteProfile", - values = "ListProfiles", - disabled = "HasNoProfiles", - arg = "nocurrent", - confirm = true, - confirmText = L["delete_confirm"], - }, -} - ---- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0. --- @param db The database object to create the options table for. --- @return The options table to be used in AceConfig-3.0 --- @usage --- -- Assuming `options` is your top-level options table and `self.db` is your database: --- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db) -function AceDBOptions:GetOptionsTable(db, noDefaultProfiles) - local tbl = AceDBOptions.optionTables[db] or { - type = "group", - name = L["profiles"], - desc = L["profiles_sub"], - } - - tbl.handler = getOptionsHandler(db, noDefaultProfiles) - tbl.args = optionsTable - - AceDBOptions.optionTables[db] = tbl - return tbl -end - --- upgrade existing tables -for db,tbl in pairs(AceDBOptions.optionTables) do - tbl.handler = getOptionsHandler(db) - tbl.args = optionsTable -end diff --git a/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml b/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml deleted file mode 100644 index 2668fb0..0000000 --- a/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml +++ /dev/null @@ -1,4 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceDBOptions-3.0.lua"/> -</Ui> \ No newline at end of file diff --git a/libs/AceGUI-3.0/AceGUI-3.0.lua b/libs/AceGUI-3.0/AceGUI-3.0.lua deleted file mode 100644 index 53295bb..0000000 --- a/libs/AceGUI-3.0/AceGUI-3.0.lua +++ /dev/null @@ -1,805 +0,0 @@ ---- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs. --- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself --- to create any custom GUI. There are more extensive examples in the test suite in the Ace3 --- stand-alone distribution. --- --- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly, --- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool --- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll --- implement a proper API to modify it. --- @usage --- local AceGUI = LibStub("AceGUI-3.0") --- -- Create a container frame --- local f = AceGUI:Create("Frame") --- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end) --- f:SetTitle("AceGUI-3.0 Example") --- f:SetStatusText("Status Bar") --- f:SetLayout("Flow") --- -- Create a button --- local btn = AceGUI:Create("Button") --- btn:SetWidth(170) --- btn:SetText("Button !") --- btn:SetCallback("OnClick", function() print("Click!") end) --- -- Add the button to the container --- f:AddChild(btn) --- @class file --- @name AceGUI-3.0 --- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $ -local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33 -local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR) - -if not AceGUI then return end -- No upgrade needed - --- Lua APIs -local tconcat, tremove, tinsert = table.concat, table.remove, table.insert -local select, pairs, next, type = select, pairs, next, type -local error, assert, loadstring = error, assert, loadstring -local setmetatable, rawget, rawset = setmetatable, rawget, rawset -local math_max = math.max - --- WoW APIs -local UIParent = UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: geterrorhandler, LibStub - ---local con = LibStub("AceConsole-3.0",true) - -AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {} -AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {} -AceGUI.WidgetBase = AceGUI.WidgetBase or {} -AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {} -AceGUI.WidgetVersions = AceGUI.WidgetVersions or {} - --- local upvalues -local WidgetRegistry = AceGUI.WidgetRegistry -local LayoutRegistry = AceGUI.LayoutRegistry -local WidgetVersions = AceGUI.WidgetVersions - ---[[ - xpcall safecall implementation -]] -local xpcall = xpcall - -local function errorhandler(err) - return geterrorhandler()(err) -end - -local function CreateDispatcher(argCount) - local code = [[ - local xpcall, eh = ... - local method, ARGS - local function call() return method(ARGS) end - - local function dispatch(func, ...) - method = func - if not method then return end - ARGS = ... - return xpcall(call, eh) - end - - return dispatch - ]] - - local ARGS = {} - for i = 1, argCount do ARGS[i] = "arg"..i end - code = code:gsub("ARGS", tconcat(ARGS, ", ")) - return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) -end - -local Dispatchers = setmetatable({}, {__index=function(self, argCount) - local dispatcher = CreateDispatcher(argCount) - rawset(self, argCount, dispatcher) - return dispatcher -end}) -Dispatchers[0] = function(func) - return xpcall(func, errorhandler) -end - -local function safecall(func, ...) - return Dispatchers[select("#", ...)](func, ...) -end - --- Recycling functions -local newWidget, delWidget -do - -- Version Upgrade in Minor 29 - -- Internal Storage of the objects changed, from an array table - -- to a hash table, and additionally we introduced versioning on - -- the widgets which would discard all widgets from a pre-29 version - -- anyway, so we just clear the storage now, and don't try to - -- convert the storage tables to the new format. - -- This should generally not cause *many* widgets to end up in trash, - -- since once dialogs are opened, all addons should be loaded already - -- and AceGUI should be on the latest version available on the users - -- setup. - -- -- nevcairiel - Nov 2nd, 2009 - if oldminor and oldminor < 29 and AceGUI.objPools then - AceGUI.objPools = nil - end - - AceGUI.objPools = AceGUI.objPools or {} - local objPools = AceGUI.objPools - --Returns a new instance, if none are available either returns a new table or calls the given contructor - function newWidget(type) - if not WidgetRegistry[type] then - error("Attempt to instantiate unknown widget type", 2) - end - - if not objPools[type] then - objPools[type] = {} - end - - local newObj = next(objPools[type]) - if not newObj then - newObj = WidgetRegistry[type]() - newObj.AceGUIWidgetVersion = WidgetVersions[type] - else - objPools[type][newObj] = nil - -- if the widget is older then the latest, don't even try to reuse it - -- just forget about it, and grab a new one. - if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then - return newWidget(type) - end - end - return newObj - end - -- Releases an instance to the Pool - function delWidget(obj,type) - if not objPools[type] then - objPools[type] = {} - end - if objPools[type][obj] then - error("Attempt to Release Widget that is already released", 2) - end - objPools[type][obj] = true - end -end - - -------------------- --- API Functions -- -------------------- - --- Gets a widget Object - ---- Create a new Widget of the given type. --- This function will instantiate a new widget (or use one from the widget pool), and call the --- OnAcquire function on it, before returning. --- @param type The type of the widget. --- @return The newly created widget. -function AceGUI:Create(type) - if WidgetRegistry[type] then - local widget = newWidget(type) - - if rawget(widget, "Acquire") then - widget.OnAcquire = widget.Acquire - widget.Acquire = nil - elseif rawget(widget, "Aquire") then - widget.OnAcquire = widget.Aquire - widget.Aquire = nil - end - - if rawget(widget, "Release") then - widget.OnRelease = rawget(widget, "Release") - widget.Release = nil - end - - if widget.OnAcquire then - widget:OnAcquire() - else - error(("Widget type %s doesn't supply an OnAcquire Function"):format(type)) - end - -- Set the default Layout ("List") - safecall(widget.SetLayout, widget, "List") - safecall(widget.ResumeLayout, widget) - return widget - end -end - ---- Releases a widget Object. --- This function calls OnRelease on the widget and places it back in the widget pool. --- Any data on the widget is being erased, and the widget will be hidden.\\ --- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well. --- @param widget The widget to release -function AceGUI:Release(widget) - safecall(widget.PauseLayout, widget) - widget:Fire("OnRelease") - safecall(widget.ReleaseChildren, widget) - - if widget.OnRelease then - widget:OnRelease() --- else --- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type)) - end - for k in pairs(widget.userdata) do - widget.userdata[k] = nil - end - for k in pairs(widget.events) do - widget.events[k] = nil - end - widget.width = nil - widget.relWidth = nil - widget.height = nil - widget.relHeight = nil - widget.noAutoHeight = nil - widget.frame:ClearAllPoints() - widget.frame:Hide() - widget.frame:SetParent(UIParent) - widget.frame.width = nil - widget.frame.height = nil - if widget.content then - widget.content.width = nil - widget.content.height = nil - end - delWidget(widget, widget.type) -end - ------------ --- Focus -- ------------ - - ---- Called when a widget has taken focus. --- e.g. Dropdowns opening, Editboxes gaining kb focus --- @param widget The widget that should be focused -function AceGUI:SetFocus(widget) - if self.FocusedWidget and self.FocusedWidget ~= widget then - safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) - end - self.FocusedWidget = widget -end - - ---- Called when something has happened that could cause widgets with focus to drop it --- e.g. titlebar of a frame being clicked -function AceGUI:ClearFocus() - if self.FocusedWidget then - safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget) - self.FocusedWidget = nil - end -end - -------------- --- Widgets -- -------------- ---[[ - Widgets must provide the following functions - OnAcquire() - Called when the object is acquired, should set everything to a default hidden state - - And the following members - frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes - type - the type of the object, same as the name given to :RegisterWidget() - - Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet - It will be cleared automatically when a widget is released - Placing values directly into a widget object should be avoided - - If the Widget can act as a container for other Widgets the following - content - frame or derivitive that children will be anchored to - - The Widget can supply the following Optional Members - :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data - :OnWidthSet(width) - Called when the width of the widget is changed - :OnHeightSet(height) - Called when the height of the widget is changed - Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead - AceGUI already sets a handler to the event - :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the - area used for controls. These can be nil if the layout used the existing size to layout the controls. - -]] - --------------------------- --- Widget Base Template -- --------------------------- -do - local WidgetBase = AceGUI.WidgetBase - - WidgetBase.SetParent = function(self, parent) - local frame = self.frame - frame:SetParent(nil) - frame:SetParent(parent.content) - self.parent = parent - end - - WidgetBase.SetCallback = function(self, name, func) - if type(func) == "function" then - self.events[name] = func - end - end - - WidgetBase.Fire = function(self, name, ...) - if self.events[name] then - local success, ret = safecall(self.events[name], self, name, ...) - if success then - return ret - end - end - end - - WidgetBase.SetWidth = function(self, width) - self.frame:SetWidth(width) - self.frame.width = width - if self.OnWidthSet then - self:OnWidthSet(width) - end - end - - WidgetBase.SetRelativeWidth = function(self, width) - if width <= 0 or width > 1 then - error(":SetRelativeWidth(width): Invalid relative width.", 2) - end - self.relWidth = width - self.width = "relative" - end - - WidgetBase.SetHeight = function(self, height) - self.frame:SetHeight(height) - self.frame.height = height - if self.OnHeightSet then - self:OnHeightSet(height) - end - end - - --[[ WidgetBase.SetRelativeHeight = function(self, height) - if height <= 0 or height > 1 then - error(":SetRelativeHeight(height): Invalid relative height.", 2) - end - self.relHeight = height - self.height = "relative" - end ]] - - WidgetBase.IsVisible = function(self) - return self.frame:IsVisible() - end - - WidgetBase.IsShown= function(self) - return self.frame:IsShown() - end - - WidgetBase.Release = function(self) - AceGUI:Release(self) - end - - WidgetBase.SetPoint = function(self, ...) - return self.frame:SetPoint(...) - end - - WidgetBase.ClearAllPoints = function(self) - return self.frame:ClearAllPoints() - end - - WidgetBase.GetNumPoints = function(self) - return self.frame:GetNumPoints() - end - - WidgetBase.GetPoint = function(self, ...) - return self.frame:GetPoint(...) - end - - WidgetBase.GetUserDataTable = function(self) - return self.userdata - end - - WidgetBase.SetUserData = function(self, key, value) - self.userdata[key] = value - end - - WidgetBase.GetUserData = function(self, key) - return self.userdata[key] - end - - WidgetBase.IsFullHeight = function(self) - return self.height == "fill" - end - - WidgetBase.SetFullHeight = function(self, isFull) - if isFull then - self.height = "fill" - else - self.height = nil - end - end - - WidgetBase.IsFullWidth = function(self) - return self.width == "fill" - end - - WidgetBase.SetFullWidth = function(self, isFull) - if isFull then - self.width = "fill" - else - self.width = nil - end - end - --- local function LayoutOnUpdate(this) --- this:SetScript("OnUpdate",nil) --- this.obj:PerformLayout() --- end - - local WidgetContainerBase = AceGUI.WidgetContainerBase - - WidgetContainerBase.PauseLayout = function(self) - self.LayoutPaused = true - end - - WidgetContainerBase.ResumeLayout = function(self) - self.LayoutPaused = nil - end - - WidgetContainerBase.PerformLayout = function(self) - if self.LayoutPaused then - return - end - safecall(self.LayoutFunc, self.content, self.children) - end - - --call this function to layout, makes sure layed out objects get a frame to get sizes etc - WidgetContainerBase.DoLayout = function(self) - self:PerformLayout() --- if not self.parent then --- self.frame:SetScript("OnUpdate", LayoutOnUpdate) --- end - end - - WidgetContainerBase.AddChild = function(self, child, beforeWidget) - if beforeWidget then - local siblingIndex = 1 - for _, widget in pairs(self.children) do - if widget == beforeWidget then - break - end - siblingIndex = siblingIndex + 1 - end - tinsert(self.children, siblingIndex, child) - else - tinsert(self.children, child) - end - child:SetParent(self) - child.frame:Show() - self:DoLayout() - end - - WidgetContainerBase.AddChildren = function(self, ...) - for i = 1, select("#", ...) do - local child = select(i, ...) - tinsert(self.children, child) - child:SetParent(self) - child.frame:Show() - end - self:DoLayout() - end - - WidgetContainerBase.ReleaseChildren = function(self) - local children = self.children - for i = 1,#children do - AceGUI:Release(children[i]) - children[i] = nil - end - end - - WidgetContainerBase.SetLayout = function(self, Layout) - self.LayoutFunc = AceGUI:GetLayout(Layout) - end - - WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust) - if adjust then - self.noAutoHeight = nil - else - self.noAutoHeight = true - end - end - - local function FrameResize(this) - local self = this.obj - if this:GetWidth() and this:GetHeight() then - if self.OnWidthSet then - self:OnWidthSet(this:GetWidth()) - end - if self.OnHeightSet then - self:OnHeightSet(this:GetHeight()) - end - end - end - - local function ContentResize(this) - if this:GetWidth() and this:GetHeight() then - this.width = this:GetWidth() - this.height = this:GetHeight() - this.obj:DoLayout() - end - end - - setmetatable(WidgetContainerBase, {__index=WidgetBase}) - - --One of these function should be called on each Widget Instance as part of its creation process - - --- Register a widget-class as a container for newly created widgets. - -- @param widget The widget class - function AceGUI:RegisterAsContainer(widget) - widget.children = {} - widget.userdata = {} - widget.events = {} - widget.base = WidgetContainerBase - widget.content.obj = widget - widget.frame.obj = widget - widget.content:SetScript("OnSizeChanged", ContentResize) - widget.frame:SetScript("OnSizeChanged", FrameResize) - setmetatable(widget, {__index = WidgetContainerBase}) - widget:SetLayout("List") - return widget - end - - --- Register a widget-class as a widget. - -- @param widget The widget class - function AceGUI:RegisterAsWidget(widget) - widget.userdata = {} - widget.events = {} - widget.base = WidgetBase - widget.frame.obj = widget - widget.frame:SetScript("OnSizeChanged", FrameResize) - setmetatable(widget, {__index = WidgetBase}) - return widget - end -end - - - - ------------------- --- Widget API -- ------------------- - ---- Registers a widget Constructor, this function returns a new instance of the Widget --- @param Name The name of the widget --- @param Constructor The widget constructor function --- @param Version The version of the widget -function AceGUI:RegisterWidgetType(Name, Constructor, Version) - assert(type(Constructor) == "function") - assert(type(Version) == "number") - - local oldVersion = WidgetVersions[Name] - if oldVersion and oldVersion >= Version then return end - - WidgetVersions[Name] = Version - WidgetRegistry[Name] = Constructor -end - ---- Registers a Layout Function --- @param Name The name of the layout --- @param LayoutFunc Reference to the layout function -function AceGUI:RegisterLayout(Name, LayoutFunc) - assert(type(LayoutFunc) == "function") - if type(Name) == "string" then - Name = Name:upper() - end - LayoutRegistry[Name] = LayoutFunc -end - ---- Get a Layout Function from the registry --- @param Name The name of the layout -function AceGUI:GetLayout(Name) - if type(Name) == "string" then - Name = Name:upper() - end - return LayoutRegistry[Name] -end - -AceGUI.counts = AceGUI.counts or {} - ---- A type-based counter to count the number of widgets created. --- This is used by widgets that require a named frame, e.g. when a Blizzard --- Template requires it. --- @param type The widget type -function AceGUI:GetNextWidgetNum(type) - if not self.counts[type] then - self.counts[type] = 0 - end - self.counts[type] = self.counts[type] + 1 - return self.counts[type] -end - ---- Return the number of created widgets for this type. --- In contrast to GetNextWidgetNum, the number is not incremented. --- @param type The widget type -function AceGUI:GetWidgetCount(type) - return self.counts[type] or 0 -end - ---- Return the version of the currently registered widget type. --- @param type The widget type -function AceGUI:GetWidgetVersion(type) - return WidgetVersions[type] -end - -------------- --- Layouts -- -------------- - ---[[ - A Layout is a func that takes 2 parameters - content - the frame that widgets will be placed inside - children - a table containing the widgets to layout -]] - --- Very simple Layout, Children are stacked on top of each other down the left side -AceGUI:RegisterLayout("List", - function(content, children) - local height = 0 - local width = content.width or content:GetWidth() or 0 - for i = 1, #children do - local child = children[i] - - local frame = child.frame - frame:ClearAllPoints() - frame:Show() - if i == 1 then - frame:SetPoint("TOPLEFT", content) - else - frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT") - end - - if child.width == "fill" then - child:SetWidth(width) - frame:SetPoint("RIGHT", content) - - if child.DoLayout then - child:DoLayout() - end - elseif child.width == "relative" then - child:SetWidth(width * child.relWidth) - - if child.DoLayout then - child:DoLayout() - end - end - - height = height + (frame.height or frame:GetHeight() or 0) - end - safecall(content.obj.LayoutFinished, content.obj, nil, height) - end) - --- A single control fills the whole content area -AceGUI:RegisterLayout("Fill", - function(content, children) - if children[1] then - children[1]:SetWidth(content:GetWidth() or 0) - children[1]:SetHeight(content:GetHeight() or 0) - children[1].frame:SetAllPoints(content) - children[1].frame:Show() - safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight()) - end - end) - -AceGUI:RegisterLayout("Flow", - function(content, children) - --used height so far - local height = 0 - --width used in the current row - local usedwidth = 0 - --height of the current row - local rowheight = 0 - local rowoffset = 0 - local lastrowoffset - - local width = content.width or content:GetWidth() or 0 - - --control at the start of the row - local rowstart - local rowstartoffset - local lastrowstart - local isfullheight - - local frameoffset - local lastframeoffset - local oversize - for i = 1, #children do - local child = children[i] - oversize = nil - local frame = child.frame - local frameheight = frame.height or frame:GetHeight() or 0 - local framewidth = frame.width or frame:GetWidth() or 0 - lastframeoffset = frameoffset - -- HACK: Why did we set a frameoffset of (frameheight / 2) ? - -- That was moving all widgets half the widgets size down, is that intended? - -- Actually, it seems to be neccessary for many cases, we'll leave it in for now. - -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them. - -- TODO: Investigate moar! - frameoffset = child.alignoffset or (frameheight / 2) - - if child.width == "relative" then - framewidth = width * child.relWidth - end - - frame:Show() - frame:ClearAllPoints() - if i == 1 then - -- anchor the first control to the top left - frame:SetPoint("TOPLEFT", content) - rowheight = frameheight - rowoffset = frameoffset - rowstart = frame - rowstartoffset = frameoffset - usedwidth = framewidth - if usedwidth > width then - oversize = true - end - else - -- if there isn't available width for the control start a new row - -- if a control is "fill" it will be on a row of its own full width - if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then - if isfullheight then - -- a previous row has already filled the entire height, there's nothing we can usefully do anymore - -- (maybe error/warn about this?) - break - end - --anchor the previous row, we will now know its height and offset - rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) - height = height + rowheight + 3 - --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it - rowstart = frame - rowstartoffset = frameoffset - rowheight = frameheight - rowoffset = frameoffset - usedwidth = framewidth - if usedwidth > width then - oversize = true - end - -- put the control on the current row, adding it to the width and checking if the height needs to be increased - else - --handles cases where the new height is higher than either control because of the offsets - --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset) - - --offset is always the larger of the two offsets - rowoffset = math_max(rowoffset, frameoffset) - rowheight = math_max(rowheight, rowoffset + (frameheight / 2)) - - frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset) - usedwidth = framewidth + usedwidth - end - end - - if child.width == "fill" then - child:SetWidth(width) - frame:SetPoint("RIGHT", content) - - usedwidth = 0 - rowstart = frame - rowstartoffset = frameoffset - - if child.DoLayout then - child:DoLayout() - end - rowheight = frame.height or frame:GetHeight() or 0 - rowoffset = child.alignoffset or (rowheight / 2) - rowstartoffset = rowoffset - elseif child.width == "relative" then - child:SetWidth(width * child.relWidth) - - if child.DoLayout then - child:DoLayout() - end - elseif oversize then - if width > 1 then - frame:SetPoint("RIGHT", content) - end - end - - if child.height == "fill" then - frame:SetPoint("BOTTOM", content) - isfullheight = true - end - end - - --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor - if isfullheight then - rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height) - elseif rowstart then - rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3)) - end - - height = height + rowheight + 3 - safecall(content.obj.LayoutFinished, content.obj, nil, height) - end) diff --git a/libs/AceGUI-3.0/AceGUI-3.0.xml b/libs/AceGUI-3.0/AceGUI-3.0.xml deleted file mode 100644 index b515077..0000000 --- a/libs/AceGUI-3.0/AceGUI-3.0.xml +++ /dev/null @@ -1,28 +0,0 @@ -<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ -..\FrameXML\UI.xsd"> - <Script file="AceGUI-3.0.lua"/> - <!-- Container --> - <Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/> - <Script file="widgets\AceGUIContainer-DropDownGroup.lua"/> - <Script file="widgets\AceGUIContainer-Frame.lua"/> - <Script file="widgets\AceGUIContainer-InlineGroup.lua"/> - <Script file="widgets\AceGUIContainer-ScrollFrame.lua"/> - <Script file="widgets\AceGUIContainer-SimpleGroup.lua"/> - <Script file="widgets\AceGUIContainer-TabGroup.lua"/> - <Script file="widgets\AceGUIContainer-TreeGroup.lua"/> - <Script file="widgets\AceGUIContainer-Window.lua"/> - <!-- Widgets --> - <Script file="widgets\AceGUIWidget-Button.lua"/> - <Script file="widgets\AceGUIWidget-CheckBox.lua"/> - <Script file="widgets\AceGUIWidget-ColorPicker.lua"/> - <Script file="widgets\AceGUIWidget-DropDown.lua"/> - <Script file="widgets\AceGUIWidget-DropDown-Items.lua"/> - <Script file="widgets\AceGUIWidget-EditBox.lua"/> - <Script file="widgets\AceGUIWidget-Heading.lua"/> - <Script file="widgets\AceGUIWidget-Icon.lua"/> - <Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/> - <Script file="widgets\AceGUIWidget-Keybinding.lua"/> - <Script file="widgets\AceGUIWidget-Label.lua"/> - <Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/> - <Script file="widgets\AceGUIWidget-Slider.lua"/> -</Ui> diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua deleted file mode 100644 index 7f92d82..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua +++ /dev/null @@ -1,133 +0,0 @@ ---[[----------------------------------------------------------------------------- -BlizOptionsGroup Container -Simple container widget for the integration of AceGUI into the Blizzard Interface Options --------------------------------------------------------------------------------]] -local Type, Version = "BlizOptionsGroup", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local CreateFrame = CreateFrame - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] - -local function OnShow(frame) - frame.obj:Fire("OnShow") -end - -local function OnHide(frame) - frame.obj:Fire("OnHide") -end - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] - -local function okay(frame) - frame.obj:Fire("okay") -end - -local function cancel(frame) - frame.obj:Fire("cancel") -end - -local function defaults(frame) - frame.obj:Fire("defaults") -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] - -local methods = { - ["OnAcquire"] = function(self) - self:SetName() - self:SetTitle() - end, - - -- ["OnRelease"] = nil, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local contentwidth = width - 63 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - 26 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end, - - ["SetName"] = function(self, name, parent) - self.frame.name = name - self.frame.parent = parent - end, - - ["SetTitle"] = function(self, title) - local content = self.content - content:ClearAllPoints() - if not title or title == "" then - content:SetPoint("TOPLEFT", 10, -10) - self.label:SetText("") - else - content:SetPoint("TOPLEFT", 10, -40) - self.label:SetText(title) - end - content:SetPoint("BOTTOMRIGHT", -10, 10) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Frame") - frame:Hide() - - -- support functions for the Blizzard Interface Options - frame.okay = okay - frame.cancel = cancel - frame.defaults = defaults - - frame:SetScript("OnHide", OnHide) - frame:SetScript("OnShow", OnShow) - - local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge") - label:SetPoint("TOPLEFT", 10, -15) - label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45) - label:SetJustifyH("LEFT") - label:SetJustifyV("TOP") - - --Container Support - local content = CreateFrame("Frame", nil, frame) - content:SetPoint("TOPLEFT", 10, -10) - content:SetPoint("BOTTOMRIGHT", -10, 10) - - local widget = { - label = label, - frame = frame, - content = content, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua deleted file mode 100644 index b0f81b7..