diff --git a/Interface/AddOns/SVUI/packages/aura/SVAura.lua b/Interface/AddOns/SVUI/packages/aura/SVAura.lua index b92576d..1ba5483 100644 --- a/Interface/AddOns/SVUI/packages/aura/SVAura.lua +++ b/Interface/AddOns/SVUI/packages/aura/SVAura.lua @@ -386,7 +386,7 @@ do local maxShown = #AURA_ICONS - 1 local CB_HEIGHT = SVUI_MinimapFrame:GetHeight() local CB_WIDTH = (CB_HEIGHT / maxShown) + 4 - print("ToggleConsolidatedBuffs "..CB_WIDTH) + --print("ToggleConsolidatedBuffs "..CB_WIDTH) SVUI_AurasAnchor:SetSize(CB_WIDTH, CB_HEIGHT) SVUI_ConsolidatedBuffs:Show() BuffFrame:RegisterUnitEvent("UNIT_AURA", "player") @@ -558,7 +558,7 @@ function MOD:ReLoad() local maxShown = #AURA_ICONS - 1 local CB_HEIGHT = SVUI_MinimapFrame:GetHeight() - 50 local CB_WIDTH = (CB_HEIGHT / maxShown) + 4 - print("Reload "..CB_WIDTH) + --print("Reload "..CB_WIDTH) SVUI_AurasAnchor:SetSize(CB_WIDTH, CB_HEIGHT) AURA_FADE_TIME = SV.db.SVAura.fadeBy MOD:UpdateAuraHeader(SVUI_PlayerBuffs, "buffs"); @@ -569,7 +569,7 @@ function MOD:Load() local maxShown = #AURA_ICONS - 1 local CB_HEIGHT = SVUI_MinimapFrame:GetHeight() - 50 local CB_WIDTH = (CB_HEIGHT / maxShown) + 4 - print("Load "..CB_WIDTH) + --print("Load "..CB_WIDTH) if not SV.db.SVAura.enable then return end if SV.db.SVAura.disableBlizzard then BuffFrame:Die() diff --git a/Interface/AddOns/SVUI/packages/unit/resources/warlock.lua b/Interface/AddOns/SVUI/packages/unit/resources/warlock.lua index b27f953..eb0b4a3 100644 --- a/Interface/AddOns/SVUI/packages/unit/resources/warlock.lua +++ b/Interface/AddOns/SVUI/packages/unit/resources/warlock.lua @@ -99,7 +99,7 @@ local Reposition = function(self) bar.DemonBar:ClearAllPoints() bar.DemonBar:Size(width, (size * 1.25)) - bar.DemonBar:SetPoint("LEFT", bar, "LEFT", 4, dbOffset) + bar.DemonBar:SetPoint("LEFT", bar, "LEFT", 0, dbOffset) for i = 1, max do bar[i]:ClearAllPoints() bar[i]:SetHeight(size) @@ -320,7 +320,7 @@ function MOD:CreateClassBar(playerFrame) demonBar:SetStatusBarTexture(SV.Media.bar.lazer) local bgFrame = CreateFrame("Frame", nil, demonBar) - bgFrame:FillInner(demonBar, -2, 10) + bgFrame:FillInner(demonBar, 0, 8) bgFrame:SetFrameLevel(bgFrame:GetFrameLevel() - 1) demonBar.bg = bgFrame:CreateTexture(nil, "BACKGROUND") diff --git a/Interface/AddOns/SVUI/xml/widgets.xml b/Interface/AddOns/SVUI/xml/widgets.xml index 85a85b7..02627c5 100644 --- a/Interface/AddOns/SVUI/xml/widgets.xml +++ b/Interface/AddOns/SVUI/xml/widgets.xml @@ -612,132 +612,44 @@ <Frame name="SVUI_PanelTemplate_Comic" virtual="true"> <Attributes> <Attribute name="panelID" type="string" value="comic" /> - <Attribute name="panelPadding" type="number" value="3" /> + <Attribute name="panelPadding" type="number" value="1" /> <Attribute name="panelColor" type="string" value="class" /> <Attribute name="panelGradient" type="string" value="class" /> <Attribute name="panelTexUpdate" type="boolean" value="true" /> <Attribute name="panelSkipUpdate" type="boolean" value="false" /> </Attributes> - <Backdrop bgFile="Interface\AddOns\SVUI\assets\artwork\Template\Background\COMIC1" edgeFile="Interface\BUTTONS\WHITE8X8" tile="false"> - <EdgeSize val="3" /> + <Backdrop bgFile="Interface\AddOns\SVUI\assets\artwork\Template\Background\COMIC1" tile="false"> <TileSize val="0" /> <BackgroundInsets left="0" right="0" top="0" bottom="0" /> <Color r="0.2" g="0.2" b="0.2" a="1" /> - <BorderColor r="0" g="0" b="0" a="1" /> </Backdrop> <Layers> <Layer level="BACKGROUND" textureSubLevel="1"> <Texture parentKey="Skin" nonBlocking="true" file="Interface\AddOns\SVUI\assets\artwork\Template\Background\COMIC1" setAllPoints="true" /> <Color r="0.2" g="0.2" b="0.2" a="1" /> </Layer> - <Layer level="BORDER"> - <Texture parentKey="BorderLeft" file="Interface\BUTTONS\WHITE8X8"> - <Anchors> - <Anchor point="TOPLEFT" relativePoint="TOPLEFT" /> - <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" /> - </Anchors> - <Size> - <AbsDimension x="3" /> - </Size> - <Color r="0" g="0" b="0" a="1" /> - </Texture> - <Texture parentKey="BorderRight" file="Interface\BUTTONS\WHITE8X8"> - <Anchors> - <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" /> - <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" /> - </Anchors> - <Size> - <AbsDimension x="3" /> - </Size> - <Color r="0" g="0" b="0" a="1" /> - </Texture> - <Texture