Removed all icon tooltips in the skill list and queue.
pschifferer [01-23-09 - 00:16]
Removed all icon tooltips in the skill list and queue.
diff --git a/Cauldron/CauldronMain.xml b/Cauldron/CauldronMain.xml
index 8daf935..abbf802 100644
--- a/Cauldron/CauldronMain.xml
+++ b/Cauldron/CauldronMain.xml
@@ -29,13 +29,17 @@
<Button name="CauldronReagentDetailTemplate" inherits="TradeSkillItemTemplate" virtual="true">
<Scripts>
<OnEnter>
+ --[[
GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT");
GameTooltip:SetTradeSkillItem(self.skillIndex, self:GetID());
CursorUpdate(self);
+ --]]
</OnEnter>
<OnLeave>
+ --[[
GameTooltip:Hide();
ResetCursor();
+ --]]
</OnLeave>
<OnUpdate>
CursorOnUpdate(self);
@@ -106,29 +110,33 @@
</Layers>
<Scripts>
<OnLoad>
- self.hasItem = 1;
+ -- self.hasItem = 1;
</OnLoad>
<OnClick>
- HandleModifiedItemClick(GetTradeSkillItemLink(self.skillIndex));
+ -- HandleModifiedItemClick(GetTradeSkillItemLink(self.skillIndex));
Cauldron:SkillItem_OnClick(self, button, down);
</OnClick>
<OnEnter>
- if self.skillIndex then
- GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
- GameTooltip:SetTradeSkillItem(self.skillIndex);
- CursorUpdate(self);
- end
+ --[[
+ GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
+ GameTooltip:SetTradeSkillItem(self.skillIndex);
+ CursorUpdate(self);
+ --]]
</OnEnter>
<OnLeave>
+ --[[
GameTooltip:Hide();
ResetCursor();
+ --]]
</OnLeave>
<OnUpdate>
+ --[[
if GameTooltip:IsOwned(self) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetTradeSkillItem(self.skillIndex);
CursorUpdate(self);
end
+ --]]
CursorOnUpdate(self);
</OnUpdate>
</Scripts>
@@ -344,24 +352,26 @@
-- HandleModifiedItemClick(GetTradeSkillItemLink(TradeSkillFrame.selectedSkill));
</OnClick>
<OnEnter>
+ --[[
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
- if self.skillIndex then
- GameTooltip:SetTradeSkillItem(self.skillIndex, self.reagentIndex);
- end
+ GameTooltip:SetTradeSkillItem(self.skillIndex, self.reagentIndex);
CursorUpdate(self);
+ --]]
</OnEnter>
<OnLeave>
+ --[[
GameTooltip:Hide();
ResetCursor();
+ --]]
</OnLeave>
<OnUpdate>
+ --[[
if GameTooltip:IsOwned(self) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
- if self.skillIndex then
- GameTooltip:SetTradeSkillItem(self.skillIndex, self.reagentIndex);
- end
+ GameTooltip:SetTradeSkillItem(self.skillIndex, self.reagentIndex);
CursorUpdate(self);
end
+ --]]
CursorOnUpdate(self);
</OnUpdate>
</Scripts>
@@ -659,7 +669,7 @@
<Frames>
<!-- Link button -->
- <Button name="TradeSkillLinkButton" frameStrata="HIGH">
+ <Button name="CauldronTradeSkillLinkButton" frameStrata="HIGH">
<Size x="32" y="16" />
<Anchors>
<Anchor point="LEFT" relativeTo="CauldronFrameTitleText" relativePoint="RIGHT">
diff --git a/Cauldron/CauldronTradeskill.lua b/Cauldron/CauldronTradeskill.lua
index b92184f..da7c7d1 100644
--- a/Cauldron/CauldronTradeskill.lua
+++ b/Cauldron/CauldronTradeskill.lua
@@ -40,6 +40,7 @@ function Cauldron:UpdateSkills()
sortDifficulty = true,
sortAlpha = false,
sortBenefit = false,
+ favorites = false,
},
skills = {},
slots = {},
@@ -89,6 +90,7 @@ function Cauldron:UpdateSkills()
if not skillDB.window.skills[name] then
skillDB.window.skills[name] = {
['expanded'] = false,
+ ['favorite'] = false,
};
end