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Adding files.

pschifferer [01-21-09 - 15:48]
Adding files.
Filename
Cauldron/Artwork/Cauldron-Main-BottomLeft.tga
Cauldron/Artwork/Cauldron-Main-BottomMiddle.tga
Cauldron/Artwork/Cauldron-Main-BottomRight.tga
Cauldron/Artwork/Cauldron-Main-TopLeft.tga
Cauldron/Artwork/Cauldron-Main-TopMiddle.tga
Cauldron/Artwork/Cauldron-Main-TopRight.tga
Cauldron/Bindings.xml
Cauldron/Cauldron.toc
Cauldron/CauldronMain.lua
Cauldron/CauldronMain.xml
Cauldron/CauldronMainUI.lua
Cauldron/CauldronQueue.lua
Cauldron/CauldronShoppingList.lua
Cauldron/CauldronShoppingList.xml
Cauldron/CauldronShoppingListUI.lua
Cauldron/CauldronTradeskill.lua
Cauldron/CauldronUtil.lua
Cauldron/Libs/AceAddon-3.0/AceAddon-3.0.lua
Cauldron/Libs/AceAddon-3.0/AceAddon-3.0.xml
Cauldron/Libs/AceConfig-3.0/AceConfig-3.0.lua
Cauldron/Libs/AceConfig-3.0/AceConfig-3.0.xml
Cauldron/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
Cauldron/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
Cauldron/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
Cauldron/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
Cauldron/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
Cauldron/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
Cauldron/Libs/AceConsole-3.0/AceConsole-3.0.lua
Cauldron/Libs/AceConsole-3.0/AceConsole-3.0.xml
Cauldron/Libs/AceDB-3.0/AceDB-3.0.lua
Cauldron/Libs/AceDB-3.0/AceDB-3.0.xml
Cauldron/Libs/AceEvent-3.0/AceEvent-3.0.lua
Cauldron/Libs/AceEvent-3.0/AceEvent-3.0.xml
Cauldron/Libs/AceGUI-3.0/AceGUI-3.0.lua
Cauldron/Libs/AceGUI-3.0/AceGUI-3.0.xml
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-BlizOptionsGroup.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-SimpleGroup.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua
Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua
Cauldron/Libs/AceHook-3.0/AceHook-3.0.lua
Cauldron/Libs/AceHook-3.0/AceHook-3.0.xml
Cauldron/Libs/AceLocale-3.0/AceLocale-3.0.lua
Cauldron/Libs/AceLocale-3.0/AceLocale-3.0.xml
Cauldron/Libs/AceTimer-3.0/AceTimer-3.0.lua
Cauldron/Libs/AceTimer-3.0/AceTimer-3.0.xml
Cauldron/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
Cauldron/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
Cauldron/Libs/LibDataBroker-1.1/LibDataBroker-1.1.lua
Cauldron/Libs/LibDataBroker-1.1/README.textile
Cauldron/Libs/LibLogger-1.0/LibLogger-1.0.lua
Cauldron/Libs/LibLogger-1.0/lib.xml
Cauldron/Libs/LibStub/LibStub.lua
Cauldron/Libs/LibStub/LibStub.toc
Cauldron/Locale/Cauldron-enUS.lua
Cauldron/embeds.xml
diff --git a/Cauldron/Artwork/Cauldron-Main-BottomLeft.tga b/Cauldron/Artwork/Cauldron-Main-BottomLeft.tga
new file mode 100644
index 0000000..e186b35
Binary files /dev/null and b/Cauldron/Artwork/Cauldron-Main-BottomLeft.tga differ
diff --git a/Cauldron/Artwork/Cauldron-Main-BottomMiddle.tga b/Cauldron/Artwork/Cauldron-Main-BottomMiddle.tga
new file mode 100644
index 0000000..47d3d6e
Binary files /dev/null and b/Cauldron/Artwork/Cauldron-Main-BottomMiddle.tga differ
diff --git a/Cauldron/Artwork/Cauldron-Main-BottomRight.tga b/Cauldron/Artwork/Cauldron-Main-BottomRight.tga
new file mode 100644
index 0000000..ee8538d
Binary files /dev/null and b/Cauldron/Artwork/Cauldron-Main-BottomRight.tga differ
diff --git a/Cauldron/Artwork/Cauldron-Main-TopLeft.tga b/Cauldron/Artwork/Cauldron-Main-TopLeft.tga
new file mode 100644
index 0000000..dbfdc5e
Binary files /dev/null and b/Cauldron/Artwork/Cauldron-Main-TopLeft.tga differ
diff --git a/Cauldron/Artwork/Cauldron-Main-TopMiddle.tga b/Cauldron/Artwork/Cauldron-Main-TopMiddle.tga
new file mode 100644
index 0000000..a3d03f6
Binary files /dev/null and b/Cauldron/Artwork/Cauldron-Main-TopMiddle.tga differ
diff --git a/Cauldron/Artwork/Cauldron-Main-TopRight.tga b/Cauldron/Artwork/Cauldron-Main-TopRight.tga
new file mode 100644
index 0000000..9a56932
Binary files /dev/null and b/Cauldron/Artwork/Cauldron-Main-TopRight.tga differ
diff --git a/Cauldron/Bindings.xml b/Cauldron/Bindings.xml
new file mode 100644
index 0000000..4d0c77e
--- /dev/null
+++ b/Cauldron/Bindings.xml
@@ -0,0 +1,11 @@
+<!-- $Revision: 1.2 $ -->
+<Bindings>
+	<Binding name="TOGGLE_CAULDRONSHOPPINGLIST" header="CAULDRON">
+       	Cauldron:ShoppingList_Toggle();
+	</Binding>
+	<!--
+	<Binding name="TOGGLE_CAULDRONCONFIG">
+       	Cauldron:Config_Toggle();
+	</Binding>
+	-->
+</Bindings>
diff --git a/Cauldron/Cauldron.toc b/Cauldron/Cauldron.toc
new file mode 100755
index 0000000..9a82e02
--- /dev/null
+++ b/Cauldron/Cauldron.toc
@@ -0,0 +1,31 @@
+## Interface: 30000
+## Title: Cauldron |cff7fff7f -Ace3-|r
+## Version: 1.0
+## Author: Caendra of Silver Hand
+## Notes: An improved interface for your trade skills
+## RequiredDeps:
+## OptionalDeps: Ace3, LibStub, LibAbacus-3.0, LibDataBroker-1.1, LibPeriodicTable-1.0
+## SavedVariables: CauldronDB
+## SavedVariablesPerCharacter:
+## DefaultState: enabled
+## X-Category: Tradeskill
+## X-eMail: dm AT critical DASH failure DOT org
+## X-Name: Cauldron
+## X-ModuleName: Cauldron
+
+embeds.xml
+
+Locale\Cauldron-enUS.lua
+
+CauldronMain.lua
+CauldronShoppingList.lua
+CauldronQueue.lua
+CauldronTradeskill.lua
+CauldronUtil.lua
+
+CauldronMainUI.lua
+CauldronShoppingListUI.lua
+
+CauldronMain.xml
+CauldronShoppingList.xml
+
diff --git a/Cauldron/CauldronMain.lua b/Cauldron/CauldronMain.lua
new file mode 100644
index 0000000..a309bcc
--- /dev/null
+++ b/Cauldron/CauldronMain.lua
@@ -0,0 +1,668 @@
+-- $Revision: 1.4 $
+-- Cauldron main file
+
+Cauldron = LibStub("AceAddon-3.0"):NewAddon("Cauldron", "AceEvent-3.0", "AceTimer-3.0", "AceConsole-3.0", "AceHook-3.0", "LibLogger-1.0")
+local L = LibStub("AceLocale-3.0"):GetLocale("Cauldron")
+
+Cauldron.version = "0.9.2." .. string.sub("$Revision: 1.4 $", 12, -3);
+Cauldron.date = string.sub("$Date: 2009/01/19 23:13:19 $", 8, 17);
+
+-- key binding names
+BINDING_HEADER_CAULDRON = "Cauldron";
+BINDING_NAME_TOGGLE_CAULDRONSHOPPINGLIST = "Toggle Shopping List Window";
+-- BINDING_NAME_TOGGLE_CAULDRONCONFIG = "Toggle Config Window";
+
+Cauldron.options = {};
+Cauldron.options.buttons = {};
+
+Cauldron.vars = {};
+
+Cauldron.libs = {};
+-- Cauldron.libs.Abacus = LibStub("LibAbacus-3.0");
+-- Cauldron.libs.PT = LibStub("LibPeriodicTable-3.1");
+
+-- Cauldron:ToggleDebugLog(false);
+Cauldron:SetLogLevel(Cauldron.logLevels.INFO);
+
+CURRENT_TRADESKILL = "";
+
+function Cauldron:OnInitialize()
+	local dbDefaults = {
+		profile = {
+		},
+		realm = {
+			userdata = {}, -- Stores all known characters
+		},
+		global = {
+			difficulty = {}, -- Stores at what level difficulty is changed for all recipes.
+		}
+	}
+
+	self.db = LibStub("AceDB-3.0"):New("CauldronDB", dbDefaults)
+
+	-- set up slash command options
+	local options = {
+		desc = L["Cauldron"],
+		handler = Cauldron,
+		type = 'group',
+		args = {
+			shoppinglist = {
+				name = L["Shopping list"],
+				desc = L["Open shopping list window"],
+				type = 'toggle',
+			},
+--			debug = LibStub('LibLogDebug-1.0'):GetAce3OptionTable(self, 110),
+		},
+	}
+
+	-- register slash command with options
+	LibStub("AceConfig-3.0"):RegisterOptionsTable("Cauldron", options, {"cauldron"})
+
+	-- let the user know the addon is loaded
+	self:Print(L["Cauldron loaded; version "],Cauldron.version);
+end
+
+function Cauldron:InitPlayer()
+	self:debug("InitPlayer enter");
+
+	if not self.vars.playername then
+		self.vars.playername = UnitName("player");
+		if not self.db.realm.userdata[self.vars.playername] then
+			self.db.realm.userdata[self.vars.playername] = {};
+		end
+--		if not self.db.realm.userdata[self.vars.playername].knownRecipes then
+--			self.db.realm.userdata[self.vars.playername].knownRecipes = {};
+--		end
+		if not self.db.realm.userdata[self.vars.playername].skills then
+			self.db.realm.userdata[self.vars.playername].skills = {};
+		end
+		if not self.db.realm.userdata[self.vars.playername].queue then
+			self.db.realm.userdata[self.vars.playername].queue = CauldronQueue:NewQueue();
+		end
+		if not self.db.realm.shopping then
+			self.db.realm.shopping = CauldronShopping:NewList();
+		end
+	end
+
+	self:debug("InitPlayer exit");
+end
+
+function Cauldron:OnEnable()
+	self:debug("OnEnable enter");
+
+	self:InitPlayer();
+	self:RegisterEvent("TRADE_SKILL_SHOW", "OnTradeShow");
+	self:RegisterEvent("TRADE_SKILL_UPDATE", "OnTradeUpdate");
+	self:RegisterEvent("TRADE_SKILL_CLOSE", "OnTradeClose");
+	self:RegisterEvent("SKILL_LINES_CHANGED", "OnSkillUpdate");
+	self:RegisterEvent("ADDON_LOADED", "OnAddonLoaded");
+	self:RegisterEvent("UNIT_PORTRAIT_UPDATE", "OnEvent");
+	self:RegisterEvent("UPDATE_TRADESKILL_RECAST", "OnTradeSkillRecast");
+--	self:RegisterEvent("BANKFRAME_OPENED");
+--	self:RegisterEvent("BANKFRAME_CLOSED");
+--	self:RegisterEvent("PLAYERBANKSLOTS_CHANGED");
+--	self:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED");
+--	self:RegisterEvent("MERCHANT_SHOW");
+--	self:RegisterEvent("MERCHANT_UPDATE");
+--	self:RegisterEvent("MERCHANT_CLOSED");
+	self:RegisterEvent("BAG_UPDATE", "OnBagUpdate");
+--	self:RegisterEvent("TRAINER_CLOSED");
+--	self:RegisterEvent("PLAYER_REGEN_DISABLED");
+--	self:RegisterEvent("PLAYER_REGEN_ENABLED");
+--	self:RegisterEvent("AUCTION_HOUSE_CLOSED");
+--	self:RegisterEvent("AUCTION_HOUSE_SHOW");
+	self:RegisterEvent("CRAFT_SHOW", "OnCraftShow");
+	self:RegisterEvent("CRAFT_CLOSE", "OnCraftClose");
+--	self:RegisterEvent("PLAYER_LOGOUT");
+	self:RegisterEvent("UI_ERROR_MESSAGE", "OnError");
+	self:HookTooltips();
+
+	self:debug("OnEnable exit");
+end
+
+function Cauldron:OnDisable()
+	self:debug("OnDisable enter");
+
+	self:debug("OnDisable exit");
+end
+
+function Cauldron:OnAddonLoaded(event, addon)
+	self:debug("OnAddonLoaded enter");
+
+	-- show the shopping list?
+	if self.db.profile.showShoppingList then
+		Cauldron:ShowShoppingList();
+	else
+		if CauldronShopping:ContainsItems(self.db.realm.shopping) then
+			Cauldron:ShowShoppingList();
+		end
+	end
+
+	self:debug("OnAddonLoaded exit");
+end
+
+function Cauldron:OnEvent(event, ...)
+	self:debug("OnEvent enter");
+
+	if ( event == "UNIT_PORTRAIT_UPDATE" ) then
+		local arg1 = ...;
+		if ( arg1 == "player" ) then
+			SetPortraitTexture(CauldronFramePortrait, "player");
+		end
+	end
+
+	self:debug("OnEvent exit");
+end
+
+function Cauldron:OnTradeShow()
+	self:debug("OnTradeShow enter");
+
+	-- update our known skills
+	self:debug("OnTradeShow: update known skills");
+	self:UpdateSkills();
+
+	-- show the UI frame
+	self:debug("OnTradeShow: show the UI");
+	self:Frame_Show();
+
+	self:debug("OnTradeShow exit");
+end
+
+function Cauldron:OnTradeUpdate()
+	self:debug("OnTradeUpdate enter");
+
+--	TODO
+
+	self:debug("OnTradeUpdate exit");
+end
+
+function Cauldron:OnTradeClose()
+	self:debug("OnTradeClose enter");
+
+	self:Frame_Hide();
+
+	self:debug("OnTradeClose exit");
+end
+
+function Cauldron:OnSkillUpdate()
+	self:debug("OnSkillUpdate enter");
+
+--	self:UpdateSkills();
+--	self:UpdateSpecializations();
+
+--	if not IsTradeSkillLinked() then
+--		if (GetTradeSkillLine() ~= "UNKNOWN") then
+--			self:ScheduleTimer(self.UpdateKnownRecipes, 1, self);
+--		end
+--	end
+
+	if CURRENT_TRADESKILL ~= "" then
+		if not Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL] then
+			return;
+		end
+
+		Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.selected = 0;
+	end
+
+	self:Frame_Update();
+
+	self:debug("OnSkillUpdate exit");
+end
+
+function Cauldron:OnTradeSkillRecast()
+	self:debug("OnTradeSkillRecast enter");
+
+	self:UpdateSkills();
+
+	self:Frame_Update();
+
+	self:debug("OnTradeSkillRecast exit");
+end
+
+function Cauldron:OnBagUpdate()
+	self:debug("OnBagUpdate enter");
+
+	if (not CauldronFrame) or (not CauldronFrame:IsShown()) then
+		return;
+	end
+
+	if self.makingItem then
+		self:debug("OnBagUpdate: self.makingItem="..self.makingItem);
+		local count = GetItemCount(self.makingItem);
+		self:debug("OnBagUpdate: count="..count);
+		self:debug("OnBagUpdate: self.itemCurrentCount="..self.itemCurrentCount);
+		if count ~= self.itemCurrentCount then
+			local delta = self.itemCurrentCount - count; -- TODO: is this necessary?
+			self:debug("OnBagUpdate: delta="..delta);
+			CauldronQueue:AdjustItemCount(Cauldron:GetQueue(), self.makingItem, -1);
+		end
+	else
+		--
+	end
+
+	-- Cauldron:UpdateSkills();
+
+	self:Frame_Update();
+
+	self:debug("OnBagUpdate exit");
+end
+
+function Cauldron:OnCraftShow()
+	self:debug("OnCraftShow enter");
+
+--	TODO
+
+	self:debug("OnCraftShow exit");
+end
+
+function Cauldron:OnCraftClose()
+	self:debug("OnCraftClose enter");
+
+--	TODO
+
+	self:debug("OnCraftClose exit");
+end
+
+function Cauldron:OnError()
+	self:debug("OnError enter");
+
+--	TODO
+
+	self:debug("OnError exit");
+end
+
+function Cauldron:TradeSkillFrame_SetSelection(id)
+	self:debug("TradeSkillFrame_SetSelection enter");
+
+	-- TODO
+
+	self:debug("TradeSkillFrame_SetSelection exit");
+end
+
+function Cauldron:GetSelectedSkill()
+	self:debug("GetSelectedSkill enter");
+
+	local skillName = CURRENT_TRADESKILL;
+	if IsTradeSkillLinked() then
+		skillName = "Linked-"..skillName;
+	end
+
+	local selected = self.db.realm.userdata[self.vars.playername].skills[skillName].window.selected;
+
+	for name, info in pairs(self.db.realm.userdata[self.vars.playername].skills[skillName].recipes) do
+		if selected == info.index then
+			return info;
+		end
+	end
+
+	self:debug("GetSelectedSkill exit");
+
+	return nil;
+end
+
+function Cauldron:QueueAllTradeSkillItem()
+	self:debug("QueueAllTradeSkillItem enter");
+
+	local skillInfo = Cauldron:GetSelectedSkill();
+
+	if skillInfo then
+		local amount = skillInfo.available;
+		if amount > 0 then
+			CauldronQueue:AddItem(self.db.realm.userdata[self.vars.playername].queue, skillInfo, amount);
+
+			Cauldron:UpdateQueue();
+		else
+			-- TODO: notify player?
+		end
+	end
+
+	self:debug("QueueAllTradeSkillItem exit");
+end
+
+function Cauldron:QueueTradeSkillItem()
+	self:debug("QueueTradeSkillItem enter");
+
+	local skillInfo = Cauldron:GetSelectedSkill();
+
+	if skillInfo then
+		local amount = CauldronAmountInputBox:GetNumber();
+		if not amount or amount < 1 then
+			amount = 1;
+		end
+		CauldronQueue:AddItem(self.db.realm.userdata[self.vars.playername].queue, skillInfo, amount);
+	end
+
+	self:debug("QueueTradeSkillItem exit");
+end
+
+function Cauldron:CreateAllTradeSkillItem()
+	self:debug("CreateAllTradeSkillItem enter");
+
+	if ( (not PartialPlayTime()) and (not NoPlayTime()) ) then
+		CauldronAmountInputBox:ClearFocus();
+
+		local skillInfo = Cauldron:GetSelectedSkill();
+
+		CauldronAmountInputBox:SetNumber(skillInfo.available);
+
+		DoTradeSkill(skillInfo.index, skillInfo.available);
+	end
+
+	self:debug("CreateAllTradeSkillItem exit");
+end
+
+function Cauldron:CreateTradeSkillItem()
+	self:debug("CreateTradeSkillItem enter");
+
+	if ( (not PartialPlayTime()) and (not NoPlayTime()) ) then
+		CauldronAmountInputBox:ClearFocus();
+
+		local skillInfo = Cauldron:GetSelectedSkill();
+		local amount = CauldronAmountInputBox:GetNumber();
+
+		DoTradeSkill(skillInfo.index, amount);
+	end
+
+	self:debug("CreateTradeSkillItem exit");
+end
+
+function Cauldron:ProcessQueue()
+	self:debug("ProcessQueue enter");
+
+	if IsTradeSkillLinked() then
+		-- TODO: display error/warning
+		return;
+	end
+
+	-- find intermediate items that need to be crafted
+	local intQueue = CauldronQueue:GetIntermediates(self.db.realm.userdata[self.vars.playername].queue);
+	self:debug("ProcessQueue: intQueue="..#intQueue);
+
+	local queueInfo = nil;
+	local skillInfo = nil;
+
+	if #intQueue > 0 then
+		self:debug("ProcessQueue: processing intermediate queue items");
+
+	 	queueInfo = intQueue[1];
+		self:debug("ProcessQueue: queueInfo="..queueInfo.name);
+		skillInfo = Cauldron:GetSkillInfo(queueInfo.tradeskill, queueInfo.name);
+		self:debug("ProcessQueue: skillInfo="..tostring(skillInfo));
+	else
+		local queue = CauldronQueue:GetItems(self.db.realm.userdata[self.vars.playername].queue);
+		self:debug("ProcessQueue: queue="..#queue);
+
+		if #queue > 0 then
+			self:debug("ProcessQueue: processing main queue items");
+
+			queueInfo = queue[1];
+			self:debug("ProcessQueue: queueInfo="..queueInfo.name);
+			skillInfo = Cauldron:GetSkillInfo(queueInfo.tradeskill, queueInfo.name);
+			self:debug("ProcessQueue: skillInfo="..tostring(skillInfo));
+		end
+	end
+
+	if queueInfo and skillInfo then
+		self:debug("ProcessQueue: queueInfo="..queueInfo.name);
+
+		if queueInfo.tradeskill ~= CURRENT_TRADESKILL then
+			local msg = string.format(L["Crafting %1$s requires the %2$s skill."], queueInfo.name, queueInfo.tradeskill);
+			UIErrorsFrame:AddMessage(msg, 1.0, 0.0, 0.0);
+			return;
+		end
+
+		self:debug("ProcessQueue: process item: "..queueInfo.name);
+		Cauldron:ProcessItem(skillInfo, queueInfo.amount);
+	else
+		if not queueInfo then
+			self:Print("Missing queue info!");
+		end
+		if not skillInfo then
+			self:Print("Missing skill info!");
+		end
+	end
+
+	self:debug("ProcessQueue exit");
+end
+
+
+function Cauldron:ProcessItem(skillInfo, amount)
+	self:debug("ProcessItem enter");
+
+	if (not skillInfo) or (amount < 1) then
+		self:Print("Missing skill info!");
+		return;
+	end
+
+	if ((not PartialPlayTime()) and (not NoPlayTime())) then
+		-- record the item we're making
+		self.makingItem, _ = GetItemInfo(skillInfo.link);
+		self:debug("ProcessItem: self.makingItem="..self.makingItem);
+		self.itemCurrentCount = GetItemCount(skillInfo.link);
+		self:debug("ProcessItem: self.itemCurrentCount="..self.itemCurrentCount);
+
+		-- tell the user what we're doing
+		self:Print(string.format(L["Crafting %1$d of %2$s..."], amount, self.makingItem));
+
+		-- do it
+		DoTradeSkill(skillInfo.index, amount);
+	else
+		-- TODO: notify player?
+	end
+
+	self:debug("ProcessItem exit");
+end
+
+function Cauldron:RemoveQueueItem(name)
+	CauldronQueue:RemoveItem(Cauldron:GetQueue(), name);
+end
+
+function Cauldron:IncreaseItemPriority(name, top)
+	CauldronQueue:IncreasePriority(Cauldron:GetQueue(), name, top);
+end
+
+function Cauldron:DecreaseItemPriority(name, bottom)
+	CauldronQueue:DecreasePriority(Cauldron:GetQueue(), name, bottom);
+end
+
+function Cauldron:DecreaseItemCount(name)
+	CauldronQueue:AdjustItemCount(Cauldron:GetQueue(), name, -1);
+end
+
+function Cauldron:GetQueue(player)
+	self:debug("GetQueue enter");
+
+	if not player then
+		player = self.vars.playername;
+	end
+
+	local queue = self.db.realm.userdata[player].queue;
+	if not queue then
+		queue = CauldronQueue:NewQueue();
+		self.db.realm.userdata[player].queue = queue;
+	end
+
+	self:debug("GetQueue enter");
+
+	return queue;
+end
+
+function Cauldron:AddItemToShoppingList(itemName, amount)
+	CauldronShopping:AddToList(self.db.realm.shopping, self.vars.playername, itemName, amount);
+	Cauldron:ShowShoppingList();
+end
+
+function Cauldron:RemoveShoppingListItem(requestor, itemName)
+	CauldronShopping:RemoveFromList(self.db.realm.shopping, requestor, itemName, nil);
+
+--	if not CauldronShopping:ContainsItems(self.db.realm.shopping) then
+--		Cauldron:HideShoppingList();
+--	end
+end
+
+function Cauldron:LocaleString(str)
+	return L[str];
+end
+
+----------------------------------------------------------------
+--  Tooltip Functions
+----------------------------------------------------------------
+
+function Cauldron:HookTooltips()
+	self:debug("HookTooltips enter");
+
+--	self:SecureHook(GameTooltip, "SetBagItem");
+--	self:SecureHook(GameTooltip, "SetInventoryItem");
+--	self:SecureHook(GameTooltip, "SetLootItem");
+--	self:SecureHook(GameTooltip, "SetHyperlink");
+--	self:SecureHook(GameTooltip, "SetTradeSkillItem");
+--	self:SecureHook(GameTooltip, "SetMerchantItem");
+--	self:SecureHook(GameTooltip, "SetAuctionItem");
+--	self:SecureHook(GameTooltip, "SetTrainerService");
+--	self:SecureHook(GameTooltip, "SetGuildBankItem");
+--	self:SecureHook("SetItemRef");
+
+	self:debug("HookTooltips exit");
+end
+
+----------------------------------------------------------------------
+-- Property functions
+----------------------------------------------------------------------
+
+--[[ Databroker Stuff --]]
+
+local ldb = LibStub:GetLibrary("LibDataBroker-1.1", true)
+if ldb then
+	ldb:NewDataObject("Cauldron", {
+		type = "launcher",
+		text = "Cauldron",
+		icon = "Interface\\Icons\\INV_Elemental_Mote_Nether",
+		OnClick = function(frame, button)
+			if button == "LeftButton" then
+				Cauldron:UI_Toggle()
+			elseif button == "RightButton" then
+				Cauldron:Config_Toggle()
+			end
+		end,
+		OnTooltipShow = function(tooltip)
+			tooltip:AddLine("Cauldron " .. Cauldron.version)
+		end,
+	})
+end
+
+--[[
+	Database table structure:
+
+	["userdata"] = {
+		["<character-name>"] = {
+			["queue"] = {
+				["intermediate"] = {
+					["<skill>"] = {
+						["tradeskill"] = "<tradeskill>", -- human-readable name of the tradeskill that contains this skill
+						["name"] = "<skill>", -- human-readable name of the skill
+						["amount"] = <amount>, -- amount of this skill that must be executed
+						["priority"] = <priority>, -- priority of the skill, for ordering in the queue
+						["icon"] = "<icon>", -- the icon path of the skill, for display
+						["index"] = <skill index>, -- the index of the skill, for API call usage
+					},
+				},
+				["main"] = {
+					["<skill>"] = {
+						["tradeskill"] = "<tradeskill>",
+						["name"] = "<skill>",
+						["amount"] = <amount>,
+						["priority"] = <priority>,
+						["icon"] = "<icon>",
+						["index"] = <skill index>,
+					},
+				},
+				["reagents"] = {
+					["<reagent>"] = {
+						["tradeskill"] = "<tradeskill>",
+						["name"] = "<reagent>",
+						["amount"] = <amount>,
+						["index"] = <reagent index>, -- the index of the reagent, for API call usage
+						["icon"] = "<icon>",
+						["skillIndex"] = <skill index>,
+					},
+				},
+			},
+			["skills"] = {
+				["<tradeskill>"] = {
+					["window"] = { -- window metadata
+						["categories"] = { -- category cache of the tradeskill
+							["<category>"] = { -- name of the category
+								["shown"] = true, -- whether the category is being shown in the skill list
+							},
+							...
+						},
+						["search"] = "", -- search text the user typed in the search box
+						["filter"] = { -- flags for the filter dropdown
+							["sortAlpha"] = false, -- should the list be sorted alphabetically (mutually-exclusive to "sortDifficulty" and "sortBenefit")
+							["sortDifficulty"] = true, -- should the list be sorted by difficulty  (mutually-exclusive to "sortAlpha" and "sortBenefit")
+							["sortBenefit"] = false, -- should the list be sorted by potentcy of the benefit the crafted item/enchantment grants  (mutually-exclusive to "sortDifficulty" and "sortAlpha") UNUSED
+							["haveAllReagents"] = false, -- should only items with all required reagents be shown in the list?
+							["haveKeyReagents"] = false, -- should only items with all key reagents be shown in the list?
+							["haveAnyReagents"] = false, -- should only items with any reagents be shown in the list?
+							["optimal"] = true, -- should optimal skills be shown?
+							["medium"] = true, -- should medium skills be shown?
+							["easy"] = true, -- should easy skills be shown?
+							["trivial"] = false, -- should trivial skills be shown?
+						},
+						["skills"] = {
+							["<skill>"] = {
+								["expanded"] = false, -- should the skill's reagents be displayed?
+							},
+							...
+						},
+						["selected"] = 1, -- skill index of the selected skill (gets reset on skill update events, like skill level increases and training)
+						["slots"] = { -- slot cache
+							["INVTYPE_FEET"] = true,
+							["INVTYPE_BAG"] = true,
+							["INVTYPE_CLOAK"] = true,
+							["(none)"] = true, -- special slot for items that don't have an assigned slot
+							["INVTYPE_WRIST"] = true,
+							["INVTYPE_WAIST"] = true,
+							["INVTYPE_CHEST"] = true,
+							["INVTYPE_LEGS"] = true,
+							["INVTYPE_HAND"] = true,
+						},
+					},
+					["recipes"] = {
+						["<skill>"] = {
+							["index"] = <skill index>,
+							["name"] = "<skill>",
+							["link"] = "<link>",
+							["icon"] = "<icon>",
+							["tradeskill"] = "<tradeskill>",
+							["difficulty"] = "<difficulty>",
+							["available"] = <available>,
+							["minMade"] = <min>,
+							["maxMade"] = <max>,
+							["slot"] = "INVTYPE_LEGS",
+							["defaultCategory"] = "<category>",
+							["reagents"] = {
+								{
+									["toonHas"] = <has>, -- how many of this reagent the character has
+									["name"] = "<reagent name>",
+									["numRequired"] = <required>, -- the number required of this reagent to complete one execution of the skill
+									["index"] = <reagent index>, -- the index of the reagent, for API call usage
+									["skillIndex"] = <skill index>, -- the index of the skill, for API call usage
+									["icon"] = "<icon>",
+								}, -- [1]
+								...
+							},
+							["keywords"] = "<skill>,<reagent>,...",
+						},
+					},
+				},
+			},
+		},
+	},
+	["shopping"] = {
+		["<character-name>"] = {
+			["<reagent name>"] = <amount>,
+		},
+	},
+
+--]]
diff --git a/Cauldron/CauldronMain.xml b/Cauldron/CauldronMain.xml
new file mode 100644
index 0000000..ec02b43
--- /dev/null
+++ b/Cauldron/CauldronMain.xml
@@ -0,0 +1,1365 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/"
+	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+    xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\..\FrameXML\UI.xsd">
+    <!-- $Revision: 1.3 $ -->
+
+    <!-- Templates -->
+    <Button name="CauldronButtonTemplate" inherits="UIPanelButtonTemplate"
+	        virtual="true">
+        <Size x="80" y="20" />
+        <NormalText inherits="GameFontHighlightSmall" />
+        <DisabledText inherits="GameFontDisableSmall" />
+        <HighlightText inherits="GameFontHighlightSmall" />
+        <Scripts>
+            <OnClick>
+                PlaySound("igMainMenuOptionCheckBoxOn");
+			</OnClick>
+            <OnEnter>
+                if ( self.tooltipText ) then
+                    GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
+                    GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, 1);
+                end
+			</OnEnter>
+            <OnLeave>
+                GameTooltip:Hide();
+			</OnLeave>
+        </Scripts>
+    </Button>
+
+	<Button name="CauldronReagentDetailTemplate" inherits="TradeSkillItemTemplate" virtual="true">
+		<Scripts>
+			<OnEnter>
+				GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT");
+				GameTooltip:SetTradeSkillItem(self.skillIndex, self:GetID());
+				CursorUpdate(self);
+			</OnEnter>
+			<OnLeave>
+				GameTooltip:Hide();
+				ResetCursor();
+			</OnLeave>
+			<OnUpdate>
+				CursorOnUpdate(self);
+			</OnUpdate>
+			<OnClick>
+				-- HandleModifiedItemClick(GetTradeSkillReagentItemLink(TradeSkillFrame.selectedSkill, self:GetID()));
+			</OnClick>
+		</Scripts>
+	</Button>
+
+    <Button name="CauldronSkillItemFrameTemplate" virtual="true">
+    	<Size x="300" y="50" />
+    	<Layers>
+			<Layer level="OVERLAY">
+				<FontString name="$parentSkillName" inherits="GameFontNormal"
+							text="(name)" justifyH="LEFT" justifyV="CENTER">
+					<Size x="250" y="12"/>
+					<Anchors>
+						<Anchor point="TOPLEFT">
+							<Offset x="62" y="-4"/>
+						</Anchor>
+					</Anchors>
+				</FontString>
+				<FontString name="$parentSkillCategory" inherits="GameFontNormalSmall"
+							text="(category)" justifyH="LEFT" justifyV="CENTER">
+					<Size x="250" y="12"/>
+					<Anchors>
+						<Anchor point="TOPLEFT">
+							<Offset x="62" y="-20"/>
+						</Anchor>
+					</Anchors>
+				</FontString>
+				<FontString name="$parentSkillCooldown" inherits="GameFontRedSmall"
+							text="(cooldown)" justifyH="RIGHT" nonSpaceWrap="true" maxLines="3"
+							hidden="true">
+					<Size x="75" y="50"/>
+					<Anchors>
+						<Anchor point="TOPRIGHT">
+							<Offset x="0" y="0"/>
+						</Anchor>
+					</Anchors>
+				</FontString>
+			</Layer>
+			<Layer level="HIGHLIGHT" setAllPoints="true">
+				<Texture file="Interface\QuestFrame\UI-QuestLogTitleHighlight" alphaMode="ADD">
+					<Color r="0.7" g="0.7" b="0.7" a="0.5" />
+				</Texture>
+			</Layer>
+    	</Layers>
+    	<Frames>
+			<Button name="$parentSkillIcon">
+				<Size x="37" y="37"/>
+				<Anchors>
+					<Anchor point="TOPLEFT">
+						<Offset x="24" y="-3"/>
+					</Anchor>
+				</Anchors>
+				<Layers>
+					<Layer level="ARTWORK">
+						<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="false">
+							<Anchors>
+								<Anchor point="BOTTOMRIGHT">
+									<Offset x="-2" y="2"/>
+								</Anchor>
+							</Anchors>
+						</FontString>
+					</Layer>
+				</Layers>
+				<Scripts>
+					<OnLoad>
+						self.hasItem = 1;
+					</OnLoad>
+					<OnClick>
+						HandleModifiedItemClick(GetTradeSkillItemLink(self.skillIndex));
+					</OnClick>
+					<OnEnter>
+						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
+						GameTooltip:SetTradeSkillItem(self.skillIndex);
+						CursorUpdate(self);
+					</OnEnter>
+					<OnLeave>
+						GameTooltip:Hide();
+						ResetCursor();
+					</OnLeave>
+					<OnUpdate>
+						if GameTooltip:IsOwned(self) then
+							GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
+							GameTooltip:SetTradeSkillItem(self.skillIndex);
+							CursorUpdate(self);
+						end
+						CursorOnUpdate(self);
+					</OnUpdate>
+				</Scripts>
+			</Button>
+			<Button name="$parentDiscloseButton" hidden="false" inherits="ClassTrainerSkillButtonTemplate">
+				<Size x="20" y="22"/>
+				<Anchors>
+					<Anchor point="RIGHT" relativeTo="$parentSkillIcon" relativePoint="LEFT">
+						<Offset x="0" y="0"/>
+					</Anchor>
+				</Anchors>
+				<Scripts>
+					<OnLoad>
+						getglobal(self:GetName()):SetText("");
+					</OnLoad>
+					<OnClick>
+						Cauldron:CollapseItemButton_OnClick(self);
+					</OnClick>
+				</Scripts>
+			</Button>
+    		<Frame name="$parentReagents">
+    			<Size x="40" y="100" />
+				<Anchors>
+					<Anchor point="TOPLEFT" relativeTo="$parentSkillIcon" relativePoint="BOTTOMLEFT">
+						<Offset x="10" y="-3"/>
+					</Anchor>
+				</Anchors>
+    			<Layers>
+    				<Layer level="OVERLAY">
+    					<FontString name="$parentToolsInfo" inherits="GameFontNormal"
+    								text="(tools info)" justifyH="LEFT">
+    						<Size x="250" y="12" />
+							<Anchors>
+								<Anchor point="TOPLEFT">
+									<Offset x="0" y="0"/>
+								</Anchor>
+							</Anchors>
+							<Color r="1.0" g="1.0" b="1.0" />
+    					</FontString>
+    				</Layer>
+    			</Layers>
+    			<Frames>
+					<Button name="$parentItemDetail1" inherits="CauldronReagentDetailTemplate" id="1">
+						<Anchors>
+							<Anchor point="TOPLEFT" relativeTo="$parentToolsInfo" relativePoint="BOTTOMLEFT">
+								<Offset x="0" y="-2"/>
+							</Anchor>
+						</Anchors>
+					</Button>
+					<Button name="$parentItemDetail2" inherits="CauldronReagentDetailTemplate" id="2">
+						<Anchors>
+							<Anchor point="LEFT" relativeTo="$parentItemDetail1" relativePoint="RIGHT">
+								<Offset x="5" y="0"/>
+							</Anchor>
+						</Anchors>
+					</Button>
+					<Button name="$parentItemDetail3" inherits="CauldronReagentDetailTemplate" id="3">
+						<Anchors>
+							<Anchor point="TOP" relativeTo="$parentItemDetail1" relativePoint="BOTTOM">
+								<Offset x="0" y="-3"/>
+							</Anchor>
+						</Anchors>
+					</Button>
+					<Button name="$parentItemDetail4" inherits="CauldronReagentDetailTemplate" id="4">
+						<Anchors>
+							<Anchor point="LEFT" relativeTo="$parentItemDetail3" relativePoint="RIGHT">
+								<Offset x="5" y="0"/>
+							</Anchor>
+						</Anchors>
+					</Button>
+					<Button name="$parentItemDetail5" inherits="CauldronReagentDetailTemplate" id="5">
+						<Anchors>
+							<Anchor point="TOP" relativeTo="$parentItemDetail3" relativePoint="BOTTOM">
+								<Offset x="0" y="-3"/>
+							</Anchor>
+						</Anchors>
+					</Button>
+					<Button name="$parentItemDetail6" inherits="CauldronReagentDetailTemplate" id="6">
+						<Anchors>
+							<Anchor point="LEFT" relativeTo="$parentItemDetail5" relativePoint="RIGHT">
+								<Offset x="5" y="0"/>
+							</Anchor>
+						</Anchors>
+					</Button>
+					<Button name="$parentItemDetail7" inherits="CauldronReagentDetailTemplate" id="7">
+						<Anchors>
+							<Anchor point="TOP" relativeTo="$parentItemDetail7" relativePoint="BOTTOM">
+								<Offset x="0" y="-3"/>
+							</Anchor>
+						</Anchors>
+					</Button>
+					<Button name="$parentItemDetail8" inherits="CauldronReagentDetailTemplate" id="8">
+						<Anchors>
+							<Anchor point="LEFT" relativeTo="$parentItemDetail7" relativePoint="RIGHT">
+								<Offset x="5" y="0"/>
+							</Anchor>
+						</Anchors>
+					</Button>
+    			</Frames>
+    		</Frame>
+    		<Frame name="$parentSelection" setAllPoints="true" enableMouse="true" hidden="true" frameStrata="LOW" frameLevel="1">
+    			<Layers>
+					<Layer level="OVERLAY">
+						<Texture name="$parentSelection" file="Interface\QuestFrame\UI-QuestLogTitleHighlight" alphaMode="ADD">
+							<Color r="0.5" g="0.5" b="0.5" a="0.5" />
+						</Texture>
+					</Layer>
+				</Layers>
+			</Frame>
+    	</Frames>
+    	<Scripts>
+    		<OnEnter>
+    			Cauldron:SkillItem_OnEnter(self);
+    		</OnEnter>
+    		<OnLeave>
+    			Cauldron:SkillItem_OnLeave(self);
+    		</OnLeave>
+    		<OnClick>
+                PlaySound("igMainMenuOptionCheckBoxOn");
+    			Cauldron:SkillItem_OnClick(self, button, down);
+    		</OnClick>
+    	</Scripts>
+    </Button>
+
+    <Button name="CauldronQueueItemFrameTemplate" virtual="true" enableMouse="true">
+    	<Size x="300" y="40" />
+    	<Layers>
+			<Layer level="OVERLAY">
+	    		<!-- item name -->
+				<FontString name="$parentItemName" inherits="GameFontNormal"
+							text="(name)" justifyH="LEFT" justifyV="CENTER">
+					<Size x="250" y="12"/>
+					<Anchors>
+						<Anchor point="TOPLEFT">
+							<Offset x="40" y="-4"/>
+						</Anchor>
+					</Anchors>
+					<Color r="0.2" g="0.2" b="0.2" />
+				</FontString>
+				<!-- quantity info -->
+				<FontString name="$parentInfo" inherits="GameFontNormal"
+							text="(info)" justifyH="LEFT" justifyV="CENTER">
+					<Size x="250" y="12"/>
+					<Anchors>
+						<Anchor point="TOPLEFT">
+							<Offset x="40" y="-18"/>
+						</Anchor>
+					</Anchors>
+					<!-- Color r="1.0" g="1.0" b="1.0" / -->
+				</FontString>
+			</Layer>
+    	</Layers>
+    	<Frames>
+    		<!-- icon -->
+			<Button name="$parentIcon">
+				<Size x="37" y="37"/>
+				<Anchors>
+					<Anchor point="TOPLEFT">
+						<Offset x="2" y="-3"/>
+					</Anchor>
+				</Anchors>
+				<Layers>
+					<Layer level="ARTWORK">
+						<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="false">
+							<Anchors>
+								<Anchor point="BOTTOMRIGHT">
+									<Offset x="-2" y="2"/>
+								</Anchor>
+							</Anchors>
+						</FontString>
+					</Layer>
+				</Layers>
+				<Scripts>
+					<OnLoad>
+						-- self.hasItem = 1;
+					</OnLoad>
+					<OnClick>
+						-- HandleModifiedItemClick(GetTradeSkillItemLink(TradeSkillFrame.selectedSkill));
+					</OnClick>
+					<OnEnter>
+						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
+						if self.skillIndex then
+							GameTooltip:SetTradeSkillItem(self.skillIndex, self.reagentIndex);
+						end
+						CursorUpdate(self);
+					</OnEnter>
+					<OnLeave>
+						GameTooltip:Hide();
+						ResetCursor();
+					</OnLeave>
+					<OnUpdate>
+						if GameTooltip:IsOwned(self) then
+							GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
+							if self.skillIndex then
+								GameTooltip:SetTradeSkillItem(self.skillIndex, self.reagentIndex);
+							end
+							CursorUpdate(self);
+						end
+						CursorOnUpdate(self);
+					</OnUpdate>
+				</Scripts>
+			</Button>
+			<Button name="$parentRemoveItem" inherits="UIPanelCloseButton" hidden="true">
+                <Anchors>
+                    <Anchor point="TOPRIGHT">
+                        <Offset x="0" y="0"/>
+                    </Anchor>
+                </Anchors>
+                <Scripts>
+                	<OnEnter>
+                		self:GetParent().inHoverButtons = true;
+
+						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
+						GameTooltip:ClearLines();
+						GameTooltip:AddLine(Cauldron:LocaleString("Remove this item from the queue"));
+						GameTooltip:Show();
+						CursorUpdate(self);
+                	</OnEnter>
+                	<OnLeave>
+                		self:GetParent().inHoverButtons = false;
+
+                		GameTooltip:Hide();
+                		ResetCursor();
+                	</OnLeave>
+                    <OnClick>
+                    	Cauldron:RemoveQueueItem(self:GetParent().itemName);
+                    	Cauldron:UpdateQueue();
+                    	Cauldron:UpdateButtons();
+                    </OnClick>
+                </Scripts>
+            </Button>
+			<Button name="$parentAddToShoppingList" inherits="UIPanelCloseButton" hidden="true">
+                <Anchors>
+                    <Anchor point="TOPRIGHT">
+                        <Offset x="0" y="0"/>
+                    </Anchor>
+                </Anchors>
+                <Scripts>
+                	<OnEnter>
+                		self:GetParent().inHoverButtons = true;
+
+						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
+						GameTooltip:ClearLines();
+						GameTooltip:AddLine(Cauldron:LocaleString("Add this item to the shopping list"));
+						GameTooltip:Show();
+						CursorUpdate(self);
+                	</OnEnter>
+                	<OnLeave>
+                		self:GetParent().inHoverButtons = false;
+
+                		GameTooltip:Hide();
+                		ResetCursor();
+                	</OnLeave>
+                    <OnClick>
+                    	Cauldron:AddItemToShoppingList(self:GetParent().itemName, self:GetParent().needAmount);
+                    	Cauldron:UpdateShoppingList();
+                    </OnClick>
+                </Scripts>
+				<NormalTexture file="Interface\Buttons\UI-PlusButton-Up" />
+				<PushedTexture file="Interface\Buttons\UI-PlusButton-Down" />
+				<DisabledTexture file="Interface\Buttons\UI-PlusButton-Disabled" />
+				<HighlightTexture file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD" />
+            </Button>
+			<Button name="$parentDecrementCount" hidden="true" inherits="ClassTrainerSkillButtonTemplate">
+				<Size x="23" y="22" />
+                <Anchors>
+                    <Anchor point="TOPRIGHT">
+                        <Offset x="-16" y="-2"/>
+                    </Anchor>
+                </Anchors>
+				<Scripts>
+					<OnLoad>
+						self:RegisterForClicks("AnyUp");
+					</OnLoad>
+                	<OnEnter>
+                		self:GetParent().inHoverButtons = true;
+
+						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
+						GameTooltip:ClearLines();
+						GameTooltip:AddLine(Cauldron:LocaleString("Decrease the amount of this item"));
+						GameTooltip:Show();
+						CursorUpdate(self);
+                	</OnEnter>
+                	<OnLeave>
+                		self:GetParent().inHoverButtons = false;
+
+                		GameTooltip:Hide();
+                		ResetCursor();
+                	</OnLeave>
+					<OnClick>
+						Cauldron:DecreaseItemCount(self:GetParent().itemName);
+						Cauldron:UpdateQueue();
+                    	Cauldron:UpdateButtons();
+					</OnClick>
+				</Scripts>
+				<!--
+				<NormalTexture file="Interface\Buttons\UI-MinusButton-Up" />
+				<PushedTexture file="Interface\Buttons\UI-MinusButton-Down" />
+				<DisabledTexture file="Interface\Buttons\UI-MinusButton-Disabled" />
+				<HighlightTexture file="Interface\Buttons\UI-ScrollBar-ScrollUpButton-Highlight" alphaMode="ADD" />
+				-->
+			</Button>
+			<Button name="$parentIncreasePriority" hidden="true">
+				<Size x="23" y="22" />
+                <Anchors>
+                    <Anchor point="TOPRIGHT">
+                        <Offset x="-16" y="-20"/>
+                    </Anchor>
+                </Anchors>
+				<Scripts>
+					<OnLoad>
+						self:RegisterForClicks("AnyUp");
+					</OnLoad>
+                	<OnEnter>
+                		self:GetParent().inHoverButtons = true;
+
+						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
+						GameTooltip:ClearLines();
+						GameTooltip:AddLine(Cauldron:LocaleString("Increase the priority of this item"));
+						GameTooltip:AddLine(Cauldron:LocaleString("Shift-click to move to the top of the queue"));
+						GameTooltip:Show();
+						CursorUpdate(self);
+                	</OnEnter>
+                	<OnLeave>
+                		self:GetParent().inHoverButtons = false;
+
+                		GameTooltip:Hide();
+                		ResetCursor();
+                	</OnLeave>
+					<OnClick>
+						Cauldron:IncreaseItemPriority(self:GetParent().itemName, IsShiftKeyDown());
+						Cauldron:UpdateQueue();
+					</OnClick>
+				</Scripts>
+				<NormalTexture file="Interface\Buttons\UI-ScrollBar-ScrollUpButton-Up" />
+				<PushedTexture file="Interface\Buttons\UI-ScrollBar-ScrollUpButton-Down" />
+				<DisabledTexture file="Interface\Buttons\UI-ScrollBar-ScrollUpButton-Disabled" />
+				<HighlightTexture file="Interface\Buttons\UI-ScrollBar-ScrollUpButton-Highlight" alphaMode="ADD" />
+			</Button>
+			<Button name="$parentDecreasePriority" hidden="true">
+				<Size x="23" y="22" />
+                <Anchors>
+                    <Anchor point="TOPRIGHT">
+                        <Offset x="0" y="-20"/>
+                    </Anchor>
+                </Anchors>
+				<Scripts>
+					<OnLoad>
+						self:RegisterForClicks("AnyUp");
+					</OnLoad>
+                	<OnEnter>
+                		self:GetParent().inHoverButtons = true;
+
+						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
+						GameTooltip:ClearLines();
+						GameTooltip:AddLine(Cauldron:LocaleString("Decrease the priority of this item"));
+						GameTooltip:AddLine(Cauldron:LocaleString("Shift-click to move to the bottom of the queue"));
+						GameTooltip:Show();
+						CursorUpdate(self);
+                	</OnEnter>
+                	<OnLeave>
+                		self:GetParent().inHoverButtons = false;
+
+                		GameTooltip:Hide();
+                		ResetCursor();
+                	</OnLeave>
+					<OnClick>
+						Cauldron:DecreaseItemPriority(self:GetParent().itemName, IsShiftKeyDown());
+						Cauldron:UpdateQueue();
+					</OnClick>
+				</Scripts>
+				<NormalTexture file="Interface\Buttons\UI-ScrollBar-ScrollDownButton-Up" />
+				<PushedTexture file="Interface\Buttons\UI-ScrollBar-ScrollDownButton-Down" />
+				<DisabledTexture file="Interface\Buttons\UI-ScrollBar-ScrollDownButton-Disabled" />
+				<HighlightTexture file="Interface\Buttons\UI-ScrollBar-ScrollDownButton-Highlight" alphaMode="ADD" />
+			</Button>
+    	</Frames>
+    	<Scripts>
+    		<OnEnter>
+    			if self.removeable then
+    				_G[self:GetName().."RemoveItem"]:Show();
+    				_G[self:GetName().."DecreasePriority"]:Show();
+    				_G[self:GetName().."IncreasePriority"]:Show();
+    				_G[self:GetName().."DecrementCount"]:Show();
+    			end
+    			if self.shoppable then
+    				_G[self:GetName().."AddToShoppingList"]:Show();
+    			end
+    		</OnEnter>
+    		<OnLeave>
+    			if not self.inHoverButtons then
+					_G[self:GetName().."RemoveItem"]:Hide();
+    				_G[self:GetName().."DecreasePriority"]:Hide();
+    				_G[self:GetName().."IncreasePriority"]:Hide();
+    				_G[self:GetName().."DecrementCount"]:Hide();
+    				_G[self:GetName().."AddToShoppingList"]:Hide();
+				end
+    		</OnLeave>
+    	</Scripts>
+    </Button>
+
+    <!-- Main frame -->
+    <Frame name="CauldronFrame" toplevel="true" frameStrata="MEDIUM"
+           movable="true" resizable="false" parent="UIParent" enableMouse="true"
+           hidden="true">
+        <Size x="692" y="465" />
+        <Anchors>
+            <Anchor point="CENTER" />
+        </Anchors>
+
+        <!-- Window border and background -->
+        <Layers>
+			<Layer level="BACKGROUND">
+				<Texture name="CauldronFramePortrait">
+					<Size x="60" y="60"/>
+					<Anchors>
+						<Anchor point="TOPLEFT">
+							<Offset x="7" y="-6"/>
+						</Anchor>
+					</Anchors>
+				</Texture>
+				<FontString name="$parentDummyString" inherits="GameFontNormal" hidden="true">
+					<Anchors>
+						<Anchor point="TOPLEFT">
+							<Offset x="0" y="0"/>
+						</Anchor>
+					</Anchors>
+					<Size x="0" y="0"/>
+				</FontString>
+			  </Layer>
+
+            <Layer level="BORDER">
+                <Texture name="CauldronFrameBorderTopLeft"
+                    file="Interface\AddOns\Cauldron\Artwork\Cauldron-Main-TopLeft">
+                    <Anchors>
+                        <Anchor point="TOPLEFT">
+                            <Offset x="0" y="0" />
+                        </Anchor>
+                    </Anchors>
+                </Texture>
+                <Texture name="CauldronFrameBorderTopMiddle"
+                    file="Interface\AddOns\Cauldron\Artwork\Cauldron-Main-TopMiddle">
+                    <Anchors>
+                        <Anchor point="TOPLEFT">
+                            <Offset x="256" y="0" />
+                        </Anchor>
+                    </Anchors>
+                </Texture>
+                <Texture name="CauldronFrameBorderTopRight"
+                    file="Interface\AddOns\Cauldron\Artwork\Cauldron-Main-TopRight">
+                    <Anchors>
+                        <Anchor point="TOPLEFT">
+                            <Offset x="512" y="0" />
+                        </Anchor>
+                    </Anchors>
+                </Texture>
+                <Texture name="CauldronFrameBorderBottomLeft"
+                    file="Interface\AddOns\Cauldron\Artwork\Cauldron-Main-BottomLeft">
+                    <Anchors>
+                        <Anchor point="TOPLEFT">
+                            <Offset x="0" y="-256" />
+                        </Anchor>
+                    </Anchors>
+                </Texture>
+                <Texture name="CauldronFrameBorderBottomMiddle"
+                    file="Interface\AddOns\Cauldron\Artwork\Cauldron-Main-BottomMiddle">
+                    <Anchors>
+                        <Anchor point="TOPLEFT">
+                            <Offset x="256" y="-256" />
+                        </Anchor>
+                    </Anchors>
+                </Texture>
+                <Texture name="CauldronFrameBorderBottomRight"
+                    file="Interface\AddOns\Cauldron\Artwork\Cauldron-Main-BottomRight">
+                    <Anchors>
+                        <Anchor point="TOPLEFT">
+                            <Offset x="512" y="-256" />
+                        </Anchor>
+                    </Anchors>
+                </Texture>
+            </Layer>
+
+            <Layer level="ARTWORK">
+                <FontString name="CauldronFrameTitleText" inherits="GameFontNormal" text="Cauldron">
+                    <Anchors>
+                        <Anchor point="TOP" relativeTo="CauldronFrame" relativePoint="TOP">
+                            <Offset x="0" y="-18" />
+                        </Anchor>
+                    </Anchors>
+                </FontString>
+            </Layer>
+        </Layers>
+
+        <Frames>
+            <!-- Link button -->
+            <Button name="TradeSkillLinkButton" frameStrata="HIGH">
+                <Size x="32" y="16" />
+                <Anchors>
+                    <Anchor point="LEFT" relativeTo="CauldronFrameTitleText" relativePoint="RIGHT">
+                        <Offset x="5" y="0" />
+                    </Anchor>
+                </Anchors>
+                <Scripts>
+                    <OnClick>
+                        local link=GetTradeSkillListLink();
+                        if (not ChatEdit_InsertLink(link) ) then
+                            ChatFrameEditBox:Show();
+                            ChatEdit_InsertLink(link);
+                        end
+                    </OnClick>
+                    <OnEnter>
+                        GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT");
+                        GameTooltip:SetText(LINK_TRADESKILL_TOOLTIP, nil, nil, nil, nil, 1);
+                        GameTooltip:Show();
+                    </OnEnter>
+                    <OnLeave>
+                        GameTooltip:Hide();
+                    </OnLeave>
+                </Scripts>
+                <NormalTexture file="Interface\TradeSkillFrame\UI-TradeSkill-LinkButton">
+                    <TexCoords left="0" right="1.0" top="0" bottom="0.5" />
+                </NormalTexture>
+                <HighlightTexture file="Interface\TradeSkillFrame\UI-TradeSkill-LinkButton" alphaMode="ADD">
+                    <TexCoords left="0" right="1.0" top="0.5" bottom="1.0" />
+                </HighlightTexture>
+            </Button>
+
+            <!-- Filters frame -->
+            <Frame name="CauldronFiltersFrame">
+                <Size x="300" y="60" />
+                <Anchors>
+                    <Anchor point="TOPLEFT" relativeTo="CauldronFrame" relativePoint="TOPLEFT">
+                        <Offset x="54" y="-35" />
+                    </Anchor>
+                </Anchors>
+
+                <Frames>
+                    <!-- filter dropdown -->
+                    <Frame name="CauldronFiltersFilterDropDown" inherits="UIDropDownMenuTemplate" id="1">
+                        <Size x="140" y="20" />
+                        <Anchors>
+                            <Anchor point="TOPLEFT" relativeTo="CauldronFiltersFrame" relativePoint="TOPLEFT">
+                                <Offset x="0" y="0"/>
+                            </Anchor>
+                        </Anchors>
+                        <Scripts>
+                            <OnLoad>
+                                Cauldron:FilterDropDown_OnLoad(self);
+                            </OnLoad>
+                        </Scripts>
+                    </Frame>
+
+                    <!-- search text box -->
+			        <EditBox name="CauldronFiltersSearchEditBox" autoFocus="false">
+				        <Size x="130" y="20"/>
+				        <Anchors>
+					       <Anchor point="TOPLEFT" relativeTo="CauldronFiltersFrame" relativePoint="TOPLEFT">
+						      <Offset x="155" y="-2" />
+					       </Anchor>
+				        </Anchors>
+
+				        <Layers>
+					       <Layer level="BACKGROUND">
+						      <Texture name="$parentLeft" file="Interface\Common\Common-Input-Border">
+							     <Size x="8" y="20"/>
+							     <Anchors>
+								    <Anchor point="TOPLEFT">
+									   <Offset x="-5" y="0"/>
+								    </Anchor>
+							     </Anchors>
+							     <TexCoords left="0" right="0.0625" top="0" bottom="0.625"/>
+						      </Texture>
+						      <Texture name="$parentRight" file="Interface\Common\Common-Input-Border">
+							     <Size x="8" y="20"/>
+							     <Anchors>
+								    <Anchor point="RIGHT">
+									   <Offset x="0" y="0"/>
+								    </Anchor>
+							     </Anchors>
+							     <TexCoords left="0.9375" right="1.0" top="0" bottom="0.625"/>
+						      </Texture>
+						      <Texture name="$parentMiddle" file="Interface\Common\Common-Input-Border">
+							     <Size x="0" y="20"/>
+							     <Anchors>
+								    <Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
+								    <Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"/>
+							     </Anchors>
+							     <TexCoords left="0.0625" right="0.9375" top="0" bottom="0.625"/>
+						      </Texture>
+					       </Layer>
+				        </Layers>
+				        <Scripts>
+					       	<OnLoad>
+						      	self:SetText(SEARCH);
+							</OnLoad>
+							<OnEnterPressed>
+								self:ClearFocus();
+							</OnEnterPressed>
+							<OnEscapePressed>
+								self:ClearFocus();
+							</OnEscapePressed>
+							<OnTextChanged>
+								Cauldron:TradeSkillFilter_OnTextChanged(self);
+							</OnTextChanged>
+							<OnEditFocusLost>
+								self:HighlightText(0, 0);
+								if self:GetText() == "" then
+									self:SetText(SEARCH);
+								end
+							</OnEditFocusLost>
+							<OnEditFocusGained>
+								self:HighlightText();
+								if self:GetText() == SEARCH then
+									self:SetText("");
+								end
+							</OnEditFocusGained>
+						</Scripts>
+						<FontString inherits="ChatFontSmall"/>
+					</EditBox>
+
+                    <!-- category dropdown -->
+                    <Frame name="CauldronFiltersCategoryDropDown" inherits="UIDropDownMenuTemplate" id="4">
+                        <Size x="140" y="20" />
+                        <Anchors>
+                            <Anchor point="TOPLEFT" relativeTo="CauldronFiltersFrame" relativePoint="TOPLEFT">
+                                <Offset x="0" y="-25"/>
+                            </Anchor>
+                        </Anchors>
+                        <Scripts>
+                            <OnLoad>
+                                Cauldron:CategoryDropDown_OnLoad(self);
+                            </OnLoad>
+                        </Scripts>
+                    </Frame>
+
+                    <!-- slot dropdown -->
+                    <Frame name="CauldronFiltersInvSlotDropDown" inherits="UIDropDownMenuTemplate" id="3">
+                        <Size x="140" y="20" />
+                        <Anchors>
+                            <Anchor point="TOPLEFT" relativeTo="CauldronFiltersFrame" relativePoint="TOPLEFT">
+                                <Offset x="137" y="-25"/>
+                            </Anchor>
+                        </Anchors>
+                        <Scripts>
+                            <OnLoad>
+                                Cauldron:InvSlotDropDown_OnLoad(self);
+                            </OnLoad>
+                        </Scripts>
+                    </Frame>
+
+                </Frames>
+            </Frame>
+
+            <!-- List frame -->
+            <Frame name="CauldronSkillListFrame">
+                <Size x="342" y="100" />
+                <Anchors>
+                    <Anchor point="TOPLEFT" relativeTo="CauldronFrame" relativePoint="TOPLEFT">
+                        <Offset x="14" y="-90" />
+                    </Anchor>
+                </Anchors>
+
+                <Frames>
+					<Frame name="$parentExpandButtonFrame">
+						<Size x="54" y="33"/>
+						<Anchors>
+							<Anchor point="TOPLEFT">
+								<Offset x="-3" y="20"/>
+							</Anchor>
+						</Anchors>
+						<Layers>
+							<Layer level="BACKGROUND">
+								<Texture name="$parentExpandTabLeft" file="Interface\ClassTrainerFrame\UI-ClassTrainer-ExpandTab-Left">
+									<Size x="8" y="32"/>
+									<Anchors>
+										<Anchor point="TOPLEFT"/>
+									</Anchors>
+								</Texture>
+								<Texture name="$parentExpandTabMiddle" file="Interface\QuestFrame\UI-QuestLogSortTab-Middle">
+									<Size x="38" y="32"/>
+									<Anchors>
+										<Anchor point="LEFT" relativeTo="$parentExpandTabLeft" relativePoint="RIGHT">
+											<Offset x="0" y="6"/>
+										</Anchor>
+									</Anchors>
+								</Texture>
+								<Texture name="$parentExpandTabRight" file="Interface\QuestFrame\UI-QuestLogSortTab-Right">
+									<Size x="8" y="32"/>
+									<Anchors>
+										<Anchor point="LEFT" relativeTo="$parentExpandTabMiddle" relativePoint="RIGHT"/>
+									</Anchors>
+								</Texture>
+							</Layer>
+						</Layers>
+						<Frames>
+							<Button name="$parentCollapseAllButton" hidden="false" inherits="ClassTrainerSkillButtonTemplate">
+								<Size x="40" y="22"/>
+								<Anchors>
+									<Anchor point="LEFT" relativeTo="$parentExpandTabLeft" relativePoint="RIGHT">
+										<Offset x="0" y="3"/>
+									</Anchor>
+								</Anchors>
+								<Scripts>
+									<OnLoad>
+										getglobal(self:GetName()):SetText(ALL);
+									</OnLoad>
+									<OnClick>
+										Cauldron:CollapseAllButton_OnClick(self);
+									</OnClick>
+								</Scripts>
+							</Button>
+						</Frames>
+					</Frame>
+					<ScrollFrame name="$parentScrollFrame" inherits="ClassTrainerDetailScrollFrameTemplate">
+						<Size x="300" y="338" />
+						<Anchors>
+							<Anchor point="TOPLEFT" relativeTo="CauldronSkillListFrame" relativePoint="TOPLEFT">
+								<Offset x="0" y="-8"/>
+							</Anchor>
+						</Anchors>
+						<ScrollChild>
+							<Frame name="$parentScrollChild">
+								<Size x="300" y="338" />
+								<Anchors>
+									<Anchor point="TOPLEFT">
+										<Offset x="0" y="0"/>
+									</Anchor>
+								</Anchors>
+								<Frames>
+								</Frames>
+							</Frame>
+						</ScrollChild>
+					</ScrollFrame>
+                </Frames>
+            </Frame>
+
+            <!-- Skill Info frame -->
+            <Frame name="CauldronSkillInfoFrame">
+                <Size x="330" y="100" />
+                <Anchors>
+                    <Anchor point="TOPRIGHT" relativeTo="CauldronFrame" relativePoint="TOPRIGHT">
+                        <Offset x="-10" y="-36" />
+                    </Anchor>
+                </Anchors>
+
+                <Layers>
+                    <Layer level="OVERLAY">
+                        <FontString inherits="GameFontNormal" text="Queue">
+                            <Anchors>
+                                <Anchor point="TOP" relativeTo="CauldronSkillInfoFrame" relativePoint="TOP">
+                                    <Offset x="0" y="-18" />
+                                </Anchor>
+                            </Anchors>
+                        </FontString>
+                    </Layer>
+                </Layers>
+
+                <Frames>
+        			<StatusBar name="CauldronRankFrame" drawLayer="ARTWORK"
+        					   minValue="0" maxValue="1" defaultValue="0"
+        					   enableMouse="false">
+        				<Size x="325" y="14"/>
+        				<Anchors>
+        					<Anchor point="TOPLEFT">
+        						<Offset x="0" y="-2"/>
+        					</Anchor>
+        				</Anchors>
+        				<Layers>
+        					<Layer level="OVERLAY">
+                                <FontString name="$parentSkillName" inherits="GameFontHighlightSmall" justifyH="LEFT">
+                                    <Size x="320" y="9"/>
+                                    <Anchors>
+                                        <Anchor point="TOP" relativeTo="CauldronRankFrame">
+                                            <Offset x="0" y="-2"/>
+                                        </Anchor>
+                                    </Anchors>
+                                    <Color r="1.0" g="1.0" b="0.0" a="1.0" />
+                                </FontString>
+        						<FontString name="$parentSkillRank" inherits="GameFontHighlightSmall" justifyH="RIGHT">
+        							<Size x="320" y="9"/>
+        							<Anchors>
+        								<Anchor point="TOP" relativeTo="CauldronRankFrame">
+        									<Offset x="0" y="-2"/>
+        								</Anchor>
+        							</Anchors>
+        						</FontString>
+        					</Layer>
+        					<Layer level="BORDER">
+        						<Texture name="$parentBorder" file="Interface\PaperDollInfoFrame\UI-Character-Skills-BarBorder">
+        							<Size x="334" y="27"/>
+        							<Anchors>
+        								<Anchor point="LEFT">
+        									<Offset x="-5" y="0"/>
+        								</Anchor>
+        							</Anchors>
+        						</Texture>
+        					</Layer>
+        					<Layer level="BACKGROUND">
+        						<Texture name="$parentBackground">
+        							<Color r="1.0" g="1.0" b="1.0" a="0.2"/>
+        						</Texture>
+        					</Layer>
+        				</Layers>
+        				<Scripts>
+        					<!--
+        					<OnLoad>
+        						self:RegisterEvent("SKILL_LINES_CHANGED");
+        					</OnLoad>
+        					<OnEvent>
+        						if event == "SKILL_LINES_CHANGED" then
+        							Cauldron:Frame_Update();
+        						end
+        					</OnEvent>
+        					-->
+        				</Scripts>
+        				<BarTexture name="$parentBar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar" drawLayer="ARTWORK" />
+        				<BarColor r="0.25" g="0.25" b="0.75" />
+        			</StatusBar>
+                </Frames>
+            </Frame>
+
+            <!-- Queue frame -->
+            <Frame name="CauldronQueueFrame">
+                <Size x="320" y="400" />
+                <Anchors>
+                    <Anchor point="TOPRIGHT" relativeTo="CauldronFrame" relativePoint="TOPRIGHT">
+                        <Offset x="-20" y="-76" />
+                    </Anchor>
+                </Anchors>
+
+                <Frames>
+                	<Frame name="$parentQueueEmpty">
+						<Size x="302" y="360" />
+                		<Anchors>
+                			<Anchor point="TOPLEFT">
+								<Offset x="0" y="0" />
+                			</Anchor>
+                		</Anchors>
+						<Layers>
+							<Layer level="OVERLAY">
+								<FontString name="$parentText" inherits="QuestTitleFont"
+											text="The queue is empty!"