parentKey="BorderTop" file="Interface\BUTTONS\WHITE8X8"> - <Anchors> - <Anchor point="TOPLEFT" relativePoint="TOPLEFT" /> - <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" /> - </Anchors> - <Size> - <AbsDimension y="3" /> - </Size> - <Color r="0" g="0" b="0" a="1" /> - </Texture> - <Texture parentKey="BorderBottom" file="Interface\BUTTONS\WHITE8X8"> - <Anchors> - <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" /> - <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" /> - </Anchors> - <Size> - <AbsDimension y="3" /> - </Size> - <Color r="0" g="0" b="0" a="1" /> - </Texture> - </Layer> </Layers> </Frame> <Frame name="SVUI_PanelTemplate_Model" virtual="true"> <Attributes> <Attribute name="panelID" type="string" value="model" /> - <Attribute name="panelPadding" type="number" value="3" /> + <Attribute name="panelPadding" type="number" value="1" /> <Attribute name="panelColor" type="string" value="special" /> <Attribute name="panelGradient" type="string" value="class" /> <Attribute name="panelTexUpdate" type="boolean" value="true" /> <Attribute name="panelSkipUpdate" type="boolean" value="false" /> </Attributes> - <Backdrop bgFile="Interface\AddOns\SVUI\assets\artwork\Template\Background\COMIC-MODEL" edgeFile="Interface\BUTTONS\WHITE8X8" tile="false"> - <EdgeSize val="3" /> + <Backdrop bgFile="Interface\AddOns\SVUI\assets\artwork\Template\Background\COMIC-MODEL" tile="false"> <TileSize val="0" /> <BackgroundInsets left="0" right="0" top="0" bottom="0" /> <Color r="0.37" g="0.32" b="0.29" a="1" /> - <BorderColor r="0" g="0" b="0" a="1" /> </Backdrop> <Layers> <Layer level="BACKGROUND" textureSubLevel="1"> <Texture parentKey="Skin" nonBlocking="true" file="Interface\AddOns\SVUI\assets\artwork\Template\Background\COMIC-MODEL" setAllPoints="true" /> <Color r="0.37" g="0.32" b="0.29" a="1" /> </Layer> - <Layer level="BORDER"> - <Texture parentKey="BorderLeft" file="Interface\BUTTONS\WHITE8X8"> - <Anchors> - <Anchor point="TOPLEFT" relativePoint="TOPLEFT" /> - <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" /> - </Anchors> - <Size> - <AbsDimension x="3" /> - </Size> - <Color r="0" g="0" b="0" a="1" /> - </Texture> - <Texture parentKey="BorderRight" file="Interface\BUTTONS\WHITE8X8"> - <Anchors> - <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" /> - <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" /> - </Anchors> - <Size> - <AbsDimension x="3" /> - </Size> - <Color r="0" g="0" b="0" a="1" /> - </Texture> - <Texture parentKey="BorderTop" file="Interface\BUTTONS\WHITE8X8"> - <Anchors> - <Anchor point="TOPLEFT" relativePoint="TOPLEFT" /> - <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" /> - </Anchors> - <Size> - <AbsDimension y="3" /> - </Size> - <Color r="0" g="0" b="0" a="1" /> - </Texture> - <Texture parentKey="BorderBottom" file="Interface\BUTTONS\WHITE8X8"> - <Anchors> - <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" /> - <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT" /> - </Anchors> - <Size> - <AbsDimension y="3" /> - </Size> - <Color r="0" g="0" b="0" a="1" /> - </Texture> - </Layer> </Layers> </Frame> diff --git a/Interface/AddOns/SVUI_StyleOMatic/SVUI_StyleOMatic.lua b/Interface/AddOns/SVUI_StyleOMatic/SVUI_StyleOMatic.lua index 4363182..1f12f79 100644 --- a/Interface/AddOns/SVUI_StyleOMatic/SVUI_StyleOMatic.lua +++ b/Interface/AddOns/SVUI_StyleOMatic/SVUI_StyleOMatic.lua @@ -134,8 +134,8 @@ function PLUGIN:SaveAddonStyle(addon, fn, force, passive, ...) self:DefineEventFunction(event, addon) end end - if(self.db.addons and self.db.addons[addon] == nil) then - self.db.addons[addon] = true + if(self.configs.addons and self.configs.addons[addon] == nil) then + self.configs.addons[addon] = true end if force then diff --git a/Interface/AddOns/SVUI_StyleOMatic/components/blizzard/character.lua b/Interface/AddOns/SVUI_StyleOMatic/components/blizzard/character.lua index e25e9ee..da1a519 100644 --- a/Interface/AddOns/SVUI_StyleOMatic/components/blizzard/character.lua +++ b/Interface/AddOns/SVUI_StyleOMatic/components/blizzard/character.lua @@ -112,7 +112,7 @@ local function StyleCharacterSlots() if(iconTex) then iconTex:SetTexCoord(0.1, 0.9, 0.1, 0.9) iconTex:SetParent(charSlot.Panel) - iconTex:SetAllPoints(charSlot.Panel) + iconTex:FillInner(charSlot.Panel, 2, 2) end end