Add support for Prospecting
unknown [11-28-09 - 20:04]
Add support for Prospecting
diff --git a/Molinari.lua b/Molinari.lua
index 933e57e..cef8a3f 100644
--- a/Molinari.lua
+++ b/Molinari.lua
@@ -16,7 +16,11 @@ button:SetScript('OnLeave', function(self)
end)
local macro = '/cast %s\n/use %s %s'
-local spell = GetSpellInfo(51005)
+
+local spells = {
+ [ITEM_MILLABLE] = GetSpellInfo(51005),
+ [ITEM_PROSPECTABLE] = GetSpellInfo(31252),
+}
function button:MODIFIER_STATE_CHANGED(event, key)
if(self:IsShown() and (key == 'LALT' or key == 'RALT')) then
@@ -31,8 +35,8 @@ end
GameTooltip:HookScript('OnTooltipSetItem', function(self)
if(self:GetItem() and IsAltKeyDown() and not InCombatLockdown()) then
- if(GameTooltipTextLeft2:GetText() == ITEM_MILLABLE) then
-
+ local spell = spells[GameTooltipTextLeft2:GetText()]
+ if(spell) then
button:SetAttribute('macrotext', macro:format(spell, GetMouseFocus():GetParent():GetID(), GetMouseFocus():GetID()))
button:SetAllPoints(GetMouseFocus())
button:SetParent(GetMouseFocus())
diff --git a/Molinari.toc b/Molinari.toc
index ae6dc3f..5f75c0d 100644
--- a/Molinari.toc
+++ b/Molinari.toc
@@ -2,6 +2,6 @@
## Author: p3lim
## Version: Alpha
## Title: Molinari
-## Notes: One-click milling
+## Notes: One-click Milling/Prospecting!
Molinari.lua