+											justifyH="CENTER" justifyV="CENTER">
+									<Size x="302" y="360" />
+									<Anchors>
+										<Anchor point="TOPLEFT">
+											<Offset x="0" y="0" />
+										</Anchor>
+									</Anchors>
+									<Color r="0.2" g="0.2" b="0.2" />
+								</FontString>
+							</Layer>
+						</Layers>
+                	</Frame>
+
+					<ScrollFrame name="$parentScrollFrame" inherits="ClassTrainerDetailScrollFrameTemplate" hidden="true">
+						<Size x="302" y="360" />
+						<Anchors>
+							<Anchor point="TOPLEFT">
+								<Offset x="0" y="0"/>
+							</Anchor>
+						</Anchors>
+						<ScrollChild>
+							<Frame name="$parentQueueSections">
+								<Size x="302" y="360" />
+								<Anchors>
+									<Anchor point="TOPLEFT">
+										<Offset x="0" y="0"/>
+									</Anchor>
+								</Anchors>
+								<Frames>
+									<Frame name="$parentMainItemsHeader">
+										<Size x="300" y="12" />
+										<Anchors>
+											<Anchor point="TOPLEFT">
+												<Offset x="0" y="0" />
+											</Anchor>
+										</Anchors>
+										<Layers>
+											<Layer level="OVERLAY">
+												<FontString name="$parentText" inherits="QuestFont" text="">
+													<Anchors>
+														<Anchor point="TOPLEFT">
+															<Offset x="0" y="0" />
+														</Anchor>
+													</Anchors>
+													<Color r="0.2" g="0.2" b="0.2" />
+												</FontString>
+											</Layer>
+										</Layers>
+									</Frame>
+									<Frame name="$parentMainItems">
+										<Size x="300" y="1" />
+										<Anchors>
+											<Anchor point="TOPLEFT" relativeTo="$parentMainItemsHeader" relativePoint="BOTTOMLEFT">
+												<Offset x="0" y="-2" />
+											</Anchor>
+										</Anchors>
+									</Frame>
+									<Frame name="$parentSecondaryItemsHeader">
+										<Size x="300" y="12" />
+										<Anchors>
+											<Anchor point="TOPLEFT" relativeTo="$parentMainItems" relativePoint="BOTTOMLEFT">
+												<Offset x="0" y="-2" />
+											</Anchor>
+										</Anchors>
+										<Layers>
+											<Layer level="OVERLAY">
+												<FontString name="$parentText" inherits="QuestFont" text="">
+													<Anchors>
+														<Anchor point="TOPLEFT">
+															<Offset x="0" y="0" />
+														</Anchor>
+													</Anchors>
+													<Color r="0.2" g="0.2" b="0.2" />
+												</FontString>
+											</Layer>
+										</Layers>
+									</Frame>
+									<Frame name="$parentSecondaryItems">
+										<Size x="300" y="1" />
+										<Anchors>
+											<Anchor point="TOPLEFT" relativeTo="$parentSecondaryItemsHeader" relativePoint="BOTTOMLEFT">
+												<Offset x="0" y="-2" />
+											</Anchor>
+										</Anchors>
+									</Frame>
+									<Frame name="$parentReagentsHeader">
+										<Size x="300" y="12" />
+										<Anchors>
+											<Anchor point="TOPLEFT" relativeTo="$parentSecondaryItems" relativePoint="BOTTOMLEFT">
+												<Offset x="0" y="-2" />
+											</Anchor>
+										</Anchors>
+										<Layers>
+											<Layer level="OVERLAY">
+												<FontString name="$parentText" inherits="QuestFont" text="">
+													<Anchors>
+														<Anchor point="TOPLEFT">
+															<Offset x="0" y="0" />
+														</Anchor>
+													</Anchors>
+													<Color r="0.2" g="0.2" b="0.2" />
+												</FontString>
+											</Layer>
+										</Layers>
+									</Frame>
+									<Frame name="$parentReagents">
+										<Size x="300" y="1" />
+										<Anchors>
+											<Anchor point="TOPLEFT" relativeTo="$parentReagentsHeader" relativePoint="BOTTOMLEFT">
+												<Offset x="0" y="-2" />
+											</Anchor>
+										</Anchors>
+									</Frame>
+								</Frames>
+							</Frame>
+						</ScrollChild>
+					</ScrollFrame>
+                </Frames>
+            </Frame>
+
+            <!-- Close button -->
+            <Button name="CauldronFrameCloseButton" inherits="UIPanelCloseButton">
+                <Anchors>
+                    <Anchor point="TOPRIGHT" relativeTo="CauldronFrame" relativePoint="TOPRIGHT">
+                        <Offset x="-2" y="-8"/>
+                    </Anchor>
+                </Anchors>
+                <Scripts>
+                    <OnClick>
+                        HideUIPanel(TradeSkillFrame);
+						PlaySound("igCharacterInfoClose");
+                    </OnClick>
+                </Scripts>
+            </Button>
+
+            <!-- Buttons frame -->
+            <Frame name="CauldronButtonsFrame">
+                <Size x="684" y="25" />
+                <Anchors>
+                    <Anchor point="BOTTOMLEFT" relativeTo="CauldronFrame" relativePoint="BOTTOMLEFT">
+                        <Offset x="13" y="0" />
+                    </Anchor>
+                </Anchors>
+
+                <Frames>
+
+                    <!-- Queue All button -->
+                    <Button name="CauldronQueueAllButton" inherits="CauldronButtonTemplate" text="Queue All">
+                        <Anchors>
+                            <Anchor point="TOPLEFT">
+                                <Offset x="0" y="0" />
+                            </Anchor>
+                        </Anchors>
+                        <Scripts>
+                            <OnLoad>
+                                getglobal(self:GetName()):Disable();
+                            </OnLoad>
+                            <OnClick>
+                            	Cauldron:QueueAllTradeSkillItem();
+								Cauldron:UpdateQueue();
+                            	Cauldron:UpdateButtons();
+                            </OnClick>
+                        </Scripts>
+                    </Button>
+
+                    <!-- Create All button (disabled) -->
+                    <Button name="CauldronCreateAllButton" inherits="CauldronButtonTemplate" text="CREATE_ALL">
+                        <Anchors>
+                            <Anchor point="LEFT" relativeTo="CauldronQueueAllButton" relativePoint="RIGHT">
+                                <Offset x="0" y="0" />
+                            </Anchor>
+                        </Anchors>
+                        <Scripts>
+                            <OnLoad>
+                                getglobal(self:GetName()):Disable();
+                            </OnLoad>
+							<OnClick>
+								Cauldron:CreateAllTradeSkillItem();
+							</OnClick>
+                        </Scripts>
+                    </Button>
+
+                    <!-- Number input -->
+                    <Button name="CauldronAmountDecrementButton">
+                        <Size x="23" y="22" />
+                        <Anchors>
+                            <Anchor point="LEFT" relativeTo="CauldronCreateAllButton" relativePoint="RIGHT">
+                                <Offset x="0" y="0" />
+                            </Anchor>
+                        </Anchors>
+                        <Scripts>
+                            <OnClick>
+                                Cauldron:AmountDecrement_OnClick();
+                                CauldronAmountInputBox:ClearFocus();
+							</OnClick>
+                        </Scripts>
+                        <NormalTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up" />
+                        <PushedTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down" />
+                        <DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled" />
+                        <HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD" />
+                    </Button>
+                    <EditBox name="CauldronAmountInputBox" letters="3" numeric="true" autoFocus="false">
+                        <Size x="30" y="20" />
+                        <Anchors>
+                            <Anchor point="LEFT" relativeTo="CauldronAmountDecrementButton" relativePoint="RIGHT">
+                                <Offset x="4" y="0" />
+                            </Anchor>
+                        </Anchors>
+                        <Layers>
+                            <Layer level="BACKGROUND">
+                                <Texture name="$parentLeft" file="Interface\Common\Common-Input-Border">
+                                    <Size x="8" y="20" />
+                                    <Anchors>
+                                        <Anchor point="TOPLEFT">
+                                            <Offset x="-5" y="0" />
+                                        </Anchor>
+                                    </Anchors>
+                                    <TexCoords left="0" right="0.0625" top="0" bottom="0.625" />
+                                </Texture>
+                                <Texture name="$parentRight" file="Interface\Common\Common-Input-Border">
+                                    <Size x="8" y="20" />
+                                    <Anchors>
+                                        <Anchor point="RIGHT">
+                                            <Offset x="0" y="0" />
+                                        </Anchor>
+                                    </Anchors>
+                                    <TexCoords left="0.9375" right="1.0" top="0" bottom="0.625" />
+                                </Texture>
+                                <Texture name="$parentMiddle" file="Interface\Common\Common-Input-Border">
+                                    <Size x="10" y="20" />
+                                    <Anchors>
+                                        <Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT" />
+                                        <Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT" />
+                                    </Anchors>
+                                    <TexCoords left="0.0625" right="0.9375" top="0" bottom="0.625" />
+                                </Texture>
+                            </Layer>
+                        </Layers>
+                        <Scripts>
+                        	<OnLoad>
+                        		self:SetText("1");
+                        	</OnLoad>
+                            <OnEnterPressed>
+                                self:ClearFocus();
+							</OnEnterPressed>
+                            <OnEscapePressed>
+                                self:ClearFocus();
+							</OnEscapePressed>
+                            <OnTextChanged>
+                                if ( self:GetText() == "0" ) then
+									self:SetText("1");
+                                end
+							</OnTextChanged>
+                            <OnEditFocusLost>
+                                self:HighlightText(0, 0);
+							</OnEditFocusLost>
+                            <OnEditFocusGained>
+                                self:HighlightText();
+							</OnEditFocusGained>
+                        </Scripts>
+                        <FontString inherits="ChatFontNormal" />
+                    </EditBox>
+                    <Button name="CauldronAmountIncrementButton">
+                        <Size x="23" y="22" />
+                        <Anchors>
+                            <Anchor point="LEFT" relativeTo="CauldronAmountInputBox" relativePoint="RIGHT">
+                                <Offset x="-3" y="0" />
+                            </Anchor>
+                        </Anchors>
+                        <Scripts>
+                            <OnClick>
+                                Cauldron:AmountIncrement_OnClick();
+                                CauldronAmountInputBox:ClearFocus();
+                            </OnClick>
+                        </Scripts>
+                        <NormalTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Up" />
+                        <PushedTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Down" />
+                        <DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled" />
+                        <HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD" />
+                    </Button>
+
+                    <!-- Create button (disabled) -->
+                    <Button name="CauldronCreateButton" inherits="CauldronButtonTemplate" text="CREATE">
+                        <Anchors>
+                            <Anchor point="LEFT" relativeTo="CauldronAmountIncrementButton" relativePoint="RIGHT">
+                                <Offset x="0" y="0" />
+                            </Anchor>
+                        </Anchors>
+                        <Scripts>
+                            <OnLoad>
+                                getglobal(self:GetName()):Disable();
+                            </OnLoad>
+							<OnClick>
+								Cauldron:CreateTradeSkillItem();
+							</OnClick>
+                        </Scripts>
+                    </Button>
+
+                    <!-- Queue button -->
+                    <Button name="CauldronQueueButton" inherits="CauldronButtonTemplate" text="Queue">
+                        <Anchors>
+                            <Anchor point="LEFT" relativeTo="CauldronCreateButton" relativePoint="RIGHT">
+                                <Offset x="0" y="0" />
+                            </Anchor>
+                        </Anchors>
+                        <Scripts>
+                            <OnLoad>
+                                getglobal(self:GetName()):Disable();
+                            </OnLoad>
+							<OnClick>
+								Cauldron:QueueTradeSkillItem();
+								Cauldron:UpdateQueue();
+                            	Cauldron:UpdateButtons();
+							</OnClick>
+                        </Scripts>
+                    </Button>
+
+                    <!-- spacer -->
+
+                    <!-- Process button (disabled) -->
+                    <Button name="CauldronProcessButton" inherits="CauldronButtonTemplate" text="Process">
+                        <Anchors>
+                            <Anchor point="LEFT" relativeTo="CauldronQueueButton" relativePoint="RIGHT">
+                                <Offset x="10" y="0" />
+                            </Anchor>
+                        </Anchors>
+                        <Scripts>
+                            <OnLoad>
+                                getglobal(self:GetName()):Disable();
+                            </OnLoad>
+							<OnClick>
+								Cauldron:ProcessQueue();
+							</OnClick>
+                        </Scripts>
+                    </Button>
+
+                    <!-- Clear Queue button (disabled) -->
+                    <Button name="CauldronClearQueueButton" inherits="CauldronButtonTemplate" text="Clear Queue">
+                        <Size x="90" y="20" />
+                        <Anchors>
+                            <Anchor point="LEFT" relativeTo="CauldronProcessButton" relativePoint="RIGHT">
+                                <Offset x="0" y="0" />
+                            </Anchor>
+                        </Anchors>
+                        <Scripts>
+                            <OnLoad>
+                                getglobal(self:GetName()):Disable();
+                            </OnLoad>
+							<OnClick>
+								CauldronQueue:ClearQueue(Cauldron:GetQueue());
+								Cauldron:UpdateQueue();
+							</OnClick>
+                        </Scripts>
+                    </Button>
+
+                    <!-- spacer -->
+
+                    <!-- Close button -->
+                    <Button name="CauldronCloseButton" inherits="CauldronButtonTemplate" text="CLOSE">
+                        <Anchors>
+                            <Anchor point="LEFT" relativeTo="CauldronClearQueueButton" relativePoint="RIGHT">
+                                <Offset x="12" y="0" />
+                            </Anchor>
+                        </Anchors>
+                        <Scripts>
+                            <OnClick>
+								HideUIPanel(TradeSkillFrame);
+								PlaySound("igCharacterInfoClose");
+                            </OnClick>
+                        </Scripts>
+                    </Button>
+                </Frames>
+            </Frame>
+        </Frames>
+
+        <Scripts>
+            <OnLoad>
+                self:SetBackdropColor(.05,.05,.05,.8);
+                self:SetBackdropBorderColor(.4,.4,.4,1);
+                tinsert(UISpecialFrames, self:GetName());
+            </OnLoad>
+            <OnShow>
+                PlaySound("igCharacterInfoOpen");
+            </OnShow>
+            <OnHide>
+                --HideUIPanel(CauldronFrame);
+                PlaySound("igCharacterInfoClose");
+            </OnHide>
+            <OnMouseWheel>
+                return;
+            </OnMouseWheel>
+        </Scripts>
+    </Frame>
+
+</Ui>
diff --git a/Cauldron/CauldronMainUI.lua b/Cauldron/CauldronMainUI.lua
new file mode 100644
index 0000000..f9eb316
--- /dev/null
+++ b/Cauldron/CauldronMainUI.lua
@@ -0,0 +1,1518 @@
+-- $Revision: 1.3 $
+-- Cauldron user interface logic
+
+local L = LibStub("AceLocale-3.0"):GetLocale("Cauldron")
+
+-- CauldronUI = LibStub("AceAddon-3.0"):NewAddon("CauldronUI", "AceEvent-3.0", "AceConsole-3.0", "LibDebugLog-1.0")
+
+function Cauldron:Frame_Show()
+ 	self:debug("Frame_Show enter");
+
+ 	self:debug("Frame_Show: close dropdown menus");
+ 	CloseDropDownMenus();
+
+--	self:UpdateFramePosition();
+--	self:UpdateFrameStrata();
+
+ 	self:debug("Frame_Show: show our frame");
+ 	ShowUIPanel(CauldronFrame);
+
+	if TradeSkillFrame then
+		self:debug("Frame_Show: hide the original tradeskill frame");
+
+		-- hide the original tradeskill frame
+		TradeSkillFrame:SetAlpha(0);
+--		TradeSkillFrame:ClearAllPoints();
+--		TradeSkillFrame:SetPoint("TOPLEFT", 0, 900);
+		CauldronFrame:SetPoint("TOPLEFT", TradeSkillFrame, "TOPLEFT", 0, 0);
+	end
+
+ 	self:RegisterMessage("Cauldron_Update", "OnCauldronUpdate");
+
+ 	self:debug("Frame_Show: call Frame_Update()");
+	self:Frame_Update();
+
+ 	self:debug("Frame_Show exit");
+end
+
+function Cauldron:Frame_Hide()
+ 	self:debug("Frame_Hide enter");
+
+ 	self:UnregisterEvent("Cauldron_Update")
+ 	HideUIPanel(CauldronFrame);
+
+ 	self:debug("Frame_Hide exit");
+end
+
+function Cauldron:Frame_Toggle()
+ 	self:debug("Frame_Toggle enter");
+
+ 	if CauldronFrame:IsVisible() then
+		self:debug("Frame_Toggle: call Frame_Hide()");
+ 		Cauldron:Frame_Hide();
+ 	else
+		self:debug("Frame_Toggle: call Frame_Show()");
+ 		Cauldron:Frame_Show();
+ 	end
+
+ 	self:debug("Frame_Toggle exit");
+end
+
+function Cauldron:Frame_Update()
+ 	self:debug("Frame_Update enter");
+
+	local numTradeSkills = GetNumTradeSkills();
+	self:debug("Frame_Update numTradeSkills: ",numTradeSkills);
+--	local skillOffset = FauxScrollFrame_GetOffset(TradeSkillListScrollFrame);
+	local name, rank, maxRank = GetTradeSkillLine();
+	self:debug("Frame_Update name: ",name,"; rank: ",rank,"; maxRank: ",maxRank);
+
+	if name == "UNKNOWN" then
+		return;
+	end
+
+	Cauldron:UpdateSkills();
+
+	if CURRENT_TRADESKILL ~= name then
+		self:debug("Frame_Update: current skill changed");
+
+		StopTradeSkillRepeat();
+
+		if ( CURRENT_TRADESKILL ~= "" ) then
+			-- To fix problem with switching between two tradeskills
+--			UIDropDownMenu_Initialize(TradeSkillInvSlotDropDown, TradeSkillInvSlotDropDown_Initialize);
+--			UIDropDownMenu_SetSelectedID(TradeSkillInvSlotDropDown, 1);
+
+--			UIDropDownMenu_Initialize(TradeSkillSubClassDropDown, TradeSkillSubClassDropDown_Initialize);
+--			UIDropDownMenu_SetSelectedID(TradeSkillSubClassDropDown, 1);
+		end
+		CURRENT_TRADESKILL = name;
+	end
+
+	-- update the frame dimensions
+    -- <Size x="692" y="465" />
+	CauldronFrame:SetHeight(465);
+	CauldronFrame:SetWidth(692);
+
+	-- display skill name, level/progress
+	self:debug("Frame_Update: display skill level/progress");
+	self:UpdateSkillInfo(name, rank, maxRank);
+
+	-- update search text box
+	self:debug("Frame_Update: display search text");
+	self:UpdateSearchText(name);
+
+	-- TODO: update dropdowns
+	self:debug("Frame_Update: update dropdowns");
+	self:UpdateFilterDropDowns();
+
+	-- display list of matching skills
+	self:debug("Frame_Update: display list of skills");
+	self:UpdateSkillList();
+
+	-- display queue
+	self:debug("Frame_Update: display queue");
+	self:UpdateQueue();
+
+	-- update buttons
+	self:debug("Frame_Update: update buttons");
+	self:UpdateButtons();
+
+ 	self:debug("Frame_Update exit");
+end
+
+function Cauldron:UpdateSkillInfo(skillName, rank, maxRank)
+	self:debug("UpdateSkillInfo enter");
+
+	CauldronRankFrameSkillName:SetText(skillName);
+
+	CauldronRankFrame:SetStatusBarColor(0.0, 0.0, 1.0, 0.5);
+	CauldronRankFrameBackground:SetVertexColor(0.0, 0.0, 0.75, 0.5);
+	CauldronRankFrame:SetMinMaxValues(0, maxRank);
+	CauldronRankFrame:SetValue(rank);
+	CauldronRankFrameSkillRank:SetText(rank.."/"..maxRank);
+
+	self:debug("UpdateSkillInfo exit");
+end
+
+function Cauldron:UpdateSearchText(skillName)
+	self:debug("UpdateSearchText enter");
+
+	local searchText = self.db.realm.userdata[self.vars.playername].skills[skillName].window.search;
+	if searchText == "" then
+		searchText = SEARCH;
+	end
+	CauldronFiltersSearchEditBox:SetText(searchText);
+
+	self:debug("UpdateSearchText exit");
+end
+
+function Cauldron:UpdateFilterDropDowns()
+	self:debug("UpdateFilterDropDowns enter");
+
+	self:debug("UpdateFilterDropDowns exit");
+end
+
+function Cauldron:UpdateSkillList()
+	self:debug("UpdateSkillList enter");
+
+	local skillName = CURRENT_TRADESKILL;
+	if IsTradeSkillLinked() then
+		skillName = "Linked-"..skillName;
+	end
+
+	local skillList = Cauldron:GetSkillList(self.vars.playername, skillName);
+	self:debug("UpdateSkillList: skillList="..#skillList);
+
+	local height = 0;
+
+	-- iterate over the list of skills
+	for i, skillInfo in ipairs(skillList) do
+		local skillFrame = _G["CauldronSkillItem"..i];
+
+		-- check if we have a frame for this position
+		if not skillFrame then
+			-- create a new frame for the skill information
+			skillFrame = CreateFrame("Button",
+									 "CauldronSkillItem"..i,
+									 CauldronSkillListFrameScrollFrameScrollChild,
+									 "CauldronSkillItemFrameTemplate");
+		end
+
+		skillFrame:SetID(i);
+		skillFrame.skillIndex = skillInfo.index;
+
+		-- set selection
+		if self.db.realm.userdata[self.vars.playername].skills[skillName].window.selected == skillInfo.index then
+			_G["CauldronSkillItem"..i.."Selection"]:Show();
+		else
+			_G["CauldronSkillItem"..i.."Selection"]:Hide();
+		end
+
+		-- populate the frame
+		local frame = nil;
+
+		-- set name and difficulty color
+		frame = _G["CauldronSkillItem"..i.."SkillName"];
+		local nameText = skillInfo.name;
+		local potentialCount = Cauldron:GetPotentialCraftCount(skillInfo);
+		if potentialCount > 0 then
+			nameText = nameText.." ["..skillInfo.available.."/"..potentialCount.."]";
+		elseif skillInfo.available > 0 then
+			nameText = nameText.." ["..skillInfo.available.."]";
+		end
+		frame:SetText(nameText);
+		local color = TradeSkillTypeColor[skillInfo.difficulty];
+		if color then
+			frame:SetFontObject(color.font);
+			frame.r = color.r;
+			frame.g = color.g;
+			frame.b = color.b;
+		end
+
+		-- set category
+		frame = _G["CauldronSkillItem"..i.."SkillCategory"];
+		frame:SetText(skillInfo.defaultCategory);
+		frame:SetFontObject(TradeSkillTypeColor.header.font);
+		frame.r = TradeSkillTypeColor.header.r;
+		frame.g = TradeSkillTypeColor.header.g;
+		frame.b = TradeSkillTypeColor.header.b;
+
+		-- set cooldown
+		frame = _G["CauldronSkillItem"..i.."SkillCooldown"];
+		local cooldown = GetTradeSkillCooldown(skillInfo.index);
+		if cooldown then
+			if not frame:IsVisible() then
+				frame:Show();
+			end
+			frame:SetText(SecondsToTime(cooldown));
+		else
+			if frame:IsVisible() then
+				frame:Hide();
+			end
+		end
+
+		-- set the icon
+		frame = _G["CauldronSkillItem"..i.."SkillIcon"];
+		frame:SetNormalTexture(skillInfo.icon);
+		frame.skillIndex = skillInfo.index;
+
+		-- set the craft count
+		frame = _G["CauldronSkillItem"..i.."SkillIconCount"];
+		local minMade, maxMade = skillInfo.minMade, skillInfo.maxMade;
+		if maxMade > 1 then
+			if minMade == maxMade then
+				frame:SetText(minMade);
+			else
+				frame:SetText(minMade.."-"..maxMade);
+			end
+			if frame:GetWidth() > 39 then
+				frame:SetText("~"..floor((minMade + maxMade)/2));
+			end
+		else
+			frame:SetText("");
+		end
+
+		-- set the disclosure button texture
+		frame = _G["CauldronSkillItem"..i.."DiscloseButton"];
+		frame.skillInfo = skillInfo;
+		local reagentsExpanded = self.db.realm.userdata[self.vars.playername].skills[skillName].window.skills[skillInfo.name].expanded;
+		self:debug("UpdateSkillList: reagentsExpanded="..tostring(reagentsExpanded));
+		if reagentsExpanded then
+			frame:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up");
+
+			_G["CauldronSkillItem"..i.."Reagents"]:Show();
+
+			-- fill in the tools info
+			local spellFocus = BuildColoredListString(GetTradeSkillTools(skillInfo.index));
+			local toolsFrame = _G["CauldronSkillItem"..i.."ReagentsToolsInfo"];
+			if spellFocus then
+				self:debug("UpdateSkillList: skill has a spell focus");
+
+				toolsFrame:Show();
+				toolsFrame:SetText(L["Requires"]..": "..spellFocus);
+				toolsFrame:SetHeight(15);
+			else
+				self:debug("UpdateSkillList: skill doesn't have a spell focus");
+
+				toolsFrame:Hide();
+				toolsFrame:SetText("");
+				toolsFrame:SetHeight(0);
+			end
+
+			-- fill in the reagents
+			_G["CauldronSkillItem"..i.."Reagents"]:SetScale(0.86);
+			local reagentCount = #skillInfo.reagents;
+
+			for j=1,8 do
+				self:debug("UpdateSkillList: j="..j);
+
+				local reagentFrame = _G["CauldronSkillItem"..i.."ReagentsItemDetail"..j];
+				self:debug("UpdateSkillList: reagentFrame="..tostring(reagentFrame));
+				local reagentInfo = skillInfo.reagents[j];
+				self:debug("UpdateSkillList: reagentInfo="..tostring(reagentInfo));
+
+				reagentFrame.skillIndex = skillInfo.index;
+
+				if j > reagentCount then
+					self:debug("UpdateSkillList: hide the reagent frame");
+					reagentFrame:Hide();
+				else
+					self:debug("UpdateSkillList: show the reagent info");
+
+					local reagentNameFrame = _G["CauldronSkillItem"..i.."ReagentsItemDetail"..j.."Name"];
+					self:debug("UpdateSkillList: reagentNameFrame="..tostring(reagentNameFrame));
+					local reagentCountFrame = _G["CauldronSkillItem"..i.."ReagentsItemDetail"..j.."Count"];
+					self:debug("UpdateSkillList: reagentCountFrame="..tostring(reagentCountFrame));
+
+					self:debug("UpdateSkillList: show the reagent frame");
+					reagentFrame:Show();
+					self:debug("UpdateSkillList: set the item button texture");
+					SetItemButtonTexture(reagentFrame, reagentInfo.icon);
+					self:debug("UpdateSkillList: set the reagent name");
+					reagentNameFrame:SetText(reagentInfo.name);
+
+					local playerReagentCount = reagentInfo.toonHas;
+					-- Grayout items
+					if playerReagentCount < reagentInfo.numRequired then
+						SetItemButtonTextureVertexColor(reagentFrame, 0.5, 0.5, 0.5);
+						reagentNameFrame:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b);
+					else
+						SetItemButtonTextureVertexColor(reagentFrame, 1.0, 1.0, 1.0);
+						reagentNameFrame:SetTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
+					end
+					if playerReagentCount >= 100 then
+						playerReagentCount = "*";
+					end
+					reagentCountFrame:SetText(playerReagentCount.." /"..reagentInfo.numRequired);
+				end
+			end
+
+			local reagentRows = math.floor((reagentCount - 1) / 2) + 1;
+			_G["CauldronSkillItem"..i.."Reagents"]:SetHeight(toolsFrame:GetHeight() + (reagentRows * _G["CauldronSkillItem"..i.."ReagentsItemDetail1"]:GetHeight()));
+			_G["CauldronSkillItem"..i]:SetHeight(_G["CauldronSkillItem"..i.."SkillIcon"]:GetHeight() + _G["CauldronSkillItem"..i.."Reagents"]:GetHeight());
+		else
+			self:debug("UpdateSkillList: reagents info not expanded");
+
+			_G["CauldronSkillItem"..i.."Reagents"]:Hide();
+
+			frame:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up");
+			_G["CauldronSkillItem"..i]:SetHeight(_G["CauldronSkillItem"..i.."SkillIcon"]:GetHeight());
+		end
+
+		-- place the frame in the scroll view
+		if i > 1 then
+			-- anchor to the frame above
+			self:debug("UpdateSkillList: anchor frame to top left of frame above");
+			skillFrame:SetPoint("TOPLEFT", _G["CauldronSkillItem"..(i-1)], "BOTTOMLEFT", 0, -2);
+		else
+			-- anchor to the parent
+			self:debug("UpdateSkillList: anchor frame to parent");
+			skillFrame:SetPoint("TOPLEFT", 0, 0);
+		end
+
+		-- adjust the scroll child size
+		height = height + skillFrame:GetHeight();
+		self:debug("UpdateSkillList: height="..height);
+		CauldronSkillListFrameScrollFrameScrollChild:SetHeight(height);
+
+		-- show the frame
+		self:debug("UpdateSkillList: show the frame");
+		skillFrame:Show();
+	end
+
+	-- hide any remaining frames
+	local j = #skillList + 1;
+	while true do
+		local frame = _G["CauldronSkillItem"..j];
+		if not frame then
+			break;
+		end
+
+		frame:Hide();
+		frame:SetHeight(0);
+
+		j = j + 1;
+	end
+
+	self:debug("UpdateSkillList exit");
+end
+
+function Cauldron:UpdateButtons()
+	self:debug("UpdateButtons enter");
+
+	local skillInfo = Cauldron:GetSelectedSkill();
+
+	if skillInfo then
+		CauldronQueueAllButton:Enable();
+		CauldronQueueButton:Enable();
+
+		if skillInfo.available then
+			CauldronCreateAllButton:Enable();
+			CauldronCreateButton:Enable();
+		end
+	else
+		CauldronQueueAllButton:Disable();
+		CauldronQueueButton:Disable();
+		CauldronCreateAllButton:Disable();
+		CauldronCreateButton:Disable();
+	end
+
+	if #CauldronQueue:GetItems(self.db.realm.userdata[self.vars.playername].queue, CURRENT_TRADESKILL) > 0 then
+		CauldronProcessButton:Enable();
+		CauldronClearQueueButton:Enable();
+	else
+		CauldronProcessButton:Disable();
+		CauldronClearQueueButton:Disable();
+	end
+
+	self:debug("UpdateButtons exit");
+end
+
+function Cauldron:UpdateQueue()
+	self:debug("UpdateQueue enter");
+
+	if not CauldronFrame:IsShown() then
+		return;
+	end
+
+	local queue = self.db.realm.userdata[self.vars.playername].queue;
+	local itemQueue = {};
+
+	local skillName = CURRENT_TRADESKILL;
+	if not IsTradeSkillLinked() then
+		itemQueue = CauldronQueue:GetItems(queue);
+	end
+
+	if #itemQueue == 0 then
+		self:debug("UpdateQueue: display empty queue");
+
+		-- queue is empty, display the empty message
+		CauldronQueueFrameQueueEmpty:Show();
+		CauldronQueueFrameScrollFrame:Hide();
+
+		if IsTradeSkillLinked() then
+			CauldronQueueFrameQueueEmptyText:SetText("No queue for linked tradeskills.");
+		else
+			CauldronQueueFrameQueueEmptyText:SetText("The queue is empty!\nMake something.");
+		end
+
+		return;
+	end
+
+	self:debug("UpdateQueue: display queue");
+
+	-- queue has items, show them
+	CauldronQueueFrameQueueEmpty:Hide();
+	CauldronQueueFrameScrollFrame:Show();
+
+	local height = 0;
+
+	CauldronQueueFrameScrollFrameQueueSectionsMainItemsHeaderText:SetText(L["In order to make:"]);
+
+	for i, queueInfo in ipairs(itemQueue) do
+		local queueItemFrame = _G["CauldronQueueItem"..i];
+
+		-- check if we have a frame for this position
+		if not queueItemFrame then
+			-- create a new frame for the skill information
+			queueItemFrame = CreateFrame("Button",
+									 	 "CauldronQueueItem"..i,
+									 	 CauldronQueueFrameScrollFrameQueueSectionsMainItems,
+									 	 "CauldronQueueItemFrameTemplate");
+		end
+
+		queueItemFrame:SetID(i);
+		queueItemFrame.itemName = queueInfo.name;
+		queueItemFrame.removeable = true;
+		queueItemFrame.shoppable = false;
+		queueItemFrame.inHoverButtons = false;
+
+		_G["CauldronQueueItem"..i.."RemoveItem"]:Hide();
+		_G["CauldronQueueItem"..i.."RemoveItem"]:SetScale(0.75);
+		_G["CauldronQueueItem"..i.."IncreasePriority"]:Hide();
+		_G["CauldronQueueItem"..i.."DecreasePriority"]:Hide();
+		_G["CauldronQueueItem"..i.."DecrementCount"]:Hide();
+		_G["CauldronQueueItem"..i.."AddToShoppingList"]:Hide();
+
+		local skillInfo = Cauldron:GetSkillInfo(queueInfo.tradeskill, queueInfo.name);
+		if not skillInfo then
+			-- the skill isn't available (character doesn't know it?)
+			-- TODO
+		end
+
+		-- initialize the frame object
+		local frame = nil;
+
+		-- set name and difficulty color
+		frame = _G["CauldronQueueItem"..i.."ItemName"];
+		frame:SetText(queueInfo.name);
+		if skillInfo then
+			local color = TradeSkillTypeColor[skillInfo.difficulty];
+			if color then
+				frame:SetFontObject(color.font);
+				frame:SetTextColor(color.r, color.g, color.b, 1.0);
+				frame.r = color.r;
+				frame.g = color.g;
+				frame.b = color.b;
+			end
+		else
+			-- TODO: default color info
+		end
+
+		-- set quantity info
+		frame = _G["CauldronQueueItem"..i.."Info"];
+		local infoText = queueInfo.tradeskill;
+		-- TODO: alts/bank/etc.
+		frame:SetText(infoText);
+--		frame:SetTextColor(1.0, 1.0, 0.2, 1.0);
+--		frame:SetShadowOffset(0, 0);
+
+		-- set the icon
+		frame = _G["CauldronQueueItem"..i.."Icon"];
+		frame:SetNormalTexture(queueInfo.icon);
+		if skillInfo then
+			frame.skillIndex = skillInfo.index;
+		end
+
+		-- set the amount
+		frame = _G["CauldronQueueItem"..i.."IconCount"];
+		frame:SetText(queueInfo.amount);
+
+		-- place the frame in the scroll view
+		if i > 1 then
+			-- anchor to the frame above
+			self:debug("UpdateQueue: anchor frame to top left of frame above");
+			queueItemFrame:SetPoint("TOPLEFT", _G["CauldronQueueItem"..(i-1)], "BOTTOMLEFT", 0, -2);
+		else
+			-- anchor to the parent
+			self:debug("UpdateQueue: anchor frame to parent");
+			queueItemFrame:SetPoint("TOPLEFT", CauldronQueueFrameScrollFrameQueueSectionsMainItems, "TOPLEFT", 0, 0);
+		end
+
+		height = height + queueItemFrame:GetHeight() + 2;
+		self:debug("UpdateQueue: height="..height);
+
+		-- show the frame
+		self:debug("UpdateQueue: show the frame");
+		queueItemFrame:Show();
+	end
+
+	-- adjust the scroll child size
+	CauldronQueueFrameScrollFrameQueueSectionsMainItems:SetHeight(height);
+
+	-- hide any remaining frames
+	local j = #itemQueue + 1;
+	while true do
+		local frame = _G["CauldronQueueItem"..j];
+		if not frame then
+			break;
+		end
+
+		frame:Hide();
+		frame:SetHeight(0);
+
+		j = j + 1;
+	end
+
+	-- display intermediate queue, maybe
+	local intQueue = CauldronQueue:GetIntermediates(queue);
+	local reagentList = CauldronQueue:GetReagents(queue);
+
+	-- store the intermediate queue and the reagent list
+--	self.db.realm.userdata[self.vars.playername].intQueue = intQueue;
+--	self.db.realm.userdata[self.vars.playername].reagentList = reagentList;
+
+	if #intQueue == 0 then
+		CauldronQueueFrameScrollFrameQueueSectionsSecondaryItemsHeader:SetHeight(1);
+		CauldronQueueFrameScrollFrameQueueSectionsSecondaryItemsHeaderText:SetText("");
+		CauldronQueueFrameScrollFrameQueueSectionsSecondaryItems:SetHeight(1);
+	else
+		CauldronQueueFrameScrollFrameQueueSectionsSecondaryItemsHeader:SetHeight(12);
+		CauldronQueueFrameScrollFrameQueueSectionsSecondaryItemsHeaderText:SetText(L["You first have to make:"]);
+
+		local intHeight = 0;
+
+		for i, queueInfo in ipairs(intQueue) do
+			local queueItemFrame = _G["CauldronQueueIntItem"..i];
+
+			-- check if we have a frame for this position
+			if not queueItemFrame then
+				-- create a new frame for the skill information
+				queueItemFrame = CreateFrame("Button",
+											 "CauldronQueueIntItem"..i,
+											 CauldronQueueFrameScrollFrameQueueSectionsSecondaryItems,
+											 "CauldronQueueItemFrameTemplate");
+			end
+
+			queueItemFrame:SetID(i);
+			queueItemFrame.itemName = queueInfo.name;
+			queueItemFrame.removeable = false;
+			queueItemFrame.shoppable = false;
+			queueItemFrame.inHoverButtons = false;
+
+			-- don't show the remove button
+			_G["CauldronQueueIntItem"..i.."RemoveItem"]:Hide();
+			_G["CauldronQueueIntItem"..i.."RemoveItem"]:SetScale(0.75);
+			_G["CauldronQueueIntItem"..i.."IncreasePriority"]:Hide();
+			_G["CauldronQueueIntItem"..i.."DecreasePriority"]:Hide();
+			_G["CauldronQueueIntItem"..i.."DecrementCount"]:Hide();
+			_G["CauldronQueueIntItem"..i.."AddToShoppingList"]:Hide();
+
+			local skillInfo = Cauldron:GetSkillInfo(queueInfo.tradeskill, queueInfo.name);
+			if not skillInfo then
+				-- the skill isn't available (character doesn't know it?)
+				-- TODO
+			end
+
+			-- populate the frame
+			local frame = nil;
+
+			-- set name and difficulty color
+			frame = _G["CauldronQueueIntItem"..i.."ItemName"];
+			frame:SetText(queueInfo.name);
+			if skillInfo then
+				local color = TradeSkillTypeColor[skillInfo.difficulty];
+				if color then
+					frame:SetFontObject(color.font);
+					frame:SetTextColor(color.r, color.g, color.b, 1.0);
+					frame.r = color.r;
+					frame.g = color.g;
+					frame.b = color.b;
+				end
+			else
+				frame:SetFont("GameFontNormal", 12);
+--				frame:SetTextColor(1.0, 1.0, 1.0, 1.0);
+				frame.r = 1.0;
+				frame.g = 1.0;
+				frame.b = 1.0;
+			end
+
+			-- set quantity info
+			frame = _G["CauldronQueueIntItem"..i.."Info"];
+			local countInfo = Cauldron:ReagentCount(queueInfo.name);
+			local infoText = string.format(queueInfo.tradeskill.."; "..L["Have %d"], countInfo.has);
+			local need = math.max(0, queueInfo.amount - countInfo.has);
+			if need > 0 then
+				infoText = infoText..string.format(L[", need %d"], need);
+			end
+			-- alts/bank/etc.
+			frame:SetText(infoText);
+			frame:SetTextColor(0.1, 0.1, 0.1, 1.0);
+			frame:SetShadowOffset(0, 0);
+
+			-- set the icon
+			frame = _G["CauldronQueueIntItem"..i.."Icon"];
+			frame:SetNormalTexture(queueInfo.icon);
+			if skillInfo then
+				frame.skillIndex = skillInfo.index;
+			end
+
+			-- set the amount
+			frame = _G["CauldronQueueIntItem"..i.."IconCount"];
+			frame:SetText(queueInfo.amount);
+
+			-- place the frame in the scroll view
+			if i > 1 then
+				-- anchor to the frame above
+				self:debug("UpdateQueue: anchor frame to top left of frame above");
+				queueItemFrame:SetPoint("TOPLEFT", _G["CauldronQueueIntItem"..(i-1)], "BOTTOMLEFT", 0, -2);
+			else
+				-- anchor to the parent
+				self:debug("UpdateQueue: anchor frame to parent");
+				queueItemFrame:SetPoint("TOPLEFT", CauldronQueueFrameScrollFrameQueueSectionsSecondaryItems, "TOPLEFT", 0, 0);
+			end
+
+			-- adjust the scroll child size
+			intHeight = intHeight + queueItemFrame:GetHeight() + 2;
+			self:debug("UpdateQueue: height="..height);
+			CauldronQueueFrameScrollFrameQueueSectionsSecondaryItems:SetHeight(intHeight);
+
+			-- show the frame
+			self:debug("UpdateQueue: show the frame");
+			queueItemFrame:Show();
+		end
+	end
+
+	-- hide any remaining frames
+	local j = #intQueue + 1;
+	while true do
+		local frame = _G["CauldronQueueIntItem"..j];
+		if not frame then
+			break;
+		end
+
+		frame:Hide();
+		frame:SetHeight(0);
+
+		j = j + 1;
+	end
+
+	-- display reagent list
+
+	CauldronQueueFrameScrollFrameQueueSectionsReagentsHeaderText:SetText(L["You will need:"]);
+
+	local reagentHeight = 0;
+
+	for i, queueInfo in ipairs(reagentList) do
+		local queueItemFrame = _G["CauldronQueueReagentItem"..i];
+
+		-- check if we have a frame for this position
+		if not queueItemFrame then
+			-- create a new frame for the skill information
+			queueItemFrame = CreateFrame("Button",
+										 "CauldronQueueReagentItem"..i,
+										 CauldronQueueFrameScrollFrameQueueSectionsReagents,
+										 "CauldronQueueItemFrameTemplate");
+		end
+
+		local countInfo = Cauldron:ReagentCount(queueInfo.name);
+		local need = math.max(0, queueInfo.amount - countInfo.has);
+
+		queueItemFrame:SetID(i);
+		queueItemFrame.skillIndex = queueInfo.skillIndex;
+		queueItemFrame.index = queueInfo.index;
+		queueItemFrame.itemName = queueInfo.name;
+		queueItemFrame.removeable = false;
+		queueItemFrame.shoppable = true;
+		queueItemFrame.inHoverButtons = false;
+		queueItemFrame.needAmount = need;
+
+		-- don't show the remove button
+		_G["CauldronQueueReagentItem"..i.."RemoveItem"]:Hide();
+		_G["CauldronQueueReagentItem"..i.."RemoveItem"]:SetScale(0.75);
+		_G["CauldronQueueReagentItem"..i.."IncreasePriority"]:Hide();
+		_G["CauldronQueueReagentItem"..i.."DecreasePriority"]:Hide();
+		_G["CauldronQueueReagentItem"..i.."DecrementCount"]:Hide();
+		_G["CauldronQueueReagentItem"..i.."AddToShoppingList"]:Hide();
+		_G["CauldronQueueReagentItem"..i.."AddToShoppingList"]:SetScale(0.5);
+
+		local skillInfo = Cauldron:GetSkillInfo(queueInfo.tradeskill, queueInfo.name);
+		if not skillInfo then
+			-- TODO
+		end
+
+		-- populate the frame
+		local frame = nil;
+
+		-- set name and difficulty color
+		frame = _G["CauldronQueueReagentItem"..i.."ItemName"];
+		frame:SetText(queueInfo.name);
+		frame:SetShadowOffset(0, 0);
+		frame:SetFont("GameFontNormal", 12);
+		frame:SetTextColor(0.1, 0.1, 0.1, 1.0);
+		frame.r = 1.0;
+		frame.g = 1.0;
+		frame.b = 1.0;
+
+		-- set quantity info
+		frame = _G["CauldronQueueReagentItem"..i.."Info"];
+		local countInfo = Cauldron:ReagentCount(queueInfo.name);
+		local qtyText = string.format(L["Have %d"], countInfo.has);
+		if need > 0 then
+			qtyText = qtyText..string.format(L[", need %d"], need);
+		end
+		-- TODO: alts/bank/etc.
