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Complete rewrite of my old addon LonnyMenu.

Eyal Shilony [10-11-14 - 00:46]
Complete rewrite of my old addon LonnyMenu.

Change the way you sort and manage the menu in the options.

Replace AceGui, AceConfig and AceDbOptions libraries with Libra.
Filename
Broker_StartMenu.lua
Broker_StartMenu.toc
Broker_Tooltip.lua
Core.lua
Menu.lua
Options.lua
SecureButtonsOverlay.lua
Tooltip.lua
libs/AceConfig-3.0/AceConfig-3.0.lua
libs/AceConfig-3.0/AceConfig-3.0.xml
libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
libs/AceConfigRegistrar.lua
libs/AceDBOptions-3.0/AceDBOptions-3.0.lua
libs/AceDBOptions-3.0/AceDBOptions-3.0.xml
libs/AceGUI-3.0/AceGUI-3.0.lua
libs/AceGUI-3.0/AceGUI-3.0.xml
libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
libs/EasyDisplay.lua
libs/Libra-26/AceDBControls.lua
libs/Libra-26/Addon.lua
libs/Libra-26/Button.lua
libs/Libra-26/Core.lua
libs/Libra-26/Dropdown.lua
libs/Libra-26/Editbox.lua
libs/Libra-26/Libra.xml
libs/Libra-26/OptionsFrame.lua
libs/Libra-26/ScrollFrame.lua
libs/Libra-26/Slider.lua
libs/Libra-26/UIPanel.lua
loc/enUS.lua
options/Accessibility.lua
options/General.lua
options/Menu.lua
options/Profiles.lua
options/UI.lua
diff --git a/Broker_StartMenu.lua b/Broker_StartMenu.lua
deleted file mode 100644
index 2b09082..0000000
--- a/Broker_StartMenu.lua
+++ /dev/null
@@ -1,162 +0,0 @@
---[[
-	Copyright (c) 2014 Eyal Shilony <Lynxium>
-
-	Permission is hereby granted, free of charge, to any person obtaining
-	a copy of this software and associated documentation files (the
-	"Software"), to deal in the Software without restriction, including
-	without limitation the rights to use, copy, modify, merge, publish,
-	distribute, sublicense, and/or sell copies of the Software, and to
-	permit persons to whom the Software is furnished to do so, subject to
-	the following conditions:
-
-	The above copyright notice and this permission notice shall be
-	included in all copies or substantial portions of the Software.
-
-	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-	NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
-	LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-	OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-]]
-
-local addonName, addon = ...
-local dropdown = CreateFrame("Frame", "StartMenuFrame", nil, "UIDropDownMenuTemplate")
-local display = LibStub("EasyDisplay-1.0")
-local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
-dropdown:Hide()
-
-local menu = { }
-local disabledItems = { "talents" }
-
-local function insertItem(name, order)
-	local interface = display:GetInterface(name)
-	if interface and order > 0 then
-		local entry = {
-			order = order,
-			name = name,
-			text = interface.title,
-			icon = interface.icon,
-			notCheckable = 1,
-			func = function() display:DisplayInterface(name) end,
-		}
-
-		if interface.button then
-			entry.button = interface.button
-		end
-
-		table.insert(menu, entry)
-	end
-end
-
-local function insertSimpleItem(text, func)
-	table.insert(menu, {
-		text = text,
-		notCheckable = 1,
-		func = func,
-	})
-end
-
-local function insertSeparator()
-	if #menu > 0 then
-		table.insert(menu, {
-			text = "",
-			notCheckable = 1,
-			disabled = true,
-		})
-	end
-end
-
-local function comp(a, b)
-	return a.order < b.order
-end
-
-DropDownList1:HookScript("OnShow", function(self)
-	if InCombatLockdown() then
-		return
-	end
-	addon:RemoveSecureButtonsOverlay()
-	if addon:IsMenuVisible() then
-		addon:AddSecureButtonsOverlay(menu)
-	end
-end)
-
-function addon:BuildMenu(brokerDisplayButton)
-	if not self.updateMenu then
-		return
-	end
-
-	wipe(menu)
-	for name, order in pairs(self.db.profile.order) do
-		insertItem(name, order)
-	end
-	table.sort(menu, comp)
-
-	if not self.db.profile.hideLogoutButtons then
-		insertSeparator()
-		insertSimpleItem(LOGOUT, function()
-			Logout()
-			HideUIPanel(GameMenuFrame)
-		end)
-	end
-
-	if not self.db.profile.hideLogoutButtons then
-		insertSimpleItem(EXIT_GAME, function()
-			Quit()
-			HideUIPanel(GameMenuFrame)
-		end)
-	end
-
-	if not self.db.profile.hideReloadUIButton then
-		insertSeparator()
-		insertSimpleItem(L["Reload UI"], function()
-			ReloadUI()
-		end)
-	end
-
-	if not self.db.profile.hideOptionsButton then
-		insertSeparator()
-		insertSimpleItem(L["Options"], function()
-			if not InterfaceOptionsFrame:IsVisible() then
-				HideUIPanel(GameMenuFrame)
-				InterfaceOptionsFrame_OpenToCategory(addon.name)
-			else
-				HideUIPanel(InterfaceOptionsFrame)
-			end
-		end)
-	end
-
-	self.updateMenu = false
-end
-
-function addon:OpenMenu(frame, button)
-	local name
-	local isLeftButton = self.db.profile.mouseButton == 1 and button == "LeftButton"
-	local isRightButton = self.db.profile.mouseButton == 2 and button == "RightButton"
-
-	for i, v in pairs(self.db.profile.accessibility) do
-		if not IsModifierKeyDown() and v.modifier == 4
-		or IsAltKeyDown() and v.modifier == 1
-		or IsControlKeyDown() and v.modifier == 2
-		or IsShiftKeyDown() and v.modifier == 3 then
-			name = v.name
-			break
-		end
-	end
-
-	if isLeftButton or isRightButton then
-		display:DisplayInterface(name)
-	else
-		EasyMenu(menu, dropdown, frame, 0, 0, "MENU")
-	end
-end
-
-function addon:IsMenuVisible()
-	local current = UIDropDownMenu_GetCurrentDropDown()
-	if current and current == dropdown and DropDownList1:IsShown()  then
-		return true
-	else
-		return false
-	end
-end
\ No newline at end of file
diff --git a/Broker_StartMenu.toc b/Broker_StartMenu.toc
index e29019d..87f5bfe 100644
--- a/Broker_StartMenu.toc
+++ b/Broker_StartMenu.toc
@@ -11,26 +11,23 @@
 ## X-Website: http://wow.curseforge.com/addons/broker-startmenu/
 ## X-License: MIT.

-## SavedVariables: Broker_StartMenuDB
+## SavedVariables: Broker_StartMenuDb
 libs\LibStub.lua
 libs\CallbackHandler-1.0.lua
 libs\LibDataBroker-1.1.lua
-
 libs\AceLocale-3.0\AceLocale-3.0.xml
-libs\AceGUI-3.0\AceGUI-3.0.xml
-libs\AceConfig-3.0\AceConfig-3.0.xml
 libs\AceDB-3.0\AceDB-3.0.xml
-libs\AceDBOptions-3.0\AceDBOptions-3.0.xml
-
+libs\Libra-26\Libra.xml
 libs\EasyDisplay.lua
-libs\AceConfigRegistrar.lua

 loc\enUS.lua

-Broker_Tooltip.lua
-Broker_Menu.lua
-
-SecureButtonsOverlay.lua
+Tooltip.lua
+Menu.lua
 Core.lua
-Options.lua

+options\UI.lua
+options\General.lua
+options\Accessibility.lua
+options\Menu.lua
+options\Profiles.lua
\ No newline at end of file
diff --git a/Broker_Tooltip.lua b/Broker_Tooltip.lua
deleted file mode 100644
index cbc40d5..0000000
--- a/Broker_Tooltip.lua
+++ /dev/null
@@ -1,186 +0,0 @@
---[[
-	Copyright (c) 2014 Eyal Shilony <Lynxium>
-
-	Permission is hereby granted, free of charge, to any person obtaining
-	a copy of this software and associated documentation files (the
-	"Software"), to deal in the Software without restriction, including
-	without limitation the rights to use, copy, modify, merge, publish,
-	distribute, sublicense, and/or sell copies of the Software, and to
-	permit persons to whom the Software is furnished to do so, subject to
-	the following conditions:
-
-	The above copyright notice and this permission notice shall be
-	included in all copies or substantial portions of the Software.
-
-	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-	NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
-	LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-	OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-]]
-
-local addonName, addon = ...
-local display = LibStub("EasyDisplay-1.0")
-local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
-
-local function getTotalMemUsage()
-	UpdateAddOnMemoryUsage()
-
-	local long, short
-	local totalMem = 0
-
-	for i=1, GetNumAddOns(), 1 do
-		totalMem = totalMem + GetAddOnMemoryUsage(i)
-	end
-
-	if totalMem > 0 then
-		if totalMem > 1000 then
-			totalMem = totalMem / 1000
-			short = format("%.2f MB", totalMem)
-			long = format(TOTAL_MEM_MB_ABBR, totalMem)
-		else
-			short = format("%.0f KB", totalMem)
-			long = format(TOTAL_MEM_KB_ABBR, totalMem)
-		end
-	end
-
-	return totalMem, long, short
-end
-
-local topAddOns = { }
-local numAddOns = 0
-local tooltip = GameTooltip
-
-function addon:UpdateTooltip()
-	local db = self.db.profile
-
-	if db.hideTooltip then
-		return
-	end
-
-	if numAddOns ~= db.numAddOns then
-		for i=1, db.numAddOns do
-			topAddOns[i] = { value = 0, name = "" }
-		end
-		numAddOns = db.numAddOns
-	end
-
-	local text = ""
-	local i, j, k = 0, 0, 0
-
-	tooltip:ClearLines()
-
-	tooltip:AddLine(self.name, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
-
-	-- latency
-	local _, _, latencyHome, latencyWorld = GetNetStats()
-	text = format(MAINMENUBAR_LATENCY_LABEL, latencyHome, latencyWorld)
-	tooltip:AddLine(" ")
-	tooltip:AddLine(text, 1.0, 1.0, 1.0)
-	if SHOW_NEWBIE_TIPS == "1" then
-		tooltip:AddLine(NEWBIE_TOOLTIP_LATENCY, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
-	end
-	tooltip:AddLine(" ")
-
-	-- framerate
-	text = format(MAINMENUBAR_FPS_LABEL, GetFramerate())
-	tooltip:AddLine(text, 1.0, 1.0, 1.0)
-	if SHOW_NEWBIE_TIPS == "1" then
-		tooltip:AddLine(NEWBIE_TOOLTIP_FRAMERATE, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
-	end
-
-	local bandwidth = GetAvailableBandwidth()
-	if not bandwidth == 0 then
-		tooltip:AddLine(" ")
-		text = format(MAINMENUBAR_BANDWIDTH_LABEL, GetAvailableBandwidth())
-		tooltip:AddLine(text, 1.0, 1.0, 1.0)
-		if SHOW_NEWBIE_TIPS == "1" then
-			tooltip:AddLine(NEWBIE_TOOLTIP_BANDWIDTH, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
-		end
-	end
-
-	local percent = floor(GetDownloadedPercentage() * 100 + 0.5)
-	if not percent == 0 then
-		tooltip:AddLine(" ")
-		text = format(MAINMENUBAR_DOWNLOAD_PERCENT_LABEL, percent)
-		tooltip:AddLine(text, 1.0, 1.0, 1.0)
-		if ( SHOW_NEWBIE_TIPS == "1" ) then
-			tooltip:AddLine(NEWBIE_TOOLTIP_DOWNLOAD_PERCENT, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
-		end
-	end
-
-	-- memory
-	local totalMem, totalText = getTotalMemUsage()
-
-	if totalMem > 0 then
-		local mem
-
-		for i = 1, db.numAddOns, 1 do
-			topAddOns[i].value = 0
-		end
-
-		for i = 1, GetNumAddOns(), 1 do
-			mem = GetAddOnMemoryUsage(i)
-			for j = 1, db.numAddOns, 1 do
-				if mem > topAddOns[j].value then
-					for k = db.numAddOns, 1, -1 do
-						if k == j then
-							topAddOns[k].value = mem
-							topAddOns[k].name = GetAddOnInfo(i)
-							break
-						elseif k ~= 1 then
-							topAddOns[k].value = topAddOns[k-1].value
-							topAddOns[k].name = topAddOns[k-1].name
-						end
-					end
-					break
-				end
-			end
-		end
-
-		tooltip:AddLine(" ")
-		tooltip:AddLine(totalText, 1.0, 1.0, 1.0)
-		if SHOW_NEWBIE_TIPS == "1" then
-			tooltip:AddLine(NEWBIE_TOOLTIP_MEMORY, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
-		end
-
-		for i = 1, db.numAddOns, 1 do
-			if topAddOns[i].value == 0 then
-				break
-			end
-
-			local size = topAddOns[i].value
-
-			if size > 1000 then
-				size = size / 1000
-				text = format(ADDON_MEM_MB_ABBR, size, topAddOns[i].name)
-			else
-				text = format(ADDON_MEM_KB_ABBR, size, topAddOns[i].name)
-			end
-
-			tooltip:AddLine(text, 1.0, 1.0, 1.0)
-		end
-	end
-
-	-- accessibility
-	if not db.hideTooltipAccessibilityBindings then
-		tooltip:AddLine(" ")
-
-		local text = ""
-
-		for i, v in ipairs(db.accessibility) do
-			local mouseButton = addon.buttons[db.mouseButton]
-			if v.modifier == 4 then
-				text = ": |cffffffff" .. mouseButton .. "|r"
-			else
-				text = ": |cffffffff" .. mouseButton .. " + " .. addon.modifiers[v.modifier] .. "|r"
-			end
-			text = display:GetInterface(v.name).title .. text
-			tooltip:AddLine(text, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
-		end
-	end
-
-	tooltip:Show()
-end
\ No newline at end of file
diff --git a/Core.lua b/Core.lua
index 172b4ea..69f65d5 100644
--- a/Core.lua
+++ b/Core.lua
@@ -22,17 +22,9 @@
 ]]

 local addonName, addon = ...
-local core = CreateFrame("Frame")
-
-core:RegisterEvent("PLAYER_LOGIN")
-core:RegisterEvent("PLAYER_REGEN_DISABLED")
-local function onEvent(self, event, ...)
-	if self[event] and type(self[event]) == "function" then
-		self[event](self, ...)
-	end
-end
-core:SetScript('OnEvent', onEvent)
+local core = LibStub("Libra"):NewAddon(addonName, addon)

+addon.display = LibStub("EasyDisplay-1.0")
 addon.name = addonName:gsub("Broker_", "")

 local defaults = {
@@ -44,7 +36,7 @@ local defaults = {
 		hideLogoutButtons = true,
 		hideReloadUIButton = false,
 		hideOptionsButton = false,
-		order = {
+		menu = {
 			character = 1,
 			spellbook = 2,
 			talents = 3,
@@ -85,13 +77,13 @@ addon.buttons = {
 }

 addon.modifiers = {
-	ALT_KEY,
-	CTRL_KEY,
+	NONE,
 	SHIFT_KEY,
-	NONE
+	CTRL_KEY,
+	ALT_KEY
 }

-core:SetScript('OnUpdate', function(self, elapsed)
+core:SetOnUpdate(function(self, elapsed)
 	if addon:IsMenuVisible() or not addon.tooltip then
 		return
 	end
@@ -107,10 +99,10 @@ core:SetScript('OnUpdate', function(self, elapsed)
 	end
 end)

-function core:PLAYER_LOGIN()
+function core:OnInitialize()
 	addon.updateMenu = true