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua +++ /dev/null @@ -1,157 +0,0 @@ ---[[----------------------------------------------------------------------------- -DropdownGroup Container -Container controlled by a dropdown on the top. --------------------------------------------------------------------------------]] -local Type, Version = "DropdownGroup", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local assert, pairs, type = assert, pairs, type - --- WoW APIs -local CreateFrame = CreateFrame - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function SelectedGroup(self, event, value) - local group = self.parentgroup - local status = group.status or group.localstatus - status.selected = value - self.parentgroup:Fire("OnGroupSelected", value) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self.dropdown:SetText("") - self:SetDropdownWidth(200) - self:SetTitle("") - end, - - ["OnRelease"] = function(self) - self.dropdown.list = nil - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - end, - - ["SetTitle"] = function(self, title) - self.titletext:SetText(title) - self.dropdown.frame:ClearAllPoints() - if title and title ~= "" then - self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0) - else - self.dropdown.frame:SetPoint("TOPLEFT", -1, 0) - end - end, - - ["SetGroupList"] = function(self,list,order) - self.dropdown:SetList(list,order) - end, - - ["SetStatusTable"] = function(self, status) - assert(type(status) == "table") - self.status = status - end, - - ["SetGroup"] = function(self,group) - self.dropdown:SetValue(group) - local status = self.status or self.localstatus - status.selected = group - self:Fire("OnGroupSelected", group) - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local contentwidth = width - 26 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - 63 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end, - - ["LayoutFinished"] = function(self, width, height) - self:SetHeight((height or 0) + 63) - end, - - ["SetDropdownWidth"] = function(self, width) - self.dropdown:SetWidth(width) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local function Constructor() - local frame = CreateFrame("Frame") - frame:SetHeight(100) - frame:SetWidth(100) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") - titletext:SetPoint("TOPLEFT", 4, -5) - titletext:SetPoint("TOPRIGHT", -4, -5) - titletext:SetJustifyH("LEFT") - titletext:SetHeight(18) - - local dropdown = AceGUI:Create("Dropdown") - dropdown.frame:SetParent(frame) - dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2) - dropdown:SetCallback("OnValueChanged", SelectedGroup) - dropdown.frame:SetPoint("TOPLEFT", -1, 0) - dropdown.frame:Show() - dropdown:SetLabel("") - - local border = CreateFrame("Frame", nil, frame) - border:SetPoint("TOPLEFT", 0, -26) - border:SetPoint("BOTTOMRIGHT", 0, 3) - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1,0.1,0.1,0.5) - border:SetBackdropBorderColor(0.4,0.4,0.4) - - --Container Support - local content = CreateFrame("Frame", nil, border) - content:SetPoint("TOPLEFT", 10, -10) - content:SetPoint("BOTTOMRIGHT", -10, 10) - - local widget = { - frame = frame, - localstatus = {}, - titletext = titletext, - dropdown = dropdown, - border = border, - content = content, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - dropdown.parentgroup = widget - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua deleted file mode 100644 index fb835e7..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua +++ /dev/null @@ -1,310 +0,0 @@ ---[[----------------------------------------------------------------------------- -Frame Container --------------------------------------------------------------------------------]] -local Type, Version = "Frame", 23 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs, assert, type = pairs, assert, type -local wipe = table.wipe - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: CLOSE - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Button_OnClick(frame) - PlaySound("gsTitleOptionExit") - frame.obj:Hide() -end - -local function Frame_OnClose(frame) - frame.obj:Fire("OnClose") -end - -local function Frame_OnMouseDown(frame) - AceGUI:ClearFocus() -end - -local function Title_OnMouseDown(frame) - frame:GetParent():StartMoving() - AceGUI:ClearFocus() -end - -local function MoverSizer_OnMouseUp(mover) - local frame = mover:GetParent() - frame:StopMovingOrSizing() - local self = frame.obj - local status = self.status or self.localstatus - status.width = frame:GetWidth() - status.height = frame:GetHeight() - status.top = frame:GetTop() - status.left = frame:GetLeft() -end - -local function SizerSE_OnMouseDown(frame) - frame:GetParent():StartSizing("BOTTOMRIGHT") - AceGUI:ClearFocus() -end - -local function SizerS_OnMouseDown(frame) - frame:GetParent():StartSizing("BOTTOM") - AceGUI:ClearFocus() -end - -local function SizerE_OnMouseDown(frame) - frame:GetParent():StartSizing("RIGHT") - AceGUI:ClearFocus() -end - -local function StatusBar_OnEnter(frame) - frame.obj:Fire("OnEnterStatusBar") -end - -local function StatusBar_OnLeave(frame) - frame.obj:Fire("OnLeaveStatusBar") -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self.frame:SetParent(UIParent) - self.frame:SetFrameStrata("FULLSCREEN_DIALOG") - self:SetTitle() - self:SetStatusText() - self:ApplyStatus() - self:Show() - end, - - ["OnRelease"] = function(self) - self.status = nil - wipe(self.localstatus) - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local contentwidth = width - 34 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - 57 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end, - - ["SetTitle"] = function(self, title) - self.titletext:SetText(title) - self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10) - end, - - ["SetStatusText"] = function(self, text) - self.statustext:SetText(text) - end, - - ["Hide"] = function(self) - self.frame:Hide() - end, - - ["Show"] = function(self) - self.frame:Show() - end, - - ["EnableResize"] = function(self, state) - local func = state and "Show" or "Hide" - self.sizer_se[func](self.sizer_se) - self.sizer_s[func](self.sizer_s) - self.sizer_e[func](self.sizer_e) - end, - - -- called to set an external table to store status in - ["SetStatusTable"] = function(self, status) - assert(type(status) == "table") - self.status = status - self:ApplyStatus() - end, - - ["ApplyStatus"] = function(self) - local status = self.status or self.localstatus - local frame = self.frame - self:SetWidth(status.width or 700) - self:SetHeight(status.height or 500) - frame:ClearAllPoints() - if status.top and status.left then - frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top) - frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0) - else - frame:SetPoint("CENTER") - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local FrameBackdrop = { - bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", - edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", - tile = true, tileSize = 32, edgeSize = 32, - insets = { left = 8, right = 8, top = 8, bottom = 8 } -} - -local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:Hide() - - frame:EnableMouse(true) - frame:SetMovable(true) - frame:SetResizable(true) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - frame:SetBackdrop(FrameBackdrop) - frame:SetBackdropColor(0, 0, 0, 1) - frame:SetMinResize(400, 200) - frame:SetToplevel(true) - frame:SetScript("OnHide", Frame_OnClose) - frame:SetScript("OnMouseDown", Frame_OnMouseDown) - - local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate") - closebutton:SetScript("OnClick", Button_OnClick) - closebutton:SetPoint("BOTTOMRIGHT", -27, 17) - closebutton:SetHeight(20) - closebutton:SetWidth(100) - closebutton:SetText(CLOSE) - - local statusbg = CreateFrame("Button", nil, frame) - statusbg:SetPoint("BOTTOMLEFT", 15, 15) - statusbg:SetPoint("BOTTOMRIGHT", -132, 15) - statusbg:SetHeight(24) - statusbg:SetBackdrop(PaneBackdrop) - statusbg:SetBackdropColor(0.1,0.1,0.1) - statusbg:SetBackdropBorderColor(0.4,0.4,0.4) - statusbg:SetScript("OnEnter", StatusBar_OnEnter) - statusbg:SetScript("OnLeave", StatusBar_OnLeave) - - local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal") - statustext:SetPoint("TOPLEFT", 7, -2) - statustext:SetPoint("BOTTOMRIGHT", -7, 2) - statustext:SetHeight(20) - statustext:SetJustifyH("LEFT") - statustext:SetText("") - - local titlebg = frame:CreateTexture(nil, "OVERLAY") - titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") - titlebg:SetTexCoord(0.31, 0.67, 0, 0.63) - titlebg:SetPoint("TOP", 0, 12) - titlebg:SetWidth(100) - titlebg:SetHeight(40) - - local title = CreateFrame("Frame", nil, frame) - title:EnableMouse(true) - title:SetScript("OnMouseDown", Title_OnMouseDown) - title:SetScript("OnMouseUp", MoverSizer_OnMouseUp) - title:SetAllPoints(titlebg) - - local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal") - titletext:SetPoint("TOP", titlebg, "TOP", 0, -14) - - local titlebg_l = frame:CreateTexture(nil, "OVERLAY") - titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") - titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63) - titlebg_l:SetPoint("RIGHT", titlebg, "LEFT") - titlebg_l:SetWidth(30) - titlebg_l:SetHeight(40) - - local titlebg_r = frame:CreateTexture(nil, "OVERLAY") - titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header") - titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63) - titlebg_r:SetPoint("LEFT", titlebg, "RIGHT") - titlebg_r:SetWidth(30) - titlebg_r:SetHeight(40) - - local sizer_se = CreateFrame("Frame", nil, frame) - sizer_se:SetPoint("BOTTOMRIGHT") - sizer_se:SetWidth(25) - sizer_se:SetHeight(25) - sizer_se:EnableMouse() - sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown) - sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp) - - local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") - line1:SetWidth(14) - line1:SetHeight(14) - line1:SetPoint("BOTTOMRIGHT", -8, 8) - line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 14/17 - line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") - line2:SetWidth(8) - line2:SetHeight(8) - line2:SetPoint("BOTTOMRIGHT", -8, 8) - line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 8/17 - line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local sizer_s = CreateFrame("Frame", nil, frame) - sizer_s:SetPoint("BOTTOMRIGHT", -25, 0) - sizer_s:SetPoint("BOTTOMLEFT") - sizer_s:SetHeight(25) - sizer_s:EnableMouse(true) - sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown) - sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp) - - local sizer_e = CreateFrame("Frame", nil, frame) - sizer_e:SetPoint("BOTTOMRIGHT", 0, 25) - sizer_e:SetPoint("TOPRIGHT") - sizer_e:SetWidth(25) - sizer_e:EnableMouse(true) - sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown) - sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp) - - --Container Support - local content = CreateFrame("Frame", nil, frame) - content:SetPoint("TOPLEFT", 17, -27) - content:SetPoint("BOTTOMRIGHT", -17, 40) - - local widget = { - localstatus = {}, - titletext = titletext, - statustext = statustext, - titlebg = titlebg, - sizer_se = sizer_se, - sizer_s = sizer_s, - sizer_e = sizer_e, - content = content, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - closebutton.obj, statusbg.obj = widget, widget - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua deleted file mode 100644 index 9413611..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua +++ /dev/null @@ -1,102 +0,0 @@ ---[[----------------------------------------------------------------------------- -InlineGroup Container -Simple container widget that creates a visible "box" with an optional title. --------------------------------------------------------------------------------]] -local Type, Version = "InlineGroup", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetWidth(300) - self:SetHeight(100) - end, - - -- ["OnRelease"] = nil, - - ["SetTitle"] = function(self,title) - self.titletext:SetText(title) - end, - - - ["LayoutFinished"] = function(self, width, height) - if self.noAutoHeight then return end - self:SetHeight((height or 0) + 40) - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local contentwidth = width - 20 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - 20 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") - titletext:SetPoint("TOPLEFT", 14, 0) - titletext:SetPoint("TOPRIGHT", -14, 0) - titletext:SetJustifyH("LEFT") - titletext:SetHeight(18) - - local border = CreateFrame("Frame", nil, frame) - border:SetPoint("TOPLEFT", 0, -17) - border:SetPoint("BOTTOMRIGHT", -1, 3) - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) - border:SetBackdropBorderColor(0.4, 0.4, 0.4) - - --Container Support - local content = CreateFrame("Frame", nil, border) - content:SetPoint("TOPLEFT", 10, -10) - content:SetPoint("BOTTOMRIGHT", -10, 10) - - local widget = { - frame = frame, - content = content, - titletext = titletext, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua deleted file mode 100644 index 10a4d58..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua +++ /dev/null @@ -1,203 +0,0 @@ ---[[----------------------------------------------------------------------------- -ScrollFrame Container -Plain container that scrolls its content and doesn't grow in height. --------------------------------------------------------------------------------]] -local Type, Version = "ScrollFrame", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs, assert, type = pairs, assert, type -local min, max, floor, abs = math.min, math.max, math.floor, math.abs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function FixScrollOnUpdate(frame) - frame:SetScript("OnUpdate", nil) - frame.obj:FixScroll() -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function ScrollFrame_OnMouseWheel(frame, value) - frame.obj:MoveScroll(value) -end - -local function ScrollFrame_OnSizeChanged(frame) - frame:SetScript("OnUpdate", FixScrollOnUpdate) -end - -local function ScrollBar_OnScrollValueChanged(frame, value) - frame.obj:SetScroll(value) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetScroll(0) - end, - - ["OnRelease"] = function(self) - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - self.scrollframe:SetPoint("BOTTOMRIGHT") - self.scrollbar:Hide() - self.scrollBarShown = nil - self.content.height, self.content.width = nil, nil - end, - - ["SetScroll"] = function(self, value) - local status = self.status or self.localstatus - local viewheight = self.scrollframe:GetHeight() - local height = self.content:GetHeight() - local offset - - if viewheight > height then - offset = 0 - else - offset = floor((height - viewheight) / 1000.0 * value) - end - self.content:ClearAllPoints() - self.content:SetPoint("TOPLEFT", 0, offset) - self.content:SetPoint("TOPRIGHT", 0, offset) - status.offset = offset - status.scrollvalue = value - end, - - ["MoveScroll"] = function(self, value) - local status = self.status or self.localstatus - local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() - - if self.scrollBarShown then - local diff = height - viewheight - local delta = 1 - if value < 0 then - delta = -1 - end - self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) - end - end, - - ["FixScroll"] = function(self) - if self.updateLock then return end - self.updateLock = true - local status = self.status or self.localstatus - local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() - local offset = status.offset or 0 - local curvalue = self.scrollbar:GetValue() - -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys - -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! - if viewheight < height + 2 then - if self.scrollBarShown then - self.scrollBarShown = nil - self.scrollbar:Hide() - self.scrollbar:SetValue(0) - self.scrollframe:SetPoint("BOTTOMRIGHT") - self:DoLayout() - end - else - if not self.scrollBarShown then - self.scrollBarShown = true - self.scrollbar:Show() - self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) - self:DoLayout() - end - local value = (offset / (viewheight - height) * 1000) - if value > 1000 then value = 1000 end - self.scrollbar:SetValue(value) - self:SetScroll(value) - if value < 1000 then - self.content:ClearAllPoints() - self.content:SetPoint("TOPLEFT", 0, offset) - self.content:SetPoint("TOPRIGHT", 0, offset) - status.offset = offset - end - end - self.updateLock = nil - end, - - ["LayoutFinished"] = function(self, width, height) - self.content:SetHeight(height or 0 + 20) - self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) - end, - - ["SetStatusTable"] = function(self, status) - assert(type(status) == "table") - self.status = status - if not status.scrollvalue then - status.scrollvalue = 0 - end - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - content.width = width - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - content.height = height - end -} ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - local num = AceGUI:GetNextWidgetNum(Type) - - local scrollframe = CreateFrame("ScrollFrame", nil, frame) - scrollframe:SetPoint("TOPLEFT") - scrollframe:SetPoint("BOTTOMRIGHT") - scrollframe:EnableMouseWheel(true) - scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel) - scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged) - - local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate") - scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) - scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) - scrollbar:SetMinMaxValues(0, 1000) - scrollbar:SetValueStep(1) - scrollbar:SetValue(0) - scrollbar:SetWidth(16) - scrollbar:Hide() - -- set the script as the last step, so it doesn't fire yet - scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged) - - local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") - scrollbg:SetAllPoints(scrollbar) - scrollbg:SetTexture(0, 0, 0, 0.4) - - --Container Support - local content = CreateFrame("Frame", nil, scrollframe) - content:SetPoint("TOPLEFT") - content:SetPoint("TOPRIGHT") - content:SetHeight(400) - scrollframe:SetScrollChild(content) - - local widget = { - localstatus = { scrollvalue = 0 }, - scrollframe = scrollframe, - scrollbar = scrollbar, - content = content, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - scrollframe.obj, scrollbar.obj = widget, widget - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua deleted file mode 100644 index 57512c3..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua +++ /dev/null @@ -1,69 +0,0 @@ ---[[----------------------------------------------------------------------------- -SimpleGroup Container -Simple container widget that just groups widgets. --------------------------------------------------------------------------------]] -local Type, Version = "SimpleGroup", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetWidth(300) - self:SetHeight(100) - end, - - -- ["OnRelease"] = nil, - - ["LayoutFinished"] = function(self, width, height) - if self.noAutoHeight then return end - self:SetHeight(height or 0) - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - content:SetWidth(width) - content.width = width - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - content:SetHeight(height) - content.height = height - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - --Container Support - local content = CreateFrame("Frame", nil, frame) - content:SetPoint("TOPLEFT") - content:SetPoint("BOTTOMRIGHT") - - local widget = { - frame = frame, - content = content, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua deleted file mode 100644 index df6f5ad..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua +++ /dev/null @@ -1,365 +0,0 @@ ---[[----------------------------------------------------------------------------- -TabGroup Container -Container that uses tabs on top to switch between groups. --------------------------------------------------------------------------------]] -local Type, Version = "TabGroup", 34 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame, UIParent = CreateFrame, UIParent -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab - --- local upvalue storage used by BuildTabs -local widths = {} -local rowwidths = {} -local rowends = {} - --- Determine if we're on WoW 4.0.6 or not. -local wow_406 -do - local _,wow_build = GetBuildInfo() - wow_406 = tonumber(wow_build) >= 13596 -end - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function UpdateTabLook(frame) - if frame.disabled then - PanelTemplates_SetDisabledTabState(frame) - elseif frame.selected then - PanelTemplates_SelectTab(frame) - else - PanelTemplates_DeselectTab(frame) - end -end - -local function Tab_SetText(frame, text) - frame:_SetText(text) - local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0 - if wow_406 then - PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth()) - else - PanelTemplates_TabResize(frame, 0, nil, width) - end -end - -local function Tab_SetSelected(frame, selected) - frame.selected = selected - UpdateTabLook(frame) -end - -local function Tab_SetDisabled(frame, disabled) - frame.disabled = disabled - UpdateTabLook(frame) -end - -local function BuildTabsOnUpdate(frame) - local self = frame.obj - self:BuildTabs() - frame:SetScript("OnUpdate", nil) -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Tab_OnClick(frame) - if not (frame.selected or frame.disabled) then - PlaySound("igCharacterInfoTab") - frame.obj:SelectTab(frame.value) - end -end - -local function Tab_OnEnter(frame) - local self = frame.obj - self:Fire("OnTabEnter", self.tabs[frame.id].value, frame) -end - -local function Tab_OnLeave(frame) - local self = frame.obj - self:Fire("OnTabLeave", self.tabs[frame.id].value, frame) -end - -local function Tab_OnShow(frame) - _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetTitle() - end, - - ["OnRelease"] = function(self) - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - self.tablist = nil - for _, tab in pairs(self.tabs) do - tab:Hide() - end - end, - - ["CreateTab"] = function(self, id) - local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id) - local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate") - tab.obj = self - tab.id = id - - tab.text = _G[tabname .. "Text"] - tab.text:ClearAllPoints() - tab.text:SetPoint("LEFT", 14, -3) - tab.text:SetPoint("RIGHT", -12, -3) - - tab:SetScript("OnClick", Tab_OnClick) - tab:SetScript("OnEnter", Tab_OnEnter) - tab:SetScript("OnLeave", Tab_OnLeave) - tab:SetScript("OnShow", Tab_OnShow) - - tab._SetText = tab.SetText - tab.SetText = Tab_SetText - tab.SetSelected = Tab_SetSelected - tab.SetDisabled = Tab_SetDisabled - - return tab - end, - - ["SetTitle"] = function(self, text) - self.titletext:SetText(text or "") - if text and text ~= "" then - self.alignoffset = 25 - else - self.alignoffset = 18 - end - self:BuildTabs() - end, - - ["SetStatusTable"] = function(self, status) - assert(type(status) == "table") - self.status = status - end, - - ["SelectTab"] = function(self, value) - local status = self.status or self.localstatus - local found - for i, v in ipairs(self.tabs) do - if v.value == value then - v:SetSelected(true) - found = true - else - v:SetSelected(false) - end - end - status.selected = value - if found then - self:Fire("OnGroupSelected",value) - end - end, - - ["SetTabs"] = function(self, tabs) - self.tablist = tabs - self:BuildTabs() - end, - - - ["BuildTabs"] = function(self) - local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") - local status = self.status or self.localstatus - local tablist = self.tablist - local tabs = self.tabs - - if not tablist then return end - - local width = self.frame.width or self.frame:GetWidth() or 0 - - wipe(widths) - wipe(rowwidths) - wipe(rowends) - - --Place Text into tabs and get thier initial width - for i, v in ipairs(tablist) do - local tab = tabs[i] - if not tab then - tab = self:CreateTab(i) - tabs[i] = tab - end - - tab:Show() - tab:SetText(v.text) - tab:SetDisabled(v.disabled) - tab.value = v.value - - widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text - end - - for i = (#tablist)+1, #tabs, 1 do - tabs[i]:Hide() - end - - --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout - local numtabs = #tablist - local numrows = 1 - local usedwidth = 0 - - for i = 1, #tablist do - --If this is not the first tab of a row and there isn't room for it - if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then - rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px - rowends[numrows] = i - 1 - numrows = numrows + 1 - usedwidth = 0 - end - usedwidth = usedwidth + widths[i] - end - rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px - rowends[numrows] = #tablist - - --Fix for single tabs being left on the last row, move a tab from the row above if applicable - if numrows > 1 then - --if the last row has only one tab - if rowends[numrows-1] == numtabs-1 then - --if there are more than 2 tabs in the 2nd last row - if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then - --move 1 tab from the second last row to the last, if there is enough space - if (rowwidths[numrows] + widths[numtabs-1]) <= width then - rowends[numrows-1] = rowends[numrows-1] - 1 - rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] - rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] - end - end - end - end - - --anchor the rows as defined and resize tabs to fill thier row - local starttab = 1 - for row, endtab in ipairs(rowends) do - local first = true - for tabno = starttab, endtab do - local tab = tabs[tabno] - tab:ClearAllPoints() - if first then - tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 ) - first = false - else - tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) - end - end - - -- equal padding for each tab to fill the available width, - -- if the used space is above 75% already - -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame, - -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't - local padding = 0 - if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then - padding = (width - rowwidths[row]) / (endtab - starttab+1) - end - - for i = starttab, endtab do - if wow_406 then - PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth()) - else - PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) - end - end - starttab = endtab + 1 - end - - self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) - self.border:SetPoint("TOPLEFT", 1, -self.borderoffset) - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local contentwidth = width - 60 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - self:BuildTabs(self) - self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - (self.borderoffset + 23) - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end, - - ["LayoutFinished"] = function(self, width, height) - if self.noAutoHeight then return end - self:SetHeight((height or 0) + (self.borderoffset + 23)) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local function Constructor() - local num = AceGUI:GetNextWidgetNum(Type) - local frame = CreateFrame("Frame",nil,UIParent) - frame:SetHeight(100) - frame:SetWidth(100) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") - titletext:SetPoint("TOPLEFT", 14, 0) - titletext:SetPoint("TOPRIGHT", -14, 0) - titletext:SetJustifyH("LEFT") - titletext:SetHeight(18) - titletext:SetText("") - - local border = CreateFrame("Frame", nil, frame) - border:SetPoint("TOPLEFT", 1, -27) - border:SetPoint("BOTTOMRIGHT", -1, 3) - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) - border:SetBackdropBorderColor(0.4, 0.4, 0.4) - - local content = CreateFrame("Frame", nil, border) - content:SetPoint("TOPLEFT", 10, -7) - content:SetPoint("BOTTOMRIGHT", -10, 7) - - local widget = { - num = num, - frame = frame, - localstatus = {}, - alignoffset = 18, - titletext = titletext, - border = border, - borderoffset = 27, - tabs = {}, - content = content, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua deleted file mode 100644 index b6b59f0..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua +++ /dev/null @@ -1,707 +0,0 @@ ---[[----------------------------------------------------------------------------- -TreeGroup Container -Container that uses a tree control to switch between groups. --------------------------------------------------------------------------------]] -local Type, Version = "TreeGroup", 34 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type -local math_min, math_max, floor = math.min, math.max, floor -local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE - --- Recycling functions -local new, del -do - local pool = setmetatable({},{__mode='k'}) - function new() - local t = next(pool) - if t then - pool[t] = nil - return t - else - return {} - end - end - function del(t) - for k in pairs(t) do - t[k] = nil - end - pool[t] = true - end -end - -local DEFAULT_TREE_WIDTH = 175 -local DEFAULT_TREE_SIZABLE = true - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function GetButtonUniqueValue(line) - local parent = line.parent - if parent and parent.value then - return GetButtonUniqueValue(parent).."\001"..line.value - else - return line.value - end -end - -local function UpdateButton(button, treeline, selected, canExpand, isExpanded) - local self = button.obj - local toggle = button.toggle - local frame = self.frame - local text = treeline.text or "" - local icon = treeline.icon - local iconCoords = treeline.iconCoords - local level = treeline.level - local value = treeline.value - local uniquevalue = treeline.uniquevalue - local disabled = treeline.disabled - - button.treeline = treeline - button.value = value - button.uniquevalue = uniquevalue - if selected then - button:LockHighlight() - button.selected = true - else - button:UnlockHighlight() - button.selected = false - end - local normalTexture = button:GetNormalTexture() - local line = button.line - button.level = level - if ( level == 1 ) then - button:SetNormalFontObject("GameFontNormal") - button:SetHighlightFontObject("GameFontHighlight") - button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2) - else - button:SetNormalFontObject("GameFontHighlightSmall") - button:SetHighlightFontObject("GameFontHighlightSmall") - button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2) - end - - if disabled then - button:EnableMouse(false) - button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE) - else - button.text:SetText(text) - button:EnableMouse(true) - end - - if icon then - button.icon:SetTexture(icon) - button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1) - else - button.icon:SetTexture(nil) - end - - if iconCoords then - button.icon:SetTexCoord(unpack(iconCoords)) - else - button.icon:SetTexCoord(0, 1, 0, 1) - end - - if canExpand then - if not isExpanded then - toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP") - toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN") - else - toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP") - toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN") - end - toggle:Show() - else - toggle:Hide() - end -end - -local function ShouldDisplayLevel(tree) - local result = false - for k, v in ipairs(tree) do - if v.children == nil and v.visible ~= false then - result = true - elseif v.children then - result = result or ShouldDisplayLevel(v.children) - end - if result then return result end - end - return false -end - -local function addLine(self, v, tree, level, parent) - local line = new() - line.value = v.value - line.text = v.text - line.icon = v.icon - line.iconCoords = v.iconCoords - line.disabled = v.disabled - line.tree = tree - line.level = level - line.parent = parent - line.visible = v.visible - line.uniquevalue = GetButtonUniqueValue(line) - if v.children then - line.hasChildren = true - else - line.hasChildren = nil - end - self.lines[#self.lines+1] = line - return line -end - ---fire an update after one frame to catch the treeframes height -local function FirstFrameUpdate(frame) - local self = frame.obj - frame:SetScript("OnUpdate", nil) - self:RefreshTree() -end - -local function BuildUniqueValue(...) - local n = select('#', ...) - if n == 1 then - return ... - else - return (...).."