Moved profession_textures table to Constants.lua
James D. Callahan III [07-04-10 - 21:35]
Moved profession_textures table to Constants.lua
diff --git a/Constants.lua b/Constants.lua
index cbb8bf7..d208553 100644
--- a/Constants.lua
+++ b/Constants.lua
@@ -62,6 +62,21 @@ private.ordered_professions = {
private.professions.Tailoring, -- 12
}
+private.profession_textures = {
+ "alchemy", -- 1
+ "blacksmith", -- 2
+ "cooking", -- 3
+ "enchant", -- 4
+ "engineer", -- 5
+ "firstaid", -- 6
+ "inscribe", -- 7
+ "jewel", -- 8
+ "leather", -- 9
+ "runeforge", -- 10
+ "smelting", -- 11
+ "tailor", -- 12
+}
+
-------------------------------------------------------------------------------
-- Item qualities.
-------------------------------------------------------------------------------
diff --git a/Frame.lua b/Frame.lua
index edaa090..a759eda 100644
--- a/Frame.lua
+++ b/Frame.lua
@@ -4281,21 +4281,6 @@ end
-- Displays the main GUI frame.
-------------------------------------------------------------------------------
do
- local PROFESSION_TEXTURES = {
- "alchemy", -- 1
- "blacksmith", -- 2
- "cooking", -- 3
- "enchant", -- 4
- "engineer", -- 5
- "firstaid", -- 6
- "inscribe", -- 7
- "jewel", -- 8
- "leather", -- 9
- "runeforge", -- 10
- "smelting", -- 11
- "tailor", -- 12
- }
-
function MainPanel:Display(profession, is_linked)
if InitializeFrame then
InitializeFrame()
@@ -4356,7 +4341,7 @@ do
if self.profession ~= prev_profession then
self.prev_profession = self.profession
end
- self.prof_button:ChangeTexture(PROFESSION_TEXTURES[self.profession])
+ self.prof_button:ChangeTexture(private.profession_textures[self.profession])
local editbox = SearchBox