+		frame:SetText(qtyText);
+		frame:SetTextColor(0.4, 0.4, 0.4, 1.0);
+		frame:SetShadowOffset(0, 0);
+
+		-- set the icon
+		frame = _G["CauldronQueueReagentItem"..i.."Icon"];
+		frame:SetNormalTexture(queueInfo.icon);
+		if skillInfo then
+			frame.skillIndex = queueInfo.skillIndex;
+			frame.reagentIndex = queueInfo.index;
+		end
+--		local playerReagentCount = 0; -- TODO
+--		if playerReagentCount < queueInfo.amount then
+--			frame:SetVertexColor(0.5, 0.5, 0.5, 1.0);
+--			frame:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b);
+--		else
+--			frame:SetVertexColor(1.0, 1.0, 1.0, 1.0);
+--			frame:SetTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
+--		end
+
+		-- set the amount
+		frame = _G["CauldronQueueReagentItem"..i.."IconCount"];
+		frame:SetText(queueInfo.amount);
+
+		-- place the frame in the scroll view
+		if i > 1 then
+			-- anchor to the frame above
+			self:debug("UpdateQueue: anchor frame to top left of frame above");
+			queueItemFrame:SetPoint("TOPLEFT", _G["CauldronQueueReagentItem"..(i-1)], "BOTTOMLEFT", 0, -2);
+		else
+			-- anchor to the parent
+			self:debug("UpdateQueue: anchor frame to parent");
+			queueItemFrame:SetPoint("TOPLEFT", CauldronQueueFrameScrollFrameQueueSectionsReagents, "TOPLEFT", 0, 0);
+		end
+
+		-- adjust the scroll child size
+		reagentHeight = reagentHeight + queueItemFrame:GetHeight() + 2;
+		self:debug("UpdateQueue: height="..height);
+		CauldronQueueFrameScrollFrameQueueSectionsReagents:SetHeight(reagentHeight);
+
+		-- show the frame
+		self:debug("UpdateQueue: show the frame");
+		queueItemFrame:Show();
+	end
+
+	-- hide any remaining frames
+	local j = #reagentList + 1;
+	while true do
+		local frame = _G["CauldronQueueReagentItem"..j];
+		if not frame then
+			break;
+		end
+
+		frame:Hide();
+		frame:SetHeight(0);
+
+		j = j + 1;
+	end
+--]]
+	-- adjust the height of the scroll frame
+	local h = CauldronQueueFrameScrollFrameQueueSectionsMainItemsHeader:GetHeight() +
+			CauldronQueueFrameScrollFrameQueueSectionsMainItems:GetHeight() +
+			CauldronQueueFrameScrollFrameQueueSectionsSecondaryItemsHeader:GetHeight() +
+			CauldronQueueFrameScrollFrameQueueSectionsSecondaryItems:GetHeight() +
+			CauldronQueueFrameScrollFrameQueueSectionsReagentsHeader:GetHeight() +
+			CauldronQueueFrameScrollFrameQueueSectionsReagents:GetHeight();
+	CauldronQueueFrameScrollFrameQueueSections:SetHeight(h);
+	CauldronQueueFrameScrollFrame:UpdateScrollChildRect();
+
+	self:debug("UpdateQueue exit");
+end
+
+function Cauldron:SaveFramePosition()
+ 	self:debug("SaveFramePosition enter");
+
+-- TODO
+
+ 	self:debug("SaveFramePosition exit");
+end
+
+function Cauldron:OnCauldronUpdate()
+	self:debug("OnCauldronUpdate enter");
+
+--	self:Search();
+ 	local selectionIndex
+ 	if self.vars.selectionIndex == 0 then
+ 		selectionIndex = self:GetFirstTradeSkill();
+ 	else
+ 		selectionIndex = self.vars.selectionIndex;
+ 	end
+
+	self:debug("OnCauldronUpdate exit");
+end
+
+function Cauldron:FilterDropDown_OnLoad(dropdown)
+	self:debug("FilterDropDown_OnLoad enter");
+
+--[[
+	if CURRENT_TRADESKILL == "" or CURRENT_TRADESKILL == "UNKNOWN" then
+		return;
+	end
+--]]
+
+	UIDropDownMenu_Initialize(dropdown, Cauldron.FilterDropDown_Initialize);
+	UIDropDownMenu_SetText(CauldronFiltersFilterDropDown, L["Filters"]);
+
+	self:debug("FilterDropDown_OnLoad exit");
+end
+
+function Cauldron:InvSlotDropDown_OnLoad(dropdown)
+	self:debug("InvSlotDropDown_OnLoad enter");
+
+--[[
+	if CURRENT_TRADESKILL == "" or CURRENT_TRADESKILL == "UNKNOWN" then
+		return;
+	end
+--]]
+
+	UIDropDownMenu_Initialize(dropdown, Cauldron.InvSlotDropDown_Initialize);
+	UIDropDownMenu_SetText(CauldronFiltersInvSlotDropDown, L["Slots"]);
+
+	self:debug("InvSlotDropDown_OnLoad exit");
+end
+
+function Cauldron:CategoryDropDown_OnLoad(dropdown)
+	self:debug("CategoryDropDown_OnLoad enter");
+
+--[[
+	if CURRENT_TRADESKILL == "" or CURRENT_TRADESKILL == "UNKNOWN" then
+		return;
+	end
+--]]
+
+	UIDropDownMenu_Initialize(dropdown, Cauldron.CategoryDropDown_Initialize);
+	UIDropDownMenu_SetText(CauldronFiltersCategoryDropDown, L["Categories"]);
+
+	self:debug("CategoryDropDown_OnLoad exit");
+end
+
+function Cauldron:FilterDropDown_Initialize(level)
+	Cauldron:debug("FilterDropDown_Initialize enter");
+
+--[[
+	if CURRENT_TRADESKILL == "" or CURRENT_TRADESKILL == "UNKNOWN" then
+		return;
+	end
+--]]
+
+	if not Cauldron.db then
+		return;
+	end
+
+	UIDropDownMenu_SetText(CauldronFiltersFilterDropDown, L["Filters"]);
+
+	-- sorting
+
+	local sortingTitle = {
+		text = L["Sort"],
+		isTitle = true,
+		tooltipTitle = "",
+		tooltipText = "",
+	};
+	UIDropDownMenu_AddButton(sortingTitle);
+
+	local sortAlpha = {
+		text = L["Alphabetically"],
+		checked = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.sortAlpha,
+		tooltipTitle = L["Alphabetically"],
+		tooltipText = L["Set the sorting method to use on the skills list"],
+		func = function(arg1, arg2) Cauldron:FilterDropDown_SetSort(arg1) end,
+		arg1 = "alpha",
+		arg2 = "",
+	};
+	UIDropDownMenu_AddButton(sortAlpha);
+
+	local sortDifficulty = {
+		text = L["By difficulty"],
+		checked = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.sortDifficulty,
+		tooltipTitle = L["By difficulty"],
+		tooltipText = L["Set the sorting method to use on the skills list"],
+		func = function(arg1, arg2) Cauldron:FilterDropDown_SetSort(arg1) end,
+		arg1 = "difficulty",
+		arg2 = "",
+	};
+	UIDropDownMenu_AddButton(sortDifficulty);
+
+	--[[
+	local sortBenefit = {
+		text = L["By benefit"],
+		checked = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.sortBenefit,
+		tooltipTitle = L["By benefit"],
+		tooltipText = L["Set the sorting method to use on the skills list"],
+		func = function(arg1, arg2) Cauldron:FilterDropDown_SetSort(arg1) end,
+		arg1 = "benefit",
+		arg2 = "",
+	};
+	UIDropDownMenu_AddButton(sortBenefit);
+	--]]
+
+	-- spacer
+	UIDropDownMenu_AddButton({
+		text = "",
+		notClickable = true,
+	});
+
+	-- skill difficulty
+
+	local difficultyTitle = {
+		text = L["Difficulty"],
+		isTitle = true,
+		tooltipTitle = "",
+		tooltipText = "",
+	};
+	UIDropDownMenu_AddButton(difficultyTitle);
+
+	local difficultyOptimal = {
+		text = L["Optimal"],
+--		textR = 1.0,
+--		textG = 1.0,
+--		textB = 1.0,
+		checked = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.optimal,
+--		keepShownOnClick = true,
+		tooltipTitle = L["Optimal"],
+		tooltipText = L["Set whether items of this difficulty level should be shown"],
+		func = function(arg1, arg2) Cauldron:FilterDropDown_ToggleDifficulty(arg1) end,
+		arg1 = "optimal",
+		arg2 = "",
+	};
+	UIDropDownMenu_AddButton(difficultyOptimal);
+
+	local difficultyMedium = {
+		text = L["Medium"],
+--		textR = 1.0,
+--		textG = 1.0,
+--		textB = 1.0,
+		checked = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.medium,
+--		keepShownOnClick = true,
+		tooltipTitle = L["Medium"],
+		tooltipText = L["Set whether items of this difficulty level should be shown"],
+		func = function(arg1, arg2) Cauldron:FilterDropDown_ToggleDifficulty(arg1) end,
+		arg1 = "medium",
+		arg2 = "",
+	};
+	UIDropDownMenu_AddButton(difficultyMedium);
+
+	local difficultyEasy = {
+		text = L["Easy"],
+--		textR = 1.0,
+--		textG = 1.0,
+--		textB = 1.0,
+		checked = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.easy,
+--		keepShownOnClick = true,
+		tooltipTitle = L["Easy"],
+		tooltipText = L["Set whether items of this difficulty level should be shown"],
+		func = function(arg1, arg2) Cauldron:FilterDropDown_ToggleDifficulty(arg1) end,
+		arg1 = "easy",
+		arg2 = "",
+	};
+	UIDropDownMenu_AddButton(difficultyEasy);
+
+	local difficultyTrivial = {
+		text = L["Trivial"],
+--		textR = 1.0,
+--		textG = 1.0,
+--		textB = 1.0,
+		checked = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.trivial,
+--		keepShownOnClick = true,
+		tooltipTitle = L["Trivial"],
+		tooltipText = L["Set whether items of this difficulty level should be shown"],
+		func = function(arg1, arg2) Cauldron:FilterDropDown_ToggleDifficulty(arg1) end,
+		arg1 = "trivial",
+		arg2 = "",
+	};
+	UIDropDownMenu_AddButton(difficultyTrivial);
+
+	-- spacer
+	UIDropDownMenu_AddButton({
+		text = "",
+		notClickable = true,
+	});
+
+	-- reagents availability
+
+	local reagentsTitle = {
+		text = L["Reagents"],
+		isTitle = true,
+		tooltipTitle = "",
+		tooltipText = "",
+	};
+	UIDropDownMenu_AddButton(reagentsTitle);
+
+	local normal = {
+		text = L["Normal"],
+		checked = Cauldron:ReagentsFilterNormalCheck(),
+		tooltipTitle = L["Reagents"],
+		tooltipText = L["Display the normal list of skills"],
+		func = function(arg1, arg2) Cauldron:FilterDropDown_SetReagentFilter(arg1) end,
+		arg1 = "normal",
+		arg2 = "",
+	};
+	UIDropDownMenu_AddButton(normal);
+
+	local haveAllReagents = {
+		text = L["Have all"],
+		checked = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveAllReagents,
+		tooltipTitle = L["Reagents"],
+		tooltipText = L["Set whether skills for which you have all the required reagents are shown in the list"],
+		func = function(arg1, arg2) Cauldron:FilterDropDown_SetReagentFilter(arg1) end,
+		arg1 = "all",
+		arg2 = "",
+	};
+	UIDropDownMenu_AddButton(haveAllReagents);
+
+	--[[
+	local haveKeyReagents = {
+		text = L["Have key"],
+		checked = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveKeyReagents,
+		tooltipTitle = L["Reagents"],
+		tooltipText = L["Set whether skills for which you have all key reagents (non-vendor available) are shown in the list"],
+		func = function(arg1, arg2) Cauldron:FilterDropDown_SetReagentFilter(arg1) end,
+		arg1 = "key",
+		arg2 = "",
+	};
+	UIDropDownMenu_AddButton(haveKeyReagents);
+	--]]
+
+	local haveAnyReagents = {
+		text = L["Have any"],
+		checked = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveAnyReagents,
+		tooltipTitle = L["Reagents"],
+		tooltipText = L["Set whether skills for which you have any reagents are shown in the list"],
+		func = function(arg1, arg2) Cauldron:FilterDropDown_SetReagentFilter(arg1) end,
+		arg1 = "any",
+		arg2 = "",
+	};
+	UIDropDownMenu_AddButton(haveAnyReagents);
+
+	Cauldron:debug("FilterDropDown_Initialize exit");
+end
+
+function Cauldron:FilterDropDown_SetSort(info)
+	self:debug("FilterDropDown_SetSort enter");
+
+	local sort = info.arg1;
+
+	if sort == "alpha" then
+		Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.sortAlpha = true;
+	   	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.sortDifficulty = false;
+	   	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.sortBenefit = false;
+	elseif sort == "difficulty" then
+		Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.sortAlpha = false;
+	   	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.sortDifficulty = true;
+	   	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.sortBenefit = false;
+	elseif sort == "benefit" then
+		Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.sortAlpha = false;
+	   	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.sortDifficulty = false;
+	   	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.sortBenefit = true;
+	end
+
+	-- update the UI
+	Cauldron:UpdateSkillList();
+
+	self:debug("FilterDropDown_SetSort exit");
+end
+
+function Cauldron:ReagentsFilterNormalCheck()
+	self:debug("ReagentsFilterNormalCheck enter");
+
+	local checked = true;
+
+	if Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveAllReagents or
+	   Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveKeyReagents or
+	   Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveAnyReagents then
+	   	checked = false;
+	end
+
+	self:debug("ReagentsFilterNormalCheck exit");
+
+	return checked;
+end
+
+function Cauldron:FilterDropDown_SetReagentFilter(info)
+	self:debug("FilterDropDown_SetReagentFilter enter");
+
+	local reagents = info.arg1;
+
+	if reagents == "normal" then
+		Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveAllReagents = false;
+	   	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveKeyReagents = false;
+	   	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveAnyReagents = false;
+	elseif reagents == "all" then
+		Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveAllReagents = true;
+	   	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveKeyReagents = false;
+	   	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveAnyReagents = false;
+	elseif reagents == "key" then
+		Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveAllReagents = false;
+	   	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveKeyReagents = true;
+	   	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveAnyReagents = false;
+	elseif reagents == "any" then
+		Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveAllReagents = false;
+	   	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveKeyReagents = false;
+	   	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter.haveAnyReagents = true;
+	end
+
+	-- update the UI
+	Cauldron:UpdateSkillList();
+
+	self:debug("FilterDropDown_SetReagentFilter exit");
+end
+
+function Cauldron:FilterDropDown_ToggleDifficulty(info)
+	self:debug("FilterDropDown_ToggleDifficulty enter");
+
+	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter[info.arg1] = not Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.filter[info.arg1];
+
+	-- update the UI
+	Cauldron:UpdateSkillList();
+
+	self:debug("FilterDropDown_ToggleDifficulty exit");
+end
+
+function Cauldron:InvSlotDropDown_Initialize(level)
+	Cauldron:debug("InvSlotDropDown_Initialize enter");
+
+--[[
+	if CURRENT_TRADESKILL == "" or CURRENT_TRADESKILL == "UNKNOWN" then
+		return;
+	end
+--]]
+
+	local skillName = CURRENT_TRADESKILL;
+	if IsTradeSkillLinked() then
+		skillName = "Linked-"..skillName;
+	end
+
+	UIDropDownMenu_SetText(CauldronFiltersInvSlotDropDown, L["Slots"]);
+
+	local all = {
+		text = L["All slots"],
+		checked = false,
+		tooltipTitle = L["All slots"],
+		func = function(arg1, arg2) Cauldron:InvSlotDropDown_SetSlot(arg1) end,
+		arg1 = "all",
+		arg2 = "",
+	};
+	UIDropDownMenu_AddButton(all);
+
+	local none = {
+		text = L["(None)"],
+		checked = true,
+		tooltipTitle = L["(None)"],
+		func = function(arg1, arg2) Cauldron:InvSlotDropDown_SetSlot(arg1) end,
+		arg1 = "none",
+		arg2 = "",
+	};
+	UIDropDownMenu_AddButton(none);
+
+	local slots = Cauldron:GetSlots(Cauldron.vars.playername, skillName);
+
+	for name, _ in pairs(slots) do
+		if slot ~= "" then
+			local slot = {
+				text = _G[name],
+				checked = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[name],
+				tooltipTitle = _G[name],
+				func = function(arg1, arg2) Cauldron:InvSlotDropDown_SetSlot(arg1) end,
+				arg1 = name,
+				arg2 = "",
+			};
+			UIDropDownMenu_AddButton(slot);
+		end
+	end
+
+	Cauldron:debug("InvSlotDropDown_Initialize exit");
+end
+
+function Cauldron:SlotsFilterAllCheck()
+	self:debug("SlotsFilterAllCheck enter");
+
+	local skillName = CURRENT_TRADESKILL;
+	if IsTradeSkillLinked() then
+		skillName = "Linked-"..skillName;
+	end
+
+	local checked = true;
+
+	if Cauldron.db then
+		for name, _ in pairs(Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots) do
+			if Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[name] then
+				checked = false;
+				break;
+			end
+		end
+	end
+
+	self:debug("SlotsFilterAllCheck exit");
+
+	return checked;
+end
+
+function Cauldron:InvSlotDropDown_SetSlot(info)
+	self:debug("InvSlotDropDown_SetSlot enter");
+
+	local skillName = CURRENT_TRADESKILL;
+	if IsTradeSkillLinked() then
+		skillName = "Linked-"..skillName;
+	end
+
+	self:debug("InvSlotDropDown_SetSlot: info.arg1="..info.arg1);
+
+	if info.arg1 == "all" then
+		self:debug("InvSlotDropDown_SetSlot: selecting all slots...");
+		Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots["(none)"] = true;
+		for name, _ in pairs(Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots) do
+			self:debug("InvSlotDropDown_SetSlot: name="..name);
+			Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[name] = true;
+		end
+	elseif info.arg1 == "none" then
+		self:debug("InvSlotDropDown_SetSlot: selecting special 'none' slot...");
+		local slotName = "(none)";
+		if not Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[slotName] then
+			Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[slotName] = true;
+		else
+			Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[slotName] = not Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[slotName];
+		end
+	else
+		self:debug("InvSlotDropDown_SetSlot: select a specific slot: "..info.arg1);
+		if not Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[info.arg1] then
+			Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[info.arg1] = true;
+		else
+			Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[info.arg1] = not Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.slots[info.arg1];
+		end
+	end
+
+	self:debug("InvSlotDropDown_SetSlot exit");
+end
+
+function Cauldron:CategoryDropDown_Initialize(level)
+	Cauldron:debug("CategoryDropDown_Initialize enter");
+
+--[[
+	if CURRENT_TRADESKILL == "" or CURRENT_TRADESKILL == "UNKNOWN" then
+		return;
+	end
+--]]
+
+	local skillName = CURRENT_TRADESKILL;
+	if IsTradeSkillLinked() then
+		skillName = "Linked-"..skillName;
+	end
+
+	UIDropDownMenu_SetText(CauldronFiltersCategoryDropDown, L["Categories"]);
+
+	local all = {
+		text = L["All categories"],
+		checked = false, -- Cauldron:CategoriesFilterAllCheck(),
+		tooltipTitle = L["All categories"],
+		func = function(arg1, arg2) Cauldron:CategoryDropDown_SetCategory(arg1) end,
+		arg1 = "all",
+		arg2 = "",
+	};
+	UIDropDownMenu_AddButton(all);
+
+	local none = {
+		text = L["No categories"],
+		checked = false, -- Cauldron:CategoriesFilterAllCheck(),
+		tooltipTitle = L["No categories"],
+		func = function(arg1, arg2) Cauldron:CategoryDropDown_SetCategory(arg1) end,
+		arg1 = "none",
+		arg2 = "",
+	};
+	UIDropDownMenu_AddButton(none);
+
+	local categories = Cauldron:GetDefaultCategories(Cauldron.vars.playername, skillName);
+
+	-- sort the category list by alpha
+	local c = {};
+	for name, _ in pairs(categories) do
+		table.insert(c, name);
+	end
+
+	table.sort(c);
+
+	for i, name in ipairs(c) do
+		local category = {
+			text = name,
+			checked = Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.categories[name].shown,
+			tooltipTitle = name,
+			func = function(arg1, arg2) Cauldron:CategoryDropDown_SetCategory(arg1) end,
+			arg1 = name,
+			arg2 = "",
+		};
+		UIDropDownMenu_AddButton(category);
+	end
+
+	Cauldron:debug("CategoryDropDown_Initialize exit");
+end
+
+--[[
+function Cauldron:CategoriesFilterAllCheck()
+	self:debug("CategoriesFilterAllCheck enter");
+
+	local skillName = CURRENT_TRADESKILL;
+	if IsTradeSkillLinked() then
+		skillName = "Linked-"..skillName;
+	end
+
+	local checked = true;
+
+	for name, _ in pairs(Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.categories) do
+		if Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.categories[name] then
+			checked = false;
+			break;
+		end
+	end
+
+	self:debug("CategoriesFilterAllCheck exit");
+
+	return checked;
+end
+--]]
+
+function Cauldron:CategoryDropDown_SetCategory(info)
+	self:debug("CategoryDropDown_SetCategory enter");
+
+	local skillName = CURRENT_TRADESKILL;
+	if IsTradeSkillLinked() then
+		skillName = "Linked-"..skillName;
+	end
+
+	if info.arg1 == "all" or info.arg1 == "none" then
+		for name, _ in pairs(Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.categories) do
+			local checked = (info.arg1 == "all");
+			Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.categories[name].shown = checked;
+		end
+	else
+		if IsShiftKeyDown() then
+			-- uncheck everything
+			for name, _ in pairs(Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.categories) do
+				Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.categories[name].shown = false;
+			end
+
+			-- check the clicked item
+			Cauldron.db.realm.userdata[self.vars.playername].skills[skillName].window.categories[info.arg1].shown = true;
+		else
+			Cauldron.db.realm.userdata[self.vars.playername].skills[skillName].window.categories[info.arg1].shown = not Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[CURRENT_TRADESKILL].window.categories[info.arg1].shown;
+		end
+	end
+
+	-- update the UI
+	Cauldron:UpdateSkillList();
+
+	self:debug("CategoryDropDown_SetCategory exit");
+end
+
+function Cauldron:CollapseAllButton_OnClick(button)
+	self:debug("CollapseAllButton_OnClick enter");
+
+	local skillName = CURRENT_TRADESKILL;
+	if IsTradeSkillLinked() then
+		skillName = "Linked-"..skillName;
+	end
+
+	-- reset all the expanded fields to false
+	for name, info in pairs(Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.skills) do
+		info.expanded = false;
+	end
+
+	-- update the UI
+	Cauldron:UpdateSkillList();
+
+	self:debug("CollapseAllButton_OnClick exit");
+end
+
+function Cauldron:CollapseItemButton_OnClick(button)
+	self:debug("CollapseItemButton_OnClick enter");
+
+	local skillName = CURRENT_TRADESKILL;
+	if IsTradeSkillLinked() then
+		skillName = "Linked-"..skillName;
+	end
+
+	local skillInfo = button.skillInfo;
+
+	Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.skills[skillInfo.name].expanded = not Cauldron.db.realm.userdata[Cauldron.vars.playername].skills[skillName].window.skills[skillInfo.name].expanded;
+
+	-- update the UI
+	Cauldron:UpdateSkillList();
+
+	self:debug("CollapseItemButton_OnClick exit");
+end
+
+function Cauldron:SkillItem_OnEnter(frame)
+	self:debug("SkillItem_OnEnter enter");
+
+	local id = frame:GetID();
+	self:debug("SkillItem_OnEnter: id="..id);
+
+	local name = _G["CauldronSkillItem"..id.."SkillName"];
+	if name then
+--		name:
+	end
+
+	-- TODO
+
+	self:debug("SkillItem_OnEnter exit");
+end
+
+function Cauldron:SkillItem_OnLeave(frame)
+	self:debug("SkillItem_OnLeave enter");
+
+
+
+	self:debug("SkillItem_OnLeave exit");
+end
+
+function Cauldron:SkillItem_OnClick(frame, button, down)
+	self:debug("SkillItem_OnClick enter");
+
+	local skillName = CURRENT_TRADESKILL;
+	if IsTradeSkillLinked() then
+		skillName = "Linked-"..skillName;
+	end
+	self:debug("SkillItem_OnClick: skillName="..skillName);
+
+	-- select this frame
+	Cauldron.db.realm.userdata[self.vars.playername].skills[skillName].window.selected = frame.skillIndex;
+
+	-- update the UI
+	Cauldron:UpdateSkillList();
+	Cauldron:UpdateButtons();
+
+	self:debug("SkillItem_OnClick exit");
+end
+
+function Cauldron:TradeSkillFilter_OnTextChanged(frame)
+	self:debug("TradeSkillFilter_OnTextChanged enter");
+
+	-- update the UI
+	Cauldron:UpdateSkillList();
+
+	self:debug("TradeSkillFilter_OnTextChanged exit");
+end
+
+function Cauldron:AmountDecrement_OnClick()
+	self:debug("AmountDecrement_OnClick enter");
+
+	local num = CauldronAmountInputBox:GetNumber();
+	num = math.max(1, num - 1);
+	CauldronAmountInputBox:SetNumber(num);
+
+	self:debug("AmountDecrement_OnClick exit");
+end
+
+function Cauldron:AmountIncrement_OnClick()
+	self:debug("AmountIncrement_OnClick enter");
+
+	local num = CauldronAmountInputBox:GetNumber();
+	num = math.min(999, num + 1);
+	CauldronAmountInputBox:SetNumber(num);
+
+	self:debug("AmountIncrement_OnClick exit");
+end
diff --git a/Cauldron/CauldronQueue.lua b/Cauldron/CauldronQueue.lua
new file mode 100644
index 0000000..da6dbb4
--- /dev/null
+++ b/Cauldron/CauldronQueue.lua
@@ -0,0 +1,454 @@
+-- $Revision: 1.2 $
+-- Cauldron queue management functions
+
+CauldronQueue = {};
+
+--[[
+	The following table describes a queue item in the "main" and "intermediate"
+	sections of the queue:
+
+	queueItem = {
+		["name"] = "<name of item>",
+		["icon"] = "<icon path>",
+		["tradeskill"] = "<name of tradeskill>",
+		["index"] = <index of skill>,
+		["amount"] = <amount>,
+		["priority"] = <priority>,
+	};
+
+	The following table describes a reagent needed by items in the queue.
+
+	reagent = {
+		["name"] = "<name of item>",
+		["icon"] = "<icon path>",
+		["amount"] = <amount>,
+		["tradeskill"] = "<tradeskill that caused this reagent to be listed>",
+	};
+--]]
+
+function CauldronQueue:NewQueue()
+	local queue = {
+		["main"] = {},
+		["intermediate"] = {},
+		["reagents"] = {},
+	};
+
+	return queue;
+end
+
+function CauldronQueue:NewItem(name, icon, tradeskill, index, amount, priority)
+
+	local queueItem = {
+		["name"] = name or "",
+		["icon"] = icon or "",
+		["tradeskill"] = tradeskill or "",
+		["index"] = index,
+		["amount"] = amount or 1,
+		["priority"] = priority or 0,
+	};
+
+	return queueItem;
+end
+
+function CauldronQueue:NewReagent(name, icon, amount, tradeskill, index, skillIndex)
+
+	local reagent = {
+		["name"] = name or "",
+		["icon"] = icon or "",
+		["amount"] = amount or 1,
+		["tradeskill"] = tradeskill,
+		["skillIndex"] = skillIndex,
+		["index"] = index,
+	};
+
+	return reagent;
+end
+
+function CauldronQueue:GetItems(queue)
+
+	-- sanity checks
+	if not queue then
+		-- TODO: display error
+		return nil;
+	end
+
+	local items = {};
+
+	for _, item in pairs(queue.main) do
+--		if tradeskill then
+--			if tradeskill == item.tradeskill then
+--				table.insert(items, item);
+--			end
+--		else
+			table.insert(items, item);
+--		end
+	end
+
+	-- sort the list
+	table.sort(items, function(r1, r2) return r2.priority < r1.priority; end);
+
+	return items;
+end
+
+function CauldronQueue:GetIntermediates(queue)
+
+	-- sanity checks
+	if not queue then
+		-- TODO: display error
+		return nil;
+	end
+
+	local items = {};
+
+	for _, item in pairs(queue.intermediate) do
+--		if tradeskill then
+--			if tradeskill == item.tradeskill then
+--				table.insert(items, item);
+--			end
+--		else
+			table.insert(items, item);
+--		end
+	end
+
+	-- sort the list
+--	table.sort(items, function(r1, r2) return r2.priority < r1.priority; end);
+
+	return items;
+end
+
+function CauldronQueue:GetReagents(queue)
+
+	-- sanity checks
+	if not queue then
+		-- TODO: display error
+		return nil;
+	end
+
+	local items = {};
+
+	for _, item in pairs(queue.reagents) do
+--		if tradeskill then
+--			if tradeskill == item.tradeskill then
+--				table.insert(items, item);
+--			end
+--		else
+			table.insert(items, item);
+--		end
+	end
+
+	return items;
+end
+
+function CauldronQueue:AddItem(queue, skillInfo, amount, suppressCalc)
+
+	-- sanity checks
+	if not queue then
+		-- TODO: display error
+		return;
+	end
+
+	if not queue.main then
+		queue.main = {};
+	end
+
+	-- look for the item in the "main" section
+	local item = queue.main[skillInfo.name];
+	if item then
+		-- it's there, so increase the amount
+		item.amount = item.amount + amount;
+	else
+		-- it's not there, so create a new instance
+		queue.main[skillInfo.name] = CauldronQueue:NewItem(skillInfo.name, skillInfo.icon, skillInfo.tradeskill, skillInfo.index, amount);
+	end
+
+	if not suppressCalc then
+		CauldronQueue:CalculateAllRequiredItems(queue);
+	end
+end
+
+function CauldronQueue:CalculateAllRequiredItems(queue)
+
+	-- sanity checks
+	if not queue then
+		-- TODO: display error
+		return;
+	end
+
+	-- reset the intermediate and reagent lists
+	queue.intermediate = {};
+	queue.reagents = {};
+
+	-- iterate over the queued items
+	for name, queueInfo in pairs(queue.main) do
+		local skillInfo = Cauldron:GetSkillInfo(queueInfo.tradeskill, queueInfo.name);
+		CauldronQueue:CalculateRequiredItems(queue, skillInfo, queueInfo.amount);
+	end
+
+end
+
+function CauldronQueue:CalculateRequiredItems(queue, skillInfo, amount)
+
+	-- sanity checks
+	if not queue then
+		-- TODO: display error
+		return;
+	end
+
+	-- get the intermediates and reagents for the item
+	local intermediates, reagents = Cauldron:GetRequiredItems(skillInfo, amount);
+
+	-- check the intermediate list; if the item is available somewhere (inventory, bank, alt, etc.)
+	-- then move it to the reagent list; otherwise, update the intermediate list in the queue
+
+	-- update the intermediate and reagent lists
+	for i, reagent in ipairs(intermediates) do
+		local count = Cauldron:ReagentCount(reagent.name);
+
+		if count.has >= reagent.numRequired then
+			-- add the item to the reagent list if the character has all the required amount
+			table.insert(reagents, reagent);
+		else
+			local amount = reagent.numRequired;
+
+			-- if the character has some, add that amount to the reagent list
+			if count.has > 0 then
+				-- create a reagent copy of the item
+				local newItem = CopyTable(reagent);
+				newItem.numRequired = count.has;
+
+				table.insert(reagents, newItem);
+
+				-- adjust item count to how many need to be crafted
+				amount = reagent.numRequired - count.has;
+			end
+
+			-- add the remaining amount to the intermediate list
+			if amount > 0 then
+				-- adjust the amount if the item produces more than one per execution
+				local intSkillInfo = Cauldron:GetSkillInfoForItem(reagent.name);
+				if intSkillInfo then
+					if intSkillInfo.minMade > 1 then
+						-- we ignore maxMade, since if it is greater than minMade, then the amount
+						-- produced is variable, so we err on the side of caution and account for
+						-- only ever making the minimum possible; besides, each execution of the
+						-- skill will cause the reagent list to be reassessed, so producing more
+						-- will be handled appropriately
+						amount = math.ceil(amount / intSkillInfo.minMade);
+					end
+				end
+
+				CauldronQueue:AddIntermediate(queue, reagent, amount);
+
+				-- add the intermediate's reagents also
+				CauldronQueue:CalculateRequiredItems(queue, intSkillInfo, amount);
+			end
+		end
+	end
+
+	for i, reagent in ipairs(reagents) do
+		CauldronQueue:AddReagent(queue, reagent, reagent.numRequired, skillInfo.tradeskill);
+	end
+
+end
+
+function CauldronQueue:AddIntermediate(queue, reagent, amount)
+
+	-- sanity checks
+	if not queue then
+		-- TODO: display error
+		return;
+	end
+
+	amount = math.max(0, tonumber(amount) or 0);
+
+	if not queue.intermediate then
+		queue.intermediate = {};
+	end
+
+	-- look for the item in the "intermediate" section
+	local item = queue.intermediate[reagent.name];
+	if item then
+		-- it's there, so increase the amount
+		item.amount = item.amount + amount;
+	else
+		local skillInfo = Cauldron:GetSkillInfoForItem(reagent.name);
+
+		-- it's not there, so create a new instance
+		queue.intermediate[reagent.name] = CauldronQueue:NewItem(reagent.name, reagent.icon, skillInfo.tradeskill, skillInfo.index, amount);
+	end
+
+end
+
+function CauldronQueue:AddReagent(queue, reagent, amount, tradeskill)
+
+	-- sanity checks
+	if not queue then
+		-- TODO: display error
+		return;
+	end
+
+	amount = math.max(1, tonumber(amount) or 1);
+
+	if not queue.reagents then
+		queue.reagents = {};
+	end
+
+	-- look for the item in the "reagents" section
+	local item = queue.reagents[reagent.name];
+	if item then
+		-- it's there, so increase the amount
+		item.amount = (tonumber(item.amount) or 0) + amount;
+	else
+		-- it's not there, so create a new instance
+		queue.reagents[reagent.name] = CauldronQueue:NewReagent(reagent.name, reagent.icon, amount, tradeskill, reagent.index, reagent.skillIndex);
+	end
+
+end
+
+function CauldronQueue:AdjustItemCount(queue, name, delta)
+
+	-- sanity checks
+	if not queue then
+		-- TODO: display error
+		return;
+	end
+
+	local item = queue.main[itemName];
+	if item then
+		item.amount = item.amount + delta;
+
+		if item.amount < 1 then
+			queue.main[itemName] = nil;
+		end
+	end
+
+	CauldronQueue:CalculateAllRequiredItems(queue);
+
+end
+
+function CauldronQueue:RemoveItem(queue, itemName)
+	Cauldron:debug("RemoveItem enter");
+
+	-- sanity checks
+	if (not queue) and (not itemName) then
+		-- TODO: display error
+		return;
+	end
+
+	if queue.main[itemName] then
+		queue.main[itemName] = nil;
+
+		CauldronQueue:CalculateAllRequiredItems(queue);
+	end
+
+	Cauldron:debug("RemoveItem exit");
+end
+
+function CauldronQueue:IncreasePriority(queue, itemName, top)
+	Cauldron:debug("IncreasePriority enter");
+
+	-- sanity checks
+	if (not queue) and (not itemName) then
+		-- TODO: display error
+		return;
+	end
+
+	local item = queue.main[itemName];
+	if item then
+		local priority = item.priority + 1;
+		local highest = 0;
+
+		if top then
+			for _, info in pairs(queue.main) do
+				if info.priority > highest then
+					highest = info.priority;
+				end
+			end
+
+			priority = highest + 1;
+		end
+
+		item.priority = priority;
+	end
+
+	Cauldron:debug("IncreasePriority exit");
+end
+
+function CauldronQueue:DecreasePriority(queue, itemName, bottom)
+	Cauldron:debug("DecreasePriority enter");
+
+	-- sanity checks
+	if (not queue) and (not itemName) then
+		-- TODO: display error
+		return;
+	end
+
+	local item = queue.main[itemName];
+	if item then
+		local priority = item.priority - 1;
+		local lowest = 0;
+
+		if top then
+			for _, info in pairs(queue.main) do
+				if info.priority < lowest then
+					lowest = info.priority;
+				end
+			end
+
+			priority = lowest - 1;
+		end
+
+		item.priority = priority;
+	end
+
+	Cauldron:debug("DecreasePriority exit");
+end
+
+function CauldronQueue:ClearQueue(queue)
+	Cauldron:debug("ClearQueue enter");
+
+	-- sanity checks
+	if not queue then
+		-- TODO: display error
+		return;
+	end
+
+	--[[
+	if tradeskill then
+		Cauldron:debug("ClearQueue: clearing tradeskill: "..tradeskill);
+
+		-- set aside the current main queue
+		Cauldron:debug("ClearQueue: set aside main table");
+		local main = queue.main;
+
+		-- clear out the tables
+		Cauldron:debug("ClearQueue: clear out tables");
+		queue.main = {};
+
+		-- iterate over the items and re-add the ones not for the specified tradeskill
+		Cauldron:debug("ClearQueue: iterate over items");
+		for i, item in ipairs(main) do
+			Cauldron:debug("ClearQueue: item: "..i);
+			if item.tradeskill ~= tradeskill then
+				-- get the skill for the item
+				Cauldron:debug("ClearQueue: item.tradeskill: "..item.tradeskill);
+				local skillInfo = Cauldron:GetSkillInfo(item.tradeskill, item.name);
+
+				-- recalculate
+				Cauldron:debug("ClearQueue: recalculate");
+				CauldronQueue:AddItem(queue, skillInfo, item.amount, true);
+			end
+		end
+
+		CauldronQueue:CalculateAllRequiredItems(queue);
+	else
+	--]]
+
+	queue.main = {};
+	queue.intermediate = {};
+	queue.reagents = {};
+
+	Cauldron:debug("ClearQueue exit");
+end
+
+
diff --git a/Cauldron/CauldronShoppingList.lua b/Cauldron/CauldronShoppingList.lua
new file mode 100644
index 0000000..0ac265e
--- /dev/null
+++ b/Cauldron/CauldronShoppingList.lua
@@ -0,0 +1,145 @@
+-- $Revision: 1.2 $
+-- Cauldron shopping list functions
+
+CauldronShopping = {};
+
+--[[
+	list = {
+		["<requestor>"] = {
+			["<item name>"] = <quantity>,
+			["<item name>"] = <quantity>,
+			...
+		},
+		["<requestor>"] = {
+			...
+		},
+	};
+--]]
+
+function CauldronShopping:NewList()
+
+	local list = {};
+
+	return list;
+end
+
+function CauldronShopping:AddToList(list, requestor, itemName, quantity)
+
+	-- sanity checks
+	if (not list) and (not requestor) and (not itemName) then
+		-- TODO: display error
+		return;
+	end
+
+	quantity = math.max(1, tonumber(quantity) or 1);
+
+	if not list[requestor] then
+		-- initialize the list for the requestor
+		list[requestor] = {};
+	end
+
+	if list[requestor][itemName] then
+		list[requestor][itemName] = list[requestor][itemName] + quantity;
+	else
+		list[requestor][itemName] = quantity;
+	end
+
+end
+
+function CauldronShopping:RemoveFromList(list, requestor, itemName, quantity)
+	-- sanity checks
+	if not list then
+		-- TODO: display error
+		return;
+	end
+
+	if not list[requestor] then
+		-- initialize the list for the requestor
+		list[requestor] = {};
+	end
+
+	if list[requestor][itemName] then
+		if quantity then
+			list[requestor][itemName] = list[requestor][itemName] - quantity;
+			if list[requestor][itemName] < 1 then
+				list[requestor][itemName] = nil;
+			end
+		else
+			list[requestor][itemName] = nil;
+		end
+	end
+end
+
+function CauldronShopping:GetRequestors(list)
+
+	if not list then
+		-- TODO: display error
+		return;
+	end
+
+	local requestors = {};
+
+	for name, _ in pairs(list) do
+		table.insert(requestors, name);
+	end
+
+	return requestors;
+end
+
+function CauldronShopping:ContainsItems(list)
+
+	if not list then
+		-- TODO: display error
+		return;
+	end
+
+	for _, items in pairs(list) do
+		for _, amount in pairs(items) do
+			if amount > 0 then
+				return true;
+			end
+		end
+	end
+
+	return false;
+end
+
+function CauldronShopping:HasItems(list, requestor)
+
+	if not list then
+		-- TODO: display error
+		return;
+	end
+
+	if list[requestor] then
+		for _, amount in pairs(list[requestor]) do
+			if amount > 0 then
+				return true;
+			end
+		end
+	end
+
+	return false;
+end
+
+function CauldronShopping:GetRequestedItems(list, requestor)
+end
+
+function CauldronShopping:EmptyShoppingList(list, requestor)
+
+	if not list then
+		-- TODO: display error
+		return;
+	end
+
+	for r, _ in pairs(list) do
+		if requestor then
+			if requestor == r then
+				list[r] = nil;
+			end
+		else
+			list[r] = nil;
+		end
+	end
+
+end
diff --git a/Cauldron/CauldronShoppingList.xml b/Cauldron/CauldronShoppingList.xml
new file mode 100644
index 0000000..9aa7abf
--- /dev/null
+++ b/Cauldron/CauldronShoppingList.xml
@@ -0,0 +1,200 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/"
+	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+    xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\..\FrameXML\UI.xsd">
+    <!-- $Revision: 1.3 $ -->
+
+    <!-- templates -->
+    <Frame name="CauldronShoppingListRequestorTemplate" virtual="true">
+    	<Size x="240" y="12" />
+    	<Layers>
+			<Layer level="OVERLAY">
+				<FontString name="$parentName" inherits="GameFontNormal"
+							text="(name)" justifyH="LEFT" justifyV="CENTER">
+					<Size x="240" y="12"/>
+					<Anchors>
+						<Anchor point="TOPLEFT">
+							<Offset x="0" y="0"/>
+						</Anchor>
+					</Anchors>
+				</FontString>
+			</Layer>
+    	</Layers>
+    </Frame>
+
+    <Frame name="CauldronShoppingListItemTemplate" virtual="true">
+    	<Size x="240" y="12" />
+    	<Layers>
+			<Layer level="OVERLAY">
+				<FontString name="$parentItem" inherits="GameFontNormal"
+							text="(item)" justifyH="LEFT" justifyV="CENTER">
+					<Size x="225" y="12"/>
+					<Anchors>
+						<Anchor point="TOPLEFT">
+							<Offset x="10" y="0"/>
+						</Anchor>
+					</Anchors>
+					<Color r="1.0" g="1.0" b="1.0" />
+				</FontString>
+			</Layer>
+    	</Layers>
+    	<Frames>
+            <Button name="$parentCloseButton" inherits="UIPanelCloseButton">
+                <Anchors>
+                    <Anchor point="RIGHT">
+                        <Offset>
+                            <AbsDimension x="0" y="0"/>
+                        </Offset>
+                    </Anchor>
+                </Anchors>
+                <Scripts>
+                	<OnLoad>
+                		self:SetScale(0.6);
+                	</OnLoad>
+					<OnEnter>
+						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
+						GameTooltip:ClearLines();
+						GameTooltip:AddLine(Cauldron:LocaleString("Remove this item from the shopping list"));
+						GameTooltip:Show();
+						CursorUpdate(self);
+					</OnEnter>
+					<OnLeave>
+						GameTooltip:Hide();
+						ResetCursor();
+					</OnLeave>
+                    <OnClick>
+                        Cauldron:RemoveShoppingListItem(self:GetParent().requestor, self:GetParent().itemName);
+                        Cauldron:UpdateShoppingList();
+                    </OnClick>
+                </Scripts>
+            </Button>
+    	</Frames>
+    </Frame>
+
+	<!-- main window -->
+	<Frame name="CauldronShoppingListFrame" toplevel="true"
+		   frameStrata="LOW" parent="UIParent"
+		   movable="true" resizable="true" enableMouse="true" hidden="true">
+		<Size x="250" y="300" />
+
+		<ResizeBounds>
+			<minResize>
+				<AbsDimension x="250" y="300"/>
+			</minResize>
+			<maxResize>
+				<AbsDimension x="400" y="900"/>
+			</maxResize>
+		</ResizeBounds>
+		<Anchors>
+			<Anchor point="TOPRIGHT" relativeTo="UIParent" relativePoint="TOPRIGHT">
+				<Offset>
+					<AbsDimension x="-50" y="-200" />
+				</Offset>
+			</Anchor>
+		</Anchors>
+		<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background"
+				  edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="false">
+			<BackgroundInsets>
+				<AbsInset left="0" right="0" top="0" bottom="0" />
+			</BackgroundInsets>
+			<EdgeSize>
+				<AbsValue val="2" />
+			</EdgeSize>
+		</Backdrop>
+
+		<!-- Window Title -->
+		<Layers>
+			<Layer level="BORDER">
+				<FontString name="$parentTitleText" inherits="GameFontNormal" text="Shopping List">
+					<Anchors>
+						<Anchor point="TOP" relativeTo="CauldronShoppingListFrame" relativePoint="TOP">
+							<Offset>
+								<AbsDimension x="0" y="-4"/>
+							</Offset>
+						</Anchor>
+					</Anchors>
+				</FontString>
+			</Layer>
+		</Layers>
+
+		<Frames>
+            <!-- Close button -->
+            <Button name="$parentCloseButton" inherits="UIPanelCloseButton">
+                <Anchors>
+                    <Anchor point="TOPRIGHT">
+                        <Offset>
+                            <AbsDimension x="0" y="0"/>
+                        </Offset>
+                    </Anchor>
+                </Anchors>
+                <Scripts>
+                	<OnLoad>
+                		self:SetScale(0.75);
+                	</OnLoad>
+                    <OnClick>
+                        Cauldron:HideShoppingList();
+                    </OnClick>
+                </Scripts>
+            </Button>
+            <ScrollFrame name="$parentItemsScrollFrame">
+            	<Size x="240" y="280" />
+            	<Anchors>
+            		<Anchor point="TOPLEFT">
+            			<Offset>
+            				<AbsDimension x="5" y="-20" />
+            			</Offset>
+            		</Anchor>
+            		<Anchor point="BOTTOMRIGHT">
+            			<Offset>
+            				<AbsDimension x="-5" y="5" />
+            			</Offset>
+            		</Anchor>
+            	</Anchors>
+            	<ScrollChild>
+            		<Frame name="$parentScrollChild">
+						<Size x="240" y="280" />
+						<Anchors>
+							<Anchor point="TOPLEFT">
+								<Offset x="0" y="0"/>
+							</Anchor>
+						</Anchors>
+            		</Frame>
+            	</ScrollChild>
+            </ScrollFrame>
+		</Frames>
+
+		<Scripts>
+			<OnLoad>
+				self:SetBackdropColor(.05,.05,.05,.8);
+				self:SetBackdropBorderColor(.4,.4,.4,1);
+--				tinsert(UISpecialFrames, self:GetName());
+			</OnLoad>
+			<OnShow>
+				PlaySound("igCharacterInfoOpen");
+			</OnShow>
+			<OnHide>
+				PlaySound("igCharacterInfoClose");
+			</OnHide>
+			<OnMouseWheel>
+				return;
+			</OnMouseWheel>
+			<OnMouseDown>
+				if button == "LeftButton" then
+					self:StartMoving();
+				end
+			</OnMouseDown>
+			<OnMouseUp>
+				if button == "LeftButton" then
+					self:StopMovingOrSizing();
+					self.isResizing = false;
+					-- TradeskillInfoUI:Frame_Update()
+					-- CauldronShopping:SaveShoppingListFramePosition();
+				end
+			</OnMouseUp>
+			<OnSizeChanged>
+				-- TradeskillInfoUI:Frame_Update()
+			</OnSizeChanged>
+		</Scripts>
+
+	</Frame>
+
+</Ui>
\ No newline at end of file
diff --git a/Cauldron/CauldronShoppingListUI.lua b/Cauldron/CauldronShoppingListUI.lua
new file mode 100644
index 0000000..b031640
--- /dev/null
+++ b/Cauldron/CauldronShoppingListUI.lua
@@ -0,0 +1,179 @@
+-- $Revision: 1.2 $
+-- Cauldron shopping list UI functions
+
+function Cauldron:ShoppingList_Toggle()
+
+	if CauldronShoppingListFrame then
+		if CauldronShoppingListFrame:IsShown() then
+			Cauldron:HideShoppingList();
+		else
+			Cauldron:ShowShoppingList();
+		end
+	end
+
+end
+
+function Cauldron:ShowShoppingList()
+
+	if CauldronShoppingListFrame then
+		CauldronShoppingListFrame:Show();
+
+		--[[
+		local s = CauldronShoppingListFrame:GetEffectiveScale();
+
+		if self.db.profile.ShoppingListPositionX and self.db.profile.ShoppingListPositionY then
+			CauldronShoppingListFrame:SetPoint("TOPLEFT",
+											   self.db.profile.ShoppingListPositionX,
+											   self.db.profile.ShoppingListPositionY);
+		end
+
+		if self.db.profile.ShoppingListWidth then
+			CauldronShoppingListFrame:SetWidth(self.db.profile.ShoppingListWidth);
+		end
+		if self.db.profile.ShoppingListHeight then
+			CauldronShoppingListFrame:SetHeight(self.db.profile.ShoppingListHeight);
+		end
+		--]]
+
+		self.db.profile.showShoppingList = true;
+	end
+
+	Cauldron:UpdateShoppingList();
+
+end
+
+function Cauldron:HideShoppingList()
+
+	if CauldronShoppingListFrame then
+		CauldronShoppingListFrame:Hide();
+		self.db.profile.showShoppingList = false;
+	end
+
+end
+
+function Cauldron:UpdateShoppingList()
+
+	if not CauldronShoppingListFrame:IsShown() then
+		return;
+	end
+
+	local list = self.db.realm.shopping;
+
+	local reqIndex = 1;
+	local itemIndex = 1;
+
+	local width = CauldronShoppingListFrame:GetWidth();
+	local height = CauldronShoppingListFrame:GetHeight();
+
+	-- adjust inner frame sizes
+	CauldronShoppingListFrameItemsScrollFrame:SetWidth(width - 10);
+	CauldronShoppingListFrameItemsScrollFrame:SetHeight(height - 20);
+	CauldronShoppingListFrameItemsScrollFrameScrollChild:SetWidth(width - 10);
+
+	local frameAbove = nil;
+
+	-- iterate over the requestors
+	for requestor, items in pairs(list) do
+
+		if CauldronShopping:HasItems(list, requestor) then
+
+			local shoppingListRequestor = _G["CauldronShoppingListRequestor"..reqIndex];
+
+			-- create a frame for the requestor
+			if not shoppingListRequestor then
+				-- create a new frame for the skill information
+				shoppingListRequestor = CreateFrame("Button",
+													"CauldronShoppingListRequestor"..reqIndex,
+													CauldronShoppingListFrameItemsScrollFrameScrollChild,
+													"CauldronShoppingListRequestorTemplate");
+			end
+
+			_G["CauldronShoppingListRequestor"..reqIndex.."Name"]:SetText(requestor);
+			_G["CauldronShoppingListRequestor"..reqIndex.."Name"]:SetWidth(width - 10);
+
+			_G["CauldronShoppingListRequestor"..reqIndex]:SetWidth(width - 10);
+
+			-- place the frame in the scroll view
+			if frameAbove then
+				-- anchor to the frame above
+				self:debug("UpdateShoppingList: anchor frame to top left of frame above");
+				shoppingListRequestor:SetPoint("TOPLEFT", frameAbove, "BOTTOMLEFT", 0, -2);
+			else
+				-- anchor to the parent
+				self:debug("UpdateShoppingList: anchor frame to parent");
+				shoppingListRequestor:SetPoint("TOPLEFT", CauldronShoppingListFrameItemsScrollFrameScrollChild, "TOPLEFT", 0, 0);
+			end
+
+			shoppingListRequestor:Show();
+
+			frameAbove = shoppingListRequestor;
+
+			-- add items for the requestor
+			for item, amount in pairs(items) do
+
+				local shoppingListItem = _G["CauldronShoppingListItem"..itemIndex];
+
+				-- create a frame for the item
+				if not shoppingListItem then
+					-- create a new frame for the skill information
+					shoppingListItem = CreateFrame("Button",
+												   "CauldronShoppingListItem"..itemIndex,
+												   CauldronShoppingListFrameItemsScrollFrameScrollChild,
+												   "CauldronShoppingListItemTemplate");
+				end
+
+				local str = string.format("%s, %d", item, amount);
+
+				shoppingListItem.itemName = item;
+				shoppingListItem.requestor = requestor;
+
+				_G["CauldronShoppingListItem"..itemIndex.."Item"]:SetText(str);
+				_G["CauldronShoppingListItem"..itemIndex.."Item"]:SetWidth(width - 25);
+
+				-- place the frame in the scroll view
+				if frameAbove then
+					-- anchor to the frame above
+					self:debug("UpdateShoppingList: anchor frame to top left of frame above");
+					shoppingListItem:SetPoint("TOPLEFT", frameAbove, "BOTTOMLEFT", 0, 0);
+				end
+
+				shoppingListItem:Show();
+
+				frameAbove = shoppingListItem;
+
+				itemIndex = itemIndex + 1;
+
+			end
+
+			reqIndex = reqIndex + 1;
+
+		end
+	end
+
+	-- set scroll child frame height
+	CauldronShoppingListFrameItemsScrollFrameScrollChild:SetHeight((reqIndex - 1) * 12 + (itemIndex - 1) * 12);
+
+	while true do
+		local frame = _G["CauldronShoppingListRequestor"..reqIndex];
+		if not frame then
+			break;
+		end
+
+		frame:Hide();
+		frame:SetHeight(0);
+
+		reqIndex = reqIndex + 1;
+	end
+	while true do
+		local frame = _G["CauldronShoppingListItem"..itemIndex];
+		if not frame then
+			break;
+		end
+
+		frame:Hide();
+		frame:SetHeight(0);
+
+		itemIndex = itemIndex + 1;
+	end
+
+end
diff --git a/Cauldron/CauldronTradeskill.lua b/Cauldron/CauldronTradeskill.lua
new file mode 100644
index 0000000..5ed504c
--- /dev/null
+++ b/Cauldron/CauldronTradeskill.lua
@@ -0,0 +1,420 @@
+-- $Revision: 1.3 $
+-- Cauldron tradeskill functions
+
+function Cauldron:UpdateSkills()
+	self:debug("UpdateSkills enter");
+
+	local skillName = GetTradeSkillLine();
+	local baseSkillName = skillName;
+	self:debug("UpdateSkills: skillName="..skillName);
+
+	if skillName == "UNKNOWN" then
+		return;
+	end
+
+	if IsTradeSkillLinked() then
+		skillName = "Linked-"..skillName;
+	end
+
+	-- initialize the trade skill entry
+	if not self.db.realm.userdata[self.vars.playername].skills[skillName] then
+		self.db.realm.userdata[self.vars.playername].skills[skillName] = {};
+	end
+
+	-- save the skill entry in a local var
+	local skillDB = self.db.realm.userdata[self.vars.playername].skills[skillName];
+	skillDB.recipes = {};
+
+	-- initialize window information, if necessary
+	if not skillDB.window then
+		skillDB.window = {
+			search = "",
+			filter = {
+				optimal = true,
+				medium = true,
+				easy = true,
+				trivial = true,
+				haveAllReagents = false,
+				haveKeyReagents = false,
+				haveAnyReagents = false,
+				sortDifficulty = true,
+				sortAlpha = false,
+				sortBenefit = false,
+			},
+			skills = {},
+			slots = {},
+			categories = {},
+			selected = 1,
+		};
+	end
+
+	-- make sure we're getting a full list
+	SetTradeSkillItemNameFilter(nil);
+	SetTradeSkillItemLevelFilter(0, 0);
+
+	local category = "";
+
+	for i=1,GetNumTradeSkills() do
+		local name, difficulty, avail, expanded = GetTradeSkillInfo(i);
+--		self:debug("UpdateSkills: name="..name.."; difficulty="..difficulty.."; avail="..avail);
+
+		if name and difficulty ~= "header" then
+			local link = GetTradeSkillItemLink(i);
+			local minMade, maxMade = GetTradeSkillNumMade(i);
+			local _, _, _, _, _, _, _, _, slot, _ = GetItemInfo(link);
+
+			local keywords = name;
+
+			-- fill in the db entry
+			skillDB.recipes[name] = {
+				['index'] = i,
+				['name'] = name,
+				['link'] = link,
+				['icon'] = GetTradeSkillIcon(i),
+				['tradeskill'] = baseSkillName,
+				['difficulty'] = difficulty,
+				['available'] = avail,
+				['minMade'] = minMade,
+				['maxMade'] = maxMade,
+
+				-- filter information
+				['slot'] = slot,
+				['defaultCategory'] = category,
+			};
+
+			-- make sure the skill window info is initialized
+			if not skillDB.window.skills[name] then
+				skillDB.window.skills[name] = {
+					['expanded'] = false,
+				};
+			end
+
+			-- make sure the category for the window is initialized
+			if category ~= "" then
+				if not skillDB.window.categories[category] then
+					skillDB.window.categories[category] = {
+						['shown'] = true,
+						['expanded'] = true,
+					};
+				end
+			end
+
+			-- populate the slot list
+			if slot and (slot ~= "") then
+				if not skillDB.window.slots[slot] then
+					skillDB.window.slots[slot] = true;
+				end
+			end
+
+			-- clear the reagent list
+			skillDB.recipes[name].reagents = {};
+
+			for j=1,GetTradeSkillNumReagents(i) do
+				local rname, rtex, rcount, hasCount = GetTradeSkillReagentInfo(i,j);
+
+				if rname then
+					table.insert(skillDB.recipes[name].reagents, {
+						['name'] = rname,
+						['icon'] = rtex,
+						['numRequired'] = rcount,
+						['toonHas'] = hasCount,
+						['index'] = j,
+						['skillIndex'] = i,
+					});
+
+					keywords = keywords..","..rname;
+				end
+			end
+
+			-- fill in the db entry
+			skillDB.recipes[name].keywords = keywords;
+	    else
+	    	-- save the header name
+	    	category = name;
+
+	    	-- expand the header, so we get all the skills
+	    	if not expanded then
+	    		ExpandTradeSkillSubClass(i);
+	    	end
+		end
+	end
+
+	self:debug("UpdateSkills exit");
+end
+
+function Cauldron:GetDefaultCategories(player, skillName)
+	self:debug("GetDefaultCategories enter");
+
+	local categories = {};
+
+	if self.db then
+		for name, info in pairs(self.db.realm.userdata[player].skills[skillName].window.categories) do
+			categories[name] = info.shown;
+		end
+	end
+
+--	table.sort(categories);
+
+	self:debug("GetDefaultCategories exit");
+
+	return categories;
+end
+
+--[[
+function Cauldron:GetCategories(skillList)
+	self:debug("GetCategories enter");
+
+	local categories = {};
+
+	if not skillList then
+		return categories;
+	end
+
+	for _, info in ipairs(skillList) do
+		table.insert(categories, info.defaultCategory);
+	end
+
+	table.sort(categories);
+
+	self:debug("GetCategories exit");
+
+	return categories;
+end
+--]]
+
+function Cauldron:GetSlots(player, skillName)
+	self:debug("GetSlots enter");
+
+	local slots = {};
+
+	if self.db then
+		for name, info in pairs(self.db.realm.userdata[player].skills[skillName].window.slots) do
+			slots[name] = info;
+		end
+	end
+
+--	table.sort(slots);
+
+	self:debug("GetSlots exit");
+
+	return slots;
+end
+
+function Cauldron:GetSkillList(playername, skillName)
+	self:debug("GetSkillList enter");
+
+	if (not playername) or (not skillName) then
+		self:warn("GetSkillList: playername ("..tostring(playername)..") or skillName ("..tostring(skillName)..") not set!");
+		return;
+	end
+
+	local skills = {};
+
+	for name, recipe in pairs(self.db.realm.userdata[playername].skills[skillName].recipes) do
+		self:debug("GetSkillList: name="..name);
+
+		local add = true;
+
+		-- check the search text
+		local search = self.db.realm.userdata[playername].skills[skillName].window.search or "";
+		self:debug("GetSkillList: search="..search);
+		if #search > 0 then
+			-- check for numbers
+			local minLevel, maxLevel;
+			local approxLevel = strmatch(text, "^~(%d+)");
+			self:debug("GetSkillList: approxLevel="..tostring(approxLevel));
+			if ( approxLevel ) then
+				minLevel = approxLevel - 2;
+				maxLevel = approxLevel + 2;
+			else
+				minLevel, maxLevel = strmatch(text, "^(%d+)%s*-*%s*(%d*)$");
+				self:debug("GetSkillList: minLevel="..tostring(minLevel).."; maxLevel="..tostring(maxLevel));
+			end
+			if ( minLevel ) then
+				if ( maxLevel == "" or maxLevel < minLevel ) then
+					maxLevel = minLevel;
+				end
+
+				-- TODO
+				self:debug("GetSkillList: TODO; filter by level");
+--				SetTradeSkillItemNameFilter(nil);
+--				SetTradeSkillItemLevelFilter(minLevel, maxLevel);
+			else
+				-- match name or reagents
+				self:debug("GetSkillList: match by name or reagents");
+				if not string.find(recipe.keywords, search) then
+					self:debug("skipping recipe: "..name.." (keywords: "..recipe.keywords..")");
+					add = false;
+				end
+			end
+
+		end
+
+		-- check difficulty filter
+		if not self.db.realm.userdata[playername].skills[skillName].window.filter[recipe.difficulty] then
+			self:debug("skipping recipe: "..name.." (difficulty: "..recipe.difficulty..")");
+			add = false;
+		end
+
+		-- check categories
+		local catInfo = self.db.realm.userdata[playername].skills[skillName].window.categories[recipe.defaultCategory];
+		if catInfo and (not catInfo.shown) then
+			self:debug("skipping recipe: "..name.." (category: "..recipe.defaultCategory..")");
+			add = false;
+		end
+
+		-- check slot
+		--[[
+		local slotName = recipe.slot;
+		if slotName == "" then
+			slotName = "(none)";
+		end
+		local slotInfo = self.db.realm.userdata[playername].skills[skillName].window.slots[slotName];
+		self:debug("slotInfo: "..tostring(slotInfo));
+		if not slotInfo then -- more
+			self:debug("skipping recipe: "..name.." (slot: "..slotName..")");
+			add = false;
+		end
+		--]]
+
+		-- check reagent filter
+		if self.db.realm.userdata[playername].skills[skillName].window.filter.haveAllReagents then
+			-- check if the available count is 0
+			if recipe.available == 0 then
+				add = false;
+			end
+		elseif self.db.realm.userdata[playername].skills[skillName].window.filter.haveKeyReagents then
+			-- check if the reagent count for key reagents is 0
+		elseif self.db.realm.userdata[playername].skills[skillName].window.filter.haveAnyReagents then
+			-- check if the reagent count for any reagent is 0
+			for rname, rinfo in pairs(recipe.reagents) do
+				-- check possession count
+				if rinfo.toonHas == 0 then
+--					if Cauldron:GetAltReagentCount(rinfo) == 0 then
+						add = false;
+--					end
+				end
+			end
+		end
+
+		-- we got here, add the recipe to the list
+		if add then
+			table.insert(skills, recipe);
+		end
+	end
+
+	-- sort the list
+	table.sort(skills, function(r1, r2)
+			if (not r1) or (not r2) then
+				return true;
+			end
+
+			self:debug("GetSkillList: sorting: r1.name="..r1.name.."; r2.name="..r2.name);
+			if self.db.realm.userdata[playername].skills[skillName].window.filter.sortAlpha then
+				self:debug("GetSkillList: sorting by alpha");
+				return r1.name < r2.name;
+			elseif self.db.realm.userdata[playername].skills[skillName].window.filter.sortDifficulty then
+				self:debug("GetSkillList: sorting by difficulty");
+				local difficulty = {
+					optimal = 4,
+					medium = 3,
+					easy = 2,
+					trivial = 1,
+				};
+
+				self:debug("GetSkillList: r1.difficulty="..r1.difficulty);
+				self:debug("GetSkillList: r2.difficulty="..r2.difficulty);
+				return difficulty[r1.difficulty] > difficulty[r2.difficulty];
+			elseif self.db.realm.userdata[playername].skills[skillName].window.filter.sortBenefit then
+				self:debug("GetSkillList: returning true for benefit sorting");
+				return true; -- TODO
+			end
+
+			self:debug("GetSkillList: returning default true");
+			return true;
+		end);
+
+	self:debug("GetSkillList exit");
+
+	return skills;
+end
+
+function Cauldron:GetSkillInfo(tradeskill, skill)
+	self:debug("GetSkillInfo enter");
+
+	-- sanity checks
+	if (not tradeskill) or (not skill) then
+		self:warn("GetSkillInfo: missing tradeskill ("..tostring(tradeskill)..") or skill ("..tostring(skill)..")!");
+		return nil;
+	end
+
+	if not self.db.realm.userdata[self.vars.playername].skills[tradeskill] then
+		return nil;
+	end
+
+	local skillInfo = self.db.realm.userdata[self.vars.playername].skills[tradeskill].recipes[skill];
+	if not skillInfo then
+		-- couldn't find a skill with the item name, so scan the list for skills that craft
+		-- the item
+		for _, recipe in pairs(self.db.realm.userdata[self.vars.playername].skills[tradeskill].recipes) do
+			local name, _ = GetItemInfo(recipe.link);
+			if name == skill then
+				return recipe;
+			end
+		end
+	end
+
+	self:debug("GetSkillInfo exit");
+
+	return skillInfo;
+end
+
+function Cauldron:GetSkillInfoForItem(item)
+
+	for tradeskill, list in pairs(self.db.realm.userdata[self.vars.playername].skills) do
+		-- skip linked skills
+		if not (string.find(tradeskill, "Linked-")) then
+			for _, recipeInfo in pairs(list.recipes) do
+				local name, _ = GetItemInfo(recipeInfo.link);
+				if name == item then
+					return recipeInfo;
+				end
+			end
+		end
+	end
+
+	return nil;
+end
+
+function Cauldron:GetRequiredItems(skillInfo, amount)
+
+	local intermediates = {};
+	local reagents = {};
+
+	-- sanity checks
+	if not skillInfo then
+		-- TODO: display error
+		return intermediates, reagents;
+	end
+
+	amount = math.max(1, tonumber(amount) or 1);
+
+	-- find out what the reagents are
+	for i, reagent in ipairs(skillInfo.reagents) do
+
+		-- copy the reagent info so we can modify the amounts
+		local r = CopyTable(reagent);
+		r.numRequired = r.numRequired * amount;
+
+		-- see if the character can make the item
+		local si = Cauldron:GetSkillInfoForItem(r.name);
+		if si then
+			table.insert(intermediates, r);
+		else
+			table.insert(reagents, r);
+		end
+	end
+
+	return intermediates, reagents;
+end
+
diff --git a/Cauldron/CauldronUtil.lua b/Cauldron/CauldronUtil.lua
new file mode 100644
index 0000000..230f85c
--- /dev/null
+++ b/Cauldron/CauldronUtil.lua
@@ -0,0 +1,84 @@
+-- $Revision: 1.2 $
+-- Cauldron utility functions
+
+function Cauldron:GetAltReagentCount(reagentInfo)
+	self:debug("GetAltReagentCount enter");
+
+	-- TODO
+
+	self:debug("GetAltReagentCount exit");
+end
+
+function Cauldron:GetPotentialCraftCount(skill)
+	self:debug("GetPotentialCraftCount enter");
+
+	local count = 0;
+
+	-- TODO
+
+	self:debug("GetPotentialCraftCount exit");
+
+	return count;
+end
+
+function Cauldron:ReagentCount(reagent)
+
+	local count = {
+		has = 0,
+		bank = 0,
+		guildBank = 0,
+		mail = 0,
+		altHas = {},
+	}
+
+	-- sanity checks
+	if not reagent then
+		-- TODO: display error
+		return count;
+	end
+
+	count.has = GetItemCount(reagent, false);
+
+
+	-- TODO: find in banks, on alts, etc.