\001"..BuildUniqueValue(select(2,...)) - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Expand_OnClick(frame) - local button = frame.button - local self = button.obj - local status = (self.status or self.localstatus).groups - status[button.uniquevalue] = not status[button.uniquevalue] - self:RefreshTree() -end - -local function Button_OnClick(frame) - local self = frame.obj - self:Fire("OnClick", frame.uniquevalue, frame.selected) - if not frame.selected then - self:SetSelected(frame.uniquevalue) - frame.selected = true - frame:LockHighlight() - self:RefreshTree() - end - AceGUI:ClearFocus() -end - -local function Button_OnDoubleClick(button) - local self = button.obj - local status = self.status or self.localstatus - local status = (self.status or self.localstatus).groups - status[button.uniquevalue] = not status[button.uniquevalue] - self:RefreshTree() -end - -local function Button_OnEnter(frame) - local self = frame.obj - self:Fire("OnButtonEnter", frame.uniquevalue, frame) - - if self.enabletooltips then - GameTooltip:SetOwner(frame, "ANCHOR_NONE") - GameTooltip:SetPoint("LEFT",frame,"RIGHT") - GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1) - - GameTooltip:Show() - end -end - -local function Button_OnLeave(frame) - local self = frame.obj - self:Fire("OnButtonLeave", frame.uniquevalue, frame) - - if self.enabletooltips then - GameTooltip:Hide() - end -end - -local function OnScrollValueChanged(frame, value) - if frame.obj.noupdate then return end - local self = frame.obj - local status = self.status or self.localstatus - status.scrollvalue = value - self:RefreshTree() - AceGUI:ClearFocus() -end - -local function Tree_OnSizeChanged(frame) - frame.obj:RefreshTree() -end - -local function Tree_OnMouseWheel(frame, delta) - local self = frame.obj - if self.showscroll then - local scrollbar = self.scrollbar - local min, max = scrollbar:GetMinMaxValues() - local value = scrollbar:GetValue() - local newvalue = math_min(max,math_max(min,value - delta)) - if value ~= newvalue then - scrollbar:SetValue(newvalue) - end - end -end - -local function Dragger_OnLeave(frame) - frame:SetBackdropColor(1, 1, 1, 0) -end - -local function Dragger_OnEnter(frame) - frame:SetBackdropColor(1, 1, 1, 0.8) -end - -local function Dragger_OnMouseDown(frame) - local treeframe = frame:GetParent() - treeframe:StartSizing("RIGHT") -end - -local function Dragger_OnMouseUp(frame) - local treeframe = frame:GetParent() - local self = treeframe.obj - local frame = treeframe:GetParent() - treeframe:StopMovingOrSizing() - --treeframe:SetScript("OnUpdate", nil) - treeframe:SetUserPlaced(false) - --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize - treeframe:SetHeight(0) - treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0) - treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0) - - local status = self.status or self.localstatus - status.treewidth = treeframe:GetWidth() - - treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth()) - -- recalculate the content width - treeframe.obj:OnWidthSet(status.fullwidth) - -- update the layout of the content - treeframe.obj:DoLayout() -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE) - self:EnableButtonTooltips(true) - end, - - ["OnRelease"] = function(self) - self.status = nil - for k, v in pairs(self.localstatus) do - if k == "groups" then - for k2 in pairs(v) do - v[k2] = nil - end - else - self.localstatus[k] = nil - end - end - self.localstatus.scrollvalue = 0 - self.localstatus.treewidth = DEFAULT_TREE_WIDTH - self.localstatus.treesizable = DEFAULT_TREE_SIZABLE - end, - - ["EnableButtonTooltips"] = function(self, enable) - self.enabletooltips = enable - end, - - ["CreateButton"] = function(self) - local num = AceGUI:GetNextWidgetNum("TreeGroupButton") - local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate") - button.obj = self - - local icon = button:CreateTexture(nil, "OVERLAY") - icon:SetWidth(14) - icon:SetHeight(14) - button.icon = icon - - button:SetScript("OnClick",Button_OnClick) - button:SetScript("OnDoubleClick", Button_OnDoubleClick) - button:SetScript("OnEnter",Button_OnEnter) - button:SetScript("OnLeave",Button_OnLeave) - - button.toggle.button = button - button.toggle:SetScript("OnClick",Expand_OnClick) - - return button - end, - - ["SetStatusTable"] = function(self, status) - assert(type(status) == "table") - self.status = status - if not status.groups then - status.groups = {} - end - if not status.scrollvalue then - status.scrollvalue = 0 - end - if not status.treewidth then - status.treewidth = DEFAULT_TREE_WIDTH - end - if status.treesizable == nil then - status.treesizable = DEFAULT_TREE_SIZABLE - end - self:SetTreeWidth(status.treewidth,status.treesizable) - self:RefreshTree() - end, - - --sets the tree to be displayed - ["SetTree"] = function(self, tree, filter) - self.filter = filter - if tree then - assert(type(tree) == "table") - end - self.tree = tree - self:RefreshTree() - end, - - ["BuildLevel"] = function(self, tree, level, parent) - local groups = (self.status or self.localstatus).groups - local hasChildren = self.hasChildren - - for i, v in ipairs(tree) do - if v.children then - if not self.filter or ShouldDisplayLevel(v.children) then - local line = addLine(self, v, tree, level, parent) - if groups[line.uniquevalue] then - self:BuildLevel(v.children, level+1, line) - end - end - elseif v.visible ~= false or not self.filter then - addLine(self, v, tree, level, parent) - end - end - end, - - ["RefreshTree"] = function(self,scrollToSelection) - local buttons = self.buttons - local lines = self.lines - - for i, v in ipairs(buttons) do - v:Hide() - end - while lines[1] do - local t = tremove(lines) - for k in pairs(t) do - t[k] = nil - end - del(t) - end - - if not self.tree then return end - --Build the list of visible entries from the tree and status tables - local status = self.status or self.localstatus - local groupstatus = status.groups - local tree = self.tree - - local treeframe = self.treeframe - - status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below) - - self:BuildLevel(tree, 1) - - local numlines = #lines - - local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18)) - if maxlines <= 0 then return end - - local first, last - - scrollToSelection = status.scrollToSelection - status.scrollToSelection = nil - - if numlines <= maxlines then - --the whole tree fits in the frame - status.scrollvalue = 0 - self:ShowScroll(false) - first, last = 1, numlines - else - self:ShowScroll(true) - --scrolling will be needed - self.noupdate = true - self.scrollbar:SetMinMaxValues(0, numlines - maxlines) - --check if we are scrolled down too far - if numlines - status.scrollvalue < maxlines then - status.scrollvalue = numlines - maxlines - end - self.noupdate = nil - first, last = status.scrollvalue+1, status.scrollvalue + maxlines - --show selection? - if scrollToSelection and status.selected then - local show - for i,line in ipairs(lines) do -- find the line number - if line.uniquevalue==status.selected then - show=i - end - end - if not show then - -- selection was deleted or something? - elseif show>=first and show<=last then - -- all good - else - -- scrolling needed! - if show<first then - status.scrollvalue = show-1 - else - status.scrollvalue = show-maxlines - end - first, last = status.scrollvalue+1, status.scrollvalue + maxlines - end - end - if self.scrollbar:GetValue() ~= status.scrollvalue then - self.scrollbar:SetValue(status.scrollvalue) - end - end - - local buttonnum = 1 - for i = first, last do - local line = lines[i] - local button = buttons[buttonnum] - if not button then - button = self:CreateButton() - - buttons[buttonnum] = button - button:SetParent(treeframe) - button:SetFrameLevel(treeframe:GetFrameLevel()+1) - button:ClearAllPoints() - if buttonnum == 1 then - if self.showscroll then - button:SetPoint("TOPRIGHT", -22, -10) - button:SetPoint("TOPLEFT", 0, -10) - else - button:SetPoint("TOPRIGHT", 0, -10) - button:SetPoint("TOPLEFT", 0, -10) - end - else - button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0) - button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0) - end - end - - UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] ) - button:Show() - buttonnum = buttonnum + 1 - end - - end, - - ["SetSelected"] = function(self, value) - local status = self.status or self.localstatus - if status.selected ~= value then - status.selected = value - self:Fire("OnGroupSelected", value) - end - end, - - ["Select"] = function(self, uniquevalue, ...) - self.filter = false - local status = self.status or self.localstatus - local groups = status.groups - local path = {...} - for i = 1, #path do - groups[tconcat(path, "\001", 1, i)] = true - end - status.selected = uniquevalue - self:RefreshTree(true) - self:Fire("OnGroupSelected", uniquevalue) - end, - - ["SelectByPath"] = function(self, ...) - self:Select(BuildUniqueValue(...), ...) - end, - - ["SelectByValue"] = function(self, uniquevalue) - self:Select(uniquevalue, ("\001"):split(uniquevalue)) - end, - - ["ShowScroll"] = function(self, show) - self.showscroll = show - if show then - self.scrollbar:Show() - if self.buttons[1] then - self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10) - end - else - self.scrollbar:Hide() - if self.buttons[1] then - self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10) - end - end - end, - - ["OnWidthSet"] = function(self, width) - local content = self.content - local treeframe = self.treeframe - local status = self.status or self.localstatus - status.fullwidth = width - - local contentwidth = width - status.treewidth - 20 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - - local maxtreewidth = math_min(400, width - 50) - - if maxtreewidth > 100 and status.treewidth > maxtreewidth then - self:SetTreeWidth(maxtreewidth, status.treesizable) - end - treeframe:SetMaxResize(maxtreewidth, 1600) - end, - - ["OnHeightSet"] = function(self, height) - local content = self.content - local contentheight = height - 20 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end, - - ["SetTreeWidth"] = function(self, treewidth, resizable) - if not resizable then - if type(treewidth) == 'number' then - resizable = false - elseif type(treewidth) == 'boolean' then - resizable = treewidth - treewidth = DEFAULT_TREE_WIDTH - else - resizable = false - treewidth = DEFAULT_TREE_WIDTH - end - end - self.treeframe:SetWidth(treewidth) - self.dragger:EnableMouse(resizable) - - local status = self.status or self.localstatus - status.treewidth = treewidth - status.treesizable = resizable - - -- recalculate the content width - if status.fullwidth then - self:OnWidthSet(status.fullwidth) - end - end, - - ["GetTreeWidth"] = function(self) - local status = self.status or self.localstatus - return status.treewidth or DEFAULT_TREE_WIDTH - end, - - ["LayoutFinished"] = function(self, width, height) - if self.noAutoHeight then return end - self:SetHeight((height or 0) + 20) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local PaneBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 5, bottom = 3 } -} - -local DraggerBackdrop = { - bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", - edgeFile = nil, - tile = true, tileSize = 16, edgeSize = 0, - insets = { left = 3, right = 3, top = 7, bottom = 7 } -} - -local function Constructor() - local num = AceGUI:GetNextWidgetNum(Type) - local frame = CreateFrame("Frame", nil, UIParent) - - local treeframe = CreateFrame("Frame", nil, frame) - treeframe:SetPoint("TOPLEFT") - treeframe:SetPoint("BOTTOMLEFT") - treeframe:SetWidth(DEFAULT_TREE_WIDTH) - treeframe:EnableMouseWheel(true) - treeframe:SetBackdrop(PaneBackdrop) - treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5) - treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4) - treeframe:SetResizable(true) - treeframe:SetMinResize(100, 1) - treeframe:SetMaxResize(400, 1600) - treeframe:SetScript("OnUpdate", FirstFrameUpdate) - treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged) - treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel) - - local dragger = CreateFrame("Frame", nil, treeframe) - dragger:SetWidth(8) - dragger:SetPoint("TOP", treeframe, "TOPRIGHT") - dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT") - dragger:SetBackdrop(DraggerBackdrop) - dragger:SetBackdropColor(1, 1, 1, 0) - dragger:SetScript("OnEnter", Dragger_OnEnter) - dragger:SetScript("OnLeave", Dragger_OnLeave) - dragger:SetScript("OnMouseDown", Dragger_OnMouseDown) - dragger:SetScript("OnMouseUp", Dragger_OnMouseUp) - - local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate") - scrollbar:SetScript("OnValueChanged", nil) - scrollbar:SetPoint("TOPRIGHT", -10, -26) - scrollbar:SetPoint("BOTTOMRIGHT", -10, 26) - scrollbar:SetMinMaxValues(0,0) - scrollbar:SetValueStep(1) - scrollbar:SetValue(0) - scrollbar:SetWidth(16) - scrollbar:SetScript("OnValueChanged", OnScrollValueChanged) - - local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") - scrollbg:SetAllPoints(scrollbar) - scrollbg:SetTexture(0,0,0,0.4) - - local border = CreateFrame("Frame",nil,frame) - border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT") - border:SetPoint("BOTTOMRIGHT") - border:SetBackdrop(PaneBackdrop) - border:SetBackdropColor(0.1, 0.1, 0.1, 0.5) - border:SetBackdropBorderColor(0.4, 0.4, 0.4) - - --Container Support - local content = CreateFrame("Frame", nil, border) - content:SetPoint("TOPLEFT", 10, -10) - content:SetPoint("BOTTOMRIGHT", -10, 10) - - local widget = { - frame = frame, - lines = {}, - levels = {}, - buttons = {}, - hasChildren = {}, - localstatus = { groups = {}, scrollvalue = 0 }, - filter = false, - treeframe = treeframe, - dragger = dragger, - scrollbar = scrollbar, - border = border, - content = content, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget - - return AceGUI:RegisterAsContainer(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua deleted file mode 100644 index bb0a2a2..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua +++ /dev/null @@ -1,331 +0,0 @@ -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local pairs, assert, type = pairs, assert, type - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontNormal - ----------------- --- Main Frame -- ----------------- ---[[ - Events : - OnClose - -]] -do - local Type = "Window" - local Version = 4 - - local function frameOnClose(this) - this.obj:Fire("OnClose") - end - - local function closeOnClick(this) - PlaySound("gsTitleOptionExit") - this.obj:Hide() - end - - local function frameOnMouseDown(this) - AceGUI:ClearFocus() - end - - local function titleOnMouseDown(this) - this:GetParent():StartMoving() - AceGUI:ClearFocus() - end - - local function frameOnMouseUp(this) - local frame = this:GetParent() - frame:StopMovingOrSizing() - local self = frame.obj - local status = self.status or self.localstatus - status.width = frame:GetWidth() - status.height = frame:GetHeight() - status.top = frame:GetTop() - status.left = frame:GetLeft() - end - - local function sizerseOnMouseDown(this) - this:GetParent():StartSizing("BOTTOMRIGHT") - AceGUI:ClearFocus() - end - - local function sizersOnMouseDown(this) - this:GetParent():StartSizing("BOTTOM") - AceGUI:ClearFocus() - end - - local function sizereOnMouseDown(this) - this:GetParent():StartSizing("RIGHT") - AceGUI:ClearFocus() - end - - local function sizerOnMouseUp(this) - this:GetParent():StopMovingOrSizing() - end - - local function SetTitle(self,title) - self.titletext:SetText(title) - end - - local function SetStatusText(self,text) - -- self.statustext:SetText(text) - end - - local function Hide(self) - self.frame:Hide() - end - - local function Show(self) - self.frame:Show() - end - - local function OnAcquire(self) - self.frame:SetParent(UIParent) - self.frame:SetFrameStrata("FULLSCREEN_DIALOG") - self:ApplyStatus() - self:EnableResize(true) - self:Show() - end - - local function OnRelease(self) - self.status = nil - for k in pairs(self.localstatus) do - self.localstatus[k] = nil - end - end - - -- called to set an external table to store status in - local function SetStatusTable(self, status) - assert(type(status) == "table") - self.status = status - self:ApplyStatus() - end - - local function ApplyStatus(self) - local status = self.status or self.localstatus - local frame = self.frame - self:SetWidth(status.width or 700) - self:SetHeight(status.height or 500) - if status.top and status.left then - frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top) - frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0) - else - frame:SetPoint("CENTER",UIParent,"CENTER") - end - end - - local function OnWidthSet(self, width) - local content = self.content - local contentwidth = width - 34 - if contentwidth < 0 then - contentwidth = 0 - end - content:SetWidth(contentwidth) - content.width = contentwidth - end - - - local function OnHeightSet(self, height) - local content = self.content - local contentheight = height - 57 - if contentheight < 0 then - contentheight = 0 - end - content:SetHeight(contentheight) - content.height = contentheight - end - - local function EnableResize(self, state) - local func = state and "Show" or "Hide" - self.sizer_se[func](self.sizer_se) - self.sizer_s[func](self.sizer_s) - self.sizer_e[func](self.sizer_e) - end - - local function Constructor() - local frame = CreateFrame("Frame",nil,UIParent) - local self = {} - self.type = "Window" - - self.Hide = Hide - self.Show = Show - self.SetTitle = SetTitle - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - self.SetStatusText = SetStatusText - self.SetStatusTable = SetStatusTable - self.ApplyStatus = ApplyStatus - self.OnWidthSet = OnWidthSet - self.OnHeightSet = OnHeightSet - self.EnableResize = EnableResize - - self.localstatus = {} - - self.frame = frame - frame.obj = self - frame:SetWidth(700) - frame:SetHeight(500) - frame:SetPoint("CENTER",UIParent,"CENTER",0,0) - frame:EnableMouse() - frame:SetMovable(true) - frame:SetResizable(true) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - frame:SetScript("OnMouseDown", frameOnMouseDown) - - frame:SetScript("OnHide",frameOnClose) - frame:SetMinResize(240,240) - frame:SetToplevel(true) - - local titlebg = frame:CreateTexture(nil, "BACKGROUND") - titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]]) - titlebg:SetPoint("TOPLEFT", 9, -6) - titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24) - - local dialogbg = frame:CreateTexture(nil, "BACKGROUND") - dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]]) - dialogbg:SetPoint("TOPLEFT", 8, -24) - dialogbg:SetPoint("BOTTOMRIGHT", -6, 8) - dialogbg:SetVertexColor(0, 0, 0, .75) - - local topleft = frame:CreateTexture(nil, "BORDER") - topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - topleft:SetWidth(64) - topleft:SetHeight(64) - topleft:SetPoint("TOPLEFT") - topleft:SetTexCoord(0.501953125, 0.625, 0, 1) - - local topright = frame:CreateTexture(nil, "BORDER") - topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - topright:SetWidth(64) - topright:SetHeight(64) - topright:SetPoint("TOPRIGHT") - topright:SetTexCoord(0.625, 0.75, 0, 1) - - local top = frame:CreateTexture(nil, "BORDER") - top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - top:SetHeight(64) - top:SetPoint("TOPLEFT", topleft, "TOPRIGHT") - top:SetPoint("TOPRIGHT", topright, "TOPLEFT") - top:SetTexCoord(0.25, 0.369140625, 0, 1) - - local bottomleft = frame:CreateTexture(nil, "BORDER") - bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - bottomleft:SetWidth(64) - bottomleft:SetHeight(64) - bottomleft:SetPoint("BOTTOMLEFT") - bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1) - - local bottomright = frame:CreateTexture(nil, "BORDER") - bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - bottomright:SetWidth(64) - bottomright:SetHeight(64) - bottomright:SetPoint("BOTTOMRIGHT") - bottomright:SetTexCoord(0.875, 1, 0, 1) - - local bottom = frame:CreateTexture(nil, "BORDER") - bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - bottom:SetHeight(64) - bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT") - bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT") - bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1) - - local left = frame:CreateTexture(nil, "BORDER") - left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - left:SetWidth(64) - left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT") - left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT") - left:SetTexCoord(0.001953125, 0.125, 0, 1) - - local right = frame:CreateTexture(nil, "BORDER") - right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]]) - right:SetWidth(64) - right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT") - right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT") - right:SetTexCoord(0.1171875, 0.2421875, 0, 1) - - local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton") - close:SetPoint("TOPRIGHT", 2, 1) - close:SetScript("OnClick", closeOnClick) - self.closebutton = close - close.obj = self - - local titletext = frame:CreateFontString(nil, "ARTWORK") - titletext:SetFontObject(GameFontNormal) - titletext:SetPoint("TOPLEFT", 12, -8) - titletext:SetPoint("TOPRIGHT", -32, -8) - self.titletext = titletext - - local title = CreateFrame("Button", nil, frame) - title:SetPoint("TOPLEFT", titlebg) - title:SetPoint("BOTTOMRIGHT", titlebg) - title:EnableMouse() - title:SetScript("OnMouseDown",titleOnMouseDown) - title:SetScript("OnMouseUp", frameOnMouseUp) - self.title = title - - local sizer_se = CreateFrame("Frame",nil,frame) - sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0) - sizer_se:SetWidth(25) - sizer_se:SetHeight(25) - sizer_se:EnableMouse() - sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown) - sizer_se:SetScript("OnMouseUp", sizerOnMouseUp) - self.sizer_se = sizer_se - - local line1 = sizer_se:CreateTexture(nil, "BACKGROUND") - self.line1 = line1 - line1:SetWidth(14) - line1:SetHeight(14) - line1:SetPoint("BOTTOMRIGHT", -8, 8) - line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 14/17 - line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local line2 = sizer_se:CreateTexture(nil, "BACKGROUND") - self.line2 = line2 - line2:SetWidth(8) - line2:SetHeight(8) - line2:SetPoint("BOTTOMRIGHT", -8, 8) - line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - local x = 0.1 * 8/17 - line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5) - - local sizer_s = CreateFrame("Frame",nil,frame) - sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0) - sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0) - sizer_s:SetHeight(25) - sizer_s:EnableMouse() - sizer_s:SetScript("OnMouseDown",sizersOnMouseDown) - sizer_s:SetScript("OnMouseUp", sizerOnMouseUp) - self.sizer_s = sizer_s - - local sizer_e = CreateFrame("Frame",nil,frame) - sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25) - sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) - sizer_e:SetWidth(25) - sizer_e:EnableMouse() - sizer_e:SetScript("OnMouseDown",sizereOnMouseDown) - sizer_e:SetScript("OnMouseUp", sizerOnMouseUp) - self.sizer_e = sizer_e - - --Container Support - local content = CreateFrame("Frame",nil,frame) - self.content = content - content.obj = self - content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32) - content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13) - - AceGUI:RegisterAsContainer(self) - return self - end - - AceGUI:RegisterWidgetType(Type,Constructor,Version) -end diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua deleted file mode 100644 index 901f874..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua +++ /dev/null @@ -1,92 +0,0 @@ ---[[----------------------------------------------------------------------------- -Button Widget -Graphical Button. --------------------------------------------------------------------------------]] -local Type, Version = "Button", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local _G = _G -local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Button_OnClick(frame, ...) - AceGUI:ClearFocus() - PlaySound("igMainMenuOption") - frame.obj:Fire("OnClick", ...) -end - -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - -- restore default values - self:SetHeight(24) - self:SetWidth(200) - self:SetDisabled(false) - self:SetText() - end, - - -- ["OnRelease"] = nil, - - ["SetText"] = function(self, text) - self.text:SetText(text) - end, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.frame:Disable() - else - self.frame:Enable() - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type) - local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2") - frame:Hide() - - frame:EnableMouse(true) - frame:SetScript("OnClick", Button_OnClick) - frame:SetScript("OnEnter", Control_OnEnter) - frame:SetScript("OnLeave", Control_OnLeave) - - local text = frame:GetFontString() - text:ClearAllPoints() - text:SetPoint("TOPLEFT", 15, -1) - text:SetPoint("BOTTOMRIGHT", -15, 1) - text:SetJustifyV("MIDDLE") - - local widget = { - text = text, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua deleted file mode 100644 index 34a2591..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua +++ /dev/null @@ -1,289 +0,0 @@ ---[[----------------------------------------------------------------------------- -Checkbox Widget --------------------------------------------------------------------------------]] -local Type, Version = "CheckBox", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local select, pairs = select, pairs - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: SetDesaturation, GameFontHighlight - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function AlignImage(self) - local img = self.image:GetTexture() - self.text:ClearAllPoints() - if not img then - self.text:SetPoint("LEFT", self.checkbg, "RIGHT") - self.text:SetPoint("RIGHT") - else - self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0) - self.text:SetPoint("RIGHT") - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function CheckBox_OnMouseDown(frame) - local self = frame.obj - if not self.disabled then - if self.image:GetTexture() then - self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1) - else - self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1) - end - end - AceGUI:ClearFocus() -end - -local function CheckBox_OnMouseUp(frame) - local self = frame.obj - if not self.disabled then - self:ToggleChecked() - - if self.checked then - PlaySound("igMainMenuOptionCheckBoxOn") - else -- for both nil and false (tristate) - PlaySound("igMainMenuOptionCheckBoxOff") - end - - self:Fire("OnValueChanged", self.checked) - AlignImage(self) - end -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetType() - self:SetValue(false) - self:SetTriState(nil) - -- height is calculated from the width and required space for the description - self:SetWidth(200) - self:SetImage() - self:SetDisabled(nil) - self:SetDescription(nil) - end, - - -- ["OnRelease"] = nil, - - ["OnWidthSet"] = function(self, width) - if self.desc then - self.desc:SetWidth(width - 30) - if self.desc:GetText() and self.desc:GetText() ~= "" then - self:SetHeight(28 + self.desc:GetHeight()) - end - end - end, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.frame:Disable() - self.text:SetTextColor(0.5, 0.5, 0.5) - SetDesaturation(self.check, true) - else - self.frame:Enable() - self.text:SetTextColor(1, 1, 1) - if self.tristate and self.checked == nil then - SetDesaturation(self.check, true) - else - SetDesaturation(self.check, false) - end - end - end, - - ["SetValue"] = function(self,value) - local check = self.check - self.checked = value - if value then - SetDesaturation(self.check, false) - self.check:Show() - else - --Nil is the unknown tristate value - if self.tristate and value == nil then - SetDesaturation(self.check, true) - self.check:Show() - else - SetDesaturation(self.check, false) - self.check:Hide() - end - end - self:SetDisabled(self.disabled) - end, - - ["GetValue"] = function(self) - return self.checked - end, - - ["SetTriState"] = function(self, enabled) - self.tristate = enabled - self:SetValue(self:GetValue()) - end, - - ["SetType"] = function(self, type) - local checkbg = self.checkbg - local check = self.check - local highlight = self.highlight - - local size - if type == "radio" then - size = 16 - checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton") - checkbg:SetTexCoord(0, 0.25, 0, 1) - check:SetTexture("Interface\\Buttons\\UI-RadioButton") - check:SetTexCoord(0.25, 0.5, 0, 1) - check:SetBlendMode("ADD") - highlight:SetTexture("Interface\\Buttons\\UI-RadioButton") - highlight:SetTexCoord(0.5, 0.75, 0, 1) - else - size = 24 - checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") - checkbg:SetTexCoord(0, 1, 0, 1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:SetTexCoord(0, 1, 0, 1) - check:SetBlendMode("BLEND") - highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") - highlight:SetTexCoord(0, 1, 0, 1) - end - checkbg:SetHeight(size) - checkbg:SetWidth(size) - end, - - ["ToggleChecked"] = function(self) - local value = self:GetValue() - if self.tristate then - --cycle in true, nil, false order - if value then - self:SetValue(nil) - elseif value == nil then - self:SetValue(false) - else - self:SetValue(true) - end - else - self:SetValue(not self:GetValue()) - end - end, - - ["SetLabel"] = function(self, label) - self.text:SetText(label) - end, - - ["SetDescription"] = function(self, desc) - if desc then - if not self.desc then - local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall") - desc:ClearAllPoints() - desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21) - desc:SetWidth(self.frame.width - 30) - desc:SetJustifyH("LEFT") - desc:SetJustifyV("TOP") - self.desc = desc - end - self.desc:Show() - --self.text:SetFontObject(GameFontNormal) - self.desc:SetText(desc) - self:SetHeight(28 + self.desc:GetHeight()) - else - if self.desc then - self.desc:SetText("") - self.desc:Hide() - end - --self.text:SetFontObject(GameFontHighlight) - self:SetHeight(24) - end - end, - - ["SetImage"] = function(self, path, ...) - local image = self.image - image:SetTexture(path) - - if image:GetTexture() then - local n = select("#", ...) - if n == 4 or n == 8 then - image:SetTexCoord(...) - else - image:SetTexCoord(0, 1, 0, 1) - end - end - AlignImage(self) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Button", nil, UIParent) - frame:Hide() - - frame:EnableMouse(true) - frame:SetScript("OnEnter", Control_OnEnter) - frame:SetScript("OnLeave", Control_OnLeave) - frame:SetScript("OnMouseDown", CheckBox_OnMouseDown) - frame:SetScript("OnMouseUp", CheckBox_OnMouseUp) - - local checkbg = frame:CreateTexture(nil, "ARTWORK") - checkbg:SetWidth(24) - checkbg:SetHeight(24) - checkbg:SetPoint("TOPLEFT") - checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up") - - local check = frame:CreateTexture(nil, "OVERLAY") - check:SetAllPoints(checkbg) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - - local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") - text:SetJustifyH("LEFT") - text:SetHeight(18) - text:SetPoint("LEFT", checkbg, "RIGHT") - text:SetPoint("RIGHT") - - local highlight = frame:CreateTexture(nil, "HIGHLIGHT") - highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight") - highlight:SetBlendMode("ADD") - highlight:SetAllPoints(checkbg) - - local image = frame:CreateTexture(nil, "OVERLAY") - image:SetHeight(16) - image:SetWidth(16) - image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0) - - local widget = { - checkbg = checkbg, - check = check, - text = text, - highlight = highlight, - image = image, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua deleted file mode 100644 index ba02615..