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Adding missed local variables.

Salvatore Lopiparo [07-25-16 - 22:51]
Adding missed local variables.
Filename
code.lua
database.lua
diff --git a/code.lua b/code.lua
index 69b64c4..0103395 100644
--- a/code.lua
+++ b/code.lua
@@ -301,7 +301,7 @@ end
 function CanIMogIt:GetAppearances()
 	-- Gets a table of all the appearances known to a character.
 	C_TransmogCollection.ClearSearch()
-	appearances = {}
+	local appearances = {}
 	for categoryID=1,28 do
 		categoryAppearances = C_TransmogCollection.GetCategoryAppearances(categoryID)
 		for i, categoryAppearance in pairs(categoryAppearances) do
diff --git a/database.lua b/database.lua
index 1cf3fb1..a358f96 100644
--- a/database.lua
+++ b/database.lua
@@ -108,7 +108,7 @@ function Database:UpdateAppearances()
         Updates the database with the current appearances,
         adding or removing as needed.
     ]]
-    appearances = CanIMogIt:GetAppearances()
+    local appearances = CanIMogIt:GetAppearances()
     for appearanceID, appearance in pairs(appearances) do
         if appearance.isCollected then
             self:AddAppearance(appearanceID)
@@ -175,7 +175,7 @@ function Database:GetItemInfoReceived()
     getItemInfoReceivedCount = getItemInfoReceivedCount + 1
     if getItemInfoReceivedCount >= 300 or tablelength(CanIMogIt.sourceIDQueue) <= 300 then
 		getItemInfoReceivedCount = 0
-        done = {}
+        local done = {}
         for sourceID, appearanceID in pairs(CanIMogIt.sourceIDQueue) do
             local itemLink = select(6, C_TransmogCollection.GetAppearanceSourceInfo(sourceID))
             if not string.find(itemLink, '|h%[%]|h') then