-	addon.db = LibStub("AceDB-3.0"):New("LonnyMenuDB", defaults, true)
+	addon.db = LibStub("AceDB-3.0"):New("Broker_StartMenuDb", defaults, true)
 	addon.db.RegisterCallback(addon, "OnProfileChanged", "BuildMenu")
 	addon.db.RegisterCallback(addon, "OnProfileCopied", "BuildMenu")
 	addon.db.RegisterCallback(addon, "OnProfileReset", "BuildMenu")
@@ -143,10 +135,4 @@ function core:PLAYER_LOGIN()
 			addon.tooltip = nil
 		end
 	})
-
-	addon:InitializeOptions()
-end
-
-function core:PLAYER_REGEN_DISABLED()
-	addon:RemoveSecureButtonsOverlay()
 end
\ No newline at end of file
diff --git a/Menu.lua b/Menu.lua
new file mode 100644
index 0000000..e7c0e86
--- /dev/null
+++ b/Menu.lua
@@ -0,0 +1,157 @@
+--[[
+	Copyright (c) 2014 Eyal Shilony <Lynxium>
+
+	Permission is hereby granted, free of charge, to any person obtaining
+	a copy of this software and associated documentation files (the
+	"Software"), to deal in the Software without restriction, including
+	without limitation the rights to use, copy, modify, merge, publish,
+	distribute, sublicense, and/or sell copies of the Software, and to
+	permit persons to whom the Software is furnished to do so, subject to
+	the following conditions:
+
+	The above copyright notice and this permission notice shall be
+	included in all copies or substantial portions of the Software.
+
+	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+	NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+	LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+	OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+]]
+
+local addonName, addon = ...
+local dropdown = CreateFrame("Frame", "StartMenuFrame", nil, "UIDropDownMenuTemplate")
+local display = LibStub("EasyDisplay-1.0")
+local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
+dropdown:Hide()
+
+local menu = { }
+local disabledItems = { "talents" }
+
+local function insertItem(name, order)
+	local interface = display:GetInterface(name)
+	if interface and order > 0 then
+		local entry = {
+			order = order,
+			name = name,
+			text = interface.title,
+			icon = interface.icon,
+			notCheckable = 1,
+			func = function() display:DisplayInterface(name) end,
+			attributes = {
+				["type"] = "click",
+				["clickbutton"] = interface.button,
+			}
+		}
+
+		if interface.button then
+			entry.button = interface.button
+		end
+
+		table.insert(menu, entry)
+	end
+end
+
+local function insertSimpleItem(text, func)
+	table.insert(menu, {
+		text = text,
+		notCheckable = 1,
+		func = func,
+	})
+end
+
+local function insertSeparator()
+	if #menu > 0 then
+		table.insert(menu, {
+			text = "",
+			notCheckable = 1,
+			disabled = true,
+		})
+	end
+end
+
+local function comp(a, b)
+	return a.order < b.order
+end
+
+function addon:BuildMenu(brokerDisplayButton)
+	if not self.updateMenu then
+		return
+	end
+
+	wipe(menu)
+	for name, order in pairs(self.db.profile.menu) do
+		insertItem(name, order)
+	end
+	table.sort(menu, comp)
+
+	if not self.db.profile.hideLogoutButtons then
+		insertSeparator()
+		insertSimpleItem(LOGOUT, function()
+			Logout()
+			HideUIPanel(GameMenuFrame)
+		end)
+	end
+
+	if not self.db.profile.hideLogoutButtons then
+		insertSimpleItem(EXIT_GAME, function()
+			Quit()
+			HideUIPanel(GameMenuFrame)
+		end)
+	end
+
+	if not self.db.profile.hideReloadUIButton then
+		insertSeparator()
+		insertSimpleItem(L["Reload UI"], function()
+			ReloadUI()
+		end)
+	end
+
+	if not self.db.profile.hideOptionsButton then
+		insertSeparator()
+		insertSimpleItem(L["Options"], function()
+			if not InterfaceOptionsFrame:IsVisible() then
+				HideUIPanel(GameMenuFrame)
+				InterfaceOptionsFrame_OpenToCategory(addon.name)
+				InterfaceOptionsFrame_OpenToCategory(addon.name)
+			else
+				HideUIPanel(InterfaceOptionsFrame)
+			end
+		end)
+	end
+
+	self.updateMenu = false
+end
+
+function addon:OpenMenu(frame, button)
+	local name
+	local isLeftButton = self.db.profile.mouseButton == 1 and button == "LeftButton"
+	local isRightButton = self.db.profile.mouseButton == 2 and button == "RightButton"
+
+	for _, v in pairs(self.db.profile.accessibility) do
+		if not IsModifierKeyDown() and v.modifier == 4
+		or IsAltKeyDown() and v.modifier == 1
+		or IsControlKeyDown() and v.modifier == 2
+		or IsShiftKeyDown() and v.modifier == 3 then
+			name = v.name
+			break
+		end
+	end
+
+	if isLeftButton or isRightButton then
+		display:DisplayInterface(name)
+	else
+		EasyMenu(menu, dropdown, frame, 0, 0, "MENU")
+	end
+end
+
+function addon:IsMenuVisible()
+	local current = UIDropDownMenu_GetCurrentDropDown()
+	if current and current == dropdown and DropDownList1:IsShown()  then
+		return true
+	else
+		return false
+	end
+end
\ No newline at end of file
diff --git a/Options.lua b/Options.lua
deleted file mode 100644
index 0cb7f39..0000000
--- a/Options.lua
+++ /dev/null
@@ -1,250 +0,0 @@
---[[
-	Copyright (c) 2014 Eyal Shilony <Lynxium>
-
-	Permission is hereby granted, free of charge, to any person obtaining
-	a copy of this software and associated documentation files (the
-	"Software"), to deal in the Software without restriction, including
-	without limitation the rights to use, copy, modify, merge, publish,
-	distribute, sublicense, and/or sell copies of the Software, and to
-	permit persons to whom the Software is furnished to do so, subject to
-	the following conditions:
-
-	The above copyright notice and this permission notice shall be
-	included in all copies or substantial portions of the Software.
-
-	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-	NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
-	LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-	OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-]]
-
-local addonName, addon = ...
-local display = LibStub("EasyDisplay-1.0")
-local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
-
-function addon:InitializeOptions()
-	local options = {
-		name = addon.name,
-		type = "group",
-		args = {
-			{
-				type = "description",
-				name = function()
-					return GetAddOnMetadata(addonName, "Notes")
-				end,
-				cmdHidden = true,
-			},
-			{
-				type = "header",
-				name = "",
-			},
-			{
-				type = "description",
-				name = "",
-			},
-			{
-				type = "toggle",
-				name = L["Block the menu in combat"],
-				get = function()
-					return addon.db.profile.blockInCombat
-				end,
-				set = function()
-					addon.db.profile.blockInCombat = not addon.db.profile.blockInCombat
-				end,
-				width = "full",
-			},
-			{
-				type = "toggle",
-				name = L["Hide the logout and exit items from the menu"],
-				get = function()
-					return addon.db.profile.hideLogoutButtons
-				end,
-				set = function()
-					addon.db.profile.hideLogoutButtons = not addon.db.profile.hideLogoutButtons
-					addon.updateMenu = true
-				end,
-				width = "full",
-			},
-			{
-				type = "toggle",
-				name = L["Hide the reload item from the menu"],
-				get = function()
-					return addon.db.profile.hideReloadUIButton
-				end,
-				set = function()
-					addon.db.profile.hideReloadUIButton = not addon.db.profile.hideReloadUIButton
-					addon.updateMenu = true
-				end,
-				width = "full",
-			},
-			{
-				type = "toggle",
-				name = L["Hide the options item from the menu"],
-				get = function()
-					return addon.db.profile.hideOptionsButton
-				end,
-				set = function()
-					addon.db.profile.hideOptionsButton = not addon.db.profile.hideOptionsButton
-					addon.updateMenu = true
-				end,
-				width = "full",
-			},
-			{
-				type = "header",
-				name = L["Tooltip"],
-			},
-			{
-				type = "description",
-				name = "",
-			},
-			{
-				type = "toggle",
-				name = L["Hide tooltip"],
-				get = function()
-					return addon.db.profile.hideTooltip
-				end,
-				set = function()
-					addon.db.profile.hideTooltip = not addon.db.profile.hideTooltip
-				end,
-				width = "full",
-			},
-			{
-				type = "range",
-				name = L["Number of addons to display"],
-				get = function()
-					return addon.db.profile.numAddOns
-				end,
-				set = function(_, value)
-					addon.db.profile.numAddOns = value
-				end,
-				step = 1,
-				min = 1,
-				max = 40,
-				width = "full",
-			},
-		},
-	}
-	addon:RegisterOptions(options)
-
-	local accessibility = {
-		name = L["Accessibility"],
-		type = "group",
-		args = {
-			{
-				type = "description",
-				name = L["Bind up to four menu items to the mouse which you can use to open them quickly by clicking on the broker display."],
-				cmdHidden = true,
-			},
-			{
-				type = "header",
-				name = "",
-			},
-			{
-				type = "select",
-				name = L["Mouse Setting"],
-				get = function()
-					return addon.db.profile.mouseButton
-				end,
-				set = function(_, value)
-					addon.db.profile.mouseButton = value
-				end,
-				values = addon.buttons,
-			},
-			{
-				type = "header",
-				name = "",
-			},
-		},
-	}
-
-	local num = 0
-	local titles = { }
-	for _, v in display:Interfaces() do
-		num = num + 1
-		table.insert(titles, v.title)
-	end
-
-	for i, v in pairs(addon.db.profile.accessibility) do
-		table.insert(accessibility.args, {
-			type = "select",
-			name = L["Action %s"]:format(i),
-			get = function()
-				local _, index = display:GetInterface(addon.db.profile.accessibility[i].name)
-				return index
-			end,
-			set = function(_, value)
-				local interface = display:GetInterfaceByIndex(value)
-				addon.db.profile.accessibility[i].name = interface.name
-			end,
-			values = titles,
-			width = "double",
-		})
-		table.insert(accessibility.args, {
-			type = "select",
-			name = L["Modifier"],
-			get = function()
-				return addon.db.profile.accessibility[i].modifier
-			end,
-			set = function(_, value)
-				addon.db.profile.accessibility[i].modifier = value
-			end,
-			values = addon.modifiers,
-		})
-	end
-	table.insert(accessibility.args, {
-		type = "header",
-		name = "",
-	})
-	table.insert(accessibility.args, {
-		type = "toggle",
-		name = L["Hide the bindings from the tooltip"],
-		get = function()
-			return addon.db.profile.hideTooltipAccessibilityBindings
-		end,
-		set = function()
-			addon.db.profile.hideTooltipAccessibilityBindings = not addon.db.profile.hideTooltipAccessibilityBindings
-		end,
-		width = "full",
-	})
-	addon:RegisterOptions(accessibility)
-
-	local order = {
-		name = L["Order"] ,
-		type = "group",
-		args = {
-			{
-				type = "description",
-				name = L["Sort the order of the menu items.\n\nNote, having no sorting order (zero) hides the item from the menu."],
-				cmdHidden = true,
-			},
-			{
-				type = "header",
-				name = "",
-			},
-		},
-	}
-
-	for _, v in display:Interfaces() do
-		table.insert(order.args, {
-			type = "range",
-			name = v.title,
-			get = function()
-				return addon.db.profile.order[v.name]
-			end,
-			set = function(_, value)
-				addon.db.profile.order[v.name] = value
-				addon.updateMenu = true
-			end,
-			step = 1,
-			min = 0,
-			max = num,
-			width = "full",
-		})
-	end
-	addon:RegisterOptions(order)
-
-	addon:RegisterOptions(LibStub("AceDBOptions-3.0"):GetOptionsTable(addon.db), true)
-end
\ No newline at end of file
diff --git a/SecureButtonsOverlay.lua b/SecureButtonsOverlay.lua
deleted file mode 100644
index c978f9e..0000000
--- a/SecureButtonsOverlay.lua
+++ /dev/null
@@ -1,111 +0,0 @@
---[[
-	Copyright (c) 2014 Eyal Shilony <Lynxium>
-
-	Permission is hereby granted, free of charge, to any person obtaining
-	a copy of this software and associated documentation files (the
-	"Software"), to deal in the Software without restriction, including
-	without limitation the rights to use, copy, modify, merge, publish,
-	distribute, sublicense, and/or sell copies of the Software, and to
-	permit persons to whom the Software is furnished to do so, subject to
-	the following conditions:
-
-	The above copyright notice and this permission notice shall be
-	included in all copies or substantial portions of the Software.
-
-	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-	NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
-	LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-	OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-]]
-
-local _, addon = ...
-
-local secureButtons = { }
-
--- script handlers to mimic regular dropdown button behaviour
--- close menu when clicked
-local function onClick(self)
-	self.parent:GetParent():Hide()
-end
-
-local function onMouseDown(self)
-	self.parent:SetButtonState("PUSHED")
-end
-
-local function onMouseUp(self)
-	self.parent:SetButtonState("NORMAL")
-end
-
--- prevent menu from hiding
-local function onEnter(self)
-	local grandParent = self.parent:GetParent()
-	CloseDropDownMenus(grandParent:GetID() + 1)
-	_G[self.parent:GetName().."Highlight"]:Show()
-	UIDropDownMenu_StopCounting(grandParent)
-end
-
--- hide menu after timeout
-local function onLeave(self)
-	_G[self.parent:GetName().."Highlight"]:Hide()
-	UIDropDownMenu_StartCounting(self.parent:GetParent())
-	GameTooltip:Hide()
-end
-
-local function createSecureButtonOverlay(button)
-	local secureButton = CreateFrame("Button", nil, nil, "SecureActionButtonTemplate")
-	secureButton:SetSize(200, 16)
-	secureButton:HookScript("OnClick", onClick)
-	secureButton:SetScript("OnEnter", onEnter)
-	secureButton:SetScript("OnLeave", onLeave)
-	secureButton:SetScript("OnMouseDown", onMouseDown)
-	secureButton:SetScript("OnMouseUp", onMouseUp)
-	secureButton:SetAttribute("type", "click")
-	secureButton:SetAttribute("clickbutton", button)
-	return secureButton
-end
-
--- TODO: We can remove the dependency on the menu by using the dropdown itself, for now it works!
-function addon:AddSecureButtonsOverlay(menu)
-	local index = 0
-	for _, item in pairs(menu) do
-		if item.order and item.order > 0 then
-			index = index + 1
-			local parent = _G["DropDownList1Button" .. index]
-			if not parent then
-				UIDropDownMenu_CreateFrames(1, index)
-				parent = _G["DropDownList1Button" .. index]
-			end
-			if parent and item.button then
-				local button = createSecureButtonOverlay(item.button)
-				table.insert(secureButtons, button)
-				button.parent = parent
-				button:SetParent(parent)
-				button:SetAllPoints()
-				--[[button:SetBackdrop({
-					  bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
-					  tile = true,
-					  tileSize = 16,
-					  --edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-					  edgeSize = 16,
-					  insets = {left = 5, right = 3, top = 3, bottom = 5}
-				})
-				button:SetBackdropColor(0, 1, 0, 0.5)]]
-				button:Show()
-			end
-		end
-	end
-end
-
-function addon:RemoveSecureButtonsOverlay()
-	if #secureButtons > 0 then
-		for index, button in ipairs(secureButtons) do
-			button:SetParent(UIParent)
-			button:ClearAllPoints()
-			button:Hide()
-		end
-		wipe(secureButtons)
-	end
-end
\ No newline at end of file
diff --git a/Tooltip.lua b/Tooltip.lua
new file mode 100644
index 0000000..4d836a8
--- /dev/null
+++ b/Tooltip.lua
@@ -0,0 +1,202 @@
+--[[
+	Copyright (c) 2014 Eyal Shilony <Lynxium>
+
+	Permission is hereby granted, free of charge, to any person obtaining
+	a copy of this software and associated documentation files (the
+	"Software"), to deal in the Software without restriction, including
+	without limitation the rights to use, copy, modify, merge, publish,
+	distribute, sublicense, and/or sell copies of the Software, and to
+	permit persons to whom the Software is furnished to do so, subject to
+	the following conditions:
+
+	The above copyright notice and this permission notice shall be
+	included in all copies or substantial portions of the Software.
+
+	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+	NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+	LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+	OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+]]
+
+local addonName, addon = ...
+local display = LibStub("EasyDisplay-1.0")
+local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
+
+local function addons()
+	local n = 1
+	local count = 0
+	local max = 40
+	local addons = GetNumAddOns()
+	return function ()
+		for i = n, addons do
+			local name, _, _, enabled = GetAddOnInfo(i)
+			if count <= max and enabled then
+				n = i + 1
+				count = count + 1
+				return name, GetAddOnMemoryUsage(i)
+			end
+		end
+	end
+end
+
+local function getTotalMemUsage()
+	UpdateAddOnMemoryUsage()
+
+	local long, short
+	local totalMem = 0
+
+	for _, mem in addons() do
+		totalMem = totalMem + mem
+	end
+
+	if totalMem > 0 then
+		if totalMem > 1000 then
+			totalMem = totalMem / 1000
+			short = format("%.2f MB", totalMem)
+			long = format(TOTAL_MEM_MB_ABBR, totalMem)
+		else
+			short = format("%.0f KB", totalMem)
+			long = format(TOTAL_MEM_KB_ABBR, totalMem)
+		end
+	end
+
+	return totalMem, long, short
+end
+
+local topAddOns = { }
+local numAddOns = 0
+local tooltip = GameTooltip
+
+function addon:UpdateTooltip()
+	local db = self.db.profile
+
+	if db.hideTooltip then
+		return
+	end
+
+	if numAddOns ~= db.numAddOns then
+		for i=1, db.numAddOns do
+			topAddOns[i] = { value = 0, name = "" }
+		end
+		numAddOns = db.numAddOns
+	end
+
+	local text = ""
+	local i, j, k = 0, 0, 0
+
+	tooltip:ClearLines()
+
+	tooltip:AddLine(self.name, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
+
+	-- latency
+	local _, _, latencyHome, latencyWorld = GetNetStats()
+	text = format(MAINMENUBAR_LATENCY_LABEL, latencyHome, latencyWorld)
+	tooltip:AddLine(" ")
+	tooltip:AddLine(text, 1.0, 1.0, 1.0)
+	if SHOW_NEWBIE_TIPS == "1" then
+		tooltip:AddLine(NEWBIE_TOOLTIP_LATENCY, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
+	end
+	tooltip:AddLine(" ")
+
+	-- framerate
+	text = format(MAINMENUBAR_FPS_LABEL, GetFramerate())
+	tooltip:AddLine(text, 1.0, 1.0, 1.0)
+	if SHOW_NEWBIE_TIPS == "1" then
+		tooltip:AddLine(NEWBIE_TOOLTIP_FRAMERATE, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
+	end
+
+	local bandwidth = GetAvailableBandwidth()
+	if not bandwidth == 0 then
+		tooltip:AddLine(" ")
+		text = format(MAINMENUBAR_BANDWIDTH_LABEL, GetAvailableBandwidth())
+		tooltip:AddLine(text, 1.0, 1.0, 1.0)
+		if SHOW_NEWBIE_TIPS == "1" then
+			tooltip:AddLine(NEWBIE_TOOLTIP_BANDWIDTH, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
+		end
+	end
+
+	local percent = floor(GetDownloadedPercentage() * 100 + 0.5)
+	if not percent == 0 then
+		tooltip:AddLine(" ")
+		text = format(MAINMENUBAR_DOWNLOAD_PERCENT_LABEL, percent)
+		tooltip:AddLine(text, 1.0, 1.0, 1.0)
+		if ( SHOW_NEWBIE_TIPS == "1" ) then
+			tooltip:AddLine(NEWBIE_TOOLTIP_DOWNLOAD_PERCENT, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
+		end
+	end
+
+	-- memory
+	local totalMem, totalText = getTotalMemUsage()
+
+	if totalMem > 0 then
+		local mem
+
+		for i = 1, db.numAddOns, 1 do
+			topAddOns[i].value = 0
+		end
+
+		for name, mem in addons() do
+			for j = 1, db.numAddOns, 1 do
+				if mem > topAddOns[j].value then
+					for k = db.numAddOns, 1, -1 do
+						if k == j then
+							topAddOns[k].value = mem
+							topAddOns[k].name = name
+							break
+						elseif k ~= 1 then
+							topAddOns[k].value = topAddOns[k-1].value
+							topAddOns[k].name = topAddOns[k-1].name
+						end
+					end
+					break
+				end
+			end
+		end
+
+		tooltip:AddLine(" ")
+		tooltip:AddLine(totalText, 1.0, 1.0, 1.0)
+		if SHOW_NEWBIE_TIPS == "1" then
+			tooltip:AddLine(NEWBIE_TOOLTIP_MEMORY, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
+		end
+
+		for i = 1, db.numAddOns, 1 do
+			if topAddOns[i].value == 0 then
+				break
+			end
+
+			local size = topAddOns[i].value
+
+			if size > 1000 then
+				size = size / 1000
+				text = format(ADDON_MEM_MB_ABBR, size, topAddOns[i].name)
+			else
+				text = format(ADDON_MEM_KB_ABBR, size, topAddOns[i].name)
+			end
+
+			tooltip:AddLine(text, 1.0, 1.0, 1.0)
+		end
+	end
+
+	-- accessibility
+	if not db.hideTooltipAccessibilityBindings then
+		tooltip:AddLine(" ")
+
+		local text = ""
+
+		for i, v in ipairs(db.accessibility) do
+			local mouseButton = addon.buttons[db.mouseButton]
+			if v.modifier == 4 then
+				text = ": |cffffffff" .. mouseButton .. "|r"
+			else
+				text = ": |cffffffff" .. mouseButton .. " + " .. addon.modifiers[v.modifier] .. "|r"
+			end
+			text = display:GetInterface(v.name).title .. text
+			tooltip:AddLine(text, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
+		end
+	end
+
+	tooltip:Show()
+end
\ No newline at end of file
diff --git a/libs/AceConfig-3.0/AceConfig-3.0.lua b/libs/AceConfig-3.0/AceConfig-3.0.lua
deleted file mode 100644
index 3bedf8c..0000000
--- a/libs/AceConfig-3.0/AceConfig-3.0.lua
+++ /dev/null
@@ -1,57 +0,0 @@
---- AceConfig-3.0 wrapper library.
--- Provides an API to register an options table with the config registry,
--- as well as associate it with a slash command.
--- @class file
--- @name AceConfig-3.0
--- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $
-
---[[
-AceConfig-3.0
-
-Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
-
-]]
-
-local MAJOR, MINOR = "AceConfig-3.0", 2
-local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfig then return end
-
-local cfgreg = LibStub("AceConfigRegistry-3.0")
-local cfgcmd = LibStub("AceConfigCmd-3.0")
---TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
---TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
-
--- Lua APIs
-local pcall, error, type, pairs = pcall, error, type, pairs
-
--- -------------------------------------------------------------------
--- :RegisterOptionsTable(appName, options, slashcmd, persist)
---
--- - appName - (string) application name
--- - options - table or function ref, see AceConfigRegistry
--- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
-
---- Register a option table with the AceConfig registry.
--- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
--- @paramsig appName, options [, slashcmd]
--- @param appName The application name for the config table.
--- @param options The option table (or a function to generate one on demand).  http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
--- @param slashcmd A slash command to register for the option table, or a table of slash commands.
--- @usage
--- local AceConfig = LibStub("AceConfig-3.0")
--- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
-function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
-	local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
-	if not ok then error(msg, 2) end
-
-	if slashcmd then
-		if type(slashcmd) == "table" then
-			for _,cmd in pairs(slashcmd) do
-				cfgcmd:CreateChatCommand(cmd, appName)
-			end
-		else
-			cfgcmd:CreateChatCommand(slashcmd, appName)
-		end
-	end
-end
diff --git a/libs/AceConfig-3.0/AceConfig-3.0.xml b/libs/AceConfig-3.0/AceConfig-3.0.xml
deleted file mode 100644
index 87972ad..0000000
--- a/libs/AceConfig-3.0/AceConfig-3.0.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
-	<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
-	<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
-	<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
-	<Script file="AceConfig-3.0.lua"/>
-</Ui>
\ No newline at end of file
diff --git a/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
deleted file mode 100644
index e764a99..0000000
--- a/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
+++ /dev/null
@@ -1,787 +0,0 @@
---- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
--- @class file
--- @name AceConfigCmd-3.0
--- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $
-
---[[
-AceConfigCmd-3.0
-
-Handles commandline optionstable access
-
-REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
-
-]]
-
--- TODO: plugin args
-
-
-local MAJOR, MINOR = "AceConfigCmd-3.0", 12
-local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigCmd then return end
-
-AceConfigCmd.commands = AceConfigCmd.commands or {}
-local commands = AceConfigCmd.commands
-
-local cfgreg = LibStub("AceConfigRegistry-3.0")
-local AceConsole -- LoD
-local AceConsoleName = "AceConsole-3.0"
-
--- Lua APIs
-local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
-local format, tonumber, tostring = string.format, tonumber, tostring
-local tsort, tinsert = table.sort, table.insert
-local select, pairs, next, type = select, pairs, next, type
-local error, assert = error, assert
-
--- WoW APIs
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
-
-
-local L = setmetatable({}, {	-- TODO: replace with proper locale
-	__index = function(self,k) return k end
-})
-
-
-
-local function print(msg)
-	(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
-end
-
--- constants used by getparam() calls below
-
-local handlertypes = {["table"]=true}
-local handlermsg = "expected a table"
-
-local functypes = {["function"]=true, ["string"]=true}
-local funcmsg = "expected function or member name"
-
-
--- pickfirstset() - picks the first non-nil value and returns it
-
-local function pickfirstset(...)
-	for i=1,select("#",...) do
-		if select(i,...)~=nil then
-			return select(i,...)
-		end
-	end
-end
-
-
--- err() - produce real error() regarding malformed options tables etc
-
-local function err(info,inputpos,msg )
-	local cmdstr=" "..strsub(info.input, 1, inputpos-1)
-	error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
-end
-
-
--- usererr() - produce chatframe message regarding bad slash syntax etc
-
-local function usererr(info,inputpos,msg )
-	local cmdstr=strsub(info.input, 1, inputpos-1);
-	print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
-end
-
-
--- callmethod() - call a given named method (e.g. "get", "set") with given arguments
-
-local function callmethod(info, inputpos, tab, methodtype, ...)
-	local method = info[methodtype]
-	if not method then
-		err(info, inputpos, "'"..methodtype.."': not set")
-	end
-
-	info.arg = tab.arg
-	info.option = tab
-	info.type = tab.type
-
-	if type(method)=="function" then
-		return method(info, ...)
-	elseif type(method)=="string" then
-		if type(info.handler[method])~="function" then
-			err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
-		end
-		return info.handler[method](info.handler, info, ...)
-	else
-		assert(false)	-- type should have already been checked on read
-	end
-end
-
--- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
-
-local function callfunction(info, tab, methodtype, ...)
-	local method = tab[methodtype]
-
-	info.arg = tab.arg
-	info.option = tab
-	info.type = tab.type
-
-	if type(method)=="function" then
-		return method(info, ...)
-	else
-		assert(false) -- type should have already been checked on read
-	end
-end
-
--- do_final() - do the final step (set/execute) along with validation and confirmation
-
-local function do_final(info, inputpos, tab, methodtype, ...)
-	if info.validate then
-		local res = callmethod(info,inputpos,tab,"validate",...)
-		if type(res)=="string" then
-			usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
-			return
-		end
-	end
-	-- console ignores .confirm
-
-	callmethod(info,inputpos,tab,methodtype, ...)
-end
-
-
--- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
-
-local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
-	local old,oldat = info[paramname], info[paramname.."_at"]
-	local val=tab[paramname]
-	if val~=nil then
-		if val==false then
-			val=nil
-		elseif not types[type(val)] then
-			err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
-		end
-		info[paramname] = val
-		info[paramname.."_at"] = depth
-	end
-	return old,oldat
-end
-
-
--- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
-local dummytable={}
-
-local function iterateargs(tab)
-	if not tab.plugins then
-		return pairs(tab.args)
-	end
-
-	local argtabkey,argtab=next(tab.plugins)
-	local v
-
-	return function(_, k)
-		while argtab do
-			k,v = next(argtab, k)
-			if k then return k,v end
-			if argtab==tab.args then
-				argtab=nil
-			else
-				argtabkey,argtab = next(tab.plugins, argtabkey)
-				if not argtabkey then
-					argtab=tab.args
-				end
-			end
-		end
-	end
-end
-
-local function checkhidden(info, inputpos, tab)
-	if tab.cmdHidden~=nil then
-		return tab.cmdHidden
-	end
-	local hidden = tab.hidden
-	if type(hidden) == "function" or type(hidden) == "string" then
-		info.hidden = hidden
-		hidden = callmethod(info, inputpos, tab, 'hidden')
-		info.hidden = nil
-	end
-	return hidden
-end
-
-local function showhelp(info, inputpos, tab, depth, noHead)
-	if not noHead then
-		print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
-	end
-
-	local sortTbl = {}	-- [1..n]=name
-	local refTbl = {}   -- [name]=tableref
-
-	for k,v in iterateargs(tab) do
-		if not refTbl[k] then	-- a plugin overriding something in .args
-			tinsert(sortTbl, k)
-			refTbl[k] = v
-		end
-	end
-
-	tsort(sortTbl, function(one, two)
-		local o1 = refTbl[one].order or 100
-		local o2 = refTbl[two].order or 100
-		if type(o1) == "function" or type(o1) == "string" then
-			info.order = o1
-			info[#info+1] = one
-			o1 = callmethod(info, inputpos, refTbl[one], "order")
-			info[#info] = nil
-			info.order = nil
-		end
-		if type(o2) == "function" or type(o1) == "string" then
-			info.order = o2
-			info[#info+1] = two
-			o2 = callmethod(info, inputpos, refTbl[two], "order")
-			info[#info] = nil
-			info.order = nil
-		end
-		if o1<0 and o2<0 then return o1<o2 end
-		if o2<0 then return true end
-		if o1<0 then return false end
-		if o1==o2 then return tostring(one)<tostring(two) end   -- compare names
-		return o1<o2
-	end)
-
-	for i = 1, #sortTbl do
-		local k = sortTbl[i]
-		local v = refTbl[k]
-		if not checkhidden(info, inputpos, v) then
-			if v.type ~= "description" and v.type ~= "header" then
-				-- recursively show all inline groups
-				local name, desc = v.name, v.desc
-				if type(name) == "function" then
-					name = callfunction(info, v, 'name')
-				end
-				if type(desc) == "function" then
-					desc = callfunction(info, v, 'desc')
-				end
-				if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
-					print("  "..(desc or name)..":")
-					local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
-					showhelp(info, inputpos, v, depth, true)
-					info.handler,info.handler_at = oldhandler,oldhandler_at
-				else
-					local key = k:gsub(" ", "_")
-					print("  |cffffff78"..key.."|r - "..(desc or name or ""))
-				end
-			end
-		end
-	end
-end
-
-
-local function keybindingValidateFunc(text)
-	if text == nil or text == "NONE" then
-		return nil
-	end
-	text = text:upper()
-	local shift, ctrl, alt
-	local modifier
-	while true do
-		if text == "-" then
-			break
-		end
-		modifier, text = strsplit('-', text, 2)
-		if text then
-			if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
-				return false
-			end
-			if modifier == "SHIFT" then
-				if shift then
-					return false
-				end
-				shift = true
-			end
-			if modifier == "CTRL" then
-				if ctrl then
-					return false
-				end
-				ctrl = true
-			end
-			if modifier == "ALT" then
-				if alt then
-					return false
-				end
-				alt = true
-			end
-		else
-			text = modifier
-			break
-		end
-	end
-	if text == "" then
-		return false
-	end
-	if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
-		return false
-	end
-	local s = text
-	if shift then
-		s = "SHIFT-" .. s
-	end
-	if ctrl then
-		s = "CTRL-" .. s
-	end
-	if alt then
-		s = "ALT-" .. s
-	end
-	return s
-end
-
--- handle() - selfrecursing function that processes input->optiontable
--- - depth - starts at 0
--- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
-
-local function handle(info, inputpos, tab, depth, retfalse)
-
-	if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
-
-	-------------------------------------------------------------------
-	-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
-	-- Note that we do NOT validate if method names are correct at this stage,
-	-- the handler may change before they're actually used!
-
-	local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
-	local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
-	local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
-	local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
-	local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
-	--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
-
-	-------------------------------------------------------------------
-	-- Act according to .type of this table
-
-	if tab.type=="group" then
-		------------ group --------------------------------------------
-
-		if type(tab.args)~="table" then err(info, inputpos) end
-		if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
-
-		-- grab next arg from input
-		local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
-		if not arg then
-			showhelp(info, inputpos, tab, depth)
-			return
-		end
-		nextpos=nextpos+1
-
-		-- loop .args and try to find a key with a matching name
-		for k,v in iterateargs(tab) do
-			if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
-
-			-- is this child an inline group? if so, traverse into it
-			if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
-				info[depth+1] = k
-				if handle(info, inputpos, v, depth+1, true)==false then
-					info[depth+1] = nil
-					-- wasn't found in there, but that's ok, we just keep looking down here
-				else
-					return	-- done, name was found in inline group
-				end
-			-- matching name and not a inline group
-			elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
-				info[depth+1] = k
-				return handle(info,nextpos,v,depth+1)
-			end
-		end
-
-		-- no match
-		if retfalse then
-			-- restore old infotable members and return false to indicate failure
-			info.handler,info.handler_at = oldhandler,oldhandler_at
-			info.set,info.set_at = oldset,oldset_at
-			info.get,info.get_at = oldget,oldget_at
-			info.func,info.func_at = oldfunc,oldfunc_at
-			info.validate,info.validate_at = oldvalidate,oldvalidate_at
-			--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
-			return false
-		end
-
-		-- couldn't find the command, display error
-		usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
-		return
-	end
-
-	local str = strsub(info.input,inputpos);
-
-	if tab.type=="execute" then
-		------------ execute --------------------------------------------
-		do_final(info, inputpos, tab, "func")
-
-
-
-	elseif tab.type=="input" then
-		------------ input --------------------------------------------
-
-		local res = true
-		if tab.pattern then
-			if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
-			if not strmatch(str, tab.pattern) then
-				usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
-				return
-			end
-		end
-
-		do_final(info, inputpos, tab, "set", str)
-
-
-
-	elseif tab.type=="toggle" then
-		------------ toggle --------------------------------------------
-		local b
-		local str = strtrim(strlower(str))
-		if str=="" then
-			b = callmethod(info, inputpos, tab, "get")
-
-			if tab.tristate then
-				--cycle in true, nil, false order
-				if b then
-					b = nil
-				elseif b == nil then
-					b = false
-				else
-					b = true
-				end
-			else
-				b = not b
-			end
-
-		elseif str==L["on"] then
-			b = true
-		elseif str==L["off"] then
-			b = false
-		elseif tab.tristate and str==L["default"] then
-			b = nil
-		else
-			if tab.tristate then
-				usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
-			else
-				usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
-			end
-			return
-		end
-
-		do_final(info, inputpos, tab, "set", b)
-
-
-	elseif tab.type=="range" then
-		------------ range --------------------------------------------
-		local val = tonumber(str)
-		if not val then
-			usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
-			return
-		end
-		if type(info.step)=="number" then
-			val = val- (val % info.step)
-		end
-		if type(info.min)=="number" and val<info.min then
-			usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
-			return
-		end
-		if type(info.max)=="number" and val>info.max then
-			usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
-			return
-		end
-
-		do_final(info, inputpos, tab, "set", val)
-
-
-	elseif tab.type=="select" then
-		------------ select ------------------------------------
-		local str = strtrim(strlower(str))
-
-		local values = tab.values
-		if type(values) == "function" or type(values) == "string" then
-			info.values = values
-			values = callmethod(info, inputpos, tab, "values")
-			info.values = nil
-		end
-
-		if str == "" then
-			local b = callmethod(info, inputpos, tab, "get")
-			local fmt = "|cffffff78- [%s]|r %s"
-			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
-			print(L["Options for |cffffff78"..info[#info].."|r:"])
-			for k, v in pairs(values) do
-				if b == k then
-					print(fmt_sel:format(k, v))
-				else
-					print(fmt:format(k, v))
-				end
-			end
-			return
-		end
-
-		local ok
-		for k,v in pairs(values) do
-			if strlower(k)==str then
-				str = k	-- overwrite with key (in case of case mismatches)
-				ok = true
-				break
-			end
-		end
-		if not ok then
-			usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
-			return
-		end
-
-		do_final(info, inputpos, tab, "set", str)
-
-	elseif tab.type=="multiselect" then
-		------------ multiselect -------------------------------------------
-		local str = strtrim(strlower(str))
-
-		local values = tab.values
-		if type(values) == "function" or type(values) == "string" then
-			info.values = values
-			values = callmethod(info, inputpos, tab, "values")
-			info.values = nil
-		end
-
-		if str == "" then
-			local fmt = "|cffffff78- [%s]|r %s"
-			local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
-			print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
-			for k, v in pairs(values) do
-				if callmethod(info, inputpos, tab, "get", k) then
-					print(fmt_sel:format(k, v))
-				else
-					print(fmt:format(k, v))
-				end
-			end
-			return
-		end
-
-		--build a table of the selections, checking that they exist
-		--parse for =on =off =default in the process
-		--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
-		local sels = {}
-		for v in str:gmatch("[^ ]+") do
-			--parse option=on etc
-			local opt, val = v:match('(.+)=(.+)')
-			--get option if toggling
-			if not opt then
-				opt = v
-			end
-
-			--check that the opt is valid
-			local ok
-			for k,v in pairs(values) do
-				if strlower(k)==opt then
-					opt = k	-- overwrite with key (in case of case mismatches)
-					ok = true
-					break
-				end
-			end
-
-			if not ok then
-				usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
-				return
-			end
-
-			--check that if val was supplied it is valid
-			if val then
-				if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
-					--val is valid insert it
-					sels[opt] = val
-				else
-					if tab.tristate then
-						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
-					else
-						usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
-					end
-					return
-				end
-			else
-				-- no val supplied, toggle
-				sels[opt] = true
-			end
-		end
-
-		for opt, val in pairs(sels) do
-			local newval
-
-			if (val == true) then
-				--toggle the option
-				local b = callmethod(info, inputpos, tab, "get", opt)
-
-				if tab.tristate then
-					--cycle in true, nil, false order
-					if b then
-						b = nil
-					elseif b == nil then
-						b = false
-					else
-						b = true
-					end
-				else
-					b = not b
-				end
-				newval = b
-			else
-				--set the option as specified
-				if val==L["on"] then
-					newval = true
-				elseif val==L["off"] then
-					newval = false
-				elseif val==L["default"] then
-					newval = nil
-				end
-			end
-
-			do_final(info, inputpos, tab, "set", opt, newval)
-		end
-
-
-	elseif tab.type=="color" then
-		------------ color --------------------------------------------
-		local str = strtrim(strlower(str))
-		if str == "" then
-			--TODO: Show current value
-			return
-		end
-
-		local r, g, b, a
-
-		if tab.hasAlpha then
-			if str:len() == 8 and str:find("^%x*$")  then
-				--parse a hex string
-				r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
-			else
-				--parse seperate values
-				r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
-				r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
-			end
-			if not (r and g and b and a) then
-				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
-				return
-			end
-
-			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
-				--values are valid
-			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
-				--values are valid 0..255, convert to 0..1
-				r = r / 255
-				g = g / 255
-				b = b / 255
-				a = a / 255
-			else
-				--values are invalid
-				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
-			end
-		else
-			a = 1.0
-			if str:len() == 6 and str:find("^%x*$") then
-				--parse a hex string
-				r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
-			else
-				--parse seperate values
-				r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
-				r,g,b = tonumber(r), tonumber(g), tonumber(b)
-			end
-			if not (r and g and b) then
-				usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
-				return
-			end
-			if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
-				--values are valid
-			elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
-				--values are valid 0..255, convert to 0..1
-				r = r / 255
-				g = g / 255
-				b = b / 255
-			else
-				--values are invalid
-				usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
-			end
-		end
-
-		do_final(info, inputpos, tab, "set", r,g,b,a)
-
-	elseif tab.type=="keybinding" then
-		------------ keybinding --------------------------------------------
-		local str = strtrim(strlower(str))
-		if str == "" then
-			--TODO: Show current value
-			return
-		end
-		local value = keybindingValidateFunc(str:upper())
-		if value == false then
-			usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
-			return
-		end
-
-		do_final(info, inputpos, tab, "set", value)
-
-	elseif tab.type=="description" then
-		------------ description --------------------
-		-- ignore description, GUI config only
-	else
-		err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
-	end
-end
-
---- Handle the chat command.
--- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
--- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
--- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
--- @usage
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
--- -- Use AceConsole-3.0 to register a Chat Command
--- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
---
--- -- Show the GUI if no input is supplied, otherwise handle the chat input.
--- function MyAddon:ChatCommand(input)
---   -- Assuming "MyOptions" is the appName of a valid options table
---   if not input or input:trim() == "" then
---     LibStub("AceConfigDialog-3.0"):Open("MyOptions")
---   else
---     LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
---   end
--- end
-function AceConfigCmd:HandleCommand(slashcmd, appName, input)
-
-	local optgetter = cfgreg:GetOptionsTable(appName)
-	if not optgetter then
-		error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
-	end
-	local options = assert( optgetter("cmd", MAJOR) )
-
-	local info = {   -- Don't try to recycle this, it gets handed off to callbacks and whatnot
-		[0] = slashcmd,
-		appName = appName,
-		options = options,
-		input = input,
-		self = self,
-		handler = self,
-		uiType = "cmd",
-		uiName = MAJOR,
-	}
-
-	handle(info, 1, options, 0)  -- (info, inputpos, table, depth)
-end
-
---- Utility function to create a slash command handler.
--- Also registers tab completion with AceTab
--- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigCmd:CreateChatCommand(slashcmd, appName)
-	if not AceConsole then
-		AceConsole = LibStub(AceConsoleName)
-	end
-	if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
-				AceConfigCmd.HandleCommand(self, slashcmd, appName, input)	-- upgradable
-		end,
-	true) then -- succesfully registered so lets get the command -> app table in
-		commands[slashcmd] = appName
-	end
-end
-
---- Utility function that returns the options table that belongs to a slashcommand.
--- Designed to be used for the AceTab interface.
--- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
--- @return The options table associated with the slash command (or nil if the slash command was not registered)
-function AceConfigCmd:GetChatCommandOptions(slashcmd)
-	return commands[slashcmd]
-end
diff --git a/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml b/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
deleted file mode 100644
index 188d354..0000000
--- a/libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceConfigCmd-3.0.lua"/>
-</Ui>
\ No newline at end of file
diff --git a/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
deleted file mode 100644
index 0ef1900..0000000
--- a/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
+++ /dev/null
@@ -1,1940 +0,0 @@
---- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
--- @class file
--- @name AceConfigDialog-3.0
--- @release $Id: AceConfigDialog-3.0.lua 998 2010-12-01 18:39:53Z nevcairiel $
-
-local LibStub = LibStub
-local MAJOR, MINOR = "AceConfigDialog-3.0", 54
-local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigDialog then return end
-
-AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
-AceConfigDialog.Status = AceConfigDialog.Status or {}
-AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
-
-AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
-AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
-AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
-
-local gui = LibStub("AceGUI-3.0")
-local reg = LibStub("AceConfigRegistry-3.0")
-
--- Lua APIs
-local tconcat, tinsert, tsort, tremove = table.concat, table.insert, table.sort, table.remove
-local strmatch, format = string.match, string.format
-local assert, loadstring, error = assert, loadstring, error
-local pairs, next, select, type, unpack, wipe = pairs, next, select, type, unpack, wipe
-local rawset, tostring, tonumber = rawset, tostring, tonumber
-local math_min, math_max, math_floor = math.min, math.max, math.floor
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NORMAL_FONT_COLOR, GameTooltip, StaticPopupDialogs, ACCEPT, CANCEL, StaticPopup_Show
--- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
--- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
-
-local emptyTbl = {}
-
---[[
-	 xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
-	return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-	local code = [[
-		local xpcall, eh = ...
-		local method, ARGS
-		local function call() return method(ARGS) end
-
-		local function dispatch(func, ...)
-			 method = func
-			 if not method then return end
-			 ARGS = ...
-			 return xpcall(call, eh)
-		end
-
-		return dispatch
-	]]
-
-	local ARGS = {}
-	for i = 1, argCount do ARGS[i] = "arg"..i end
-	code = code:gsub("ARGS", tconcat(ARGS, ", "))
-	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-	local dispatcher = CreateDispatcher(argCount)
-	rawset(self, argCount, dispatcher)
-	return dispatcher
-end})
-Dispatchers[0] = function(func)
-	return xpcall(func, errorhandler)
-end
-
-local function safecall(func, ...)
-	return Dispatchers[select("#", ...)](func, ...)
-end
-
-local width_multiplier = 170
-
---[[
-Group Types
-  Tree 	- All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
-  		- Descendant Groups with inline=true and thier children will not become nodes
-
-  Tab	- Direct Child Groups will become tabs, direct child options will appear above the tab control
-  		- Grandchild groups will default to inline unless specified otherwise
-
-  Select- Same as Tab but with entries in a dropdown rather than tabs
-
-
-  Inline Groups
-  	- Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
-  	- If declared on a direct child of a root node of a select group, they will appear above the group container control
-  	- When a group is displayed inline, all descendants will also be inline members of the group
-
-]]
-
--- Recycling functions
-local new, del, copy
---newcount, delcount,createdcount,cached = 0,0,0
-do
-	local pool = setmetatable({},{__mode="k"})
-	function new()
-		--newcount = newcount + 1
-		local t = next(pool)
-		if t then
-			pool[t] = nil
-			return t
-		else
-			--createdcount = createdcount + 1
-			return {}
-		end
-	end
-	function copy(t)
-		local c = new()
-		for k, v in pairs(t) do
-			c[k] = v
-		end
-		return c
-	end
-	function del(t)
-		--delcount = delcount + 1
-		wipe(t)
-		pool[t] = true
-	end
---	function cached()
---		local n = 0
---		for k in pairs(pool) do
---			n = n + 1
---		end
---		return n
---	end
-end
-
--- picks the first non-nil value and returns it
-local function pickfirstset(...)
-  for i=1,select("#",...) do
-    if select(i,...)~=nil then
-      return select(i,...)
-    end
-  end
-end
-
---gets an option from a given group, checking plugins
-local function GetSubOption(group, key)
-	if group.plugins then
-		for plugin, t in pairs(group.plugins) do
-			if t[key] then
-				return t[key]
-			end
-		end
-	end
-
-	return group.args[key]
-end
-
---Option member type definitions, used to decide how to access it
-
---Is the member Inherited from parent options
-local isInherited = {
-	set = true,
-	get = true,
-	func = true,
-	confirm = true,
-	validate = true,
-	disabled = true,
-	hidden = true
-}
-
---Does a string type mean a literal value, instead of the default of a method of the handler
-local stringIsLiteral = {
-	name = true,
-	desc = true,
-	icon = true,
-	usage = true,
-	width = true,
-	image = true,
-	fontSize = true,
-}
-
---Is Never a function or method
-local allIsLiteral = {
-	type = true,
-	descStyle = true,
-	imageWidth = true,
-	imageHeight = true,
-}
-
---gets the value for a member that could be a function
---function refs are called with an info arg
---every other type is returned
-local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
-	--get definition for the member
-	local inherits = isInherited[membername]
-
-
-	--get the member of the option, traversing the tree if it can be inherited
-	local member
-
-	if inherits then
-		local group = options
-		if group[membername] ~= nil then
-			member = group[membername]
-		end
-		for i = 1, #path do
-			group = GetSubOption(group, path[i])
-			if group[membername] ~= nil then
-				member = group[membername]
-			end
-		end
-	else
-		member = option[membername]
-	end
-
-	--check if we need to call a functon, or if we have a literal value
-	if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
-		--We have a function to call
-		local info = new()
-		--traverse the options table, picking up the handler and filling the info with the path
-		local handler
-		local group = options
-		handler = group.handler or handler
-
-		for i = 1, #path do
-			group = GetSubOption(group, path[i])
-			info[i] = path[i]
-			handler = group.handler or handler
-		end
-
-		info.options = options
-		info.appName = appName
-		info[0] = appName
-		info.arg = option.arg
-		info.handler = handler
-		info.option = option
-		info.type = option.type
-		info.uiType = "dialog"
-		info.uiName = MAJOR
-
-		local a, b, c ,d
-		--using 4 returns for the get of a color type, increase if a type needs more
-		if type(member) == "function" then
-			--Call the function
-			a,b,c,d = member(info, ...)
-		else
-			--Call the method
-			if handler and handler[member] then
-				a,b,c,d = handler[member](handler, info, ...)
-			else
-				error(format("Method %s doesn't exist in handler for type %s", member, membername))
-			end
-		end
-		del(info)
-		return a,b,c,d
-	else
-		--The value isnt a function to call, return it
-		return member
-	end
-end
-
---[[calls an options function that could be inherited, method name or function ref
-local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
-	local info = new()
-
-	local func
-	local group = options
-	local handler
-
-	--build the info table containing the path
-	-- pick up functions while traversing the tree
-	if group[funcname] ~= nil then
-		func = group[funcname]
-	end
-	handler = group.handler or handler
-
-	for i, v in ipairs(path) do
-		group = GetSubOption(group, v)
-		info[i] = v
-		if group[funcname] ~= nil then
-			func =  group[funcname]
-		end
-		handler = group.handler or handler
-	end
-
-	info.options = options
-	info[0] = appName
-	info.arg = option.arg
-
-	local a, b, c ,d
-	if type(func) == "string" then
-		if handler and handler[func] then
-			a,b,c,d = handler[func](handler, info, ...)
-		else
-			error(string.format("Method %s doesn't exist in handler for type func", func))
-		end
-	elseif type(func) == "function" then
-		a,b,c,d = func(info, ...)
-	end
-	del(info)
-	return a,b,c,d
-end
---]]
-
---tables to hold orders and names for options being sorted, will be created with new()
---prevents needing to call functions repeatedly while sorting
-local tempOrders
-local tempNames
-
-local function compareOptions(a,b)
-	if not a then
-		return true
-	end
-	if not b then
-		return false
-	end
-	local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
-	if OrderA == OrderB then
-		local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
-		local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
-		return NameA:upper() < NameB:upper()
-	end
-	if OrderA < 0 then
-		if OrderB > 0 then
-			return false
-		end
-	else
-		if OrderB < 0 then
-			return true
-		end
-	end
-	return OrderA < OrderB
-end
-
-
-
---builds 2 tables out of an options group
--- keySort, sorted keys
--- opts, combined options from .plugins and args
-local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-	tempOrders = new()
-	tempNames = new()
-
-	if group.plugins then
-		for plugin, t in pairs(group.plugins) do
-			for k, v in pairs(t) do
-				if not opts[k] then
-					tinsert(keySort, k)
-					opts[k] = v
-
-					path[#path+1] = k
-					tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
-					tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
-					path[#path] = nil
-				end
-			end
-		end
-	end
-
-	for k, v in pairs(group.args) do
-		if not opts[k] then
-			tinsert(keySort, k)
-			opts[k] = v
-
-			path[#path+1] = k
-			tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
-			tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
-			path[#path] = nil
-		end
-	end
-
-	tsort(keySort, compareOptions)
-
-	del(tempOrders)
-	del(tempNames)
-end
-
-local function DelTree(tree)
-	if tree.children then
-		local childs = tree.children
-		for i = 1, #childs do
-			DelTree(childs[i])
-			del(childs[i])
-		end
-		del(childs)
-	end
-end
-
-local function CleanUserData(widget, event)
-
-	local user = widget:GetUserDataTable()
-
-	if user.path then
-		del(user.path)
-	end
-
-	if widget.type == "TreeGroup" then
-		local tree = user.tree
-		widget:SetTree(nil)
-		if tree then
-			for i = 1, #tree do
-				DelTree(tree[i])
-				del(tree[i])
-			end
-			del(tree)
-		end
-	end
-
-	if widget.type == "TabGroup" then
-		widget:SetTabs(nil)
-		if user.tablist then
-			del(user.tablist)
-		end
-	end
-
-	if widget.type == "DropdownGroup" then
-		widget:SetGroupList(nil)
-		if user.grouplist then
-			del(user.grouplist)
-		end
-		if user.orderlist then
-			del(user.orderlist)
-		end
-	end
-end
-
--- - Gets a status table for the given appname and options path.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param path The path to the options (a table with all group keys)
--- @return
-function AceConfigDialog:GetStatusTable(appName, path)
-	local status = self.Status
-
-	if not status[appName] then
-		status[appName] = {}
-		status[appName].status = {}
-		status[appName].children = {}
-	end
-
-	status = status[appName]
-
-	if path then
-		for i = 1, #path do
-			local v = path[i]
-			if not status.children[v] then
-				status.children[v] = {}
-				status.children[v].status = {}
-				status.children[v].children = {}
-			end
-			status = status.children[v]
-		end
-	end
-
-	return status.status
-end
-
---- Selects the specified path in the options window.
--- The path specified has to match the keys of the groups in the table.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param ... The path to the key that should be selected
-function AceConfigDialog:SelectGroup(appName, ...)
-	local path = new()
-
-
-	local app = reg:GetOptionsTable(appName)
-	if not app then
-		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
-	end
-	local options = app("dialog", MAJOR)
-	local group = options
-	local status = self:GetStatusTable(appName, path)
-	if not status.groups then
-		status.groups = {}
-	end
-	status = status.groups
-	local treevalue
-	local treestatus
-
-	for n = 1, select("#",...) do
-		local key = select(n, ...)
-
-		if group.childGroups == "tab" or group.childGroups == "select" then
-			--if this is a tab or select group, select the group
-			status.selected = key
-			--children of this group are no longer extra levels of a tree
-			treevalue = nil
-		else
-			--tree group by default
-			if treevalue then
-				--this is an extra level of a tree group, build a uniquevalue for it
-				treevalue = treevalue.."\001"..key
-			else
-				--this is the top level of a tree group, the uniquevalue is the same as the key
-				treevalue = key
-				if not status.groups then
-					status.groups = {}