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua +++ /dev/null @@ -1,186 +0,0 @@ ---[[----------------------------------------------------------------------------- -ColorPicker Widget --------------------------------------------------------------------------------]] -local Type, Version = "ColorPicker", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function ColorCallback(self, r, g, b, a, isAlpha) - if not self.HasAlpha then - a = 1 - end - self:SetColor(r, g, b, a) - if ColorPickerFrame:IsVisible() then - --colorpicker is still open - self:Fire("OnValueChanged", r, g, b, a) - else - --colorpicker is closed, color callback is first, ignore it, - --alpha callback is the final call after it closes so confirm now - if isAlpha then - self:Fire("OnValueConfirmed", r, g, b, a) - end - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function ColorSwatch_OnClick(frame) - HideUIPanel(ColorPickerFrame) - local self = frame.obj - if not self.disabled then - ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") - - ColorPickerFrame.func = function() - local r, g, b = ColorPickerFrame:GetColorRGB() - local a = 1 - OpacitySliderFrame:GetValue() - ColorCallback(self, r, g, b, a) - end - - ColorPickerFrame.hasOpacity = self.HasAlpha - ColorPickerFrame.opacityFunc = function() - local r, g, b = ColorPickerFrame:GetColorRGB() - local a = 1 - OpacitySliderFrame:GetValue() - ColorCallback(self, r, g, b, a, true) - end - - local r, g, b, a = self.r, self.g, self.b, self.a - if self.HasAlpha then - ColorPickerFrame.opacity = 1 - (a or 0) - end - ColorPickerFrame:SetColorRGB(r, g, b) - - ColorPickerFrame.cancelFunc = function() - ColorCallback(self, r, g, b, a, true) - end - - ShowUIPanel(ColorPickerFrame) - end - AceGUI:ClearFocus() -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetHeight(24) - self:SetWidth(200) - self:SetHasAlpha(false) - self:SetColor(0, 0, 0, 1) - self:SetDisabled(nil) - self:SetLabel(nil) - end, - - -- ["OnRelease"] = nil, - - ["SetLabel"] = function(self, text) - self.text:SetText(text) - end, - - ["SetColor"] = function(self, r, g, b, a) - self.r = r - self.g = g - self.b = b - self.a = a or 1 - self.colorSwatch:SetVertexColor(r, g, b, a) - end, - - ["SetHasAlpha"] = function(self, HasAlpha) - self.HasAlpha = HasAlpha - end, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if self.disabled then - self.frame:Disable() - self.text:SetTextColor(0.5, 0.5, 0.5) - else - self.frame:Enable() - self.text:SetTextColor(1, 1, 1) - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Button", nil, UIParent) - frame:Hide() - - frame:EnableMouse(true) - frame:SetScript("OnEnter", Control_OnEnter) - frame:SetScript("OnLeave", Control_OnLeave) - frame:SetScript("OnClick", ColorSwatch_OnClick) - - local colorSwatch = frame:CreateTexture(nil, "OVERLAY") - colorSwatch:SetWidth(19) - colorSwatch:SetHeight(19) - colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch") - colorSwatch:SetPoint("LEFT") - - local texture = frame:CreateTexture(nil, "BACKGROUND") - texture:SetWidth(16) - texture:SetHeight(16) - texture:SetTexture(1, 1, 1) - texture:SetPoint("CENTER", colorSwatch) - texture:Show() - - local checkers = frame:CreateTexture(nil, "BACKGROUND") - checkers:SetWidth(14) - checkers:SetHeight(14) - checkers:SetTexture("Tileset\\Generic\\Checkers") - checkers:SetTexCoord(.25, 0, 0.5, .25) - checkers:SetDesaturated(true) - checkers:SetVertexColor(1, 1, 1, 0.75) - checkers:SetPoint("CENTER", colorSwatch) - checkers:Show() - - local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight") - text:SetHeight(24) - text:SetJustifyH("LEFT") - text:SetTextColor(1, 1, 1) - text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0) - text:SetPoint("RIGHT") - - --local highlight = frame:CreateTexture(nil, "HIGHLIGHT") - --highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") - --highlight:SetBlendMode("ADD") - --highlight:SetAllPoints(frame) - - local widget = { - colorSwatch = colorSwatch, - text = text, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua deleted file mode 100644 index 1f28cb5..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua +++ /dev/null @@ -1,471 +0,0 @@ ---[[ $Id: AceGUIWidget-DropDown-Items.lua 996 2010-12-01 18:34:17Z nevcairiel $ ]]-- - -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local select, assert = select, assert - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame = CreateFrame - -local function fixlevels(parent,...) - local i = 1 - local child = select(i, ...) - while child do - child:SetFrameLevel(parent:GetFrameLevel()+1) - fixlevels(child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - -local function fixstrata(strata, parent, ...) - local i = 1 - local child = select(i, ...) - parent:SetFrameStrata(strata) - while child do - fixstrata(strata, child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - --- ItemBase is the base "class" for all dropdown items. --- Each item has to use ItemBase.Create(widgetType) to --- create an initial 'self' value. --- ItemBase will add common functions and ui event handlers. --- Be sure to keep basic usage when you override functions. - -local ItemBase = { - -- NOTE: The ItemBase version is added to each item's version number - -- to ensure proper updates on ItemBase changes. - -- Use at least 1000er steps. - version = 1000, - counter = 0, -} - -function ItemBase.Frame_OnEnter(this) - local self = this.obj - - if self.useHighlight then - self.highlight:Show() - end - self:Fire("OnEnter") - - if self.specialOnEnter then - self.specialOnEnter(self) - end -end - -function ItemBase.Frame_OnLeave(this) - local self = this.obj - - self.highlight:Hide() - self:Fire("OnLeave") - - if self.specialOnLeave then - self.specialOnLeave(self) - end -end - --- exported, AceGUI callback -function ItemBase.OnAcquire(self) - self.frame:SetToplevel(true) - self.frame:SetFrameStrata("FULLSCREEN_DIALOG") -end - --- exported, AceGUI callback -function ItemBase.OnRelease(self) - self:SetDisabled(false) - self.pullout = nil - self.frame:SetParent(nil) - self.frame:ClearAllPoints() - self.frame:Hide() -end - --- exported --- NOTE: this is called by a Dropdown-Pullout. --- Do not call this method directly -function ItemBase.SetPullout(self, pullout) - self.pullout = pullout - - self.frame:SetParent(nil) - self.frame:SetParent(pullout.itemFrame) - self.parent = pullout.itemFrame - fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren()) -end - --- exported -function ItemBase.SetText(self, text) - self.text:SetText(text or "") -end - --- exported -function ItemBase.GetText(self) - return self.text:GetText() -end - --- exported -function ItemBase.SetPoint(self, ...) - self.frame:SetPoint(...) -end - --- exported -function ItemBase.Show(self) - self.frame:Show() -end - --- exported -function ItemBase.Hide(self) - self.frame:Hide() -end - --- exported -function ItemBase.SetDisabled(self, disabled) - self.disabled = disabled - if disabled then - self.useHighlight = false - self.text:SetTextColor(.5, .5, .5) - else - self.useHighlight = true - self.text:SetTextColor(1, 1, 1) - end -end - --- exported --- NOTE: this is called by a Dropdown-Pullout. --- Do not call this method directly -function ItemBase.SetOnLeave(self, func) - self.specialOnLeave = func -end - --- exported --- NOTE: this is called by a Dropdown-Pullout. --- Do not call this method directly -function ItemBase.SetOnEnter(self, func) - self.specialOnEnter = func -end - -function ItemBase.Create(type) - -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget - local count = AceGUI:GetNextWidgetNum(type) - local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count) - local self = {} - self.frame = frame - frame.obj = self - self.type = type - - self.useHighlight = true - - frame:SetHeight(17) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - - local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") - text:SetTextColor(1,1,1) - text:SetJustifyH("LEFT") - text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0) - text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0) - self.text = text - - local highlight = frame:CreateTexture(nil, "OVERLAY") - highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") - highlight:SetBlendMode("ADD") - highlight:SetHeight(14) - highlight:ClearAllPoints() - highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0) - highlight:SetPoint("LEFT",frame,"LEFT",5,0) - highlight:Hide() - self.highlight = highlight - - local check = frame:CreateTexture("OVERLAY") - check:SetWidth(16) - check:SetHeight(16) - check:SetPoint("LEFT",frame,"LEFT",3,-1) - check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check") - check:Hide() - self.check = check - - local sub = frame:CreateTexture("OVERLAY") - sub:SetWidth(16) - sub:SetHeight(16) - sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1) - sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow") - sub:Hide() - self.sub = sub - - frame:SetScript("OnEnter", ItemBase.Frame_OnEnter) - frame:SetScript("OnLeave", ItemBase.Frame_OnLeave) - - self.OnAcquire = ItemBase.OnAcquire - self.OnRelease = ItemBase.OnRelease - - self.SetPullout = ItemBase.SetPullout - self.GetText = ItemBase.GetText - self.SetText = ItemBase.SetText - self.SetDisabled = ItemBase.SetDisabled - - self.SetPoint = ItemBase.SetPoint - self.Show = ItemBase.Show - self.Hide = ItemBase.Hide - - self.SetOnLeave = ItemBase.SetOnLeave - self.SetOnEnter = ItemBase.SetOnEnter - - return self -end - --- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it. -local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version) -if IBLib then - IBLib.GetItemBase = function() return ItemBase end -end - ---[[ - Template for items: - --- Item: --- -do - local widgetType = "Dropdown-Item-" - local widgetVersion = 1 - - local function Constructor() - local self = ItemBase.Create(widgetType) - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end ---]] - --- Item: Header --- A single text entry. --- Special: Different text color and no highlight -do - local widgetType = "Dropdown-Item-Header" - local widgetVersion = 1 - - local function OnEnter(this) - local self = this.obj - self:Fire("OnEnter") - - if self.specialOnEnter then - self.specialOnEnter(self) - end - end - - local function OnLeave(this) - local self = this.obj - self:Fire("OnLeave") - - if self.specialOnLeave then - self.specialOnLeave(self) - end - end - - -- exported, override - local function SetDisabled(self, disabled) - ItemBase.SetDisabled(self, disabled) - if not disabled then - self.text:SetTextColor(1, 1, 0) - end - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.SetDisabled = SetDisabled - - self.frame:SetScript("OnEnter", OnEnter) - self.frame:SetScript("OnLeave", OnLeave) - - self.text:SetTextColor(1, 1, 0) - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Execute --- A simple button -do - local widgetType = "Dropdown-Item-Execute" - local widgetVersion = 1 - - local function Frame_OnClick(this, button) - local self = this.obj - if self.disabled then return end - self:Fire("OnClick") - if self.pullout then - self.pullout:Close() - end - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.frame:SetScript("OnClick", Frame_OnClick) - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Toggle --- Some sort of checkbox for dropdown menus. --- Does not close the pullout on click. -do - local widgetType = "Dropdown-Item-Toggle" - local widgetVersion = 3 - - local function UpdateToggle(self) - if self.value then - self.check:Show() - else - self.check:Hide() - end - end - - local function OnRelease(self) - ItemBase.OnRelease(self) - self:SetValue(nil) - end - - local function Frame_OnClick(this, button) - local self = this.obj - if self.disabled then return end - self.value = not self.value - if self.value then - PlaySound("igMainMenuOptionCheckBoxOn") - else - PlaySound("igMainMenuOptionCheckBoxOff") - end - UpdateToggle(self) - self:Fire("OnValueChanged", self.value) - end - - -- exported - local function SetValue(self, value) - self.value = value - UpdateToggle(self) - end - - -- exported - local function GetValue(self) - return self.value - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.frame:SetScript("OnClick", Frame_OnClick) - - self.SetValue = SetValue - self.GetValue = GetValue - self.OnRelease = OnRelease - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Menu --- Shows a submenu on mouse over --- Does not close the pullout on click -do - local widgetType = "Dropdown-Item-Menu" - local widgetVersion = 2 - - local function OnEnter(this) - local self = this.obj - self:Fire("OnEnter") - - if self.specialOnEnter then - self.specialOnEnter(self) - end - - self.highlight:Show() - - if not self.disabled and self.submenu then - self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100) - end - end - - local function OnHide(this) - local self = this.obj - if self.submenu then - self.submenu:Close() - end - end - - -- exported - local function SetMenu(self, menu) - assert(menu.type == "Dropdown-Pullout") - self.submenu = menu - end - - -- exported - local function CloseMenu(self) - self.submenu:Close() - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.sub:Show() - - self.frame:SetScript("OnEnter", OnEnter) - self.frame:SetScript("OnHide", OnHide) - - self.SetMenu = SetMenu - self.CloseMenu = CloseMenu - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end - --- Item: Separator --- A single line to separate items -do - local widgetType = "Dropdown-Item-Separator" - local widgetVersion = 1 - - -- exported, override - local function SetDisabled(self, disabled) - ItemBase.SetDisabled(self, disabled) - self.useHighlight = false - end - - local function Constructor() - local self = ItemBase.Create(widgetType) - - self.SetDisabled = SetDisabled - - local line = self.frame:CreateTexture(nil, "OVERLAY") - line:SetHeight(1) - line:SetTexture(.5, .5, .5) - line:SetPoint("LEFT", self.frame, "LEFT", 10, 0) - line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0) - - self.text:Hide() - - self.useHighlight = false - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version) -end diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua deleted file mode 100644 index f46f370..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua +++ /dev/null @@ -1,717 +0,0 @@ ---[[ $Id: AceGUIWidget-DropDown.lua 1029 2011-06-10 23:10:58Z nevcairiel $ ]]-- -local AceGUI = LibStub("AceGUI-3.0") - --- Lua APIs -local min, max, floor = math.min, math.max, math.floor -local select, pairs, ipairs, type = select, pairs, ipairs, type -local tsort = table.sort - --- WoW APIs -local PlaySound = PlaySound -local UIParent, CreateFrame = UIParent, CreateFrame -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: CLOSE - -local function fixlevels(parent,...) - local i = 1 - local child = select(i, ...) - while child do - child:SetFrameLevel(parent:GetFrameLevel()+1) - fixlevels(child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - -local function fixstrata(strata, parent, ...) - local i = 1 - local child = select(i, ...) - parent:SetFrameStrata(strata) - while child do - fixstrata(strata, child, child:GetChildren()) - i = i + 1 - child = select(i, ...) - end -end - -do - local widgetType = "Dropdown-Pullout" - local widgetVersion = 3 - - --[[ Static data ]]-- - - local backdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", - edgeSize = 32, - tileSize = 32, - tile = true, - insets = { left = 11, right = 12, top = 12, bottom = 11 }, - } - local sliderBackdrop = { - bgFile = "Interface\\Buttons\\UI-SliderBar-Background", - edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", - tile = true, tileSize = 8, edgeSize = 8, - insets = { left = 3, right = 3, top = 3, bottom = 3 } - } - - local defaultWidth = 200 - local defaultMaxHeight = 600 - - --[[ UI Event Handlers ]]-- - - -- HACK: This should be no part of the pullout, but there - -- is no other 'clean' way to response to any item-OnEnter - -- Used to close Submenus when an other item is entered - local function OnEnter(item) - local self = item.pullout - for k, v in ipairs(self.items) do - if v.CloseMenu and v ~= item then - v:CloseMenu() - end - end - end - - -- See the note in Constructor() for each scroll related function - local function OnMouseWheel(this, value) - this.obj:MoveScroll(value) - end - - local function OnScrollValueChanged(this, value) - this.obj:SetScroll(value) - end - - local function OnSizeChanged(this) - this.obj:FixScroll() - end - - --[[ Exported methods ]]-- - - -- exported - local function SetScroll(self, value) - local status = self.scrollStatus - local frame, child = self.scrollFrame, self.itemFrame - local height, viewheight = frame:GetHeight(), child:GetHeight() - - local offset - if height > viewheight then - offset = 0 - else - offset = floor((viewheight - height) / 1000 * value) - end - child:ClearAllPoints() - child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) - child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) - status.offset = offset - status.scrollvalue = value - end - - -- exported - local function MoveScroll(self, value) - local status = self.scrollStatus - local frame, child = self.scrollFrame, self.itemFrame - local height, viewheight = frame:GetHeight(), child:GetHeight() - - if height > viewheight then - self.slider:Hide() - else - self.slider:Show() - local diff = height - viewheight - local delta = 1 - if value < 0 then - delta = -1 - end - self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) - end - end - - -- exported - local function FixScroll(self) - local status = self.scrollStatus - local frame, child = self.scrollFrame, self.itemFrame - local height, viewheight = frame:GetHeight(), child:GetHeight() - local offset = status.offset or 0 - - if viewheight < height then - self.slider:Hide() - child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) - self.slider:SetValue(0) - else - self.slider:Show() - local value = (offset / (viewheight - height) * 1000) - if value > 1000 then value = 1000 end - self.slider:SetValue(value) - self:SetScroll(value) - if value < 1000 then - child:ClearAllPoints() - child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) - child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset) - status.offset = offset - end - end - end - - -- exported, AceGUI callback - local function OnAcquire(self) - self.frame:SetParent(UIParent) - --self.itemFrame:SetToplevel(true) - end - - -- exported, AceGUI callback - local function OnRelease(self) - self:Clear() - self.frame:ClearAllPoints() - self.frame:Hide() - end - - -- exported - local function AddItem(self, item) - self.items[#self.items + 1] = item - - local h = #self.items * 16 - self.itemFrame:SetHeight(h) - self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement - - item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") - item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") - - item:SetPullout(self) - item:SetOnEnter(OnEnter) - end - - -- exported - local function Open(self, point, relFrame, relPoint, x, y) - local items = self.items - local frame = self.frame - local itemFrame = self.itemFrame - - frame:SetPoint(point, relFrame, relPoint, x, y) - - - local height = 8 - for i, item in pairs(items) do - if i == 1 then - item:SetPoint("TOP", itemFrame, "TOP", 0, -2) - else - item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1) - end - - item:Show() - - height = height + 16 - end - itemFrame:SetHeight(height) - fixstrata("TOOLTIP", frame, frame:GetChildren()) - frame:Show() - self:Fire("OnOpen") - end - - -- exported - local function Close(self) - self.frame:Hide() - self:Fire("OnClose") - end - - -- exported - local function Clear(self) - local items = self.items - for i, item in pairs(items) do - AceGUI:Release(item) - items[i] = nil - end - end - - -- exported - local function IterateItems(self) - return ipairs(self.items) - end - - -- exported - local function SetHideOnLeave(self, val) - self.hideOnLeave = val - end - - -- exported - local function SetMaxHeight(self, height) - self.maxHeight = height or defaultMaxHeight - if self.frame:GetHeight() > height then - self.frame:SetHeight(height) - elseif (self.itemFrame:GetHeight() + 34) < height then - self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem - end - end - - -- exported - local function GetRightBorderWidth(self) - return 6 + (self.slider:IsShown() and 12 or 0) - end - - -- exported - local function GetLeftBorderWidth(self) - return 6 - end - - --[[ Constructor ]]-- - - local function Constructor() - local count = AceGUI:GetNextWidgetNum(widgetType) - local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) - local self = {} - self.count = count - self.type = widgetType - self.frame = frame - frame.obj = self - - self.OnAcquire = OnAcquire - self.OnRelease = OnRelease - - self.AddItem = AddItem - self.Open = Open - self.Close = Close - self.Clear = Clear - self.IterateItems = IterateItems - self.SetHideOnLeave = SetHideOnLeave - - self.SetScroll = SetScroll - self.MoveScroll = MoveScroll - self.FixScroll = FixScroll - - self.SetMaxHeight = SetMaxHeight - self.GetRightBorderWidth = GetRightBorderWidth - self.GetLeftBorderWidth = GetLeftBorderWidth - - self.items = {} - - self.scrollStatus = { - scrollvalue = 0, - } - - self.maxHeight = defaultMaxHeight - - frame:SetBackdrop(backdrop) - frame:SetBackdropColor(0, 0, 0) - frame:SetFrameStrata("FULLSCREEN_DIALOG") - frame:SetClampedToScreen(true) - frame:SetWidth(defaultWidth) - frame:SetHeight(self.maxHeight) - --frame:SetToplevel(true) - - -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame - local scrollFrame = CreateFrame("ScrollFrame", nil, frame) - local itemFrame = CreateFrame("Frame", nil, scrollFrame) - - self.scrollFrame = scrollFrame - self.itemFrame = itemFrame - - scrollFrame.obj = self - itemFrame.obj = self - - local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) - slider:SetOrientation("VERTICAL") - slider:SetHitRectInsets(0, 0, -10, 0) - slider:SetBackdrop(sliderBackdrop) - slider:SetWidth(8) - slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") - slider:SetFrameStrata("FULLSCREEN_DIALOG") - self.slider = slider - slider.obj = self - - scrollFrame:SetScrollChild(itemFrame) - scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) - scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) - scrollFrame:EnableMouseWheel(true) - scrollFrame:SetScript("OnMouseWheel", OnMouseWheel) - scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) - scrollFrame:SetToplevel(true) - scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") - - itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) - itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) - itemFrame:SetHeight(400) - itemFrame:SetToplevel(true) - itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") - - slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) - slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) - slider:SetScript("OnValueChanged", OnScrollValueChanged) - slider:SetMinMaxValues(0, 1000) - slider:SetValueStep(1) - slider:SetValue(0) - - scrollFrame:Show() - itemFrame:Show() - slider:Hide() - - self:FixScroll() - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) -end - -do - local widgetType = "Dropdown" - local widgetVersion = 25 - - --[[ Static data ]]-- - - --[[ UI event handler ]]-- - - local function Control_OnEnter(this) - this.obj:Fire("OnEnter") - end - - local function Control_OnLeave(this) - this.obj:Fire("OnLeave") - end - - local function Dropdown_OnHide(this) - local self = this.obj - if self.open then - self.pullout:Close() - end - end - - local function Dropdown_TogglePullout(this) - local self = this.obj - PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound - if self.open then - self.open = nil - self.pullout:Close() - AceGUI:ClearFocus() - else - self.open = true - self.pullout:SetWidth(self.frame:GetWidth()) - self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) - AceGUI:SetFocus(self) - end - end - - local function OnPulloutOpen(this) - local self = this.userdata.obj - local value = self.value - - if not self.multiselect then - for i, item in this:IterateItems() do - item:SetValue(item.userdata.value == value) - end - end - - self.open = true - end - - local function OnPulloutClose(this) - local self = this.userdata.obj - self.open = nil - self:Fire("OnClosed") - end - - local function ShowMultiText(self) - local text - for i, widget in self.pullout:IterateItems() do - if widget.type == "Dropdown-Item-Toggle" then - if widget:GetValue() then - if text then - text = text..", "..widget:GetText() - else - text = widget:GetText() - end - end - end - end - self:SetText(text) - end - - local function OnItemValueChanged(this, event, checked) - local self = this.userdata.obj - - if self.multiselect then - self:Fire("OnValueChanged", this.userdata.value, checked) - ShowMultiText(self) - else - if checked then - self:SetValue(this.userdata.value) - self:Fire("OnValueChanged", this.userdata.value) - else - this:SetValue(true) - end - if self.open then - self.pullout:Close() - end - end - end - - --[[ Exported methods ]]-- - - -- exported, AceGUI callback - local function OnAcquire(self) - local pullout = AceGUI:Create("Dropdown-Pullout") - self.pullout = pullout - pullout.userdata.obj = self - pullout:SetCallback("OnClose", OnPulloutClose) - pullout:SetCallback("OnOpen", OnPulloutOpen) - self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) - fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) - - self:SetHeight(44) - self:SetWidth(200) - self:SetLabel() - end - - -- exported, AceGUI callback - local function OnRelease(self) - if self.open then - self.pullout:Close() - end - AceGUI:Release(self.pullout) - self.pullout = nil - - self:SetText("") - self:SetDisabled(false) - self:SetMultiselect(false) - - self.value = nil - self.list = nil - self.open = nil - self.hasClose = nil - - self.frame:ClearAllPoints() - self.frame:Hide() - end - - -- exported - local function SetDisabled(self, disabled) - self.disabled = disabled - if disabled then - self.text:SetTextColor(0.5,0.5,0.5) - self.button:Disable() - self.label:SetTextColor(0.5,0.5,0.5) - else - self.button:Enable() - self.label:SetTextColor(1,.82,0) - self.text:SetTextColor(1,1,1) - end - end - - -- exported - local function ClearFocus(self) - if self.open then - self.pullout:Close() - end - end - - -- exported - local function SetText(self, text) - self.text:SetText(text or "") - end - - -- exported - local function SetLabel(self, text) - if text and text ~= "" then - self.label:SetText(text) - self.label:Show() - self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18) - self:SetHeight(44) - self.alignoffset = 30 - else - self.label:SetText("") - self.label:Hide() - self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) - self:SetHeight(26) - self.alignoffset = 12 - end - end - - -- exported - local function SetValue(self, value) - if self.list then - self:SetText(self.list[value] or "") - end - self.value = value - end - - -- exported - local function GetValue(self) - return self.value - end - - -- exported - local function SetItemValue(self, item, value) - if not self.multiselect then return end - for i, widget in self.pullout:IterateItems() do - if widget.userdata.value == item then - if widget.SetValue then - widget:SetValue(value) - end - end - end - ShowMultiText(self) - end - - -- exported - local function SetItemDisabled(self, item, disabled) - for i, widget in self.pullout:IterateItems() do - if widget.userdata.value == item then - widget:SetDisabled(disabled) - end - end - end - - local function AddListItem(self, value, text, itemType) - if not itemType then itemType = "Dropdown-Item-Toggle" end - local exists = AceGUI:GetWidgetVersion(itemType) - if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end - - local item = AceGUI:Create(itemType) - item:SetText(text) - item.userdata.obj = self - item.userdata.value = value - item:SetCallback("OnValueChanged", OnItemValueChanged) - self.pullout:AddItem(item) - end - - local function AddCloseButton(self) - if not self.hasClose then - local close = AceGUI:Create("Dropdown-Item-Execute") - close:SetText(CLOSE) - self.pullout:AddItem(close) - self.hasClose = true - end - end - - -- exported - local sortlist = {} - local function SetList(self, list, order, itemType) - self.list = list - self.pullout:Clear() - self.hasClose = nil - if not list then return end - - if type(order) ~= "table" then - for v in pairs(list) do - sortlist[#sortlist + 1] = v - end - tsort(sortlist) - - for i, key in ipairs(sortlist) do - AddListItem(self, key, list[key], itemType) - sortlist[i] = nil - end - else - for i, key in ipairs(order) do - AddListItem(self, key, list[key], itemType) - end - end - if self.multiselect then - ShowMultiText(self) - AddCloseButton(self) - end - end - - -- exported - local function AddItem(self, value, text, itemType) - if self.list then - self.list[value] = text - AddListItem(self, value, text, itemType) - end - end - - -- exported - local function SetMultiselect(self, multi) - self.multiselect = multi - if multi then - ShowMultiText(self) - AddCloseButton(self) - end - end - - -- exported - local function GetMultiselect(self) - return self.multiselect - end - - --[[ Constructor ]]-- - - local function Constructor() - local count = AceGUI:GetNextWidgetNum(widgetType) - local frame = CreateFrame("Frame", nil, UIParent) - local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") - - local self = {} - self.type = widgetType - self.frame = frame - self.dropdown = dropdown - self.count = count - frame.obj = self - dropdown.obj = self - - self.OnRelease = OnRelease - self.OnAcquire = OnAcquire - - self.ClearFocus = ClearFocus - - self.SetText = SetText - self.SetValue = SetValue - self.GetValue = GetValue - self.SetList = SetList - self.SetLabel = SetLabel - self.SetDisabled = SetDisabled - self.AddItem = AddItem - self.SetMultiselect = SetMultiselect - self.GetMultiselect = GetMultiselect - self.SetItemValue = SetItemValue - self.SetItemDisabled = SetItemDisabled - - self.alignoffset = 30 - - frame:SetScript("OnHide",Dropdown_OnHide) - - dropdown:ClearAllPoints() - dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0) - dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0) - dropdown:SetScript("OnHide", nil) - - local left = _G[dropdown:GetName() .. "Left"] - local middle = _G[dropdown:GetName() .. "Middle"] - local right = _G[dropdown:GetName() .. "Right"] - - middle:ClearAllPoints() - right:ClearAllPoints() - - middle:SetPoint("LEFT", left, "RIGHT", 0, 0) - middle:SetPoint("RIGHT", right, "LEFT", 0, 0) - right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) - - local button = _G[dropdown:GetName() .. "Button"] - self.button = button - button.obj = self - button:SetScript("OnEnter",Control_OnEnter) - button:SetScript("OnLeave",Control_OnLeave) - button:SetScript("OnClick",Dropdown_TogglePullout) - - local text = _G[dropdown:GetName() .. "Text"] - self.text = text - text.obj = self - text:ClearAllPoints() - text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) - text:SetPoint("LEFT", left, "LEFT", 25, 2) - - local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") - label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) - label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) - label:SetJustifyH("LEFT") - label:SetHeight(18) - label:Hide() - self.label = label - - AceGUI:RegisterAsWidget(self) - return self - end - - AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) -end diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua deleted file mode 100644 index acd7131..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua +++ /dev/null @@ -1,256 +0,0 @@ ---[[----------------------------------------------------------------------------- -EditBox Widget --------------------------------------------------------------------------------]] -local Type, Version = "EditBox", 24 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local tostring, pairs = tostring, pairs - --- WoW APIs -local PlaySound = PlaySound -local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo -local CreateFrame, UIParent = CreateFrame, UIParent -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -if not AceGUIEditBoxInsertLink then - -- upgradeable hook - hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end) -end - -function _G.AceGUIEditBoxInsertLink(text) - for i = 1, AceGUI:GetWidgetCount(Type) do - local editbox = _G["AceGUI-3.0EditBox"..i] - if editbox and editbox:IsVisible() and editbox:HasFocus() then - editbox:Insert(text) - return true - end - end -end - -local function ShowButton(self) - if not self.disablebutton then - self.button:Show() - self.editbox:SetTextInsets(0, 20, 3, 3) - end -end - -local function HideButton(self) - self.button:Hide() - self.editbox:SetTextInsets(0, 0, 3, 3) -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function Frame_OnShowFocus(frame) - frame.obj.editbox:SetFocus() - frame:SetScript("OnShow", nil) -end - -local function EditBox_OnEscapePressed(frame) - AceGUI:ClearFocus() -end - -local function EditBox_OnEnterPressed(frame) - local self = frame.obj - local value = frame:GetText() - local cancel = self:Fire("OnEnterPressed", value) - if not cancel then - PlaySound("igMainMenuOptionCheckBoxOn") - HideButton(self) - end -end - -local function EditBox_OnReceiveDrag(frame) - local self = frame.obj - local type, id, info = GetCursorInfo() - if type == "item" then - self:SetText(info) - self:Fire("OnEnterPressed", info) - ClearCursor() - elseif type == "spell" then - local name = GetSpellInfo(id, info) - self:SetText(name) - self:Fire("OnEnterPressed", name) - ClearCursor() - end - HideButton(self) - AceGUI:ClearFocus() -end - -local function EditBox_OnTextChanged(frame) - local self = frame.obj - local value = frame:GetText() - if tostring(value) ~= tostring(self.lasttext) then - self:Fire("OnTextChanged", value) - self.lasttext = value - ShowButton(self) - end -end - -local function EditBox_OnFocusGained(frame) - AceGUI:SetFocus(frame.obj) -end - -local function Button_OnClick(frame) - local editbox = frame.obj.editbox - editbox:ClearFocus() - EditBox_OnEnterPressed(editbox) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - -- height is controlled by SetLabel - self:SetWidth(200) - self:SetDisabled(false) - self:SetLabel() - self:SetText() - self:DisableButton(false) - self:SetMaxLetters(0) - end, - - ["OnRelease"] = function(self) - self:ClearFocus() - end, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.editbox:EnableMouse(false) - self.editbox:ClearFocus() - self.editbox:SetTextColor(0.5,0.5,0.5) - self.label:SetTextColor(0.5,0.5,0.5) - else - self.editbox:EnableMouse(true) - self.editbox:SetTextColor(1,1,1) - self.label:SetTextColor(1,.82,0) - end - end, - - ["SetText"] = function(self, text) - self.lasttext = text or "" - self.editbox:SetText(text or "") - self.editbox:SetCursorPosition(0) - HideButton(self) - end, - - ["GetText"] = function(self, text) - return self.editbox:GetText() - end, - - ["SetLabel"] = function(self, text) - if text and text ~= "" then - self.label:SetText(text) - self.label:Show() - self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18) - self:SetHeight(44) - self.alignoffset = 30 - else - self.label:SetText("") - self.label:Hide() - self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0) - self:SetHeight(26) - self.alignoffset = 12 - end - end, - - ["DisableButton"] = function(self, disabled) - self.disablebutton = disabled - if disabled then - HideButton(self) - end - end, - - ["SetMaxLetters"] = function (self, num) - self.editbox:SetMaxLetters(num or 0) - end, - - ["ClearFocus"] = function(self) - self.editbox:ClearFocus() - self.frame:SetScript("OnShow", nil) - end, - - ["SetFocus"] = function(self) - self.editbox:SetFocus() - if not self.frame:IsShown() then - self.frame:SetScript("OnShow", Frame_OnShowFocus) - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local num = AceGUI:GetNextWidgetNum(Type) - local frame = CreateFrame("Frame", nil, UIParent) - frame:Hide() - - local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate") - editbox:SetAutoFocus(false) - editbox:SetFontObject(ChatFontNormal) - editbox:SetScript("OnEnter", Control_OnEnter) - editbox:SetScript("OnLeave", Control_OnLeave) - editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) - editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) - editbox:SetScript("OnTextChanged", EditBox_OnTextChanged) - editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag) - editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag) - editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained) - editbox:SetTextInsets(0, 0, 3, 3) - editbox:SetMaxLetters(256) - editbox:SetPoint("BOTTOMLEFT", 6, 0) - editbox:SetPoint("BOTTOMRIGHT") - editbox:SetHeight(19) - - local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") - label:SetPoint("TOPLEFT", 0, -2) - label:SetPoint("TOPRIGHT", 0, -2) - label:SetJustifyH("LEFT") - label:SetHeight(18) - - local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate") - button:SetWidth(40) - button:SetHeight(20) - button:SetPoint("RIGHT", -2, 0) - button:SetText(OKAY) - button:SetScript("OnClick", Button_OnClick) - button:Hide() - - local widget = { - alignoffset = 30, - editbox = editbox, - label = label, - button = button, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - editbox.obj, button.obj = widget, widget - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua deleted file mode 100644 index 1aaf3f5..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua +++ /dev/null @@ -1,78 +0,0 @@ ---[[----------------------------------------------------------------------------- -Heading Widget --------------------------------------------------------------------------------]] -local Type, Version = "Heading", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetText() - self:SetFullWidth() - self:SetHeight(18) - end, - - -- ["OnRelease"] = nil, - - ["SetText"] = function(self, text) - self.label:SetText(text or "") - if text and text ~= "" then - self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0) - self.right:Show() - else - self.left:SetPoint("RIGHT", -3, 0) - self.right:Hide() - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:Hide() - - local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal") - label:SetPoint("TOP") - label:SetPoint("BOTTOM") - label:SetJustifyH("CENTER") - - local left = frame:CreateTexture(nil, "BACKGROUND") - left:SetHeight(8) - left:SetPoint("LEFT", 3, 0) - left:SetPoint("RIGHT", label, "LEFT", -5, 0) - left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - left:SetTexCoord(0.81, 0.94, 0.5, 1) - - local right = frame:CreateTexture(nil, "BACKGROUND") - right:SetHeight(8) - right:SetPoint("RIGHT", -3, 0) - right:SetPoint("LEFT", label, "RIGHT", 5, 0) - right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border") - right:SetTexCoord(0.81, 0.94, 0.5, 1) - - local widget = { - label = label, - left = left, - right = right, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua deleted file mode 100644 index 8d01b54..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua +++ /dev/null @@ -1,144 +0,0 @@ ---[[----------------------------------------------------------------------------- -Icon Widget --------------------------------------------------------------------------------]] -local Type, Version = "Icon", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local select, pairs, print = select, pairs, print - --- WoW APIs -local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function Button_OnClick(frame, button) - frame.obj:Fire("OnClick", button) - AceGUI:ClearFocus() -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetHeight(110) - self:SetWidth(110) - self:SetLabel() - self:SetImage(nil) - self:SetImageSize(64, 64) - self:SetDisabled(false) - end, - - -- ["OnRelease"] = nil, - - ["SetLabel"] = function(self, text) - if text and text ~= "" then - self.label:Show() - self.label:SetText(text) - self:SetHeight(self.image:GetHeight() + 25) - else - self.label:Hide() - self:SetHeight(self.image:GetHeight() + 10) - end - end, - - ["SetImage"] = function(self, path, ...) - local image = self.image - image:SetTexture(path) - - if image:GetTexture() then - local n = select("#", ...) - if n == 4 or n == 8 then - image:SetTexCoord(...) - else - image:SetTexCoord(0, 1, 0, 1) - end - end - end, - - ["SetImageSize"] = function(self, width, height) - self.image:SetWidth(width) - self.image:SetHeight(height) - --self.frame:SetWidth(width + 30) - if self.label:IsShown() then - self:SetHeight(height + 25) - else - self:SetHeight(height + 10) - end - end, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.frame:Disable() - self.label:SetTextColor(0.5, 0.5, 0.5) - self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5) - else - self.frame:Enable() - self.label:SetTextColor(1, 1, 1) - self.image:SetVertexColor(1, 1, 1, 1) - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Button", nil, UIParent) - frame:Hide() - - frame:EnableMouse(true) - frame:SetScript("OnEnter", Control_OnEnter) - frame:SetScript("OnLeave", Control_OnLeave) - frame:SetScript("OnClick", Button_OnClick) - - local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight") - label:SetPoint("BOTTOMLEFT") - label:SetPoint("BOTTOMRIGHT") - label:SetJustifyH("CENTER") - label:SetJustifyV("TOP") - label:SetHeight(18) - - local image = frame:CreateTexture(nil, "BACKGROUND") - image:SetWidth(64) - image:SetHeight(64) - image:SetPoint("TOP", 0, -5) - - local highlight = frame:CreateTexture(nil, "HIGHLIGHT") - highlight:SetAllPoints(image) - highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight") - highlight:SetTexCoord(0, 1, 0.23, 0.77) - highlight:SetBlendMode("ADD") - - local widget = { - label = label, - image = image, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - -- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0) - if (select(4, GetBuildInfo()) < 40000) then - widget.SetText = widget.SetLabel - else - widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua deleted file mode 100644 index 9e06049..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua +++ /dev/null @@ -1,101 +0,0 @@ ---[[----------------------------------------------------------------------------- -InteractiveLabel Widget --------------------------------------------------------------------------------]] -local Type, Version = "InteractiveLabel", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local select, pairs = select, pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontHighlightSmall - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function Label_OnClick(frame, button) - frame.obj:Fire("OnClick", button) - AceGUI:ClearFocus() -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:LabelOnAcquire() - self:SetHighlight() - self:SetHighlightTexCoord() - self:SetDisabled(false) - end, - - -- ["OnRelease"] = nil, - - ["SetHighlight"] = function(self, ...) - self.highlight:SetTexture(...) - end, - - ["SetHighlightTexCoord"] = function(self, ...) - local c = select("#", ...) - if c == 4 or c == 8 then - self.highlight:SetTexCoord(...) - else - self.highlight:SetTexCoord(0, 1, 0, 1) - end - end, - - ["SetDisabled"] = function(self,disabled) - self.disabled = disabled - if disabled then - self.frame:EnableMouse(false) - self.label:SetTextColor(0.5, 0.5, 0.5) - else - self.frame:EnableMouse(true) - self.label:SetTextColor(1, 1, 1) - end - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - -- create a Label type that we will hijack - local label = AceGUI:Create("Label") - - local frame = label.frame - frame:EnableMouse(true) - frame:SetScript("OnEnter", Control_OnEnter) - frame:SetScript("OnLeave", Control_OnLeave) - frame:SetScript("OnMouseDown", Label_OnClick) - - local highlight = frame:CreateTexture(nil, "HIGHLIGHT") - highlight:SetTexture(nil) - highlight:SetAllPoints() - highlight:SetBlendMode("ADD") - - label.highlight = highlight - label.type = Type - label.LabelOnAcquire = label.OnAcquire - for method, func in pairs(methods) do - label[method] = func - end - - return label -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) - diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua deleted file mode 100644 index 2dbe236..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua +++ /dev/null @@ -1,232 +0,0 @@ ---[[----------------------------------------------------------------------------- -Keybinding Widget -Set Keybindings in the Config UI. --------------------------------------------------------------------------------]] -local Type, Version = "Keybinding", 22 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: NOT_BOUND - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] - -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function Keybinding_OnClick(frame, button) - if button == "LeftButton" or button == "RightButton" then - local self = frame.obj - if self.waitingForKey then - frame:EnableKeyboard(false) - self.msgframe:Hide() - frame:UnlockHighlight() - self.waitingForKey = nil - else - frame:EnableKeyboard(true) - self.msgframe:Show() - frame:LockHighlight() - self.waitingForKey = true - end - end - AceGUI:ClearFocus() -end - -local ignoreKeys = { - ["BUTTON1"] = true, ["BUTTON2"] = true, - ["UNKNOWN"] = true, - ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true, - ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true, -} -local function Keybinding_OnKeyDown(frame, key) - local self = frame.obj - if self.waitingForKey then - local keyPressed = key - if keyPressed == "ESCAPE" then - keyPressed = "" - else - if ignoreKeys[keyPressed] then return end - if IsShiftKeyDown() then - keyPressed = "SHIFT-"..keyPressed - end - if IsControlKeyDown() then - keyPressed = "CTRL-"..keyPressed - end - if IsAltKeyDown() then - keyPressed = "ALT-"..keyPressed - end - end - - frame:EnableKeyboard(false) - self.msgframe:Hide() - frame:UnlockHighlight() - self.waitingForKey = nil - - if not self.disabled then - self:SetKey(keyPressed) - self:Fire("OnKeyChanged", keyPressed) - end - end -end - -local function Keybinding_OnMouseDown(frame, button) - if button == "LeftButton" or button == "RightButton" then - return - elseif button == "MiddleButton" then - button = "BUTTON3" - elseif button == "Button4" then - button = "BUTTON4" - elseif button == "Button5" then - button = "BUTTON5" - end - Keybinding_OnKeyDown(frame, button) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetWidth(200) - self:SetLabel("") - self:SetKey("") - self.waitingForKey = nil - self.msgframe:Hide() - self:SetDisabled(false) - self.button:EnableKeyboard(false) - end, - - -- ["OnRelease"] = nil, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.button:Disable() - self.label:SetTextColor(0.5,0.5,0.5) - else - self.button:Enable() - self.label:SetTextColor(1,1,1) - end - end, - - ["SetKey"] = function(self, key) - if (key or "") == "" then - self.button:SetText(NOT_BOUND) - self.button:SetNormalFontObject("GameFontNormal") - else - self.button:SetText(key) - self.button:SetNormalFontObject("GameFontHighlight") - end - end, - - ["GetKey"] = function(self) - local key = self.button:GetText() - if key == NOT_BOUND then - key = nil - end - return key - end, - - ["SetLabel"] = function(self, label) - self.label:SetText(label or "") - if (label or "") == "" then - self.alignoffset = nil - self:SetHeight(24) - else - self.alignoffset = 30 - self:SetHeight(44) - end - end, -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] - -local ControlBackdrop = { - bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", - edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", - tile = true, tileSize = 16, edgeSize = 16, - insets = { left = 3, right = 3, top = 3, bottom = 3 } -} - -local function keybindingMsgFixWidth(frame) - frame:SetWidth(frame.msg:GetWidth() + 10) - frame:SetScript("OnUpdate", nil) -end - -local function Constructor() - local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type) - - local frame = CreateFrame("Frame", nil, UIParent) - local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2") - - button:EnableMouse(true) - button:RegisterForClicks("AnyDown") - button:SetScript("OnEnter", Control_OnEnter) - button:SetScript("OnLeave", Control_OnLeave) - button:SetScript("OnClick", Keybinding_OnClick) - button:SetScript("OnKeyDown", Keybinding_OnKeyDown) - button:SetScript("OnMouseDown", Keybinding_OnMouseDown) - button:SetPoint("BOTTOMLEFT") - button:SetPoint("BOTTOMRIGHT") - button:SetHeight(24) - button:EnableKeyboard(false) - - local text = button:GetFontString() - text:SetPoint("LEFT", 7, 0) - text:SetPoint("RIGHT", -7, 0) - - local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight") - label:SetPoint("TOPLEFT") - label:SetPoint("TOPRIGHT") - label:SetJustifyH("CENTER") - label:SetHeight(18) - - local msgframe = CreateFrame("Frame", nil, UIParent) - msgframe:SetHeight(30) - msgframe:SetBackdrop(ControlBackdrop) - msgframe:SetBackdropColor(0,0,0) - msgframe:SetFrameStrata("FULLSCREEN_DIALOG") - msgframe:SetFrameLevel(1000) - - local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal") - msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.") - msgframe.msg = msg - msg:SetPoint("TOPLEFT", 5, -5) - msgframe:SetScript("OnUpdate", keybindingMsgFixWidth) - msgframe:SetPoint("BOTTOM", button, "TOP") - msgframe:Hide() - - local widget = { - button = button, - label = label, - msgframe = msgframe, - frame = frame, - alignoffset = 30, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - button.obj = widget - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua deleted file mode 100644 index 7f5f1c5..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua +++ /dev/null @@ -1,162 +0,0 @@ ---[[----------------------------------------------------------------------------- -Label Widget -Displays text and optionally an icon. --------------------------------------------------------------------------------]] -local Type, Version = "Label", 21 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local max, select, pairs = math.max, select, pairs - --- WoW APIs -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontHighlightSmall - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] - -local function UpdateImageAnchor(self) - if self.resizing then return end - local frame = self.frame - local width = frame.width or frame:GetWidth() or 0 - local image = self.image - local label = self.label - local height - - label:ClearAllPoints() - image:ClearAllPoints() - - if self.imageshown then - local imagewidth = image:GetWidth() - if (width - imagewidth) < 200 or (label:GetText() or "") == "" then - -- image goes on top centered when less than 200 width for the text, or if there is no text - image:SetPoint("TOP") - label:SetPoint("TOP", image, "BOTTOM") - label:SetPoint("LEFT") - label:SetWidth(width) - height = image:GetHeight() + label:GetHeight() - else - -- image on the left - image:SetPoint("TOPLEFT") - label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0) - label:SetWidth(width - imagewidth - 4) - height = max(image:GetHeight(), label:GetHeight()) - end - else - -- no image shown - label:SetPoint("TOPLEFT") - label:SetWidth(width) - height = label:GetHeight() - end - - self.resizing = true - frame:SetHeight(height) - frame.height = height - self.resizing = nil -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - -- set the flag to stop constant size updates - self.resizing = true - -- height is set dynamically by the text and image size - self:SetWidth(200) - self:SetText() - self:SetImage(nil) - self:SetImageSize(16, 16) - self:SetColor() - self:SetFontObject() - - -- reset the flag - self.resizing = nil - -- run the update explicitly - UpdateImageAnchor(self) - end, - - -- ["OnRelease"] = nil, - - ["OnWidthSet"] = function(self, width) - UpdateImageAnchor(self) - end, - - ["SetText"] = function(self, text) - self.label:SetText(text) - UpdateImageAnchor(self) - end, - - ["SetColor"] = function(self, r, g, b) - if not (r and g and b) then - r, g, b = 1, 1, 1 - end - self.label:SetVertexColor(r, g, b) - end, - - ["SetImage"] = function(self, path, ...) - local image = self.image - image:SetTexture(path) - - if image:GetTexture() then - self.imageshown = true - local n = select("#", ...) - if n == 4 or n == 8 then - image:SetTexCoord(...) - else - image:SetTexCoord(0, 1, 0, 1) - end - else - self.imageshown = nil - end - UpdateImageAnchor(self) - end, - - ["SetFont"] = function(self, font, height, flags) - self.label:SetFont(font, height, flags) - end, - - ["SetFontObject"] = function(self, font) - self:SetFont((font or GameFontHighlightSmall):GetFont()) - end, - - ["SetImageSize"] = function(self, width, height) - self.image:SetWidth(width) - self.image:SetHeight(height) - UpdateImageAnchor(self) - end, -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:Hide() - - local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall") - label:SetJustifyH("LEFT") - label:SetJustifyV("TOP") - - local image = frame:CreateTexture(nil, "BACKGROUND") - - -- create widget - local widget = { - label = label, - image = image, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua deleted file mode 100644 index af60dac..