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- Updated libs: LibQTip-1.0; AceGUI-3.0-SharedMediaWidgets; LibSharedMedia-3.0; Added a lib notes file

urnati [12-02-20 - 16:45]
- Updated libs: LibQTip-1.0; AceGUI-3.0-SharedMediaWidgets; LibSharedMedia-3.0; Added a lib notes file
Filename
Titan/libs/AceGUI-3.0-SharedMediaWidgets.toc
Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.toc
Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/widget.xml
Titan/libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/CHANGES.txt
Titan/libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.xml
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/lib.xml
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.toc
Titan/libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
Titan/libs/AceGUI-3.0-SharedMediaWidgets/widget.xml
Titan/libs/LibQTip-1.0/CHANGES.txt
Titan/libs/LibQTip-1.0/LibQTip-1.0.lua
Titan/libs/LibQTip-1.0/LibQTip-1.0.toc
Titan/libs/LibSharedMedia-3.0/CHANGES.txt
Titan/libs/LibSharedMedia-3.0/LibSharedMedia-3.0.toc
Titan/libs/LibSharedMedia-3.0/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
Titan/libs/_Titan_Lib_Notes.txt
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets.toc b/Titan/libs/AceGUI-3.0-SharedMediaWidgets.toc
deleted file mode 100755
index ae23f78..0000000
--- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets.toc
+++ /dev/null
@@ -1,16 +0,0 @@
-## Interface: 80100
-
-## Title: Lib: AceGUI-3.0-SharedMediaWidgets
-## Notes: Enables AceGUI-3.0 widgets for the 5 basic SharedMedia-3.0 types
-## Author: Yssaril
-## OptionalDeps: Ace3, LibSharedMedia-3.0
-## X-Category: Library
-
-#@no-lib-strip@
-Libs\Libstub\Libstub.lua
-Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
-Libs\AceGUI-3.0\AceGUI-3.0.xml
-Libs\LibSharedMedia-3.0\lib.xml
-#@end-no-lib-strip@
-
-widget.xml
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.toc b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.toc
new file mode 100644
index 0000000..23abaca
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.toc
@@ -0,0 +1,16 @@
+## Interface: 90001
+
+## Title: Lib: AceGUI-3.0-SharedMediaWidgets
+## Notes: Enables AceGUI-3.0 widgets for the 5 basic SharedMedia-3.0 types
+## Author: Yssaril
+## OptionalDeps: Ace3, LibSharedMedia-3.0
+## X-Category: Library
+
+#@no-lib-strip@
+Libs\Libstub\Libstub.lua
+Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
+Libs\AceGUI-3.0\AceGUI-3.0.xml
+Libs\LibSharedMedia-3.0\lib.xml
+#@end-no-lib-strip@
+
+widget.xml
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
new file mode 100644
index 0000000..19ad608
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
@@ -0,0 +1,235 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Background"
+	local widgetVersion = 13
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function ContentOnEnter(this, button)
+		local self = this.obj
+		local text = this.text:GetText()
+		local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
+		self.dropdown.bgTex:SetTexture(background)
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+				frame:SetScript("OnEnter", ContentOnEnter)
+
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				local font, size = text:GetFont()
+				text:SetFont(font,size,"OUTLINE")
+
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("background")
+	end
+
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
+
+		self.frame.displayButton:SetBackdrop({bgFile = background,
+			edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
+			edgeSize = 16,
+			insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.frame.displayButton:SetBackdropColor(.2,.2,.2,1)
+		else
+			self.frame:Enable()
+			self.frame.displayButton:SetBackdropColor(1,1,1,1)
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				--print(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				f.dropdown = self.dropdown
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrameWithWindow()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
new file mode 100644
index 0000000..0f2cbea
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
@@ -0,0 +1,230 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Border"
+	local widgetVersion = 13
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function ContentOnEnter(this, button)
+		local self = this.obj
+		local text = this.text:GetText()
+		local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
+		this.dropdown:SetBackdrop({edgeFile = border,
+			bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+			tile = true, tileSize = 16, edgeSize = 16,
+			insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+				frame:SetScript("OnEnter", ContentOnEnter)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("border")
+	end
+
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
+
+		self.frame.displayButton:SetBackdrop({edgeFile = border,
+			bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+			tile = true, tileSize = 16, edgeSize = 16,
+			insets = { left = 4, right = 4, top = 4, bottom = 4 }})
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				--print(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				f.dropdown = self.dropdown
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrameWithWindow()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
new file mode 100644
index 0000000..e9f98b9
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
@@ -0,0 +1,216 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Font"
+	local widgetVersion = 13
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("font")
+	end
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text)
+		local _, size, outline= self.frame.text:GetFont()
+		self.frame.text:SetFont(font,size,outline)
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				local _, size, outline= f.text:GetFont()
+				local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k)
+				f.text:SetFont(font,size,outline)
+				f.text:SetText(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrame()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
new file mode 100644
index 0000000..77557a5
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
@@ -0,0 +1,264 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Sound"
+	local widgetVersion = 13
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function ContentSpeakerOnClick(this, button)
+		local self = this.frame.obj
+		local sound = this.frame.text:GetText()
+		PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+
+			local soundbutton = CreateFrame("Button", nil, frame)
+				soundbutton:SetWidth(16)
+				soundbutton:SetHeight(16)
+				soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0)
+				soundbutton.frame = frame
+				soundbutton:SetScript("OnClick", ContentSpeakerOnClick)
+			frame.soundbutton = soundbutton
+
+			local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
+				speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
+				speaker:SetAllPoints(soundbutton)
+			frame.speaker = speaker
+			local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
+				speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
+				speakeron:SetAllPoints(soundbutton)
+			frame.speakeron = speakeron
+
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
+				text:SetPoint("BOTTOMRIGHT", soundbutton, "BOTTOMLEFT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("sound")
+	end
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.speaker:SetDesaturated(true)
+			self.speakeron:SetDesaturated(true)
+		else
+			self.frame:Enable()
+			self.speaker:SetDesaturated(false)
+			self.speakeron:SetDesaturated(false)
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				if k == self.value then
+					f.check:Show()
+				end
+				f.obj = self
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function WidgetPlaySound(this)
+		local self = this.obj
+		local sound = self.frame.text:GetText()
+		PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrame()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+
+		local soundbutton = CreateFrame("Button", nil, frame)
+			soundbutton:SetWidth(16)
+			soundbutton:SetHeight(16)
+			soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1)
+			soundbutton:SetScript("OnClick", WidgetPlaySound)
+			soundbutton.obj = self
+		self.soundbutton = soundbutton
+		frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0)
+
+
+		local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
+			speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
+			speaker:SetAllPoints(soundbutton)
+		self.speaker = speaker
+		local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
+			speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
+			speakeron:SetAllPoints(soundbutton)
+		self.speakeron = speakeron
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
new file mode 100644
index 0000000..05467aa
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
@@ -0,0 +1,233 @@
+-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
+-- Widget created by Yssaril
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
+
+do
+	local widgetType = "LSM30_Statusbar"
+	local widgetVersion = 13
+
+	local contentFrameCache = {}
+	local function ReturnSelf(self)
+		self:ClearAllPoints()
+		self:Hide()
+		self.check:Hide()
+		table.insert(contentFrameCache, self)
+	end
+
+	local function ContentOnClick(this, button)
+		local self = this.obj
+		self:Fire("OnValueChanged", this.text:GetText())
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function GetContentLine()
+		local frame
+		if next(contentFrameCache) then
+			frame = table.remove(contentFrameCache)
+		else
+			frame = CreateFrame("Button", nil, UIParent)
+				--frame:SetWidth(200)
+				frame:SetHeight(18)
+				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
+				frame:SetScript("OnClick", ContentOnClick)
+			local check = frame:CreateTexture("OVERLAY")
+				check:SetWidth(16)
+				check:SetHeight(16)
+				check:SetPoint("LEFT",frame,"LEFT",1,-1)
+				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
+				check:Hide()
+			frame.check = check
+			local bar = frame:CreateTexture("ARTWORK")
+				bar:SetHeight(16)
+				bar:SetPoint("LEFT",check,"RIGHT",1,0)
+				bar:SetPoint("RIGHT",frame,"RIGHT",-1,0)
+			frame.bar = bar
+			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
+
+				local font, size = text:GetFont()
+				text:SetFont(font,size,"OUTLINE")
+
+				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 3, 0)
+				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
+				text:SetJustifyH("LEFT")
+				text:SetText("Test Test Test Test Test Test Test")
+			frame.text = text
+			frame.ReturnSelf = ReturnSelf
+		end
+		frame:Show()
+		return frame
+	end
+
+	local function OnAcquire(self)
+		self:SetHeight(44)
+		self:SetWidth(200)
+	end
+
+	local function OnRelease(self)
+		self:SetText("")
+		self:SetLabel("")
+		self:SetDisabled(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	local function SetValue(self, value) -- Set the value to an item in the List.
+		if self.list then
+			self:SetText(value or "")
+		end
+		self.value = value
+	end
+
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
+		self.list = list or Media:HashTable("statusbar")
+	end
+
+
+	local function SetText(self, text) -- Set the text displayed in the box.
+		self.frame.text:SetText(text or "")
+		local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text)
+		self.bar:SetTexture(statusbar)
+	end
+
+	local function SetLabel(self, text) -- Set the text for the label.
+		self.frame.label:SetText(text or "")
+	end
+
+	local function AddItem(self, key, value) -- Add an item to the list.
+		self.list = self.list or {}
+		self.list[key] = value
+	end
+	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
+
+	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
+	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
+	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
+
+	local function SetDisabled(self, disabled) -- Disable the widget.
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+
+	local function textSort(a,b)
+		return string.upper(a) < string.upper(b)
+	end
+
+	local sortedlist = {}
+	local function ToggleDrop(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+			AceGUI:ClearFocus()
+		else
+			AceGUI:SetFocus(self)
+			self.dropdown = AGSMW:GetDropDownFrame()
+			local width = self.frame:GetWidth()
+			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
+			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
+			for k, v in pairs(self.list) do
+				sortedlist[#sortedlist+1] = k
+			end
+			table.sort(sortedlist, textSort)
+			for i, k in ipairs(sortedlist) do
+				local f = GetContentLine()
+				f.text:SetText(k)
+				--print(k)
+				if k == self.value then
+					f.check:Show()
+				end
+
+				local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k)
+				f.bar:SetTexture(statusbar)
+				f.obj = self
+				f.dropdown = self.dropdown
+				self.dropdown:AddFrame(f)
+			end
+			wipe(sortedlist)
+		end
+	end
+
+	local function ClearFocus(self)
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.dropdown then
+			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
+		end
+	end
+
+	local function Drop_OnEnter(this)
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Drop_OnLeave(this)
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Constructor()
+		local frame = AGSMW:GetBaseFrame()
+		local self = {}
+
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+		frame.dropButton.obj = self
+		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
+		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
+		frame.dropButton:SetScript("OnClick",ToggleDrop)
+		frame:SetScript("OnHide", OnHide)
+
+		local bar = frame:CreateTexture(nil, "OVERLAY")
+			bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25)
+			bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5)
+			bar:SetAlpha(0.5)
+		self.bar = bar
+
+		self.alignoffset = 31
+
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.ClearFocus = ClearFocus
+		self.SetText = SetText
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.SetList = SetList
+		self.SetLabel = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.ToggleDrop = ToggleDrop
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+
+end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/prototypes.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
new file mode 100644
index 0000000..95b511d
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
@@ -0,0 +1,266 @@
+-- Widget created by Yssaril
+local DataVersion = 9004
+local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion)
+
+if not AGSMW then
+  return	-- already loaded and no upgrade necessary
+end
+
+local AceGUI = LibStub("AceGUI-3.0")
+local Media = LibStub("LibSharedMedia-3.0")
+
+AGSMW = AGSMW or {}
+
+AceGUIWidgetLSMlists = {
+	['font'] = Media:HashTable("font"),
+	['sound'] = Media:HashTable("sound"),
+	['statusbar'] = Media:HashTable("statusbar"),
+	['border'] = Media:HashTable("border"),
+	['background'] = Media:HashTable("background"),
+}
+
+do
+	local function disable(frame)
+		frame.label:SetTextColor(.5,.5,.5)
+		frame.text:SetTextColor(.5,.5,.5)
+		frame.dropButton:Disable()
+		if frame.displayButtonFont then
+			frame.displayButtonFont:SetTextColor(.5,.5,.5)
+			frame.displayButton:Disable()
+		end
+	end
+
+	local function enable(frame)
+		frame.label:SetTextColor(1,.82,0)
+		frame.text:SetTextColor(1,1,1)
+		frame.dropButton:Enable()
+		if frame.displayButtonFont then
+			frame.displayButtonFont:SetTextColor(1,1,1)
+			frame.displayButton:Enable()
+		end
+	end
+
+	local displayButtonBackdrop = {
+		edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
+		tile = true, tileSize = 16, edgeSize = 16,
+		insets = { left = 4, right = 4, top = 4, bottom = 4 },
+	}
+
+	-- create or retrieve BaseFrame
+	function AGSMW:GetBaseFrame()
+		local frame = CreateFrame("Frame", nil, UIParent)
+		frame:SetHeight(44)
+		frame:SetWidth(200)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+			label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+			label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+			label:SetJustifyH("LEFT")
+			label:SetHeight(18)
+			label:SetText("")
+		frame.label = label
+
+		local DLeft = frame:CreateTexture(nil, "ARTWORK")
+			DLeft:SetWidth(25)
+			DLeft:SetHeight(64)
+			DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21)
+			DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+			DLeft:SetTexCoord(0, 0.1953125, 0, 1)
+		frame.DLeft = DLeft
+
+		local DRight = frame:CreateTexture(nil, "ARTWORK")
+			DRight:SetWidth(25)
+			DRight:SetHeight(64)
+			DRight:SetPoint("TOP", DLeft, "TOP")
+			DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0)
+			DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+			DRight:SetTexCoord(0.8046875, 1, 0, 1)
+		frame.DRight = DRight
+
+		local DMiddle = frame:CreateTexture(nil, "ARTWORK")
+			DMiddle:SetHeight(64)
+			DMiddle:SetPoint("TOP", DLeft, "TOP")
+			DMiddle:SetPoint("LEFT", DLeft, "RIGHT")
+			DMiddle:SetPoint("RIGHT", DRight, "LEFT")
+			DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
+			DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
+		frame.DMiddle = DMiddle
+
+		local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
+			text:SetPoint("RIGHT",DRight,"RIGHT",-43,1)
+			text:SetPoint("LEFT",DLeft,"LEFT",26,1)
+			text:SetJustifyH("RIGHT")
+			text:SetHeight(18)
+			text:SetText("")
+		frame.text = text
+
+		local dropButton = CreateFrame("Button", nil, frame)
+			dropButton:SetWidth(24)
+			dropButton:SetHeight(24)
+			dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18)
+			dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]])
+			dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]])
+			dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]])
+			dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD")
+		frame.dropButton = dropButton
+
+		frame.Disable = disable
+		frame.Enable = enable
+		return frame
+	end
+
+	function AGSMW:GetBaseFrameWithWindow()
+		local frame = self:GetBaseFrame()
+
+		local displayButton = CreateFrame("Button", nil, frame, BackdropTemplateMixin and "BackdropTemplate")
+			displayButton:SetHeight(42)
+			displayButton:SetWidth(42)
+			displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2)
+			displayButton:SetBackdrop(displayButtonBackdrop)
+			displayButton:SetBackdropBorderColor(.5, .5, .5)
+		frame.displayButton = displayButton
+
+		frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2)
+
+		frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20)
+
+		return frame
+	end
+
+end
+
+do
+
+	local sliderBackdrop = {
+		["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]],
+		["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]],
+		["tile"] = true,
+		["edgeSize"] = 8,
+		["tileSize"] = 8,
+		["insets"] = {
+			["left"] = 3,
+			["right"] = 3,
+			["top"] = 3,
+			["bottom"] = 3,
+		},
+	}
+	local frameBackdrop = {
+		bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
+		edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
+		tile = true, tileSize = 32, edgeSize = 32,
+		insets = { left = 11, right = 12, top = 12, bottom = 9 },
+	}
+
+	local function OnMouseWheel(self, dir)
+		self.slider:SetValue(self.slider:GetValue()+(15*dir*-1))
+	end
+
+	local function AddFrame(self, frame)
+		frame:SetParent(self.contentframe)
+		frame:SetFrameStrata(self:GetFrameStrata())
+		frame:SetFrameLevel(self:GetFrameLevel() + 100)
+
+		if next(self.contentRepo) then
+			frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0)
+			frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
+			self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight())
+			self.contentRepo[#self.contentRepo+1] = frame
+		else
+			self.contentframe:SetHeight(frame:GetHeight())
+			frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0)
+			frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
+			self.contentRepo[1] = frame
+		end
+
+		if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then
+			self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -28, 12)
+			self:SetHeight(UIParent:GetHeight()*2/5)
+			self.slider:Show()
+			self:SetScript("OnMouseWheel", OnMouseWheel)
+			self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight())
+		else
+			self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -14, 12)
+			self:SetHeight(self.contentframe:GetHeight()+25)
+			self.slider:Hide()
+			self:SetScript("OnMouseWheel", nil)
+			self.slider:SetMinMaxValues(0, 0)
+		end
+		self.contentframe:SetWidth(self.scrollframe:GetWidth())
+	end
+
+	local function ClearFrames(self)
+		for i, frame in ipairs(self.contentRepo) do
+			frame:ReturnSelf()
+			self.contentRepo[i] = nil
+		end
+	end
+
+	local function slider_OnValueChanged(self, value)
+		self.frame.scrollframe:SetVerticalScroll(value)
+	end
+
+	local DropDownCache = {}
+	function AGSMW:GetDropDownFrame()
+		local frame
+		if next(DropDownCache) then
+			frame = table.remove(DropDownCache)
+		else
+			frame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
+				frame:SetClampedToScreen(true)
+				frame:SetWidth(188)
+				frame:SetBackdrop(frameBackdrop)
+				frame:SetFrameStrata("TOOLTIP")
+				frame:EnableMouseWheel(true)
+
+			local contentframe = CreateFrame("Frame", nil, frame)
+				contentframe:SetWidth(160)
+				contentframe:SetHeight(0)
+			frame.contentframe = contentframe
+
+			local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+				scrollframe:SetWidth(160)
+				scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13)
+				scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 12)
+				scrollframe:SetScrollChild(contentframe)
+			frame.scrollframe = scrollframe
+
+			contentframe:SetPoint("TOPLEFT", scrollframe)
+			contentframe:SetPoint("TOPRIGHT", scrollframe)
+
+			local bgTex = frame:CreateTexture(nil, "ARTWORK")
+				bgTex:SetAllPoints(scrollframe)
+			frame.bgTex = bgTex
+
+			frame.AddFrame = AddFrame
+			frame.ClearFrames = ClearFrames
+			frame.contentRepo = {} -- store all our frames in here so we can get rid of them later
+
+			local slider = CreateFrame("Slider", nil, scrollframe, BackdropTemplateMixin and "BackdropTemplate")
+				slider:SetOrientation("VERTICAL")
+				slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10)
+				slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10)
+				slider:SetBackdrop(sliderBackdrop)
+				slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
+				slider:SetMinMaxValues(0, 1)
+				--slider:SetValueStep(1)
+				slider:SetWidth(12)
+				slider.frame = frame
+				slider:SetScript("OnValueChanged", slider_OnValueChanged)
+			frame.slider = slider
+		end
+		frame:SetHeight(UIParent:GetHeight()*2/5)
+		frame.slider:SetValue(0)
+		frame:Show()
+		return frame
+	end
+
+	function AGSMW:ReturnDropDownFrame(frame)
+		ClearFrames(frame)
+		frame:ClearAllPoints()
+		frame:Hide()
+		frame:SetBackdrop(frameBackdrop)
+		frame.bgTex:SetTexture(nil)
+		table.insert(DropDownCache, frame)
+		return nil
+	end
+end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/widget.xml b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/widget.xml
new file mode 100644
index 0000000..43c46a1
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/widget.xml
@@ -0,0 +1,9 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="prototypes.lua" />
+	<Script file="FontWidget.lua" />
+	<Script file="SoundWidget.lua" />
+	<Script file="StatusbarWidget.lua" />
+	<Script file="BorderWidget.lua" />
+	<Script file="BackgroundWidget.lua" />
+</Ui>
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
deleted file mode 100755
index 3758c72..0000000
--- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
+++ /dev/null
@@ -1,235 +0,0 @@
--- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
--- Widget created by Yssaril
-
-local AceGUI = LibStub("AceGUI-3.0")
-local Media = LibStub("LibSharedMedia-3.0")
-
-local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
-
-do
-	local widgetType = "LSM30_Background"
-	local widgetVersion = 12
-
-	local contentFrameCache = {}
-	local function ReturnSelf(self)
-		self:ClearAllPoints()
-		self:Hide()
-		self.check:Hide()
-		table.insert(contentFrameCache, self)
-	end
-
-	local function ContentOnClick(this, button)
-		local self = this.obj
-		self:Fire("OnValueChanged", this.text:GetText())
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-		end
-	end
-
-	local function ContentOnEnter(this, button)
-		local self = this.obj
-		local text = this.text:GetText()
-		local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
-		self.dropdown.bgTex:SetTexture(background)
-	end
-
-	local function GetContentLine()
-		local frame
-		if next(contentFrameCache) then
-			frame = table.remove(contentFrameCache)
-		else
-			frame = CreateFrame("Button", nil, UIParent)
-				--frame:SetWidth(200)
-				frame:SetHeight(18)
-				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
-				frame:SetScript("OnClick", ContentOnClick)
-				frame:SetScript("OnEnter", ContentOnEnter)
-
-			local check = frame:CreateTexture("OVERLAY")
-				check:SetWidth(16)
-				check:SetHeight(16)
-				check:SetPoint("LEFT",frame,"LEFT",1,-1)
-				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-				check:Hide()
-			frame.check = check
-
-			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
-				local font, size = text:GetFont()
-				text:SetFont(font,size,"OUTLINE")
-
-				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
-				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
-				text:SetJustifyH("LEFT")
-				text:SetText("Test Test Test Test Test Test Test")
-			frame.text = text
-
-			frame.ReturnSelf = ReturnSelf
-		end
-		frame:Show()
-		return frame
-	end
-
-	local function OnAcquire(self)
-		self:SetHeight(44)
-		self:SetWidth(200)
-	end
-
-	local function OnRelease(self)
-		self:SetText("")
-		self:SetLabel("")
-		self:SetDisabled(false)
-
-		self.value = nil
-		self.list = nil
-		self.open = nil
-		self.hasClose = nil
-
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	local function SetValue(self, value) -- Set the value to an item in the List.
-		if self.list then
-			self:SetText(value or "")
-		end
-		self.value = value
-	end
-
-	local function GetValue(self)
-		return self.value
-	end
-
-	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
-		self.list = list or Media:HashTable("background")
-	end
-
-
-	local function SetText(self, text) -- Set the text displayed in the box.
-		self.frame.text:SetText(text or "")
-		local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
-
-		self.frame.displayButton:SetBackdrop({bgFile = background,
-			edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
-			edgeSize = 16,
-			insets = { left = 4, right = 4, top = 4, bottom = 4 }})
-	end
-
-	local function SetLabel(self, text) -- Set the text for the label.
-		self.frame.label:SetText(text or "")
-	end
-
-	local function AddItem(self, key, value) -- Add an item to the list.
-		self.list = self.list or {}
-		self.list[key] = value
-	end
-	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
-
-	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
-	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
-	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
-
-	local function SetDisabled(self, disabled) -- Disable the widget.
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-			self.frame.displayButton:SetBackdropColor(.2,.2,.2,1)
-		else
-			self.frame:Enable()
-			self.frame.displayButton:SetBackdropColor(1,1,1,1)
-		end
-	end
-
-	local function textSort(a,b)
-		return string.upper(a) < string.upper(b)
-	end
-
-	local sortedlist = {}
-	local function ToggleDrop(this)
-		local self = this.obj
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-			AceGUI:ClearFocus()
-		else
-			AceGUI:SetFocus(self)
-			self.dropdown = AGSMW:GetDropDownFrame()
-			local width = self.frame:GetWidth()
-			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
-			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
-			for k, v in pairs(self.list) do
-				sortedlist[#sortedlist+1] = k
-			end
-			table.sort(sortedlist, textSort)
-			for i, k in ipairs(sortedlist) do
-				local f = GetContentLine()
-				f.text:SetText(k)
-				--print(k)
-				if k == self.value then
-					f.check:Show()
-				end
-				f.obj = self
-				f.dropdown = self.dropdown
-				self.dropdown:AddFrame(f)
-			end
-			wipe(sortedlist)
-		end
-	end
-
-	local function ClearFocus(self)
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-		end
-	end
-
-	local function OnHide(this)
-		local self = this.obj
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-		end
-	end
-
-	local function Drop_OnEnter(this)
-		this.obj:Fire("OnEnter")
-	end
-
-	local function Drop_OnLeave(this)
-		this.obj:Fire("OnLeave")
-	end
-
-	local function Constructor()
-		local frame = AGSMW:GetBaseFrameWithWindow()
-		local self = {}
-
-		self.type = widgetType
-		self.frame = frame
-		frame.obj = self
-		frame.dropButton.obj = self
-		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
-		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
-		frame.dropButton:SetScript("OnClick",ToggleDrop)
-		frame:SetScript("OnHide", OnHide)
-
-		self.alignoffset = 31
-
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.ClearFocus = ClearFocus
-		self.SetText = SetText
-		self.SetValue = SetValue
-		self.GetValue = GetValue
-		self.SetList = SetList
-		self.SetLabel = SetLabel
-		self.SetDisabled = SetDisabled
-		self.AddItem = AddItem
-		self.SetMultiselect = SetMultiselect
-		self.GetMultiselect = GetMultiselect
-		self.SetItemValue = SetItemValue
-		self.SetItemDisabled = SetItemDisabled
-		self.ToggleDrop = ToggleDrop
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-
-end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
deleted file mode 100755
index a0afecb..0000000
--- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
+++ /dev/null
@@ -1,230 +0,0 @@
--- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
--- Widget created by Yssaril
-
-local AceGUI = LibStub("AceGUI-3.0")
-local Media = LibStub("LibSharedMedia-3.0")
-
-local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
-
-do
-	local widgetType = "LSM30_Border"
-	local widgetVersion = 12
-
-	local contentFrameCache = {}
-	local function ReturnSelf(self)
-		self:ClearAllPoints()
-		self:Hide()
-		self.check:Hide()
-		table.insert(contentFrameCache, self)
-	end
-
-	local function ContentOnClick(this, button)
-		local self = this.obj
-		self:Fire("OnValueChanged", this.text:GetText())
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-		end
-	end
-
-	local function ContentOnEnter(this, button)
-		local self = this.obj
-		local text = this.text:GetText()
-		local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
-		this.dropdown:SetBackdrop({edgeFile = border,
-			bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
-			tile = true, tileSize = 16, edgeSize = 16,
-			insets = { left = 4, right = 4, top = 4, bottom = 4 }})
-	end
-
-	local function GetContentLine()
-		local frame
-		if next(contentFrameCache) then
-			frame = table.remove(contentFrameCache)
-		else
-			frame = CreateFrame("Button", nil, UIParent)
-				--frame:SetWidth(200)
-				frame:SetHeight(18)
-				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
-				frame:SetScript("OnClick", ContentOnClick)
-				frame:SetScript("OnEnter", ContentOnEnter)
-			local check = frame:CreateTexture("OVERLAY")
-				check:SetWidth(16)
-				check:SetHeight(16)
-				check:SetPoint("LEFT",frame,"LEFT",1,-1)
-				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-				check:Hide()
-			frame.check = check
-			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
-				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
-				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
-				text:SetJustifyH("LEFT")
-				text:SetText("Test Test Test Test Test Test Test")
-			frame.text = text
-			frame.ReturnSelf = ReturnSelf
-		end
-		frame:Show()
-		return frame
-	end
-
-	local function OnAcquire(self)
-		self:SetHeight(44)
-		self:SetWidth(200)
-	end
-
-	local function OnRelease(self)
-		self:SetText("")
-		self:SetLabel("")
-		self:SetDisabled(false)
-
-		self.value = nil
-		self.list = nil
-		self.open = nil
-		self.hasClose = nil
-
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	local function SetValue(self, value) -- Set the value to an item in the List.
-		if self.list then
-			self:SetText(value or "")
-		end
-		self.value = value
-	end
-
-	local function GetValue(self)
-		return self.value
-	end
-
-	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
-		self.list = list or Media:HashTable("border")
-	end
-
-
-	local function SetText(self, text) -- Set the text displayed in the box.
-		self.frame.text:SetText(text or "")
-		local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
-
-		self.frame.displayButton:SetBackdrop({edgeFile = border,
-			bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
-			tile = true, tileSize = 16, edgeSize = 16,
-			insets = { left = 4, right = 4, top = 4, bottom = 4 }})
-	end
-
-	local function SetLabel(self, text) -- Set the text for the label.
-		self.frame.label:SetText(text or "")
-	end
-
-	local function AddItem(self, key, value) -- Add an item to the list.
-		self.list = self.list or {}
-		self.list[key] = value
-	end
-	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
-
-	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
-	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
-	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
-
-	local function SetDisabled(self, disabled) -- Disable the widget.
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-		else
-			self.frame:Enable()
-		end
-	end
-
-	local function textSort(a,b)
-		return string.upper(a) < string.upper(b)
-	end
-
-	local sortedlist = {}
-	local function ToggleDrop(this)
-		local self = this.obj
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-			AceGUI:ClearFocus()
-		else
-			AceGUI:SetFocus(self)
-			self.dropdown = AGSMW:GetDropDownFrame()
-			local width = self.frame:GetWidth()
-			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
-			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
-			for k, v in pairs(self.list) do
-				sortedlist[#sortedlist+1] = k
-			end
-			table.sort(sortedlist, textSort)
-			for i, k in ipairs(sortedlist) do
-				local f = GetContentLine()
-				f.text:SetText(k)
-				--print(k)
-				if k == self.value then
-					f.check:Show()
-				end
-				f.obj = self
-				f.dropdown = self.dropdown
-				self.dropdown:AddFrame(f)
-			end
-			wipe(sortedlist)
-		end
-	end
-
-	local function ClearFocus(self)
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-		end
-	end
-
-	local function OnHide(this)
-		local self = this.obj
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-		end
-	end
-
-	local function Drop_OnEnter(this)
-		this.obj:Fire("OnEnter")
-	end
-
-	local function Drop_OnLeave(this)
-		this.obj:Fire("OnLeave")
-	end
-
-	local function Constructor()
-		local frame = AGSMW:GetBaseFrameWithWindow()
-		local self = {}
-
-		self.type = widgetType
-		self.frame = frame
-		frame.obj = self
-		frame.dropButton.obj = self
-		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
-		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
-		frame.dropButton:SetScript("OnClick",ToggleDrop)
-		frame:SetScript("OnHide", OnHide)
-
-		self.alignoffset = 31
-
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.ClearFocus = ClearFocus
-		self.SetText = SetText
-		self.SetValue = SetValue
-		self.GetValue = GetValue
-		self.SetList = SetList
-		self.SetLabel = SetLabel
-		self.SetDisabled = SetDisabled
-		self.AddItem = AddItem
-		self.SetMultiselect = SetMultiselect
-		self.GetMultiselect = GetMultiselect
-		self.SetItemValue = SetItemValue
-		self.SetItemDisabled = SetItemDisabled
-		self.ToggleDrop = ToggleDrop
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-
-end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/CHANGES.txt b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/CHANGES.txt
new file mode 100644
index 0000000..410408e
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/CHANGES.txt
@@ -0,0 +1,12 @@
+------------------------------------------------------------------------
+r64 | nevcairiel | 2020-10-19 22:06:38 +0000 (Mon, 19 Oct 2020) | 1 line
+Changed paths:
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
+   M /trunk/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
+   M /trunk/AceGUI-3.0-SharedMediaWidgets.toc
+
+Bump all widget versions to ensure the new prototype is used everywhere
+------------------------------------------------------------------------
+
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
deleted file mode 100755
index 2f38dc3..0000000
--- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
+++ /dev/null
@@ -1,216 +0,0 @@
--- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
--- Widget created by Yssaril
-
-local AceGUI = LibStub("AceGUI-3.0")
-local Media = LibStub("LibSharedMedia-3.0")
-
-local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
-
-do
-	local widgetType = "LSM30_Font"
-	local widgetVersion = 12
-
-	local contentFrameCache = {}
-	local function ReturnSelf(self)
-		self:ClearAllPoints()
-		self:Hide()
-		self.check:Hide()
-		table.insert(contentFrameCache, self)
-	end
-
-	local function ContentOnClick(this, button)
-		local self = this.obj
-		self:Fire("OnValueChanged", this.text:GetText())
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-		end
-	end
-
-	local function GetContentLine()
-		local frame
-		if next(contentFrameCache) then
-			frame = table.remove(contentFrameCache)
-		else
-			frame = CreateFrame("Button", nil, UIParent)
-				--frame:SetWidth(200)
-				frame:SetHeight(18)
-				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
-				frame:SetScript("OnClick", ContentOnClick)
-			local check = frame:CreateTexture("OVERLAY")
-				check:SetWidth(16)
-				check:SetHeight(16)
-				check:SetPoint("LEFT",frame,"LEFT",1,-1)
-				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-				check:Hide()
-			frame.check = check
-			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
-				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
-				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
-				text:SetJustifyH("LEFT")
-				text:SetText("Test Test Test Test Test Test Test")
-			frame.text = text
-			frame.ReturnSelf = ReturnSelf
-		end
-		frame:Show()
-		return frame
-	end
-
-	local function OnAcquire(self)
-		self:SetHeight(44)
-		self:SetWidth(200)
-	end
-
-	local function OnRelease(self)
-		self:SetText("")
-		self:SetLabel("")
-		self:SetDisabled(false)
-
-		self.value = nil
-		self.list = nil
-		self.open = nil
-		self.hasClose = nil
-
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	local function SetValue(self, value) -- Set the value to an item in the List.
-		if self.list then
-			self:SetText(value or "")
-		end
-		self.value = value
-	end
-
-	local function GetValue(self)
-		return self.value
-	end
-
-	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
-		self.list = list or Media:HashTable("font")
-	end
-
-	local function SetText(self, text) -- Set the text displayed in the box.
-		self.frame.text:SetText(text or "")
-		local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text)
-		local _, size, outline= self.frame.text:GetFont()
-		self.frame.text:SetFont(font,size,outline)
-	end
-
-	local function SetLabel(self, text) -- Set the text for the label.
-		self.frame.label:SetText(text or "")
-	end
-
-	local function AddItem(self, key, value) -- Add an item to the list.
-		self.list = self.list or {}
-		self.list[key] = value
-	end
-	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
-
-	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
-	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
-	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
-
-	local function SetDisabled(self, disabled) -- Disable the widget.
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-		else
-			self.frame:Enable()
-		end
-	end
-
-	local function textSort(a,b)
-		return string.upper(a) < string.upper(b)
-	end
-
-	local sortedlist = {}
-	local function ToggleDrop(this)
-		local self = this.obj
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-			AceGUI:ClearFocus()
-		else
-			AceGUI:SetFocus(self)
-			self.dropdown = AGSMW:GetDropDownFrame()
-			local width = self.frame:GetWidth()
-			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
-			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
-			for k, v in pairs(self.list) do
-				sortedlist[#sortedlist+1] = k
-			end
-			table.sort(sortedlist, textSort)
-			for i, k in ipairs(sortedlist) do
-				local f = GetContentLine()
-				local _, size, outline= f.text:GetFont()
-				local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k)
-				f.text:SetFont(font,size,outline)
-				f.text:SetText(k)
-				if k == self.value then
-					f.check:Show()
-				end
-				f.obj = self
-				self.dropdown:AddFrame(f)
-			end
-			wipe(sortedlist)
-		end
-	end
-
-	local function ClearFocus(self)
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-		end
-	end
-
-	local function OnHide(this)
-		local self = this.obj
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-		end
-	end
-
-	local function Drop_OnEnter(this)
-		this.obj:Fire("OnEnter")
-	end
-
-	local function Drop_OnLeave(this)
-		this.obj:Fire("OnLeave")
-	end
-
-	local function Constructor()
-		local frame = AGSMW:GetBaseFrame()
