diff --git a/media/border.tga b/media/border.tga
deleted file mode 100644
index 362a480..0000000
Binary files a/media/border.tga and /dev/null differ
diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua
index ebb6f26..b3989c6 100644
--- a/oUF_P3lim.lua
+++ b/oUF_P3lim.lua
@@ -5,18 +5,18 @@
--]]
-local match, format, gsub = string.match, string.format, string.gsub
+local max = math.max
+local floor = math.floor
-local localized, class = UnitClass('player')
-local texture = [=[Interface\AddOns\oUF_P3lim\media\minimalist]=]
+local minimalist = [=[Interface\AddOns\oUF_P3lim\media\minimalist]=]
local backdrop = {
bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=],
- insets = {top = -1, left = -1, bottom = -1, right = -1},
+ insets = {top = -1, bottom = -1, left = -1, right = -1}
}
local colors = setmetatable({
power = setmetatable({
- ['MANA'] = {0, 144/255, 1}
+ MANA = {0, 144/255, 1}
}, {__index = oUF.colors.power}),
reaction = setmetatable({
[2] = {1, 0, 0},
@@ -26,18 +26,18 @@ local colors = setmetatable({
}, {__index = oUF.colors})
local buffFilter = {
+ [GetSpellInfo(62600)] = true,
[GetSpellInfo(61336)] = true,
- [GetSpellInfo(22842)] = true,
[GetSpellInfo(52610)] = true,
+ [GetSpellInfo(22842)] = true,
[GetSpellInfo(22812)] = true,
- [GetSpellInfo(16870)] = true,
- [GetSpellInfo(62600)] = true,
+ [GetSpellInfo(16870)] = true
}
local function menu(self)
- local unit = gsub(self.unit, '(.)', string.upper, 1)
- if(_G[unit..'FrameDropDown']) then
- ToggleDropDownMenu(1, nil, _G[unit..'FrameDropDown'], 'cursor')
+ local drop = _G[string.gsub(self.unit, '(.)', string.upper, 1) .. 'FrameDropDown']
+ if(drop) then
+ ToggleDropDownMenu(1, nil, drop, 'cursor')
end
end
@@ -47,23 +47,10 @@ local function updateCombo(self, event, unit)
end
end
-local function updateDruidPower(self, event, unit)
- if(unit and unit ~= self.unit) then return end
- local bar = self.DruidPower
-
- local mana = UnitPowerType('player') == 0
- local min, max = UnitPower('player', mana and 3 or 0), UnitPowerMax('player', mana and 3 or 0)
-
- bar:SetStatusBarColor(unpack(colors.power[mana and 'ENERGY' or 'MANA']))
- bar:SetMinMaxValues(0, max)
- bar:SetValue(min)
- bar:SetAlpha(min ~= max and 1 or 0)
-end
-
-local function updatePower(self, event, unit, bar, min, max)
+local function updatePower(self, event, unit, bar, minVal, maxVal)
if(unit ~= 'target') then return end
- if(max ~= 0) then
+ if(maxVal ~= 0) then
self.Health:SetHeight(22)
bar:Show()
else
@@ -72,30 +59,16 @@ local function updatePower(self, event, unit, bar, min, max)
end
end
-local function updateReputationColor(self, event, unit, bar)
- local name, id = GetWatchedFactionInfo()
- bar:SetStatusBarColor(FACTION_BAR_COLORS[id].r, FACTION_BAR_COLORS[id].g, FACTION_BAR_COLORS[id].b)
-end
-
-local function castbarIcon(self, event, unit)
- local castbar, locked = self.Castbar
-
- if(castbar.channeling) then
- local _, _, _, _, _, _, _, notInterruptible = UnitChannelInfo(unit)
- locked = notInterruptible
- elseif(castbar.casting) then
- local _, _, _, _, _, _, _, _, notInterruptible = UnitCastingInfo(unit)
- locked = notInterruptible
- end
-
- if(locked) then
- castbar.Icon.overlay:SetVertexColor(0, 0.9, 1)
+local function castIcon(self, event, unit)
