Quantcast

Local update + temp disable of characterframe options b/c darth dont listen and in case i dont get them fixed before big patch tomorrow

Repooc [10-13-14 - 23:04]
Local update + temp disable of characterframe options b/c darth dont listen and in case i dont get them fixed before big patch tomorrow

Signed-off-by: Repooc <repooc82@gmail.com>
Filename
ElvUI_SLE/locales/english.lua
ElvUI_SLE/options/characterframe_c.lua
diff --git a/ElvUI_SLE/locales/english.lua b/ElvUI_SLE/locales/english.lua
index 5dbe533..70fe8bf 100644
--- a/ElvUI_SLE/locales/english.lua
+++ b/ElvUI_SLE/locales/english.lua
@@ -65,42 +65,41 @@ L["Hide in Pet Battle"] = true --also in square minimap buttons
 L["Show/Hide this frame during Pet Battles."] = true --also in square minimap buttons

 --Character Frame Options
-L["CFO_DESC"] = "This section will added different options/features to the character sheet.  Here you can show item level and durability of your items for a quick glance."
-L["Character Frame Options"] = true
-L["Decoration"] = true
-L["Show Equipment Gradients"] = true
-L["Shows gradient effect for all equipment slots."] = true
-L["Show Error Gradients"] = true
-L["Highlights equipment slot if an error has been found."] = true
-L["Show Background Image"] = true
 L['Background picture'] = true
+L["Character Frame Options"] = true
+L["CFO_DESC"] = "This section will added different options/features to the character sheet.  Here you can show item level and durability of your items for a quick glance."
+L['IFO_DESC'] = "This section will disable default inspect frame and use a custom one that S&L provides.  Please note that this is in a very early beta and we know there may be issues.  We will be adding customization in later releases, please make sure to check for updates for new features and fixes."
 L["Custom"] = true
+L["Decoration"] = true
+L["Enchanting"] = true
 L['Font'] = true
-L["Show Item Level"] = true
-L["The font that the item level will use."] = true
-L["Set the font size that the item level will use."] = true
+L["Gem Sockets"] = true
+L["Highlights equipment slot if an error has been found."] = true
+L["Set the font outline that the enchant notification will use."] = true
+L["Set the font outline that the item durability will use."] = true
 L["Set the font outline that the item level will use."] = true
-L["Show Durability"] = true
-L["The font that the item durability will use."] = true
+L["Set the font size that the enchant notification will use."] = true
 L["Set the font size that the item durability will use."] = true
-L["Set the font outline that the item durability will use."] = true
-L["Enchanting"] = true
+L["Set the font size that the item level will use."] = true
+L["Set the icon size that the warning notification will use."] = true
+L["Set the size of sockets to show."] = true
+L["Show Background Image"] = true
 L["Show Durability"] = true
 L["Show Enchants"] = true
+L["Show Error Gradients"] = true
+L["Show Equipment Gradients"] = true
+L["Show gem slots near the item"] = true
+L["Show Gems"] = true
+L["Show gradient effect for all equipment slots."] = true
 L["Show Item Level"] = true
 L["Show the enchantment effect near the enchanted item"] = true
 L["Show the enchantment effect near the enchanted item (not the item itself) when mousing over."] = true
 L["Show Warning"] = true
-L["Warning Size"] = true
-L["Set the icon size that the warning notification will use."] = true
-L["The font that the enchant notification will use."] = true
-L["Set the font size that the enchant notification will use."] = true
-L["Set the font outline that the enchant notification will use."] = true
-L["Gem Sockets"] = true
-L["Show Gems"] = true
-L["Show gem slots near the item"] = true
 L["Socket Size"] = true
-L["Set the size of sockets to show."] = true
+L["The font that the enchant notification will use."] = true
+L["The font that the item durability will use."] = true
+L["The font that the item level will use."] = true
+L["Warning Size"] = true