+	if BankItems_SelfCache then
+		-- TODO
+		count.bank = BankItems_SelfCache[reagent].bank;
+		count.mail = BankItems_SelfCache[reagent].mail;
+	end
+
+	if BankItems_GuildCache then
+--		count.guildBank = BankItems_GuildCache[reagent].
+	end
+
+
+	return count;
+end
+
+function Cauldron:ScanForItem(name)
+	-- look through bags
+
+end
+
+function Cauldron:SkillContainsText(recipe, text)
+
+	-- sanity checks
+	if (not recipe) or (not text) then
+		-- TODO: display error
+		return false;
+	end
+
+	if string.find(recipe.name, text) then
+		return true;
+	end
+
+	for i, reagent in ipairs(recipe.reagents) do
+		if string.find(reagent.name, text) then
+			return true;
+		end
+	end
+
+	-- TODO: check flavor text?
+
+	return false;
+end
diff --git a/Cauldron/Libs/AceAddon-3.0/AceAddon-3.0.lua b/Cauldron/Libs/AceAddon-3.0/AceAddon-3.0.lua
new file mode 100644
index 0000000..4df67a9
--- /dev/null
+++ b/Cauldron/Libs/AceAddon-3.0/AceAddon-3.0.lua
@@ -0,0 +1,448 @@
+--[[ $Id: AceAddon-3.0.lua,v 1.2 2009/01/18 03:14:51 cipher Exp $ ]]
+local MAJOR, MINOR = "AceAddon-3.0", 5
+local AceAddon, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceAddon then return end -- No Upgrade needed.
+
+AceAddon.frame = AceAddon.frame or CreateFrame("Frame", "AceAddon30Frame") -- Our very own frame
+AceAddon.addons = AceAddon.addons or {} -- addons in general
+AceAddon.statuses = AceAddon.statuses or {} -- statuses of addon.
+AceAddon.initializequeue = AceAddon.initializequeue or {} -- addons that are new and not initialized
+AceAddon.enablequeue = AceAddon.enablequeue or {} -- addons that are initialized and waiting to be enabled
+AceAddon.embeds = AceAddon.embeds or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end }) -- contains a list of libraries embedded in an addon
+
+local tinsert, tconcat = table.insert, table.concat
+local fmt = string.format
+local pairs, next, type = pairs, next, type
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...
+		local method, ARGS
+		local function call() return method(ARGS) end
+
+		local function dispatch(func, ...)
+			 method = func
+			 if not method then return end
+			 ARGS = ...
+			 return xpcall(call, eh)
+		end
+
+		return dispatch
+	]]
+
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", tconcat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+
+local function safecall(func, ...)
+	-- we check to see if the func is passed is actually a function here and don't error when it isn't
+	-- this safecall is used for optional functions like OnInitialize OnEnable etc. When they are not
+	-- present execution should continue without hinderance
+	if type(func) == "function" then
+		return Dispatchers[select('#', ...)](func, ...)
+	end
+end
+
+-- local functions that will be implemented further down
+local Enable, Disable, EnableModule, DisableModule, Embed, NewModule, GetModule, GetName, SetDefaultModuleState, SetDefaultModuleLibraries, SetEnabledState, SetDefaultModulePrototype
+
+-- used in the addon metatable
+local function addontostring( self ) return self.name end
+
+-- AceAddon:NewAddon( [object, ]name, [lib, lib, lib, ...] )
+-- [object] (table) - table to use as the base for the addon
+-- name (string) - unique addon object name
+-- [lib] (string) - optional libs to embed in the addon object
+--
+-- returns the addon object when succesful
+function AceAddon:NewAddon(objectorname, ...)
+	local object,name
+	local i=1
+	if type(objectorname)=="table" then
+		object=objectorname
+		name=...
+		i=2
+	else
+		name=objectorname
+	end
+	if type(name)~="string" then
+		error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2)
+	end
+	if self.addons[name] then
+		error(("Usage: NewAddon([object,] name, [lib, lib, lib, ...]): 'name' - Addon '%s' already exists."):format(name), 2)
+	end
+
+	object = object or {}
+	object.name = name
+
+	local addonmeta = {}
+	local oldmeta = getmetatable(object)
+	if oldmeta then
+		for k, v in pairs(oldmeta) do addonmeta[k] = v end
+	end
+	addonmeta.__tostring = addontostring
+
+	setmetatable( object, addonmeta )
+	self.addons[name] = object
+	object.modules = {}
+	object.defaultModuleLibraries = {}
+	Embed( object ) -- embed NewModule, GetModule methods
+	self:EmbedLibraries(object, select(i,...))
+
+	-- add to queue of addons to be initialized upon ADDON_LOADED
+	tinsert(self.initializequeue, object)
+	return object
+end
+
+
+-- AceAddon:GetAddon( name, [silent])
+-- name (string) - unique addon object name
+-- silent (boolean) - if true, addon is optional, silently return nil if its not found
+--
+-- throws an error if the addon object can not be found (except silent is set)
+-- returns the addon object if found
+function AceAddon:GetAddon(name, silent)
+	if not silent and not self.addons[name] then
+		error(("Usage: GetAddon(name): 'name' - Cannot find an AceAddon '%s'."):format(tostring(name)), 2)
+	end
+	return self.addons[name]
+end
+
+-- AceAddon:EmbedLibraries( addon, [lib, lib, lib, ...] )
+-- addon (object) - addon to embed the libs in
+-- [lib] (string) - optional libs to embed
+function AceAddon:EmbedLibraries(addon, ...)
+	for i=1,select("#", ... ) do
+		local libname = select(i, ...)
+		self:EmbedLibrary(addon, libname, false, 4)
+	end
+end
+
+-- AceAddon:EmbedLibrary( addon, libname, silent, offset )
+-- addon (object) - addon to embed the libs in
+-- libname (string) - lib to embed
+-- [silent] (boolean) - optional, marks an embed to fail silently if the library doesn't exist.
+-- [offset] (number) - will push the error messages back to said offset defaults to 2
+function AceAddon:EmbedLibrary(addon, libname, silent, offset)
+	local lib = LibStub:GetLibrary(libname, true)
+	if not lib and not silent then
+		error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of %q."):format(tostring(libname)), offset or 2)
+	elseif lib and type(lib.Embed) == "function" then
+		lib:Embed(addon)
+		tinsert(self.embeds[addon], libname)
+		return true
+	elseif lib then
+		error(("Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Library '%s' is not Embed capable"):format(libname), offset or 2)
+	end
+end
+
+-- addon:GetModule( name, [silent])
+-- name (string) - unique module object name
+-- silent (boolean) - if true, module is optional, silently return nil if its not found
+--
+-- throws an error if the addon object can not be found (except silent is set)
+-- returns the module object if found
+function GetModule(self, name, silent)
+	if not self.modules[name] and not silent then
+		error(("Usage: GetModule(name, silent): 'name' - Cannot find module '%s'."):format(tostring(name)), 2)
+	end
+	return self.modules[name]
+end
+
+local function IsModuleTrue(self) return true end
+
+-- addon:NewModule( name, [prototype, [lib, lib, lib, ...] )
+-- name (string) - unique module object name for this addon
+-- prototype (object) - object to derive this module from, methods and values from this table will be mixed into the module, if a string is passed a lib is assumed
+-- [lib] (string) - optional libs to embed in the addon object
+--
+-- returns the addon object when succesful
+function NewModule(self, name, prototype, ...)
+	if type(name) ~= "string" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - string expected got '%s'."):format(type(name)), 2) end
+	if type(prototype) ~= "string" and type(prototype) ~= "table" and type(prototype) ~= "nil" then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'prototype' - table (prototype), string (lib) or nil expected got '%s'."):format(type(prototype)), 2) end
+
+	if self.modules[name] then error(("Usage: NewModule(name, [prototype, [lib, lib, lib, ...]): 'name' - Module '%s' already exists."):format(name), 2) end
+
+	-- modules are basically addons. We treat them as such. They will be added to the initializequeue properly as well.
+	-- NewModule can only be called after the parent addon is present thus the modules will be initialized after their parent is.
+	local module = AceAddon:NewAddon(fmt("%s_%s", self.name or tostring(self), name))
+
+	module.IsModule = IsModuleTrue
+	module:SetEnabledState(self.defaultModuleState)
+	module.moduleName = name
+
+	if type(prototype) == "string" then
+		AceAddon:EmbedLibraries(module, prototype, ...)
+	else
+		AceAddon:EmbedLibraries(module, ...)
+	end
+	AceAddon:EmbedLibraries(module, unpack(self.defaultModuleLibraries))
+
+	if not prototype or type(prototype) == "string" then
+		prototype = self.defaultModulePrototype or nil
+	end
+
+	if type(prototype) == "table" then
+		local mt = getmetatable(module)
+		mt.__index = prototype
+		setmetatable(module, mt)  -- More of a Base class type feel.
+	end
+
+	safecall(self.OnModuleCreated, self, module) -- Was in Ace2 and I think it could be a cool thing to have handy.
+	self.modules[name] = module
+
+	return module
+end
+
+--addon:GetName()
+-- Returns the real name of the addon or module, without any prefix
+function GetName(self)
+	return self.moduleName or self.name
+end
+
+--addon:Enable()
+-- Enables the Addon if possible, return true or false depending on success
+function Enable(self)
+	self:SetEnabledState(true)
+	return AceAddon:EnableAddon(self)
+end
+
+--addon:Disable()
+-- Disables the Addon if possible, return true or false depending on success
+function Disable(self)
+	self:SetEnabledState(false)
+	return AceAddon:DisableAddon(self)
+end
+
+-- addon:EnableModule( name )
+-- name (string) - unique module object name
+--
+-- Enables the Module if possible, return true or false depending on success
+function EnableModule(self, name)
+	local module = self:GetModule( name )
+	return module:Enable()
+end
+
+-- addon:DisableModule( name )
+-- name (string) - unique module object name
+--
+-- Disables the Module if possible, return true or false depending on success
+function DisableModule(self, name)
+	local module = self:GetModule( name )
+	return module:Disable()
+end
+
+-- addon:SetDefaultModuleLibraries( [lib, lib, lib, ...]  )
+-- [lib] (string) - libs to embed in every module
+function SetDefaultModuleLibraries(self, ...)
+	if next(self.modules) then
+		error("Usage: SetDefaultModuleLibraries(...): cannot change the module defaults after a module has been registered.", 2)
+	end
+	self.defaultModuleLibraries = {...}
+end
+
+-- addon:SetDefaultModuleState( state )
+-- state (boolean) - default state for new modules (enabled=true, disabled=false)
+function SetDefaultModuleState(self, state)
+	if next(self.modules) then
+		error("Usage: SetDefaultModuleState(state): cannot change the module defaults after a module has been registered.", 2)
+	end
+	self.defaultModuleState = state
+end
+
+-- addon:SetDefaultModulePrototype( prototype )
+-- prototype (string or table) - the default prototype to use if none is specified on module creation
+function SetDefaultModulePrototype(self, prototype)
+	if next(self.modules) then
+		error("Usage: SetDefaultModulePrototype(prototype): cannot change the module defaults after a module has been registered.", 2)
+	end
+	if type(prototype) ~= "table" then
+		error(("Usage: SetDefaultModulePrototype(prototype): 'prototype' - table expected got '%s'."):format(type(prototype)), 2)
+	end
+	self.defaultModulePrototype = prototype
+end
+
+-- addon:SetEnabledState ( state )
+-- state ( boolean ) - set the state of an addon or module  (enabled=true, disabled=false)
+--
+-- should only be called before any Enabling actually happend, aka in OnInitialize
+function SetEnabledState(self, state)
+	self.enabledState = state
+end
+
+
+local function IterateModules(self) return pairs(self.modules) end
+local function IterateEmbeds(self) return pairs(AceAddon.embeds[self]) end
+local function IsEnabled(self) return self.enabledState end
+local mixins = {
+	NewModule = NewModule,
+	GetModule = GetModule,
+	Enable = Enable,
+	Disable = Disable,
+	EnableModule = EnableModule,
+	DisableModule = DisableModule,
+	IsEnabled = IsEnabled,
+	SetDefaultModuleLibraries = SetDefaultModuleLibraries,
+	SetDefaultModuleState = SetDefaultModuleState,
+	SetDefaultModulePrototype = SetDefaultModulePrototype,
+	SetEnabledState = SetEnabledState,
+	IterateModules = IterateModules,
+	IterateEmbeds = IterateEmbeds,
+	GetName = GetName,
+}
+local function IsModule(self) return false end
+local pmixins = {
+	defaultModuleState = true,
+	enabledState = true,
+	IsModule = IsModule,
+}
+-- Embed( target )
+-- target (object) - target object to embed aceaddon in
+--
+-- this is a local function specifically since it's meant to be only called internally
+function Embed(target)
+	for k, v in pairs(mixins) do
+		target[k] = v
+	end
+	for k, v in pairs(pmixins) do
+		target[k] = target[k] or v
+	end
+end
+
+
+-- AceAddon:IntializeAddon( addon )
+-- addon (object) - addon to intialize
+--
+-- calls OnInitialize on the addon object if available
+-- calls OnEmbedInitialize on embedded libs in the addon object if available
+function AceAddon:InitializeAddon(addon)
+	safecall(addon.OnInitialize, addon)
+
+	local embeds = self.embeds[addon]
+	for i = 1, #embeds do
+		local lib = LibStub:GetLibrary(embeds[i], true)
+		if lib then safecall(lib.OnEmbedInitialize, lib, addon) end
+	end
+
+	-- we don't call InitializeAddon on modules specifically, this is handled
+	-- from the event handler and only done _once_
+end
+
+-- AceAddon:EnableAddon( addon )
+-- addon (object) - addon to enable
+--
+-- calls OnEnable on the addon object if available
+-- calls OnEmbedEnable on embedded libs in the addon object if available
+function AceAddon:EnableAddon(addon)
+	if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+	if self.statuses[addon.name] or not addon.enabledState then return false end
+
+	-- set the statuses first, before calling the OnEnable. this allows for Disabling of the addon in OnEnable.
+	self.statuses[addon.name] = true
+
+	-- TODO: handle 'first'? Or let addons do it on their own?
+	safecall(addon.OnEnable, addon)
+
+	-- make sure we're still enabled before continueing
+	if self.statuses[addon.name] then
+		local embeds = self.embeds[addon]
+		for i = 1, #embeds do
+			local lib = LibStub:GetLibrary(embeds[i], true)
+			if lib then safecall(lib.OnEmbedEnable, lib, addon) end
+		end
+
+		-- enable possible modules.
+		for name, module in pairs(addon.modules) do
+			self:EnableAddon(module)
+		end
+	end
+	return self.statuses[addon.name] -- return true if we're disabled
+end
+
+-- AceAddon:DisableAddon( addon )
+-- addon (object|string) - addon to disable
+--
+-- calls OnDisable on the addon object if available
+-- calls OnEmbedDisable on embedded libs in the addon object if available
+function AceAddon:DisableAddon(addon)
+	if type(addon) == "string" then addon = AceAddon:GetAddon(addon) end
+	if not self.statuses[addon.name] then return false end
+
+	-- set statuses first before calling OnDisable, this allows for aborting the disable in OnDisable.
+	self.statuses[addon.name] = false
+
+	safecall( addon.OnDisable, addon )
+
+	-- make sure we're still disabling...
+	if not self.statuses[addon.name] then
+		local embeds = self.embeds[addon]
+		for i = 1, #embeds do
+			local lib = LibStub:GetLibrary(embeds[i], true)
+			if lib then safecall(lib.OnEmbedDisable, lib, addon) end
+		end
+		-- disable possible modules.
+		for name, module in pairs(addon.modules) do
+			self:DisableAddon(module)
+		end
+	end
+
+	return not self.statuses[addon.name] -- return true if we're disabled
+end
+
+--The next few funcs are just because no one should be reaching into the internal registries
+--Thoughts?
+function AceAddon:IterateAddons() return pairs(self.addons) end
+function AceAddon:IterateEmbedsOnAddon(addon) return pairs(self.embeds[addon]) end
+function AceAddon:IterateAddonStatus() return pairs(self.statuses) end
+function AceAddon:IterateModulesOfAddon(addon) return pairs(addon.modules) end
+
+-- Event Handling
+local function onEvent(this, event, arg1)
+	if event == "ADDON_LOADED" or event == "PLAYER_LOGIN" then
+		-- if a addon loads another addon, recursion could happen here, so we need to validate the table on every iteration
+		while(#AceAddon.initializequeue > 0) do
+			local addon = tremove(AceAddon.initializequeue, 1)
+			-- this might be an issue with recursion - TODO: validate
+			if event == "ADDON_LOADED" then addon.baseName = arg1 end
+			AceAddon:InitializeAddon(addon)
+			tinsert(AceAddon.enablequeue, addon)
+		end
+
+		if IsLoggedIn() then
+			while(#AceAddon.enablequeue > 0) do
+				local addon = tremove(AceAddon.enablequeue, 1)
+				AceAddon:EnableAddon(addon)
+			end
+		end
+	end
+end
+
+AceAddon.frame:RegisterEvent("ADDON_LOADED")
+AceAddon.frame:RegisterEvent("PLAYER_LOGIN")
+AceAddon.frame:SetScript("OnEvent", onEvent)
+
+-- upgrade embeded
+for name, addon in pairs(AceAddon.addons) do
+	Embed(addon)
+end
diff --git a/Cauldron/Libs/AceAddon-3.0/AceAddon-3.0.xml b/Cauldron/Libs/AceAddon-3.0/AceAddon-3.0.xml
new file mode 100644
index 0000000..e6ad639
--- /dev/null
+++ b/Cauldron/Libs/AceAddon-3.0/AceAddon-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceAddon-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Cauldron/Libs/AceConfig-3.0/AceConfig-3.0.lua b/Cauldron/Libs/AceConfig-3.0/AceConfig-3.0.lua
new file mode 100644
index 0000000..b5bc08a
--- /dev/null
+++ b/Cauldron/Libs/AceConfig-3.0/AceConfig-3.0.lua
@@ -0,0 +1,43 @@
+--[[ $Id: AceConfig-3.0.lua,v 1.2 2009/01/18 03:14:51 cipher Exp $ ]]
+--[[
+AceConfig-3.0
+
+Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
+
+Also automatically adds "config", "enable" and "disable" commands to options table as appropriate.
+
+]]
+
+local MAJOR, MINOR = "AceConfig-3.0", 2
+local lib = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then return end
+
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local cfgcmd = LibStub("AceConfigCmd-3.0")
+local cfgdlg = LibStub("AceConfigDialog-3.0")
+--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
+
+
+---------------------------------------------------------------------
+-- :RegisterOptionsTable(appName, options, slashcmd, persist)
+--
+-- - appName - (string) application name
+-- - options - table or function ref, see AceConfigRegistry
+-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
+
+function lib:RegisterOptionsTable(appName, options, slashcmd)
+	local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
+	if not ok then error(msg, 2) end
+
+	if slashcmd then
+		if type(slashcmd) == "table" then
+			for _,cmd in pairs(slashcmd) do
+				cfgcmd:CreateChatCommand(cmd, appName)
+			end
+		else
+			cfgcmd:CreateChatCommand(slashcmd, appName)
+		end
+	end
+end
diff --git a/Cauldron/Libs/AceConfig-3.0/AceConfig-3.0.xml b/Cauldron/Libs/AceConfig-3.0/AceConfig-3.0.xml
new file mode 100644
index 0000000..87972ad
--- /dev/null
+++ b/Cauldron/Libs/AceConfig-3.0/AceConfig-3.0.xml
@@ -0,0 +1,8 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
+	<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
+	<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
+	<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
+	<Script file="AceConfig-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Cauldron/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/Cauldron/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
new file mode 100644
index 0000000..d52742e
--- /dev/null
+++ b/Cauldron/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
@@ -0,0 +1,729 @@
+
+--[[
+AceConfigCmd-3.0
+
+Handles commandline optionstable access
+
+REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
+
+]]
+
+-- TODO: handle disabled / hidden
+-- TODO: implement handlers for all types
+-- TODO: plugin args
+
+
+local MAJOR, MINOR = "AceConfigCmd-3.0", 6
+local lib = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then return end
+
+lib.commands = lib.commands or {}
+local commands = lib.commands
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local AceConsole -- LoD
+local AceConsoleName = "AceConsole-3.0"
+
+
+local L = setmetatable({}, {	-- TODO: replace with proper locale
+	__index = function(self,k) return k end
+})
+
+
+
+local function print(msg)
+	(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
+end
+
+
+-- pickfirstset() - picks the first non-nil value and returns it
+
+local function pickfirstset(...)
+	for i=1,select("#",...) do
+		if select(i,...)~=nil then
+			return select(i,...)
+		end
+	end
+end
+
+
+-- err() - produce real error() regarding malformed options tables etc
+
+local function err(info,inputpos,msg )
+	local cmdstr=" "..strsub(info.input, 1, inputpos-1)
+	error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
+end
+
+
+-- usererr() - produce chatframe message regarding bad slash syntax etc
+
+local function usererr(info,inputpos,msg )
+	local cmdstr=strsub(info.input, 1, inputpos-1);
+	print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
+end
+
+
+-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
+
+local function callmethod(info, inputpos, tab, methodtype, ...)
+	local method = info[methodtype]
+	if not method then
+		err(info, inputpos, "'"..methodtype.."': not set")
+	end
+
+	info.arg = tab.arg
+	info.option = tab
+	info.type = tab.type
+
+	if type(method)=="function" then
+		return method(info, ...)
+	elseif type(method)=="string" then
+		if type(info.handler[method])~="function" then
+			err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
+		end
+		return info.handler[method](info.handler, info, ...)
+	else
+		assert(false)	-- type should have already been checked on read
+	end
+end
+
+-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
+
+local function callfunction(info, tab, methodtype, ...)
+	local method = tab[methodtype]
+
+	info.arg = tab.arg
+	info.option = tab
+	info.type = tab.type
+
+	if type(method)=="function" then
+		return method(info, ...)
+	else
+		assert(false) -- type should have already been checked on read
+	end
+end
+
+-- do_final() - do the final step (set/execute) along with validation and confirmation
+
+local function do_final(info, inputpos, tab, methodtype, ...)
+	if info.validate then
+		local res = callmethod(info,inputpos,tab,"validate",...)
+		if type(res)=="string" then
+			usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
+			return
+		end
+	end
+	-- console ignores .confirm
+
+	callmethod(info,inputpos,tab,methodtype, ...)
+end
+
+
+-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
+
+local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
+	local old,oldat = info[paramname], info[paramname.."_at"]
+	local val=tab[paramname]
+	if val~=nil then
+		if val==false then
+			val=nil
+		elseif not types[type(val)] then
+			err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
+		end
+		info[paramname] = val
+		info[paramname.."_at"] = depth
+	end
+	return old,oldat
+end
+
+
+-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
+local dummytable={}
+
+local function iterateargs(tab)
+	if not tab.plugins then
+		return pairs(tab.args)
+	end
+
+	local argtabkey,argtab=next(tab.plugins)
+	local v
+
+	return function(_, k)
+		while argtab do
+			k,v = next(argtab, k)
+			if k then return k,v end
+			if argtab==tab.args then
+				argtab=nil
+			else
+				argtabkey,argtab = next(tab.plugins, argtabkey)
+				if not argtabkey then
+					argtab=tab.args
+				end
+			end
+		end
+	end
+end
+
+local function showhelp(info, inputpos, tab, noHead)
+	if not noHead then
+		print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
+	end
+
+	local sortTbl = {}	-- [1..n]=name
+	local refTbl = {}   -- [name]=tableref
+
+	for k,v in iterateargs(tab) do
+		if not refTbl[k] then	-- a plugin overriding something in .args
+			table.insert(sortTbl, k)
+			refTbl[k] = v
+		end
+	end
+
+	table.sort(sortTbl, function(one, two)
+		local o1 = refTbl[one].order or 100
+		local o2 = refTbl[two].order or 100
+		if type(o1) == "function" or type(o1) == "string" then
+			info.order = o1
+			info[#info+1] = one
+			o1 = callmethod(info, inputpos, refTbl[one], "order")
+			info[#info] = nil
+			info.order = nil
+		end
+		if type(o2) == "function" or type(o1) == "string" then
+			info.order = o2
+			info[#info+1] = two
+			o2 = callmethod(info, inputpos, refTbl[two], "order")
+			info[#info] = nil
+			info.order = nil
+		end
+		if o1<0 and o2<0 then return o1<o2 end
+		if o2<0 then return true end
+		if o1<0 then return false end
+		if o1==o2 then return tostring(one)<tostring(two) end   -- compare names
+		return o1<o2
+	end)
+
+	for _,k in ipairs(sortTbl) do
+		local v = refTbl[k]
+		if not pickfirstset(v.cmdHidden, v.hidden, false) then
+			-- recursively show all inline groups
+			local name, desc = v.name, v.desc
+			if type(name) == "function" then
+				name = callfunction(info, v, 'name')
+			end
+			if type(desc) == "function" then
+				desc = callfunction(info, v, 'desc')
+			end
+			if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
+				print("  "..(desc or name)..":")
+				showhelp(info, inputpos, v, true)
+			else
+				print("  |cffffff78"..k.."|r - "..(desc or name or ""))
+			end
+		end
+	end
+end
+
+
+local function keybindingValidateFunc(text)
+	if text == nil or text == "NONE" then
+		return nil
+	end
+	text = text:upper()
+	local shift, ctrl, alt
+	local modifier
+	while true do
+		if text == "-" then
+			break
+		end
+		modifier, text = strsplit('-', text, 2)
+		if text then
+			if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
+				return false
+			end
+			if modifier == "SHIFT" then
+				if shift then
+					return false
+				end
+				shift = true
+			end
+			if modifier == "CTRL" then
+				if ctrl then
+					return false
+				end
+				ctrl = true
+			end
+			if modifier == "ALT" then
+				if alt then
+					return false
+				end
+				alt = true
+			end
+		else
+			text = modifier
+			break
+		end
+	end
+	if text == "" then
+		return false
+	end
+	if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
+		return false
+	end
+	local s = text
+	if shift then
+		s = "SHIFT-" .. s
+	end
+	if ctrl then
+		s = "CTRL-" .. s
+	end
+	if alt then
+		s = "ALT-" .. s
+	end
+	return s
+end
+
+-- constants used by getparam() calls below
+
+local handlertypes = {["table"]=true}
+local handlermsg = "expected a table"
+
+local functypes = {["function"]=true, ["string"]=true}
+local funcmsg = "expected function or member name"
+
+-- handle() - selfrecursing function that processes input->optiontable
+-- - depth - starts at 0
+-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
+
+local function handle(info, inputpos, tab, depth, retfalse)
+
+	if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
+
+	-------------------------------------------------------------------
+	-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
+	-- Note that we do NOT validate if method names are correct at this stage,
+	-- the handler may change before they're actually used!
+
+	local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
+	local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
+	local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
+	local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
+	local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
+	--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
+
+	-------------------------------------------------------------------
+	-- Act according to .type of this table
+
+	if tab.type=="group" then
+		------------ group --------------------------------------------
+
+		if type(tab.args)~="table" then err(info, inputpos) end
+		if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
+
+		-- grab next arg from input
+		local _,nextpos,arg = string.find(info.input, " *([^ ]+) *", inputpos)
+		if not arg then
+			showhelp(info, inputpos, tab)
+			return
+		end
+		nextpos=nextpos+1
+
+		-- loop .args and try to find a key with a matching name
+		for k,v in iterateargs(tab) do
+			if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
+
+			-- is this child an inline group? if so, traverse into it
+			if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
+				info[depth+1] = k
+				if handle(info, inputpos, v, depth+1, true)==false then
+					info[depth+1] = nil
+					-- wasn't found in there, but that's ok, we just keep looking down here
+				else
+					return	-- done, name was found in inline group
+				end
+			-- matching name and not a inline group
+			elseif strlower(arg)==strlower(k) then
+				info[depth+1] = k
+				return handle(info,nextpos,v,depth+1)
+			end
+		end
+
+		-- no match
+		if retfalse then
+			-- restore old infotable members and return false to indicate failure
+			info.handler,info.handler_at = oldhandler,oldhandler_at
+			info.set,info.set_at = oldset,oldset_at
+			info.get,info.get_at = oldget,oldget_at
+			info.func,info.func_at = oldfunc,oldfunc_at
+			info.validate,info.validate_at = oldvalidate,oldvalidate_at
+			--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
+			return false
+		end
+
+		-- couldn't find the command, display error
+		usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
+		return
+	end
+
+	local str = strsub(info.input,inputpos);
+
+	if tab.type=="execute" then
+		------------ execute --------------------------------------------
+		do_final(info, inputpos, tab, "func")
+
+
+
+	elseif tab.type=="input" then
+		------------ input --------------------------------------------
+
+		local res = true
+		if tab.pattern then
+			if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
+			if not strmatch(str, tab.pattern) then
+				usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
+				return
+			end
+		end
+
+		do_final(info, inputpos, tab, "set", str)
+
+
+
+	elseif tab.type=="toggle" then
+		------------ toggle --------------------------------------------
+		local b
+		local str = strtrim(strlower(str))
+		if str=="" then
+			b = callmethod(info, inputpos, tab, "get")
+
+			if tab.tristate then
+				--cycle in true, nil, false order
+				if b then
+					b = nil
+				elseif b == nil then
+					b = false
+				else
+					b = true
+				end
+			else
+				b = not b
+			end
+
+		elseif str==L["on"] then
+			b = true
+		elseif str==L["off"] then
+			b = false
+		elseif tab.tristate and str==L["default"] then
+			b = nil
+		else
+			if tab.tristate then
+				usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
+			else
+				usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
+			end
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", b)
+
+
+	elseif tab.type=="range" then
+		------------ range --------------------------------------------
+		local val = tonumber(str)
+		if not val then
+			usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
+			return
+		end
+		if type(info.step)=="number" then
+			val = val- (val % info.step)
+		end
+		if type(info.min)=="number" and val<info.min then
+			usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
+			return
+		end
+		if type(info.max)=="number" and val>info.max then
+			usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", val)
+
+
+	elseif tab.type=="select" then
+		------------ select ------------------------------------
+		local str = strtrim(strlower(str))
+		if str == "" then
+			--TODO: Show current selection and possible values
+			return
+		end
+
+		local values = tab.values
+		if type(values) == "function" or type(values) == "string" then
+			info.values = values
+			values = callmethod(info, inputpos, tab, "values")
+			info.values = nil
+		end
+
+		local ok
+		for k,v in pairs(values) do
+			if strlower(k)==str then
+				str = k	-- overwrite with key (in case of case mismatches)
+				ok = true
+				break
+			end
+		end
+		if not ok then
+			usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", str)
+
+	elseif tab.type=="multiselect" then
+		------------ multiselect -------------------------------------------
+		local str = strtrim(strlower(str))
+		if str == "" then
+			--TODO: Show current values
+			return
+		end
+
+		local values = tab.values
+		if type(values) == "function" or type(values) == "string" then
+			info.values = values
+			values = callmethod(info, inputpos, tab, "values")
+			info.values = nil
+		end
+
+		--build a table of the selections, checking that they exist
+		--parse for =on =off =default in the process
+		--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
+		local sels = {}
+		for v in string.gmatch(str, "[^ ]+") do
+			--parse option=on etc
+			local opt, val = string.match(v,'(.+)=(.+)')
+			--get option if toggling
+			if not opt then
+				opt = v
+			end
+
+			--check that the opt is valid
+			local ok
+			for k,v in pairs(values) do
+				if strlower(k)==opt then
+					opt = k	-- overwrite with key (in case of case mismatches)
+					ok = true
+					break
+				end
+			end
+
+			if not ok then
+				usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
+				return
+			end
+
+			--check that if val was supplied it is valid
+			if val then
+				if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
+					--val is valid insert it
+					sels[opt] = val
+				else
+					if tab.tristate then
+						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
+					else
+						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
+					end
+					return
+				end
+			else
+				-- no val supplied, toggle
+				sels[opt] = true
+			end
+		end
+
+		for opt, val in pairs(sels) do
+			local newval
+
+			if (val == true) then
+				--toggle the option
+				local b = callmethod(info, inputpos, tab, "get", opt)
+
+				if tab.tristate then
+					--cycle in true, nil, false order
+					if b then
+						b = nil
+					elseif b == nil then
+						b = false
+					else
+						b = true
+					end
+				else
+					b = not b
+				end
+				newval = b
+			else
+				--set the option as specified
+				if val==L["on"] then
+					newval = true
+				elseif val==L["off"] then
+					newval = false
+				elseif val==L["default"] then
+					newval = nil
+				end
+			end
+
+			do_final(info, inputpos, tab, "set", opt, newval)
+		end
+
+
+	elseif tab.type=="color" then
+		------------ color --------------------------------------------
+		local str = strtrim(strlower(str))
+		if str == "" then
+			--TODO: Show current value
+			return
+		end
+
+		local r, g, b, a
+
+		if tab.hasAlpha then
+			if str:len() == 8 and str:find("^%x*$")  then
+				--parse a hex string
+				r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
+			else
+				--parse seperate values
+				r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+				r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
+			end
+			if not (r and g and b and a) then
+				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
+				return
+			end
+
+			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
+				--values are valid
+			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
+				--values are valid 0..255, convert to 0..1
+				r = r / 255
+				g = g / 255
+				b = b / 255
+				a = a / 255
+			else
+				--values are invalid
+				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
+			end
+		else
+			a = 1.0
+			if str:len() == 6 and str:find("^%x*$") then
+				--parse a hex string
+				r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
+			else
+				--parse seperate values
+				r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+				r,g,b = tonumber(r), tonumber(g), tonumber(b)
+			end
+			if not (r and g and b) then
+				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
+				return
+			end
+			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
+				--values are valid
+			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
+				--values are valid 0..255, convert to 0..1
+				r = r / 255
+				g = g / 255
+				b = b / 255
+			else
+				--values are invalid
+				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
+			end
+		end
+
+		do_final(info, inputpos, tab, "set", r,g,b,a)
+
+	elseif tab.type=="keybinding" then
+		------------ keybinding --------------------------------------------
+		local str = strtrim(strlower(str))
+		if str == "" then
+			--TODO: Show current value
+			return
+		end
+		local value = keybindingValidateFunc(str:upper())
+		if value == false then
+			usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
+			return
+		end
+
+		do_final(info, inputpos, tab, "set", value)
+
+	elseif tab.type=="description" then
+		------------ description --------------------
+		-- ignore description, GUI config only
+	else
+		err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
+	end
+end
+
+
+-----------------------------------------------------------------------
+-- HandleCommand(slashcmd, appName, input)
+--
+-- Call this from a chat command handler to parse the command input as operations on an aceoptions table
+--
+-- slashcmd (string) - the slash command WITHOUT leading slash (only used for error output)
+-- appName (string) - the application name as given to AceConfigRegistry:RegisterOptionsTable()
+-- input (string) -- the commandline input (as given by the WoW handler, i.e. without the command itself)
+
+function lib:HandleCommand(slashcmd, appName, input)
+
+	local optgetter = cfgreg:GetOptionsTable(appName)
+	if not optgetter then
+		error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
+	end
+	local options = assert( optgetter("cmd", MAJOR) )
+
+	local info = {   -- Don't try to recycle this, it gets handed off to callbacks and whatnot
+		[0] = slashcmd,
+		appName = appName,
+		options = options,
+		input = input,
+		self = self,
+		handler = self,
+		uiType = "cmd",
+		uiName = MAJOR,
+	}
+
+	handle(info, 1, options, 0)  -- (info, inputpos, table, depth)
+end
+
+
+
+-----------------------------------------------------------------------
+-- CreateChatCommand(slashcmd, appName)
+--
+-- Utility function to create a slash command handler.
+-- Also registers tab completion with AceTab
+--
+-- slashcmd (string) - the slash command WITHOUT leading slash (only used for error output)
+-- appName (string) - the application name as given to AceConfigRegistry:RegisterOptionsTable()
+
+function lib:CreateChatCommand(slashcmd, appName)
+	if not AceConsole then
+		AceConsole = LibStub(AceConsoleName)
+	end
+	if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
+				lib.HandleCommand(self, slashcmd, appName, input)	-- upgradable
+		end,
+	true) then -- succesfully registered so lets get the command -> app table in
+		commands[slashcmd] = appName
+	end
+end
+
+-- GetChatCommandOptions(slashcmd)
+--
+-- Utility function that returns the options table that belongs to a slashcommand
+-- mainly used by AceTab
+
+function lib:GetChatCommandOptions(slashcmd)
+	return commands[slashcmd]
+end
diff --git a/Cauldron/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml b/Cauldron/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
new file mode 100644
index 0000000..188d354
--- /dev/null
+++ b/Cauldron/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigCmd-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Cauldron/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/Cauldron/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
new file mode 100644
index 0000000..626e062
--- /dev/null
+++ b/Cauldron/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
@@ -0,0 +1,1755 @@
+--[[
+AceConfigDialog-3.0
+
+]]
+local LibStub = LibStub
+local MAJOR, MINOR = "AceConfigDialog-3.0", 25
+local lib = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then return end
+
+lib.OpenFrames = lib.OpenFrames or {}
+lib.Status = lib.Status or {}
+lib.frame = lib.frame or CreateFrame("Frame")
+
+lib.frame.apps = lib.frame.apps or {}
+lib.frame.closing = lib.frame.closing or {}
+
+local gui = LibStub("AceGUI-3.0")
+local reg = LibStub("AceConfigRegistry-3.0")
+
+local select = select
+local pairs = pairs
+local type = type
+local assert = assert
+local tinsert = tinsert
+local tremove = tremove
+local error = error
+local table = table
+local unpack = unpack
+local string = string
+local next = next
+local math = math
+local _
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...
+		local method, ARGS
+		local function call() return method(ARGS) end
+
+		local function dispatch(func, ...)
+			 method = func
+			 if not method then return end
+			 ARGS = ...
+			 return xpcall(call, eh)
+		end
+
+		return dispatch
+	]]
+
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", table.concat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+
+local function safecall(func, ...)
+	return Dispatchers[select('#', ...)](func, ...)
+end
+
+local width_multiplier = 170
+
+--[[
+Group Types
+  Tree 	- All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
+  		- Descendant Groups with inline=true and thier children will not become nodes
+
+  Tab	- Direct Child Groups will become tabs, direct child options will appear above the tab control
+  		- Grandchild groups will default to inline unless specified otherwise
+
+  Select- Same as Tab but with entries in a dropdown rather than tabs
+
+
+  Inline Groups
+  	- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
+  	- If declared on a direct child of a root node of a select group, they will appear above the group container control
+  	- When a group is displayed inline, all descendants will also be inline members of the group
+
+]]
+
+-- Recycling functions
+local new, del, copy
+--newcount, delcount,createdcount,cached = 0,0,0
+do
+	local pool = setmetatable({},{__mode='k'})
+	function new()
+		--newcount = newcount + 1
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			--createdcount = createdcount + 1
+			return {}
+		end
+	end
+	function copy(t)
+		local c = new()
+		for k, v in pairs(t) do
+			c[k] = v
+		end
+		return c
+	end
+	function del(t)
+		--delcount = delcount + 1
+		for k in pairs(t) do
+			t[k] = nil
+		end
+		pool[t] = true
+	end
+--	function cached()
+--		local n = 0
+--		for k in pairs(pool) do
+--			n = n + 1
+--		end
+--		return n
+--	end
+end
+
+-- picks the first non-nil value and returns it
+local function pickfirstset(...)
+  for i=1,select("#",...) do
+    if select(i,...)~=nil then
+      return select(i,...)
+    end
+  end
+end
+
+--gets an option from a given group, checking plugins
+local function GetSubOption(group, key)
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			if t[key] then
+				return t[key]
+			end
+		end
+	end
+
+	return group.args[key]
+end
+
+--Option member type definitions, used to decide how to access it
+
+--Is the member Inherited from parent options
+local isInherited = {
+	set = true,
+	get = true,
+	func = true,
+	confirm = true,
+	validate = true,
+	disabled = true,
+	hidden = true
+}
+
+--Does a string type mean a literal value, instead of the default of a method of the handler
+local stringIsLiteral = {
+	name = true,
+	desc = true,
+	icon = true,
+	usage = true,
+	width = true,
+	image = true,
+}
+
+--Is Never a function or method
+local allIsLiteral = {
+	type = true,
+	imageWidth = true,
+	imageHeight = true,
+}
+
+--gets the value for a member that could be a function
+--function refs are called with an info arg
+--every other type is returned
+local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
+	--get definition for the member
+	local inherits = isInherited[membername]
+
+
+	--get the member of the option, traversing the tree if it can be inherited
+	local member
+
+	if inherits then
+		local group = options
+		if group[membername] ~= nil then
+			member = group[membername]
+		end
+		for i = 1, #path do
+			group = GetSubOption(group, path[i])
+			if group[membername] ~= nil then
+				member = group[membername]
+			end
+		end
+	else
+		member = option[membername]
+	end
+
+	--check if we need to call a functon, or if we have a literal value
+	if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
+		--We have a function to call
+		local info = new()
+		--traverse the options table, picking up the handler and filling the info with the path
+		local handler
+		local group = options
+		handler = group.handler or handler
+
+		for i = 1, #path do
+			group = GetSubOption(group, path[i])
+			info[i] = path[i]
+			handler = group.handler or handler
+		end
+
+		info.options = options
+		info.appName = appName
+		info[0] = appName
+		info.arg = option.arg
+		info.handler = handler
+		info.option = option
+		info.type = option.type
+		info.uiType = 'dialog'
+		info.uiName = MAJOR
+
+		local a, b, c ,d
+		--using 4 returns for the get of a color type, increase if a type needs more
+		if type(member) == "function" then
+			--Call the function
+			a,b,c,d = member(info, ...)
+		else
+			--Call the method
+			if handler and handler[member] then
+				a,b,c,d = handler[member](handler, info, ...)
+			else
+				error(string.format("Method %s doesn't exist in handler for type %s", member, membername))
+			end
+		end
+		del(info)
+		return a,b,c,d
+	else
+		--The value isnt a function to call, return it
+		return member
+	end
+end
+
+--[[calls an options function that could be inherited, method name or function ref
+local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
+	local info = new()
+
+	local func
+	local group = options
+	local handler
+
+	--build the info table containing the path
+	-- pick up functions while traversing the tree
+	if group[funcname] ~= nil then
+		func = group[funcname]
+	end
+	handler = group.handler or handler
+
+	for i, v in ipairs(path) do
+		group = GetSubOption(group, v)
+		info[i] = v
+		if group[funcname] ~= nil then
+			func =  group[funcname]
+		end
+		handler = group.handler or handler
+	end
+
+	info.options = options
+	info[0] = appName
+	info.arg = option.arg
+
+	local a, b, c ,d
+	if type(func) == "string" then
+		if handler and handler[func] then
+			a,b,c,d = handler[func](handler, info, ...)
+		else
+			error(string.format("Method %s doesn't exist in handler for type func", func))
+		end
+	elseif type(func) == "function" then
+		a,b,c,d = func(info, ...)
+	end
+	del(info)
+	return a,b,c,d
+end
+--]]
+
+--tables to hold orders and names for options being sorted, will be created with new()
+--prevents needing to call functions repeatedly while sorting
+local tempOrders
+local tempNames
+
+local function compareOptions(a,b)
+	if not a then
+		return true
+	end
+	if not b then
+		return false
+	end
+	local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
+	if OrderA == OrderB then
+		local NameA = (type(tempNames[a] == "string") and tempNames[a]) or ""
+		local NameB = (type(tempNames[b] == "string") and tempNames[b]) or ""
+		return NameA:upper() < NameB:upper()
+	end
+	if OrderA < 0 then
+		if OrderB > 0 then
+			return false
+		end
+	else
+		if OrderB < 0 then
+			return true
+		end
+	end
+	return OrderA < OrderB
+end
+
+
+
+--builds 2 tables out of an options group
+-- keySort, sorted keys
+-- opts, combined options from .plugins and args
+local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+	tempOrders = new()
+	tempNames = new()
+
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			for k, v in pairs(t) do
+				if not opts[k] then
+					tinsert(keySort, k)
+					opts[k] = v
+
+					path[#path+1] = k
+					tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+					tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+					path[#path] = nil
+				end
+			end
+		end
+	end
+
+	for k, v in pairs(group.args) do
+		if not opts[k] then
+			tinsert(keySort, k)
+			opts[k] = v
+
+			path[#path+1] = k
+			tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+			tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+			path[#path] = nil
+		end
+	end
+
+	table.sort(keySort, compareOptions)
+
+	del(tempOrders)
+	del(tempNames)
+end
+
+local function DelTree(tree)
+	if tree.children then
+		local childs = tree.children
+		for i = 1, #childs do
+			DelTree(childs[i])
+			del(childs[i])
+		end
+		del(childs)
+	end
+end
+
+local function CleanUserData(widget, event)
+
+	local user = widget:GetUserDataTable()
+
+	if user.path then
+		del(user.path)
+	end
+
+	if widget.type == "TreeGroup" then
+		local tree = user.tree
+		widget:SetTree(nil)
+		if tree then
+			for i = 1, #tree do
+				DelTree(tree[i])
+				del(tree[i])
+			end
+			del(tree)
+		end
+	end
+
+	if widget.type == "TabGroup" then
+		widget:SetTabs(nil)
+		if user.tablist then
+			del(user.tablist)
+		end
+	end
+
+	if widget.type == "DropdownGroup" then
+		widget:SetGroupList(nil)
+		if user.grouplist then
+			del(user.grouplist)
+		end
+	end
+end
+
+--[[
+	Gets a status table for the given appname and options path
+]]
+function lib:GetStatusTable(appName, path)
+	local status = self.Status
+
+	if not status[appName] then
+		status[appName] = {}
+		status[appName].status = {}
+		status[appName].children = {}
+	end
+
+	status = status[appName]
+
+	if path then
+		for i = 1, #path do
+			local v = path[i]
+			if not status.children[v] then
+				status.children[v] = {}
+				status.children[v].status = {}
+				status.children[v].children = {}
+			end
+			status = status.children[v]
+		end
+	end
+
+	return status.status
+end
+
+--[[
+	Sets the given path to be selected
+]]
+function lib:SelectGroup(appName, ...)
+	local path = new()
+
+
+	local app = reg:GetOptionsTable(appName)
+	if not app then
+		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+	end
+	local options = app("dialog", MAJOR)
+	local group = options
+	local status = self:GetStatusTable(appName, path)
+	if not status.groups then
+		status.groups = {}
+	end
+	status = status.groups
+	local treevalue
+	local treestatus
+
+	for n = 1, select('#',...) do
+		local key = select(n, ...)
+
+		if group.childGroups == "tab" or group.childGroups == "select" then
+			--if this is a tab or select group, select the group
+			status.selected = key
+			--children of this group are no longer extra levels of a tree
+			treevalue = nil
+		else
+			--tree group by default
+			if treevalue then
+				--this is an extra level of a tree group, build a uniquevalue for it
+				treevalue = treevalue.."\001"..key
+			else
+				--this is the top level of a tree group, the uniquevalue is the same as the key
+				treevalue = key
+				if not status.groups then
+					status.groups = {}
+				end
+				--save this trees status table for any extra levels or groups
+				treestatus = status
+			end
+			--make sure that the tree entry is open, and select it.
+			--the selected group will be overwritten if a child is the final target but still needs to be open
+			treestatus.selected = treevalue
+			treestatus.groups[treevalue] = true
+
+		end
+
+		--move to the next group in the path
+		group = GetSubOption(group, key)
+		if not group then
+			break
+		end
+		tinsert(path, key)
+		status = self:GetStatusTable(appName, path)
+		if not status.groups then
+			status.groups = {}
+		end
+		status = status.groups
+	end
+
+	del(path)
+	reg:NotifyChange(appName)
+end
+
+local function OptionOnMouseOver(widget, event)
+	--show a tooltip/set the status bar to the desc text
+	local user = widget:GetUserDataTable()
+	local opt = user.option
+	local options = user.options
+	local path = user.path
+	local appName = user.appName
+
+	GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
+	local name = GetOptionsMemberValue("name", opt, options, path, appName)
+	local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
+	local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
+
+	GameTooltip:SetText(name, 1, .82, 0, 1)
+
+	if opt.type == 'multiselect' then
+		GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
+	end
+	if type(desc) == "string" then
+		GameTooltip:AddLine(desc, 1, 1, 1, 1)
+	end
+	if type(usage) == "string" then
+		GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
+	end
+
+	GameTooltip:Show()
+end
+
+local function OptionOnMouseLeave(widget, event)
+	GameTooltip:Hide()
+end
+
+local function GetFuncName(option)
+	local type = option.type
+	if type == 'execute' then
+		return 'func'
+	else
+		return 'set'
+	end
+end
+local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
+	if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
+		StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
+	end
+	local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
+	for k in pairs(t) do
+		t[k] = nil
+	end
+	t.text = message
+	t.button1 = ACCEPT
+	t.button2 = CANCEL
+	local dialog, oldstrata
+	t.OnAccept = function()
+		safecall(func, unpack(t))
+		if dialog and oldstrata then
+			dialog:SetFrameStrata(oldstrata)
+		end
+		lib:Open(appName, rootframe, basepath and unpack(basepath))
+		del(info)
+	end
+	t.OnCancel = function()
+		if dialog and oldstrata then
+			dialog:SetFrameStrata(oldstrata)
+		end
+		del(info)
+	end
+	for i = 1, select('#', ...) do
+		t[i] = select(i, ...) or false
+	end
+	t.timeout = 0
+	t.whileDead = 1
+	t.hideOnEscape = 1
+
+	dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
+	if dialog then
+		oldstrata = dialog:GetFrameStrata()
+		dialog:SetFrameStrata("TOOLTIP")
+	end
+end
+
+local function ActivateControl(widget, event, ...)
+	--This function will call the set / execute handler for the widget
+	--widget:GetUserDataTable() contains the needed info
+	local user = widget:GetUserDataTable()
+	local option = user.option
+	local options = user.options
+	local path = user.path
+	local info = new()
+
+	local func
+	local group = options
+	local funcname = GetFuncName(option)
+	local handler
+	local confirm
+	local validate
+	--build the info table containing the path
+	-- pick up functions while traversing the tree
+	if group[funcname] ~= nil then
+		func =  group[funcname]
+	end
+	handler = group.handler or handler
+	confirm = group.confirm
+	validate = group.validate
+	for i = 1, #path do
+		local v = path[i]
+		group = GetSubOption(group, v)
+		info[i] = v
+		if group[funcname] ~= nil then
+			func =  group[funcname]
+		end
+		handler = group.handler or handler
+		if group.confirm ~= nil then
+			confirm = group.confirm
+		end
+		if group.validate ~= nil then
+			validate = group.validate
+		end
+	end
+
+	info.options = options
+	info.appName = user.appName
+	info.arg = option.arg
+	info.handler = handler
+	info.option = option
+	info.type = option.type
+	info.uiType = 'dialog'
+	info.uiName = MAJOR
+
+	local name
+	if type(option.name) == "function" then
+		name = option.name(info)
+	elseif type(option.name) == "string" then
+		name = option.name
+	else
+		name = ""
+	end
+	local usage = option.usage
+	local pattern = option.pattern
+
+	local validated = true
+
+	if option.type == "input" then
+		if type(pattern)=="string" then
+			if not strmatch(..., pattern) then
+				validated = false
+			end
+		end
+	end
+
+	local success
+	if validated and option.type ~= "execute" then
+		if type(validate) == "string" then
+			if handler and handler[validate] then
+				success, validated = safecall(handler[validate], handler, info, ...)
+				if not success then validated = false end
+			else
+				error(string.format("Method %s doesn't exist in handler for type execute", validate))
+			end
+		elseif type(validate) == "function" then
+			success, validated = safecall(validate, info, ...)
+			if not success then validated = false end
+		end
+	end
+
+	local rootframe = user.rootframe
+	if type(validated) == "string" then
+		--validate function returned a message to display
+		if rootframe.SetStatusText then
+			rootframe:SetStatusText(validated)
+		end
+		PlaySound("igPlayerInviteDecline")
+		del(info)
+		return true
+	elseif not validated then
+		--validate returned false
+		if rootframe.SetStatusText then
+			if usage then
+				rootframe:SetStatusText(name..": "..usage)
+			else
+				if pattern then
+					rootframe:SetStatusText(name..": Expected "..pattern)
+				else
+					rootframe:SetStatusText(name..": Invalid Value")
+				end
+			end
+		end
+		PlaySound("igPlayerInviteDecline")
+		del(info)
+		return true
+	else
+
+		local confirmText = option.confirmText
+		--call confirm func/method
+		if type(confirm) == "string" then
+			if handler and handler[confirm] then
+				success, confirm = safecall(handler[confirm], handler, info, ...)
+				if success and type(confirm) == "string" then
+					confirmText = confirm
+					confirm = true
+				elseif not success then
+					confirm = false
+				end
+			else
+				error(string.format("Method %s doesn't exist in handler for type confirm", confirm))
+			end
+		elseif type(confirm) == "function" then
+			success, confirm = safecall(confirm, info, ...)
+			if success and type(confirm) == "string" then
+				confirmText = confirm
+				confirm = true
+			elseif not success then
+				confirm = false
+			end
+		end
+
+		--confirm if needed
+		if type(confirm) == "boolean" then
+			if confirm then
+				if not confirmText then
+					local name, desc = option.name, option.desc
+					if type(name) == "function" then
+						name = name(info)
+					end
+					if type(desc) == "function" then
+						desc = desc(info)
+					end
+					confirmText = name
+					if desc then
+						confirmText = confirmText.." - "..desc
+					end
+				end
+
+				local iscustom = user.rootframe:GetUserData('iscustom')
+				local rootframe
+
+				if iscustom then
+					rootframe = user.rootframe
+				end
+				local basepath = user.rootframe:GetUserData('basepath')
+				if type(func) == "string" then
+					if handler and handler[func] then
+						confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
+					else
+						error(string.format("Method %s doesn't exist in handler for type func", func))
+					end
+				elseif type(func) == "function" then
+					confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
+				end
+				--func will be called and info deleted when the confirm dialog is responded to
+				return
+			end
+		end
+
+		--call the function
+		if type(func) == "string" then
+			if handler and handler[func] then
+				safecall(handler[func],handler, info, ...)
+			else
+				error(string.format("Method %s doesn't exist in handler for type func", func))
+			end
+		elseif type(func) == "function" then
+			safecall(func,info, ...)