-				end
-				--save this trees status table for any extra levels or groups
-				treestatus = status
-			end
-			--make sure that the tree entry is open, and select it.
-			--the selected group will be overwritten if a child is the final target but still needs to be open
-			treestatus.selected = treevalue
-			treestatus.groups[treevalue] = true
-
-		end
-
-		--move to the next group in the path
-		group = GetSubOption(group, key)
-		if not group then
-			break
-		end
-		tinsert(path, key)
-		status = self:GetStatusTable(appName, path)
-		if not status.groups then
-			status.groups = {}
-		end
-		status = status.groups
-	end
-
-	del(path)
-	reg:NotifyChange(appName)
-end
-
-local function OptionOnMouseOver(widget, event)
-	--show a tooltip/set the status bar to the desc text
-	local user = widget:GetUserDataTable()
-	local opt = user.option
-	local options = user.options
-	local path = user.path
-	local appName = user.appName
-
-	GameTooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
-	local name = GetOptionsMemberValue("name", opt, options, path, appName)
-	local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
-	local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
-	local descStyle = opt.descStyle
-
-	if descStyle and descStyle ~= "tooltip" then return end
-
-	GameTooltip:SetText(name, 1, .82, 0, 1)
-
-	if opt.type == "multiselect" then
-		GameTooltip:AddLine(user.text,0.5, 0.5, 0.8, 1)
-	end
-	if type(desc) == "string" then
-		GameTooltip:AddLine(desc, 1, 1, 1, 1)
-	end
-	if type(usage) == "string" then
-		GameTooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1)
-	end
-
-	GameTooltip:Show()
-end
-
-local function OptionOnMouseLeave(widget, event)
-	GameTooltip:Hide()
-end
-
-local function GetFuncName(option)
-	local type = option.type
-	if type == "execute" then
-		return "func"
-	else
-		return "set"
-	end
-end
-local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
-	if not StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] then
-		StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"] = {}
-	end
-	local t = StaticPopupDialogs["ACECONFIGDIALOG30_CONFIRM_DIALOG"]
-	for k in pairs(t) do
-		t[k] = nil
-	end
-	t.text = message
-	t.button1 = ACCEPT
-	t.button2 = CANCEL
-	local dialog, oldstrata
-	t.OnAccept = function()
-		safecall(func, unpack(t))
-		if dialog and oldstrata then
-			dialog:SetFrameStrata(oldstrata)
-		end
-		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
-		del(info)
-	end
-	t.OnCancel = function()
-		if dialog and oldstrata then
-			dialog:SetFrameStrata(oldstrata)
-		end
-		AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
-		del(info)
-	end
-	for i = 1, select("#", ...) do
-		t[i] = select(i, ...) or false
-	end
-	t.timeout = 0
-	t.whileDead = 1
-	t.hideOnEscape = 1
-
-	dialog = StaticPopup_Show("ACECONFIGDIALOG30_CONFIRM_DIALOG")
-	if dialog then
-		oldstrata = dialog:GetFrameStrata()
-		dialog:SetFrameStrata("TOOLTIP")
-	end
-end
-
-local function ActivateControl(widget, event, ...)
-	--This function will call the set / execute handler for the widget
-	--widget:GetUserDataTable() contains the needed info
-	local user = widget:GetUserDataTable()
-	local option = user.option
-	local options = user.options
-	local path = user.path
-	local info = new()
-
-	local func
-	local group = options
-	local funcname = GetFuncName(option)
-	local handler
-	local confirm
-	local validate
-	--build the info table containing the path
-	-- pick up functions while traversing the tree
-	if group[funcname] ~= nil then
-		func =  group[funcname]
-	end
-	handler = group.handler or handler
-	confirm = group.confirm
-	validate = group.validate
-	for i = 1, #path do
-		local v = path[i]
-		group = GetSubOption(group, v)
-		info[i] = v
-		if group[funcname] ~= nil then
-			func =  group[funcname]
-		end
-		handler = group.handler or handler
-		if group.confirm ~= nil then
-			confirm = group.confirm
-		end
-		if group.validate ~= nil then
-			validate = group.validate
-		end
-	end
-
-	info.options = options
-	info.appName = user.appName
-	info.arg = option.arg
-	info.handler = handler
-	info.option = option
-	info.type = option.type
-	info.uiType = "dialog"
-	info.uiName = MAJOR
-
-	local name
-	if type(option.name) == "function" then
-		name = option.name(info)
-	elseif type(option.name) == "string" then
-		name = option.name
-	else
-		name = ""
-	end
-	local usage = option.usage
-	local pattern = option.pattern
-
-	local validated = true
-
-	if option.type == "input" then
-		if type(pattern)=="string" then
-			if not strmatch(..., pattern) then
-				validated = false
-			end
-		end
-	end
-
-	local success
-	if validated and option.type ~= "execute" then
-		if type(validate) == "string" then
-			if handler and handler[validate] then
-				success, validated = safecall(handler[validate], handler, info, ...)
-				if not success then validated = false end
-			else
-				error(format("Method %s doesn't exist in handler for type execute", validate))
-			end
-		elseif type(validate) == "function" then
-			success, validated = safecall(validate, info, ...)
-			if not success then validated = false end
-		end
-	end
-
-	local rootframe = user.rootframe
-	if type(validated) == "string" then
-		--validate function returned a message to display
-		if rootframe.SetStatusText then
-			rootframe:SetStatusText(validated)
-		else
-			-- TODO: do something else.
-		end
-		PlaySound("igPlayerInviteDecline")
-		del(info)
-		return true
-	elseif not validated then
-		--validate returned false
-		if rootframe.SetStatusText then
-			if usage then
-				rootframe:SetStatusText(name..": "..usage)
-			else
-				if pattern then
-					rootframe:SetStatusText(name..": Expected "..pattern)
-				else
-					rootframe:SetStatusText(name..": Invalid Value")
-				end
-			end
-		else
-			-- TODO: do something else
-		end
-		PlaySound("igPlayerInviteDecline")
-		del(info)
-		return true
-	else
-
-		local confirmText = option.confirmText
-		--call confirm func/method
-		if type(confirm) == "string" then
-			if handler and handler[confirm] then
-				success, confirm = safecall(handler[confirm], handler, info, ...)
-				if success and type(confirm) == "string" then
-					confirmText = confirm
-					confirm = true
-				elseif not success then
-					confirm = false
-				end
-			else
-				error(format("Method %s doesn't exist in handler for type confirm", confirm))
-			end
-		elseif type(confirm) == "function" then
-			success, confirm = safecall(confirm, info, ...)
-			if success and type(confirm) == "string" then
-				confirmText = confirm
-				confirm = true
-			elseif not success then
-				confirm = false
-			end
-		end
-
-		--confirm if needed
-		if type(confirm) == "boolean" then
-			if confirm then
-				if not confirmText then
-					local name, desc = option.name, option.desc
-					if type(name) == "function" then
-						name = name(info)
-					end
-					if type(desc) == "function" then
-						desc = desc(info)
-					end
-					confirmText = name
-					if desc then
-						confirmText = confirmText.." - "..desc
-					end
-				end
-
-				local iscustom = user.rootframe:GetUserData("iscustom")
-				local rootframe
-
-				if iscustom then
-					rootframe = user.rootframe
-				end
-				local basepath = user.rootframe:GetUserData("basepath")
-				if type(func) == "string" then
-					if handler and handler[func] then
-						confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
-					else
-						error(format("Method %s doesn't exist in handler for type func", func))
-					end
-				elseif type(func) == "function" then
-					confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
-				end
-				--func will be called and info deleted when the confirm dialog is responded to
-				return
-			end
-		end
-
-		--call the function
-		if type(func) == "string" then
-			if handler and handler[func] then
-				safecall(handler[func],handler, info, ...)
-			else
-				error(format("Method %s doesn't exist in handler for type func", func))
-			end
-		elseif type(func) == "function" then
-			safecall(func,info, ...)
-		end
-
-
-
-		local iscustom = user.rootframe:GetUserData("iscustom")
-		local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
-		--full refresh of the frame, some controls dont cause this on all events
-		if option.type == "color" then
-			if event == "OnValueConfirmed" then
-
-				if iscustom then
-					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-				else
-					AceConfigDialog:Open(user.appName, unpack(basepath))
-				end
-			end
-		elseif option.type == "range" then
-			if event == "OnMouseUp" then
-				if iscustom then
-					AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-				else
-					AceConfigDialog:Open(user.appName, unpack(basepath))
-				end
-			end
-		--multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
-		elseif option.type == "multiselect" then
-			user.valuechanged = true
-		else
-			if iscustom then
-				AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-			else
-				AceConfigDialog:Open(user.appName, unpack(basepath))
-			end
-		end
-
-	end
-	del(info)
-end
-
-local function ActivateSlider(widget, event, value)
-	local option = widget:GetUserData("option")
-	local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
-	if min then
-		if step then
-			value = math_floor((value - min) / step + 0.5) * step + min
-		end
-		value = math_max(value, min)
-	end
-	if max then
-		value = math_min(value, max)
-	end
-	ActivateControl(widget,event,value)
-end
-
---called from a checkbox that is part of an internally created multiselect group
---this type is safe to refresh on activation of one control
-local function ActivateMultiControl(widget, event, ...)
-	ActivateControl(widget, event, widget:GetUserData("value"), ...)
-	local user = widget:GetUserDataTable()
-	local iscustom = user.rootframe:GetUserData("iscustom")
-	local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
-	if iscustom then
-		AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-	else
-		AceConfigDialog:Open(user.appName, unpack(basepath))
-	end
-end
-
-local function MultiControlOnClosed(widget, event, ...)
-	local user = widget:GetUserDataTable()
-	if user.valuechanged then
-		local iscustom = user.rootframe:GetUserData("iscustom")
-		local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
-		if iscustom then
-			AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
-		else
-			AceConfigDialog:Open(user.appName, unpack(basepath))
-		end
-	end
-end
-
-local function FrameOnClose(widget, event)
-	local appName = widget:GetUserData("appName")
-	AceConfigDialog.OpenFrames[appName] = nil
-	gui:Release(widget)
-end
-
-local function CheckOptionHidden(option, options, path, appName)
-	--check for a specific boolean option
-	local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
-	if hidden ~= nil then
-		return hidden
-	end
-
-	return GetOptionsMemberValue("hidden", option, options, path, appName)
-end
-
-local function CheckOptionDisabled(option, options, path, appName)
-	--check for a specific boolean option
-	local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
-	if disabled ~= nil then
-		return disabled
-	end
-
-	return GetOptionsMemberValue("disabled", option, options, path, appName)
-end
---[[
-local function BuildTabs(group, options, path, appName)
-	local tabs = new()
-	local text = new()
-	local keySort = new()
-	local opts = new()
-
-	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-	for i = 1, #keySort do
-		local k = keySort[i]
-		local v = opts[k]
-		if v.type == "group" then
-			path[#path+1] = k
-			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-			local hidden = CheckOptionHidden(v, options, path, appName)
-			if not inline and not hidden then
-				tinsert(tabs, k)
-				text[k] = GetOptionsMemberValue("name", v, options, path, appName)
-			end
-			path[#path] = nil
-		end
-	end
-
-	del(keySort)
-	del(opts)
-
-	return tabs, text
-end
-]]
-local function BuildSelect(group, options, path, appName)
-	local groups = new()
-	local order = new()
-	local keySort = new()
-	local opts = new()
-
-	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-	for i = 1, #keySort do
-		local k = keySort[i]
-		local v = opts[k]
-		if v.type == "group" then
-			path[#path+1] = k
-			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-			local hidden = CheckOptionHidden(v, options, path, appName)
-			if not inline and not hidden then
-				groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
-				tinsert(order, k)
-			end
-			path[#path] = nil
-		end
-	end
-
-	del(opts)
-	del(keySort)
-
-	return groups, order
-end
-
-local function BuildSubGroups(group, tree, options, path, appName)
-	local keySort = new()
-	local opts = new()
-
-	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-	for i = 1, #keySort do
-		local k = keySort[i]
-		local v = opts[k]
-		if v.type == "group" then
-			path[#path+1] = k
-			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-			local hidden = CheckOptionHidden(v, options, path, appName)
-			if not inline and not hidden then
-				local entry = new()
-				entry.value = k
-				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
-				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
-				entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
-				entry.disabled = CheckOptionDisabled(v, options, path, appName)
-				if not tree.children then tree.children = new() end
-				tinsert(tree.children,entry)
-				if (v.childGroups or "tree") == "tree" then
-					BuildSubGroups(v,entry, options, path, appName)
-				end
-			end
-			path[#path] = nil
-		end
-	end
-
-	del(keySort)
-	del(opts)
-end
-
-local function BuildGroups(group, options, path, appName, recurse)
-	local tree = new()
-	local keySort = new()
-	local opts = new()
-
-	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-	for i = 1, #keySort do
-		local k = keySort[i]
-		local v = opts[k]
-		if v.type == "group" then
-			path[#path+1] = k
-			local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-			local hidden = CheckOptionHidden(v, options, path, appName)
-			if not inline and not hidden then
-				local entry = new()
-				entry.value = k
-				entry.text = GetOptionsMemberValue("name", v, options, path, appName)
-				entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
-				entry.disabled = CheckOptionDisabled(v, options, path, appName)
-				tinsert(tree,entry)
-				if recurse and (v.childGroups or "tree") == "tree" then
-					BuildSubGroups(v,entry, options, path, appName)
-				end
-			end
-			path[#path] = nil
-		end
-	end
-	del(keySort)
-	del(opts)
-	return tree
-end
-
-local function InjectInfo(control, options, option, path, rootframe, appName)
-	local user = control:GetUserDataTable()
-	for i = 1, #path do
-		user[i] = path[i]
-	end
-	user.rootframe = rootframe
-	user.option = option
-	user.options = options
-	user.path = copy(path)
-	user.appName = appName
-	control:SetCallback("OnRelease", CleanUserData)
-	control:SetCallback("OnLeave", OptionOnMouseLeave)
-	control:SetCallback("OnEnter", OptionOnMouseOver)
-end
-
-
---[[
-	options - root of the options table being fed
-	container - widget that controls will be placed in
-	rootframe - Frame object the options are in
-	path - table with the keys to get to the group being fed
---]]
-
-local function FeedOptions(appName, options,container,rootframe,path,group,inline)
-	local keySort = new()
-	local opts = new()
-
-	BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
-	for i = 1, #keySort do
-		local k = keySort[i]
-		local v = opts[k]
-		tinsert(path, k)
-		local hidden = CheckOptionHidden(v, options, path, appName)
-		local name = GetOptionsMemberValue("name", v, options, path, appName)
-		if not hidden then
-			if v.type == "group" then
-				if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
-					--Inline group
-					local GroupContainer
-					if name and name ~= "" then
-						GroupContainer = gui:Create("InlineGroup")
-						GroupContainer:SetTitle(name or "")
-					else
-						GroupContainer = gui:Create("SimpleGroup")
-					end
-
-					GroupContainer.width = "fill"
-					GroupContainer:SetLayout("flow")
-					container:AddChild(GroupContainer)
-					FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
-				end
-			else
-				--Control to feed
-				local control
-
-				local name = GetOptionsMemberValue("name", v, options, path, appName)
-
-				if v.type == "execute" then
-
-					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
-					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
-
-					if type(image) == "string" then
-						control = gui:Create("Icon")
-						if not width then
-							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
-						end
-						if not height then
-							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
-						end
-						if type(imageCoords) == "table" then
-							control:SetImage(image, unpack(imageCoords))
-						else
-							control:SetImage(image)
-						end
-						if type(width) ~= "number" then
-							width = 32
-						end
-						if type(height) ~= "number" then
-							height = 32
-						end
-						control:SetImageSize(width, height)
-						control:SetLabel(name)
-					else
-						control = gui:Create("Button")
-						control:SetText(name)
-					end
-					control:SetCallback("OnClick",ActivateControl)
-
-				elseif v.type == "input" then
-					local controlType = v.dialogControl or v.control or (v.multiline and "MultiLineEditBox") or "EditBox"
-					control = gui:Create(controlType)
-					if not control then
-						geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
-						control = gui:Create(v.multiline and "MultiLineEditBox" or "EditBox")
-					end
-
-					if v.multiline and control.SetNumLines then
-						control:SetNumLines(tonumber(v.multiline) or 4)
-					end
-					control:SetLabel(name)
-					control:SetCallback("OnEnterPressed",ActivateControl)
-					local text = GetOptionsMemberValue("get",v, options, path, appName)
-					if type(text) ~= "string" then
-						text = ""
-					end
-					control:SetText(text)
-
-				elseif v.type == "toggle" then
-					control = gui:Create("CheckBox")
-					control:SetLabel(name)
-					control:SetTriState(v.tristate)
-					local value = GetOptionsMemberValue("get",v, options, path, appName)
-					control:SetValue(value)
-					control:SetCallback("OnValueChanged",ActivateControl)
-
-					if v.descStyle == "inline" then
-						local desc = GetOptionsMemberValue("desc", v, options, path, appName)
-						control:SetDescription(desc)
-					end
-
-					local image = GetOptionsMemberValue("image", v, options, path, appName)
-					local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
-
-					if type(image) == "string" then
-						if type(imageCoords) == "table" then
-							control:SetImage(image, unpack(imageCoords))
-						else
-							control:SetImage(image)
-						end
-					end
-				elseif v.type == "range" then
-					control = gui:Create("Slider")
-					control:SetLabel(name)
-					control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
-					control:SetIsPercent(v.isPercent)
-					local value = GetOptionsMemberValue("get",v, options, path, appName)
-					if type(value) ~= "number" then
-						value = 0
-					end
-					control:SetValue(value)
-					control:SetCallback("OnValueChanged",ActivateSlider)
-					control:SetCallback("OnMouseUp",ActivateSlider)
-
-				elseif v.type == "select" then
-					local values = GetOptionsMemberValue("values", v, options, path, appName)
-					if v.style == "radio" then
-						local disabled = CheckOptionDisabled(v, options, path, appName)
-						local width = GetOptionsMemberValue("width",v,options,path,appName)
-						control = gui:Create("InlineGroup")
-						control:SetLayout("Flow")
-						control:SetTitle(name)
-						control.width = "fill"
-
-						control:PauseLayout()
-						local optionValue = GetOptionsMemberValue("get",v, options, path, appName, value)
-						for value, text in pairs(values) do
-							local radio = gui:Create("CheckBox")
-							radio:SetLabel(text)
-							radio:SetUserData("value", value)
-							radio:SetUserData("text", text)
-							radio:SetDisabled(disabled)
-							radio:SetType("radio")
-							radio:SetValue(optionValue == value)
-							radio:SetCallback("OnValueChanged", ActivateMultiControl)
-							InjectInfo(radio, options, v, path, rootframe, appName)
-							control:AddChild(radio)
-							if width == "double" then
-								radio:SetWidth(width_multiplier * 2)
-							elseif width == "half" then
-								radio:SetWidth(width_multiplier / 2)
-							elseif width == "full" then
-								radio.width = "fill"
-							else
-								radio:SetWidth(width_multiplier)
-							end
-						end
-						control:ResumeLayout()
-						control:DoLayout()
-					else
-						local controlType = v.dialogControl or v.control or "Dropdown"
-						control = gui:Create(controlType)
-						if not control then
-							geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
-							control = gui:Create("Dropdown")
-						end
-						local itemType = v.itemControl
-						if itemType and not gui:GetWidgetVersion(itemType) then
-							geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
-							itemType = nil
-						end
-						control:SetLabel(name)
-						control:SetList(values, nil, itemType)
-						local value = GetOptionsMemberValue("get",v, options, path, appName)
-						if not values[value] then
-							value = nil
-						end
-						control:SetValue(value)
-						control:SetCallback("OnValueChanged", ActivateControl)
-					end
-
-				elseif v.type == "multiselect" then
-					local values = GetOptionsMemberValue("values", v, options, path, appName)
-					local disabled = CheckOptionDisabled(v, options, path, appName)
-
-					local controlType = v.dialogControl or v.control
-
-					local valuesort = new()
-					if values then
-						for value, text in pairs(values) do
-							tinsert(valuesort, value)
-						end
-					end
-					tsort(valuesort)
-
-					if controlType then
-						control = gui:Create(controlType)
-						if not control then
-							geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
-						end
-					end
-					if control then
-						control:SetMultiselect(true)
-						control:SetLabel(name)
-						control:SetList(values)
-						control:SetDisabled(disabled)
-						control:SetCallback("OnValueChanged",ActivateControl)
-						control:SetCallback("OnClosed", MultiControlOnClosed)
-						local width = GetOptionsMemberValue("width",v,options,path,appName)
-						if width == "double" then
-							control:SetWidth(width_multiplier * 2)
-						elseif width == "half" then
-							control:SetWidth(width_multiplier / 2)
-						elseif width == "full" then
-							control.width = "fill"
-						else
-							control:SetWidth(width_multiplier)
-						end
-						--check:SetTriState(v.tristate)
-						for i = 1, #valuesort do
-							local key = valuesort[i]
-							local value = GetOptionsMemberValue("get",v, options, path, appName, key)
-							control:SetItemValue(key,value)
-						end
-					else
-						control = gui:Create("InlineGroup")
-						control:SetLayout("Flow")
-						control:SetTitle(name)
-						control.width = "fill"
-
-						control:PauseLayout()
-						local width = GetOptionsMemberValue("width",v,options,path,appName)
-						for i = 1, #valuesort do
-							local value = valuesort[i]
-							local text = values[value]
-							local check = gui:Create("CheckBox")
-							check:SetLabel(text)
-							check:SetUserData("value", value)
-							check:SetUserData("text", text)
-							check:SetDisabled(disabled)
-							check:SetTriState(v.tristate)
-							check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
-							check:SetCallback("OnValueChanged",ActivateMultiControl)
-							InjectInfo(check, options, v, path, rootframe, appName)
-							control:AddChild(check)
-							if width == "double" then
-								check:SetWidth(width_multiplier * 2)
-							elseif width == "half" then
-								check:SetWidth(width_multiplier / 2)
-							elseif width == "full" then
-								check.width = "fill"
-							else
-								check:SetWidth(width_multiplier)
-							end
-						end
-						control:ResumeLayout()
-						control:DoLayout()
-
-
-					end
-
-					del(valuesort)
-
-				elseif v.type == "color" then
-					control = gui:Create("ColorPicker")
-					control:SetLabel(name)
-					control:SetHasAlpha(v.hasAlpha)
-					control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
-					control:SetCallback("OnValueChanged",ActivateControl)
-					control:SetCallback("OnValueConfirmed",ActivateControl)
-
-				elseif v.type == "keybinding" then
-					control = gui:Create("Keybinding")
-					control:SetLabel(name)
-					control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
-					control:SetCallback("OnKeyChanged",ActivateControl)
-
-				elseif v.type == "header" then
-					control = gui:Create("Heading")
-					control:SetText(name)
-					control.width = "fill"
-
-				elseif v.type == "description" then
-					control = gui:Create("Label")
-					control:SetText(name)
-
-					local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
-					if fontSize == "medium" then
-						control:SetFontObject(GameFontHighlight)
-					elseif fontSize == "large" then
-						control:SetFontObject(GameFontHighlightLarge)
-					else -- small or invalid
-						control:SetFontObject(GameFontHighlightSmall)
-					end
-
-					local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
-					local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
-
-					if type(image) == "string" then
-						if not width then
-							width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
-						end
-						if not height then
-							height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
-						end
-						if type(imageCoords) == "table" then
-							control:SetImage(image, unpack(imageCoords))
-						else
-							control:SetImage(image)
-						end
-						if type(width) ~= "number" then
-							width = 32
-						end
-						if type(height) ~= "number" then
-							height = 32
-						end
-						control:SetImageSize(width, height)
-					end
-					local width = GetOptionsMemberValue("width",v,options,path,appName)
-					control.width = not width and "fill"
-				end
-
-				--Common Init
-				if control then
-					if control.width ~= "fill" then
-						local width = GetOptionsMemberValue("width",v,options,path,appName)
-						if width == "double" then
-							control:SetWidth(width_multiplier * 2)
-						elseif width == "half" then
-							control:SetWidth(width_multiplier / 2)
-						elseif width == "full" then
-							control.width = "fill"
-						else
-							control:SetWidth(width_multiplier)
-						end
-					end
-					if control.SetDisabled then
-						local disabled = CheckOptionDisabled(v, options, path, appName)
-						control:SetDisabled(disabled)
-					end
-
-					InjectInfo(control, options, v, path, rootframe, appName)
-					container:AddChild(control)
-				end
-
-			end
-		end
-		tremove(path)
-	end
-	container:ResumeLayout()
-	container:DoLayout()
-	del(keySort)
-	del(opts)
-end
-
-local function BuildPath(path, ...)
-	for i = 1, select("#",...)  do
-		tinsert(path, (select(i,...)))
-	end
-end
-
-
-local function TreeOnButtonEnter(widget, event, uniquevalue, button)
-	local user = widget:GetUserDataTable()
-	if not user then return end
-	local options = user.options
-	local option = user.option
-	local path = user.path
-	local appName = user.appName
-
-	local feedpath = new()
-	for i = 1, #path do
-		feedpath[i] = path[i]
-	end
-
-	BuildPath(feedpath, ("\001"):split(uniquevalue))
-	local group = options
-	for i = 1, #feedpath do
-		if not group then return end
-		group = GetSubOption(group, feedpath[i])
-	end
-
-	local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
-	local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
-
-	GameTooltip:SetOwner(button, "ANCHOR_NONE")
-	if widget.type == "TabGroup" then
-		GameTooltip:SetPoint("BOTTOM",button,"TOP")
-	else
-		GameTooltip:SetPoint("LEFT",button,"RIGHT")
-	end
-
-	GameTooltip:SetText(name, 1, .82, 0, 1)
-
-	if type(desc) == "string" then
-		GameTooltip:AddLine(desc, 1, 1, 1, 1)
-	end
-
-	GameTooltip:Show()
-end
-
-local function TreeOnButtonLeave(widget, event, value, button)
-	GameTooltip:Hide()
-end
-
-
-local function GroupExists(appName, options, path, uniquevalue)
-	if not uniquevalue then return false end
-
-	local feedpath = new()
-	local temppath = new()
-	for i = 1, #path do
-		feedpath[i] = path[i]
-	end
-
-	BuildPath(feedpath, ("\001"):split(uniquevalue))
-
-	local group = options
-	for i = 1, #feedpath do
-		local v = feedpath[i]
-		temppath[i] = v
-		group = GetSubOption(group, v)
-
-		if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
-			del(feedpath)
-			del(temppath)
-			return false
-		end
-	end
-	del(feedpath)
-	del(temppath)
-	return true
-end
-
-local function GroupSelected(widget, event, uniquevalue)
-
-	local user = widget:GetUserDataTable()
-
-	local options = user.options
-	local option = user.option
-	local path = user.path
-	local rootframe = user.rootframe
-
-	local feedpath = new()
-	for i = 1, #path do
-		feedpath[i] = path[i]
-	end
-
-	BuildPath(feedpath, ("\001"):split(uniquevalue))
-	local group = options
-	for i = 1, #feedpath do
-		group = GetSubOption(group, feedpath[i])
-	end
-	widget:ReleaseChildren()
-	AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
-
-	del(feedpath)
-end
-
-
-
---[[
--- INTERNAL --
-This function will feed one group, and any inline child groups into the given container
-Select Groups will only have the selection control (tree, tabs, dropdown) fed in
-and have a group selected, this event will trigger the feeding of child groups
-
-Rules:
-	If the group is Inline, FeedOptions
-	If the group has no child groups, FeedOptions
-
-	If the group is a tab or select group, FeedOptions then add the Group Control
-	If the group is a tree group FeedOptions then
-		its parent isnt a tree group:  then add the tree control containing this and all child tree groups
-		if its parent is a tree group, its already a node on a tree
---]]
-
-function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
-	local group = options
-	--follow the path to get to the curent group
-	local inline
-	local grouptype, parenttype = options.childGroups, "none"
-
-
-	for i = 1, #path do
-		local v = path[i]
-		group = GetSubOption(group, v)
-		inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
-		parenttype = grouptype
-		grouptype = group.childGroups
-	end
-
-	if not parenttype then
-		parenttype = "tree"
-	end
-
-	--check if the group has child groups
-	local hasChildGroups
-	for k, v in pairs(group.args) do
-		if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
-			hasChildGroups = true
-		end
-	end
-	if group.plugins then
-		for plugin, t in pairs(group.plugins) do
-			for k, v in pairs(t) do
-				if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
-					hasChildGroups = true
-				end
-			end
-		end
-	end
-
-	container:SetLayout("flow")
-	local scroll
-
-	--Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
-	if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
-		if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
-			scroll = gui:Create("ScrollFrame")
-			scroll:SetLayout("flow")
-			scroll.width = "fill"
-			scroll.height = "fill"
-			container:SetLayout("fill")
-			container:AddChild(scroll)
-			container = scroll
-		end
-	end
-
-	FeedOptions(appName,options,container,rootframe,path,group,nil)
-
-	if scroll then
-		container:PerformLayout()
-		local status = self:GetStatusTable(appName, path)
-		if not status.scroll then
-			status.scroll = {}
-		end
-		scroll:SetStatusTable(status.scroll)
-	end
-
-	if hasChildGroups and not inline then
-		local name = GetOptionsMemberValue("name", group, options, path, appName)
-		if grouptype == "tab" then
-
-			local tab = gui:Create("TabGroup")
-			InjectInfo(tab, options, group, path, rootframe, appName)
-			tab:SetCallback("OnGroupSelected", GroupSelected)
-			tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
-			tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
-
-			local status = AceConfigDialog:GetStatusTable(appName, path)
-			if not status.groups then
-				status.groups = {}
-			end
-			tab:SetStatusTable(status.groups)
-			tab.width = "fill"
-			tab.height = "fill"
-
-			local tabs = BuildGroups(group, options, path, appName)
-			tab:SetTabs(tabs)
-			tab:SetUserData("tablist", tabs)
-
-			for i = 1, #tabs do
-				local entry = tabs[i]
-				if not entry.disabled then
-					tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
-					break
-				end
-			end
-
-			container:AddChild(tab)
-
-		elseif grouptype == "select" then
-
-			local select = gui:Create("DropdownGroup")
-			select:SetTitle(name)
-			InjectInfo(select, options, group, path, rootframe, appName)
-			select:SetCallback("OnGroupSelected", GroupSelected)
-			local status = AceConfigDialog:GetStatusTable(appName, path)
-			if not status.groups then
-				status.groups = {}
-			end
-			select:SetStatusTable(status.groups)
-			local grouplist, orderlist = BuildSelect(group, options, path, appName)
-			select:SetGroupList(grouplist, orderlist)
-			select:SetUserData("grouplist", grouplist)
-			select:SetUserData("orderlist", orderlist)
-
-			local firstgroup = orderlist[1]
-			if firstgroup then
-				select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
-			end
-
-			select.width = "fill"
-			select.height = "fill"
-
-			container:AddChild(select)
-
-		--assume tree group by default
-		--if parenttype is tree then this group is already a node on that tree
-		elseif (parenttype ~= "tree") or isRoot then
-			local tree = gui:Create("TreeGroup")
-			InjectInfo(tree, options, group, path, rootframe, appName)
-			tree:EnableButtonTooltips(false)
-
-			tree.width = "fill"
-			tree.height = "fill"
-
-			tree:SetCallback("OnGroupSelected", GroupSelected)
-			tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
-			tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
-
-			local status = AceConfigDialog:GetStatusTable(appName, path)
-			if not status.groups then
-				status.groups = {}
-			end
-			local treedefinition = BuildGroups(group, options, path, appName, true)
-			tree:SetStatusTable(status.groups)
-
-			tree:SetTree(treedefinition)
-			tree:SetUserData("tree",treedefinition)
-
-			for i = 1, #treedefinition do
-				local entry = treedefinition[i]
-				if not entry.disabled then
-					tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
-					break
-				end
-			end
-
-			container:AddChild(tree)
-		end
-	end
-end
-
-local old_CloseSpecialWindows
-
-
-local function RefreshOnUpdate(this)
-	for appName in pairs(this.closing) do
-		if AceConfigDialog.OpenFrames[appName] then
-			AceConfigDialog.OpenFrames[appName]:Hide()
-		end
-		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
-			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
-				if not widget:IsVisible() then
-					widget:ReleaseChildren()
-				end
-			end
-		end
-		this.closing[appName] = nil
-	end
-
-	if this.closeAll then
-		for k, v in pairs(AceConfigDialog.OpenFrames) do
-			if not this.closeAllOverride[k] then
-				v:Hide()
-			end
-		end
-		this.closeAll = nil
-		wipe(this.closeAllOverride)
-	end
-
-	for appName in pairs(this.apps) do
-		if AceConfigDialog.OpenFrames[appName] then
-			local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
-			AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
-		end
-		if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
-			for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
-				local user = widget:GetUserDataTable()
-				if widget:IsVisible() then
-					AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
-				end
-			end
-		end
-		this.apps[appName] = nil
-	end
-	this:SetScript("OnUpdate", nil)
-end
-
--- Upgrade the OnUpdate script as well, if needed.
-if AceConfigDialog.frame:GetScript("OnUpdate") then
-	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
---- Close all open options windows
-function AceConfigDialog:CloseAll()
-	AceConfigDialog.frame.closeAll = true
-	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-	if next(self.OpenFrames) then
-		return true
-	end
-end
-
---- Close a specific options window.
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigDialog:Close(appName)
-	if self.OpenFrames[appName] then
-		AceConfigDialog.frame.closing[appName] = true
-		AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-		return true
-	end
-end
-
--- Internal -- Called by AceConfigRegistry
-function AceConfigDialog:ConfigTableChanged(event, appName)
-	AceConfigDialog.frame.apps[appName] = true
-	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
-reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
-
---- Sets the default size of the options window for a specific application.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param width The default width
--- @param height The default height
-function AceConfigDialog:SetDefaultSize(appName, width, height)
-	local status = AceConfigDialog:GetStatusTable(appName)
-	if type(width) == "number" and type(height) == "number" then
-		status.width = width
-		status.height = height
-	end
-end
-
---- Open an option window at the specified path (if any).
--- This function can optionally feed the group into a pre-created container
--- instead of creating a new container frame.
--- @paramsig appName [, container][, ...]
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param container An optional container frame to feed the options into
--- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
-function AceConfigDialog:Open(appName, container, ...)
-	if not old_CloseSpecialWindows then
-		old_CloseSpecialWindows = CloseSpecialWindows
-		CloseSpecialWindows = function()
-			local found = old_CloseSpecialWindows()
-			return self:CloseAll() or found
-		end
-	end
-	local app = reg:GetOptionsTable(appName)
-	if not app then
-		error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
-	end
-	local options = app("dialog", MAJOR)
-
-	local f
-
-	local path = new()
-	local name = GetOptionsMemberValue("name", options, options, path, appName)
-
-	--If an optional path is specified add it to the path table before feeding the options
-	--as container is optional as well it may contain the first element of the path
-	if type(container) == "string" then
-		tinsert(path, container)
-		container = nil
-	end
-	for n = 1, select("#",...) do
-		tinsert(path, (select(n, ...)))
-	end
-
-	--if a container is given feed into that
-	if container then
-		f = container
-		f:ReleaseChildren()
-		f:SetUserData("appName", appName)
-		f:SetUserData("iscustom", true)
-		if #path > 0 then
-			f:SetUserData("basepath", copy(path))
-		end
-		local status = AceConfigDialog:GetStatusTable(appName)
-		if not status.width then
-			status.width =  700
-		end
-		if not status.height then
-			status.height = 500
-		end
-		if f.SetStatusTable then
-			f:SetStatusTable(status)
-		end
-		if f.SetTitle then
-			f:SetTitle(name or "")
-		end
-	else
-		if not self.OpenFrames[appName] then
-			f = gui:Create("Frame")
-			self.OpenFrames[appName] = f
-		else
-			f = self.OpenFrames[appName]
-		end
-		f:ReleaseChildren()
-		f:SetCallback("OnClose", FrameOnClose)
-		f:SetUserData("appName", appName)
-		if #path > 0 then
-			f:SetUserData("basepath", copy(path))
-		end
-		f:SetTitle(name or "")
-		local status = AceConfigDialog:GetStatusTable(appName)
-		f:SetStatusTable(status)
-	end
-
-	self:FeedGroup(appName,options,f,f,path,true)
-	if f.Show then
-		f:Show()
-	end
-	del(path)
-
-	if AceConfigDialog.frame.closeAll then
-		-- close all is set, but thats not good, since we're just opening here, so force it
-		AceConfigDialog.frame.closeAllOverride[appName] = true
-	end
-end
-
--- convert pre-39 BlizOptions structure to the new format
-if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
-	local old = AceConfigDialog.BlizOptions
-	local new = {}
-	for key, widget in pairs(old) do
-		local appName = widget:GetUserData("appName")
-		if not new[appName] then new[appName] = {} end
-		new[appName][key] = widget
-	end
-	AceConfigDialog.BlizOptions = new
-else
-	AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
-end
-
-local function FeedToBlizPanel(widget, event)
-	local path = widget:GetUserData("path")
-	AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
-end
-
-local function ClearBlizPanel(widget, event)
-	local appName = widget:GetUserData("appName")
-	AceConfigDialog.frame.closing[appName] = true
-	AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
---- Add an option table into the Blizzard Interface Options panel.
--- You can optionally supply a descriptive name to use and a parent frame to use,
--- as well as a path in the options table.\\
--- If no name is specified, the appName will be used instead.
---
--- If you specify a proper `parent` (by name), the interface options will generate a
--- tree layout. Note that only one level of children is supported, so the parent always
--- has to be a head-level note.
---
--- This function returns a reference to the container frame registered with the Interface
--- Options. You can use this reference to open the options with the API function
--- `InterfaceOptionsFrame_OpenToCategory`.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param name A descriptive name to display in the options tree (defaults to appName)
--- @param parent The parent to use in the interface options tree.
--- @param ... The path in the options table to feed into the interface options panel.
--- @return The reference to the frame registered into the Interface Options.
-function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
-	local BlizOptions = AceConfigDialog.BlizOptions
-
-	local key = appName
-	for n = 1, select("#", ...) do
-		key = key.."\001"..select(n, ...)
-	end
-
-	if not BlizOptions[appName] then
-		BlizOptions[appName] = {}
-	end
-
-	if not BlizOptions[appName][key] then
-		local group = gui:Create("BlizOptionsGroup")
-		BlizOptions[appName][key] = group
-		group:SetName(name or appName, parent)
-
-		group:SetTitle(name or appName)
-		group:SetUserData("appName", appName)
-		if select("#", ...) > 0 then
-			local path = {}
-			for n = 1, select("#",...) do
-				tinsert(path, (select(n, ...)))
-			end
-			group:SetUserData("path", path)
-		end
-		group:SetCallback("OnShow", FeedToBlizPanel)
-		group:SetCallback("OnHide", ClearBlizPanel)
-		InterfaceOptions_AddCategory(group.frame)
-		return group.frame
-	else
-		error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
-	end
-end
diff --git a/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml b/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
deleted file mode 100644
index 86ce057..0000000
--- a/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceConfigDialog-3.0.lua"/>
-</Ui>
\ No newline at end of file
diff --git a/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
deleted file mode 100644
index 35a35ad..0000000
--- a/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
+++ /dev/null
@@ -1,347 +0,0 @@
---- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
--- Options tables can be registered as raw tables, OR as function refs that return a table.\\
--- Such functions receive three arguments: "uiType", "uiName", "appName". \\
--- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
--- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
--- * The **appName** field is the options table name as given at registration time \\
---
--- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
--- @class file
--- @name AceConfigRegistry-3.0
--- @release $Id: AceConfigRegistry-3.0.lua 998 2010-12-01 18:39:53Z nevcairiel $
-local MAJOR, MINOR = "AceConfigRegistry-3.0", 13
-local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigRegistry then return end
-
-AceConfigRegistry.tables = AceConfigRegistry.tables or {}
-
-local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
-
-if not AceConfigRegistry.callbacks then
-	AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
-end
-
--- Lua APIs
-local tinsert, tconcat = table.insert, table.concat
-local strfind, strmatch = string.find, string.match
-local type, tostring, select, pairs = type, tostring, select, pairs
-local error, assert = error, assert
-
------------------------------------------------------------------------
--- Validating options table consistency:
-
-
-AceConfigRegistry.validated = {
-	-- list of options table names ran through :ValidateOptionsTable automatically.
-	-- CLEARED ON PURPOSE, since newer versions may have newer validators
-	cmd = {},
-	dropdown = {},
-	dialog = {},
-}
-
-
-
-local function err(msg, errlvl, ...)
-	local t = {}
-	for i=select("#",...),1,-1 do
-		tinsert(t, (select(i, ...)))
-	end
-	error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
-end
-
-
-local isstring={["string"]=true, _="string"}
-local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
-local istable={["table"]=true,   _="table"}
-local ismethodtable={["table"]=true,["string"]=true,["function"]=true,   _="methodname, funcref or table"}
-local optstring={["nil"]=true,["string"]=true, _="string"}
-local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
-local optnumber={["nil"]=true,["number"]=true, _="number"}
-local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
-local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true},  _="methodname, funcref or false"}
-local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true,  _="methodname, funcref or number"}
-local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true,  _="methodname, funcref or table"}
-local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true,  _="methodname, funcref or boolean"}
-local opttable={["nil"]=true,["table"]=true,  _="table"}
-local optbool={["nil"]=true,["boolean"]=true,  _="boolean"}
-local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true,  _="boolean or number"}
-
-local basekeys={
-	type=isstring,
-	name=isstringfunc,
-	desc=optstringfunc,
-	descStyle=optstring,
-	order=optmethodnumber,
-	validate=optmethodfalse,
-	confirm=optmethodbool,
-	confirmText=optstring,
-	disabled=optmethodbool,
-	hidden=optmethodbool,
-		guiHidden=optmethodbool,
-		dialogHidden=optmethodbool,
-		dropdownHidden=optmethodbool,
-	cmdHidden=optmethodbool,
-	icon=optstringfunc,
-	iconCoords=optmethodtable,
-	handler=opttable,
-	get=optmethodfalse,
-	set=optmethodfalse,
-	func=optmethodfalse,
-	arg={["*"]=true},
-	width=optstring,
-}
-
-local typedkeys={
-	header={},
-	description={
-		image=optstringfunc,
-		imageCoords=optmethodtable,
-		imageHeight=optnumber,
-		imageWidth=optnumber,
-		fontSize=optstringfunc,
-	},
-	group={
-		args=istable,
-		plugins=opttable,
-		inline=optbool,
-			cmdInline=optbool,
-			guiInline=optbool,
-			dropdownInline=optbool,
-			dialogInline=optbool,
-		childGroups=optstring,
-	},
-	execute={
-		image=optstringfunc,
-		imageCoords=optmethodtable,
-		imageHeight=optnumber,
-		imageWidth=optnumber,
-	},
-	input={
-		pattern=optstring,
-		usage=optstring,
-		control=optstring,
-		dialogControl=optstring,
-		dropdownControl=optstring,
-		multiline=optboolnumber,
-	},
-	toggle={
-		tristate=optbool,
-		image=optstringfunc,
-		imageCoords=optmethodtable,
-	},
-	tristate={
-	},
-	range={
-		min=optnumber,
-		softMin=optnumber,
-		max=optnumber,
-		softMax=optnumber,
-		step=optnumber,
-		bigStep=optnumber,
-		isPercent=optbool,
-	},
-	select={
-		values=ismethodtable,
-		style={
-			["nil"]=true,
-			["string"]={dropdown=true,radio=true},
-			_="string: 'dropdown' or 'radio'"
-		},
-		control=optstring,
-		dialogControl=optstring,
-		dropdownControl=optstring,
-		itemControl=optstring,
-	},
-	multiselect={
-		values=ismethodtable,
-		style=optstring,
-		tristate=optbool,
-		control=optstring,
-		dialogControl=optstring,
-		dropdownControl=optstring,
-	},
-	color={
-		hasAlpha=optbool,
-	},
-	keybinding={
-		-- TODO
-	},
-}
-
-local function validateKey(k,errlvl,...)
-	errlvl=(errlvl or 0)+1
-	if type(k)~="string" then
-		err("["..tostring(k).."] - key is not a string", errlvl,...)
-	end
-	if strfind(k, "[%c\127]") then
-		err("["..tostring(k).."] - key name contained control characters", errlvl,...)
-	end
-end
-
-local function validateVal(v, oktypes, errlvl,...)
-	errlvl=(errlvl or 0)+1
-	local isok=oktypes[type(v)] or oktypes["*"]
-
-	if not isok then
-		err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
-	end
-	if type(isok)=="table" then		-- isok was a table containing specific values to be tested for!
-		if not isok[v] then
-			err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
-		end
-	end
-end
-
-local function validate(options,errlvl,...)
-	errlvl=(errlvl or 0)+1
-	-- basic consistency
-	if type(options)~="table" then
-		err(": expected a table, got a "..type(options), errlvl,...)
-	end
-	if type(options.type)~="string" then
-		err(".type: expected a string, got a "..type(options.type), errlvl,...)
-	end
-
-	-- get type and 'typedkeys' member
-	local tk = typedkeys[options.type]
-	if not tk then
-		err(".type: unknown type '"..options.type.."'", errlvl,...)
-	end
-
-	-- make sure that all options[] are known parameters
-	for k,v in pairs(options) do
-		if not (tk[k] or basekeys[k]) then
-			err(": unknown parameter", errlvl,tostring(k),...)
-		end
-	end
-
-	-- verify that required params are there, and that everything is the right type
-	for k,oktypes in pairs(basekeys) do
-		validateVal(options[k], oktypes, errlvl,k,...)
-	end
-	for k,oktypes in pairs(tk) do
-		validateVal(options[k], oktypes, errlvl,k,...)
-	end
-
-	-- extra logic for groups
-	if options.type=="group" then
-		for k,v in pairs(options.args) do
-			validateKey(k,errlvl,"args",...)
-			validate(v, errlvl,k,"args",...)
-		end
-		if options.plugins then
-			for plugname,plugin in pairs(options.plugins) do
-				if type(plugin)~="table" then
-					err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
-				end
-				for k,v in pairs(plugin) do
-					validateKey(k,errlvl,tostring(plugname),"plugins",...)
-					validate(v, errlvl,k,tostring(plugname),"plugins",...)
-				end
-			end
-		end
-	end
-end
-
-
---- Validates basic structure and integrity of an options table \\
--- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
--- @param options The table to be validated
--- @param name The name of the table to be validated (shown in any error message)
--- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
-function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
-	errlvl=(errlvl or 0)+1
-	name = name or "Optionstable"
-	if not options.name then
-		options.name=name	-- bit of a hack, the root level doesn't really need a .name :-/
-	end
-	validate(options,errlvl,name)
-end
-
---- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
--- You should call this function if your options table changed from any outside event, like a game event
--- or a timer.
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigRegistry:NotifyChange(appName)
-	if not AceConfigRegistry.tables[appName] then return end
-	AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
-end
-
--- -------------------------------------------------------------------
--- Registering and retreiving options tables:
-
-
--- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
-
-local function validateGetterArgs(uiType, uiName, errlvl)
-	errlvl=(errlvl or 0)+2
-	if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
-		error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
-	end
-	if not strmatch(uiName, "[A-Za-z]%-[0-9]") then	-- Expecting e.g. "MyLib-1.2"
-		error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
-	end
-end
-
---- Register an options table with the config registry.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param options The options table, OR a function reference that generates it on demand. \\
--- See the top of the page for info on arguments passed to such functions.
-function AceConfigRegistry:RegisterOptionsTable(appName, options)
-	if type(options)=="table" then
-		if options.type~="group" then	-- quick sanity checker
-			error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
-		end
-		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
-			errlvl=(errlvl or 0)+1
-			validateGetterArgs(uiType, uiName, errlvl)
-			if not AceConfigRegistry.validated[uiType][appName] then
-				AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl)	-- upgradable
-				AceConfigRegistry.validated[uiType][appName] = true
-			end
-			return options
-		end
-	elseif type(options)=="function" then
-		AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
-			errlvl=(errlvl or 0)+1
-			validateGetterArgs(uiType, uiName, errlvl)
-			local tab = assert(options(uiType, uiName, appName))
-			if not AceConfigRegistry.validated[uiType][appName] then
-				AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl)	-- upgradable
-				AceConfigRegistry.validated[uiType][appName] = true
-			end
-			return tab
-		end
-	else
-		error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
-	end
-end
-
---- Returns an iterator of ["appName"]=funcref pairs
-function AceConfigRegistry:IterateOptionsTables()
-	return pairs(AceConfigRegistry.tables)
-end
-
-
-
-
---- Query the registry for a specific options table.
--- If only appName is given, a function is returned which you
--- can call with (uiType,uiName) to get the table.\\
--- If uiType&uiName are given, the table is returned.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
--- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
-function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
-	local f = AceConfigRegistry.tables[appName]
-	if not f then
-		return nil
-	end
-
-	if uiType then
-		return f(uiType,uiName,1)	-- get the table for us
-	else
-		return f	-- return the function
-	end
-end
diff --git a/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml b/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
deleted file mode 100644
index 101bfda..0000000
--- a/libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceConfigRegistry-3.0.lua"/>
-</Ui>
\ No newline at end of file
diff --git a/libs/AceConfigRegistrar.lua b/libs/AceConfigRegistrar.lua
deleted file mode 100644
index 080c857..0000000
--- a/libs/AceConfigRegistrar.lua
+++ /dev/null
@@ -1,76 +0,0 @@
---[[
-	Copyright (c) 2012 Eyal Shilony
-
-	Permission is hereby granted, free of charge, to any person obtaining
-	a copy of this software and associated documentation files (the
-	"Software"), to deal in the Software without restriction, including
-	without limitation the rights to use, copy, modify, merge, publish,
-	distribute, sublicense, and/or sell copies of the Software, and to
-	permit persons to whom the Software is furnished to do so, subject to
-	the following conditions:
-
-	The above copyright notice and this permission notice shall be
-	included in all copies or substantial portions of the Software.
-
-	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-	NONINFRINGEMENT. IN
-
-	NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
-	LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-	OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-	-- Provides a friendlier way to add options to the Blizzard Interface Options panel using AceConfig.
-]]
-
-local addonName, addon = ...
-
-local config = LibStub("AceConfig-3.0")
-local dialog = LibStub("AceConfigDialog-3.0")
-
-local function fixOptionsTable(source, argsfix)
-	local dest = { }
-	for k, v in pairs(source) do
-		if type(v) ~= "table" then
-			if tonumber(k) then
-				tinsert(dest, k, v)
-			else
-				dest[k] = v
-			end
-		else
-			if tonumber(k) and argsfix then
-				local key = tostring(k);
-				dest[key] = fixOptionsTable(v)
-				dest[key].order = k
-			elseif k == "args" then
-				dest[k] = fixOptionsTable(v, true)
-			else
-				dest[k] = fixOptionsTable(v)
-			end
-		end
-	end
-	return dest
-end
-
-local parentName
-function addon:RegisterOptions(table, legacyOptionsFormat)
-	if not table or not type(table) == "table"  then
-		error("Argument 'table' is not a table.")
-	end
-	if not table.name then
-		error("Cannot find a 'name' entry in the provided table.")
-	end
-	if not legacyOptionsFormat then
-		table = fixOptionsTable(table)
-	end
-	local name = addonName .. "_" .. table.name
-	config:RegisterOptionsTable(name, table)
-	if not parentName then
-		parentName = table.name
-		dialog:AddToBlizOptions(name, table.name)
-	else
-		dialog:AddToBlizOptions(name, table.name, parentName)
-	end
-end
\ No newline at end of file
diff --git a/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua b/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua
deleted file mode 100644
index bc56106..0000000
--- a/libs/AceDBOptions-3.0/AceDBOptions-3.0.lua
+++ /dev/null
@@ -1,420 +0,0 @@
---- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
--- @class file
--- @name AceDBOptions-3.0
--- @release $Id: AceDBOptions-3.0.lua 938 2010-06-13 07:21:38Z nevcairiel $
-local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 12
-local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
-
-if not AceDBOptions then return end -- No upgrade needed
-
--- Lua APIs
-local pairs, next = pairs, next
-