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua +++ /dev/null @@ -1,345 +0,0 @@ -local Type, Version = "MultiLineEditBox", 25 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local pairs = pairs - --- WoW APIs -local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor -local CreateFrame, UIParent = CreateFrame, UIParent -local _G = _G - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: ACCEPT, ChatFontNormal - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function Layout(self) - self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight) - - if self.labelHeight == 0 then - self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23) - else - self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19) - end - - if self.disablebutton then - self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21) - self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4) - else - self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18) - self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT") - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function OnClick(self) -- Button - self = self.obj - self.editBox:ClearFocus() - if not self:Fire("OnEnterPressed", self.editBox:GetText()) then - self.button:Disable() - end -end - -local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox - self, y = self.obj.scrollFrame, -y - local offset = self:GetVerticalScroll() - if y < offset then - self:SetVerticalScroll(y) - else - y = y + cursorHeight - self:GetHeight() - if y > offset then - self:SetVerticalScroll(y) - end - end -end - -local function OnEditFocusLost(self) -- EditBox - self:HighlightText(0, 0) - self.obj:Fire("OnEditFocusLost") -end - -local function OnEnter(self) -- EditBox / ScrollFrame - self = self.obj - if not self.entered then - self.entered = true - self:Fire("OnEnter") - end -end - -local function OnLeave(self) -- EditBox / ScrollFrame - self = self.obj - if self.entered then - self.entered = nil - self:Fire("OnLeave") - end -end - -local function OnMouseUp(self) -- ScrollFrame - self = self.obj.editBox - self:SetFocus() - self:SetCursorPosition(self:GetNumLetters()) -end - -local function OnReceiveDrag(self) -- EditBox / ScrollFrame - local type, id, info = GetCursorInfo() - if type == "spell" then - info = GetSpellInfo(id, info) - elseif type ~= "item" then - return - end - ClearCursor() - self = self.obj - local editBox = self.editBox - if not editBox:HasFocus() then - editBox:SetFocus() - editBox:SetCursorPosition(editBox:GetNumLetters()) - end - editBox:Insert(info) - self.button:Enable() -end - -local function OnSizeChanged(self, width, height) -- ScrollFrame - self.obj.editBox:SetWidth(width) -end - -local function OnTextChanged(self, userInput) -- EditBox - if userInput then - self = self.obj - self:Fire("OnTextChanged", self.editBox:GetText()) - self.button:Enable() - end -end - -local function OnTextSet(self) -- EditBox - self:HighlightText(0, 0) - self:SetCursorPosition(self:GetNumLetters()) - self:SetCursorPosition(0) - self.obj.button:Disable() -end - -local function OnVerticalScroll(self, offset) -- ScrollFrame - local editBox = self.obj.editBox - editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight()) -end - -local function OnShowFocus(frame) - frame.obj.editBox:SetFocus() - frame:SetScript("OnShow", nil) -end - -local function OnEditFocusGained(frame) - AceGUI:SetFocus(frame.obj) - frame.obj:Fire("OnEditFocusGained") -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self.editBox:SetText("") - self:SetDisabled(false) - self:SetWidth(200) - self:DisableButton(false) - self:SetNumLines() - self.entered = nil - self:SetMaxLetters(0) - end, - - ["OnRelease"] = function(self) - self:ClearFocus() - end, - - ["SetDisabled"] = function(self, disabled) - local editBox = self.editBox - if disabled then - editBox:ClearFocus() - editBox:EnableMouse(false) - editBox:SetTextColor(0.5, 0.5, 0.5) - self.label:SetTextColor(0.5, 0.5, 0.5) - self.scrollFrame:EnableMouse(false) - self.button:Disable() - else - editBox:EnableMouse(true) - editBox:SetTextColor(1, 1, 1) - self.label:SetTextColor(1, 0.82, 0) - self.scrollFrame:EnableMouse(true) - end - end, - - ["SetLabel"] = function(self, text) - if text and text ~= "" then - self.label:SetText(text) - if self.labelHeight ~= 10 then - self.labelHeight = 10 - self.label:Show() - end - elseif self.labelHeight ~= 0 then - self.labelHeight = 0 - self.label:Hide() - end - Layout(self) - end, - - ["SetNumLines"] = function(self, value) - if not value or value < 4 then - value = 4 - end - self.numlines = value - Layout(self) - end, - - ["SetText"] = function(self, text) - self.editBox:SetText(text) - end, - - ["GetText"] = function(self) - return self.editBox:GetText() - end, - - ["SetMaxLetters"] = function (self, num) - self.editBox:SetMaxLetters(num or 0) - end, - - ["DisableButton"] = function(self, disabled) - self.disablebutton = disabled - if disabled then - self.button:Hide() - else - self.button:Show() - end - Layout(self) - end, - - ["ClearFocus"] = function(self) - self.editBox:ClearFocus() - self.frame:SetScript("OnShow", nil) - end, - - ["SetFocus"] = function(self) - self.editBox:SetFocus() - if not self.frame:IsShown() then - self.frame:SetScript("OnShow", OnShowFocus) - end - end, - - ["GetCursorPosition"] = function(self) - return self.editBox:GetCursorPosition() - end, - - ["SetCursorPosition"] = function(self, ...) - return self.editBox:SetCursorPosition(...) - end, - - -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local backdrop = { - bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], - edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16, - insets = { left = 4, right = 3, top = 4, bottom = 3 } -} - -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - frame:Hide() - - local widgetNum = AceGUI:GetNextWidgetNum(Type) - - local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") - label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4) - label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4) - label:SetJustifyH("LEFT") - label:SetText(ACCEPT) - label:SetHeight(10) - - local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2") - button:SetPoint("BOTTOMLEFT", 0, 4) - button:SetHeight(22) - button:SetWidth(label:GetStringWidth() + 24) - button:SetText(ACCEPT) - button:SetScript("OnClick", OnClick) - button:Disable() - - local text = button:GetFontString() - text:ClearAllPoints() - text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5) - text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1) - text:SetJustifyV("MIDDLE") - - local scrollBG = CreateFrame("Frame", nil, frame) - scrollBG:SetBackdrop(backdrop) - scrollBG:SetBackdropColor(0, 0, 0) - scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4) - - local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate") - - local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"] - scrollBar:ClearAllPoints() - scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19) - scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18) - scrollBar:SetPoint("RIGHT", frame, "RIGHT") - - scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19) - scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT") - - scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6) - scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4) - scrollFrame:SetScript("OnEnter", OnEnter) - scrollFrame:SetScript("OnLeave", OnLeave) - scrollFrame:SetScript("OnMouseUp", OnMouseUp) - scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag) - scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) - scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll) - - local editBox = CreateFrame("EditBox", nil, scrollFrame) - editBox:SetAllPoints() - editBox:SetFontObject(ChatFontNormal) - editBox:SetMultiLine(true) - editBox:EnableMouse(true) - editBox:SetAutoFocus(false) - editBox:SetCountInvisibleLetters(false) - editBox:SetScript("OnCursorChanged", OnCursorChanged) - editBox:SetScript("OnEditFocusLost", OnEditFocusLost) - editBox:SetScript("OnEnter", OnEnter) - editBox:SetScript("OnEscapePressed", editBox.ClearFocus) - editBox:SetScript("OnLeave", OnLeave) - editBox:SetScript("OnMouseDown", OnReceiveDrag) - editBox:SetScript("OnReceiveDrag", OnReceiveDrag) - editBox:SetScript("OnTextChanged", OnTextChanged) - editBox:SetScript("OnTextSet", OnTextSet) - editBox:SetScript("OnEditFocusGained", OnEditFocusGained) - - - scrollFrame:SetScrollChild(editBox) - - local widget = { - button = button, - editBox = editBox, - frame = frame, - label = label, - labelHeight = 10, - numlines = 4, - scrollBar = scrollBar, - scrollBG = scrollBG, - scrollFrame = scrollFrame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type, Constructor, Version) diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua deleted file mode 100644 index 7f0bd5f..0000000 --- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua +++ /dev/null @@ -1,281 +0,0 @@ ---[[----------------------------------------------------------------------------- -Slider Widget -Graphical Slider, like, for Range values. --------------------------------------------------------------------------------]] -local Type, Version = "Slider", 20 -local AceGUI = LibStub and LibStub("AceGUI-3.0", true) -if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end - --- Lua APIs -local min, max, floor = math.min, math.max, math.floor -local tonumber, pairs = tonumber, pairs - --- WoW APIs -local PlaySound = PlaySound -local CreateFrame, UIParent = CreateFrame, UIParent - --- Global vars/functions that we don't upvalue since they might get hooked, or upgraded --- List them here for Mikk's FindGlobals script --- GLOBALS: GameFontHighlightSmall - ---[[----------------------------------------------------------------------------- -Support functions --------------------------------------------------------------------------------]] -local function UpdateText(self) - local value = self.value or 0 - if self.ispercent then - self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10)) - else - self.editbox:SetText(floor(value * 100 + 0.5) / 100) - end -end - -local function UpdateLabels(self) - local min, max = (self.min or 0), (self.max or 100) - if self.ispercent then - self.lowtext:SetFormattedText("%s%%", (min * 100)) - self.hightext:SetFormattedText("%s%%", (max * 100)) - else - self.lowtext:SetText(min) - self.hightext:SetText(max) - end -end - ---[[----------------------------------------------------------------------------- -Scripts --------------------------------------------------------------------------------]] -local function Control_OnEnter(frame) - frame.obj:Fire("OnEnter") -end - -local function Control_OnLeave(frame) - frame.obj:Fire("OnLeave") -end - -local function Frame_OnMouseDown(frame) - frame.obj.slider:EnableMouseWheel(true) - AceGUI:ClearFocus() -end - -local function Slider_OnValueChanged(frame) - local self = frame.obj - if not frame.setup then - local newvalue = frame:GetValue() - if newvalue ~= self.value and not self.disabled then - self.value = newvalue - self:Fire("OnValueChanged", newvalue) - end - if self.value then - UpdateText(self) - end - end -end - -local function Slider_OnMouseUp(frame) - local self = frame.obj - self:Fire("OnMouseUp", self.value) -end - -local function Slider_OnMouseWheel(frame, v) - local self = frame.obj - if not self.disabled then - local value = self.value - if v > 0 then - value = min(value + (self.step or 1), self.max) - else - value = max(value - (self.step or 1), self.min) - end - self.slider:SetValue(value) - end -end - -local function EditBox_OnEscapePressed(frame) - frame:ClearFocus() -end - -local function EditBox_OnEnterPressed(frame) - local self = frame.obj - local value = frame:GetText() - if self.ispercent then - value = value:gsub('%%', '') - value = tonumber(value) / 100 - else - value = tonumber(value) - end - - if value then - PlaySound("igMainMenuOptionCheckBoxOn") - self.slider:SetValue(value) - self:Fire("OnMouseUp", value) - end -end - -local function EditBox_OnEnter(frame) - frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1) -end - -local function EditBox_OnLeave(frame) - frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8) -end - ---[[----------------------------------------------------------------------------- -Methods --------------------------------------------------------------------------------]] -local methods = { - ["OnAcquire"] = function(self) - self:SetWidth(200) - self:SetHeight(44) - self:SetDisabled(false) - self:SetIsPercent(nil) - self:SetSliderValues(0,100,1) - self:SetValue(0) - self.slider:EnableMouseWheel(false) - end, - - -- ["OnRelease"] = nil, - - ["SetDisabled"] = function(self, disabled) - self.disabled = disabled - if disabled then - self.slider:EnableMouse(false) - self.label:SetTextColor(.5, .5, .5) - self.hightext:SetTextColor(.5, .5, .5) - self.lowtext:SetTextColor(.5, .5, .5) - --self.valuetext:SetTextColor(.5, .5, .5) - self.editbox:SetTextColor(.5, .5, .5) - self.editbox:EnableMouse(false) - self.editbox:ClearFocus() - else - self.slider:EnableMouse(true) - self.label:SetTextColor(1, .82, 0) - self.hightext:SetTextColor(1, 1, 1) - self.lowtext:SetTextColor(1, 1, 1) - --self.valuetext:SetTextColor(1, 1, 1) - self.editbox:SetTextColor(1, 1, 1) - self.editbox:EnableMouse(true) - end - end, - - ["SetValue"] = function(self, value) - self.slider.setup = true - self.slider:SetValue(value) - self.value = value - UpdateText(self) - self.slider.setup = nil - end, - - ["GetValue"] = function(self) - return self.value - end, - - ["SetLabel"] = function(self, text) - self.label:SetText(text) - end, - - ["SetSliderValues"] = function(self, min, max, step) - local frame = self.slider - frame.setup = true - self.min = min - self.max = max - self.step = step - frame:SetMinMaxValues(min or 0,max or 100) - UpdateLabels(self) - frame:SetValueStep(step or 1) - if self.value then - frame:SetValue(self.value) - end - frame.setup = nil - end, - - ["SetIsPercent"] = function(self, value) - self.ispercent = value - UpdateLabels(self) - UpdateText(self) - end -} - ---[[----------------------------------------------------------------------------- -Constructor --------------------------------------------------------------------------------]] -local SliderBackdrop = { - bgFile = "Interface\\Buttons\\UI-SliderBar-Background", - edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", - tile = true, tileSize = 8, edgeSize = 8, - insets = { left = 3, right = 3, top = 6, bottom = 6 } -} - -local ManualBackdrop = { - bgFile = "Interface\\ChatFrame\\ChatFrameBackground", - edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", - tile = true, edgeSize = 1, tileSize = 5, -} - -local function Constructor() - local frame = CreateFrame("Frame", nil, UIParent) - - frame:EnableMouse(true) - frame:SetScript("OnMouseDown", Frame_OnMouseDown) - - local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") - label:SetPoint("TOPLEFT") - label:SetPoint("TOPRIGHT") - label:SetJustifyH("CENTER") - label:SetHeight(15) - - local slider = CreateFrame("Slider", nil, frame) - slider:SetOrientation("HORIZONTAL") - slider:SetHeight(15) - slider:SetHitRectInsets(0, 0, -10, 0) - slider:SetBackdrop(SliderBackdrop) - slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal") - slider:SetPoint("TOP", label, "BOTTOM") - slider:SetPoint("LEFT", 3, 0) - slider:SetPoint("RIGHT", -3, 0) - slider:SetValue(0) - slider:SetScript("OnValueChanged",Slider_OnValueChanged) - slider:SetScript("OnEnter", Control_OnEnter) - slider:SetScript("OnLeave", Control_OnLeave) - slider:SetScript("OnMouseUp", Slider_OnMouseUp) - slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) - - local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") - lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3) - - local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall") - hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3) - - local editbox = CreateFrame("EditBox", nil, frame) - editbox:SetAutoFocus(false) - editbox:SetFontObject(GameFontHighlightSmall) - editbox:SetPoint("TOP", slider, "BOTTOM") - editbox:SetHeight(14) - editbox:SetWidth(70) - editbox:SetJustifyH("CENTER") - editbox:EnableMouse(true) - editbox:SetBackdrop(ManualBackdrop) - editbox:SetBackdropColor(0, 0, 0, 0.5) - editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80) - editbox:SetScript("OnEnter", EditBox_OnEnter) - editbox:SetScript("OnLeave", EditBox_OnLeave) - editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed) - editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed) - - local widget = { - label = label, - slider = slider, - lowtext = lowtext, - hightext = hightext, - editbox = editbox, - alignoffset = 25, - frame = frame, - type = Type - } - for method, func in pairs(methods) do - widget[method] = func - end - slider.obj, editbox.obj = widget, widget - - return AceGUI:RegisterAsWidget(widget) -end - -AceGUI:RegisterWidgetType(Type,Constructor,Version) diff --git a/libs/EasyDisplay.lua b/libs/EasyDisplay.lua index 678037a..7188cb7 100644 --- a/libs/EasyDisplay.lua +++ b/libs/EasyDisplay.lua @@ -324,6 +324,8 @@ end table.sort(interfaces, comp) +local count = #interfaces + -- Due to a reason unknown to me yet the SpellBookFrame cannot be opened in combat, at least on my own machines, -- probably because some variables and frames aren't fully set prior to combat so it taints and throws this error 'Interface action failed because of an AddOn' -- the following hack seems to solve it by opening and closing it immediately at login. @@ -397,6 +399,17 @@ function lib:Interfaces() return ipairs(interfaces) end +--[[ InterfacesCount() - Counts the amount if interfaces we have. + + Returns. + iterator - (function) An iterator to traverse over the interfaces. + +]] +function lib:InterfacesCount() + return count +end + + --[[ DisplayInterface(name) - Displays the interface. Arguments. diff --git a/libs/Libra-26/AceDBControls.lua b/libs/Libra-26/AceDBControls.lua new file mode 100644 index 0000000..d921701 --- /dev/null +++ b/libs/Libra-26/AceDBControls.lua @@ -0,0 +1,340 @@ +local Libra = LibStub("Libra") +local Type, Version = "AceDBControls", 1 +if Libra:GetModuleVersion(Type) >= Version then return end + +Libra.modules[Type] = Libra.modules[Type] or {} + +local AceDBControls = Libra.modules[Type] +AceDBControls.Prototype = AceDBControls.Prototype or CreateFrame("Frame") + +local Prototype = AceDBControls.Prototype +local mt = {__index = Prototype} + +local L = { + default = "Default", + reset = "Reset profile", + new = "Create new profile", + choose = "Active profile", + copy = "Copy from", + delete = "Delete a profile", + delete_confirm = "Are you sure you want to delete the selected profile?", + profiles = "Profiles", + + dual_profile = "Dual profile", + enabled = "Enable dual profile", +} + +local LOCALE = GetLocale() +if LOCALE == "deDE" then + L["default"] = "Standard" + L["reset"] = "Profil zur\195\188cksetzen" + L["new"] = "Neu" + L["choose"] = "Vorhandene Profile" + L["copy"] = "Kopieren von..." + L["delete"] = "Profil l\195\182schen" + L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?" + L["profiles"] = "Profile" + + L["dual_profile"] = "Duales Profil" + L["enabled"] = "Aktiviere Duale Profile" +elseif LOCALE == "frFR" then + L["default"] = "D\195\169faut" + L["reset"] = "R\195\169initialiser le profil" + L["new"] = "Nouveau" + L["choose"] = "Profils existants" + L["copy"] = "Copier \195\160 partir de" + L["delete"] = "Supprimer un profil" + L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?" + L["profiles"] = "Profils" + + L["dual_profile"] = 'Second profil' + L["enabled"] = 'Activez le second profil' +elseif LOCALE == "koKR" then + L["default"] = "기본값" + L["reset"] = "프로필 초기화" + L["new"] = "새로운 프로필" + L["choose"] = "프로필 선택" + L["copy"] = "복사" + L["delete"] = "프로필 삭제" + L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?" + L["profiles"] = "프로필" + + L["dual_profile"] = "이중 프로필" + L["enabled"] = "이중 프로필 사용" +elseif LOCALE == "esES" or LOCALE == "esMX" then + L["default"] = "Por defecto" + L["reset"] = "Reiniciar Perfil" + L["new"] = "Nuevo" + L["choose"] = "Perfiles existentes" + L["copy"] = "Copiar de" + L["delete"] = "Borrar un Perfil" + L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?" + L["profiles"] = "Perfiles" +elseif LOCALE == "zhTW" then + L["default"] = "預設" + L["reset"] = "重置設定檔" + L["new"] = "新建" + L["choose"] = "現有的設定檔" + L["copy"] = "複製自" + L["delete"] = "刪除一個設定檔" + L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?" + L["profiles"] = "設定檔" +elseif LOCALE == "zhCN" then + L["default"] = "默认" + L["reset"] = "重置配置文件" + L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。" + L["new"] = "新建" + L["choose"] = "现有的配置文件" + L["copy"] = "复制自" + L["delete"] = "删除一个配置文件" + L["delete_confirm"] = "你确定要删除所选择的配置文件么?" + L["profiles"] = "配置文件" + + L["dual_profile"] = "双重配置文件" + L["enabled"] = "开启双重配置文件" +elseif LOCALE == "ruRU" then + L["default"] = "По умолчанию" + L["reset"] = "Сброс профиля" + L["new"] = "Новый" + L["choose"] = "Существующие профили" + L["copy"] = "Скопировать из" + L["delete"] = "Удалить профиль" + L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?" + L["profiles"] = "Профили" + + L["dual_profile"] = "Второй профиль" + L["enabled"] = "Включить двойной профиль" +end + +local defaultProfiles = {} + +local function profileSort(a, b) + return a.value < b.value +end + +local tempProfiles = {} + +local function getProfiles(db, common, nocurrent) + local profiles = {} + + -- copy existing profiles into the table + local currentProfile = db:GetCurrentProfile() + for _, v in ipairs(db:GetProfiles(tempProfiles)) do + if not (nocurrent and v == currentProfile) then + profiles[v] = v + end + end + + -- add our default profiles to choose from (or rename existing profiles) + for k, v in pairs(defaultProfiles) do + if (common or profiles[k]) and not (nocurrent and k == currentProfile) then + profiles[k] = v + end + end + + local sortProfiles = {} + for k, v in pairs(profiles) do + tinsert(sortProfiles, {text = v, value = k}) + end + sort(sortProfiles, profileSort) + + return sortProfiles +end + +local function dropdownOnClick(self, profile, func) + func(self.owner.db, profile) +end + +local function initializeDropdown(self, level, menuList) + for i, v in ipairs(getProfiles(self.db, self.common, self.nocurrent)) do + local info = UIDropDownMenu_CreateInfo() + info.text = v.text + info.func = dropdownOnClick + info.arg1 = v.value + info.arg2 = self.func + info.checked = not self.nocurrent and (v.value == self.getCurrent(self.db)) + info.notCheckable = self.nocurrent + self:AddButton(info) + end +end + +local function createDropdown(parent) + local dropdown = Libra:CreateDropdown("Frame", parent) + dropdown:SetWidth(160) + dropdown:JustifyText("LEFT") + dropdown.initialize = initializeDropdown + return dropdown +end + +local function menuButton_OnClick(self) + self.menu:Toggle() +end + +local function createMenuButton(parent) + local button = Libra:CreateButton(parent) + button:SetScript("OnClick", menuButton_OnClick) + button.rightArrow:Show() + button:SetWidth(88) + + local menu = Libra:CreateDropdown("Menu") + menu.xOffset = 0 + menu.yOffset = 0 + menu.relativeTo = button + menu.initialize = initializeDropdown + menu.nocurrent = true + menu.db = parent.db + button.menu = menu + + return button +end + +local createProfileScripts = { + OnEnterPressed = function(self) + self.db:SetProfile(self:GetText()) + self:ClearFocus() + end, + OnEditFocusGained = function(self) + self:SetTextColor(1, 1, 1) + end, + OnEditFocusLost = function(self) + self:SetTextColor(0.5, 0.5, 0.5) + self:SetText("") + end, +} + +local function enableDualProfileOnClick(self) + local checked = self:GetChecked() == 1 + self.db:SetDualSpecEnabled(checked) + self.dualProfile:SetEnabled(checked) +end + +local function deleteProfile(db, profile) + StaticPopup_Show("DELETE_PROFILE", nil, nil, {db = db, profile = profile}) +end + +StaticPopupDialogs["DELETE_PROFILE"] = { + text = L.delete_confirm, + button1 = YES, + button2 = NO, + OnAccept = function(self, data) + data.db:DeleteProfile(data.profile) + end, +} + +local function constructor(self, db, parent) + local frame = setmetatable(CreateFrame("Frame", nil, parent), mt) + frame:SetSize(192, 192) + frame.db = db + + db.RegisterCallback(frame, "OnNewProfile") + db.RegisterCallback(frame, "OnProfileChanged") + db.RegisterCallback(frame, "OnProfileDeleted") + + local keys = db.keys + defaultProfiles["Default"] = L.default + defaultProfiles[keys.char] = keys.char + defaultProfiles[keys.realm] = keys.realm + defaultProfiles[keys.class] = UnitClass("player") + + local objects = {} + + do -- create the controls + local choose = createDropdown(frame) + choose:SetPoint("TOP") + choose.label:SetText(L.choose) + choose.func = db.SetProfile + choose.getCurrent = db.GetCurrentProfile + choose.common = true + objects.choose = choose + + local newProfile = Libra:CreateEditbox(frame) + newProfile:SetPoint("TOPLEFT", choose, "BOTTOMLEFT", 24, -8) + newProfile:SetPoint("TOPRIGHT", choose, "BOTTOMRIGHT", -17, -8) + newProfile:SetTextColor(0.5, 0.5, 0.5) + newProfile:SetScript("OnEscapePressed", newProfile.ClearFocus) + for script, handler in pairs(createProfileScripts) do + newProfile:SetScript(script, handler) + end + objects.newProfile = newProfile + + local label = newProfile:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall") + label:SetHeight(18) + label:SetPoint("BOTTOMLEFT", newProfile, "TOPLEFT", -5, -2) + label:SetPoint("BOTTOMRIGHT", newProfile, "TOPRIGHT", 0, -2) + label:SetJustifyH("LEFT") + label:SetText(L.new) + + local copy = createMenuButton(frame) + copy:SetPoint("TOPLEFT", newProfile, "BOTTOMLEFT", -9, -4) + copy:SetText("Copy from") + copy.menu.func = db.CopyProfile + objects.copy = copy + + local delete = createMenuButton(frame) + delete:SetPoint("TOPRIGHT", newProfile, "BOTTOMRIGHT", 4, -4) + delete:SetText("Delete") + delete.menu.func = deleteProfile + objects.delete = delete + + local reset = Libra:CreateButton(frame) + reset:SetPoint("TOPLEFT", copy, "BOTTOM", 0, -4) + reset:SetPoint("TOPRIGHT", delete, "BOTTOM", 0, -4) + reset:SetScript("OnClick", function(self) self.db:ResetProfile() end) + reset:SetText(L.reset) + objects.reset = reset + + local hasDualProfile = db:GetNamespace("LibDualSpec-1.0", true) + if hasDualProfile then + local dualProfile = createDropdown(frame) + dualProfile:SetPoint("TOP", reset, "BOTTOM", 0, -28) + dualProfile.func = db.SetDualSpecProfile + dualProfile.getCurrent = db.GetDualSpecProfile + dualProfile.common = true + objects.dualProfile = dualProfile + + local enabled = CreateFrame("CheckButton", nil, frame, "OptionsBaseCheckButtonTemplate") + enabled:SetPoint("BOTTOMLEFT", dualProfile, "TOPLEFT", 16, 0) + enabled:SetPushedTextOffset(0, 0) + enabled:SetScript("OnClick", enableDualProfileOnClick) + enabled.tooltipText = L.enable_desc + enabled.dualProfile = dualProfile + objects.dualEnabled = enabled + + local text = enabled:CreateFontString(nil, nil, "GameFontHighlight") + text:SetPoint("LEFT", enabled, "RIGHT", 0, 1) + text:SetText(L.enabled) + end + end + + for k, object in pairs(objects) do + object.db = db + frame[k] = object + end + + frame.choose:SetText(db:GetCurrentProfile()) + + frame:CheckProfiles() + + return frame +end + +function Prototype:CheckProfiles() + local hasProfiles = not self:HasNoProfiles() + self.copy:SetEnabled(hasProfiles) + self.delete:SetEnabled(hasProfiles) +end + +function Prototype:HasNoProfiles() + return next(getProfiles(self.db, nil, true)) == nil +end + +function Prototype:OnProfileChanged(event, db, profile) + self.choose:SetText(profile) + self.dualProfile:SetText(db:GetDualSpecProfile()) + self:CheckProfiles() +end + +Prototype.OnNewProfile = Prototype.CheckProfiles +Prototype.OnProfileDeleted = Prototype.CheckProfiles + +Libra:RegisterModule(Type, Version, constructor) \ No newline at end of file diff --git a/libs/Libra-26/Addon.lua b/libs/Libra-26/Addon.lua new file mode 100644 index 0000000..23f0b65 --- /dev/null +++ b/libs/Libra-26/Addon.lua @@ -0,0 +1,148 @@ +local Libra = LibStub("Libra") +local Type, Version = "Addon", 3 +if Libra:GetModuleVersion(Type) >= Version then return end + +Libra.modules[Type] = Libra.modules[Type] or {} + +local object = Libra.modules[Type] +object.frame = object.frame or CreateFrame("Frame") +object.addons = object.addons or {} +object.events = object.events or {} +object.onUpdates = object.onUpdates or {} + +local function safecall(object, method, ...) + if object[method] then + object[method](object, ...) + end +end + +object.frame:RegisterEvent("ADDON_LOADED") +object.frame:SetScript("OnEvent", function(self, event, ...) + if event == "ADDON_LOADED" then + local addon = object.addons[...] + if addon then + safecall(addon, "OnInitialize") + addon.OnInitialize = nil + for i, module in ipairs(addon.modules) do + safecall(module, "OnInitialize") + module.OnInitialize = nil + end + end + end + for module, eventHandler in pairs(object.events[event]) do + eventHandler(module, ...) + end +end) + +local function onUpdate(self, elapsed) + for module, update in pairs(object.onUpdates) do + update(module, elapsed) + end +end + +setmetatable(object.events, { + __index = function(table, key) + local newTable = {} + table[key] = newTable + return newTable + end +}) + +local AddonPrototype = {} +local ObjectPrototype = {} + +local function AddonEmbed(target) + for k, v in pairs(AddonPrototype) do + target[k] = v + end +end + +local function ObjectEmbed(target) + for k, v in pairs(ObjectPrototype) do + target[k] = v + end +end + +function Libra:NewAddon(name, addonObject) + if object.addons[name] then + error(format("Addon '%s' already exists.", name), 2) + end + + local addon = addonObject or {} + addon.name = name + addon.modules = {} + AddonEmbed(addon) + ObjectEmbed(addon) + object.addons[name] = addon + return addon, name +end + +function Libra:GetAddon(name) + return object.addons[name] +end + +function AddonPrototype:NewModule(name, table) + local module = table or {} + ObjectEmbed(module) + module.name = name + tinsert(self.modules, module) + safecall(self, "OnModuleCreated", name, module) + return module, name +end + +function AddonPrototype:GetModule(name) + for i, module in ipairs(self.modules) do + if module.name == name then + return module + end + end +end + +function AddonPrototype:IterateModules() + return pairs(self.modules) +end + +function ObjectPrototype:RegisterEvent(event, handler) + if not next(object.events[event]) then + object.frame:RegisterEvent(event) + end + if type(handler) ~= "function" then + handler = self[handler] or self[event] + end + object.events[event][self] = handler +end + +function ObjectPrototype:UnregisterEvent(event) + object.events[event][self] = nil + if not next(object.events[event]) then + object.frame:UnregisterEvent(event) + end +end + +function ObjectPrototype:SetOnUpdate(handler) + if not next(object.onUpdates) then + object.frame:SetScript("OnUpdate", onUpdate) + end + if type(handler) ~= "function" then + handler = self[handler] + end + object.onUpdates[self] = handler +end + +function ObjectPrototype:RemoveOnUpdate() + object.onUpdates[self] = nil + if not next(object.onUpdates) then + object.frame:SetScript("OnUpdate", nil) + end +end + +-- upgrade embeds +for k, v in pairs(object.addons) do + AddonEmbed(v) + ObjectEmbed(v) + for i, module in ipairs(v.modules) do + ObjectEmbed(module) + end +end + +Libra:RegisterModule(Type, Version) \ No newline at end of file diff --git a/libs/Libra-26/Button.lua b/libs/Libra-26/Button.lua new file mode 100644 index 0000000..fac4d13 --- /dev/null +++ b/libs/Libra-26/Button.lua @@ -0,0 +1,30 @@ +local Libra = LibStub("Libra") +local Type, Version = "Button", 1 +if Libra:GetModuleVersion(Type) >= Version then return end + +local function onMouseDown(self) + if not self:IsEnabled() then + self.leftArrow:SetPoint("LEFT", 5, 0) + self.rightArrow:SetPoint("RIGHT", -5, 0) + end +end + +local function