diff --git a/ElvUI_SLE/defaults/profile.lua b/ElvUI_SLE/defaults/profile.lua
index 9d6f89a..e783e49 100644
--- a/ElvUI_SLE/defaults/profile.lua
+++ b/ElvUI_SLE/defaults/profile.lua
@@ -695,6 +695,11 @@ P["sle"] = {
["enable"] = false,
["NameStyle"] = "SHORT",
["DifStyle"] = "SHORT",
+ ["raids"] = {
+ ["nightmare"] = true,
+ ["trial"] = true,
+ ["nighthold"] = true,
+ },
},
},
--UI Buttons
diff --git a/ElvUI_SLE/modules/tooltips/raidprogress.lua b/ElvUI_SLE/modules/tooltips/raidprogress.lua
index aa0b877..01b5e6f 100644
--- a/ElvUI_SLE/modules/tooltips/raidprogress.lua
+++ b/ElvUI_SLE/modules/tooltips/raidprogress.lua
@@ -27,6 +27,7 @@ RP.bosses = {
{ -- LFR
10911, 10920, 10924, 10915, 10928, 10932, 10936,
},
+ "nightmare",
},
{ --Trial of Valor
{ --Mythic
@@ -41,6 +42,7 @@ RP.bosses = {
{ -- LFR
11407, 11411, 11415,
},
+ "trial",
},
{ -- Nighthold
{ --Mythic
@@ -55,6 +57,7 @@ RP.bosses = {
{ -- LFR
10940, 10944, 10948, 10952, 10956, 10961, 10965, 10969, 10973, 10977
},
+ "nighthold",
},
}
RP.Raids = {
@@ -89,26 +92,30 @@ function RP:GetProgression(guid)
local statFunc = guid == RP.playerGUID and T.GetStatistic or T.GetComparisonStatistic
for raid = 1, #RP.Raids["LONG"] do
- RP.Cache[guid].header[raid] = {}
- RP.Cache[guid].info[raid] = {}
- for level = 1, 4 do
- RP.highestKill = 0
- for statInfo = 1, #RP.bosses[raid][level] do
- kills = T.tonumber((statFunc(RP.bosses[raid][level][statInfo])))
- if kills and kills > 0 then
- RP.highestKill = RP.highestKill + 1
+ local option = RP.bosses[raid][5]
+ if E.db.sle.tooltip.RaidProg.raids[option] then
+ RP.Cache[guid].header[raid] = {}
+ RP.Cache[guid].info[raid] = {}
+ for level = 1, 4 do
+ RP.highestKill = 0
+ for statInfo = 1, #RP.bosses[raid][level] do
+ local bossTable = RP.bosses[raid][level][statInfo]
+ kills = T.tonumber((statFunc(bossTable)))
+ if kills and kills > 0 then
+ RP.highestKill = RP.highestKill + 1
+ end
end
- end
- pos = RP.highestKill
- if (RP.highestKill > 0) then
- RP.Cache[guid].header[raid][level] = T.format("%s [%s]:", RP.Raids[E.db.sle.tooltip.RaidProg.NameStyle][raid], RP.modes[E.db.sle.tooltip.RaidProg.DifStyle][level])
- RP.Cache[guid].info[raid][level] = T.format("%d/%d", RP.highestKill, #RP.bosses[raid][level])
- if RP.highestKill == #RP.bosses[raid][level] then
- break
+ pos = RP.highestKill
+ if (RP.highestKill > 0) then
+ RP.Cache[guid].header[raid][level] = T.format("%s [%s]:", RP.Raids[E.db.sle.tooltip.RaidProg.NameStyle][raid], RP.modes[E.db.sle.tooltip.RaidProg.DifStyle][level])
+ RP.Cache[guid].info[raid][level] = T.format("%d/%d", RP.highestKill, #RP.bosses[raid][level])
+ if RP.highestKill == #RP.bosses[raid][level] then
+ break
+ end
end
end
end
- end
+ end
end
function RP:UpdateProgression(guid)
@@ -141,8 +148,11 @@ function RP:SetProgressionInfo(guid, tt)
-- add progression tooltip line
if RP.highestKill > 0 then tt:AddLine(" ") end
for raid = 1, #RP.Raids["LONG"] do
- for level = 1, 4 do
- tt:AddDoubleLine(RP.Cache[guid].header[raid][level], RP.Cache[guid].info[raid][level], nil, nil, nil, 1, 1, 1)
+ local option = RP.bosses[raid][5]
+ if E.db.sle.tooltip.RaidProg.raids[option] then
+ for level = 1, 4 do
+ tt:AddDoubleLine(RP.Cache[guid].header[raid][level], RP.Cache[guid].info[raid][level], nil, nil, nil, 1, 1, 1)
+ end
end
end
end
diff --git a/ElvUI_SLE/options/tooltip_c.lua b/ElvUI_SLE/options/tooltip_c.lua
index 8336a77..a449dc3 100644
--- a/ElvUI_SLE/options/tooltip_c.lua
+++ b/ElvUI_SLE/options/tooltip_c.lua
@@ -104,6 +104,19 @@ local function configTable()
["SHORT"] = L["Short"],
},
},
+ Raids = {
+ order = 4,
+ type = "group",
+ name = RAIDS,
+ guiInline = true,
+ get = function(info) return E.db.sle.tooltip.RaidProg.raids[ info[#info] ] end,
+ set = function(info, value) E.db.sle.tooltip.RaidProg.raids[ info[#info] ] = value end,
+ args = {
+ nightmare = { order = 1, type = "toggle", name = T.GetMapNameByID(1094) },
+ trial = { order = 2, type = "toggle", name = T.GetMapNameByID(1114) },
+ nighthold = { order = 3, type = "toggle", name = T.GetMapNameByID(1088) },
+ },
+ },
},
},
},