--- WoW APIs
-local UnitClass = UnitClass
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
-
-AceDBOptions.optionTables = AceDBOptions.optionTables or {}
-AceDBOptions.handlers = AceDBOptions.handlers or {}
-
---[[
-	Localization of AceDBOptions-3.0
-]]
-
-local L = {
-	default = "Default",
-	intro = "You can change the active database profile, so you can have different settings for every character.",
-	reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
-	reset = "Reset Profile",
-	reset_sub = "Reset the current profile to the default",
-	choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
-	new = "New",
-	new_sub = "Create a new empty profile.",
-	choose = "Existing Profiles",
-	choose_sub = "Select one of your currently available profiles.",
-	copy_desc = "Copy the settings from one existing profile into the currently active profile.",
-	copy = "Copy From",
-	delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
-	delete = "Delete a Profile",
-	delete_sub = "Deletes a profile from the database.",
-	delete_confirm = "Are you sure you want to delete the selected profile?",
-	profiles = "Profiles",
-	profiles_sub = "Manage Profiles",
-	current = "Current Profile:",
-}
-
-local LOCALE = GetLocale()
-if LOCALE == "deDE" then
-	L["default"] = "Standard"
-	L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
-	L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
-	L["reset"] = "Profil zur\195\188cksetzen"
-	L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
-	L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
-	L["new"] = "Neu"
-	L["new_sub"] = "Ein neues Profil erstellen."
-	L["choose"] = "Vorhandene Profile"
-	L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
-	L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
-	L["copy"] = "Kopieren von..."
-	L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
-	L["delete"] = "Profil l\195\182schen"
-	L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
-	L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
-	L["profiles"] = "Profile"
-	L["profiles_sub"] = "Profile verwalten"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "frFR" then
-	L["default"] = "D\195\169faut"
-	L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
-	L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
-	L["reset"] = "R\195\169initialiser le profil"
-	L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
-	L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
-	L["new"] = "Nouveau"
-	L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
-	L["choose"] = "Profils existants"
-	L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
-	L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
-	L["copy"] = "Copier \195\160 partir de"
-	L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
-	L["delete"] = "Supprimer un profil"
-	L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
-	L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
-	L["profiles"] = "Profils"
-	L["profiles_sub"] = "Gestion des profils"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "koKR" then
-	L["default"] = "기본값"
-	L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
-	L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
-	L["reset"] = "프로필 초기화"
-	L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
-	L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
-	L["new"] = "새로운 프로필"
-	L["new_sub"] = "새로운 프로필을 만듭니다."
-	L["choose"] = "프로필 선택"
-	L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
-	L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
-	L["copy"] = "복사"
-	L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
-	L["delete"] = "프로필 삭제"
-	L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
-	L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
-	L["profiles"] = "프로필"
-	L["profiles_sub"] = "프로필 설정"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "esES" or LOCALE == "esMX" then
-	L["default"] = "Por defecto"
-	L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
-	L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
-	L["reset"] = "Reiniciar Perfil"
-	L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
-	L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
-	L["new"] = "Nuevo"
-	L["new_sub"] = "Crear un nuevo perfil vacio."
-	L["choose"] = "Perfiles existentes"
-	L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
-	L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
-	L["copy"] = "Copiar de"
-	L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
-	L["delete"] = "Borrar un Perfil"
-	L["delete_sub"] = "Borra un perfil de la base de datos."
-	L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
-	L["profiles"] = "Perfiles"
-	L["profiles_sub"] = "Manejar Perfiles"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "zhTW" then
-	L["default"] = "預設"
-	L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
-	L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
-	L["reset"] = "重置設定檔"
-	L["reset_sub"] = "將當前的設定檔恢復為預設值"
-	L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
-	L["new"] = "新建"
-	L["new_sub"] = "新建一個空的設定檔。"
-	L["choose"] = "現有的設定檔"
-	L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
-	L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
-	L["copy"] = "複製自"
-	L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
-	L["delete"] = "刪除一個設定檔"
-	L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
-	L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
-	L["profiles"] = "設定檔"
-	L["profiles_sub"] = "管理設定檔"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "zhCN" then
-	L["default"] = "默认"
-	L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
-	L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
-	L["reset"] = "重置配置文件"
-	L["reset_sub"] = "将当前的配置文件恢复为默认值"
-	L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
-	L["new"] = "新建"
-	L["new_sub"] = "新建一个空的配置文件。"
-	L["choose"] = "现有的配置文件"
-	L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
-	L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
-	L["copy"] = "复制自"
-	L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
-	L["delete"] = "删除一个配置文件"
-	L["delete_sub"] = "从数据库里删除一个配置文件。"
-	L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
-	L["profiles"] = "配置文件"
-	L["profiles_sub"] = "管理配置文件"
-	--L["current"] = "Current Profile:"
-elseif LOCALE == "ruRU" then
-	L["default"] = "По умолчанию"
-	L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
-	L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
-	L["reset"] = "Сброс профиля"
-	L["reset_sub"] = "Сброс текущего профиля на стандартный"
-	L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
-	L["new"] = "Новый"
-	L["new_sub"] = "Создать новый чистый профиль"
-	L["choose"] = "Существующие профили"
-	L["choose_sub"] = "Выбор одиного из уже доступных профилей"
-	L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
-	L["copy"] = "Скопировать из"
-	L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
-	L["delete"] = "Удалить профиль"
-	L["delete_sub"] = "Удаление профиля из БД"
-	L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
-	L["profiles"] = "Профили"
-	L["profiles_sub"] = "Управление профилями"
-	--L["current"] = "Current Profile:"
-end
-
-local defaultProfiles
-local tmpprofiles = {}
-
--- Get a list of available profiles for the specified database.
--- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
--- @param db The db object to retrieve the profiles from
--- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
--- @param nocurrent If true, then getProfileList will not display the current profile in the list
--- @return Hashtable of all profiles with the internal name as keys and the display name as value.
-local function getProfileList(db, common, nocurrent)
-	local profiles = {}
-
-	-- copy existing profiles into the table
-	local currentProfile = db:GetCurrentProfile()
-	for i,v in pairs(db:GetProfiles(tmpprofiles)) do
-		if not (nocurrent and v == currentProfile) then
-			profiles[v] = v
-		end
-	end
-
-	-- add our default profiles to choose from ( or rename existing profiles)
-	for k,v in pairs(defaultProfiles) do
-		if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
-			profiles[k] = v
-		end
-	end
-
-	return profiles
-end
-
---[[
-	OptionsHandlerPrototype
-	prototype class for handling the options in a sane way
-]]
-local OptionsHandlerPrototype = {}
-
---[[ Reset the profile ]]
-function OptionsHandlerPrototype:Reset()
-	self.db:ResetProfile()
-end
-
---[[ Set the profile to value ]]
-function OptionsHandlerPrototype:SetProfile(info, value)
-	self.db:SetProfile(value)
-end
-
---[[ returns the currently active profile ]]
-function OptionsHandlerPrototype:GetCurrentProfile()
-	return self.db:GetCurrentProfile()
-end
-
---[[
-	List all active profiles
-	you can control the output with the .arg variable
-	currently four modes are supported
-
-	(empty) - return all available profiles
-	"nocurrent" - returns all available profiles except the currently active profile
-	"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
-	"both" - common except the active profile
-]]
-function OptionsHandlerPrototype:ListProfiles(info)
-	local arg = info.arg
-	local profiles
-	if arg == "common" and not self.noDefaultProfiles then
-		profiles = getProfileList(self.db, true, nil)
-	elseif arg == "nocurrent" then
-		profiles = getProfileList(self.db, nil, true)
-	elseif arg == "both" then -- currently not used
-		profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
-	else
-		profiles = getProfileList(self.db)
-	end
-
-	return profiles
-end
-
-function OptionsHandlerPrototype:HasNoProfiles(info)
-	local profiles = self:ListProfiles(info)
-	return ((not next(profiles)) and true or false)
-end
-
---[[ Copy a profile ]]
-function OptionsHandlerPrototype:CopyProfile(info, value)
-	self.db:CopyProfile(value)
-end
-
---[[ Delete a profile from the db ]]
-function OptionsHandlerPrototype:DeleteProfile(info, value)
-	self.db:DeleteProfile(value)
-end
-
---[[ fill defaultProfiles with some generic values ]]
-local function generateDefaultProfiles(db)
-	defaultProfiles = {
-		["Default"] = L["default"],
-		[db.keys.char] = db.keys.char,
-		[db.keys.realm] = db.keys.realm,
-		[db.keys.class] = UnitClass("player")
-	}
-end
-
---[[ create and return a handler object for the db, or upgrade it if it already existed ]]
-local function getOptionsHandler(db, noDefaultProfiles)
-	if not defaultProfiles then
-		generateDefaultProfiles(db)
-	end
-
-	local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
-
-	for k,v in pairs(OptionsHandlerPrototype) do
-		handler[k] = v
-	end
-
-	AceDBOptions.handlers[db] = handler
-	return handler
-end
-
---[[
-	the real options table
-]]
-local optionsTable = {
-	desc = {
-		order = 1,
-		type = "description",
-		name = L["intro"] .. "\n",
-	},
-	descreset = {
-		order = 9,
-		type = "description",
-		name = L["reset_desc"],
-	},
-	reset = {
-		order = 10,
-		type = "execute",
-		name = L["reset"],
-		desc = L["reset_sub"],
-		func = "Reset",
-	},
-	current = {
-		order = 11,
-		type = "description",
-		name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
-		width = "default",
-	},
-	choosedesc = {
-		order = 20,
-		type = "description",
-		name = "\n" .. L["choose_desc"],
-	},
-	new = {
-		name = L["new"],
-		desc = L["new_sub"],
-		type = "input",
-		order = 30,
-		get = false,
-		set = "SetProfile",
-	},
-	choose = {
-		name = L["choose"],
-		desc = L["choose_sub"],
-		type = "select",
-		order = 40,
-		get = "GetCurrentProfile",
-		set = "SetProfile",
-		values = "ListProfiles",
-		arg = "common",
-	},
-	copydesc = {
-		order = 50,
-		type = "description",
-		name = "\n" .. L["copy_desc"],
-	},
-	copyfrom = {
-		order = 60,
-		type = "select",
-		name = L["copy"],
-		desc = L["copy_desc"],
-		get = false,
-		set = "CopyProfile",
-		values = "ListProfiles",
-		disabled = "HasNoProfiles",
-		arg = "nocurrent",
-	},
-	deldesc = {
-		order = 70,
-		type = "description",
-		name = "\n" .. L["delete_desc"],
-	},
-	delete = {
-		order = 80,
-		type = "select",
-		name = L["delete"],
-		desc = L["delete_sub"],
-		get = false,
-		set = "DeleteProfile",
-		values = "ListProfiles",
-		disabled = "HasNoProfiles",
-		arg = "nocurrent",
-		confirm = true,
-		confirmText = L["delete_confirm"],
-	},
-}
-
---- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
--- @param db The database object to create the options table for.
--- @return The options table to be used in AceConfig-3.0
--- @usage
--- -- Assuming `options` is your top-level options table and `self.db` is your database:
--- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
-function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
-	local tbl = AceDBOptions.optionTables[db] or {
-			type = "group",
-			name = L["profiles"],
-			desc = L["profiles_sub"],
-		}
-
-	tbl.handler = getOptionsHandler(db, noDefaultProfiles)
-	tbl.args = optionsTable
-
-	AceDBOptions.optionTables[db] = tbl
-	return tbl
-end
-
--- upgrade existing tables
-for db,tbl in pairs(AceDBOptions.optionTables) do
-	tbl.handler = getOptionsHandler(db)
-	tbl.args = optionsTable
-end
diff --git a/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml b/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml
deleted file mode 100644
index 2668fb0..0000000
--- a/libs/AceDBOptions-3.0/AceDBOptions-3.0.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceDBOptions-3.0.lua"/>
-</Ui>
\ No newline at end of file
diff --git a/libs/AceGUI-3.0/AceGUI-3.0.lua b/libs/AceGUI-3.0/AceGUI-3.0.lua
deleted file mode 100644
index 53295bb..0000000
--- a/libs/AceGUI-3.0/AceGUI-3.0.lua
+++ /dev/null
@@ -1,805 +0,0 @@
---- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
--- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
--- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
--- stand-alone distribution.
---
--- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
--- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
--- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
--- implement a proper API to modify it.
--- @usage
--- local AceGUI = LibStub("AceGUI-3.0")
--- -- Create a container frame
--- local f = AceGUI:Create("Frame")
--- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
--- f:SetTitle("AceGUI-3.0 Example")
--- f:SetStatusText("Status Bar")
--- f:SetLayout("Flow")
--- -- Create a button
--- local btn = AceGUI:Create("Button")
--- btn:SetWidth(170)
--- btn:SetText("Button !")
--- btn:SetCallback("OnClick", function() print("Click!") end)
--- -- Add the button to the container
--- f:AddChild(btn)
--- @class file
--- @name AceGUI-3.0
--- @release $Id: AceGUI-3.0.lua 924 2010-05-13 15:12:20Z nevcairiel $
-local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 33
-local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
-
-if not AceGUI then return end -- No upgrade needed
-
--- Lua APIs
-local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
-local select, pairs, next, type = select, pairs, next, type
-local error, assert, loadstring = error, assert, loadstring
-local setmetatable, rawget, rawset = setmetatable, rawget, rawset
-local math_max = math.max
-
--- WoW APIs
-local UIParent = UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler, LibStub
-
---local con = LibStub("AceConsole-3.0",true)
-
-AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
-AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
-AceGUI.WidgetBase = AceGUI.WidgetBase or {}
-AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
-AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
-
--- local upvalues
-local WidgetRegistry = AceGUI.WidgetRegistry
-local LayoutRegistry = AceGUI.LayoutRegistry
-local WidgetVersions = AceGUI.WidgetVersions
-
---[[
-	 xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
-	return geterrorhandler()(err)
-end
-
-local function CreateDispatcher(argCount)
-	local code = [[
-		local xpcall, eh = ...
-		local method, ARGS
-		local function call() return method(ARGS) end
-
-		local function dispatch(func, ...)
-			method = func
-			if not method then return end
-			ARGS = ...
-			return xpcall(call, eh)
-		end
-
-		return dispatch
-	]]
-
-	local ARGS = {}
-	for i = 1, argCount do ARGS[i] = "arg"..i end
-	code = code:gsub("ARGS", tconcat(ARGS, ", "))
-	return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
-end
-
-local Dispatchers = setmetatable({}, {__index=function(self, argCount)
-	local dispatcher = CreateDispatcher(argCount)
-	rawset(self, argCount, dispatcher)
-	return dispatcher
-end})
-Dispatchers[0] = function(func)
-	return xpcall(func, errorhandler)
-end
-
-local function safecall(func, ...)
-	return Dispatchers[select("#", ...)](func, ...)
-end
-
--- Recycling functions
-local newWidget, delWidget
-do
-	-- Version Upgrade in Minor 29
-	-- Internal Storage of the objects changed, from an array table
-	-- to a hash table, and additionally we introduced versioning on
-	-- the widgets which would discard all widgets from a pre-29 version
-	-- anyway, so we just clear the storage now, and don't try to
-	-- convert the storage tables to the new format.
-	-- This should generally not cause *many* widgets to end up in trash,
-	-- since once dialogs are opened, all addons should be loaded already
-	-- and AceGUI should be on the latest version available on the users
-	-- setup.
-	-- -- nevcairiel - Nov 2nd, 2009
-	if oldminor and oldminor < 29 and AceGUI.objPools then
-		AceGUI.objPools = nil
-	end
-
-	AceGUI.objPools = AceGUI.objPools or {}
-	local objPools = AceGUI.objPools
-	--Returns a new instance, if none are available either returns a new table or calls the given contructor
-	function newWidget(type)
-		if not WidgetRegistry[type] then
-			error("Attempt to instantiate unknown widget type", 2)
-		end
-
-		if not objPools[type] then
-			objPools[type] = {}
-		end
-
-		local newObj = next(objPools[type])
-		if not newObj then
-			newObj = WidgetRegistry[type]()
-			newObj.AceGUIWidgetVersion = WidgetVersions[type]
-		else
-			objPools[type][newObj] = nil
-			-- if the widget is older then the latest, don't even try to reuse it
-			-- just forget about it, and grab a new one.
-			if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
-				return newWidget(type)
-			end
-		end
-		return newObj
-	end
-	-- Releases an instance to the Pool
-	function delWidget(obj,type)
-		if not objPools[type] then
-			objPools[type] = {}
-		end
-		if objPools[type][obj] then
-			error("Attempt to Release Widget that is already released", 2)
-		end
-		objPools[type][obj] = true
-	end
-end
-
-
--------------------
--- API Functions --
--------------------
-
--- Gets a widget Object
-
---- Create a new Widget of the given type.
--- This function will instantiate a new widget (or use one from the widget pool), and call the
--- OnAcquire function on it, before returning.
--- @param type The type of the widget.
--- @return The newly created widget.
-function AceGUI:Create(type)
-	if WidgetRegistry[type] then
-		local widget = newWidget(type)
-
-		if rawget(widget, "Acquire") then
-			widget.OnAcquire = widget.Acquire
-			widget.Acquire = nil
-		elseif rawget(widget, "Aquire") then
-			widget.OnAcquire = widget.Aquire
-			widget.Aquire = nil
-		end
-
-		if rawget(widget, "Release") then
-			widget.OnRelease = rawget(widget, "Release")
-			widget.Release = nil
-		end
-
-		if widget.OnAcquire then
-			widget:OnAcquire()
-		else
-			error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
-		end
-		-- Set the default Layout ("List")
-		safecall(widget.SetLayout, widget, "List")
-		safecall(widget.ResumeLayout, widget)
-		return widget
-	end
-end
-
---- Releases a widget Object.
--- This function calls OnRelease on the widget and places it back in the widget pool.
--- Any data on the widget is being erased, and the widget will be hidden.\\
--- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
--- @param widget The widget to release
-function AceGUI:Release(widget)
-	safecall(widget.PauseLayout, widget)
-	widget:Fire("OnRelease")
-	safecall(widget.ReleaseChildren, widget)
-
-	if widget.OnRelease then
-		widget:OnRelease()
---	else
---		error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
-	end
-	for k in pairs(widget.userdata) do
-		widget.userdata[k] = nil
-	end
-	for k in pairs(widget.events) do
-		widget.events[k] = nil
-	end
-	widget.width = nil
-	widget.relWidth = nil
-	widget.height = nil
-	widget.relHeight = nil
-	widget.noAutoHeight = nil
-	widget.frame:ClearAllPoints()
-	widget.frame:Hide()
-	widget.frame:SetParent(UIParent)
-	widget.frame.width = nil
-	widget.frame.height = nil
-	if widget.content then
-		widget.content.width = nil
-		widget.content.height = nil
-	end
-	delWidget(widget, widget.type)
-end
-
------------
--- Focus --
------------
-
-
---- Called when a widget has taken focus.
--- e.g. Dropdowns opening, Editboxes gaining kb focus
--- @param widget The widget that should be focused
-function AceGUI:SetFocus(widget)
-	if self.FocusedWidget and self.FocusedWidget ~= widget then
-		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
-	end
-	self.FocusedWidget = widget
-end
-
-
---- Called when something has happened that could cause widgets with focus to drop it
--- e.g. titlebar of a frame being clicked
-function AceGUI:ClearFocus()
-	if self.FocusedWidget then
-		safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
-		self.FocusedWidget = nil
-	end
-end
-
--------------
--- Widgets --
--------------
---[[
-	Widgets must provide the following functions
-		OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
-
-	And the following members
-		frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
-		type - the type of the object, same as the name given to :RegisterWidget()
-
-	Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
-	It will be cleared automatically when a widget is released
-	Placing values directly into a widget object should be avoided
-
-	If the Widget can act as a container for other Widgets the following
-		content - frame or derivitive that children will be anchored to
-
-	The Widget can supply the following Optional Members
-		:OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
-		:OnWidthSet(width) - Called when the width of the widget is changed
-		:OnHeightSet(height) - Called when the height of the widget is changed
-			Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
-			AceGUI already sets a handler to the event
-		:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
-			area used for controls. These can be nil if the layout used the existing size to layout the controls.
-
-]]
-
---------------------------
--- Widget Base Template --
---------------------------
-do
-	local WidgetBase = AceGUI.WidgetBase
-
-	WidgetBase.SetParent = function(self, parent)
-		local frame = self.frame
-		frame:SetParent(nil)
-		frame:SetParent(parent.content)
-		self.parent = parent
-	end
-
-	WidgetBase.SetCallback = function(self, name, func)
-		if type(func) == "function" then
-			self.events[name] = func
-		end
-	end
-
-	WidgetBase.Fire = function(self, name, ...)
-		if self.events[name] then
-			local success, ret = safecall(self.events[name], self, name, ...)
-			if success then
-				return ret
-			end
-		end
-	end
-
-	WidgetBase.SetWidth = function(self, width)
-		self.frame:SetWidth(width)
-		self.frame.width = width
-		if self.OnWidthSet then
-			self:OnWidthSet(width)
-		end
-	end
-
-	WidgetBase.SetRelativeWidth = function(self, width)
-		if width <= 0 or width > 1 then
-			error(":SetRelativeWidth(width): Invalid relative width.", 2)
-		end
-		self.relWidth = width
-		self.width = "relative"
-	end
-
-	WidgetBase.SetHeight = function(self, height)
-		self.frame:SetHeight(height)
-		self.frame.height = height
-		if self.OnHeightSet then
-			self:OnHeightSet(height)
-		end
-	end
-
-	--[[ WidgetBase.SetRelativeHeight = function(self, height)
-		if height <= 0 or height > 1 then
-			error(":SetRelativeHeight(height): Invalid relative height.", 2)
-		end
-		self.relHeight = height
-		self.height = "relative"
-	end ]]
-
-	WidgetBase.IsVisible = function(self)
-		return self.frame:IsVisible()
-	end
-
-	WidgetBase.IsShown= function(self)
-		return self.frame:IsShown()
-	end
-
-	WidgetBase.Release = function(self)
-		AceGUI:Release(self)
-	end
-
-	WidgetBase.SetPoint = function(self, ...)
-		return self.frame:SetPoint(...)
-	end
-
-	WidgetBase.ClearAllPoints = function(self)
-		return self.frame:ClearAllPoints()
-	end
-
-	WidgetBase.GetNumPoints = function(self)
-		return self.frame:GetNumPoints()
-	end
-
-	WidgetBase.GetPoint = function(self, ...)
-		return self.frame:GetPoint(...)
-	end
-
-	WidgetBase.GetUserDataTable = function(self)
-		return self.userdata
-	end
-
-	WidgetBase.SetUserData = function(self, key, value)
-		self.userdata[key] = value
-	end
-
-	WidgetBase.GetUserData = function(self, key)
-		return self.userdata[key]
-	end
-
-	WidgetBase.IsFullHeight = function(self)
-		return self.height == "fill"
-	end
-
-	WidgetBase.SetFullHeight = function(self, isFull)
-		if isFull then
-			self.height = "fill"
-		else
-			self.height = nil
-		end
-	end
-
-	WidgetBase.IsFullWidth = function(self)
-		return self.width == "fill"
-	end
-
-	WidgetBase.SetFullWidth = function(self, isFull)
-		if isFull then
-			self.width = "fill"
-		else
-			self.width = nil
-		end
-	end
-
---	local function LayoutOnUpdate(this)
---		this:SetScript("OnUpdate",nil)
---		this.obj:PerformLayout()
---	end
-
-	local WidgetContainerBase = AceGUI.WidgetContainerBase
-
-	WidgetContainerBase.PauseLayout = function(self)
-		self.LayoutPaused = true
-	end
-
-	WidgetContainerBase.ResumeLayout = function(self)
-		self.LayoutPaused = nil
-	end
-
-	WidgetContainerBase.PerformLayout = function(self)
-		if self.LayoutPaused then
-			return
-		end
-		safecall(self.LayoutFunc, self.content, self.children)
-	end
-
-	--call this function to layout, makes sure layed out objects get a frame to get sizes etc
-	WidgetContainerBase.DoLayout = function(self)
-		self:PerformLayout()
---		if not self.parent then
---			self.frame:SetScript("OnUpdate", LayoutOnUpdate)
---		end
-	end
-
-	WidgetContainerBase.AddChild = function(self, child, beforeWidget)
-		if beforeWidget then
-			local siblingIndex = 1
-			for _, widget in pairs(self.children) do
-				if widget == beforeWidget then
-					break
-				end
-				siblingIndex = siblingIndex + 1
-			end
-			tinsert(self.children, siblingIndex, child)
-		else
-			tinsert(self.children, child)
-		end
-		child:SetParent(self)
-		child.frame:Show()
-		self:DoLayout()
-	end
-
-	WidgetContainerBase.AddChildren = function(self, ...)
-		for i = 1, select("#", ...) do
-			local child = select(i, ...)
-			tinsert(self.children, child)
-			child:SetParent(self)
-			child.frame:Show()
-		end
-		self:DoLayout()
-	end
-
-	WidgetContainerBase.ReleaseChildren = function(self)
-		local children = self.children
-		for i = 1,#children do
-			AceGUI:Release(children[i])
-			children[i] = nil
-		end
-	end
-
-	WidgetContainerBase.SetLayout = function(self, Layout)
-		self.LayoutFunc = AceGUI:GetLayout(Layout)
-	end
-
-	WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
-		if adjust then
-			self.noAutoHeight = nil
-		else
-			self.noAutoHeight = true
-		end
-	end
-
-	local function FrameResize(this)
-		local self = this.obj
-		if this:GetWidth() and this:GetHeight() then
-			if self.OnWidthSet then
-				self:OnWidthSet(this:GetWidth())
-			end
-			if self.OnHeightSet then
-				self:OnHeightSet(this:GetHeight())
-			end
-		end
-	end
-
-	local function ContentResize(this)
-		if this:GetWidth() and this:GetHeight() then
-			this.width = this:GetWidth()
-			this.height = this:GetHeight()
-			this.obj:DoLayout()
-		end
-	end
-
-	setmetatable(WidgetContainerBase, {__index=WidgetBase})
-
-	--One of these function should be called on each Widget Instance as part of its creation process
-
-	--- Register a widget-class as a container for newly created widgets.
-	-- @param widget The widget class
-	function AceGUI:RegisterAsContainer(widget)
-		widget.children = {}
-		widget.userdata = {}
-		widget.events = {}
-		widget.base = WidgetContainerBase
-		widget.content.obj = widget
-		widget.frame.obj = widget
-		widget.content:SetScript("OnSizeChanged", ContentResize)
-		widget.frame:SetScript("OnSizeChanged", FrameResize)
-		setmetatable(widget, {__index = WidgetContainerBase})
-		widget:SetLayout("List")
-		return widget
-	end
-
-	--- Register a widget-class as a widget.
-	-- @param widget The widget class
-	function AceGUI:RegisterAsWidget(widget)
-		widget.userdata = {}
-		widget.events = {}
-		widget.base = WidgetBase
-		widget.frame.obj = widget
-		widget.frame:SetScript("OnSizeChanged", FrameResize)
-		setmetatable(widget, {__index = WidgetBase})
-		return widget
-	end
-end
-
-
-
-
-------------------
--- Widget API   --
-------------------
-
---- Registers a widget Constructor, this function returns a new instance of the Widget
--- @param Name The name of the widget
--- @param Constructor The widget constructor function
--- @param Version The version of the widget
-function AceGUI:RegisterWidgetType(Name, Constructor, Version)
-	assert(type(Constructor) == "function")
-	assert(type(Version) == "number")
-
-	local oldVersion = WidgetVersions[Name]
-	if oldVersion and oldVersion >= Version then return end
-
-	WidgetVersions[Name] = Version
-	WidgetRegistry[Name] = Constructor
-end
-
---- Registers a Layout Function
--- @param Name The name of the layout
--- @param LayoutFunc Reference to the layout function
-function AceGUI:RegisterLayout(Name, LayoutFunc)
-	assert(type(LayoutFunc) == "function")
-	if type(Name) == "string" then
-		Name = Name:upper()
-	end
-	LayoutRegistry[Name] = LayoutFunc
-end
-
---- Get a Layout Function from the registry
--- @param Name The name of the layout
-function AceGUI:GetLayout(Name)
-	if type(Name) == "string" then
-		Name = Name:upper()
-	end
-	return LayoutRegistry[Name]
-end
-
-AceGUI.counts = AceGUI.counts or {}
-
---- A type-based counter to count the number of widgets created.
--- This is used by widgets that require a named frame, e.g. when a Blizzard
--- Template requires it.
--- @param type The widget type
-function AceGUI:GetNextWidgetNum(type)
-	if not self.counts[type] then
-		self.counts[type] = 0
-	end
-	self.counts[type] = self.counts[type] + 1
-	return self.counts[type]
-end
-
---- Return the number of created widgets for this type.
--- In contrast to GetNextWidgetNum, the number is not incremented.
--- @param type The widget type
-function AceGUI:GetWidgetCount(type)
-	return self.counts[type] or 0
-end
-
---- Return the version of the currently registered widget type.
--- @param type The widget type
-function AceGUI:GetWidgetVersion(type)
-	return WidgetVersions[type]
-end
-
--------------
--- Layouts --
--------------
-
---[[
-	A Layout is a func that takes 2 parameters
-		content - the frame that widgets will be placed inside
-		children - a table containing the widgets to layout
-]]
-
--- Very simple Layout, Children are stacked on top of each other down the left side
-AceGUI:RegisterLayout("List",
-	function(content, children)
-		local height = 0
-		local width = content.width or content:GetWidth() or 0
-		for i = 1, #children do
-			local child = children[i]
-
-			local frame = child.frame
-			frame:ClearAllPoints()
-			frame:Show()
-			if i == 1 then
-				frame:SetPoint("TOPLEFT", content)
-			else
-				frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
-			end
-
-			if child.width == "fill" then
-				child:SetWidth(width)
-				frame:SetPoint("RIGHT", content)
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-			elseif child.width == "relative" then
-				child:SetWidth(width * child.relWidth)
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-			end
-
-			height = height + (frame.height or frame:GetHeight() or 0)
-		end
-		safecall(content.obj.LayoutFinished, content.obj, nil, height)
-	end)
-
--- A single control fills the whole content area
-AceGUI:RegisterLayout("Fill",
-	function(content, children)
-		if children[1] then
-			children[1]:SetWidth(content:GetWidth() or 0)
-			children[1]:SetHeight(content:GetHeight() or 0)
-			children[1].frame:SetAllPoints(content)
-			children[1].frame:Show()
-			safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
-		end
-	end)
-
-AceGUI:RegisterLayout("Flow",
-	function(content, children)
-		--used height so far
-		local height = 0
-		--width used in the current row
-		local usedwidth = 0
-		--height of the current row
-		local rowheight = 0
-		local rowoffset = 0
-		local lastrowoffset
-
-		local width = content.width or content:GetWidth() or 0
-
-		--control at the start of the row
-		local rowstart
-		local rowstartoffset
-		local lastrowstart
-		local isfullheight
-
-		local frameoffset
-		local lastframeoffset
-		local oversize
-		for i = 1, #children do
-			local child = children[i]
-			oversize = nil
-			local frame = child.frame
-			local frameheight = frame.height or frame:GetHeight() or 0
-			local framewidth = frame.width or frame:GetWidth() or 0
-			lastframeoffset = frameoffset
-			-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
-			-- That was moving all widgets half the widgets size down, is that intended?
-			-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
-			-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
-			-- TODO: Investigate moar!
-			frameoffset = child.alignoffset or (frameheight / 2)
-
-			if child.width == "relative" then
-				framewidth = width * child.relWidth
-			end
-
-			frame:Show()
-			frame:ClearAllPoints()
-			if i == 1 then
-				-- anchor the first control to the top left
-				frame:SetPoint("TOPLEFT", content)
-				rowheight = frameheight
-				rowoffset = frameoffset
-				rowstart = frame
-				rowstartoffset = frameoffset
-				usedwidth = framewidth
-				if usedwidth > width then
-					oversize = true
-				end
-			else
-				-- if there isn't available width for the control start a new row
-				-- if a control is "fill" it will be on a row of its own full width
-				if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
-					if isfullheight then
-						-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
-						-- (maybe error/warn about this?)
-						break
-					end
-					--anchor the previous row, we will now know its height and offset
-					rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
-					height = height + rowheight + 3
-					--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
-					rowstart = frame
-					rowstartoffset = frameoffset
-					rowheight = frameheight
-					rowoffset = frameoffset
-					usedwidth = framewidth
-					if usedwidth > width then
-						oversize = true
-					end
-				-- put the control on the current row, adding it to the width and checking if the height needs to be increased
-				else
-					--handles cases where the new height is higher than either control because of the offsets
-					--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
-
-					--offset is always the larger of the two offsets
-					rowoffset = math_max(rowoffset, frameoffset)
-					rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
-
-					frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
-					usedwidth = framewidth + usedwidth
-				end
-			end
-
-			if child.width == "fill" then
-				child:SetWidth(width)
-				frame:SetPoint("RIGHT", content)
-
-				usedwidth = 0
-				rowstart = frame
-				rowstartoffset = frameoffset
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-				rowheight = frame.height or frame:GetHeight() or 0
-				rowoffset = child.alignoffset or (rowheight / 2)
-				rowstartoffset = rowoffset
-			elseif child.width == "relative" then
-				child:SetWidth(width * child.relWidth)
-
-				if child.DoLayout then
-					child:DoLayout()
-				end
-			elseif oversize then
-				if width > 1 then
-					frame:SetPoint("RIGHT", content)
-				end
-			end
-
-			if child.height == "fill" then
-				frame:SetPoint("BOTTOM", content)
-				isfullheight = true
-			end
-		end
-
-		--anchor the last row, if its full height needs a special case since  its height has just been changed by the anchor
-		if isfullheight then
-			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
-		elseif rowstart then
-			rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
-		end
-
-		height = height + rowheight + 3
-		safecall(content.obj.LayoutFinished, content.obj, nil, height)
-	end)
diff --git a/libs/AceGUI-3.0/AceGUI-3.0.xml b/libs/AceGUI-3.0/AceGUI-3.0.xml
deleted file mode 100644
index b515077..0000000
--- a/libs/AceGUI-3.0/AceGUI-3.0.xml
+++ /dev/null
@@ -1,28 +0,0 @@
-<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
-..\FrameXML\UI.xsd">
-	<Script file="AceGUI-3.0.lua"/>
-	<!-- Container -->
-	<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-Frame.lua"/>
-	<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
-	<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
-	<Script file="widgets\AceGUIContainer-Window.lua"/>
-	<!-- Widgets -->
-	<Script file="widgets\AceGUIWidget-Button.lua"/>
-	<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
-	<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
-	<Script file="widgets\AceGUIWidget-DropDown.lua"/>
-	<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
-	<Script file="widgets\AceGUIWidget-EditBox.lua"/>
-	<Script file="widgets\AceGUIWidget-Heading.lua"/>
-	<Script file="widgets\AceGUIWidget-Icon.lua"/>
-	<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
-	<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
-	<Script file="widgets\AceGUIWidget-Label.lua"/>
-	<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
-	<Script file="widgets\AceGUIWidget-Slider.lua"/>
-</Ui>
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
deleted file mode 100644
index 7f92d82..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
+++ /dev/null
@@ -1,133 +0,0 @@
---[[-----------------------------------------------------------------------------
-BlizOptionsGroup Container
-Simple container widget for the integration of AceGUI into the Blizzard Interface Options
--------------------------------------------------------------------------------]]
-local Type, Version = "BlizOptionsGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-
-local function OnShow(frame)
-	frame.obj:Fire("OnShow")
-end
-
-local function OnHide(frame)
-	frame.obj:Fire("OnHide")
-end
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-local function okay(frame)
-	frame.obj:Fire("okay")
-end
-
-local function cancel(frame)
-	frame.obj:Fire("cancel")
-end
-
-local function defaults(frame)
-	frame.obj:Fire("defaults")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetName()
-		self:SetTitle()
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 63
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 26
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["SetName"] = function(self, name, parent)
-		self.frame.name = name
-		self.frame.parent = parent
-	end,
-
-	["SetTitle"] = function(self, title)
-		local content = self.content
-		content:ClearAllPoints()
-		if not title or title == "" then
-			content:SetPoint("TOPLEFT", 10, -10)
-			self.label:SetText("")
-		else
-			content:SetPoint("TOPLEFT", 10, -40)
-			self.label:SetText(title)
-		end
-		content:SetPoint("BOTTOMRIGHT", -10, 10)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame")
-	frame:Hide()
-
-	-- support functions for the Blizzard Interface Options
-	frame.okay = okay
-	frame.cancel = cancel
-	frame.defaults = defaults
-
-	frame:SetScript("OnHide", OnHide)
-	frame:SetScript("OnShow", OnShow)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
-	label:SetPoint("TOPLEFT", 10, -15)
-	label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
-	label:SetJustifyH("LEFT")
-	label:SetJustifyV("TOP")
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, frame)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		label   = label,
-		frame   = frame,
-		content = content,
-		type    = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
deleted file mode 100644
index b0f81b7..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
+++ /dev/null
@@ -1,157 +0,0 @@
---[[-----------------------------------------------------------------------------
-DropdownGroup Container
-Container controlled by a dropdown on the top.
--------------------------------------------------------------------------------]]
-local Type, Version = "DropdownGroup", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local assert, pairs, type = assert, pairs, type
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function SelectedGroup(self, event, value)
-	local group = self.parentgroup
-	local status = group.status or group.localstatus
-	status.selected = value
-	self.parentgroup:Fire("OnGroupSelected", value)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self.dropdown:SetText("")
-		self:SetDropdownWidth(200)
-		self:SetTitle("")
-	end,
-
-	["OnRelease"] = function(self)
-		self.dropdown.list = nil
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-	end,
-
-	["SetTitle"] = function(self, title)
-		self.titletext:SetText(title)
-		self.dropdown.frame:ClearAllPoints()
-		if title and title ~= "" then
-			self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
-		else
-			self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
-		end
-	end,
-
-	["SetGroupList"] = function(self,list,order)
-		self.dropdown:SetList(list,order)
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-	end,
-
-	["SetGroup"] = function(self,group)
-		self.dropdown:SetValue(group)
-		local status = self.status or self.localstatus
-		status.selected = group
-		self:Fire("OnGroupSelected", group)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 26
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 63
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		self:SetHeight((height or 0) + 63)
-	end,
-
-	["SetDropdownWidth"] = function(self, width)
-		self.dropdown:SetWidth(width)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame")
-	frame:SetHeight(100)
-	frame:SetWidth(100)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	titletext:SetPoint("TOPLEFT", 4, -5)
-	titletext:SetPoint("TOPRIGHT", -4, -5)
-	titletext:SetJustifyH("LEFT")
-	titletext:SetHeight(18)
-
-	local dropdown = AceGUI:Create("Dropdown")
-	dropdown.frame:SetParent(frame)
-	dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
-	dropdown:SetCallback("OnValueChanged", SelectedGroup)
-	dropdown.frame:SetPoint("TOPLEFT", -1, 0)
-	dropdown.frame:Show()
-	dropdown:SetLabel("")
-
-	local border = CreateFrame("Frame", nil, frame)
-	border:SetPoint("TOPLEFT", 0, -26)
-	border:SetPoint("BOTTOMRIGHT", 0, 3)
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1,0.1,0.1,0.5)
-	border:SetBackdropBorderColor(0.4,0.4,0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		frame       = frame,
-		localstatus = {},
-		titletext   = titletext,
-		dropdown    = dropdown,
-		border      = border,
-		content     = content,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	dropdown.parentgroup = widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
deleted file mode 100644
index fb835e7..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
+++ /dev/null
@@ -1,310 +0,0 @@
---[[-----------------------------------------------------------------------------
-Frame Container
--------------------------------------------------------------------------------]]
-local Type, Version = "Frame", 23
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local wipe = table.wipe
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Button_OnClick(frame)
-	PlaySound("gsTitleOptionExit")
-	frame.obj:Hide()
-end
-
-local function Frame_OnClose(frame)
-	frame.obj:Fire("OnClose")
-end
-
-local function Frame_OnMouseDown(frame)
-	AceGUI:ClearFocus()
-end
-
-local function Title_OnMouseDown(frame)
-	frame:GetParent():StartMoving()
-	AceGUI:ClearFocus()
-end
-
-local function MoverSizer_OnMouseUp(mover)
-	local frame = mover:GetParent()
-	frame:StopMovingOrSizing()
-	local self = frame.obj
-	local status = self.status or self.localstatus
-	status.width = frame:GetWidth()
-	status.height = frame:GetHeight()
-	status.top = frame:GetTop()
-	status.left = frame:GetLeft()
-end
-
-local function SizerSE_OnMouseDown(frame)
-	frame:GetParent():StartSizing("BOTTOMRIGHT")
-	AceGUI:ClearFocus()
-end
-
-local function SizerS_OnMouseDown(frame)
-	frame:GetParent():StartSizing("BOTTOM")
-	AceGUI:ClearFocus()
-end
-
-local function SizerE_OnMouseDown(frame)
-	frame:GetParent():StartSizing("RIGHT")
-	AceGUI:ClearFocus()
-end
-
-local function StatusBar_OnEnter(frame)
-	frame.obj:Fire("OnEnterStatusBar")
-end
-
-local function StatusBar_OnLeave(frame)
-	frame.obj:Fire("OnLeaveStatusBar")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self.frame:SetParent(UIParent)
-		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		self:SetTitle()
-		self:SetStatusText()
-		self:ApplyStatus()
-		self:Show()
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		wipe(self.localstatus)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 34
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 57
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["SetTitle"] = function(self, title)
-		self.titletext:SetText(title)
-		self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
-	end,
-
-	["SetStatusText"] = function(self, text)
-		self.statustext:SetText(text)
-	end,
-
-	["Hide"] = function(self)
-		self.frame:Hide()
-	end,
-
-	["Show"] = function(self)
-		self.frame:Show()
-	end,
-
-	["EnableResize"] = function(self, state)
-		local func = state and "Show" or "Hide"
-		self.sizer_se[func](self.sizer_se)
-		self.sizer_s[func](self.sizer_s)
-		self.sizer_e[func](self.sizer_e)
-	end,
-
-	-- called to set an external table to store status in
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		self:ApplyStatus()
-	end,
-
-	["ApplyStatus"] = function(self)
-		local status = self.status or self.localstatus
-		local frame = self.frame
-		self:SetWidth(status.width or 700)
-		self:SetHeight(status.height or 500)
-		frame:ClearAllPoints()
-		if status.top and status.left then
-			frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
-			frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
-		else
-			frame:SetPoint("CENTER")
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local FrameBackdrop = {
-	bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
-	edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
-	tile = true, tileSize = 32, edgeSize = 32,
-	insets = { left = 8, right = 8, top = 8, bottom = 8 }
-}
-
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetMovable(true)
-	frame:SetResizable(true)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-	frame:SetBackdrop(FrameBackdrop)
-	frame:SetBackdropColor(0, 0, 0, 1)
-	frame:SetMinResize(400, 200)
-	frame:SetToplevel(true)
-	frame:SetScript("OnHide", Frame_OnClose)
-	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
-
-	local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
-	closebutton:SetScript("OnClick", Button_OnClick)
-	closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
-	closebutton:SetHeight(20)
-	closebutton:SetWidth(100)
-	closebutton:SetText(CLOSE)
-
-	local statusbg = CreateFrame("Button", nil, frame)
-	statusbg:SetPoint("BOTTOMLEFT", 15, 15)
-	statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
-	statusbg:SetHeight(24)
-	statusbg:SetBackdrop(PaneBackdrop)
-	statusbg:SetBackdropColor(0.1,0.1,0.1)
-	statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
-	statusbg:SetScript("OnEnter", StatusBar_OnEnter)
-	statusbg:SetScript("OnLeave", StatusBar_OnLeave)
-
-	local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	statustext:SetPoint("TOPLEFT", 7, -2)
-	statustext:SetPoint("BOTTOMRIGHT", -7, 2)
-	statustext:SetHeight(20)
-	statustext:SetJustifyH("LEFT")
-	statustext:SetText("")
-
-	local titlebg = frame:CreateTexture(nil, "OVERLAY")
-	titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-	titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
-	titlebg:SetPoint("TOP", 0, 12)
-	titlebg:SetWidth(100)
-	titlebg:SetHeight(40)
-
-	local title = CreateFrame("Frame", nil, frame)
-	title:EnableMouse(true)
-	title:SetScript("OnMouseDown", Title_OnMouseDown)
-	title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-	title:SetAllPoints(titlebg)
-
-	local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
-
-	local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
-	titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-	titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
-	titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
-	titlebg_l:SetWidth(30)
-	titlebg_l:SetHeight(40)
-
-	local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
-	titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
-	titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
-	titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
-	titlebg_r:SetWidth(30)
-	titlebg_r:SetHeight(40)
-
-	local sizer_se = CreateFrame("Frame", nil, frame)
-	sizer_se:SetPoint("BOTTOMRIGHT")
-	sizer_se:SetWidth(25)
-	sizer_se:SetHeight(25)
-	sizer_se:EnableMouse()
-	sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
-	sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-	local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
-	line1:SetWidth(14)
-	line1:SetHeight(14)
-	line1:SetPoint("BOTTOMRIGHT", -8, 8)
-	line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	local x = 0.1 * 14/17
-	line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-	local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
-	line2:SetWidth(8)
-	line2:SetHeight(8)
-	line2:SetPoint("BOTTOMRIGHT", -8, 8)
-	line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	local x = 0.1 * 8/17
-	line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-	local sizer_s = CreateFrame("Frame", nil, frame)
-	sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
-	sizer_s:SetPoint("BOTTOMLEFT")
-	sizer_s:SetHeight(25)
-	sizer_s:EnableMouse(true)
-	sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
-	sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-	local sizer_e = CreateFrame("Frame", nil, frame)
-	sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
-	sizer_e:SetPoint("TOPRIGHT")
-	sizer_e:SetWidth(25)
-	sizer_e:EnableMouse(true)
-	sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
-	sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, frame)
-	content:SetPoint("TOPLEFT", 17, -27)
-	content:SetPoint("BOTTOMRIGHT", -17, 40)
-
-	local widget = {
-		localstatus = {},
-		titletext   = titletext,
-		statustext  = statustext,
-		titlebg     = titlebg,
-		sizer_se    = sizer_se,
-		sizer_s     = sizer_s,
-		sizer_e     = sizer_e,
-		content     = content,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	closebutton.obj, statusbg.obj = widget, widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
deleted file mode 100644
index 9413611..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
+++ /dev/null
@@ -1,102 +0,0 @@
---[[-----------------------------------------------------------------------------
-InlineGroup Container
-Simple container widget that creates a visible "box" with an optional title.
--------------------------------------------------------------------------------]]
-local Type, Version = "InlineGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(300)
-		self:SetHeight(100)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetTitle"] = function(self,title)
-		self.titletext:SetText(title)
-	end,
-
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight((height or 0) + 40)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 20
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 20
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	titletext:SetPoint("TOPLEFT", 14, 0)
-	titletext:SetPoint("TOPRIGHT", -14, 0)
-	titletext:SetJustifyH("LEFT")
-	titletext:SetHeight(18)
-
-	local border = CreateFrame("Frame", nil, frame)
-	border:SetPoint("TOPLEFT", 0, -17)
-	border:SetPoint("BOTTOMRIGHT", -1, 3)
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		frame     = frame,
-		content   = content,
-		titletext = titletext,
-		type      = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
deleted file mode 100644
index 10a4d58..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
+++ /dev/null
@@ -1,203 +0,0 @@
---[[-----------------------------------------------------------------------------
-ScrollFrame Container
-Plain container that scrolls its content and doesn't grow in height.
--------------------------------------------------------------------------------]]
-local Type, Version = "ScrollFrame", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local min, max, floor, abs = math.min, math.max, math.floor, math.abs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function FixScrollOnUpdate(frame)
-	frame:SetScript("OnUpdate", nil)
-	frame.obj:FixScroll()
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function ScrollFrame_OnMouseWheel(frame, value)
-	frame.obj:MoveScroll(value)
-end
-
-local function ScrollFrame_OnSizeChanged(frame)
-	frame:SetScript("OnUpdate", FixScrollOnUpdate)
-end
-
-local function ScrollBar_OnScrollValueChanged(frame, value)
-	frame.obj:SetScroll(value)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetScroll(0)
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-		self.scrollframe:SetPoint("BOTTOMRIGHT")
-		self.scrollbar:Hide()
-		self.scrollBarShown = nil
-		self.content.height, self.content.width = nil, nil
-	end,
-
-	["SetScroll"] = function(self, value)
-		local status = self.status or self.localstatus
-		local viewheight = self.scrollframe:GetHeight()
-		local height = self.content:GetHeight()
-		local offset
-
-		if viewheight > height then
-			offset = 0
-		else
-			offset = floor((height - viewheight) / 1000.0 * value)
-		end
-		self.content:ClearAllPoints()
-		self.content:SetPoint("TOPLEFT", 0, offset)
-		self.content:SetPoint("TOPRIGHT", 0, offset)
-		status.offset = offset
-		status.scrollvalue = value
-	end,
-
-	["MoveScroll"] = function(self, value)
-		local status = self.status or self.localstatus
-		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
-
-		if self.scrollBarShown then
-			local diff = height - viewheight
-			local delta = 1
-			if value < 0 then
-				delta = -1
-			end
-			self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
-		end
-	end,
-
-	["FixScroll"] = function(self)
-		if self.updateLock then return end
-		self.updateLock = true
-		local status = self.status or self.localstatus
-		local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
-		local offset = status.offset or 0
-		local curvalue = self.scrollbar:GetValue()
-		-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
-		-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
-		if viewheight < height + 2 then
-			if self.scrollBarShown then
-				self.scrollBarShown = nil
-				self.scrollbar:Hide()
-				self.scrollbar:SetValue(0)
-				self.scrollframe:SetPoint("BOTTOMRIGHT")
-				self:DoLayout()
-			end
-		else
-			if not self.scrollBarShown then
-				self.scrollBarShown = true
-				self.scrollbar:Show()
-				self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
-				self:DoLayout()
-			end
-			local value = (offset / (viewheight - height) * 1000)
-			if value > 1000 then value = 1000 end
-			self.scrollbar:SetValue(value)
-			self:SetScroll(value)
-			if value < 1000 then
-				self.content:ClearAllPoints()
-				self.content:SetPoint("TOPLEFT", 0, offset)
-				self.content:SetPoint("TOPRIGHT", 0, offset)
-				status.offset = offset
-			end
-		end
-		self.updateLock = nil
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		self.content:SetHeight(height or 0 + 20)
-		self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		if not status.scrollvalue then
-			status.scrollvalue = 0
-		end
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		content.width = width
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		content.height = height
-	end
-}
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	local num = AceGUI:GetNextWidgetNum(Type)
-
-	local scrollframe = CreateFrame("ScrollFrame", nil, frame)
-	scrollframe:SetPoint("TOPLEFT")
-	scrollframe:SetPoint("BOTTOMRIGHT")
-	scrollframe:EnableMouseWheel(true)
-	scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
-	scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
-
-	local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
-	scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
-	scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
-	scrollbar:SetMinMaxValues(0, 1000)
-	scrollbar:SetValueStep(1)
-	scrollbar:SetValue(0)
-	scrollbar:SetWidth(16)
-	scrollbar:Hide()
-	-- set the script as the last step, so it doesn't fire yet
-	scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
-
-	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
-	scrollbg:SetAllPoints(scrollbar)
-	scrollbg:SetTexture(0, 0, 0, 0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, scrollframe)
-	content:SetPoint("TOPLEFT")
-	content:SetPoint("TOPRIGHT")
-	content:SetHeight(400)
-	scrollframe:SetScrollChild(content)
-
-	local widget = {
-		localstatus = { scrollvalue = 0 },
-		scrollframe = scrollframe,
-		scrollbar   = scrollbar,
