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* Properly hide the loot, leader and raid icons until that portion of code is properly written

James Whitehead II [01-02-07 - 16:06]
* Properly hide the loot, leader and raid icons until that portion of code is properly written
Filename
PerfectRaid.lua
diff --git a/PerfectRaid.lua b/PerfectRaid.lua
index e2bb5a0..7dbdbfc 100644
--- a/PerfectRaid.lua
+++ b/PerfectRaid.lua
@@ -435,6 +435,7 @@ function PerfectRaid.ConfigureButton(button)
 	raidicon:SetWidth(0.1)
 	raidicon:SetPoint("RIGHT", leftbox, "LEFT", 0, 0)
 	button.raidicon = raidicon
+	raidicon:Hide()

 	local leadericon = button:CreateTexture(nil, "ARTWORK")
 	leadericon:SetTexture("Interface\\GroupFrame\\UI-Group-LeaderIcon")
@@ -442,6 +443,7 @@ function PerfectRaid.ConfigureButton(button)
 	leadericon:SetWidth(0.1)
 	leadericon:SetPoint("RIGHT", raidicon, "LEFT", 0, 0)
 	button.leadericon = leadericon
+	leadericon:Hide()

 	local looticon = button:CreateTexture(nil, "ARTWORK")
 	looticon:SetTexture("Interface\\GroupFrame\\UI-Group-MasterLooter")
@@ -449,6 +451,7 @@ function PerfectRaid.ConfigureButton(button)
 	looticon:SetWidth(0.1)
 	looticon:SetPoint("RIGHT", leadericon, "LEFT", 0, 0)
 	button.looticon = looticon
+	looticon:Hide()

 	local font = button.healthbar:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
 	font:SetPoint("RIGHT", -2, 2)