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Fixed wrong Mass Prospect ID - SpellID pointed to Effect instead og actual spell

Ino Bertelsen [01-13-19 - 05:48]
Fixed wrong Mass Prospect ID - SpellID pointed to Effect instead og actual spell
Filename
ProspectMe.lua
diff --git a/ProspectMe.lua b/ProspectMe.lua
index 2f7be57..a31544c 100644
--- a/ProspectMe.lua
+++ b/ProspectMe.lua
@@ -14,9 +14,9 @@ local MASS_PROSPECT_FELSLATE_SPELLID = 225904
 local MASS_PROSPECT_LEYSTONE_SPELLID = 225902
 local MASS_PROSPECT_EMPYRIUM_SPELLID = 247761

-local MASS_PROSPECT_MONELITE_SPELLID = 256611
-local MASS_PROSPECT_STORMSILVER_SPELLID = 256613
-local MASS_PROSPECT_PLATINUM_SPELLID = 256622
+local MASS_PROSPECT_MONELITE_SPELLID = 256612
+local MASS_PROSPECT_STORMSILVER_SPELLID = 256614
+local MASS_PROSPECT_PLATINUM_SPELLID = 256623

 local MASS_MILLING_YSERALLINE_SPELLID = 210116
 local MASS_MILLING_DREAMLEAF_SPELLID = 209659
@@ -147,7 +147,7 @@ local function Initialize()
 			MassMultiplier = 1
 			ParseResults = true
 		elseif spell == MASS_PROSPECT_FELSLATE or spell == MASS_PROSPECT_LEYSTONE or spell == MASS_PROSPECT_EMPYRIUM or spell == MASS_PROSPECT_MONELITE or spell == MASS_PROSPECT_STORMSILVER or spell == MASS_PROSPECT_PLATINUM or spell == MASS_MILLING_YSERALLINE or spell == MASS_MILLING_DREAMLEAF or spell == MASS_MILLING_FOXFLOWER or spell == MASS_MILLING_FJARNSKAGGL or spell == MASS_MILLING_FELWORT or spell == MASS_MILLING_AETHRIL or spell == MASS_MILLING_ASTRALGLORY or spell == MASS_MILLING_STARLIGHTROSE or spell == MASS_MILLING_RiVERBUD or spell == MASS_MILLING_SEASTALK or spell == MASS_MILLING_STARMOSS or spell == MASS_MILLING_AKUNDASBITE or spell == MASS_MILLING_WINTERSKISS or spell == MASS_MILLING_SIRENSPOLLEN or spell == MASS_MILLING_ANCHORWEED then
-			MassMultiplier = 4
+			MassMultiplier = 20
 			ParseResults = true
 			C_Timer.After(0.5, function () if ParseResults then ProspectMe.EndCapture() end end ) --Fallback if you're using the tradeskill buttons to craft with the window closed.
 			if spell == MASS_PROSPECT_FELSLATE then
@@ -332,5 +332,4 @@ frame:RegisterEvent("LOOT_OPENED")
 frame:RegisterEvent("ITEM_LOCKED")
 frame:RegisterEvent("LOOT_CLOSED")
 frame:RegisterEvent("TRADE_SKILL_LIST_UPDATE")
-frame:RegisterEvent("AUCTION_ITEM_LIST_UPDATE")
 frame:SetScript("OnEvent", EventHandler)