New recipe state: LINKED - used in addon:UpdateFilters() in place of KNOWN if the is_linked parameter is true.
James D. Callahan III [04-15-10 - 05:26]
New recipe state: LINKED - used in addon:UpdateFilters() in place of KNOWN if the is_linked parameter is true.
diff --git a/ARL.lua b/ARL.lua
index bd32cd0..0142d58 100644
--- a/ARL.lua
+++ b/ARL.lua
@@ -1623,7 +1623,7 @@ do
end
---Scans the recipe listing and updates the filters according to user preferences
- function addon:UpdateFilters()
+ function addon:UpdateFilters(is_linked)
local general_filters = addon.db.profile.filters.general
local recipes_total = 0
local recipes_known = 0
@@ -1638,7 +1638,13 @@ do
recipe:RemoveState("VISIBLE")
if recipe.profession == current_profession then
- local is_known = recipe:HasState("KNOWN")
+ local is_known
+
+ if is_linked then
+ is_known = recipe:HasState("LINKED")
+ else
+ is_known = recipe:HasState("KNOWN")
+ end
can_display = CanDisplayRecipe(recipe)
recipes_total = recipes_total + 1
@@ -1764,7 +1770,9 @@ do
Player["ProfessionLevel"] = prof_level
-- Make sure we're only updating a profession the character actually knows - this could be a scan from a tradeskill link.
- if not IsTradeSkillLinked() and Player.professions[current_prof] then
+ local is_linked = IsTradeSkillLinked()
+
+ if not is_linked and Player.professions[current_prof] then
Player.professions[current_prof] = prof_level
Player.has_scanned[current_prof] = true
end
@@ -1839,7 +1847,12 @@ do
local recipe = recipe_list[tonumber(SpellString)]
if recipe then
- recipe:AddState("KNOWN")
+ if not is_linked then
+ recipe:AddState("KNOWN")
+ recipe:RemoveState("LINKED")
+ else
+ recipe:AddState("LINKED")
+ end
recipes_found = recipes_found + 1
else
self:Debug(tradeName .. " " .. SpellString .. L["MissingFromDB"])
@@ -1868,7 +1881,7 @@ do
return
end
- self:UpdateFilters()
+ self:UpdateFilters(is_linked)
Player:MarkExclusions()
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diff --git a/Constants.lua b/Constants.lua
index fe11486..6bd6f1b 100644
--- a/Constants.lua
+++ b/Constants.lua
@@ -318,6 +318,7 @@ private.recipe_state_flags = {
KNOWN = 0x00000001,
RELEVANT = 0x00000002,
VISIBLE = 0x00000004,
+ LINKED = 0x00000008,
}
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