+ local castbar = self.Castbar
+ if(castbar.interrupt) then
+ castbar.Button:SetBackdropColor(0, 0.9, 1)
else
- castbar.Icon.overlay:SetVertexColor(0.25, 0.25, 0.25)
+ castbar.Button:SetBackdropColor(0, 0, 0)
end
end
-local function castbarTime(self, duration)
+local function castTime(self, duration)
if(self.channeling) then
self.Time:SetFormattedText('%.1f ', duration)
elseif(self.casting) then
@@ -103,63 +76,66 @@ local function castbarTime(self, duration)
end
end
-local function createAura(self, button, icons)
- icons.showDebuffType = true
- button.cd:SetReverse()
- button.overlay:SetTexture([=[Interface\AddOns\oUF_P3lim\media\border]=])
- button.overlay:SetTexCoord(0, 1, 0, 1)
- button.overlay.Hide = function(self) self:SetVertexColor(0.25, 0.25, 0.25) end
-
- if(self.unit == 'player') then
- icons.disableCooldown = true
- button.time = button:CreateFontString(nil, 'OVERLAY', 'NumberFontNormal')
- button.time:SetPoint('TOPLEFT', button)
- end
-end
-
local function updateTime(self, elapsed)
- self.timeLeft = max(self.timeLeft - elapsed, 0)
- self.time:SetText(self.timeLeft < 90 and floor(self.timeLeft) or '')
-
- if(GameTooltip:IsOwned(self)) then
- GameTooltip:SetUnitAura(self.frame.unit, self:GetID(), self.filter)
- end
+ self.remaining = max(self.remaining - elapsed, 0)
+ self.time:SetText(self.remaining < 90 and floor(self.remaining) or '')
end
local function updateBuff(self, icons, unit, icon, index)
local _, _, _, _, _, duration, expiration = UnitAura(unit, index, icon.filter)
if(duration > 0 and expiration) then
- icon.timeLeft = expiration - GetTime()
+ icon.remaining = expiration - GetTime()
icon:SetScript('OnUpdate', updateTime)
else
- icon.timeLeft = nil
- icon.time:SetText()
icon:SetScript('OnUpdate', nil)
+ icon.time:SetText()
end
end
local function updateDebuff(self, icons, unit, icon, index)
- if(not icon.debuff or UnitIsFriend('player', unit)) then return end
+ local _, _, _, _, dtype = UnitAura(unit, index, icon.filter)
- if(icon.owner ~= 'player' and icon.owner ~= 'vehicle') then
- icon.icon:SetDesaturated(true)
- icon.overlay:SetVertexColor(0.25, 0.25, 0.25)
- else
- icon.icon:SetDesaturated(false)
+ if(icon.debuff) then
+ if(not UnitIsFriend('player', unit) and icon.owner ~= 'player' and icon.owner ~= 'vehicle') then
+ icon:SetBackdropColor(0, 0, 0)
+ icon.icon:SetDesaturated(true)
+ else
+ local color = DebuffTypeColor[dtype] or DebuffTypeColor.none
+ icon:SetBackdropColor(color.r * 0.6, color.g * 0.6, color.b * 0.6)
+ icon.icon:SetDesaturated(false)
+ end
+ end
+end
+
+local function createAura(self, button, icons)
+ icons.showDebuffType = true
+
+ button.cd:SetReverse()
+ button:SetBackdrop(backdrop)
+ button:SetBackdropColor(0, 0, 0)
+ button.icon:SetTexCoord(0.06, 0.94, 0.06, 0.94)
+ button.icon:SetDrawLayer('ARTWORK')
+ button.overlay:SetTexture()
+
+ if(self.unit == 'player') then
+ icons.disableCooldown = true
+
+ button.time = button:CreateFontString(nil, 'OVERLAY', 'NumberFontNormal')
+ button.time:SetPoint('TOPLEFT', button)
end
end
local function customFilter(icons, unit, icon, name, rank, texture, count, dtype, duration, expiration, caster)
if(buffFilter[name] and caster == 'player') then
- -- todo: set the buffs.visibleBuffs so it works with buffs.num
