Working UI panel created.
Scott King [10-12-15 - 21:44]
Working UI panel created.
diff --git a/PortraitHealth.toc b/PortraitHealth.toc
index 79ee7ed..924b5c0 100755
--- a/PortraitHealth.toc
+++ b/PortraitHealth.toc
@@ -6,3 +6,5 @@
##SavedVariablesPerCharacter: PH_sound, PH_on
PortraitHealth.lua
PortraitHealth.xml
+PortraitHealthConfig.lua
+PortraitHealthConfig.xml
diff --git a/PortraitHealthConfig.lua b/PortraitHealthConfig.lua
index f8e6980..9077f23 100644
--- a/PortraitHealthConfig.lua
+++ b/PortraitHealthConfig.lua
@@ -1,7 +1,7 @@
function PH_ConfigFrame_OnLoad(panel) --arbitrary change for commit
-- Set the name for the Category for the Panel
--
- panel.name = "PH_ConfigFrame " .. GetAddOnMetadata("Portrait Health", "Version");
+ panel.name = "Portrait Health";
-- When the player clicks okay, run this function.
--
diff --git a/PortraitHealthConfig.xml b/PortraitHealthConfig.xml
index e8213fa..486a81a 100644
--- a/PortraitHealthConfig.xml
+++ b/PortraitHealthConfig.xml
@@ -4,6 +4,33 @@
..\..\FrameXML\UI.xsd">
<Script File="PortraitHealthConfig.lua"/>
<Frame name="PH_ConfigFrame">
+ <Frames>
+
+<!-- Sound Toggle CheckButton -->
+ <CheckButton name="$parentSoundToggle" inherits="InterfaceOptionsCheckButtonTemplate">
+ <Anchors>
+ <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" x="20" y="-24" />
+ </Anchors>
+ <Scripts>
+ <OnLoad>
+ _G[self:GetName().."Text"]:SetText("Play sound when execute phase is reached.");
+ </OnLoad>
+ </Scripts>
+ </CheckButton>
+
+<!-- Display Toggle CheckButton -->
+ <CheckButton name="$parentDisplayToggle" inherits="InterfaceOptionsCheckButtonTemplate">
+ <Anchors>
+ <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" x="20" y="-48" />
+ </Anchors>
+ <Scripts>
+ <OnLoad>
+ _G[self:GetName().."Text"]:SetText("Display the target health.");
+ </OnLoad>
+ </Scripts>
+ </CheckButton>
+
+ </Frames>
<Scripts>
<OnLoad>
PH_ConfigFrame_OnLoad(self);