 --Character Frame--
 L["Armory Mode"] = true
diff --git a/ElvUI_SLE/options/characterframe_c.lua b/ElvUI_SLE/options/characterframe_c.lua
index 3908910..f55c04d 100644
--- a/ElvUI_SLE/options/characterframe_c.lua
+++ b/ElvUI_SLE/options/characterframe_c.lua
@@ -11,7 +11,8 @@ local function configTable()
 			intro = {
 				order = -1,
 				type = 'description',
-				name = L['Test Description'],
+				--Temp Description until things are implemented later
+				name = L['The character frame and inspect frame have been redone and are still very much in beta.  Some fields are disabled because the options are not fully implemented and working just yet.  They will be re-enabled in future releases once we fix the issues.'],
 			},
 			characterframe = {
 				order = 2,
@@ -45,14 +46,16 @@ local function configTable()
 							normalgradient = {
 								order = 1,
 								type = 'toggle',
+								disabled = true,
 								name = L["Show Equipment Gradients"],
-								desc = L["Shows gradient effect for all equipment slots."],
+								desc = L["Show gradient effect for all equipment slots."],
 								get = function(info) return E.db.sle.characterframeoptions.shownormalgradient end,
 								set = function(info, value) E.db.sle.characterframeoptions.shownormalgradient = value; CFO:ChangeGradiantVisibility(); end,
 							},
 							errorgradient = {
 								order = 2,
 								type = 'toggle',
+								disabled = true,
 								name = L["Show Error Gradients"],
 								desc = L["Highlights equipment slot if an error has been found."],
 								disabled = function() return not E.private.sle.characterframeoptions.enable or not E.db.sle.characterframeoptions.shownormalgradient end,
@@ -109,6 +112,7 @@ local function configTable()
 							show = {
 								order = 3,
 								type = "toggle",
+								disabled = true,
 								name = L["Show Item Level"],
 								get = function(info) return E.db.sle.characterframeoptions.itemlevel.show end,
 								set = function(info, value) E.db.sle.characterframeoptions.itemlevel.show = value; CFO:ArmoryFrame_DataSetting(); end,
@@ -116,6 +120,7 @@ local function configTable()
 							fontGroup = {
 								order = 5,
 								type = 'group',
+								disabled = true,
 								guiInline = true,
 								name = L['Font'],
 								args = {
@@ -165,6 +170,7 @@ local function configTable()
 							show = {
 								order = 3,
 								type = "toggle",
+								disabled = true,
 								name = L["Show Durability"],
 								get = function(info) return E.db.sle.characterframeoptions.itemdurability.show end,
 								set = function(info, value) E.db.sle.characterframeoptions.itemdurability.show = value; CFO:ArmoryFrame_DataSetting(); end,
@@ -172,6 +178,7 @@ local function configTable()
 							fontGroup = {
 								order = 5,
 								type = 'group',
+								disabled = true,
 								guiInline = true,
 								name = L['Font'],
 								args = {
@@ -221,6 +228,7 @@ local function configTable()
 							show = {
 								order = 1,
 								type = "toggle",
+								disabled = true,
 								name = L["Show Enchants"],
 								desc = L["Show the enchantment effect near the enchanted item"],
 								get = function(info) return E.db.sle.characterframeoptions.itemenchant.show end,
@@ -229,6 +237,7 @@ local function configTable()
 							mouseover = {
 								order = 2,
 								type = "toggle",
+								disabled = true,
 								name = L['Mouse Over'],
 								desc = L["Show the enchantment effect near the enchanted item (not the item itself) when mousing over."],
 								disabled = function() return not E.db.sle.characterframeoptions.itemenchant.show or not E.private.sle.characterframeoptions.enable end,
@@ -238,6 +247,7 @@ local function configTable()
 							showwarning = {
 								order = 3,
 								type = "toggle",
+								disabled = true,
 								name = L["Show Warning"],
 								get = function(info) return E.db.sle.characterframeoptions.itemenchant.showwarning end,
 								set = function(info, value) E.db.sle.characterframeoptions.itemenchant.showwarning = value; CFO:ArmoryFrame_DataSetting(); end,
@@ -247,6 +257,7 @@ local function configTable()
 								name = L["Warning Size"],
 								desc = L["Set the icon size that the warning notification will use."],
 								type = "range",
+								disabled = true,
 								min = 8, max = 18, step = 1,
 								get = function(info) return E.db.sle.characterframeoptions.itemenchant.warningSize end,
 								set = function(info, value) E.db.sle.characterframeoptions.itemenchant.warningSize = value; CFO:ResizeErrorIcon(); end,
@@ -254,6 +265,7 @@ local function configTable()
 							fontGroup = {
 								order = 5,
 								type = 'group',
+								disabled = true,
 								guiInline = true,
 								name = L['Font'],
 								args = {
@@ -303,6 +315,7 @@ local function configTable()
 							show = {
 								order = 1,
 								type = "toggle",
+								disabled = true,
 								name = L["Show Gems"],
 								desc = L["Show gem slots near the item"],
 								get = function(info) return E.db.sle.characterframeoptions.itemgem.show end,
@@ -311,6 +324,7 @@ local function configTable()
 							showwarning = {
 								order = 2,
 								type = "toggle",
+								disabled = true,
 								name = L["Show Warning"],
 								get = function(info) return E.db.sle.characterframeoptions.itemgem.showwarning end,
 								set = function(info, value) E.db.sle.characterframeoptions.itemgem.showwarning = value; CFO:ArmoryFrame_DataSetting(); end,
@@ -320,6 +334,7 @@ local function configTable()
 								name = L["Warning Size"],
 								desc = L["Set the icon size that the warning notification will use."],
 								type = "range",
+								disabled = true,
 								min = 8, max = 18, step = 1,
 								get = function(info) return E.db.sle.characterframeoptions.itemgem.warningSize end,
 								set = function(info, value) E.db.sle.characterframeoptions.itemgem.warningSize = value; CFO:ResizeErrorIcon(); end,
@@ -329,6 +344,7 @@ local function configTable()
 								name = L["Socket Size"],
 								desc = L["Set the size of sockets to show."],
 								type = "range",
+								disabled = true,
 								min = 10, max = 18, step = 1,
 								get = function(info) return E.db.sle.characterframeoptions.itemgem.socketSize end,
 								set = function(info, value) E.db.sle.characterframeoptions.itemgem.socketSize = value; CFO:ResizeErrorIcon(); end,