return true
end
end
-local function styleFunction(self, unit)
+local function style(self, unit)
self.colors = colors
self.menu = menu
+
self:RegisterForClicks('AnyUp')
self:SetAttribute('type2', 'menu')
@@ -170,9 +146,9 @@ local function styleFunction(self, unit)
self:SetBackdropColor(0, 0, 0)
self.Health = CreateFrame('StatusBar', nil, self)
- self.Health:SetPoint('TOPRIGHT', self)
- self.Health:SetPoint('TOPLEFT', self)
- self.Health:SetStatusBarTexture(texture)
+ self.Health:SetPoint('TOPRIGHT')
+ self.Health:SetPoint('TOPLEFT')
+ self.Health:SetStatusBarTexture(minimalist)
self.Health:SetStatusBarColor(0.25, 0.25, 0.35)
self.Health:SetHeight((unit == 'focus' or unit == 'targettarget') and 20 or 22)
self.Health.frequentUpdates = true
@@ -181,87 +157,74 @@ local function styleFunction(self, unit)
self.Health.bg:SetAllPoints(self.Health)
self.Health.bg:SetTexture(0.3, 0.3, 0.3)
- local hpvalue = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight')
- hpvalue:SetPoint('RIGHT', self.Health, -2, -1)
- hpvalue.frequentUpdates = 0.1
- self:Tag(hpvalue, '[phealth]')
+ local health = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight')
+ health:SetPoint('RIGHT', self.Health, -2, -1)
+ health.frequentUpdates = 0.25
+ self:Tag(health, '[phealth]')
self.RaidIcon = self.Health:CreateTexture(nil, 'OVERLAY')
self.RaidIcon:SetPoint('TOP', self, 0, 8)
self.RaidIcon:SetHeight(16)
self.RaidIcon:SetWidth(16)
- if(unit ~= 'targettarget' and unit ~= 'focus') then
+ if(unit == 'focus' or unit == 'targettarget') then
+ self:SetAttribute('initial-height', 20)
+ self:SetAttribute('initial-width', 182)
+
+ self.Debuffs = CreateFrame('Frame', nil, self)
+ self.Debuffs:SetHeight(20)
+ self.Debuffs:SetWidth(44)
+ self.Debuffs.num = 2
+ self.Debuffs.size = 20
+ self.Debuffs.spacing = 4
+ self.PostCreateAuraIcon = createAura
+
+ if(unit == 'focus') then
+ self.Debuffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 4, 0)
+ self.Debuffs.onlyShowPlayer = true
+ self.Debuffs.initialAnchor = 'TOPLEFT'
+ else
+ self.Debuffs:SetPoint('TOPRIGHT', self, 'TOPLEFT', -4, 0)
+ self.Debuffs.initialAnchor = 'TOPRIGHT'
+ self.Debuffs['growth-x'] = 'LEFT'
+ end
+ else
self.Power = CreateFrame('StatusBar', nil, self)
- self.Power:SetPoint('BOTTOMRIGHT', self)
- self.Power:SetPoint('BOTTOMLEFT', self)
- self.Power:SetStatusBarTexture(texture)
- self.Power:SetHeight(4)
+ self.Power:SetPoint('BOTTOMRIGHT')
+ self.Power:SetPoint('BOTTOMLEFT')
+ self.Power:SetPoint('TOP', self.Health, 'BOTTOM', 0, -1)
+ self.Power:SetStatusBarTexture(minimalist)
self.Power.frequentUpdates = true
- local pet = unit == 'pet'
+ self.Power.colorClass = true
+ self.Power.colorTapping = true
+ self.Power.colorDisconnected = true
+ self.Power.colorReaction = unit ~= 'pet'
+ self.Power.colorHappiness = unit == 'pet'
+ self.Power.colorPower = unit == 'pet'
+
self.Power.bg = self.Power:CreateTexture(nil, 'BORDER')
self.Power.bg:SetAllPoints(self.Power)
self.Power.bg:SetTexture([=[Interface\ChatFrame\ChatFrameBackground]=])
self.Power.bg.multiplier = 0.3
-
- self.Power.colorTapping = true
- self.Power.colorDisconnected = true
- self.Power.colorClass = true
- self.Power.colorPower = pet
- self.Power.colorHappiness = pet
