Updated text for known for another item, but too low level.
Salvatore Lopiparo [07-27-16 - 02:04]
Updated text for known for another item, but too low level.
diff --git a/code.lua b/code.lua
index 705c877..7181ae4 100644
--- a/code.lua
+++ b/code.lua
@@ -152,6 +152,7 @@ CanIMogIt.KNOWN = KNOWN_ICON .. BLUE .. "Learned."
CanIMogIt.KNOWN_FROM_ANOTHER_ITEM = KNOWN_ICON .. BLUE .. "Learned from another item."
CanIMogIt.KNOWN_BY_ANOTHER_CHARACTER = KNOWN_BUT_ICON .. BLUE .. "Learned for a different class."
CanIMogIt.KNOWN_BUT_TOO_LOW_LEVEL = KNOWN_BUT_ICON .. BLUE .. "Learned but cannot transmog yet."
+CanIMogIt.KNOWN_FROM_ANOTHER_ITEM_BUT_TOO_LOW_LEVEL = KNOWN_BUT_ICON .. BLUE .. "Learned from another item but cannot transmog yet."
-- CanIMogIt.KNOWN_FROM_ANOTHER_ITEM_AND_CHARACTER = KNOWN_BUT_ICON .. BLUE .. "Learned for a different class and item."
CanIMogIt.KNOWN_FROM_ANOTHER_ITEM_AND_CHARACTER = QUESTIONABLE_ICON .. YELLOW .. "Cannot determine status on other characters."
CanIMogIt.UNKNOWN = UNKNOWN_ICON .. ORANGE .. "Not learned."
@@ -611,7 +612,7 @@ function CanIMogIt:GetTooltipText(itemLink)
elseif CanIMogIt:PlayerKnowsTransmog(itemLink) then
if CanIMogIt:IsValidAppearanceForCharacter(itemLink) then
if CanIMogIt:CharacterIsTooLowLevelForItem(itemLink) then
- text = CanIMogIt.KNOWN_BUT_TOO_LOW_LEVEL
+ text = CanIMogIt.KNOWN_FROM_ANOTHER_ITEM_BUT_TOO_LOW_LEVEL
else
text = CanIMogIt.KNOWN_FROM_ANOTHER_ITEM
end