-		content     = content,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	scrollframe.obj, scrollbar.obj = widget, widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
deleted file mode 100644
index 57512c3..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
+++ /dev/null
@@ -1,69 +0,0 @@
---[[-----------------------------------------------------------------------------
-SimpleGroup Container
-Simple container widget that just groups widgets.
--------------------------------------------------------------------------------]]
-local Type, Version = "SimpleGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(300)
-		self:SetHeight(100)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight(height or 0)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		content:SetWidth(width)
-		content.width = width
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		content:SetHeight(height)
-		content.height = height
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, frame)
-	content:SetPoint("TOPLEFT")
-	content:SetPoint("BOTTOMRIGHT")
-
-	local widget = {
-		frame     = frame,
-		content   = content,
-		type      = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
deleted file mode 100644
index df6f5ad..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
+++ /dev/null
@@ -1,365 +0,0 @@
---[[-----------------------------------------------------------------------------
-TabGroup Container
-Container that uses tabs on top to switch between groups.
--------------------------------------------------------------------------------]]
-local Type, Version = "TabGroup", 34
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-
--- local upvalue storage used by BuildTabs
-local widths = {}
-local rowwidths = {}
-local rowends = {}
-
--- Determine if we're on WoW 4.0.6 or not.
-local wow_406
-do
-	local _,wow_build = GetBuildInfo()
-	wow_406 = tonumber(wow_build) >= 13596
-end
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function UpdateTabLook(frame)
-	if frame.disabled then
-		PanelTemplates_SetDisabledTabState(frame)
-	elseif frame.selected then
-		PanelTemplates_SelectTab(frame)
-	else
-		PanelTemplates_DeselectTab(frame)
-	end
-end
-
-local function Tab_SetText(frame, text)
-	frame:_SetText(text)
-	local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
-	if wow_406 then
-		PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
-	else
-		PanelTemplates_TabResize(frame, 0, nil, width)
-	end
-end
-
-local function Tab_SetSelected(frame, selected)
-	frame.selected = selected
-	UpdateTabLook(frame)
-end
-
-local function Tab_SetDisabled(frame, disabled)
-	frame.disabled = disabled
-	UpdateTabLook(frame)
-end
-
-local function BuildTabsOnUpdate(frame)
-	local self = frame.obj
-	self:BuildTabs()
-	frame:SetScript("OnUpdate", nil)
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Tab_OnClick(frame)
-	if not (frame.selected or frame.disabled) then
-		PlaySound("igCharacterInfoTab")
-		frame.obj:SelectTab(frame.value)
-	end
-end
-
-local function Tab_OnEnter(frame)
-	local self = frame.obj
-	self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
-end
-
-local function Tab_OnLeave(frame)
-	local self = frame.obj
-	self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
-end
-
-local function Tab_OnShow(frame)
-	_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetTitle()
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-		self.tablist = nil
-		for _, tab in pairs(self.tabs) do
-			tab:Hide()
-		end
-	end,
-
-	["CreateTab"] = function(self, id)
-		local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
-		local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
-		tab.obj = self
-		tab.id = id
-
-		tab.text = _G[tabname .. "Text"]
-		tab.text:ClearAllPoints()
-		tab.text:SetPoint("LEFT", 14, -3)
-		tab.text:SetPoint("RIGHT", -12, -3)
-
-		tab:SetScript("OnClick", Tab_OnClick)
-		tab:SetScript("OnEnter", Tab_OnEnter)
-		tab:SetScript("OnLeave", Tab_OnLeave)
-		tab:SetScript("OnShow", Tab_OnShow)
-
-		tab._SetText = tab.SetText
-		tab.SetText = Tab_SetText
-		tab.SetSelected = Tab_SetSelected
-		tab.SetDisabled = Tab_SetDisabled
-
-		return tab
-	end,
-
-	["SetTitle"] = function(self, text)
-		self.titletext:SetText(text or "")
-		if text and text ~= "" then
-			self.alignoffset = 25
-		else
-			self.alignoffset = 18
-		end
-		self:BuildTabs()
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-	end,
-
-	["SelectTab"] = function(self, value)
-		local status = self.status or self.localstatus
-		local found
-		for i, v in ipairs(self.tabs) do
-			if v.value == value then
-				v:SetSelected(true)
-				found = true
-			else
-				v:SetSelected(false)
-			end
-		end
-		status.selected = value
-		if found then
-			self:Fire("OnGroupSelected",value)
-		end
-	end,
-
-	["SetTabs"] = function(self, tabs)
-		self.tablist = tabs
-		self:BuildTabs()
-	end,
-
-
-	["BuildTabs"] = function(self)
-		local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
-		local status = self.status or self.localstatus
-		local tablist = self.tablist
-		local tabs = self.tabs
-
-		if not tablist then return end
-
-		local width = self.frame.width or self.frame:GetWidth() or 0
-
-		wipe(widths)
-		wipe(rowwidths)
-		wipe(rowends)
-
-		--Place Text into tabs and get thier initial width
-		for i, v in ipairs(tablist) do
-			local tab = tabs[i]
-			if not tab then
-				tab = self:CreateTab(i)
-				tabs[i] = tab
-			end
-
-			tab:Show()
-			tab:SetText(v.text)
-			tab:SetDisabled(v.disabled)
-			tab.value = v.value
-
-			widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
-		end
-
-		for i = (#tablist)+1, #tabs, 1 do
-			tabs[i]:Hide()
-		end
-
-		--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
-		local numtabs = #tablist
-		local numrows = 1
-		local usedwidth = 0
-
-		for i = 1, #tablist do
-			--If this is not the first tab of a row and there isn't room for it
-			if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
-				rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
-				rowends[numrows] = i - 1
-				numrows = numrows + 1
-				usedwidth = 0
-			end
-			usedwidth = usedwidth + widths[i]
-		end
-		rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
-		rowends[numrows] = #tablist
-
-		--Fix for single tabs being left on the last row, move a tab from the row above if applicable
-		if numrows > 1 then
-			--if the last row has only one tab
-			if rowends[numrows-1] == numtabs-1 then
-				--if there are more than 2 tabs in the 2nd last row
-				if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
-					--move 1 tab from the second last row to the last, if there is enough space
-					if (rowwidths[numrows] + widths[numtabs-1]) <= width then
-						rowends[numrows-1] = rowends[numrows-1] - 1
-						rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
-						rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
-					end
-				end
-			end
-		end
-
-		--anchor the rows as defined and resize tabs to fill thier row
-		local starttab = 1
-		for row, endtab in ipairs(rowends) do
-			local first = true
-			for tabno = starttab, endtab do
-				local tab = tabs[tabno]
-				tab:ClearAllPoints()
-				if first then
-					tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
-					first = false
-				else
-					tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
-				end
-			end
-
-			-- equal padding for each tab to fill the available width,
-			-- if the used space is above 75% already
-			-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
-			-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
-			local padding = 0
-			if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
-				padding = (width - rowwidths[row]) / (endtab - starttab+1)
-			end
-
-			for i = starttab, endtab do
-				if wow_406 then
-					PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
-				else
-					PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
-				end
-			end
-			starttab = endtab + 1
-		end
-
-		self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
-		self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local contentwidth = width - 60
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-		self:BuildTabs(self)
-		self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - (self.borderoffset + 23)
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight((height or 0) + (self.borderoffset + 23))
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
-	local num = AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Frame",nil,UIParent)
-	frame:SetHeight(100)
-	frame:SetWidth(100)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
-	titletext:SetPoint("TOPLEFT", 14, 0)
-	titletext:SetPoint("TOPRIGHT", -14, 0)
-	titletext:SetJustifyH("LEFT")
-	titletext:SetHeight(18)
-	titletext:SetText("")
-
-	local border = CreateFrame("Frame", nil, frame)
-	border:SetPoint("TOPLEFT", 1, -27)
-	border:SetPoint("BOTTOMRIGHT", -1, 3)
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -7)
-	content:SetPoint("BOTTOMRIGHT", -10, 7)
-
-	local widget = {
-		num          = num,
-		frame        = frame,
-		localstatus  = {},
-		alignoffset  = 18,
-		titletext    = titletext,
-		border       = border,
-		borderoffset = 27,
-		tabs         = {},
-		content      = content,
-		type         = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
deleted file mode 100644
index b6b59f0..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
+++ /dev/null
@@ -1,707 +0,0 @@
---[[-----------------------------------------------------------------------------
-TreeGroup Container
-Container that uses a tree control to switch between groups.
--------------------------------------------------------------------------------]]
-local Type, Version = "TreeGroup", 34
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
-local math_min, math_max, floor = math.min, math.max, floor
-local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
-
--- Recycling functions
-local new, del
-do
-	local pool = setmetatable({},{__mode='k'})
-	function new()
-		local t = next(pool)
-		if t then
-			pool[t] = nil
-			return t
-		else
-			return {}
-		end
-	end
-	function del(t)
-		for k in pairs(t) do
-			t[k] = nil
-		end
-		pool[t] = true
-	end
-end
-
-local DEFAULT_TREE_WIDTH = 175
-local DEFAULT_TREE_SIZABLE = true
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function GetButtonUniqueValue(line)
-	local parent = line.parent
-	if parent and parent.value then
-		return GetButtonUniqueValue(parent).."\001"..line.value
-	else
-		return line.value
-	end
-end
-
-local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
-	local self = button.obj
-	local toggle = button.toggle
-	local frame = self.frame
-	local text = treeline.text or ""
-	local icon = treeline.icon
-	local iconCoords = treeline.iconCoords
-	local level = treeline.level
-	local value = treeline.value
-	local uniquevalue = treeline.uniquevalue
-	local disabled = treeline.disabled
-
-	button.treeline = treeline
-	button.value = value
-	button.uniquevalue = uniquevalue
-	if selected then
-		button:LockHighlight()
-		button.selected = true
-	else
-		button:UnlockHighlight()
-		button.selected = false
-	end
-	local normalTexture = button:GetNormalTexture()
-	local line = button.line
-	button.level = level
-	if ( level == 1 ) then
-		button:SetNormalFontObject("GameFontNormal")
-		button:SetHighlightFontObject("GameFontHighlight")
-		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
-	else
-		button:SetNormalFontObject("GameFontHighlightSmall")
-		button:SetHighlightFontObject("GameFontHighlightSmall")
-		button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
-	end
-
-	if disabled then
-		button:EnableMouse(false)
-		button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
-	else
-		button.text:SetText(text)
-		button:EnableMouse(true)
-	end
-
-	if icon then
-		button.icon:SetTexture(icon)
-		button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
-	else
-		button.icon:SetTexture(nil)
-	end
-
-	if iconCoords then
-		button.icon:SetTexCoord(unpack(iconCoords))
-	else
-		button.icon:SetTexCoord(0, 1, 0, 1)
-	end
-
-	if canExpand then
-		if not isExpanded then
-			toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
-			toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
-		else
-			toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
-			toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
-		end
-		toggle:Show()
-	else
-		toggle:Hide()
-	end
-end
-
-local function ShouldDisplayLevel(tree)
-	local result = false
-	for k, v in ipairs(tree) do
-		if v.children == nil and v.visible ~= false then
-			result = true
-		elseif v.children then
-			result = result or ShouldDisplayLevel(v.children)
-		end
-		if result then return result end
-	end
-	return false
-end
-
-local function addLine(self, v, tree, level, parent)
-	local line = new()
-	line.value = v.value
-	line.text = v.text
-	line.icon = v.icon
-	line.iconCoords = v.iconCoords
-	line.disabled = v.disabled
-	line.tree = tree
-	line.level = level
-	line.parent = parent
-	line.visible = v.visible
-	line.uniquevalue = GetButtonUniqueValue(line)
-	if v.children then
-		line.hasChildren = true
-	else
-		line.hasChildren = nil
-	end
-	self.lines[#self.lines+1] = line
-	return line
-end
-
---fire an update after one frame to catch the treeframes height
-local function FirstFrameUpdate(frame)
-	local self = frame.obj
-	frame:SetScript("OnUpdate", nil)
-	self:RefreshTree()
-end
-
-local function BuildUniqueValue(...)
-	local n = select('#', ...)
-	if n == 1 then
-		return ...
-	else
-		return (...).."\001"..BuildUniqueValue(select(2,...))
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Expand_OnClick(frame)
-	local button = frame.button
-	local self = button.obj
-	local status = (self.status or self.localstatus).groups
-	status[button.uniquevalue] = not status[button.uniquevalue]
-	self:RefreshTree()
-end
-
-local function Button_OnClick(frame)
-	local self = frame.obj
-	self:Fire("OnClick", frame.uniquevalue, frame.selected)
-	if not frame.selected then
-		self:SetSelected(frame.uniquevalue)
-		frame.selected = true
-		frame:LockHighlight()
-		self:RefreshTree()
-	end
-	AceGUI:ClearFocus()
-end
-
-local function Button_OnDoubleClick(button)
-	local self = button.obj
-	local status = self.status or self.localstatus
-	local status = (self.status or self.localstatus).groups
-	status[button.uniquevalue] = not status[button.uniquevalue]
-	self:RefreshTree()
-end
-
-local function Button_OnEnter(frame)
-	local self = frame.obj
-	self:Fire("OnButtonEnter", frame.uniquevalue, frame)
-
-	if self.enabletooltips then
-		GameTooltip:SetOwner(frame, "ANCHOR_NONE")
-		GameTooltip:SetPoint("LEFT",frame,"RIGHT")
-		GameTooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1)
-
-		GameTooltip:Show()
-	end
-end
-
-local function Button_OnLeave(frame)
-	local self = frame.obj
-	self:Fire("OnButtonLeave", frame.uniquevalue, frame)
-
-	if self.enabletooltips then
-		GameTooltip:Hide()
-	end
-end
-
-local function OnScrollValueChanged(frame, value)
-	if frame.obj.noupdate then return end
-	local self = frame.obj
-	local status = self.status or self.localstatus
-	status.scrollvalue = value
-	self:RefreshTree()
-	AceGUI:ClearFocus()
-end
-
-local function Tree_OnSizeChanged(frame)
-	frame.obj:RefreshTree()
-end
-
-local function Tree_OnMouseWheel(frame, delta)
-	local self = frame.obj
-	if self.showscroll then
-		local scrollbar = self.scrollbar
-		local min, max = scrollbar:GetMinMaxValues()
-		local value = scrollbar:GetValue()
-		local newvalue = math_min(max,math_max(min,value - delta))
-		if value ~= newvalue then
-			scrollbar:SetValue(newvalue)
-		end
-	end
-end
-
-local function Dragger_OnLeave(frame)
-	frame:SetBackdropColor(1, 1, 1, 0)
-end
-
-local function Dragger_OnEnter(frame)
-	frame:SetBackdropColor(1, 1, 1, 0.8)
-end
-
-local function Dragger_OnMouseDown(frame)
-	local treeframe = frame:GetParent()
-	treeframe:StartSizing("RIGHT")
-end
-
-local function Dragger_OnMouseUp(frame)
-	local treeframe = frame:GetParent()
-	local self = treeframe.obj
-	local frame = treeframe:GetParent()
-	treeframe:StopMovingOrSizing()
-	--treeframe:SetScript("OnUpdate", nil)
-	treeframe:SetUserPlaced(false)
-	--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
-	treeframe:SetHeight(0)
-	treeframe:SetPoint("TOPLEFT", frame, "TOPLEFT",0,0)
-	treeframe:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
-
-	local status = self.status or self.localstatus
-	status.treewidth = treeframe:GetWidth()
-
-	treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-	-- recalculate the content width
-	treeframe.obj:OnWidthSet(status.fullwidth)
-	-- update the layout of the content
-	treeframe.obj:DoLayout()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
-		self:EnableButtonTooltips(true)
-	end,
-
-	["OnRelease"] = function(self)
-		self.status = nil
-		for k, v in pairs(self.localstatus) do
-			if k == "groups" then
-				for k2 in pairs(v) do
-					v[k2] = nil
-				end
-			else
-				self.localstatus[k] = nil
-			end
-		end
-		self.localstatus.scrollvalue = 0
-		self.localstatus.treewidth = DEFAULT_TREE_WIDTH
-		self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
-	end,
-
-	["EnableButtonTooltips"] = function(self, enable)
-		self.enabletooltips = enable
-	end,
-
-	["CreateButton"] = function(self)
-		local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
-		local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
-		button.obj = self
-
-		local icon = button:CreateTexture(nil, "OVERLAY")
-		icon:SetWidth(14)
-		icon:SetHeight(14)
-		button.icon = icon
-
-		button:SetScript("OnClick",Button_OnClick)
-		button:SetScript("OnDoubleClick", Button_OnDoubleClick)
-		button:SetScript("OnEnter",Button_OnEnter)
-		button:SetScript("OnLeave",Button_OnLeave)
-
-		button.toggle.button = button
-		button.toggle:SetScript("OnClick",Expand_OnClick)
-
-		return button
-	end,
-
-	["SetStatusTable"] = function(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		if not status.groups then
-			status.groups = {}
-		end
-		if not status.scrollvalue then
-			status.scrollvalue = 0
-		end
-		if not status.treewidth then
-			status.treewidth = DEFAULT_TREE_WIDTH
-		end
-		if status.treesizable == nil then
-			status.treesizable = DEFAULT_TREE_SIZABLE
-		end
-		self:SetTreeWidth(status.treewidth,status.treesizable)
-		self:RefreshTree()
-	end,
-
-	--sets the tree to be displayed
-	["SetTree"] = function(self, tree, filter)
-		self.filter = filter
-		if tree then
-			assert(type(tree) == "table")
-		end
-		self.tree = tree
-		self:RefreshTree()
-	end,
-
-	["BuildLevel"] = function(self, tree, level, parent)
-		local groups = (self.status or self.localstatus).groups
-		local hasChildren = self.hasChildren
-
-		for i, v in ipairs(tree) do
-			if v.children then
-				if not self.filter or ShouldDisplayLevel(v.children) then
-					local line = addLine(self, v, tree, level, parent)
-					if groups[line.uniquevalue] then
-						self:BuildLevel(v.children, level+1, line)
-					end
-				end
-			elseif v.visible ~= false or not self.filter then
-				addLine(self, v, tree, level, parent)
-			end
-		end
-	end,
-
-	["RefreshTree"] = function(self,scrollToSelection)
-		local buttons = self.buttons
-		local lines = self.lines
-
-		for i, v in ipairs(buttons) do
-			v:Hide()
-		end
-		while lines[1] do
-			local t = tremove(lines)
-			for k in pairs(t) do
-				t[k] = nil
-			end
-			del(t)
-		end
-
-		if not self.tree then return end
-		--Build the list of visible entries from the tree and status tables
-		local status = self.status or self.localstatus
-		local groupstatus = status.groups
-		local tree = self.tree
-
-		local treeframe = self.treeframe
-
-		status.scrollToSelection = status.scrollToSelection or scrollToSelection	-- needs to be cached in case the control hasn't been drawn yet (code bails out below)
-
-		self:BuildLevel(tree, 1)
-
-		local numlines = #lines
-
-		local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
-		if maxlines <= 0 then return end
-
-		local first, last
-
-		scrollToSelection = status.scrollToSelection
-		status.scrollToSelection = nil
-
-		if numlines <= maxlines then
-			--the whole tree fits in the frame
-			status.scrollvalue = 0
-			self:ShowScroll(false)
-			first, last = 1, numlines
-		else
-			self:ShowScroll(true)
-			--scrolling will be needed
-			self.noupdate = true
-			self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
-			--check if we are scrolled down too far
-			if numlines - status.scrollvalue < maxlines then
-				status.scrollvalue = numlines - maxlines
-			end
-			self.noupdate = nil
-			first, last = status.scrollvalue+1, status.scrollvalue + maxlines
-			--show selection?
-			if scrollToSelection and status.selected then
-				local show
-				for i,line in ipairs(lines) do	-- find the line number
-					if line.uniquevalue==status.selected then
-						show=i
-					end
-				end
-				if not show then
-					-- selection was deleted or something?
-				elseif show>=first and show<=last then
-					-- all good
-				else
-					-- scrolling needed!
-					if show<first then
-						status.scrollvalue = show-1
-					else
-						status.scrollvalue = show-maxlines
-					end
-					first, last = status.scrollvalue+1, status.scrollvalue + maxlines
-				end
-			end
-			if self.scrollbar:GetValue() ~= status.scrollvalue then
-				self.scrollbar:SetValue(status.scrollvalue)
-			end
-		end
-
-		local buttonnum = 1
-		for i = first, last do
-			local line = lines[i]
-			local button = buttons[buttonnum]
-			if not button then
-				button = self:CreateButton()
-
-				buttons[buttonnum] = button
-				button:SetParent(treeframe)
-				button:SetFrameLevel(treeframe:GetFrameLevel()+1)
-				button:ClearAllPoints()
-				if buttonnum == 1 then
-					if self.showscroll then
-						button:SetPoint("TOPRIGHT", -22, -10)
-						button:SetPoint("TOPLEFT", 0, -10)
-					else
-						button:SetPoint("TOPRIGHT", 0, -10)
-						button:SetPoint("TOPLEFT", 0, -10)
-					end
-				else
-					button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
-					button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
-				end
-			end
-
-			UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
-			button:Show()
-			buttonnum = buttonnum + 1
-		end
-
-	end,
-
-	["SetSelected"] = function(self, value)
-		local status = self.status or self.localstatus
-		if status.selected ~= value then
-			status.selected = value
-			self:Fire("OnGroupSelected", value)
-		end
-	end,
-
-	["Select"] = function(self, uniquevalue, ...)
-		self.filter = false
-		local status = self.status or self.localstatus
-		local groups = status.groups
-		local path = {...}
-		for i = 1, #path do
-			groups[tconcat(path, "\001", 1, i)] = true
-		end
-		status.selected = uniquevalue
-		self:RefreshTree(true)
-		self:Fire("OnGroupSelected", uniquevalue)
-	end,
-
-	["SelectByPath"] = function(self, ...)
-		self:Select(BuildUniqueValue(...), ...)
-	end,
-
-	["SelectByValue"] = function(self, uniquevalue)
-		self:Select(uniquevalue, ("\001"):split(uniquevalue))
-	end,
-
-	["ShowScroll"] = function(self, show)
-		self.showscroll = show
-		if show then
-			self.scrollbar:Show()
-			if self.buttons[1] then
-				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
-			end
-		else
-			self.scrollbar:Hide()
-			if self.buttons[1] then
-				self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
-			end
-		end
-	end,
-
-	["OnWidthSet"] = function(self, width)
-		local content = self.content
-		local treeframe = self.treeframe
-		local status = self.status or self.localstatus
-		status.fullwidth = width
-
-		local contentwidth = width - status.treewidth - 20
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-
-		local maxtreewidth = math_min(400, width - 50)
-
-		if maxtreewidth > 100 and status.treewidth > maxtreewidth then
-			self:SetTreeWidth(maxtreewidth, status.treesizable)
-		end
-		treeframe:SetMaxResize(maxtreewidth, 1600)
-	end,
-
-	["OnHeightSet"] = function(self, height)
-		local content = self.content
-		local contentheight = height - 20
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end,
-
-	["SetTreeWidth"] = function(self, treewidth, resizable)
-		if not resizable then
-			if type(treewidth) == 'number' then
-				resizable = false
-			elseif type(treewidth) == 'boolean' then
-				resizable = treewidth
-				treewidth = DEFAULT_TREE_WIDTH
-			else
-				resizable = false
-				treewidth = DEFAULT_TREE_WIDTH
-			end
-		end
-		self.treeframe:SetWidth(treewidth)
-		self.dragger:EnableMouse(resizable)
-
-		local status = self.status or self.localstatus
-		status.treewidth = treewidth
-		status.treesizable = resizable
-
-		-- recalculate the content width
-		if status.fullwidth then
-			self:OnWidthSet(status.fullwidth)
-		end
-	end,
-
-	["GetTreeWidth"] = function(self)
-		local status = self.status or self.localstatus
-		return status.treewidth or DEFAULT_TREE_WIDTH
-	end,
-
-	["LayoutFinished"] = function(self, width, height)
-		if self.noAutoHeight then return end
-		self:SetHeight((height or 0) + 20)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop  = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local DraggerBackdrop  = {
-	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
-	edgeFile = nil,
-	tile = true, tileSize = 16, edgeSize = 0,
-	insets = { left = 3, right = 3, top = 7, bottom = 7 }
-}
-
-local function Constructor()
-	local num = AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Frame", nil, UIParent)
-
-	local treeframe = CreateFrame("Frame", nil, frame)
-	treeframe:SetPoint("TOPLEFT")
-	treeframe:SetPoint("BOTTOMLEFT")
-	treeframe:SetWidth(DEFAULT_TREE_WIDTH)
-	treeframe:EnableMouseWheel(true)
-	treeframe:SetBackdrop(PaneBackdrop)
-	treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
-	treeframe:SetResizable(true)
-	treeframe:SetMinResize(100, 1)
-	treeframe:SetMaxResize(400, 1600)
-	treeframe:SetScript("OnUpdate", FirstFrameUpdate)
-	treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
-	treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
-
-	local dragger = CreateFrame("Frame", nil, treeframe)
-	dragger:SetWidth(8)
-	dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
-	dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
-	dragger:SetBackdrop(DraggerBackdrop)
-	dragger:SetBackdropColor(1, 1, 1, 0)
-	dragger:SetScript("OnEnter", Dragger_OnEnter)
-	dragger:SetScript("OnLeave", Dragger_OnLeave)
-	dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
-	dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
-
-	local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
-	scrollbar:SetScript("OnValueChanged", nil)
-	scrollbar:SetPoint("TOPRIGHT", -10, -26)
-	scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
-	scrollbar:SetMinMaxValues(0,0)
-	scrollbar:SetValueStep(1)
-	scrollbar:SetValue(0)
-	scrollbar:SetWidth(16)
-	scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
-
-	local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
-	scrollbg:SetAllPoints(scrollbar)
-	scrollbg:SetTexture(0,0,0,0.4)
-
-	local border = CreateFrame("Frame",nil,frame)
-	border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
-	border:SetPoint("BOTTOMRIGHT")
-	border:SetBackdrop(PaneBackdrop)
-	border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
-	border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	--Container Support
-	local content = CreateFrame("Frame", nil, border)
-	content:SetPoint("TOPLEFT", 10, -10)
-	content:SetPoint("BOTTOMRIGHT", -10, 10)
-
-	local widget = {
-		frame        = frame,
-		lines        = {},
-		levels       = {},
-		buttons      = {},
-		hasChildren  = {},
-		localstatus  = { groups = {}, scrollvalue = 0 },
-		filter       = false,
-		treeframe    = treeframe,
-		dragger      = dragger,
-		scrollbar    = scrollbar,
-		border       = border,
-		content      = content,
-		type         = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
-
-	return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
deleted file mode 100644
index bb0a2a2..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
+++ /dev/null
@@ -1,331 +0,0 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontNormal
-
-----------------
--- Main Frame --
-----------------
---[[
-	Events :
-		OnClose
-
-]]
-do
-	local Type = "Window"
-	local Version = 4
-
-	local function frameOnClose(this)
-		this.obj:Fire("OnClose")
-	end
-
-	local function closeOnClick(this)
-		PlaySound("gsTitleOptionExit")
-		this.obj:Hide()
-	end
-
-	local function frameOnMouseDown(this)
-		AceGUI:ClearFocus()
-	end
-
-	local function titleOnMouseDown(this)
-		this:GetParent():StartMoving()
-		AceGUI:ClearFocus()
-	end
-
-	local function frameOnMouseUp(this)
-		local frame = this:GetParent()
-		frame:StopMovingOrSizing()
-		local self = frame.obj
-		local status = self.status or self.localstatus
-		status.width = frame:GetWidth()
-		status.height = frame:GetHeight()
-		status.top = frame:GetTop()
-		status.left = frame:GetLeft()
-	end
-
-	local function sizerseOnMouseDown(this)
-		this:GetParent():StartSizing("BOTTOMRIGHT")
-		AceGUI:ClearFocus()
-	end
-
-	local function sizersOnMouseDown(this)
-		this:GetParent():StartSizing("BOTTOM")
-		AceGUI:ClearFocus()
-	end
-
-	local function sizereOnMouseDown(this)
-		this:GetParent():StartSizing("RIGHT")
-		AceGUI:ClearFocus()
-	end
-
-	local function sizerOnMouseUp(this)
-		this:GetParent():StopMovingOrSizing()
-	end
-
-	local function SetTitle(self,title)
-		self.titletext:SetText(title)
-	end
-
-	local function SetStatusText(self,text)
-		-- self.statustext:SetText(text)
-	end
-
-	local function Hide(self)
-		self.frame:Hide()
-	end
-
-	local function Show(self)
-		self.frame:Show()
-	end
-
-	local function OnAcquire(self)
-		self.frame:SetParent(UIParent)
-		self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		self:ApplyStatus()
-		self:EnableResize(true)
-		self:Show()
-	end
-
-	local function OnRelease(self)
-		self.status = nil
-		for k in pairs(self.localstatus) do
-			self.localstatus[k] = nil
-		end
-	end
-
-	-- called to set an external table to store status in
-	local function SetStatusTable(self, status)
-		assert(type(status) == "table")
-		self.status = status
-		self:ApplyStatus()
-	end
-
-	local function ApplyStatus(self)
-		local status = self.status or self.localstatus
-		local frame = self.frame
-		self:SetWidth(status.width or 700)
-		self:SetHeight(status.height or 500)
-		if status.top and status.left then
-			frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
-			frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
-		else
-			frame:SetPoint("CENTER",UIParent,"CENTER")
-		end
-	end
-
-	local function OnWidthSet(self, width)
-		local content = self.content
-		local contentwidth = width - 34
-		if contentwidth < 0 then
-			contentwidth = 0
-		end
-		content:SetWidth(contentwidth)
-		content.width = contentwidth
-	end
-
-
-	local function OnHeightSet(self, height)
-		local content = self.content
-		local contentheight = height - 57
-		if contentheight < 0 then
-			contentheight = 0
-		end
-		content:SetHeight(contentheight)
-		content.height = contentheight
-	end
-
-	local function EnableResize(self, state)
-		local func = state and "Show" or "Hide"
-		self.sizer_se[func](self.sizer_se)
-		self.sizer_s[func](self.sizer_s)
-		self.sizer_e[func](self.sizer_e)
-	end
-
-	local function Constructor()
-		local frame = CreateFrame("Frame",nil,UIParent)
-		local self = {}
-		self.type = "Window"
-
-		self.Hide = Hide
-		self.Show = Show
-		self.SetTitle =  SetTitle
-		self.OnRelease = OnRelease
-		self.OnAcquire = OnAcquire
-		self.SetStatusText = SetStatusText
-		self.SetStatusTable = SetStatusTable
-		self.ApplyStatus = ApplyStatus
-		self.OnWidthSet = OnWidthSet
-		self.OnHeightSet = OnHeightSet
-		self.EnableResize = EnableResize
-
-		self.localstatus = {}
-
-		self.frame = frame
-		frame.obj = self
-		frame:SetWidth(700)
-		frame:SetHeight(500)
-		frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
-		frame:EnableMouse()
-		frame:SetMovable(true)
-		frame:SetResizable(true)
-		frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		frame:SetScript("OnMouseDown", frameOnMouseDown)
-
-		frame:SetScript("OnHide",frameOnClose)
-		frame:SetMinResize(240,240)
-		frame:SetToplevel(true)
-
-		local titlebg = frame:CreateTexture(nil, "BACKGROUND")
-		titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
-		titlebg:SetPoint("TOPLEFT", 9, -6)
-		titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
-
-		local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
-		dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
-		dialogbg:SetPoint("TOPLEFT", 8, -24)
-		dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
-		dialogbg:SetVertexColor(0, 0, 0, .75)
-
-		local topleft = frame:CreateTexture(nil, "BORDER")
-		topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		topleft:SetWidth(64)
-		topleft:SetHeight(64)
-		topleft:SetPoint("TOPLEFT")
-		topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
-
-		local topright = frame:CreateTexture(nil, "BORDER")
-		topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		topright:SetWidth(64)
-		topright:SetHeight(64)
-		topright:SetPoint("TOPRIGHT")
-		topright:SetTexCoord(0.625, 0.75, 0, 1)
-
-		local top = frame:CreateTexture(nil, "BORDER")
-		top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		top:SetHeight(64)
-		top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
-		top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
-		top:SetTexCoord(0.25, 0.369140625, 0, 1)
-
-		local bottomleft = frame:CreateTexture(nil, "BORDER")
-		bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		bottomleft:SetWidth(64)
-		bottomleft:SetHeight(64)
-		bottomleft:SetPoint("BOTTOMLEFT")
-		bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
-
-		local bottomright = frame:CreateTexture(nil, "BORDER")
-		bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		bottomright:SetWidth(64)
-		bottomright:SetHeight(64)
-		bottomright:SetPoint("BOTTOMRIGHT")
-		bottomright:SetTexCoord(0.875, 1, 0, 1)
-
-		local bottom = frame:CreateTexture(nil, "BORDER")
-		bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		bottom:SetHeight(64)
-		bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
-		bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
-		bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
-
-		local left = frame:CreateTexture(nil, "BORDER")
-		left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		left:SetWidth(64)
-		left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
-		left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
-		left:SetTexCoord(0.001953125, 0.125, 0, 1)
-
-		local right = frame:CreateTexture(nil, "BORDER")
-		right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
-		right:SetWidth(64)
-		right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
-		right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
-		right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
-
-		local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
-		close:SetPoint("TOPRIGHT", 2, 1)
-		close:SetScript("OnClick", closeOnClick)
-		self.closebutton = close
-		close.obj = self
-
-		local titletext = frame:CreateFontString(nil, "ARTWORK")
-		titletext:SetFontObject(GameFontNormal)
-		titletext:SetPoint("TOPLEFT", 12, -8)
-		titletext:SetPoint("TOPRIGHT", -32, -8)
-		self.titletext = titletext
-
-		local title = CreateFrame("Button", nil, frame)
-		title:SetPoint("TOPLEFT", titlebg)
-		title:SetPoint("BOTTOMRIGHT", titlebg)
-		title:EnableMouse()
-		title:SetScript("OnMouseDown",titleOnMouseDown)
-		title:SetScript("OnMouseUp", frameOnMouseUp)
-		self.title = title
-
-		local sizer_se = CreateFrame("Frame",nil,frame)
-		sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
-		sizer_se:SetWidth(25)
-		sizer_se:SetHeight(25)
-		sizer_se:EnableMouse()
-		sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
-		sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
-		self.sizer_se = sizer_se
-
-		local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
-		self.line1 = line1
-		line1:SetWidth(14)
-		line1:SetHeight(14)
-		line1:SetPoint("BOTTOMRIGHT", -8, 8)
-		line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-		local x = 0.1 * 14/17
-		line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-		local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
-		self.line2 = line2
-		line2:SetWidth(8)
-		line2:SetHeight(8)
-		line2:SetPoint("BOTTOMRIGHT", -8, 8)
-		line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-		local x = 0.1 * 8/17
-		line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
-		local sizer_s = CreateFrame("Frame",nil,frame)
-		sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
-		sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
-		sizer_s:SetHeight(25)
-		sizer_s:EnableMouse()
-		sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
-		sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
-		self.sizer_s = sizer_s
-
-		local sizer_e = CreateFrame("Frame",nil,frame)
-		sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
-		sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-		sizer_e:SetWidth(25)
-		sizer_e:EnableMouse()
-		sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
-		sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
-		self.sizer_e = sizer_e
-
-		--Container Support
-		local content = CreateFrame("Frame",nil,frame)
-		self.content = content
-		content.obj = self
-		content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
-		content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
-
-		AceGUI:RegisterAsContainer(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
deleted file mode 100644
index 901f874..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
+++ /dev/null
@@ -1,92 +0,0 @@
---[[-----------------------------------------------------------------------------
-Button Widget
-Graphical Button.
--------------------------------------------------------------------------------]]
-local Type, Version = "Button", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local _G = _G
-local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Button_OnClick(frame, ...)
-	AceGUI:ClearFocus()
-	PlaySound("igMainMenuOption")
-	frame.obj:Fire("OnClick", ...)
-end
-
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		-- restore default values
-		self:SetHeight(24)
-		self:SetWidth(200)
-		self:SetDisabled(false)
-		self:SetText()
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetText"] = function(self, text)
-		self.text:SetText(text)
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-		else
-			self.frame:Enable()
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate2")
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnClick", Button_OnClick)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-
-	local text = frame:GetFontString()
-	text:ClearAllPoints()
-	text:SetPoint("TOPLEFT", 15, -1)
-	text:SetPoint("BOTTOMRIGHT", -15, 1)
-	text:SetJustifyV("MIDDLE")
-
-	local widget = {
-		text  = text,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
deleted file mode 100644
index 34a2591..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
+++ /dev/null
@@ -1,289 +0,0 @@
---[[-----------------------------------------------------------------------------
-Checkbox Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "CheckBox", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs = select, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: SetDesaturation, GameFontHighlight
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function AlignImage(self)
-	local img = self.image:GetTexture()
-	self.text:ClearAllPoints()
-	if not img then
-		self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
-		self.text:SetPoint("RIGHT")
-	else
-		self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
-		self.text:SetPoint("RIGHT")
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function CheckBox_OnMouseDown(frame)
-	local self = frame.obj
-	if not self.disabled then
-		if self.image:GetTexture() then
-			self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
-		else
-			self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
-		end
-	end
-	AceGUI:ClearFocus()
-end
-
-local function CheckBox_OnMouseUp(frame)
-	local self = frame.obj
-	if not self.disabled then
-		self:ToggleChecked()
-
-		if self.checked then
-			PlaySound("igMainMenuOptionCheckBoxOn")
-		else -- for both nil and false (tristate)
-			PlaySound("igMainMenuOptionCheckBoxOff")
-		end
-
-		self:Fire("OnValueChanged", self.checked)
-		AlignImage(self)
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetType()
-		self:SetValue(false)
-		self:SetTriState(nil)
-		-- height is calculated from the width and required space for the description
-		self:SetWidth(200)
-		self:SetImage()
-		self:SetDisabled(nil)
-		self:SetDescription(nil)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["OnWidthSet"] = function(self, width)
-		if self.desc then
-			self.desc:SetWidth(width - 30)
-			if self.desc:GetText() and self.desc:GetText() ~= "" then
-				self:SetHeight(28 + self.desc:GetHeight())
-			end
-		end
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-			self.text:SetTextColor(0.5, 0.5, 0.5)
-			SetDesaturation(self.check, true)
-		else
-			self.frame:Enable()
-			self.text:SetTextColor(1, 1, 1)
-			if self.tristate and self.checked == nil then
-				SetDesaturation(self.check, true)
-			else
-				SetDesaturation(self.check, false)
-			end
-		end
-	end,
-
-	["SetValue"] = function(self,value)
-		local check = self.check
-		self.checked = value
-		if value then
-			SetDesaturation(self.check, false)
-			self.check:Show()
-		else
-			--Nil is the unknown tristate value
-			if self.tristate and value == nil then
-				SetDesaturation(self.check, true)
-				self.check:Show()
-			else
-				SetDesaturation(self.check, false)
-				self.check:Hide()
-			end
-		end
-		self:SetDisabled(self.disabled)
-	end,
-
-	["GetValue"] = function(self)
-		return self.checked
-	end,
-
-	["SetTriState"] = function(self, enabled)
-		self.tristate = enabled
-		self:SetValue(self:GetValue())
-	end,
-
-	["SetType"] = function(self, type)
-		local checkbg = self.checkbg
-		local check = self.check
-		local highlight = self.highlight
-
-		local size
-		if type == "radio" then
-			size = 16
-			checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
-			checkbg:SetTexCoord(0, 0.25, 0, 1)
-			check:SetTexture("Interface\\Buttons\\UI-RadioButton")
-			check:SetTexCoord(0.25, 0.5, 0, 1)
-			check:SetBlendMode("ADD")
-			highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
-			highlight:SetTexCoord(0.5, 0.75, 0, 1)
-		else
-			size = 24
-			checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
-			checkbg:SetTexCoord(0, 1, 0, 1)
-			check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-			check:SetTexCoord(0, 1, 0, 1)
-			check:SetBlendMode("BLEND")
-			highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
-			highlight:SetTexCoord(0, 1, 0, 1)
-		end
-		checkbg:SetHeight(size)
-		checkbg:SetWidth(size)
-	end,
-
-	["ToggleChecked"] = function(self)
-		local value = self:GetValue()
-		if self.tristate then
-			--cycle in true, nil, false order
-			if value then
-				self:SetValue(nil)
-			elseif value == nil then
-				self:SetValue(false)
-			else
-				self:SetValue(true)
-			end
-		else
-			self:SetValue(not self:GetValue())
-		end
-	end,
-
-	["SetLabel"] = function(self, label)
-		self.text:SetText(label)
-	end,
-
-	["SetDescription"] = function(self, desc)
-		if desc then
-			if not self.desc then
-				local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
-				desc:ClearAllPoints()
-				desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
-				desc:SetWidth(self.frame.width - 30)
-				desc:SetJustifyH("LEFT")
-				desc:SetJustifyV("TOP")
-				self.desc = desc
-			end
-			self.desc:Show()
-			--self.text:SetFontObject(GameFontNormal)
-			self.desc:SetText(desc)
-			self:SetHeight(28 + self.desc:GetHeight())
-		else
-			if self.desc then
-				self.desc:SetText("")
-				self.desc:Hide()
-			end
-			--self.text:SetFontObject(GameFontHighlight)
-			self:SetHeight(24)
-		end
-	end,
-
-	["SetImage"] = function(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-
-		if image:GetTexture() then
-			local n = select("#", ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			else
-				image:SetTexCoord(0, 1, 0, 1)
-			end
-		end
-		AlignImage(self)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Button", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
-	frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
-
-	local checkbg = frame:CreateTexture(nil, "ARTWORK")
-	checkbg:SetWidth(24)
-	checkbg:SetHeight(24)
-	checkbg:SetPoint("TOPLEFT")
-	checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
-
-	local check = frame:CreateTexture(nil, "OVERLAY")
-	check:SetAllPoints(checkbg)
-	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-
-	local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
-	text:SetJustifyH("LEFT")
-	text:SetHeight(18)
-	text:SetPoint("LEFT", checkbg, "RIGHT")
-	text:SetPoint("RIGHT")
-
-	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
-	highlight:SetBlendMode("ADD")
-	highlight:SetAllPoints(checkbg)
-
-	local image = frame:CreateTexture(nil, "OVERLAY")
-	image:SetHeight(16)
-	image:SetWidth(16)
-	image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
-
-	local widget = {
-		checkbg   = checkbg,
-		check     = check,
-		text      = text,
-		highlight = highlight,
-		image     = image,
-		frame     = frame,
-		type      = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
deleted file mode 100644
index ba02615..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
+++ /dev/null
@@ -1,186 +0,0 @@
---[[-----------------------------------------------------------------------------
-ColorPicker Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "ColorPicker", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function ColorCallback(self, r, g, b, a, isAlpha)
-	if not self.HasAlpha then
-		a = 1
-	end
-	self:SetColor(r, g, b, a)
-	if ColorPickerFrame:IsVisible() then
-		--colorpicker is still open
-		self:Fire("OnValueChanged", r, g, b, a)
-	else
-		--colorpicker is closed, color callback is first, ignore it,
-		--alpha callback is the final call after it closes so confirm now
-		if isAlpha then
-			self:Fire("OnValueConfirmed", r, g, b, a)
-		end
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function ColorSwatch_OnClick(frame)
-	HideUIPanel(ColorPickerFrame)
-	local self = frame.obj
-	if not self.disabled then
-		ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-		ColorPickerFrame.func = function()
-			local r, g, b = ColorPickerFrame:GetColorRGB()
-			local a = 1 - OpacitySliderFrame:GetValue()
-			ColorCallback(self, r, g, b, a)
-		end
-
-		ColorPickerFrame.hasOpacity = self.HasAlpha
-		ColorPickerFrame.opacityFunc = function()
-			local r, g, b = ColorPickerFrame:GetColorRGB()
-			local a = 1 - OpacitySliderFrame:GetValue()
-			ColorCallback(self, r, g, b, a, true)
-		end
-
-		local r, g, b, a = self.r, self.g, self.b, self.a
-		if self.HasAlpha then
-			ColorPickerFrame.opacity = 1 - (a or 0)
-		end
-		ColorPickerFrame:SetColorRGB(r, g, b)
-
-		ColorPickerFrame.cancelFunc = function()
-			ColorCallback(self, r, g, b, a, true)
-		end
-
-		ShowUIPanel(ColorPickerFrame)
-	end
-	AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetHeight(24)
-		self:SetWidth(200)
-		self:SetHasAlpha(false)
-		self:SetColor(0, 0, 0, 1)
-		self:SetDisabled(nil)
-		self:SetLabel(nil)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetLabel"] = function(self, text)
-		self.text:SetText(text)
-	end,
-
-	["SetColor"] = function(self, r, g, b, a)
-		self.r = r
-		self.g = g
-		self.b = b
-		self.a = a or 1
-		self.colorSwatch:SetVertexColor(r, g, b, a)
-	end,
-
-	["SetHasAlpha"] = function(self, HasAlpha)
-		self.HasAlpha = HasAlpha
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if self.disabled then
-			self.frame:Disable()
-			self.text:SetTextColor(0.5, 0.5, 0.5)
-		else
-			self.frame:Enable()
-			self.text:SetTextColor(1, 1, 1)
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Button", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnClick", ColorSwatch_OnClick)
-
-	local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
-	colorSwatch:SetWidth(19)
-	colorSwatch:SetHeight(19)
-	colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
-	colorSwatch:SetPoint("LEFT")
-
-	local texture = frame:CreateTexture(nil, "BACKGROUND")
-	texture:SetWidth(16)
-	texture:SetHeight(16)
-	texture:SetTexture(1, 1, 1)
-	texture:SetPoint("CENTER", colorSwatch)
-	texture:Show()
-
-	local checkers = frame:CreateTexture(nil, "BACKGROUND")
-	checkers:SetWidth(14)
-	checkers:SetHeight(14)
-	checkers:SetTexture("Tileset\\Generic\\Checkers")
-	checkers:SetTexCoord(.25, 0, 0.5, .25)
-	checkers:SetDesaturated(true)
-	checkers:SetVertexColor(1, 1, 1, 0.75)
-	checkers:SetPoint("CENTER", colorSwatch)
-	checkers:Show()
-
-	local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
-	text:SetHeight(24)
-	text:SetJustifyH("LEFT")
-	text:SetTextColor(1, 1, 1)
-	text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
-	text:SetPoint("RIGHT")
-
-	--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	--highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
-	--highlight:SetBlendMode("ADD")
-	--highlight:SetAllPoints(frame)
-
-	local widget = {
-		colorSwatch = colorSwatch,
-		text        = text,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
deleted file mode 100644
index 1f28cb5..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
+++ /dev/null
@@ -1,471 +0,0 @@
---[[ $Id: AceGUIWidget-DropDown-Items.lua 996 2010-12-01 18:34:17Z nevcairiel $ ]]--
-
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local select, assert = select, assert
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame = CreateFrame
-
-local function fixlevels(parent,...)
-	local i = 1
-	local child = select(i, ...)
-	while child do
-		child:SetFrameLevel(parent:GetFrameLevel()+1)
-		fixlevels(child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
-local function fixstrata(strata, parent, ...)
-	local i = 1
-	local child = select(i, ...)
-	parent:SetFrameStrata(strata)
-	while child do
-		fixstrata(strata, child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
--- ItemBase is the base "class" for all dropdown items.
--- Each item has to use ItemBase.Create(widgetType) to
--- create an initial 'self' value.
--- ItemBase will add common functions and ui event handlers.
--- Be sure to keep basic usage when you override functions.
-
-local ItemBase = {
-	-- NOTE: The ItemBase version is added to each item's version number
-	--       to ensure proper updates on ItemBase changes.
-	--       Use at least 1000er steps.
-	version = 1000,
-	counter = 0,
-}
-
-function ItemBase.Frame_OnEnter(this)
-	local self = this.obj
-
-	if self.useHighlight then
-		self.highlight:Show()
-	end
-	self:Fire("OnEnter")
-
-	if self.specialOnEnter then
-		self.specialOnEnter(self)
-	end
-end
-
-function ItemBase.Frame_OnLeave(this)
-	local self = this.obj
-
-	self.highlight:Hide()
-	self:Fire("OnLeave")
-
-	if self.specialOnLeave then
-		self.specialOnLeave(self)
-	end
-end
-
--- exported, AceGUI callback
-function ItemBase.OnAcquire(self)
-	self.frame:SetToplevel(true)
-	self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-end
-
--- exported, AceGUI callback
-function ItemBase.OnRelease(self)
-	self:SetDisabled(false)
-	self.pullout = nil
-	self.frame:SetParent(nil)
-	self.frame:ClearAllPoints()
-	self.frame:Hide()
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetPullout(self, pullout)
-	self.pullout = pullout
-
-	self.frame:SetParent(nil)
-	self.frame:SetParent(pullout.itemFrame)
-	self.parent = pullout.itemFrame
-	fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
-end
-
--- exported
-function ItemBase.SetText(self, text)
-	self.text:SetText(text or "")
-end
-
--- exported
-function ItemBase.GetText(self)
-	return self.text:GetText()
-end
-
--- exported
-function ItemBase.SetPoint(self, ...)
-	self.frame:SetPoint(...)
-end
-
--- exported
-function ItemBase.Show(self)
-	self.frame:Show()
-end
-
--- exported
-function ItemBase.Hide(self)
-	self.frame:Hide()
-end
-
--- exported
-function ItemBase.SetDisabled(self, disabled)
-	self.disabled = disabled
-	if disabled then
-		self.useHighlight = false
-		self.text:SetTextColor(.5, .5, .5)
-	else
-		self.useHighlight = true
-		self.text:SetTextColor(1, 1, 1)
-	end
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetOnLeave(self, func)
-	self.specialOnLeave = func
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
---       Do not call this method directly
-function ItemBase.SetOnEnter(self, func)
-	self.specialOnEnter = func
-end
-
-function ItemBase.Create(type)
-	-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
-	local count = AceGUI:GetNextWidgetNum(type)
-	local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
-	local self = {}
-	self.frame = frame
-	frame.obj = self
-	self.type = type
-
-	self.useHighlight = true
-
-	frame:SetHeight(17)
-	frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-	local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
-	text:SetTextColor(1,1,1)
-	text:SetJustifyH("LEFT")
-	text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
-	text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
-	self.text = text
-
-	local highlight = frame:CreateTexture(nil, "OVERLAY")
-	highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
-	highlight:SetBlendMode("ADD")
-	highlight:SetHeight(14)
-	highlight:ClearAllPoints()
-	highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
-	highlight:SetPoint("LEFT",frame,"LEFT",5,0)
-	highlight:Hide()
-	self.highlight = highlight
-
-	local check = frame:CreateTexture("OVERLAY")
-	check:SetWidth(16)
-	check:SetHeight(16)
-	check:SetPoint("LEFT",frame,"LEFT",3,-1)
-	check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
-	check:Hide()
-	self.check = check
-
-	local sub = frame:CreateTexture("OVERLAY")
-	sub:SetWidth(16)
-	sub:SetHeight(16)
-	sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
-	sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
-	sub:Hide()
-	self.sub = sub
-
-	frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
-	frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
-
-	self.OnAcquire = ItemBase.OnAcquire
-	self.OnRelease = ItemBase.OnRelease
-
-	self.SetPullout = ItemBase.SetPullout
-	self.GetText    = ItemBase.GetText
-	self.SetText    = ItemBase.SetText
-	self.SetDisabled = ItemBase.SetDisabled
-
-	self.SetPoint   = ItemBase.SetPoint
-	self.Show       = ItemBase.Show
-	self.Hide       = ItemBase.Hide
-
-	self.SetOnLeave = ItemBase.SetOnLeave
-	self.SetOnEnter = ItemBase.SetOnEnter
-
-	return self
-end
-
--- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
-local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
-if IBLib then
-	IBLib.GetItemBase = function() return ItemBase end
-end
-
---[[
-	Template for items:
-
--- Item:
---
-do
-	local widgetType = "Dropdown-Item-"
-	local widgetVersion = 1
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
---]]
-
--- Item: Header
--- A single text entry.
--- Special: Different text color and no highlight
-do
-	local widgetType = "Dropdown-Item-Header"
-	local widgetVersion = 1
-
-	local function OnEnter(this)
-		local self = this.obj
-		self:Fire("OnEnter")
-
-		if self.specialOnEnter then
-			self.specialOnEnter(self)
-		end
-	end
-
-	local function OnLeave(this)
-		local self = this.obj
-		self:Fire("OnLeave")
-
-		if self.specialOnLeave then
-			self.specialOnLeave(self)
-		end
-	end
-
-	-- exported, override
-	local function SetDisabled(self, disabled)
-		ItemBase.SetDisabled(self, disabled)
-		if not disabled then
-			self.text:SetTextColor(1, 1, 0)
-		end
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.SetDisabled = SetDisabled
-
-		self.frame:SetScript("OnEnter", OnEnter)
-		self.frame:SetScript("OnLeave", OnLeave)
-
-		self.text:SetTextColor(1, 1, 0)
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Execute
--- A simple button
-do
-	local widgetType = "Dropdown-Item-Execute"
-	local widgetVersion = 1
-
-	local function Frame_OnClick(this, button)
-		local self = this.obj
-		if self.disabled then return end
-		self:Fire("OnClick")
-		if self.pullout then
-			self.pullout:Close()
-		end
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.frame:SetScript("OnClick", Frame_OnClick)
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Toggle
--- Some sort of checkbox for dropdown menus.
--- Does not close the pullout on click.
-do
-	local widgetType = "Dropdown-Item-Toggle"
-	local widgetVersion = 3
-
-	local function UpdateToggle(self)
-		if self.value then
-			self.check:Show()
-		else
-			self.check:Hide()
-		end
-	end
-
-	local function OnRelease(self)
-		ItemBase.OnRelease(self)
-		self:SetValue(nil)
-	end
-
-	local function Frame_OnClick(this, button)
-		local self = this.obj
-		if self.disabled then return end
-		self.value = not self.value
-		if self.value then
-			PlaySound("igMainMenuOptionCheckBoxOn")
-		else
-			PlaySound("igMainMenuOptionCheckBoxOff")
-		end
-		UpdateToggle(self)