- self.Power.colorReaction = not pet
- self.PostUpdatePower = updatePower
-
- self.Leader = self.Health:CreateTexture(nil, 'OVERLAY')
- self.Leader:SetPoint('TOPLEFT', self, 0, 8)
- self.Leader:SetHeight(16)
- self.Leader:SetWidth(16)
-
- self.Assistant = self.Health:CreateTexture(nil, 'OVERLAY')
- self.Assistant:SetPoint('TOPLEFT', self, 0, 8)
- self.Assistant:SetHeight(16)
- self.Assistant:SetWidth(16)
- else
- local focus = unit == 'focus'
- self.Debuffs = CreateFrame('Frame', nil, self)
- self.Debuffs:SetPoint(focus and 'TOPLEFT' or 'TOPRIGHT', self, focus and 'TOPRIGHT' or 'TOPLEFT', focus and 2 or -2, 1)
- self.Debuffs:SetHeight(23)
- self.Debuffs:SetWidth(180)
- self.Debuffs.num = 2
- self.Debuffs.size = 23
- self.Debuffs.spacing = 2
- self.Debuffs.onlyShowPlayer = focus
- self.Debuffs.initialAnchor = focus and 'TOPLEFT' or 'TOPRIGHT'
- self.Debuffs['growth-x'] = focus and 'RIGHT' or 'LEFT'
- self.PostCreateAuraIcon = createAura
-
- self:SetAttribute('initial-height', 21)
- self:SetAttribute('initial-width', 181)
end
if(unit == 'player' or unit == 'pet') then
- local power = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
- power:SetPoint('LEFT', self.Health, 2, -1)
- power.frequentUpdates = 0.1
- self:Tag(power, unit == 'player' and '[ppower][( )druidpower]' or '[ppower]')
-
if(IsAddOnLoaded('oUF_Experience')) then
self.Experience = CreateFrame('StatusBar', nil, self)
- self.Experience:SetPoint('TOP', self, 'BOTTOM', 0, -10)
- self.Experience:SetStatusBarTexture(texture)
- self.Experience:SetStatusBarColor(unpack(colors.health))
+ self.Experience:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -10)
+ self.Experience:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -10)
self.Experience:SetHeight(11)
- self.Experience:SetWidth(230)
+ self.Experience:SetStatusBarTexture(minimalist)
+ self.Experience:SetStatusBarColor(0.15, 0.7, 0.1)
self.Experience.Tooltip = true
self.Experience.Rested = CreateFrame('StatusBar', nil, self)
self.Experience.Rested:SetAllPoints(self.Experience)
- self.Experience.Rested:SetStatusBarTexture(texture)
+ self.Experience.Rested:SetStatusBarTexture(minimalist)
self.Experience.Rested:SetStatusBarColor(0, 0.4, 1, 0.6)
self.Experience.Rested:SetBackdrop(backdrop)
self.Experience.Rested:SetBackdropColor(0, 0, 0)
- self.Experience.Rested:SetFrameLevel(1)
self.Experience.Text = self.Experience:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
self.Experience.Text:SetPoint('CENTER', self.Experience)
@@ -271,118 +234,135 @@ local function styleFunction(self, unit)
self.Experience.bg:SetTexture(0.3, 0.3, 0.3)
end
- if(unit == 'player') then
- local info = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
- info:SetPoint('CENTER', self.Health, 0, -1)
- info.frequentUpdates = 0.1
- self:Tag(info, '[pthreat]|cffff0000[pvptime]|r')
- end
-
- self.BarFade = true
+ local power = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
+ power:SetPoint('LEFT', self.Health, 2, -1)
+ power.frequentUpdates = 0.1
+ self:Tag(power, '[ppower][( )druidpower]')
else
local info = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
info:SetPoint('LEFT', self.Health, 2, -1)
- info:SetPoint('RIGHT', hpvalue, 'LEFT')
