this --> self
James D. Callahan III [07-15-10 - 20:25]
diff --git a/Interface/Common.lua b/Interface/Common.lua
index e1481d1..28952a3 100644
--- a/Interface/Common.lua
+++ b/Interface/Common.lua
@@ -129,37 +129,37 @@ do
-- (found in RockConfig)
-- when pressed, the button should look pressed
- local function button_OnMouseDown(this)
- if this:IsEnabled() then
- this.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Down]])
- this.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Down]])
- this.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Down]])
+ local function button_OnMouseDown(self)
+ if self:IsEnabled() then
+ self.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Down]])
+ self.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Down]])
+ self.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Down]])
end
end
-- when depressed, return to normal
- local function button_OnMouseUp(this)
- if this:IsEnabled() then
- this.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
- this.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
- this.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
+ local function button_OnMouseUp(self)
+ if self:IsEnabled() then
+ self.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
+ self.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
+ self.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
end
end
- local function button_Disable(this)
- this.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Disabled]])
- this.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Disabled]])
- this.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Disabled]])
- this:__Disable()
- this:EnableMouse(false)
+ local function button_Disable(self)
+ self.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Disabled]])
+ self.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Disabled]])
+ self.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Disabled]])
+ self:__Disable()
+ self:EnableMouse(false)
end
- local function button_Enable(this)
- this.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
- this.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
- this.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
- this:__Enable()
- this:EnableMouse(true)
+ local function button_Enable(self)
+ self.left:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
+ self.middle:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
+ self.right:SetTexture([[Interface\Buttons\UI-Panel-Button-Up]])
+ self:__Enable()
+ self:EnableMouse(true)
end
function private.GenericCreateButton(name, parent, height, width, font_object, label, justify_h, tip_text, noTextures)
diff --git a/Interface/FilterMenus.lua b/Interface/FilterMenus.lua
index 5a39317..d8382c0 100644
--- a/Interface/FilterMenus.lua
+++ b/Interface/FilterMenus.lua
@@ -1128,14 +1128,14 @@ function private.InitializeFilterPanel()
end
ARL_MiscAltBtn:SetScript("OnClick",
- function(this, button)
+ function(self, button)
if clicktip then
if not click_info.modified then
clicktip = QTip:Release(clicktip)
table.wipe(click_info)
else
table.wipe(click_info)
- GenerateClickableTT(this)
+ GenerateClickableTT(self)
end
else
clicktip = QTip:Acquire("ARL_Clickable", 1, "CENTER")
@@ -1144,12 +1144,12 @@ function private.InitializeFilterPanel()
if _G.TipTac and _G.TipTac.AddModifiedTip then
_G.TipTac:AddModifiedTip(clicktip, true)
end
- GenerateClickableTT(this)
+ GenerateClickableTT(self)
end
end)
ARL_MiscAltBtn:SetScript("OnHide",
- function(this, button)
+ function(self, button)
clicktip = QTip:Release(clicktip)
table.wipe(click_info)
end)
diff --git a/core.lua b/core.lua
index fe10690..907ee3f 100644
--- a/core.lua
+++ b/core.lua
@@ -520,8 +520,8 @@ function addon:OnInitialize()
end)
scan_button:SetScript("OnEnter",
- function(this)
- GameTooltip_SetDefaultAnchor(GameTooltip, this)
+ function(self)
+ GameTooltip_SetDefaultAnchor(GameTooltip, self)
GameTooltip:SetText(L["SCAN_RECIPES_DESC"])
GameTooltip:Show()
end)