-		local self = {}
-
-		self.type = widgetType
-		self.frame = frame
-		frame.obj = self
-		frame.dropButton.obj = self
-		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
-		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
-		frame.dropButton:SetScript("OnClick",ToggleDrop)
-		frame:SetScript("OnHide", OnHide)
-
-		self.alignoffset = 31
-
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.ClearFocus = ClearFocus
-		self.SetText = SetText
-		self.SetValue = SetValue
-		self.GetValue = GetValue
-		self.SetList = SetList
-		self.SetLabel = SetLabel
-		self.SetDisabled = SetDisabled
-		self.AddItem = AddItem
-		self.SetMultiselect = SetMultiselect
-		self.GetMultiselect = GetMultiselect
-		self.SetItemValue = SetItemValue
-		self.SetItemDisabled = SetItemDisabled
-		self.ToggleDrop = ToggleDrop
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-
-end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.lua
new file mode 100644
index 0000000..cde61f6
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.lua
@@ -0,0 +1,1026 @@
+--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
+-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
+-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
+-- stand-alone distribution.
+--
+-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
+-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
+-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
+-- implement a proper API to modify it.
+-- @usage
+-- local AceGUI = LibStub("AceGUI-3.0")
+-- -- Create a container frame
+-- local f = AceGUI:Create("Frame")
+-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
+-- f:SetTitle("AceGUI-3.0 Example")
+-- f:SetStatusText("Status Bar")
+-- f:SetLayout("Flow")
+-- -- Create a button
+-- local btn = AceGUI:Create("Button")
+-- btn:SetWidth(170)
+-- btn:SetText("Button !")
+-- btn:SetCallback("OnClick", function() print("Click!") end)
+-- -- Add the button to the container
+-- f:AddChild(btn)
+-- @class file
+-- @name AceGUI-3.0
+-- @release $Id: AceGUI-3.0.lua 1231 2020-04-14 22:20:36Z nevcairiel $
+local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41
+local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
+
+if not AceGUI then return end -- No upgrade needed
+
+-- Lua APIs
+local tinsert = table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+local setmetatable, rawget = setmetatable, rawget
+local math_max = math.max
+
+-- WoW APIs
+local UIParent = UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: geterrorhandler, LibStub
+
+--local con = LibStub("AceConsole-3.0",true)
+
+AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
+AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
+AceGUI.WidgetBase = AceGUI.WidgetBase or {}
+AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
+AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
+
+-- local upvalues
+local WidgetRegistry = AceGUI.WidgetRegistry
+local LayoutRegistry = AceGUI.LayoutRegistry
+local WidgetVersions = AceGUI.WidgetVersions
+
+--[[
+	 xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+	if func then
+		return xpcall(func, errorhandler, ...)
+	end
+end
+
+-- Recycling functions
+local newWidget, delWidget
+do
+	-- Version Upgrade in Minor 29
+	-- Internal Storage of the objects changed, from an array table
+	-- to a hash table, and additionally we introduced versioning on
+	-- the widgets which would discard all widgets from a pre-29 version
+	-- anyway, so we just clear the storage now, and don't try to
+	-- convert the storage tables to the new format.
+	-- This should generally not cause *many* widgets to end up in trash,
+	-- since once dialogs are opened, all addons should be loaded already
+	-- and AceGUI should be on the latest version available on the users
+	-- setup.
+	-- -- nevcairiel - Nov 2nd, 2009
+	if oldminor and oldminor < 29 and AceGUI.objPools then
+		AceGUI.objPools = nil
+	end
+
+	AceGUI.objPools = AceGUI.objPools or {}
+	local objPools = AceGUI.objPools
+	--Returns a new instance, if none are available either returns a new table or calls the given contructor
+	function newWidget(type)
+		if not WidgetRegistry[type] then
+			error("Attempt to instantiate unknown widget type", 2)
+		end
+
+		if not objPools[type] then
+			objPools[type] = {}
+		end
+
+		local newObj = next(objPools[type])
+		if not newObj then
+			newObj = WidgetRegistry[type]()
+			newObj.AceGUIWidgetVersion = WidgetVersions[type]
+		else
+			objPools[type][newObj] = nil
+			-- if the widget is older then the latest, don't even try to reuse it
+			-- just forget about it, and grab a new one.
+			if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
+				return newWidget(type)
+			end
+		end
+		return newObj
+	end
+	-- Releases an instance to the Pool
+	function delWidget(obj,type)
+		if not objPools[type] then
+			objPools[type] = {}
+		end
+		if objPools[type][obj] then
+			error("Attempt to Release Widget that is already released", 2)
+		end
+		objPools[type][obj] = true
+	end
+end
+
+
+-------------------
+-- API Functions --
+-------------------
+
+-- Gets a widget Object
+
+--- Create a new Widget of the given type.
+-- This function will instantiate a new widget (or use one from the widget pool), and call the
+-- OnAcquire function on it, before returning.
+-- @param type The type of the widget.
+-- @return The newly created widget.
+function AceGUI:Create(type)
+	if WidgetRegistry[type] then
+		local widget = newWidget(type)
+
+		if rawget(widget, "Acquire") then
+			widget.OnAcquire = widget.Acquire
+			widget.Acquire = nil
+		elseif rawget(widget, "Aquire") then
+			widget.OnAcquire = widget.Aquire
+			widget.Aquire = nil
+		end
+
+		if rawget(widget, "Release") then
+			widget.OnRelease = rawget(widget, "Release")
+			widget.Release = nil
+		end
+
+		if widget.OnAcquire then
+			widget:OnAcquire()
+		else
+			error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
+		end
+		-- Set the default Layout ("List")
+		safecall(widget.SetLayout, widget, "List")
+		safecall(widget.ResumeLayout, widget)
+		return widget
+	end
+end
+
+--- Releases a widget Object.
+-- This function calls OnRelease on the widget and places it back in the widget pool.
+-- Any data on the widget is being erased, and the widget will be hidden.\\
+-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
+-- @param widget The widget to release
+function AceGUI:Release(widget)
+	if widget.isQueuedForRelease then return end
+	widget.isQueuedForRelease = true
+	safecall(widget.PauseLayout, widget)
+	widget.frame:Hide()
+	widget:Fire("OnRelease")
+	safecall(widget.ReleaseChildren, widget)
+
+	if widget.OnRelease then
+		widget:OnRelease()
+--	else
+--		error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
+	end
+	for k in pairs(widget.userdata) do
+		widget.userdata[k] = nil
+	end
+	for k in pairs(widget.events) do
+		widget.events[k] = nil
+	end
+	widget.width = nil
+	widget.relWidth = nil
+	widget.height = nil
+	widget.relHeight = nil
+	widget.noAutoHeight = nil
+	widget.frame:ClearAllPoints()
+	widget.frame:Hide()
+	widget.frame:SetParent(UIParent)
+	widget.frame.width = nil
+	widget.frame.height = nil
+	if widget.content then
+		widget.content.width = nil
+		widget.content.height = nil
+	end
+	widget.isQueuedForRelease = nil
+	delWidget(widget, widget.type)
+end
+
+--- Check if a widget is currently in the process of being released
+-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well)
+-- are currently being released. This allows addon to handle any callbacks accordingly.
+-- @param widget The widget to check
+function AceGUI:IsReleasing(widget)
+	if widget.isQueuedForRelease then
+		return true
+	end
+
+	if widget.parent and widget.parent.AceGUIWidgetVersion then
+		return AceGUI:IsReleasing(widget.parent)
+	end
+
+	return false
+end
+
+-----------
+-- Focus --
+-----------
+
+
+--- Called when a widget has taken focus.
+-- e.g. Dropdowns opening, Editboxes gaining kb focus
+-- @param widget The widget that should be focused
+function AceGUI:SetFocus(widget)
+	if self.FocusedWidget and self.FocusedWidget ~= widget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+	end
+	self.FocusedWidget = widget
+end
+
+
+--- Called when something has happened that could cause widgets with focus to drop it
+-- e.g. titlebar of a frame being clicked
+function AceGUI:ClearFocus()
+	if self.FocusedWidget then
+		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+		self.FocusedWidget = nil
+	end
+end
+
+-------------
+-- Widgets --
+-------------
+--[[
+	Widgets must provide the following functions
+		OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
+
+	And the following members
+		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+		type - the type of the object, same as the name given to :RegisterWidget()
+
+	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+	It will be cleared automatically when a widget is released
+	Placing values directly into a widget object should be avoided
+
+	If the Widget can act as a container for other Widgets the following
+		content - frame or derivitive that children will be anchored to
+
+	The Widget can supply the following Optional Members
+		:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
+		:OnWidthSet(width) - Called when the width of the widget is changed
+		:OnHeightSet(height) - Called when the height of the widget is changed
+			Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
+			AceGUI already sets a handler to the event
+		:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
+			area used for controls. These can be nil if the layout used the existing size to layout the controls.
+
+]]
+
+--------------------------
+-- Widget Base Template --
+--------------------------
+do
+	local WidgetBase = AceGUI.WidgetBase
+
+	WidgetBase.SetParent = function(self, parent)
+		local frame = self.frame
+		frame:SetParent(nil)
+		frame:SetParent(parent.content)
+		self.parent = parent
+	end
+
+	WidgetBase.SetCallback = function(self, name, func)
+		if type(func) == "function" then
+			self.events[name] = func
+		end
+	end
+
+	WidgetBase.Fire = function(self, name, ...)
+		if self.events[name] then
+			local success, ret = safecall(self.events[name], self, name, ...)
+			if success then
+				return ret
+			end
+		end
+	end
+
+	WidgetBase.SetWidth = function(self, width)
+		self.frame:SetWidth(width)
+		self.frame.width = width
+		if self.OnWidthSet then
+			self:OnWidthSet(width)
+		end
+	end
+
+	WidgetBase.SetRelativeWidth = function(self, width)
+		if width <= 0 or width > 1 then
+			error(":SetRelativeWidth(width): Invalid relative width.", 2)
+		end
+		self.relWidth = width
+		self.width = "relative"
+	end
+
+	WidgetBase.SetHeight = function(self, height)
+		self.frame:SetHeight(height)
+		self.frame.height = height
+		if self.OnHeightSet then
+			self:OnHeightSet(height)
+		end
+	end
+
+	--[[ WidgetBase.SetRelativeHeight = function(self, height)
+		if height <= 0 or height > 1 then
+			error(":SetRelativeHeight(height): Invalid relative height.", 2)
+		end
+		self.relHeight = height
+		self.height = "relative"
+	end ]]
+
+	WidgetBase.IsVisible = function(self)
+		return self.frame:IsVisible()
+	end
+
+	WidgetBase.IsShown= function(self)
+		return self.frame:IsShown()
+	end
+
+	WidgetBase.Release = function(self)
+		AceGUI:Release(self)
+	end
+
+	WidgetBase.IsReleasing = function(self)
+		return AceGUI:IsReleasing(self)
+	end
+
+	WidgetBase.SetPoint = function(self, ...)
+		return self.frame:SetPoint(...)
+	end
+
+	WidgetBase.ClearAllPoints = function(self)
+		return self.frame:ClearAllPoints()
+	end
+
+	WidgetBase.GetNumPoints = function(self)
+		return self.frame:GetNumPoints()
+	end
+
+	WidgetBase.GetPoint = function(self, ...)
+		return self.frame:GetPoint(...)
+	end
+
+	WidgetBase.GetUserDataTable = function(self)
+		return self.userdata
+	end
+
+	WidgetBase.SetUserData = function(self, key, value)
+		self.userdata[key] = value
+	end
+
+	WidgetBase.GetUserData = function(self, key)
+		return self.userdata[key]
+	end
+
+	WidgetBase.IsFullHeight = function(self)
+		return self.height == "fill"
+	end
+
+	WidgetBase.SetFullHeight = function(self, isFull)
+		if isFull then
+			self.height = "fill"
+		else
+			self.height = nil
+		end
+	end
+
+	WidgetBase.IsFullWidth = function(self)
+		return self.width == "fill"
+	end
+
+	WidgetBase.SetFullWidth = function(self, isFull)
+		if isFull then
+			self.width = "fill"
+		else
+			self.width = nil
+		end
+	end
+
+--	local function LayoutOnUpdate(this)
+--		this:SetScript("OnUpdate",nil)
+--		this.obj:PerformLayout()
+--	end
+
+	local WidgetContainerBase = AceGUI.WidgetContainerBase
+
+	WidgetContainerBase.PauseLayout = function(self)
+		self.LayoutPaused = true
+	end
+
+	WidgetContainerBase.ResumeLayout = function(self)
+		self.LayoutPaused = nil
+	end
+
+	WidgetContainerBase.PerformLayout = function(self)
+		if self.LayoutPaused then
+			return
+		end
+		safecall(self.LayoutFunc, self.content, self.children)
+	end
+
+	--call this function to layout, makes sure layed out objects get a frame to get sizes etc
+	WidgetContainerBase.DoLayout = function(self)
+		self:PerformLayout()
+--		if not self.parent then
+--			self.frame:SetScript("OnUpdate", LayoutOnUpdate)
+--		end
+	end
+
+	WidgetContainerBase.AddChild = function(self, child, beforeWidget)
+		if beforeWidget then
+			local siblingIndex = 1
+			for _, widget in pairs(self.children) do
+				if widget == beforeWidget then
+					break
+				end
+				siblingIndex = siblingIndex + 1
+			end
+			tinsert(self.children, siblingIndex, child)
+		else
+			tinsert(self.children, child)
+		end
+		child:SetParent(self)
+		child.frame:Show()
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.AddChildren = function(self, ...)
+		for i = 1, select("#", ...) do
+			local child = select(i, ...)
+			tinsert(self.children, child)
+			child:SetParent(self)
+			child.frame:Show()
+		end
+		self:DoLayout()
+	end
+
+	WidgetContainerBase.ReleaseChildren = function(self)
+		local children = self.children
+		for i = 1,#children do
+			AceGUI:Release(children[i])
+			children[i] = nil
+		end
+	end
+
+	WidgetContainerBase.SetLayout = function(self, Layout)
+		self.LayoutFunc = AceGUI:GetLayout(Layout)
+	end
+
+	WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
+		if adjust then
+			self.noAutoHeight = nil
+		else
+			self.noAutoHeight = true
+		end
+	end
+
+	local function FrameResize(this)
+		local self = this.obj
+		if this:GetWidth() and this:GetHeight() then
+			if self.OnWidthSet then
+				self:OnWidthSet(this:GetWidth())
+			end
+			if self.OnHeightSet then
+				self:OnHeightSet(this:GetHeight())
+			end
+		end
+	end
+
+	local function ContentResize(this)
+		if this:GetWidth() and this:GetHeight() then
+			this.width = this:GetWidth()
+			this.height = this:GetHeight()
+			this.obj:DoLayout()
+		end
+	end
+
+	setmetatable(WidgetContainerBase, {__index=WidgetBase})
+
+	--One of these function should be called on each Widget Instance as part of its creation process
+
+	--- Register a widget-class as a container for newly created widgets.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsContainer(widget)
+		widget.children = {}
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetContainerBase
+		widget.content.obj = widget
+		widget.frame.obj = widget
+		widget.content:SetScript("OnSizeChanged", ContentResize)
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetContainerBase})
+		widget:SetLayout("List")
+		return widget
+	end
+
+	--- Register a widget-class as a widget.
+	-- @param widget The widget class
+	function AceGUI:RegisterAsWidget(widget)
+		widget.userdata = {}
+		widget.events = {}
+		widget.base = WidgetBase
+		widget.frame.obj = widget
+		widget.frame:SetScript("OnSizeChanged", FrameResize)
+		setmetatable(widget, {__index = WidgetBase})
+		return widget
+	end
+end
+
+
+
+
+------------------
+-- Widget API   --
+------------------
+
+--- Registers a widget Constructor, this function returns a new instance of the Widget
+-- @param Name The name of the widget
+-- @param Constructor The widget constructor function
+-- @param Version The version of the widget
+function AceGUI:RegisterWidgetType(Name, Constructor, Version)
+	assert(type(Constructor) == "function")
+	assert(type(Version) == "number")
+
+	local oldVersion = WidgetVersions[Name]
+	if oldVersion and oldVersion >= Version then return end
+
+	WidgetVersions[Name] = Version
+	WidgetRegistry[Name] = Constructor
+end
+
+--- Registers a Layout Function
+-- @param Name The name of the layout
+-- @param LayoutFunc Reference to the layout function
+function AceGUI:RegisterLayout(Name, LayoutFunc)
+	assert(type(LayoutFunc) == "function")
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	LayoutRegistry[Name] = LayoutFunc
+end
+
+--- Get a Layout Function from the registry
+-- @param Name The name of the layout
+function AceGUI:GetLayout(Name)
+	if type(Name) == "string" then
+		Name = Name:upper()
+	end
+	return LayoutRegistry[Name]
+end
+
+AceGUI.counts = AceGUI.counts or {}
+
+--- A type-based counter to count the number of widgets created.
+-- This is used by widgets that require a named frame, e.g. when a Blizzard
+-- Template requires it.
+-- @param type The widget type
+function AceGUI:GetNextWidgetNum(type)
+	if not self.counts[type] then
+		self.counts[type] = 0
+	end
+	self.counts[type] = self.counts[type] + 1
+	return self.counts[type]
+end
+
+--- Return the number of created widgets for this type.
+-- In contrast to GetNextWidgetNum, the number is not incremented.
+-- @param type The widget type
+function AceGUI:GetWidgetCount(type)
+	return self.counts[type] or 0
+end
+
+--- Return the version of the currently registered widget type.
+-- @param type The widget type
+function AceGUI:GetWidgetVersion(type)
+	return WidgetVersions[type]
+end
+
+-------------
+-- Layouts --
+-------------
+
+--[[
+	A Layout is a func that takes 2 parameters
+		content - the frame that widgets will be placed inside
+		children - a table containing the widgets to layout
+]]
+
+-- Very simple Layout, Children are stacked on top of each other down the left side
+AceGUI:RegisterLayout("List",
+	function(content, children)
+		local height = 0
+		local width = content.width or content:GetWidth() or 0
+		for i = 1, #children do
+			local child = children[i]
+
+			local frame = child.frame
+			frame:ClearAllPoints()
+			frame:Show()
+			if i == 1 then
+				frame:SetPoint("TOPLEFT", content)
+			else
+				frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
+			end
+
+			if child.width == "fill" then
+				child:SetWidth(width)
+				frame:SetPoint("RIGHT", content)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif child.width == "relative" then
+				child:SetWidth(width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			end
+
+			height = height + (frame.height or frame:GetHeight() or 0)
+		end
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
+
+-- A single control fills the whole content area
+AceGUI:RegisterLayout("Fill",
+	function(content, children)
+		if children[1] then
+			children[1]:SetWidth(content:GetWidth() or 0)
+			children[1]:SetHeight(content:GetHeight() or 0)
+			children[1].frame:ClearAllPoints()
+			children[1].frame:SetAllPoints(content)
+			children[1].frame:Show()
+			safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
+		end
+	end)
+
+local layoutrecursionblock = nil
+local function safelayoutcall(object, func, ...)
+	layoutrecursionblock = true
+	object[func](object, ...)
+	layoutrecursionblock = nil
+end
+
+AceGUI:RegisterLayout("Flow",
+	function(content, children)
+		if layoutrecursionblock then return end
+		--used height so far
+		local height = 0
+		--width used in the current row
+		local usedwidth = 0
+		--height of the current row
+		local rowheight = 0
+		local rowoffset = 0
+
+		local width = content.width or content:GetWidth() or 0
+
+		--control at the start of the row
+		local rowstart
+		local rowstartoffset
+		local isfullheight
+
+		local frameoffset
+		local lastframeoffset
+		local oversize
+		for i = 1, #children do
+			local child = children[i]
+			oversize = nil
+			local frame = child.frame
+			local frameheight = frame.height or frame:GetHeight() or 0
+			local framewidth = frame.width or frame:GetWidth() or 0
+			lastframeoffset = frameoffset
+			-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
+			-- That was moving all widgets half the widgets size down, is that intended?
+			-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
+			-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
+			-- TODO: Investigate moar!
+			frameoffset = child.alignoffset or (frameheight / 2)
+
+			if child.width == "relative" then
+				framewidth = width * child.relWidth
+			end
+
+			frame:Show()
+			frame:ClearAllPoints()
+			if i == 1 then
+				-- anchor the first control to the top left
+				frame:SetPoint("TOPLEFT", content)
+				rowheight = frameheight
+				rowoffset = frameoffset
+				rowstart = frame
+				rowstartoffset = frameoffset
+				usedwidth = framewidth
+				if usedwidth > width then
+					oversize = true
+				end
+			else
+				-- if there isn't available width for the control start a new row
+				-- if a control is "fill" it will be on a row of its own full width
+				if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
+					if isfullheight then
+						-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
+						-- (maybe error/warn about this?)
+						break
+					end
+					--anchor the previous row, we will now know its height and offset
+					rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+					height = height + rowheight + 3
+					--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
+					rowstart = frame
+					rowstartoffset = frameoffset
+					rowheight = frameheight
+					rowoffset = frameoffset
+					usedwidth = framewidth
+					if usedwidth > width then
+						oversize = true
+					end
+				-- put the control on the current row, adding it to the width and checking if the height needs to be increased
+				else
+					--handles cases where the new height is higher than either control because of the offsets
+					--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
+
+					--offset is always the larger of the two offsets
+					rowoffset = math_max(rowoffset, frameoffset)
+					rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
+
+					frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
+					usedwidth = framewidth + usedwidth
+				end
+			end
+
+			if child.width == "fill" then
+				safelayoutcall(child, "SetWidth", width)
+				frame:SetPoint("RIGHT", content)
+
+				usedwidth = 0
+				rowstart = frame
+				rowstartoffset = frameoffset
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+				rowheight = frame.height or frame:GetHeight() or 0
+				rowoffset = child.alignoffset or (rowheight / 2)
+				rowstartoffset = rowoffset
+			elseif child.width == "relative" then
+				safelayoutcall(child, "SetWidth", width * child.relWidth)
+
+				if child.DoLayout then
+					child:DoLayout()
+				end
+			elseif oversize then
+				if width > 1 then
+					frame:SetPoint("RIGHT", content)
+				end
+			end
+
+			if child.height == "fill" then
+				frame:SetPoint("BOTTOM", content)
+				isfullheight = true
+			end
+		end
+
+		--anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
+		if isfullheight then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
+		elseif rowstart then
+			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+		end
+
+		height = height + rowheight + 3
+		safecall(content.obj.LayoutFinished, content.obj, nil, height)
+	end)
+
+-- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc.
+local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
+	local fn = cellObj and (cellObj["align" .. dir] or cellObj.align)
+			or colObj and (colObj["align" .. dir] or colObj.align)
+			or tableObj["align" .. dir] or tableObj.align
+			or "CENTERLEFT"
+	local child, cell, val = child or 0, cell or 0, nil
+
+	if type(fn) == "string" then
+		fn = fn:lower()
+		fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle")
+		  or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle")
+		  or fn
+		val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2
+	elseif type(fn) == "function" then
+		val = fn(child or 0, cell, dir)
+	else
+		val = fn
+	end
+
+	return fn, max(0, min(val, cell))
+end
+
+-- Get width or height for multiple cells combined
+local GetCellDimension = function (dir, laneDim, from, to, space)
+	local dim = 0
+	for cell=from,to do
+		dim = dim + (laneDim[cell] or 0)
+	end
+	return dim + max(0, to - from) * (space or 0)
+end
+
+--[[ Options
+============
+Container:
+ - columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting.
+ - space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells.
+ - align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values.
+Columns:
+ - width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width).
+ - min or 1: Min width for content based width
+ - max or 2: Max width for content based width
+ - weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights.
+ - align, alignH, alignV: Overwrites the container setting for alignment.
+Cell:
+ - colspan: Makes a cell span multiple columns.
+ - rowspan: Makes a cell span multiple rows.
+ - align, alignH, alignV: Overwrites the container and column setting for alignment.
+]]
+AceGUI:RegisterLayout("Table",
+	function (content, children)
+		local obj = content.obj
+		obj:PauseLayout()
+
+		local tableObj = obj:GetUserData("table")
+		local cols = tableObj.columns
+		local spaceH = tableObj.spaceH or tableObj.space or 0
+		local spaceV = tableObj.spaceV or tableObj.space or 0
+		local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1)
+
+		-- We need to reuse these because layout events can come in very frequently
+		local layoutCache = obj:GetUserData("layoutCache")
+		if not layoutCache then
+			layoutCache = {{}, {}, {}, {}, {}, {}}
+			obj:SetUserData("layoutCache", layoutCache)
+		end
+		local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache)
+
+		-- Create the grid
+		local n, slotFound = 0
+		for i,child in ipairs(children) do
+			if child:IsShown() then
+				repeat
+					n = n + 1
+					local col = (n - 1) % #cols + 1
+					local row = ceil(n / #cols)
+					local rowspan = rowspans[col]
+					local cell = rowspan and rowspan.child or child
+					local cellObj = cell:GetUserData("cell")
+					slotFound = not rowspan
+
+					-- Rowspan
+					if not rowspan and cellObj and cellObj.rowspan then
+						rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1}
+						rowspans[col] = rowspan
+					end
+					if rowspan and i == #children then
+						rowspan.to = row
+					end
+
+					-- Colspan
+					local colspan = max(0, min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
+					n = n + colspan
+
+					-- Place the cell
+					if not rowspan or rowspan.to == row then
+						t[n] = cell
+						rowStart[cell] = rowspan and rowspan.from or row
+						colStart[cell] = col
+
+						if rowspan then
+							rowspans[col] = nil
+						end
+					end
+				until slotFound
+			end
+		end
+
+		local rows = ceil(n / #cols)
+
+		-- Determine fixed size cols and collect weights
+		local extantH, totalWeight = totalH, 0
+		for col,colObj in ipairs(cols) do
+			laneH[col] = 0
+
+			if type(colObj) == "number" then
+				colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj}
+				cols[col] = colObj
+			end
+
+			if colObj.weight then
+				-- Weight
+				totalWeight = totalWeight + (colObj.weight or 1)
+			else
+				if not colObj.width or colObj.width <= 0 then
+					-- Content width
+					for row=1,rows do
+						local child = t[(row - 1) * #cols + col]
+						if child then
+							local f = child.frame
+							f:ClearAllPoints()
+							local childH = f:GetWidth() or 0
+
+							laneH[col] = max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
+						end
+					end
+
+					laneH[col] = max(colObj.min or colObj[1] or 0, min(laneH[col], colObj.max or colObj[2] or laneH[col]))
+				else
+					-- Rel./Abs. width
+					laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
+				end
+				extantH = max(0, extantH - laneH[col])
+			end
+		end
+
+		-- Determine sizes based on weight
+		local scale = totalWeight > 0 and extantH / totalWeight or 0
+		for col,colObj in pairs(cols) do
+			if colObj.weight then
+				laneH[col] = scale * colObj.weight
+			end
+		end
+
+		-- Arrange children
+		for row=1,rows do
+			local rowV = 0
+
+			-- Horizontal placement and sizing
+			for col=1,#cols do
+				local child = t[(row - 1) * #cols + col]
+				if child then
+					local colObj = cols[colStart[child]]
+					local cellObj = child:GetUserData("cell")
+					local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH)
+					local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH)
+
+					local f = child.frame
+					f:ClearAllPoints()
+					local childH = f:GetWidth() or 0
+
+					local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH)
+					f:SetPoint("LEFT", content, offsetH + align, 0)
+					if child:IsFullWidth() or alignFn == "fill" or childH > cellH then
+						f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0)
+					end
+
+					if child.DoLayout then
+						child:DoLayout()
+					end
+
+					rowV = max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
+				end
+			end
+
+			laneV[row] = rowV
+
+			-- Vertical placement and sizing
+			for col=1,#cols do
+				local child = t[(row - 1) * #cols + col]
+				if child then
+					local colObj = cols[colStart[child]]
+					local cellObj = child:GetUserData("cell")
+					local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV)
+					local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV)
+
+					local f = child.frame
+					local childV = f:GetHeight() or 0
+
+					local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV)
+					if child:IsFullHeight() or alignFn == "fill" then
+						f:SetHeight(cellV)
+					end
+					f:SetPoint("TOP", content, 0, -(offsetV + align))
+				end
+			end
+		end
+
+		-- Calculate total height
+		local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV)
+
+		-- Cleanup
+		for _,v in pairs(layoutCache) do wipe(v) end
+
+		safecall(obj.LayoutFinished, obj, nil, totalV)
+		obj:ResumeLayout()
+	end)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.xml b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.xml
new file mode 100644
index 0000000..b515077
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/AceGUI-3.0.xml
@@ -0,0 +1,28 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="AceGUI-3.0.lua"/>
+	<!-- Container -->
+	<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Frame.lua"/>
+	<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
+	<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
+	<Script file="widgets\AceGUIContainer-Window.lua"/>
+	<!-- Widgets -->
+	<Script file="widgets\AceGUIWidget-Button.lua"/>
+	<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
+	<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown.lua"/>
+	<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
+	<Script file="widgets\AceGUIWidget-EditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Heading.lua"/>
+	<Script file="widgets\AceGUIWidget-Icon.lua"/>
+	<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
+	<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
+	<Script file="widgets\AceGUIWidget-Label.lua"/>
+	<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
+	<Script file="widgets\AceGUIWidget-Slider.lua"/>
+</Ui>
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
new file mode 100644
index 0000000..9a48f8b
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
@@ -0,0 +1,138 @@
+--[[-----------------------------------------------------------------------------
+BlizOptionsGroup Container
+Simple container widget for the integration of AceGUI into the Blizzard Interface Options
+-------------------------------------------------------------------------------]]
+local Type, Version = "BlizOptionsGroup", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function OnShow(frame)
+	frame.obj:Fire("OnShow")
+end
+
+local function OnHide(frame)
+	frame.obj:Fire("OnHide")
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function okay(frame)
+	frame.obj:Fire("okay")
+end
+
+local function cancel(frame)
+	frame.obj:Fire("cancel")
+end
+
+local function default(frame)
+	frame.obj:Fire("default")
+end
+
+local function refresh(frame)
+	frame.obj:Fire("refresh")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetName()
+		self:SetTitle()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 63
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 26
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetName"] = function(self, name, parent)
+		self.frame.name = name
+		self.frame.parent = parent
+	end,
+
+	["SetTitle"] = function(self, title)
+		local content = self.content
+		content:ClearAllPoints()
+		if not title or title == "" then
+			content:SetPoint("TOPLEFT", 10, -10)
+			self.label:SetText("")
+		else
+			content:SetPoint("TOPLEFT", 10, -40)
+			self.label:SetText(title)
+		end
+		content:SetPoint("BOTTOMRIGHT", -10, 10)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame")
+	frame:Hide()
+
+	-- support functions for the Blizzard Interface Options
+	frame.okay = okay
+	frame.cancel = cancel
+	frame.default = default
+	frame.refresh = refresh
+
+	frame:SetScript("OnHide", OnHide)
+	frame:SetScript("OnShow", OnShow)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
+	label:SetPoint("TOPLEFT", 10, -15)
+	label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
+	label:SetJustifyH("LEFT")
+	label:SetJustifyV("TOP")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		label   = label,
+		frame   = frame,
+		content = content,
+		type    = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
new file mode 100644
index 0000000..379ea25
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
@@ -0,0 +1,157 @@
+--[[-----------------------------------------------------------------------------
+DropdownGroup Container
+Container controlled by a dropdown on the top.
+-------------------------------------------------------------------------------]]
+local Type, Version = "DropdownGroup", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local assert, pairs, type = assert, pairs, type
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function SelectedGroup(self, event, value)
+	local group = self.parentgroup
+	local status = group.status or group.localstatus
+	status.selected = value
+	self.parentgroup:Fire("OnGroupSelected", value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.dropdown:SetText("")
+		self:SetDropdownWidth(200)
+		self:SetTitle("")
+	end,
+
+	["OnRelease"] = function(self)
+		self.dropdown.list = nil
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.dropdown.frame:ClearAllPoints()
+		if title and title ~= "" then
+			self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
+		else
+			self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+		end
+	end,
+
+	["SetGroupList"] = function(self,list,order)
+		self.dropdown:SetList(list,order)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SetGroup"] = function(self,group)
+		self.dropdown:SetValue(group)
+		local status = self.status or self.localstatus
+		status.selected = group
+		self:Fire("OnGroupSelected", group)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 26
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 63
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self:SetHeight((height or 0) + 63)
+	end,
+
+	["SetDropdownWidth"] = function(self, width)
+		self.dropdown:SetWidth(width)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame")
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 4, -5)
+	titletext:SetPoint("TOPRIGHT", -4, -5)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local dropdown = AceGUI:Create("Dropdown")
+	dropdown.frame:SetParent(frame)
+	dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
+	dropdown:SetCallback("OnValueChanged", SelectedGroup)
+	dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+	dropdown.frame:Show()
+	dropdown:SetLabel("")
+
+	local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	border:SetPoint("TOPLEFT", 0, -26)
+	border:SetPoint("BOTTOMRIGHT", 0, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1,0.1,0.1,0.5)
+	border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame       = frame,
+		localstatus = {},
+		titletext   = titletext,
+		dropdown    = dropdown,
+		border      = border,
+		content     = content,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	dropdown.parentgroup = widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
new file mode 100644
index 0000000..fbd6005
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
@@ -0,0 +1,316 @@
+--[[-----------------------------------------------------------------------------
+Frame Container
+-------------------------------------------------------------------------------]]
+local Type, Version = "Frame", 27
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local wipe = table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame)
+	PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+	frame.obj:Hide()
+end
+
+local function Frame_OnShow(frame)
+	frame.obj:Fire("OnShow")
+end
+
+local function Frame_OnClose(frame)
+	frame.obj:Fire("OnClose")
+end
+
+local function Frame_OnMouseDown(frame)
+	AceGUI:ClearFocus()
+end
+
+local function Title_OnMouseDown(frame)
+	frame:GetParent():StartMoving()
+	AceGUI:ClearFocus()
+end
+
+local function MoverSizer_OnMouseUp(mover)
+	local frame = mover:GetParent()
+	frame:StopMovingOrSizing()
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.width = frame:GetWidth()
+	status.height = frame:GetHeight()
+	status.top = frame:GetTop()
+	status.left = frame:GetLeft()
+end
+
+local function SizerSE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOMRIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function SizerS_OnMouseDown(frame)
+	frame:GetParent():StartSizing("BOTTOM")
+	AceGUI:ClearFocus()
+end
+
+local function SizerE_OnMouseDown(frame)
+	frame:GetParent():StartSizing("RIGHT")
+	AceGUI:ClearFocus()
+end
+
+local function StatusBar_OnEnter(frame)
+	frame.obj:Fire("OnEnterStatusBar")
+end
+
+local function StatusBar_OnLeave(frame)
+	frame.obj:Fire("OnLeaveStatusBar")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:SetTitle()
+		self:SetStatusText()
+		self:ApplyStatus()
+		self:Show()
+        self:EnableResize(true)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		wipe(self.localstatus)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTitle"] = function(self, title)
+		self.titletext:SetText(title)
+		self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
+	end,
+
+	["SetStatusText"] = function(self, text)
+		self.statustext:SetText(text)
+	end,
+
+	["Hide"] = function(self)
+		self.frame:Hide()
+	end,
+
+	["Show"] = function(self)
+		self.frame:Show()
+	end,
+
+	["EnableResize"] = function(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end,
+
+	-- called to set an external table to store status in
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end,
+
+	["ApplyStatus"] = function(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		frame:ClearAllPoints()
+		if status.top and status.left then
+			frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
+			frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
+		else
+			frame:SetPoint("CENTER")
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local FrameBackdrop = {
+	bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+	edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+	tile = true, tileSize = 32, edgeSize = 32,
+	insets = { left = 8, right = 8, top = 8, bottom = 8 }
+}
+
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetMovable(true)
+	frame:SetResizable(true)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+	frame:SetBackdrop(FrameBackdrop)
+	frame:SetBackdropColor(0, 0, 0, 1)
+	frame:SetMinResize(400, 200)
+	frame:SetToplevel(true)
+	frame:SetScript("OnShow", Frame_OnShow)
+	frame:SetScript("OnHide", Frame_OnClose)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
+	closebutton:SetScript("OnClick", Button_OnClick)
+	closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
+	closebutton:SetHeight(20)
+	closebutton:SetWidth(100)
+	closebutton:SetText(CLOSE)
+
+	local statusbg = CreateFrame("Button", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	statusbg:SetPoint("BOTTOMLEFT", 15, 15)
+	statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
+	statusbg:SetHeight(24)
+	statusbg:SetBackdrop(PaneBackdrop)
+	statusbg:SetBackdropColor(0.1,0.1,0.1)
+	statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
+	statusbg:SetScript("OnEnter", StatusBar_OnEnter)
+	statusbg:SetScript("OnLeave", StatusBar_OnLeave)
+
+	local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	statustext:SetPoint("TOPLEFT", 7, -2)
+	statustext:SetPoint("BOTTOMRIGHT", -7, 2)
+	statustext:SetHeight(20)
+	statustext:SetJustifyH("LEFT")
+	statustext:SetText("")
+
+	local titlebg = frame:CreateTexture(nil, "OVERLAY")
+	titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+	titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
+	titlebg:SetPoint("TOP", 0, 12)
+	titlebg:SetWidth(100)
+	titlebg:SetHeight(40)
+
+	local title = CreateFrame("Frame", nil, frame)
+	title:EnableMouse(true)
+	title:SetScript("OnMouseDown", Title_OnMouseDown)