- self:Tag(info, unit == 'target' and '[pname]|cff0090ff[( )rare]|r' or '[pname]')
+ info:SetPoint('RIGHT', health, 'LEFT')
+ self:Tag(info, '[pname]|cff0090ff[( )rare]|r')
end
if(unit == 'pet') then
+ self:SetAttribute('initial-height', 27)
+ self:SetAttribute('initial-width', 130)
+
self.Auras = CreateFrame('Frame', nil, self)
- self.Auras:SetPoint('TOPRIGHT', self, 'TOPLEFT', -2, 1)
- self.Auras:SetHeight(24 * 2)
- self.Auras:SetWidth(270)
- self.Auras.size = 24
- self.Auras.spacing = 2
+ self.Auras:SetPoint('TOPRIGHT', self, 'TOPLEFT', -4, 0)
+ self.Auras:SetHeight(4)
+ self.Auras:SetWidth(256)
+ self.Auras.size = 22
+ self.Auras.spacing = 4
self.Auras.initialAnchor = 'TOPRIGHT'
self.Auras['growth-x'] = 'LEFT'
self.PostCreateAuraIcon = createAura
+ end
+ if(unit == 'player' or unit == 'target') then
self:SetAttribute('initial-height', 27)
- self:SetAttribute('initial-width', 130)
- end
+ self:SetAttribute('initial-width', 230)
- if(unit == 'target' or unit == 'player') then
self.Buffs = CreateFrame('Frame', nil, self)
- self.Buffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 2, 1)
- self.Buffs:SetHeight(24 * 2)
- self.Buffs:SetWidth(270)
+ self.Buffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 4, 0)
+ self.Buffs:SetHeight(44)
+ self.Buffs:SetWidth(236)
self.Buffs.num = 20
- self.Buffs.size = 24
- self.Buffs.spacing = 2
+ self.Buffs.size = 20
+ self.Buffs.spacing = 4
self.Buffs.initialAnchor = 'TOPLEFT'
self.Buffs['growth-y'] = 'DOWN'
self.PostCreateAuraIcon = createAura
- self.PostUpdateAuraIcon = unit == 'player' and updateBuff
- self.CustomAuraFilter = unit == 'player' and customFilter
self.Castbar = CreateFrame('StatusBar', nil, self)
self.Castbar:SetWidth(205)
self.Castbar:SetHeight(16)
- self.Castbar:SetStatusBarTexture(texture)
+ self.Castbar:SetStatusBarTexture(minimalist)
self.Castbar:SetStatusBarColor(0.25, 0.25, 0.35)
self.Castbar:SetBackdrop(backdrop)
self.Castbar:SetBackdropColor(0, 0, 0)
- self.PostCastStart = castbarIcon
- self.PostChannelStart = castbarIcon
-
- self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
- self.Castbar.Text:SetPoint('LEFT', self.Castbar, 'LEFT', 2, 1)
-
- self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight')
- self.Castbar.Time:SetPoint('RIGHT', self.Castbar, 'RIGHT', -2, 1)
- self.Castbar.CustomTimeText = castbarTime
self.Castbar.bg = self.Castbar:CreateTexture(nil, 'BORDER')
self.Castbar.bg:SetAllPoints(self.Castbar)
self.Castbar.bg:SetTexture(0.3, 0.3, 0.3)
- self.Castbar.Icon = self.Castbar:CreateTexture(nil, 'ARTWORK')
- self.Castbar.Icon:SetHeight(24)
- self.Castbar.Icon:SetWidth(24)
+ self.Castbar.Text = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
+ self.Castbar.Text:SetPoint('LEFT', 2, 1)
- self.Castbar.Icon.overlay = self.Castbar:CreateTexture(nil, 'OVERLAY')
- self.Castbar.Icon.overlay:SetAllPoints(self.Castbar.Icon)
- self.Castbar.Icon.overlay:SetTexture([=[Interface\AddOns\oUF_P3lim\media\border]=])
- self.Castbar.Icon.overlay:SetVertexColor(0.25, 0.25, 0.25)
+ self.Castbar.Time = self.Castbar:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight')
+ self.Castbar.Time:SetPoint('RIGHT', -2, 1)
+ self.Castbar.CustomTimeText = castTime
+
+ self.Castbar.Button = CreateFrame('Frame', nil, self.Castbar)
