Fix for frames getting stuck to mouse cursor
James Whitehead II [10-31-09 - 18:30]
Fix for frames getting stuck to mouse cursor
diff --git a/PerfectRaid.lua b/PerfectRaid.lua
index a5cb66a..40442e6 100644
--- a/PerfectRaid.lua
+++ b/PerfectRaid.lua
@@ -188,6 +188,7 @@ local function OnDragStart(frame)
if not PerfectRaid.db.profile.locked then
parent:StartMoving()
PerfectRaid.moving = parent
+ PerfectRaid.movingButton = frame
end
end
@@ -196,6 +197,7 @@ local function OnDragStop(frame)
parent:StopMovingOrSizing()
PerfectRaid:SavePosition(parent:GetName())
PerfectRaid.moving = nil
+ PerfectRaid.movingButton = nil
end
function PerfectRaid:CreateRaidFrame(idx)
@@ -448,8 +450,9 @@ local function OnShow(frame)
end
local function OnHide(frame)
- local unit = frame:GetAttribute("unit")
- frames[unit][frame] = nil
+ if frame == PerfectRaid.movingButton then
+ PerfectRaid.moving:StopMovingOrSizing()
+ end
end
function OnAttributeChanged(frame, name, value)
@@ -622,6 +625,7 @@ function PerfectRaid.ConfigureButton(button)
button:SetScript("OnDragStart", OnDragStart)
button:SetScript("OnDragStop", OnDragStop)
button:SetScript("OnAttributeChanged", OnAttributeChanged)
+ button:SetScript("OnHide", OnHide)
end
function PerfectRaid:UpdateButtonLayout(button)