+		end
+
+
+
+		local iscustom = user.rootframe:GetUserData('iscustom')
+		local basepath = user.rootframe:GetUserData('basepath')
+		--full refresh of the frame, some controls dont cause this on all events
+		if option.type == "color" then
+			if event == "OnValueConfirmed" then
+
+				if iscustom then
+					lib:Open(user.appName, user.rootframe, basepath and unpack(basepath))
+				else
+					lib:Open(user.appName, basepath and unpack(basepath))
+				end
+			end
+		elseif option.type == "range" then
+			if event == "OnMouseUp" then
+				if iscustom then
+					lib:Open(user.appName, user.rootframe, basepath and unpack(basepath))
+				else
+					lib:Open(user.appName, basepath and unpack(basepath))
+				end
+			end
+		--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
+		elseif option.type == "multiselect" then
+			user.valuechanged = true
+		else
+			if iscustom then
+				lib:Open(user.appName, user.rootframe, basepath and unpack(basepath))
+			else
+				lib:Open(user.appName, basepath and unpack(basepath))
+			end
+		end
+
+	end
+	del(info)
+end
+
+local function ActivateSlider(widget, event, value)
+	local option = widget:GetUserData('option')
+	local min, max, step = option.min or 0, option.max or 100, option.step
+	if step then
+		value = math.floor((value - min) / step + 0.5) * step + min
+	else
+		value = math.max(math.min(value,max),min)
+	end
+	ActivateControl(widget,event,value)
+end
+
+--called from a checkbox that is part of an internally created multiselect group
+--this type is safe to refresh on activation of one control
+local function ActivateMultiControl(widget, event, ...)
+	ActivateControl(widget, event, widget:GetUserData('value'), ...)
+	local user = widget:GetUserDataTable()
+	local iscustom = user.rootframe:GetUserData('iscustom')
+	local basepath = user.rootframe:GetUserData('basepath')
+	if iscustom then
+		lib:Open(user.appName, user.rootframe, basepath and unpack(basepath))
+	else
+		lib:Open(user.appName, basepath and unpack(basepath))
+	end
+end
+
+local function MultiControlOnClosed(widget, event, ...)
+	local user = widget:GetUserDataTable()
+	if user.valuechanged then
+		local iscustom = user.rootframe:GetUserData('iscustom')
+		local basepath = user.rootframe:GetUserData('basepath')
+		if iscustom then
+			lib:Open(user.appName, user.rootframe, basepath and unpack(basepath))
+		else
+			lib:Open(user.appName, basepath and unpack(basepath))
+		end
+	end
+end
+
+local function FrameOnClose(widget, event)
+	local appName = widget:GetUserData('appName')
+	lib.OpenFrames[appName] = nil
+	gui:Release(widget)
+end
+
+local function CheckOptionHidden(option, options, path, appName)
+	--check for a specific boolean option
+	local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
+	if hidden ~= nil then
+		return hidden
+	end
+
+	return GetOptionsMemberValue("hidden", option, options, path, appName)
+end
+
+local function CheckOptionDisabled(option, options, path, appName)
+	--check for a specific boolean option
+	local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
+	if disabled ~= nil then
+		return disabled
+	end
+
+	return GetOptionsMemberValue("disabled", option, options, path, appName)
+end
+--[[
+local function BuildTabs(group, options, path, appName)
+	local tabs = new()
+	local text = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				tinsert(tabs, k)
+				text[k] = GetOptionsMemberValue("name", v, options, path, appName)
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(keySort)
+	del(opts)
+
+	return tabs, text
+end
+]]
+local function BuildSelect(group, options, path, appName)
+	local groups = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(keySort)
+	del(opts)
+
+	return groups
+end
+
+local function BuildSubGroups(group, tree, options, path, appName)
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				local entry = new()
+				entry.value = k
+				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+				entry.disabled = CheckOptionDisabled(v, options, path, appName)
+				if not tree.children then tree.children = new() end
+				tinsert(tree.children,entry)
+				if (v.childGroups or "tree") == "tree" then
+					BuildSubGroups(v,entry, options, path, appName)
+				end
+			end
+			path[#path] = nil
+		end
+	end
+
+	del(keySort)
+	del(opts)
+end
+
+local function BuildGroups(group, options, path, appName, recurse)
+	local tree = new()
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		if v.type == "group" then
+			path[#path+1] = k
+			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+			local hidden = CheckOptionHidden(v, options, path, appName)
+			if not inline and not hidden then
+				local entry = new()
+				entry.value = k
+				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+				entry.disabled = CheckOptionDisabled(v, options, path, appName)
+				tinsert(tree,entry)
+				if recurse and (v.childGroups or "tree") == "tree" then
+					BuildSubGroups(v,entry, options, path, appName)
+				end
+			end
+			path[#path] = nil
+		end
+	end
+	del(keySort)
+	del(opts)
+	return tree
+end
+
+local function InjectInfo(control, options, option, path, rootframe, appName)
+	local user = control:GetUserDataTable()
+	for i = 1, #path do
+		user[i] = path[i]
+	end
+	user.rootframe = rootframe
+	user.option = option
+	user.options = options
+	user.path = copy(path)
+	user.appName = appName
+	control:SetCallback("OnRelease", CleanUserData)
+	control:SetCallback("OnLeave", OptionOnMouseLeave)
+	control:SetCallback("OnEnter", OptionOnMouseOver)
+end
+
+
+--[[
+	options - root of the options table being fed
+	container - widget that controls will be placed in
+	rootframe - Frame object the options are in
+	path - table with the keys to get to the group being fed
+--]]
+
+local function FeedOptions(appName, options,container,rootframe,path,group,inline)
+	local keySort = new()
+	local opts = new()
+
+	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+	for i = 1, #keySort do
+		local k = keySort[i]
+		local v = opts[k]
+		tinsert(path, k)
+		local hidden = CheckOptionHidden(v, options, path, appName)
+		local name = GetOptionsMemberValue("name", v, options, path, appName)
+		if not hidden then
+			if v.type == "group" then
+				if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
+					--Inline group
+					local GroupContainer
+					if name and name ~= "" then
+						GroupContainer = gui:Create("InlineGroup")
+						GroupContainer:SetTitle(name or "")
+					else
+						GroupContainer = gui:Create("SimpleGroup")
+					end
+
+					GroupContainer.width = "fill"
+					GroupContainer:SetLayout("flow")
+					container:AddChild(GroupContainer)
+					FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
+				end
+			else
+				--Control to feed
+				local control
+
+				local name = GetOptionsMemberValue("name", v, options, path, appName)
+
+				if v.type == "execute" then
+					control = gui:Create("Button")
+					control:SetText(name)
+					control:SetCallback("OnClick",ActivateControl)
+
+				elseif v.type == "input" then
+					local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
+					control = gui:Create(controlType)
+					if not control then
+						error(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+					end
+
+					if v.multiline then
+						local lines = 4
+						if type(v.multiline) == "number" then
+							lines = v.multiline
+						end
+						control:SetHeight(60 + (14*lines))
+					end
+					control:SetLabel(name)
+					control:SetCallback("OnEnterPressed",ActivateControl)
+					local text = GetOptionsMemberValue("get",v, options, path, appName)
+					if type(text) ~= "string" then
+						text = ""
+					end
+					control:SetText(text)
+
+				elseif v.type == "toggle" then
+					control = gui:Create("CheckBox")
+					control:SetLabel(name)
+					control:SetTriState(v.tristate)
+					local value = GetOptionsMemberValue("get",v, options, path, appName)
+					control:SetValue(value)
+					control:SetCallback("OnValueChanged",ActivateControl)
+
+				elseif v.type == "range" then
+					control = gui:Create("Slider")
+					control:SetLabel(name)
+					control:SetSliderValues(v.min or 0,v.max or 100, v.bigStep or v.step or 0)
+					control:SetIsPercent(v.isPercent)
+					local value = GetOptionsMemberValue("get",v, options, path, appName)
+					if type(value) ~= "number" then
+						value = 0
+					end
+					control:SetValue(value)
+					control:SetCallback("OnValueChanged",ActivateSlider)
+					control:SetCallback("OnMouseUp",ActivateSlider)
+
+				elseif v.type == "select" then
+					local values = GetOptionsMemberValue("values", v, options, path, appName)
+					local controlType = v.dialogControl or v.control or "Dropdown"
+					control = gui:Create(controlType)
+					if not control then
+						error(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+					end
+					control:SetLabel(name)
+					control:SetList(values)
+					local value = GetOptionsMemberValue("get",v, options, path, appName)
+					if not values[value] then
+						value = nil
+					end
+					control:SetValue(value)
+					control:SetCallback("OnValueChanged",ActivateControl)
+
+				elseif v.type == "multiselect" then
+					local values = GetOptionsMemberValue("values", v, options, path, appName)
+					local disabled = CheckOptionDisabled(v, options, path, appName)
+
+					local controlType = v.dialogControl or v.control
+
+					local valuesort = new()
+					if values then
+						for value, text in pairs(values) do
+							tinsert(valuesort, value)
+						end
+					end
+					table.sort(valuesort)
+
+					if controlType then
+						control = gui:Create(controlType)
+						if not control then
+							error(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+						end
+						control:SetMultiselect(true)
+						control:SetLabel(name)
+						control:SetList(values)
+						control:SetDisabled(disabled)
+						control:SetCallback("OnValueChanged",ActivateControl)
+						control:SetCallback("OnClosed", MultiControlOnClosed)
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						if width == "double" then
+							control:SetWidth(width_multiplier * 2)
+						elseif width == "half" then
+							control:SetWidth(width_multiplier / 2)
+						elseif width == "full" then
+							control.width = "fill"
+						else
+							control:SetWidth(width_multiplier)
+						end
+						--check:SetTriState(v.tristate)
+						for i = 1, #valuesort do
+							local key = valuesort[i]
+							local value = GetOptionsMemberValue("get",v, options, path, appName, key)
+							control:SetItemValue(key,value)
+						end
+					else
+						control = gui:Create("InlineGroup")
+						control:SetLayout("Flow")
+						control:SetTitle(name)
+						control.width = "fill"
+
+						control:PauseLayout()
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						for i = 1, #valuesort do
+							local value = valuesort[i]
+							local text = values[value]
+							local check = gui:Create("CheckBox")
+							check:SetLabel(text)
+							check:SetUserData('value', value)
+							check:SetUserData('text', text)
+							check:SetDisabled(disabled)
+							check:SetTriState(v.tristate)
+							check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
+							check:SetCallback("OnValueChanged",ActivateMultiControl)
+							InjectInfo(check, options, v, path, rootframe, appName)
+							control:AddChild(check)
+							if width == "double" then
+								check:SetWidth(width_multiplier * 2)
+							elseif width == "half" then
+								check:SetWidth(width_multiplier / 2)
+							elseif width == "full" then
+								check.width = "fill"
+							else
+								check:SetWidth(width_multiplier)
+							end
+						end
+						control:ResumeLayout()
+						control:DoLayout()
+
+
+					end
+
+					del(valuesort)
+
+				elseif v.type == "color" then
+					control = gui:Create("ColorPicker")
+					control:SetLabel(name)
+					control:SetHasAlpha(v.hasAlpha)
+					control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
+					control:SetCallback("OnValueChanged",ActivateControl)
+					control:SetCallback("OnValueConfirmed",ActivateControl)
+
+				elseif v.type == "keybinding" then
+					control = gui:Create("Keybinding")
+					control:SetLabel(name)
+					control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
+					control:SetCallback("OnKeyChanged",ActivateControl)
+
+				elseif v.type == "header" then
+					control = gui:Create("Heading")
+					control:SetText(name)
+					control.width = "fill"
+
+				elseif v.type == "description" then
+					control = gui:Create("Label")
+					control:SetText(name)
+					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+
+					if type(image) == 'string' then
+						if not width then
+							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+						end
+						if not height then
+							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+						end
+						if type(imageCoords) == 'table' then
+							control:SetImage(image, unpack(imageCoords))
+						else
+							control:SetImage(image)
+						end
+						if type(width) ~= "number" then
+							width = 32
+						end
+						if type(height) ~= "number" then
+							height = 32
+						end
+						control:SetImageSize(width, height)
+					end
+					local width = GetOptionsMemberValue("width",v,options,path,appName)
+					control.width = not width and "fill"
+				end
+
+				--Common Init
+				if control then
+					if control.width ~= "fill" then
+						local width = GetOptionsMemberValue("width",v,options,path,appName)
+						if width == "double" then
+							control:SetWidth(width_multiplier * 2)
+						elseif width == "half" then
+							control:SetWidth(width_multiplier / 2)
+						elseif width == "full" then
+							control.width = "fill"
+						else
+							control:SetWidth(width_multiplier)
+						end
+					end
+					if control.SetDisabled then
+						local disabled = CheckOptionDisabled(v, options, path, appName)
+						control:SetDisabled(disabled)
+					end
+
+					InjectInfo(control, options, v, path, rootframe, appName)
+					container:AddChild(control)
+				end
+
+			end
+		end
+		tremove(path)
+	end
+	container:ResumeLayout()
+	container:DoLayout()
+	del(keySort)
+	del(opts)
+end
+
+local function BuildPath(path, ...)
+	for i = 1, select('#',...)  do
+		tinsert(path, (select(i,...)))
+	end
+end
+
+
+local function TreeOnButtonEnter(widget, event, uniquevalue, button)
+	local user = widget:GetUserDataTable()
+	if not user then return end
+	local options = user.options
+	local option = user.option
+	local path = user.path
+	local appName = user.appName
+
+	local feedpath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, string.split("\001", uniquevalue))
+	local group = options
+	for i = 1, #feedpath do
+		if not group then return end
+		group = GetSubOption(group, feedpath[i])
+	end
+
+	local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
+	local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
+
+	GameTooltip:SetOwner(button, "ANCHOR_NONE")
+	if widget.type == "TabGroup" then
+		GameTooltip:SetPoint("BOTTOM",button,"TOP")
+	else
+		GameTooltip:SetPoint("LEFT",button,"RIGHT")
+	end
+
+	GameTooltip:SetText(name, 1, .82, 0, 1)
+
+	if type(desc) == "string" then
+		GameTooltip:AddLine(desc, 1, 1, 1, 1)
+	end
+
+	GameTooltip:Show()
+end
+
+local function TreeOnButtonLeave(widget, event, value, button)
+	GameTooltip:Hide()
+end
+
+
+local function GroupExists(appName, options, path, uniquevalue)
+	if not uniquevalue then return false end
+
+	local feedpath = new()
+	local temppath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, string.split("\001", uniquevalue))
+
+	local group = options
+	for i = 1, #feedpath do
+		local v = feedpath[i]
+		temppath[i] = v
+		group = GetSubOption(group, v)
+
+		if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
+			del(feedpath)
+			del(temppath)
+			return false
+		end
+	end
+	del(feedpath)
+	del(temppath)
+	return true
+end
+
+local function GroupSelected(widget, event, uniquevalue)
+
+	local user = widget:GetUserDataTable()
+
+	local options = user.options
+	local option = user.option
+	local path = user.path
+	local rootframe = user.rootframe
+
+	local feedpath = new()
+	for i = 1, #path do
+		feedpath[i] = path[i]
+	end
+
+	BuildPath(feedpath, string.split("\001", uniquevalue))
+	local group = options
+	for i = 1, #feedpath do
+		group = GetSubOption(group, feedpath[i])
+	end
+	widget:ReleaseChildren()
+	lib:FeedGroup(user.appName,options,widget,rootframe,feedpath)
+
+	del(feedpath)
+end
+
+
+
+--[[
+This function will feed one group, and any inline child groups into the given container
+Select Groups will only have the selection control (tree, tabs, dropdown) fed in
+and have a group selected, this event will trigger the feeding of child groups
+
+Rules:
+	If the group is Inline, FeedOptions
+	If the group has no child groups, FeedOptions
+
+	If the group is a tab or select group, FeedOptions then add the Group Control
+	If the group is a tree group FeedOptions then
+		its parent isnt a tree group:  then add the tree control containing this and all child tree groups
+		if its parent is a tree group, its already a node on a tree
+--]]
+
+function lib:FeedGroup(appName,options,container,rootframe,path, isRoot)
+	local group = options
+	--follow the path to get to the curent group
+	local inline
+	local grouptype, parenttype = options.childGroups, "none"
+
+
+	--temp path table to pass to callbacks as we traverse the tree
+	local temppath = new()
+	for i = 1, #path do
+		local v = path[i]
+		temppath[i] = v
+		group = GetSubOption(group, v)
+		inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+		parenttype = grouptype
+		grouptype = group.childGroups
+	end
+	del(temppath)
+
+	if not parenttype then
+		parenttype = "tree"
+	end
+
+	--check if the group has child groups
+	local hasChildGroups
+	for k, v in pairs(group.args) do
+		if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
+			hasChildGroups = true
+		end
+	end
+	if group.plugins then
+		for plugin, t in pairs(group.plugins) do
+			for k, v in pairs(t) do
+				if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
+					hasChildGroups = true
+				end
+			end
+		end
+	end
+
+	container:SetLayout("flow")
+	local scroll
+
+	--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
+	if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
+		if container.type ~= "InlineGroup" then
+			scroll = gui:Create("ScrollFrame")
+			scroll:SetLayout("flow")
+			scroll.width = "fill"
+			scroll.height = "fill"
+			container:SetLayout("fill")
+			container:AddChild(scroll)
+			container = scroll
+		end
+	end
+
+	FeedOptions(appName,options,container,rootframe,path,group,nil)
+
+	if scroll then
+		container:PerformLayout()
+		local status = self:GetStatusTable(appName, path)
+		if not status.scroll then
+			status.scroll = {}
+		end
+		scroll:SetStatusTable(status.scroll)
+	end
+
+	if hasChildGroups and not inline then
+
+		if grouptype == "tab" then
+
+			local tab = gui:Create("TabGroup")
+			InjectInfo(tab, options, group, path, rootframe, appName)
+			tab:SetCallback("OnGroupSelected", GroupSelected)
+			tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
+			tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
+
+			local status = lib:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			tab:SetStatusTable(status.groups)
+			tab.width = "fill"
+			tab.height = "fill"
+
+			local tabs = BuildGroups(group, options, path, appName)
+			tab:SetTabs(tabs)
+			tab:SetUserData("tablist", tabs)
+
+			for i = 1, #tabs do
+				local entry = tabs[i]
+				if not entry.disabled then
+					tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+					break
+				end
+			end
+
+			container:AddChild(tab)
+
+		elseif grouptype == "select" then
+
+			local select = gui:Create("DropdownGroup")
+			InjectInfo(select, options, group, path, rootframe, appName)
+			select:SetCallback("OnGroupSelected", GroupSelected)
+			local status = lib:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			select:SetStatusTable(status.groups)
+			local grouplist = BuildSelect(group, options, path, appName)
+			select:SetGroupList(grouplist)
+			select:SetUserData("grouplist", grouplist)
+			local firstgroup
+			for k, v in pairs(grouplist) do
+				if not firstgroup or k < firstgroup then
+					firstgroup = k
+				end
+			end
+
+			if firstgroup then
+				select:SetGroup( (GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
+			end
+
+			select.width = "fill"
+			select.height = "fill"
+
+			container:AddChild(select)
+
+		--assume tree group by default
+		--if parenttype is tree then this group is already a node on that tree
+		elseif (parenttype ~= "tree") or isRoot then
+			local tree = gui:Create("TreeGroup")
+			InjectInfo(tree, options, group, path, rootframe, appName)
+			tree:EnableButtonTooltips(false)
+
+			tree.width = "fill"
+			tree.height = "fill"
+
+			tree:SetCallback("OnGroupSelected", GroupSelected)
+			tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
+			tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
+
+			local status = lib:GetStatusTable(appName, path)
+			if not status.groups then
+				status.groups = {}
+			end
+			local treedefinition = BuildGroups(group, options, path, appName, true)
+			tree:SetStatusTable(status.groups)
+
+			tree:SetTree(treedefinition)
+			tree:SetUserData("tree",treedefinition)
+
+			for i = 1, #treedefinition do
+				local entry = treedefinition[i]
+				if not entry.disabled then
+					tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+					break
+				end
+			end
+
+			container:AddChild(tree)
+		end
+	end
+end
+
+local old_CloseSpecialWindows
+
+
+local function RefreshOnUpdate(this)
+	for appName in pairs(this.closing) do
+		if lib.OpenFrames[appName] then
+			lib.OpenFrames[appName]:Hide()
+		end
+		this.closing[appName] = nil
+	end
+
+	if this.closeAll then
+		for k, v in pairs(lib.OpenFrames) do
+			v:Hide()
+		end
+		this.closeAll = nil
+	end
+
+	for appName in pairs(this.apps) do
+		if lib.OpenFrames[appName] then
+			local user = lib.OpenFrames[appName]:GetUserDataTable()
+			lib:Open(appName, user.basepath and unpack(user.basepath))
+		end
+		if lib.BlizOptions and lib.BlizOptions[appName] then
+			local widget = lib.BlizOptions[appName]
+			local user = widget:GetUserDataTable()
+			if widget:IsVisible() then
+				lib:Open(widget:GetUserData('appName'), widget, user.basepath and unpack(user.basepath))
+			end
+		end
+		this.apps[appName] = nil
+	end
+	this:SetScript("OnUpdate", nil)
+end
+
+function lib:CloseAll()
+	lib.frame.closeAll = true
+	lib.frame:SetScript("OnUpdate", RefreshOnUpdate)
+	if next(self.OpenFrames) then
+		return true
+	end
+end
+
+function lib:Close(appName)
+	if self.OpenFrames[appName] then
+		lib.frame.closing[appName] = true
+		lib.frame:SetScript("OnUpdate", RefreshOnUpdate)
+		return true
+	end
+end
+
+function lib:ConfigTableChanged(event, appName)
+	lib.frame.apps[appName] = true
+	lib.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+reg.RegisterCallback(lib, "ConfigTableChange", "ConfigTableChanged")
+
+function lib:SetDefaultSize(appName, width, height)
+	local status = lib:GetStatusTable(appName)
+	if type(width) == "number" and type(height) == "number" then
+		status.width = width
+		status.height = height
+	end
+end
+
+-- :Open(appName, [container], [path ...])
+function lib:Open(appName, container, ...)
+	if not old_CloseSpecialWindows then
+		old_CloseSpecialWindows = CloseSpecialWindows
+		CloseSpecialWindows = function()
+			local found = old_CloseSpecialWindows()
+			return self:CloseAll() or found
+		end
+	end
+	local app = reg:GetOptionsTable(appName)
+	if not app then
+		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+	end
+	local options = app("dialog", MAJOR)
+
+	local f
+
+	local path = new()
+	local name = GetOptionsMemberValue("name", options, options, path, appName)
+
+	--If an optional path is specified add it to the path table before feeding the options
+	--as container is optional as well it may contain the first element of the path
+	if type(container) == "string" then
+		tinsert(path, container)
+		container = nil
+	end
+	for n = 1, select('#',...) do
+		tinsert(path, (select(n, ...)))
+	end
+
+	--if a container is given feed into that
+	if container then
+		f = container
+		f:ReleaseChildren()
+		f:SetUserData('appName', appName)
+		f:SetUserData('iscustom', true)
+		if #path > 0 then
+			f:SetUserData('basepath', copy(path))
+		end
+		local status = lib:GetStatusTable(appName)
+		if not status.width then
+			status.width =  700
+		end
+		if not status.height then
+			status.height = 500
+		end
+		if f.SetStatusTable then
+			f:SetStatusTable(status)
+		end
+	else
+		if not self.OpenFrames[appName] then
+			f = gui:Create("Frame")
+			self.OpenFrames[appName] = f
+		else
+			f = self.OpenFrames[appName]
+		end
+		f:ReleaseChildren()
+		f:SetCallback("OnClose", FrameOnClose)
+		f:SetUserData('appName', appName)
+		if #path > 0 then
+			f:SetUserData('basepath', copy(path))
+		end
+		f:SetTitle(name or "")
+		local status = lib:GetStatusTable(appName)
+		f:SetStatusTable(status)
+	end
+
+	self:FeedGroup(appName,options,f,f,path,true)
+	if f.Show then
+		f:Show()
+	end
+	del(path)
+end
+
+lib.BlizOptions = lib.BlizOptions or {}
+
+local function FeedToBlizPanel(widget, event)
+	local path = widget:GetUserData('path')
+	lib:Open(widget:GetUserData('appName'), widget, path and unpack(path))
+end
+
+local function ClearBlizPanel(widget, event)
+	widget:ReleaseChildren()
+end
+
+function lib:AddToBlizOptions(appName, name, parent, ...)
+	local BlizOptions = lib.BlizOptions
+
+	local key = appName
+	for n = 1, select('#', ...) do
+		key = key..'\001'..select(n, ...)
+	end
+
+	if not BlizOptions[key] then
+		local group = gui:Create("BlizOptionsGroup")
+		BlizOptions[key] = group
+		group:SetName(name or appName, parent)
+
+		group:SetTitle(name or appName)
+		group:SetUserData('appName', appName)
+		if select('#', ...) > 0 then
+			local path = {}
+			for n = 1, select('#',...) do
+				tinsert(path, (select(n, ...)))
+			end
+			group:SetUserData('path', path)
+		end
+		group:SetCallback("OnShow", FeedToBlizPanel)
+		group:SetCallback("OnHide", ClearBlizPanel)
+		InterfaceOptions_AddCategory(group.frame)
+		return group.frame
+	else
+		error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
+	end
+end
diff --git a/Cauldron/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml b/Cauldron/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
new file mode 100644
index 0000000..86ce057
--- /dev/null
+++ b/Cauldron/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigDialog-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Cauldron/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/Cauldron/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
new file mode 100644
index 0000000..3d41dc9
--- /dev/null
+++ b/Cauldron/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
@@ -0,0 +1,352 @@
+--[[
+AceConfigRegistry-3.0:
+
+Handle central registration of options tables in use by addons and modules. Do nothing else.
+
+Options tables can be registered as raw tables, or as function refs that return a table.
+These functions receive two arguments: "uiType" and "uiName".
+- Valid "uiTypes": "cmd", "dropdown", "dialog". This is verified by the library at call time.
+- The "uiName" field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.
+
+:IterateOptionsTables() and :GetOptionsTable() always return a function reference that the requesting config handling addon must call with the above arguments.
+]]
+
+local MAJOR, MINOR = "AceConfigRegistry-3.0", 6
+local lib = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then return end
+
+lib.tables = lib.tables or {}
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+if not lib.callbacks then
+	lib.callbacks = CallbackHandler:New(lib)
+end
+
+-----------------------------------------------------------------------
+-- Validating options table consistency:
+
+
+lib.validated = {
+	-- list of options table names ran through :ValidateOptionsTable automatically.
+	-- CLEARED ON PURPOSE, since newer versions may have newer validators
+	cmd = {},
+	dropdown = {},
+	dialog = {},
+}
+
+
+
+local function err(msg, errlvl, ...)
+	local t = {}
+	for i=select("#",...),1,-1 do
+		tinsert(t, (select(i, ...)))
+	end
+	error(MAJOR..":ValidateOptionsTable(): "..table.concat(t,".")..msg, errlvl+2)
+end
+
+
+local isstring={["string"]=true, _="string"}
+local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
+local istable={["table"]=true,   _="table"}
+local ismethodtable={["table"]=true,["string"]=true,["function"]=true,   _="methodname, funcref or table"}
+local optstring={["nil"]=true,["string"]=true, _="string"}
+local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
+local optnumber={["nil"]=true,["number"]=true, _="number"}
+local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
+local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true},  _="methodname, funcref or false"}
+local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true,  _="methodname, funcref or number"}
+local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true,  _="methodname, funcref or table"}
+local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true,  _="methodname, funcref or boolean"}
+local opttable={["nil"]=true,["table"]=true,  _="table"}
+local optbool={["nil"]=true,["boolean"]=true,  _="boolean"}
+local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true,  _="boolean or number"}
+
+local basekeys={
+	type=isstring,
+	name=isstringfunc,
+	desc=optstringfunc,
+	order=optmethodnumber,
+	validate=optmethodfalse,
+	confirm=optmethodbool,
+	confirmText=optstring,
+	disabled=optmethodbool,
+	hidden=optmethodbool,
+		guiHidden=optmethodbool,
+		dialogHidden=optmethodbool,
+		dropdownHidden=optmethodbool,
+	cmdHidden=optmethodbool,
+	icon=optstringfunc,
+	iconCoords=optmethodtable,
+	handler=opttable,
+	get=optmethodfalse,
+	set=optmethodfalse,
+	func=optmethodfalse,
+	arg={["*"]=true},
+	width=optstring,
+}
+
+local typedkeys={
+	header={},
+	description={
+		image=optstringfunc,
+		imageCoords=optmethodtable,
+		imageHeight=optnumber,
+		imageWidth=optnumber,
+	},
+	group={
+		args=istable,
+		plugins=opttable,
+		inline=optbool,
+			cmdInline=optbool,
+			guiInline=optbool,
+			dropdownInline=optbool,
+			dialogInline=optbool,
+		childGroups=optstring,
+	},
+	execute={
+--		func={
+--			["function"]=true,
+--			["string"]=true,
+--			_="methodname or funcref"
+--		},
+	},
+	input={
+		pattern=optstring,
+		usage=optstring,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+		multiline=optboolnumber,
+	},
+	toggle={
+		tristate=optbool,
+	},
+	tristate={
+	},
+	range={
+		min=optnumber,
+		max=optnumber,
+		step=optnumber,
+		bigStep=optnumber,
+		isPercent=optbool,
+	},
+	select={
+		values=ismethodtable,
+		style={
+			["nil"]=true,
+			["string"]={dropdown=true,radio=true},
+			_="string: 'dropdown' or 'radio'"
+		},
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	multiselect={
+		values=ismethodtable,
+		style=optstring,
+		tristate=optbool,
+		control=optstring,
+		dialogControl=optstring,
+		dropdownControl=optstring,
+	},
+	color={
+		hasAlpha=optbool,
+	},
+	keybinding={
+		-- TODO
+	},
+}
+
+local function validateKey(k,errlvl,...)
+	errlvl=(errlvl or 0)+1
+	if type(k)~="string" then
+		err("["..tostring(k).."] - key is not a string", errlvl,...)
+	end
+	if strfind(k, "[%c \127]") then
+		err("["..tostring(k).."] - key name contained spaces (or control characters)", errlvl,...)
+	end
+end
+
+local function validateVal(v, oktypes, errlvl,...)
+	errlvl=(errlvl or 0)+1
+	local isok=oktypes[type(v)] or oktypes["*"]
+
+	if not isok then
+		err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
+	end
+	if type(isok)=="table" then		-- isok was a table containing specific values to be tested for!
+		if not isok[v] then
+			err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
+		end
+	end
+end
+
+local function validate(options,errlvl,...)
+	errlvl=(errlvl or 0)+1
+	-- basic consistency
+	if type(options)~="table" then
+		err(": expected a table, got a "..type(options), errlvl,...)
+	end
+	if type(options.type)~="string" then
+		err(".type: expected a string, got a "..type(options.type), errlvl,...)
+	end
+
+	-- get type and 'typedkeys' member
+	local tk = typedkeys[options.type]
+	if not tk then
+		err(".type: unknown type '"..options.type.."'", errlvl,...)
+	end
+
+	-- make sure that all options[] are known parameters
+	for k,v in pairs(options) do
+		if not (tk[k] or basekeys[k]) then
+			err(": unknown parameter", errlvl,tostring(k),...)
+		end
+	end
+
+	-- verify that required params are there, and that everything is the right type
+	for k,oktypes in pairs(basekeys) do
+		validateVal(options[k], oktypes, errlvl,k,...)
+	end
+	for k,oktypes in pairs(tk) do
+		validateVal(options[k], oktypes, errlvl,k,...)
+	end
+
+	-- extra logic for groups
+	if options.type=="group" then
+		for k,v in pairs(options.args) do
+			validateKey(k,errlvl,"args",...)
+			validate(v, errlvl,k,"args",...)
+		end
+		if options.plugins then
+			for plugname,plugin in pairs(options.plugins) do
+				if type(plugin)~="table" then
+					err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
+				end
+				for k,v in pairs(plugin) do
+					validateKey(k,errlvl,tostring(plugname),"plugins",...)
+					validate(v, errlvl,k,tostring(plugname),"plugins",...)
+				end
+			end
+		end
+	end
+end
+
+---------------------------------------------------------------------
+-- :ValidateOptionsTable(options,name,errlvl)
+-- - options - the table
+-- - name    - (string) name of table, used in error reports
+-- - errlvl  - (optional number) error level offset, default 0
+--
+-- Validates basic structure and integrity of an options table
+-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
+
+function lib:ValidateOptionsTable(options,name,errlvl)
+	errlvl=(errlvl or 0)+1
+	name = name or "Optionstable"
+	if not options.name then
+		options.name=name	-- bit of a hack, the root level doesn't really need a .name :-/
+	end
+	validate(options,errlvl,name)
+end
+
+------------------------------
+-- :NotifyChange(appName)
+-- - appName - string identifying the addon
+--
+-- Fires a ConfigTableChange callback for those listening in on it, allowing config GUIs to refresh
+------------------------------
+
+function lib:NotifyChange(appName)
+	if not lib.tables[appName] then return end
+	lib.callbacks:Fire("ConfigTableChange", appName)
+end
+
+---------------------------------------------------------------------
+-- Registering and retreiving options tables:
+
+
+-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
+
+local function validateGetterArgs(uiType, uiName, errlvl)
+	errlvl=(errlvl or 0)+2
+	if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
+		error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
+	end
+	if not strmatch(uiName, "[A-Za-z]%-[0-9]") then	-- Expecting e.g. "MyLib-1.2"
+		error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
+	end
+end
+
+
+---------------------------------------------------------------------
+-- :RegisterOptionsTable(appName, options)
+-- - appName - string identifying the addon
+-- - options - table or function reference
+
+function lib:RegisterOptionsTable(appName, options)
+	if type(options)=="table" then
+		if options.type~="group" then	-- quick sanity checker
+			error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
+		end
+		lib.tables[appName] = function(uiType, uiName, errlvl)
+			errlvl=(errlvl or 0)+1
+			validateGetterArgs(uiType, uiName, errlvl)
+			if not lib.validated[uiType][appName] then
+				lib:ValidateOptionsTable(options, appName, errlvl)	-- upgradable
+				lib.validated[uiType][appName] = true
+			end
+			return options
+		end
+	elseif type(options)=="function" then
+		lib.tables[appName] = function(uiType, uiName, errlvl)
+			errlvl=(errlvl or 0)+1
+			validateGetterArgs(uiType, uiName, errlvl)
+			local tab = assert(options(uiType, uiName))
+			if not lib.validated[uiType][appName] then
+				lib:ValidateOptionsTable(tab, appName, errlvl)	-- upgradable
+				lib.validated[uiType][appName] = true
+			end
+			return tab
+		end
+	else
+		error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
+	end
+end
+
+
+---------------------------------------------------------------------
+-- :IterateOptionsTables()
+--
+-- Returns an iterator of ["appName"]=funcref pairs
+
+function lib:IterateOptionsTables()
+	return pairs(lib.tables)
+end
+
+
+---------------------------------------------------------------------
+-- :GetOptionsTable(appName)
+-- - appName - which addon to retreive the options table of
+-- Optional:
+-- - uiType - "cmd", "dropdown", "dialog"
+-- - uiName - e.g. "MyLib-1.0"
+--
+-- If only appName is given, a function is returned which you
+-- can call with (uiType,uiName) to get the table.
+-- If uiType&uiName are given, the table is returned.
+
+function lib:GetOptionsTable(appName, uiType, uiName)
+	local f = lib.tables[appName]
+	if not f then
+		return nil
+	end
+
+	if uiType then
+		return f(uiType,uiName,1)	-- get the table for us
+	else
+		return f	-- return the function
+	end
+end
diff --git a/Cauldron/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml b/Cauldron/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
new file mode 100644
index 0000000..101bfda
--- /dev/null
+++ b/Cauldron/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConfigRegistry-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Cauldron/Libs/AceConsole-3.0/AceConsole-3.0.lua b/Cauldron/Libs/AceConsole-3.0/AceConsole-3.0.lua
new file mode 100644
index 0000000..78b34db
--- /dev/null
+++ b/Cauldron/Libs/AceConsole-3.0/AceConsole-3.0.lua
@@ -0,0 +1,221 @@
+--[[ $Id: AceConsole-3.0.lua,v 1.2 2009/01/18 03:14:51 cipher Exp $ ]]
+local MAJOR,MINOR = "AceConsole-3.0", 6
+
+local AceConsole, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConsole then return end -- No upgrade needed
+
+AceConsole.embeds = AceConsole.embeds or {} -- table containing objects AceConsole is embedded in.
+AceConsole.commands = AceConsole.commands or {} -- table containing commands registered
+AceConsole.weakcommands = AceConsole.weakcommands or {} -- table containing self, command => func references for weak commands that don't persist through enable/disable
+
+-- local upvalues
+local _G = _G
+local pairs = pairs
+local select = select
+local type = type
+local tostring = tostring
+local strfind = string.find
+local strsub = string.sub
+local max = math.max
+
+-- AceConsole:Print( [chatframe,] ... )
+--
+-- Print to DEFAULT_CHAT_FRAME or given chatframe (anything with an .AddMessage member)
+function AceConsole:Print(...)
+	local text = ""
+	if self ~= AceConsole then
+		text = "|cff33ff99"..tostring( self ).."|r: "
+	end
+
+	local frame = select(1, ...)
+	if not ( type(frame) == "table" and frame.AddMessage ) then	-- Is first argument something with an .AddMessage member?
+		frame=nil
+	end
+
+	for i=(frame and 2 or 1), select("#", ...) do
+		text = text .. tostring( select( i, ...) ) .." "
+	end
+	(frame or DEFAULT_CHAT_FRAME):AddMessage( text )
+end
+
+
+-- AceConsole:RegisterChatCommand(. command, func, persist )
+--
+-- command (string) - chat command to be registered WITHOUT leading "/"
+-- func (function|membername) - function to call, or self[membername](self, ...) call
+-- persist (boolean) - false: the command will be soft disabled/enabled when aceconsole is used as a mixin (default: true)
+--
+-- Register a simple chat command
+function AceConsole:RegisterChatCommand( command, func, persist )
+	if type(command)~="string" then error([[Usage: AceConsole:RegisterChatCommand( "command", func[, persist ]): 'command' - expected a string]], 2) end
+
+	if persist==nil then persist=true end	-- I'd rather have my addon's "/addon enable" around if the author screws up. Having some extra slash regged when it shouldnt be isn't as destructive. True is a better default. /Mikk
+
+	local name = "ACECONSOLE_"..command:upper()
+
+	if type( func ) == "string" then
+		SlashCmdList[name] = function(input, editBox)
+			self[func](self, input, editBox)
+		end
+	else
+		SlashCmdList[name] = func
+	end
+	_G["SLASH_"..name.."1"] = "/"..command:lower()
+	AceConsole.commands[command] = name
+	-- non-persisting commands are registered for enabling disabling
+	if not persist then
+		if not AceConsole.weakcommands[self] then AceConsole.weakcommands[self] = {} end
+		AceConsole.weakcommands[self][command] = func
+	end
+	return true
+end
+
+
+-- AceConsole:UnregisterChatCommand( command )
+--
+-- Unregister a chatcommand
+function AceConsole:UnregisterChatCommand( command )
+	local name = AceConsole.commands[command]
+	if name then
+		SlashCmdList[name] = nil
+		_G["SLASH_" .. name .. "1"] = nil
+		hash_SlashCmdList["/" .. command:upper()] = nil
+		AceConsole.commands[command] = nil
+	end
+end
+
+function AceConsole:IterateChatCommands() return pairs(AceConsole.commands) end
+
+
+local function nils(n, ...)
+	if n>1 then
+		return nil, nils(n-1, ...)
+	elseif n==1 then
+		return nil, ...
+	else
+		return ...
+	end
+end
+
+
+-- AceConsole:GetArgs(string, numargs, startpos)
+--
+-- Retreive one or more space-separated arguments from a string.
+-- Treats quoted strings and itemlinks as non-spaced.
+--
+--   string   - The raw argument string
+--   numargs  - How many arguments to get (default 1)
+--   startpos - Where in the string to start scanning (default  1)
+--
+-- Returns arg1, arg2, ..., nextposition
+-- Missing arguments will be returned as nils. 'nextposition' is returned as 1e9 at the end of the string.
+
+function AceConsole:GetArgs(str, numargs, startpos)
+	numargs = numargs or 1
+	startpos = max(startpos or 1, 1)
+
+	local pos=startpos
+
+	-- find start of new arg
+	pos = strfind(str, "[^ ]", pos)
+	if not pos then	-- whoops, end of string
+		return nils(numargs, 1e9)
+	end
+
+	if numargs<1 then
+		return pos
+	end
+
+	-- quoted or space separated? find out which pattern to use
+	local delim_or_pipe
+	local ch = strsub(str, pos, pos)
+	if ch=='"' then
+		pos = pos + 1
+		delim_or_pipe='([|"])'
+	elseif ch=="'" then
+		pos = pos + 1
+		delim_or_pipe="([|'])"
+	else
+		delim_or_pipe="([| ])"
+	end
+
+	startpos = pos
+
+	while true do
+		-- find delimiter or hyperlink
+		local ch,_
+		pos,_,ch = strfind(str, delim_or_pipe, pos)
+
+		if not pos then break end
+
+		if ch=="|" then
+			-- some kind of escape
+
+			if strsub(str,pos,pos+1)=="|H" then
+				-- It's a |H....|hhyper link!|h
+				pos=strfind(str, "|h", pos+2)	-- first |h
+				if not pos then break end
+
+				pos=strfind(str, "|h", pos+2)	-- second |h
+				if not pos then break end
+			elseif strsub(str,pos, pos+1) == "|T" then
+				-- It's a |T....|t  texture
+				pos=strfind(str, "|t", pos+2)
+				if not pos then break end
+			end
+
+			pos=pos+2 -- skip past this escape (last |h if it was a hyperlink)
+
+		else
+			-- found delimiter, done with this arg
+			return strsub(str, startpos, pos-1), AceConsole:GetArgs(str, numargs-1, pos+1)
+		end
+
+	end
+
+	-- search aborted, we hit end of string. return it all as one argument. (yes, even if it's an unterminated quote or hyperlink)
+	return strsub(str, startpos), nils(numargs-1, 1e9)
+end
+
+
+--- embedding and embed handling
+
+local mixins = {
+	"Print",
+	"RegisterChatCommand",
+	"UnregisterChatCommand",
+	"GetArgs",
+}
+
+-- AceConsole:Embed( target )
+-- target (object) - target object to embed AceBucket in
+--
+-- Embeds AceConsole into the target object making the functions from the mixins list available on target:..
+function AceConsole:Embed( target )
+	for k, v in pairs( mixins ) do
+		target[v] = self[v]
+	end
+	self.embeds[target] = true
+	return target
+end
+
+function AceConsole:OnEmbedEnable( target )
+	if AceConsole.weakcommands[target] then
+		for command, func in pairs( AceConsole.weakcommands[target] ) do
+			target:RegisterChatCommand( command, func, false, true ) -- nonpersisting and silent registry
+		end
+	end
+end
+
+function AceConsole:OnEmbedDisable( target )
+	if AceConsole.weakcommands[target] then
+		for command, func in pairs( AceConsole.weakcommands[target] ) do
+			target:UnregisterChatCommand( command ) -- TODO: this could potentially unregister a command from another application in case of command conflicts. Do we care?
+		end
+	end
+end
+
+for addon in pairs(AceConsole.embeds) do
+	AceConsole:Embed(addon)
+end
diff --git a/Cauldron/Libs/AceConsole-3.0/AceConsole-3.0.xml b/Cauldron/Libs/AceConsole-3.0/AceConsole-3.0.xml
new file mode 100644
index 0000000..be9f47c
--- /dev/null
+++ b/Cauldron/Libs/AceConsole-3.0/AceConsole-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceConsole-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Cauldron/Libs/AceDB-3.0/AceDB-3.0.lua b/Cauldron/Libs/AceDB-3.0/AceDB-3.0.lua
new file mode 100644
index 0000000..bc494f0
--- /dev/null
+++ b/Cauldron/Libs/AceDB-3.0/AceDB-3.0.lua
@@ -0,0 +1,626 @@
+--[[ $Id: AceDB-3.0.lua,v 1.2 2009/01/18 03:14:51 cipher Exp $ ]]
+local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 8
+local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
+
+if not AceDB then return end -- No upgrade needed
+
+local type = type
+local pairs, next = pairs, next
+local rawget, rawset = rawget, rawset
+local setmetatable = setmetatable
+
+AceDB.db_registry = AceDB.db_registry or {}
+AceDB.frame = AceDB.frame or CreateFrame("Frame")
+
+local CallbackHandler
+local CallbackDummy = { Fire = function() end }
+
+local DBObjectLib = {}
+
+--[[-------------------------------------------------------------------------
+	AceDB Utility Functions
+---------------------------------------------------------------------------]]
+
+-- Simple shallow copy for copying defaults
+local function copyTable(src, dest)
+	if type(dest) ~= "table" then dest = {} end
+	if type(src) == "table" then
+		for k,v in pairs(src) do
+			if type(v) == "table" then
+				-- try to index the key first so that the metatable creates the defaults, if set, and use that table
+				v = copyTable(v, dest[k])
+			end
+			dest[k] = v
+		end
+	end
+	return dest
+end
+
+-- Called to add defaults to a section of the database
+--
+-- When a ["*"] default section is indexed with a new key, a table is returned
+-- and set in the host table.  These tables must be cleaned up by removeDefaults
+-- in order to ensure we don't write empty default tables.
+local function copyDefaults(dest, src)
+	-- this happens if some value in the SV overwrites our default value with a non-table
+	--if type(dest) ~= "table" then return end
+	for k, v in pairs(src) do
+		if k == "*" or k == "**" then
+			if type(v) == "table" then
+				-- This is a metatable used for table defaults
+				local mt = {
+					-- This handles the lookup and creation of new subtables
+					__index = function(t,k)
+							if k == nil then return nil end
+							local tbl = {}
+							copyDefaults(tbl, v)
+							rawset(t, k, tbl)
+							return tbl
+						end,
+				}
+				setmetatable(dest, mt)
+				-- handle already existing tables in the SV
+				for dk, dv in pairs(dest) do
+					if not rawget(src, dk) and type(dv) == "table" then
+						copyDefaults(dv, v)
+					end
+				end
+			else
+				-- Values are not tables, so this is just a simple return
+				local mt = {__index = function(t,k) return k~=nil and v or nil end}
+				setmetatable(dest, mt)
+			end
+		elseif type(v) == "table" then
+			if not rawget(dest, k) then rawset(dest, k, {}) end
+			if type(dest[k]) == "table" then
+				copyDefaults(dest[k], v)
+				if src['**'] then
+					copyDefaults(dest[k], src['**'])
+				end
+			end
+		else
+			if rawget(dest, k) == nil then
+				rawset(dest, k, v)
+			end
+		end
+	end
+end
+
+-- Called to remove all defaults in the default table from the database
+local function removeDefaults(db, defaults, blocker)
+	for k,v in pairs(defaults) do
+		if k == "*" or k == "**" then
+			if type(v) == "table" then
+				-- Loop through all the actual k,v pairs and remove
+				for key, value in pairs(db) do
+					if type(value) == "table" then
+						-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
+						if defaults[key] == nil and (not blocker or blocker[key] == nil) then
+							removeDefaults(value, v)
+							-- if the table is empty afterwards, remove it
+							if not next(value) then
+								db[key] = nil
+							end
+						-- if it was specified, only strip ** content, but block values which were set in the key table
+						elseif k == "**" then
+							removeDefaults(value, v, defaults[key])
+						end
+					end
+				end
+			elseif k == "*" then
+				-- check for non-table default
+				for key, value in pairs(db) do
+					if defaults[key] == nil and v == value then
+						db[key] = nil
+					end
+				end
+			end
+		elseif type(v) == "table" and type(db[k]) == "table" then
+			-- if a blocker was set, dive into it, to allow multi-level defaults
+			removeDefaults(db[k], v, blocker and blocker[k])
+			if not next(db[k]) then
+				db[k] = nil
+			end
+		else
+			-- check if the current value matches the default, and that its not blocked by another defaults table
+			if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
+				db[k] = nil
+			end
+		end
+	end
+	-- remove all metatables from the db
+	setmetatable(db, nil)
+end
+
+-- This is called when a table section is first accessed, to set up the defaults
+local function initSection(db, section, svstore, key, defaults)
+	local sv = rawget(db, "sv")
+
+	local tableCreated
+	if not sv[svstore] then sv[svstore] = {} end
+	if not sv[svstore][key] then
+		sv[svstore][key] = {}
+		tableCreated = true
+	end
+
+	local tbl = sv[svstore][key]
+
+	if defaults then
+		copyDefaults(tbl, defaults)
+	end
+	rawset(db, section, tbl)
+
+	return tableCreated, tbl
+end
+
+-- Metatable to handle the dynamic creation of sections and copying of sections.
+local dbmt = {
+	__index = function(t, section)
+			local keys = rawget(t, "keys")
+			local key = keys[section]
+			if key then
+				local defaultTbl = rawget(t, "defaults")
+				local defaults = defaultTbl and defaultTbl[section]
+
+				if section == "profile" then
+					local new = initSection(t, section, "profiles", key, defaults)
+					if new then
+						-- Callback: OnNewProfile, database, newProfileKey
+						t.callbacks:Fire("OnNewProfile", t, key)
+					end
+				elseif section == "profiles" then
+					local sv = rawget(t, "sv")
+					if not sv.profiles then sv.profiles = {} end
+					rawset(t, "profiles", sv.profiles)
+				elseif section == "global" then
+					local sv = rawget(t, "sv")
+					if not sv.global then sv.global = {} end
+					if defaults then
+						copyDefaults(sv.global, defaults)
+					end
+					rawset(t, section, sv.global)
+				else
+					initSection(t, section, section, key, defaults)
+				end
+			end
+
+			return rawget(t, section)
+		end
+}
+
+local function validateDefaults(defaults, keyTbl, offset)
+	if not defaults then return end
+	offset = offset or 0
+	for k in pairs(defaults) do
+		if not keyTbl[k] or k == "profiles" then
+			error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
+		end
+	end
+end
+
+local preserve_keys = {
+	["callbacks"] = true,
+	["RegisterCallback"] = true,
+	["UnregisterCallback"] = true,
+	["UnregisterAllCallbacks"] = true,
+	["children"] = true,
+}
+
+local realmKey = GetRealmName()
+local charKey = UnitName("player") .. " - " .. realmKey
+local _, classKey = UnitClass("player")
+local _, raceKey = UnitRace("player")
+local factionKey = UnitFactionGroup("player")
+local factionrealmKey = factionKey .. " - " .. realmKey
+-- Actual database initialization function
+local function initdb(sv, defaults, defaultProfile, olddb, parent)
+	-- Generate the database keys for each section
+
+	-- Make a container for profile keys
+	if not sv.profileKeys then sv.profileKeys = {} end
+
+	-- Try to get the profile selected from the char db
+	local profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
+	sv.profileKeys[charKey] = profileKey
+
+	-- This table contains keys that enable the dynamic creation
+	-- of each section of the table.  The 'global' and 'profiles'
+	-- have a key of true, since they are handled in a special case
+	local keyTbl= {
+		["char"] = charKey,
+		["realm"] = realmKey,
+		["class"] = classKey,
+		["race"] = raceKey,
+		["faction"] = factionKey,
+		["factionrealm"] = factionrealmKey,
+		["profile"] = profileKey,
+		["global"] = true,
+		["profiles"] = true,
+	}
+
+	validateDefaults(defaults, keyTbl, 1)
+
+	-- This allows us to use this function to reset an entire database
+	-- Clear out the old database
+	if olddb then
+		for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
+	end
+
+	-- Give this database the metatable so it initializes dynamically
+	local db = setmetatable(olddb or {}, dbmt)
+
+	if not rawget(db, "callbacks") then
+		-- try to load CallbackHandler-1.0 if it loaded after our library
+		if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
+		db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
+	end
+
+	-- Copy methods locally into the database object, to avoid hitting
+	-- the metatable when calling methods
+
+	if not parent then
+		for name, func in pairs(DBObjectLib) do
+			db[name] = func
+		end
+	else
+		-- hack this one in
+		db.RegisterDefaults = DBObjectLib.RegisterDefaults
+		db.ResetProfile = DBObjectLib.ResetProfile
+	end
+
+	-- Set some properties in the database object
+	db.profiles = sv.profiles
+	db.keys = keyTbl
+	db.sv = sv
+	--db.sv_name = name
+	db.defaults = defaults
+	db.parent = parent
+
+	-- store the DB in the registry
+	AceDB.db_registry[db] = true
+
+	return db
+end
+
+-- handle PLAYER_LOGOUT
+-- strip all defaults from all databases
+local function logoutHandler(frame, event)
+	if event == "PLAYER_LOGOUT" then
+		for db in pairs(AceDB.db_registry) do
+			db.callbacks:Fire("OnDatabaseShutdown", db)
+			for section, key in pairs(db.keys) do
+				if db.defaults and db.defaults[section] and rawget(db, section) then
+					removeDefaults(db[section], db.defaults[section])
+				end
+			end
+		end
+	end
+end
+
+AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
+AceDB.frame:SetScript("OnEvent", logoutHandler)
+
+
+--[[-------------------------------------------------------------------------
+	AceDB Object Method Definitions
+---------------------------------------------------------------------------]]
+
+-- DBObject:RegisterDefaults(defaults)
+-- defaults (table) - A table of defaults for this database
+--
+-- Sets the defaults table for the given database object by clearing any
+-- that are currently set, and then setting the new defaults.
+function DBObjectLib:RegisterDefaults(defaults)
+	if defaults and type(defaults) ~= "table" then
+		error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
+	end
+
+	validateDefaults(defaults, self.keys)
+
+	-- Remove any currently set defaults
+	if self.defaults then
+		for section,key in pairs(self.keys) do
+			if self.defaults[section] and rawget(self, section) then
+				removeDefaults(self[section], self.defaults[section])
+			end
+		end
+	end
+
+	-- Set the DBObject.defaults table
+	self.defaults = defaults
+
+	-- Copy in any defaults, only touching those sections already created
+	if defaults then
+		for section,key in pairs(self.keys) do
+			if defaults[section] and rawget(self, section) then
+				copyDefaults(self[section], defaults[section])
+			end
+		end
+	end
+end
+
+-- DBObject:SetProfile(name)
+-- name (string) - The name of the profile to set as the current profile
+--
+-- Changes the profile of the database and all of it's namespaces to the
+-- supplied named profile
+function DBObjectLib:SetProfile(name)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
+	end
+
+	-- changing to the same profile, dont do anything
+	if name == self.keys.profile then return end
+
+	local oldProfile = self.profile
+	local defaults = self.defaults and self.defaults.profile
+
+	if oldProfile and defaults then
+		-- Remove the defaults from the old profile
+		removeDefaults(oldProfile, defaults)
+	end
+
+	self.profile = nil
+	self.keys["profile"] = name
+	self.sv.profileKeys[charKey] = name
+
+	-- populate to child namespaces
+	if self.children then
+		for _, db in pairs(self.children) do
+			DBObjectLib.SetProfile(db, name)
+		end
+	end
+
+	-- Callback: OnProfileChanged, database, newProfileKey
+	self.callbacks:Fire("OnProfileChanged", self, name)
+end
+
+-- DBObject:GetProfiles(tbl)
+-- tbl (table) - A table to store the profile names in (optional)
+--
+-- Returns a table with the names of the existing profiles in the database.
+-- You can optionally supply a table to re-use for this purpose.
+function DBObjectLib:GetProfiles(tbl)
+	if tbl and type(tbl) ~= "table" then
+		error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
+	end
+
+	-- Clear the container table
+	if tbl then
+		for k,v in pairs(tbl) do tbl[k] = nil end
+	else
+		tbl = {}
+	end
+
+	local curProfile = self.keys.profile
+
+	local i = 0
+	for profileKey in pairs(self.profiles) do
+		i = i + 1
+		tbl[i] = profileKey
+		if curProfile and profileKey == curProfile then curProfile = nil end
+	end
+
+	-- Add the current profile, if it hasn't been created yet
+	if curProfile then
+		i = i + 1
+		tbl[i] = curProfile
+	end
+
+	return tbl, i
+end
+
+-- DBObject:GetCurrentProfile()
+--
+-- Returns the current profile name used by the database
+function DBObjectLib:GetCurrentProfile()
+	return self.keys.profile
+end
+
+-- DBObject:DeleteProfile(name)
+-- name (string) - The name of the profile to be deleted
+--
+-- Deletes a named profile.  This profile must not be the active profile.
+function DBObjectLib:DeleteProfile(name, silent)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
+	end
+
+	if self.keys.profile == name then
+		error("Cannot delete the active profile in an AceDBObject.", 2)
+	end
+
+	if not rawget(self.sv.profiles, name) and not silent then
+		error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
+	end
+
+	self.sv.profiles[name] = nil
+
+	-- populate to child namespaces
+	if self.children then
+		for _, db in pairs(self.children) do
+			DBObjectLib.DeleteProfile(db, name, true)
+		end
+	end
+
+	-- Callback: OnProfileDeleted, database, profileKey
+	self.callbacks:Fire("OnProfileDeleted", self, name)
+end
+
+-- DBObject:CopyProfile(name)
+-- name (string) - The name of the profile to be copied into the current profile
+--
+-- Copies a named profile into the current profile, overwriting any conflicting
+-- settings.
+function DBObjectLib:CopyProfile(name, silent)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
+	end
+
+	if name == self.keys.profile then
+		error("Cannot have the same source and destination profiles.", 2)
+	end
+
+	if not rawget(self.sv.profiles, name) and not silent then
+		error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
+	end
+
+	-- Reset the profile before copying
+	DBObjectLib.ResetProfile(self)
+
+	local profile = self.profile
+	local source = self.sv.profiles[name]
+
+	copyTable(source, profile)
+
+	-- populate to child namespaces
+	if self.children then
+		for _, db in pairs(self.children) do
+			DBObjectLib.CopyProfile(db, name, true)
+		end
+	end
+
+	-- Callback: OnProfileCopied, database, sourceProfileKey
+	self.callbacks:Fire("OnProfileCopied", self, name)
+end
+
+-- DBObject:ResetProfile()
+-- noChildren (boolean) - if set to true, the reset will not be populated to the child namespaces of this DB object
+--
+-- Resets the current profile
+function DBObjectLib:ResetProfile(noChildren)
+	local profile = self.profile
+
+	for k,v in pairs(profile) do
+		profile[k] = nil
+	end
+
+	local defaults = self.defaults and self.defaults.profile
+	if defaults then
+		copyDefaults(profile, defaults)
+	end
+
+	-- populate to child namespaces
+	if self.children and not noChildren then
+		for _, db in pairs(self.children) do
+			DBObjectLib.ResetProfile(db)
+		end
+	end
+
+	-- Callback: OnProfileReset, database
+	self.callbacks:Fire("OnProfileReset", self)
+end
+
+-- DBObject:ResetDB(defaultProfile)
+-- defaultProfile (string) - The profile name to use as the default
+--
+-- Resets the entire database, using the string defaultProfile as the default
+-- profile.
