diff --git a/ElvUI_SLE/locales/english.lua b/ElvUI_SLE/locales/english.lua
index bcf44cb..aa5327e 100644
--- a/ElvUI_SLE/locales/english.lua
+++ b/ElvUI_SLE/locales/english.lua
@@ -131,6 +131,10 @@ L['Only show the buttons for the seeds, portals, tools you have in your bags.']
L["Seed Bars"] = true
L["Auto Planting"] = true
L["Automatically plant seeds to the nearest tilled soil if one is not already selected."] = true
+L["Dock Buttons To"] = true
+L["Change the position from where seed bars will grow."] = true
+L["Bottom"] = true
+L["Top"] = true
L["Farm Seed Bars"] = true
L["Farm Tool Bar"] = true
L["Farm Portal Bar"] = true
diff --git a/ElvUI_SLE/locales/russian.lua b/ElvUI_SLE/locales/russian.lua
index 10d4578..3489f59 100644
--- a/ElvUI_SLE/locales/russian.lua
+++ b/ElvUI_SLE/locales/russian.lua
@@ -136,6 +136,10 @@ L['Only show the buttons for the seeds, portals, tools you have in your bags.']
L["Seed Bars"] = "Панели семян"
L["Auto Planting"] = "Автоматическая посадка"
L["Automatically plant seeds to the nearest tilled soil if one is not already selected."] = "Автоматически высаживать указанное растение на ближайшую возделанную змелю, если не выбрана другая."
+L["Dock Buttons To"] = "Прикрепить кнопки к"
+L["Change the position from where seed bars will grow."] = "Изменить сторону, с которой будут расти панели семян."
+L["Bottom"] = "Низ"
+L["Top"] = "Верх"
L["Farm Seed Bars"] = "Панели семян"
L["Farm Tool Bar"] = "Панель инструментов"
L["Farm Portal Bar"] = "Панель порталов"
diff --git a/ElvUI_SLE/modules/farm/farm.lua b/ElvUI_SLE/modules/farm/farm.lua
index a189b04..63d1b99 100644
--- a/ElvUI_SLE/modules/farm/farm.lua
+++ b/ElvUI_SLE/modules/farm/farm.lua
@@ -149,12 +149,6 @@ function F:UpdateSeedBarLayout(seedBar, anchor, buttons, category)
size = db.size
local seedor = db.seedor
seedBar:ClearAllPoints()
- --_G[("FarmSeedBar%d"):format(i)
- --[[if category == 1 then
- seedBar:Point("TOPLEFT", anchor, "TOPLEFT", (E.PixelMode and 0 or -2), 0)
- else
- seedBar:Point("TOPLEFT", anchor, "TOPLEFT", (category-1)*(size+(E.PixelMode and 2 or 1))-(E.PixelMode and 0 or 2), 0)
- end]]
if category == 1 then
if seedor == "TOP" or seedor == "BOTTOM" then
seedBar:Point(seedor.."LEFT", anchor, (E.PixelMode and 0 or -2), seedor == "TOP" and 0 or (E.PixelMode and 2 or 0))
@@ -297,7 +291,6 @@ end
function F:CreateFrames()
size = E.db.sle.farm.size
SeedAnchor = CreateFrame("Frame", "SeedAnchor", E.UIParent)
- SeedAnchor:CreateBackdrop("Transparent")
SeedAnchor:SetFrameStrata("BACKGROUND")
ToolAnchor = CreateFrame("Frame", "ToolAnchor", E.UIParent)
@@ -327,7 +320,6 @@ function F:CreateFrames()
for i = 1, 5 do
local seedBar = CreateFrame("Frame", ("FarmSeedBar%d"):format(i), UIParent)
- --seedBar:CreateBackdrop("Transparent")
seedBar:Width(size+2)
seedBar:Height(size+2)
seedBar:SetFrameStrata("BACKGROUND")
diff --git a/ElvUI_SLE/modules/farm/options.lua b/ElvUI_SLE/modules/farm/options.lua
index d63ea79..b4932ce 100644
--- a/ElvUI_SLE/modules/farm/options.lua
+++ b/ElvUI_SLE/modules/farm/options.lua
@@ -53,16 +53,16 @@ E.Options.args.sle.args.farm = {
growth = {
order = 8,
type = "select",
- name = L["Direction"],
- desc = L["Change the direction of buttons growth from the skull marker"],
+ name = L["Dock Buttons To"],
+ desc = L["Change the position from where seed bars will grow."],
disabled = function() return not E.private.sle.farm end,
get = function(info) return E.db.sle.farm.seedor end,
set = function(info, value) E.db.sle.farm.seedor = value; F:UpdateLayout() end,
values = {
['RIGHT'] = L["Right"],
['LEFT'] = L["Left"],
- ['BOTTOM'] = L["Up"],
- ['TOP'] = L["Down"],
+ ['BOTTOM'] = L["Bottom"],
+ ['TOP'] = L["Top"],
},
},
},