Remove the hardcoded white color on the data texts.
Michael Tindal [08-26-17 - 22:02]
Remove the hardcoded white color on the data texts.
diff --git a/ElvUI_SLE/modules/sledatatexts/friends.lua b/ElvUI_SLE/modules/sledatatexts/friends.lua
index 002c622..1da9d6a 100644
--- a/ElvUI_SLE/modules/sledatatexts/friends.lua
+++ b/ElvUI_SLE/modules/sledatatexts/friends.lua
@@ -212,7 +212,7 @@ function DTP:update_Friends()
local bnTotal, bnOnline = T.BNGetNumFriends()
local totalOnline = friendsOnline + bnOnline
local totalFriends = friendsTotal + bnTotal
- local text = E.db.sle.dt.friends.textStyle == "Default" and "|cffffffff"..L["Friends"]..": |r" or E.db.sle.dt.friends.textStyle == "NoText" and "" or E.db.sle.dt.friends.textStyle == "Icon" and "|TInterface\\ICONS\\Achievement_Reputation_01:12|t: "
+ local text = E.db.sle.dt.friends.textStyle == "Default" and L["Friends"]..": " or E.db.sle.dt.friends.textStyle == "NoText" and "" or E.db.sle.dt.friends.textStyle == "Icon" and "|TInterface\\ICONS\\Achievement_Reputation_01:12|t: "
if E.db.sle.dt.friends.totals then
LDB.text = text..valueColor(totalOnline).."/"..valueColor(totalFriends)
else
diff --git a/ElvUI_SLE/modules/sledatatexts/guild.lua b/ElvUI_SLE/modules/sledatatexts/guild.lua
index 1c42aa5..334f0c8 100644
--- a/ElvUI_SLE/modules/sledatatexts/guild.lua
+++ b/ElvUI_SLE/modules/sledatatexts/guild.lua
@@ -182,14 +182,14 @@ function DTP:update_Guild()
online = online + 1
end
end
- local text = E.db.sle.dt.guild.textStyle == "Default" and "|cffffffff"..GUILD..": |r" or E.db.sle.dt.guild.textStyle == "NoText" and "" or E.db.sle.dt.guild.textStyle == "Icon" and "|TInterface\\ICONS\\Achievement_Dungeon_HEROIC_GloryoftheRaider:12|t: "
+ local text = E.db.sle.dt.guild.textStyle == "Default" and GUILD..": " or E.db.sle.dt.guild.textStyle == "NoText" and "" or E.db.sle.dt.guild.textStyle == "Icon" and "|TInterface\\ICONS\\Achievement_Dungeon_HEROIC_GloryoftheRaider:12|t: "
if E.db.sle.dt.guild.totals then
LDB.text = --[["|cff82c5ff"]]text..valueColor(online).."/"..valueColor(guildTotal)--[["|r"]]
else
LDB.text = text..valueColor(online)
end
else
- LDB.text = "|cffffffff"..L["No Guild"].."|r"
+ LDB.text = L["No Guild"]
end
end
diff --git a/ElvUI_SLE/modules/sledatatexts/itemlevel.lua b/ElvUI_SLE/modules/sledatatexts/itemlevel.lua
index 1825c8d..1fb6524 100644
--- a/ElvUI_SLE/modules/sledatatexts/itemlevel.lua
+++ b/ElvUI_SLE/modules/sledatatexts/itemlevel.lua
@@ -86,7 +86,7 @@ local function OnEnter(self)
end
local function ValueColorUpdate(hex, r, g, b)
- displayString = T.join("", "|cffffffff%s:|r", " ", hex, "%d / %d|r")
+ displayString = T.join("", "%s:", " ", hex, "%d / %d|r")
if lastPanel ~= nil then OnEvent(lastPanel) end
end
E["valueColorUpdateFuncs"][ValueColorUpdate] = true