+function DBObjectLib:ResetDB(defaultProfile)
+	if defaultProfile and type(defaultProfile) ~= "string" then
+		error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
+	end
+
+	local sv = self.sv
+	for k,v in pairs(sv) do
+		sv[k] = nil
+	end
+
+	local parent = self.parent
+
+	initdb(sv, self.defaults, defaultProfile, self)
+
+	-- fix the child namespaces
+	if self.children then
+		if not sv.namespaces then sv.namespaces = {} end
+		for name, db in pairs(self.children) do
+			if not sv.namespaces[name] then sv.namespaces[name] = {} end
+			initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
+		end
+	end
+
+		-- Callback: OnDatabaseReset, database
+	self.callbacks:Fire("OnDatabaseReset", self)
+	-- Callback: OnProfileChanged, database, profileKey
+	self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
+
+	return self
+end
+
+-- DBObject:RegisterNamespace(name [, defaults])
+-- name (string) - The name of the new namespace
+-- defaults (table) - A table of values to use as defaults
+--
+-- Creates a new database namespace, directly tied to the database.  This
+-- is a full scale database in it's own rights other than the fact that
+-- it cannot control its profile individually
+function DBObjectLib:RegisterNamespace(name, defaults)
+	if type(name) ~= "string" then
+		error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
+	end
+	if defaults and type(defaults) ~= "table" then
+		error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
+	end
+	if self.children and self.children[name] then
+		error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
+	end
+
+	local sv = self.sv
+	if not sv.namespaces then sv.namespaces = {} end
+	if not sv.namespaces[name] then
+		sv.namespaces[name] = {}
+	end
+
+	local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
+
+	if not self.children then self.children = {} end
+	self.children[name] = newDB
+	return newDB
+end
+
+--[[-------------------------------------------------------------------------
+	AceDB Exposed Methods
+---------------------------------------------------------------------------]]
+
+-- AceDB:New(name, defaults, defaultProfile)
+-- name (table or string) - The name of variable, or table to use for the database
+-- defaults (table) - A table of database defaults
+-- defaultProfile (string) - The name of the default profile
+--
+-- Creates a new database object that can be used to handle database settings
+-- and profiles.
+function AceDB:New(tbl, defaults, defaultProfile)
+	if type(tbl) == "string" then
+		local name = tbl
+		tbl = getglobal(name)
+		if not tbl then
+			tbl = {}
+			setglobal(name, tbl)
+		end
+	end
+
+	if type(tbl) ~= "table" then
+		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
+	end
+
+	if defaults and type(defaults) ~= "table" then
+		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
+	end
+
+	if defaultProfile and type(defaultProfile) ~= "string" then
+		error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string expected.", 2)
+	end
+
+	return initdb(tbl, defaults, defaultProfile)
+end
+
+-- upgrade existing databases
+for db in pairs(AceDB.db_registry) do
+	if not db.parent then
+		for name,func in pairs(DBObjectLib) do
+			db[name] = func
+		end
+	else
+		db.RegisterDefaults = DBObjectLib.RegisterDefaults
+	end
+end
diff --git a/Cauldron/Libs/AceDB-3.0/AceDB-3.0.xml b/Cauldron/Libs/AceDB-3.0/AceDB-3.0.xml
new file mode 100644
index 0000000..46b20ba
--- /dev/null
+++ b/Cauldron/Libs/AceDB-3.0/AceDB-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceDB-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Cauldron/Libs/AceEvent-3.0/AceEvent-3.0.lua b/Cauldron/Libs/AceEvent-3.0/AceEvent-3.0.lua
new file mode 100644
index 0000000..2952531
--- /dev/null
+++ b/Cauldron/Libs/AceEvent-3.0/AceEvent-3.0.lua
@@ -0,0 +1,76 @@
+--[[ $Id: AceEvent-3.0.lua,v 1.2 2009/01/18 03:14:51 cipher Exp $ ]]
+local MAJOR, MINOR = "AceEvent-3.0", 3
+local AceEvent = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceEvent then return end
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+
+AceEvent.frame = AceEvent.frame or CreateFrame("Frame", "AceEvent30Frame") -- our event frame
+AceEvent.embeds = AceEvent.embeds or {} -- what objects embed this lib
+
+
+-- APIs and registry for blizzard events, using CallbackHandler lib
+if not AceEvent.events then
+	AceEvent.events = CallbackHandler:New(AceEvent,
+		"RegisterEvent", "UnregisterEvent", "UnregisterAllEvents")
+end
+
+function AceEvent.events:OnUsed(target, eventname)
+	AceEvent.frame:RegisterEvent(eventname)
+end
+
+function AceEvent.events:OnUnused(target, eventname)
+	AceEvent.frame:UnregisterEvent(eventname)
+end
+
+
+-- APIs and registry for IPC messages, using CallbackHandler lib
+if not AceEvent.messages then
+	AceEvent.messages = CallbackHandler:New(AceEvent,
+		"RegisterMessage", "UnregisterMessage", "UnregisterAllMessages"
+	)
+	AceEvent.SendMessage = AceEvent.messages.Fire
+end
+
+--- embedding and embed handling
+local mixins = {
+	"RegisterEvent", "UnregisterEvent",
+	"RegisterMessage", "UnregisterMessage",
+	"SendMessage",
+	"UnregisterAllEvents", "UnregisterAllMessages",
+}
+
+-- AceEvent:Embed( target )
+-- target (object) - target object to embed AceEvent in
+--
+-- Embeds AceEvent into the target object making the functions from the mixins list available on target:..
+function AceEvent:Embed(target)
+	for k, v in pairs(mixins) do
+		target[v] = self[v]
+	end
+	self.embeds[target] = true
+	return target
+end
+
+-- AceEvent:OnEmbedDisable( target )
+-- target (object) - target object that is being disabled
+--
+-- Unregister all events messages etc when the target disables.
+-- this method should be called by the target manually or by an addon framework
+function AceEvent:OnEmbedDisable(target)
+	target:UnregisterAllEvents()
+	target:UnregisterAllMessages()
+end
+
+-- Script to fire blizzard events into the event listeners
+local events = AceEvent.events
+AceEvent.frame:SetScript("OnEvent", function(this, event, ...)
+	events:Fire(event, ...)
+end)
+
+--- Finally: upgrade our old embeds
+for target, v in pairs(AceEvent.embeds) do
+	AceEvent:Embed(target)
+end
diff --git a/Cauldron/Libs/AceEvent-3.0/AceEvent-3.0.xml b/Cauldron/Libs/AceEvent-3.0/AceEvent-3.0.xml
new file mode 100644
index 0000000..313ef4d
--- /dev/null
+++ b/Cauldron/Libs/AceEvent-3.0/AceEvent-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceEvent-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Cauldron/Libs/AceGUI-3.0/AceGUI-3.0.lua b/Cauldron/Libs/AceGUI-3.0/AceGUI-3.0.lua
new file mode 100644
index 0000000..983bcca
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/AceGUI-3.0.lua
@@ -0,0 +1,703 @@
+--[[ $Id: AceGUI-3.0.lua,v 1.2 2009/01/18 03:14:51 cipher Exp $ ]]
+local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 16
+local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
+
+if not AceGUI then return end -- No upgrade needed
+
+--local con = LibStub("AceConsole-3.0",true)
+
+AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
+AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
+AceGUI.WidgetBase = AceGUI.WidgetBase or {}
+AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
+AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+
+-- local upvalues
+local WidgetRegistry = AceGUI.WidgetRegistry
+local LayoutRegistry = AceGUI.LayoutRegistry
+local WidgetVersions = AceGUI.WidgetVersions
+
+local pcall = pcall
+local select = select
+local pairs = pairs
+local ipairs = ipairs
+local type = type
+local assert = assert
+local tinsert = tinsert
+local tremove = tremove
+local CreateFrame = CreateFrame
+local UIParent = UIParent
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...
+		local method, ARGS
+		local function call() return method(ARGS) end
+
+		local function dispatch(func, ...)
+			method = func
+			if not method then return end
+			ARGS = ...
+			return xpcall(call, eh)
+		end
+
+		return dispatch
+	]]
+
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", table.concat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+
+local function safecall(func, ...)
+	return Dispatchers[select('#', ...)](func, ...)
+end
+
+-- Recycling functions
+local new, del
+do
+	AceGUI.objPools = AceGUI.objPools or {}
+	local objPools = AceGUI.objPools
+	--Returns a new instance, if none are available either returns a new table or calls the given contructor
+	function new(type,constructor,...)
+		if not type then
+			type = "table"
+		end
+		if not objPools[type] then
+			objPools[type] = {}
+		end
+		local newObj = tremove(objPools[type])
+		if not newObj then
+			newObj = constructor and constructor(...) or {}
+		end
+		return newObj
+	end
+	-- Releases an instance to the Pool
+	function del(obj,type)
+		if not type then
+			type = "table"
+		end
+		if not objPools[type] then
+			objPools[type] = {}
+		end
+		for i,v in ipairs(objPools[type]) do
+			if v == obj then
+				error("Attempt to Release Widget that is already released")
+				return
+			end
+		end
+		tinsert(objPools[type],obj)
+	end
+end
+
+
+-------------------
+-- API Functions --
+-------------------
+
+-- Gets a widget Object
+
+function AceGUI:Create(type)
+	local reg = WidgetRegistry
+	if reg[type] then
+		local widget = new(type,reg[type])
+
+		if rawget(widget,'Acquire') then
+			widget.OnAcquire = widget.Acquire
+			widget.Acquire = nil
+		elseif rawget(widget,'Aquire') then
+			widget.OnAcquire = widget.Aquire
+			widget.Aquire = nil
+		end
+
+		if rawget(widget,'Release') then
+			widget.OnRelease = rawget(widget,'Release')
+			widget.Release = nil
+		end
+
+		if widget.OnAcquire then
+			widget:OnAcquire()
+		else
+			error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
+		end
+		safecall(widget.ResumeLayout, widget)
+		return widget
+	end
+end
+
+-- Releases a widget Object
+function AceGUI:Release(widget)
+	safecall( widget.PauseLayout, widget )
+	widget:Fire("OnRelease")
+	safecall( widget.ReleaseChildren, widget )
+
+	if widget.OnRelease then
+		widget:OnRelease()
+	else
+		error(("Widget type %s doesn't supply an OnRelease Function"):format(type))
+	end
+	for k in pairs(widget.userdata) do
+		widget.userdata[k] = nil
+	end
+	for k in pairs(widget.events) do
+		widget.events[k] = nil
+	end
+	widget.width = nil
+	--widget.frame:SetParent(nil)
+	widget.frame:ClearAllPoints()
+	widget.frame:Hide()
+	widget.frame:SetParent(nil)
+	if widget.content then
+		widget.content.width = nil
+		widget.content.height = nil
+	end
+	del(widget,widget.type)
+end
+
+-----------
+-- Focus --
+-----------
+
+-----
+-- Called when a widget has taken focus
+-- e.g. Dropdowns opening, Editboxes gaining kb focus
+-----
+function AceGUI:SetFocus(widget)
+	if self.FocusedWidget and self.FocusedWidget ~= widget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+	end
+	self.FocusedWidget = widget
+end
+
+-----
+-- Called when something has happened that could cause widgets with focus to drop it
+-- e.g. titlebar of a frame being clicked
+-----
+function AceGUI:ClearFocus()
+	if self.FocusedWidget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+		self.FocusedWidget = nil
+	end
+end
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
+		OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget
+
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+
+	The Widget can supply the following Optional Members
+		:OnWidthSet(width) - Called when the width of the widget is changed
+		:OnHeightSet(height) - Called when the height of the widget is changed
+			Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
+			AceGUI already sets a handler to the event
+		:OnLayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
+			area used for controls. These can be nil if the layout used the existing size to layout the controls.
+
+]]
+
+--------------------------
+-- Widget Base Template --
+--------------------------
+do
+	local function fixlevels(parent,...)
+		local i = 1
+		local child = select(i, ...)
+		while child do
+			child:SetFrameLevel(parent:GetFrameLevel()+1)
+			fixlevels(child, child:GetChildren())
+			i = i + 1
+			child = select(i, ...)
+		end
+	end
+
+	local WidgetBase = AceGUI.WidgetBase
+
+	WidgetBase.SetParent = function(self, parent)
+		local frame = self.frame
+		frame:SetParent(nil)
+		frame:SetParent(parent.content)
+		self.parent = parent
+		fixlevels(parent.frame,parent.frame:GetChildren())
+	end
+
+	WidgetBase.SetCallback = function(self, name, func)
+		if type(func) == "function" then
+			self.events[name] = func
+		end
+	end
+
+	WidgetBase.Fire = function(self, name, ...)
+		if self.events[name] then
+			local success, ret = safecall(self.events[name], self, name, ...)
+			if success then
+				return ret
+			end
+		end
+	end
+
+	WidgetBase.SetWidth = function(self, width)
+		self.frame:SetWidth(width)
+		self.frame.width = width
+		if self.OnWidthSet then
+			self:OnWidthSet(width)
+		end
+	end
+
+	WidgetBase.SetHeight = function(self, height)
+		self.frame:SetHeight(height)
+		self.frame.height = height
+		if self.OnHeightSet then
+			self:OnHeightSet(height)
+		end
+	end
+
+	WidgetBase.IsVisible = function(self)
+		return self.frame:IsVisible()
+	end
+
+	WidgetBase.IsShown= function(self)
+		return self.frame:IsShown()
+	end
+
+	WidgetBase.Release = function(self)
+		AceGUI:Release(self)
+	end
+
+	WidgetBase.SetPoint = function(self, ...)
+		return self.frame:SetPoint(...)
+	end
+
+	WidgetBase.ClearAllPoints = function(self)
+		return self.frame:ClearAllPoints()
+	end
+
+	WidgetBase.GetNumPoints = function(self)
+		return self.frame:GetNumPoints()
+	end
+
+	WidgetBase.GetPoint = function(self, ...)
+		return self.frame:GetPoint(...)
+	end
+
+	WidgetBase.GetUserDataTable = function(self)
+		return self.userdata
+	end
+
+	WidgetBase.SetUserData = function(self, key, value)
+		self.userdata[key] = value
+	end
+
+	WidgetBase.GetUserData = function(self, key)
+		return self.userdata[key]
+	end
+
+	WidgetBase.IsFullHeight = function(self)
+		return self.height == "fill"
+	end
+
+	WidgetBase.SetFullHeight = function(self, isFull)
+		if isFull then
+			self.height = "fill"
+		else
+			self.height = nil
+		end
+	end
+
+	WidgetBase.IsFullWidth = function(self)
+		return self.width == "fill"
+	end
+
+	WidgetBase.SetFullWidth = function(self, isFull)
+		if isFull then
+			self.width = "fill"
+		else
+			self.width = nil
+		end
+	end
+
+--	local function LayoutOnUpdate(this)
+--		this:SetScript("OnUpdate",nil)
+--		this.obj:PerformLayout()
+--	end
+
+	local WidgetContainerBase = AceGUI.WidgetContainerBase
+
+	WidgetContainerBase.PauseLayout = function(self)
+		self.LayoutPaused = true
+	end
+
+	WidgetContainerBase.ResumeLayout = function(self)
+		self.LayoutPaused = nil
+	end
+
+	WidgetContainerBase.PerformLayout = function(self)
+		if self.LayoutPaused then
+			return
+		end
+		safecall(self.LayoutFunc,self.content, self.children)
+	end
+
+	--call this function to layout, makes sure layed out objects get a frame to get sizes etc
+	WidgetContainerBase.DoLayout = function(self)
+		self:PerformLayout()
+--		if not self.parent then
+--			self.frame:SetScript("OnUpdate", LayoutOnUpdate)
+--		end
+	end
+
+	WidgetContainerBase.AddChild = function(self, child)
+		tinsert(self.children,child)
+		child:SetParent(self)
+		child.frame:Show()
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.ReleaseChildren = function(self)
+		local children = self.children
+		for i in ipairs(children) do
+			AceGUI:Release(children[i])
+			children[i] = nil
+		end
+	end
+
+	WidgetContainerBase.SetLayout = function(self, Layout)
+		self.LayoutFunc = AceGUI:GetLayout(Layout)
+	end
+
+	local function FrameResize(this)
+		local self = this.obj
+		if this:GetWidth() and this:GetHeight() then
+			if self.OnWidthSet then
+				self:OnWidthSet(this:GetWidth())
+			end
+			if self.OnHeightSet then
+				self:OnHeightSet(this:GetHeight())
+			end
+		end
+	end
+
+	local function ContentResize(this)
+		if this:GetWidth() and this:GetHeight() then
+			this.width = this:GetWidth()
+			this.height = this:GetHeight()
+			this.obj:DoLayout()
+		end
+	end
+
+	setmetatable(WidgetContainerBase,{__index=WidgetBase})
+
+	--One of these function should be called on each Widget Instance as part of its creation process
+	function AceGUI:RegisterAsContainer(widget)
+		widget.children = {}
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetContainerBase
+		widget.content.obj = widget
+		widget.frame.obj = widget
+		widget.content:SetScript("OnSizeChanged",ContentResize)
+		widget.frame:SetScript("OnSizeChanged",FrameResize)
+		setmetatable(widget,{__index=WidgetContainerBase})
+		widget:SetLayout("List")
+	end
+
+	function AceGUI:RegisterAsWidget(widget)
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetBase
+		widget.frame.obj = widget
+		widget.frame:SetScript("OnSizeChanged",FrameResize)
+		setmetatable(widget,{__index=WidgetBase})
+	end
+end
+
+
+
+
+------------------
+-- Widget API   --
+------------------
+-- Registers a widget Constructor, this function returns a new instance of the Widget
+function AceGUI:RegisterWidgetType(Name, Constructor, Version)
+	assert(type(Constructor) == "function")
+	assert(type(Version) == "number")
+
+	local oldVersion = WidgetVersions[Name]
+	if oldVersion and oldVersion >= Version then return end
+
+	WidgetVersions[Name] = Version
+	WidgetRegistry[Name] = Constructor
+end
+
+-- Registers a Layout Function
+function AceGUI:RegisterLayout(Name, LayoutFunc)
+	assert(type(LayoutFunc) == "function")
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	LayoutRegistry[Name] = LayoutFunc
+end
+
+function AceGUI:GetLayout(Name)
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	return LayoutRegistry[Name]
+end
+
+AceGUI.counts = AceGUI.counts or {}
+
+function AceGUI:GetNextWidgetNum(type)
+	if not self.counts[type] then
+		self.counts[type] = 0
+	end
+	self.counts[type] = self.counts[type] + 1
+	return self.counts[type]
+end
+
+--[[ Widget Template
+
+--------------------------
+-- Widget Name		  --
+--------------------------
+do
+	local Type = "Type"
+
+	local function OnAcquire(self)
+
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+
+		self.frame = frame
+		frame.obj = self
+
+		--Container Support
+		--local content = CreateFrame("Frame",nil,frame)
+		--self.content = content
+
+		--AceGUI:RegisterAsContainer(self)
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor)
+end
+
+
+]]
+
+-------------
+-- Layouts --
+-------------
+
+--[[
+	A Layout is a func that takes 2 parameters
+		content - the frame that widgets will be placed inside
+		children - a table containing the widgets to layout
+
+]]
+
+-- Very simple Layout, Children are stacked on top of each other down the left side
+AceGUI:RegisterLayout("List",
+	 function(content, children)
+
+	 	local height = 0
+	 	local width = content.width or content:GetWidth() or 0
+		for i, child in ipairs(children) do
+
+
+			local frame = child.frame
+			frame:ClearAllPoints()
+			frame:Show()
+			if i == 1 then
+				frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
+			else
+				frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0)
+			end
+
+			if child.width == "fill" then
+				child:SetWidth(width)
+				frame:SetPoint("RIGHT",content,"RIGHT")
+				if child.OnWidthSet then
+					child:OnWidthSet(content.width or content:GetWidth())
+				end
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			end
+
+			height = height + (frame.height or frame:GetHeight() or 0)
+		end
+		safecall( content.obj.LayoutFinished, content.obj, nil, height )
+	 end
+	)
+
+-- A single control fills the whole content area
+AceGUI:RegisterLayout("Fill",
+	 function(content, children)
+		if children[1] then
+			children[1]:SetWidth(content:GetWidth() or 0)
+			children[1]:SetHeight(content:GetHeight() or 0)
+			children[1].frame:SetAllPoints(content)
+			children[1].frame:Show()
+			safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() )
+		end
+	 end
+	)
+
+AceGUI:RegisterLayout("Flow",
+	 function(content, children)
+	 	--used height so far
+	 	local height = 0
+	 	--width used in the current row
+	 	local usedwidth = 0
+	 	--height of the current row
+	 	local rowheight = 0
+	 	local rowoffset = 0
+	 	local lastrowoffset
+
+	 	local width = content.width or content:GetWidth() or 0
+
+	 	--control at the start of the row
+	 	local rowstart
+		local rowstartoffset
+	 	local lastrowstart
+	 	local isfullheight
+
+	 	local frameoffset
+	 	local lastframeoffset
+	 	local oversize
+		for i, child in ipairs(children) do
+			oversize = nil
+			local frame = child.frame
+			local frameheight = frame.height or frame:GetHeight() or 0
+			local framewidth = frame.width or frame:GetWidth() or 0
+			lastframeoffset = frameoffset
+			frameoffset = child.alignoffset or (frameheight / 2)
+
+			frame:Show()
+			frame:ClearAllPoints()
+			if i == 1 then
+				-- anchor the first control to the top left
+				--frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
+				rowheight = frameheight
+				rowoffset = frameoffset
+				rowstart = frame
+				rowstartoffset = frameoffset
+				usedwidth = framewidth
+				if usedwidth > width then
+					oversize = true
+				end
+			else
+				-- if there isn't available width for the control start a new row
+				-- if a control is "fill" it will be on a row of its own full width
+				if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
+					--anchor the previous row, we will now know its height and offset
+					rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
+					height = height + rowheight + 3
+					--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
+					rowstart = frame
+					rowstartoffset = frameoffset
+					rowheight = frameheight
+					rowoffset = frameoffset
+					usedwidth = frame.width or frame:GetWidth()
+					if usedwidth > width then
+						oversize = true
+					end
+				-- put the control on the current row, adding it to the width and checking if the height needs to be increased
+				else
+					--handles cases where the new height is higher than either control because of the offsets
+					--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
+
+					--offset is always the larger of the two offsets
+					rowoffset = math.max(rowoffset, frameoffset)
+
+					rowheight = math.max(rowheight,rowoffset+(frameheight/2))
+					frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset)
+					usedwidth = framewidth + usedwidth
+				end
+			end
+
+			if child.width == "fill" then
+				child:SetWidth(width)
+				frame:SetPoint("RIGHT",content,"RIGHT",0,0)
+
+				usedwidth = 0
+				rowstart = frame
+				rowstartoffset = frameoffset
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+				rowheight = frame.height or frame:GetHeight() or 0
+				rowoffset = child.alignoffset or (rowheight / 2)
+				rowstartoffset = rowoffset
+			elseif oversize then
+				if width > 1 then
+					frame:SetPoint("RIGHT",content,"RIGHT",0,0)
+				end
+			end
+
+			if child.height == "fill" then
+				frame:SetPoint("BOTTOM",content,"BOTTOM")
+				isfullheight = true
+				break
+			end
+		end
+
+		--anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
+		if isfullheight then
+			rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height)
+		elseif rowstart then
+			rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
+		end
+
+		height = height + rowheight + 3
+		safecall( content.obj.LayoutFinished, content.obj, nil, height )
+	 end
+	)
diff --git a/Cauldron/Libs/AceGUI-3.0/AceGUI-3.0.xml b/Cauldron/Libs/AceGUI-3.0/AceGUI-3.0.xml
new file mode 100644
index 0000000..b5e2379
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/AceGUI-3.0.xml
@@ -0,0 +1,24 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceGUI-3.0.lua"/>
+	<Script file="widgets\AceGUIWidget-Button.lua"/>
+	<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
+	<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDownGroup.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
+	<Script file="widgets\AceGUIWidget-EditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Frame.lua"/>
+	<Script file="widgets\AceGUIWidget-Heading.lua"/>
+	<Script file="widgets\AceGUIWidget-InlineGroup.lua"/>
+	<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
+	<Script file="widgets\AceGUIWidget-ScrollFrame.lua"/>
+	<Script file="widgets\AceGUIWidget-SimpleGroup.lua"/>
+	<Script file="widgets\AceGUIWidget-Slider.lua"/>
+	<Script file="widgets\AceGUIWidget-TabGroup.lua"/>
+	<Script file="widgets\AceGUIWidget-TreeGroup.lua"/>
+	<Script file="widgets\AceGUIWidget-Label.lua"/>
+	<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/>
+	<Script file="widgets\AceGUIWidget-Icon.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-BlizOptionsGroup.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-BlizOptionsGroup.lua
new file mode 100644
index 0000000..6a41f2d
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-BlizOptionsGroup.lua
@@ -0,0 +1,150 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		Acquire() - Called when the object is aquired, should set everything to a default hidden state
+		Release() - Called when the object is Released, should remove any anchors and hide the Widget
+
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+
+	The Widget can supply the following Optional Members
+
+
+]]
+
+----------------------------------
+-- Blizzard Options Group	    --
+----------------------------------
+--[[
+	Group Designed to be added to the bliz interface options panel
+]]
+
+do
+	local Type = "BlizOptionsGroup"
+	local Version = 6
+
+	local function OnAcquire(self)
+
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self:SetName()
+	end
+
+	local function okay(this)
+		this.obj:Fire("okay")
+	end
+
+	local function cancel(this)
+		this.obj:Fire("cancel")
+	end
+
+	local function defaults(this)
+		this.obj:Fire("defaults")
+	end
+
+	local function SetName(self, name, parent)
+		self.frame.name = name
+		self.frame.parent = parent
+	end
+
+	local function OnShow(this)
+		this.obj:Fire("OnShow")
+	end
+
+	local function OnHide(this)
+		this.obj:Fire("OnHide")
+	end
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 63
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 26
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+
+	local function SetTitle(self, title)
+		local content = self.content
+		content:ClearAllPoints()
+		if not title or title == "" then
+			content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-10)
+			self.label:SetText("")
+		else
+			content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",15,-40)
+			self.label:SetText(title)
+		end
+		content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10)
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame")
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.frame = frame
+		self.SetName = SetName
+
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		self.SetTitle = SetTitle
+
+		frame.obj = self
+		frame.okay = okay
+		frame.cancel = cancel
+		frame.defaults = defaults
+
+		frame:Hide()
+		frame:SetScript("OnHide",OnHide)
+		frame:SetScript("OnShow",OnShow)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
+		self.label = label
+		label:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -15)
+		label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
+		label:SetJustifyH("LEFT")
+		label:SetJustifyV("TOP")
+
+		--Container Support
+		local content = CreateFrame("Frame",nil,frame)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10)
+		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10)
+
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
new file mode 100644
index 0000000..68de408
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
@@ -0,0 +1,81 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+--------------------------
+-- Button		        --
+--------------------------
+do
+	local Type = "Button"
+	local Version = 7
+
+	local function OnAcquire(self)
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self:SetDisabled(false)
+	end
+
+	local function Button_OnClick(this)
+		this.obj:Fire("OnClick")
+		AceGUI:ClearFocus()
+	end
+
+	local function Button_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Button_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function SetText(self, text)
+		self.text:SetText(text or "")
+	end
+
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+
+	local function Constructor()
+		local num  = AceGUI:GetNextWidgetNum(Type)
+		local frame = CreateFrame("Button","AceGUI30Button"..num,UIParent,"UIPanelButtonTemplate2")
+		local self = {}
+		self.num = num
+		self.type = Type
+		self.frame = frame
+
+		local text = frame:GetFontString()
+		self.text = text
+		text:SetPoint("LEFT",frame,"LEFT",15,0)
+		text:SetPoint("RIGHT",frame,"RIGHT",-15,0)
+
+		frame:SetScript("OnClick",Button_OnClick)
+		frame:SetScript("OnEnter",Button_OnEnter)
+		frame:SetScript("OnLeave",Button_OnLeave)
+
+		self.SetText = SetText
+		self.SetDisabled = SetDisabled
+
+		frame:EnableMouse(true)
+
+		frame:SetHeight(24)
+		frame:SetWidth(200)
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+
+		self.frame = frame
+		frame.obj = self
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
new file mode 100644
index 0000000..8074c8a
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
@@ -0,0 +1,217 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+--------------------------
+-- Check Box			--
+--------------------------
+--[[
+	Events :
+		OnValueChanged
+
+]]
+do
+	local Type = "CheckBox"
+	local Version = 4
+
+	local function OnAcquire(self)
+		self:SetValue(false)
+		self.tristate = nil
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.check:Hide()
+		self.highlight:Hide()
+		self.down = nil
+		self.checked = nil
+		self:SetType()
+		self:SetDisabled(false)
+	end
+
+	local function CheckBox_OnEnter(this)
+		local self = this.obj
+		if not self.disabled then
+			self.highlight:Show()
+		end
+		self:Fire("OnEnter")
+	end
+
+	local function CheckBox_OnLeave(this)
+		local self = this.obj
+		if not self.down then
+			self.highlight:Hide()
+		end
+		self:Fire("OnLeave")
+	end
+
+	local function CheckBox_OnMouseUp(this)
+		local self = this.obj
+		if not self.disabled then
+			self:ToggleChecked()
+			self:Fire("OnValueChanged",self.checked)
+			self.text:SetPoint("LEFT",self.check,"RIGHT",0,0)
+		end
+		self.down = nil
+	end
+
+	local function CheckBox_OnMouseDown(this)
+		local self = this.obj
+		if not self.disabled then
+			self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1)
+			self.down = true
+		end
+		AceGUI:ClearFocus()
+	end
+
+	local function SetDisabled(self,disabled)
+		self.disabled = disabled
+		if disabled then
+			self.text:SetTextColor(0.5,0.5,0.5)
+			SetDesaturation(self.check, true)
+		else
+			self.text:SetTextColor(1,1,1)
+			if self.tristate and self.checked == nil then
+				SetDesaturation(self.check, true)
+			else
+				SetDesaturation(self.check, false)
+			end
+		end
+	end
+
+	local function SetValue(self,value)
+		local check = self.check
+		self.checked = value
+		if value then
+			SetDesaturation(self.check, false)
+			check:SetWidth(24)
+			check:SetHeight(24)
+			self.check:Show()
+		else
+			--Nil is the unknown tristate value
+			if self.tristate and value == nil then
+				SetDesaturation(self.check, true)
+				check:SetWidth(20)
+				check:SetHeight(20)
+				self.check:Show()
+			else
+				SetDesaturation(self.check, false)
+				check:SetWidth(24)
+				check:SetHeight(24)
+				self.check:Hide()
+			end
+		end
+	end
+
+	local function SetTriState(self, enabled)
+		self.tristate = enabled
+		self:SetValue(self:GetValue())
+	end
+
+	local function GetValue(self)
+		return self.checked
+	end
+
+	local function SetType(self, type)
+		local checkbg = self.checkbg
+		local check = self.check
+		local highlight = self.highlight
+
+		if type == "radio" then
+			checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			checkbg:SetTexCoord(0,0.25,0,1)
+			check:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			check:SetTexCoord(0.5,0.75,0,1)
+			check:SetBlendMode("ADD")
+			highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
+			highlight:SetTexCoord(0.5,0.75,0,1)
+		else
+			checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+			checkbg:SetTexCoord(0,1,0,1)
+			check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+			check:SetTexCoord(0,1,0,1)
+			check:SetBlendMode("BLEND")
+			highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+			highlight:SetTexCoord(0,1,0,1)
+		end
+	end
+
+	local function ToggleChecked(self)
+		local value = self:GetValue()
+		if self.tristate then
+			--cycle in true, nil, false order
+			if value then
+				self:SetValue(nil)
+			elseif value == nil then
+				self:SetValue(false)
+			else
+				self:SetValue(true)
+			end
+		else
+			self:SetValue(not self:GetValue())
+		end
+	end
+
+	local function SetLabel(self, label)
+		self.text:SetText(label)
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Button",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetDisabled = SetDisabled
+		self.SetType = SetType
+		self.ToggleChecked = ToggleChecked
+		self.SetLabel = SetLabel
+		self.SetTriState = SetTriState
+
+		self.frame = frame
+		frame.obj = self
+
+		local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+		self.text = text
+
+		frame:SetScript("OnEnter",CheckBox_OnEnter)
+		frame:SetScript("OnLeave",CheckBox_OnLeave)
+		frame:SetScript("OnMouseUp",CheckBox_OnMouseUp)
+		frame:SetScript("OnMouseDown",CheckBox_OnMouseDown)
+		frame:EnableMouse()
+		local checkbg = frame:CreateTexture(nil,"ARTWORK")
+		self.checkbg = checkbg
+		checkbg:SetWidth(24)
+		checkbg:SetHeight(24)
+		checkbg:SetPoint("LEFT",frame,"LEFT",0,0)
+		checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
+		local check = frame:CreateTexture(nil,"OVERLAY")
+		self.check = check
+		check:SetWidth(24)
+		check:SetHeight(24)
+		check:SetPoint("CENTER",checkbg,"CENTER",0,0)
+		check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+
+		local highlight = frame:CreateTexture(nil, "BACKGROUND")
+		self.highlight = highlight
+		highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
+		highlight:SetBlendMode("ADD")
+		highlight:SetAllPoints(checkbg)
+		highlight:Hide()
+
+		text:SetJustifyH("LEFT")
+		frame:SetHeight(24)
+		frame:SetWidth(200)
+		text:SetHeight(18)
+		text:SetPoint("LEFT",check,"RIGHT",0,0)
+		text:SetPoint("RIGHT",frame,"RIGHT",0,0)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
new file mode 100644
index 0000000..c5cce81
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
@@ -0,0 +1,170 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+--------------------------
+-- ColorPicker		  --
+--------------------------
+do
+	local Type = "ColorPicker"
+	local Version = 9
+
+	local function OnAcquire(self)
+		self.HasAlpha = false
+		self:SetColor(0,0,0,1)
+	end
+
+	local function SetLabel(self, text)
+		self.text:SetText(text)
+	end
+
+	local function SetColor(self,r,g,b,a)
+		self.r = r
+		self.g = g
+		self.b = b
+		self.a = a or 1
+		self.colorSwatch:SetVertexColor(r,g,b,a)
+	end
+
+	local function Control_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Control_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function SetHasAlpha(self, HasAlpha)
+		self.HasAlpha = HasAlpha
+	end
+
+	local function ColorCallback(self,r,g,b,a,isAlpha)
+		if not self.HasAlpha then
+			a = 1
+		end
+		self:SetColor(r,g,b,a)
+		if ColorPickerFrame:IsVisible() then
+			--colorpicker is still open
+
+			self:Fire("OnValueChanged",r,g,b,a)
+		else
+			--colorpicker is closed, color callback is first, ignore it,
+			--alpha callback is the final call after it closes so confirm now
+			if isAlpha then
+				self:Fire("OnValueConfirmed",r,g,b,a)
+			end
+		end
+	end
+
+	local function ColorSwatch_OnClick(this)
+		HideUIPanel(ColorPickerFrame)
+		local self = this.obj
+		if not self.disabled then
+			ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+			ColorPickerFrame.func = function()
+				local r,g,b = ColorPickerFrame:GetColorRGB()
+				local a = 1 - OpacitySliderFrame:GetValue()
+				ColorCallback(self,r,g,b,a)
+			end
+
+			ColorPickerFrame.hasOpacity = self.HasAlpha
+			ColorPickerFrame.opacityFunc = function()
+				local r,g,b = ColorPickerFrame:GetColorRGB()
+				local a = 1 - OpacitySliderFrame:GetValue()
+				ColorCallback(self,r,g,b,a,true)
+			end
+			local r, g, b, a = self.r, self.g, self.b, self.a
+			if self.HasAlpha then
+				ColorPickerFrame.opacity = 1 - (a or 0)
+			end
+			ColorPickerFrame:SetColorRGB(r, g, b)
+
+			ColorPickerFrame.cancelFunc = function()
+				ColorCallback(self,r,g,b,a,true)
+			end
+			ShowUIPanel(ColorPickerFrame)
+		end
+		AceGUI:ClearFocus()
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if self.disabled then
+			self.text:SetTextColor(0.5,0.5,0.5)
+		else
+			self.text:SetTextColor(1,1,1)
+		end
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Button",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+
+		self.SetLabel = SetLabel
+		self.SetColor = SetColor
+		self.SetDisabled = SetDisabled
+		self.SetHasAlpha = SetHasAlpha
+
+		self.frame = frame
+		frame.obj = self
+
+		local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+		self.text = text
+		text:SetJustifyH("LEFT")
+		text:SetTextColor(1,1,1)
+		frame:SetHeight(24)
+		frame:SetWidth(200)
+		text:SetHeight(24)
+		frame:SetScript("OnClick", ColorSwatch_OnClick)
+		frame:SetScript("OnEnter",Control_OnEnter)
+		frame:SetScript("OnLeave",Control_OnLeave)
+
+		local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
+		self.colorSwatch = colorSwatch
+		colorSwatch:SetWidth(19)
+		colorSwatch:SetHeight(19)
+		colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
+		local texture = frame:CreateTexture(nil, "BACKGROUND")
+		colorSwatch.texture = texture
+		texture:SetWidth(16)
+		texture:SetHeight(16)
+		texture:SetTexture(1,1,1)
+		texture:Show()
+
+		local checkers = frame:CreateTexture(nil, "BACKGROUND")
+		colorSwatch.checkers = checkers
+		checkers:SetTexture("Tileset\\Generic\\Checkers")
+		checkers:SetDesaturated(true)
+		checkers:SetVertexColor(1,1,1,0.75)
+		checkers:SetTexCoord(.25,0,0.5,.25)
+		checkers:SetWidth(14)
+		checkers:SetHeight(14)
+		checkers:Show()
+
+		local highlight = frame:CreateTexture(nil, "BACKGROUND")
+		self.highlight = highlight
+		highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+		highlight:SetBlendMode("ADD")
+		highlight:SetAllPoints(frame)
+		highlight:Hide()
+
+		texture:SetPoint("CENTER", colorSwatch, "CENTER")
+		checkers:SetPoint("CENTER", colorSwatch, "CENTER")
+		colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0)
+		text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0)
+		text:SetPoint("RIGHT",frame,"RIGHT")
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
new file mode 100644
index 0000000..1cbb2b3
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
@@ -0,0 +1,453 @@
+--[[ $Id: AceGUIWidget-DropDown-Items.lua,v 1.2 2009/01/18 03:14:52 cipher Exp $ ]]--
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+-- ItemBase is the base "class" for all dropdown items.
+-- Each item has to use ItemBase.Create(widgetType) to
+-- create an initial 'self' value.
+-- ItemBase will add common functions and ui event handlers.
+-- Be sure to keep basic usage when you override functions.
+
+local ItemBase = {
+	-- NOTE: The ItemBase version is added to each item's version number
+	--       to ensure proper updates on ItemBase changes.
+	--       Use at least 1000er steps.
+	version = 1000,
+	counter = 0,
+}
+
+function ItemBase.Frame_OnEnter(this)
+	local self = this.obj
+
+	if self.useHighlight then
+		self.highlight:Show()
+	end
+	self:Fire("OnEnter")
+
+	if self.specialOnEnter then
+		self.specialOnEnter(self)
+	end
+end
+
+function ItemBase.Frame_OnLeave(this)
+	local self = this.obj
+
+	self.highlight:Hide()
+	self:Fire("OnLeave")
+
+	if self.specialOnLeave then
+		self.specialOnLeave(self)
+	end
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnAcquire(self)
+	self.frame:SetToplevel(true)
+	self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnRelease(self)
+	self:SetDisabled(false)
+	self.pullout = nil
+	self.frame:SetParent(nil)
+	self.frame:ClearAllPoints()
+	self.frame:Hide()
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetPullout(self, pullout)
+	self.pullout = pullout
+
+	self.frame:SetParent(nil)
+	self.frame:SetParent(pullout.itemFrame)
+	self.parent = pullout.itemFrame
+	fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
+end
+
+-- exported
+function ItemBase.SetText(self, text)
+	self.text:SetText(text or "")
+end
+
+-- exported
+function ItemBase.GetText(self)
+	return self.text:GetText()
+end
+
+-- exported
+function ItemBase.SetPoint(self, ...)
+	self.frame:SetPoint(...)
+end
+
+-- exported
+function ItemBase.Show(self)
+	self.frame:Show()
+end
+
+-- exported
+function ItemBase.Hide(self)
+	self.frame:Hide()
+end
+
+-- exported
+function ItemBase.SetDisabled(self, disabled)
+	self.disabled = disabled
+	if disabled then
+		self.useHighlight = false
+		self.text:SetTextColor(.5, .5, .5)
+	else
+		self.useHighlight = true
+		self.text:SetTextColor(1, 1, 1)
+	end
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnLeave(self, func)
+	self.specialOnLeave = func
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnEnter(self, func)
+	self.specialOnEnter = func
+end
+
+function ItemBase.Create(type)
+	-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
+	local count = AceGUI:GetNextWidgetNum(type)
+	local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
+	local self = {}
+	self.frame = frame
+	frame.obj = self
+	self.type = type
+
+	self.useHighlight = true
+
+	frame:SetHeight(17)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+	text:SetTextColor(1,1,1)
+	text:SetJustifyH("LEFT")
+	text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
+	text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
+	self.text = text
+
+	local highlight = frame:CreateTexture(nil, "OVERLAY")
+	highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
+	highlight:SetBlendMode("ADD")
+	highlight:SetHeight(14)
+	highlight:ClearAllPoints()
+	highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+	highlight:SetPoint("LEFT",frame,"LEFT",5,0)
+	highlight:Hide()
+	self.highlight = highlight
+
+	local check = frame:CreateTexture("OVERLAY")
+	check:SetWidth(16)
+	check:SetHeight(16)
+	check:SetPoint("LEFT",frame,"LEFT",3,-1)
+	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+	check:Hide()
+	self.check = check
+
+	local sub = frame:CreateTexture("OVERLAY")
+	sub:SetWidth(16)
+	sub:SetHeight(16)
+	sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
+	sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
+	sub:Hide()
+	self.sub = sub
+
+	frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
+	frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
+
+	self.OnAcquire = ItemBase.OnAcquire
+	self.OnRelease = ItemBase.OnRelease
+
+	self.SetPullout = ItemBase.SetPullout
+	self.GetText    = ItemBase.GetText
+	self.SetText    = ItemBase.SetText
+	self.SetDisabled = ItemBase.SetDisabled
+
+	self.SetPoint   = ItemBase.SetPoint
+	self.Show       = ItemBase.Show
+	self.Hide       = ItemBase.Hide
+
+	self.SetOnLeave = ItemBase.SetOnLeave
+	self.SetOnEnter = ItemBase.SetOnEnter
+
+	return self
+end
+
+--[[
+	Template for items:
+
+-- Item:
+--
+do
+	local widgetType = "Dropdown-Item-"
+	local widgetVersion = 1
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+--]]
+
+-- Item: Header
+-- A single text entry.
+-- Special: Different text color and no highlight
+do
+	local widgetType = "Dropdown-Item-Header"
+	local widgetVersion = 1
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+	end
+
+	local function OnLeave(this)
+		local self = this.obj
+		self:Fire("OnLeave")
+
+		if self.specialOnLeave then
+			self.specialOnLeave(self)
+		end
+	end
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		if not disabled then
+			self.text:SetTextColor(1, 1, 0)
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnLeave", OnLeave)
+
+		self.text:SetTextColor(1, 1, 0)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Execute
+-- A simple button
+do
+	local widgetType = "Dropdown-Item-Execute"
+	local widgetVersion = 1
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self:Fire("OnClick")
+		if self.pullout then
+			self.pullout:Close()
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Toggle
+-- Some sort of checkbox for dropdown menus.
+-- Does not close the pullout on click.
+do
+	local widgetType = "Dropdown-Item-Toggle"
+	local widgetVersion = 2
+
+	local function UpdateToggle(self)
+		if self.value then
+			self.check:Show()
+		else
+			self.check:Hide()
+		end
+	end
+
+	local function OnRelease(self)
+		ItemBase.OnRelease(self)
+		self:SetValue(nil)
+	end
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self.value = not self.value
+		UpdateToggle(self)
+		self:Fire("OnValueChanged", self.value)
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		self.value = value
+		UpdateToggle(self)
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.OnRelease = OnRelease
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Menu
+-- Shows a submenu on mouse over
+-- Does not close the pullout on click
+do
+	local widgetType = "Dropdown-Item-Menu"
+	local widgetVersion = 1
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+
+		self.highlight:Show()
+
+		if not self.disabled and self.submenu then
+			self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.submenu then
+			self.submenu:Close()
+		end
+	end
+
+	-- exported
+	function SetMenu(self, menu)
+		assert(menu.type == "Dropdown-Pullout")
+		self.submenu = menu
+	end
+
+	-- exported
+	function CloseMenu(self)
+		self.submenu:Close()
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.sub:Show()
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnHide", OnHide)
+
+		self.SetMenu   = SetMenu
+		self.CloseMenu = CloseMenu
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Separator
+-- A single line to separate items
+do
+	local widgetType = "Dropdown-Item-Separator"
+	local widgetVersion = 1
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		self.useHighlight = false
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		local line = self.frame:CreateTexture(nil, "OVERLAY")
+		line:SetHeight(1)
+		line:SetTexture(.5, .5, .5)
+		line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
+		line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
+
+		self.text:Hide()
+
+		self.useHighlight = false
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
new file mode 100644
index 0000000..4ea49c8
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
@@ -0,0 +1,684 @@
+--[[ $Id: AceGUIWidget-DropDown.lua,v 1.2 2009/01/18 03:14:52 cipher Exp $ ]]--
+local min, max, floor = math.min, math.max, math.floor
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+do
+	local widgetType = "Dropdown-Pullout"
+	local widgetVersion = 2
+
+	--[[ Static data ]]--
+
+	local backdrop = {
+		bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+		edgeSize = 32,
+		tileSize = 32,
+		tile = true,
+		insets = { left = 11, right = 12, top = 12, bottom = 11 },
+	}
+	local sliderBackdrop  = {
+		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+		tile = true, tileSize = 8, edgeSize = 8,
+		insets = { left = 3, right = 3, top = 3, bottom = 3 }
+	}
+
+	local defaultWidth = 200
+	local defaultMaxHeight = 600
+
+	--[[ UI Event Handlers ]]--
+
+	-- HACK: This should be no part of the pullout, but there
+	--       is no other 'clean' way to response to any item-OnEnter
+	--       Used to close Submenus when an other item is entered
+	local function OnEnter(item)
+		local self = item.pullout
+		for k, v in ipairs(self.items) do
+			if v.CloseMenu and v ~= item then
+				v:CloseMenu()
+			end
+		end
+	end
+
+	-- See the note in Constructor() for each scroll related function
+	local function OnMouseWheel(this, value)
+		this.obj:MoveScroll(value)
+	end
+
+	local function OnScrollValueChanged(this, value)
+		this.obj:SetScroll(value)
+	end
+
+	local function OnSizeChanged(this)
+		this.obj:FixScroll()
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported
+	local function SetScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		local offset
+		if height > viewheight then
+			offset = 0
+		else
+			offset = floor((viewheight - height) / 1000 * value)
+		end
+		child:ClearAllPoints()
+		child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+		child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end
+
+	-- exported
+	local function MoveScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		if height > viewheight then
+			self.slider:Hide()
+		else
+			self.slider:Show()
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end
+
+	-- exported
+	local function FixScroll(self)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+		local offset = status.offset or 0
+
+		if viewheight < height then
+			self.slider:Hide()
+			child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
+			self.slider:SetValue(0)
+		else
+			self.slider:Show()
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.slider:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				child:ClearAllPoints()
+				child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+				child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
+				status.offset = offset
+			end
+		end
+	end
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		--self.itemFrame:SetToplevel(true)
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		self:Clear()
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function AddItem(self, item)
+		self.items[#self.items + 1] = item
+
+		local h = #self.items * 16
+		self.itemFrame:SetHeight(h)
+		self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
+
+		item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
+		item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
+
+		item:SetPullout(self)
+		item:SetOnEnter(OnEnter)
+	end
+
+	-- exported
+	local function Open(self, point, relFrame, relPoint, x, y)
+		local items = self.items
+		local frame = self.frame
+		local itemFrame = self.itemFrame
+
+		frame:SetPoint(point, relFrame, relPoint, x, y)
+
+
+		local height = 8
+		for i, item in pairs(items) do
+			if i == 1 then
+				item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
+			else
+				item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
+			end
+
+			item:Show()
+
+			height = height + 16
+		end
+		itemFrame:SetHeight(height)
+		fixstrata("TOOLTIP", frame, frame:GetChildren())
+		frame:Show()
+		self:Fire("OnOpen")
+	end
+
+	-- exported
+	local function Close(self)
+		self.frame:Hide()
+		self:Fire("OnClose")
+	end
+
+	-- exported
+	local function Clear(self)
+		local items = self.items
+		for i, item in pairs(items) do
+			AceGUI:Release(item)
+			items[i] = nil
+		end
+	end
+
+	-- exported
+	local function IterateItems(self)
+		return ipairs(self.items)
+	end
+
+	-- exported
+	local function SetHideOnLeave(self, val)
+		self.hideOnLeave = val
+	end
+
+	-- exported
+	local function SetMaxHeight(self, height)
+		self.maxHeight = height or defaultMaxHeight
+		if self.frame:GetHeight() > height then
+			self.frame:SetHeight(height)
+		elseif (self.itemFrame:GetHeight() + 34) < height then
+			self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
+		end
+	end
+
+	-- exported
+	local function GetRightBorderWidth(self)
+		return 6 + (self.slider:IsShown() and 12 or 0)
+	end
+
+	-- exported
+	local function GetLeftBorderWidth(self)
+		return 6
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
+		local self = {}
+		self.count = count
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+
+		self.OnAcquire = OnAcquire
+		self.OnRelease = OnRelease
+
+		self.AddItem = AddItem
+		self.Open    = Open
+		self.Close   = Close
+		self.Clear   = Clear
+		self.IterateItems = IterateItems
+		self.SetHideOnLeave = SetHideOnLeave
+
+		self.SetScroll  = SetScroll
+		self.MoveScroll = MoveScroll
+		self.FixScroll  = FixScroll
+
+		self.SetMaxHeight = SetMaxHeight
+		self.GetRightBorderWidth = GetRightBorderWidth
+		self.GetLeftBorderWidth = GetLeftBorderWidth
+
+		self.items = {}
+
+		self.scrollStatus = {
+			scrollvalue = 0,
+		}
+
+		self.maxHeight = defaultMaxHeight
+
+		frame:SetBackdrop(backdrop)
+		frame:SetBackdropColor(0, 0, 0)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetClampedToScreen(true)
+		frame:SetWidth(defaultWidth)
+		frame:SetHeight(self.maxHeight)
+		--frame:SetToplevel(true)
+
+		-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
+		local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
+		local itemFrame = CreateFrame("Frame", nil, scrollFrame)
+
+		self.scrollFrame = scrollFrame
+		self.itemFrame = itemFrame
+
+		scrollFrame.obj = self
+		itemFrame.obj = self
+
+		local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
+		slider:SetOrientation("VERTICAL")
+		slider:SetHitRectInsets(0, 0, -10, 0)
+		slider:SetBackdrop(sliderBackdrop)
+		slider:SetWidth(8)
+		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
+		slider:SetFrameStrata("FULLSCREEN_DIALOG")
+		self.slider = slider
+		slider.obj = self
+
+		scrollFrame:SetScrollChild(itemFrame)
+		scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
+		scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
+		scrollFrame:EnableMouseWheel(true)
+		scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
+		scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+		scrollFrame:SetToplevel(true)
+		scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
+		itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
+		itemFrame:SetHeight(400)
+		itemFrame:SetToplevel(true)
+		itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
+		slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
+		slider:SetScript("OnValueChanged", OnScrollValueChanged)
+		slider:SetMinMaxValues(0, 1000)
+		slider:SetValueStep(1)
+		slider:SetValue(0)
+
+		scrollFrame:Show()
+		itemFrame:Show()
+		slider:Hide()
+
+		self:FixScroll()
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
+
+do
+	local widgetType = "Dropdown"
+	local widgetVersion = 18
+
+	--[[ Static data ]]--
+
+	--[[ UI event handler ]]--
+
+	local function Control_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Control_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Dropdown_OnHide(this)
+		local self = this.obj
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	local function Dropdown_TogglePullout(this)
+		local self = this.obj
+		if self.open then
+			self.open = nil
+			self.pullout:Close()
+			AceGUI:ClearFocus()
+		else
+			self.open = true
+			self.pullout:SetWidth(self.frame:GetWidth())
+			self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
+			AceGUI:SetFocus(self)
+		end
+	end
+
+	local function OnPulloutOpen(this)
+		local self = this.userdata.obj
+		local value = self.value
+
+		if not self.multiselect then
+			for i, item in this:IterateItems() do
+				item:SetValue(item.userdata.value == value)
+			end
+		end
+
+		self.open = true
+	end
+
+	local function OnPulloutClose(this)
+		local self = this.userdata.obj
+		self.open = nil
+		self:Fire("OnClosed")
+	end
+
+	local function ShowMultiText(self)
+		local text
+		for i, widget in self.pullout:IterateItems() do
+			if widget.type == "Dropdown-Item-Toggle" then
+				if widget:GetValue() then
+					if text then
+						text = text..", "..widget:GetText()
+					else
+						text = widget:GetText()
+					end
+				end
+			end
+		end
+		self:SetText(text)
+	end
+
+	local function OnItemValueChanged(this, event, checked)
+		local self = this.userdata.obj
+
+		if self.multiselect then
+			self:Fire("OnValueChanged", this.userdata.value, checked)
+			ShowMultiText(self)
+		else
+			if checked then
+				self:SetValue(this.userdata.value)
+				self:Fire("OnValueChanged", this.userdata.value)
+			else
+				this:SetValue(true)
+			end
+			if self.open then
+				self.pullout:Close()
+			end
+		end
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		local pullout = AceGUI:Create("Dropdown-Pullout")
+		self.pullout = pullout
+		pullout.userdata.obj = self
+		pullout:SetCallback("OnClose", OnPulloutClose)
+		pullout:SetCallback("OnOpen", OnPulloutOpen)
+		self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
+		fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		if self.open then
+			self.pullout:Close()
+		end
+		AceGUI:Release(self.pullout)
+
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+		self:SetMultiselect(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.text:SetTextColor(0.5,0.5,0.5)
+			self.button:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.label:SetTextColor(1,.82,0)
+			self.text:SetTextColor(1,1,1)
+		end
+	end
+
+	-- exported
+	local function ClearFocus(self)
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	-- exported
+	local function SetText(self, text)
+		self.text:SetText(text or "")
+	end
+
+	-- exported
+	local function SetLabel(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
+			self.frame:SetHeight(44)
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
+			self.frame:SetHeight(26)
+		end
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		if self.list then
+			self:SetText(self.list[value] or "")
+		end
+		self.value = value
+	end
+
+	-- exported
+	local function SetItemValue(self, item, value)
+		if not self.multiselect then return end
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				if widget.SetValue then
+					widget:SetValue(value)
+				end
+			end
+		end
+		ShowMultiText(self)
+	end
+
+	-- exported
+	local function SetItemDisabled(self, item, disabled)
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				widget:SetDisabled(disabled)
+			end
+		end
+	end
+
+	local function AddListItem(self, value, text)
+		local item = AceGUI:Create("Dropdown-Item-Toggle")
+		item:SetText(text)
+		item.userdata.obj = self
+		item.userdata.value = value
+		item:SetCallback("OnValueChanged", OnItemValueChanged)
+		self.pullout:AddItem(item)
+	end
+
+	local function AddCloseButton(self)
+		if not self.hasClose then
+			local close = AceGUI:Create("Dropdown-Item-Execute")
+			close:SetText(CLOSE)
+			self.pullout:AddItem(close)
+			self.hasClose = true
+		end
+	end
+
+	-- exported
+	local sortlist = {}
+	local function SetList(self, list)
+		self.list = list
+		self.pullout:Clear()
+		self.hasClose = nil
+		if not list then return end
+
+		for v in pairs(list) do
+			sortlist[#sortlist + 1] = v
+		end
+		table.sort(sortlist)
+
+		for i, value in pairs(sortlist) do
+			AddListItem(self, value, list[value])
+			sortlist[i] = nil
+		end
+		if self.multiselect then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function AddItem(self, value, text)
+		if self.list then
+			self.list[value] = text
+			AddListItem(self, value, text)
+		end
+	end
+
+	-- exported
+	local function SetMultiselect(self, multi)
+		self.multiselect = multi
+		if multi then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function GetMultiselect(self)
+		return self.multiselect
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", nil, UIParent)
+		local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
+
+		local self = {}
+		self.type = widgetType
+		self.frame = frame
+		self.dropdown = dropdown
+		self.count = count
+		frame.obj = self
+		dropdown.obj = self
+
+		self.OnRelease   = OnRelease
+		self.OnAcquire   = OnAcquire
+
+		self.ClearFocus  = ClearFocus
+
+		self.SetText     = SetText
+		self.SetValue    = SetValue
+		self.SetList     = SetList
+		self.SetLabel    = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem     = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+
+		self.alignoffset = 31
+
+		frame:SetHeight(44)
+		frame:SetWidth(200)
+		frame:SetScript("OnHide",Dropdown_OnHide)
+
+		dropdown:ClearAllPoints()
+		dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
+		dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
+		dropdown:SetScript("OnHide", nil)
+
+		local left = _G[dropdown:GetName() .. "Left"]
+		local middle = _G[dropdown:GetName() .. "Middle"]
+		local right = _G[dropdown:GetName() .. "Right"]
+
+		middle:ClearAllPoints()
+		right:ClearAllPoints()
+
+		middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
+		middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
+		right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
+
+		local button = _G[dropdown:GetName() .. "Button"]
+		self.button = button
+		button.obj = self
+		button:SetScript("OnEnter",Control_OnEnter)
+		button:SetScript("OnLeave",Control_OnLeave)
+		button:SetScript("OnClick",Dropdown_TogglePullout)
+
+		local text = _G[dropdown:GetName() .. "Text"]
+		self.text = text
+		text.obj = self
+		text:ClearAllPoints()
+		text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
+		text:SetPoint("LEFT", left, "LEFT", 25, 2)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		label:SetJustifyH("LEFT")
+		label:SetHeight(18)
+		label:Hide()
+		self.label = label
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua
new file mode 100644
index 0000000..9ce8f0e
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDownGroup.lua
@@ -0,0 +1,157 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+--[[
+	Selection Group controls all have an interface to select a group for thier contents
+	None of them will auto size to thier contents, and should usually be used with a scrollframe
+	unless you know that the controls will fit inside
+]]
+
+--------------------------
+-- Dropdown Group		--
+--------------------------
+--[[
+	Events :
+		OnGroupSelected
+
+]]
+do
+	local Type = "DropdownGroup"
+	local Version = 9
+
+	local function OnAcquire(self)
+		self.dropdown:SetText("")
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.dropdown.list = nil
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end
+
+	local PaneBackdrop  = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 3, right = 3, top = 5, bottom = 3 }
+	}
+
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+	end
+
+
+	local function SelectedGroup(self,event,value)
+		local group = self.parentgroup
+		local status = group.status or group.localstatus
+		status.selected = value
+		self.parentgroup:Fire("OnGroupSelected", value)
+	end
+
+	local function SetGroupList(self,list)
+		self.dropdown:SetList(list)
+	end
+
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end
+
+	local function SetGroup(self,group)
+		self.dropdown:SetValue(group)
+		local status = self.status or self.localstatus
+		status.selected = group
+		self:Fire("OnGroupSelected", group)
+	end
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 26
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 63
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame")
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+
+		self.SetTitle = SetTitle
+		self.SetGroupList = SetGroupList
+		self.SetGroup = SetGroup
+		self.SetStatusTable = SetStatusTable
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+
+		self.localstatus = {}
+
+		self.frame = frame
+		frame.obj = self
+
+
+		frame:SetHeight(100)
+		frame:SetWidth(100)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+		titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
+		titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
+		titletext:SetJustifyH("LEFT")
+		titletext:SetHeight(18)
+
+
+		self.titletext = titletext
+
+		local dropdown = AceGUI:Create("Dropdown")
+		self.dropdown = dropdown
+		dropdown.frame:SetParent(frame)
+		dropdown.parentgroup = self
+		dropdown:SetCallback("OnValueChanged",SelectedGroup)
+
+		dropdown.frame:SetPoint("TOPLEFT",titletext,"BOTTOMLEFT",-7,3)
+		dropdown.frame:Show()
+		dropdown:SetLabel("")
+
+		local border = CreateFrame("Frame",nil,frame)
+		self.border = border
+		border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-40)
+		border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
+
+		border:SetBackdrop(PaneBackdrop)
+		border:SetBackdropColor(0.1,0.1,0.1,0.5)
+		border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+		--Container Support
+		local content = CreateFrame("Frame",nil,border)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
+		content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
+
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
new file mode 100644
index 0000000..b53a41d
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
@@ -0,0 +1,204 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+--------------------------
+-- Edit box			 --
+--------------------------
+--[[
+	Events :
+		OnTextChanged
+		OnEnterPressed
+
+]]
+do
+	local Type = "EditBox"
+	local Version = 8
+
+	local function OnAcquire(self)
+		self:SetDisabled(false)
+		self.showbutton = true
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self:SetDisabled(false)
+	end
+
+	local function Control_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Control_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function EditBox_OnEscapePressed(this)
+		this:ClearFocus()
+	end
+
+	local function ShowButton(self)
+		if self.showbutton then
+			self.button:Show()
+			self.editbox:SetTextInsets(0,20,3,3)
+		end
+	end
+
+	local function HideButton(self)
+		self.button:Hide()
+		self.editbox:SetTextInsets(0,0,3,3)
+	end
+
+	local function EditBox_OnEnterPressed(this)
+		local self = this.obj
+		local value = this:GetText()
+		local cancel = self:Fire("OnEnterPressed",value)
+		if not cancel then
+			HideButton(self)
+		end
+	end
+
+	local function Button_OnClick(this)
+		local editbox = this.obj.editbox
+		editbox:ClearFocus()
+		EditBox_OnEnterPressed(editbox)
+	end
+
+	local function EditBox_OnReceiveDrag(this)
+		local self = this.obj
+		local type, id, info = GetCursorInfo()
+		if type == "item" then
+			self:SetText(info)
+			self:Fire("OnEnterPressed",info)
+			ClearCursor()
+		elseif type == "spell" then
+			local name, rank = GetSpellName(id, info)
+			if rank and rank:match("%d") then
+				name = name.."("..rank..")"
