Quantcast

enable inspect module for testing

Repooc [10-13-14 - 21:49]
enable inspect module for testing

Signed-off-by: Repooc <repooc82@gmail.com>
Filename
ElvUI_SLE/modules/characterframe/load_characterframe.xml
diff --git a/ElvUI_SLE/modules/characterframe/load_characterframe.xml b/ElvUI_SLE/modules/characterframe/load_characterframe.xml
index 5e2652a..ee1b131 100644
--- a/ElvUI_SLE/modules/characterframe/load_characterframe.xml
+++ b/ElvUI_SLE/modules/characterframe/load_characterframe.xml
@@ -3,8 +3,9 @@
 	<Script file='communication.lua'/>
 	<Script file='notifyinspect.lua'/>
 	<Script file='characterframe.lua'/>
-	<!--<Script file='inspectframe.lua'/>
-	<Button name="KnightInspect_UnitPopup" hidden="true" toplevel="true">
+	<Script file='inspectframe.lua'/>
+
+	<Button name="InspectArmory_UnitPopup" hidden="true" toplevel="true">
 		<ButtonText>
 			<Anchors>
 				<Anchor point="LEFT">
@@ -15,5 +16,5 @@
 		<NormalFont style="GameFontHighlightSmallLeft"/>
 		<HighlightFont style="GameFontHighlightSmallLeft"/>
 		<DisabledFont style="GameFontDisableSmallLeft"/>
-	</Button>-->
+	</Button>
 </Ui>
\ No newline at end of file