diff --git a/oUF_P3lim.lua b/oUF_P3lim.lua
index fd5b73c..3fad855 100644
--- a/oUF_P3lim.lua
+++ b/oUF_P3lim.lua
@@ -130,7 +130,7 @@ local function PostCreateAura(element, button)
end
local function PostUpdateDebuff(element, unit, button, index)
- local __, __, __, __, type, __, __, owner = UnitAura(unit, index, button.filter)
+ local _, _, _, _, type, _, _, owner = UnitAura(unit, index, button.filter)
if(owner == 'player') then
local color = DebuffTypeColor[type or 'none']
@@ -162,7 +162,7 @@ do
}
function FilterPlayerBuffs(...)
- local __, __, __, __, __, __, __, __, __, __, __, __, __, id = ...
+ local _, _, _, _, _, _, _, _, _, _, _, _, _, id = ...
return spells[id]
end
end
@@ -177,7 +177,7 @@ do
}
function FilterTargetDebuffs(...)
- local __, unit, __, __, __, __, __, __, __, __, owner, __, __, id = ...
+ local _, unit, _, _, _, _, _, _, _, _, owner, _, _, id = ...
return owner == 'player' or owner == 'vehicle' or UnitIsFriend('player', unit) or spells[id]
end
end
diff --git a/tags.lua b/tags.lua
index b9adf1f..63563d3 100644
--- a/tags.lua
+++ b/tags.lua
@@ -80,7 +80,7 @@ end
tags.Methods['p3lim:power'] = function(unit)
local power = UnitPower(unit)
if(power > 0 and not UnitIsDeadOrGhost(unit)) then
- local __, type = UnitPowerType(unit)
+ local _, type = UnitPowerType(unit)
local colors = _COLORS.power
return ('%s%d|r'):format(Hex(colors[type] or colors['RUNES']), power)
end