+			end
+			self:SetText(name)
+			self:Fire("OnEnterPressed",name)
+			ClearCursor()
+		end
+		HideButton(self)
+		AceGUI:ClearFocus()
+	end
+
+	local function EditBox_OnTextChanged(this)
+		local self = this.obj
+		local value = this:GetText()
+		if value ~= self.lasttext then
+			self:Fire("OnTextChanged",value)
+			self.lasttext = value
+			ShowButton(self)
+		end
+	end
+
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+			self.editbox:SetTextColor(0.5,0.5,0.5)
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.editbox:EnableMouse(true)
+			self.editbox:SetTextColor(1,1,1)
+			self.label:SetTextColor(1,.82,0)
+		end
+	end
+
+	local function SetText(self, text)
+		self.lasttext = text or ""
+		self.editbox:SetText(text or "")
+		self.editbox:SetCursorPosition(0)
+		HideButton(self)
+	end
+
+	local function SetWidth(self, width)
+		self.frame:SetWidth(width)
+	end
+
+	local function SetLabel(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
+			self.frame:SetHeight(44)
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
+			self.frame:SetHeight(26)
+		end
+	end
+
+
+	local function Constructor()
+		local num  = AceGUI:GetNextWidgetNum(Type)
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate")
+
+		local self = {}
+		self.type = Type
+		self.num = num
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+
+		self.SetDisabled = SetDisabled
+		self.SetText = SetText
+		self.SetWidth = SetWidth
+		self.SetLabel = SetLabel
+
+		self.frame = frame
+		frame.obj = self
+		self.editbox = editbox
+		editbox.obj = self
+
+		self.alignoffset = 30
+
+		frame:SetHeight(44)
+		frame:SetWidth(200)
+
+		editbox:SetScript("OnEnter",Control_OnEnter)
+		editbox:SetScript("OnLeave",Control_OnLeave)
+
+		editbox:SetAutoFocus(false)
+		editbox:SetFontObject(ChatFontNormal)
+		editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
+		editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
+		editbox:SetScript("OnTextChanged",EditBox_OnTextChanged)
+		editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+		editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+
+		editbox:SetTextInsets(0,0,3,3)
+		editbox:SetMaxLetters(256)
+
+		editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0)
+		editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		editbox:SetHeight(19)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
+		label:SetJustifyH("LEFT")
+		label:SetHeight(18)
+		self.label = label
+
+		local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate")
+		button:SetWidth(40)
+		button:SetHeight(20)
+		button:SetPoint("RIGHT",editbox,"RIGHT",-2,0)
+		button:SetText(OKAY)
+		button:SetScript("OnClick", Button_OnClick)
+		button:Hide()
+
+		self.button = button
+		button.obj = self
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua
new file mode 100644
index 0000000..748583e
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Frame.lua
@@ -0,0 +1,299 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+----------------
+-- Main Frame --
+----------------
+--[[
+	Events :
+		OnClose
+
+]]
+do
+	local Type = "Frame"
+	local Version = 7
+
+	local FrameBackdrop = {
+		bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
+		edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
+		tile = true, tileSize = 32, edgeSize = 32,
+		insets = { left = 8, right = 8, top = 8, bottom = 8 }
+	}
+
+	local PaneBackdrop  = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 3, right = 3, top = 5, bottom = 3 }
+	}
+
+	local function frameOnClose(this)
+		this.obj:Fire("OnClose")
+	end
+
+	local function closeOnClick(this)
+		this.obj:Hide()
+	end
+
+	local function frameOnMouseDown(this)
+		AceGUI:ClearFocus()
+	end
+
+	local function titleOnMouseDown(this)
+		this:GetParent():StartMoving()
+		AceGUI:ClearFocus()
+	end
+
+	local function frameOnMouseUp(this)
+		local frame = this:GetParent()
+		frame:StopMovingOrSizing()
+		local self = frame.obj
+		local status = self.status or self.localstatus
+		status.width = frame:GetWidth()
+		status.height = frame:GetHeight()
+		status.top = frame:GetTop()
+		status.left = frame:GetLeft()
+	end
+
+	local function sizerseOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOMRIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizersOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOM")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizereOnMouseDown(this)
+		this:GetParent():StartSizing("RIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizerOnMouseUp(this)
+		this:GetParent():StopMovingOrSizing()
+	end
+
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+	end
+
+	local function SetStatusText(self,text)
+		self.statustext:SetText(text)
+	end
+
+	local function Hide(self)
+		self.frame:Hide()
+	end
+
+	local function Show(self)
+		self.frame:Show()
+	end
+
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:ApplyStatus()
+	end
+
+	local function OnRelease(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end
+
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end
+
+	local function ApplyStatus(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		if status.top and status.left then
+			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+		else
+			frame:SetPoint("CENTER",UIParent,"CENTER")
+		end
+	end
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = "Frame"
+
+		self.Hide = Hide
+		self.Show = Show
+		self.SetTitle =  SetTitle
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetStatusText = SetStatusText
+		self.SetStatusTable = SetStatusTable
+		self.ApplyStatus = ApplyStatus
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+
+		self.localstatus = {}
+
+		self.frame = frame
+		frame.obj = self
+		frame:SetWidth(700)
+		frame:SetHeight(500)
+		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+		frame:EnableMouse()
+		frame:SetMovable(true)
+		frame:SetResizable(true)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetScript("OnMouseDown", frameOnMouseDown)
+
+		frame:SetBackdrop(FrameBackdrop)
+		frame:SetBackdropColor(0,0,0,1)
+		frame:SetScript("OnHide",frameOnClose)
+		frame:SetMinResize(400,200)
+		frame:SetToplevel(true)
+
+		local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate")
+		closebutton:SetScript("OnClick", closeOnClick)
+		closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17)
+		closebutton:SetHeight(20)
+		closebutton:SetWidth(100)
+		closebutton:SetText("Close")
+
+		self.closebutton = closebutton
+		closebutton.obj = self
+
+		local statusbg = CreateFrame("Frame",nil,frame)
+		statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15)
+		statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15)
+		statusbg:SetHeight(24)
+		statusbg:SetBackdrop(PaneBackdrop)
+		statusbg:SetBackdropColor(0.1,0.1,0.1)
+		statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
+		self.statusbg = statusbg
+
+		local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal")
+		self.statustext = statustext
+		statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2)
+		statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2)
+		statustext:SetHeight(20)
+		statustext:SetJustifyH("LEFT")
+		statustext:SetText("")
+
+		local title = CreateFrame("Frame",nil,frame)
+		self.title = title
+		title:EnableMouse()
+		title:SetScript("OnMouseDown",titleOnMouseDown)
+		title:SetScript("OnMouseUp", frameOnMouseUp)
+
+
+		local titlebg = frame:CreateTexture(nil,"OVERLAY")
+		titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+		titlebg:SetTexCoord(0.31,0.67,0,0.63)
+		titlebg:SetPoint("TOP",frame,"TOP",0,12)
+		titlebg:SetWidth(100)
+		titlebg:SetHeight(40)
+
+		local titlebg_l = frame:CreateTexture(nil,"OVERLAY")
+		titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+		titlebg_l:SetTexCoord(0.21,0.31,0,0.63)
+		titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0)
+		titlebg_l:SetWidth(30)
+		titlebg_l:SetHeight(40)
+
+		local titlebg_right = frame:CreateTexture(nil,"OVERLAY")
+		titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
+		titlebg_right:SetTexCoord(0.67,0.77,0,0.63)
+		titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0)
+		titlebg_right:SetWidth(30)
+		titlebg_right:SetHeight(40)
+
+		title:SetAllPoints(titlebg)
+		local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal")
+		titletext:SetPoint("TOP",titlebg,"TOP",0,-14)
+
+		self.titletext = titletext
+
+		local sizer_se = CreateFrame("Frame",nil,frame)
+		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		sizer_se:SetWidth(25)
+		sizer_se:SetHeight(25)
+		sizer_se:EnableMouse()
+		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+		sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_se = sizer_se
+
+		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line1 = line1
+		line1:SetWidth(14)
+		line1:SetHeight(14)
+		line1:SetPoint("BOTTOMRIGHT", -8, 8)
+		line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		local x = 0.1 * 14/17
+		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line2 = line2
+		line2:SetWidth(8)
+		line2:SetHeight(8)
+		line2:SetPoint("BOTTOMRIGHT", -8, 8)
+		line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		local x = 0.1 * 8/17
+		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local sizer_s = CreateFrame("Frame",nil,frame)
+		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		sizer_s:SetHeight(25)
+		sizer_s:EnableMouse()
+		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+		sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_s = sizer_s
+
+		local sizer_e = CreateFrame("Frame",nil,frame)
+		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		sizer_e:SetWidth(25)
+		sizer_e:EnableMouse()
+		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+		sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_e = sizer_e
+
+		--Container Support
+		local content = CreateFrame("Frame",nil,frame)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27)
+		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40)
+
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
new file mode 100644
index 0000000..87d0ba1
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
@@ -0,0 +1,71 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+--------------------------
+-- Heading 	 			--
+--------------------------
+do
+	local Type = "Heading"
+	local Version = 3
+
+	local function OnAcquire(self)
+		self:SetText("")
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetText(self, text)
+		self.label:SetText(text or "")
+		if (text or "") == "" then
+			self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0)
+			self.right:Hide()
+		else
+			self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0)
+			self.right:Show()
+		end
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetText = SetText
+		self.frame = frame
+		frame.obj = self
+
+		frame:SetHeight(18)
+
+		local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal")
+		label:SetPoint("TOP",frame,"TOP",0,0)
+		label:SetPoint("BOTTOM",frame,"BOTTOM",0,0)
+		label:SetJustifyH("CENTER")
+		label:SetHeight(18)
+		self.label = label
+
+		local left = frame:CreateTexture(nil, "BACKGROUND")
+		self.left = left
+		left:SetHeight(8)
+		left:SetPoint("LEFT",frame,"LEFT",3,0)
+		left:SetPoint("RIGHT",label,"LEFT",-5,0)
+		left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		left:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+		local right = frame:CreateTexture(nil, "BACKGROUND")
+		self.right = right
+		right:SetHeight(8)
+		right:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+		right:SetPoint("LEFT",label,"RIGHT",5,0)
+		right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
+		right:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
new file mode 100644
index 0000000..a8b69ea
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
@@ -0,0 +1,99 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+--------------------------
+-- Label 	 			--
+--------------------------
+do
+	local Type = "Icon"
+	local Version = 4
+
+	local function OnAcquire(self)
+		self:SetText("")
+		self:SetImage(nil)
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetText(self, text)
+		self.label:SetText(text or "")
+	end
+
+	local function SetImage(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			self.imageshown = true
+			local n = select('#', ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			end
+		else
+			self.imageshown = nil
+		end
+	end
+
+	local function OnClick(this)
+		this.obj:Fire("OnClick")
+		AceGUI:ClearFocus()
+	end
+
+	local function OnEnter(this)
+		this.obj.highlight:Show()
+	end
+
+	local function OnLeave(this)
+		this.obj.highlight:Hide()
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Button",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetText = SetText
+		self.frame = frame
+		self.SetImage = SetImage
+
+		frame.obj = self
+
+		frame:SetHeight(110)
+		frame:SetWidth(110)
+		frame:EnableMouse(true)
+		frame:SetScript("OnClick", OnClick)
+		frame:SetScript("OnLeave", OnLeave)
+		frame:SetScript("OnEnter", OnEnter)
+		local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight")
+		label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,10)
+		label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,10)
+		label:SetJustifyH("CENTER")
+		label:SetJustifyV("TOP")
+		label:SetHeight(18)
+		self.label = label
+
+		local image = frame:CreateTexture(nil,"BACKGROUND")
+		self.image = image
+		image:SetWidth(64)
+		image:SetHeight(64)
+		image:SetPoint("TOP",frame,"TOP",0,-10)
+
+		local highlight = frame:CreateTexture(nil,"OVERLAY")
+		self.highlight = highlight
+		highlight:SetAllPoints(image)
+		highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
+		highlight:SetTexCoord(0,1,0.23,0.77)
+		highlight:SetBlendMode("ADD")
+		highlight:Hide()
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
+
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua
new file mode 100644
index 0000000..809bf83
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-InlineGroup.lua
@@ -0,0 +1,135 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		Acquire() - Called when the object is aquired, should set everything to a default hidden state
+		Release() - Called when the object is Released, should remove any anchors and hide the Widget
+
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+
+	The Widget can supply the following Optional Members
+
+
+]]
+
+--------------------------
+-- Inline Group		 --
+--------------------------
+--[[
+	This is a simple grouping container, no selection
+	It will resize automatically to the height of the controls added to it
+]]
+
+do
+	local Type = "InlineGroup"
+	local Version = 4
+
+	local function OnAcquire(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local PaneBackdrop  = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 3, right = 3, top = 5, bottom = 3 }
+	}
+
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+	end
+
+
+	local function LayoutFinished(self, width, height)
+		self:SetHeight((height or 0) + 40)
+	end
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetTitle = SetTitle
+		self.frame = frame
+		self.LayoutFinished = LayoutFinished
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+
+		frame.obj = self
+
+		frame:SetHeight(100)
+		frame:SetWidth(100)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+		titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
+		titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
+		titletext:SetJustifyH("LEFT")
+		titletext:SetHeight(18)
+
+		self.titletext = titletext
+
+		local border = CreateFrame("Frame",nil,frame)
+		self.border = border
+		border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-17)
+		border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
+
+		border:SetBackdrop(PaneBackdrop)
+		border:SetBackdropColor(0.1,0.1,0.1,0.5)
+		border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+		--Container Support
+		local content = CreateFrame("Frame",nil,border)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
+		content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
+
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
new file mode 100644
index 0000000..3caec44
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
@@ -0,0 +1,217 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+--------------------------
+-- Keybinding  		    --
+--------------------------
+
+do
+	local Type = "Keybinding"
+	local Version = 11
+
+	local ControlBackdrop  = {
+		bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 3, right = 3, top = 3, bottom = 3 }
+	}
+
+	local function Control_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Control_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function keybindingMsgFixWidth(this)
+		this:SetWidth(this.msg:GetWidth()+10)
+		this:SetScript("OnUpdate",nil)
+	end
+
+	local function Keybinding_OnClick(this, button)
+		if button == "LeftButton" or button == "RightButton" then
+			local self = this.obj
+			if self.waitingForKey then
+				this:EnableKeyboard(false)
+				self.msgframe:Hide()
+				this:UnlockHighlight()
+				self.waitingForKey = nil
+			else
+				this:EnableKeyboard(true)
+				self.msgframe:Show()
+				this:LockHighlight()
+				self.waitingForKey = true
+			end
+		end
+		AceGUI:ClearFocus()
+	end
+
+	local ignoreKeys = nil
+	local function Keybinding_OnKeyDown(this, key)
+		local self = this.obj
+		if self.waitingForKey then
+			local keyPressed = key
+			if keyPressed == "ESCAPE" then
+				keyPressed = ""
+			else
+				if not ignoreKeys then
+					ignoreKeys = {
+						["BUTTON1"] = true, ["BUTTON2"] = true,
+						["UNKNOWN"] = true,
+						["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
+						["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
+					}
+				end
+				if ignoreKeys[keyPressed] then return end
+				if IsShiftKeyDown() then
+					keyPressed = "SHIFT-"..keyPressed
+				end
+				if IsControlKeyDown() then
+					keyPressed = "CTRL-"..keyPressed
+				end
+				if IsAltKeyDown() then
+					keyPressed = "ALT-"..keyPressed
+				end
+			end
+
+			this:EnableKeyboard(false)
+			self.msgframe:Hide()
+			this:UnlockHighlight()
+			self.waitingForKey = nil
+
+			if not self.disabled then
+				self:SetKey(keyPressed)
+				self:Fire("OnKeyChanged",keyPressed)
+			end
+		end
+	end
+
+	local function Keybinding_OnMouseDown(this, button)
+		if button == "LeftButton" or button == "RightButton" then
+			return
+		elseif button == "MiddleButton" then
+			button = "BUTTON3"
+		elseif button == "Button4" then
+			button = "BUTTON4"
+		elseif button == "Button5" then
+			button = "BUTTON5"
+		end
+		Keybinding_OnKeyDown(this, button)
+	end
+
+	local function OnAcquire(self)
+		self:SetLabel("")
+		self:SetKey("")
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.waitingForKey = nil
+		self.msgframe:Hide()
+	end
+
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.button:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.label:SetTextColor(1,1,1)
+		end
+	end
+
+	local function SetKey(self, key)
+		if (key or "") == "" then
+			self.button:SetText(NOT_BOUND)
+			self.button:SetNormalFontObject("GameFontNormal")
+		else
+			self.button:SetText(key)
+			self.button:SetNormalFontObject("GameFontHighlight")
+		end
+	end
+
+	local function SetLabel(self, label)
+		self.label:SetText(label or "")
+		if (label or "") == "" then
+			self.alignoffset = nil
+			self:SetHeight(24)
+		else
+			self.alignoffset = 30
+			self:SetHeight(44)
+		end
+	end
+
+	local function Constructor()
+		local num  = AceGUI:GetNextWidgetNum(Type)
+		local frame = CreateFrame("Frame",nil,UIParent)
+
+		local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2")
+
+		local self = {}
+		self.type = Type
+		self.num = num
+
+		local text = button:GetFontString()
+		text:SetPoint("LEFT",button,"LEFT",7,0)
+		text:SetPoint("RIGHT",button,"RIGHT",-7,0)
+
+		button:SetScript("OnClick",Keybinding_OnClick)
+		button:SetScript("OnKeyDown",Keybinding_OnKeyDown)
+		button:SetScript("OnEnter",Control_OnEnter)
+		button:SetScript("OnLeave",Control_OnLeave)
+		button:SetScript("OnMouseDown",Keybinding_OnMouseDown)
+		button:RegisterForClicks("AnyDown")
+		button:EnableMouse()
+
+		button:SetHeight(24)
+		button:SetWidth(200)
+		button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
+		button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+
+		frame:SetWidth(200)
+		frame:SetHeight(44)
+
+		self.alignoffset = 30
+
+		self.button = button
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		label:SetJustifyH("CENTER")
+		label:SetHeight(18)
+		self.label = label
+
+		local msgframe = CreateFrame("Frame",nil,UIParent)
+		msgframe:SetHeight(30)
+		msgframe:SetBackdrop(ControlBackdrop)
+		msgframe:SetBackdropColor(0,0,0)
+		msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
+		msgframe:SetFrameLevel(1000)
+		self.msgframe = msgframe
+		local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal")
+		msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel")
+		msgframe.msg = msg
+		msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5)
+		msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
+		msgframe:SetPoint("BOTTOM",button,"TOP",0,0)
+		msgframe:Hide()
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.SetKey = SetKey
+
+		self.frame = frame
+		frame.obj = self
+		button.obj = self
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
new file mode 100644
index 0000000..94306e3
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
@@ -0,0 +1,132 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+--------------------------
+-- Label 	 			--
+--------------------------
+do
+	local Type = "Label"
+	local Version = 8
+
+	local function OnAcquire(self)
+		self:SetText("")
+		self:SetImage(nil)
+		self:SetColor()
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function UpdateImageAnchor(self)
+		local width = self.frame.width or self.frame:GetWidth() or 0
+		local image = self.image
+		local label = self.label
+		local frame = self.frame
+		local height
+
+		label:ClearAllPoints()
+		image:ClearAllPoints()
+
+		if self.imageshown then
+			local imagewidth = image:GetWidth()
+			if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+				--image goes on top centered when less than 200 width for the text, or if there is no text
+				image:SetPoint("TOP",frame,"TOP",0,0)
+				label:SetPoint("TOP",image,"BOTTOM",0,0)
+				label:SetPoint("LEFT",frame,"LEFT",0,0)
+				label:SetWidth(width)
+				height = image:GetHeight() + label:GetHeight()
+			else
+				--image on the left
+				image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+				label:SetPoint("TOPLEFT",image,"TOPRIGHT",0,0)
+				label:SetWidth(width - imagewidth)
+				height = math.max(image:GetHeight(), label:GetHeight())
+			end
+		else
+			--no image shown
+			label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+			label:SetWidth(width)
+			height = self.label:GetHeight()
+		end
+
+		self.resizing = true
+		self.frame:SetHeight(height)
+		self.frame.height = height
+		self.resizing = nil
+	end
+
+	local function SetText(self, text)
+		self.label:SetText(text or "")
+		UpdateImageAnchor(self)
+	end
+
+	local function SetColor(self, r, g, b)
+		if not (r and g and b) then
+			r, g, b = 1, 1, 1
+		end
+		self.label:SetVertexColor(r, g, b)
+	end
+
+	local function OnWidthSet(self, width)
+		if self.resizing then return end
+		UpdateImageAnchor(self)
+	end
+
+	local function SetImage(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			self.imageshown = true
+			local n = select('#', ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			end
+		else
+			self.imageshown = nil
+		end
+		UpdateImageAnchor(self)
+	end
+
+	local function SetImageSize(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		UpdateImageAnchor(self)
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetText = SetText
+		self.SetColor = SetColor
+		self.frame = frame
+		self.OnWidthSet = OnWidthSet
+		self.SetImage = SetImage
+		self.SetImageSize = SetImageSize
+		frame.obj = self
+
+		frame:SetHeight(18)
+		frame:SetWidth(200)
+		local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetWidth(200)
+		label:SetJustifyH("LEFT")
+		label:SetJustifyV("TOP")
+		self.label = label
+
+		local image = frame:CreateTexture(nil,"BACKGROUND")
+		self.image = image
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
+
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
new file mode 100644
index 0000000..a5074ea
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
@@ -0,0 +1,307 @@
+
+--[[
+--Multiline Editbox Widget, Originally by bam
+
+--]]
+local assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall =
+		assert, error, ipairs, next, pairs, select, tonumber, tostring, type, unpack, pcall, xpcall
+local getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack =
+		getmetatable, setmetatable, rawequal, rawget, rawset, getfenv, setfenv, loadstring, debugstack
+local math, string, table = math, string, table
+local find, format, gmatch, gsub, tolower, match, toupper, join, split, trim =
+		string.find, string.format, string.gmatch, string.gsub, string.lower, string.match, string.upper, string.join, string.split, string.trim
+local concat, insert, maxn, remove, sort = table.concat, table.insert, table.maxn, table.remove, table.sort
+local max, min, abs, ceil, floor = math.max, math.min, math.abs, math.ceil, math.floor
+
+local LibStub = assert(LibStub)
+
+local ChatFontNormal = ChatFontNormal
+local ClearCursor = ClearCursor
+local CreateFrame = CreateFrame
+local GetCursorInfo = GetCursorInfo
+local GetSpellName = GetSpellName
+local UIParent = UIParent
+local UISpecialFrames = UISpecialFrames
+
+-- No global variables after this!
+
+local _G = getfenv()
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+local Version = 7
+---------------------
+-- Common Elements --
+---------------------
+
+local FrameBackdrop = {
+	bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
+	edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
+	tile = true, tileSize = 32, edgeSize = 32,
+	insets = { left = 8, right = 8, top = 8, bottom = 8 }
+}
+
+local PaneBackdrop	= {
+
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local ControlBackdrop	 = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 3, bottom = 3 }
+}
+
+--------------------------
+-- Edit box		 --
+--------------------------
+--[[
+	Events :
+	OnTextChanged
+	OnEnterPressed
+
+]]
+do
+	local Type = "MultiLineEditBox"
+
+	local MultiLineEditBox = {}
+
+	local function EditBox_OnEnterPressed(this)
+		local self = this.obj
+		local value = this:GetText()
+		local cancel = self:Fire("OnEnterPressed",value)
+		if not cancel then
+			self.button:Disable()
+		end
+	end
+
+	local function Button_OnClick(this)
+		local editbox = this.obj.editbox
+		editbox:ClearFocus()
+		EditBox_OnEnterPressed(editbox)
+	end
+
+	local function EditBox_OnReceiveDrag(this)
+		local self = this.obj
+		local type, id, info = GetCursorInfo()
+		if type == "item" then
+			self:SetText(info)
+			self:Fire("OnEnterPressed",info)
+			ClearCursor()
+		elseif type == "spell" then
+			local name, rank = GetSpellName(id, info)
+			if rank and rank:match("%d") then
+				name = name.."("..rank..")"
+			end
+			self:SetText(name)
+			self:Fire("OnEnterPressed",name)
+			ClearCursor()
+		end
+		self.button:Disable()
+		AceGUI:ClearFocus()
+	end
+
+	function MultiLineEditBox:OnAcquire()
+		self:SetDisabled(false)
+		self:ShowButton(true)
+	end
+
+	function MultiLineEditBox:OnRelease()
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self:SetDisabled(false)
+	end
+
+	function MultiLineEditBox:SetDisabled(disabled)
+		self.disabled = disabled
+		if disabled then
+			self.editbox:EnableMouse(false)
+			self.scrollframe:EnableMouse(false)
+			self.editbox:ClearFocus()
+			self.editbox:SetTextColor(0.5, 0.5, 0.5)
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.editbox:EnableMouse(true)
+			self.scrollframe:EnableMouse(true)
+			self.editbox:SetTextColor(1, 1, 1)
+			self.label:SetTextColor(1,.82,0)
+		end
+	end
+
+	function MultiLineEditBox:SetText(text)
+		text = text or ""
+		local editbox = self.editbox
+		local oldText = editbox:GetText()
+		local dummy = format(" %s", text)
+		self.lasttext = dummy -- prevents OnTextChanged from firing
+		editbox:SetText(dummy)
+		editbox:HighlightText(0, 1)
+		self.lasttext = oldText
+		editbox:Insert("")
+	end
+
+	function MultiLineEditBox:SetLabel(text)
+		if (text or "") == "" then
+			self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,0)
+			self.label:Hide()
+			self.label:SetText("")
+		else
+			self.backdrop:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-20)
+			self.label:Show()
+			self.label:SetText(text)
+		end
+	end
+
+	function MultiLineEditBox:GetText()
+		return self.editbox:GetText()
+	end
+
+	function MultiLineEditBox:ShowButton(show)
+		if show then
+			self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,22)
+			self.button:Show()
+		else
+			self.backdrop:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
+			self.button:Hide()
+		end
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame", nil, UIParent)
+		local backdrop = CreateFrame("Frame", nil, frame)
+		local self = {}
+		for k, v in pairs(MultiLineEditBox) do self[k] = v end
+		self.type = Type
+		self.frame = frame
+		self.backdrop = backdrop
+		frame.obj = self
+
+		backdrop:SetBackdrop(ControlBackdrop)
+		backdrop:SetBackdropColor(0, 0, 0)
+		backdrop:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+		backdrop:SetPoint("TOPLEFT",frame,"TOPLEFT",0, -20)
+		backdrop:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,22)
+
+		local scrollframe = CreateFrame("ScrollFrame", format("%s@%s@%s", Type, "ScrollFrame", tostring(self)), backdrop, "UIPanelScrollFrameTemplate")
+		scrollframe:SetPoint("TOPLEFT", 5, -6)
+		scrollframe:SetPoint("BOTTOMRIGHT", -28, 6)
+		scrollframe.obj = self
+		self.scrollframe = scrollframe
+
+		local scrollchild = CreateFrame("Frame", nil, scrollframe)
+		scrollframe:SetScrollChild(scrollchild)
+		scrollchild:SetHeight(2)
+		scrollchild:SetWidth(2)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
+		label:SetJustifyH("LEFT")
+		label:SetHeight(18)
+		self.label = label
+
+		local editbox = CreateFrame("EditBox", nil, scrollchild)
+		self.editbox = editbox
+		editbox.obj = self
+		editbox:SetPoint("TOPLEFT")
+		editbox:SetHeight(50)
+		editbox:SetWidth(50)
+		editbox:SetMultiLine(true)
+		-- editbox:SetMaxLetters(7500)
+		editbox:SetTextInsets(5, 5, 3, 3)
+		editbox:EnableMouse(true)
+		editbox:SetAutoFocus(false)
+		editbox:SetFontObject(ChatFontNormal)
+
+		local button = CreateFrame("Button",nil,scrollframe,"UIPanelButtonTemplate")
+		button:SetWidth(80)
+		button:SetHeight(20)
+		button:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,2)
+		button:SetText(ACCEPT)
+		button:SetScript("OnClick", Button_OnClick)
+		button:Disable()
+		button:Hide()
+		self.button = button
+		button.obj = self
+
+		scrollframe:EnableMouse(true)
+		scrollframe:SetScript("OnMouseUp", function() editbox:SetFocus() end)
+		scrollframe:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
+		scrollframe:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
+
+		editbox:SetScript("OnEnter", function(this) this.obj:Fire("OnEnter") end)
+		editbox:SetScript("OnLeave", function(this) this.obj:Fire("OnLeave") end)
+
+		local function FixSize()
+			scrollchild:SetHeight(scrollframe:GetHeight())
+			scrollchild:SetWidth(scrollframe:GetWidth())
+			editbox:SetWidth(scrollframe:GetWidth())
+		end
+		scrollframe:SetScript("OnShow", FixSize)
+		scrollframe:SetScript("OnSizeChanged", FixSize)
+
+		editbox:SetScript("OnEscapePressed", editbox.ClearFocus)
+		editbox:SetScript("OnTextChanged", function(_, ...)
+			scrollframe:UpdateScrollChildRect()
+			local value = editbox:GetText()
+			if value ~= self.lasttext then
+			self:Fire("OnTextChanged", value)
+			self.lasttext = value
+			self.button:Enable()
+			end
+		end)
+
+		editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+		editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+
+		do
+			local cursorOffset, cursorHeight
+			local idleTime
+			local function FixScroll(_, elapsed)
+			if cursorOffset and cursorHeight then
+				idleTime = 0
+				local height = scrollframe:GetHeight()
+				local range = scrollframe:GetVerticalScrollRange()
+				local scroll = scrollframe:GetVerticalScroll()
+				local size = height + range
+				cursorOffset = -cursorOffset
+				while cursorOffset < scroll do
+				scroll = scroll - (height / 2)
+				if scroll < 0 then scroll = 0 end
+				scrollframe:SetVerticalScroll(scroll)
+				end
+				while cursorOffset + cursorHeight > scroll + height and scroll < range do
+				scroll = scroll + (height / 2)
+				if scroll > range then scroll = range end
+				scrollframe:SetVerticalScroll(scroll)
+				end
+			elseif not idleTime or idleTime > 2 then
+				frame:SetScript("OnUpdate", nil)
+				idleTime = nil
+			else
+				idleTime = idleTime + elapsed
+			end
+			cursorOffset = nil
+			end
+			editbox:SetScript("OnCursorChanged", function(_, x, y, w, h)
+			cursorOffset, cursorHeight = y, h
+			if not idleTime then
+				frame:SetScript("OnUpdate", FixScroll)
+			end
+			end)
+		end
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type, Constructor, Version)
+end
+
+
+
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua
new file mode 100644
index 0000000..844e637
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-ScrollFrame.lua
@@ -0,0 +1,225 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		Acquire() - Called when the object is aquired, should set everything to a default hidden state
+		Release() - Called when the object is Released, should remove any anchors and hide the Widget
+
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+
+	The Widget can supply the following Optional Members
+
+
+]]
+
+--------------------------
+-- Scroll Frame		    --
+--------------------------
+do
+	local Type = "ScrollFrame"
+	local Version = 3
+
+	local function OnAcquire(self)
+
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end
+
+	local function SetScroll(self, value)
+
+		local status = self.status or self.localstatus
+
+		local frame, child = self.scrollframe, self.content
+		local viewheight = frame:GetHeight()
+		local height = child:GetHeight()
+		local offset
+		if viewheight > height then
+			offset = 0
+		else
+			offset = floor((height - viewheight) / 1000.0 * value)
+		end
+		child:ClearAllPoints()
+		child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset)
+		child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end
+
+	local function MoveScroll(self, value)
+		local status = self.status or self.localstatus
+		local frame, child = self.scrollframe, self.content
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+		if height > viewheight then
+			self.scrollbar:Hide()
+		else
+			self.scrollbar:Show()
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.scrollbar:SetValue(math.min(math.max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end
+
+
+	local function FixScroll(self)
+		local status = self.status or self.localstatus
+		local frame, child = self.scrollframe, self.content
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+		local offset = status.offset
+		if not offset then
+			offset = 0
+		end
+		local curvalue = self.scrollbar:GetValue()
+		if viewheight < height then
+			self.scrollbar:Hide()
+			self.scrollbar:SetValue(0)
+			--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
+		else
+			self.scrollbar:Show()
+			--self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-16,0)
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.scrollbar:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				child:ClearAllPoints()
+				child:SetPoint("TOPLEFT",frame,"TOPLEFT",0,offset)
+				child:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,offset)
+				status.offset = offset
+			end
+		end
+	end
+
+	local function OnMouseWheel(this,value)
+		this.obj:MoveScroll(value)
+	end
+
+	local function OnScrollValueChanged(this, value)
+		this.obj:SetScroll(value)
+	end
+
+	local function FixScrollOnUpdate(this)
+		this:SetScript("OnUpdate", nil)
+		this.obj:FixScroll()
+	end
+	local function OnSizeChanged(this)
+		--this:SetScript("OnUpdate", FixScrollOnUpdate)
+		this.obj:FixScroll()
+	end
+
+	local function LayoutFinished(self,width,height)
+		self.content:SetHeight(height or 0 + 20)
+		self:FixScroll()
+	end
+
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+	end
+
+
+	local createdcount = 0
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		content.width = width
+	end
+
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		content.height = height
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+
+		self.MoveScroll = MoveScroll
+		self.FixScroll = FixScroll
+		self.SetScroll = SetScroll
+		self.LayoutFinished = LayoutFinished
+		self.SetStatusTable = SetStatusTable
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+
+		self.localstatus = {}
+		self.frame = frame
+		frame.obj = self
+
+		--Container Support
+		local scrollframe = CreateFrame("ScrollFrame",nil,frame)
+		local content = CreateFrame("Frame",nil,scrollframe)
+		createdcount = createdcount + 1
+		local scrollbar = CreateFrame("Slider",("AceConfigDialogScrollFrame%dScrollBar"):format(createdcount),scrollframe,"UIPanelScrollBarTemplate")
+		local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
+		scrollbg:SetAllPoints(scrollbar)
+		scrollbg:SetTexture(0,0,0,0.4)
+		self.scrollframe = scrollframe
+		self.content = content
+		self.scrollbar = scrollbar
+
+		scrollbar.obj = self
+		scrollframe.obj = self
+		content.obj = self
+
+		scrollframe:SetScrollChild(content)
+		scrollframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-16,0)
+		scrollframe:EnableMouseWheel(true)
+		scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
+		scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
+
+
+		content:SetPoint("TOPLEFT",scrollframe,"TOPLEFT",0,0)
+		content:SetPoint("TOPRIGHT",scrollframe,"TOPRIGHT",0,0)
+		content:SetHeight(400)
+
+		scrollbar:SetPoint("TOPLEFT",scrollframe,"TOPRIGHT",0,-16)
+		scrollbar:SetPoint("BOTTOMLEFT",scrollframe,"BOTTOMRIGHT",0,16)
+		scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+		scrollbar:SetMinMaxValues(0,1000)
+		scrollbar:SetValueStep(1)
+		scrollbar:SetValue(0)
+		scrollbar:SetWidth(16)
+
+		self.localstatus.scrollvalue = 0
+
+
+		self:FixScroll()
+		AceGUI:RegisterAsContainer(self)
+		--AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-SimpleGroup.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-SimpleGroup.lua
new file mode 100644
index 0000000..bc38f9f
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-SimpleGroup.lua
@@ -0,0 +1,96 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		Acquire() - Called when the object is aquired, should set everything to a default hidden state
+		Release() - Called when the object is Released, should remove any anchors and hide the Widget
+
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+
+	The Widget can supply the following Optional Members
+
+
+]]
+
+--------------------------
+-- Simple Group		    --
+--------------------------
+--[[
+	This is a simple grouping container, no selection, no borders
+	It will resize automatically to the height of the controls added to it
+]]
+
+do
+	local Type = "SimpleGroup"
+	local Version = 4
+
+	local function OnAcquire(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function LayoutFinished(self, width, height)
+		self:SetHeight(height or 0)
+	end
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		content:SetWidth(width)
+		content.width = width
+	end
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		content:SetHeight(height)
+		content.height = height
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.frame = frame
+		self.LayoutFinished = LayoutFinished
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+
+		frame.obj = self
+
+		frame:SetHeight(100)
+		frame:SetWidth(100)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		--Container Support
+		local content = CreateFrame("Frame",nil,frame)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
new file mode 100644
index 0000000..db33ce2
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
@@ -0,0 +1,240 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+--------------------------
+-- Slider  	            --
+--------------------------
+do
+	local Type = "Slider"
+	local Version = 5
+
+	local function OnAcquire(self)
+		self:SetDisabled(false)
+		self:SetSliderValues(0,100,1)
+		self:SetIsPercent(nil)
+		self:SetValue(0)
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.slider:EnableMouseWheel(false)
+		self:SetDisabled(false)
+	end
+
+	local function Control_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Control_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function UpdateText(self)
+		if self.ispercent then
+			self.editbox:SetText((math.floor(self.value*1000+0.5)/10)..'%')
+		else
+			self.editbox:SetText(math.floor(self.value*100+0.5)/100)
+		end
+	end
+
+	local function Slider_OnValueChanged(this)
+		local self = this.obj
+		if not this.setup then
+			local newvalue
+			newvalue = this:GetValue()
+			if newvalue ~= self.value and not self.disabled then
+				self.value = newvalue
+				self:Fire("OnValueChanged", newvalue)
+			end
+			if self.value then
+				local value = self.value
+				UpdateText(self)
+			end
+		end
+	end
+
+	local function Slider_OnMouseUp(this)
+		local self = this.obj
+		self:Fire("OnMouseUp",this:GetValue())
+	end
+
+	local function Slider_OnMouseWheel(this, v)
+		local self = this.obj
+		if not self.disabled then
+			local value = self.value
+			if v > 0 then
+				value = math.min(value + (self.step or 1),self.max)
+			else
+				value = math.max(value - (self.step or 1), self.min)
+			end
+			self.slider:SetValue(value)
+		end
+	end
+
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.slider:EnableMouse(false)
+			self.label:SetTextColor(.5,.5,.5)
+			self.hightext:SetTextColor(.5,.5,.5)
+			self.lowtext:SetTextColor(.5,.5,.5)
+			--self.valuetext:SetTextColor(.5,.5,.5)
+			self.editbox:SetTextColor(.5,.5,.5)
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+		else
+			self.slider:EnableMouse(true)
+			self.label:SetTextColor(1,.82,0)
+			self.hightext:SetTextColor(1,1,1)
+			self.lowtext:SetTextColor(1,1,1)
+			--self.valuetext:SetTextColor(1,1,1)
+			self.editbox:SetTextColor(1,1,1)
+			self.editbox:EnableMouse(true)
+		end
+	end
+
+	local function SetValue(self, value)
+		self.slider.setup = true
+		self.slider:SetValue(value)
+		self.value = value
+		UpdateText(self)
+		self.slider.setup = nil
+	end
+
+	local function SetLabel(self, text)
+		self.label:SetText(text)
+	end
+
+	local function SetSliderValues(self,min, max, step)
+		local frame = self.slider
+		frame.setup = true
+		self.min = min
+		self.max = max
+		self.step = step
+		frame:SetMinMaxValues(min or 0,max or 100)
+		self.lowtext:SetText(min or 0)
+		self.hightext:SetText(max or 100)
+		frame:SetValueStep(step or 1)
+		frame.setup = nil
+	end
+
+	local function EditBox_OnEscapePressed(this)
+		this:ClearFocus()
+	end
+
+	local function EditBox_OnEnterPressed(this)
+		local self = this.obj
+		local value = this:GetText()
+		if self.ispercent then
+			value = value:gsub('%%','')
+			value = tonumber(value) / 100
+		else
+			value = tonumber(value)
+		end
+
+		if value then
+			self:Fire("OnMouseUp",value)
+		end
+	end
+
+	local function SetIsPercent(self, value)
+		self.ispercent = value
+	end
+
+	local function FrameOnMouseDown(this)
+		this.obj.slider:EnableMouseWheel(true)
+		AceGUI:ClearFocus()
+	end
+
+	local SliderBackdrop  = {
+		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+		tile = true, tileSize = 8, edgeSize = 8,
+		insets = { left = 3, right = 3, top = 6, bottom = 6 }
+	}
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+
+		self.frame = frame
+		frame.obj = self
+
+		self.SetDisabled = SetDisabled
+		self.SetValue = SetValue
+		self.SetSliderValues = SetSliderValues
+		self.SetLabel = SetLabel
+		self.SetIsPercent = SetIsPercent
+
+		self.alignoffset = 25
+
+		frame:EnableMouse(true)
+		frame:SetScript("OnMouseDown",FrameOnMouseDown)
+		self.slider = CreateFrame("Slider",nil,frame)
+		local slider = self.slider
+		slider:SetScript("OnEnter",Control_OnEnter)
+		slider:SetScript("OnLeave",Control_OnLeave)
+		slider:SetScript("OnMouseUp", Slider_OnMouseUp)
+		slider.obj = self
+		slider:SetOrientation("HORIZONTAL")
+		slider:SetHeight(15)
+		slider:SetHitRectInsets(0,0,-10,0)
+		slider:SetBackdrop(SliderBackdrop)
+		--slider:EnableMouseWheel(true)
+		slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		label:SetJustifyH("CENTER")
+		label:SetHeight(15)
+		self.label = label
+
+		self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
+		self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3)
+
+		self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
+		self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3)
+
+
+		local editbox = CreateFrame("EditBox",nil,frame)
+		editbox:SetAutoFocus(false)
+		editbox:SetFontObject(GameFontHighlightSmall)
+		editbox:SetPoint("TOP",slider,"BOTTOM",0,0)
+		editbox:SetHeight(14)
+		editbox:SetWidth(70)
+		editbox:SetJustifyH("CENTER")
+		editbox:EnableMouse(true)
+		editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
+		editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
+		self.editbox = editbox
+		editbox.obj = self
+
+		local bg = editbox:CreateTexture(nil,"BACKGROUND")
+		editbox.bg = bg
+		bg:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
+		bg:SetVertexColor(0,0,0,0.25)
+		bg:SetAllPoints(editbox)
+
+		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
+
+		frame:SetWidth(200)
+		frame:SetHeight(44)
+		slider:SetPoint("TOP",label,"BOTTOM",0,0)
+		slider:SetPoint("LEFT",frame,"LEFT",3,0)
+		slider:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+
+
+		slider:SetValue(self.value or 0)
+		slider:SetScript("OnValueChanged",Slider_OnValueChanged)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua
new file mode 100644
index 0000000..9a30ede
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-TabGroup.lua
@@ -0,0 +1,338 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		Acquire() - Called when the object is aquired, should set everything to a default hidden state
+		Release() - Called when the object is Released, should remove any anchors and hide the Widget
+
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+
+	The Widget can supply the following Optional Members
+
+
+]]
+
+--------------------------
+-- Tab Group            --
+--------------------------
+
+do
+	local Type = "TabGroup"
+	local Version = 15
+
+	local PaneBackdrop  = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 3, right = 3, top = 5, bottom = 3 }
+	}
+
+	local function OnAcquire(self)
+
+	end
+
+	local function OnRelease(self)
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.tablist = nil
+	end
+
+	local function Tab_SetText(self, text)
+		self:_SetText(text)
+		PanelTemplates_TabResize(self, 0)
+	end
+
+	local function UpdateTabLook(self)
+		if self.disabled then
+			PanelTemplates_SetDisabledTabState(self)
+		elseif self.selected then
+			PanelTemplates_SelectTab(self)
+		else
+			PanelTemplates_DeselectTab(self)
+		end
+	end
+
+	local function Tab_SetSelected(self, selected)
+		self.selected = selected
+		UpdateTabLook(self)
+	end
+
+	local function Tab_OnClick(self)
+		if not (self.selected or self.disabled) then
+			self.obj:SelectTab(self.value)
+		end
+	end
+
+	local function Tab_SetDisabled(self, disabled)
+		self.disabled = disabled
+		UpdateTabLook(self)
+	end
+
+	local function Tab_OnEnter(this)
+		local self = this.obj
+		self:Fire("OnTabEnter", self.tabs[this.id].value, this)
+	end
+
+	local function Tab_OnLeave(this)
+		local self = this.obj
+		self:Fire("OnTabLeave", self.tabs[this.id].value, this)
+	end
+
+	local function CreateTab(self, id)
+		local tabname = "AceGUITabGroup"..self.num.."Tab"..id
+		local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
+		tab.obj = self
+		tab.id = id
+
+		tab:SetScript("OnClick",Tab_OnClick)
+		tab:SetScript("OnEnter",Tab_OnEnter)
+		tab:SetScript("OnLeave",Tab_OnLeave)
+
+		tab._SetText = tab.SetText
+		tab.SetText = Tab_SetText
+		tab.SetSelected = Tab_SetSelected
+		tab.SetDisabled = Tab_SetDisabled
+
+		return tab
+	end
+
+	local function SetTitle(self, text)
+		self.titletext:SetText(text or "")
+	end
+
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end
+
+	local function SelectTab(self, value)
+		local status = self.status or self.localstatus
+
+		local found
+		for i, v in ipairs(self.tabs) do
+			if v.value == value then
+				v:SetSelected(true)
+				found = true
+			else
+				v:SetSelected(false)
+			end
+		end
+		status.selected = value
+		if found then
+			self:Fire("OnGroupSelected",value)
+		end
+	end
+
+	local function SetTabs(self, tabs)
+		self.tablist = tabs
+		self:BuildTabs()
+	end
+
+
+	local widths = {}
+	local rowwidths = {}
+	local rowends = {}
+	local function BuildTabs(self)
+		local status = self.status or self.localstatus
+		local tablist = self.tablist
+
+		local tabs = self.tabs
+
+		for i, v in ipairs(tabs) do
+			v:Hide()
+		end
+		if not tablist then return end
+
+
+		local width = self.frame.width or self.frame:GetWidth() or 0
+
+		for i = #widths, 1, -1 do
+			widths[i] = nil
+		end
+		for i = #rowwidths, 1, -1 do
+			rowwidths[i] = nil
+		end
+		for i = #rowends, 1, -1 do
+			rowends[i] = nil
+		end
+
+		--Place Text into tabs and get thier initial width
+		for i, v in ipairs(tablist) do
+			local tab = tabs[i]
+			if not tab then
+				tab = self:CreateTab(i)
+				tabs[i] = tab
+			end
+
+			tab:Show()
+			tab:SetText(v.text)
+			tab:SetDisabled(v.disabled)
+			tab.value = v.value
+
+			widths[i] = tab:GetWidth() - 10 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing
+		end
+
+		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+		local numtabs = #tablist
+		local numrows = 1
+		local usedwidth = 0
+
+		for i = 1, #tablist do
+			--If this is not the first tab of a row and there isn't room for it
+			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+				rowends[numrows] = i - 1
+				numrows = numrows + 1
+				usedwidth = 0
+			end
+			usedwidth = usedwidth + widths[i]
+		end
+		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+		rowends[numrows] = #tablist
+
+		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
+		if numrows > 1 then
+			--if the last row has only one tab
+			if rowends[numrows-1] == numtabs-1 then
+				--if there are more than 2 tabs in the 2nd last row
+				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+					--move 1 tab from the second last row to the last
+					rowends[numrows-1] = rowends[numrows-1] - 1
+					rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+					rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+				end
+			end
+		end
+
+		--anchor the rows as defined and resize tabs to fill thier row
+		local starttab = 1
+		for row, endtab in ipairs(rowends) do
+			local first = true
+			for tabno = starttab, endtab do
+				local tab = tabs[tabno]
+				tab:ClearAllPoints()
+				if first then
+					tab:SetPoint("TOPLEFT",self.frame,"TOPLEFT",0,-7-(row-1)*20 )
+					first = false
+				else
+					tab:SetPoint("LEFT",tabs[tabno-1],"RIGHT",-10,0)
+				end
+			end
+			--equal padding for each tab to fill the available width
+			local padding = (width - rowwidths[row]) / (endtab - starttab+1)
+			for i = starttab, endtab do
+				PanelTemplates_TabResize(tabs[i], padding)
+			end
+			starttab = endtab + 1
+		end
+
+		self.borderoffset = 10+((numrows)*20)
+		self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",3,-self.borderoffset)
+	end
+
+	local function BuildTabsOnUpdate(this)
+		BuildTabs(this.obj)
+		this:SetScript("OnUpdate", nil)
+	end
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 60
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+		BuildTabs(self)
+		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+	end
+
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - (self.borderoffset + 23)
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+
+		self.num = AceGUI:GetNextWidgetNum(Type)
+
+		self.localstatus = {}
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetTitle = SetTitle
+		self.CreateTab = CreateTab
+		self.SelectTab = SelectTab
+		self.BuildTabs = BuildTabs
+		self.SetStatusTable = SetStatusTable
+		self.SetTabs = SetTabs
+		self.frame = frame
+
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+
+		frame.obj = self
+
+		frame:SetHeight(100)
+		frame:SetWidth(100)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+		titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
+		titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
+		titletext:SetJustifyH("LEFT")
+		titletext:SetHeight(18)
+
+		self.titletext = titletext
+
+		local border = CreateFrame("Frame",nil,frame)
+		self.border = border
+		self.borderoffset = 27
+		border:SetPoint("TOPLEFT",frame,"TOPLEFT",3,-27)
+		border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-3,3)
+
+		border:SetBackdrop(PaneBackdrop)
+		border:SetBackdropColor(0.1,0.1,0.1,0.5)
+		border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+		self.tabs = {}
+
+		--Container Support
+		local content = CreateFrame("Frame",nil,border)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
+		content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
+
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua
new file mode 100644
index 0000000..975e874
--- /dev/null
+++ b/Cauldron/Libs/AceGUI-3.0/widgets/AceGUIWidget-TreeGroup.lua
@@ -0,0 +1,696 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Recycling functions
+local new, del
+do
+	local pool = setmetatable({},{__mode='k'})
+	function new()
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			return {}
+		end
+	end
+	function del(t)
+		for k in pairs(t) do
+			t[k] = nil
+		end
+		pool[t] = true
+	end
+end
+
+--------------
+-- TreeView --
+--------------
+
+do
+	local Type = "TreeGroup"
+	local Version = 17
+
+	local DEFAULT_TREE_WIDTH = 175
+	local DEFAULT_TREE_SIZABLE = true
+
+	local PaneBackdrop  = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 3, right = 3, top = 5, bottom = 3 }
+	}
+
+    local DraggerBackdrop  = {
+		bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+		edgeFile = nil,
+		tile = true, tileSize = 16, edgeSize = 0,
+		insets = { left = 3, right = 3, top = 7, bottom = 7 }
+	}
+
+	local function OnAcquire(self)
+		self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE)
+		self:EnableButtonTooltips(true)
+	end
+
+	local function OnRelease(self)
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+		self.status = nil
+		for k, v in pairs(self.localstatus) do
+			if k == "groups" then
+				for k2 in pairs(v) do
+					v[k2] = nil
+				end
+			else
+				self.localstatus[k] = nil
+			end
+		end
+		self.localstatus.scrollvalue = 0
+		self.localstatus.treewidth = DEFAULT_TREE_WIDTH
+		self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
+	end
+
+	local function GetButtonParents(line)
+		local parent = line.parent
+		if parent and parent.value then
+			return parent.value, GetButtonParents(parent)
+		end
+	end
+
+	local function GetButtonUniqueValue(line)
+		local parent = line.parent
+		if parent and parent.value then
+			return GetButtonUniqueValue(parent).."\001"..line.value
+		else
+			return line.value
+		end
+	end
+
+	local function ButtonOnClick(this)
+		local self = this.obj
+		self:Fire("OnClick",this.uniquevalue, this.selected)
+		if not this.selected then
+			self:SetSelected(this.uniquevalue)
+			this.selected = true
+			this:LockHighlight()
+			self:RefreshTree()
+		end
+		AceGUI:ClearFocus()
+	end
+
+	local function ExpandOnClick(this)
+		local button = this.button
+		local self = button.obj
+		local status = (self.status or self.localstatus).groups
+		status[button.uniquevalue] = not status[button.uniquevalue]
+		self:RefreshTree()
+	end
+
+	local function ButtonOnDoubleClick(button)
+		local self = button.obj
+		local status = self.status or self.localstatus
+		local status = (self.status or self.localstatus).groups
+		status[button.uniquevalue] = not status[button.uniquevalue]
+		self:RefreshTree()
+	end
+
+    local function EnableButtonTooltips(self, enable)
+    	self.enabletooltips = enable
+    end
+
+    local function Button_OnEnter(this)
+    	local self = this.obj
+    	self:Fire("OnButtonEnter", this.uniquevalue, this)
+
+    	if self.enabletooltips then
+	        GameTooltip:SetOwner(this, "ANCHOR_NONE")
+	        GameTooltip:SetPoint("LEFT",this,"RIGHT")
+	        GameTooltip:SetText(this.text:GetText(), 1, .82, 0, 1)
+
+			GameTooltip:Show()
+		end
+	end
+
+	local function Button_OnLeave(this)
+		local self = this.obj
+		self:Fire("OnButtonLeave", this.uniquevalue, this)
+
+		if self.enabletooltips then
+			GameTooltip:Hide()
+		end
+	end
+
+
+	local buttoncount = 1
+	local function CreateButton(self)
+		local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate")
+		buttoncount = buttoncount + 1
+		button.obj = self
+
+		button:SetScript("OnClick",ButtonOnClick)
+		button:SetScript("OnDoubleClick", ButtonOnDoubleClick)
+		button:SetScript("OnEnter",Button_OnEnter)
+		button:SetScript("OnLeave",Button_OnLeave)
+
+		button.toggle.button = button
+		button.toggle:SetScript("OnClick",ExpandOnClick)
+
+		return button
+	end
+
+	local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
+		local self = button.obj
+		local toggle = button.toggle
+		local frame = self.frame
+		local text = treeline.text or ""
+		local level = treeline.level
+		local value = treeline.value
+		local uniquevalue = treeline.uniquevalue
+		local disabled = treeline.disabled
+
+		button.treeline = treeline
+		button.value = value
+		button.uniquevalue = uniquevalue
+		if selected then
+			button:LockHighlight()
+			button.selected = true
+		else
+			button:UnlockHighlight()
+			button.selected = false
+		end
+		local normalText = button.text
+		local normalTexture = button:GetNormalTexture()
+		local line = button.line
+		button.level = level
+		if ( level == 1 ) then
+			button:SetNormalFontObject("GameFontNormal")
+			button:SetHighlightFontObject("GameFontHighlight")
+			button.text:SetPoint("LEFT", 8, 2)
+		else
+			button:SetNormalFontObject("GameFontHighlightSmall")
+			button:SetHighlightFontObject("GameFontHighlightSmall")
+			button.text:SetPoint("LEFT", 8 * level, 2)
+		end
+
+		if disabled then
+			button:EnableMouse(false)
+			button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
+		else
+			button.text:SetText(text)
+			button:EnableMouse(true)
+		end
+
+		if canExpand then
+			if not isExpanded then
+				toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
+				toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
+			else
+				toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
+				toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
+			end
+			toggle:Show()
+		else
+			toggle:Hide()
+		end
+	end
+
+
+	local function OnScrollValueChanged(this, value)
+		if this.obj.noupdate then return end
+		local self = this.obj
+		local status = self.status or self.localstatus
+		status.scrollvalue = value
+		self:RefreshTree()
+		AceGUI:ClearFocus()
+	end
+
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.groups then
+			status.groups = {}
+		end
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+		if not status.treewidth then
+			status.treewidth = DEFAULT_TREE_WIDTH
+		end
+		if not status.treesizable then
+			status.treesizable = DEFAULT_TREE_SIZABLE
+		end
+		self:SetTreeWidth(status.treewidth,status.treesizable)
+		self:RefreshTree()
+	end
+
+	--sets the tree to be displayed
+	--[[
+		example tree
+
+		Alpha
+		Bravo
+		  -Charlie
+		  -Delta
+			-Echo
+		Foxtrot
+
+		tree = {
+			{
+				value = "A",
+				text = "Alpha"
+			},
+			{
+				value = "B",
+				text = "Bravo",
+				children = {
+					{
+						value = "C",
+						text = "Charlie"
+					},
+					{
+						value = "D",
+						text = "Delta"
+						children = {
+							{
+								value = "E",
+								text = "Echo"
+							}
+						}
+					}
+				}
+			},
+			{
+				value = "F",
+				text = "Foxtrot"
+			},
+		}
+	]]
+	local function SetTree(self, tree, filter)
+		self.filter = filter
+		if tree then
+			assert(type(tree) == "table")
+		end
+		self.tree = tree
+		self:RefreshTree()
+	end
+
+	local function ShouldDisplayLevel(tree)
+		local result = false
+		for k, v in ipairs(tree) do
+			if v.children == nil and v.visible ~= false then
+				result = true
+			elseif v.children then
+				result = result or ShouldDisplayLevel(v.children)
+			end
+			if result then return result end
+		end
+		return false
+	end
+
+	local function addLine(self, v, tree, level, parent)
+		local line = new()
+		line.value = v.value
+		line.text = v.text
+		line.disabled = v.disabled
+		line.tree = tree
+		line.level = level
+		line.parent = parent
+		line.visible = v.visible
+		line.uniquevalue = GetButtonUniqueValue(line)
+		if v.children then
+			line.hasChildren = true
+		else
+			line.hasChildren = nil
+		end
+		self.lines[#self.lines+1] = line
+		return line
+	end
+
+	local function BuildLevel(self, tree, level, parent)
+		local groups = (self.status or self.localstatus).groups
+		local hasChildren = self.hasChildren
+
+		for i, v in ipairs(tree) do
+			if v.children then
+				if not self.filter or ShouldDisplayLevel(v.children) then
+					local line = addLine(self, v, tree, level, parent)
+					if groups[line.uniquevalue] then
+						self:BuildLevel(v.children, level+1, line)
+					end
+				end
+			elseif v.visible ~= false or not self.filter then
+				addLine(self, v, tree, level, parent)
+			end
+		end
+	end
+
+	--fire an update after one frame to catch the treeframes height
+	local function FirstFrameUpdate(this)
+		local self = this.obj
+		this:SetScript("OnUpdate",nil)
+		self:RefreshTree()
+	end
+
+	local function ResizeUpdate(this)
+		this.obj:RefreshTree()
+	end
+
+	local function RefreshTree(self)
+		local buttons = self.buttons
+		local lines = self.lines
+
+		for i, v in ipairs(buttons) do
+			v:Hide()
+		end
+		while lines[1] do
+			local t = tremove(lines)
+			for k in pairs(t) do
+				t[k] = nil
+			end
+			del(t)
+		end
+
+		if not self.tree then return end
+		--Build the list of visible entries from the tree and status tables
+		local status = self.status or self.localstatus
+		local groupstatus = status.groups
+		local tree = self.tree
+
+		local treeframe = self.treeframe
+
+		self:BuildLevel(tree, 1)
+
+		local numlines = #lines
+
+		local maxlines = (math.floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
+
+		local first, last
+
+		if numlines <= maxlines then
+			--the whole tree fits in the frame
+			status.scrollvalue = 0
+			self:ShowScroll(false)
+			first, last = 1, numlines
+		else
+			self:ShowScroll(true)
+			--scrolling will be needed
+			self.noupdate = true
+			self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
+			--check if we are scrolled down too far
+			if numlines - status.scrollvalue < maxlines then
+				status.scrollvalue = numlines - maxlines
+				self.scrollbar:SetValue(status.scrollvalue)
+			end
+			self.noupdate = nil
+			first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+		end
+
+		local buttonnum = 1
+		for i = first, last do
+			local line = lines[i]
+			local button = buttons[buttonnum]
+			if not button then
+				button = self:CreateButton()
+
+				buttons[buttonnum] = button
+				button:SetParent(treeframe)
+				button:SetFrameLevel(treeframe:GetFrameLevel()+1)
+				button:ClearAllPoints()
+				if i == 1 then
+					if self.showscroll then
+						button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
+						button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
+					else
+						button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
+						button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
+					end
+				else
+					button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
+					button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
+				end
+			end
+
+			UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
+			button:Show()
+			buttonnum = buttonnum + 1
+		end
+
+	end
+
+	local function SetSelected(self, value)
+		local status = self.status or self.localstatus
+		if status.selected ~= value then
+			status.selected = value
+			self:Fire("OnGroupSelected", value)
+		end
+	end
+
+	local function BuildUniqueValue(...)
