Color the resurrect icon red if the unit has a combatres debuff
Adrian L Lange [08-19-14 - 17:25]
Color the resurrect icon red if the unit has a combatres debuff
diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua
index 228a527..bdc4cbb 100644
--- a/oUF_P3lim.lua
+++ b/oUF_P3lim.lua
@@ -43,6 +43,35 @@ local function PostUpdateClassIcon(element, cur, max, diff)
end
end
+local function PostUpdateResurrect(element)
+ if(not element.__owner) then
+ element = element.ResurrectIcon
+ end
+
+ local unit = element.__owner.unit
+
+ local hasResurrectDebuff
+ for index = 1, 40 do
+ local _, _, _, _, _, _, _, _, _, _, spellID = UnitAura(unit, index, 'HARMFUL')
+ if(spellID and spellID == 160029) then
+ hasResurrectDebuff = true
+ break
+ elseif(not spellID) then
+ break
+ end
+ end
+
+ if(hasResurrectDebuff) then
+ element:Show()
+ element:SetVertexColor(1, 0, 0)
+ elseif(not UnitHasIncomingResurrection(unit)) then
+ element:Hide()
+ element:SetVertexColor(1, 1, 1)
+ else
+ element:SetVertexColor(1, 1, 1)
+ end
+end
+
local function UpdateAura(self, elapsed)
if(self.expiration) then
if(self.expiration < 60) then
@@ -481,7 +510,10 @@ local function Shared(self, unit)
local Resurrect = Health:CreateTexture(nil, 'OVERLAY')
Resurrect:SetPoint('CENTER', 0, -1)
Resurrect:SetSize(16, 16)
+ Resurrect.PostUpdate = PostUpdateResurrect
self.ResurrectIcon = Resurrect
+
+ self:RegisterEvent('UNIT_AURA', PostUpdateResurrect)
end
if(UnitSpecific[unit]) then