+	title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+	title:SetAllPoints(titlebg)
+
+	local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
+
+	local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+	titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
+	titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
+	titlebg_l:SetWidth(30)
+	titlebg_l:SetHeight(40)
+
+	local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
+	titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+	titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
+	titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
+	titlebg_r:SetWidth(30)
+	titlebg_r:SetHeight(40)
+
+	local sizer_se = CreateFrame("Frame", nil, frame)
+	sizer_se:SetPoint("BOTTOMRIGHT")
+	sizer_se:SetWidth(25)
+	sizer_se:SetHeight(25)
+	sizer_se:EnableMouse()
+	sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
+	sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line1:SetWidth(14)
+	line1:SetHeight(14)
+	line1:SetPoint("BOTTOMRIGHT", -8, 8)
+	line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	local x = 0.1 * 14/17
+	line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+	line2:SetWidth(8)
+	line2:SetHeight(8)
+	line2:SetPoint("BOTTOMRIGHT", -8, 8)
+	line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	local x = 0.1 * 8/17
+	line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+	local sizer_s = CreateFrame("Frame", nil, frame)
+	sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
+	sizer_s:SetPoint("BOTTOMLEFT")
+	sizer_s:SetHeight(25)
+	sizer_s:EnableMouse(true)
+	sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
+	sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	local sizer_e = CreateFrame("Frame", nil, frame)
+	sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
+	sizer_e:SetPoint("TOPRIGHT")
+	sizer_e:SetWidth(25)
+	sizer_e:EnableMouse(true)
+	sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
+	sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT", 17, -27)
+	content:SetPoint("BOTTOMRIGHT", -17, 40)
+
+	local widget = {
+		localstatus = {},
+		titletext   = titletext,
+		statustext  = statustext,
+		titlebg     = titlebg,
+		sizer_se    = sizer_se,
+		sizer_s     = sizer_s,
+		sizer_e     = sizer_e,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	closebutton.obj, statusbg.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
new file mode 100644
index 0000000..357e843
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+InlineGroup Container
+Simple container widget that creates a visible "box" with an optional title.
+-------------------------------------------------------------------------------]]
+local Type, Version = "InlineGroup", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+		self:SetTitle("")
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetTitle"] = function(self,title)
+		self.titletext:SetText(title)
+	end,
+
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 40)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+
+	local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	border:SetPoint("TOPLEFT", 0, -17)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		titletext = titletext,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
new file mode 100644
index 0000000..d110d03
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
@@ -0,0 +1,215 @@
+--[[-----------------------------------------------------------------------------
+ScrollFrame Container
+Plain container that scrolls its content and doesn't grow in height.
+-------------------------------------------------------------------------------]]
+local Type, Version = "ScrollFrame", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local min, max, floor = math.min, math.max, math.floor
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function FixScrollOnUpdate(frame)
+	frame:SetScript("OnUpdate", nil)
+	frame.obj:FixScroll()
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function ScrollFrame_OnMouseWheel(frame, value)
+	frame.obj:MoveScroll(value)
+end
+
+local function ScrollFrame_OnSizeChanged(frame)
+	frame:SetScript("OnUpdate", FixScrollOnUpdate)
+end
+
+local function ScrollBar_OnScrollValueChanged(frame, value)
+	frame.obj:SetScroll(value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetScroll(0)
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.scrollframe:SetPoint("BOTTOMRIGHT")
+		self.scrollbar:Hide()
+		self.scrollBarShown = nil
+		self.content.height, self.content.width, self.content.original_width = nil, nil, nil
+	end,
+
+	["SetScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local viewheight = self.scrollframe:GetHeight()
+		local height = self.content:GetHeight()
+		local offset
+
+		if viewheight > height then
+			offset = 0
+		else
+			offset = floor((height - viewheight) / 1000.0 * value)
+		end
+		self.content:ClearAllPoints()
+		self.content:SetPoint("TOPLEFT", 0, offset)
+		self.content:SetPoint("TOPRIGHT", 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end,
+
+	["MoveScroll"] = function(self, value)
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+
+		if self.scrollBarShown then
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end,
+
+	["FixScroll"] = function(self)
+		if self.updateLock then return end
+		self.updateLock = true
+		local status = self.status or self.localstatus
+		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+		local offset = status.offset or 0
+		-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
+		-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
+		if viewheight < height + 2 then
+			if self.scrollBarShown then
+				self.scrollBarShown = nil
+				self.scrollbar:Hide()
+				self.scrollbar:SetValue(0)
+				self.scrollframe:SetPoint("BOTTOMRIGHT")
+				if self.content.original_width then
+					self.content.width = self.content.original_width
+				end
+				self:DoLayout()
+			end
+		else
+			if not self.scrollBarShown then
+				self.scrollBarShown = true
+				self.scrollbar:Show()
+				self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
+				if self.content.original_width then
+					self.content.width = self.content.original_width - 20
+				end
+				self:DoLayout()
+			end
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.scrollbar:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				self.content:ClearAllPoints()
+				self.content:SetPoint("TOPLEFT", 0, offset)
+				self.content:SetPoint("TOPRIGHT", 0, offset)
+				status.offset = offset
+			end
+		end
+		self.updateLock = nil
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		self.content:SetHeight(height or 0 + 20)
+
+		-- update the scrollframe
+		self:FixScroll()
+
+		-- schedule another update when everything has "settled"
+		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content.width = width - (self.scrollBarShown and 20 or 0)
+		content.original_width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content.height = height
+	end
+}
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local num = AceGUI:GetNextWidgetNum(Type)
+
+	local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+	scrollframe:SetPoint("TOPLEFT")
+	scrollframe:SetPoint("BOTTOMRIGHT")
+	scrollframe:EnableMouseWheel(true)
+	scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
+	scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
+	scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
+	scrollbar:SetMinMaxValues(0, 1000)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:Hide()
+	-- set the script as the last step, so it doesn't fire yet
+	scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetColorTexture(0, 0, 0, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, scrollframe)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("TOPRIGHT")
+	content:SetHeight(400)
+	scrollframe:SetScrollChild(content)
+
+	local widget = {
+		localstatus = { scrollvalue = 0 },
+		scrollframe = scrollframe,
+		scrollbar   = scrollbar,
+		content     = content,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	scrollframe.obj, scrollbar.obj = widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
new file mode 100644
index 0000000..57512c3
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
@@ -0,0 +1,69 @@
+--[[-----------------------------------------------------------------------------
+SimpleGroup Container
+Simple container widget that just groups widgets.
+-------------------------------------------------------------------------------]]
+local Type, Version = "SimpleGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(300)
+		self:SetHeight(100)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight(height or 0)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		content:SetWidth(width)
+		content.width = width
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		content:SetHeight(height)
+		content.height = height
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, frame)
+	content:SetPoint("TOPLEFT")
+	content:SetPoint("BOTTOMRIGHT")
+
+	local widget = {
+		frame     = frame,
+		content   = content,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
new file mode 100644
index 0000000..195ab0b
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
@@ -0,0 +1,349 @@
+--[[-----------------------------------------------------------------------------
+TabGroup Container
+Container that uses tabs on top to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TabGroup", 37
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
+
+-- local upvalue storage used by BuildTabs
+local widths = {}
+local rowwidths = {}
+local rowends = {}
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateTabLook(frame)
+	if frame.disabled then
+		PanelTemplates_SetDisabledTabState(frame)
+	elseif frame.selected then
+		PanelTemplates_SelectTab(frame)
+	else
+		PanelTemplates_DeselectTab(frame)
+	end
+end
+
+local function Tab_SetText(frame, text)
+	frame:_SetText(text)
+	local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
+	PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
+end
+
+local function Tab_SetSelected(frame, selected)
+	frame.selected = selected
+	UpdateTabLook(frame)
+end
+
+local function Tab_SetDisabled(frame, disabled)
+	frame.disabled = disabled
+	UpdateTabLook(frame)
+end
+
+local function BuildTabsOnUpdate(frame)
+	local self = frame.obj
+	self:BuildTabs()
+	frame:SetScript("OnUpdate", nil)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Tab_OnClick(frame)
+	if not (frame.selected or frame.disabled) then
+		PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
+		frame.obj:SelectTab(frame.value)
+	end
+end
+
+local function Tab_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnShow(frame)
+	_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTitle()
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+		self.tablist = nil
+		for _, tab in pairs(self.tabs) do
+			tab:Hide()
+		end
+	end,
+
+	["CreateTab"] = function(self, id)
+		local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
+		local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
+		tab.obj = self
+		tab.id = id
+
+		tab.text = _G[tabname .. "Text"]
+		tab.text:ClearAllPoints()
+		tab.text:SetPoint("LEFT", 14, -3)
+		tab.text:SetPoint("RIGHT", -12, -3)
+
+		tab:SetScript("OnClick", Tab_OnClick)
+		tab:SetScript("OnEnter", Tab_OnEnter)
+		tab:SetScript("OnLeave", Tab_OnLeave)
+		tab:SetScript("OnShow", Tab_OnShow)
+
+		tab._SetText = tab.SetText
+		tab.SetText = Tab_SetText
+		tab.SetSelected = Tab_SetSelected
+		tab.SetDisabled = Tab_SetDisabled
+
+		return tab
+	end,
+
+	["SetTitle"] = function(self, text)
+		self.titletext:SetText(text or "")
+		if text and text ~= "" then
+			self.alignoffset = 25
+		else
+			self.alignoffset = 18
+		end
+		self:BuildTabs()
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+	end,
+
+	["SelectTab"] = function(self, value)
+		local status = self.status or self.localstatus
+		local found
+		for i, v in ipairs(self.tabs) do
+			if v.value == value then
+				v:SetSelected(true)
+				found = true
+			else
+				v:SetSelected(false)
+			end
+		end
+		status.selected = value
+		if found then
+			self:Fire("OnGroupSelected",value)
+		end
+	end,
+
+	["SetTabs"] = function(self, tabs)
+		self.tablist = tabs
+		self:BuildTabs()
+	end,
+
+
+	["BuildTabs"] = function(self)
+		local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
+		local tablist = self.tablist
+		local tabs = self.tabs
+
+		if not tablist then return end
+
+		local width = self.frame.width or self.frame:GetWidth() or 0
+
+		wipe(widths)
+		wipe(rowwidths)
+		wipe(rowends)
+
+		--Place Text into tabs and get thier initial width
+		for i, v in ipairs(tablist) do
+			local tab = tabs[i]
+			if not tab then
+				tab = self:CreateTab(i)
+				tabs[i] = tab
+			end
+
+			tab:Show()
+			tab:SetText(v.text)
+			tab:SetDisabled(v.disabled)
+			tab.value = v.value
+
+			widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
+		end
+
+		for i = (#tablist)+1, #tabs, 1 do
+			tabs[i]:Hide()
+		end
+
+		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+		local numtabs = #tablist
+		local numrows = 1
+		local usedwidth = 0
+
+		for i = 1, #tablist do
+			--If this is not the first tab of a row and there isn't room for it
+			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+				rowends[numrows] = i - 1
+				numrows = numrows + 1
+				usedwidth = 0
+			end
+			usedwidth = usedwidth + widths[i]
+		end
+		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+		rowends[numrows] = #tablist
+
+		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
+		if numrows > 1 then
+			--if the last row has only one tab
+			if rowends[numrows-1] == numtabs-1 then
+				--if there are more than 2 tabs in the 2nd last row
+				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+					--move 1 tab from the second last row to the last, if there is enough space
+					if (rowwidths[numrows] + widths[numtabs-1]) <= width then
+						rowends[numrows-1] = rowends[numrows-1] - 1
+						rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+						rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+					end
+				end
+			end
+		end
+
+		--anchor the rows as defined and resize tabs to fill thier row
+		local starttab = 1
+		for row, endtab in ipairs(rowends) do
+			local first = true
+			for tabno = starttab, endtab do
+				local tab = tabs[tabno]
+				tab:ClearAllPoints()
+				if first then
+					tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
+					first = false
+				else
+					tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
+				end
+			end
+
+			-- equal padding for each tab to fill the available width,
+			-- if the used space is above 75% already
+			-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
+			-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
+			local padding = 0
+			if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
+				padding = (width - rowwidths[row]) / (endtab - starttab+1)
+			end
+
+			for i = starttab, endtab do
+				PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
+			end
+			starttab = endtab + 1
+		end
+
+		self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
+		self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local contentwidth = width - 60
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+		self:BuildTabs(self)
+		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - (self.borderoffset + 23)
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + (self.borderoffset + 23))
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame",nil,UIParent)
+	frame:SetHeight(100)
+	frame:SetWidth(100)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+	titletext:SetPoint("TOPLEFT", 14, 0)
+	titletext:SetPoint("TOPRIGHT", -14, 0)
+	titletext:SetJustifyH("LEFT")
+	titletext:SetHeight(18)
+	titletext:SetText("")
+
+	local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	border:SetPoint("TOPLEFT", 1, -27)
+	border:SetPoint("BOTTOMRIGHT", -1, 3)
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -7)
+	content:SetPoint("BOTTOMRIGHT", -10, 7)
+
+	local widget = {
+		num          = num,
+		frame        = frame,
+		localstatus  = {},
+		alignoffset  = 18,
+		titletext    = titletext,
+		border       = border,
+		borderoffset = 27,
+		tabs         = {},
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
new file mode 100644
index 0000000..cdc8051
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
@@ -0,0 +1,715 @@
+--[[-----------------------------------------------------------------------------
+TreeGroup Container
+Container that uses a tree control to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TreeGroup", 45
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
+local math_min, math_max, floor = math.min, math.max, floor
+local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: FONT_COLOR_CODE_CLOSE
+
+-- Recycling functions
+local new, del
+do
+	local pool = setmetatable({},{__mode='k'})
+	function new()
+		local t = next(pool)
+		if t then
+			pool[t] = nil
+			return t
+		else
+			return {}
+		end
+	end
+	function del(t)
+		for k in pairs(t) do
+			t[k] = nil
+		end
+		pool[t] = true
+	end
+end
+
+local DEFAULT_TREE_WIDTH = 175
+local DEFAULT_TREE_SIZABLE = true
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function GetButtonUniqueValue(line)
+	local parent = line.parent
+	if parent and parent.value then
+		return GetButtonUniqueValue(parent).."\001"..line.value
+	else
+		return line.value
+	end
+end
+
+local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
+	local self = button.obj
+	local toggle = button.toggle
+	local text = treeline.text or ""
+	local icon = treeline.icon
+	local iconCoords = treeline.iconCoords
+	local level = treeline.level
+	local value = treeline.value
+	local uniquevalue = treeline.uniquevalue
+	local disabled = treeline.disabled
+
+	button.treeline = treeline
+	button.value = value
+	button.uniquevalue = uniquevalue
+	if selected then
+		button:LockHighlight()
+		button.selected = true
+	else
+		button:UnlockHighlight()
+		button.selected = false
+	end
+	button.level = level
+	if ( level == 1 ) then
+		button:SetNormalFontObject("GameFontNormal")
+		button:SetHighlightFontObject("GameFontHighlight")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
+	else
+		button:SetNormalFontObject("GameFontHighlightSmall")
+		button:SetHighlightFontObject("GameFontHighlightSmall")
+		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
+	end
+
+	if disabled then
+		button:EnableMouse(false)
+		button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
+	else
+		button.text:SetText(text)
+		button:EnableMouse(true)
+	end
+
+	if icon then
+		button.icon:SetTexture(icon)
+		button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
+	else
+		button.icon:SetTexture(nil)
+	end
+
+	if iconCoords then
+		button.icon:SetTexCoord(unpack(iconCoords))
+	else
+		button.icon:SetTexCoord(0, 1, 0, 1)
+	end
+
+	if canExpand then
+		if not isExpanded then
+			toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP
+			toggle:SetPushedTexture(130836) -- Interface\\Buttons\\UI-PlusButton-DOWN
+		else
+			toggle:SetNormalTexture(130821) -- Interface\\Buttons\\UI-MinusButton-UP
+			toggle:SetPushedTexture(130820) -- Interface\\Buttons\\UI-MinusButton-DOWN
+		end
+		toggle:Show()
+	else
+		toggle:Hide()
+	end
+end
+
+local function ShouldDisplayLevel(tree)
+	local result = false
+	for k, v in ipairs(tree) do
+		if v.children == nil and v.visible ~= false then
+			result = true
+		elseif v.children then
+			result = result or ShouldDisplayLevel(v.children)
+		end
+		if result then return result end
+	end
+	return false
+end
+
+local function addLine(self, v, tree, level, parent)
+	local line = new()
+	line.value = v.value
+	line.text = v.text
+	line.icon = v.icon
+	line.iconCoords = v.iconCoords
+	line.disabled = v.disabled
+	line.tree = tree
+	line.level = level
+	line.parent = parent
+	line.visible = v.visible
+	line.uniquevalue = GetButtonUniqueValue(line)
+	if v.children then
+		line.hasChildren = true
+	else
+		line.hasChildren = nil
+	end
+	self.lines[#self.lines+1] = line
+	return line
+end
+
+--fire an update after one frame to catch the treeframes height
+local function FirstFrameUpdate(frame)
+	local self = frame.obj
+	frame:SetScript("OnUpdate", nil)
+	self:RefreshTree(nil, true)
+end
+
+local function BuildUniqueValue(...)
+	local n = select('#', ...)
+	if n == 1 then
+		return ...
+	else
+		return (...).."\001"..BuildUniqueValue(select(2,...))
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Expand_OnClick(frame)
+	local button = frame.button
+	local self = button.obj
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnClick(frame)
+	local self = frame.obj
+	self:Fire("OnClick", frame.uniquevalue, frame.selected)
+	if not frame.selected then
+		self:SetSelected(frame.uniquevalue)
+		frame.selected = true
+		frame:LockHighlight()
+		self:RefreshTree()
+	end
+	AceGUI:ClearFocus()
+end
+
+local function Button_OnDoubleClick(button)
+	local self = button.obj
+	local status = (self.status or self.localstatus).groups
+	status[button.uniquevalue] = not status[button.uniquevalue]
+	self:RefreshTree()
+end
+
+local function Button_OnEnter(frame)
+	local self = frame.obj
+	self:Fire("OnButtonEnter", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		local tooltip = AceGUI.tooltip
+		tooltip:SetOwner(frame, "ANCHOR_NONE")
+		tooltip:ClearAllPoints()
+		tooltip:SetPoint("LEFT",frame,"RIGHT")
+		tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true)
+
+		tooltip:Show()
+	end
+end
+
+local function Button_OnLeave(frame)
+	local self = frame.obj
+	self:Fire("OnButtonLeave", frame.uniquevalue, frame)
+
+	if self.enabletooltips then
+		AceGUI.tooltip:Hide()
+	end
+end
+
+local function OnScrollValueChanged(frame, value)
+	if frame.obj.noupdate then return end
+	local self = frame.obj
+	local status = self.status or self.localstatus
+	status.scrollvalue = floor(value + 0.5)
+	self:RefreshTree()
+	AceGUI:ClearFocus()
+end
+
+local function Tree_OnSizeChanged(frame)
+	frame.obj:RefreshTree()
+end
+
+local function Tree_OnMouseWheel(frame, delta)
+	local self = frame.obj
+	if self.showscroll then
+		local scrollbar = self.scrollbar
+		local min, max = scrollbar:GetMinMaxValues()
+		local value = scrollbar:GetValue()
+		local newvalue = math_min(max,math_max(min,value - delta))
+		if value ~= newvalue then
+			scrollbar:SetValue(newvalue)
+		end
+	end
+end
+
+local function Dragger_OnLeave(frame)
+	frame:SetBackdropColor(1, 1, 1, 0)
+end
+
+local function Dragger_OnEnter(frame)
+	frame:SetBackdropColor(1, 1, 1, 0.8)
+end
+
+local function Dragger_OnMouseDown(frame)
+	local treeframe = frame:GetParent()
+	treeframe:StartSizing("RIGHT")
+end
+
+local function Dragger_OnMouseUp(frame)
+	local treeframe = frame:GetParent()
+	local self = treeframe.obj
+	local treeframeParent = treeframe:GetParent()
+	treeframe:StopMovingOrSizing()
+	--treeframe:SetScript("OnUpdate", nil)
+	treeframe:SetUserPlaced(false)
+	--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
+	treeframe:SetHeight(0)
+	treeframe:ClearAllPoints()
+	treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
+	treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
+
+	local status = self.status or self.localstatus
+	status.treewidth = treeframe:GetWidth()
+
+	treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
+	-- recalculate the content width
+	treeframe.obj:OnWidthSet(status.fullwidth)
+	-- update the layout of the content
+	treeframe.obj:DoLayout()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
+		self:EnableButtonTooltips(true)
+		self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+	end,
+
+	["OnRelease"] = function(self)
+		self.status = nil
+		self.tree = nil
+		self.frame:SetScript("OnUpdate", nil)
+		for k, v in pairs(self.localstatus) do
+			if k == "groups" then
+				for k2 in pairs(v) do
+					v[k2] = nil
+				end
+			else
+				self.localstatus[k] = nil
+			end
+		end
+		self.localstatus.scrollvalue = 0
+		self.localstatus.treewidth = DEFAULT_TREE_WIDTH
+		self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
+	end,
+
+	["EnableButtonTooltips"] = function(self, enable)
+		self.enabletooltips = enable
+	end,
+
+	["CreateButton"] = function(self)
+		local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
+		local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
+		button.obj = self
+
+		local icon = button:CreateTexture(nil, "OVERLAY")
+		icon:SetWidth(14)
+		icon:SetHeight(14)
+		button.icon = icon
+
+		button:SetScript("OnClick",Button_OnClick)
+		button:SetScript("OnDoubleClick", Button_OnDoubleClick)
+		button:SetScript("OnEnter",Button_OnEnter)
+		button:SetScript("OnLeave",Button_OnLeave)
+
+		button.toggle.button = button
+		button.toggle:SetScript("OnClick",Expand_OnClick)
+
+		button.text:SetHeight(14) -- Prevents text wrapping
+
+		return button
+	end,
+
+	["SetStatusTable"] = function(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		if not status.groups then
+			status.groups = {}
+		end
+		if not status.scrollvalue then
+			status.scrollvalue = 0
+		end
+		if not status.treewidth then
+			status.treewidth = DEFAULT_TREE_WIDTH
+		end
+		if status.treesizable == nil then
+			status.treesizable = DEFAULT_TREE_SIZABLE
+		end
+		self:SetTreeWidth(status.treewidth,status.treesizable)
+		self:RefreshTree()
+	end,
+
+	--sets the tree to be displayed
+	["SetTree"] = function(self, tree, filter)
+		self.filter = filter
+		if tree then
+			assert(type(tree) == "table")
+		end
+		self.tree = tree
+		self:RefreshTree()
+	end,
+
+	["BuildLevel"] = function(self, tree, level, parent)
+		local groups = (self.status or self.localstatus).groups
+
+		for i, v in ipairs(tree) do
+			if v.children then
+				if not self.filter or ShouldDisplayLevel(v.children) then
+					local line = addLine(self, v, tree, level, parent)
+					if groups[line.uniquevalue] then
+						self:BuildLevel(v.children, level+1, line)
+					end
+				end
+			elseif v.visible ~= false or not self.filter then
+				addLine(self, v, tree, level, parent)
+			end
+		end
+	end,
+
+	["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
+		local buttons = self.buttons
+		local lines = self.lines
+
+		for i, v in ipairs(buttons) do
+			v:Hide()
+		end
+		while lines[1] do
+			local t = tremove(lines)
+			for k in pairs(t) do
+				t[k] = nil
+			end
+			del(t)
+		end
+
+		if not self.tree then return end
+		--Build the list of visible entries from the tree and status tables
+		local status = self.status or self.localstatus
+		local groupstatus = status.groups
+		local tree = self.tree
+
+		local treeframe = self.treeframe
+
+		status.scrollToSelection = status.scrollToSelection or scrollToSelection	-- needs to be cached in case the control hasn't been drawn yet (code bails out below)
+
+		self:BuildLevel(tree, 1)
+
+		local numlines = #lines
+
+		local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
+		if maxlines <= 0 then return end
+
+		if self.frame:GetParent() == UIParent and not fromOnUpdate then
+			self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+			return
+		end
+
+		local first, last
+
+		scrollToSelection = status.scrollToSelection
+		status.scrollToSelection = nil
+
+		if numlines <= maxlines then
+			--the whole tree fits in the frame
+			status.scrollvalue = 0
+			self:ShowScroll(false)
+			first, last = 1, numlines
+		else
+			self:ShowScroll(true)
+			--scrolling will be needed
+			self.noupdate = true
+			self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
+			--check if we are scrolled down too far
+			if numlines - status.scrollvalue < maxlines then
+				status.scrollvalue = numlines - maxlines
+			end
+			self.noupdate = nil
+			first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+			--show selection?
+			if scrollToSelection and status.selected then
+				local show
+				for i,line in ipairs(lines) do	-- find the line number
+					if line.uniquevalue==status.selected then
+						show=i
+					end
+				end
+				if not show then
+					-- selection was deleted or something?
+				elseif show>=first and show<=last then
+					-- all good
+				else
+					-- scrolling needed!
+					if show<first then
+						status.scrollvalue = show-1
+					else
+						status.scrollvalue = show-maxlines
+					end
+					first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+				end
+			end
+			if self.scrollbar:GetValue() ~= status.scrollvalue then
+				self.scrollbar:SetValue(status.scrollvalue)
+			end
+		end
+
+		local buttonnum = 1
+		for i = first, last do
+			local line = lines[i]
+			local button = buttons[buttonnum]
+			if not button then
+				button = self:CreateButton()
+
+				buttons[buttonnum] = button
+				button:SetParent(treeframe)
+				button:SetFrameLevel(treeframe:GetFrameLevel()+1)
+				button:ClearAllPoints()
+				if buttonnum == 1 then
+					if self.showscroll then
+						button:SetPoint("TOPRIGHT", -22, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					else
+						button:SetPoint("TOPRIGHT", 0, -10)
+						button:SetPoint("TOPLEFT", 0, -10)
+					end
+				else
+					button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
+					button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
+				end
+			end
+
+			UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
+			button:Show()
+			buttonnum = buttonnum + 1
+		end
+
+	end,
+
+	["SetSelected"] = function(self, value)
+		local status = self.status or self.localstatus
+		if status.selected ~= value then
+			status.selected = value
+			self:Fire("OnGroupSelected", value)
+		end
+	end,
+
+	["Select"] = function(self, uniquevalue, ...)
+		self.filter = false
+		local status = self.status or self.localstatus
+		local groups = status.groups
+		local path = {...}
+		for i = 1, #path do
+			groups[tconcat(path, "\001", 1, i)] = true
+		end
+		status.selected = uniquevalue
+		self:RefreshTree(true)
+		self:Fire("OnGroupSelected", uniquevalue)
+	end,
+
+	["SelectByPath"] = function(self, ...)
+		self:Select(BuildUniqueValue(...), ...)
+	end,
+
+	["SelectByValue"] = function(self, uniquevalue)
+		self:Select(uniquevalue, ("\001"):split(uniquevalue))
+	end,
+
+	["ShowScroll"] = function(self, show)
+		self.showscroll = show
+		if show then
+			self.scrollbar:Show()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
+			end
+		else
+			self.scrollbar:Hide()
+			if self.buttons[1] then
+				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
+			end
+		end
+	end,
+
+	["OnWidthSet"] = function(self, width)
+		local content = self.content
+		local treeframe = self.treeframe
+		local status = self.status or self.localstatus
+		status.fullwidth = width
+
+		local contentwidth = width - status.treewidth - 20
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+
+		local maxtreewidth = math_min(400, width - 50)
+
+		if maxtreewidth > 100 and status.treewidth > maxtreewidth then
+			self:SetTreeWidth(maxtreewidth, status.treesizable)
+		end
+		treeframe:SetMaxResize(maxtreewidth, 1600)
+	end,
+
+	["OnHeightSet"] = function(self, height)
+		local content = self.content
+		local contentheight = height - 20
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end,
+
+	["SetTreeWidth"] = function(self, treewidth, resizable)
+		if not resizable then
+			if type(treewidth) == 'number' then
+				resizable = false
+			elseif type(treewidth) == 'boolean' then
+				resizable = treewidth
+				treewidth = DEFAULT_TREE_WIDTH
+			else
+				resizable = false
+				treewidth = DEFAULT_TREE_WIDTH
+			end
+		end
+		self.treeframe:SetWidth(treewidth)
+		self.dragger:EnableMouse(resizable)
+
+		local status = self.status or self.localstatus
+		status.treewidth = treewidth
+		status.treesizable = resizable
+
+		-- recalculate the content width
+		if status.fullwidth then
+			self:OnWidthSet(status.fullwidth)
+		end
+	end,
+
+	["GetTreeWidth"] = function(self)
+		local status = self.status or self.localstatus
+		return status.treewidth or DEFAULT_TREE_WIDTH
+	end,
+
+	["LayoutFinished"] = function(self, width, height)
+		if self.noAutoHeight then return end
+		self:SetHeight((height or 0) + 20)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop  = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local DraggerBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = nil,
+	tile = true, tileSize = 16, edgeSize = 1,
+	insets = { left = 3, right = 3, top = 7, bottom = 7 }
+}
+
+local function Constructor()
+	local num = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	local treeframe = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	treeframe:SetPoint("TOPLEFT")
+	treeframe:SetPoint("BOTTOMLEFT")
+	treeframe:SetWidth(DEFAULT_TREE_WIDTH)
+	treeframe:EnableMouseWheel(true)
+	treeframe:SetBackdrop(PaneBackdrop)
+	treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
+	treeframe:SetResizable(true)
+	treeframe:SetMinResize(100, 1)
+	treeframe:SetMaxResize(400, 1600)
+	treeframe:SetScript("OnUpdate", FirstFrameUpdate)
+	treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
+	treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
+
+	local dragger = CreateFrame("Frame", nil, treeframe, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	dragger:SetWidth(8)
+	dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
+	dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
+	dragger:SetBackdrop(DraggerBackdrop)
+	dragger:SetBackdropColor(1, 1, 1, 0)
+	dragger:SetScript("OnEnter", Dragger_OnEnter)
+	dragger:SetScript("OnLeave", Dragger_OnLeave)
+	dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
+	dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
+
+	local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
+	scrollbar:SetScript("OnValueChanged", nil)
+	scrollbar:SetPoint("TOPRIGHT", -10, -26)
+	scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
+	scrollbar:SetMinMaxValues(0,0)
+	scrollbar:SetValueStep(1)
+	scrollbar:SetValue(0)
+	scrollbar:SetWidth(16)
+	scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+
+	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+	scrollbg:SetAllPoints(scrollbar)
+	scrollbg:SetColorTexture(0,0,0,0.4)
+
+	local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
+	border:SetPoint("BOTTOMRIGHT")
+	border:SetBackdrop(PaneBackdrop)
+	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	--Container Support
+	local content = CreateFrame("Frame", nil, border)
+	content:SetPoint("TOPLEFT", 10, -10)
+	content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+	local widget = {
+		frame        = frame,
+		lines        = {},
+		levels       = {},
+		buttons      = {},
+		hasChildren  = {},
+		localstatus  = { groups = {}, scrollvalue = 0 },
+		filter       = false,
+		treeframe    = treeframe,
+		dragger      = dragger,
+		scrollbar    = scrollbar,
+		border       = border,
+		content      = content,
+		type         = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
new file mode 100644
index 0000000..2e28a3d
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
@@ -0,0 +1,336 @@
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontNormal
+
+----------------
+-- Main Frame --
+----------------
+--[[
+	Events :
+		OnClose
+
+]]
+do
+	local Type = "Window"
+	local Version = 6
+
+	local function frameOnShow(this)
+		this.obj:Fire("OnShow")
+	end
+
+	local function frameOnClose(this)
+		this.obj:Fire("OnClose")
+	end
+
+	local function closeOnClick(this)
+		PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+		this.obj:Hide()
+	end
+
+	local function frameOnMouseDown(this)
+		AceGUI:ClearFocus()
+	end
+
+	local function titleOnMouseDown(this)
+		this:GetParent():StartMoving()
+		AceGUI:ClearFocus()
+	end
+
+	local function frameOnMouseUp(this)
+		local frame = this:GetParent()
+		frame:StopMovingOrSizing()
+		local self = frame.obj
+		local status = self.status or self.localstatus
+		status.width = frame:GetWidth()
+		status.height = frame:GetHeight()
+		status.top = frame:GetTop()
+		status.left = frame:GetLeft()
+	end
+
+	local function sizerseOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOMRIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizersOnMouseDown(this)
+		this:GetParent():StartSizing("BOTTOM")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizereOnMouseDown(this)
+		this:GetParent():StartSizing("RIGHT")
+		AceGUI:ClearFocus()
+	end
+
+	local function sizerOnMouseUp(this)
+		this:GetParent():StopMovingOrSizing()
+	end
+
+	local function SetTitle(self,title)
+		self.titletext:SetText(title)
+	end
+
+	local function SetStatusText(self,text)
+		-- self.statustext:SetText(text)
+	end
+
+	local function Hide(self)
+		self.frame:Hide()
+	end
+
+	local function Show(self)
+		self.frame:Show()
+	end
+
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		self:ApplyStatus()
+		self:EnableResize(true)
+		self:Show()
+	end
+
+	local function OnRelease(self)
+		self.status = nil
+		for k in pairs(self.localstatus) do
+			self.localstatus[k] = nil
+		end
+	end
+
+	-- called to set an external table to store status in
+	local function SetStatusTable(self, status)
+		assert(type(status) == "table")
+		self.status = status
+		self:ApplyStatus()
+	end
+
+	local function ApplyStatus(self)
+		local status = self.status or self.localstatus
+		local frame = self.frame
+		self:SetWidth(status.width or 700)
+		self:SetHeight(status.height or 500)
+		if status.top and status.left then
+			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+		else
+			frame:SetPoint("CENTER",UIParent,"CENTER")
+		end
+	end
+
+	local function OnWidthSet(self, width)
+		local content = self.content
+		local contentwidth = width - 34
+		if contentwidth < 0 then
+			contentwidth = 0
+		end
+		content:SetWidth(contentwidth)
+		content.width = contentwidth
+	end
+
+
+	local function OnHeightSet(self, height)
+		local content = self.content
+		local contentheight = height - 57
+		if contentheight < 0 then
+			contentheight = 0
+		end
+		content:SetHeight(contentheight)
+		content.height = contentheight
+	end
+
+	local function EnableResize(self, state)
+		local func = state and "Show" or "Hide"
+		self.sizer_se[func](self.sizer_se)
+		self.sizer_s[func](self.sizer_s)
+		self.sizer_e[func](self.sizer_e)
+	end
+
+	local function Constructor()
+		local frame = CreateFrame("Frame",nil,UIParent)
+		local self = {}
+		self.type = "Window"
+
+		self.Hide = Hide
+		self.Show = Show
+		self.SetTitle =  SetTitle
+		self.OnRelease = OnRelease
+		self.OnAcquire = OnAcquire
+		self.SetStatusText = SetStatusText
+		self.SetStatusTable = SetStatusTable
+		self.ApplyStatus = ApplyStatus
+		self.OnWidthSet = OnWidthSet
+		self.OnHeightSet = OnHeightSet
+		self.EnableResize = EnableResize
+
+		self.localstatus = {}
+
+		self.frame = frame
+		frame.obj = self
+		frame:SetWidth(700)
+		frame:SetHeight(500)
+		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+		frame:EnableMouse()
+		frame:SetMovable(true)
+		frame:SetResizable(true)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetScript("OnMouseDown", frameOnMouseDown)
+
+		frame:SetScript("OnShow",frameOnShow)
+		frame:SetScript("OnHide",frameOnClose)
+		frame:SetMinResize(240,240)
+		frame:SetToplevel(true)
+
+		local titlebg = frame:CreateTexture(nil, "BACKGROUND")
+		titlebg:SetTexture(251966) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background
+		titlebg:SetPoint("TOPLEFT", 9, -6)
+		titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
+
+		local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
+		dialogbg:SetTexture(137056) -- Interface\\Tooltips\\UI-Tooltip-Background
+		dialogbg:SetPoint("TOPLEFT", 8, -24)
+		dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
+		dialogbg:SetVertexColor(0, 0, 0, .75)
+
+		local topleft = frame:CreateTexture(nil, "BORDER")
+		topleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		topleft:SetWidth(64)
+		topleft:SetHeight(64)
+		topleft:SetPoint("TOPLEFT")
+		topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
+
+		local topright = frame:CreateTexture(nil, "BORDER")
+		topright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		topright:SetWidth(64)
+		topright:SetHeight(64)
+		topright:SetPoint("TOPRIGHT")
+		topright:SetTexCoord(0.625, 0.75, 0, 1)
+
+		local top = frame:CreateTexture(nil, "BORDER")
+		top:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		top:SetHeight(64)
+		top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
+		top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
+		top:SetTexCoord(0.25, 0.369140625, 0, 1)
+
+		local bottomleft = frame:CreateTexture(nil, "BORDER")
+		bottomleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		bottomleft:SetWidth(64)
+		bottomleft:SetHeight(64)
+		bottomleft:SetPoint("BOTTOMLEFT")
+		bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
+
+		local bottomright = frame:CreateTexture(nil, "BORDER")
+		bottomright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		bottomright:SetWidth(64)
+		bottomright:SetHeight(64)
+		bottomright:SetPoint("BOTTOMRIGHT")
+		bottomright:SetTexCoord(0.875, 1, 0, 1)
+
+		local bottom = frame:CreateTexture(nil, "BORDER")
+		bottom:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		bottom:SetHeight(64)
+		bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
+		bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
+		bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
+
+		local left = frame:CreateTexture(nil, "BORDER")
+		left:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		left:SetWidth(64)
+		left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
+		left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
+		left:SetTexCoord(0.001953125, 0.125, 0, 1)