+		local n = select('#', ...)
+		if n == 1 then
+			return ...
+		else
+			return (...).."\001"..BuildUniqueValue(select(2,...))
+		end
+	end
+
+	local function Select(self, uniquevalue, ...)
+		self.filter = false
+		local status = self.status or self.localstatus
+		local groups = status.groups
+		for i = 1, select('#', ...) do
+			groups[BuildUniqueValue(select(i, ...))] = true
+		end
+		status.selected = uniquevalue
+		self:RefreshTree()
+		self:Fire("OnGroupSelected", uniquevalue)
+	end
+
+	local function SelectByPath(self, ...)
+		 self:Select(BuildUniqueValue(...), ...)
+	end
+
+	--Selects a tree node by UniqueValue
+	local function SelectByValue(self, uniquevalue)
+		self:Select(uniquevalue,string.split("\001", uniquevalue))
+	end
+
+
+	local function ShowScroll(self, show)
+		self.showscroll = show
+		if show then
+			self.scrollbar:Show()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
+			end
+		else
+			self.scrollbar:Hide()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
+			end
+		end
+	end
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local treeframe = self.treeframe
+		local status = self.status or self.localstatus
+
+		local contentwidth = width - status.treewidth - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+
+		local maxtreewidth = math.min(400, width - 50)
+
+		if maxtreewidth > 100 and status.treewidth > maxtreewidth then
+			self:SetTreeWidth(maxtreewidth, status.treesizable)
+		end
+		treeframe:SetMaxResize(maxtreewidth,1600)
+	end
+
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+
+
+	local function TreeOnMouseWheel(this, delta)
+		local self = this.obj
+		if self.showscroll then
+			local scrollbar = self.scrollbar
+			local min, max = scrollbar:GetMinMaxValues()
+			local value = scrollbar:GetValue()
+			local newvalue = math.min(max,math.max(min,value - delta))
+			if value ~= newvalue then
+				scrollbar:SetValue(newvalue)
+			end
+		end
+	end
+
+	local function SetTreeWidth(self, treewidth, resizable)
+		if not resizable then
+			if type(treewidth) == 'number' then
+				resizable = false
+			elseif type(treewidth) == 'boolean' then
+				resizable = treewidth
+				treewidth = DEFAULT_TREE_WIDTH
+			else
+				resizable = false
+				treewidth = DEFAULT_TREE_WIDTH
+			end
+		end
+		self.treeframe:SetWidth(treewidth)
+		self.dragger:EnableMouse(resizable)
+
+		local status = self.status or self.localstatus
+		status.treewidth = treewidth
+		status.treesizable = resizable
+	end
+
+	local function draggerLeave(this)
+		this:SetBackdropColor(1, 1, 1, 0)
+	end
+
+	local function draggerEnter(this)
+		this:SetBackdropColor(1, 1, 1, 0.8)
+	end
+
+	local function draggerDown(this)
+		local treeframe = this:GetParent()
+		treeframe:StartSizing("RIGHT")
+	end
+
+	local function draggerUp(this)
+		local treeframe = this:GetParent()
+		local self = treeframe.obj
+		local frame = treeframe:GetParent()
+		treeframe:StopMovingOrSizing()
+		--treeframe:SetScript("OnUpdate", nil)
+		treeframe:SetUserPlaced(false)
+		--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
+		treeframe:SetHeight(0)
+		treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
+
+		local status = self.status or self.localstatus
+		status.treewidth = treeframe:GetWidth()
+	end
+
+	local createdcount = 0
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = Type
+		self.lines = {}
+		self.levels = {}
+		self.buttons = {}
+		self.hasChildren = {}
+		self.localstatus = {}
+		self.localstatus.groups = {}
+		self.filter = false
+
+		local treeframe = CreateFrame("Frame",nil,frame)
+		treeframe.obj = self
+		treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		treeframe:SetWidth(DEFAULT_TREE_WIDTH)
+		treeframe:SetScript("OnUpdate",FirstFrameUpdate)
+		treeframe:SetScript("OnSizeChanged",ResizeUpdate)
+
+		treeframe:EnableMouseWheel(true)
+		treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel)
+		treeframe:SetBackdrop(PaneBackdrop)
+		treeframe:SetBackdropColor(0.1,0.1,0.1,0.5)
+		treeframe:SetBackdropBorderColor(0.4,0.4,0.4)
+
+		treeframe:SetResizable(true)
+		treeframe:SetMinResize(100, 1)
+		treeframe:SetMaxResize(400,1600)
+		local dragger = CreateFrame("Frame", nil, treeframe)
+		dragger:SetWidth(8)
+		dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
+		dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
+		dragger:SetBackdrop(DraggerBackdrop)
+		dragger:SetBackdropColor(1, 1, 1, 0)
+		dragger:SetScript("OnMouseDown", draggerDown)
+		dragger:SetScript("OnMouseUp", draggerUp)
+		dragger:SetScript("OnEnter", draggerEnter)
+		dragger:SetScript("OnLeave", draggerLeave)
+
+		self.dragger = dragger
+		self.treeframe = treeframe
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+
+		self.SetTree = SetTree
+		self.SetTreeWidth = SetTreeWidth
+		self.RefreshTree = RefreshTree
+		self.SetStatusTable = SetStatusTable
+		self.BuildLevel = BuildLevel
+		self.CreateButton = CreateButton
+		self.SetSelected = SetSelected
+		self.ShowScroll = ShowScroll
+		self.SetStatusTable = SetStatusTable
+		self.Select = Select
+		self.SelectByValue = SelectByValue
+		self.SelectByPath = SelectByPath
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		self.EnableButtonTooltips = EnableButtonTooltips
+		self.Filter = Filter
+
+		self.frame = frame
+		frame.obj = self
+
+		createdcount = createdcount + 1
+		local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate")
+		self.scrollbar = scrollbar
+		local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
+		scrollbg:SetAllPoints(scrollbar)
+		scrollbg:SetTexture(0,0,0,0.4)
+		scrollbar.obj = self
+		self.noupdate = true
+		scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26)
+		scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26)
+		scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+		scrollbar:SetMinMaxValues(0,0)
+		self.localstatus.scrollvalue = 0
+		scrollbar:SetValueStep(1)
+		scrollbar:SetValue(0)
+		scrollbar:SetWidth(16)
+		self.noupdate = nil
+
+		local border = CreateFrame("Frame",nil,frame)
+		self.border = border
+		border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0)
+		border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+
+		border:SetBackdrop(PaneBackdrop)
+		border:SetBackdropColor(0.1,0.1,0.1,0.5)
+		border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+		--Container Support
+		local content = CreateFrame("Frame",nil,border)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
+		content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
+
+		AceGUI:RegisterAsContainer(self)
+		--AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Cauldron/Libs/AceHook-3.0/AceHook-3.0.lua b/Cauldron/Libs/AceHook-3.0/AceHook-3.0.lua
new file mode 100644
index 0000000..471e7ad
--- /dev/null
+++ b/Cauldron/Libs/AceHook-3.0/AceHook-3.0.lua
@@ -0,0 +1,372 @@
+--[[ $Id: AceHook-3.0.lua,v 1.2 2009/01/18 03:14:52 cipher Exp $ ]]
+local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 4
+local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
+
+if not AceHook then return end -- No upgrade needed
+
+AceHook.embeded = AceHook.embeded or {}
+AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end })
+AceHook.handlers = AceHook.handlers or {}
+AceHook.actives = AceHook.actives or {}
+AceHook.scripts = AceHook.scripts or {}
+AceHook.onceSecure = AceHook.onceSecure or {}
+AceHook.hooks = AceHook.hooks or {}
+
+-- local upvalues
+local registry = AceHook.registry
+local handlers = AceHook.handlers
+local actives = AceHook.actives
+local scripts = AceHook.scripts
+local onceSecure = AceHook.onceSecure
+
+local _G = _G
+local format = string.format
+local next = next
+local pairs = pairs
+local type = type
+
+-- functions for later definition
+local donothing, createHook, hook
+
+local protectedScripts = {
+	OnClick = true,
+}
+
+-- upgrading of embeded is done at the bottom of the file
+
+local mixins = {
+	"Hook", "SecureHook",
+	"HookScript", "SecureHookScript",
+	"Unhook", "UnhookAll",
+	"IsHooked",
+	"RawHook", "RawHookScript"
+}
+
+-- AceHook:Embed( target )
+-- target (object) - target object to embed AceHook in
+--
+-- Embeds AceEevent into the target object making the functions from the mixins list available on target:..
+function AceHook:Embed( target )
+	for k, v in pairs( mixins ) do
+		target[v] = self[v]
+	end
+	self.embeded[target] = true
+	-- inject the hooks table safely
+	target.hooks = target.hooks or {}
+	return target
+end
+
+-- AceHook:OnEmbedDisable( target )
+-- target (object) - target object that is being disabled
+--
+-- Unhooks all hooks when the target disables.
+-- this method should be called by the target manually or by an addon framework
+function AceHook:OnEmbedDisable( target )
+	target:UnhookAll()
+end
+
+function createHook(self, handler, orig, secure, failsafe)
+	local uid
+	local method = type(handler) == "string"
+	if failsafe and not secure then
+		-- failsafe hook creation
+		uid = function(...)
+			if actives[uid] then
+				if method then
+					self[handler](self, ...)
+				else
+					handler(...)
+				end
+			end
+			return orig(...)
+		end
+		-- /failsafe hook
+	else
+		-- all other hooks
+		uid = function(...)
+			if actives[uid] then
+				if method then
+					return self[handler](self, ...)
+				else
+					return handler(...)
+				end
+			elseif not secure then -- backup on non secure
+				return orig(...)
+			end
+		end
+		-- /hook
+	end
+	return uid
+end
+
+function donothing() end
+
+function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage)
+	if not handler then handler = method end
+
+	-- These asserts make sure AceHooks's devs play by the rules.
+	assert(not script or type(script) == "boolean")
+	assert(not secure or type(secure) == "boolean")
+	assert(not raw or type(raw) == "boolean")
+	assert(not forceSecure or type(forceSecure) == "boolean")
+	assert(usage)
+
+	-- Error checking Battery!
+	if obj and type(obj) ~= "table" then
+		error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3)
+	end
+	if type(method) ~= "string" then
+		error(format("%s: 'method' - string expected got %s", usage, type(method)), 3)
+	end
+	if type(handler) ~= "string" and type(handler) ~= "function" then
+		error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3)
+	end
+	if type(handler) == "string" and type(self[handler]) ~= "function" then
+		error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3)
+	end
+	if script then
+	 	if not secure and obj:IsProtected() and protectedScripts[method] then
+			error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
+		end
+		if not obj or not obj.GetScript or not obj:HasScript(method) then
+			error(format("%s: You can only hook a script on a frame object", usage), 3)
+		end
+	else
+		local issecure
+		if obj then
+			issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method)
+		else
+			issecure = onceSecure[method] or issecurevariable(method)
+		end
+		if issecure then
+			if forceSecure then
+				if obj then
+					onceSecure[obj] = onceSecure[obj] or {}
+					onceSecure[obj][method] = true
+				else
+					onceSecure[method] = true
+				end
+			elseif not secure then
+				error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3)
+			end
+		end
+	end
+
+	local uid
+	if obj then
+		uid = registry[self][obj] and registry[self][obj][method]
+	else
+		uid = registry[self][method]
+	end
+
+	if uid then
+		if actives[uid] then
+			-- Only two sane choices exist here.  We either a) error 100% of the time or b) always unhook and then hook
+			-- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a.
+			error(format("Attempting to rehook already active hook %s.", method))
+		end
+
+		if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak
+			actives[uid] = true
+			return
+		elseif obj then -- is there any reason not to call unhook instead of doing the following several lines?
+			if self.hooks and self.hooks[obj] then
+				self.hooks[obj][method] = nil
+			end
+			registry[self][obj][method] = nil
+		else
+			if self.hooks then
+				self.hooks[method] = nil
+			end
+			registry[self][method] = nil
+		end
+		handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
+		uid = nil
+	end
+
+	local orig
+	if script then
+		orig = obj:GetScript(method) or donothing
+	elseif obj then
+		orig = obj[method]
+	else
+		orig = _G[method]
+	end
+
+	if not orig then
+		error(format("%s: Attempting to hook a non existing target", usage), 3)
+	end
+
+	uid = createHook(self, handler, orig, secure, not (raw or secure))
+
+	if obj then
+		self.hooks[obj] = self.hooks[obj] or {}
+		registry[self][obj] = registry[self][obj] or {}
+		registry[self][obj][method] = uid
+
+		if not secure then
+			if script then
+				obj:SetScript(method, uid)
+			else
+				obj[method] = uid
+			end
+			self.hooks[obj][method] = orig
+		else
+			if script then
+				obj:HookScript(method, uid)
+			else
+				hooksecurefunc(obj, method, uid)
+			end
+		end
+	else
+		registry[self][method] = uid
+
+		if not secure then
+			_G[method] = uid
+			self.hooks[method] = orig
+		else
+			hooksecurefunc(method, uid)
+		end
+	end
+
+	actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil
+end
+
+-- ("function" [, handler] [, hookSecure]) or (object, "method" [, handler] [, hookSecure])
+function AceHook:Hook(object, method, handler, hookSecure)
+	if type(object) == "string" then
+		method, handler, hookSecure, object = object, method, handler, nil
+	end
+
+	if handler == true then
+		handler, hookSecure = nil, true
+	end
+
+	hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])")
+end
+
+-- ("function" [, handler] [, hookSecure]) or (object, "method" [, handler] [, hookSecure])
+function AceHook:RawHook(object, method, handler, hookSecure)
+	if type(object) == "string" then
+		method, handler, hookSecure, object = object, method, handler, nil
+	end
+
+	if handler == true then
+		handler, hookSecure = nil, true
+	end
+
+	hook(self, object, method, handler, false, false, true, hookSecure or false,  "Usage: RawHook([object], method, [handler], [hookSecure])")
+end
+
+-- ("function", handler) or (object, "method", handler)
+function AceHook:SecureHook(object, method, handler)
+	if type(object) == "string" then
+		method, handler, object = object, method, nil
+	end
+
+	hook(self, object, method, handler, false, true, false, false,  "Usage: SecureHook([object], method, [handler])")
+end
+
+function AceHook:HookScript(frame, script, handler)
+	hook(self, frame, script, handler, true, false, false, false,  "Usage: HookScript(object, method, [handler])")
+end
+
+function AceHook:RawHookScript(frame, script, handler)
+	hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])")
+end
+
+function AceHook:SecureHookScript(frame, script, handler)
+	hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])")
+end
+
+-- ("function") or (object, "method")
+function AceHook:Unhook(obj, method)
+	local usage = "Usage: Unhook([obj], method)"
+	if type(obj) == "string" then
+		method, obj = obj, nil
+	end
+
+	if obj and type(obj) ~= "table" then
+		error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2)
+	end
+	if type(method) ~= "string" then
+		error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2)
+	end
+
+	local uid
+	if obj then
+		uid = registry[self][obj] and registry[self][obj][method]
+	else
+		uid = registry[self][method]
+	end
+
+	if not uid or not actives[uid] then
+		-- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying.
+		return false
+	end
+
+	actives[uid], handlers[uid] = nil, nil
+
+	if obj then
+		registry[self][obj][method] = nil
+		registry[self][obj] = next(registry[self][obj]) and registry[self][obj] or nil
+
+		-- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking
+		if not self.hooks[obj] or not self.hooks[obj][method] then return true end
+
+		if scripts[uid] and obj:GetScript(method) == uid then  -- unhooks scripts
+			obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil)
+			scripts[uid] = nil
+		elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods
+			obj[method] = self.hooks[obj][method]
+		end
+
+		self.hooks[obj][method] = nil
+		self.hooks[obj] = next(self.hooks[obj]) and self.hooks[obj] or nil
+	else
+		registry[self][method] = nil
+
+		-- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out
+		if not self.hooks[method] then return true end
+
+		if self.hooks[method] and _G[method] == uid then -- unhooks functions
+			_G[method] = self.hooks[method]
+		end
+
+		self.hooks[method] = nil
+	end
+	return true
+end
+
+function AceHook:UnhookAll()
+	for key, value in pairs(registry[self]) do
+		if type(key) == "table" then
+			for method in pairs(value) do
+				self:Unhook(key, method)
+			end
+		else
+			self:Unhook(key)
+		end
+	end
+end
+
+-- ("function") or (object, "method")
+function AceHook:IsHooked(obj, method)
+	-- we don't check if registry[self] exists, this is done by evil magicks in the metatable
+	if type(obj) == "string" then
+		if registry[self][obj] and actives[registry[self][obj]] then
+			return true, handlers[registry[self][obj]]
+		end
+	else
+		if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
+			return true, handlers[registry[self][obj][method]]
+		end
+	end
+
+	return false, nil
+end
+
+--- Upgrade our old embeded
+for target, v in pairs( AceHook.embeded ) do
+	AceHook:Embed( target )
+end
diff --git a/Cauldron/Libs/AceHook-3.0/AceHook-3.0.xml b/Cauldron/Libs/AceHook-3.0/AceHook-3.0.xml
new file mode 100644
index 0000000..add0f26
--- /dev/null
+++ b/Cauldron/Libs/AceHook-3.0/AceHook-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceHook-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Cauldron/Libs/AceLocale-3.0/AceLocale-3.0.lua b/Cauldron/Libs/AceLocale-3.0/AceLocale-3.0.lua
new file mode 100644
index 0000000..a035e80
--- /dev/null
+++ b/Cauldron/Libs/AceLocale-3.0/AceLocale-3.0.lua
@@ -0,0 +1,103 @@
+--[[ $Id: AceLocale-3.0.lua,v 1.2 2009/01/18 03:14:52 cipher Exp $ ]]
+local MAJOR,MINOR = "AceLocale-3.0", 1
+
+local AceLocale, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceLocale then return end -- no upgrade needed
+
+local gameLocale = GetLocale()
+if gameLocale == "enGB" then
+	gameLocale = "enUS"
+end
+
+AceLocale.apps = AceLocale.apps or {}          -- array of ["AppName"]=localetableref
+AceLocale.appnames = AceLocale.appnames or {}  -- array of [localetableref]="AppName"
+
+-- This metatable is used on all tables returned from GetLocale
+local readmeta = {
+	__index = function(self, key)	-- requesting totally unknown entries: fire off a nonbreaking error and return key
+		geterrorhandler()(MAJOR..": "..tostring(AceLocale.appnames[self])..": Missing entry for '"..tostring(key).."'")
+		rawset(self, key, key)	-- only need to see the warning once, really
+		return key
+	end
+}
+
+-- Remember the locale table being registered right now (it gets set by :NewLocale())
+local registering
+
+-- local assert false function
+local assertfalse = function() assert(false) end
+
+-- This metatable proxy is used when registering nondefault locales
+local writeproxy = setmetatable({}, {
+	__newindex = function(self, key, value)
+		rawset(registering, key, value == true and key or value) -- assigning values: replace 'true' with key string
+	end,
+	__index = assertfalse
+})
+
+-- This metatable proxy is used when registering the default locale.
+-- It refuses to overwrite existing values
+-- Reason 1: Allows loading locales in any order
+-- Reason 2: If 2 modules have the same string, but only the first one to be
+--           loaded has a translation for the current locale, the translation
+--           doesn't get overwritten.
+--
+local writedefaultproxy = setmetatable({}, {
+	__newindex = function(self, key, value)
+		if not rawget(registering, key) then
+			rawset(registering, key, value == true and key or value)
+		end
+	end,
+	__index = assertfalse
+})
+
+-- AceLocale:NewLocale(application, locale, isDefault)
+--
+--  application (string)  - unique name of addon / module
+--  locale (string)       - name of locale to register, e.g. "enUS", "deDE", etc...
+--  isDefault (string)    - if this is the default locale being registered
+--
+-- Returns a table where localizations can be filled out, or nil if the locale is not needed
+function AceLocale:NewLocale(application, locale, isDefault)
+
+	-- GAME_LOCALE allows translators to test translations of addons without having that wow client installed
+	-- Ammo: I still think this is a bad idea, for instance an addon that checks for some ingame string will fail, just because some other addon
+	-- gives the user the illusion that they can run in a different locale? Ditch this whole thing or allow a setting per 'application'. I'm of the
+	-- opinion to remove this.
+	local gameLocale = GAME_LOCALE or gameLocale
+
+	if locale ~= gameLocale and not isDefault then
+		return -- nop, we don't need these translations
+	end
+
+	local app = AceLocale.apps[application]
+
+	if not app then
+		app = setmetatable({}, readmeta)
+		AceLocale.apps[application] = app
+		AceLocale.appnames[app] = application
+	end
+
+	registering = app	-- remember globally for writeproxy and writedefaultproxy
+
+	if isDefault then
+		return writedefaultproxy
+	end
+
+	return writeproxy
+end
+
+-- AceLocale:GetLocale(application [, silent])
+--
+--  application (string) - unique name of addon
+--  silent (boolean)     - if true, the locale is optional, silently return nil if it's not found
+--
+-- Returns localizations for the current locale (or default locale if translations are missing)
+-- Errors if nothing is registered (spank developer, not just a missing translation)
+function AceLocale:GetLocale(application, silent)
+	if not silent and not AceLocale.apps[application] then
+		error("Usage: GetLocale(application[, silent]): 'application' - No locales registered for '"..tostring(application).."'", 2)
+	end
+	return AceLocale.apps[application]
+end
diff --git a/Cauldron/Libs/AceLocale-3.0/AceLocale-3.0.xml b/Cauldron/Libs/AceLocale-3.0/AceLocale-3.0.xml
new file mode 100644
index 0000000..e017af0
--- /dev/null
+++ b/Cauldron/Libs/AceLocale-3.0/AceLocale-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceLocale-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Cauldron/Libs/AceTimer-3.0/AceTimer-3.0.lua b/Cauldron/Libs/AceTimer-3.0/AceTimer-3.0.lua
new file mode 100644
index 0000000..466a48a
--- /dev/null
+++ b/Cauldron/Libs/AceTimer-3.0/AceTimer-3.0.lua
@@ -0,0 +1,414 @@
+--[[ $Id: AceTimer-3.0.lua,v 1.2 2009/01/18 03:14:52 cipher Exp $ ]]
+--[[
+	Basic assumptions:
+	* In a typical system, we do more re-scheduling per second than there are timer pulses per second
+	* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10)
+
+	This implementation:
+		CON: The smallest timer interval is constrained by HZ (currently 1/10s).
+		PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds
+		PRO: In lag bursts, the system simly skips missed timer intervals to decrease load
+		CON: Algorithms depending on a timer firing "N times per minute" will fail
+		PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket.
+		CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease.
+
+	Major assumptions upheld:
+	- ALLOWS scheduling multiple timers with the same funcref/method
+	- ALLOWS scheduling more timers during OnUpdate processing
+	- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
+]]
+
+local MAJOR, MINOR = "AceTimer-3.0", 4
+local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceTimer then return end -- No upgrade needed
+
+AceTimer.hash = AceTimer.hash or {}         -- Array of [0..BUCKET-1] = linked list of timers (using .next member)
+                                            -- Linked list gets around ACE-88 and ACE-90.
+AceTimer.selfs = AceTimer.selfs or {}       -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...}
+AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
+
+local type = type
+local next = next
+local pairs = pairs
+local select = select
+local tostring = tostring
+local floor = floor
+local max = max
+
+-- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes.
+local timerCache = nil
+
+--[[
+	Timers will not be fired more often than HZ-1 times per second.
+	Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
+	If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
+	If this number is ever changed, all entries need to be rehashed on lib upgrade.
+	]]
+local HZ = 11
+
+--[[
+	Prime for good distribution
+	If this number is ever changed, all entries need to be rehashed on lib upgrade.
+]]
+local BUCKETS = 131
+
+local hash = AceTimer.hash
+for i=1,BUCKETS do
+	hash[i] = hash[i] or false	-- make it an integer-indexed array; it's faster than hashes
+end
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+		local xpcall, eh = ...	-- our arguments are received as unnamed values in "..." since we don't have a proper function declaration
+		local method, ARGS
+		local function call() return method(ARGS) end
+
+		local function dispatch(func, ...)
+			 method = func
+			 if not method then return end
+			 ARGS = ...
+			 return xpcall(call, eh)
+		end
+
+		return dispatch
+	]]
+
+	local ARGS = {}
+	for i = 1, argCount do ARGS[i] = "arg"..i end
+	code = code:gsub("ARGS", table.concat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {
+	__index=function(self, argCount)
+		local dispatcher = CreateDispatcher(argCount)
+		rawset(self, argCount, dispatcher)
+		return dispatcher
+	end
+})
+Dispatchers[0] = function(func)
+	return xpcall(func, errorhandler)
+end
+
+local function safecall(func, ...)
+	return Dispatchers[select('#', ...)](func, ...)
+end
+
+local lastint = floor(GetTime() * HZ)
+
+----------------------------------------------------------------------
+-- OnUpdate handler
+--
+-- traverse buckets, always chasing "now", and fire timers that have expired
+
+local function OnUpdate()
+	local now = GetTime()
+	local nowint = floor(now * HZ)
+
+	-- Have we passed into a new hash bucket?
+	if nowint == lastint then return end
+
+	local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2
+
+	-- Pass through each bucket at most once
+	-- Happens on e.g. instance loads, but COULD happen on high local load situations also
+	for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration
+		local curbucket = (curint % BUCKETS)+1
+		-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
+		local nexttimer = hash[curbucket]
+		hash[curbucket] = false	-- false rather than nil to prevent the array from becoming a hash
+
+		while nexttimer do
+			local timer = nexttimer
+			nexttimer = timer.next
+			local when = timer.when
+
+			if when < soon then
+				-- Call the timer func, either as a method on given object, or a straight function ref
+				local callback = timer.callback
+				if type(callback) == "string" then
+					safecall(timer.object[callback], timer.object, timer.arg)
+				elseif callback then
+					safecall(callback, timer.arg)
+				else
+					-- probably nilled out by CancelTimer
+					timer.delay = nil -- don't reschedule it
+				end
+
+				local delay = timer.delay	-- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback
+
+				if not delay then
+					-- single-shot timer (or cancelled)
+					AceTimer.selfs[timer.object][tostring(timer)] = nil
+					timerCache = timer
+				else
+					-- repeating timer
+					local newtime = when + delay
+					if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
+						newtime = now + delay
+					end
+					timer.when = newtime
+
+					-- add next timer execution to the correct bucket
+					local bucket = (floor(newtime * HZ) % BUCKETS) + 1
+					timer.next = hash[bucket]
+					hash[bucket] = timer
+				end
+			else -- if when>=soon
+				-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
+				timer.next = hash[curbucket]
+				hash[curbucket] = timer
+			end -- if when<soon ... else
+		end -- while nexttimer do
+	end -- for curint=lastint,nowint
+
+	lastint = nowint
+end
+
+-----------------------------------------------------------------------
+-- Reg( callback, delay, arg, repeating )
+--
+-- callback( function or string ) - direct function ref or method name in our object for the callback
+-- delay(int) - delay for the timer
+-- arg(variant) - any argument to be passed to the callback function
+-- repeating(boolean) - repeating timer, or oneshot
+--
+-- returns the handle of the timer for later processing (canceling etc)
+local function Reg(self, callback, delay, arg, repeating)
+	if type(callback) ~= "string" and type(callback) ~= "function" then
+		local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
+		error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3)
+	end
+	if type(callback) == "string" then
+		if type(self)~="table" then
+			local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
+			error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3)
+		end
+		if type(self[callback]) ~= "function" then
+			local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
+			error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3)
+		end
+	end
+
+	if delay < (1 / (HZ - 1)) then
+		delay = 1 / (HZ - 1)
+	end
+
+	-- Create and stuff timer in the correct hash bucket
+	local now = GetTime()
+
+	local timer = timerCache or {}	-- Get new timer object (from cache if available)
+	timerCache = nil
+
+	timer.object = self
+	timer.callback = callback
+	timer.delay = (repeating and delay)
+	timer.arg = arg
+	timer.when = now + delay
+
+	local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1
+	timer.next = hash[bucket]
+	hash[bucket] = timer
+
+	-- Insert timer in our self->handle->timer registry
+	local handle = tostring(timer)
+
+	local selftimers = AceTimer.selfs[self]
+	if not selftimers then
+		selftimers = {}
+		AceTimer.selfs[self] = selftimers
+	end
+	selftimers[handle] = timer
+	selftimers.__ops = (selftimers.__ops or 0) + 1
+
+	return handle
+end
+
+
+-----------------------------------------------------------------------
+-- AceTimer:ScheduleTimer( callback, delay, arg )
+-- AceTimer:ScheduleRepeatingTimer( callback, delay, arg )
+--
+-- callback( function or string ) - direct function ref or method name in our object for the callback
+-- delay(int) - delay for the timer
+-- arg(variant) - any argument to be passed to the callback function
+--
+-- returns a handle to the timer, which is used for cancelling it
+function AceTimer:ScheduleTimer(callback, delay, arg)
+	return Reg(self, callback, delay, arg)
+end
+
+function AceTimer:ScheduleRepeatingTimer(callback, delay, arg)
+	return Reg(self, callback, delay, arg, true)
+end
+
+
+-----------------------------------------------------------------------
+-- AceTimer:CancelTimer(handle)
+--
+-- handle - Opaque object given by ScheduleTimer
+-- silent - true: Do not error if the timer does not exist / is already cancelled. Default: false
+--
+-- Cancels a timer with the given handle, registered by the same 'self' as given in ScheduleTimer
+--
+-- Returns true if a timer was cancelled
+
+function AceTimer:CancelTimer(handle, silent)
+	if not handle then return end -- nil handle -> bail out without erroring
+	if type(handle)~="string" then
+		error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2)	-- for now, anyway
+	end
+	local selftimers = AceTimer.selfs[self]
+	local timer = selftimers and selftimers[handle]
+	if silent then
+		if timer then
+			timer.callback = nil	-- don't run it again
+			timer.delay = nil		-- if this is the currently-executing one: don't even reschedule
+			-- The timer object is removed in the OnUpdate loop
+		end
+		return not not timer	-- might return "true" even if we double-cancel. we'll live.
+	else
+		if not timer then
+			geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered")
+			return false
+		end
+		if not timer.callback then
+			geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired")
+			return false
+		end
+		timer.callback = nil	-- don't run it again
+		timer.delay = nil		-- if this is the currently-executing one: don't even reschedule
+		return true
+	end
+end
+
+
+-----------------------------------------------------------------------
+-- AceTimer:CancelAllTimers()
+--
+-- Cancels all timers registered to given 'self'
+function AceTimer:CancelAllTimers()
+	if not(type(self)=="string" or type(self)=="table") then
+		error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2)
+	end
+	if self==AceTimer then
+		error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
+	end
+
+	local selftimers = AceTimer.selfs[self]
+	if selftimers then
+		for handle,v in pairs(selftimers) do
+			if type(v)=="table" then	-- avoid __ops, etc
+				AceTimer.CancelTimer(self, handle, true)
+			end
+		end
+	end
+end
+
+
+
+-----------------------------------------------------------------------
+-- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step
+-- and clean it out - otherwise the table indices can grow indefinitely
+-- if an addon starts and stops a lot of timers. AceBucket does this!
+--
+-- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua
+
+local lastCleaned = nil
+
+local function OnEvent(this, event)
+	if event~="PLAYER_REGEN_ENABLED" then
+		return
+	end
+
+	-- Get the next 'self' to process
+	local selfs = AceTimer.selfs
+	local self = next(selfs, lastCleaned)
+	if not self then
+		self = next(selfs)
+	end
+	lastCleaned = self
+	if not self then	-- should only happen if .selfs[] is empty
+		return
+	end
+
+	-- Time to clean it out?
+	local list = selfs[self]
+	if (list.__ops or 0) < 250 then	-- 250 slosh indices = ~10KB wasted (max!). For one 'self'.
+		return
+	end
+
+	-- Create a new table and copy all members over
+	local newlist = {}
+	local n=0
+	for k,v in pairs(list) do
+		newlist[k] = v
+		n=n+1
+	end
+	newlist.__ops = 0	-- Reset operation count
+
+	-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not.
+	if n>BUCKETS then
+		DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?")
+	end
+
+	selfs[self] = newlist
+end
+
+-----------------------------------------------------------------------
+-- Embed handling
+
+AceTimer.embeds = AceTimer.embeds or {}
+
+local mixins = {
+	"ScheduleTimer", "ScheduleRepeatingTimer",
+	"CancelTimer", "CancelAllTimers"
+}
+
+function AceTimer:Embed(target)
+	AceTimer.embeds[target] = true
+	for _,v in pairs(mixins) do
+		target[v] = AceTimer[v]
+	end
+	return target
+end
+
+--AceTimer:OnEmbedDisable( target )
+-- target (object) - target object that AceTimer is embedded in.
+--
+-- cancel all timers registered for the object
+function AceTimer:OnEmbedDisable( target )
+	target:CancelAllTimers()
+end
+
+
+for addon in pairs(AceTimer.embeds) do
+	AceTimer:Embed(addon)
+end
+
+-----------------------------------------------------------------------
+-- Debug tools (expose copies of internals to test suites)
+AceTimer.debug = AceTimer.debug or {}
+AceTimer.debug.HZ = HZ
+AceTimer.debug.BUCKETS = BUCKETS
+
+-----------------------------------------------------------------------
+-- Finishing touchups
+
+AceTimer.frame:SetScript("OnUpdate", OnUpdate)
+AceTimer.frame:SetScript("OnEvent", OnEvent)
+AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
+
+-- In theory, we should hide&show the frame based on there being timers or not.
+-- However, this job is fairly expensive, and the chance that there will
+-- actually be zero timers running is diminuitive to say the lest.
diff --git a/Cauldron/Libs/AceTimer-3.0/AceTimer-3.0.xml b/Cauldron/Libs/AceTimer-3.0/AceTimer-3.0.xml
new file mode 100644
index 0000000..38e9021
--- /dev/null
+++ b/Cauldron/Libs/AceTimer-3.0/AceTimer-3.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceTimer-3.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Cauldron/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/Cauldron/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
new file mode 100644
index 0000000..65a1a3a
--- /dev/null
+++ b/Cauldron/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
@@ -0,0 +1,239 @@
+--[[ $Id: CallbackHandler-1.0.lua,v 1.2 2009/01/18 03:14:52 cipher Exp $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 3
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+local type = type
+local pcall = pcall
+local pairs = pairs
+local assert = assert
+local concat = table.concat
+local loadstring = loadstring
+local next = next
+local select = select
+local type = type
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+	local next, xpcall, eh = ...
+
+	local method, ARGS
+	local function call() method(ARGS) end
+
+	local function dispatch(handlers, ...)
+		local index
+		index, method = next(handlers)
+		if not method then return end
+		local OLD_ARGS = ARGS
+		ARGS = ...
+		repeat
+			xpcall(call, eh)
+			index, method = next(handlers, index)
+		until not method
+		ARGS = OLD_ARGS
+	end
+
+	return dispatch
+	]]
+
+	local ARGS, OLD_ARGS = {}, {}
+	for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
+	code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+--   target            - target object to embed public APIs in
+--   RegisterName      - name of the callback registration API, default "RegisterCallback"
+--   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
+--   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
+	-- TODO: Remove this after beta has gone out
+	assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
+
+	RegisterName = RegisterName or "RegisterCallback"
+	UnregisterName = UnregisterName or "UnregisterCallback"
+	if UnregisterAllName==nil then	-- false is used to indicate "don't want this method"
+		UnregisterAllName = "UnregisterAllCallbacks"
+	end
+
+	-- we declare all objects and exported APIs inside this closure to quickly gain access
+	-- to e.g. function names, the "target" parameter, etc
+
+
+	-- Create the registry object
+	local events = setmetatable({}, meta)
+	local registry = { recurse=0, events=events }
+
+	-- registry:Fire() - fires the given event/message into the registry
+	function registry:Fire(eventname, ...)
+		if not rawget(events, eventname) or not next(events[eventname]) then return end
+		local oldrecurse = registry.recurse
+		registry.recurse = oldrecurse + 1
+
+		Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
+
+		registry.recurse = oldrecurse
+
+		if registry.insertQueue and oldrecurse==0 then
+			-- Something in one of our callbacks wanted to register more callbacks; they got queued
+			for eventname,callbacks in pairs(registry.insertQueue) do
+				local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+				for self,func in pairs(callbacks) do
+					events[eventname][self] = func
+					-- fire OnUsed callback?
+					if first and registry.OnUsed then
+						registry.OnUsed(registry, target, eventname)
+						first = nil
+					end
+				end
+			end
+			registry.insertQueue = nil
+		end
+	end
+
+	-- Registration of a callback, handles:
+	--   self["method"], leads to self["method"](self, ...)
+	--   self with function ref, leads to functionref(...)
+	--   "addonId" (instead of self) with function ref, leads to functionref(...)
+	-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+	target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+		if type(eventname) ~= "string" then
+			error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+		end
+
+		method = method or eventname
+
+		local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+
+		if type(method) ~= "string" and type(method) ~= "function" then
+			error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+		end
+
+		local regfunc
+
+		if type(method) == "string" then
+			-- self["method"] calling style
+			if type(self) ~= "table" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+			elseif self==target then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+			elseif type(self[method]) ~= "function" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) self[method](self,arg,...) end
+			else
+				regfunc = function(...) self[method](self,...) end
+			end
+		else
+			-- function ref with self=object or self="addonId"
+			if type(self)~="table" and type(self)~="string" then
+				error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) method(arg,...) end
+			else
+				regfunc = method
+			end
+		end
+
+
+		if events[eventname][self] or registry.recurse<1 then
+		-- if registry.recurse<1 then
+			-- we're overwriting an existing entry, or not currently recursing. just set it.
+			events[eventname][self] = regfunc
+			-- fire OnUsed callback?
+			if registry.OnUsed and first then
+				registry.OnUsed(registry, target, eventname)
+			end
+		else
+			-- we're currently processing a callback in this registry, so delay the registration of this new entry!
+			-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+			registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+			registry.insertQueue[eventname][self] = regfunc
+		end
+	end
+
+	-- Unregister a callback
+	target[UnregisterName] = function(self, eventname)
+		if not self or self==target then
+			error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+		end
+		if type(eventname) ~= "string" then
+			error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+		end
+		if rawget(events, eventname) and events[eventname][self] then
+			events[eventname][self] = nil
+			-- Fire OnUnused callback?
+			if registry.OnUnused and not next(events[eventname]) then
+				registry.OnUnused(registry, target, eventname)
+			end
+		end
+		if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+			registry.insertQueue[eventname][self] = nil
+		end
+	end
+
+	-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+	if UnregisterAllName then
+		target[UnregisterAllName] = function(...)
+			if select("#",...)<1 then
+				error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+			end
+			if select("#",...)==1 and ...==target then
+				error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+			end
+
+
+			for i=1,select("#",...) do
+				local self = select(i,...)
+				if registry.insertQueue then
+					for eventname, callbacks in pairs(registry.insertQueue) do
+						if callbacks[self] then
+							callbacks[self] = nil
+						end
+					end
+				end
+				for eventname, callbacks in pairs(events) do
+					if callbacks[self] then
+						callbacks[self] = nil
+						-- Fire OnUnused callback?
+						if registry.OnUnused and not next(callbacks) then
+							registry.OnUnused(registry, target, eventname)
+						end
+					end
+				end
+			end
+		end
+	end
+
+	return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/Cauldron/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/Cauldron/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
new file mode 100644
index 0000000..876df83
--- /dev/null
+++ b/Cauldron/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="CallbackHandler-1.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Cauldron/Libs/LibDataBroker-1.1/LibDataBroker-1.1.lua b/Cauldron/Libs/LibDataBroker-1.1/LibDataBroker-1.1.lua
new file mode 100644
index 0000000..f47c0cd
--- /dev/null
+++ b/Cauldron/Libs/LibDataBroker-1.1/LibDataBroker-1.1.lua
@@ -0,0 +1,90 @@
+
+assert(LibStub, "LibDataBroker-1.1 requires LibStub")
+assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0")
+
+local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4)
+if not lib then return end
+oldminor = oldminor or 0
+
+
+lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib)
+lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {}
+local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks
+
+if oldminor < 2 then
+	lib.domt = {
+		__metatable = "access denied",
+		__index = function(self, key) return attributestorage[self] and attributestorage[self][key] end,
+	}
+end
+
+if oldminor < 3 then
+	lib.domt.__newindex = function(self, key, value)
+		if not attributestorage[self] then attributestorage[self] = {} end
+		if attributestorage[self][key] == value then return end
+		attributestorage[self][key] = value
+		local name = namestorage[self]
+		if not name then return end
+		callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self)
+		callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self)
+		callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self)
+		callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self)
+	end
+end
+
+if oldminor < 2 then
+	function lib:NewDataObject(name, dataobj)
+		if self.proxystorage[name] then return end
+
+		if dataobj then
+			assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table")
+			self.attributestorage[dataobj] = {}
+			for i,v in pairs(dataobj) do
+				self.attributestorage[dataobj][i] = v
+				dataobj[i] = nil
+			end
+		end
+		dataobj = setmetatable(dataobj or {}, self.domt)
+		self.proxystorage[name], self.namestorage[dataobj] = dataobj, name
+		self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj)
+		return dataobj
+	end
+end
+
+if oldminor < 1 then
+	function lib:DataObjectIterator()
+		return pairs(self.proxystorage)
+	end
+
+	function lib:GetDataObjectByName(dataobjectname)
+		return self.proxystorage[dataobjectname]
+	end
+
+	function lib:GetNameByDataObject(dataobject)
+		return self.namestorage[dataobject]
+	end
+end
+
+if oldminor < 4 then
+	local next = pairs(attributestorage)
+	function lib:pairs(dataobject_or_name)
+		local t = type(dataobject_or_name)
+		assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)")
+
+		local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
+		assert(attributestorage[dataobj], "Data object not found")
+
+		return next, attributestorage[dataobj], nil
+	end
+
+	local ipairs_iter = ipairs(attributestorage)
+	function lib:ipairs(dataobject_or_name)
+		local t = type(dataobject_or_name)
+		assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)")
+
+		local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name
+		assert(attributestorage[dataobj], "Data object not found")
+
+		return ipairs_iter, attributestorage[dataobj], 0
+	end
+end
diff --git a/Cauldron/Libs/LibDataBroker-1.1/README.textile b/Cauldron/Libs/LibDataBroker-1.1/README.textile
new file mode 100644
index 0000000..ef16fed
--- /dev/null
+++ b/Cauldron/Libs/LibDataBroker-1.1/README.textile
@@ -0,0 +1,13 @@
+LibDataBroker is a small WoW addon library designed to provide a "MVC":http://en.wikipedia.org/wiki/Model-view-controller interface for use in various addons.
+LDB's primary goal is to "detach" plugins for TitanPanel and FuBar from the display addon.
+Plugins can provide data into a simple table, and display addons can receive callbacks to refresh their display of this data.
+LDB also provides a place for addons to register "quicklaunch" functions, removing the need for authors to embed many large libraries to create minimap buttons.
+Users who do not wish to be "plagued" by these buttons simply do not install an addon to render them.
+
+Due to it's simple generic design, LDB can be used for any design where you wish to have an addon notified of changes to a table.
+
+h2. Links
+
+* "API documentation":http://github.com/tekkub/libdatabroker-1-1/wikis/api
+* "Data specifications":http://github.com/tekkub/libdatabroker-1-1/wikis/data-specifications
+* "Addons using LDB":http://github.com/tekkub/libdatabroker-1-1/wikis/addons-using-ldb
diff --git a/Cauldron/Libs/LibLogger-1.0/LibLogger-1.0.lua b/Cauldron/Libs/LibLogger-1.0/LibLogger-1.0.lua
new file mode 100644
index 0000000..bc2ab6a
--- /dev/null
+++ b/Cauldron/Libs/LibLogger-1.0/LibLogger-1.0.lua
@@ -0,0 +1,143 @@
+--[[
+**********************************************************************
+LibLogger is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+LibLogger is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with LibLogger.  If not, see <http://www.gnu.org/licenses/>.
+**********************************************************************
+
+To use this addon, embed it in your addon using the normal Ace-method
+or manually like this:
+
+  LibStub("LibLogger-1.0"):Embed(MyAddon)
+
+After embedding you will be able to use the following methods:
+
+  MyAddon:error( args )
+  MyAddon:warn ( args )
+  MyAddon:info ( args )
+  MyAddon:debug( args )
+  MyAddon:trace( args )
+  MyAddon:spam ( args )
+
+  Args is either a string or a format string with subsequent arguments
+  being used in the formatting. for example:
+
+
+  MyAddon:trace("Setting parameter %s to %d.", paramname, value)
+
+  You can set the log level using this method:
+
+  MyAddon:SetLogLevel(level)
+
+  Available levels will be defined in MyAddon.logLevels and are:
+
+    NONE, ERROR, WARN, INFO, DEBUG, TRACE and SPAM
+
+  I.e: MyAddon:SetLogLevel(MyAddons.logLevels.INFO).
+
+  You can return the current log level with:
+
+  level = MyAddon:GetLogLevel()
+
+  There is also an optional performance mode that undefine the logger
+  methods you don't need for the current log level:
+
+
+  Logging Optimization:
+
+  For best performance, especially if you do calculations or evaluations in your log statement,
+  enclose it with an if statement like this:
+
+  if log.hasTrace then log.trace("Trace Message") end
+
+  The reason for using this optimization mode is that it allows you to
+  do calculations in debug messages without having to worry about the
+  execution costs (i.e the code is only evaluated when it's actually
+  needed).  This is also cleaner than doing a comparision against the
+  logging level.
+
+]]
+
+-- This file handles logging of variable levels
+
+
+local logPrefix = {
+   "|cffff0000ERROR:|r ",
+   "|cffffff00WARN:|r ",
+   "",
+   "|cffd9d919DEBUG:|r ",
+   "|cffd9d5fFTRACE:|r ",
+   "|cffff5050SPAM:|r ",
+}
+
+local MAJOR = "LibLogger-1.0"
+local MINOR = tonumber(("$Revision: 1.1 $"):match("(%d+)")) + 90000
+
+local lib = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then return end
+
+lib.logLevels = { NONE = 0, ERROR = 1, WARN = 2, INFO = 3, DEBUG = 4, TRACE = 5, SPAM = 6 }
+
+local logLevels = lib.logLevels
+
+local function LogMessage(level,addon,...)
+   if level <= addon.logLevel then
+      if  addon.Print then
+	 addon:Print(logPrefix[level]..string.format(...))
+      else
+	 DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99Logger|r: "..logPrefix[level]..string.format(...) )
+      end
+   end
+end
+
+local function debug(...) LogMessage(logLevels.DEBUG, ...) end
+local function error(...) LogMessage(logLevels.ERROR, ...) end
+local function warn(...) LogMessage(logLevels.WARN,  ...) end
+local function info(...) LogMessage(logLevels.INFO,  ...) end
+local function trace(...) LogMessage(logLevels.TRACE, ...) end
+local function spam(...) LogMessage(logLevels.SPAM, ...) end
+
+function lib:SetLogLevel(level)
+   local logLevel = tonumber(level)
+   if logLevel >= logLevels.ERROR then self.hasError = error else self.hasError = nil end
+   if logLevel >= logLevels.WARN  then self.hasWarn = warn else self.hasWarn = nil end
+   if logLevel >= logLevels.INFO  then self.hasInfo = info else self.hasInfo = nil end
+   if logLevel >= logLevels.DEBUG then self.hasDebug = debug else self.hasDebug = nil end
+   if logLevel >= logLevels.TRACE then self.hasTrace = trace else self.hasTrace = nil end
+   if logLevel >= logLevels.SPAM  then self.hasSpam = spam else self.hasSpam = nil end
+   self.logLevel = logLevel
+end
+
+function lib:GetLogLevel() return self.logLevel end
+
+function lib:SetPerformanceMode(val)
+end
+
+local embeddables = { "GetLogLevel", "SetLogLevel", "logLevels", "SetPerformanceMode" }
+
+function lib:Embed(addon)
+   for _,key in ipairs(embeddables) do
+      addon[key] = lib[key]
+      addon.error = error
+      addon.warn = warn
+      addon.info = info
+      addon.debug = debug
+      addon.trace = trace
+      addon.spam = spam
+   end
+   if not addon.logLevel then
+      addon:SetLogLevel(logLevels.INFO)
+   end
+end
+
+
diff --git a/Cauldron/Libs/LibLogger-1.0/lib.xml b/Cauldron/Libs/LibLogger-1.0/lib.xml
new file mode 100644
index 0000000..9793748
--- /dev/null
+++ b/Cauldron/Libs/LibLogger-1.0/lib.xml
@@ -0,0 +1,9 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/"
+	xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+	xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+						..\FrameXML\UI.xsd">
+
+<script file="LibLogger-1.0.lua"/>
+
+</Ui>
+
diff --git a/Cauldron/Libs/LibStub/LibStub.lua b/Cauldron/Libs/LibStub/LibStub.lua
new file mode 100644
index 0000000..0a41ac0
--- /dev/null
+++ b/Cauldron/Libs/LibStub/LibStub.lua
@@ -0,0 +1,30 @@
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+
+	function LibStub:IterateLibraries() return pairs(self.libs) end
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/Cauldron/Libs/LibStub/LibStub.toc b/Cauldron/Libs/LibStub/LibStub.toc
new file mode 100644
index 0000000..4d9130c
--- /dev/null
+++ b/Cauldron/Libs/LibStub/LibStub.toc
@@ -0,0 +1,9 @@
+## Interface: 20400
+## Title: Lib: LibStub
+## Notes: Universal Library Stub
+## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
+## X-Website: http://jira.wowace.com/browse/LS
+## X-Category: Library
+## X-License: Public Domain
+
+LibStub.lua
diff --git a/Cauldron/Locale/Cauldron-enUS.lua b/Cauldron/Locale/Cauldron-enUS.lua
new file mode 100644
index 0000000..c6a1013
--- /dev/null
+++ b/Cauldron/Locale/Cauldron-enUS.lua
@@ -0,0 +1,94 @@
+-- $Revision: 1.3 $
+-- Cauldron language file: enUS
+
+local L = LibStub("AceLocale-3.0"):NewLocale("Cauldron", "enUS", true)
+if not L then return end
+
+--
+L["Cauldron"] = true
+L["Cauldron loaded; version "] = true
+L["Current log level: "] = true
+L["Setting log level: "] = true
+L["Config"] = true
+L["Show config screen"] = true
+L["Log level"] = true
+L["Change Cauldron logging level"] = true
+L["Menu"] = true
+L["Show Cauldron UI"] = true
+L["Shopping list"] = true
+L["Open shopping list window"] = true
+
+L["Player known"] = true
+L["Player can learn"] = true
+L["Player will be able to learn"] = true
+L["Alt known"] = true
+L["Alt can learn"] = true
+L["Alt will be able to learn"] = true
+L["Unavailable"] = true
+
+L["Neutral"] = true
+L["Alliance"] = true
+L["Horde"] = true
+
+L["Opposing"] = true
+L["Include recipes from opposing faction"] = true
+L["Name"] = true
+L["Search for name"] = true
+L["Reagent"] = true
+L["Search for reagents"] = true
+
+L["Sort"] = true
+L["Alphabetically"] = true
+L["By difficulty"] = true
+L["By benefit"] = true
+L["Set the sorting method to use on the skills list"] = true
+
+L["Filters"] = true
+L["Difficulty"] = true
+L["Optimal"] = true
+L["Medium"] = true
+L["Easy"] = true
+L["Trivial"] = true
+L["Set whether items of this difficulty level should be shown"] = true
+L["Reagents"] = true
+L["Display the normal list of skills"] = true
+L["Set whether skills for which you have all the required reagents are shown in the list"] = true
+L["Set whether skills for which you have all key reagents (non-vendor available) are shown in the list"] = true
+L["Set whether skills for which you have any reagents are shown in the list"] = true
+L["Normal"] = true
+L["Have all"] = true
+L["Have key"] = true
+L["Have any"] = true
+
+L["Slots"] = true
+L["All slots"] = true
+L["(None)"] = true
+
+L["Categories"] = true
+L["All categories"] = true
+L["No categories"] = true
+
+L["Requires"] = true
+
+L["In order to make:"] = true
+L["You first have to make:"] = true
+L["You will need:"] = true
+
+L["Have %d"] = true
+L[", need %d"] = true
+
+L["Crafting %1$d of %2$s..."] = true
+
+L["Remove this item from the queue"] = true
+L["Increase the priority of this item"] = true
+L["Shift-click to move to the top of the queue"] = true
+L["Decrease the priority of this item"] = true
+L["Shift-click to move to the bottom of the queue"] = true
+L["Add this item to the shopping list"] = true
+L["Decrease the amount of this item"] = true
+
+L["Remove this item from the shopping list"] = true
+
+-- error messages
+L["Crafting %1$s requires the %2$s skill."] = true
+
diff --git a/Cauldron/embeds.xml b/Cauldron/embeds.xml
new file mode 100644
index 0000000..4efeb90
--- /dev/null
+++ b/Cauldron/embeds.xml
@@ -0,0 +1,26 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/"
+    xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+    xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
+
+	<Script file="Libs\LibStub\LibStub.lua"/>
+
+	<Include file="Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml"/>
+	<Include file="Libs\AceAddon-3.0\AceAddon-3.0.xml"/>
+	<Include file="Libs\AceEvent-3.0\AceEvent-3.0.xml"/>
+	<Include file="Libs\AceTimer-3.0\AceTimer-3.0.xml"/>
+	<Include file="Libs\AceHook-3.0\AceHook-3.0.xml"/>
+	<Include file="Libs\AceDB-3.0\AceDB-3.0.xml"/>
+    <Include file="Libs\AceGUI-3.0\AceGUI-3.0.xml"/>
+	<Include file="Libs\AceLocale-3.0\AceLocale-3.0.xml"/>
+	<Include file="Libs\AceConsole-3.0\AceConsole-3.0.xml"/>
+	<Include file="Libs\AceConfig-3.0\AceConfig-3.0.xml"/>
+
+	<!--
+	<Include file="Libs\LibAbacus-3.0\lib.xml"/>
+	-->
+    <Include file="Libs\LibLogger-1.0\lib.xml"/>
+
+	<Script file="Libs\LibDataBroker-1.1\LibDataBroker-1.1.lua"/>
+	<!-- Include file="Libs\LibPeriodicTable-3.1\modules.xml"/ -->
+
+</Ui>
\ No newline at end of file