Don't execute shit after the return of another check. That's stupid
Darth Predator [12-26-16 - 17:18]
Don't execute shit after the return of another check. That's stupid
diff --git a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
index 1f68d67..2206f8e 100644
--- a/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
+++ b/ElvUI_SLE/modules/Armory/CharacterArmory/CharacterArmory.lua
@@ -1682,6 +1682,8 @@ KF.Modules.CharacterArmory = function()
_G["CharacterModelFrameBackgroundOverlay"]:SetPoint('TOPLEFT', CharacterModelFrame, 0, 0)
_G["CharacterModelFrameBackgroundOverlay"]:SetPoint('BOTTOMRIGHT', CharacterModelFrame, 0, 0)
end
+
+ CA:ElvOverlayToggle()
if SLE._Compatibility["DejaCharacterStats"] then return end
--Resize and reposition god damned ilevel text
_G["CharacterStatsPane"].ItemLevelFrame:SetPoint("TOP", _G["CharacterStatsPane"].ItemLevelCategory, "BOTTOM", 0, 6)
@@ -1689,5 +1691,4 @@ KF.Modules.CharacterArmory = function()
hooksecurefunc("PaperDollFrame_UpdateStats", CA.PaperDollFrame_UpdateStats)
-- PaperDollFrame_UpdateStats = CA.PaperDollFrame_UpdateStats()
CA:ToggleStats()
- CA:ElvOverlayToggle()
end
\ No newline at end of file