-		self:Fire("OnValueChanged", self.value)
-	end
-
-	-- exported
-	local function SetValue(self, value)
-		self.value = value
-		UpdateToggle(self)
-	end
-
-	-- exported
-	local function GetValue(self)
-		return self.value
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.frame:SetScript("OnClick", Frame_OnClick)
-
-		self.SetValue = SetValue
-		self.GetValue = GetValue
-		self.OnRelease = OnRelease
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Menu
--- Shows a submenu on mouse over
--- Does not close the pullout on click
-do
-	local widgetType = "Dropdown-Item-Menu"
-	local widgetVersion = 2
-
-	local function OnEnter(this)
-		local self = this.obj
-		self:Fire("OnEnter")
-
-		if self.specialOnEnter then
-			self.specialOnEnter(self)
-		end
-
-		self.highlight:Show()
-
-		if not self.disabled and self.submenu then
-			self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
-		end
-	end
-
-	local function OnHide(this)
-		local self = this.obj
-		if self.submenu then
-			self.submenu:Close()
-		end
-	end
-
-	-- exported
-	local function SetMenu(self, menu)
-		assert(menu.type == "Dropdown-Pullout")
-		self.submenu = menu
-	end
-
-	-- exported
-	local function CloseMenu(self)
-		self.submenu:Close()
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.sub:Show()
-
-		self.frame:SetScript("OnEnter", OnEnter)
-		self.frame:SetScript("OnHide", OnHide)
-
-		self.SetMenu   = SetMenu
-		self.CloseMenu = CloseMenu
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Separator
--- A single line to separate items
-do
-	local widgetType = "Dropdown-Item-Separator"
-	local widgetVersion = 1
-
-	-- exported, override
-	local function SetDisabled(self, disabled)
-		ItemBase.SetDisabled(self, disabled)
-		self.useHighlight = false
-	end
-
-	local function Constructor()
-		local self = ItemBase.Create(widgetType)
-
-		self.SetDisabled = SetDisabled
-
-		local line = self.frame:CreateTexture(nil, "OVERLAY")
-		line:SetHeight(1)
-		line:SetTexture(.5, .5, .5)
-		line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
-		line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
-
-		self.text:Hide()
-
-		self.useHighlight = false
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
deleted file mode 100644
index f46f370..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
+++ /dev/null
@@ -1,717 +0,0 @@
---[[ $Id: AceGUIWidget-DropDown.lua 1029 2011-06-10 23:10:58Z nevcairiel $ ]]--
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local select, pairs, ipairs, type = select, pairs, ipairs, type
-local tsort = table.sort
-
--- WoW APIs
-local PlaySound = PlaySound
-local UIParent, CreateFrame = UIParent, CreateFrame
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
-local function fixlevels(parent,...)
-	local i = 1
-	local child = select(i, ...)
-	while child do
-		child:SetFrameLevel(parent:GetFrameLevel()+1)
-		fixlevels(child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
-local function fixstrata(strata, parent, ...)
-	local i = 1
-	local child = select(i, ...)
-	parent:SetFrameStrata(strata)
-	while child do
-		fixstrata(strata, child, child:GetChildren())
-		i = i + 1
-		child = select(i, ...)
-	end
-end
-
-do
-	local widgetType = "Dropdown-Pullout"
-	local widgetVersion = 3
-
-	--[[ Static data ]]--
-
-	local backdrop = {
-		bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-		edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
-		edgeSize = 32,
-		tileSize = 32,
-		tile = true,
-		insets = { left = 11, right = 12, top = 12, bottom = 11 },
-	}
-	local sliderBackdrop  = {
-		bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
-		edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
-		tile = true, tileSize = 8, edgeSize = 8,
-		insets = { left = 3, right = 3, top = 3, bottom = 3 }
-	}
-
-	local defaultWidth = 200
-	local defaultMaxHeight = 600
-
-	--[[ UI Event Handlers ]]--
-
-	-- HACK: This should be no part of the pullout, but there
-	--       is no other 'clean' way to response to any item-OnEnter
-	--       Used to close Submenus when an other item is entered
-	local function OnEnter(item)
-		local self = item.pullout
-		for k, v in ipairs(self.items) do
-			if v.CloseMenu and v ~= item then
-				v:CloseMenu()
-			end
-		end
-	end
-
-	-- See the note in Constructor() for each scroll related function
-	local function OnMouseWheel(this, value)
-		this.obj:MoveScroll(value)
-	end
-
-	local function OnScrollValueChanged(this, value)
-		this.obj:SetScroll(value)
-	end
-
-	local function OnSizeChanged(this)
-		this.obj:FixScroll()
-	end
-
-	--[[ Exported methods ]]--
-
-	-- exported
-	local function SetScroll(self, value)
-		local status = self.scrollStatus
-		local frame, child = self.scrollFrame, self.itemFrame
-		local height, viewheight = frame:GetHeight(), child:GetHeight()
-
-		local offset
-		if height > viewheight then
-			offset = 0
-		else
-			offset = floor((viewheight - height) / 1000 * value)
-		end
-		child:ClearAllPoints()
-		child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
-		child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
-		status.offset = offset
-		status.scrollvalue = value
-	end
-
-	-- exported
-	local function MoveScroll(self, value)
-		local status = self.scrollStatus
-		local frame, child = self.scrollFrame, self.itemFrame
-		local height, viewheight = frame:GetHeight(), child:GetHeight()
-
-		if height > viewheight then
-			self.slider:Hide()
-		else
-			self.slider:Show()
-			local diff = height - viewheight
-			local delta = 1
-			if value < 0 then
-				delta = -1
-			end
-			self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
-		end
-	end
-
-	-- exported
-	local function FixScroll(self)
-		local status = self.scrollStatus
-		local frame, child = self.scrollFrame, self.itemFrame
-		local height, viewheight = frame:GetHeight(), child:GetHeight()
-		local offset = status.offset or 0
-
-		if viewheight < height then
-			self.slider:Hide()
-			child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
-			self.slider:SetValue(0)
-		else
-			self.slider:Show()
-			local value = (offset / (viewheight - height) * 1000)
-			if value > 1000 then value = 1000 end
-			self.slider:SetValue(value)
-			self:SetScroll(value)
-			if value < 1000 then
-				child:ClearAllPoints()
-				child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
-				child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
-				status.offset = offset
-			end
-		end
-	end
-
-	-- exported, AceGUI callback
-	local function OnAcquire(self)
-		self.frame:SetParent(UIParent)
-		--self.itemFrame:SetToplevel(true)
-	end
-
-	-- exported, AceGUI callback
-	local function OnRelease(self)
-		self:Clear()
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	-- exported
-	local function AddItem(self, item)
-		self.items[#self.items + 1] = item
-
-		local h = #self.items * 16
-		self.itemFrame:SetHeight(h)
-		self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
-
-		item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
-		item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
-
-		item:SetPullout(self)
-		item:SetOnEnter(OnEnter)
-	end
-
-	-- exported
-	local function Open(self, point, relFrame, relPoint, x, y)
-		local items = self.items
-		local frame = self.frame
-		local itemFrame = self.itemFrame
-
-		frame:SetPoint(point, relFrame, relPoint, x, y)
-
-
-		local height = 8
-		for i, item in pairs(items) do
-			if i == 1 then
-				item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
-			else
-				item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
-			end
-
-			item:Show()
-
-			height = height + 16
-		end
-		itemFrame:SetHeight(height)
-		fixstrata("TOOLTIP", frame, frame:GetChildren())
-		frame:Show()
-		self:Fire("OnOpen")
-	end
-
-	-- exported
-	local function Close(self)
-		self.frame:Hide()
-		self:Fire("OnClose")
-	end
-
-	-- exported
-	local function Clear(self)
-		local items = self.items
-		for i, item in pairs(items) do
-			AceGUI:Release(item)
-			items[i] = nil
-		end
-	end
-
-	-- exported
-	local function IterateItems(self)
-		return ipairs(self.items)
-	end
-
-	-- exported
-	local function SetHideOnLeave(self, val)
-		self.hideOnLeave = val
-	end
-
-	-- exported
-	local function SetMaxHeight(self, height)
-		self.maxHeight = height or defaultMaxHeight
-		if self.frame:GetHeight() > height then
-			self.frame:SetHeight(height)
-		elseif (self.itemFrame:GetHeight() + 34) < height then
-			self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
-		end
-	end
-
-	-- exported
-	local function GetRightBorderWidth(self)
-		return 6 + (self.slider:IsShown() and 12 or 0)
-	end
-
-	-- exported
-	local function GetLeftBorderWidth(self)
-		return 6
-	end
-
-	--[[ Constructor ]]--
-
-	local function Constructor()
-		local count = AceGUI:GetNextWidgetNum(widgetType)
-		local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
-		local self = {}
-		self.count = count
-		self.type = widgetType
-		self.frame = frame
-		frame.obj = self
-
-		self.OnAcquire = OnAcquire
-		self.OnRelease = OnRelease
-
-		self.AddItem = AddItem
-		self.Open    = Open
-		self.Close   = Close
-		self.Clear   = Clear
-		self.IterateItems = IterateItems
-		self.SetHideOnLeave = SetHideOnLeave
-
-		self.SetScroll  = SetScroll
-		self.MoveScroll = MoveScroll
-		self.FixScroll  = FixScroll
-
-		self.SetMaxHeight = SetMaxHeight
-		self.GetRightBorderWidth = GetRightBorderWidth
-		self.GetLeftBorderWidth = GetLeftBorderWidth
-
-		self.items = {}
-
-		self.scrollStatus = {
-			scrollvalue = 0,
-		}
-
-		self.maxHeight = defaultMaxHeight
-
-		frame:SetBackdrop(backdrop)
-		frame:SetBackdropColor(0, 0, 0)
-		frame:SetFrameStrata("FULLSCREEN_DIALOG")
-		frame:SetClampedToScreen(true)
-		frame:SetWidth(defaultWidth)
-		frame:SetHeight(self.maxHeight)
-		--frame:SetToplevel(true)
-
-		-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
-		local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
-		local itemFrame = CreateFrame("Frame", nil, scrollFrame)
-
-		self.scrollFrame = scrollFrame
-		self.itemFrame = itemFrame
-
-		scrollFrame.obj = self
-		itemFrame.obj = self
-
-		local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
-		slider:SetOrientation("VERTICAL")
-		slider:SetHitRectInsets(0, 0, -10, 0)
-		slider:SetBackdrop(sliderBackdrop)
-		slider:SetWidth(8)
-		slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
-		slider:SetFrameStrata("FULLSCREEN_DIALOG")
-		self.slider = slider
-		slider.obj = self
-
-		scrollFrame:SetScrollChild(itemFrame)
-		scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
-		scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
-		scrollFrame:EnableMouseWheel(true)
-		scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
-		scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
-		scrollFrame:SetToplevel(true)
-		scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-		itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
-		itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
-		itemFrame:SetHeight(400)
-		itemFrame:SetToplevel(true)
-		itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
-		slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
-		slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
-		slider:SetScript("OnValueChanged", OnScrollValueChanged)
-		slider:SetMinMaxValues(0, 1000)
-		slider:SetValueStep(1)
-		slider:SetValue(0)
-
-		scrollFrame:Show()
-		itemFrame:Show()
-		slider:Hide()
-
-		self:FixScroll()
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end
-
-do
-	local widgetType = "Dropdown"
-	local widgetVersion = 25
-
-	--[[ Static data ]]--
-
-	--[[ UI event handler ]]--
-
-	local function Control_OnEnter(this)
-		this.obj:Fire("OnEnter")
-	end
-
-	local function Control_OnLeave(this)
-		this.obj:Fire("OnLeave")
-	end
-
-	local function Dropdown_OnHide(this)
-		local self = this.obj
-		if self.open then
-			self.pullout:Close()
-		end
-	end
-
-	local function Dropdown_TogglePullout(this)
-		local self = this.obj
-		PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
-		if self.open then
-			self.open = nil
-			self.pullout:Close()
-			AceGUI:ClearFocus()
-		else
-			self.open = true
-			self.pullout:SetWidth(self.frame:GetWidth())
-			self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
-			AceGUI:SetFocus(self)
-		end
-	end
-
-	local function OnPulloutOpen(this)
-		local self = this.userdata.obj
-		local value = self.value
-
-		if not self.multiselect then
-			for i, item in this:IterateItems() do
-				item:SetValue(item.userdata.value == value)
-			end
-		end
-
-		self.open = true
-	end
-
-	local function OnPulloutClose(this)
-		local self = this.userdata.obj
-		self.open = nil
-		self:Fire("OnClosed")
-	end
-
-	local function ShowMultiText(self)
-		local text
-		for i, widget in self.pullout:IterateItems() do
-			if widget.type == "Dropdown-Item-Toggle" then
-				if widget:GetValue() then
-					if text then
-						text = text..", "..widget:GetText()
-					else
-						text = widget:GetText()
-					end
-				end
-			end
-		end
-		self:SetText(text)
-	end
-
-	local function OnItemValueChanged(this, event, checked)
-		local self = this.userdata.obj
-
-		if self.multiselect then
-			self:Fire("OnValueChanged", this.userdata.value, checked)
-			ShowMultiText(self)
-		else
-			if checked then
-				self:SetValue(this.userdata.value)
-				self:Fire("OnValueChanged", this.userdata.value)
-			else
-				this:SetValue(true)
-			end
-			if self.open then
-				self.pullout:Close()
-			end
-		end
-	end
-
-	--[[ Exported methods ]]--
-
-	-- exported, AceGUI callback
-	local function OnAcquire(self)
-		local pullout = AceGUI:Create("Dropdown-Pullout")
-		self.pullout = pullout
-		pullout.userdata.obj = self
-		pullout:SetCallback("OnClose", OnPulloutClose)
-		pullout:SetCallback("OnOpen", OnPulloutOpen)
-		self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
-		fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
-
-		self:SetHeight(44)
-		self:SetWidth(200)
-		self:SetLabel()
-	end
-
-	-- exported, AceGUI callback
-	local function OnRelease(self)
-		if self.open then
-			self.pullout:Close()
-		end
-		AceGUI:Release(self.pullout)
-		self.pullout = nil
-
-		self:SetText("")
-		self:SetDisabled(false)
-		self:SetMultiselect(false)
-
-		self.value = nil
-		self.list = nil
-		self.open = nil
-		self.hasClose = nil
-
-		self.frame:ClearAllPoints()
-		self.frame:Hide()
-	end
-
-	-- exported
-	local function SetDisabled(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.text:SetTextColor(0.5,0.5,0.5)
-			self.button:Disable()
-			self.label:SetTextColor(0.5,0.5,0.5)
-		else
-			self.button:Enable()
-			self.label:SetTextColor(1,.82,0)
-			self.text:SetTextColor(1,1,1)
-		end
-	end
-
-	-- exported
-	local function ClearFocus(self)
-		if self.open then
-			self.pullout:Close()
-		end
-	end
-
-	-- exported
-	local function SetText(self, text)
-		self.text:SetText(text or "")
-	end
-
-	-- exported
-	local function SetLabel(self, text)
-		if text and text ~= "" then
-			self.label:SetText(text)
-			self.label:Show()
-			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
-			self:SetHeight(44)
-			self.alignoffset = 30
-		else
-			self.label:SetText("")
-			self.label:Hide()
-			self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
-			self:SetHeight(26)
-			self.alignoffset = 12
-		end
-	end
-
-	-- exported
-	local function SetValue(self, value)
-		if self.list then
-			self:SetText(self.list[value] or "")
-		end
-		self.value = value
-	end
-
-	-- exported
-	local function GetValue(self)
-		return self.value
-	end
-
-	-- exported
-	local function SetItemValue(self, item, value)
-		if not self.multiselect then return end
-		for i, widget in self.pullout:IterateItems() do
-			if widget.userdata.value == item then
-				if widget.SetValue then
-					widget:SetValue(value)
-				end
-			end
-		end
-		ShowMultiText(self)
-	end
-
-	-- exported
-	local function SetItemDisabled(self, item, disabled)
-		for i, widget in self.pullout:IterateItems() do
-			if widget.userdata.value == item then
-				widget:SetDisabled(disabled)
-			end
-		end
-	end
-
-	local function AddListItem(self, value, text, itemType)
-		if not itemType then itemType = "Dropdown-Item-Toggle" end
-		local exists = AceGUI:GetWidgetVersion(itemType)
-		if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
-
-		local item = AceGUI:Create(itemType)
-		item:SetText(text)
-		item.userdata.obj = self
-		item.userdata.value = value
-		item:SetCallback("OnValueChanged", OnItemValueChanged)
-		self.pullout:AddItem(item)
-	end
-
-	local function AddCloseButton(self)
-		if not self.hasClose then
-			local close = AceGUI:Create("Dropdown-Item-Execute")
-			close:SetText(CLOSE)
-			self.pullout:AddItem(close)
-			self.hasClose = true
-		end
-	end
-
-	-- exported
-	local sortlist = {}
-	local function SetList(self, list, order, itemType)
-		self.list = list
-		self.pullout:Clear()
-		self.hasClose = nil
-		if not list then return end
-
-		if type(order) ~= "table" then
-			for v in pairs(list) do
-				sortlist[#sortlist + 1] = v
-			end
-			tsort(sortlist)
-
-			for i, key in ipairs(sortlist) do
-				AddListItem(self, key, list[key], itemType)
-				sortlist[i] = nil
-			end
-		else
-			for i, key in ipairs(order) do
-				AddListItem(self, key, list[key], itemType)
-			end
-		end
-		if self.multiselect then
-			ShowMultiText(self)
-			AddCloseButton(self)
-		end
-	end
-
-	-- exported
-	local function AddItem(self, value, text, itemType)
-		if self.list then
-			self.list[value] = text
-			AddListItem(self, value, text, itemType)
-		end
-	end
-
-	-- exported
-	local function SetMultiselect(self, multi)
-		self.multiselect = multi
-		if multi then
-			ShowMultiText(self)
-			AddCloseButton(self)
-		end
-	end
-
-	-- exported
-	local function GetMultiselect(self)
-		return self.multiselect
-	end
-
-	--[[ Constructor ]]--
-
-	local function Constructor()
-		local count = AceGUI:GetNextWidgetNum(widgetType)
-		local frame = CreateFrame("Frame", nil, UIParent)
-		local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
-
-		local self = {}
-		self.type = widgetType
-		self.frame = frame
-		self.dropdown = dropdown
-		self.count = count
-		frame.obj = self
-		dropdown.obj = self
-
-		self.OnRelease   = OnRelease
-		self.OnAcquire   = OnAcquire
-
-		self.ClearFocus  = ClearFocus
-
-		self.SetText     = SetText
-		self.SetValue    = SetValue
-		self.GetValue    = GetValue
-		self.SetList     = SetList
-		self.SetLabel    = SetLabel
-		self.SetDisabled = SetDisabled
-		self.AddItem     = AddItem
-		self.SetMultiselect = SetMultiselect
-		self.GetMultiselect = GetMultiselect
-		self.SetItemValue = SetItemValue
-		self.SetItemDisabled = SetItemDisabled
-
-		self.alignoffset = 30
-
-		frame:SetScript("OnHide",Dropdown_OnHide)
-
-		dropdown:ClearAllPoints()
-		dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
-		dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
-		dropdown:SetScript("OnHide", nil)
-
-		local left = _G[dropdown:GetName() .. "Left"]
-		local middle = _G[dropdown:GetName() .. "Middle"]
-		local right = _G[dropdown:GetName() .. "Right"]
-
-		middle:ClearAllPoints()
-		right:ClearAllPoints()
-
-		middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
-		middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
-		right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
-
-		local button = _G[dropdown:GetName() .. "Button"]
-		self.button = button
-		button.obj = self
-		button:SetScript("OnEnter",Control_OnEnter)
-		button:SetScript("OnLeave",Control_OnLeave)
-		button:SetScript("OnClick",Dropdown_TogglePullout)
-
-		local text = _G[dropdown:GetName() .. "Text"]
-		self.text = text
-		text.obj = self
-		text:ClearAllPoints()
-		text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
-		text:SetPoint("LEFT", left, "LEFT", 25, 2)
-
-		local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
-		label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
-		label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
-		label:SetJustifyH("LEFT")
-		label:SetHeight(18)
-		label:Hide()
-		self.label = label
-
-		AceGUI:RegisterAsWidget(self)
-		return self
-	end
-
-	AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
deleted file mode 100644
index acd7131..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
+++ /dev/null
@@ -1,256 +0,0 @@
---[[-----------------------------------------------------------------------------
-EditBox Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "EditBox", 24
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local tostring, pairs = tostring, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-if not AceGUIEditBoxInsertLink then
-	-- upgradeable hook
-	hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
-end
-
-function _G.AceGUIEditBoxInsertLink(text)
-	for i = 1, AceGUI:GetWidgetCount(Type) do
-		local editbox = _G["AceGUI-3.0EditBox"..i]
-		if editbox and editbox:IsVisible() and editbox:HasFocus() then
-			editbox:Insert(text)
-			return true
-		end
-	end
-end
-
-local function ShowButton(self)
-	if not self.disablebutton then
-		self.button:Show()
-		self.editbox:SetTextInsets(0, 20, 3, 3)
-	end
-end
-
-local function HideButton(self)
-	self.button:Hide()
-	self.editbox:SetTextInsets(0, 0, 3, 3)
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Frame_OnShowFocus(frame)
-	frame.obj.editbox:SetFocus()
-	frame:SetScript("OnShow", nil)
-end
-
-local function EditBox_OnEscapePressed(frame)
-	AceGUI:ClearFocus()
-end
-
-local function EditBox_OnEnterPressed(frame)
-	local self = frame.obj
-	local value = frame:GetText()
-	local cancel = self:Fire("OnEnterPressed", value)
-	if not cancel then
-		PlaySound("igMainMenuOptionCheckBoxOn")
-		HideButton(self)
-	end
-end
-
-local function EditBox_OnReceiveDrag(frame)
-	local self = frame.obj
-	local type, id, info = GetCursorInfo()
-	if type == "item" then
-		self:SetText(info)
-		self:Fire("OnEnterPressed", info)
-		ClearCursor()
-	elseif type == "spell" then
-		local name = GetSpellInfo(id, info)
-		self:SetText(name)
-		self:Fire("OnEnterPressed", name)
-		ClearCursor()
-	end
-	HideButton(self)
-	AceGUI:ClearFocus()
-end
-
-local function EditBox_OnTextChanged(frame)
-	local self = frame.obj
-	local value = frame:GetText()
-	if tostring(value) ~= tostring(self.lasttext) then
-		self:Fire("OnTextChanged", value)
-		self.lasttext = value
-		ShowButton(self)
-	end
-end
-
-local function EditBox_OnFocusGained(frame)
-	AceGUI:SetFocus(frame.obj)
-end
-
-local function Button_OnClick(frame)
-	local editbox = frame.obj.editbox
-	editbox:ClearFocus()
-	EditBox_OnEnterPressed(editbox)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		-- height is controlled by SetLabel
-		self:SetWidth(200)
-		self:SetDisabled(false)
-		self:SetLabel()
-		self:SetText()
-		self:DisableButton(false)
-		self:SetMaxLetters(0)
-	end,
-
-	["OnRelease"] = function(self)
-		self:ClearFocus()
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.editbox:EnableMouse(false)
-			self.editbox:ClearFocus()
-			self.editbox:SetTextColor(0.5,0.5,0.5)
-			self.label:SetTextColor(0.5,0.5,0.5)
-		else
-			self.editbox:EnableMouse(true)
-			self.editbox:SetTextColor(1,1,1)
-			self.label:SetTextColor(1,.82,0)
-		end
-	end,
-
-	["SetText"] = function(self, text)
-		self.lasttext = text or ""
-		self.editbox:SetText(text or "")
-		self.editbox:SetCursorPosition(0)
-		HideButton(self)
-	end,
-
-	["GetText"] = function(self, text)
-		return self.editbox:GetText()
-	end,
-
-	["SetLabel"] = function(self, text)
-		if text and text ~= "" then
-			self.label:SetText(text)
-			self.label:Show()
-			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
-			self:SetHeight(44)
-			self.alignoffset = 30
-		else
-			self.label:SetText("")
-			self.label:Hide()
-			self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
-			self:SetHeight(26)
-			self.alignoffset = 12
-		end
-	end,
-
-	["DisableButton"] = function(self, disabled)
-		self.disablebutton = disabled
-		if disabled then
-			HideButton(self)
-		end
-	end,
-
-	["SetMaxLetters"] = function (self, num)
-		self.editbox:SetMaxLetters(num or 0)
-	end,
-
-	["ClearFocus"] = function(self)
-		self.editbox:ClearFocus()
-		self.frame:SetScript("OnShow", nil)
-	end,
-
-	["SetFocus"] = function(self)
-		self.editbox:SetFocus()
-		if not self.frame:IsShown() then
-			self.frame:SetScript("OnShow", Frame_OnShowFocus)
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local num  = AceGUI:GetNextWidgetNum(Type)
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
-	editbox:SetAutoFocus(false)
-	editbox:SetFontObject(ChatFontNormal)
-	editbox:SetScript("OnEnter", Control_OnEnter)
-	editbox:SetScript("OnLeave", Control_OnLeave)
-	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
-	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
-	editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
-	editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
-	editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
-	editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
-	editbox:SetTextInsets(0, 0, 3, 3)
-	editbox:SetMaxLetters(256)
-	editbox:SetPoint("BOTTOMLEFT", 6, 0)
-	editbox:SetPoint("BOTTOMRIGHT")
-	editbox:SetHeight(19)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
-	label:SetPoint("TOPLEFT", 0, -2)
-	label:SetPoint("TOPRIGHT", 0, -2)
-	label:SetJustifyH("LEFT")
-	label:SetHeight(18)
-
-	local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
-	button:SetWidth(40)
-	button:SetHeight(20)
-	button:SetPoint("RIGHT", -2, 0)
-	button:SetText(OKAY)
-	button:SetScript("OnClick", Button_OnClick)
-	button:Hide()
-
-	local widget = {
-		alignoffset = 30,
-		editbox     = editbox,
-		label       = label,
-		button      = button,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	editbox.obj, button.obj = widget, widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
deleted file mode 100644
index 1aaf3f5..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
+++ /dev/null
@@ -1,78 +0,0 @@
---[[-----------------------------------------------------------------------------
-Heading Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "Heading", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetText()
-		self:SetFullWidth()
-		self:SetHeight(18)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetText"] = function(self, text)
-		self.label:SetText(text or "")
-		if text and text ~= "" then
-			self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
-			self.right:Show()
-		else
-			self.left:SetPoint("RIGHT", -3, 0)
-			self.right:Hide()
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
-	label:SetPoint("TOP")
-	label:SetPoint("BOTTOM")
-	label:SetJustifyH("CENTER")
-
-	local left = frame:CreateTexture(nil, "BACKGROUND")
-	left:SetHeight(8)
-	left:SetPoint("LEFT", 3, 0)
-	left:SetPoint("RIGHT", label, "LEFT", -5, 0)
-	left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	left:SetTexCoord(0.81, 0.94, 0.5, 1)
-
-	local right = frame:CreateTexture(nil, "BACKGROUND")
-	right:SetHeight(8)
-	right:SetPoint("RIGHT", -3, 0)
-	right:SetPoint("LEFT", label, "RIGHT", 5, 0)
-	right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
-	right:SetTexCoord(0.81, 0.94, 0.5, 1)
-
-	local widget = {
-		label = label,
-		left  = left,
-		right = right,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
deleted file mode 100644
index 8d01b54..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
+++ /dev/null
@@ -1,144 +0,0 @@
---[[-----------------------------------------------------------------------------
-Icon Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "Icon", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs, print = select, pairs, print
-
--- WoW APIs
-local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Button_OnClick(frame, button)
-	frame.obj:Fire("OnClick", button)
-	AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetHeight(110)
-		self:SetWidth(110)
-		self:SetLabel()
-		self:SetImage(nil)
-		self:SetImageSize(64, 64)
-		self:SetDisabled(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetLabel"] = function(self, text)
-		if text and text ~= "" then
-			self.label:Show()
-			self.label:SetText(text)
-			self:SetHeight(self.image:GetHeight() + 25)
-		else
-			self.label:Hide()
-			self:SetHeight(self.image:GetHeight() + 10)
-		end
-	end,
-
-	["SetImage"] = function(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-
-		if image:GetTexture() then
-			local n = select("#", ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			else
-				image:SetTexCoord(0, 1, 0, 1)
-			end
-		end
-	end,
-
-	["SetImageSize"] = function(self, width, height)
-		self.image:SetWidth(width)
-		self.image:SetHeight(height)
-		--self.frame:SetWidth(width + 30)
-		if self.label:IsShown() then
-			self:SetHeight(height + 25)
-		else
-			self:SetHeight(height + 10)
-		end
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:Disable()
-			self.label:SetTextColor(0.5, 0.5, 0.5)
-			self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
-		else
-			self.frame:Enable()
-			self.label:SetTextColor(1, 1, 1)
-			self.image:SetVertexColor(1, 1, 1, 1)
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Button", nil, UIParent)
-	frame:Hide()
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnClick", Button_OnClick)
-
-	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
-	label:SetPoint("BOTTOMLEFT")
-	label:SetPoint("BOTTOMRIGHT")
-	label:SetJustifyH("CENTER")
-	label:SetJustifyV("TOP")
-	label:SetHeight(18)
-
-	local image = frame:CreateTexture(nil, "BACKGROUND")
-	image:SetWidth(64)
-	image:SetHeight(64)
-	image:SetPoint("TOP", 0, -5)
-
-	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	highlight:SetAllPoints(image)
-	highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
-	highlight:SetTexCoord(0, 1, 0.23, 0.77)
-	highlight:SetBlendMode("ADD")
-
-	local widget = {
-		label = label,
-		image = image,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	-- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
-	if (select(4, GetBuildInfo()) < 40000) then
-		widget.SetText = widget.SetLabel
-	else
-		widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
deleted file mode 100644
index 9e06049..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
+++ /dev/null
@@ -1,101 +0,0 @@
---[[-----------------------------------------------------------------------------
-InteractiveLabel Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "InteractiveLabel", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs = select, pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Label_OnClick(frame, button)
-	frame.obj:Fire("OnClick", button)
-	AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:LabelOnAcquire()
-		self:SetHighlight()
-		self:SetHighlightTexCoord()
-		self:SetDisabled(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetHighlight"] = function(self, ...)
-		self.highlight:SetTexture(...)
-	end,
-
-	["SetHighlightTexCoord"] = function(self, ...)
-		local c = select("#", ...)
-		if c == 4 or c == 8 then
-			self.highlight:SetTexCoord(...)
-		else
-			self.highlight:SetTexCoord(0, 1, 0, 1)
-		end
-	end,
-
-	["SetDisabled"] = function(self,disabled)
-		self.disabled = disabled
-		if disabled then
-			self.frame:EnableMouse(false)
-			self.label:SetTextColor(0.5, 0.5, 0.5)
-		else
-			self.frame:EnableMouse(true)
-			self.label:SetTextColor(1, 1, 1)
-		end
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	-- create a Label type that we will hijack
-	local label = AceGUI:Create("Label")
-
-	local frame = label.frame
-	frame:EnableMouse(true)
-	frame:SetScript("OnEnter", Control_OnEnter)
-	frame:SetScript("OnLeave", Control_OnLeave)
-	frame:SetScript("OnMouseDown", Label_OnClick)
-
-	local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
-	highlight:SetTexture(nil)
-	highlight:SetAllPoints()
-	highlight:SetBlendMode("ADD")
-
-	label.highlight = highlight
-	label.type = Type
-	label.LabelOnAcquire = label.OnAcquire
-	for method, func in pairs(methods) do
-		label[method] = func
-	end
-
-	return label
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
-
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
deleted file mode 100644
index 2dbe236..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
+++ /dev/null
@@ -1,232 +0,0 @@
---[[-----------------------------------------------------------------------------
-Keybinding Widget
-Set Keybindings in the Config UI.
--------------------------------------------------------------------------------]]
-local Type, Version = "Keybinding", 22
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NOT_BOUND
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Keybinding_OnClick(frame, button)
-	if button == "LeftButton" or button == "RightButton" then
-		local self = frame.obj
-		if self.waitingForKey then
-			frame:EnableKeyboard(false)
-			self.msgframe:Hide()
-			frame:UnlockHighlight()
-			self.waitingForKey = nil
-		else
-			frame:EnableKeyboard(true)
-			self.msgframe:Show()
-			frame:LockHighlight()
-			self.waitingForKey = true
-		end
-	end
-	AceGUI:ClearFocus()
-end
-
-local ignoreKeys = {
-	["BUTTON1"] = true, ["BUTTON2"] = true,
-	["UNKNOWN"] = true,
-	["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
-	["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
-}
-local function Keybinding_OnKeyDown(frame, key)
-	local self = frame.obj
-	if self.waitingForKey then
-		local keyPressed = key
-		if keyPressed == "ESCAPE" then
-			keyPressed = ""
-		else
-			if ignoreKeys[keyPressed] then return end
-			if IsShiftKeyDown() then
-				keyPressed = "SHIFT-"..keyPressed
-			end
-			if IsControlKeyDown() then
-				keyPressed = "CTRL-"..keyPressed
-			end
-			if IsAltKeyDown() then
-				keyPressed = "ALT-"..keyPressed
-			end
-		end
-
-		frame:EnableKeyboard(false)
-		self.msgframe:Hide()
-		frame:UnlockHighlight()
-		self.waitingForKey = nil
-
-		if not self.disabled then
-			self:SetKey(keyPressed)
-			self:Fire("OnKeyChanged", keyPressed)
-		end
-	end
-end
-
-local function Keybinding_OnMouseDown(frame, button)
-	if button == "LeftButton" or button == "RightButton" then
-		return
-	elseif button == "MiddleButton" then
-		button = "BUTTON3"
-	elseif button == "Button4" then
-		button = "BUTTON4"
-	elseif button == "Button5" then
-		button = "BUTTON5"
-	end
-	Keybinding_OnKeyDown(frame, button)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(200)
-		self:SetLabel("")
-		self:SetKey("")
-		self.waitingForKey = nil
-		self.msgframe:Hide()
-		self:SetDisabled(false)
-		self.button:EnableKeyboard(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.button:Disable()
-			self.label:SetTextColor(0.5,0.5,0.5)
-		else
-			self.button:Enable()
-			self.label:SetTextColor(1,1,1)
-		end
-	end,
-
-	["SetKey"] = function(self, key)
-		if (key or "") == "" then
-			self.button:SetText(NOT_BOUND)
-			self.button:SetNormalFontObject("GameFontNormal")
-		else
-			self.button:SetText(key)
-			self.button:SetNormalFontObject("GameFontHighlight")
-		end
-	end,
-
-	["GetKey"] = function(self)
-		local key = self.button:GetText()
-		if key == NOT_BOUND then
-			key = nil
-		end
-		return key
-	end,
-
-	["SetLabel"] = function(self, label)
-		self.label:SetText(label or "")
-		if (label or "") == "" then
-			self.alignoffset = nil
-			self:SetHeight(24)
-		else
-			self.alignoffset = 30
-			self:SetHeight(44)
-		end
-	end,
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-
-local ControlBackdrop  = {
-	bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
-	edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
-	tile = true, tileSize = 16, edgeSize = 16,
-	insets = { left = 3, right = 3, top = 3, bottom = 3 }
-}
-
-local function keybindingMsgFixWidth(frame)
-	frame:SetWidth(frame.msg:GetWidth() + 10)
-	frame:SetScript("OnUpdate", nil)
-end
-
-local function Constructor()
-	local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
-
-	local frame = CreateFrame("Frame", nil, UIParent)
-	local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate2")
-
-	button:EnableMouse(true)
-	button:RegisterForClicks("AnyDown")
-	button:SetScript("OnEnter", Control_OnEnter)
-	button:SetScript("OnLeave", Control_OnLeave)
-	button:SetScript("OnClick", Keybinding_OnClick)
-	button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
-	button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
-	button:SetPoint("BOTTOMLEFT")
-	button:SetPoint("BOTTOMRIGHT")
-	button:SetHeight(24)
-	button:EnableKeyboard(false)
-
-	local text = button:GetFontString()
-	text:SetPoint("LEFT", 7, 0)
-	text:SetPoint("RIGHT", -7, 0)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
-	label:SetPoint("TOPLEFT")
-	label:SetPoint("TOPRIGHT")
-	label:SetJustifyH("CENTER")
-	label:SetHeight(18)
-
-	local msgframe = CreateFrame("Frame", nil, UIParent)
-	msgframe:SetHeight(30)
-	msgframe:SetBackdrop(ControlBackdrop)
-	msgframe:SetBackdropColor(0,0,0)
-	msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
-	msgframe:SetFrameLevel(1000)
-
-	local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
-	msgframe.msg = msg
-	msg:SetPoint("TOPLEFT", 5, -5)
-	msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
-	msgframe:SetPoint("BOTTOM", button, "TOP")
-	msgframe:Hide()
-
-	local widget = {
-		button      = button,
-		label       = label,
-		msgframe    = msgframe,
-		frame       = frame,
-		alignoffset = 30,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	button.obj = widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
deleted file mode 100644
index 7f5f1c5..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
+++ /dev/null
@@ -1,162 +0,0 @@
---[[-----------------------------------------------------------------------------
-Label Widget
-Displays text and optionally an icon.
--------------------------------------------------------------------------------]]
-local Type, Version = "Label", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local max, select, pairs = math.max, select, pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-local function UpdateImageAnchor(self)
-	if self.resizing then return end
-	local frame = self.frame
-	local width = frame.width or frame:GetWidth() or 0
-	local image = self.image
-	local label = self.label
-	local height
-
-	label:ClearAllPoints()
-	image:ClearAllPoints()
-
-	if self.imageshown then
-		local imagewidth = image:GetWidth()
-		if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
-			-- image goes on top centered when less than 200 width for the text, or if there is no text
-			image:SetPoint("TOP")
-			label:SetPoint("TOP", image, "BOTTOM")
-			label:SetPoint("LEFT")
-			label:SetWidth(width)
-			height = image:GetHeight() + label:GetHeight()
-		else
-			-- image on the left
-			image:SetPoint("TOPLEFT")
-			label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
-			label:SetWidth(width - imagewidth - 4)
-			height = max(image:GetHeight(), label:GetHeight())
-		end
-	else
-		-- no image shown
-		label:SetPoint("TOPLEFT")
-		label:SetWidth(width)
-		height = label:GetHeight()
-	end
-
-	self.resizing = true
-	frame:SetHeight(height)
-	frame.height = height
-	self.resizing = nil
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		-- set the flag to stop constant size updates
-		self.resizing = true
-		-- height is set dynamically by the text and image size
-		self:SetWidth(200)
-		self:SetText()
-		self:SetImage(nil)
-		self:SetImageSize(16, 16)
-		self:SetColor()
-		self:SetFontObject()
-
-		-- reset the flag
-		self.resizing = nil
-		-- run the update explicitly
-		UpdateImageAnchor(self)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["OnWidthSet"] = function(self, width)
-		UpdateImageAnchor(self)
-	end,
-
-	["SetText"] = function(self, text)
-		self.label:SetText(text)
-		UpdateImageAnchor(self)
-	end,
-
-	["SetColor"] = function(self, r, g, b)
-		if not (r and g and b) then
-			r, g, b = 1, 1, 1
-		end
-		self.label:SetVertexColor(r, g, b)
-	end,
-
-	["SetImage"] = function(self, path, ...)
-		local image = self.image
-		image:SetTexture(path)
-
-		if image:GetTexture() then
-			self.imageshown = true
-			local n = select("#", ...)
-			if n == 4 or n == 8 then
-				image:SetTexCoord(...)
-			else
-				image:SetTexCoord(0, 1, 0, 1)
-			end
-		else
-			self.imageshown = nil
-		end
-		UpdateImageAnchor(self)
-	end,
-
-	["SetFont"] = function(self, font, height, flags)
-		self.label:SetFont(font, height, flags)
-	end,
-
-	["SetFontObject"] = function(self, font)
-		self:SetFont((font or GameFontHighlightSmall):GetFont())
-	end,
-
-	["SetImageSize"] = function(self, width, height)
-		self.image:SetWidth(width)
-		self.image:SetHeight(height)
-		UpdateImageAnchor(self)
-	end,
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
-	label:SetJustifyH("LEFT")
-	label:SetJustifyV("TOP")
-
-	local image = frame:CreateTexture(nil, "BACKGROUND")
-
-	-- create widget
-	local widget = {
-		label = label,
-		image = image,
-		frame = frame,
-		type  = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
deleted file mode 100644
index af60dac..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
+++ /dev/null
@@ -1,345 +0,0 @@
-local Type, Version = "MultiLineEditBox", 25
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ACCEPT, ChatFontNormal
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function Layout(self)
-	self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
-
-	if self.labelHeight == 0 then
-		self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
-	else
-		self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
-	end
-
-	if self.disablebutton then
-		self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
-		self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
-	else
-		self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
-		self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function OnClick(self)                                                     -- Button
-	self = self.obj
-	self.editBox:ClearFocus()
-	if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
-		self.button:Disable()
-	end
-end
-
-local function OnCursorChanged(self, _, y, _, cursorHeight)                      -- EditBox
-	self, y = self.obj.scrollFrame, -y
-	local offset = self:GetVerticalScroll()
-	if y < offset then
-		self:SetVerticalScroll(y)
-	else
-		y = y + cursorHeight - self:GetHeight()
-		if y > offset then
-			self:SetVerticalScroll(y)
-		end
-	end
-end
-
-local function OnEditFocusLost(self)                                             -- EditBox
-	self:HighlightText(0, 0)
-	self.obj:Fire("OnEditFocusLost")
-end
-
-local function OnEnter(self)                                                     -- EditBox / ScrollFrame
-	self = self.obj
-	if not self.entered then
-		self.entered = true
-		self:Fire("OnEnter")
-	end
-end
-
-local function OnLeave(self)                                                     -- EditBox / ScrollFrame
-	self = self.obj
-	if self.entered then
-		self.entered = nil
-		self:Fire("OnLeave")
-	end
-end
-
-local function OnMouseUp(self)                                                   -- ScrollFrame
-	self = self.obj.editBox
-	self:SetFocus()
-	self:SetCursorPosition(self:GetNumLetters())
-end
-
-local function OnReceiveDrag(self)                                               -- EditBox / ScrollFrame
-	local type, id, info = GetCursorInfo()
-	if type == "spell" then
-		info = GetSpellInfo(id, info)
-	elseif type ~= "item" then
-		return
-	end
-	ClearCursor()
-	self = self.obj
-	local editBox = self.editBox
-	if not editBox:HasFocus() then
-		editBox:SetFocus()
-		editBox:SetCursorPosition(editBox:GetNumLetters())
-	end
-	editBox:Insert(info)
-	self.button:Enable()
-end
-
-local function OnSizeChanged(self, width, height)                                -- ScrollFrame
-	self.obj.editBox:SetWidth(width)
-end
-
-local function OnTextChanged(self, userInput)                                    -- EditBox
-	if userInput then
-		self = self.obj
-		self:Fire("OnTextChanged", self.editBox:GetText())
-		self.button:Enable()
-	end
-end
-
-local function OnTextSet(self)                                                   -- EditBox
-	self:HighlightText(0, 0)
-	self:SetCursorPosition(self:GetNumLetters())
-	self:SetCursorPosition(0)
-	self.obj.button:Disable()
-end
-
-local function OnVerticalScroll(self, offset)                                    -- ScrollFrame
-	local editBox = self.obj.editBox
-	editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
-end
-
-local function OnShowFocus(frame)
-	frame.obj.editBox:SetFocus()
-	frame:SetScript("OnShow", nil)
-end
-
-local function OnEditFocusGained(frame)
-	AceGUI:SetFocus(frame.obj)
-	frame.obj:Fire("OnEditFocusGained")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self.editBox:SetText("")
-		self:SetDisabled(false)
-		self:SetWidth(200)
-		self:DisableButton(false)
-		self:SetNumLines()
-		self.entered = nil
-		self:SetMaxLetters(0)
-	end,
-
-	["OnRelease"] = function(self)
-		self:ClearFocus()
-	end,
-
-	["SetDisabled"] = function(self, disabled)
-		local editBox = self.editBox
-		if disabled then
-			editBox:ClearFocus()
-			editBox:EnableMouse(false)
-			editBox:SetTextColor(0.5, 0.5, 0.5)
-			self.label:SetTextColor(0.5, 0.5, 0.5)
-			self.scrollFrame:EnableMouse(false)
-			self.button:Disable()
-		else
-			editBox:EnableMouse(true)
-			editBox:SetTextColor(1, 1, 1)
-			self.label:SetTextColor(1, 0.82, 0)
-			self.scrollFrame:EnableMouse(true)
-		end
-	end,
-
-	["SetLabel"] = function(self, text)
-		if text and text ~= "" then
-			self.label:SetText(text)
-			if self.labelHeight ~= 10 then
-				self.labelHeight = 10
-				self.label:Show()
-			end
-		elseif self.labelHeight ~= 0 then
-			self.labelHeight = 0
-			self.label:Hide()
-		end
-		Layout(self)
-	end,
-
-	["SetNumLines"] = function(self, value)
-		if not value or value < 4 then
-			value = 4
-		end
-		self.numlines = value
-		Layout(self)
-	end,
-
-	["SetText"] = function(self, text)
-		self.editBox:SetText(text)
-	end,
-
-	["GetText"] = function(self)
-		return self.editBox:GetText()
-	end,
-
-	["SetMaxLetters"] = function (self, num)
-		self.editBox:SetMaxLetters(num or 0)
-	end,
-
-	["DisableButton"] = function(self, disabled)
-		self.disablebutton = disabled
-		if disabled then
-			self.button:Hide()
-		else
-			self.button:Show()
-		end
-		Layout(self)
-	end,
-
-	["ClearFocus"] = function(self)
-		self.editBox:ClearFocus()
-		self.frame:SetScript("OnShow", nil)
-	end,
-
-	["SetFocus"] = function(self)
-		self.editBox:SetFocus()
-		if not self.frame:IsShown() then
-			self.frame:SetScript("OnShow", OnShowFocus)
-		end
-	end,
-
-	["GetCursorPosition"] = function(self)
-		return self.editBox:GetCursorPosition()
-	end,
-
-	["SetCursorPosition"] = function(self, ...)
-		return self.editBox:SetCursorPosition(...)
-	end,
-
-
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local backdrop = {
-	bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
-	edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
-	insets = { left = 4, right = 3, top = 4, bottom = 3 }
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-	frame:Hide()
-
-	local widgetNum = AceGUI:GetNextWidgetNum(Type)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
-	label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
-	label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
-	label:SetJustifyH("LEFT")
-	label:SetText(ACCEPT)
-	label:SetHeight(10)
-
-	local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
-	button:SetPoint("BOTTOMLEFT", 0, 4)
-	button:SetHeight(22)
-	button:SetWidth(label:GetStringWidth() + 24)
-	button:SetText(ACCEPT)
-	button:SetScript("OnClick", OnClick)
-	button:Disable()
-
-	local text = button:GetFontString()
-	text:ClearAllPoints()
-	text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
-	text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
-	text:SetJustifyV("MIDDLE")
-
-	local scrollBG = CreateFrame("Frame", nil, frame)
-	scrollBG:SetBackdrop(backdrop)
-	scrollBG:SetBackdropColor(0, 0, 0)
-	scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
-	local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
-
-	local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
-	scrollBar:ClearAllPoints()
-	scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
-	scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
-	scrollBar:SetPoint("RIGHT", frame, "RIGHT")
-
-	scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
-	scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
-
-	scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
-	scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
-	scrollFrame:SetScript("OnEnter", OnEnter)
-	scrollFrame:SetScript("OnLeave", OnLeave)
-	scrollFrame:SetScript("OnMouseUp", OnMouseUp)
-	scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
-	scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
-	scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
-
-	local editBox = CreateFrame("EditBox", nil, scrollFrame)
-	editBox:SetAllPoints()
-	editBox:SetFontObject(ChatFontNormal)
-	editBox:SetMultiLine(true)
-	editBox:EnableMouse(true)
-	editBox:SetAutoFocus(false)
-	editBox:SetCountInvisibleLetters(false)
-	editBox:SetScript("OnCursorChanged", OnCursorChanged)
-	editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
-	editBox:SetScript("OnEnter", OnEnter)
-	editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
-	editBox:SetScript("OnLeave", OnLeave)
-	editBox:SetScript("OnMouseDown", OnReceiveDrag)
-	editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
-	editBox:SetScript("OnTextChanged", OnTextChanged)
-	editBox:SetScript("OnTextSet", OnTextSet)
-	editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
-
-
-	scrollFrame:SetScrollChild(editBox)
-
-	local widget = {
-		button      = button,
-		editBox     = editBox,
-		frame       = frame,
-		label       = label,
-		labelHeight = 10,
-		numlines    = 4,
-		scrollBar   = scrollBar,
-		scrollBG    = scrollBG,
-		scrollFrame = scrollFrame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
deleted file mode 100644
index 7f0bd5f..0000000
--- a/libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
+++ /dev/null
@@ -1,281 +0,0 @@
---[[-----------------------------------------------------------------------------
-Slider Widget
-Graphical Slider, like, for Range values.
--------------------------------------------------------------------------------]]
-local Type, Version = "Slider", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local tonumber, pairs = tonumber, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function UpdateText(self)
-	local value = self.value or 0
-	if self.ispercent then
-		self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
-	else
-		self.editbox:SetText(floor(value * 100 + 0.5) / 100)
-	end
-end
-
-local function UpdateLabels(self)
-	local min, max = (self.min or 0), (self.max or 100)
-	if self.ispercent then
-		self.lowtext:SetFormattedText("%s%%", (min * 100))
-		self.hightext:SetFormattedText("%s%%", (max * 100))
-	else
-		self.lowtext:SetText(min)
-		self.hightext:SetText(max)
-	end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
-	frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
-	frame.obj:Fire("OnLeave")
-end
-
-local function Frame_OnMouseDown(frame)
-	frame.obj.slider:EnableMouseWheel(true)
-	AceGUI:ClearFocus()
-end
-
-local function Slider_OnValueChanged(frame)
-	local self = frame.obj
-	if not frame.setup then
-		local newvalue = frame:GetValue()
-		if newvalue ~= self.value and not self.disabled then
-			self.value = newvalue
-			self:Fire("OnValueChanged", newvalue)
-		end
-		if self.value then
-			UpdateText(self)
-		end
-	end
-end
-
-local function Slider_OnMouseUp(frame)
-	local self = frame.obj
-	self:Fire("OnMouseUp", self.value)
-end
-
-local function Slider_OnMouseWheel(frame, v)
-	local self = frame.obj
-	if not self.disabled then
-		local value = self.value
-		if v > 0 then
-			value = min(value + (self.step or 1), self.max)
-		else
-			value = max(value - (self.step or 1), self.min)
-		end
-		self.slider:SetValue(value)
-	end
-end
-
-local function EditBox_OnEscapePressed(frame)
-	frame:ClearFocus()
-end
-
-local function EditBox_OnEnterPressed(frame)
-	local self = frame.obj
-	local value = frame:GetText()
-	if self.ispercent then
-		value = value:gsub('%%', '')
-		value = tonumber(value) / 100
-	else
-		value = tonumber(value)
-	end
-
-	if value then
-		PlaySound("igMainMenuOptionCheckBoxOn")
-		self.slider:SetValue(value)
-		self:Fire("OnMouseUp", value)
-	end
-end
-
-local function EditBox_OnEnter(frame)
-	frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
-end
-
-local function EditBox_OnLeave(frame)
-	frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
-	["OnAcquire"] = function(self)
-		self:SetWidth(200)
-		self:SetHeight(44)
-		self:SetDisabled(false)
-		self:SetIsPercent(nil)
-		self:SetSliderValues(0,100,1)
-		self:SetValue(0)
-		self.slider:EnableMouseWheel(false)
-	end,
-
-	-- ["OnRelease"] = nil,
-
-	["SetDisabled"] = function(self, disabled)
-		self.disabled = disabled
-		if disabled then
-			self.slider:EnableMouse(false)
-			self.label:SetTextColor(.5, .5, .5)
-			self.hightext:SetTextColor(.5, .5, .5)
-			self.lowtext:SetTextColor(.5, .5, .5)
-			--self.valuetext:SetTextColor(.5, .5, .5)
-			self.editbox:SetTextColor(.5, .5, .5)
-			self.editbox:EnableMouse(false)
-			self.editbox:ClearFocus()
-		else
-			self.slider:EnableMouse(true)
-			self.label:SetTextColor(1, .82, 0)
-			self.hightext:SetTextColor(1, 1, 1)
-			self.lowtext:SetTextColor(1, 1, 1)
-			--self.valuetext:SetTextColor(1, 1, 1)
-			self.editbox:SetTextColor(1, 1, 1)
-			self.editbox:EnableMouse(true)
-		end
-	end,
-
-	["SetValue"] = function(self, value)
-		self.slider.setup = true
-		self.slider:SetValue(value)
-		self.value = value
-		UpdateText(self)
-		self.slider.setup = nil
-	end,
-
-	["GetValue"] = function(self)
-		return self.value
-	end,
-
-	["SetLabel"] = function(self, text)
-		self.label:SetText(text)
-	end,
-
-	["SetSliderValues"] = function(self, min, max, step)
-		local frame = self.slider
-		frame.setup = true
-		self.min = min
-		self.max = max
-		self.step = step
-		frame:SetMinMaxValues(min or 0,max or 100)
-		UpdateLabels(self)
-		frame:SetValueStep(step or 1)
-		if self.value then
-			frame:SetValue(self.value)
-		end
-		frame.setup = nil
-	end,
-
-	["SetIsPercent"] = function(self, value)
-		self.ispercent = value
-		UpdateLabels(self)
-		UpdateText(self)
-	end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local SliderBackdrop  = {
-	bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
-	edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
-	tile = true, tileSize = 8, edgeSize = 8,
-	insets = { left = 3, right = 3, top = 6, bottom = 6 }
-}
-
-local ManualBackdrop = {
-	bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
-	tile = true, edgeSize = 1, tileSize = 5,
-}
-
-local function Constructor()
-	local frame = CreateFrame("Frame", nil, UIParent)
-
-	frame:EnableMouse(true)
-	frame:SetScript("OnMouseDown", Frame_OnMouseDown)
-
-	local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-	label:SetPoint("TOPLEFT")
-	label:SetPoint("TOPRIGHT")
-	label:SetJustifyH("CENTER")
-	label:SetHeight(15)
-
-	local slider = CreateFrame("Slider", nil, frame)
-	slider:SetOrientation("HORIZONTAL")
-	slider:SetHeight(15)
-	slider:SetHitRectInsets(0, 0, -10, 0)
-	slider:SetBackdrop(SliderBackdrop)
-	slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
-	slider:SetPoint("TOP", label, "BOTTOM")
-	slider:SetPoint("LEFT", 3, 0)
-	slider:SetPoint("RIGHT", -3, 0)
-	slider:SetValue(0)
-	slider:SetScript("OnValueChanged",Slider_OnValueChanged)
-	slider:SetScript("OnEnter", Control_OnEnter)
-	slider:SetScript("OnLeave", Control_OnLeave)
-	slider:SetScript("OnMouseUp", Slider_OnMouseUp)
-	slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
-
-	local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
-	lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
-
-	local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
-	hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
-
-	local editbox = CreateFrame("EditBox", nil, frame)
-	editbox:SetAutoFocus(false)
-	editbox:SetFontObject(GameFontHighlightSmall)
-	editbox:SetPoint("TOP", slider, "BOTTOM")
-	editbox:SetHeight(14)
-	editbox:SetWidth(70)
-	editbox:SetJustifyH("CENTER")
-	editbox:EnableMouse(true)
-	editbox:SetBackdrop(ManualBackdrop)
-	editbox:SetBackdropColor(0, 0, 0, 0.5)
-	editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
-	editbox:SetScript("OnEnter", EditBox_OnEnter)
-	editbox:SetScript("OnLeave", EditBox_OnLeave)
-	editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
-	editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
-
-	local widget = {
-		label       = label,
-		slider      = slider,
-		lowtext     = lowtext,
-		hightext    = hightext,
-		editbox     = editbox,
-		alignoffset = 25,
-		frame       = frame,
-		type        = Type
-	}
-	for method, func in pairs(methods) do
-		widget[method] = func
-	end
-	slider.obj, editbox.obj = widget, widget
-
-	return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/libs/EasyDisplay.lua b/libs/EasyDisplay.lua
index 678037a..7188cb7 100644
--- a/libs/EasyDisplay.lua
+++ b/libs/EasyDisplay.lua
@@ -324,6 +324,8 @@ end

