diff --git a/oUF_SimpleConfig/player.lua b/oUF_SimpleConfig/player.lua index dd6b8c3..869f350 100644 --- a/oUF_SimpleConfig/player.lua +++ b/oUF_SimpleConfig/player.lua @@ -15,7 +15,7 @@ local A, L = ... L.C.player = { enabled = true, size = {265,26}, - point = {"RIGHT",UIParent,"CENTER",-130,-210}, + point = {"RIGHT",UIParent,"CENTER",-130,-120}, scale = 1*L.C.globalscale, frameVisibility = "[combat][mod][@target,exists][@vehicle,exists][overridebar][shapeshift][vehicleui][possessbar] show; hide", --fader via OnShow diff --git a/oUF_SimpleConfig/target.lua b/oUF_SimpleConfig/target.lua index 4ed282f..37304db 100644 --- a/oUF_SimpleConfig/target.lua +++ b/oUF_SimpleConfig/target.lua @@ -15,7 +15,7 @@ local A, L = ... L.C.target = { enabled = true, size = {265,26}, - point = {"LEFT",UIParent,"CENTER",130,-210}, + point = {"LEFT",UIParent,"CENTER",130,-120}, scale = 1*L.C.globalscale, --fader via OnShow fader = { @@ -118,6 +118,6 @@ L.C.target = { initialAnchor = "TOPLEFT", growthX = "RIGHT", growthY = "DOWN", - disableCooldown = false, + disableCooldown = true, }, } diff --git a/rActionBar_Zork/layout.lua b/rActionBar_Zork/layout.lua index e86a938..c5546b0 100644 --- a/rActionBar_Zork/layout.lua +++ b/rActionBar_Zork/layout.lua @@ -76,13 +76,13 @@ rActionBar:CreateMicroMenuBar(A, micromenubar) ----------------------------- local bar1 = { - framePoint = { "BOTTOM", UIParent, "BOTTOM", 0, 150 }, + framePoint = { "BOTTOM", UIParent, "BOTTOM", 0, 180 }, frameScale = 0.9, framePadding = 5, buttonWidth = 32, buttonHeight = 32, buttonMargin = 5, - numCols = 12, + numCols = 6, startPoint = "BOTTOMLEFT", fader = faderOnShow, frameVisibility = "[petbattle] hide; [combat][mod][@target,exists,nodead][@vehicle,exists][overridebar][shapeshift][vehicleui][possessbar] show; hide" @@ -101,7 +101,7 @@ local bar2 = { buttonWidth = 32, buttonHeight = 32, buttonMargin = 5, - numCols = 12, + numCols = 6, startPoint = "BOTTOMLEFT", fader = faderOnShow, frameVisibility = "[petbattle][overridebar][vehicleui][possessbar][shapeshift] hide; [combat][mod][@target,exists,nodead] show; hide"