Fixed order hall conditional and added a new option
Darthpred [09-02-16 - 11:39]
Fixed order hall conditional and added a new option
diff --git a/ElvUI_SLE/defaults/profile.lua b/ElvUI_SLE/defaults/profile.lua
index 3ed1a77..7769ba6 100644
--- a/ElvUI_SLE/defaults/profile.lua
+++ b/ElvUI_SLE/defaults/profile.lua
@@ -549,6 +549,7 @@ P["sle"] = {
--Quests
["quests"] = {
["visibility"] = {
+ ["enable"] = false,
["bg"] = "COLLAPSED",
["arena"] = "COLLAPSED",
["dungeon"] = "FULL",
diff --git a/ElvUI_SLE/modules/quests/quests.lua b/ElvUI_SLE/modules/quests/quests.lua
index 6b540ad..ef7fe3f 100644
--- a/ElvUI_SLE/modules/quests/quests.lua
+++ b/ElvUI_SLE/modules/quests/quests.lua
@@ -19,15 +19,16 @@ local statedriver = {
}
function Q:ChangeState(event)
- if T.InCombatLockdown() then self:RegisterEvent("PLAYER_REGEN_ENABLED", "ChangeState") return end
- if event == "PLAYER_REGEN_ENABLED" then self:UnregisterEvent("PLAYER_REGEN_ENABLED") end
if not Q.db then return end
if not Q.db.visibility then return end
+ if not Q.db.visibility.enable then return end
+ if T.InCombatLockdown() then self:RegisterEvent("PLAYER_REGEN_ENABLED", "ChangeState") return end
+ if event == "PLAYER_REGEN_ENABLED" then self:UnregisterEvent("PLAYER_REGEN_ENABLED") end
if T.GetZoneText() == BL.Frostwall or T.GetZoneText() == BL.Lunarfall then
statedriver[Q.db.visibility.garrison](Q.frame)
--here be order halls
- elseif T.GetRealZoneText() ~= _G["ORDER_HALL_"..E.myclass] then
+ elseif T.GetRealZoneText() == _G["ORDER_HALL_"..E.myclass] then
statedriver[Q.db.visibility.orderhall](Q.frame)
elseif IsResting() then
statedriver[Q.db.visibility.rested](Q.frame)
diff --git a/ElvUI_SLE/options/quests_c.lua b/ElvUI_SLE/options/quests_c.lua
index 020d785..0c15ada 100644
--- a/ElvUI_SLE/options/quests_c.lua
+++ b/ElvUI_SLE/options/quests_c.lua
@@ -38,9 +38,16 @@ local function configTable()
order = 10,
guiInline = true,
name = L["Quest Log Toggle"],
+ disabled = function() return not E.db.sle.quests.visibility.enable end,
get = function(info) return E.db.sle.quests.visibility[ info[#info] ] end,
set = function(info, value) E.db.sle.quests.visibility[ info[#info] ] = value; Q:ChangeState() end,
args = {
+ enable = {
+ order = 1,
+ type = "toggle",
+ name = L["Enable"],
+ disabled = false,
+ },
rested = {
order = 2,
type = "select",