onEnable(self) + self.leftArrow:SetDesaturated(false) + self.rightArrow:SetDesaturated(false) +end + +local function onDisable(self) + self.leftArrow:SetDesaturated(true) + self.rightArrow:SetDesaturated(true) +end + +local function constructor(self, parent) + local button = CreateFrame("Button", Libra:GetWidgetName(self.name), parent, "UIMenuButtonStretchTemplate") + button:HookScript("OnMouseDown", onMouseDown) + button:SetScript("OnEnable", onEnable) + button:SetScript("OnDisable", onDisable) + return button +end + +Libra:RegisterModule(Type, Version, constructor) \ No newline at end of file diff --git a/libs/Libra-26/Core.lua b/libs/Libra-26/Core.lua new file mode 100644 index 0000000..109a07f --- /dev/null +++ b/libs/Libra-26/Core.lua @@ -0,0 +1,61 @@ +local MAJOR, MINOR = "Libra", 1 +local lib = LibStub:NewLibrary(MAJOR, MINOR) + +if not lib then return end + +lib.modules = lib.modules or {} +lib.moduleVersions = lib.moduleVersions or {} +lib.widgets = lib.widgets or {} +lib.widgetEmbeds = lib.widgetEmbeds or {} +lib.namespaces = lib.namespaces or {} + +function lib:RegisterModule(object, version, constructor) + self.moduleVersions[object] = version + if constructor then + self.widgets[object] = constructor + self["Create"..object] = constructor + for k in pairs(self.widgetEmbeds) do + k["Create"..object] = constructor + end + end +end + +function lib:GetModuleVersion(module) + return self.moduleVersions[module] or 0 +end + +function lib:Create(objectType, ...) + return lib.widgets[objectType](self, ...) +end + +function lib:GetWidgetName(name) + name = name or "Generic" + local namespace = self.namespaces[name] + if not namespace then + local n = 0 + namespace = function() + n = n + 1 + return format("%sLibraWidget%d", name, n) + end + self.namespaces[name] = namespace + end + return namespace() +end + +local mixins = { + "Create", +} + +function lib:EmbedWidgets(target) + -- for i, v in ipairs(mixins) do + -- target[v] = self[v] + -- end + for k, v in pairs(self.widgets) do + target["Create"..k] = v + end + self.widgetEmbeds[target] = true +end + +for k in pairs(lib.widgetEmbeds) do + lib:EmbedWidgets(k) +end \ No newline at end of file diff --git a/libs/Libra-26/Dropdown.lua b/libs/Libra-26/Dropdown.lua new file mode 100644 index 0000000..0b6e1c5 --- /dev/null +++ b/libs/Libra-26/Dropdown.lua @@ -0,0 +1,547 @@ +local Libra = LibStub("Libra") +local Type, Version = "Dropdown", 12 +if Libra:GetModuleVersion(Type) >= Version then return end + +Libra.modules[Type] = Libra.modules[Type] or {} + +local Dropdown = Libra.modules[Type] +Dropdown.Prototype = Dropdown.Prototype or CreateFrame("Frame") +Dropdown.MenuPrototype = Dropdown.MenuPrototype or setmetatable({}, {__index = Dropdown.Prototype}) +Dropdown.FramePrototype = Dropdown.FramePrototype or setmetatable({}, {__index = Dropdown.Prototype}) +Dropdown.objects = Dropdown.objects or {} +Dropdown.listData = Dropdown.listData or {} +Dropdown.hookedLists = Dropdown.hookedLists or {} +Dropdown.hookedButtons = Dropdown.hookedButtons or {} +Dropdown.secureButtons = Dropdown.secureButtons or {} +Dropdown.secureBin = Dropdown.secureBin or {} + +local menuMT = {__index = Dropdown.MenuPrototype} +local frameMT = {__index = Dropdown.FramePrototype} + +local Prototype = Dropdown.Prototype +local MenuPrototype = Dropdown.MenuPrototype +local FramePrototype = Dropdown.FramePrototype +local objects = Dropdown.objects +local listData = Dropdown.listData + +local function setHeight() end + +local function constructor(self, type, parent, name) + local dropdown + if type == "Menu" then + -- adding a SetHeight dummy lets us use a simple table instead of a frame, no side effects noticed so far + dropdown = setmetatable({}, menuMT) + dropdown:SetDisplayMode("MENU") + dropdown.SetHeight = setHeight + dropdown.xOffset = 0 + dropdown.yOffset = 0 + end + if type == "Frame" then + name = name or Libra:GetWidgetName(self.name) + dropdown = setmetatable(CreateFrame("Frame", name, parent, "UIDropDownMenuTemplate"), frameMT) + dropdown:SetWidth(115) + dropdown.label = dropdown:CreateFontString(name.."Label", "BACKGROUND", "GameFontNormalSmall") + dropdown.label:SetPoint("BOTTOMLEFT", dropdown, "TOPLEFT", 16, 3) + end + + objects[dropdown] = true + + return dropdown +end + + +local methods = { + Refresh = UIDropDownMenu_Refresh, +} + +for k, v in pairs(methods) do + Prototype[k] = v +end + +function Prototype:AddButton(info, level) + info.owner = self + if info.icon and not info.iconOnly then + -- hack to properly increase button width for icon when .iconOnly is not set + info.padding = (info.padding or 0) + 10 + end + self.displayMode = self._displayMode + self.selectedName = self._selectedName + self.selectedValue = self._selectedValue + self.selectedID = self._selectedID + UIDropDownMenu_AddButton(info, level) + self.displayMode = nil + self.selectedName = nil + self.selectedValue = nil + self.selectedID = nil +end + +function Prototype:ToggleMenu(value, anchorName, xOffset, yOffset, menuList, level, ...) + ToggleDropDownMenu(level, value, self, anchorName, xOffset, yOffset, menuList, ...) +end + +function Prototype:RebuildMenu(level) + level = level or 1 + if self:IsMenuShown(level) then + -- hiding a menu will also hide all deeper level menus, so we'll check which ones are open and restore them afterwards + local maxLevel + for i = level, UIDROPDOWNMENU_MENU_LEVEL do + if _G["DropDownList"..i]:IsShown() then + maxLevel = i + else + break + end + end + self:HideMenu(level) + for i = level, maxLevel do + local listData = listData[i] + -- set .rebuild to indicate that we don't want to reset the scroll offset on the next ToggleDropDownMenu + self.rebuild = true + self:ToggleMenu(listData.value, listData.anchorName, listData.xOffset, listData.yOffset, listData.menuList, i, listData.button, listData.autoHideDelay) + end + end +end + +function Prototype:HideMenu(level) + if UIDropDownMenu_GetCurrentDropDown() == self then + HideDropDownMenu(level) + end +end + +function Prototype:CloseMenus(level) + if UIDropDownMenu_GetCurrentDropDown() == self then + CloseDropDownMenus(level) + end +end + +function Prototype:IsMenuShown(level) + level = level or 1 + local listFrame = _G["DropDownList"..level] + return UIDropDownMenu_GetCurrentDropDown() == self and listFrame and listFrame:IsShown() +end + +function Prototype:SetSelectedName(name, useValue) + self._selectedName = name + self._selectedValue = nil + self._selectedID = nil + self.selectedName = name + self:Refresh(useValue) + self.selectedName = nil +end + +function Prototype:SetSelectedValue(value, useValue) + self._selectedValue = value + self._selectedName = nil + self._selectedID = nil + self.selectedValue = value + self:Refresh(useValue) + self.selectedValue = nil +end + +function Prototype:SetSelectedID(id, useValue) + self._selectedID = id + self._selectedName = nil + self._selectedValue = nil + self.selectedID = id + self:Refresh(useValue) + self.selectedID = nil +end + +function Prototype:GetSelectedName() + return self._selectedName +end + +function Prototype:GetSelectedValue() + return self._selectedValue +end + +function Prototype:GetSelectedID() + if self._selectedID then + return self._selectedID + else + -- If no explicit selectedID then try to send the id of a selected value or name + for i=1, UIDROPDOWNMENU_MAXBUTTONS do + local button = _G["DropDownList"..UIDROPDOWNMENU_MENU_LEVEL.."Button"..i] + -- See if checked or not + if self:GetSelectedName() then + if button:GetText() == self:GetSelectedName() then + return i + end + elseif self:GetSelectedValue() then + if button.value == self:GetSelectedValue() then + return i + end + end + end + end +end + +function Prototype:SetDisplayMode(mode) + self._displayMode = mode +end + + +local menuMethods = { + Toggle = Prototype.ToggleMenu, + Rebuild = Prototype.RebuildMenu, + Hide = Prototype.HideMenu, + Close = Prototype.CloseMenus, + IsShown = Prototype.IsMenuShown, +} + +for k, v in pairs(menuMethods) do + MenuPrototype[k] = v +end + + +local frameMethods = { + Enable = UIDropDownMenu_EnableDropDown, + Disable = UIDropDownMenu_DisableDropDown, + IsEnabled = UIDropDownMenu_IsEnabled, + JustifyText = UIDropDownMenu_JustifyText, + SetButtonWidth = UIDropDownMenu_SetButtonWidth, + SetText = UIDropDownMenu_SetText, + GetText = UIDropDownMenu_GetText, +} + +for k, v in pairs(frameMethods) do + FramePrototype[k] = v +end + +local setWidth = Prototype.SetWidth + +function FramePrototype:SetWidth(width, padding) + _G[self:GetName().."Middle"]:SetWidth(width) + local defaultPadding = 25 + if padding then + setWidth(self, width + padding) + _G[self:GetName().."Text"]:SetWidth(width) + else + setWidth(self, width + defaultPadding + defaultPadding) + _G[self:GetName().."Text"]:SetWidth(width - defaultPadding) + end + self.noResize = 1 +end + +function FramePrototype:SetLabel(text) + self.label:SetText(text) +end + +function FramePrototype:SetEnabled(enable) + if enable then + self:Enable() + else + self:Disable() + end +end + + +local numShownButtons + +local function update(level) + local scroll = listData[level].scroll + for i = 1, UIDROPDOWNMENU_MAXBUTTONS do + local button = _G["DropDownList"..level.."Button"..i] + local _, _, _, x, y = button:GetPoint() + local y = -((button:GetID() - 1 - scroll) * UIDROPDOWNMENU_BUTTON_HEIGHT) - UIDROPDOWNMENU_BORDER_HEIGHT + button:SetPoint("TOPLEFT", x, y) + button:SetShown(i > scroll and i <= (numShownButtons + scroll)) + end + Dropdown.scrollButtons[level].up:SetShown(scroll > 0) + Dropdown.scrollButtons[level].down:SetShown(scroll < _G["DropDownList"..level].numButtons - numShownButtons) +end + +local function scroll(self, delta) + local level = self:GetID() + local listData = listData[level] + delta = (type(delta) == "number" and delta or self.delta) + if IsShiftKeyDown() then delta = delta * (numShownButtons - 1) end + listData.scroll = listData.scroll - (type(delta) == "number" and delta or self.delta) + listData.scroll = min(listData.scroll, (self.numButtons or self:GetParent().numButtons) - numShownButtons) + listData.scroll = max(listData.scroll, 0) + update(level) +end + +local scrollScripts = { + OnEnter = function(self) + UIDropDownMenu_StopCounting(self:GetParent()) + end, + OnLeave = function(self) + UIDropDownMenu_StartCounting(self:GetParent()) + end, + OnMouseDown = function(self) + self.texture:SetPoint("CENTER", 1, -1) + end, + OnMouseUp = function(self) + self.texture:SetPoint("CENTER") + end, + OnHide = function(self) + self.texture:SetPoint("CENTER") + -- explicitly hide so that they are hidden for unmanaged dropdowns + self:Hide() + end, +} + +local function createScrollButton(listFrame) + local level = listFrame:GetID() + local button = CreateFrame("Button", nil, listFrame) + button:SetSize(16, 16) + button:SetScript("OnClick", scroll) + for script, handler in pairs(scrollScripts) do + button:SetScript(script, handler) + end + button:SetID(level) + button.texture = button:CreateTexture() + button.texture:SetSize(16, 16) + button.texture:SetPoint("CENTER") + button.texture:SetTexture([[Interface\Calendar\MoreArrow]]) + return button +end + +local function createScrollButtons(listFrame) + local scrollUp = listFrame.scrollUp or createScrollButton(listFrame) + scrollUp:SetPoint("TOP") + scrollUp.delta = 1 + scrollUp.texture:SetTexCoord(0, 1, 1, 0) + listFrame.scrollUp = scrollUp + + local scrollDown = listFrame.scrollDown or createScrollButton(listFrame) + scrollDown:SetPoint("BOTTOM") + scrollDown.delta = -1 + listFrame.scrollDown = scrollDown +end + +Dropdown.scrollButtons = Dropdown.scrollButtons or setmetatable({}, { + __index = function(self, level) + local listFrame = _G["DropDownList"..level] + createScrollButtons(listFrame) + self[level] = { + up = listFrame.scrollUp, + down = listFrame.scrollDown, + } + return self[level] + end, +}) + +function Dropdown:ToggleDropDownMenuHook(level, value, dropdownFrame, anchorName, xOffset, yOffset, menuList, button, autoHideDelay) + level = level or 1 + if level ~= 1 then + dropdownFrame = dropdownFrame or UIDROPDOWNMENU_OPEN_MENU + end + local listFrameName = "DropDownList"..level + local listFrame = _G[listFrameName] + if not objects[dropdownFrame] then + listFrame:SetScript("OnMouseWheel", nil) + return + end + if dropdownFrame and dropdownFrame._displayMode == "MENU" then + _G[listFrameName.."Backdrop"]:Hide() + _G[listFrameName.."MenuBackdrop"]:Show() + end + + -- store all parameters per level so we can use them to rebuild the menu + listData[level] = listData[level] or {} + local listData = listData[level] + listData.value = value + listData.anchorName = anchorName + listData.xOffset = xOffset + listData.yOffset = yOffset + listData.menuList = menuList + listData.button = button + listData.autoHideDelay = autoHideDelay + + numShownButtons = dropdownFrame.numShownButtons or floor((UIParent:GetHeight() - UIDROPDOWNMENU_BORDER_HEIGHT * 2) / UIDROPDOWNMENU_BUTTON_HEIGHT) + local scrollable = numShownButtons < listFrame.numButtons + if scrollable then + -- make scrollable + listData.scroll = listData.scroll or 0 + if not dropdownFrame.rebuild then + listData.scroll = 0 + end + listFrame:SetScript("OnMouseWheel", scroll) + listFrame:SetHeight((numShownButtons * UIDROPDOWNMENU_BUTTON_HEIGHT) + (UIDROPDOWNMENU_BORDER_HEIGHT * 2)) + if listFrame:GetTop() > GetScreenHeight() then + local point, anchorFrame, relativePoint, x, y = listFrame:GetPoint() + local offTop = (GetScreenHeight() - listFrame:GetTop())-- / listFrame:GetScale() + listFrame:SetPoint(point, anchorFrame, relativePoint, x, y + offTop) + end + update(level) + else + if listFrame:GetTop() > GetScreenHeight() then + local point, anchorFrame, relativePoint, x, y = listFrame:GetPoint() + local offTop = (GetScreenHeight() - listFrame:GetTop())-- / listFrame:GetScale() + listFrame:SetPoint(point, anchorFrame, relativePoint, x, y + offTop) + end + listFrame:SetScript("OnMouseWheel", nil) + self.scrollButtons[level].up:Hide() + self.scrollButtons[level].down:Hide() + end + dropdownFrame.rebuild = nil +end + +if not Dropdown.hookToggleDropDownMenu then + hooksecurefunc("ToggleDropDownMenu", function(...) + Dropdown:ToggleDropDownMenuHook(...) + end) + Dropdown.hookToggleDropDownMenu = true +end + +function Dropdown:AddButtonHook(info, level) + if not objects[UIDropDownMenu_GetCurrentDropDown()] then return end + local listFrameName = "DropDownList"..(level or 1) + local listFrame = _G[listFrameName] + local button = _G[listFrameName.."Button"..(listFrame.numButtons)] + button.onEnter = info.onEnter + button.onLeave = info.onLeave + button.tooltipLines = info.tooltipLines + if info.attributes and not InCombatLockdown() then + local secureButton = self.secureBin[1] + -- since this is a separate button, we need to set the disabled state on it too + secureButton:SetEnabled(not info.disabled) + secureButton:SetParent(button) + secureButton:SetAllPoints() + secureButton:Show() + -- clear existing attributes + for attribute in pairs(secureButton.attributes) do + secureButton:SetAttribute(attribute, nil) + secureButton.attributes[attribute] = nil + end + for attribute, value in pairs(info.attributes) do + secureButton:SetAttribute(attribute, value) + secureButton.attributes[attribute] = true + end + tinsert(Dropdown.secureButtons, secureButton) + end +end + +if not Dropdown.hookAddButton then + hooksecurefunc("UIDropDownMenu_AddButton", function(...) + Dropdown:AddButtonHook(...) + end) + Dropdown.hookAddButton = true +end + +local function onEnter(self) + if self.onEnter then + self:onEnter() + elseif self.tooltipLines and self.tooltipTitle then + GameTooltip:SetOwner(self, "ANCHOR_RIGHT") + GameTooltip:AddLine(self.tooltipTitle, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b) + if self.tooltipText then + for line in self.tooltipText:gmatch("[^\n]+") do + GameTooltip:AddLine(line) + end + end + GameTooltip:Show() + end +end + +local function onLeave(self) + if self.onLeave then + self:onLeave() + end +end + +local function invisibleButtonOnEnter(self) + local parent = self:GetParent() + if parent.onEnter or parent.tooltipWhileDisabled then + onEnter(parent) + end +end + +local function invisibleButtonOnLeave(self) + local parent = self:GetParent() + if parent.onLeave or parent.tooltipWhileDisabled then + onLeave(parent) + end +end + +local function listOnHide(self) + if not InCombatLockdown() then + for i = #Dropdown.secureButtons, 1, -1 do + -- hide secure buttons attached to this list frame + local button = Dropdown.secureButtons[i] + if button:GetParent():GetParent() == self then + Dropdown:DismissSecureButton(button) + tremove(Dropdown.secureButtons, i) + end + end + end +end + +function Dropdown:CreateFramesHook(numLevels, numButtons) + for level = 1, numLevels do + if not self.hookedLists[level] then + _G["DropDownList"..level]:HookScript("OnHide", listOnHide) + self.hookedLists[level] = true + end + self.hookedButtons[level] = self.hookedButtons[level] or {} + for i = 1, numButtons do + if not self.hookedButtons[level][i] then + _G["DropDownList"..level.."Button"..i]:HookScript("OnEnter", onEnter) + _G["DropDownList"..level.."Button"..i]:HookScript("OnLeave", onLeave) + _G["DropDownList"..level.."Button"..i.."InvisibleButton"]:HookScript("OnEnter", invisibleButtonOnEnter) + _G["DropDownList"..level.."Button"..i.."InvisibleButton"]:HookScript("OnLeave", invisibleButtonOnLeave) + self.hookedButtons[level][i] = true + end + end + end +end + +if not Dropdown.hookCreateFrames then + Dropdown:CreateFramesHook(UIDROPDOWNMENU_MAXLEVELS, UIDROPDOWNMENU_MAXBUTTONS) + hooksecurefunc("UIDropDownMenu_CreateFrames", function(...) + Dropdown:CreateFramesHook(...) + end) + Dropdown.hookCreateFrames = true +end + +-- script handlers to mimic regular dropdown button behaviour +local scripts = { + PreClick = function(self) + local parent = self:GetParent() + parent:GetScript("OnClick")(parent) + end, + OnMouseDown = function(self) + self:GetParent():SetButtonState("PUSHED") + end, + OnMouseUp = function(self) + self:GetParent():SetButtonState("NORMAL") + end, + OnEnter = function(self) + local parent = self:GetParent() + parent:GetScript("OnEnter")(parent) + end, + OnLeave = function(self) + local parent = self:GetParent() + parent:GetScript("OnLeave")(parent) + end, +} + +setmetatable(Dropdown.secureBin, { + __index = function(self, index) + local button = CreateFrame("Button", nil, nil, "SecureActionButtonTemplate") + for script, handler in pairs(scripts) do + button:SetScript(script, handler) + end + button.attributes = {} + return button + end, +}) + +function Dropdown:DismissSecureButton(button) + button:Hide() + button:ClearAllPoints() + button:SetParent(nil) + tinsert(Dropdown.secureBin, button) +end + +Dropdown.frame = Dropdown.frame or CreateFrame("Frame") +Dropdown.frame:RegisterEvent("PLAYER_REGEN_DISABLED") +Dropdown.frame:SetScript("OnEvent", function(self) + for i, button in ipairs(Dropdown.secureButtons) do + Dropdown:DismissSecureButton(button) + end + wipe(Dropdown.secureButtons) +end) + +Libra:RegisterModule(Type, Version, constructor) \ No newline at end of file diff --git a/libs/Libra-26/Editbox.lua b/libs/Libra-26/Editbox.lua new file mode 100644 index 0000000..8c41e7c --- /dev/null +++ b/libs/Libra-26/Editbox.lua @@ -0,0 +1,29 @@ +local Libra = LibStub("Libra") +local Type, Version = "Editbox", 2 +if Libra:GetModuleVersion(Type) >= Version then return end + +local function onEditFocusGained(self) + self:SetTextColor(1, 1, 1) +end + +local function onEditFocusLost(self) + self:SetFontObject("ChatFontSmall") + self:SetTextColor(0.5, 0.5, 0.5) +end + +local function constructor(self, parent, isSearchBox) + local name = Libra:GetWidgetName(self.name) + local editbox = CreateFrame("EditBox", name, parent, isSearchBox and "SearchBoxTemplate" or "InputBoxTemplate") + editbox:SetHeight(20) + editbox:SetAutoFocus(false) + editbox:SetFontObject("ChatFontSmall") + if isSearchBox then + editbox:SetTextColor(0.5, 0.5, 0.5) + editbox:HookScript("OnEditFocusGained", onEditFocusGained) + editbox:HookScript("OnEditFocusLost", onEditFocusLost) + end + _G[name] = nil + return editbox +end + +Libra:RegisterModule(Type, Version, constructor) \ No newline at end of file diff --git a/libs/Libra-26/Libra.xml b/libs/Libra-26/Libra.xml new file mode 100644 index 0000000..d51746a --- /dev/null +++ b/libs/Libra-26/Libra.xml @@ -0,0 +1,14 @@ +<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ +..\FrameXML\UI.xsd"> + <Script file="Core.lua"/> + + <Script file="Addon.lua"/> + <Script file="UIPanel.lua"/> + <Script file="AceDBControls.lua"/> + <Script file="Button.lua"/> + <Script file="Dropdown.lua"/> + <Script file="Editbox.lua"/> + <Script file="OptionsFrame.lua"/> + <Script file="ScrollFrame.lua"/> + <Script file="Slider.lua"/> +</Ui> \ No newline at end of file diff --git a/libs/Libra-26/OptionsFrame.lua b/libs/Libra-26/OptionsFrame.lua new file mode 100644 index 0000000..45d7f16 --- /dev/null +++ b/libs/Libra-26/OptionsFrame.lua @@ -0,0 +1,496 @@ +local Libra = LibStub("Libra") +local Type, Version = "OptionsFrame", 3 +if Libra:GetModuleVersion(Type) >= Version then return end + +Libra.modules[Type] = Libra.modules[Type] or {} + +local Options = Libra.modules[Type] + +Options.Prototype = Options.Prototype or CreateFrame("Frame") +Options.ParentPrototype = Options.ParentPrototype or {} + +local mt = {__index = Options.Prototype} +local parentMT = {__index = setmetatable(Options.ParentPrototype, {__index = Options.Prototype})} + +local Prototype = Options.Prototype +local ParentPrototype = Options.ParentPrototype + +local function createFrame(name, parent) + local frame = CreateFrame("Frame") + frame.name = name + frame.parent = parent + InterfaceOptions_AddCategory(frame) + + local title = frame:CreateFontString(nil, nil, "GameFontNormalLarge") + title:SetPoint("TOPLEFT", 16, -16) + title:SetPoint("RIGHT", -16, 0) + title:SetJustifyH("LEFT") + title:SetJustifyV("TOP") + title:SetText(name) + frame.title = title + + local desc = frame:CreateFontString(nil, nil, "GameFontHighlightSmall") + desc:SetHeight(32) + desc:SetPoint("TOPLEFT", frame.title, "BOTTOMLEFT", 0, -8) + desc:SetPoint("RIGHT", -31, 0) + desc:SetJustifyH("LEFT") + desc:SetJustifyV("TOP") + desc:SetNonSpaceWrap(true) + frame.desc = desc + + return frame +end + +local function constructor(self, name) + local frame = setmetatable(createFrame(name), parentMT) + frame.controls = {} + frame.allcontrols = {} + return frame +end + + +function ParentPrototype:AddSubCategory(name, inherit) + local frame = setmetatable(createFrame(name, self.name), mt) + if inherit then + frame.db = self.db + frame.useProfile = self.useProfile + frame.handler = self.handler + frame.allcontrols = self.allcontrols + else + frame.allcontrols = {} + end + frame.inherit = inherit + frame.controls = {} + self.subCategories = self.subCategories or {} + tinsert(self.subCategories, frame) + return frame +end + +function Prototype:SetDescription(text) + self.desc:SetText(text) +end + +function Prototype:SetDatabase(database, useProfile) + self.db = database + self.useProfile = useProfile + if self.subCategories then + for i, v in ipairs(self.subCategories) do + if v.inherit then + v.db = database + end + end + end +end + +function Prototype:SetHandler(tbl) + self.handler = tbl + if self.subCategories then + for i, v in ipairs(self.subCategories) do + if v.inherit then + v.handler = tbl + end + end + end +end + + +local function getTable(control) + local tbl = control.parent.db + if control.parent.useProfile then + tbl = tbl.profile + end + if control.keyTable then + tbl = tbl[control.keyTable] + end + return tbl +end + +local function getFunc(control, method, key, value) + local func = control[method] + if func then + local object = control + if type(func) == "string" then + object = control.parent.handler + func = object[func] + end + if key then + return true, func(object, key, value) + else + return true, func(object, value) + end + return true + end +end + +local function set(self, value, key) + if not getFunc(self, "set", key, value) then + local tbl = getTable(self) + if tbl then + tbl[key or self.key] = value + end + end + getFunc(self, "func", key, value) + for key, control in pairs(self.parent.allcontrols) do + if control.disabled then + control:SetEnabled(not control.disabled()) + end + end +end + +local function get(self, key) + local hasFunc, value = getFunc(self, "get", key) + if hasFunc then + return value + else + local tbl = getTable(self) + if tbl then + return tbl[key or self.key] + end + end +end + +local controls = {} + +do + local function onClick(self) + local checked = self:GetChecked() ~= nil + PlaySound(checked and "igMainMenuOptionCheckBoxOn" or "igMainMenuOptionCheckBoxOff") + set(self, checked) + end + + controls.CheckButton = function(parent) + local checkButton = CreateFrame("CheckButton", nil, parent, "OptionsBaseCheckButtonTemplate") + checkButton:SetNormalFontObject("GameFontHighlight") + checkButton:SetDisabledFontObject("GameFontDisable") + checkButton:SetPushedTextOffset(0, 0) + checkButton:SetScript("OnClick", onClick) + checkButton.SetValue = checkButton.SetChecked + + checkButton.label = checkButton:CreateFontString() + checkButton.label:SetPoint("LEFT", checkButton, "RIGHT", 0, 1) + checkButton:SetFontString(checkButton.label) + + return checkButton + end +end + +do + local ColorPickerFrame = ColorPickerFrame + + local function setColor(self, color) + self.swatch:SetVertexColor(color.r, color.g, color.b) + end + + local function saveColor(self, r, g, b) + self.swatch:SetVertexColor(r, g, b) + local color = get(self) + color.r = r + color.g = g + color.b = b + set(self, color) + end + + local function swatchFunc() + saveColor(ColorPickerFrame.extraInfo, ColorPickerFrame:GetColorRGB()) + end + + local function cancelFunc(prev) + saveColor(ColorPickerFrame.extraInfo, ColorPicker_GetPreviousValues()) + end + + local scripts = { + OnClick = function(self) + local info = UIDropDownMenu_CreateInfo() + local color = get(self) + info.r, info.g, info.b = color.r, color.g, color.b + info.swatchFunc = swatchFunc + info.cancelFunc = cancelFunc + info.extraInfo = self + OpenColorPicker(info) + end, + + OnEnter = function(self) + self.bg:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b) + if self.tooltipText then + GameTooltip:SetOwner(self, "ANCHOR_RIGHT") + GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, true) + end + end, + + OnLeave = function(self) + self.bg:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b) + GameTooltip:Hide() + end, + + OnEnable = function(self) + if self:IsMouseOver() then + self:OnEnter() + else + self.bg:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b) + end + end, + + OnDisable = function(self) + self.bg:SetVertexColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b) + end, + } + + controls.ColorButton = function(parent, data) + local colorButton = CreateFrame("Button", nil, parent) + colorButton:SetSize(16, 16) + colorButton:SetNormalFontObject("GameFontHighlight") + colorButton:SetDisabledFontObject("GameFontDisable") + colorButton:SetPushedTextOffset(0, 0) + for script, handler in pairs(scripts) do + colorButton:SetScript(script, handler) + colorButton[script] = handler + end + colorButton.SetValue = setColor + + colorButton:SetNormalTexture([[Interface\ChatFrame\ChatFrameColorSwatch]]) + colorButton.swatch = colorButton:GetNormalTexture() + + colorButton.bg = colorButton:CreateTexture(nil, "BACKGROUND") + colorButton.bg:SetSize(14, 14) + colorButton.bg:SetPoint("CENTER") + colorButton.bg:SetTexture(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b) + + colorButton.label = colorButton:CreateFontString() + colorButton.label:SetPoint("LEFT", colorButton, "RIGHT", 5, 1) + colorButton:SetFontString(colorButton.label) + + return colorButton + end +end + +do + local function onValueChanged(self, value, isUserInput) + if isUserInput then + set(self, value) + end + if self.isPercent then + self.currentValue:SetFormattedText("%.0f%%", value * 100) + else + self.currentValue:SetText(value) + end + end + + local function onMinMaxChanged(self, min, max) + if self.minText or not self.isPercent then + self.min:SetText(self.minText or min) + else + self.min:SetFormattedText("%.0f%%", min * 100) + end + if self.maxText or not self.isPercent then + self.max:SetText(self.maxText or max) + else + self.max:SetFormattedText("%.0f%%", max * 100) + end + end + + controls.Slider = function(parent, data) + local slider = Libra:CreateSlider(parent) + slider:SetScript("OnValueChanged", onValueChanged) + slider:SetScript("OnMinMaxChanged", onMinMaxChanged) + slider.isPercent = data.isPercent + slider.minText = data.minText + slider.maxText = data.maxText + slider:SetMinMaxValues(data.min, data.max) + slider:SetValueStep(data.step) + return slider + end +end + +do + local function getValue(dropdown, property, value) + local properties = dropdown.properties + local property = properties and properties[property] + if not properties or not property then + return value + else + if type(property) == "function" then + return property(value) + elseif type(property) == "table" then + return property[value] + else + return property + end + end + end + + local function setText(self, value) + self:SetText(getValue(self, "text", value)) + end + + local defaultProperties = { + "text", + "value", + "arg1", + } + + local function onClick(self, arg1, arg2, checked) + if self.owner.multiSelect then + set(self.owner, checked, arg1) + else + self.owner:SetText(self:GetText()) + set(self.owner, arg1) + end + end + + local function