+
+		local right = frame:CreateTexture(nil, "BORDER")
+		right:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+		right:SetWidth(64)
+		right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
+		right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
+		right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
+
+		local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
+		close:SetPoint("TOPRIGHT", 2, 1)
+		close:SetScript("OnClick", closeOnClick)
+		self.closebutton = close
+		close.obj = self
+
+		local titletext = frame:CreateFontString(nil, "ARTWORK")
+		titletext:SetFontObject(GameFontNormal)
+		titletext:SetPoint("TOPLEFT", 12, -8)
+		titletext:SetPoint("TOPRIGHT", -32, -8)
+		self.titletext = titletext
+
+		local title = CreateFrame("Button", nil, frame)
+		title:SetPoint("TOPLEFT", titlebg)
+		title:SetPoint("BOTTOMRIGHT", titlebg)
+		title:EnableMouse()
+		title:SetScript("OnMouseDown",titleOnMouseDown)
+		title:SetScript("OnMouseUp", frameOnMouseUp)
+		self.title = title
+
+		local sizer_se = CreateFrame("Frame",nil,frame)
+		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+		sizer_se:SetWidth(25)
+		sizer_se:SetHeight(25)
+		sizer_se:EnableMouse()
+		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+		sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_se = sizer_se
+
+		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line1 = line1
+		line1:SetWidth(14)
+		line1:SetHeight(14)
+		line1:SetPoint("BOTTOMRIGHT", -8, 8)
+		line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+		local x = 0.1 * 14/17
+		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+		self.line2 = line2
+		line2:SetWidth(8)
+		line2:SetHeight(8)
+		line2:SetPoint("BOTTOMRIGHT", -8, 8)
+		line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+		local x = 0.1 * 8/17
+		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+		local sizer_s = CreateFrame("Frame",nil,frame)
+		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+		sizer_s:SetHeight(25)
+		sizer_s:EnableMouse()
+		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+		sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_s = sizer_s
+
+		local sizer_e = CreateFrame("Frame",nil,frame)
+		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		sizer_e:SetWidth(25)
+		sizer_e:EnableMouse()
+		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+		sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
+		self.sizer_e = sizer_e
+
+		--Container Support
+		local content = CreateFrame("Frame",nil,frame)
+		self.content = content
+		content.obj = self
+		content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
+		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
+
+		AceGUI:RegisterAsContainer(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
new file mode 100644
index 0000000..0e286ca
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
@@ -0,0 +1,103 @@
+--[[-----------------------------------------------------------------------------
+Button Widget
+Graphical Button.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Button", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local _G = _G
+local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame, ...)
+	AceGUI:ClearFocus()
+	PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
+	frame.obj:Fire("OnClick", ...)
+end
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- restore default values
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetAutoWidth(false)
+		self:SetText()
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.text:SetText(text)
+		if self.autoWidth then
+			self:SetWidth(self.text:GetStringWidth() + 30)
+		end
+	end,
+
+	["SetAutoWidth"] = function(self, autoWidth)
+		self.autoWidth = autoWidth
+		if self.autoWidth then
+			self:SetWidth(self.text:GetStringWidth() + 30)
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+		else
+			self.frame:Enable()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnClick", Button_OnClick)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+
+	local text = frame:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", 15, -1)
+	text:SetPoint("BOTTOMRIGHT", -15, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local widget = {
+		text  = text,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
new file mode 100644
index 0000000..53ef618
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
@@ -0,0 +1,296 @@
+--[[-----------------------------------------------------------------------------
+Checkbox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "CheckBox", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: SetDesaturation, GameFontHighlight
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function AlignImage(self)
+	local img = self.image:GetTexture()
+	self.text:ClearAllPoints()
+	if not img then
+		self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
+		self.text:SetPoint("RIGHT")
+	else
+		self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
+		self.text:SetPoint("RIGHT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function CheckBox_OnMouseDown(frame)
+	local self = frame.obj
+	if not self.disabled then
+		if self.image:GetTexture() then
+			self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
+		else
+			self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local function CheckBox_OnMouseUp(frame)
+	local self = frame.obj
+	if not self.disabled then
+		self:ToggleChecked()
+
+		if self.checked then
+			PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		else -- for both nil and false (tristate)
+			PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+		end
+
+		self:Fire("OnValueChanged", self.checked)
+		AlignImage(self)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetType()
+		self:SetValue(false)
+		self:SetTriState(nil)
+		-- height is calculated from the width and required space for the description
+		self:SetWidth(200)
+		self:SetImage()
+		self:SetDisabled(nil)
+		self:SetDescription(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		if self.desc then
+			self.desc:SetWidth(width - 30)
+			if self.desc:GetText() and self.desc:GetText() ~= "" then
+				self:SetHeight(28 + self.desc:GetStringHeight())
+			end
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+			SetDesaturation(self.check, true)
+			if self.desc then
+				self.desc:SetTextColor(0.5, 0.5, 0.5)
+			end
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+			if self.tristate and self.checked == nil then
+				SetDesaturation(self.check, true)
+			else
+				SetDesaturation(self.check, false)
+			end
+			if self.desc then
+				self.desc:SetTextColor(1, 1, 1)
+			end
+		end
+	end,
+
+	["SetValue"] = function(self, value)
+		local check = self.check
+		self.checked = value
+		if value then
+			SetDesaturation(check, false)
+			check:Show()
+		else
+			--Nil is the unknown tristate value
+			if self.tristate and value == nil then
+				SetDesaturation(check, true)
+				check:Show()
+			else
+				SetDesaturation(check, false)
+				check:Hide()
+			end
+		end
+		self:SetDisabled(self.disabled)
+	end,
+
+	["GetValue"] = function(self)
+		return self.checked
+	end,
+
+	["SetTriState"] = function(self, enabled)
+		self.tristate = enabled
+		self:SetValue(self:GetValue())
+	end,
+
+	["SetType"] = function(self, type)
+		local checkbg = self.checkbg
+		local check = self.check
+		local highlight = self.highlight
+
+		local size
+		if type == "radio" then
+			size = 16
+			checkbg:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+			checkbg:SetTexCoord(0, 0.25, 0, 1)
+			check:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+			check:SetTexCoord(0.25, 0.5, 0, 1)
+			check:SetBlendMode("ADD")
+			highlight:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+			highlight:SetTexCoord(0.5, 0.75, 0, 1)
+		else
+			size = 24
+			checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
+			checkbg:SetTexCoord(0, 1, 0, 1)
+			check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+			check:SetTexCoord(0, 1, 0, 1)
+			check:SetBlendMode("BLEND")
+			highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
+			highlight:SetTexCoord(0, 1, 0, 1)
+		end
+		checkbg:SetHeight(size)
+		checkbg:SetWidth(size)
+	end,
+
+	["ToggleChecked"] = function(self)
+		local value = self:GetValue()
+		if self.tristate then
+			--cycle in true, nil, false order
+			if value then
+				self:SetValue(nil)
+			elseif value == nil then
+				self:SetValue(false)
+			else
+				self:SetValue(true)
+			end
+		else
+			self:SetValue(not self:GetValue())
+		end
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.text:SetText(label)
+	end,
+
+	["SetDescription"] = function(self, desc)
+		if desc then
+			if not self.desc then
+				local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+				desc:ClearAllPoints()
+				desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
+				desc:SetWidth(self.frame.width - 30)
+				desc:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
+				desc:SetJustifyH("LEFT")
+				desc:SetJustifyV("TOP")
+				self.desc = desc
+			end
+			self.desc:Show()
+			--self.text:SetFontObject(GameFontNormal)
+			self.desc:SetText(desc)
+			self:SetHeight(28 + self.desc:GetStringHeight())
+		else
+			if self.desc then
+				self.desc:SetText("")
+				self.desc:Hide()
+			end
+			--self.text:SetFontObject(GameFontHighlight)
+			self:SetHeight(24)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+		AlignImage(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
+	frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
+
+	local checkbg = frame:CreateTexture(nil, "ARTWORK")
+	checkbg:SetWidth(24)
+	checkbg:SetHeight(24)
+	checkbg:SetPoint("TOPLEFT")
+	checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
+
+	local check = frame:CreateTexture(nil, "OVERLAY")
+	check:SetAllPoints(checkbg)
+	check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+
+	local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	text:SetJustifyH("LEFT")
+	text:SetHeight(18)
+	text:SetPoint("LEFT", checkbg, "RIGHT")
+	text:SetPoint("RIGHT")
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
+	highlight:SetBlendMode("ADD")
+	highlight:SetAllPoints(checkbg)
+
+	local image = frame:CreateTexture(nil, "OVERLAY")
+	image:SetHeight(16)
+	image:SetWidth(16)
+	image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
+
+	local widget = {
+		checkbg   = checkbg,
+		check     = check,
+		text      = text,
+		highlight = highlight,
+		image     = image,
+		frame     = frame,
+		type      = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
new file mode 100644
index 0000000..1101162
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
@@ -0,0 +1,190 @@
+--[[-----------------------------------------------------------------------------
+ColorPicker Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "ColorPicker", 25
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ColorPickerFrame, OpacitySliderFrame
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function ColorCallback(self, r, g, b, a, isAlpha)
+	if not self.HasAlpha then
+		a = 1
+	end
+	self:SetColor(r, g, b, a)
+	if ColorPickerFrame:IsVisible() then
+		--colorpicker is still open
+		self:Fire("OnValueChanged", r, g, b, a)
+	else
+		--colorpicker is closed, color callback is first, ignore it,
+		--alpha callback is the final call after it closes so confirm now
+		if isAlpha then
+			self:Fire("OnValueConfirmed", r, g, b, a)
+		end
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function ColorSwatch_OnClick(frame)
+	ColorPickerFrame:Hide()
+	local self = frame.obj
+	if not self.disabled then
+		ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+		ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
+		ColorPickerFrame:SetClampedToScreen(true)
+
+		ColorPickerFrame.func = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a)
+		end
+
+		ColorPickerFrame.hasOpacity = self.HasAlpha
+		ColorPickerFrame.opacityFunc = function()
+			local r, g, b = ColorPickerFrame:GetColorRGB()
+			local a = 1 - OpacitySliderFrame:GetValue()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		local r, g, b, a = self.r, self.g, self.b, self.a
+		if self.HasAlpha then
+			ColorPickerFrame.opacity = 1 - (a or 0)
+		end
+		ColorPickerFrame:SetColorRGB(r, g, b)
+
+		ColorPickerFrame.cancelFunc = function()
+			ColorCallback(self, r, g, b, a, true)
+		end
+
+		ColorPickerFrame:Show()
+	end
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(24)
+		self:SetWidth(200)
+		self:SetHasAlpha(false)
+		self:SetColor(0, 0, 0, 1)
+		self:SetDisabled(nil)
+		self:SetLabel(nil)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		self.text:SetText(text)
+	end,
+
+	["SetColor"] = function(self, r, g, b, a)
+		self.r = r
+		self.g = g
+		self.b = b
+		self.a = a or 1
+		self.colorSwatch:SetVertexColor(r, g, b, a)
+	end,
+
+	["SetHasAlpha"] = function(self, HasAlpha)
+		self.HasAlpha = HasAlpha
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if self.disabled then
+			self.frame:Disable()
+			self.text:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.text:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", ColorSwatch_OnClick)
+
+	local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
+	colorSwatch:SetWidth(19)
+	colorSwatch:SetHeight(19)
+	colorSwatch:SetTexture(130939) -- Interface\\ChatFrame\\ChatFrameColorSwatch
+	colorSwatch:SetPoint("LEFT")
+
+	local texture = frame:CreateTexture(nil, "BACKGROUND")
+	colorSwatch.background = texture
+	texture:SetWidth(16)
+	texture:SetHeight(16)
+	texture:SetColorTexture(1, 1, 1)
+	texture:SetPoint("CENTER", colorSwatch)
+	texture:Show()
+
+	local checkers = frame:CreateTexture(nil, "BACKGROUND")
+	colorSwatch.checkers = checkers
+	checkers:SetWidth(14)
+	checkers:SetHeight(14)
+	checkers:SetTexture(188523) -- Tileset\\Generic\\Checkers
+	checkers:SetTexCoord(.25, 0, 0.5, .25)
+	checkers:SetDesaturated(true)
+	checkers:SetVertexColor(1, 1, 1, 0.75)
+	checkers:SetPoint("CENTER", colorSwatch)
+	checkers:Show()
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+	text:SetHeight(24)
+	text:SetJustifyH("LEFT")
+	text:SetTextColor(1, 1, 1)
+	text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
+	text:SetPoint("RIGHT")
+
+	--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	--highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
+	--highlight:SetBlendMode("ADD")
+	--highlight:SetAllPoints(frame)
+
+	local widget = {
+		colorSwatch = colorSwatch,
+		text        = text,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
new file mode 100644
index 0000000..7ae1401
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
@@ -0,0 +1,471 @@
+--[[ $Id: AceGUIWidget-DropDown-Items.lua 1202 2019-05-15 23:11:22Z nevcairiel $ ]]--
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, assert = select, assert
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame = CreateFrame
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+-- ItemBase is the base "class" for all dropdown items.
+-- Each item has to use ItemBase.Create(widgetType) to
+-- create an initial 'self' value.
+-- ItemBase will add common functions and ui event handlers.
+-- Be sure to keep basic usage when you override functions.
+
+local ItemBase = {
+	-- NOTE: The ItemBase version is added to each item's version number
+	--       to ensure proper updates on ItemBase changes.
+	--       Use at least 1000er steps.
+	version = 1000,
+	counter = 0,
+}
+
+function ItemBase.Frame_OnEnter(this)
+	local self = this.obj
+
+	if self.useHighlight then
+		self.highlight:Show()
+	end
+	self:Fire("OnEnter")
+
+	if self.specialOnEnter then
+		self.specialOnEnter(self)
+	end
+end
+
+function ItemBase.Frame_OnLeave(this)
+	local self = this.obj
+
+	self.highlight:Hide()
+	self:Fire("OnLeave")
+
+	if self.specialOnLeave then
+		self.specialOnLeave(self)
+	end
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnAcquire(self)
+	self.frame:SetToplevel(true)
+	self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnRelease(self)
+	self:SetDisabled(false)
+	self.pullout = nil
+	self.frame:SetParent(nil)
+	self.frame:ClearAllPoints()
+	self.frame:Hide()
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetPullout(self, pullout)
+	self.pullout = pullout
+
+	self.frame:SetParent(nil)
+	self.frame:SetParent(pullout.itemFrame)
+	self.parent = pullout.itemFrame
+	fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
+end
+
+-- exported
+function ItemBase.SetText(self, text)
+	self.text:SetText(text or "")
+end
+
+-- exported
+function ItemBase.GetText(self)
+	return self.text:GetText()
+end
+
+-- exported
+function ItemBase.SetPoint(self, ...)
+	self.frame:SetPoint(...)
+end
+
+-- exported
+function ItemBase.Show(self)
+	self.frame:Show()
+end
+
+-- exported
+function ItemBase.Hide(self)
+	self.frame:Hide()
+end
+
+-- exported
+function ItemBase.SetDisabled(self, disabled)
+	self.disabled = disabled
+	if disabled then
+		self.useHighlight = false
+		self.text:SetTextColor(.5, .5, .5)
+	else
+		self.useHighlight = true
+		self.text:SetTextColor(1, 1, 1)
+	end
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnLeave(self, func)
+	self.specialOnLeave = func
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+--       Do not call this method directly
+function ItemBase.SetOnEnter(self, func)
+	self.specialOnEnter = func
+end
+
+function ItemBase.Create(type)
+	-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
+	local count = AceGUI:GetNextWidgetNum(type)
+	local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
+	local self = {}
+	self.frame = frame
+	frame.obj = self
+	self.type = type
+
+	self.useHighlight = true
+
+	frame:SetHeight(17)
+	frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+	local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+	text:SetTextColor(1,1,1)
+	text:SetJustifyH("LEFT")
+	text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
+	text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
+	self.text = text
+
+	local highlight = frame:CreateTexture(nil, "OVERLAY")
+	highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
+	highlight:SetBlendMode("ADD")
+	highlight:SetHeight(14)
+	highlight:ClearAllPoints()
+	highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+	highlight:SetPoint("LEFT",frame,"LEFT",5,0)
+	highlight:Hide()
+	self.highlight = highlight
+
+	local check = frame:CreateTexture("OVERLAY")
+	check:SetWidth(16)
+	check:SetHeight(16)
+	check:SetPoint("LEFT",frame,"LEFT",3,-1)
+	check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+	check:Hide()
+	self.check = check
+
+	local sub = frame:CreateTexture("OVERLAY")
+	sub:SetWidth(16)
+	sub:SetHeight(16)
+	sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
+	sub:SetTexture(130940) -- Interface\\ChatFrame\\ChatFrameExpandArrow
+	sub:Hide()
+	self.sub = sub
+
+	frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
+	frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
+
+	self.OnAcquire = ItemBase.OnAcquire
+	self.OnRelease = ItemBase.OnRelease
+
+	self.SetPullout = ItemBase.SetPullout
+	self.GetText    = ItemBase.GetText
+	self.SetText    = ItemBase.SetText
+	self.SetDisabled = ItemBase.SetDisabled
+
+	self.SetPoint   = ItemBase.SetPoint
+	self.Show       = ItemBase.Show
+	self.Hide       = ItemBase.Hide
+
+	self.SetOnLeave = ItemBase.SetOnLeave
+	self.SetOnEnter = ItemBase.SetOnEnter
+
+	return self
+end
+
+-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
+local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
+if IBLib then
+	IBLib.GetItemBase = function() return ItemBase end
+end
+
+--[[
+	Template for items:
+
+-- Item:
+--
+do
+	local widgetType = "Dropdown-Item-"
+	local widgetVersion = 1
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+--]]
+
+-- Item: Header
+-- A single text entry.
+-- Special: Different text color and no highlight
+do
+	local widgetType = "Dropdown-Item-Header"
+	local widgetVersion = 1
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+	end
+
+	local function OnLeave(this)
+		local self = this.obj
+		self:Fire("OnLeave")
+
+		if self.specialOnLeave then
+			self.specialOnLeave(self)
+		end
+	end
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		if not disabled then
+			self.text:SetTextColor(1, 1, 0)
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnLeave", OnLeave)
+
+		self.text:SetTextColor(1, 1, 0)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Execute
+-- A simple button
+do
+	local widgetType = "Dropdown-Item-Execute"
+	local widgetVersion = 1
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self:Fire("OnClick")
+		if self.pullout then
+			self.pullout:Close()
+		end
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Toggle
+-- Some sort of checkbox for dropdown menus.
+-- Does not close the pullout on click.
+do
+	local widgetType = "Dropdown-Item-Toggle"
+	local widgetVersion = 4
+
+	local function UpdateToggle(self)
+		if self.value then
+			self.check:Show()
+		else
+			self.check:Hide()
+		end
+	end
+
+	local function OnRelease(self)
+		ItemBase.OnRelease(self)
+		self:SetValue(nil)
+	end
+
+	local function Frame_OnClick(this, button)
+		local self = this.obj
+		if self.disabled then return end
+		self.value = not self.value
+		if self.value then
+			PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		else
+			PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+		end
+		UpdateToggle(self)
+		self:Fire("OnValueChanged", self.value)
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		self.value = value
+		UpdateToggle(self)
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.frame:SetScript("OnClick", Frame_OnClick)
+
+		self.SetValue = SetValue
+		self.GetValue = GetValue
+		self.OnRelease = OnRelease
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Menu
+-- Shows a submenu on mouse over
+-- Does not close the pullout on click
+do
+	local widgetType = "Dropdown-Item-Menu"
+	local widgetVersion = 2
+
+	local function OnEnter(this)
+		local self = this.obj
+		self:Fire("OnEnter")
+
+		if self.specialOnEnter then
+			self.specialOnEnter(self)
+		end
+
+		self.highlight:Show()
+
+		if not self.disabled and self.submenu then
+			self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
+		end
+	end
+
+	local function OnHide(this)
+		local self = this.obj
+		if self.submenu then
+			self.submenu:Close()
+		end
+	end
+
+	-- exported
+	local function SetMenu(self, menu)
+		assert(menu.type == "Dropdown-Pullout")
+		self.submenu = menu
+	end
+
+	-- exported
+	local function CloseMenu(self)
+		self.submenu:Close()
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.sub:Show()
+
+		self.frame:SetScript("OnEnter", OnEnter)
+		self.frame:SetScript("OnHide", OnHide)
+
+		self.SetMenu   = SetMenu
+		self.CloseMenu = CloseMenu
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Separator
+-- A single line to separate items
+do
+	local widgetType = "Dropdown-Item-Separator"
+	local widgetVersion = 2
+
+	-- exported, override
+	local function SetDisabled(self, disabled)
+		ItemBase.SetDisabled(self, disabled)
+		self.useHighlight = false
+	end
+
+	local function Constructor()
+		local self = ItemBase.Create(widgetType)
+
+		self.SetDisabled = SetDisabled
+
+		local line = self.frame:CreateTexture(nil, "OVERLAY")
+		line:SetHeight(1)
+		line:SetColorTexture(.5, .5, .5)
+		line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
+		line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
+
+		self.text:Hide()
+
+		self.useHighlight = false
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
new file mode 100644
index 0000000..5481630
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
@@ -0,0 +1,737 @@
+--[[ $Id: AceGUIWidget-DropDown.lua 1239 2020-09-20 10:22:02Z nevcairiel $ ]]--
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
+local tsort = table.sort
+
+-- WoW APIs
+local PlaySound = PlaySound
+local UIParent, CreateFrame = UIParent, CreateFrame
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: CLOSE
+
+local function fixlevels(parent,...)
+	local i = 1
+	local child = select(i, ...)
+	while child do
+		child:SetFrameLevel(parent:GetFrameLevel()+1)
+		fixlevels(child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+local function fixstrata(strata, parent, ...)
+	local i = 1
+	local child = select(i, ...)
+	parent:SetFrameStrata(strata)
+	while child do
+		fixstrata(strata, child, child:GetChildren())
+		i = i + 1
+		child = select(i, ...)
+	end
+end
+
+do
+	local widgetType = "Dropdown-Pullout"
+	local widgetVersion = 5
+
+	--[[ Static data ]]--
+
+	local backdrop = {
+		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+		edgeSize = 32,
+		tileSize = 32,
+		tile = true,
+		insets = { left = 11, right = 12, top = 12, bottom = 11 },
+	}
+	local sliderBackdrop  = {
+		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+		tile = true, tileSize = 8, edgeSize = 8,
+		insets = { left = 3, right = 3, top = 3, bottom = 3 }
+	}
+
+	local defaultWidth = 200
+	local defaultMaxHeight = 600
+
+	--[[ UI Event Handlers ]]--
+
+	-- HACK: This should be no part of the pullout, but there
+	--       is no other 'clean' way to response to any item-OnEnter
+	--       Used to close Submenus when an other item is entered
+	local function OnEnter(item)
+		local self = item.pullout
+		for k, v in ipairs(self.items) do
+			if v.CloseMenu and v ~= item then
+				v:CloseMenu()
+			end
+		end
+	end
+
+	-- See the note in Constructor() for each scroll related function
+	local function OnMouseWheel(this, value)
+		this.obj:MoveScroll(value)
+	end
+
+	local function OnScrollValueChanged(this, value)
+		this.obj:SetScroll(value)
+	end
+
+	local function OnSizeChanged(this)
+		this.obj:FixScroll()
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported
+	local function SetScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		local offset
+		if height > viewheight then
+			offset = 0
+		else
+			offset = floor((viewheight - height) / 1000 * value)
+		end
+		child:ClearAllPoints()
+		child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+		child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
+		status.offset = offset
+		status.scrollvalue = value
+	end
+
+	-- exported
+	local function MoveScroll(self, value)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+		if height > viewheight then
+			self.slider:Hide()
+		else
+			self.slider:Show()
+			local diff = height - viewheight
+			local delta = 1
+			if value < 0 then
+				delta = -1
+			end
+			self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+		end
+	end
+
+	-- exported
+	local function FixScroll(self)
+		local status = self.scrollStatus
+		local frame, child = self.scrollFrame, self.itemFrame
+		local height, viewheight = frame:GetHeight(), child:GetHeight()
+		local offset = status.offset or 0
+
+		if viewheight < height then
+			self.slider:Hide()
+			child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
+			self.slider:SetValue(0)
+		else
+			self.slider:Show()
+			local value = (offset / (viewheight - height) * 1000)
+			if value > 1000 then value = 1000 end
+			self.slider:SetValue(value)
+			self:SetScroll(value)
+			if value < 1000 then
+				child:ClearAllPoints()
+				child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+				child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
+				status.offset = offset
+			end
+		end
+	end
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		self.frame:SetParent(UIParent)
+		--self.itemFrame:SetToplevel(true)
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		self:Clear()
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function AddItem(self, item)
+		self.items[#self.items + 1] = item
+
+		local h = #self.items * 16
+		self.itemFrame:SetHeight(h)
+		self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
+
+		item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
+		item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
+
+		item:SetPullout(self)
+		item:SetOnEnter(OnEnter)
+	end
+
+	-- exported
+	local function Open(self, point, relFrame, relPoint, x, y)
+		local items = self.items
+		local frame = self.frame
+		local itemFrame = self.itemFrame
+
+		frame:SetPoint(point, relFrame, relPoint, x, y)
+
+
+		local height = 8
+		for i, item in pairs(items) do
+			item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
+			item:Show()
+
+			height = height + 16
+		end
+		itemFrame:SetHeight(height)
+		fixstrata("TOOLTIP", frame, frame:GetChildren())
+		frame:Show()
+		self:Fire("OnOpen")
+	end
+
+	-- exported
+	local function Close(self)
+		self.frame:Hide()
+		self:Fire("OnClose")
+	end
+
+	-- exported
+	local function Clear(self)
+		local items = self.items
+		for i, item in pairs(items) do
+			AceGUI:Release(item)
+			items[i] = nil
+		end
+	end
+
+	-- exported
+	local function IterateItems(self)
+		return ipairs(self.items)
+	end
+
+	-- exported
+	local function SetHideOnLeave(self, val)
+		self.hideOnLeave = val
+	end
+
+	-- exported
+	local function SetMaxHeight(self, height)
+		self.maxHeight = height or defaultMaxHeight
+		if self.frame:GetHeight() > height then
+			self.frame:SetHeight(height)
+		elseif (self.itemFrame:GetHeight() + 34) < height then
+			self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
+		end
+	end
+
+	-- exported
+	local function GetRightBorderWidth(self)
+		return 6 + (self.slider:IsShown() and 12 or 0)
+	end
+
+	-- exported
+	local function GetLeftBorderWidth(self)
+		return 6
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, BackdropTemplateMixin and "BackdropTemplate" or nil)
+		local self = {}
+		self.count = count
+		self.type = widgetType
+		self.frame = frame
+		frame.obj = self
+
+		self.OnAcquire = OnAcquire
+		self.OnRelease = OnRelease
+
+		self.AddItem = AddItem
+		self.Open    = Open
+		self.Close   = Close
+		self.Clear   = Clear
+		self.IterateItems = IterateItems
+		self.SetHideOnLeave = SetHideOnLeave
+
+		self.SetScroll  = SetScroll
+		self.MoveScroll = MoveScroll
+		self.FixScroll  = FixScroll
+
+		self.SetMaxHeight = SetMaxHeight
+		self.GetRightBorderWidth = GetRightBorderWidth
+		self.GetLeftBorderWidth = GetLeftBorderWidth
+
+		self.items = {}
+
+		self.scrollStatus = {
+			scrollvalue = 0,
+		}
+
+		self.maxHeight = defaultMaxHeight
+
+		frame:SetBackdrop(backdrop)
+		frame:SetBackdropColor(0, 0, 0)
+		frame:SetFrameStrata("FULLSCREEN_DIALOG")
+		frame:SetClampedToScreen(true)
+		frame:SetWidth(defaultWidth)
+		frame:SetHeight(self.maxHeight)
+		--frame:SetToplevel(true)
+
+		-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
+		local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
+		local itemFrame = CreateFrame("Frame", nil, scrollFrame)
+
+		self.scrollFrame = scrollFrame
+		self.itemFrame = itemFrame
+
+		scrollFrame.obj = self
+		itemFrame.obj = self
+
+		local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+		slider:SetOrientation("VERTICAL")
+		slider:SetHitRectInsets(0, 0, -10, 0)
+		slider:SetBackdrop(sliderBackdrop)
+		slider:SetWidth(8)
+		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
+		slider:SetFrameStrata("FULLSCREEN_DIALOG")
+		self.slider = slider
+		slider.obj = self
+
+		scrollFrame:SetScrollChild(itemFrame)
+		scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
+		scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
+		scrollFrame:EnableMouseWheel(true)
+		scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
+		scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+		scrollFrame:SetToplevel(true)
+		scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
+		itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
+		itemFrame:SetHeight(400)
+		itemFrame:SetToplevel(true)
+		itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+		slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
+		slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
+		slider:SetScript("OnValueChanged", OnScrollValueChanged)
+		slider:SetMinMaxValues(0, 1000)
+		slider:SetValueStep(1)
+		slider:SetValue(0)
+
+		scrollFrame:Show()
+		itemFrame:Show()
+		slider:Hide()
+
+		self:FixScroll()
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
+
+do
+	local widgetType = "Dropdown"
+	local widgetVersion = 35
+
+	--[[ Static data ]]--
+
+	--[[ UI event handler ]]--
+
+	local function Control_OnEnter(this)
+		this.obj.button:LockHighlight()
+		this.obj:Fire("OnEnter")
+	end
+
+	local function Control_OnLeave(this)
+		this.obj.button:UnlockHighlight()
+		this.obj:Fire("OnLeave")
+	end
+
+	local function Dropdown_OnHide(this)
+		local self = this.obj
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	local function Dropdown_TogglePullout(this)
+		local self = this.obj
+		PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		if self.open then
+			self.open = nil
+			self.pullout:Close()
+			AceGUI:ClearFocus()
+		else
+			self.open = true
+			self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
+			self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
+			AceGUI:SetFocus(self)
+		end
+	end
+
+	local function OnPulloutOpen(this)
+		local self = this.userdata.obj
+		local value = self.value
+
+		if not self.multiselect then
+			for i, item in this:IterateItems() do
+				item:SetValue(item.userdata.value == value)
+			end
+		end
+
+		self.open = true
+		self:Fire("OnOpened")
+	end
+
+	local function OnPulloutClose(this)
+		local self = this.userdata.obj
+		self.open = nil
+		self:Fire("OnClosed")
+	end
+
+	local function ShowMultiText(self)
+		local text
+		for i, widget in self.pullout:IterateItems() do
+			if widget.type == "Dropdown-Item-Toggle" then
+				if widget:GetValue() then
+					if text then
+						text = text..", "..widget:GetText()
+					else
+						text = widget:GetText()
+					end
+				end
+			end
+		end
+		self:SetText(text)
+	end
+
+	local function OnItemValueChanged(this, event, checked)
+		local self = this.userdata.obj
+
+		if self.multiselect then
+			self:Fire("OnValueChanged", this.userdata.value, checked)
+			ShowMultiText(self)
+		else
+			if checked then
+				self:SetValue(this.userdata.value)
+				self:Fire("OnValueChanged", this.userdata.value)
+			else
+				this:SetValue(true)
+			end
+			if self.open then
+				self.pullout:Close()
+			end
+		end
+	end
+
+	--[[ Exported methods ]]--
+
+	-- exported, AceGUI callback
+	local function OnAcquire(self)
+		local pullout = AceGUI:Create("Dropdown-Pullout")
+		self.pullout = pullout
+		pullout.userdata.obj = self
+		pullout:SetCallback("OnClose", OnPulloutClose)
+		pullout:SetCallback("OnOpen", OnPulloutOpen)
+		self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
+		fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
+
+		self:SetHeight(44)
+		self:SetWidth(200)
+		self:SetLabel()
+		self:SetPulloutWidth(nil)
+		self.list = {}
+	end
+
+	-- exported, AceGUI callback
+	local function OnRelease(self)
+		if self.open then
+			self.pullout:Close()
+		end
+		AceGUI:Release(self.pullout)
+		self.pullout = nil
+
+		self:SetText("")
+		self:SetDisabled(false)
+		self:SetMultiselect(false)
+
+		self.value = nil
+		self.list = nil
+		self.open = nil
+		self.hasClose = nil
+
+		self.frame:ClearAllPoints()
+		self.frame:Hide()
+	end
+
+	-- exported
+	local function SetDisabled(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.text:SetTextColor(0.5,0.5,0.5)
+			self.button:Disable()
+			self.button_cover:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.button_cover:Enable()
+			self.label:SetTextColor(1,.82,0)
+			self.text:SetTextColor(1,1,1)
+		end
+	end
+
+	-- exported
+	local function ClearFocus(self)
+		if self.open then
+			self.pullout:Close()
+		end
+	end
+
+	-- exported
+	local function SetText(self, text)
+		self.text:SetText(text or "")
+	end
+
+	-- exported
+	local function SetLabel(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
+			self:SetHeight(40)
+			self.alignoffset = 26
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end
+
+	-- exported
+	local function SetValue(self, value)
+		self:SetText(self.list[value] or "")
+		self.value = value
+	end
+
+	-- exported
+	local function GetValue(self)
+		return self.value
+	end
+
+	-- exported
+	local function SetItemValue(self, item, value)
+		if not self.multiselect then return end
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				if widget.SetValue then
+					widget:SetValue(value)
+				end
+			end
+		end
+		ShowMultiText(self)
+	end
+
+	-- exported
+	local function SetItemDisabled(self, item, disabled)
+		for i, widget in self.pullout:IterateItems() do
+			if widget.userdata.value == item then
+				widget:SetDisabled(disabled)
+			end
+		end
+	end
+
+	local function AddListItem(self, value, text, itemType)
+		if not itemType then itemType = "Dropdown-Item-Toggle" end
+		local exists = AceGUI:GetWidgetVersion(itemType)
+		if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
+
+		local item = AceGUI:Create(itemType)
+		item:SetText(text)
+		item.userdata.obj = self
+		item.userdata.value = value
+		item:SetCallback("OnValueChanged", OnItemValueChanged)
+		self.pullout:AddItem(item)
+	end
+
+	local function AddCloseButton(self)
+		if not self.hasClose then
+			local close = AceGUI:Create("Dropdown-Item-Execute")
+			close:SetText(CLOSE)
+			self.pullout:AddItem(close)
+			self.hasClose = true
+		end
+	end
+
+	-- exported
+	local sortlist = {}
+	local function sortTbl(x,y)
+		local num1, num2 = tonumber(x), tonumber(y)
+		if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
+			return num1 < num2
+		else -- compare everything else tostring'ed
+			return tostring(x) < tostring(y)
+		end
+	end
+	local function SetList(self, list, order, itemType)
+		self.list = list or {}
+		self.pullout:Clear()
+		self.hasClose = nil
+		if not list then return end
+
+		if type(order) ~= "table" then
+			for v in pairs(list) do
+				sortlist[#sortlist + 1] = v
+			end
+			tsort(sortlist, sortTbl)
+
+			for i, key in ipairs(sortlist) do
+				AddListItem(self, key, list[key], itemType)
+				sortlist[i] = nil
+			end
+		else
+			for i, key in ipairs(order) do
+				AddListItem(self, key, list[key], itemType)
+			end
+		end
+		if self.multiselect then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function AddItem(self, value, text, itemType)
+		self.list[value] = text
+		AddListItem(self, value, text, itemType)
+	end
+
+	-- exported
+	local function SetMultiselect(self, multi)
+		self.multiselect = multi
+		if multi then
+			ShowMultiText(self)
+			AddCloseButton(self)
+		end
+	end
+
+	-- exported
+	local function GetMultiselect(self)
+		return self.multiselect
+	end
+
+	local function SetPulloutWidth(self, width)
+		self.pulloutWidth = width
+	end
+
+	--[[ Constructor ]]--
+
+	local function Constructor()
+		local count = AceGUI:GetNextWidgetNum(widgetType)
+		local frame = CreateFrame("Frame", nil, UIParent)
+		local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
+
+		local self = {}
+		self.type = widgetType
+		self.frame = frame
+		self.dropdown = dropdown
+		self.count = count
+		frame.obj = self
+		dropdown.obj = self
+
+		self.OnRelease   = OnRelease
+		self.OnAcquire   = OnAcquire
+
+		self.ClearFocus  = ClearFocus
+
+		self.SetText     = SetText
+		self.SetValue    = SetValue
+		self.GetValue    = GetValue
+		self.SetList     = SetList
+		self.SetLabel    = SetLabel
+		self.SetDisabled = SetDisabled
+		self.AddItem     = AddItem
+		self.SetMultiselect = SetMultiselect
+		self.GetMultiselect = GetMultiselect
+		self.SetItemValue = SetItemValue
+		self.SetItemDisabled = SetItemDisabled
+		self.SetPulloutWidth = SetPulloutWidth
+
+		self.alignoffset = 26
+
+		frame:SetScript("OnHide",Dropdown_OnHide)
+
+		dropdown:ClearAllPoints()
+		dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
+		dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
+		dropdown:SetScript("OnHide", nil)
+
+		local left = _G[dropdown:GetName() .. "Left"]
+		local middle = _G[dropdown:GetName() .. "Middle"]
+		local right = _G[dropdown:GetName() .. "Right"]
+
+		middle:ClearAllPoints()
+		right:ClearAllPoints()
+
+		middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
+		middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
+		right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
+
+		local button = _G[dropdown:GetName() .. "Button"]
+		self.button = button
+		button.obj = self
+		button:SetScript("OnEnter",Control_OnEnter)
+		button:SetScript("OnLeave",Control_OnLeave)
+		button:SetScript("OnClick",Dropdown_TogglePullout)
+
+		local button_cover = CreateFrame("BUTTON",nil,self.frame)
+		self.button_cover = button_cover
+		button_cover.obj = self
+		button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
+		button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
+		button_cover:SetScript("OnEnter",Control_OnEnter)
+		button_cover:SetScript("OnLeave",Control_OnLeave)
+		button_cover:SetScript("OnClick",Dropdown_TogglePullout)
+
+		local text = _G[dropdown:GetName() .. "Text"]
+		self.text = text
+		text.obj = self
+		text:ClearAllPoints()
+		text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
+		text:SetPoint("LEFT", left, "LEFT", 25, 2)
+
+		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+		label:SetJustifyH("LEFT")
+		label:SetHeight(18)
+		label:Hide()
+		self.label = label
+
+		AceGUI:RegisterAsWidget(self)
+		return self
+	end
+
+	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
new file mode 100644
index 0000000..29f7e00
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
@@ -0,0 +1,263 @@
+--[[-----------------------------------------------------------------------------
+EditBox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "EditBox", 28