+ self.Castbar.Button:SetHeight(21)
+ self.Castbar.Button:SetWidth(21)
+ self.Castbar.Button:SetBackdrop(backdrop)
+ self.Castbar.Button:SetBackdropColor(0, 0, 0)
+
+ self.Castbar.Icon = self.Castbar.Button:CreateTexture(nil, 'ARTWORK')
+ self.Castbar.Icon:SetAllPoints(self.Castbar.Button)
+ self.Castbar.Icon:SetTexCoord(0.08, 0.92, 0.08, 0.92)
if(unit == 'target') then
- self.Castbar:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -50)
- self.Castbar.Icon:SetPoint('BOTTOMLEFT', self.Castbar, 'BOTTOMRIGHT', 2, -1)
+ self.PostCastStart = castIcon
+ self.PostChannelStart = castIcon
+ self.Castbar:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -60)
+ self.Castbar.Button:SetPoint('BOTTOMLEFT', self.Castbar, 'BOTTOMRIGHT', 4, 0)
else
- self.Castbar:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -50)
- self.Castbar.Icon:SetPoint('BOTTOMRIGHT', self.Castbar, 'BOTTOMLEFT', -2, -1)
+ self.Castbar:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -60)
+ self.Castbar.Button:SetPoint('BOTTOMRIGHT', self.Castbar, 'BOTTOMLEFT', -4, 0)
end
- self:SetAttribute('initial-height', 27)
- self:SetAttribute('initial-width', 230)
+ self.PostUpdatePower = updatePower
end
if(unit == 'target') then
- self.CPoints = self:CreateFontString(nil, 'OVERLAY', 'SubZoneTextFont')
- self.CPoints:SetPoint('RIGHT', self, 'LEFT', -9, 0)
- self.CPoints:SetTextColor(1, 1, 1)
- self.CPoints:SetJustifyH('RIGHT')
- self.CPoints.unit = PlayerFrame.unit
- self:RegisterEvent('UNIT_COMBO_POINTS', updateCombo)
-
self.Debuffs = CreateFrame('Frame', nil, self)
- self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -1, -2)
- self.Debuffs:SetHeight(22 * 0.97)
+ self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -4)
+ self.Debuffs:SetHeight(20 * 0.97)
self.Debuffs:SetWidth(230)
self.Debuffs.num = 20
- self.Debuffs.size = 22 * 0.97
- self.Debuffs.spacing = 2
+ self.Debuffs.size = 20 * 0.97
+ self.Debuffs.spacing = 4
self.Debuffs.initialAnchor = 'TOPLEFT'
self.Debuffs['growth-y'] = 'DOWN'
self.PostCreateAuraIcon = createAura
self.PostUpdateAuraIcon = updateDebuff
+
+ self.CPoints = self:CreateFontString(nil, 'OVERLAY', 'SubZoneTextFont')
+ self.CPoints:SetPoint('RIGHT', self, 'LEFT', -9, 0)
+ self.CPoints:SetTextColor(1, 1, 1)
+ self.CPoints:SetJustifyH('RIGHT')
+ self.CPoints.unit = PlayerFrame.unit
+ self:RegisterEvent('UNIT_COMBO_POINTS', updateCombo)
+ end
+
+ if(unit == 'player') then
+ self.Leader = self.Health:CreateTexture(nil, 'OVERLAY')
+ self.Leader:SetPoint('TOPLEFT', self, 0, 8)
+ self.Leader:SetHeight(16)
+ self.Leader:SetWidth(16)
+
+ self.Assistant = self.Health:CreateTexture(nil, 'OVERLAY')
+ self.Assistant:SetPoint('TOPLEFT', self, 0, 8)
+ self.Assistant:SetHeight(16)
+ self.Assistant:SetWidth(16)
+
+ local info = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
+ info:SetPoint('CENTER', 0, -1)
+ info.frequentUpdates = 0.25
+ self:Tag(info, '[pthreat]|cffff0000[pvptime]|r')
+
+ self.PostUpdateAuraIcon = updateBuff
+ self.CustomAuraFilter = customFilter
end
self.DebuffHighlightBackdrop = true
self.DebuffHighlightFilter = true
end
-oUF:RegisterStyle('P3lim', styleFunction)
+oUF:RegisterStyle('P3lim', style)
oUF:SetActiveStyle('P3lim')
oUF:Spawn('player'):SetPoint('CENTER', UIParent, -220, -250)