Avoid unit checking and rather hardcode it into layout
Adrian L Lange [12-27-09 - 02:46]
Avoid unit checking and rather hardcode it into layout
diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua
index 941518f..6667edf 100644
--- a/oUF_P3lim.lua
+++ b/oUF_P3lim.lua
@@ -73,8 +73,6 @@ local function updateCombo(self, event, unit)
end
local function updatePower(self, event, unit, bar, minVal, maxVal)
- if(unit ~= 'target') then return end
-
if(maxVal ~= 0) then
self.Health:SetHeight(20)
bar:Show()
@@ -312,8 +310,6 @@ local function style(self, unit)
self.Buffs.initialAnchor = 'TOPLEFT'
self.Buffs['growth-y'] = 'DOWN'
self.PostCreateAuraIcon = createAura
-
- self.PostUpdatePower = updatePower
end
if(unit == 'target') then
@@ -335,6 +331,8 @@ local function style(self, unit)
self.CPoints:SetJustifyH('RIGHT')
self.CPoints.unit = PlayerFrame.unit
self:RegisterEvent('UNIT_COMBO_POINTS', updateCombo)
+
+ self.PostUpdatePower = updatePower
end
if(unit == 'player') then