checked(self) + if self.owner.multiSelect then + return get(self.owner, self.arg1) + else + return self.arg1 == get(self.owner) + end + end + + local function initialize(self, level, menuList) + menuList = menuList or self.menulist + if type(menuList) == "function" then + menuList = menuList() + end + for i, v in ipairs(menuList) do + local info = UIDropDownMenu_CreateInfo() + info.func = onClick + info.checked = checked + info.isNotRadio = self.multiSelect + for i, propertyName in ipairs(defaultProperties) do + info[propertyName] = getValue(self, propertyName, v) + end + if self.properties then + for propertyName in pairs(self.properties) do + info[propertyName] = getValue(self, propertyName, v) + end + end + self:AddButton(info) + end + end + + controls.Dropdown = function(parent, data) + local dropdown = Libra:CreateDropdown("Frame", parent) + dropdown:JustifyText("LEFT") + dropdown.SetValue = setText + dropdown.initialize = data.initialize or initialize + dropdown.menulist = data.menuList + dropdown.multiSelect = data.multiSelect + if data.properties then + dropdown.properties = {} + for k, v in pairs(data.properties) do + dropdown.properties[k] = v + end + end + return dropdown + end +end + +do + controls.Separator = function(parent, data) + local separator = parent:CreateTexture() + separator:SetHeight(1) + separator:SetPoint("LEFT") + separator:SetPoint("RIGHT", -31, 0) + separator:SetTexture(0.8, 0.8, 0.8, 0.5) + return separator + end +end + +do + controls.Custom = function(parent, data) + local custom = CreateFrame("Frame", nil, parent) + custom.label = custom:CreateFontString(nil, nil, "GameFontNormal") + custom.label:SetPoint("LEFT", custom, "RIGHT", 0, 1) + return custom + end +end + +local objectData = { + CheckButton = { + x = -2, + y = -16, + bottomOffset = 8, + }, + ColorButton = { + x = 3, + y = -21, + bottomOffset = 3, + }, + Slider = { + x = 7, + y = -27, + bottomOffset = -5, + }, + Dropdown = { + x = -15, + y = -32, + bottomOffset = 8, + }, + Separator = { + x = 0, + y = -15, + bottomOffset = 0, + }, + Custom = { + x = 0, + y = -20, + bottomOffset = 0, + }, +} + +function Prototype:CreateOptions(options) + for i, option in ipairs(options) do + local control = controls[option.type](self, option) + local data = objectData[option.type] + if i == 1 then + control:SetPoint("TOPLEFT", self.desc, "BOTTOMLEFT", data.x, data.y + 8) + elseif option.newColumn then + control:SetPoint("TOPLEFT", self.desc, "BOTTOM", data.x - 2, data.y + 8) + else + local previousOption = options[i - 1] + local previousData = objectData[previousOption.type] + control:SetPoint("TOPLEFT", self.controls[i - 1], "BOTTOMLEFT", data.x - previousData.x, data.y + previousData.bottomOffset - (option.padding or 0)) + end + if option.width then + control:SetWidth(option.width) + end + control.parent = self + if control.label then + control.label:SetText(option.text) + end + control.tooltipText = option.tooltip + control.key = option.key + control.keyTable = option.keyTable + control.set = option.set + control.get = option.get + control.func = option.func + control.disabled = option.disabled + if option.init then + option.init(control) + end + tinsert(self.controls, control) + tinsert(self.allcontrols, control) + end +end + +function Prototype:SetupControls() + for i, control in ipairs(self.allcontrols) do + local value = get(control) + if value then + control:SetValue(value) + getFunc(control, "func", key, value) + end + if control.disabled then + control:SetEnabled(not control.disabled()) + end + end +end + +function Prototype:GetControlByKey(key, keyTable) + for i, control in ipairs(self.allcontrols) do + if control.key == key and control.keyTable == keyTable then + return control + end + end +end + +Libra:RegisterModule(Type, Version, constructor) \ No newline at end of file diff --git a/libs/Libra-26/ScrollFrame.lua b/libs/Libra-26/ScrollFrame.lua new file mode 100644 index 0000000..dfd8541 --- /dev/null +++ b/libs/Libra-26/ScrollFrame.lua @@ -0,0 +1,137 @@ +local Libra = LibStub("Libra") +local Type, Version = "ScrollFrame", 6 +if Libra:GetModuleVersion(Type) >= Version then return end + +Libra.modules[Type] = Libra.modules[Type] or {} + +local ScrollFrame = Libra.modules[Type] + +ScrollFrame.FauxPrototype = ScrollFrame.FauxPrototype or CreateFrame("ScrollFrame") +ScrollFrame.HybridPrototype = ScrollFrame.HybridPrototype or CreateFrame("ScrollFrame") + +local fauxMT = {__index = ScrollFrame.FauxPrototype} +local hybridMT = {__index = ScrollFrame.HybridPrototype} + +local HybridPrototype = ScrollFrame.HybridPrototype + +local function fauxOnVerticalScroll(self, offset) + self.Scrollbar:SetValue(offset) + self.offset = floor((offset / self.buttonHeight) + 0.5) + self:Update() +end + +local function update(self) + local offset = self:GetOffset() + local numItems = self.getNumItems() + for i, button in ipairs(self.buttons) do + local index = offset + i + if index <= numItems then + self.updateButton(button, index) + end + button:SetShown(index <= numItems) + end + local totalHeight = numItems * self.buttonHeight + local displayedHeight = #self.buttons * self.buttonHeight + if self.dynamic then + totalHeight = self.dynamic() + elseif self.largeButtonTop then + totalHeight = totalHeight - (self.buttonHeight - self.largeButtonHeight) + end + HybridScrollFrame_Update(self, totalHeight, displayedHeight) + if self.onScroll then + self:onScroll() + end +end + +local function constructor(self, type, parent, name) + local scrollFrame + if type == "Faux" then + scrollFrame = setmetatable(CreateFrame("ScrollFrame", name, parent, "FauxScrollFrameTemplate"), fauxMT) + scrollFrame:SetScript("OnVerticalScroll", fauxOnVerticalScroll) + end + if type == "Hybrid" then + name = name or Libra:GetWidgetName(self.name) + scrollFrame = setmetatable(CreateFrame("ScrollFrame", name, parent, "HybridScrollFrameTemplate"), hybridMT) + scrollFrame.update = function() update(scrollFrame) end + scrollFrame.scrollBar = CreateFrame("Slider", nil, scrollFrame, "HybridScrollBarTemplate") + end + + return scrollFrame +end + + +local fauxMethods = { + Update = FauxScrollFrame_Update, + SetOffset = FauxScrollFrame_SetOffset, + GetOffset = FauxScrollFrame_GetOffset, +} + +for k, v in pairs(fauxMethods) do + ScrollFrame.FauxPrototype[k] = v +end + +local hybridMethods = { + -- Update = HybridScrollFrame_Update, + -- SetOffset = HybridScrollFrame_SetOffset, + GetOffset = HybridScrollFrame_GetOffset, + CollapseButton = HybridScrollFrame_CollapseButton, +} + +for k, v in pairs(hybridMethods) do + ScrollFrame.HybridPrototype[k] = v +end + +local function setHeader(self) + self:SetHeight(self.parent.headerHeight) +end + +local function resetHeight(self) + self:SetHeight(self.parent.buttonHeightReal) +end + +function HybridPrototype:CreateButtons() + self.buttons = self.buttons or {} + local scrollChild = self.scrollChild + local numButtons = ceil(self:GetHeight() / self.buttonHeightReal) + 1 + for i = #self.buttons + 1, numButtons do + local button = self.createButton(scrollChild) + if i == 1 then + button:SetPoint(self.initialPoint or "TOPLEFT", scrollChild, self.initialRelative or "TOPLEFT", (self.initialOffsetX or 0), (self.initialOffsetY or 0)) + else + button:SetPoint(self.point or "TOPLEFT", self.buttons[i - 1], self.relativePoint or "BOTTOMLEFT", (self.offsetX or 0), (self.offsetY or 0)) + end + button:SetHeight(self.buttonHeightReal) + button.SetHeader = setHeader + button.ResetHeight = resetHeight + button.parent = self + self.buttons[i] = button + end + + self.buttonHeight = self.buttonHeightReal - (self.offsetY or 0) + + scrollChild:SetWidth(self:GetWidth()) + scrollChild:SetHeight(numButtons * self.buttonHeightReal) + self:SetVerticalScroll(0) + self:UpdateScrollChildRect() + + local scrollBar = self.scrollBar + scrollBar:SetMinMaxValues(0, numButtons * self.buttonHeightReal) + scrollBar.buttonHeight = self.buttonHeightReal + scrollBar:SetValueStep(self.buttonHeightReal) + scrollBar:SetStepsPerPage(numButtons - 2) + scrollBar:SetValue(0) +end + +function HybridPrototype:SetButtonHeight(height) + self.buttonHeightReal = height +end + +function HybridPrototype:SetHeaderHeight(height) + self.headerHeight = height +end + +function HybridPrototype:ExpandButton(numButtons) + HybridScrollFrame_ExpandButton(self, numButtons * self.buttonHeight, self.headerHeight) +end + +Libra:RegisterModule(Type, Version, constructor) \ No newline at end of file diff --git a/libs/Libra-26/Slider.lua b/libs/Libra-26/Slider.lua new file mode 100644 index 0000000..20202de --- /dev/null +++ b/libs/Libra-26/Slider.lua @@ -0,0 +1,54 @@ +local Libra = LibStub("Libra") +local Type, Version = "Slider", 2 +if Libra:GetModuleVersion(Type) >= Version then return end + +local backdrop = { + bgFile = [[Interface\Buttons\UI-SliderBar-Background]], + edgeFile = [[Interface\Buttons\UI-SliderBar-Border]], + edgeSize = 8, + insets = {left = 3, right = 3, top = 6, bottom = 6} +} + +local function onEnter(self) + if self:IsEnabled() then + if self.tooltipText then + GameTooltip:SetOwner(self, self.tooltipOwnerPoint or "ANCHOR_RIGHT") + GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, true) + end + if self.tooltipRequirement then + GameTooltip:AddLine(self.tooltipRequirement, 1.0, 1.0, 1.0) + GameTooltip:Show() + end + end +end + +local function onLeave(self) + GameTooltip:Hide() +end + +local function constructor(self, parent) + local slider = CreateFrame("Slider", nil, parent) + slider:SetSize(144, 17) + slider:SetBackdrop(backdrop) + slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Horizontal]]) + slider:SetOrientation("HORIZONTAL") + slider:SetObeyStepOnDrag(true) + slider:SetScript("OnEnter", onEnter) + slider:SetScript("OnLeave", onLeave) + + slider.label = slider:CreateFontString(nil, nil, "GameFontNormal") + slider.label:SetPoint("BOTTOM", slider, "TOP") + + slider.min = slider:CreateFontString(nil, nil, "GameFontHighlightSmall") + slider.min:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", -4, 3) + + slider.max = slider:CreateFontString(nil, nil, "GameFontHighlightSmall") + slider.max:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", 4, 3) + + slider.currentValue = slider:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall") + slider.currentValue:SetPoint("CENTER", 0, -15) + + return slider +end + +Libra:RegisterModule(Type, Version, constructor) \ No newline at end of file diff --git a/libs/Libra-26/UIPanel.lua b/libs/Libra-26/UIPanel.lua new file mode 100644 index 0000000..049a76f --- /dev/null +++ b/libs/Libra-26/UIPanel.lua @@ -0,0 +1,102 @@ +local Libra = LibStub("Libra") +local Type, Version = "UIPanel", 1 +if Libra:GetModuleVersion(Type) >= Version then return end + +Libra.modules[Type] = Libra.modules[Type] or {} + +local UIPanel = Libra.modules[Type] +UIPanel.Prototype = UIPanel.Prototype or CreateFrame("Frame") + +local Prototype = UIPanel.Prototype +local mt = {__index = Prototype} + +local function safecall(object, method, ...) + if object[method] then + object[method](object, ...) + end +end + +local function constructor(self, name) + name = name or Libra:GetWidgetName(self.name) + local panel = setmetatable(CreateFrame("Frame", name, UIParent, "ButtonFrameTemplate"), mt) + + tinsert(UISpecialFrames, name) + UIPanelWindows[name] = { + area = "left", + pushable = 1, + whileDead = true, + } + + return panel +end + + +local methods = { + ShowPortrait = ButtonFrameTemplate_ShowPortrait, + HidePortrait = ButtonFrameTemplate_HidePortrait, + ShowAttic = ButtonFrameTemplate_ShowAttic, + HideAttic = ButtonFrameTemplate_HideAttic, + ShowButtonBar = ButtonFrameTemplate_ShowButtonBar, + + GetSelectedTab = PanelTemplates_GetSelectedTab, + UpdateTabs = PanelTemplates_UpdateTabs, + EnableTab = PanelTemplates_EnableTab, + DisableTab = PanelTemplates_DisableTab, + -- GetTabWidth = PanelTemplates_GetTabWidth, + -- TabResize = PanelTemplates_TabResize, +} + +for k, v in pairs(methods) do + Prototype[k] = v +end + +function Prototype:SetTitleText(text) + self.TitleText:SetText(text) +end + +function Prototype:HideButtonBar() + ButtonFrameTemplate_HideButtonBar(self) + self.Inset:SetPoint("BOTTOMRIGHT", PANEL_INSET_RIGHT_OFFSET, PANEL_INSET_BOTTOM_OFFSET + 2) +end + + +local function onClick(self) + self:GetParent():SelectTab(self:GetID()) + PlaySound("igCharacterInfoTab") +end + +function Prototype:CreateTab(name) + self.tabs = self.tabs or {} + if type(name) == "number" then + error("Tab name may not be a number.", 2) + end + -- if type(name) == "number" then + -- error(format("%s already has a tab named '%s'.", self:GetName(), name), 2) + -- end + local tabs = self.tabs + local numTabs = #tabs + 1 + local tab = CreateFrame("Button", self:GetName().."Tab"..numTabs, self, "CharacterFrameTabButtonTemplate") + if numTabs == 1 then + tab:SetPoint("BOTTOMLEFT", 19, -30) + else + tab:SetPoint("LEFT", tabs[numTabs - 1], "RIGHT", -15, 0) + end + tab:SetID(numTabs) + tab:SetScript("OnClick", onClick) + tabs[numTabs] = tab + self.numTabs = numTabs + return tab +end + +function Prototype:SelectTab(id) + local selectedTab = self:GetSelectedTab() + if selectedTab then + safecall(self, "OnTabDeselected", selectedTab) + end + self.selectedTab = id + self:UpdateTabs() + safecall(self, "OnTabSelected", id) +end + + +Libra:RegisterModule(Type, Version, constructor) \ No newline at end of file diff --git a/loc/enUS.lua b/loc/enUS.lua index 3403f92..cfca477 100644 --- a/loc/enUS.lua +++ b/loc/enUS.lua @@ -34,14 +34,15 @@ L["Hide the options item from the menu"] = true L["Tooltip"] = true L["Hide tooltip"] = true -L["Number of addons to display"] = true +L["Max number of addons to display"] = true L["Accessibility"] = true -L["Action %s"] = true L["Bind up to four menu items to the mouse which you can use to open them quickly by clicking on the broker display."] = true L["Mouse Setting"] = true -L["Modifier"] = true L["Hide the bindings from the tooltip"] = true -L["Order"] = true +L["Menu"] = true L["Sort the order of the menu items.\n\nNote, having no sorting order (zero) hides the item from the menu."] = true + +L["Profiles"] = true +L["You can change the active database profile, so you can have different settings for every character."] = true \ No newline at end of file diff --git a/options/Accessibility.lua b/options/Accessibility.lua new file mode 100644 index 0000000..c23f36d --- /dev/null +++ b/options/Accessibility.lua @@ -0,0 +1,87 @@ +--[[ + Copyright (c) 2014 Eyal Shilony <Lynxium> + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +]] + +local addonName, addon = ... +local ui = addon:GetModule("Options.UI") +local options = addon:NewModule("Options.Accessibility") +local L = LibStub("AceLocale-3.0"):GetLocale(addonName) + +function options:OnInitialize() + local accessibility = addon.options:AddSubCategory(L["Accessibility"]) + accessibility:SetDescription(L["Bind up to four menu items to the mouse which you can use to open them quickly by clicking on the broker display."]) + + local titles = { } + for _, v in addon.display:Interfaces() do + table.insert(titles, v.title) + end + + local buttons = { + [KEY_BUTTON1] = 1, + [KEY_BUTTON2] = 2, + } + + local options = { + { + type = "Dropdown", + text = L["Mouse Setting"], + get = function() + return addon.buttons[addon.db.profile.mouseButton] + end, + set = function(_, value) + addon.db.profile.mouseButton = buttons[value] + end, + menuList = addon.buttons + } + } + + for i in pairs(addon.db.profile.accessibility) do + table.insert(options, { + type = "Dropdown", + text = addon.modifiers[i], + get = function() + local interface = addon.display:GetInterface(addon.db.profile.accessibility[i].name) + return interface.title + end, + set = function(_, value) + local interface = addon.display:GetInterface(value) + addon.db.profile.accessibility[i].name = interface.name + end, + menuList = titles + }) + end + + table.insert(options, { + type = "CheckButton", + text = L["Hide the bindings from the tooltip"], + get = function() + return addon.db.profile.hideTooltipAccessibilityBindings + end, + set = function() + addon.db.profile.hideTooltipAccessibilityBindings = not addon.db.profile.hideTooltipAccessibilityBindings + end + }) + + accessibility:CreateOptions(options) + + accessibility:SetupControls() +end \ No newline at end of file diff --git a/options/General.lua b/options/General.lua new file mode 100644 index 0000000..f4dad55 --- /dev/null +++ b/options/General.lua @@ -0,0 +1,113 @@ +--[[ + Copyright (c) 2014 Eyal Shilony <Lynxium> + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +]] + +local addonName, addon = ... +local ui = addon:GetModule("Options.UI") +local options = addon:NewModule("Options.General") +local L = LibStub("AceLocale-3.0"):GetLocale(addonName) + +function options:OnInitialize() + local parent = ui:CreateOptionsFrame(addon.name) + parent:SetDescription(GetAddOnMetadata(addonName, "Notes")) + + parent:CreateOptions({ + { + type = "CheckButton", + text = L["Block the menu in combat"], + get = function() + return addon.db.profile.blockInCombat + end, + set = function() + addon.db.profile.blockInCombat = not addon.db.profile.blockInCombat + end + }, + { + type = "CheckButton", + text = L["Hide the logout and exit items from the menu"], + get = function() + return addon.db.profile.hideLogoutButtons + end, + set = function() + addon.db.profile.hideLogoutButtons = not addon.db.profile.hideLogoutButtons + addon.updateMenu = true + end + }, + { + type = "CheckButton", + text = L["Hide the reload item from the menu"], + get = function() + return addon.db.profile.hideReloadUIButton + end, + set = function() + addon.db.profile.hideLogoutButtons = not addon.db.profile.hideLogoutButtons + addon.updateMenu = true + end + }, + { + type = "CheckButton", + text = L["Hide the options item from the menu"], + get = function() + return addon.db.profile.hideOptionsButton + end, + set = function() + addon.db.profile.hideOptionsButton = not addon.db.profile.hideOptionsButton + addon.updateMenu = true + end + }, + { + type = "Custom", + text = L["Tooltip"], + init = function(control) + ui:CreateSeparator(control) + end + }, + { + type = "CheckButton", + text = L["Hide tooltip"], + get = function() + return addon.db.profile.hideTooltip + end, + set = function() + addon.db.profile.hideTooltip = not addon.db.profile.hideTooltip + end + }, + { + type = "Slider", + text = L["Max number of addons to display"], + width = 560, + step = 1, + min = 1, + max = 40, + get = function() + return addon.db.profile.numAddOns + end, + set = function(_, value) + addon.db.profile.numAddOns = value + end + } + }) + + parent:SetupControls() + + addon.options = parent; +end diff --git a/options/Menu.lua b/options/Menu.lua new file mode 100644 index 0000000..f25a76a --- /dev/null +++ b/options/Menu.lua @@ -0,0 +1,119 @@ +--[[ + Copyright (c) 2014 Eyal Shilony <Lynxium> + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +]] + +local addonName, addon = ... +local ui = addon:GetModule("Options.UI") +local options = addon:NewModule("Options.Menu") +local L = LibStub("AceLocale-3.0"):GetLocale(addonName) + +local function menuItems() + local index = 0 + return function () + index = index + 1 + for name, order in pairs(addon.db.profile.menu) do + if order == index then + return name + end + end + end +end + +local function updateMenu(list) + local menu = {} + for i, item in list:Items() do + local interface = addon.display:GetInterface(item:GetText()) + menu[interface.name] = i + end + addon.db.profile.menu = menu + addon.updateMenu = true +end + +function options:OnInitialize() + local order = addon.options:AddSubCategory(L["Menu"]) + + local availableItems = ui:CreateList(order) + availableItems:SetTitle("Available Interfaces") + availableItems:SetPoint("TOPLEFT", 10, -120) + availableItems:SetSize(220, 400) + + for i, interface in addon.display:Interfaces() do + local exists = addon.db.profile.menu[interface.name] + if not exists then + local item = ui:CreateListItem() + item:SetText(interface.title) + availableItems:AddItem(item) + end + end + + local visibleItems = ui:CreateList(order) + visibleItems:SetTitle("Visible Menu Items") + visibleItems:SetPoint("TOPLEFT", availableItems, "TOPRIGHT", 23, 0) + visibleItems:SetSize(220, 400) + + for name in menuItems() do + local interface = addon.display:GetInterface(name) + local item = ui:CreateListItem() + item:SetText(interface.title) + visibleItems:AddItem(item) + end + + local addToButton = ui:CreateButton(availableItems) + addToButton:SetSize(24, 24) + addToButton:SetPoint("CENTER", availableItems, "RIGHT", 12, 0) + addToButton:SetNormalTexture([[Interface\Buttons\UI-SpellbookIcon-NextPage-Up]]) + addToButton:SetPushedTexture([[Interface\Buttons\UI-SpellbookIcon-NextPage-Down]]) + addToButton:OnClick(function() + availableItems:MoveSelectedTo(visibleItems) + updateMenu(visibleItems) + end) + + local removeFromButton = ui:CreateButton(availableItems) + removeFromButton:SetSize(24, 24) + removeFromButton:SetPoint("TOP", addToButton, "BOTTOM") + removeFromButton:SetNormalTexture([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Up]]) + removeFromButton:SetPushedTexture([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Down]]) + removeFromButton:OnClick(function() + visibleItems:MoveSelectedTo(availableItems) + updateMenu(visibleItems) + end) + + local moveUpButton = ui:CreateButton(visibleItems) + moveUpButton:SetSize(24, 24) + moveUpButton:SetPoint("TOPLEFT", visibleItems, "TOPRIGHT", 0, 5) + moveUpButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollUp-Up]]) + moveUpButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollUp-Down]]) + moveUpButton:OnClick(function() + visibleItems:MoveSelectedUp() + updateMenu(visibleItems) + end) + + local moveDownButton = ui:CreateButton(visibleItems) + moveDownButton:SetSize(24, 24) + moveDownButton:SetPoint("TOP", moveUpButton, "BOTTOM") + moveDownButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]]) + moveDownButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]]) + moveDownButton:OnClick(function() + visibleItems:MoveSelectedDown() + updateMenu(visibleItems) + end) +end diff --git a/options/Profiles.lua b/options/Profiles.lua new file mode 100644 index 0000000..e1f20b2 --- /dev/null +++ b/options/Profiles.lua @@ -0,0 +1,35 @@ +--[[ + Copyright (c) 2014 Eyal Shilony <Lynxium> + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +]] + +local addonName, addon = ... +local options = addon:NewModule("Options.Profiles") +local L = LibStub("AceLocale-3.0"):GetLocale(addonName) + +function options:OnInitialize() + local profiles = addon.options:AddSubCategory(L["Profiles"]) + profiles:SetDescription(L["You can change the active database profile, so you can have different settings for every character."]) + + local frame = LibStub("Libra"):CreateAceDBControls(addon.db, profiles) + + frame:SetPoint("TOP", -100, -100); + end \ No newline at end of file diff --git a/options/UI.lua b/options/UI.lua new file mode 100644 index 0000000..2388f45 --- /dev/null +++ b/options/UI.lua @@ -0,0 +1,328 @@ +--[[ + Copyright (c) 2014 Eyal Shilony <Lynxium> + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +]] + +local addonName, addon = ... +local ui = addon:NewModule("Options.UI") +local L = LibStub("AceLocale-3.0"):GetLocale(addonName) + +LibStub("Libra"):EmbedWidgets(ui) + +local function compByName(a, b) + return a:GetText():lower() < b:GetText():lower() +end + +local function createSeparator(parent, from, to) + local line = parent:CreateTexture() + line:SetPoint(unpack(from)) + line:SetPoint(unpack(to)) + line:SetHeight(1) + line:SetTexture(0.8, 0.8, 0.8, 0.5) +end + +function ui:CreateSeparator(parent) + if parent.label then + parent:SetPoint("RIGHT", -31, 0) + parent:SetHeight(1) + parent.label:ClearAllPoints() + parent.label:SetPoint("CENTER") + createSeparator(parent, {"LEFT", parent}, {"RIGHT", parent.label, "LEFT", -5, 0}) + createSeparator(parent, {"RIGHT", parent}, {"LEFT", parent.label, "RIGHT", 5, 0}) + else + local relativeTo = parent.desc or parent + createSeparator(parent, {"BOTTOMLEFT", parent.desc, 0, 0}, {"BOTTOMRIGHT", parent.desc, 0, 0}) + end +end + +function ui:CreateListItem() + local frame = CreateFrame("Button") + frame:SetSize(220, 16) + frame:SetPushedTextOffset(0, 0) + frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]]) + + local font = frame:CreateFontString(nil, nil, "GameFontHighlight") + font:SetJustifyH("LEFT") + font:SetAllPoints() + + frame:SetFontString(font) + + local item = {} + + function item:Select() + frame.selected = true + frame:LockHighlight() + end + + function item:Deselect() + frame.selected = false + frame:UnlockHighlight() + end + + function item:Remove() + self:Deselect() + + font:Hide() + font:SetText(nil) + font:ClearAllPoints() + font = nil + + frame:Hide() + frame:SetScript("OnClick", nil) + frame:SetParent(nil) + frame:ClearAllPoints() + frame = nil + + item = nil; + end + + function item:IsSelected() + return frame.selected + end + + function item:SetText(value) + frame:SetText(value) + end + + function item:GetText() + return frame:GetText() + end + + function item:Copy(destItem) + destItem:SetText(self:GetText()) + end + + frame:SetScript("OnClick", function() + if not item:IsSelected() then + item:Select() + else + item:Deselect() + end + end) + + item.frame = frame + + return item +end + +function ui:CreateList(parent) + parent = parent.frame or parent + + local frame = CreateFrame("Frame", nil, parent) + + local title = frame:CreateFontString(nil, nil, "GameFontNormal") + title:SetPoint("TOP", 0, 20) + title:SetText(name) + title:SetSize(220, 16) + + local bg = frame:CreateTexture(nil, "BORDER") + bg:SetTexture(0.3, 0.3, 0.3) + bg:SetBlendMode("MOD") + bg:SetAllPoints() + + local border = frame:CreateTexture(nil, "BORDER", nil, -1) + border:SetTexture(0.5, 0.5, 0.5, 0.3) + border:SetPoint("TOPLEFT", bg, -1, 1) + border:SetPoint("BOTTOMRIGHT", bg, 1, -1) + + local count = 0 + local list, items = {}, {} + + function list:SetTitle(value) + title:SetText(value) + end + + function list:SetSize(width, height) + frame:SetSize(width, height) + end + + function list:SetPoint(point, relativeTo, ...) + frame:SetPoint(point, type(relativeTo) == "table" and relativeTo.frame or relativeTo, ...) + end + + function list:AddItem(item) + count = count + 1 + + table.insert(items, item) + + local child = item.frame + child:SetParent(frame) + + if count == 1 then + child:SetPoint("TOPLEFT", frame, 10, -10) + else + local parent = items[count - 1].frame + child:SetPoint("TOP", parent, "BOTTOM") + end + end + + function list:RemoveItem(index) + local item = table.remove(items, index) + + if not item then + return + end + + if item:IsSelected() then + item:Deselect() + end + + item:Remove(); + + count = count - 1 + end + + function list:Update() + for i, item in ipairs(items) do + item:Deselect() + local child = item.frame + child:ClearAllPoints() + if i == 1 then + child:SetPoint("TOPLEFT", frame, 10, -10) + else + local parent = items[i - 1].frame + child:SetPoint("TOP", parent, "BOTTOM") + end + end + end + + function list:Items() + return ipairs(items) + end + + local function reverse() + local i = #items + 1 + return function () + i = i - 1 + if i > 0 then return i, items[i] end + end + end + + function list:Sort(comp) + table.sort(items, comp) + self:Update() + end + + function list:CopyItem(item) + local destItem = ui:CreateListItem() + item:Copy(destItem) + self:AddItem(destItem) + end + + function list:MoveSelectedTo(destList) + for i, item in reverse() do + if item:IsSelected() then + destList:CopyItem(item) + self:RemoveItem(i) + end + end + destList:Sort(compByName) + self:Sort(compByName) + end + + local function selectedItems() + local i = 0 + local n = 0 + local max = #items + return function () + while n <= max do + n = n + 1 + local item = items[n] + if item and item:IsSelected() then + i = i + 1 + return i, n, item + end + end + return nil + end + end + + local function swap(sourceIndex, destIndex) + items[sourceIndex], items[destIndex] = items[destIndex], items[sourceIndex] + end + + local function moveSelected(up) + local selectedIndices = {} + for i, n in selectedItems() do + selectedIndices[i] = n + end + local i = up and 1 or #selectedIndices + local selectedIndex = selectedIndices[i] + while selectedIndex do + local index = up and selectedIndex - 1 or selectedIndex + 1 + if count >= index and index > 0 then + swap(selectedIndex, index) + end + i = up and i + 1 or i - 1 + selectedIndex = selectedIndices[i] + end + end + + function list:MoveSelectedDown() + moveSelected() + self:Update() + end + + function list:MoveSelectedUp() + moveSelected(true) + self:Update() + end + + list.frame = frame + + return list +end + +function ui:CreateButton(parent) + parent = parent.frame or parent + + local frame = CreateFrame("Button", nil, parent) + frame:SetSize(24, 24) + frame:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]]) + + local button = {} + + function button:SetSize(width, height) + frame:SetSize(width, height) + end + + function button:SetPoint(point, relativeTo, ...) + frame:SetPoint(point, type(relativeTo) == "table" and relativeTo.frame or relativeTo, ...) + end + + function button:SetNormalTexture(texture) + frame:SetNormalTexture(texture) + end + + function button:SetPushedTexture(texture) + frame:SetPushedTexture(texture) + end + + function button:OnClick(handler) + frame:SetScript("OnClick", function() + handler() + end) + end + + button.frame = frame + + return button +end \ No newline at end of file