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local tostring, pairs = tostring, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+if not AceGUIEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetWidgetCount(Type) do
+		local editbox = _G["AceGUI-3.0EditBox"..i]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+local function ShowButton(self)
+	if not self.disablebutton then
+		self.button:Show()
+		self.editbox:SetTextInsets(0, 20, 3, 3)
+	end
+end
+
+local function HideButton(self)
+	self.button:Hide()
+	self.editbox:SetTextInsets(0, 0, 3, 3)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnShowFocus(frame)
+	frame.obj.editbox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function EditBox_OnEscapePressed(frame)
+	AceGUI:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	local cancel = self:Fire("OnEnterPressed", value)
+	if not cancel then
+		PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		HideButton(self)
+	end
+end
+
+local function EditBox_OnReceiveDrag(frame)
+	local self = frame.obj
+	local type, id, info = GetCursorInfo()
+	local name
+	if type == "item" then
+		name = info
+	elseif type == "spell" then
+		name = GetSpellInfo(id, info)
+	elseif type == "macro" then
+		name = GetMacroInfo(id)
+	end
+	if name then
+		self:SetText(name)
+		self:Fire("OnEnterPressed", name)
+		ClearCursor()
+		HideButton(self)
+		AceGUI:ClearFocus()
+	end
+end
+
+local function EditBox_OnTextChanged(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if tostring(value) ~= tostring(self.lasttext) then
+		self:Fire("OnTextChanged", value)
+		self.lasttext = value
+		ShowButton(self)
+	end
+end
+
+local function EditBox_OnFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+end
+
+local function Button_OnClick(frame)
+	local editbox = frame.obj.editbox
+	editbox:ClearFocus()
+	EditBox_OnEnterPressed(editbox)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- height is controlled by SetLabel
+		self:SetWidth(200)
+		self:SetDisabled(false)
+		self:SetLabel()
+		self:SetText()
+		self:DisableButton(false)
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+			self.editbox:SetTextColor(0.5,0.5,0.5)
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.editbox:EnableMouse(true)
+			self.editbox:SetTextColor(1,1,1)
+			self.label:SetTextColor(1,.82,0)
+		end
+	end,
+
+	["SetText"] = function(self, text)
+		self.lasttext = text or ""
+		self.editbox:SetText(text or "")
+		self.editbox:SetCursorPosition(0)
+		HideButton(self)
+	end,
+
+	["GetText"] = function(self, text)
+		return self.editbox:GetText()
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			self.label:Show()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
+			self:SetHeight(44)
+			self.alignoffset = 30
+		else
+			self.label:SetText("")
+			self.label:Hide()
+			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
+			self:SetHeight(26)
+			self.alignoffset = 12
+		end
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			HideButton(self)
+		end
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editbox:SetMaxLetters(num or 0)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editbox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editbox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", Frame_OnShowFocus)
+		end
+	end,
+
+	["HighlightText"] = function(self, from, to)
+		self.editbox:HighlightText(from, to)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local num  = AceGUI:GetNextWidgetNum(Type)
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(ChatFontNormal)
+	editbox:SetScript("OnEnter", Control_OnEnter)
+	editbox:SetScript("OnLeave", Control_OnLeave)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
+	editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+	editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
+	editbox:SetTextInsets(0, 0, 3, 3)
+	editbox:SetMaxLetters(256)
+	editbox:SetPoint("BOTTOMLEFT", 6, 0)
+	editbox:SetPoint("BOTTOMRIGHT")
+	editbox:SetHeight(19)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", 0, -2)
+	label:SetPoint("TOPRIGHT", 0, -2)
+	label:SetJustifyH("LEFT")
+	label:SetHeight(18)
+
+	local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
+	button:SetWidth(40)
+	button:SetHeight(20)
+	button:SetPoint("RIGHT", -2, 0)
+	button:SetText(OKAY)
+	button:SetScript("OnClick", Button_OnClick)
+	button:Hide()
+
+	local widget = {
+		alignoffset = 30,
+		editbox     = editbox,
+		label       = label,
+		button      = button,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	editbox.obj, button.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
new file mode 100644
index 0000000..862ae88
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
@@ -0,0 +1,78 @@
+--[[-----------------------------------------------------------------------------
+Heading Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Heading", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetText()
+		self:SetFullWidth()
+		self:SetHeight(18)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text or "")
+		if text and text ~= "" then
+			self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
+			self.right:Show()
+		else
+			self.left:SetPoint("RIGHT", -3, 0)
+			self.right:Hide()
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
+	label:SetPoint("TOP")
+	label:SetPoint("BOTTOM")
+	label:SetJustifyH("CENTER")
+
+	local left = frame:CreateTexture(nil, "BACKGROUND")
+	left:SetHeight(8)
+	left:SetPoint("LEFT", 3, 0)
+	left:SetPoint("RIGHT", label, "LEFT", -5, 0)
+	left:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	left:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local right = frame:CreateTexture(nil, "BACKGROUND")
+	right:SetHeight(8)
+	right:SetPoint("RIGHT", -3, 0)
+	right:SetPoint("LEFT", label, "RIGHT", 5, 0)
+	right:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+	right:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+	local widget = {
+		label = label,
+		left  = left,
+		right = right,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
new file mode 100644
index 0000000..378e813
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
@@ -0,0 +1,140 @@
+--[[-----------------------------------------------------------------------------
+Icon Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Icon", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs, print = select, pairs, print
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Button_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetHeight(110)
+		self:SetWidth(110)
+		self:SetLabel()
+		self:SetImage(nil)
+		self:SetImageSize(64, 64)
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:Show()
+			self.label:SetText(text)
+			self:SetHeight(self.image:GetHeight() + 25)
+		else
+			self.label:Hide()
+			self:SetHeight(self.image:GetHeight() + 10)
+		end
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		end
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		--self.frame:SetWidth(width + 30)
+		if self.label:IsShown() then
+			self:SetHeight(height + 25)
+		else
+			self:SetHeight(height + 10)
+		end
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:Disable()
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
+		else
+			self.frame:Enable()
+			self.label:SetTextColor(1, 1, 1)
+			self.image:SetVertexColor(1, 1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Button", nil, UIParent)
+	frame:Hide()
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnClick", Button_OnClick)
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
+	label:SetPoint("BOTTOMLEFT")
+	label:SetPoint("BOTTOMRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetJustifyV("TOP")
+	label:SetHeight(18)
+
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+	image:SetWidth(64)
+	image:SetHeight(64)
+	image:SetPoint("TOP", 0, -5)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetAllPoints(image)
+	highlight:SetTexture(136580) -- Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight
+	highlight:SetTexCoord(0, 1, 0.23, 0.77)
+	highlight:SetBlendMode("ADD")
+
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
new file mode 100644
index 0000000..255dd97
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
@@ -0,0 +1,94 @@
+--[[-----------------------------------------------------------------------------
+InteractiveLabel Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "InteractiveLabel", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Label_OnClick(frame, button)
+	frame.obj:Fire("OnClick", button)
+	AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:LabelOnAcquire()
+		self:SetHighlight()
+		self:SetHighlightTexCoord()
+		self:SetDisabled(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetHighlight"] = function(self, ...)
+		self.highlight:SetTexture(...)
+	end,
+
+	["SetHighlightTexCoord"] = function(self, ...)
+		local c = select("#", ...)
+		if c == 4 or c == 8 then
+			self.highlight:SetTexCoord(...)
+		else
+			self.highlight:SetTexCoord(0, 1, 0, 1)
+		end
+	end,
+
+	["SetDisabled"] = function(self,disabled)
+		self.disabled = disabled
+		if disabled then
+			self.frame:EnableMouse(false)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+		else
+			self.frame:EnableMouse(true)
+			self.label:SetTextColor(1, 1, 1)
+		end
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	-- create a Label type that we will hijack
+	local label = AceGUI:Create("Label")
+
+	local frame = label.frame
+	frame:EnableMouse(true)
+	frame:SetScript("OnEnter", Control_OnEnter)
+	frame:SetScript("OnLeave", Control_OnLeave)
+	frame:SetScript("OnMouseDown", Label_OnClick)
+
+	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+	highlight:SetTexture(nil)
+	highlight:SetAllPoints()
+	highlight:SetBlendMode("ADD")
+
+	label.highlight = highlight
+	label.type = Type
+	label.LabelOnAcquire = label.OnAcquire
+	for method, func in pairs(methods) do
+		label[method] = func
+	end
+
+	return label
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
+
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
new file mode 100644
index 0000000..17a3c0b
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
@@ -0,0 +1,249 @@
+--[[-----------------------------------------------------------------------------
+Keybinding Widget
+Set Keybindings in the Config UI.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Keybinding", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: NOT_BOUND
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Keybinding_OnClick(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		local self = frame.obj
+		if self.waitingForKey then
+			frame:EnableKeyboard(false)
+			frame:EnableMouseWheel(false)
+			self.msgframe:Hide()
+			frame:UnlockHighlight()
+			self.waitingForKey = nil
+		else
+			frame:EnableKeyboard(true)
+			frame:EnableMouseWheel(true)
+			self.msgframe:Show()
+			frame:LockHighlight()
+			self.waitingForKey = true
+		end
+	end
+	AceGUI:ClearFocus()
+end
+
+local ignoreKeys = {
+	["BUTTON1"] = true, ["BUTTON2"] = true,
+	["UNKNOWN"] = true,
+	["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
+	["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
+}
+local function Keybinding_OnKeyDown(frame, key)
+	local self = frame.obj
+	if self.waitingForKey then
+		local keyPressed = key
+		if keyPressed == "ESCAPE" then
+			keyPressed = ""
+		else
+			if ignoreKeys[keyPressed] then return end
+			if IsShiftKeyDown() then
+				keyPressed = "SHIFT-"..keyPressed
+			end
+			if IsControlKeyDown() then
+				keyPressed = "CTRL-"..keyPressed
+			end
+			if IsAltKeyDown() then
+				keyPressed = "ALT-"..keyPressed
+			end
+		end
+
+		frame:EnableKeyboard(false)
+		frame:EnableMouseWheel(false)
+		self.msgframe:Hide()
+		frame:UnlockHighlight()
+		self.waitingForKey = nil
+
+		if not self.disabled then
+			self:SetKey(keyPressed)
+			self:Fire("OnKeyChanged", keyPressed)
+		end
+	end
+end
+
+local function Keybinding_OnMouseDown(frame, button)
+	if button == "LeftButton" or button == "RightButton" then
+		return
+	elseif button == "MiddleButton" then
+		button = "BUTTON3"
+	elseif button == "Button4" then
+		button = "BUTTON4"
+	elseif button == "Button5" then
+		button = "BUTTON5"
+	end
+	Keybinding_OnKeyDown(frame, button)
+end
+
+local function Keybinding_OnMouseWheel(frame, direction)
+	local button
+	if direction >= 0 then
+		button = "MOUSEWHEELUP"
+	else
+		button = "MOUSEWHEELDOWN"
+	end
+	Keybinding_OnKeyDown(frame, button)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetLabel("")
+		self:SetKey("")
+		self.waitingForKey = nil
+		self.msgframe:Hide()
+		self:SetDisabled(false)
+		self.button:EnableKeyboard(false)
+		self.button:EnableMouseWheel(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.button:Disable()
+			self.label:SetTextColor(0.5,0.5,0.5)
+		else
+			self.button:Enable()
+			self.label:SetTextColor(1,1,1)
+		end
+	end,
+
+	["SetKey"] = function(self, key)
+		if (key or "") == "" then
+			self.button:SetText(NOT_BOUND)
+			self.button:SetNormalFontObject("GameFontNormal")
+		else
+			self.button:SetText(key)
+			self.button:SetNormalFontObject("GameFontHighlight")
+		end
+	end,
+
+	["GetKey"] = function(self)
+		local key = self.button:GetText()
+		if key == NOT_BOUND then
+			key = nil
+		end
+		return key
+	end,
+
+	["SetLabel"] = function(self, label)
+		self.label:SetText(label or "")
+		if (label or "") == "" then
+			self.alignoffset = nil
+			self:SetHeight(24)
+		else
+			self.alignoffset = 30
+			self:SetHeight(44)
+		end
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+
+local ControlBackdrop  = {
+	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+	tile = true, tileSize = 16, edgeSize = 16,
+	insets = { left = 3, right = 3, top = 3, bottom = 3 }
+}
+
+local function keybindingMsgFixWidth(frame)
+	frame:SetWidth(frame.msg:GetWidth() + 10)
+	frame:SetScript("OnUpdate", nil)
+end
+
+local function Constructor()
+	local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
+
+	local frame = CreateFrame("Frame", nil, UIParent)
+	local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
+
+	button:EnableMouse(true)
+	button:EnableMouseWheel(false)
+	button:RegisterForClicks("AnyDown")
+	button:SetScript("OnEnter", Control_OnEnter)
+	button:SetScript("OnLeave", Control_OnLeave)
+	button:SetScript("OnClick", Keybinding_OnClick)
+	button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
+	button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
+	button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
+	button:SetPoint("BOTTOMLEFT")
+	button:SetPoint("BOTTOMRIGHT")
+	button:SetHeight(24)
+	button:EnableKeyboard(false)
+
+	local text = button:GetFontString()
+	text:SetPoint("LEFT", 7, 0)
+	text:SetPoint("RIGHT", -7, 0)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(18)
+
+	local msgframe = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	msgframe:SetHeight(30)
+	msgframe:SetBackdrop(ControlBackdrop)
+	msgframe:SetBackdropColor(0,0,0)
+	msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
+	msgframe:SetFrameLevel(1000)
+	msgframe:SetToplevel(true)
+
+	local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
+	msgframe.msg = msg
+	msg:SetPoint("TOPLEFT", 5, -5)
+	msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
+	msgframe:SetPoint("BOTTOM", button, "TOP")
+	msgframe:Hide()
+
+	local widget = {
+		button      = button,
+		label       = label,
+		msgframe    = msgframe,
+		frame       = frame,
+		alignoffset = 30,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj = widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
new file mode 100644
index 0000000..5c75f3b
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
@@ -0,0 +1,179 @@
+--[[-----------------------------------------------------------------------------
+Label Widget
+Displays text and optionally an icon.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Label", 27
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local max, select, pairs = math.max, select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function UpdateImageAnchor(self)
+	if self.resizing then return end
+	local frame = self.frame
+	local width = frame.width or frame:GetWidth() or 0
+	local image = self.image
+	local label = self.label
+	local height
+
+	label:ClearAllPoints()
+	image:ClearAllPoints()
+
+	if self.imageshown then
+		local imagewidth = image:GetWidth()
+		if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+			-- image goes on top centered when less than 200 width for the text, or if there is no text
+			image:SetPoint("TOP")
+			label:SetPoint("TOP", image, "BOTTOM")
+			label:SetPoint("LEFT")
+			label:SetWidth(width)
+			height = image:GetHeight() + label:GetStringHeight()
+		else
+			-- image on the left
+			image:SetPoint("TOPLEFT")
+			if image:GetHeight() > label:GetStringHeight() then
+				label:SetPoint("LEFT", image, "RIGHT", 4, 0)
+			else
+				label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
+			end
+			label:SetWidth(width - imagewidth - 4)
+			height = max(image:GetHeight(), label:GetStringHeight())
+		end
+	else
+		-- no image shown
+		label:SetPoint("TOPLEFT")
+		label:SetWidth(width)
+		height = label:GetStringHeight()
+	end
+
+	-- avoid zero-height labels, since they can used as spacers
+	if not height or height == 0 then
+		height = 1
+	end
+
+	self.resizing = true
+	frame:SetHeight(height)
+	frame.height = height
+	self.resizing = nil
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		-- set the flag to stop constant size updates
+		self.resizing = true
+		-- height is set dynamically by the text and image size
+		self:SetWidth(200)
+		self:SetText()
+		self:SetImage(nil)
+		self:SetImageSize(16, 16)
+		self:SetColor()
+		self:SetFontObject()
+		self:SetJustifyH("LEFT")
+		self:SetJustifyV("TOP")
+
+		-- reset the flag
+		self.resizing = nil
+		-- run the update explicitly
+		UpdateImageAnchor(self)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["OnWidthSet"] = function(self, width)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.label:SetText(text)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetColor"] = function(self, r, g, b)
+		if not (r and g and b) then
+			r, g, b = 1, 1, 1
+		end
+		self.label:SetVertexColor(r, g, b)
+	end,
+
+	["SetImage"] = function(self, path, ...)
+		local image = self.image
+		image:SetTexture(path)
+
+		if image:GetTexture() then
+			self.imageshown = true
+			local n = select("#", ...)
+			if n == 4 or n == 8 then
+				image:SetTexCoord(...)
+			else
+				image:SetTexCoord(0, 1, 0, 1)
+			end
+		else
+			self.imageshown = nil
+		end
+		UpdateImageAnchor(self)
+	end,
+
+	["SetFont"] = function(self, font, height, flags)
+		self.label:SetFont(font, height, flags)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetFontObject"] = function(self, font)
+		self:SetFont((font or GameFontHighlightSmall):GetFont())
+	end,
+
+	["SetImageSize"] = function(self, width, height)
+		self.image:SetWidth(width)
+		self.image:SetHeight(height)
+		UpdateImageAnchor(self)
+	end,
+
+	["SetJustifyH"] = function(self, justifyH)
+		self.label:SetJustifyH(justifyH)
+	end,
+
+	["SetJustifyV"] = function(self, justifyV)
+		self.label:SetJustifyV(justifyV)
+	end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
+	local image = frame:CreateTexture(nil, "BACKGROUND")
+
+	-- create widget
+	local widget = {
+		label = label,
+		image = image,
+		frame = frame,
+		type  = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
new file mode 100644
index 0000000..0e953ab
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
@@ -0,0 +1,366 @@
+local Type, Version = "MultiLineEditBox", 29
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: ACCEPT, ChatFontNormal
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+if not AceGUIMultiLineEditBoxInsertLink then
+	-- upgradeable hook
+	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+end
+
+function _G.AceGUIMultiLineEditBoxInsertLink(text)
+	for i = 1, AceGUI:GetWidgetCount(Type) do
+		local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
+		if editbox and editbox:IsVisible() and editbox:HasFocus() then
+			editbox:Insert(text)
+			return true
+		end
+	end
+end
+
+
+local function Layout(self)
+	self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
+
+	if self.labelHeight == 0 then
+		self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
+	else
+		self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
+	end
+
+	if self.disablebutton then
+		self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
+		self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
+	else
+		self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
+		self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function OnClick(self)                                                     -- Button
+	self = self.obj
+	self.editBox:ClearFocus()
+	if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
+		self.button:Disable()
+	end
+end
+
+local function OnCursorChanged(self, _, y, _, cursorHeight)                      -- EditBox
+	self, y = self.obj.scrollFrame, -y
+	local offset = self:GetVerticalScroll()
+	if y < offset then
+		self:SetVerticalScroll(y)
+	else
+		y = y + cursorHeight - self:GetHeight()
+		if y > offset then
+			self:SetVerticalScroll(y)
+		end
+	end
+end
+
+local function OnEditFocusLost(self)                                             -- EditBox
+	self:HighlightText(0, 0)
+	self.obj:Fire("OnEditFocusLost")
+end
+
+local function OnEnter(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if not self.entered then
+		self.entered = true
+		self:Fire("OnEnter")
+	end
+end
+
+local function OnLeave(self)                                                     -- EditBox / ScrollFrame
+	self = self.obj
+	if self.entered then
+		self.entered = nil
+		self:Fire("OnLeave")
+	end
+end
+
+local function OnMouseUp(self)                                                   -- ScrollFrame
+	self = self.obj.editBox
+	self:SetFocus()
+	self:SetCursorPosition(self:GetNumLetters())
+end
+
+local function OnReceiveDrag(self)                                               -- EditBox / ScrollFrame
+	local type, id, info = GetCursorInfo()
+	if type == "spell" then
+		info = GetSpellInfo(id, info)
+	elseif type ~= "item" then
+		return
+	end
+	ClearCursor()
+	self = self.obj
+	local editBox = self.editBox
+	if not editBox:HasFocus() then
+		editBox:SetFocus()
+		editBox:SetCursorPosition(editBox:GetNumLetters())
+	end
+	editBox:Insert(info)
+	self.button:Enable()
+end
+
+local function OnSizeChanged(self, width, height)                                -- ScrollFrame
+	self.obj.editBox:SetWidth(width)
+end
+
+local function OnTextChanged(self, userInput)                                    -- EditBox
+	if userInput then
+		self = self.obj
+		self:Fire("OnTextChanged", self.editBox:GetText())
+		self.button:Enable()
+	end
+end
+
+local function OnTextSet(self)                                                   -- EditBox
+	self:HighlightText(0, 0)
+	self:SetCursorPosition(self:GetNumLetters())
+	self:SetCursorPosition(0)
+	self.obj.button:Disable()
+end
+
+local function OnVerticalScroll(self, offset)                                    -- ScrollFrame
+	local editBox = self.obj.editBox
+	editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
+end
+
+local function OnShowFocus(frame)
+	frame.obj.editBox:SetFocus()
+	frame:SetScript("OnShow", nil)
+end
+
+local function OnEditFocusGained(frame)
+	AceGUI:SetFocus(frame.obj)
+	frame.obj:Fire("OnEditFocusGained")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self.editBox:SetText("")
+		self:SetDisabled(false)
+		self:SetWidth(200)
+		self:DisableButton(false)
+		self:SetNumLines()
+		self.entered = nil
+		self:SetMaxLetters(0)
+	end,
+
+	["OnRelease"] = function(self)
+		self:ClearFocus()
+	end,
+
+	["SetDisabled"] = function(self, disabled)
+		local editBox = self.editBox
+		if disabled then
+			editBox:ClearFocus()
+			editBox:EnableMouse(false)
+			editBox:SetTextColor(0.5, 0.5, 0.5)
+			self.label:SetTextColor(0.5, 0.5, 0.5)
+			self.scrollFrame:EnableMouse(false)
+			self.button:Disable()
+		else
+			editBox:EnableMouse(true)
+			editBox:SetTextColor(1, 1, 1)
+			self.label:SetTextColor(1, 0.82, 0)
+			self.scrollFrame:EnableMouse(true)
+		end
+	end,
+
+	["SetLabel"] = function(self, text)
+		if text and text ~= "" then
+			self.label:SetText(text)
+			if self.labelHeight ~= 10 then
+				self.labelHeight = 10
+				self.label:Show()
+			end
+		elseif self.labelHeight ~= 0 then
+			self.labelHeight = 0
+			self.label:Hide()
+		end
+		Layout(self)
+	end,
+
+	["SetNumLines"] = function(self, value)
+		if not value or value < 4 then
+			value = 4
+		end
+		self.numlines = value
+		Layout(self)
+	end,
+
+	["SetText"] = function(self, text)
+		self.editBox:SetText(text)
+	end,
+
+	["GetText"] = function(self)
+		return self.editBox:GetText()
+	end,
+
+	["SetMaxLetters"] = function (self, num)
+		self.editBox:SetMaxLetters(num or 0)
+	end,
+
+	["DisableButton"] = function(self, disabled)
+		self.disablebutton = disabled
+		if disabled then
+			self.button:Hide()
+		else
+			self.button:Show()
+		end
+		Layout(self)
+	end,
+
+	["ClearFocus"] = function(self)
+		self.editBox:ClearFocus()
+		self.frame:SetScript("OnShow", nil)
+	end,
+
+	["SetFocus"] = function(self)
+		self.editBox:SetFocus()
+		if not self.frame:IsShown() then
+			self.frame:SetScript("OnShow", OnShowFocus)
+		end
+	end,
+
+	["HighlightText"] = function(self, from, to)
+		self.editBox:HighlightText(from, to)
+	end,
+
+	["GetCursorPosition"] = function(self)
+		return self.editBox:GetCursorPosition()
+	end,
+
+	["SetCursorPosition"] = function(self, ...)
+		return self.editBox:SetCursorPosition(...)
+	end,
+
+
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local backdrop = {
+	bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
+	edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
+	insets = { left = 4, right = 3, top = 4, bottom = 3 }
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+	frame:Hide()
+
+	local widgetNum = AceGUI:GetNextWidgetNum(Type)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+	label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
+	label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
+	label:SetJustifyH("LEFT")
+	label:SetText(ACCEPT)
+	label:SetHeight(10)
+
+	local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
+	button:SetPoint("BOTTOMLEFT", 0, 4)
+	button:SetHeight(22)
+	button:SetWidth(label:GetStringWidth() + 24)
+	button:SetText(ACCEPT)
+	button:SetScript("OnClick", OnClick)
+	button:Disable()
+
+	local text = button:GetFontString()
+	text:ClearAllPoints()
+	text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
+	text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
+	text:SetJustifyV("MIDDLE")
+
+	local scrollBG = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	scrollBG:SetBackdrop(backdrop)
+	scrollBG:SetBackdropColor(0, 0, 0)
+	scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+	local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
+
+	local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
+	scrollBar:ClearAllPoints()
+	scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
+	scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
+	scrollBar:SetPoint("RIGHT", frame, "RIGHT")
+
+	scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
+	scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
+
+	scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
+	scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
+	scrollFrame:SetScript("OnEnter", OnEnter)
+	scrollFrame:SetScript("OnLeave", OnLeave)
+	scrollFrame:SetScript("OnMouseUp", OnMouseUp)
+	scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
+	scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+	scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
+
+	local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
+	editBox:SetAllPoints()
+	editBox:SetFontObject(ChatFontNormal)
+	editBox:SetMultiLine(true)
+	editBox:EnableMouse(true)
+	editBox:SetAutoFocus(false)
+	editBox:SetCountInvisibleLetters(false)
+	editBox:SetScript("OnCursorChanged", OnCursorChanged)
+	editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
+	editBox:SetScript("OnEnter", OnEnter)
+	editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
+	editBox:SetScript("OnLeave", OnLeave)
+	editBox:SetScript("OnMouseDown", OnReceiveDrag)
+	editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
+	editBox:SetScript("OnTextChanged", OnTextChanged)
+	editBox:SetScript("OnTextSet", OnTextSet)
+	editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
+
+
+	scrollFrame:SetScrollChild(editBox)
+
+	local widget = {
+		button      = button,
+		editBox     = editBox,
+		frame       = frame,
+		label       = label,
+		labelHeight = 10,
+		numlines    = 4,
+		scrollBar   = scrollBar,
+		scrollBG    = scrollBG,
+		scrollFrame = scrollFrame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
new file mode 100644
index 0000000..9f26d2d
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
@@ -0,0 +1,284 @@
+--[[-----------------------------------------------------------------------------
+Slider Widget
+Graphical Slider, like, for Range values.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Slider", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local tonumber, pairs = tonumber, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
+-- List them here for Mikk's FindGlobals script
+-- GLOBALS: GameFontHighlightSmall
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateText(self)
+	local value = self.value or 0
+	if self.ispercent then
+		self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
+	else
+		self.editbox:SetText(floor(value * 100 + 0.5) / 100)
+	end
+end
+
+local function UpdateLabels(self)
+	local min, max = (self.min or 0), (self.max or 100)
+	if self.ispercent then
+		self.lowtext:SetFormattedText("%s%%", (min * 100))
+		self.hightext:SetFormattedText("%s%%", (max * 100))
+	else
+		self.lowtext:SetText(min)
+		self.hightext:SetText(max)
+	end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+	frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+	frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnMouseDown(frame)
+	frame.obj.slider:EnableMouseWheel(true)
+	AceGUI:ClearFocus()
+end
+
+local function Slider_OnValueChanged(frame, newvalue)
+	local self = frame.obj
+	if not frame.setup then
+		if self.step and self.step > 0 then
+			local min_value = self.min or 0
+			newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
+		end
+		if newvalue ~= self.value and not self.disabled then
+			self.value = newvalue
+			self:Fire("OnValueChanged", newvalue)
+		end
+		if self.value then
+			UpdateText(self)
+		end
+	end
+end
+
+local function Slider_OnMouseUp(frame)
+	local self = frame.obj
+	self:Fire("OnMouseUp", self.value)
+end
+
+local function Slider_OnMouseWheel(frame, v)
+	local self = frame.obj
+	if not self.disabled then
+		local value = self.value
+		if v > 0 then
+			value = min(value + (self.step or 1), self.max)
+		else
+			value = max(value - (self.step or 1), self.min)
+		end
+		self.slider:SetValue(value)
+	end
+end
+
+local function EditBox_OnEscapePressed(frame)
+	frame:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+	local self = frame.obj
+	local value = frame:GetText()
+	if self.ispercent then
+		value = value:gsub('%%', '')
+		value = tonumber(value) / 100
+	else
+		value = tonumber(value)
+	end
+
+	if value then
+		PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+		self.slider:SetValue(value)
+		self:Fire("OnMouseUp", value)
+	end
+end
+
+local function EditBox_OnEnter(frame)
+	frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
+end
+
+local function EditBox_OnLeave(frame)
+	frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+	["OnAcquire"] = function(self)
+		self:SetWidth(200)
+		self:SetHeight(44)
+		self:SetDisabled(false)
+		self:SetIsPercent(nil)
+		self:SetSliderValues(0,100,1)
+		self:SetValue(0)
+		self.slider:EnableMouseWheel(false)
+	end,
+
+	-- ["OnRelease"] = nil,
+
+	["SetDisabled"] = function(self, disabled)
+		self.disabled = disabled
+		if disabled then
+			self.slider:EnableMouse(false)
+			self.label:SetTextColor(.5, .5, .5)
+			self.hightext:SetTextColor(.5, .5, .5)
+			self.lowtext:SetTextColor(.5, .5, .5)
+			--self.valuetext:SetTextColor(.5, .5, .5)
+			self.editbox:SetTextColor(.5, .5, .5)
+			self.editbox:EnableMouse(false)
+			self.editbox:ClearFocus()
+		else
+			self.slider:EnableMouse(true)
+			self.label:SetTextColor(1, .82, 0)
+			self.hightext:SetTextColor(1, 1, 1)
+			self.lowtext:SetTextColor(1, 1, 1)
+			--self.valuetext:SetTextColor(1, 1, 1)
+			self.editbox:SetTextColor(1, 1, 1)
+			self.editbox:EnableMouse(true)
+		end
+	end,
+
+	["SetValue"] = function(self, value)
+		self.slider.setup = true
+		self.slider:SetValue(value)
+		self.value = value
+		UpdateText(self)
+		self.slider.setup = nil
+	end,
+
+	["GetValue"] = function(self)
+		return self.value
+	end,
+
+	["SetLabel"] = function(self, text)
+		self.label:SetText(text)
+	end,
+
+	["SetSliderValues"] = function(self, min, max, step)
+		local frame = self.slider
+		frame.setup = true
+		self.min = min
+		self.max = max
+		self.step = step
+		frame:SetMinMaxValues(min or 0,max or 100)
+		UpdateLabels(self)
+		frame:SetValueStep(step or 1)
+		if self.value then
+			frame:SetValue(self.value)
+		end
+		frame.setup = nil
+	end,
+
+	["SetIsPercent"] = function(self, value)
+		self.ispercent = value
+		UpdateLabels(self)
+		UpdateText(self)
+	end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local SliderBackdrop  = {
+	bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+	edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+	tile = true, tileSize = 8, edgeSize = 8,
+	insets = { left = 3, right = 3, top = 6, bottom = 6 }
+}
+
+local ManualBackdrop = {
+	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
+	tile = true, edgeSize = 1, tileSize = 5,
+}
+
+local function Constructor()
+	local frame = CreateFrame("Frame", nil, UIParent)
+
+	frame:EnableMouse(true)
+	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+	label:SetPoint("TOPLEFT")
+	label:SetPoint("TOPRIGHT")
+	label:SetJustifyH("CENTER")
+	label:SetHeight(15)
+
+	local slider = CreateFrame("Slider", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	slider:SetOrientation("HORIZONTAL")
+	slider:SetHeight(15)
+	slider:SetHitRectInsets(0, 0, -10, 0)
+	slider:SetBackdrop(SliderBackdrop)
+	slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
+	slider:SetPoint("TOP", label, "BOTTOM")
+	slider:SetPoint("LEFT", 3, 0)
+	slider:SetPoint("RIGHT", -3, 0)
+	slider:SetValue(0)
+	slider:SetScript("OnValueChanged",Slider_OnValueChanged)
+	slider:SetScript("OnEnter", Control_OnEnter)
+	slider:SetScript("OnLeave", Control_OnLeave)
+	slider:SetScript("OnMouseUp", Slider_OnMouseUp)
+	slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
+
+	local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
+
+	local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+	hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
+
+	local editbox = CreateFrame("EditBox", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject(GameFontHighlightSmall)
+	editbox:SetPoint("TOP", slider, "BOTTOM")
+	editbox:SetHeight(14)
+	editbox:SetWidth(70)
+	editbox:SetJustifyH("CENTER")
+	editbox:EnableMouse(true)
+	editbox:SetBackdrop(ManualBackdrop)
+	editbox:SetBackdropColor(0, 0, 0, 0.5)
+	editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
+	editbox:SetScript("OnEnter", EditBox_OnEnter)
+	editbox:SetScript("OnLeave", EditBox_OnLeave)
+	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+
+	local widget = {
+		label       = label,
+		slider      = slider,
+		lowtext     = lowtext,
+		hightext    = hightext,
+		editbox     = editbox,
+		alignoffset = 25,
+		frame       = frame,
+		type        = Type
+	}
+	for method, func in pairs(methods) do
+		widget[method] = func
+	end
+	slider.obj, editbox.obj = widget, widget
+
+	return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
new file mode 100644
index 0000000..9016d1e
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
@@ -0,0 +1,239 @@
+--[[ $Id: CallbackHandler-1.0.lua 3 2008-09-29 16:54:20Z nevcairiel $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 3
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+local type = type
+local pcall = pcall
+local pairs = pairs
+local assert = assert
+local concat = table.concat
+local loadstring = loadstring
+local next = next
+local select = select
+local type = type
+local xpcall = xpcall
+
+local function errorhandler(err)
+	return geterrorhandler()(err)
+end
+
+local function CreateDispatcher(argCount)
+	local code = [[
+	local next, xpcall, eh = ...
+
+	local method, ARGS
+	local function call() method(ARGS) end
+
+	local function dispatch(handlers, ...)
+		local index
+		index, method = next(handlers)
+		if not method then return end
+		local OLD_ARGS = ARGS
+		ARGS = ...
+		repeat
+			xpcall(call, eh)
+			index, method = next(handlers, index)
+		until not method
+		ARGS = OLD_ARGS
+	end
+
+	return dispatch
+	]]
+
+	local ARGS, OLD_ARGS = {}, {}
+	for i = 1, argCount do ARGS[i], OLD_ARGS[i] = "arg"..i, "old_arg"..i end
+	code = code:gsub("OLD_ARGS", concat(OLD_ARGS, ", ")):gsub("ARGS", concat(ARGS, ", "))
+	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(next, xpcall, errorhandler)
+end
+
+local Dispatchers = setmetatable({}, {__index=function(self, argCount)
+	local dispatcher = CreateDispatcher(argCount)
+	rawset(self, argCount, dispatcher)
+	return dispatcher
+end})
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+--   target            - target object to embed public APIs in
+--   RegisterName      - name of the callback registration API, default "RegisterCallback"
+--   UnregisterName    - name of the callback unregistration API, default "UnregisterCallback"
+--   UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName, OnUsed, OnUnused)
+	-- TODO: Remove this after beta has gone out
+	assert(not OnUsed and not OnUnused, "ACE-80: OnUsed/OnUnused are deprecated. Callbacks are now done to registry.OnUsed and registry.OnUnused")
+
+	RegisterName = RegisterName or "RegisterCallback"
+	UnregisterName = UnregisterName or "UnregisterCallback"
+	if UnregisterAllName==nil then	-- false is used to indicate "don't want this method"
+		UnregisterAllName = "UnregisterAllCallbacks"
+	end
+
+	-- we declare all objects and exported APIs inside this closure to quickly gain access
+	-- to e.g. function names, the "target" parameter, etc
+
+
+	-- Create the registry object
+	local events = setmetatable({}, meta)
+	local registry = { recurse=0, events=events }
+
+	-- registry:Fire() - fires the given event/message into the registry
+	function registry:Fire(eventname, ...)
+		if not rawget(events, eventname) or not next(events[eventname]) then return end
+		local oldrecurse = registry.recurse
+		registry.recurse = oldrecurse + 1
+
+		Dispatchers[select('#', ...) + 1](events[eventname], eventname, ...)
+
+		registry.recurse = oldrecurse
+
+		if registry.insertQueue and oldrecurse==0 then
+			-- Something in one of our callbacks wanted to register more callbacks; they got queued
+			for eventname,callbacks in pairs(registry.insertQueue) do
+				local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+				for self,func in pairs(callbacks) do
+					events[eventname][self] = func
+					-- fire OnUsed callback?
+					if first and registry.OnUsed then
+						registry.OnUsed(registry, target, eventname)
+						first = nil
+					end
+				end
+			end
+			registry.insertQueue = nil
+		end
+	end
+
+	-- Registration of a callback, handles:
+	--   self["method"], leads to self["method"](self, ...)
+	--   self with function ref, leads to functionref(...)
+	--   "addonId" (instead of self) with function ref, leads to functionref(...)
+	-- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+	target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+		if type(eventname) ~= "string" then
+			error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+		end
+
+		method = method or eventname
+
+		local first = not rawget(events, eventname) or not next(events[eventname])	-- test for empty before. not test for one member after. that one member may have been overwritten.
+
+		if type(method) ~= "string" and type(method) ~= "function" then
+			error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+		end
+
+		local regfunc
+
+		if type(method) == "string" then
+			-- self["method"] calling style
+			if type(self) ~= "table" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+			elseif self==target then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+			elseif type(self[method]) ~= "function" then
+				error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) self[method](self,arg,...) end
+			else
+				regfunc = function(...) self[method](self,...) end
+			end
+		else
+			-- function ref with self=object or self="addonId"
+			if type(self)~="table" and type(self)~="string" then
+				error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
+			end
+
+			if select("#",...)>=1 then	-- this is not the same as testing for arg==nil!
+				local arg=select(1,...)
+				regfunc = function(...) method(arg,...) end
+			else
+				regfunc = method
+			end
+		end
+
+
+		if events[eventname][self] or registry.recurse<1 then
+		-- if registry.recurse<1 then
+			-- we're overwriting an existing entry, or not currently recursing. just set it.
+			events[eventname][self] = regfunc
+			-- fire OnUsed callback?
+			if registry.OnUsed and first then