 table.sort(interfaces, comp)

+local count = #interfaces
+
 -- Due to a reason unknown to me yet the SpellBookFrame cannot be opened in combat, at least on my own machines,
 -- probably because some variables and frames aren't fully set prior to combat so it taints and throws this error 'Interface action failed because of an AddOn'
 -- the following hack seems to solve it by opening and closing it immediately at login.
@@ -397,6 +399,17 @@ function lib:Interfaces()
 	return ipairs(interfaces)
 end

+--[[ InterfacesCount() - Counts the amount if interfaces we have.
+
+	Returns.
+	iterator - (function) An iterator to traverse over the interfaces.
+
+]]
+function lib:InterfacesCount()
+	return count
+end
+
+
 --[[ DisplayInterface(name) - Displays the interface.

 	Arguments.
diff --git a/libs/Libra-26/AceDBControls.lua b/libs/Libra-26/AceDBControls.lua
new file mode 100644
index 0000000..d921701
--- /dev/null
+++ b/libs/Libra-26/AceDBControls.lua
@@ -0,0 +1,340 @@
+local Libra = LibStub("Libra")
+local Type, Version = "AceDBControls", 1
+if Libra:GetModuleVersion(Type) >= Version then return end
+
+Libra.modules[Type] = Libra.modules[Type] or {}
+
+local AceDBControls = Libra.modules[Type]
+AceDBControls.Prototype = AceDBControls.Prototype or CreateFrame("Frame")
+
+local Prototype = AceDBControls.Prototype
+local mt = {__index = Prototype}
+
+local L = {
+	default = "Default",
+	reset = "Reset profile",
+	new = "Create new profile",
+	choose = "Active profile",
+	copy = "Copy from",
+	delete = "Delete a profile",
+	delete_confirm = "Are you sure you want to delete the selected profile?",
+	profiles = "Profiles",
+
+	dual_profile = "Dual profile",
+	enabled = "Enable dual profile",
+}
+
+local LOCALE = GetLocale()
+if LOCALE == "deDE" then
+	L["default"] = "Standard"
+	L["reset"] = "Profil zur\195\188cksetzen"
+	L["new"] = "Neu"
+	L["choose"] = "Vorhandene Profile"
+	L["copy"] = "Kopieren von..."
+	L["delete"] = "Profil l\195\182schen"
+	L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
+	L["profiles"] = "Profile"
+
+	L["dual_profile"] = "Duales Profil"
+	L["enabled"] = "Aktiviere Duale Profile"
+elseif LOCALE == "frFR" then
+	L["default"] = "D\195\169faut"
+	L["reset"] = "R\195\169initialiser le profil"
+	L["new"] = "Nouveau"
+	L["choose"] = "Profils existants"
+	L["copy"] = "Copier \195\160 partir de"
+	L["delete"] = "Supprimer un profil"
+	L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
+	L["profiles"] = "Profils"
+
+	L["dual_profile"] = 'Second profil'
+	L["enabled"] = 'Activez le second profil'
+elseif LOCALE == "koKR" then
+	L["default"] = "기본값"
+	L["reset"] = "프로필 초기화"
+	L["new"] = "새로운 프로필"
+	L["choose"] = "프로필 선택"
+	L["copy"] = "복사"
+	L["delete"] = "프로필 삭제"
+	L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
+	L["profiles"] = "프로필"
+
+	L["dual_profile"] = "이중 프로필"
+	L["enabled"] = "이중 프로필 사용"
+elseif LOCALE == "esES" or LOCALE == "esMX" then
+	L["default"] = "Por defecto"
+	L["reset"] = "Reiniciar Perfil"
+	L["new"] = "Nuevo"
+	L["choose"] = "Perfiles existentes"
+	L["copy"] = "Copiar de"
+	L["delete"] = "Borrar un Perfil"
+	L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
+	L["profiles"] = "Perfiles"
+elseif LOCALE == "zhTW" then
+	L["default"] = "預設"
+	L["reset"] = "重置設定檔"
+	L["new"] = "新建"
+	L["choose"] = "現有的設定檔"
+	L["copy"] = "複製自"
+	L["delete"] = "刪除一個設定檔"
+	L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
+	L["profiles"] = "設定檔"
+elseif LOCALE == "zhCN" then
+	L["default"] = "默认"
+	L["reset"] = "重置配置文件"
+	L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
+	L["new"] = "新建"
+	L["choose"] = "现有的配置文件"
+	L["copy"] = "复制自"
+	L["delete"] = "删除一个配置文件"
+	L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
+	L["profiles"] = "配置文件"
+
+	L["dual_profile"] = "双重配置文件"
+	L["enabled"] = "开启双重配置文件"
+elseif LOCALE == "ruRU" then
+	L["default"] = "По умолчанию"
+	L["reset"] = "Сброс профиля"
+	L["new"] = "Новый"
+	L["choose"] = "Существующие профили"
+	L["copy"] = "Скопировать из"
+	L["delete"] = "Удалить профиль"
+	L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
+	L["profiles"] = "Профили"
+
+	L["dual_profile"] = "Второй профиль"
+	L["enabled"] = "Включить двойной профиль"
+end
+
+local defaultProfiles = {}
+
+local function profileSort(a, b)
+	return a.value < b.value
+end
+
+local tempProfiles = {}
+
+local function getProfiles(db, common, nocurrent)
+	local profiles = {}
+
+	-- copy existing profiles into the table
+	local currentProfile = db:GetCurrentProfile()
+	for _, v in ipairs(db:GetProfiles(tempProfiles)) do
+		if not (nocurrent and v == currentProfile) then
+			profiles[v] = v
+		end
+	end
+
+	-- add our default profiles to choose from (or rename existing profiles)
+	for k, v in pairs(defaultProfiles) do
+		if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
+			profiles[k] = v
+		end
+	end
+
+	local sortProfiles = {}
+	for k, v in pairs(profiles) do
+		tinsert(sortProfiles, {text = v, value = k})
+	end
+	sort(sortProfiles, profileSort)
+
+	return sortProfiles
+end
+
+local function dropdownOnClick(self, profile, func)
+	func(self.owner.db, profile)
+end
+
+local function initializeDropdown(self, level, menuList)
+	for i, v in ipairs(getProfiles(self.db, self.common, self.nocurrent)) do
+		local info = UIDropDownMenu_CreateInfo()
+		info.text = v.text
+		info.func = dropdownOnClick
+		info.arg1 = v.value
+		info.arg2 = self.func
+		info.checked = not self.nocurrent and (v.value == self.getCurrent(self.db))
+		info.notCheckable = self.nocurrent
+		self:AddButton(info)
+	end
+end
+
+local function createDropdown(parent)
+	local dropdown = Libra:CreateDropdown("Frame", parent)
+	dropdown:SetWidth(160)
+	dropdown:JustifyText("LEFT")
+	dropdown.initialize = initializeDropdown
+	return dropdown
+end
+
+local function menuButton_OnClick(self)
+	self.menu:Toggle()
+end
+
+local function createMenuButton(parent)
+	local button = Libra:CreateButton(parent)
+	button:SetScript("OnClick", menuButton_OnClick)
+	button.rightArrow:Show()
+	button:SetWidth(88)
+
+	local menu = Libra:CreateDropdown("Menu")
+	menu.xOffset = 0
+	menu.yOffset = 0
+	menu.relativeTo = button
+	menu.initialize = initializeDropdown
+	menu.nocurrent = true
+	menu.db = parent.db
+	button.menu = menu
+
+	return button
+end
+
+local createProfileScripts = {
+	OnEnterPressed = function(self)
+		self.db:SetProfile(self:GetText())
+		self:ClearFocus()
+	end,
+	OnEditFocusGained = function(self)
+		self:SetTextColor(1, 1, 1)
+	end,
+	OnEditFocusLost = function(self)
+		self:SetTextColor(0.5, 0.5, 0.5)
+		self:SetText("")
+	end,
+}
+
+local function enableDualProfileOnClick(self)
+	local checked = self:GetChecked() == 1
+	self.db:SetDualSpecEnabled(checked)
+	self.dualProfile:SetEnabled(checked)
+end
+
+local function deleteProfile(db, profile)
+	StaticPopup_Show("DELETE_PROFILE", nil, nil, {db = db, profile = profile})
+end
+
+StaticPopupDialogs["DELETE_PROFILE"] = {
+	text = L.delete_confirm,
+	button1 = YES,
+	button2 = NO,
+	OnAccept = function(self, data)
+		data.db:DeleteProfile(data.profile)
+	end,
+}
+
+local function constructor(self, db, parent)
+	local frame = setmetatable(CreateFrame("Frame", nil, parent), mt)
+	frame:SetSize(192, 192)
+	frame.db = db
+
+	db.RegisterCallback(frame, "OnNewProfile")
+	db.RegisterCallback(frame, "OnProfileChanged")
+	db.RegisterCallback(frame, "OnProfileDeleted")
+
+	local keys = db.keys
+	defaultProfiles["Default"] = L.default
+	defaultProfiles[keys.char] = keys.char
+	defaultProfiles[keys.realm] = keys.realm
+	defaultProfiles[keys.class] = UnitClass("player")
+
+	local objects = {}
+
+	do	-- create the controls
+		local choose = createDropdown(frame)
+		choose:SetPoint("TOP")
+		choose.label:SetText(L.choose)
+		choose.func = db.SetProfile
+		choose.getCurrent = db.GetCurrentProfile
+		choose.common = true
+		objects.choose = choose
+
+		local newProfile = Libra:CreateEditbox(frame)
+		newProfile:SetPoint("TOPLEFT", choose, "BOTTOMLEFT", 24, -8)
+		newProfile:SetPoint("TOPRIGHT", choose, "BOTTOMRIGHT", -17, -8)
+		newProfile:SetTextColor(0.5, 0.5, 0.5)
+		newProfile:SetScript("OnEscapePressed", newProfile.ClearFocus)
+		for script, handler in pairs(createProfileScripts) do
+			newProfile:SetScript(script, handler)
+		end
+		objects.newProfile = newProfile
+
+		local label = newProfile:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+		label:SetHeight(18)
+		label:SetPoint("BOTTOMLEFT", newProfile, "TOPLEFT", -5, -2)
+		label:SetPoint("BOTTOMRIGHT", newProfile, "TOPRIGHT", 0, -2)
+		label:SetJustifyH("LEFT")
+		label:SetText(L.new)
+
+		local copy = createMenuButton(frame)
+		copy:SetPoint("TOPLEFT", newProfile, "BOTTOMLEFT", -9, -4)
+		copy:SetText("Copy from")
+		copy.menu.func = db.CopyProfile
+		objects.copy = copy
+
+		local delete = createMenuButton(frame)
+		delete:SetPoint("TOPRIGHT", newProfile, "BOTTOMRIGHT", 4, -4)
+		delete:SetText("Delete")
+		delete.menu.func = deleteProfile
+		objects.delete = delete
+
+		local reset = Libra:CreateButton(frame)
+		reset:SetPoint("TOPLEFT", copy, "BOTTOM", 0, -4)
+		reset:SetPoint("TOPRIGHT", delete, "BOTTOM", 0, -4)
+		reset:SetScript("OnClick", function(self) self.db:ResetProfile() end)
+		reset:SetText(L.reset)
+		objects.reset = reset
+
+		local hasDualProfile = db:GetNamespace("LibDualSpec-1.0", true)
+		if hasDualProfile then
+			local dualProfile = createDropdown(frame)
+			dualProfile:SetPoint("TOP", reset, "BOTTOM", 0, -28)
+			dualProfile.func = db.SetDualSpecProfile
+			dualProfile.getCurrent = db.GetDualSpecProfile
+			dualProfile.common = true
+			objects.dualProfile = dualProfile
+
+			local enabled = CreateFrame("CheckButton", nil, frame, "OptionsBaseCheckButtonTemplate")
+			enabled:SetPoint("BOTTOMLEFT", dualProfile, "TOPLEFT", 16, 0)
+			enabled:SetPushedTextOffset(0, 0)
+			enabled:SetScript("OnClick", enableDualProfileOnClick)
+			enabled.tooltipText = L.enable_desc
+			enabled.dualProfile = dualProfile
+			objects.dualEnabled = enabled
+
+			local text = enabled:CreateFontString(nil, nil, "GameFontHighlight")
+			text:SetPoint("LEFT", enabled, "RIGHT", 0, 1)
+			text:SetText(L.enabled)
+		end
+	end
+
+	for k, object in pairs(objects) do
+		object.db = db
+		frame[k] = object
+	end
+
+	frame.choose:SetText(db:GetCurrentProfile())
+
+	frame:CheckProfiles()
+
+	return frame
+end
+
+function Prototype:CheckProfiles()
+	local hasProfiles = not self:HasNoProfiles()
+	self.copy:SetEnabled(hasProfiles)
+	self.delete:SetEnabled(hasProfiles)
+end
+
+function Prototype:HasNoProfiles()
+	return next(getProfiles(self.db, nil, true)) == nil
+end
+
+function Prototype:OnProfileChanged(event, db, profile)
+	self.choose:SetText(profile)
+	self.dualProfile:SetText(db:GetDualSpecProfile())
+	self:CheckProfiles()
+end
+
+Prototype.OnNewProfile = Prototype.CheckProfiles
+Prototype.OnProfileDeleted = Prototype.CheckProfiles
+
+Libra:RegisterModule(Type, Version, constructor)
\ No newline at end of file
diff --git a/libs/Libra-26/Addon.lua b/libs/Libra-26/Addon.lua
new file mode 100644
index 0000000..23f0b65
--- /dev/null
+++ b/libs/Libra-26/Addon.lua
@@ -0,0 +1,148 @@
+local Libra = LibStub("Libra")
+local Type, Version = "Addon", 3
+if Libra:GetModuleVersion(Type) >= Version then return end
+
+Libra.modules[Type] = Libra.modules[Type] or {}
+
+local object = Libra.modules[Type]
+object.frame = object.frame or CreateFrame("Frame")
+object.addons = object.addons or {}
+object.events = object.events or {}
+object.onUpdates = object.onUpdates or {}
+
+local function safecall(object, method, ...)
+	if object[method] then
+		object[method](object, ...)
+	end
+end
+
+object.frame:RegisterEvent("ADDON_LOADED")
+object.frame:SetScript("OnEvent", function(self, event, ...)
+	if event == "ADDON_LOADED" then
+		local addon = object.addons[...]
+		if addon then
+			safecall(addon, "OnInitialize")
+			addon.OnInitialize = nil
+			for i, module in ipairs(addon.modules) do
+				safecall(module, "OnInitialize")
+				module.OnInitialize = nil
+			end
+		end
+	end
+	for module, eventHandler in pairs(object.events[event]) do
+		eventHandler(module, ...)
+	end
+end)
+
+local function onUpdate(self, elapsed)
+	for module, update in pairs(object.onUpdates) do
+		update(module, elapsed)
+	end
+end
+
+setmetatable(object.events, {
+	__index = function(table, key)
+		local newTable = {}
+		table[key] = newTable
+		return newTable
+	end
+})
+
+local AddonPrototype = {}
+local ObjectPrototype = {}
+
+local function AddonEmbed(target)
+	for k, v in pairs(AddonPrototype) do
+		target[k] = v
+	end
+end
+
+local function ObjectEmbed(target)
+	for k, v in pairs(ObjectPrototype) do
+		target[k] = v
+	end
+end
+
+function Libra:NewAddon(name, addonObject)
+	if object.addons[name] then
+		error(format("Addon '%s' already exists.", name), 2)
+	end
+
+	local addon = addonObject or {}
+	addon.name = name
+	addon.modules = {}
+	AddonEmbed(addon)
+	ObjectEmbed(addon)
+	object.addons[name] = addon
+	return addon, name
+end
+
+function Libra:GetAddon(name)
+	return object.addons[name]
+end
+
+function AddonPrototype:NewModule(name, table)
+	local module = table or {}
+	ObjectEmbed(module)
+	module.name = name
+	tinsert(self.modules, module)
+	safecall(self, "OnModuleCreated", name, module)
+	return module, name
+end
+
+function AddonPrototype:GetModule(name)
+	for i, module in ipairs(self.modules) do
+		if module.name == name then
+			return module
+		end
+	end
+end
+
+function AddonPrototype:IterateModules()
+	return pairs(self.modules)
+end
+
+function ObjectPrototype:RegisterEvent(event, handler)
+	if not next(object.events[event]) then
+		object.frame:RegisterEvent(event)
+	end
+	if type(handler) ~= "function" then
+		handler = self[handler] or self[event]
+	end
+	object.events[event][self] = handler
+end
+
+function ObjectPrototype:UnregisterEvent(event)
+	object.events[event][self] = nil
+	if not next(object.events[event]) then
+		object.frame:UnregisterEvent(event)
+	end
+end
+
+function ObjectPrototype:SetOnUpdate(handler)
+	if not next(object.onUpdates) then
+		object.frame:SetScript("OnUpdate", onUpdate)
+	end
+	if type(handler) ~= "function" then
+		handler = self[handler]
+	end
+	object.onUpdates[self] = handler
+end
+
+function ObjectPrototype:RemoveOnUpdate()
+	object.onUpdates[self] = nil
+	if not next(object.onUpdates) then
+		object.frame:SetScript("OnUpdate", nil)
+	end
+end
+
+-- upgrade embeds
+for k, v in pairs(object.addons) do
+	AddonEmbed(v)
+	ObjectEmbed(v)
+	for i, module in ipairs(v.modules) do
+		ObjectEmbed(module)
+	end
+end
+
+Libra:RegisterModule(Type, Version)
\ No newline at end of file
diff --git a/libs/Libra-26/Button.lua b/libs/Libra-26/Button.lua
new file mode 100644
index 0000000..fac4d13
--- /dev/null
+++ b/libs/Libra-26/Button.lua
@@ -0,0 +1,30 @@
+local Libra = LibStub("Libra")
+local Type, Version = "Button", 1
+if Libra:GetModuleVersion(Type) >= Version then return end
+
+local function onMouseDown(self)
+	if not self:IsEnabled() then
+		self.leftArrow:SetPoint("LEFT",  5, 0)
+		self.rightArrow:SetPoint("RIGHT", -5, 0)
+	end
+end
+
+local function onEnable(self)
+	self.leftArrow:SetDesaturated(false)
+	self.rightArrow:SetDesaturated(false)
+end
+
+local function onDisable(self)
+	self.leftArrow:SetDesaturated(true)
+	self.rightArrow:SetDesaturated(true)
+end
+
+local function constructor(self, parent)
+	local button = CreateFrame("Button", Libra:GetWidgetName(self.name), parent, "UIMenuButtonStretchTemplate")
+	button:HookScript("OnMouseDown", onMouseDown)
+	button:SetScript("OnEnable", onEnable)
+	button:SetScript("OnDisable", onDisable)
+	return button
+end
+
+Libra:RegisterModule(Type, Version, constructor)
\ No newline at end of file
diff --git a/libs/Libra-26/Core.lua b/libs/Libra-26/Core.lua
new file mode 100644
index 0000000..109a07f
--- /dev/null
+++ b/libs/Libra-26/Core.lua
@@ -0,0 +1,61 @@
+local MAJOR, MINOR = "Libra", 1
+local lib = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not lib then return end
+
+lib.modules = lib.modules or {}
+lib.moduleVersions = lib.moduleVersions or {}
+lib.widgets = lib.widgets or {}
+lib.widgetEmbeds = lib.widgetEmbeds or {}
+lib.namespaces = lib.namespaces or {}
+
+function lib:RegisterModule(object, version, constructor)
+	self.moduleVersions[object] = version
+	if constructor then
+		self.widgets[object] = constructor
+		self["Create"..object] = constructor
+		for k in pairs(self.widgetEmbeds) do
+			k["Create"..object] = constructor
+		end
+	end
+end
+
+function lib:GetModuleVersion(module)
+	return self.moduleVersions[module] or 0
+end
+
+function lib:Create(objectType, ...)
+	return lib.widgets[objectType](self, ...)
+end
+
+function lib:GetWidgetName(name)
+	name = name or "Generic"
+	local namespace = self.namespaces[name]
+	if not namespace then
+		local n = 0
+		namespace = function()
+			n = n + 1
+			return format("%sLibraWidget%d", name, n)
+		end
+		self.namespaces[name] = namespace
+	end
+	return namespace()
+end
+
+local mixins = {
+	"Create",
+}
+
+function lib:EmbedWidgets(target)
+	-- for i, v in ipairs(mixins) do
+		-- target[v] = self[v]
+	-- end
+	for k, v in pairs(self.widgets) do
+		target["Create"..k] = v
+	end
+	self.widgetEmbeds[target] = true
+end
+
+for k in pairs(lib.widgetEmbeds) do
+	lib:EmbedWidgets(k)
+end
\ No newline at end of file
diff --git a/libs/Libra-26/Dropdown.lua b/libs/Libra-26/Dropdown.lua
new file mode 100644
index 0000000..0b6e1c5
--- /dev/null
+++ b/libs/Libra-26/Dropdown.lua
@@ -0,0 +1,547 @@
+local Libra = LibStub("Libra")
+local Type, Version = "Dropdown", 12
+if Libra:GetModuleVersion(Type) >= Version then return end
+
+Libra.modules[Type] = Libra.modules[Type] or {}
+
+local Dropdown = Libra.modules[Type]
+Dropdown.Prototype = Dropdown.Prototype or CreateFrame("Frame")
+Dropdown.MenuPrototype = Dropdown.MenuPrototype or setmetatable({}, {__index = Dropdown.Prototype})
+Dropdown.FramePrototype = Dropdown.FramePrototype or setmetatable({}, {__index = Dropdown.Prototype})
+Dropdown.objects = Dropdown.objects or {}
+Dropdown.listData = Dropdown.listData or {}
+Dropdown.hookedLists = Dropdown.hookedLists or {}
+Dropdown.hookedButtons = Dropdown.hookedButtons or {}
+Dropdown.secureButtons = Dropdown.secureButtons or {}
+Dropdown.secureBin = Dropdown.secureBin or {}
+
+local menuMT = {__index = Dropdown.MenuPrototype}
+local frameMT = {__index = Dropdown.FramePrototype}
+
+local Prototype = Dropdown.Prototype
+local MenuPrototype = Dropdown.MenuPrototype
+local FramePrototype = Dropdown.FramePrototype
+local objects = Dropdown.objects
+local listData = Dropdown.listData
+
+local function setHeight() end
+
+local function constructor(self, type, parent, name)
+	local dropdown
+	if type == "Menu" then
+		-- adding a SetHeight dummy lets us use a simple table instead of a frame, no side effects noticed so far
+		dropdown = setmetatable({}, menuMT)
+		dropdown:SetDisplayMode("MENU")
+		dropdown.SetHeight = setHeight
+		dropdown.xOffset = 0
+		dropdown.yOffset = 0
+	end
+	if type == "Frame" then
+		name = name or Libra:GetWidgetName(self.name)
+		dropdown = setmetatable(CreateFrame("Frame", name, parent, "UIDropDownMenuTemplate"), frameMT)
+		dropdown:SetWidth(115)
+		dropdown.label = dropdown:CreateFontString(name.."Label", "BACKGROUND", "GameFontNormalSmall")
+		dropdown.label:SetPoint("BOTTOMLEFT", dropdown, "TOPLEFT", 16, 3)
+	end
+
+	objects[dropdown] = true
+
+	return dropdown
+end
+
+
+local methods = {
+	Refresh = UIDropDownMenu_Refresh,
+}
+
+for k, v in pairs(methods) do
+	Prototype[k] = v
+end
+
+function Prototype:AddButton(info, level)
+	info.owner = self
+	if info.icon and not info.iconOnly then
+		-- hack to properly increase button width for icon when .iconOnly is not set
+		info.padding = (info.padding or 0) + 10
+	end
+	self.displayMode = self._displayMode
+	self.selectedName = self._selectedName
+	self.selectedValue = self._selectedValue
+	self.selectedID = self._selectedID
+	UIDropDownMenu_AddButton(info, level)
+	self.displayMode = nil
+	self.selectedName = nil
+	self.selectedValue = nil
+	self.selectedID = nil
+end
+
+function Prototype:ToggleMenu(value, anchorName, xOffset, yOffset, menuList, level, ...)
+	ToggleDropDownMenu(level, value, self, anchorName, xOffset, yOffset, menuList, ...)
+end
+
+function Prototype:RebuildMenu(level)
+	level = level or 1
+	if self:IsMenuShown(level) then
+		-- hiding a menu will also hide all deeper level menus, so we'll check which ones are open and restore them afterwards
+		local maxLevel
+		for i = level, UIDROPDOWNMENU_MENU_LEVEL do
+			if _G["DropDownList"..i]:IsShown() then
+				maxLevel = i
+			else
+				break
+			end
+		end
+		self:HideMenu(level)
+		for i = level, maxLevel do
+			local listData = listData[i]
+			-- set .rebuild to indicate that we don't want to reset the scroll offset on the next ToggleDropDownMenu
+			self.rebuild = true
+			self:ToggleMenu(listData.value, listData.anchorName, listData.xOffset, listData.yOffset, listData.menuList, i, listData.button, listData.autoHideDelay)
+		end
+	end
+end
+
+function Prototype:HideMenu(level)
+	if UIDropDownMenu_GetCurrentDropDown() == self then
+		HideDropDownMenu(level)
+	end
+end
+
+function Prototype:CloseMenus(level)
+	if UIDropDownMenu_GetCurrentDropDown() == self then
+		CloseDropDownMenus(level)
+	end
+end
+
+function Prototype:IsMenuShown(level)
+	level = level or 1
+	local listFrame = _G["DropDownList"..level]
+	return UIDropDownMenu_GetCurrentDropDown() == self and listFrame and listFrame:IsShown()
+end
+
+function Prototype:SetSelectedName(name, useValue)
+	self._selectedName = name
+	self._selectedValue = nil
+	self._selectedID = nil
+	self.selectedName = name
+	self:Refresh(useValue)
+	self.selectedName = nil
+end
+
+function Prototype:SetSelectedValue(value, useValue)
+	self._selectedValue = value
+	self._selectedName = nil
+	self._selectedID = nil
+	self.selectedValue = value
+	self:Refresh(useValue)
+	self.selectedValue = nil
+end
+
+function Prototype:SetSelectedID(id, useValue)
+	self._selectedID = id
+	self._selectedName = nil
+	self._selectedValue = nil
+	self.selectedID = id
+	self:Refresh(useValue)
+	self.selectedID = nil
+end
+
+function Prototype:GetSelectedName()
+	return self._selectedName
+end
+
+function Prototype:GetSelectedValue()
+	return self._selectedValue
+end
+
+function Prototype:GetSelectedID()
+	if self._selectedID then
+		return self._selectedID
+	else
+		-- If no explicit selectedID then try to send the id of a selected value or name
+		for i=1, UIDROPDOWNMENU_MAXBUTTONS do
+			local button = _G["DropDownList"..UIDROPDOWNMENU_MENU_LEVEL.."Button"..i]
+			-- See if checked or not
+			if self:GetSelectedName() then
+				if button:GetText() == self:GetSelectedName() then
+					return i
+				end
+			elseif self:GetSelectedValue() then
+				if button.value == self:GetSelectedValue() then
+					return i
+				end
+			end
+		end
+	end
+end
+
+function Prototype:SetDisplayMode(mode)
+	self._displayMode = mode
+end
+
+
+local menuMethods = {
+	Toggle = Prototype.ToggleMenu,
+	Rebuild = Prototype.RebuildMenu,
+	Hide = Prototype.HideMenu,
+	Close = Prototype.CloseMenus,
+	IsShown = Prototype.IsMenuShown,
+}
+
+for k, v in pairs(menuMethods) do
+	MenuPrototype[k] = v
+end
+
+
+local frameMethods = {
+	Enable = UIDropDownMenu_EnableDropDown,
+	Disable = UIDropDownMenu_DisableDropDown,
+	IsEnabled = UIDropDownMenu_IsEnabled,
+	JustifyText = UIDropDownMenu_JustifyText,
+	SetButtonWidth = UIDropDownMenu_SetButtonWidth,
+	SetText = UIDropDownMenu_SetText,
+	GetText = UIDropDownMenu_GetText,
+}
+
+for k, v in pairs(frameMethods) do
+	FramePrototype[k] = v
+end
+
+local setWidth = Prototype.SetWidth
+
+function FramePrototype:SetWidth(width, padding)
+	_G[self:GetName().."Middle"]:SetWidth(width)
+	local defaultPadding = 25
+	if padding then
+		setWidth(self, width + padding)
+		_G[self:GetName().."Text"]:SetWidth(width)
+	else
+		setWidth(self, width + defaultPadding + defaultPadding)
+		_G[self:GetName().."Text"]:SetWidth(width - defaultPadding)
+	end
+	self.noResize = 1
+end
+
+function FramePrototype:SetLabel(text)
+	self.label:SetText(text)
+end
+
+function FramePrototype:SetEnabled(enable)
+	if enable then
+		self:Enable()
+	else
+		self:Disable()
+	end
+end
+
+
+local numShownButtons
+
+local function update(level)
+	local scroll = listData[level].scroll
+	for i = 1, UIDROPDOWNMENU_MAXBUTTONS do
+		local button = _G["DropDownList"..level.."Button"..i]
+		local _, _, _, x, y = button:GetPoint()
+		local y = -((button:GetID() - 1 - scroll) * UIDROPDOWNMENU_BUTTON_HEIGHT) - UIDROPDOWNMENU_BORDER_HEIGHT
+		button:SetPoint("TOPLEFT", x, y)
+		button:SetShown(i > scroll and i <= (numShownButtons + scroll))
+	end
+	Dropdown.scrollButtons[level].up:SetShown(scroll > 0)
+	Dropdown.scrollButtons[level].down:SetShown(scroll < _G["DropDownList"..level].numButtons - numShownButtons)
+end
+
+local function scroll(self, delta)
+	local level = self:GetID()
+	local listData = listData[level]
+	delta = (type(delta) == "number" and delta or self.delta)
+	if IsShiftKeyDown() then delta = delta * (numShownButtons - 1) end
+	listData.scroll = listData.scroll - (type(delta) == "number" and delta or self.delta)
+	listData.scroll = min(listData.scroll, (self.numButtons or self:GetParent().numButtons) - numShownButtons)
+	listData.scroll = max(listData.scroll, 0)
+	update(level)
+end
+
+local scrollScripts = {
+	OnEnter = function(self)
+		UIDropDownMenu_StopCounting(self:GetParent())
+	end,
+	OnLeave = function(self)
+		UIDropDownMenu_StartCounting(self:GetParent())
+	end,
+	OnMouseDown = function(self)
+		self.texture:SetPoint("CENTER", 1, -1)
+	end,
+	OnMouseUp = function(self)
+		self.texture:SetPoint("CENTER")
+	end,
+	OnHide = function(self)
+		self.texture:SetPoint("CENTER")
+		-- explicitly hide so that they are hidden for unmanaged dropdowns
+		self:Hide()
+	end,
+}
+
+local function createScrollButton(listFrame)
+	local level = listFrame:GetID()
+	local button = CreateFrame("Button", nil, listFrame)
+	button:SetSize(16, 16)
+	button:SetScript("OnClick", scroll)
+	for script, handler in pairs(scrollScripts) do
+		button:SetScript(script, handler)
+	end
+	button:SetID(level)
+	button.texture = button:CreateTexture()
+	button.texture:SetSize(16, 16)
+	button.texture:SetPoint("CENTER")
+	button.texture:SetTexture([[Interface\Calendar\MoreArrow]])
+	return button
+end
+
+local function createScrollButtons(listFrame)
+	local scrollUp = listFrame.scrollUp or createScrollButton(listFrame)
+	scrollUp:SetPoint("TOP")
+	scrollUp.delta = 1
+	scrollUp.texture:SetTexCoord(0, 1, 1, 0)
+	listFrame.scrollUp = scrollUp
+
+	local scrollDown = listFrame.scrollDown or createScrollButton(listFrame)
+	scrollDown:SetPoint("BOTTOM")
+	scrollDown.delta = -1
+	listFrame.scrollDown = scrollDown
+end
+
+Dropdown.scrollButtons = Dropdown.scrollButtons or setmetatable({}, {
+	__index = function(self, level)
+		local listFrame = _G["DropDownList"..level]
+		createScrollButtons(listFrame)
+		self[level] = {
+			up = listFrame.scrollUp,
+			down = listFrame.scrollDown,
+		}
+		return self[level]
+	end,
+})
+
+function Dropdown:ToggleDropDownMenuHook(level, value, dropdownFrame, anchorName, xOffset, yOffset, menuList, button, autoHideDelay)
+	level = level or 1
+	if level ~= 1 then
+		dropdownFrame = dropdownFrame or UIDROPDOWNMENU_OPEN_MENU
+	end
+	local listFrameName = "DropDownList"..level
+	local listFrame = _G[listFrameName]
+	if not objects[dropdownFrame] then
+		listFrame:SetScript("OnMouseWheel", nil)
+		return
+	end
+	if dropdownFrame and dropdownFrame._displayMode == "MENU" then
+		_G[listFrameName.."Backdrop"]:Hide()
+		_G[listFrameName.."MenuBackdrop"]:Show()
+	end
+
+	-- store all parameters per level so we can use them to rebuild the menu
+	listData[level] = listData[level] or {}
+	local listData = listData[level]
+	listData.value = value
+	listData.anchorName = anchorName
+	listData.xOffset = xOffset
+	listData.yOffset = yOffset
+	listData.menuList = menuList
+	listData.button = button
+	listData.autoHideDelay = autoHideDelay
+
+	numShownButtons = dropdownFrame.numShownButtons or floor((UIParent:GetHeight() - UIDROPDOWNMENU_BORDER_HEIGHT * 2) / UIDROPDOWNMENU_BUTTON_HEIGHT)
+	local scrollable = numShownButtons < listFrame.numButtons
+	if scrollable then
+		-- make scrollable
+		listData.scroll = listData.scroll or 0
+		if not dropdownFrame.rebuild then
+			listData.scroll = 0
+		end
+		listFrame:SetScript("OnMouseWheel", scroll)
+		listFrame:SetHeight((numShownButtons * UIDROPDOWNMENU_BUTTON_HEIGHT) + (UIDROPDOWNMENU_BORDER_HEIGHT * 2))
+		if listFrame:GetTop() > GetScreenHeight() then
+			local point, anchorFrame, relativePoint, x, y = listFrame:GetPoint()
+			local offTop = (GetScreenHeight() - listFrame:GetTop())-- / listFrame:GetScale()
+			listFrame:SetPoint(point, anchorFrame, relativePoint, x, y + offTop)
+		end
+		update(level)
+	else
+		if listFrame:GetTop() > GetScreenHeight() then
+			local point, anchorFrame, relativePoint, x, y = listFrame:GetPoint()
+			local offTop = (GetScreenHeight() - listFrame:GetTop())-- / listFrame:GetScale()
+			listFrame:SetPoint(point, anchorFrame, relativePoint, x, y + offTop)
+		end
+		listFrame:SetScript("OnMouseWheel", nil)
+		self.scrollButtons[level].up:Hide()
+		self.scrollButtons[level].down:Hide()
+	end
+	dropdownFrame.rebuild = nil
+end
+
+if not Dropdown.hookToggleDropDownMenu then
+	hooksecurefunc("ToggleDropDownMenu", function(...)
+		Dropdown:ToggleDropDownMenuHook(...)
+	end)
+	Dropdown.hookToggleDropDownMenu = true
+end
+
+function Dropdown:AddButtonHook(info, level)
+	if not objects[UIDropDownMenu_GetCurrentDropDown()] then return end
+	local listFrameName = "DropDownList"..(level or 1)
+	local listFrame = _G[listFrameName]
+	local button = _G[listFrameName.."Button"..(listFrame.numButtons)]
+	button.onEnter = info.onEnter
+	button.onLeave = info.onLeave
+	button.tooltipLines = info.tooltipLines
+	if info.attributes and not InCombatLockdown() then
+		local secureButton = self.secureBin[1]
+		-- since this is a separate button, we need to set the disabled state on it too
+		secureButton:SetEnabled(not info.disabled)
+		secureButton:SetParent(button)
+		secureButton:SetAllPoints()
+		secureButton:Show()
+		-- clear existing attributes
+		for attribute in pairs(secureButton.attributes) do
+			secureButton:SetAttribute(attribute, nil)
+			secureButton.attributes[attribute] = nil
+		end
+		for attribute, value in pairs(info.attributes) do
+			secureButton:SetAttribute(attribute, value)
+			secureButton.attributes[attribute] = true
+		end
+		tinsert(Dropdown.secureButtons, secureButton)
+	end
+end
+
+if not Dropdown.hookAddButton then
+	hooksecurefunc("UIDropDownMenu_AddButton", function(...)
+		Dropdown:AddButtonHook(...)
+	end)
+	Dropdown.hookAddButton = true
+end
+
+local function onEnter(self)
+	if self.onEnter then
+		self:onEnter()
+	elseif self.tooltipLines and self.tooltipTitle then
+		GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
+		GameTooltip:AddLine(self.tooltipTitle, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b)
+		if self.tooltipText then
+			for line in self.tooltipText:gmatch("[^\n]+") do
+				GameTooltip:AddLine(line)
+			end
+		end
+		GameTooltip:Show()
+	end
+end
+
+local function onLeave(self)
+	if self.onLeave then
+		self:onLeave()
+	end
+end
+
+local function invisibleButtonOnEnter(self)
+	local parent = self:GetParent()
+	if parent.onEnter or parent.tooltipWhileDisabled then
+		onEnter(parent)
+	end
+end
+
+local function invisibleButtonOnLeave(self)
+	local parent = self:GetParent()
+	if parent.onLeave or parent.tooltipWhileDisabled then
+		onLeave(parent)
+	end
+end
+
+local function listOnHide(self)
+	if not InCombatLockdown() then
+		for i = #Dropdown.secureButtons, 1, -1 do
+			-- hide secure buttons attached to this list frame
+			local button = Dropdown.secureButtons[i]
+			if button:GetParent():GetParent() == self then
+				Dropdown:DismissSecureButton(button)
+				tremove(Dropdown.secureButtons, i)
+			end
+		end
+	end
+end
+
+function Dropdown:CreateFramesHook(numLevels, numButtons)
+	for level = 1, numLevels do
+		if not self.hookedLists[level] then
+			_G["DropDownList"..level]:HookScript("OnHide", listOnHide)
+			self.hookedLists[level] = true
+		end
+		self.hookedButtons[level] = self.hookedButtons[level] or {}
+		for i = 1, numButtons do
+			if not self.hookedButtons[level][i] then
+				_G["DropDownList"..level.."Button"..i]:HookScript("OnEnter", onEnter)
+				_G["DropDownList"..level.."Button"..i]:HookScript("OnLeave", onLeave)
+				_G["DropDownList"..level.."Button"..i.."InvisibleButton"]:HookScript("OnEnter", invisibleButtonOnEnter)
+				_G["DropDownList"..level.."Button"..i.."InvisibleButton"]:HookScript("OnLeave", invisibleButtonOnLeave)
+				self.hookedButtons[level][i] = true
+			end
+		end
+	end
+end
+
+if not Dropdown.hookCreateFrames then
+	Dropdown:CreateFramesHook(UIDROPDOWNMENU_MAXLEVELS, UIDROPDOWNMENU_MAXBUTTONS)
+	hooksecurefunc("UIDropDownMenu_CreateFrames", function(...)
+		Dropdown:CreateFramesHook(...)
+	end)
+	Dropdown.hookCreateFrames = true
+end
+
+-- script handlers to mimic regular dropdown button behaviour
+local scripts = {
+	PreClick = function(self)
+		local parent = self:GetParent()
+		parent:GetScript("OnClick")(parent)
+	end,
+	OnMouseDown = function(self)
+		self:GetParent():SetButtonState("PUSHED")
+	end,
+	OnMouseUp = function(self)
+		self:GetParent():SetButtonState("NORMAL")
+	end,
+	OnEnter = function(self)
+		local parent = self:GetParent()
+		parent:GetScript("OnEnter")(parent)
+	end,
+	OnLeave = function(self)
+		local parent = self:GetParent()
+		parent:GetScript("OnLeave")(parent)
+	end,
+}
+
+setmetatable(Dropdown.secureBin, {
+	__index = function(self, index)
+		local button = CreateFrame("Button", nil, nil, "SecureActionButtonTemplate")
+		for script, handler in pairs(scripts) do
+			button:SetScript(script, handler)
+		end
+		button.attributes = {}
+		return button
+	end,
+})
+
+function Dropdown:DismissSecureButton(button)
+	button:Hide()
+	button:ClearAllPoints()
+	button:SetParent(nil)
+	tinsert(Dropdown.secureBin, button)
+end
+
+Dropdown.frame = Dropdown.frame or CreateFrame("Frame")
+Dropdown.frame:RegisterEvent("PLAYER_REGEN_DISABLED")
+Dropdown.frame:SetScript("OnEvent", function(self)
+	for i, button in ipairs(Dropdown.secureButtons) do
+		Dropdown:DismissSecureButton(button)
+	end
+	wipe(Dropdown.secureButtons)
+end)
+
+Libra:RegisterModule(Type, Version, constructor)
\ No newline at end of file
diff --git a/libs/Libra-26/Editbox.lua b/libs/Libra-26/Editbox.lua
new file mode 100644
index 0000000..8c41e7c
--- /dev/null
+++ b/libs/Libra-26/Editbox.lua
@@ -0,0 +1,29 @@
+local Libra = LibStub("Libra")
+local Type, Version = "Editbox", 2
+if Libra:GetModuleVersion(Type) >= Version then return end
+
+local function onEditFocusGained(self)
+	self:SetTextColor(1, 1, 1)
+end
+
+local function onEditFocusLost(self)
+	self:SetFontObject("ChatFontSmall")
+	self:SetTextColor(0.5, 0.5, 0.5)
+end
+
+local function constructor(self, parent, isSearchBox)
+	local name = Libra:GetWidgetName(self.name)
+	local editbox = CreateFrame("EditBox", name, parent, isSearchBox and "SearchBoxTemplate" or "InputBoxTemplate")
+	editbox:SetHeight(20)
+	editbox:SetAutoFocus(false)
+	editbox:SetFontObject("ChatFontSmall")
+	if isSearchBox then
+		editbox:SetTextColor(0.5, 0.5, 0.5)
+		editbox:HookScript("OnEditFocusGained", onEditFocusGained)
+		editbox:HookScript("OnEditFocusLost", onEditFocusLost)
+	end
+	_G[name] = nil
+	return editbox
+end
+
+Libra:RegisterModule(Type, Version, constructor)
\ No newline at end of file
diff --git a/libs/Libra-26/Libra.xml b/libs/Libra-26/Libra.xml
new file mode 100644
index 0000000..d51746a
--- /dev/null
+++ b/libs/Libra-26/Libra.xml
@@ -0,0 +1,14 @@
+<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
+..\FrameXML\UI.xsd">
+	<Script file="Core.lua"/>
+
+	<Script file="Addon.lua"/>
+	<Script file="UIPanel.lua"/>
+	<Script file="AceDBControls.lua"/>
+	<Script file="Button.lua"/>
+	<Script file="Dropdown.lua"/>
+	<Script file="Editbox.lua"/>
+	<Script file="OptionsFrame.lua"/>
+	<Script file="ScrollFrame.lua"/>
+	<Script file="Slider.lua"/>
+</Ui>
\ No newline at end of file
diff --git a/libs/Libra-26/OptionsFrame.lua b/libs/Libra-26/OptionsFrame.lua
new file mode 100644
index 0000000..45d7f16
--- /dev/null
+++ b/libs/Libra-26/OptionsFrame.lua
@@ -0,0 +1,496 @@
+local Libra = LibStub("Libra")
+local Type, Version = "OptionsFrame", 3
+if Libra:GetModuleVersion(Type) >= Version then return end
+
+Libra.modules[Type] = Libra.modules[Type] or {}
+
+local Options = Libra.modules[Type]
+
+Options.Prototype = Options.Prototype or CreateFrame("Frame")
+Options.ParentPrototype = Options.ParentPrototype or {}
+
+local mt = {__index = Options.Prototype}
+local parentMT = {__index = setmetatable(Options.ParentPrototype, {__index = Options.Prototype})}
+
+local Prototype = Options.Prototype
+local ParentPrototype = Options.ParentPrototype
+
+local function createFrame(name, parent)
+	local frame = CreateFrame("Frame")
+	frame.name = name
+	frame.parent = parent
+	InterfaceOptions_AddCategory(frame)
+
+	local title = frame:CreateFontString(nil, nil, "GameFontNormalLarge")
+	title:SetPoint("TOPLEFT", 16, -16)
+	title:SetPoint("RIGHT", -16, 0)
+	title:SetJustifyH("LEFT")
+	title:SetJustifyV("TOP")
+	title:SetText(name)
+	frame.title = title
+
+	local desc = frame:CreateFontString(nil, nil, "GameFontHighlightSmall")
+	desc:SetHeight(32)
+	desc:SetPoint("TOPLEFT", frame.title, "BOTTOMLEFT", 0, -8)
+	desc:SetPoint("RIGHT", -31, 0)
+	desc:SetJustifyH("LEFT")
+	desc:SetJustifyV("TOP")
+	desc:SetNonSpaceWrap(true)
+	frame.desc = desc
+
+	return frame
+end
+
+local function constructor(self, name)
+	local frame = setmetatable(createFrame(name), parentMT)
+	frame.controls = {}
+	frame.allcontrols = {}
+	return frame
+end
+
+
+function ParentPrototype:AddSubCategory(name, inherit)
+	local frame = setmetatable(createFrame(name, self.name), mt)
+	if inherit then
+		frame.db = self.db
+		frame.useProfile = self.useProfile
+		frame.handler = self.handler
+		frame.allcontrols = self.allcontrols
+	else
+		frame.allcontrols = {}
+	end
+	frame.inherit = inherit
+	frame.controls = {}
+	self.subCategories = self.subCategories or {}
+	tinsert(self.subCategories, frame)
+	return frame
+end
+
+function Prototype:SetDescription(text)
+	self.desc:SetText(text)
+end
+
+function Prototype:SetDatabase(database, useProfile)
+	self.db = database
+	self.useProfile = useProfile
+	if self.subCategories then
+		for i, v in ipairs(self.subCategories) do
+			if v.inherit then
+				v.db = database
+			end
+		end
+	end
+end
+
+function Prototype:SetHandler(tbl)
+	self.handler = tbl
+	if self.subCategories then
+		for i, v in ipairs(self.subCategories) do
+			if v.inherit then
+				v.handler = tbl
+			end
+		end
+	end
+end
+
+
+local function getTable(control)
+	local tbl = control.parent.db
+	if control.parent.useProfile then
+		tbl = tbl.profile
+	end
+	if control.keyTable then
+		tbl = tbl[control.keyTable]
+	end
+	return tbl
+end
+
+local function getFunc(control, method, key, value)
+	local func = control[method]
+	if func then
+		local object = control
+		if type(func) == "string" then
+			object = control.parent.handler
+			func = object[func]
+		end
+		if key then
+			return true, func(object, key, value)
+		else
+			return true, func(object, value)
+		end
+		return true
+	end
+end
+
+local function set(self, value, key)
+	if not getFunc(self, "set", key, value) then
+		local tbl = getTable(self)
+		if tbl then
+			tbl[key or self.key] = value
+		end
+	end
+	getFunc(self, "func", key, value)
+	for key, control in pairs(self.parent.allcontrols) do
+		if control.disabled then
+			control:SetEnabled(not control.disabled())
+		end
+	end
+end
+
+local function get(self, key)
+	local hasFunc, value = getFunc(self, "get", key)
+	if hasFunc then
+		return value
+	else
+		local tbl = getTable(self)
+		if tbl then
+			return tbl[key or self.key]
+		end
+	end
+end
+
+local controls = {}
+
+do
+	local function onClick(self)
+		local checked = self:GetChecked() ~= nil
+		PlaySound(checked and "igMainMenuOptionCheckBoxOn" or "igMainMenuOptionCheckBoxOff")
+		set(self, checked)
+	end
+
+	controls.CheckButton = function(parent)
+		local checkButton = CreateFrame("CheckButton", nil, parent, "OptionsBaseCheckButtonTemplate")
+		checkButton:SetNormalFontObject("GameFontHighlight")
+		checkButton:SetDisabledFontObject("GameFontDisable")
+		checkButton:SetPushedTextOffset(0, 0)
+		checkButton:SetScript("OnClick", onClick)
+		checkButton.SetValue = checkButton.SetChecked
+
+		checkButton.label = checkButton:CreateFontString()
+		checkButton.label:SetPoint("LEFT", checkButton, "RIGHT", 0, 1)
+		checkButton:SetFontString(checkButton.label)
+
+		return checkButton
+	end
+end
+
+do
+	local ColorPickerFrame = ColorPickerFrame
+
+	local function setColor(self, color)
+		self.swatch:SetVertexColor(color.r, color.g, color.b)
+	end
+
+	local function saveColor(self, r, g, b)
+		self.swatch:SetVertexColor(r, g, b)
+		local color = get(self)
+		color.r = r
+		color.g = g
+		color.b = b
+		set(self, color)
+	end
+
+	local function swatchFunc()
+		saveColor(ColorPickerFrame.extraInfo, ColorPickerFrame:GetColorRGB())
+	end
+
+	local function cancelFunc(prev)
+		saveColor(ColorPickerFrame.extraInfo, ColorPicker_GetPreviousValues())
+	end
+
+	local scripts = {
+		OnClick = function(self)
+			local info = UIDropDownMenu_CreateInfo()
+			local color = get(self)
+			info.r, info.g, info.b = color.r, color.g, color.b
+			info.swatchFunc = swatchFunc
+			info.cancelFunc = cancelFunc
+			info.extraInfo = self
+			OpenColorPicker(info)
+		end,
+
+		OnEnter = function(self)
+			self.bg:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
+			if self.tooltipText then
+				GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
+				GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, true)
+			end
+		end,
+
+		OnLeave = function(self)
+			self.bg:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b)
+			GameTooltip:Hide()
+		end,
+
+		OnEnable = function(self)
+			if self:IsMouseOver() then
+				self:OnEnter()
+			else
+				self.bg:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b)
+			end
+		end,
+
+		OnDisable = function(self)
+			self.bg:SetVertexColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b)
+		end,
+	}
+
+	controls.ColorButton = function(parent, data)
+		local colorButton = CreateFrame("Button", nil, parent)
+		colorButton:SetSize(16, 16)
+		colorButton:SetNormalFontObject("GameFontHighlight")
+		colorButton:SetDisabledFontObject("GameFontDisable")
+		colorButton:SetPushedTextOffset(0, 0)
+		for script, handler in pairs(scripts) do
+			colorButton:SetScript(script, handler)
+			colorButton[script] = handler
+		end
+		colorButton.SetValue = setColor
+
+		colorButton:SetNormalTexture([[Interface\ChatFrame\ChatFrameColorSwatch]])
+		colorButton.swatch = colorButton:GetNormalTexture()
+
+		colorButton.bg = colorButton:CreateTexture(nil, "BACKGROUND")
+		colorButton.bg:SetSize(14, 14)
+		colorButton.bg:SetPoint("CENTER")
+		colorButton.bg:SetTexture(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b)
+
+		colorButton.label = colorButton:CreateFontString()
+		colorButton.label:SetPoint("LEFT", colorButton, "RIGHT", 5, 1)
+		colorButton:SetFontString(colorButton.label)
+
+		return colorButton
+	end
+end
+
+do
+	local function onValueChanged(self, value, isUserInput)
+		if isUserInput then
+			set(self, value)
+		end
+		if self.isPercent then
+			self.currentValue:SetFormattedText("%.0f%%", value * 100)
+		else
+			self.currentValue:SetText(value)
+		end
+	end
+
+	local function onMinMaxChanged(self, min, max)
+		if self.minText or not self.isPercent then
+			self.min:SetText(self.minText or min)
+		else
+			self.min:SetFormattedText("%.0f%%", min * 100)
+		end
+		if self.maxText or not self.isPercent then
+			self.max:SetText(self.maxText or max)
+		else
+			self.max:SetFormattedText("%.0f%%", max * 100)
+		end
+	end
+
+	controls.Slider = function(parent, data)
+		local slider = Libra:CreateSlider(parent)
+		slider:SetScript("OnValueChanged", onValueChanged)
+		slider:SetScript("OnMinMaxChanged", onMinMaxChanged)
+		slider.isPercent = data.isPercent
+		slider.minText = data.minText
+		slider.maxText = data.maxText
+		slider:SetMinMaxValues(data.min, data.max)
+		slider:SetValueStep(data.step)
+		return slider
+	end
+end
+
+do
+	local function getValue(dropdown, property, value)
+		local properties = dropdown.properties
+		local property = properties and properties[property]
+		if not properties or not property then
+			return value
+		else
+			if type(property) == "function" then
+				return property(value)
+			elseif type(property) == "table" then
+				return property[value]
+			else
+				return property
+			end
+		end
+	end
+
+	local function setText(self, value)
+		self:SetText(getValue(self, "text", value))
+	end
+
+	local defaultProperties = {
+		"text",
+		"value",
+		"arg1",
+	}
+
+	local function onClick(self, arg1, arg2, checked)
+		if self.owner.multiSelect then
+			set(self.owner, checked, arg1)
+		else
+			self.owner:SetText(self:GetText())
+			set(self.owner, arg1)
+		end
+	end
+
+	local function checked(self)
+		if self.owner.multiSelect then
+			return get(self.owner, self.arg1)
+		else
+			return self.arg1 == get(self.owner)
+		end
+	end
+
+	local function initialize(self, level, menuList)
+		menuList = menuList or self.menulist
+		if type(menuList) == "function" then
+			menuList = menuList()
+		end
+		for i, v in ipairs(menuList) do
+			local info = UIDropDownMenu_CreateInfo()
+			info.func = onClick
+			info.checked = checked
+			info.isNotRadio = self.multiSelect
+			for i, propertyName in ipairs(defaultProperties) do
+				info[propertyName] = getValue(self, propertyName, v)
+			end
+			if self.properties then
+				for propertyName in pairs(self.properties) do
+					info[propertyName] = getValue(self, propertyName, v)
+				end
+			end
+			self:AddButton(info)
+		end
+	end
+
+	controls.Dropdown = function(parent, data)
+		local dropdown = Libra:CreateDropdown("Frame", parent)
+		dropdown:JustifyText("LEFT")
+		dropdown.SetValue = setText
+		dropdown.initialize = data.initialize or initialize
+		dropdown.menulist = data.menuList
+		dropdown.multiSelect = data.multiSelect
+		if data.properties then
+			dropdown.properties = {}
+			for k, v in pairs(data.properties) do
+				dropdown.properties[k] = v
+			end
+		end
+		return dropdown
+	end
+end
+
+do
+	controls.Separator = function(parent, data)
+		local separator = parent:CreateTexture()
+		separator:SetHeight(1)
+		separator:SetPoint("LEFT")
+		separator:SetPoint("RIGHT", -31, 0)
+		separator:SetTexture(0.8, 0.8, 0.8, 0.5)
+		return separator
+	end
+end
+
+do
+	controls.Custom = function(parent, data)
+		local custom = CreateFrame("Frame", nil, parent)
+		custom.label = custom:CreateFontString(nil, nil, "GameFontNormal")
+		custom.label:SetPoint("LEFT", custom, "RIGHT", 0, 1)
+		return custom
+	end
+end
+
+local objectData = {
+	CheckButton = {
+		x = -2,
+		y = -16,
+		bottomOffset = 8,
+	},
+	ColorButton = {
+		x = 3,
+		y = -21,
+		bottomOffset = 3,
+	},
+	Slider = {
+		x = 7,
+		y = -27,
+		bottomOffset = -5,
+	},
+	Dropdown = {
+		x = -15,
+		y = -32,
+		bottomOffset = 8,
+	},
+	Separator = {
+		x = 0,
+		y = -15,
+		bottomOffset = 0,
+	},
+	Custom = {
+		x = 0,
+		y = -20,
+		bottomOffset = 0,
+	},
+}
+
+function Prototype:CreateOptions(options)
+	for i, option in ipairs(options) do
+		local control = controls[option.type](self, option)
+		local data = objectData[option.type]
+		if i == 1 then
+			control:SetPoint("TOPLEFT", self.desc, "BOTTOMLEFT", data.x, data.y + 8)
+		elseif option.newColumn then
+			control:SetPoint("TOPLEFT", self.desc, "BOTTOM", data.x - 2, data.y + 8)
+		else
+			local previousOption = options[i - 1]
+			local previousData = objectData[previousOption.type]
+			control:SetPoint("TOPLEFT", self.controls[i - 1], "BOTTOMLEFT", data.x - previousData.x, data.y + previousData.bottomOffset - (option.padding or 0))
+		end
+		if option.width then
+			control:SetWidth(option.width)
+		end
+		control.parent = self
+		if control.label then
+			control.label:SetText(option.text)
+		end
+		control.tooltipText = option.tooltip
+		control.key = option.key
+		control.keyTable = option.keyTable
+		control.set = option.set
+		control.get = option.get
+		control.func = option.func
+		control.disabled = option.disabled
+		if option.init then
+			option.init(control)
+		end
+		tinsert(self.controls, control)
+		tinsert(self.allcontrols, control)
+	end
+end
+
+function Prototype:SetupControls()
+	for i, control in ipairs(self.allcontrols) do
+		local value = get(control)
+		if value then
+			control:SetValue(value)
+			getFunc(control, "func", key, value)
+		end
+		if control.disabled then
+			control:SetEnabled(not control.disabled())
+		end
+	end
+end
+
+function Prototype:GetControlByKey(key, keyTable)
+	for i, control in ipairs(self.allcontrols) do
+		if control.key == key and control.keyTable == keyTable then
+			return control
+		end
+	end
+end
+
+Libra:RegisterModule(Type, Version, constructor)
\ No newline at end of file
diff --git a/libs/Libra-26/ScrollFrame.lua b/libs/Libra-26/ScrollFrame.lua
new file mode 100644
index 0000000..dfd8541
--- /dev/null
+++ b/libs/Libra-26/ScrollFrame.lua
@@ -0,0 +1,137 @@
+local Libra = LibStub("Libra")
+local Type, Version = "ScrollFrame", 6
+if Libra:GetModuleVersion(Type) >= Version then return end
+
+Libra.modules[Type] = Libra.modules[Type] or {}
+
+local ScrollFrame = Libra.modules[Type]
+
+ScrollFrame.FauxPrototype = ScrollFrame.FauxPrototype or CreateFrame("ScrollFrame")
+ScrollFrame.HybridPrototype = ScrollFrame.HybridPrototype or CreateFrame("ScrollFrame")
+
+local fauxMT = {__index = ScrollFrame.FauxPrototype}
+local hybridMT = {__index = ScrollFrame.HybridPrototype}
+
+local HybridPrototype = ScrollFrame.HybridPrototype
+
+local function fauxOnVerticalScroll(self, offset)
+	self.Scrollbar:SetValue(offset)
+	self.offset = floor((offset / self.buttonHeight) + 0.5)
+	self:Update()
+end
+
+local function update(self)
+	local offset = self:GetOffset()
+	local numItems = self.getNumItems()
+	for i, button in ipairs(self.buttons) do
+		local index = offset + i
+		if index <= numItems then
+			self.updateButton(button, index)
+		end
+		button:SetShown(index <= numItems)
+	end
+	local totalHeight = numItems * self.buttonHeight
+	local displayedHeight = #self.buttons * self.buttonHeight
+	if self.dynamic then
+		totalHeight = self.dynamic()
+	elseif self.largeButtonTop then
+		totalHeight = totalHeight - (self.buttonHeight - self.largeButtonHeight)
+	end
+	HybridScrollFrame_Update(self, totalHeight, displayedHeight)
+	if self.onScroll then
+		self:onScroll()
+	end
+end
+
+local function constructor(self, type, parent, name)
+	local scrollFrame
+	if type == "Faux" then
+		scrollFrame = setmetatable(CreateFrame("ScrollFrame", name, parent, "FauxScrollFrameTemplate"), fauxMT)
+		scrollFrame:SetScript("OnVerticalScroll", fauxOnVerticalScroll)
+	end
+	if type == "Hybrid" then
+		name = name or Libra:GetWidgetName(self.name)
+		scrollFrame = setmetatable(CreateFrame("ScrollFrame", name, parent, "HybridScrollFrameTemplate"), hybridMT)
+		scrollFrame.update = function() update(scrollFrame) end
+		scrollFrame.scrollBar = CreateFrame("Slider", nil, scrollFrame, "HybridScrollBarTemplate")
+	end
+
+	return scrollFrame
+end
+
+
+local fauxMethods = {
+	Update = FauxScrollFrame_Update,
+	SetOffset = FauxScrollFrame_SetOffset,
+	GetOffset = FauxScrollFrame_GetOffset,
+}
+
+for k, v in pairs(fauxMethods) do
+	ScrollFrame.FauxPrototype[k] = v
+end
+
+local hybridMethods = {
+	-- Update = HybridScrollFrame_Update,
+	-- SetOffset = HybridScrollFrame_SetOffset,
+	GetOffset = HybridScrollFrame_GetOffset,
+	CollapseButton = HybridScrollFrame_CollapseButton,
+}
+
+for k, v in pairs(hybridMethods) do
+	ScrollFrame.HybridPrototype[k] = v
+end
+
+local function setHeader(self)
+	self:SetHeight(self.parent.headerHeight)
+end
+
+local function resetHeight(self)
+	self:SetHeight(self.parent.buttonHeightReal)
+end
+
+function HybridPrototype:CreateButtons()
+	self.buttons = self.buttons or {}
+	local scrollChild = self.scrollChild
+	local numButtons = ceil(self:GetHeight() / self.buttonHeightReal) + 1
+	for i = #self.buttons + 1, numButtons do
+		local button = self.createButton(scrollChild)
+		if i == 1 then
+			button:SetPoint(self.initialPoint or "TOPLEFT", scrollChild, self.initialRelative or "TOPLEFT", (self.initialOffsetX or 0), (self.initialOffsetY or 0))
+		else
+			button:SetPoint(self.point or "TOPLEFT", self.buttons[i - 1], self.relativePoint or "BOTTOMLEFT", (self.offsetX or 0), (self.offsetY or 0))
+		end
+		button:SetHeight(self.buttonHeightReal)
+		button.SetHeader = setHeader
+		button.ResetHeight = resetHeight
+		button.parent = self
+		self.buttons[i] = button
+	end
+
+	self.buttonHeight = self.buttonHeightReal - (self.offsetY or 0)
+
+	scrollChild:SetWidth(self:GetWidth())
+	scrollChild:SetHeight(numButtons * self.buttonHeightReal)
+	self:SetVerticalScroll(0)
+	self:UpdateScrollChildRect()
+
+	local scrollBar = self.scrollBar
+	scrollBar:SetMinMaxValues(0, numButtons * self.buttonHeightReal)
+	scrollBar.buttonHeight = self.buttonHeightReal
+	scrollBar:SetValueStep(self.buttonHeightReal)
+	scrollBar:SetStepsPerPage(numButtons - 2)
+	scrollBar:SetValue(0)
+end
+
+function HybridPrototype:SetButtonHeight(height)
+	self.buttonHeightReal = height
+end
+
+function HybridPrototype:SetHeaderHeight(height)
+	self.headerHeight = height
+end
+
+function HybridPrototype:ExpandButton(numButtons)
+	HybridScrollFrame_ExpandButton(self, numButtons * self.buttonHeight, self.headerHeight)
+end
+
+Libra:RegisterModule(Type, Version, constructor)
\ No newline at end of file
diff --git a/libs/Libra-26/Slider.lua b/libs/Libra-26/Slider.lua
new file mode 100644
index 0000000..20202de
--- /dev/null
+++ b/libs/Libra-26/Slider.lua
@@ -0,0 +1,54 @@
+local Libra = LibStub("Libra")
+local Type, Version = "Slider", 2
+if Libra:GetModuleVersion(Type) >= Version then return end
+
+local backdrop = {
+	bgFile = [[Interface\Buttons\UI-SliderBar-Background]],
+	edgeFile = [[Interface\Buttons\UI-SliderBar-Border]],
+	edgeSize = 8,
+	insets = {left = 3, right = 3, top = 6, bottom = 6}
+}
+
+local function onEnter(self)
+	if self:IsEnabled() then
+		if self.tooltipText then
+			GameTooltip:SetOwner(self, self.tooltipOwnerPoint or "ANCHOR_RIGHT")
+			GameTooltip:SetText(self.tooltipText, nil, nil, nil, nil, true)
+		end
+		if self.tooltipRequirement then
+			GameTooltip:AddLine(self.tooltipRequirement, 1.0, 1.0, 1.0)
+			GameTooltip:Show()
+		end
+	end
+end
+
+local function onLeave(self)
+	GameTooltip:Hide()
+end
+
+local function constructor(self, parent)
+	local slider = CreateFrame("Slider", nil, parent)
+	slider:SetSize(144, 17)
+	slider:SetBackdrop(backdrop)
+	slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Horizontal]])
+	slider:SetOrientation("HORIZONTAL")
+	slider:SetObeyStepOnDrag(true)
+	slider:SetScript("OnEnter", onEnter)
+	slider:SetScript("OnLeave", onLeave)
+
+	slider.label = slider:CreateFontString(nil, nil, "GameFontNormal")
+	slider.label:SetPoint("BOTTOM", slider, "TOP")
+
+	slider.min = slider:CreateFontString(nil, nil, "GameFontHighlightSmall")
+	slider.min:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", -4, 3)
+
+	slider.max = slider:CreateFontString(nil, nil, "GameFontHighlightSmall")
+	slider.max:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", 4, 3)
+
+	slider.currentValue = slider:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
+	slider.currentValue:SetPoint("CENTER", 0, -15)
+
+	return slider
+end
+
+Libra:RegisterModule(Type, Version, constructor)
\ No newline at end of file
diff --git a/libs/Libra-26/UIPanel.lua b/libs/Libra-26/UIPanel.lua
new file mode 100644
index 0000000..049a76f
--- /dev/null
+++ b/libs/Libra-26/UIPanel.lua
@@ -0,0 +1,102 @@
+local Libra = LibStub("Libra")
+local Type, Version = "UIPanel", 1
+if Libra:GetModuleVersion(Type) >= Version then return end
+
+Libra.modules[Type] = Libra.modules[Type] or {}
+
+local UIPanel = Libra.modules[Type]
+UIPanel.Prototype = UIPanel.Prototype or CreateFrame("Frame")
+
+local Prototype = UIPanel.Prototype
+local mt = {__index = Prototype}
+
+local function safecall(object, method, ...)
+	if object[method] then
+		object[method](object, ...)
+	end
+end
+
+local function constructor(self, name)
+	name = name or Libra:GetWidgetName(self.name)
+	local panel = setmetatable(CreateFrame("Frame", name, UIParent, "ButtonFrameTemplate"), mt)
+
+	tinsert(UISpecialFrames, name)
+	UIPanelWindows[name] = {
+		area = "left",
+		pushable = 1,
+		whileDead = true,
+	}
+
+	return panel
+end
+
+
+local methods = {
+	ShowPortrait = ButtonFrameTemplate_ShowPortrait,
+	HidePortrait = ButtonFrameTemplate_HidePortrait,
+	ShowAttic = ButtonFrameTemplate_ShowAttic,
+	HideAttic = ButtonFrameTemplate_HideAttic,
+	ShowButtonBar = ButtonFrameTemplate_ShowButtonBar,
+
+	GetSelectedTab = PanelTemplates_GetSelectedTab,
+	UpdateTabs = PanelTemplates_UpdateTabs,
+	EnableTab = PanelTemplates_EnableTab,
+	DisableTab = PanelTemplates_DisableTab,
+	-- GetTabWidth = PanelTemplates_GetTabWidth,
+	-- TabResize = PanelTemplates_TabResize,
+}
+
+for k, v in pairs(methods) do
+	Prototype[k] = v
+end
+
+function Prototype:SetTitleText(text)
+	self.TitleText:SetText(text)
+end
+
+function Prototype:HideButtonBar()
+	ButtonFrameTemplate_HideButtonBar(self)
+	self.Inset:SetPoint("BOTTOMRIGHT", PANEL_INSET_RIGHT_OFFSET, PANEL_INSET_BOTTOM_OFFSET + 2)
+end
+
+
+local function onClick(self)
+	self:GetParent():SelectTab(self:GetID())
+	PlaySound("igCharacterInfoTab")
+end
+
+function Prototype:CreateTab(name)
+	self.tabs = self.tabs or {}
+	if type(name) == "number" then
+		error("Tab name may not be a number.", 2)
+	end
+	-- if type(name) == "number" then
+		-- error(format("%s already has a tab named '%s'.", self:GetName(), name), 2)
+	-- end
+	local tabs = self.tabs
+	local numTabs = #tabs + 1
+	local tab = CreateFrame("Button", self:GetName().."Tab"..numTabs, self, "CharacterFrameTabButtonTemplate")
+	if numTabs == 1 then
+		tab:SetPoint("BOTTOMLEFT", 19, -30)
+	else
+		tab:SetPoint("LEFT", tabs[numTabs - 1], "RIGHT", -15, 0)
+	end
+	tab:SetID(numTabs)
+	tab:SetScript("OnClick", onClick)
+	tabs[numTabs] = tab
+	self.numTabs = numTabs
+	return tab
+end
+
+function Prototype:SelectTab(id)
+	local selectedTab = self:GetSelectedTab()
+	if selectedTab then
+		safecall(self, "OnTabDeselected", selectedTab)
+	end
+	self.selectedTab = id
+	self:UpdateTabs()
+	safecall(self, "OnTabSelected", id)
+end
+
+
+Libra:RegisterModule(Type, Version, constructor)
\ No newline at end of file
diff --git a/loc/enUS.lua b/loc/enUS.lua
index 3403f92..cfca477 100644
--- a/loc/enUS.lua
+++ b/loc/enUS.lua
@@ -34,14 +34,15 @@ L["Hide the options item from the menu"] = true

