Fixed major bug: Kills not being tracked.
F16Gaming [12-19-11 - 03:13]
Fixed major bug: Kills not being tracked.
FIXED: Now properly tracks kills again (damn you blizzard and your stupid API).
diff --git a/KillTrack.lua b/KillTrack.lua
index 333937e..848f7aa 100644
--- a/KillTrack.lua
+++ b/KillTrack.lua
@@ -40,6 +40,8 @@ local KT = KillTrack
local KTT = KillTrack_Tools
+local DamageTrack = {}
+
if KT.Version == "@" .. "project-version" .. "@" then
KT.Version = "Development"
end
@@ -81,18 +83,23 @@ end
function KT.Events.COMBAT_LOG_EVENT_UNFILTERED(self, ...)
local event = (select(2, ...))
+ if event == "SWING_DAMAGE" or event == "RANGED_DAMAGE" or event == "SPELL_DAMAGE" then
+ local s_name = tostring((select(5, ...)))
+ local t_id = tonumber(KTT:GUIDToID((select(8, ...))))
+ DamageTrack[t_id] = s_name
+ end
if event ~= "UNIT_DIED" then return end
-- Perform solo/group checks
- local source = tostring((select(5, ...)))
+ local id = KTT:GUIDToID((select(8, ...)))
+ local name = tostring((select(9, ...)))
+ local lastDamage = DamageTrack[id] or "<No One>"
local pass
if self.Global.COUNT_GROUP then
- pass = self:IsInGroup(source)
+ pass = self:IsInGroup(lastDamage)
else
- pass = UnitName("player") == source
+ pass = UnitName("player") == lastDamage
end
if not pass then return end
- local id = KTT:GUIDToID((select(8, ...)))
- local name = tostring((select(9, ...)))
if id == 0 then return end
self:AddKill(id, name)
if self.Timer:IsRunning() then