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ego update

Munglunch [11-18-14 - 18:38]
ego update
Filename
Interface/AddOns/SVUI/framework/widgets/widget_ego.lua
Interface/AddOns/SVUI/framework/widgets/widgets.xml
diff --git a/Interface/AddOns/SVUI/framework/widgets/widget_ego.lua b/Interface/AddOns/SVUI/framework/widgets/widget_ego.lua
index 4b3a531..801a291 100644
--- a/Interface/AddOns/SVUI/framework/widgets/widget_ego.lua
+++ b/Interface/AddOns/SVUI/framework/widgets/widget_ego.lua
@@ -23,7 +23,6 @@ local select 	= _G.select;
 local math 		= _G.math;
 --[[ MATH METHODS ]]--
 local random = math.random;
-local GameMenuFrame = _G.GameMenuFrame
 --[[
 ##########################################################
 GET ADDON DATA
@@ -31,7 +30,7 @@ GET ADDON DATA
 ]]--
 local SV = select(2, ...);

-SV.GameMenu = _G["SVUI_EgoFrame"];
+SV.Ego = _G["SVUI_EgoFrame"];

 local Sequences = {
 	--{65, 1000}, --shrug
@@ -66,7 +65,7 @@ local Activate = function(self)
 	self.ModelRight:SetAnimation(emote)
 end

-function SV.GameMenu:Initialize()
+function SV.Ego:Initialize()
 	self:SetFrameLevel(0)
 	self:SetAllPoints(SV.Screen)

@@ -89,7 +88,7 @@ function SV.GameMenu:Initialize()
 	self:SetScript("OnShow", Activate)
 end

-function SV.GameMenu:Toggle()
+function SV.Ego:Toggle()
 	if(SV.db.general.ego) then
 		self:Show()
 		self:SetScript("OnShow", Activate)
diff --git a/Interface/AddOns/SVUI/framework/widgets/widgets.xml b/Interface/AddOns/SVUI/framework/widgets/widgets.xml
index d2e7fa8..917538f 100644
--- a/Interface/AddOns/SVUI/framework/widgets/widgets.xml
+++ b/Interface/AddOns/SVUI/framework/widgets/widgets.xml
@@ -133,7 +133,7 @@
         </Frames>
     </Frame>

-    <Frame name="SVUI_EgoFrame" parent="GameMenuFrame">
+    <Frame name="SVUI_EgoFrame">
         <Layers>
             <Layer level="BACKGROUND" textureSubLevel="-7">
                 <Texture file="Interface\AddOns\SVUI\assets\artwork\Template\DEFAULT">