+				registry.OnUsed(registry, target, eventname)
+			end
+		else
+			-- we're currently processing a callback in this registry, so delay the registration of this new entry!
+			-- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+			registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+			registry.insertQueue[eventname][self] = regfunc
+		end
+	end
+
+	-- Unregister a callback
+	target[UnregisterName] = function(self, eventname)
+		if not self or self==target then
+			error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+		end
+		if type(eventname) ~= "string" then
+			error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+		end
+		if rawget(events, eventname) and events[eventname][self] then
+			events[eventname][self] = nil
+			-- Fire OnUnused callback?
+			if registry.OnUnused and not next(events[eventname]) then
+				registry.OnUnused(registry, target, eventname)
+			end
+		end
+		if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+			registry.insertQueue[eventname][self] = nil
+		end
+	end
+
+	-- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+	if UnregisterAllName then
+		target[UnregisterAllName] = function(...)
+			if select("#",...)<1 then
+				error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+			end
+			if select("#",...)==1 and ...==target then
+				error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+			end
+
+
+			for i=1,select("#",...) do
+				local self = select(i,...)
+				if registry.insertQueue then
+					for eventname, callbacks in pairs(registry.insertQueue) do
+						if callbacks[self] then
+							callbacks[self] = nil
+						end
+					end
+				end
+				for eventname, callbacks in pairs(events) do
+					if callbacks[self] then
+						callbacks[self] = nil
+						-- Fire OnUnused callback?
+						if registry.OnUnused and not next(callbacks) then
+							registry.OnUnused(registry, target, eventname)
+						end
+					end
+				end
+			end
+		end
+	end
+
+	return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
new file mode 100644
index 0000000..876df83
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="CallbackHandler-1.0.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
new file mode 100644
index 0000000..c66e9cc
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
@@ -0,0 +1,300 @@
+--[[
+Name: LibSharedMedia-3.0
+Revision: $Revision: 114 $
+Author: Elkano (elkano@gmx.de)
+Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
+Website: http://www.wowace.com/projects/libsharedmedia-3-0/
+Description: Shared handling of media data (fonts, sounds, textures, ...) between addons.
+Dependencies: LibStub, CallbackHandler-1.0
+License: LGPL v2.1
+]]
+
+local MAJOR, MINOR = "LibSharedMedia-3.0", 8020003 -- 8.2.0 v3 / increase manually on changes
+local lib = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then return end
+
+local _G = getfenv(0)
+
+local pairs		= _G.pairs
+local type		= _G.type
+
+local band			= _G.bit.band
+local table_sort	= _G.table.sort
+
+local RESTRICTED_FILE_ACCESS = WOW_PROJECT_ID == WOW_PROJECT_MAINLINE -- starting with 8.2, some rules for file access have changed; classic still uses the old way
+
+local locale = GetLocale()
+local locale_is_western
+local LOCALE_MASK = 0
+lib.LOCALE_BIT_koKR		= 1
+lib.LOCALE_BIT_ruRU		= 2
+lib.LOCALE_BIT_zhCN		= 4
+lib.LOCALE_BIT_zhTW		= 8
+lib.LOCALE_BIT_western	= 128
+
+local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
+
+lib.callbacks		= lib.callbacks			or CallbackHandler:New(lib)
+
+lib.DefaultMedia	= lib.DefaultMedia		or {}
+lib.MediaList		= lib.MediaList			or {}
+lib.MediaTable		= lib.MediaTable		or {}
+lib.MediaType		= lib.MediaType			or {}
+lib.OverrideMedia	= lib.OverrideMedia		or {}
+
+local defaultMedia = lib.DefaultMedia
+local mediaList = lib.MediaList
+local mediaTable = lib.MediaTable
+local overrideMedia = lib.OverrideMedia
+
+
+-- create mediatype constants
+lib.MediaType.BACKGROUND	= "background"			-- background textures
+lib.MediaType.BORDER		= "border"				-- border textures
+lib.MediaType.FONT			= "font"				-- fonts
+lib.MediaType.STATUSBAR		= "statusbar"			-- statusbar textures
+lib.MediaType.SOUND			= "sound"				-- sound files
+
+-- populate lib with default Blizzard data
+-- BACKGROUND
+if not lib.MediaTable.background then lib.MediaTable.background = {} end
+lib.MediaTable.background["None"]									= [[]]
+lib.MediaTable.background["Blizzard Collections Background"]		= [[Interface\Collections\CollectionsBackgroundTile]]
+lib.MediaTable.background["Blizzard Dialog Background"]				= [[Interface\DialogFrame\UI-DialogBox-Background]]
+lib.MediaTable.background["Blizzard Dialog Background Dark"]		= [[Interface\DialogFrame\UI-DialogBox-Background-Dark]]
+lib.MediaTable.background["Blizzard Dialog Background Gold"]		= [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]
+lib.MediaTable.background["Blizzard Garrison Background"]			= [[Interface\Garrison\GarrisonUIBackground]]
+lib.MediaTable.background["Blizzard Garrison Background 2"]			= [[Interface\Garrison\GarrisonUIBackground2]]
+lib.MediaTable.background["Blizzard Garrison Background 3"]			= [[Interface\Garrison\GarrisonMissionUIInfoBoxBackgroundTile]]
+lib.MediaTable.background["Blizzard Low Health"]					= [[Interface\FullScreenTextures\LowHealth]]
+lib.MediaTable.background["Blizzard Marble"]						= [[Interface\FrameGeneral\UI-Background-Marble]]
+lib.MediaTable.background["Blizzard Out of Control"]				= [[Interface\FullScreenTextures\OutOfControl]]
+lib.MediaTable.background["Blizzard Parchment"]						= [[Interface\AchievementFrame\UI-Achievement-Parchment-Horizontal]]
+lib.MediaTable.background["Blizzard Parchment 2"]					= [[Interface\AchievementFrame\UI-GuildAchievement-Parchment-Horizontal]]
+lib.MediaTable.background["Blizzard Rock"]							= [[Interface\FrameGeneral\UI-Background-Rock]]
+lib.MediaTable.background["Blizzard Tabard Background"]				= [[Interface\TabardFrame\TabardFrameBackground]]
+lib.MediaTable.background["Blizzard Tooltip"]						= [[Interface\Tooltips\UI-Tooltip-Background]]
+lib.MediaTable.background["Solid"]									= [[Interface\Buttons\WHITE8X8]]
+lib.DefaultMedia.background = "None"
+
+-- BORDER
+if not lib.MediaTable.border then lib.MediaTable.border = {} end
+lib.MediaTable.border["None"]								= [[]]
+lib.MediaTable.border["Blizzard Achievement Wood"]			= [[Interface\AchievementFrame\UI-Achievement-WoodBorder]]
+lib.MediaTable.border["Blizzard Chat Bubble"]				= [[Interface\Tooltips\ChatBubble-Backdrop]]
+lib.MediaTable.border["Blizzard Dialog"]					= [[Interface\DialogFrame\UI-DialogBox-Border]]
+lib.MediaTable.border["Blizzard Dialog Gold"]				= [[Interface\DialogFrame\UI-DialogBox-Gold-Border]]
+lib.MediaTable.border["Blizzard Party"]						= [[Interface\CHARACTERFRAME\UI-Party-Border]]
+lib.MediaTable.border["Blizzard Tooltip"]					= [[Interface\Tooltips\UI-Tooltip-Border]]
+lib.DefaultMedia.border = "None"
+
+-- FONT
+if not lib.MediaTable.font then lib.MediaTable.font = {} end
+local SML_MT_font = lib.MediaTable.font
+--[[
+All font files are currently in all clients, the following table depicts which font supports which charset as of 5.0.4
+Fonts were checked using langcover.pl from DejaVu fonts (http://sourceforge.net/projects/dejavu/) and FontForge (http://fontforge.org/)
+latin means check for: de, en, es, fr, it, pt
+
+file				name							latin	koKR	ruRU	zhCN	zhTW
+2002.ttf			2002							X		X		X		-		-
+2002B.ttf			2002 Bold						X		X		X		-		-
+ARHei.ttf			AR CrystalzcuheiGBK Demibold	X		-		X		X		X
+ARIALN.TTF			Arial Narrow					X		-		X		-		-
+ARKai_C.ttf			AR ZhongkaiGBK Medium (Combat)	X		-		X		X		X
+ARKai_T.ttf			AR ZhongkaiGBK Medium			X		-		X		X		X
+bHEI00M.ttf			AR Heiti2 Medium B5				-		-		-		-		X
+bHEI01B.ttf			AR Heiti2 Bold B5				-		-		-		-		X
+bKAI00M.ttf			AR Kaiti Medium B5				-		-		-		-		X
+bLEI00D.ttf			AR Leisu Demi B5				-		-		-		-		X
+FRIZQT__.TTF		Friz Quadrata TT				X		-		-		-		-
+FRIZQT___CYR.TTF	FrizQuadrataCTT					x		-		X		-		-
+K_Damage.TTF		YDIWingsM						-		X		X		-		-
+K_Pagetext.TTF		MoK								X		X		X		-		-
+MORPHEUS.TTF		Morpheus						X		-		-		-		-
+MORPHEUS_CYR.TTF	Morpheus						X		-		X		-		-
+NIM_____.ttf		Nimrod MT						X		-		X		-		-
+SKURRI.TTF			Skurri							X		-		-		-		-
+SKURRI_CYR.TTF		Skurri							X		-		X		-		-
+
+WARNING: Although FRIZQT___CYR is available on western clients, it doesn't support special European characters e.g. é, ï, ö
+Due to this, we cannot use it as a replacement for FRIZQT__.TTF
+]]
+
+if locale == "koKR" then
+	LOCALE_MASK = lib.LOCALE_BIT_koKR
+--
+	SML_MT_font["굵은 글꼴"]		= [[Fonts\2002B.TTF]]
+	SML_MT_font["기본 글꼴"]		= [[Fonts\2002.TTF]]
+	SML_MT_font["데미지 글꼴"]		= [[Fonts\K_Damage.TTF]]
+	SML_MT_font["퀘스트 글꼴"]		= [[Fonts\K_Pagetext.TTF]]
+--
+	lib.DefaultMedia["font"] = "기본 글꼴" -- someone from koKR please adjust if needed
+--
+elseif locale == "zhCN" then
+	LOCALE_MASK = lib.LOCALE_BIT_zhCN
+--
+	SML_MT_font["伤害数字"]		= [[Fonts\ARKai_C.ttf]]
+	SML_MT_font["默认"]			= [[Fonts\ARKai_T.ttf]]
+	SML_MT_font["聊天"]			= [[Fonts\ARHei.ttf]]
+--
+	lib.DefaultMedia["font"] = "默认" -- someone from zhCN please adjust if needed
+--
+elseif locale == "zhTW" then
+	LOCALE_MASK = lib.LOCALE_BIT_zhTW
+--
+	SML_MT_font["提示訊息"]		= [[Fonts\bHEI00M.ttf]]
+	SML_MT_font["聊天"]			= [[Fonts\bHEI01B.ttf]]
+	SML_MT_font["傷害數字"]		= [[Fonts\bKAI00M.ttf]]
+	SML_MT_font["預設"]			= [[Fonts\bLEI00D.ttf]]
+--
+	lib.DefaultMedia["font"] = "預設" -- someone from zhTW please adjust if needed
+
+elseif locale == "ruRU" then
+	LOCALE_MASK = lib.LOCALE_BIT_ruRU
+--
+	SML_MT_font["2002"]								= [[Fonts\2002.TTF]]
+	SML_MT_font["2002 Bold"]						= [[Fonts\2002B.TTF]]
+	SML_MT_font["AR CrystalzcuheiGBK Demibold"]		= [[Fonts\ARHei.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium (Combat)"]	= [[Fonts\ARKai_C.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium"]			= [[Fonts\ARKai_T.TTF]]
+	SML_MT_font["Arial Narrow"]						= [[Fonts\ARIALN.TTF]]
+	SML_MT_font["Friz Quadrata TT"]					= [[Fonts\FRIZQT___CYR.TTF]]
+	SML_MT_font["MoK"]								= [[Fonts\K_Pagetext.TTF]]
+	SML_MT_font["Morpheus"]							= [[Fonts\MORPHEUS_CYR.TTF]]
+	SML_MT_font["Nimrod MT"]						= [[Fonts\NIM_____.ttf]]
+	SML_MT_font["Skurri"]							= [[Fonts\SKURRI_CYR.TTF]]
+--
+	lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+else
+	LOCALE_MASK = lib.LOCALE_BIT_western
+	locale_is_western = true
+--
+	SML_MT_font["2002"]								= [[Fonts\2002.TTF]]
+	SML_MT_font["2002 Bold"]						= [[Fonts\2002B.TTF]]
+	SML_MT_font["AR CrystalzcuheiGBK Demibold"]		= [[Fonts\ARHei.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium (Combat)"]	= [[Fonts\ARKai_C.TTF]]
+	SML_MT_font["AR ZhongkaiGBK Medium"]			= [[Fonts\ARKai_T.TTF]]
+	SML_MT_font["Arial Narrow"]						= [[Fonts\ARIALN.TTF]]
+	SML_MT_font["Friz Quadrata TT"]					= [[Fonts\FRIZQT__.TTF]]
+	SML_MT_font["MoK"]								= [[Fonts\K_Pagetext.TTF]]
+	SML_MT_font["Morpheus"]							= [[Fonts\MORPHEUS_CYR.TTF]]
+	SML_MT_font["Nimrod MT"]						= [[Fonts\NIM_____.ttf]]
+	SML_MT_font["Skurri"]							= [[Fonts\SKURRI_CYR.TTF]]
+--
+	lib.DefaultMedia.font = "Friz Quadrata TT"
+--
+end
+
+-- STATUSBAR
+if not lib.MediaTable.statusbar then lib.MediaTable.statusbar = {} end
+lib.MediaTable.statusbar["Blizzard"]						= [[Interface\TargetingFrame\UI-StatusBar]]
+lib.MediaTable.statusbar["Blizzard Character Skills Bar"]	= [[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]
+lib.MediaTable.statusbar["Blizzard Raid Bar"]				= [[Interface\RaidFrame\Raid-Bar-Hp-Fill]]
+lib.MediaTable.statusbar["Solid"]							= [[Interface\Buttons\WHITE8X8]]
+lib.DefaultMedia.statusbar = "Blizzard"
+
+-- SOUND
+if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
+lib.MediaTable.sound["None"]		= RESTRICTED_FILE_ACCESS and 1 or [[Interface\Quiet.ogg]] -- Relies on the fact that PlaySound[File] doesn't error on these values.
+lib.DefaultMedia.sound = "None"
+
+local function rebuildMediaList(mediatype)
+	local mtable = mediaTable[mediatype]
+	if not mtable then return end
+	if not mediaList[mediatype] then mediaList[mediatype] = {} end
+	local mlist = mediaList[mediatype]
+	-- list can only get larger, so simply overwrite it
+	local i = 0
+	for k in pairs(mtable) do
+		i = i + 1
+		mlist[i] = k
+	end
+	table_sort(mlist)
+end
+
+function lib:Register(mediatype, key, data, langmask)
+	if type(mediatype) ~= "string" then
+		error(MAJOR..":Register(mediatype, key, data, langmask) - mediatype must be string, got "..type(mediatype))
+	end
+	if type(key) ~= "string" then
+		error(MAJOR..":Register(mediatype, key, data, langmask) - key must be string, got "..type(key))
+	end
+	mediatype = mediatype:lower()
+	if mediatype == lib.MediaType.FONT and ((langmask and band(langmask, LOCALE_MASK) == 0) or not (langmask or locale_is_western)) then
+		-- ignore fonts that aren't flagged as supporting local glyphs on non-western clients
+		return false
+	end
+	if type(data) == "string" and (mediatype == lib.MediaType.BACKGROUND or mediatype == lib.MediaType.BORDER or mediatype == lib.MediaType.STATUSBAR or mediatype == lib.MediaType.SOUND) then
+		local path = data:lower()
+		if RESTRICTED_FILE_ACCESS and not path:find("^interface") then
+			-- files accessed via path only allowed from interface folder
+			return false
+		end
+		if mediatype == lib.MediaType.SOUND and not (path:find(".ogg", nil, true) or path:find(".mp3", nil, true)) then
+			-- Only ogg and mp3 are valid sounds.
+			return false
+		end
+	end
+	if not mediaTable[mediatype] then mediaTable[mediatype] = {} end
+	local mtable = mediaTable[mediatype]
+	if mtable[key] then return false end
+
+	mtable[key] = data
+	rebuildMediaList(mediatype)
+	self.callbacks:Fire("LibSharedMedia_Registered", mediatype, key)
+	return true
+end
+
+function lib:Fetch(mediatype, key, noDefault)
+	local mtt = mediaTable[mediatype]
+	local overridekey = overrideMedia[mediatype]
+	local result = mtt and ((overridekey and mtt[overridekey] or mtt[key]) or (not noDefault and defaultMedia[mediatype] and mtt[defaultMedia[mediatype]])) or nil
+	return result ~= "" and result or nil
+end
+
+function lib:IsValid(mediatype, key)
+	return mediaTable[mediatype] and (not key or mediaTable[mediatype][key]) and true or false
+end
+
+function lib:HashTable(mediatype)
+	return mediaTable[mediatype]
+end
+
+function lib:List(mediatype)
+	if not mediaTable[mediatype] then
+		return nil
+	end
+	if not mediaList[mediatype] then
+		rebuildMediaList(mediatype)
+	end
+	return mediaList[mediatype]
+end
+
+function lib:GetGlobal(mediatype)
+	return overrideMedia[mediatype]
+end
+
+function lib:SetGlobal(mediatype, key)
+	if not mediaTable[mediatype] then
+		return false
+	end
+	overrideMedia[mediatype] = (key and mediaTable[mediatype][key]) and key or nil
+	self.callbacks:Fire("LibSharedMedia_SetGlobal", mediatype, overrideMedia[mediatype])
+	return true
+end
+
+function lib:GetDefault(mediatype)
+	return defaultMedia[mediatype]
+end
+
+function lib:SetDefault(mediatype, key)
+	if mediaTable[mediatype] and mediaTable[mediatype][key] and not defaultMedia[mediatype] then
+		defaultMedia[mediatype] = key
+		return true
+	else
+		return false
+	end
+end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/lib.xml b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/lib.xml
new file mode 100644
index 0000000..34aa874
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibSharedMedia-3.0/lib.xml
@@ -0,0 +1,4 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="LibSharedMedia-3.0.lua" />
+</Ui>
\ No newline at end of file
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.lua
new file mode 100644
index 0000000..0a41ac0
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.lua
@@ -0,0 +1,30 @@
+-- LibStub is a simple versioning stub meant for use in Libraries.  http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2  -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+	LibStub = LibStub or {libs = {}, minors = {} }
+	_G[LIBSTUB_MAJOR] = LibStub
+	LibStub.minor = LIBSTUB_MINOR
+
+	function LibStub:NewLibrary(major, minor)
+		assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+		minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+		local oldminor = self.minors[major]
+		if oldminor and oldminor >= minor then return nil end
+		self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+		return self.libs[major], oldminor
+	end
+
+	function LibStub:GetLibrary(major, silent)
+		if not self.libs[major] and not silent then
+			error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+		end
+		return self.libs[major], self.minors[major]
+	end
+
+	function LibStub:IterateLibraries() return pairs(self.libs) end
+	setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.toc b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.toc
new file mode 100644
index 0000000..4d9130c
--- /dev/null
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/Libs/LibStub/LibStub.toc
@@ -0,0 +1,9 @@
+## Interface: 20400
+## Title: Lib: LibStub
+## Notes: Universal Library Stub
+## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
+## X-Website: http://jira.wowace.com/browse/LS
+## X-Category: Library
+## X-License: Public Domain
+
+LibStub.lua
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
deleted file mode 100755
index 80996a9..0000000
--- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
+++ /dev/null
@@ -1,264 +0,0 @@
--- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
--- Widget created by Yssaril
-
-local AceGUI = LibStub("AceGUI-3.0")
-local Media = LibStub("LibSharedMedia-3.0")
-
-local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
-
-do
-	local widgetType = "LSM30_Sound"
-	local widgetVersion = 12
-
-	local contentFrameCache = {}
-	local function ReturnSelf(self)
-		self:ClearAllPoints()
-		self:Hide()
-		self.check:Hide()
-		table.insert(contentFrameCache, self)
-	end
-
-	local function ContentOnClick(this, button)
-		local self = this.obj
-		self:Fire("OnValueChanged", this.text:GetText())
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-		end
-	end
-
-	local function ContentSpeakerOnClick(this, button)
-		local self = this.frame.obj
-		local sound = this.frame.text:GetText()
-		PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
-	end
-
-	local function GetContentLine()
-		local frame
-		if next(contentFrameCache) then
-			frame = table.remove(contentFrameCache)
-		else
-			frame = CreateFrame("Button", nil, UIParent)
-				--frame:SetWidth(200)
-				frame:SetHeight(18)
-				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
-				frame:SetScript("OnClick", ContentOnClick)
-			local check = frame:CreateTexture("OVERLAY")
-				check:SetWidth(16)
-				check:SetHeight(16)
-				check:SetPoint("LEFT",frame,"LEFT",1,-1)
-				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-				check:Hide()
-			frame.check = check
-
-			local soundbutton = CreateFrame("Button", nil, frame)
-				soundbutton:SetWidth(16)
-				soundbutton:SetHeight(16)
-				soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0)
-				soundbutton.frame = frame
-				soundbutton:SetScript("OnClick", ContentSpeakerOnClick)
-			frame.soundbutton = soundbutton
-
-			local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
-				speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
-				speaker:SetAllPoints(soundbutton)
-			frame.speaker = speaker
-			local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
-				speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
-				speakeron:SetAllPoints(soundbutton)
-			frame.speakeron = speakeron
-
-			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
-				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
-				text:SetPoint("BOTTOMRIGHT", soundbutton, "BOTTOMLEFT", -2, 0)
-				text:SetJustifyH("LEFT")
-				text:SetText("Test Test Test Test Test Test Test")
-			frame.text = text
-			frame.ReturnSelf = ReturnSelf
-		end
-		frame:Show()
-		return frame
-	end
-
-	local function OnAcquire(self)
-		self:SetHeight(44)
-		self:SetWidth(200)
-	end
-
-	local function OnRelease(self)
-		self:SetText("")
-		self:SetLabel("")
-		self:SetDisabled(false)
-
-		self.value = nil
-		self.list = nil
-		self.open = nil
-		self.hasClose = nil
-
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	local function SetValue(self, value) -- Set the value to an item in the List.
-		if self.list then
-			self:SetText(value or "")
-		end
-		self.value = value
-	end
-
-	local function GetValue(self)
-		return self.value
-	end
-
-	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
-		self.list = list or Media:HashTable("sound")
-	end
-
-	local function SetText(self, text) -- Set the text displayed in the box.
-		self.frame.text:SetText(text or "")
-	end
-
-	local function SetLabel(self, text) -- Set the text for the label.
-		self.frame.label:SetText(text or "")
-	end
-
-	local function AddItem(self, key, value) -- Add an item to the list.
-		self.list = self.list or {}
-		self.list[key] = value
-	end
-	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
-
-	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
-	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
-	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
-
-	local function SetDisabled(self, disabled) -- Disable the widget.
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-			self.speaker:SetDesaturated(true)
-			self.speakeron:SetDesaturated(true)
-		else
-			self.frame:Enable()
-			self.speaker:SetDesaturated(false)
-			self.speakeron:SetDesaturated(false)
-		end
-	end
-
-	local function textSort(a,b)
-		return string.upper(a) < string.upper(b)
-	end
-
-	local sortedlist = {}
-	local function ToggleDrop(this)
-		local self = this.obj
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-			AceGUI:ClearFocus()
-		else
-			AceGUI:SetFocus(self)
-			self.dropdown = AGSMW:GetDropDownFrame()
-			local width = self.frame:GetWidth()
-			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
-			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
-			for k, v in pairs(self.list) do
-				sortedlist[#sortedlist+1] = k
-			end
-			table.sort(sortedlist, textSort)
-			for i, k in ipairs(sortedlist) do
-				local f = GetContentLine()
-				f.text:SetText(k)
-				if k == self.value then
-					f.check:Show()
-				end
-				f.obj = self
-				self.dropdown:AddFrame(f)
-			end
-			wipe(sortedlist)
-		end
-	end
-
-	local function ClearFocus(self)
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-		end
-	end
-
-	local function OnHide(this)
-		local self = this.obj
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-		end
-	end
-
-	local function Drop_OnEnter(this)
-		this.obj:Fire("OnEnter")
-	end
-
-	local function Drop_OnLeave(this)
-		this.obj:Fire("OnLeave")
-	end
-
-	local function WidgetPlaySound(this)
-		local self = this.obj
-		local sound = self.frame.text:GetText()
-		PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
-	end
-
-	local function Constructor()
-		local frame = AGSMW:GetBaseFrame()
-		local self = {}
-
-		self.type = widgetType
-		self.frame = frame
-		frame.obj = self
-		frame.dropButton.obj = self
-		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
-		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
-		frame.dropButton:SetScript("OnClick",ToggleDrop)
-		frame:SetScript("OnHide", OnHide)
-
-
-		local soundbutton = CreateFrame("Button", nil, frame)
-			soundbutton:SetWidth(16)
-			soundbutton:SetHeight(16)
-			soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1)
-			soundbutton:SetScript("OnClick", WidgetPlaySound)
-			soundbutton.obj = self
-		self.soundbutton = soundbutton
-		frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0)
-
-
-		local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
-			speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
-			speaker:SetAllPoints(soundbutton)
-		self.speaker = speaker
-		local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
-			speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
-			speakeron:SetAllPoints(soundbutton)
-		self.speakeron = speakeron
-
-		self.alignoffset = 31
-
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.ClearFocus = ClearFocus
-		self.SetText = SetText
-		self.SetValue = SetValue
-		self.GetValue = GetValue
-		self.SetList = SetList
-		self.SetLabel = SetLabel
-		self.SetDisabled = SetDisabled
-		self.AddItem = AddItem
-		self.SetMultiselect = SetMultiselect
-		self.GetMultiselect = GetMultiselect
-		self.SetItemValue = SetItemValue
-		self.SetItemDisabled = SetItemDisabled
-		self.ToggleDrop = ToggleDrop
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-
-end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
deleted file mode 100755
index b1ba19f..0000000
--- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
+++ /dev/null
@@ -1,233 +0,0 @@
--- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
--- Widget created by Yssaril
-
-local AceGUI = LibStub("AceGUI-3.0")
-local Media = LibStub("LibSharedMedia-3.0")
-
-local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
-
-do
-	local widgetType = "LSM30_Statusbar"
-	local widgetVersion = 12
-
-	local contentFrameCache = {}
-	local function ReturnSelf(self)
-		self:ClearAllPoints()
-		self:Hide()
-		self.check:Hide()
-		table.insert(contentFrameCache, self)
-	end
-
-	local function ContentOnClick(this, button)
-		local self = this.obj
-		self:Fire("OnValueChanged", this.text:GetText())
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-		end
-	end
-
-	local function GetContentLine()
-		local frame
-		if next(contentFrameCache) then
-			frame = table.remove(contentFrameCache)
-		else
-			frame = CreateFrame("Button", nil, UIParent)
-				--frame:SetWidth(200)
-				frame:SetHeight(18)
-				frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
-				frame:SetScript("OnClick", ContentOnClick)
-			local check = frame:CreateTexture("OVERLAY")
-				check:SetWidth(16)
-				check:SetHeight(16)
-				check:SetPoint("LEFT",frame,"LEFT",1,-1)
-				check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-				check:Hide()
-			frame.check = check
-			local bar = frame:CreateTexture("ARTWORK")
-				bar:SetHeight(16)
-				bar:SetPoint("LEFT",check,"RIGHT",1,0)
-				bar:SetPoint("RIGHT",frame,"RIGHT",-1,0)
-			frame.bar = bar
-			local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
-
-				local font, size = text:GetFont()
-				text:SetFont(font,size,"OUTLINE")
-
-				text:SetPoint("TOPLEFT", check, "TOPRIGHT", 3, 0)
-				text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
-				text:SetJustifyH("LEFT")
-				text:SetText("Test Test Test Test Test Test Test")
-			frame.text = text
-			frame.ReturnSelf = ReturnSelf
-		end
-		frame:Show()
-		return frame
-	end
-
-	local function OnAcquire(self)
-		self:SetHeight(44)
-		self:SetWidth(200)
-	end
-
-	local function OnRelease(self)
-		self:SetText("")
-		self:SetLabel("")
-		self:SetDisabled(false)
-
-		self.value = nil
-		self.list = nil
-		self.open = nil
-		self.hasClose = nil
-
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	local function SetValue(self, value) -- Set the value to an item in the List.
-		if self.list then
-			self:SetText(value or "")
-		end
-		self.value = value
-	end
-
-	local function GetValue(self)
-		return self.value
-	end
-
-	local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
-		self.list = list or Media:HashTable("statusbar")
-	end
-
-
-	local function SetText(self, text) -- Set the text displayed in the box.
-		self.frame.text:SetText(text or "")
-		local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text)
-		self.bar:SetTexture(statusbar)
-	end
-
-	local function SetLabel(self, text) -- Set the text for the label.
-		self.frame.label:SetText(text or "")
-	end
-
-	local function AddItem(self, key, value) -- Add an item to the list.
-		self.list = self.list or {}
-		self.list[key] = value
-	end
-	local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
-
-	local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
-	local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
-	local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
-
-	local function SetDisabled(self, disabled) -- Disable the widget.
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-		else
-			self.frame:Enable()
-		end
-	end
-
-	local function textSort(a,b)
-		return string.upper(a) < string.upper(b)
-	end
-
-	local sortedlist = {}
-	local function ToggleDrop(this)
-		local self = this.obj
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-			AceGUI:ClearFocus()
-		else
-			AceGUI:SetFocus(self)
-			self.dropdown = AGSMW:GetDropDownFrame()
-			local width = self.frame:GetWidth()
-			self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
-			self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
-			for k, v in pairs(self.list) do
-				sortedlist[#sortedlist+1] = k
-			end
-			table.sort(sortedlist, textSort)
-			for i, k in ipairs(sortedlist) do
-				local f = GetContentLine()
-				f.text:SetText(k)
-				--print(k)
-				if k == self.value then
-					f.check:Show()
-				end
-
-				local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k)
-				f.bar:SetTexture(statusbar)
-				f.obj = self
-				f.dropdown = self.dropdown
-				self.dropdown:AddFrame(f)
-			end
-			wipe(sortedlist)
-		end
-	end
-
-	local function ClearFocus(self)
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-		end
-	end
-
-	local function OnHide(this)
-		local self = this.obj
-		if self.dropdown then
-			self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
-		end
-	end
-
-	local function Drop_OnEnter(this)
-		this.obj:Fire("OnEnter")
-	end
-
-	local function Drop_OnLeave(this)
-		this.obj:Fire("OnLeave")
-	end
-
-	local function Constructor()
-		local frame = AGSMW:GetBaseFrame()
-		local self = {}
-
-		self.type = widgetType
-		self.frame = frame
-		frame.obj = self
-		frame.dropButton.obj = self
-		frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
-		frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
-		frame.dropButton:SetScript("OnClick",ToggleDrop)
-		frame:SetScript("OnHide", OnHide)
-
-		local bar = frame:CreateTexture(nil, "OVERLAY")
-			bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25)
-			bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5)
-			bar:SetAlpha(0.5)
-		self.bar = bar
-
-		self.alignoffset = 31
-
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.ClearFocus = ClearFocus
-		self.SetText = SetText
-		self.SetValue = SetValue
-		self.GetValue = GetValue
-		self.SetList = SetList
-		self.SetLabel = SetLabel
-		self.SetDisabled = SetDisabled
-		self.AddItem = AddItem
-		self.SetMultiselect = SetMultiselect
-		self.GetMultiselect = GetMultiselect
-		self.SetItemValue = SetItemValue
-		self.SetItemDisabled = SetItemDisabled
-		self.ToggleDrop = ToggleDrop
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-
-end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
deleted file mode 100755
index 0fc2d29..0000000
--- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua
+++ /dev/null
@@ -1,266 +0,0 @@
--- Widget created by Yssaril
-local DataVersion = 9003
-local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion)
-
-if not AGSMW then
-  return	-- already loaded and no upgrade necessary
-end
-
-local AceGUI = LibStub("AceGUI-3.0")
-local Media = LibStub("LibSharedMedia-3.0")
-
-AGSMW = AGSMW or {}
-
-AceGUIWidgetLSMlists = {
-	['font'] = Media:HashTable("font"),
-	['sound'] = Media:HashTable("sound"),
-	['statusbar'] = Media:HashTable("statusbar"),
-	['border'] = Media:HashTable("border"),
-	['background'] = Media:HashTable("background"),
-}
-
-do
-	local function disable(frame)
-		frame.label:SetTextColor(.5,.5,.5)
-		frame.text:SetTextColor(.5,.5,.5)
-		frame.dropButton:Disable()
-		if frame.displayButtonFont then
-			frame.displayButtonFont:SetTextColor(.5,.5,.5)
-			frame.displayButton:Disable()
-		end
-	end
-
-	local function enable(frame)
-		frame.label:SetTextColor(1,.82,0)
-		frame.text:SetTextColor(1,1,1)
-		frame.dropButton:Enable()
-		if frame.displayButtonFont then
-			frame.displayButtonFont:SetTextColor(1,1,1)
-			frame.displayButton:Enable()
-		end
-	end
-
-	local displayButtonBackdrop = {
-		edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
-		tile = true, tileSize = 16, edgeSize = 16,
-		insets = { left = 4, right = 4, top = 4, bottom = 4 },
-	}
-
-	-- create or retrieve BaseFrame
-	function AGSMW:GetBaseFrame()
-		local frame = CreateFrame("Frame", nil, UIParent)
-		frame:SetHeight(44)
-		frame:SetWidth(200)
-
-		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
-			label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-			label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-			label:SetJustifyH("LEFT")
-			label:SetHeight(18)
-			label:SetText("")
-		frame.label = label
-
-		local DLeft = frame:CreateTexture(nil, "ARTWORK")
-			DLeft:SetWidth(25)
-			DLeft:SetHeight(64)
-			DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21)
-			DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
-			DLeft:SetTexCoord(0, 0.1953125, 0, 1)
-		frame.DLeft = DLeft
-
-		local DRight = frame:CreateTexture(nil, "ARTWORK")
-			DRight:SetWidth(25)
-			DRight:SetHeight(64)
-			DRight:SetPoint("TOP", DLeft, "TOP")
-			DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0)
-			DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
-			DRight:SetTexCoord(0.8046875, 1, 0, 1)
-		frame.DRight = DRight
-
-		local DMiddle = frame:CreateTexture(nil, "ARTWORK")
-			DMiddle:SetHeight(64)
-			DMiddle:SetPoint("TOP", DLeft, "TOP")
-			DMiddle:SetPoint("LEFT", DLeft, "RIGHT")
-			DMiddle:SetPoint("RIGHT", DRight, "LEFT")
-			DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
-			DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
-		frame.DMiddle = DMiddle
-
-		local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
-			text:SetPoint("RIGHT",DRight,"RIGHT",-43,1)
-			text:SetPoint("LEFT",DLeft,"LEFT",26,1)
-			text:SetJustifyH("RIGHT")
-			text:SetHeight(18)
-			text:SetText("")
-		frame.text = text
-
-		local dropButton = CreateFrame("Button", nil, frame)
-			dropButton:SetWidth(24)
-			dropButton:SetHeight(24)
-			dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18)
-			dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]])
-			dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]])
-			dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]])
-			dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD")
-		frame.dropButton = dropButton
-
-		frame.Disable = disable
-		frame.Enable = enable
-		return frame
-	end
-
-	function AGSMW:GetBaseFrameWithWindow()
-		local frame = self:GetBaseFrame()
-
-		local displayButton = CreateFrame("Button", nil, frame)
-			displayButton:SetHeight(42)
-			displayButton:SetWidth(42)
-			displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2)
-			displayButton:SetBackdrop(displayButtonBackdrop)
-			displayButton:SetBackdropBorderColor(.5, .5, .5)
-		frame.displayButton = displayButton
-
-		frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2)
-
-		frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20)
-
-		return frame
-	end
-
-end
-
-do
-
-	local sliderBackdrop = {
-		["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]],
-		["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]],
-		["tile"] = true,
-		["edgeSize"] = 8,
-		["tileSize"] = 8,
-		["insets"] = {
-			["left"] = 3,
-			["right"] = 3,
-			["top"] = 3,
-			["bottom"] = 3,
-		},
-	}
-	local frameBackdrop = {
-		bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
-		edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
-		tile = true, tileSize = 32, edgeSize = 32,
-		insets = { left = 11, right = 12, top = 12, bottom = 9 },
-	}
-
-	local function OnMouseWheel(self, dir)
-		self.slider:SetValue(self.slider:GetValue()+(15*dir*-1))
-	end
-
-	local function AddFrame(self, frame)
-		frame:SetParent(self.contentframe)
-		frame:SetFrameStrata(self:GetFrameStrata())
-		frame:SetFrameLevel(self:GetFrameLevel() + 100)
-
-		if next(self.contentRepo) then
-			frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0)
-			frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
-			self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight())
-			self.contentRepo[#self.contentRepo+1] = frame
-		else
-			self.contentframe:SetHeight(frame:GetHeight())
-			frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0)
-			frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
-			self.contentRepo[1] = frame
-		end
-
-		if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then
-			self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -28, 12)
-			self:SetHeight(UIParent:GetHeight()*2/5)
-			self.slider:Show()
-			self:SetScript("OnMouseWheel", OnMouseWheel)
-			self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight())
-		else
-			self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -14, 12)
-			self:SetHeight(self.contentframe:GetHeight()+25)
-			self.slider:Hide()
-			self:SetScript("OnMouseWheel", nil)
-			self.slider:SetMinMaxValues(0, 0)
-		end
-		self.contentframe:SetWidth(self.scrollframe:GetWidth())
-	end
-
-	local function ClearFrames(self)
-		for i, frame in ipairs(self.contentRepo) do
-			frame:ReturnSelf()
-			self.contentRepo[i] = nil
-		end
-	end
-
-	local function slider_OnValueChanged(self, value)
-		self.frame.scrollframe:SetVerticalScroll(value)
-	end
-
-	local DropDownCache = {}
-	function AGSMW:GetDropDownFrame()
-		local frame
-		if next(DropDownCache) then
-			frame = table.remove(DropDownCache)
-		else
-			frame = CreateFrame("Frame", nil, UIParent)
-				frame:SetClampedToScreen(true)
-				frame:SetWidth(188)
-				frame:SetBackdrop(frameBackdrop)
-				frame:SetFrameStrata("TOOLTIP")
-				frame:EnableMouseWheel(true)
-
-			local contentframe = CreateFrame("Frame", nil, frame)
-				contentframe:SetWidth(160)
-				contentframe:SetHeight(0)
-			frame.contentframe = contentframe
-
-			local scrollframe = CreateFrame("ScrollFrame", nil, frame)
-				scrollframe:SetWidth(160)
-				scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13)
-				scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 12)
-				scrollframe:SetScrollChild(contentframe)
-			frame.scrollframe = scrollframe
-
-			contentframe:SetPoint("TOPLEFT", scrollframe)
-			contentframe:SetPoint("TOPRIGHT", scrollframe)
-
-			local bgTex = frame:CreateTexture(nil, "ARTWORK")
-				bgTex:SetAllPoints(scrollframe)
-			frame.bgTex = bgTex
-
-			frame.AddFrame = AddFrame
-			frame.ClearFrames = ClearFrames
-			frame.contentRepo = {} -- store all our frames in here so we can get rid of them later
-
-			local slider = CreateFrame("Slider", nil, scrollframe)
-				slider:SetOrientation("VERTICAL")
-				slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10)
-				slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10)
-				slider:SetBackdrop(sliderBackdrop)
-				slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
-				slider:SetMinMaxValues(0, 1)
-				--slider:SetValueStep(1)
-				slider:SetWidth(12)
-				slider.frame = frame
-				slider:SetScript("OnValueChanged", slider_OnValueChanged)
-			frame.slider = slider
-		end
-		frame:SetHeight(UIParent:GetHeight()*2/5)
-		frame.slider:SetValue(0)
-		frame:Show()
-		return frame
-	end
-
-	function AGSMW:ReturnDropDownFrame(frame)
-		ClearFrames(frame)
-		frame:ClearAllPoints()
-		frame:Hide()
-		frame:SetBackdrop(frameBackdrop)
-		frame.bgTex:SetTexture(nil)
-		table.insert(DropDownCache, frame)
-		return nil
-	end
-end
diff --git a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/widget.xml b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/widget.xml
index de89805..ca8847a 100755
--- a/Titan/libs/AceGUI-3.0-SharedMediaWidgets/widget.xml
+++ b/Titan/libs/AceGUI-3.0-SharedMediaWidgets/widget.xml
@@ -1,9 +1,4 @@
 <Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
 ..\FrameXML\UI.xsd">
-	<Script file="prototypes.lua" />
-	<Script file="FontWidget.lua" />
-	<Script file="SoundWidget.lua" />
-	<Script file="StatusbarWidget.lua" />
-	<Script file="BorderWidget.lua" />
-	<Script file="BackgroundWidget.lua" />
+	<Include file="AceGUI-3.0-SharedMediaWidgets\widget.xml" />
 </Ui>
diff --git a/Titan/libs/LibQTip-1.0/CHANGES.txt b/Titan/libs/LibQTip-1.0/CHANGES.txt
index 157ca0d..97e344c 100755
--- a/Titan/libs/LibQTip-1.0/CHANGES.txt
+++ b/Titan/libs/LibQTip-1.0/CHANGES.txt
@@ -1,21 +1,10 @@
-------------------------------------------------------------------------
-r188 | Torhal | 2018-07-21 06:14:41 +0000 (Sat, 21 Jul 2018) | 1 line
-Changed paths:
-   M /trunk/LibQTip-1.0.toc
-
-Updating ToC Interface to 80000
-------------------------------------------------------------------------
-r187 | Torhal | 2018-07-21 06:13:54 +0000 (Sat, 21 Jul 2018) | 1 line
-Changed paths:
-   A /trunk/LibStub
-   A /trunk/LibStub/LibStub.lua
-
-Hard-embed LibStub, to stop the WoW 8.x client from complaining about being unable to load it under a dev environment.
-------------------------------------------------------------------------
-r186 | Torhal | 2018-07-21 06:13:15 +0000 (Sat, 21 Jul 2018) | 1 line
-Changed paths:
-   M /trunk/.pkgmeta
-
-Hard-embed LibStub, to stop the WoW 8.x client from complaining about being unable to load it under a dev environment.
-------------------------------------------------------------------------
+lightweight tag 5f307596c9a7618e36d529b7af3c331e4808be9f 9.0.1.2
+Author:	James D. Callahan III <darkenelf@gmail.com>
+Date:	Sun Oct 25 17:33:10 2020 -0500
+
+commit 5f307596c9a7618e36d529b7af3c331e4808be9f
+Author: James D. Callahan III <darkenelf@gmail.com>
+Date:   Sun Oct 25 17:33:10 2020 -0500
+
+    Update ToC Interface for the WoW 9.0.1 version.

