yeah, inspect too
Darthpred [03-05-15 - 22:32]
diff --git a/ElvUI_SLE/modules/characterframe/inspectframe.lua b/ElvUI_SLE/modules/characterframe/inspectframe.lua
index 8d2275e..33fcbbe 100644
--- a/ElvUI_SLE/modules/characterframe/inspectframe.lua
+++ b/ElvUI_SLE/modules/characterframe/inspectframe.lua
@@ -1898,9 +1898,11 @@ function IA:InspectFrame_DataSetting(DataTable)
end
]]
if not IsEnchanted and C.EnchantableSlots[SlotName] then
- ErrorDetected = true
- Slot.EnchantWarning:Show()
- Slot.Gradation.ItemEnchant:SetText('|cffff0000'..L['Not Enchanted'])
+ if IType == "INVTYPE_WEAPON" or IType == "INVTYPE_RANGEDRIGHT" then
+ ErrorDetected = true
+ Slot.EnchantWarning:Show()
+ Slot.ItemEnchant:SetText('|cffff0000'..L['Not Enchanted'])
+ end
end
if GemCount_Enable > GemCount_Now or GemCount_Enable > GemCount or GemCount_Now > GemCount then