 L["Tooltip"] = true
 L["Hide tooltip"] = true
-L["Number of addons to display"] = true
+L["Max number of addons to display"] = true

 L["Accessibility"] = true
-L["Action %s"] = true
 L["Bind up to four menu items to the mouse which you can use to open them quickly by clicking on the broker display."] = true
 L["Mouse Setting"] = true
-L["Modifier"] = true
 L["Hide the bindings from the tooltip"] = true

-L["Order"] = true
+L["Menu"] = true
 L["Sort the order of the menu items.\n\nNote, having no sorting order (zero) hides the item from the menu."] = true
+
+L["Profiles"] = true
+L["You can change the active database profile, so you can have different settings for every character."] = true
\ No newline at end of file
diff --git a/options/Accessibility.lua b/options/Accessibility.lua
new file mode 100644
index 0000000..c23f36d
--- /dev/null
+++ b/options/Accessibility.lua
@@ -0,0 +1,87 @@
+--[[
+	Copyright (c) 2014 Eyal Shilony <Lynxium>
+
+	Permission is hereby granted, free of charge, to any person obtaining
+	a copy of this software and associated documentation files (the
+	"Software"), to deal in the Software without restriction, including
+	without limitation the rights to use, copy, modify, merge, publish,
+	distribute, sublicense, and/or sell copies of the Software, and to
+	permit persons to whom the Software is furnished to do so, subject to
+	the following conditions:
+
+	The above copyright notice and this permission notice shall be
+	included in all copies or substantial portions of the Software.
+
+	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+	NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+	LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+	OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+]]
+
+local addonName, addon = ...
+local ui = addon:GetModule("Options.UI")
+local options = addon:NewModule("Options.Accessibility")
+local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
+
+function options:OnInitialize()
+    local accessibility = addon.options:AddSubCategory(L["Accessibility"])
+	accessibility:SetDescription(L["Bind up to four menu items to the mouse which you can use to open them quickly by clicking on the broker display."])
+
+	local titles = { }
+	for _, v in addon.display:Interfaces() do
+		table.insert(titles, v.title)
+	end
+
+	local buttons = {
+		[KEY_BUTTON1] = 1,
+		[KEY_BUTTON2] = 2,
+	}
+
+	local options = {
+		{
+			type = "Dropdown",
+			text = L["Mouse Setting"],
+			get = function()
+				return addon.buttons[addon.db.profile.mouseButton]
+			end,
+			set = function(_, value)
+				addon.db.profile.mouseButton = buttons[value]
+			end,
+			menuList = addon.buttons
+		}
+	}
+
+	for i in pairs(addon.db.profile.accessibility) do
+		table.insert(options, {
+			type = "Dropdown",
+			text = addon.modifiers[i],
+			get = function()
+				local interface = addon.display:GetInterface(addon.db.profile.accessibility[i].name)
+				return interface.title
+			end,
+			set = function(_, value)
+				local interface = addon.display:GetInterface(value)
+				addon.db.profile.accessibility[i].name = interface.name
+			end,
+			menuList = titles
+		})
+	end
+
+	table.insert(options, {
+		type = "CheckButton",
+		text = L["Hide the bindings from the tooltip"],
+		get = function()
+			return addon.db.profile.hideTooltipAccessibilityBindings
+		end,
+		set = function()
+			addon.db.profile.hideTooltipAccessibilityBindings = not addon.db.profile.hideTooltipAccessibilityBindings
+		end
+	})
+
+	accessibility:CreateOptions(options)
+
+	accessibility:SetupControls()
+end
\ No newline at end of file
diff --git a/options/General.lua b/options/General.lua
new file mode 100644
index 0000000..f4dad55
--- /dev/null
+++ b/options/General.lua
@@ -0,0 +1,113 @@
+--[[
+	Copyright (c) 2014 Eyal Shilony <Lynxium>
+
+	Permission is hereby granted, free of charge, to any person obtaining
+	a copy of this software and associated documentation files (the
+	"Software"), to deal in the Software without restriction, including
+	without limitation the rights to use, copy, modify, merge, publish,
+	distribute, sublicense, and/or sell copies of the Software, and to
+	permit persons to whom the Software is furnished to do so, subject to
+	the following conditions:
+
+	The above copyright notice and this permission notice shall be
+	included in all copies or substantial portions of the Software.
+
+	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+	NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+	LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+	OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+]]
+
+local addonName, addon = ...
+local ui = addon:GetModule("Options.UI")
+local options = addon:NewModule("Options.General")
+local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
+
+function options:OnInitialize()
+	local parent = ui:CreateOptionsFrame(addon.name)
+	parent:SetDescription(GetAddOnMetadata(addonName, "Notes"))
+
+	parent:CreateOptions({
+		{
+			type = "CheckButton",
+			text = L["Block the menu in combat"],
+			get = function()
+				return addon.db.profile.blockInCombat
+			end,
+			set = function()
+				addon.db.profile.blockInCombat = not addon.db.profile.blockInCombat
+			end
+		},
+		{
+			type = "CheckButton",
+			text = L["Hide the logout and exit items from the menu"],
+			get = function()
+				return addon.db.profile.hideLogoutButtons
+			end,
+			set = function()
+				addon.db.profile.hideLogoutButtons = not addon.db.profile.hideLogoutButtons
+				addon.updateMenu = true
+			end
+		},
+		{
+			type = "CheckButton",
+			text = L["Hide the reload item from the menu"],
+			get = function()
+				return addon.db.profile.hideReloadUIButton
+			end,
+			set = function()
+				addon.db.profile.hideLogoutButtons = not addon.db.profile.hideLogoutButtons
+				addon.updateMenu = true
+			end
+		},
+		{
+			type = "CheckButton",
+			text = L["Hide the options item from the menu"],
+			get = function()
+				return addon.db.profile.hideOptionsButton
+			end,
+			set = function()
+				addon.db.profile.hideOptionsButton = not addon.db.profile.hideOptionsButton
+				addon.updateMenu = true
+			end
+		},
+		{
+			type = "Custom",
+			text = L["Tooltip"],
+			init = function(control)
+				ui:CreateSeparator(control)
+			end
+		},
+		{
+			type = "CheckButton",
+			text = L["Hide tooltip"],
+			get = function()
+				return addon.db.profile.hideTooltip
+			end,
+			set = function()
+				addon.db.profile.hideTooltip = not addon.db.profile.hideTooltip
+			end
+		},
+		{
+			type = "Slider",
+			text = L["Max number of addons to display"],
+			width = 560,
+			step = 1,
+			min = 1,
+			max = 40,
+			get = function()
+				return addon.db.profile.numAddOns
+			end,
+			set = function(_, value)
+				addon.db.profile.numAddOns = value
+			end
+		}
+	})
+
+	parent:SetupControls()
+
+    addon.options = parent;
+end
diff --git a/options/Menu.lua b/options/Menu.lua
new file mode 100644
index 0000000..f25a76a
--- /dev/null
+++ b/options/Menu.lua
@@ -0,0 +1,119 @@
+--[[
+	Copyright (c) 2014 Eyal Shilony <Lynxium>
+
+	Permission is hereby granted, free of charge, to any person obtaining
+	a copy of this software and associated documentation files (the
+	"Software"), to deal in the Software without restriction, including
+	without limitation the rights to use, copy, modify, merge, publish,
+	distribute, sublicense, and/or sell copies of the Software, and to
+	permit persons to whom the Software is furnished to do so, subject to
+	the following conditions:
+
+	The above copyright notice and this permission notice shall be
+	included in all copies or substantial portions of the Software.
+
+	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+	NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+	LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+	OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+]]
+
+local addonName, addon = ...
+local ui = addon:GetModule("Options.UI")
+local options = addon:NewModule("Options.Menu")
+local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
+
+local function menuItems()
+	local index = 0
+	return function ()
+		index = index + 1
+		for name, order in pairs(addon.db.profile.menu) do
+			if order == index then
+				return name
+			end
+		end
+	end
+end
+
+local function updateMenu(list)
+	local menu = {}
+	for i, item in list:Items() do
+		local interface = addon.display:GetInterface(item:GetText())
+		menu[interface.name] = i
+	end
+	addon.db.profile.menu = menu
+	addon.updateMenu = true
+end
+
+function options:OnInitialize()
+	local order = addon.options:AddSubCategory(L["Menu"])
+
+	local availableItems = ui:CreateList(order)
+	availableItems:SetTitle("Available Interfaces")
+	availableItems:SetPoint("TOPLEFT", 10, -120)
+	availableItems:SetSize(220, 400)
+
+	for i, interface in addon.display:Interfaces() do
+		local exists = addon.db.profile.menu[interface.name]
+		if not exists then
+			local item = ui:CreateListItem()
+			item:SetText(interface.title)
+			availableItems:AddItem(item)
+		end
+	end
+
+	local visibleItems = ui:CreateList(order)
+	visibleItems:SetTitle("Visible Menu Items")
+	visibleItems:SetPoint("TOPLEFT", availableItems, "TOPRIGHT", 23, 0)
+	visibleItems:SetSize(220, 400)
+
+	for name in menuItems() do
+		local interface = addon.display:GetInterface(name)
+		local item = ui:CreateListItem()
+		item:SetText(interface.title)
+		visibleItems:AddItem(item)
+	end
+
+	local addToButton = ui:CreateButton(availableItems)
+	addToButton:SetSize(24, 24)
+	addToButton:SetPoint("CENTER", availableItems, "RIGHT", 12, 0)
+	addToButton:SetNormalTexture([[Interface\Buttons\UI-SpellbookIcon-NextPage-Up]])
+	addToButton:SetPushedTexture([[Interface\Buttons\UI-SpellbookIcon-NextPage-Down]])
+	addToButton:OnClick(function()
+		availableItems:MoveSelectedTo(visibleItems)
+		updateMenu(visibleItems)
+	end)
+
+	local removeFromButton = ui:CreateButton(availableItems)
+	removeFromButton:SetSize(24, 24)
+	removeFromButton:SetPoint("TOP", addToButton, "BOTTOM")
+	removeFromButton:SetNormalTexture([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Up]])
+	removeFromButton:SetPushedTexture([[Interface\Buttons\UI-SpellbookIcon-PrevPage-Down]])
+	removeFromButton:OnClick(function()
+		visibleItems:MoveSelectedTo(availableItems)
+		updateMenu(visibleItems)
+	end)
+
+	local moveUpButton = ui:CreateButton(visibleItems)
+	moveUpButton:SetSize(24, 24)
+	moveUpButton:SetPoint("TOPLEFT", visibleItems, "TOPRIGHT", 0, 5)
+	moveUpButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollUp-Up]])
+	moveUpButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollUp-Down]])
+	moveUpButton:OnClick(function()
+		visibleItems:MoveSelectedUp()
+		updateMenu(visibleItems)
+	end)
+
+	local moveDownButton = ui:CreateButton(visibleItems)
+	moveDownButton:SetSize(24, 24)
+	moveDownButton:SetPoint("TOP", moveUpButton, "BOTTOM")
+	moveDownButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]])
+	moveDownButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]])
+	moveDownButton:OnClick(function()
+		visibleItems:MoveSelectedDown()
+		updateMenu(visibleItems)
+	end)
+end
diff --git a/options/Profiles.lua b/options/Profiles.lua
new file mode 100644
index 0000000..e1f20b2
--- /dev/null
+++ b/options/Profiles.lua
@@ -0,0 +1,35 @@
+--[[
+	Copyright (c) 2014 Eyal Shilony <Lynxium>
+
+	Permission is hereby granted, free of charge, to any person obtaining
+	a copy of this software and associated documentation files (the
+	"Software"), to deal in the Software without restriction, including
+	without limitation the rights to use, copy, modify, merge, publish,
+	distribute, sublicense, and/or sell copies of the Software, and to
+	permit persons to whom the Software is furnished to do so, subject to
+	the following conditions:
+
+	The above copyright notice and this permission notice shall be
+	included in all copies or substantial portions of the Software.
+
+	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+	NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+	LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+	OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+]]
+
+local addonName, addon = ...
+local options = addon:NewModule("Options.Profiles")
+local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
+
+function options:OnInitialize()
+    local profiles = addon.options:AddSubCategory(L["Profiles"])
+    profiles:SetDescription(L["You can change the active database profile, so you can have different settings for every character."])
+
+    local frame = LibStub("Libra"):CreateAceDBControls(addon.db, profiles)
+
+    frame:SetPoint("TOP", -100, -100);
+ end
\ No newline at end of file
diff --git a/options/UI.lua b/options/UI.lua
new file mode 100644
index 0000000..2388f45
--- /dev/null
+++ b/options/UI.lua
@@ -0,0 +1,328 @@
+--[[
+	Copyright (c) 2014 Eyal Shilony <Lynxium>
+
+	Permission is hereby granted, free of charge, to any person obtaining
+	a copy of this software and associated documentation files (the
+	"Software"), to deal in the Software without restriction, including
+	without limitation the rights to use, copy, modify, merge, publish,
+	distribute, sublicense, and/or sell copies of the Software, and to
+	permit persons to whom the Software is furnished to do so, subject to
+	the following conditions:
+
+	The above copyright notice and this permission notice shall be
+	included in all copies or substantial portions of the Software.
+
+	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+	NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+	LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+	OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+	WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+]]
+
+local addonName, addon = ...
+local ui = addon:NewModule("Options.UI")
+local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
+
+LibStub("Libra"):EmbedWidgets(ui)
+
+local function compByName(a, b)
+	return a:GetText():lower() < b:GetText():lower()
+end
+
+local function createSeparator(parent, from, to)
+	local line = parent:CreateTexture()
+	line:SetPoint(unpack(from))
+	line:SetPoint(unpack(to))
+	line:SetHeight(1)
+	line:SetTexture(0.8, 0.8, 0.8, 0.5)
+end
+
+function ui:CreateSeparator(parent)
+	if parent.label then
+		parent:SetPoint("RIGHT", -31, 0)
+		parent:SetHeight(1)
+		parent.label:ClearAllPoints()
+		parent.label:SetPoint("CENTER")
+		createSeparator(parent, {"LEFT", parent}, {"RIGHT", parent.label, "LEFT", -5, 0})
+		createSeparator(parent, {"RIGHT", parent}, {"LEFT", parent.label, "RIGHT", 5, 0})
+	else
+		local relativeTo = parent.desc or parent
+		createSeparator(parent, {"BOTTOMLEFT", parent.desc, 0, 0}, {"BOTTOMRIGHT", parent.desc, 0, 0})
+	end
+end
+
+function ui:CreateListItem()
+	local frame = CreateFrame("Button")
+	frame:SetSize(220, 16)
+	frame:SetPushedTextOffset(0, 0)
+	frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]])
+
+	local font = frame:CreateFontString(nil, nil, "GameFontHighlight")
+	font:SetJustifyH("LEFT")
+	font:SetAllPoints()
+
+	frame:SetFontString(font)
+
+	local item = {}
+
+	function item:Select()
+		frame.selected = true
+		frame:LockHighlight()
+	end
+
+	function item:Deselect()
+		frame.selected = false
+		frame:UnlockHighlight()
+	end
+
+    function item:Remove()
+		self:Deselect()
+
+        font:Hide()
+        font:SetText(nil)
+        font:ClearAllPoints()
+        font = nil
+
+        frame:Hide()
+        frame:SetScript("OnClick", nil)
+		frame:SetParent(nil)
+        frame:ClearAllPoints()
+		frame = nil
+
+        item = nil;
+	end
+
+	function item:IsSelected()
+		return frame.selected
+	end
+
+	function item:SetText(value)
+		frame:SetText(value)
+	end
+
+	function item:GetText()
+		return frame:GetText()
+	end
+
+	function item:Copy(destItem)
+		destItem:SetText(self:GetText())
+	end
+
+	frame:SetScript("OnClick", function()
+		if not item:IsSelected() then
+			item:Select()
+		else
+			item:Deselect()
+		end
+	end)
+
+	item.frame = frame
+
+	return item
+end
+
+function ui:CreateList(parent)
+	parent = parent.frame or parent
+
+	local frame = CreateFrame("Frame", nil, parent)
+
+	local title = frame:CreateFontString(nil, nil, "GameFontNormal")
+	title:SetPoint("TOP", 0, 20)
+	title:SetText(name)
+	title:SetSize(220, 16)
+
+	local bg = frame:CreateTexture(nil, "BORDER")
+	bg:SetTexture(0.3, 0.3, 0.3)
+	bg:SetBlendMode("MOD")
+	bg:SetAllPoints()
+
+	local border = frame:CreateTexture(nil, "BORDER", nil, -1)
+	border:SetTexture(0.5, 0.5, 0.5, 0.3)
+	border:SetPoint("TOPLEFT", bg, -1, 1)
+	border:SetPoint("BOTTOMRIGHT", bg, 1, -1)
+
+	local count = 0
+	local list, items = {}, {}
+
+	function list:SetTitle(value)
+		title:SetText(value)
+	end
+
+	function list:SetSize(width, height)
+		frame:SetSize(width, height)
+	end
+
+	function list:SetPoint(point, relativeTo, ...)
+		frame:SetPoint(point, type(relativeTo) == "table" and relativeTo.frame or relativeTo, ...)
+	end
+
+	function list:AddItem(item)
+		count = count + 1
+
+		table.insert(items, item)
+
+		local child = item.frame
+		child:SetParent(frame)
+
+		if count == 1 then
+			child:SetPoint("TOPLEFT", frame, 10, -10)
+		else
+			local parent = items[count - 1].frame
+			child:SetPoint("TOP", parent, "BOTTOM")
+		end
+	end
+
+	function list:RemoveItem(index)
+		local item = table.remove(items, index)
+
+		if not item then
+			return
+		end
+
+		if item:IsSelected() then
+			item:Deselect()
+		end
+
+        item:Remove();
+
+		count = count - 1
+	end
+
+	function list:Update()
+		for i, item in ipairs(items) do
+			item:Deselect()
+			local child = item.frame
+			child:ClearAllPoints()
+			if i == 1 then
+				child:SetPoint("TOPLEFT", frame, 10, -10)
+			else
+				local parent = items[i - 1].frame
+				child:SetPoint("TOP", parent, "BOTTOM")
+			end
+		end
+	end
+
+	function list:Items()
+		return ipairs(items)
+	end
+
+	local function reverse()
+		local i = #items + 1
+		return function ()
+			i = i - 1
+			if i > 0 then return i, items[i] end
+		end
+	end
+
+	function list:Sort(comp)
+		table.sort(items, comp)
+		self:Update()
+	end
+
+	function list:CopyItem(item)
+		local destItem = ui:CreateListItem()
+		item:Copy(destItem)
+		self:AddItem(destItem)
+	end
+
+	function list:MoveSelectedTo(destList)
+		for i, item in reverse() do
+			if item:IsSelected() then
+				destList:CopyItem(item)
+				self:RemoveItem(i)
+			end
+		end
+		destList:Sort(compByName)
+		self:Sort(compByName)
+	end
+
+	local function selectedItems()
+		local i = 0
+		local n = 0
+		local max = #items
+		return function ()
+			while n <= max do
+				n = n + 1
+				local item = items[n]
+				if item and item:IsSelected() then
+					i = i + 1
+					return i, n, item
+				end
+			end
+			return nil
+		end
+	end
+
+	local function swap(sourceIndex, destIndex)
+		items[sourceIndex], items[destIndex] = items[destIndex], items[sourceIndex]
+	end
+
+	local function moveSelected(up)
+		local selectedIndices = {}
+		for i, n in selectedItems() do
+			selectedIndices[i] = n
+		end
+		local i = up and 1 or #selectedIndices
+		local selectedIndex = selectedIndices[i]
+		while selectedIndex do
+			local index = up and selectedIndex - 1 or selectedIndex + 1
+			if count >= index and index > 0 then
+				swap(selectedIndex, index)
+			end
+			i = up and i + 1 or i - 1
+			selectedIndex = selectedIndices[i]
+		end
+	end
+
+	function list:MoveSelectedDown()
+		moveSelected()
+		self:Update()
+	end
+
+	function list:MoveSelectedUp()
+		moveSelected(true)
+		self:Update()
+	end
+
+	list.frame = frame
+
+	return list
+end
+
+function ui:CreateButton(parent)
+	parent = parent.frame or parent
+
+	local frame = CreateFrame("Button", nil, parent)
+	frame:SetSize(24, 24)
+	frame:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]])
+
+	local button = {}
+
+	function button:SetSize(width, height)
+		frame:SetSize(width, height)
+	end
+
+	function button:SetPoint(point, relativeTo, ...)
+		frame:SetPoint(point, type(relativeTo) == "table" and relativeTo.frame or relativeTo, ...)
+	end
+
+	function button:SetNormalTexture(texture)
+		frame:SetNormalTexture(texture)
+	end
+
+	function button:SetPushedTexture(texture)
+		frame:SetPushedTexture(texture)
+	end
+
+	function button:OnClick(handler)
+		frame:SetScript("OnClick", function()
+			handler()
+		end)
+	end
+
+	button.frame = frame
+
+	return button
+end
\ No newline at end of file