diff --git a/Titan/libs/LibQTip-1.0/LibQTip-1.0.lua b/Titan/libs/LibQTip-1.0/LibQTip-1.0.lua
index 6f58d5b..1a830d1 100755
--- a/Titan/libs/LibQTip-1.0/LibQTip-1.0.lua
+++ b/Titan/libs/LibQTip-1.0/LibQTip-1.0.lua
@@ -1,5 +1,5 @@
 local MAJOR = "LibQTip-1.0"
-local MINOR = 46 -- Should be manually increased
+local MINOR = 48 -- Should be manually increased
 local LibStub = _G.LibStub

 assert(LibStub, MAJOR .. " requires LibStub")
@@ -37,7 +37,12 @@ local geterrorhandler = _G.geterrorhandler
 ------------------------------------------------------------------------------
 -- Tables and locals
 ------------------------------------------------------------------------------
-lib.frameMetatable = lib.frameMetatable or {__index = CreateFrame("Frame")}
+if BackdropTemplateMixin and oldMinor and (oldMinor < 48) and lib.frameMetatable then
+    -- mix new BackdropTemplateMixin into frame metatable
+    Mixin(lib.frameMetatable["__index"], BackdropTemplateMixin)
+else
+    lib.frameMetatable = lib.frameMetatable or {__index = CreateFrame("Frame", nil, nil, BackdropTemplateMixin and "BackdropTemplate")}
+end

