diff --git a/src/inspect.lua b/src/inspect.lua
index 0c3bac4..252ba7b 100644
--- a/src/inspect.lua
+++ b/src/inspect.lua
@@ -35,25 +35,41 @@ local inspect = addon:NewModule("inspect", "AceEvent-3.0", "AceTimer-3.0")
addon.inspect = inspect;
-- Slots used for calculating item level of a player
-local INVENTORY_SLOT_NAMES = {
- "HeadSlot","NeckSlot","ShoulderSlot","BackSlot","ChestSlot","WristSlot",
- "HandsSlot","WaistSlot","LegsSlot","FeetSlot","Finger0Slot","Finger1Slot",
- "Trinket0Slot","Trinket1Slot","MainHandSlot","SecondaryHandSlot"
+local INVENTORY_SLOT_IDS = {
+ -- INVSLOT_AMMO,
+ INVSLOT_HEAD,
+ INVSLOT_NECK,
+ INVSLOT_SHOULDER,
+ -- INVSLOT_BODY - shirt,
+ INVSLOT_CHEST,
+ INVSLOT_WAIST,
+ INVSLOT_LEGS,
+ INVSLOT_FEET,
+ INVSLOT_WRIST,
+ INVSLOT_HAND,
+ INVSLOT_FINGER1,
+ INVSLOT_FINGER2,
+ INVSLOT_TRINKET1,
+ INVSLOT_TRINKET2,
+ INVSLOT_BACK,
+ INVSLOT_MAINHAND,
+ INVSLOT_OFFHAND,
+ -- INVSLOT_RANGED,
+ -- INVSLOT_TABARD,
}
-- Attempts to get the item level of the provided unitName.
-- The unitName must either be "player" or a unit currently being
-- inspected.
-local function getItemLevel(unitName)
+function inspect:GetItemLevel(unitName)
if unitName == "player" or UnitIsUnit(unitName, "player") then
local _, equipped = GetAverageItemLevel();
return floor(equipped);
else
local total, numItems = 0, 0;
- for i = 1, #INVENTORY_SLOT_NAMES do
- local slotName = INVENTORY_SLOT_NAMES[i];
- local slotId = GetInventorySlotInfo(slotName);
+ for i = 1, #INVENTORY_SLOT_IDS do
+ local slotId = INVENTORY_SLOT_IDS[i];
local itemLink = GetInventoryItemLink(unitName, slotId);
if itemLink then
itemLevel = ItemUpgradeInfo:GetUpgradedItemLevel(itemLink)
@@ -138,7 +154,7 @@ function inspect:GroupInSpecT_InspectReady(evt, guid, unit)
-- item changes. However, as LGIST might re-inspect players
-- frequently, we instead optimize for the case where players
-- do not change their item levels.
- local itemLevel = getItemLevel(unit);
+ local itemLevel = self:GetItemLevel(unit);
if itemLevel then
playerInfo["itemLevel"] = itemLevel;
end