 lib.tipPrototype = lib.tipPrototype or setmetatable({}, lib.frameMetatable)
 lib.tipMetatable = lib.tipMetatable or {__index = lib.tipPrototype}
@@ -52,6 +57,7 @@ lib.activeTooltips = lib.activeTooltips or {}

 lib.tooltipHeap = lib.tooltipHeap or {}
 lib.frameHeap = lib.frameHeap or {}
+lib.timerHeap = lib.timerHeap or {}
 lib.tableHeap = lib.tableHeap or {}

 lib.onReleaseHandlers = lib.onReleaseHandlers or {}
@@ -163,12 +169,12 @@ function lib:IterateTooltips()
 end

 ------------------------------------------------------------------------------
--- Frame cache
+-- Frame cache (for lines and columns)
 ------------------------------------------------------------------------------
 local frameHeap = lib.frameHeap

 local function AcquireFrame(parent)
-	local frame = tremove(frameHeap) or CreateFrame("Frame")
+	local frame = tremove(frameHeap) or CreateFrame("Frame", nil, nil, BackdropTemplateMixin and "BackdropTemplate")
 	frame:SetParent(parent)
 	--[===[@debug@
 	usedFrames = usedFrames + 1
@@ -191,6 +197,26 @@ local function ReleaseFrame(frame)
 end

 ------------------------------------------------------------------------------
+-- Timer cache
+------------------------------------------------------------------------------
+local timerHeap = lib.timerHeap
+
+local function AcquireTimer(parent)
+	local frame = tremove(timerHeap) or CreateFrame("Frame")
+	frame:SetParent(parent)
+	return frame
+end
+
+local function ReleaseTimer(frame)
+	frame:Hide()
+	frame:SetParent(nil)
+
+	ClearFrameScripts(frame)
+
+	tinsert(timerHeap, frame)
+end
+
+------------------------------------------------------------------------------
 -- Dirty layout handler
 ------------------------------------------------------------------------------
 lib.layoutCleaner = lib.layoutCleaner or CreateFrame("Frame")
@@ -669,19 +695,15 @@ end
 ------------------------------------------------------------------------------
 -- Scrollbar data and functions
 ------------------------------------------------------------------------------
-local sliderBackdrop = {
-	bgFile = [[Interface\Buttons\UI-SliderBar-Background]],
-	edgeFile = [[Interface\Buttons\UI-SliderBar-Border]],
+local BACKDROP_SLIDER_8_8 = BACKDROP_SLIDER_8_8 or {
+	bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+	edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
 	tile = true,
-	edgeSize = 8,
+	tileEdge = true,
 	tileSize = 8,
-	insets = {
-		left = 3,
-		right = 3,
-		top = 3,
-		bottom = 3
-	}
-}
+	edgeSize = 8,
+	insets = { left = 3, right = 3, top = 6, bottom = 6 },
+};

 local function slider_OnValueChanged(self)
 	self.scrollFrame:SetVerticalScroll(self:GetValue())
@@ -732,13 +754,13 @@ function tipPrototype:UpdateScrolling(maxheight)
 		self.scrollFrame:SetPoint("RIGHT", self, "RIGHT", -(TOOLTIP_PADDING + 20), 0)

 		if not self.slider then
-			local slider = CreateFrame("Slider", nil, self)
+			local slider = CreateFrame("Slider", nil, self, BackdropTemplateMixin and "BackdropTemplate")
 			slider.scrollFrame = self.scrollFrame

 			slider:SetOrientation("VERTICAL")
 			slider:SetPoint("TOPRIGHT", self, "TOPRIGHT", -TOOLTIP_PADDING, -TOOLTIP_PADDING)
 			slider:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -TOOLTIP_PADDING, TOOLTIP_PADDING)
-			slider:SetBackdrop(sliderBackdrop)
+			slider:SetBackdrop(BACKDROP_SLIDER_8_8)
 			slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
 			slider:SetMinMaxValues(0, 1)
 			slider:SetValueStep(1)
@@ -1452,7 +1474,7 @@ function tipPrototype:SetAutoHideDelay(delay, alternateFrame, releaseHandler)

 	if delay > 0 then
 		if not timerFrame then
-			timerFrame = AcquireFrame(self)
+			timerFrame = AcquireTimer(self)
 			timerFrame:SetScript("OnUpdate", AutoHideTimerFrame_OnUpdate)

 			self.autoHideTimerFrame = timerFrame
@@ -1470,7 +1492,7 @@ function tipPrototype:SetAutoHideDelay(delay, alternateFrame, releaseHandler)
 		timerFrame.alternateFrame = nil
 		timerFrame:SetScript("OnUpdate", nil)

-		ReleaseFrame(timerFrame)
+		ReleaseTimer(timerFrame)
 	end
 end

diff --git a/Titan/libs/LibQTip-1.0/LibQTip-1.0.toc b/Titan/libs/LibQTip-1.0/LibQTip-1.0.toc
index e9eaac2..1968beb 100755
--- a/Titan/libs/LibQTip-1.0/LibQTip-1.0.toc
+++ b/Titan/libs/LibQTip-1.0/LibQTip-1.0.toc
@@ -1,10 +1,10 @@
-## Interface: 80000
+## Interface: 90001
 ## Title: Lib: QTip-1.0
 ## Notes: Library providing multi-column tooltips.
 ## Author: Torhal, Adirelle, Elkano, Tristanian
-## Version: 8.0.1.1
+## Version: 9.0.1.2
 ## LoadOnDemand: 1
-## X-Date: 2018-07-21T6:14:41Z
+## X-Date: 2020-10-25T22:33:10Z
 ## X-Credits: Kaelten (input on initial design)
 ## X-Category: Library, Tooltip
 ## X-License: Ace3 BSD-like license
diff --git a/Titan/libs/LibSharedMedia-3.0/CHANGES.txt b/Titan/libs/LibSharedMedia-3.0/CHANGES.txt
new file mode 100644
index 0000000..bdfc4a9
--- /dev/null
+++ b/Titan/libs/LibSharedMedia-3.0/CHANGES.txt
@@ -0,0 +1,29 @@
+------------------------------------------------------------------------
+r115 | funkehdude | 2020-11-23 17:12:53 +0000 (Mon, 23 Nov 2020) | 1 line
+Changed paths:
+   M /trunk/LibSharedMedia-3.0.toc
+
+bump toc
+------------------------------------------------------------------------
+r114 | elkano | 2019-09-13 16:12:43 +0000 (Fri, 13 Sep 2019) | 2 lines
+Changed paths:
+   M /trunk/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
+
+fixes registering mp3 paths
+closes #23
+------------------------------------------------------------------------
+r113 | elkano | 2019-07-14 17:20:43 +0000 (Sun, 14 Jul 2019) | 1 line
+Changed paths:
+   M /trunk/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
+
+readded pre-8.2 compatibility for classic client
+------------------------------------------------------------------------
+r112 | elkano | 2019-07-11 16:45:13 +0000 (Thu, 11 Jul 2019) | 3 lines
+Changed paths:
+   M /trunk/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
+
+- removed pre 8.2 compat code
+- BACKGROUND, BORDER, STATUSBAR and SOUND string values are meant for file paths with 8.2 limiting file access for such media to the interface folder, paths must now start with "interface" to be registered; numeric IDs for files are fine, too
+- added the solid background as option for statusbar, too
+------------------------------------------------------------------------
+
diff --git a/Titan/libs/LibSharedMedia-3.0/LibSharedMedia-3.0.toc b/Titan/libs/LibSharedMedia-3.0/LibSharedMedia-3.0.toc
index b6b7865..142c691 100755
--- a/Titan/libs/LibSharedMedia-3.0/LibSharedMedia-3.0.toc
+++ b/Titan/libs/LibSharedMedia-3.0/LibSharedMedia-3.0.toc
@@ -1,15 +1,15 @@
-## Interface: 80200
+## Interface: 90002
 ## LoadOnDemand: 1

 ## Title: Lib: SharedMedia-3.0
 ## Notes: Shared handling of media data (fonts, sounds, textures, ...) between addons.
 ## Author: Elkano
-## Version: 3.0-112
+## Version: 3.0-115
 ## X-Website: http://www.wowace.com/projects/libsharedmedia-3-0/
 ## X-Category: Library

-## X-Revision: 112
-## X-Date: 2019-07-11T16:45:13Z
+## X-Revision: 115
+## X-Date: 2020-11-23T17:12:53Z

 LibStub\LibStub.lua
 CallbackHandler-1.0\CallbackHandler-1.0.lua
diff --git a/Titan/libs/LibSharedMedia-3.0/LibSharedMedia-3.0/LibSharedMedia-3.0.lua b/Titan/libs/LibSharedMedia-3.0/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
index 1f588e8..1d22125 100755
--- a/Titan/libs/LibSharedMedia-3.0/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
+++ b/Titan/libs/LibSharedMedia-3.0/LibSharedMedia-3.0/LibSharedMedia-3.0.lua
@@ -1,6 +1,6 @@
 --[[
 Name: LibSharedMedia-3.0
-Revision: $Revision: 112 $
+Revision: $Revision: 114 $
 Author: Elkano (elkano@gmx.de)
 Inspired By: SurfaceLib by Haste/Otravi (troeks@gmail.com)
 Website: http://www.wowace.com/projects/libsharedmedia-3-0/
@@ -9,7 +9,7 @@ Dependencies: LibStub, CallbackHandler-1.0
 License: LGPL v2.1
 ]]

-local MAJOR, MINOR = "LibSharedMedia-3.0", 8020001 -- 8.2.0 v1 / increase manually on changes
+local MAJOR, MINOR = "LibSharedMedia-3.0", 8020003 -- 8.2.0 v3 / increase manually on changes
 local lib = LibStub:NewLibrary(MAJOR, MINOR)

 if not lib then return end
@@ -22,6 +22,8 @@ local type		= _G.type
 local band			= _G.bit.band
 local table_sort	= _G.table.sort

+local RESTRICTED_FILE_ACCESS = WOW_PROJECT_ID == WOW_PROJECT_MAINLINE -- starting with 8.2, some rules for file access have changed; classic still uses the old way
+
 local locale = GetLocale()
 local locale_is_western
 local LOCALE_MASK = 0
@@ -196,7 +198,7 @@ lib.DefaultMedia.statusbar = "Blizzard"

 -- SOUND
 if not lib.MediaTable.sound then lib.MediaTable.sound = {} end
-lib.MediaTable.sound["None"]		= 1 -- Relies on the fact that PlaySound[File] doesn't error on existing invalid input files.
+lib.MediaTable.sound["None"]		= RESTRICTED_FILE_ACCESS and 1 or [[Interface\Quiet.ogg]] -- Relies on the fact that PlaySound[File] doesn't error on these values.
 lib.DefaultMedia.sound = "None"

 local function rebuildMediaList(mediatype)
@@ -227,11 +229,11 @@ function lib:Register(mediatype, key, data, langmask)
 	end
 	if type(data) == "string" and (mediatype == lib.MediaType.BACKGROUND or mediatype == lib.MediaType.BORDER or mediatype == lib.MediaType.STATUSBAR or mediatype == lib.MediaType.SOUND) then
 		local path = data:lower()
-		if not path:find("^interface") then
+		if RESTRICTED_FILE_ACCESS and not path:find("^interface") then
 			-- files accessed via path only allowed from interface folder
 			return false
 		end
-		if mediatype == lib.MediaType.SOUND and not (path:find(".ogg", nil, true) or not path:find(".mp3", nil, true)) then
+		if mediatype == lib.MediaType.SOUND and not (path:find(".ogg", nil, true) or path:find(".mp3", nil, true)) then
 			-- Only ogg and mp3 are valid sounds.
 			return false
 		end
diff --git a/Titan/libs/_Titan_Lib_Notes.txt b/Titan/libs/_Titan_Lib_Notes.txt
new file mode 100644
index 0000000..61fb7a1
--- /dev/null
+++ b/Titan/libs/_Titan_Lib_Notes.txt
@@ -0,0 +1,7 @@
+*** 2020-12-02 ***
+* Ace3 release is used
+* Added are:
+- !LibUIDropDownMenu : https://www.wowace.com/projects/libuidropdownmenu
+- AceGUI-3.0-SharedMediaWidgets : https://www.wowace.com/projects/ace-gui-3-0-shared-media-widgets
+- LibSharedMedia-3.0 : https://www.wowace.com/projects/libsharedmedia-3-0
+